/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include <sys/types.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/time.h>
#include <sys/resource.h>
#else
#include <process.h>
#include <sys/timeb.h>
#include <winsock2.h>
#endif
#define IN_DB_C
#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
#include "interp.h"
#if defined(WIN32)
#include "../win32/winstuff.h"
#endif
#undef IN_DB_C
extern int _filbuf args ((FILE *));
#if !defined(OLD_RAND)
#if !defined(linux) && !defined(WIN32) && !defined(__CYGWIN__)
long random ();
#endif
#endif
/*
* Globals.
*/
HELP_DATA *help_first;
HELP_DATA *help_last;
HELP_AREA *had_list;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
MPROG_CODE *mprog_list;
char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
CHAR_DATA *player_list;
const char *help_greeting;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
GQUEST gquest_info;
WAR_DATA war_info;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
AREA_DATA *area_first;
AREA_DATA *area_last;
AREA_DATA *current_area;
char *string_space;
char *top_string;
char str_empty[1];
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_explored;
int top_shop;
vnum_t top_vnum_room; /* OLC */
vnum_t top_vnum_mob; /* OLC */
vnum_t top_vnum_obj; /* OLC */
int top_mprog_index; /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
int maxClan;
int maxCommands;
struct clan_type *clan_table;
int maxSkill;
int maxGroup;
int maxRace;
int maxClass;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args ((void));
void load_area args ((FILE * fp));
void new_load_area args ((FILE * fp)); /* OLC */
void load_helps args ((FILE * fp, char *fname));
void load_old_mob args ((FILE * fp));
void load_old_obj args ((FILE * fp));
void load_resets args ((FILE * fp));
void load_rooms args ((FILE * fp));
void load_shops args ((FILE * fp));
void load_specials args ((FILE * fp));
void load_mobprogs args ((FILE * fp));
void fix_exits args ((void));
void fix_mobprogs args ((void));
/*
* Big mama top level function.
*/
void boot_db (void)
{
/*
* Init some data space stuff.
*/
{
top_string = strspace_alloc ();
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm ();
}
load_classes ();
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if (time_info.hour < 5)
weather_info.sunlight = SUN_DARK;
else if (time_info.hour < 6)
weather_info.sunlight = SUN_RISE;
else if (time_info.hour < 19)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hour < 20)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if (time_info.month >= 7 && time_info.month <= 12)
weather_info.mmhg += number_range (1, 50);
else
weather_info.mmhg += number_range (1, 80);
if (weather_info.mmhg <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.mmhg <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.mmhg <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
end_war ();
load_skills ();
load_groups ();
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for (sn = 0; sn < maxSkill; sn++)
{
if (skill_table[sn].pgsn != NULL
&& skill_table[sn].pgsn != &gsn_null)
*skill_table[sn].pgsn = sn;
}
}
load_races ();
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ((fpList = file_open (AREA_LIST, "r")) == NULL)
{
perror (AREA_LIST);
exit (1);
}
for (;;)
{
strcpy (strArea, fread_word (fpList));
if (strArea[0] == '$')
break;
if (strArea[0] == '-')
{
fpArea = stdin;
}
else
{
if ((fpArea = file_open (strArea, "r")) == NULL)
{
perror (strArea);
exit (1);
}
}
logf ("Loading %s...", strArea);
current_area = NULL;
for (;;)
{
char *word;
if (fread_letter (fpArea) != '#')
{
bug ("Boot_db: # not found.", 0);
exit (1);
}
word = fread_word (fpArea);
if (word[0] == '$')
break;
else if (!str_cmp (word, "AREA"))
load_area (fpArea);
/* OLC */
else if (!str_cmp (word, "AREADATA"))
new_load_area (fpArea);
else if (!str_cmp (word, "HELPS"))
load_helps (fpArea, strArea);
else if (!str_cmp (word, "MOBOLD"))
load_old_mob (fpArea);
else if (!str_cmp (word, "MOBILES"))
load_mobiles (fpArea);
else if (!str_cmp (word, "MOBPROGS"))
load_mobprogs (fpArea);
else if (!str_cmp (word, "OBJOLD"))
load_old_obj (fpArea);
else if (!str_cmp (word, "OBJECTS"))
load_objects (fpArea);
else if (!str_cmp (word, "RESETS"))
load_resets (fpArea);
else if (!str_cmp (word, "ROOMS"))
load_rooms (fpArea);
else if (!str_cmp (word, "SHOPS"))
load_shops (fpArea);
else if (!str_cmp (word, "SPECIALS"))
load_specials (fpArea);
else
{
bug ("Boot_db: bad section name.", 0);
exit (1);
}
}
if (fpArea != stdin)
file_close (fpArea);
fpArea = NULL;
}
file_close (fpList);
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the songs, notes and ban files.
