# Spell File
#
# This defines all of the spells that are available.
#
# Format:
#
# SPELL 'name'
#
# Target nnnn // Spells casting target
# //
# // 0 - Target ignored
# // 1 - Caster Only
# // 2 - Caster/Victim Defensive
# // 3 - Victim Offensive
# // 4 - Object in Inventory
#
# Mana nnn // Mana cost to cast at effective skill 100
#
# Diff nnn // Casting difficulty applied to spell skill
#
# Dis discipline // Spell Discipline (no quotes)
#
# Info "info string" // Info string given to the spell effect process
# // "parse" makes the spell accept some kind of additional info
#
# Skill "skill" // Name of 'spell skill' used to cast the spell
# //
# // You may specify a second skill, in which case
# // the average of the two is used.
#
# Effect "effect" // Name of hard-coded effect routine to make
# // the spell happen
#
# Comp "name" // Required spell component
#
# Cond condition // Defines a condition which has to be satisfied
# // before the spell can be cast.
#
# Range "range" // Spell effect range (room, subarea,...)
#
# Step // Define a step in the casting process
#
# StepCond cndtn // Specifies a condition which has to be
# // satisfied for a step to be executed.
#
#
# Spell Steps
#
# The spell casting process is a sequence of casting steps which happen
# a few seconds appart. Each step can do something different. Some,
# like Chant and Echo are for show, while others control the mechanics
# of the spell casting process.
#
# Regardless of the threatrics, each spell must start with a Prepare
# step, and then have a Cast step. If the spell uses one of the old ROM
# effects, it the effect step should come after the Cast step. The mud
# will automatically add a recovery step to the end of the sequence.
#
# Available spell stps are:
#
# n Prepare
#
# This checks that you have the necessary components and mana and
# starts the actual casting of the spell. It's delay is ignored
# and forced to 1 second.
#
# n Chant 'words'
#
# The caster chants these words in Cthonic. He also pays some of
# the mana for casting the spell.
#
# n Yell 'words'
#
# The caster yells these words in Cthonic. He also pays some of
# the mana for casting the spell.
#
# n Echo 'scope' 'focus' 'text_actor' 'text_victim' 'text_others'
#
# The text is put out as an echo (unattributed message) to mobs in
# the specified scope. The scope should be one of:
#
# room
# room_plus
# subarea
# subarea_plus
# area
# area_plus
# zone
# universe
# group
#
# The focus should be either 'actor' or 'victim'.
#
# You may use @xn codes in the text.
#
# For defensive spells that may be used on the caster or on another,
# specify just the message for the victim and nothing for the actors
# message.
#
# n Cast
#
# This causes the rolls to be made for the spell casting. The mana
# and material components are consumed.
#
# n Effect 'effect_name'
#
# This specifies the name of one of the standard ROM effect (defined,
# in CthulhuMud, in spell.c) that should be aplied.
#
# You should probably be able to chain multiple effects from a single
# cast, although the results might be a bit strange.
#
# n Message 'focus' 'text'
#
# Sends the text message to the person nominated as the focus.
#
# The focus should be either 'actor' or 'victim'.
#
# n Abort
#
# Terminates the spell casting sequence.
#
# n Skip offset
#
# Skips over the next 'offset' steps.
#
# Useful for spells with variable effects and casting conditions.
#
# n Damage 'focus' 'desc' 'type' 'block flags' 'damage flags'
#
# This causes damage to the named target.
#
# The focus should be 'actor' or 'victim'.
#
# The attack description appears in the damage message.
#
# The damage type is from the damage type table:
#
# bash, pierce, slash, fire, cold, lightning, acid,
# poison, negative power, holy power, energy, mental power,
# disease, drowning, light, chaos, harm, shot
#
# The block flags contain blocking values:
#
# block_shield Attack can be blocked with a shield
# block_parry Attack can be parried
# block_dodge Attack can be dodged
# block_armor Damage reduction due to armor applies
# block_absorb Absorb magic can stop the spell
# block_all Stopped by everything
# block_noparry Stopped by everything but parry
# block_combat Stopped be everything except absorb magic
# block_noshield Parry, Dodge, Armor
# block_ball Shield, Armor, Absorb
# block_bolt Shield, Dodge, Armor, Absorb
# block_lightning Armor, Absorb
# block_light Shield, Absorb
#
# The damage flags contain damage values:
#
# dmg_minimum Minimum damage ( 4% - 4% )
# dmg_low Low damage ( 9% - 7% )
# dmg_medium_low Medium low damage ( 19% - 15% )
# dmg_medium Medium damage ( 23% - 18% )
# dmg_medium_high Medium high damage ( 29% - 22% )
# dmg_high High Damage ( 47% - 37% )
# dmg_fatal Fatal damage ( 108% - 88% )
# dmg_overkill Excessive damage ( 252% - 212% )
#
# hit Hit roll required, can be blocked
#
# save_half Defender saves for half damage
# save_none Defender saves for no damage
#
# A typical spell will have 'hit block_bolt dmg_med_low save_half' and
# should cost around 15 mana to cast. 6-7 applications are required
# to kill a victim of he casters level if they all hit and are not saved
# against.
#
# Spells which don't require a hit, bypass armor, don't give a save
# or do more than medium high damage should be expensive and hard to
# cast. The more dangerous spells should cause feedback damage to
# thier caster.
#
# For multi-projectile spells, use multiple low or minimum damage
# steps.
#
# block_absorb should be on all spells where magic/energy directly
# attacks the victim. Usage on feedback is optional.
#
# n Area_Damage 'scope' 'focus' 'target' 'desc' 'type' 'block flags'
# 'damage flags'
#
# This causes damage to one or more targets.
#
# The scope gives the range of the effect:
#
# room
# room_plus Room plus adjacent rooms
# subarea
# subarea_plus Subarea plus adjacent rooms
# area
# area_plus Area plus adjacent rooms
# zone
# universe
# group All rooms containing someone grouped with the caster
#
# The 'focus' determines the center point of the effect:
#
# actor Centered upon the caster
# victim Centered upon the victim
#
# The 'target' determines who is affected:
#
# all Everyone in the target area
# friend Only those friendly to the focus character
# foe Only those hostile to the focus character
# not_friend Only those not friends with the focus character
# not_foe Only those not foes with the focus character
#
# The attack description appears in the damage message.
