/*
* CthulhuMud
*/
typedef struct cult_type CULT_TYPE;
struct cult_type {
char *name;
char *desc;
int number;
int alignment;
long power;
bool loaded;
ECOND_DATA *ec;
};
extern CULT_TYPE cult_array[MAX_CULT];
#define CULT_UNDEFINED -1
void load_cults(void);
void save_cults(void);
void list_cult(CHAR_DATA *ch);
int get_cult_rn(char *name);
void info_cult(CHAR_DATA *ch, char* argument);
void sac_align(CHAR_DATA *ch, int points);
char *get_align(int align);