*/
{
fix_exits ();
fix_mobprogs ();
fBootDb = FALSE;
convert_objects (); /* ROM OLC */
area_update ();
load_boards (); /* Load all boards */
save_notes ();
load_bans ();
load_songs ();
load_disabled ();
load_social_table ();
load_gquest_data ();
load_clans ();
load_commands ();
load_corpses ();
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area (FILE * fp)
{
AREA_DATA *pArea;
alloc_mem (pArea, AREA_DATA, 1);
pArea->file_name = fread_string (fp);
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 9; /* OLC *//* 9 -- Hugin */
pArea->builders = str_dup ("None"); /* OLC */
pArea->vnum = top_area; /* OLC */
pArea->name = fread_string (fp);
pArea->credits = fread_string (fp);
pArea->min_vnum = fread_number (fp);
pArea->max_vnum = fread_number (fp);
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE;
if (!area_first)
area_first = pArea;
if (area_last)
{
area_last->next = pArea;
REMOVE_BIT (area_last->area_flags, AREA_LOADING); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the new_load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area (FILE * fp)
{
AREA_DATA *pArea;
const char *word;
bool fMatch;
alloc_mem (pArea, AREA_DATA, 1);
pArea->age = 15;
pArea->nplayer = 0;
pArea->file_name = str_dup (strArea);
pArea->vnum = top_area;
pArea->name = str_dup ("New Area");
pArea->builders = str_dup ("");
pArea->security = 9; /* 9 -- Hugin */
pArea->min_vnum = 0;
pArea->max_vnum = 0;
pArea->area_flags = 0;
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case 'N':
SKEY ("Name", pArea->name);
break;
case 'F':
KEY ("Flags", pArea->area_flags, fread_flag (fp));
break;
case 'S':
KEY ("Security", pArea->security, fread_number (fp));
break;
case 'V':
if (!str_cmp (word, "VNUMs"))
{
pArea->min_vnum = fread_number (fp);
pArea->max_vnum = fread_number (fp);
}
break;
case 'E':
if (!str_cmp (word, "End"))
{
fMatch = TRUE;
if (area_first == NULL)
area_first = pArea;
if (area_last != NULL)
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
break;
case 'B':
SKEY ("Builders", pArea->builders);
break;
case 'C':
SKEY ("Credits", pArea->credits);
break;
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum (vnum_t vnum)
{
if (area_last->min_vnum == 0 || area_last->max_vnum == 0)
area_last->min_vnum = area_last->max_vnum = vnum;
if (vnum != URANGE (area_last->min_vnum, vnum, area_last->max_vnum))
{
if (vnum < area_last->min_vnum)
area_last->min_vnum = vnum;
else
area_last->max_vnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps (FILE * fp, char *fname)
{
HELP_DATA *pHelp;
int level;
const char *keyword;
for (;;)
{
HELP_AREA *had;
level = fread_number (fp);
keyword = fread_string (fp);
if (keyword[0] == '$')
break;
if (!had_list)
{
had = new_had ();
had->filename = str_dup (fname);
had->area = current_area;
if (current_area)
current_area->helps = had;
had_list = had;
}
else if (str_cmp (fname, had_list->filename))
{
had = new_had ();
had->filename = str_dup (fname);
had->area = current_area;
if (current_area)
current_area->helps = had;
had->next = had_list;
had_list = had;
}
else
had = had_list;
pHelp = new_help ();
pHelp->level = level;
pHelp->keyword = keyword;
pHelp->text = fread_string (fp);
if (!str_cmp (pHelp->keyword, "greeting"))
help_greeting = pHelp->text;
if (help_first == NULL)
help_first = pHelp;
if (help_last != NULL)
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
if (!had->first)
had->first = pHelp;
if (!had->last)
had->last = pHelp;
had->last->next_area = pHelp;
had->last = pHelp;
pHelp->next_area = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob (FILE * fp)
{
MOB_INDEX_DATA *pMobIndex;
/* for race updating */
int race;
char name[MAX_STRING_LENGTH];
if (!area_last) /* OLC */
{
bug ("Load_mobiles: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
vnum_t vnum;
char letter;
int iHash;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_mobiles: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_mob_index (vnum) != NULL)
{
bug ("Load_mobiles: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
alloc_mem (pMobIndex, MOB_INDEX_DATA, 1);
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->new_format = FALSE;
pMobIndex->player_name = fread_string (fp);
pMobIndex->short_descr = fread_string (fp);
pMobIndex->long_descr = fread_string (fp);
pMobIndex->description = fread_string (fp);
/*
pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER (pMobIndex->description[0]);
*/
pMobIndex->act = fread_flag (fp) | ACT_IS_NPC;
pMobIndex->affected_by = fread_flag (fp);
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number (fp);
letter = fread_letter (fp);
pMobIndex->level = fread_number (fp);
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
fread_number (fp); /* Unused */
fread_number (fp); /* Unused */
fread_number (fp); /* Unused */
/* 'd' */ fread_letter (fp);
/* Unused */
fread_number (fp); /* Unused */
/* '+' */ fread_letter (fp);
/* Unused */
fread_number (fp); /* Unused */
fread_number (fp); /* Unused */
/* 'd' */ fread_letter (fp);
/* Unused */
fread_number (fp); /* Unused */
/* '+' */ fread_letter (fp);
/* Unused */
fread_number (fp); /* Unused */
pMobIndex->wealth = fread_number (fp) / 20;
/* xp can't be used! */ fread_number (fp);
/* Unused */
pMobIndex->start_pos = fread_number (fp); /* Unused */
pMobIndex->default_pos = fread_number (fp); /* Unused */
if (pMobIndex->start_pos < POS_SLEEPING)
pMobIndex->start_pos = POS_STANDING;
if (pMobIndex->default_pos < POS_SLEEPING)
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number (fp);
/* compute the race BS */
one_argument (pMobIndex->player_name, name);
if (name[0] == '\0' || (race = race_lookup (name)) == 0)
{
/* fill in with blanks */
pMobIndex->race = race_lookup ("human");
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form =
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
pMobIndex->parts =
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART |
PART_BRAINS | PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
race_table[race].off;
pMobIndex->imm_flags = race_table[race].imm;
pMobIndex->res_flags = race_table[race].res;
pMobIndex->vuln_flags = race_table[race].vuln;
pMobIndex->form = race_table[race].form;
pMobIndex->parts = race_table[race].parts;
}
if (letter != 'S')
{
bug ("Load_mobiles: vnum %d non-S.", vnum);
exit (1);
}
convert_mobile (pMobIndex); /* ROM OLC */
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum (vnum); /* OLC */
kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj (FILE * fp)
{
OBJ_INDEX_DATA *pObjIndex;
if (!area_last) /* OLC */
{
bug ("Load_objects: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
vnum_t vnum;
char letter;
int iHash;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_objects: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_obj_index (vnum) != NULL)
{
bug ("Load_objects: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
alloc_mem (pObjIndex, OBJ_INDEX_DATA, 1);
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string (fp);
pObjIndex->short_descr = fread_string (fp);
pObjIndex->description = fread_string (fp);
/* Action description */ fread_string (fp);
/* pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER (pObjIndex->description[0]); */
pObjIndex->material = str_dup ("");
pObjIndex->item_type = fread_number (fp);
pObjIndex->extra_flags = fread_flag (fp);
pObjIndex->wear_flags = fread_flag (fp);
pObjIndex->value[0] = fread_number (fp);
pObjIndex->value[1] = fread_number (fp);
pObjIndex->value[2] = fread_number (fp);
pObjIndex->value[3] = fread_number (fp);
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = fread_number (fp);
pObjIndex->cost = fread_number (fp); /* Unused */
/* Cost per day */ fread_number (fp);
if (pObjIndex->item_type == ITEM_WEAPON)
{
if (is_name ("two", pObjIndex->name) ||
is_name ("two-handed", pObjIndex->name) ||
is_name ("claymore", pObjIndex->name))
SET_BIT (pObjIndex->value[4], WEAPON_TWO_HANDS);
}
for (;;)
{
char pletter;
pletter = fread_letter (fp);
if (pletter == 'A')
{
AFFECT_DATA *paf;
alloc_mem (paf, AFFECT_DATA, 1);
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = fread_number (fp);
paf->modifier = fread_number (fp);
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if (pletter == 'E')
{
EXTRA_DESCR_DATA *ed;
alloc_mem (ed, EXTRA_DESCR_DATA, 1);
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc (pletter, fp);
break;
}
}
/* fix armors */
if (pObjIndex->item_type == ITEM_ARMOR)
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch (pObjIndex->item_type)
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
break;
case ITEM_STAFF:
case ITEM_WAND:
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum (vnum); /* OLC */
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset (ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
RESET_DATA *pr;
if (!pR)
return;
pr = pR->reset_last;
if (!pr)
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
/* top_reset++; no estamos asignando memoria!!!! */
return;
}
/*
* Snarf a reset section.