#
# The damage type is from the damage type table:
#
# bash, pierce, slash, fire, cold, lightning, acid,
# poison, negative power, holy power, energy, mental power,
# disease, drowning, light, chaos, harm, shot
#
# The block flags contain blocking values:
#
# block_shield Attack can be blocked with a shield
# block_parry Attack can be parried
# block_dodge Attack can be dodged
# block_armor Damage reduction due to armor applies
# block_absorb Absorb magic can stop the spell
# block_all Stopped by everything
# block_noparry Stopped by everything but parry
# block_combat Stopped be everything except absorb magic
# block_noshield Parry, Dodge, Armor
# block_ball Shield, Armor, Absorb
# block_bolt Shield, Dodge, Armor, Absorb
# block_lightning Armor, Absorb
# block_light Shield, Absorb
#
# The damage flags contain damage values:
#
# dmg_minimum Minimum damage ( 4% - 4% )
# dmg_low Low damage ( 9% - 7% )
# dmg_medium_low Medium low damage ( 19% - 15% )
# dmg_medium Medium damage ( 23% - 18% )
# dmg_medium_high Medium high damage ( 29% - 22% )
# dmg_high High Damage ( 47% - 37% )
# dmg_fatal Fatal damage ( 108% - 88% )
# dmg_overkill Excessive damage ( 252% - 212% )
#
# hit Hit roll required, can be blocked
#
# save_half Defender saves for half damage
# save_none Defender saves for no damage
#
# A typical spell will have 'hit block_bolt dmg_med_low save_half' and
# should cost around 15 mana to cast. 6-7 applications are required
# to kill a victim of he casters level if they all hit and are not saved
# against.
#
# Spells which don't require a hit, bypass armor, don't give a save
# or do more than medium high damage should be expensive and hard to
# cast. The more dangerous spells should cause feedback damage to
# thier caster.
#
# For multi-projectile spells, use multiple low or minimum damage
# steps.
#
# block_absorb should be on all spells where magic/energy directly
# attacks the victim. Usage on feedback is optional.
#
# n Heal 'focus' 'desc' 'heal flags' 'damage flags'
#
# This heals the victim.
#
# The focus should be 'actor' or 'victim'.
#
# The heal description appears in the healing message.
#
# The heal flags contain flag values for the nature of the healing:
#
# heal_hits Healing applied to hit points
# heal_mana Heling applied to mana
# heal_move Healing applied to move
#
# The damage flags contain flag values for the ammount healed:
#
# heal_minimum Lowest damage ( 4% - 4% )
# heal_low Low damage ( 9% - 7% )
# heal_medium_low Medium low damage ( 19% - 15% )
# heal_medium Medium damage ( 23% - 18% )
# heal_medium_high Medium high damage ( 29% - 22% )
# heal_high High Damage ( 47% - 37% )
# heal_fatal Fatal damage ( 108% - 88% )
# heal_overkill Excessive damage ( 252% - 212% )
#
# The amount healed is based upon the recipients level, not the
# casters. It is adjusted for magic strength. This means that
# a cure light (heal_low) will always cure around 7% of the victims
# total hit points, while a heal (heal_fatal) will always restore
# 90%+ of thier hit points.
#
# n Area_Heal 'scope' 'focus' 'target' 'desc' 'heal flags' 'damage flags'
#
# This heals one or more victims.
#
# The scope gives the range of the effect:
#
# room
# room_plus Room plus adjacent rooms
# subarea
# subarea_plus Subarea plus adjacent rooms
# area
# area_plus Area plus adjacent rooms
# zone
# universe
# group All rooms containing someone grouped with the caster
#
# The 'focus' determines the center point of the effect:
#
# actor Centered upon the caster
# victim Centered upon the victim
#
# The 'target' determines who is affected:
#
# all Everyone in the target area
# friend Only those friendly to the focus character
# foe Only those hostile to the focus character
# not_friend Only those not friends with the focus character
# not_foe Only those not foes with the focus character
#
# The heal description appears in the healing message.
#
# The heal flags contain flag values for the nature of the healing:
#
# heal_hits Healing applied to hit points
# heal_mana Heling applied to mana
# heal_move Healing applied to move
#
# The damage flags contain flag values for the ammount healed:
#
# heal_minimum Lowest damage ( 4% - 4% )
# heal_low Low damage ( 9% - 7% )
# heal_medium_low Medium low damage ( 19% - 15% )
# heal_medium Medium damage ( 23% - 18% )
# heal_medium_high Medium high damage ( 29% - 22% )
# heal_high High Damage ( 47% - 37% )
# heal_fatal Fatal damage ( 108% - 88% )
# heal_overkill Excessive damage ( 252% - 212% )
#
# The amount healed is based upon the recipients level, not the
# casters. It is adjusted for magic strength. This means that
# a cure light (heal_low) will always cure around 7% of the victims
# total hit points, while a heal (heal_fatal) will always restore
# 90%+ of thier hit points.
#
# n PowerWord 'word'
#
# This says the specified word with Mana. Specifically it will
# generate a powerword WEV, which can be used to trigger location
# specific effects. If the word is null ('') the whatever the
# user types in as the casting target will be said.
#
# n Sanity caster victim observer
#
# This lists 3 sanity thresholds. Each should be either 0, meaning
# no check is required or a number greather than 50. Typically spell
# sanity thresholds should be around 75, rising to 100 or 125 for
# the more mind bending spells.
#
#
# Conditional Spell Casting
#
# The Cond statement can be used to attach a condition to a spell,
# however the only feedback the user gets is a simple message that
# the spell cannot be cast.
#
# The StepCond statement can be used to conditionally prohibit the
# execution of a step.
#
# The Skip step can be used to bypass a number of steps.
#
# The Message step can be used to send a message to the caster.
#
# The Abort step can be used to terminate spell casting
#
# So....
#
# SPELL "shield of soloman"
# Target 1
# Mana 20
# Skill "shield"
# Step 1 'Prepare Spell'
# Step 0 'Skip' 2
# StepCond 1 2 'level' 10 -1
# Step 0 'Message' 'actor' 'You know not enough of the world.'
# Step 0 'Abort'
# Step 1 'Chant' 'Power of Solaman protect me!'
# Step 1 'Cast Spell'
# Step 1 'Echo' 'room' 'actor'
# 'You are enveloped in the light of soloman!'
# ''
# '@a2 is covered by sheets of white light!'
# Step 1 'Effect' 'shield'
# Step 1 'Effect' 'sanctuary'
# StepCond 1 2 'level' 40 -1
#
# ...is a spell that can only be cast by those of 10th level or
# higher which gives the caster a shield effect and, if they are
# 40th level or higher, also a sanctuary effect.
#
# When checking levels, it is better to use casting level (8) rather
# than level (2) as this varies with the magical strength.
#
#
# Duellant Spell List
#
SPELL "magical duel"
Desc The clasic way, a mage gets rid of his enemies. It's highly level dependent.~
Target 2
Mana 30
Diff 5
Skill "way of the duellant"
Effect "magical duel"
Step 1 'Prepare Spell'
Step 1 'Chant' 'I challenge thee! In the name of Sorcery!'
Step 1 'Chant' 'Pure in my Thoughts. My Spirit will be my Blade.'
Step 1 'Chant' 'To cut my enemys Flesh - to taste my enemys Blood.'
Step 0 'Echo' 'room' 'actor'
'You begin to concentrate and focus your thoughts on your enemy.'
''
''
Step 5 'Cast Spell'
Step 1 'Chant' 'Death upon my Enemy!'
Step 1 'Chant' 'By the Name of Chaugnar Faugn!'
Step 1 'Yell' 'Death! Death! Death!'
Step 0 'Echo' 'room' 'actor'
'You attack @v2 with the power of your thoughts.'
''
'@a2 attacks you with the power of his thoughts.'
Step 0 'Effect' 'magical duel'
SPELL "mental shield"
Desc A discipline of defense against mental and other magical attacks.~
Target 1
Mana 60
Diff 15
Skill "way of the duellant"
Effect "absorb magic"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My Body and my Soul be One.'
Step 1 'Chant' 'With Purity in my mind and Strength in my Thoughts!'
Step 1 'Chant' 'Power of Imagination manifested in form of a Shield.'
Step 0 'Echo' 'room' 'actor'
'The air around you begins to hum.'
''
'You notice a strange humming sound in the air.'
Step 3 'Cast Spell'
Step 2 'Chant' 'Globe of Protection, Take Power in the Name of the Forgotten One.'
Step 2 'Chant' 'Ia! Zothique! Ia!'
Step 0 'Effect' 'absorb magic'
Step 0 'Effect' 'hard skin'
StepCond 1 8 'casting_level' 50 -1
SPELL "mental shockwave"
Desc An area wide mental attack. Everyone is affected.~
Mana 100
Diff 25
Skill "way of the duellant"
Effect "earthquake"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Zothique! Cleanse my Thoughts.'
Step 1 'Chant' 'Give me Power to get in touch with the Universe.'
Step 1 'Chant' 'All Thoughts in my Spirit!'
Step 1 'Chant' 'My Thoughts in All!'
Step 0 'Echo' 'area' 'actor'
'You begin to meditate.'
''
'You feel something reaching for your thoughts.'
Step 3 'Cast Spell'
Step 1 'Chant' 'Now, linked with every being,'
Step 1 'Chant' 'I send out the destructive Power of my Mind!'
Step 1 'Chant' 'Zothique! Mental Shockwave!'
Step 0 'Echo' 'subarea' 'actor'
''
''
'Horrible pain floods through your head!'
Step 0 'Area_Damage' 'area' 'actor' 'not_friend' 'Mental Powers' 'mental power'
'block_absorb' 'dmg_minimum'
SPELL "wrath of cthugha"
Desc Creates a delayed blast of fire.~
Mana 75
Diff 15
Skill "way of the duellant"
Effect "wrath of cthuga"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Cthugha! Lord of Fire!'
Step 1 'Chant' 'Hear my incantation - Listen to my words.'
Step 1 'Chant' 'Send me a flame to burn my Foes.'
Step 0 'Echo' 'room' 'actor'
'You open your hands to revieve Cthughas gift..'
''
'@a2 open his hands.'
Step 2 'Cast Spell'
Step 1 'Chant' 'Burn!'
Step 1 'Chant' 'Burn!'
Step 1 'Chant' 'Burn!'
Step 0 'Effect' 'wrath of cthuga'
SPELL "terror of the old"
Desc The mentalist's way to strike his enemies with fear. Purely Illusion.~
Target 2
Mana 200
Diff 20
Skill "way of the duellant"
Effect "fear"
Step 1 'Prepare Spell'
Step 0 'Echo' 'room' 'actor'
'You begin to concentrate and focus on the Great Old Ones.'
''
'@a2 begins to meditate.'
Step 3 'Chant' 'Ia! Unspeakable One! Ia!'
Step 2 'Chant' 'Unspeakable One I know thy hidden Name!'
Step 2 'Chant' 'Unspeakable One I call your Powers to slay my Enemies.'
Step 0 'Echo' 'room' 'actor'
'You raise your arms in a meaningless conjuring gesture.'
''
'@a2 raises his arms to call the Old Ones.'
Step 3 'Chant' 'I call up to red Aldebaran.'
Step 2 'Chant' 'So ride the winds and appear among us.'
Step 2 'Chant' 'By the Hidden Name and the Power of the Yellow Sign.'
Step 2 'Chant' 'Xastur, Unspeakable One, Appear!'
Step 2 'Yell' 'Now!'
Step 5 'Cast Spell'
Step 0 'Echo' 'room' 'actor'
'You produce a terrible illusion to frighten your enemies.'
''
'Xastur the Unspeakable One has appeared on Earth.'
Step 0 'Echo' 'room' 'actor'
'You feel terribly exhausted.'
''
'We are all doomed!'
Step 0 'Sanity' 50 90 90
Step 0 'Effect' 'fear'
#
# Defensive Spells
#
SPELL "armor"
Desc Protects against all harm!~
Target 2
Mana 20
Skill "armor"
Effect "armor"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Powers that be! Protect me!'
Step 1 'Cast Spell'
Step 0 'Echo' 'room' 'victim'
''
'You are surrounded by a white glow!'
'@v2 is surrounded with a white glow!'
Step 1 'Effect' 'armor'
Step 0 'Echo' 'room' 'victim'
''
'The glow sinks into your skin!'
'The glow sinks in @v2s skin!'