*/
void load_resets (FILE * fp)
{
RESET_DATA *pReset;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
vnum_t rVnum = -1;
if (!area_last)
{
bug ("Load_resets: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
char letter;
if ((letter = fread_letter (fp)) == 'S')
break;
if (letter == '*')
{
fread_to_eol (fp);
continue;
}
pReset = new_reset_data ();
pReset->command = letter;
/* if_flag */ fread_number (fp);
pReset->arg1 = fread_number (fp);
pReset->arg2 = fread_number (fp);
pReset->arg3 = (letter == 'G' ||
letter == 'R') ? 0 : fread_number (fp);
pReset->arg4 = (letter == 'P' ||
letter == 'M') ? fread_number (fp) : 0;
fread_to_eol (fp);
switch (pReset->command)
{
case 'M':
case 'O':
rVnum = pReset->arg3;
break;
case 'P':
case 'G':
case 'E':
break;
case 'D':
pRoomIndex = get_room_index ((rVnum = pReset->arg1));
if (pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR ||
!pRoomIndex ||
!(pexit = pRoomIndex->exit[pReset->arg2]) ||
!IS_SET (pexit->rs_flags, EX_ISDOOR))
{
bugf
("Load_resets: 'D': exit %d, room %ld not door.",
pReset->arg2, pReset->arg1);
exit (1);
}
switch (pReset->arg3)
{
default:
bug ("Load_resets: 'D': bad 'locks': %d.", pReset->arg3);
break;
case 0:
break;
case 1:
SET_BIT (pexit->rs_flags, EX_CLOSED);
SET_BIT (pexit->exit_info, EX_CLOSED);
break;
case 2:
SET_BIT (pexit->rs_flags, EX_CLOSED | EX_LOCKED);
SET_BIT (pexit->exit_info, EX_CLOSED | EX_LOCKED);
break;
}
break;
case 'R':
rVnum = pReset->arg1;
break;
}
if (rVnum == -1)
{
bugf ("load_resets : rVnum == -1");
exit (1);
}
if (pReset->command != 'D')
new_reset (get_room_index (rVnum), pReset);
else
free_reset_data (pReset);
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms (FILE * fp)
{
ROOM_INDEX_DATA *pRoomIndex;
if (area_last == NULL)
{
bug ("Load_resets: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
vnum_t vnum;
char letter;
int door;
int iHash;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_rooms: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_room_index (vnum) != NULL)
{
bug ("Load_rooms: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
alloc_mem (pRoomIndex, ROOM_INDEX_DATA, 1);
pRoomIndex->owner = str_dup ("");
pRoomIndex->people = NULL;
pRoomIndex->clan = -1;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string (fp);
pRoomIndex->description = fread_string (fp);
/* Area number */ fread_number (fp);
pRoomIndex->room_flags = fread_flag (fp);
/* horrible hack */
if (3000 <= vnum && vnum < 3400)
SET_BIT (pRoomIndex->room_flags, ROOM_LAW);
pRoomIndex->sector_type = fread_number (fp);
pRoomIndex->light = 0;
for (door = 0; door <= 5; door++)
pRoomIndex->exit[door] = NULL;
/* defaults */
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for (;;)
{
letter = fread_letter (fp);
if (letter == 'S')
break;
if (letter == 'H') /* healing room */
pRoomIndex->heal_rate = fread_number (fp);
else if (letter == 'M') /* mana room */
pRoomIndex->mana_rate = fread_number (fp);
else if (letter == 'C') /* clan */
{
const char *tmp;
if (pRoomIndex->clan > -1)
{
bug ("Load_rooms: duplicate clan fields.", 0);
exit (1);
}
tmp = fread_string (fp);
pRoomIndex->clan = clan_lookup (tmp);
free_string (tmp);
SET_BIT (pRoomIndex->room_flags, ROOM_NOEXPLORE);
}
else if (letter == 'D')
{
EXIT_DATA *pexit;
int locks;
door = fread_number (fp);
if (door < 0 || door > 5)
{
bug ("Fread_rooms: vnum %d has bad door number.", vnum);
exit (1);
}
alloc_mem (pexit, EXIT_DATA, 1);
pexit->description = fread_string (fp);
pexit->keyword = fread_string (fp);
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number (fp);
pexit->key = fread_number (fp);
pexit->u1.vnum = fread_number (fp);
pexit->orig_door = door; /* OLC */
switch (locks)
{
case 1:
pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->exit_info = EX_ISDOOR | EX_NOPASS;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
break;
case 4:
pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if (letter == 'E')
{
EXTRA_DESCR_DATA *ed;
alloc_mem (ed, EXTRA_DESCR_DATA, 1);
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if (letter == 'O')
{
if (pRoomIndex->owner[0] != '\0')
{
bug ("Load_rooms: duplicate owner.", 0);
exit (1);
}
pRoomIndex->owner = fread_string (fp);
SET_BIT (pRoomIndex->room_flags, ROOM_NOEXPLORE);
}
else
{
bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum);
exit (1);
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
if (!IS_SET (pRoomIndex->room_flags, ROOM_NOEXPLORE))
top_explored++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum (vnum); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops (FILE * fp)
{
SHOP_DATA *pShop;
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
alloc_mem (pShop, SHOP_DATA, 1);
pShop->keeper = fread_number (fp);
if (pShop->keeper == 0)
break;
for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
pShop->buy_type[iTrade] = fread_number (fp);
pShop->profit_buy = fread_number (fp);
pShop->profit_sell = fread_number (fp);
pShop->open_hour = fread_number (fp);
pShop->close_hour = fread_number (fp);
fread_to_eol (fp);
pMobIndex = get_mob_index (pShop->keeper);
pMobIndex->pShop = pShop;
if (shop_first == NULL)
shop_first = pShop;
if (shop_last != NULL)
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials (FILE * fp)
{
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch (letter = fread_letter (fp))
{
default:
bug ("Load_specials: letter '%c' not *MS.", letter);
exit (1);