SPELL "bless"
Desc Gives bonuses for combat!~
Target 2
Mana 20
Skill "bless"
Effect "bless"
SPELL "dark blessing"
Desc Blessing for the undead!~
Target 2
Diff 5
Mana 45
Dis necromancy
Info "evil"
Skill "bless"
Effect "bless"
SPELL "relax"
Desc Makes you resistant against horror!~
Target 2
Mana 35
Skill "body control"
Effect "relax"
SPELL "protection evil"
Desc Reduces damage from evil beings!~
Target 1
Mana 20
Skill "protection evil"
Effect "protection evil"
SPELL "globe of protection"
Desc Creates a globe of protection!~
Target 1
Mana 130
Diff 10
Skill "protective magic"
Effect "globe of protection"
SPELL "metamorphosis"
Desc Changes you into any object.~
Target 1
Mana 250
Diff 30
Skill "mask self"
Effect "metamorphosis"
SPELL "aura"
Desc Shows an avatars aura!~
Target 1
Mana 80
Diff 5
Skill "aura"
Effect "aura"
SPELL "blessing of cthugha"
Desc Protects you against fire!~
Target 1
Mana 65
Diff 15
Skill "elemental shield"
Effect "protect fire"
SPELL "blessing of ithaqua"
Desc Protects you agains frost~
Target 1
Mana 65
Diff 15
Skill "elemental shield"
Effect "protect frost"
SPELL "blessing of yog"
Desc Protects you agains frost~
Target 1
Mana 65
Diff 15
Skill "elemental shield"
Effect "protect lightning"
SPELL "sanctuary"
Desc Greatly reduces damage from all attack forms!~
Target 2
Mana 75
Diff 25
Skill "protective magic"
Effect "sanctuary"
Comp "alabaster"
SPELL "dispel magic"
Desc Removes many magical affects from the victim!~
Target 2
Mana 25
Skill "dispel magic"
Effect "dispel magic"
SPELL "shield"
Desc Creates a glittering shield to protect against damage!~
Target 2
Mana 60
Diff 20
Info "auto"
Skill "shield"
Effect "shield"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Shield from within!'
Step 0 'Cast Spell'
Step 0 'Echo' 'room' 'victim'
''
'You are surrounded by a glittering force shield!'
'@v2 is surrounded by a glittering force shield!'
Step 0 'Effect' 'shield'
SPELL "mana shield"
Desc Creates a mana consuming shield to protect against damage!~
Target 2
Mana 20
Info "mana"
Skill "shield"
Effect "shield"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Shield of power!'
Step 0 'Cast Spell'
Step 0 'Echo' 'room' 'victim'
''
'You are surrounded by a glittering force shield!'
'@v2 is surrounded by a glittering force shield!'
Step 0 'Effect' 'shield'
SPELL "armor of ygolonac"
Desc Creates a most powerful protective spell!~
Target 2
Mana 180
Skill "elder magic"
Effect "elder shield"
Step 1 'Prepare Spell'
Step 2 'Chant' 'Power of the Old!'
Step 2 'Chant' 'Power of Y Golonac!'
Step 2 'Chant' 'Give me Protection!'
Step 2 'Chant' 'Give me your blessing!'
Step 2 'Cast Spell'
Step 1 'Yell' 'Bless me!'
Step 1 'Echo' 'room' 'victim'
''
'You are surrounded by an elder force shield!'
'@v2 is surrounded by an elder force shield!'
Step 0 'Effect' 'elder shield'
SPELL "bark skin"
Desc Turns you skin to bark to protect against physical damage!~
Target 1
Mana 40
Info "bark"
Skill "harden skin"
Effect "hard skin"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Skin to bark!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your skin turns to bark!'
'@v2s skin takes a brown wooden appearance!'
Step 0 'Effect' 'hard skin'
SPELL "stone skin"
Desc Turns you skin to stone to protect against physical damage!~
Target 1
Mana 60
Diff 20
Info "stone"
Skill "harden skin"
Effect "hard skin"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Rock of ages, shield me!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your skin turns to stone!'
'@v2s skin takes a dry, dusty appearance!'
Step 0 'Effect' 'hard skin'
Step 0 'Sanity' 0 75 60
Step 1 'Chant' 'Ghatanothoa!'
SPELL "iron skin"
Desc Turns you skin to iron to protect against physical damage!~
Target 1
Mana 100
Diff 40
Info "iron"
Skill "harden skin"
Effect "hard skin"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Iron law! Iron claw!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your skin turns to iron!'
'@v2s skin takes a red, rusty appearance!'
Step 0 'Effect' 'hard skin'
Step 0 'Sanity' 0 75 60
Step 1 'Chant' 'Iron man!'
SPELL "steel skin"
Desc Turns you skin to steel to protect against physical damage!~
Target 1
Mana 130
Diff 60
Skill "harden skin"
Effect "hard skin"
Info "steel"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Steel law! steel claw!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your skin turns to steel!'
'@v2s skin takes shimmering metallic appearance!'
Step 0 'Effect' 'hard skin'
Step 0 'Sanity' 0 75 60
Step 1 'Chant' 'Protection!'
SPELL "exorcism"
Desc Tries to get rid of evil things!~
Target 3
Mana 30
Skill "exorcism"
Effect "exorcism"
SPELL "protection good"
Desc Reduces damage caused by good things!~
Target 1
Mana 20
Skill "protection good"
Effect "protection good"
SPELL "dispel good"
Desc Tries to get rid of good things!~
Target 3
Mana 25
Skill "dispel good"
Effect "dispel good"
SPELL "fire shield"
Desc Protects with a layer of fire!~
Target 1
Mana 35
Dis fire
Skill "elemental shield"
Effect "fire shield"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Flames burn about me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Flames burn my foe!'
Step 1 'Echo' 'room' 'victim'
''
'You burst into flames!'
'@v2 bursts into flames!'
Step 0 'Effect' 'fire shield'
Step 0 'Sanity' 0 90 75
Step 1 'Chant' 'Flames burn me not!'
SPELL "frost shield"
Desc Protects with a layer of frost!~
Target 1
Mana 35
Dis water
Skill "elemental shield"
Effect "frost shield"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Frost about me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Frost hurt my foe!'
Step 1 'Echo' 'room' 'victim'
''
'Your skin is covered by frost!'
'@v2s skin is coverd by frost!'
Step 0 'Effect' 'frost shield'
Step 0 'Sanity' 0 90 75
Step 1 'Chant' 'Frost hurt me not!'
SPELL "lightning shield"
Desc Protects with a layer of fire!~
Target 1
Mana 35
Dis air
Skill "elemental shield"
Effect "lightning shield"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Electricity about me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Electricity shock my foe!'
Step 1 'Echo' 'room' 'victim'
''
'You are covered with sparks!'
'@v2 is covered with sparks!'
Step 0 'Effect' 'lightning shield'
Step 0 'Sanity' 0 90 75
Step 1 'Chant' 'Electricity shock me not!'
SPELL "cancellation"
Desc Remove many spell effects from the recipient.~
Target 2
Mana 30
Skill "cancellation"
Effect "cancellation"
SPELL "absorb magic"
Desc A magic shield that simply absorbs magical attacks!~
Target 1
Mana 50
Diff 15
Skill "absorb magic"
Effect "absorb magic"
SPELL "true sight"
Desc Shows you the real nature of a person.~
Target 2
Diff 10
Mana 50
Skill "detect magic"
Effect "true sight"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Reveal your true nature!'
Step 0 'Cast Spell'
Step 1 'Effect' 'true sight'
#
# Offensive spells
#
SPELL "blindness"
Desc Causes the victim to become blind!~
Target 3
Mana 20
Skill "blindness"
Effect "blindness"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bind your eyes, that you cannot see!'
Step 0 'Cast Spell'
Step 1 'Effect' 'blindness'
SPELL "burning hands"
Desc Sends forth a sea of flames from your fingers!~
Target 3
Mana 20
Skill "burning hands"
Effect "burning hands"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Fingers of Flames!'
Step 0 'Cast Spell'
Step 0 'Effect' 'burning hands'
SPELL "charm person"
Desc Enslaves a person to your will!~
Target 3
Mana 20
Diff 10
Skill "charm person"
Effect "charm person"
Comp "roses"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Hello big boy!'
Step 1 'Chant' 'I think I like you!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Come with me!'
Step 0 'Effect' 'charm person'
Step 1 'Chant' 'And be my mindless slave!'
SPELL "lesser possession"
Desc Switches into a charmed mob.~
Target 2
Mana 80
Diff 10
Skill "lesser possession"
Effect "lesser possession"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Listen up, fellow Companion!'
Step 1 'Chant' 'Aid me in my Quest.'
Step 1 'Chant' 'Lend me your Body, lend me your Senses.'
Step 0 'Echo' 'room' 'actor'
'You touch your follower and begin to meditate.'
''
'@a2 touches @a3 follower and begins to meditate.'
Step 0 'Cast Spell'
Step 1 'Chant' 'My Mind in your Body...'
Step 1 'Chant' 'Your Mind...'
Step 5 'Chant' '... who cares!'
Step 0 'Effect' 'lesser possession'
SPELL "greater possession"
Desc Switches into almost any kind of mob.~
Target 2
Mana 140
Diff 10
Skill "greater possession"
Effect "greater possession"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Listen up, Stranger!'
Step 1 'Chant' 'Aid me in my Quest.'
Step 1 'Chant' 'Lend me your Body, lend me your Senses.'
Step 0 'Echo' 'room' 'actor'
'You touch @v2 and begin to meditate.'
''
'@a2 touches @v2 and begins to meditate.'
Step 0 'Cast Spell'
Step 1 'Chant' 'My Mind in your Body...'
Step 1 'Chant' 'Your Mind...'
Step 5 'Chant' '... who cares!'
Step 0 'Effect' 'greater possession'
SPELL "colour spray"
Desc Dazzles the victim with very bright lights!~
Target 3
Mana 20
Diff 5
Skill "colour spray"
Effect "colour spray"
Step 1 'Prepare Spell'
Step 1 'Chant' 'A thousand shades of blood and gore!'
Step 0 'Cast Spell'
Step 0 'Effect' 'colour spray'
SPELL "curse"
Desc Puts a curse upon the victim!~
Target 3
Mana 20
Skill "curse"
Effect "curse"
Step 1 'Prepare Spell'
Step 0 'Chant' 'A plague upon you!'
Step 1 'Chant' 'A thousand troubles!'
Step 0 'Cast Spell'
Step 1 'Chant' 'A curse upon your poxy life!'
Step 1 'Yell' 'A Curse upon You!'
Step 0 'Effect' 'curse'
Step 1 'Chant' 'Suffer for all eternity!'
SPELL "energy drain"
Desc Steals the victims vitatility and mana!~
Target 3
Mana 35
Diff 10
Skill "energy drain"
Effect "energy drain"
Step 1 'Prepare Spell'
Step 1 'Chant' 'I take your life!'
Step 0 'Cast Spell'
Step 0 'Effect' 'energy drain'
Step 0 'Sanity' 75 75 0
SPELL "fireball"
Desc Hurls a burning grenade at the victim!~
Target 3
Mana 35
Skill "fireball"
Effect "fireball"
Step 1 'Prepare Spell'
Step 1 'Chant' '{RFire, Fire, Fireball!{g'
Step 0 'Cast Spell'
Step 0 'Effect' 'fireball'
SPELL "heatstrike"
Desc Heats up your enemies weapons!~
Target 3
Mana 125
Diff 25
Skill "fireball"
Effect "heatstrike"
Step 1 'Prepare Spell'
Step 1 'Chant' '{RCthughas Heat upon you{g'
Step 0 'Cast Spell'
Step 2 'Chant' '{RBurn!{g'
Step 0 'Effect' 'heatstrike'
SPELL "harm"
Desc Causes great harm to the victim!~
Target 3
Mana 75
Diff 15
Skill "harm"
Effect "harm"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Spirits of great power!'
Step 1 'Chant' 'Cthulhu! Shub-Niggurath! Glaki!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Bring great harm unto this fool!'
Step 0 'Effect' 'harm'
Step 0 'Sanity' 75 75 0
SPELL "fatigue"
Desc Causes great fatigue to the victim!~
Target 3
Mana 80
Diff 20
Comp "pillow"
Skill "harm"
Effect "fatigue"
SPELL "lightning bolt"
Desc Fires a lightning bolt at the victim!~
Target 3
Mana 35
Skill "lightning bolt"
Effect "lightning bolt"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power of Lightning Bolt!'
Step 0 'Cast Spell'
Step 0 'Effect' 'lightning bolt'
#
# Magic missile, 1 missile per 10 levels to 60th level, minimum damage
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage ranges from 4% at low levels to 28% at 60th+ level
#
SPELL "magic missile"
Desc Hurls one or more energy bolts at the victim!~
Target 3
Mana 20
Skill "magic missile"
Diff 10
Effect "magic missile"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Magic, magic missle!'
Step 0 'Cast Spell'
Step 0 'Echo' 'room' 'actor'
'You shoot @v2 with purple magic missles!'
'@a2 hits you with bolts of purple energy!'
'@a2 fires bolts of purple energy at @v2!'