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index (fread_number (fp));
pMobIndex->spec_fun = spec_lookup (fread_word (fp));
if (pMobIndex->spec_fun == 0)
{
bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
exit (1);
}
break;
}
fread_to_eol (fp);
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits (void)
{
ROOM_INDEX_DATA *pRoomIndex;
/* Remove Markanth - 21/09/02
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit_rev; */
EXIT_DATA *pexit;
RESET_DATA *pReset;
ROOM_INDEX_DATA *iLastRoom, *iLastObj;
int iHash;
int door;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
bool fexit;
iLastRoom = iLastObj = NULL;
/* OLC : nuevo chequeo de resets */
for (pReset = pRoomIndex->reset_first; pReset;
pReset = pReset->next)
{
switch (pReset->command)
{
default:
bugf
("fix_exits : cuarto %ld con reset cmd %c",
pRoomIndex->vnum, pReset->command);
exit (1);
break;
case 'M':
get_mob_index (pReset->arg1);
iLastRoom = get_room_index (pReset->arg3);
break;
case 'O':
get_obj_index (pReset->arg1);
iLastObj = get_room_index (pReset->arg3);
break;
case 'P':
get_obj_index (pReset->arg1);
if (iLastObj == NULL)
{
bugf
("fix_exits : reset en cuarto %ld con iLastObj NULL",
pRoomIndex->vnum);
exit (1);
}
break;
case 'G':
case 'E':
get_obj_index (pReset->arg1);
if (iLastRoom == NULL)
{
bugf
("fix_exits : reset en cuarto %ld con iLastRoom NULL",
pRoomIndex->vnum);
exit (1);
}
iLastObj = iLastRoom;
break;
case 'D':
bugf ("???");
break;
case 'R':
get_room_index (pReset->arg1);
if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR)
{
bugf
("fix_exits : reset en cuarto %ld con arg2 %d >= MAX_DIR",
pRoomIndex->vnum, pReset->arg2);
exit (1);
}
break;
} /* switch */
} /* for */
fexit = FALSE;
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL)
{
if (pexit->u1.vnum <= 0 ||
get_room_index (pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index (pexit->u1.vnum);
}
}
}
if (!fexit)
SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB);
}
}
/* Removed - Markanth 21/09/02
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL &&
(to_room = pexit->u1.to_room) != NULL &&
(pexit_rev =
to_room->exit[rev_dir[door]]) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& (pRoomIndex->vnum < 1200
|| pRoomIndex->vnum > 1299))
{
sprintf (buf,
"Fix_exits: %ld:%d -> %ld:%d -> %ld.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->u1.to_room ==
NULL) ? 0 : pexit_rev->u1.
to_room->vnum);
bug (buf, 0);
}
}
}
}
*/
return;
}
/*
* Load mobprogs section
*/
void load_mobprogs (FILE * fp)
{
MPROG_CODE *pMprog;
if (area_last == NULL)
{
bug ("Load_mobprogs: no #AREA seen yet.", 0);
exit (1);
}
for (;;)
{
vnum_t vnum;
char letter;
letter = fread_letter (fp);
if (letter != '#')
{
bug ("Load_mobprogs: # not found.", 0);
exit (1);
}
vnum = fread_number (fp);
if (vnum == 0)
break;
fBootDb = FALSE;
if (get_mprog_index (vnum) != NULL)
{
bug ("Load_mobprogs: vnum %d duplicated.", vnum);
exit (1);
}
fBootDb = TRUE;
alloc_mem (pMprog, MPROG_CODE, 1);
pMprog->vnum = vnum;
pMprog->code = fread_string (fp);
if (mprog_list == NULL)
mprog_list = pMprog;
else
{
pMprog->next = mprog_list;
mprog_list = pMprog;
}
top_mprog_index++;
}
return;
}
/*
* Translate mobprog vnums pointers to real code
*/
void fix_mobprogs (void)
{
MOB_INDEX_DATA *pMobIndex;
MPROG_LIST *list;
MPROG_CODE *prog;
int iHash;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
for (list = pMobIndex->mprogs; list != NULL; list = list->next)
{
if ((prog = get_mprog_index (list->vnum)) != NULL)
list->code = prog->code;
else
{
bug ("Fix_mobprogs: code vnum %d not found.", list->vnum);
exit (1);
}
}
}
}
}
/*
* Repopulate areas periodically.
*/
void area_update (void)
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
for (pArea = area_first; pArea != NULL; pArea = pArea->next)
{
if (++pArea->age < 3)
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area (pArea);
sprintf (buf, "%s has just been reset.", pArea->name);
wiznet (buf, NULL, NULL, WIZ_RESETS, 0, 0);
pArea->age = number_range (0, 3);
pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL);
if (pRoomIndex != NULL && pArea == pRoomIndex->area)
pArea->age = 15 - 2;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room (ROOM_INDEX_DATA * pRoom)
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
CHAR_DATA *mob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if (!pRoom)
return;
pMob = NULL;
last = FALSE;
for (iExit = 0; iExit < MAX_DIR; iExit++)
{
EXIT_DATA *pExit;
if ((pExit = pRoom->exit[iExit])
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ((pExit->u1.to_room != NULL) &&
((pExit = pExit->u1.to_room->exit[rev_dir[iExit]])))
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next)
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
int count, limit = 0;
switch (pReset->command)
{
default:
bug ("Reset_room: bad command %c.", pReset->command);
break;
case 'M':
if (!(pMobIndex = get_mob_index (pReset->arg1)))
{
bug ("Reset_room: 'M': bad vnum %d.", pReset->arg1);
continue;
}
if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
{
bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
continue;
}
if (pMobIndex->count >= pReset->arg2)
{
last = FALSE;
break;
}
/* */
count = 0;
for (mob = pRoomIndex->people; mob != NULL;
mob = mob->next_in_room)
if (mob->pIndexData == pMobIndex)
{
count++;
if (count >= pReset->arg4)
{
last = FALSE;
break;
}
}
if (count >= pReset->arg4)
break;
/* */
pMob = create_mobile (pMobIndex);
/*
* Some more hard coding.