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 10 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 20 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 30 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 40 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 50 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
StepCond 1 8 'casting_level' 60 -1
#
# Zap - fire a single magic missile
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage is 4%
#
SPELL "zap"
Desc Light weight, single missile version of magic missile!~
Target 3
Mana 15
Skill "magic missile"
Effect "magic missile"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Zip! Zap! Zing!'
Step 0 'Cast Spell'
Step 0 'Echo' 'room' 'actor'
'You zap @v2 with a purple magic missle!'
'@a2 zaps you with a bolt of purple energy!'
'@a2 zaps a bolt of purple energy at @v2!'
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_minimum'
#
# Super Magic Zapper, 1 missile per 15 levels to 90th level, low damage
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage ranges from 9% at low levels to 35% at 60th+ level
#
SPELL "magic zapper"
Desc Super heavy version of Magic Missile!~
Target 3
Mana 30
Skill "magic missile"
Diff 20
Effect "magic missile"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Super magic zapper!'
Step 0 'Cast Spell'
Step 0 'Echo' 'room' 'actor'
'You blast @v2 with throbbing purple magic missles!'
'@a2 blasts you with throbbing bolts of purple energy!'
'@a2 blasts bolts of throbbing purple energy at @v2!'
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 15 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 30 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 45 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 60 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 75 -1
Step 0 'Damage'
'victim' 'magic missile' 'energy'
'block_absorb'
'dmg_low'
StepCond 1 8 'casting_level' 90 -1
SPELL "sleep"
Desc Puts the victim to sleep!~
Target 3
Mana 20
Skill "sleep"
Effect "sleep"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Rockabye baby infront of my eyes'
Step 1 'Chant' 'In a cradle shall you shall rock'
Step 0 'Cast Spell'
Step 1 'Chant' 'And when the wind blows'
Step 0 'Effect' 'sleep'
Step 1 'Chant' 'Ithoqua will feast!'
SPELL "shocking grasp"
Desc Zap the victim with a massive electical shock!~
Target 3
Mana 20
Skill "shocking grasp"
Effect "shocking grasp"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power, power come unto me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Now fry the fool!'
Step 0 'Effect' 'shocking grasp'
SPELL "cause light"
Desc Causes a nasty wound to appear upon the victim!~
Target 3
Mana 20
Skill "cause light"
Effect "cause light"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power of Glaki smite thee!'
Step 0 'Cast Spell'
Step 1 'Effect' 'cause light'
Step 0 'Sanity' 65 65 0
SPELL "cause serious"
Desc Causes several nasty wounds to appear upon the victim!~
Target 3
Mana 30
Skill "cause serious"
Effect "cause serious"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power of Yog-Sothoth smite thee!'
Step 0 'Cast Spell'
Step 1 'Effect' 'cause serious'
Step 0 'Sanity' 65 65 0
SPELL "cause critical"
Desc Causes several very nasty wounds to appear upon the victim!~
Target 3
Mana 40
Skill "cause critical"
Effect "cause critical"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power of Cthulhu smite thee!'
Step 0 'Cast Spell'
Step 1 'Effect' 'cause critical'
Step 0 'Sanity' 65 65 0
SPELL "fist of azathoth"
Desc Causes the victim to die!~
Target 3
Mana 130
Diff 30
Dis necromancy
Skill "necromancy"
Effect "cause death"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Azathoth, show thy Power!'
Step 0 'Cast Spell'
Step 1 'Effect' 'cause death'
Step 0 'Sanity' 75 75 0
SPELL "flamestrike"
Desc Calls down a column of burning flames upon the victim!~
Target 3
Mana 20
Skill "flamestrike"
Effect "flamestrike"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Power of Azathoth smite thee!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'A column of raging flames descends upon @v2!'
'A column of raging flames descends upon you!'
'A column of raging flames descends upon @v2!'
Step 0 'Sanity' 75 100 75
Step 0 'Effect' 'flamestrike'
SPELL "weaken"
Desc Saps the victims strength!~
Target 3
Mana 20
Skill "weaken"
Effect "weaken"
Step 1 'Prepare Spell'
Step 0 'Chant' 'The dark one awaits thee!'
Step 1 'Chant' 'Your strength to take!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Come feed him now!'
Step 0 'Sanity' 0 65 0
Step 0 'Effect' 'weaken'
SPELL "acid blast"
Desc Hurls a large sphere of acid at the victim!~
Target 3
Mana 40
Diff 15
Skill "acid blast"
Effect "acid blast"
Comp "fresh lemmon"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Acid dissolve skin and bones!'
Step 0 'Cast Spell'
Step 0 'Effect' 'acid blast'
#
# faerie fire
#
# Victim outline with a pink glow, making them easier to hit
#
SPELL "faerie fire"
Desc Outlines the victim, making them easier to hit!~
Target 3
Mana 15
Skill "faerie fire"
Effect "faerie fire"
Step 1 'Prepare Spell'
Step 1 'Chant' 'St. Elmo, be upon this fool!'
Step 0 'Cast Spell'
Step 1 'Chant' 'And light the way for our blades...'
Step 0 'Effect' 'faerie fire'
SPELL "acid breath"
Desc You spit acid all over the victim!~
Target 3
Mana 25
Skill "acid breath"
Effect "acid breath"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My breath be acid to dissolve my foes!'
Step 0 'Cast Spell'
Step 0 'Effect' 'acid breath'
SPELL "fire breath"
Desc You breath a cone of flames at the victim!~
Target 3
Mana 25
Skill "fire breath"
Effect "fire breath"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My breath be fire to burn my foes!'
Step 0 'Cast Spell'
Step 0 'Effect' 'fire breath'
SPELL "frost breath"
Desc You breath a cone of frost at the victim!~
Target 3
Mana 25
Skill "frost breath"
Effect "frost breath"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My breath be ice to freeze my foes!'
Step 0 'Cast Spell'
Step 0 'Effect' 'frost breath'
SPELL "gas breath"
Desc Give you really, really bad hallitosis!~
Mana 25
Diff 99
Skill "gas breath"
Effect "gas breath"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My breath be foul to poison my foes!'
Step 0 'Cast Spell'
Step 0 'Effect' 'gas breath'
SPELL "lightning breath"
Desc You breath a bolt of lightning at the victim!~
Target 3
Mana 25
Skill "lightning breath"
Effect "lightning breath"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My breath be power to slay my foes!'
Step 0 'Cast Spell'
Step 0 'Effect' 'lightning breath'
SPELL "fear"
Desc Makes the victim to afraid to fight!~
Target 2
Mana 35
Skill "manipulation"
Effect "fear"
Step 1 'Prepare Spell'
Step 0 'Chant' 'They lurk in the darkness!'