*/
if (room_is_dark (pRoom))
SET_BIT (pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index (pRoom->vnum - 1);
if (pRoomIndexPrev &&
IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
SET_BIT (pMob->act, ACT_PET);
}
char_to_room (pMob, pRoom);
LastMob = pMob;
level = URANGE (0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */
last = TRUE;
break;
case 'O':
if (!(pObjIndex = get_obj_index (pReset->arg1)))
{
bug ("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1);
sprintf (buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4);
bug (buf, 1);
continue;
}
if (!(pRoomIndex = get_room_index (pReset->arg3)))
{
bug ("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3);
sprintf (buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4);
bug (buf, 1);
continue;
}
if (pRoom->area->nplayer > 0 ||
count_obj_list (pObjIndex, pRoom->contents) > 0)
{
last = FALSE;
break;
}
pObj = create_object (pObjIndex, /* UMIN - ROM OLC */
UMIN (number_fuzzy (level),
LEVEL_HERO - 1));
pObj->cost = 0;
obj_to_room (pObj, pRoom);
last = TRUE;
break;
case 'P':
if (!(pObjIndex = get_obj_index (pReset->arg1)))
{
bug ("Reset_room: 'P': bad vnum %d.", pReset->arg1);
continue;
}
if (!(pObjToIndex = get_obj_index (pReset->arg3)))
{
bug ("Reset_room: 'P': bad vnum %d.", pReset->arg3);
continue;
}
if (pReset->arg2 > 50) /* old format */
limit = 6;
else if (pReset->arg2 == -1) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if (pRoom->area->nplayer > 0 ||
(LastObj = get_obj_type (pObjToIndex)) == NULL ||
(LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */
)
|| (count =
count_obj_list (pObjIndex,
LastObj->contains)) > pReset->arg4)
{
last = FALSE;
break;
}
/* lastObj->level - ROM */
while (count < pReset->arg4)
{
pObj =
create_object (pObjIndex, number_fuzzy (LastObj->level));
obj_to_obj (pObj, LastObj);
count++;
if (pObjIndex->count >= limit)
break;
}
/* fix object lock state! */
LastObj->value[1] = LastObj->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if (!(pObjIndex = get_obj_index (pReset->arg1)))
{
bug ("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1);
continue;
}
if (!last)
break;
if (!LastMob)
{
bug
("Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1);
last = FALSE;
break;
}
if (LastMob->pIndexData->pShop) /* Shop-keeper? */
{
int olevel = 0, i, j;
if (!pObjIndex->new_format)
switch (pObjIndex->item_type)
{
default:
olevel = 0;
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = ANGEL;
for (i = 1; i < 5; i++)
{
if (pObjIndex->value[i] > 0)
{
for (j = 0; j < maxClass; j++)
{
olevel =
UMIN
(olevel,
skill_table
[pObjIndex->value
[i]].skill_level[j]);
}
}
}
olevel = UMAX (0, (olevel * 3 / 4) - 2);
break;
case ITEM_WAND:
olevel = number_range (10, 20);
break;
case ITEM_STAFF:
olevel = number_range (15, 25);
break;
case ITEM_ARMOR:
olevel = number_range (5, 15);
break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON:
olevel = number_range (5, 15);
break;
case ITEM_TREASURE:
olevel = number_range (10, 20);
break;
}
pObj = create_object (pObjIndex, olevel);
SET_BIT (pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */
}
else /* ROM OLC else version */
{
int plimit;
if (pReset->arg2 > 50) /* old format */
plimit = 6;
else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */
plimit = 999;
else
plimit = pReset->arg2;
if (pObjIndex->count < plimit || number_range (0, 4) == 0)
{
pObj =
create_object (pObjIndex,
UMIN (number_fuzzy
(level), LEVEL_HERO - 1));
/* error message if it is too high
if (pObj->level > LastMob->level + 3
|| (pObj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& pObj->level < LastMob->level -5 && pObj->level < 45))
fprintf(stderr,
"Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n",
pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);
*/
}
else
break;
}
obj_to_char (pObj, LastMob);
if (pReset->command == 'E')
equip_char (LastMob, pObj, pReset->arg3);
last = TRUE;
break;
case 'D':
break;
case 'R':
if (!(pRoomIndex = get_room_index (pReset->arg1)))
{
bug ("Reset_room: 'R': bad vnum %d.", pReset->arg1);
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for (d0 = 0; d0 < pReset->arg2 - 1; d0++)
{
d1 = number_range (d0, pReset->arg2 - 1);
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area (AREA_DATA * pArea)
{
ROOM_INDEX_DATA *pRoom;
vnum_t vnum;
for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++)
{
if ((pRoom = get_room_index (vnum)))
reset_room (pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile (MOB_INDEX_DATA * pMobIndex)
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if (pMobIndex == NULL)
{
bug ("Create_mobile: NULL pMobIndex.", 0);
exit (1);
}
mob = new_char ();
mob->pIndexData = pMobIndex;
mob->name = str_dup (pMobIndex->player_name); /* OLC */
mob->short_descr = str_dup (pMobIndex->short_descr); /* OLC */
mob->long_descr = str_dup (pMobIndex->long_descr); /* OLC */
mob->description = str_dup (pMobIndex->description); /* OLC */
mob->id = get_mob_id ();
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
mob->mprog_target = NULL;
if (pMobIndex->wealth == 0)
{
mob->silver = 0;
mob->gold = 0;
}
else
{
long wealth;
wealth =
number_range (pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2);
mob->gold = number_range (wealth / 200, wealth / 100);
mob->silver = wealth - (mob->gold * 100);
}
if (pMobIndex->new_format)
/* load in new style */
{
/* read from prototype */
mob->group = pMobIndex->group;
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit =
dice (pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana =
dice (pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
if (mob->dam_type == 0)
switch (number_range (1, 3))
{
case (1):
mob->dam_type = 3;
break; /* slash */
case (2):
mob->dam_type = 7;
break; /* pound */
case (3):
mob->dam_type = 11;
break; /* pierce */
}
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range (1, 2);
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup (pMobIndex->material);
/* computed on the spot */
for (i = 0; i < MAX_STATS; i++)
mob->perm_stat[i] = UMIN (25, 11 + mob->level / 4);
if (IS_SET (mob->act, ACT_WARRIOR))
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET (mob->act, ACT_THIEF))
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET (mob->act, ACT_CLERIC))
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET (mob->act, ACT_MAGE))
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET (mob->off_flags, OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
/* let's get some spell action */
if (IS_AFFECTED (mob, AFF_SANCTUARY))
{
af.where = TO_AFFECTS;
af.type = skill_lookup ("sanctuary");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char (mob, &af);
}
if (IS_AFFECTED (mob, AFF_HASTE))
{
af.where = TO_AFFECTS;