Step 1 'Chant' 'Monsters all around!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Slavering fangs and dripping poison!'
Step 0 'Effect' 'fear'
Step 1 'Chant' 'And you have lost your tiger!'
Step 1 'Yell' 'Fear upon You!'
SPELL "plague"
Desc Infects the victim with a highly contageous plague!~
Target 3
Mana 20
Skill "plague"
Effect "plague"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Let your death be within you!'
Step 0 'Cast Spell'
Step 1 'Effect' 'plague'
SPELL "pestillence"
Desc Infects an area with a highly contageous plague!~
Mana 150
Diff 25
Skill "plague"
Effect "pestillence"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Let my words bring death upon you!'
Step 1 'Chant' 'Let my voice be foul and stained!'
Step 1 'Chant' 'Let your death be within you!'
Step 0 'Cast Spell'
Step 1 'Yell' 'Pestillence!'
Step 1 'Effect' 'pestillence'
SPELL "demonfire"
Desc Summons an demon to dispatch good beings!~
Target 3
Mana 200
Diff 10
Skill "demonfire"
Effect "demonfire"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Demon Fire! Azathoth!'
Step 0 'Cast Spell'
Step 0 'Sanity' 75 75 75
Step 0 'Effect' 'demonfire'
SPELL "holy word"
Desc Summons an angel to dispatch evil beings!~
Mana 200
Diff 10
Skill "holy word"
Effect "holy word"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Holy word! Azathoth!'
Step 0 'Cast Spell'
Step 0 'Sanity' 75 75 75
Step 0 'Effect' 'holy word'
SPELL "mute"
Desc Prevents the victim from being able to speak!~
Target 3
Mana 50
Skill "mute"
Effect "mute"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Be silent fool!'
Step 0 'Cast Spell'
Step 0 'Sanity' 0 75 0
Step 0 'Effect' 'mute'
SPELL "gnawing hunger"
Desc Makes the victim very hungry!~
Target 3
Mana 20
Diff 10
Skill "body control"
Effect "gnawing hunger"
Comp "weasel skull"
Step 1 'Prepare Spell'
Step 0 'Chant' 'As my fried gnaws at your guts!'
Step 1 'Chant' 'As aeons empty within you!'
Step 0 'Cast Spell'
Step 1 'Chant' 'A great and endless hunger be upon you!'
Step 0 'Sanity' 0 75 0
Step 0 'Effect' 'gnawing hunger'
SPELL "burning thirst"
Desc Makes the victim very thirsty!~
Target 3
Mana 20
Diff 10
Skill "body control"
Effect "burning thirst"
Comp "rock salt"
Step 1 'Prepare Spell'
Step 0 'Chant' 'A little salt for your throat?'
Step 1 'Chant' 'A memory of the burning deasert!'
Step 0 'Cast Spell'
Step 1 'Chant' 'A thousand years without water!'
Step 0 'Sanity' 0 75 0
Step 0 'Effect' 'burning thirst'
SPELL "free grog"
Desc Makes the victim drunk.~
Target 3
Mana 20
Skill "body control"
Effect "free grog"
Comp "shot of rum"
Step 1 'Prepare Spell'
Step 0 'Chant' 'Spirits arise, spirits of please!'
Step 1 'Chant' 'A drink for my foe, deep and long!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Feel the spirits fill your flesh!'
Step 0 'Sanity' 0 75 0
Step 0 'Effect' 'free grog'
Step 1 'Chant' 'And forever dull your mind!'
SPELL "change size"
Desc Changes your size to smaller or larger.~
Target 1
Mana 60
Diff 25
Skill "body control"
Effect "change size"
Comp "magic mushroom"
Info "parse"
Step 1 'Prepare Spell'
Step 1 'Chant' 'One pill makes you taller'
Step 1 'Chant' 'One pill makes you smaller'
Step 1 'Cast Spell'
Step 1 'Chant' 'And the pill your mother gives you'
Step 1 'Chant' 'Doesnt do anything at all!'
Step 1 'Effect' 'change size'
SPELL "asceticism"
Desc Frees you from the need for food and water.~
Target 1
Mana 85
Diff 50
Skill "body control"
Effect "asceticism"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Free from Hunger.'
Step 1 'Chant' 'Free from Thirst.'
Step 1 'Cast Spell'
Step 1 'Effect' 'asceticism'
SPELL "burden of blubber"
Desc Causes the victim to gain a LOT of weight.~
Target 3
Mana 20
Diff 10
Skill "body control"
Effect "burden of blubber"
Comp "whale fat"
Step 1 'Prepare Spell'
Step 1 'Chant' 'A little more?'
Step 1 'Chant' 'Just a little more?'
Step 0 'Cast Spell'
Step 1 'Chant' 'A wafer thin chocolate mint?'
Step 0 'Sanity' 0 75 0
Step 0 'Effect' 'burden of blubber'
Step 1 'Chant' 'Oh dear!'
SPELL "hallucinate"
Desc Confuses the mind of a victim.~
Target 2
Mana 70
Diff 15
Skill "body control"
Effect "hallucinate"
#
# Mass Offensive spells
#
# Earthquake causes lots of damage to the caster, quite a bit to those
# in the same room and some to everyone in the same sub_area.
#
# This spell takes 24 seconds to cast, and the damage happens after 21 seconds
#
SPELL "earthquake"
Desc Causes a devastating area wide earthquake!~
Mana 200
Diff 30
Dis earth
Music percussion 50
Skill "earthquake"
Effect "earthquake"
Step 2 'Prepare Spell'
Step 1 'Chant' 'Cthulhu! Cthulhu!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Echo' 'area' 'actor'
'You hear a deep rumbling!'
''
'You hear distant drums!'
Step 1 'Chant' 'Send your minions to my aid!'
Step 1 'Chant' 'Cthulhu! Cthulhu!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Echo' 'area' 'actor'
'The ground shimmers and trembles!'
''
'The ground shimmers and trembles!'
Step 1 'Chant' 'Destroy the World! Destroy the World!'
Step 1 'Chant' 'Cthulhu! Cthulhu!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Echo' 'area' 'actor'
'The ground shudders and groans!'
''
'The ground shudders and groans!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Send your minions to my aid!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Chant' 'Cthulhu! Cthulhu!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Echo' 'area' 'actor'
'You hear a might subterranian roar!'
''
'You hear a might subterranian roar!!'
Step 1 'Chant' 'Destroy the World! Destroy the World!'