af.type = skill_lookup ("haste");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier =
1 + (mob->level >= 18) + (mob->level >=
25) + (mob->level >= 32);
af.bitvector = AFF_HASTE;
affect_to_char (mob, &af);
}
if (IS_AFFECTED (mob, AFF_PROTECT_EVIL))
{
af.where = TO_AFFECTS;
af.type = skill_lookup ("protection evil");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char (mob, &af);
}
if (IS_AFFECTED (mob, AFF_PROTECT_GOOD))
{
af.where = TO_AFFECTS;
af.type = skill_lookup ("protection good");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char (mob, &af);
}
}
else /* read in old format and convert */
{
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit =
mob->level * 8 + number_range (mob->level * mob->level / 4,
mob->level * mob->level);
mob->max_hit = mob->max_hit * 9 / 10;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice (mob->level, 10);
mob->mana = mob->max_mana;
switch (number_range (1, 3))
{
case (1):
mob->dam_type = 3;
break; /* slash */
case (2):
mob->dam_type = 7;
break; /* pound */
case (3):
mob->dam_type = 11;
break; /* pierce */
}
for (i = 0; i < 3; i++)
mob->armor[i] = interpolate (mob->level, 100, -100);
mob->armor[3] = interpolate (mob->level, 100, 0);
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = "";
for (i = 0; i < MAX_STATS; i++)
mob->perm_stat[i] = 11 + mob->level / 4;
}
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile (CHAR_DATA * parent, CHAR_DATA * clone)
{
int i;
AFFECT_DATA *paf;
if (parent == NULL || clone == NULL || !IS_NPC (parent))
return;
/* start fixing values */
clone->name = str_dup (parent->name);
clone->version = parent->version;
clone->short_descr = str_dup (parent->short_descr);
clone->long_descr = str_dup (parent->long_descr);
clone->description = str_dup (parent->description);
clone->group = parent->group;
clone->sex = parent->sex;
for (i = 0; i < MAX_MCLASS; i++)
clone->Class[i] = parent->Class[i];
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->silver = parent->silver;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = str_dup (parent->material);
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++)
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_char (clone, paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level)
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
int i;
if (pObjIndex == NULL)
{
bug ("Create_object: NULL pObjIndex.", 0);
exit (1);
}
obj = new_obj ();
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if (pObjIndex->new_format)
obj->level = pObjIndex->level;
else
obj->level = UMAX (0, level);
obj->wear_loc = -1;
obj->name = str_dup (pObjIndex->name); /* OLC */
obj->short_descr = str_dup (pObjIndex->short_descr); /* OLC */
obj->description = str_dup (pObjIndex->description); /* OLC */
obj->material = str_dup (pObjIndex->material);
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if (level == -1 || pObjIndex->new_format)
obj->cost = pObjIndex->cost;
else
obj->cost =
number_fuzzy (10) * number_fuzzy (level) * number_fuzzy (level);
/*
* Mess with object properties.
*/
switch (obj->item_type)
{
default:
bug ("Read_object: vnum %d bad type.", pObjIndex->vnum);
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if (!pObjIndex->new_format)
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
break;
case ITEM_JUKEBOX:
for (i = 0; i < 5; i++)
obj->value[i] = -1;
break;
case ITEM_SCROLL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy (obj->value[0]);
break;
case ITEM_WAND:
case ITEM_STAFF:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy (obj->value[0]);
obj->value[1] = number_fuzzy (obj->value[1]);
obj->value[2] = obj->value[1];
}
if (!pObjIndex->new_format)
obj->cost *= 2;
break;
case ITEM_WEAPON:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[1] = number_fuzzy (number_fuzzy (1 * level / 4 + 2));
obj->value[2] = number_fuzzy (number_fuzzy (3 * level / 4 + 6));
}
break;
case ITEM_ARMOR:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy (level / 5 + 3);
obj->value[1] = number_fuzzy (level / 5 + 3);
obj->value[2] = number_fuzzy (level / 5 + 3);
}
break;
case ITEM_POTION:
case ITEM_PILL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0]));
break;
case ITEM_MONEY:
if (!pObjIndex->new_format)
obj->value[0] = obj->cost;
break;
}
for (paf = pObjIndex->affected; paf != NULL; paf = paf->next)
if (paf->location == APPLY_SPELL_AFFECT)
affect_to_obj (obj, paf);
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object (OBJ_DATA * parent, OBJ_DATA * clone)
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed, *ed_new;
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
clone->name = str_dup (parent->name);
clone->short_descr = str_dup (parent->short_descr);
clone->description = str_dup (parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = str_dup (parent->material);
clone->timer = parent->timer;
for (i = 0; i < 5; i++)
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_obj (clone, paf);
/* extended desc */
for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
{
ed_new = new_extra_descr ();
ed_new->keyword = str_dup (ed->keyword);
ed_new->description = str_dup (ed->description);
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
}
/*
* Clear a new character.
*/
void clear_char (CHAR_DATA * ch)
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = PAGELEN;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for (i = 0; i < MAX_STATS; i++)
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Get an extra description from a list.
*/
const char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed)
{
for (; ed != NULL; ed = ed->next)
{
if (is_name (name, ed->keyword))
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index (vnum_t vnum)
{
MOB_INDEX_DATA *pMobIndex;
for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
if (pMobIndex->vnum == vnum)
return pMobIndex;
}
if (fBootDb)
{
bug ("Get_mob_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index (vnum_t vnum)
{
OBJ_INDEX_DATA *pObjIndex;
for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL;
pObjIndex = pObjIndex->next)
{
if (pObjIndex->vnum == vnum)
return pObjIndex;
}
if (fBootDb)
{
bug ("Get_obj_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index (vnum_t vnum)
{
ROOM_INDEX_DATA *pRoomIndex;
for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
{
if (pRoomIndex->vnum == vnum)
return pRoomIndex;
}
if (fBootDb)
{
bug ("Get_room_index: bad vnum %d.", vnum);
exit (1);
}
return NULL;
}
MPROG_CODE *get_mprog_index (vnum_t vnum)
{
MPROG_CODE *prg;
for (prg = mprog_list; prg; prg = prg->next)
{
if (prg->vnum == vnum)
return (prg);
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter (FILE * fp)
{
char c;
do
{
c = getc (fp);
}
while (isspace (c));
return c;
}
/*
* Read a number from a file.
*/
int fread_number (FILE * fp)
{
int number;
bool sign;
char c;
do
{
c = getc (fp);
}
while (isspace (c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc (fp);
}
else if (c == '-')
{
sign = TRUE;
c = getc (fp);
}
if (!isdigit (c))
{
bug ("Fread_number: bad format.", 0);
exit (1);
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number (fp);
else if (c != ' ')
ungetc (c, fp);
return number;
}
flag_t fread_flag (FILE * fp)
{
flag_t number;
char c;
bool negative = FALSE;
do
{
c = getc (fp);
}
while (isspace (c));
if (c == '-')
{
negative = TRUE;
c = getc (fp);
}
number = 0;
if (!isdigit (c))
{
while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
{
number += flag_convert (c);
c = getc (fp);
}
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
}
if (c == '|')
number += fread_flag (fp);
else if (c != ' ')
ungetc (c, fp);
if (negative)
return -1 * number;
return number;
}
flag_t flag_convert (char letter)
{
flag_t bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z')
{
bitsum = 1;
for (i = letter; i > 'A'; i--)
bitsum *= 2;
}
else if ('a' <= letter && letter <= 'z')
{
bitsum = 67108864; /* 2^26 */
for (i = letter; i > 'a'; i--)
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
const char *fread_string (FILE * fp)
{
char *plast;
char c;
plast = top_string + sizeof (char *);
if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
{
bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
exit (1);
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc (fp);
}
while (isspace (c));
if ((*plast++ = c) == '~')
return &str_empty[0];
for (;;)
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch (*plast = getc (fp))
{
default:
plast++;
break;
case EOF:
/* temp fix */
bug ("Fread_string: EOF", 0);
return NULL;
/* exit( 1 ); */
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char *pc;
char rgc[sizeof (char *)];
}
u1;
unsigned int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
{
for (ic = 0; ic < sizeof (char *); ic++)
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof (char *);
if (top_string[sizeof (char *)] == pHash[0] &&
!strcmp (top_string + sizeof (char *) + 1, pHash + 1))
return pHash;
}
if (fBootDb)
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for (ic = 0; ic < sizeof (char *); ic++)
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof (char *);
}
else
{
return str_dup (top_string + sizeof (char *));
}
}
}
}
}
const char *fread_string_eol (FILE * fp)
{
static bool char_special[256 - EOF];
char *plast;
char c;
if (char_special[EOF - EOF] != TRUE)
{
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof (char *);
if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
{
bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
exit (1);
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc (fp);
}
while (isspace (c));
if ((*plast++ = c) == '\n')
return &str_empty[0];
for (;;)
{
if (!char_special[(*plast++ = getc (fp)) - EOF])
continue;
switch (plast[-1])
{
default:
break;
case EOF:
bug ("Fread_string_eol EOF", 0);
exit (1);
break;
case '\n':
case '\r':
{
union
{
char *pc;
char rgc[sizeof (char *)];
}
u1;
unsigned int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
{
for (ic = 0; ic < sizeof (char *); ic++)
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof (char *);
if (top_string[sizeof (char *)] == pHash[0] &&
!strcmp (top_string + sizeof (char *) + 1, pHash + 1))
return pHash;
}
if (fBootDb)
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for (ic = 0; ic < sizeof (char *); ic++)
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof (char *);
}
else
{
return str_dup (top_string + sizeof (char *));
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol (FILE * fp)
{
char c;
do
{
c = getc (fp);
}
while (c != '\n' && c != '\r');
do
{
c = getc (fp);
}
while (c == '\n' || c == '\r');
ungetc (c, fp);
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word (FILE * fp)
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc (fp);
}
while (isspace (cEnd));
if (cEnd == '\'' || cEnd == '"')
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for (; pword < word + MAX_INPUT_LENGTH; pword++)
{
*pword = getc (fp);
if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd)
{
if (cEnd == ' ')
ungetc (*pword, fp);
*pword = '\0';
return word;
}
}
bug ("Fread_word: word too long.", 0);
exit (1);
return NULL;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
const char *str_dup (const char *str)
{
char *str_new;
if (str[0] == '\0')
return &str_empty[0];
if (str >= string_space && str < top_string)
return str;
alloc_mem (str_new, char, strlen (str) + 1);
strcpy (str_new, str);
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string (const char *pstr)
{
if (pstr == NULL || pstr == &str_empty[0] ||
(pstr >= string_space && pstr < top_string))
return;
free_mem (pstr);
return;
}
CH_CMD (do_areas)
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if (argument[0] != '\0')
{
chprintln (ch, "No argument is used with this command.");
return;
}
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for (iArea = 0; iArea < iAreaHalf; iArea++)
pArea2 = pArea2->next;
for (iArea = 0; iArea < iAreaHalf; iArea++)
{
sprintf (buf, "%-39s%-39s\n\r", pArea1->credits,
(pArea2 != NULL) ? pArea2->credits : "");
chprint (ch, buf);
pArea1 = pArea1->next;
if (pArea2 != NULL)
pArea2 = pArea2->next;
}
return;
}
#if defined(WIN32)
#pragma warning(disable:4101)
#endif
CH_CMD (do_dump)
{
int count, count2, num_pcs, aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *pexit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
vnum_t vnum;
int nMatch = 0;
/* open file */
fp = file_open ("mem.dmp", "w");
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf (fp, "MobProt %4d (%8d bytes)\n", top_mob_index,
top_mob_index * (sizeof (*pMobIndex)));
/* mobs */
count = 0;
count2 = 0;
for (fch = char_list; fch != NULL; fch = fch->next)
{
count++;
if (fch->pcdata != NULL)
num_pcs++;
for (af = fch->affected; af != NULL; af = af->next)
aff_count++;
}
for (fch = char_free; fch != NULL; fch = fch->next)
count2++;
fprintf (fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof (*fch)), count2, count2 * (sizeof (*fch)));
/* pcdata */
count = 0;
for (pc = pcdata_free; pc != NULL; pc = pc->next)
count++;
fprintf (fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * (sizeof (*pc)), count,
count * (sizeof (*pc)));
/* descriptors */
count = 0;
count2 = 0;
for (d = descriptor_list; d != NULL; d = d->next)
count++;
for (d = descriptor_free; d != NULL; d = d->next)
count2++;
fprintf (fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof (*d)), count2, count2 * (sizeof (*d)));
/* object prototypes */
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index (vnum)) != NULL)
{
for (af = pObjIndex->affected; af != NULL; af = af->next)
aff_count++;
nMatch++;
}
fprintf (fp, "ObjProt %4d (%8d bytes)\n", top_obj_index,
top_obj_index * (sizeof (*pObjIndex)));
/* objects */
count = 0;
count2 = 0;
for (obj = object_list; obj != NULL; obj = obj->next)
{
count++;
for (af = obj->affected; af != NULL; af = af->next)
aff_count++;
}
for (obj = obj_free; obj != NULL; obj = obj->next)
count2++;
fprintf (fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof (*obj)), count2, count2 * (sizeof (*obj)));
/* affects */
count = 0;
for (af = affect_free; af != NULL; af = af->next)
count++;
fprintf (fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * (sizeof (*af)), count,
count * (sizeof (*af)));
/* rooms */
fprintf (fp, "Rooms %4d (%8d bytes)\n", top_room,
top_room * (sizeof (*room)));
/* exits */
fprintf (fp, "Exits %4d (%8d bytes)\n", top_exit,
top_exit * (sizeof (*pexit)));
file_close (fp);
/* start printing out mobile data */
fp = file_open ("mob.dmp", "w");
fprintf (fp, "\nMobile Analysis\n");
fprintf (fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_mob_index; vnum++)
if ((pMobIndex = get_mob_index (vnum)) != NULL)
{
nMatch++;
fprintf (fp, "#%-4ld %3d active %3d killed %s\n",
pMobIndex->vnum, pMobIndex->count, pMobIndex->killed,
pMobIndex->short_descr);
}
file_close (fp);
/* start printing out object data */
fp = file_open ("obj.dmp", "w");
fprintf (fp, "\nObject Analysis\n");
fprintf (fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index (vnum)) != NULL)
{
nMatch++;
fprintf (fp, "#%-4ld %3d active %3d reset %s\n",
pObjIndex->vnum, pObjIndex->count,
pObjIndex->reset_num, pObjIndex->short_descr);
}
/* close file */
file_close (fp);
}
#if defined(WIN32)
#pragma warning(default: 4101)
#endif
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy (int number)
{
switch (number_bits (2))
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX (1, number);
}
/*
* Generate a random number.
*/
int number_range (int from, int to)
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ((to = to - from + 1) <= 1)
return from;
for (power = 2; power < to; power <<= 1)
;
while ((number = number_mm () & (power - 1)) >= to)
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent (void)
{
int percent;
while ((percent = number_mm () & (128 - 1)) > 99)
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door (void)
{
int door;
while ((door = number_mm () & (8 - 1)) > 5)
;
return door;
}
int number_bits (int width)
{
return number_mm () & ((1 << width) - 1);
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif
void init_mm ()
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for (iState = 2; iState < 55; iState++)
{
piState[iState] =
(piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1);
}
#else
srandom (time (NULL) ^ getpid ());
#endif
return;
}
long number_mm (void)
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
piState[iState1] = iRand;
if (++iState1 == 55)
iState1 = 0;
if (++iState2 == 55)
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random () >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice (int number, int size)
{
int idice;
int sum;
switch (size)
{
case 0:
return 0;
case 1:
return number;
}
for (idice = 0, sum = 0; idice < number; idice++)
sum += number_range (1, size);
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate (int level, int value_00, int value_32)
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde (const char *str)
{
for (; *str != '\0'; str++)
{
if (*str == '~')
*(char *) str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp (const char *astr, const char *bstr)
{
if (astr == NULL)
{
bug ("Str_cmp: null astr.", 0);
return TRUE;
}
if (bstr == NULL)
{
bug ("Str_cmp: null bstr.", 0);
return TRUE;
}
for (; *astr || *bstr; astr++, bstr++)
{
if (LOWER (*astr) != LOWER (*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix (const char *astr, const char *bstr)
{
if (astr == NULL)
{
bug ("Strn_cmp: null astr.", 0);
return TRUE;
}
if (bstr == NULL)
{
bug ("Strn_cmp: null bstr.", 0);
return TRUE;
}
for (; *astr; astr++, bstr++)
{
if (LOWER (*astr) != LOWER (*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix (const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ((c0 = LOWER (astr[0])) == '\0')
return FALSE;
sstr1 = strlen (astr);
sstr2 = strlen (bstr);
for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
{
if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar))
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix (const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
sstr1 = strlen (astr);
sstr2 = strlen (bstr);
if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1))
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize (const char *str)
{
static char strcap[MAX_STRING_LENGTH];
int i;
for (i = 0; str[i] != '\0'; i++)
strcap[i] = LOWER (str[i]);
strcap[i] = '\0';
strcap[0] = UPPER (strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file (CHAR_DATA * ch, char *file, const char *str)
{
FILE *fp;
if (IS_NPC (ch) || str[0] == '\0')
return;
if ((fp = file_open (file, "a")) == NULL)
{
perror (file);
chprintln (ch, "Could not open the file!");
}
else
{
fprintf (fp, "[%5ld] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
file_close (fp);
}
return;
}
/*
* Reports a bug.
*/
void bug (const char *str, int param)
{
char buf[MAX_STRING_LENGTH];
if (fpArea != NULL)
{
int iLine;
int iChar;
if (fpArea == stdin)
{
iLine = 0;
}
else
{
iChar = ftell (fpArea);
fseek (fpArea, 0, 0);
for (iLine = 0; ftell (fpArea) < iChar; iLine++)
{
while (getc (fpArea) != '\n')
;
}
fseek (fpArea, iChar, 0);
}
sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
log_string (buf);
/* RT removed because we don't want bugs shutting the mud
if ( ( fp = file_open( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
file_close( fp );
}
*/
}
strcpy (buf, "[*****] BUG: ");
sprintf (buf + strlen (buf), str, param);
log_string (buf);
/* RT removed due to bug-file spamming
if ( ( fp = file_open( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
file_close( fp );
}
*/
return;
}
/*
* Writes a string to the log.
*/
void log_string (const char *str)
{
char *strtime;
strtime = ctime (¤t_time);
strtime[strlen (strtime) - 1] = '\0';
fprintf (stderr, "%s :: %s\n", strtime, str);
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain (void)
{
return;
}