Step 1 'Echo' 'area' 'actor'
'The ground bucks and twists!'
''
'The ground bucks and twists!'
Step 0 'Sanity' 125 0 75
Step 0 'Effect' 'earthquake'
Step 1 'Chant' 'Cthulhu! Cthulhu!'
Step 1 'Chant' 'Ia-Ia-Cthulhu!'
Step 1 'Echo' 'area' 'actor'
'The dust settles on the wreckage!'
''
'The dust settles on the wreckage!'
#
# Big bolt hits the caster and everyone in the same room, smaller bolts
# hit everyone in the same sub-area.
#
SPELL "call lightning"
Desc Calls down lighting bolts on everyone in the area!~
Mana 200
Diff 20
Dis air
Skill "call lightning"
Effect "call lightning"
Comp "quartz crystal"
Step 2 'Prepare Spell'
Step 1 'Chant' 'Azathoth! Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 1 'Chant' 'Send your power to my aid!'
Step 0 'Echo' 'area' 'actor'
'The storm clouds roil overhead!'
''
'The storm clouds roil overhead!'
Step 1 'Chant' 'Azathoth! Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 1 'Chant' 'Destroy the Liviing! Destroy the Living!'
Step 0 'Echo' 'area' 'actor'
'Lightning flashes in the sky!'
''
'Lightning flashes in the sky!'
Step 1 'Chant' 'Azathoth! Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Send your power to my aid!'
Step 0 'Echo' 'area' 'actor'
'The storm gathers its power!'
''
'Everything goes very quiet...'
Step 1 'Chant' 'Azathoth! Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
Step 1 'Chant' 'Destroy the Living! Destroy the Living!'
Step 0 'Effect' 'call lightning'
Step 0 'Echo' 'area' 'actor'
'Thunder shakes the world!'
''
'Thunder shakes the world!'
Step 1 'Chant' 'Azathoth! Azathoth!'
Step 1 'Chant' 'Hi-Hi-Azathoth!'
#
# Zaps a lightning bolt that bounces around a bit...
#
SPELL "chain lightning"
Desc Bounces a lightning bolt around.~
Target 3
Mana 25
Diff 10
Skill "chain lightning"
Effect "chain lightning"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Lightning Strike! Lightning Dance!'
Step 0 'Cast Spell'
Step 1 'Effect' 'chain lightning'
#
# Creating Spells
#
#
# create food
#
# Creates a single 'food' object, in our case a bunldle of fruit and veg.
#
SPELL "create food"
Desc Creates a bundle of fruit and vegetables.~
Mana 25
Diff 10
Skill "create food"
Effect "create food"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Safeway and Aldi!'
Step 0 'Echo' 'room' 'actor'
'You throw your arms out wide!'
''
'@a2 throws @a3 arms out wide!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Grant me sustenance!'
Step 0 'Effect' 'create food'
Step 0 'Echo' 'room' 'actor'
'A bundle of fruit and vegetables appears before you!'
''
'A bundle of fruit and vegetables appears before @a4!'
#
# create buffet
#
# Creates many 'food' objects.
#
SPELL "create buffet"
Desc Creates many bundles of fruit and vegetables.~
Mana 50
Diff 20
Skill "create buffet"
Effect "create buffet"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Safeway and Aldi!'
Step 0 'Echo' 'room' 'actor'
'You throw your arms out wide!'
''
'@a2 throws @a3 arms out wide!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Grant me and me followers sustenance!'
Step 0 'Effect' 'create buffet'
Step 1 'Chant' 'But let there be no turnips!'
Step 0 'Echo' 'room' 'actor'
'Many bundles of fruit and vegetables appear all around you!'
''
'Bundles of fruit and vegetables appear all around @a2!'
SPELL "create water"
Desc Fills a jug or skin with fresh water.~
Target 4
Mana 25
Diff 10
Skill "create water"
Effect "create water"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Neptune and Titania!'
Step 0 'Echo' 'room' 'actor'
'You hold your @p2 up in the air!'
''
'@a2 holds @a3 @p2 up in the air!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Grant me your waters!'
Step 0 'Effect' 'create water'
SPELL "create spring"
Desc Creates a spring giving fresh water for all.~
Mana 50
Diff 20
Skill "create spring"
Effect "create spring"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Zebadee! Cthulhu!'
Step 0 'Echo' 'room' 'actor'
'You starts walking in a circle!'
''
'@a2 starts walking in a cirlce!'
Step 1 'Chant' 'Come to me! Come to me!'
Step 1 'Cast Spell'
Step 0 'Chant' 'Neptune send your thoughts this way!'
Step 1 'Echo' 'subarea' 'actor'
'The ground starts to tremble!'
''
'The ground starts to tremble!'
Step 1 'Chant' 'Cthulhu! Zebadee!'
Step 1 'Effect' 'create spring'
Step 0 'Echo' 'subarea' 'actor'
'You hear a roar from under the ground!'
''
'You hear a roar from under the ground!'
Step 1 'Chant' 'Go! Go! Begone! Begone!'
Step 0 'Echo' 'room' 'actor'
'A spring bubbles up besides you!'
''
'A spring bubbles up beside @a2!'
Step 1 'Echo' 'subarea' 'actor'
'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
''
'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
SPELL "spring of blood"
Desc Creates a spring giving blood for all.~
Mana 130
Diff 25
Info "blood"
Skill "necromancy"
Effect "create spring"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Zebadee! Cthulhu!'
Step 0 'Echo' 'room' 'actor'
'You starts walking in a circle!'
''
'@a2 starts walking in a cirlce!'
Step 1 'Chant' 'Come to me! Come to me!'
Step 1 'Cast Spell'
Step 0 'Chant' 'Nosferatu send your thoughts this way!'
Step 1 'Echo' 'subarea' 'actor'
'The ground starts to tremble!'
''
'The ground starts to tremble!'
Step 1 'Chant' 'Cthulhu! Zebadee!'
Step 1 'Effect' 'create spring'
Step 0 'Echo' 'subarea' 'actor'
'You hear a roar from under the ground!'
''
'You hear a roar from under the ground!'
Step 1 'Chant' 'Go! Go! Begone! Begone!'
Step 0 'Echo' 'room' 'actor'
'A spring of blood bubbles up besides you!'
''
'A spring bubbles up beside @a2!'
Step 1 'Echo' 'subarea' 'actor'
'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
''
'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
SPELL "lesser creation"
Desc Creates either a {rboat{g, a {rbag{g or a digging {rtool{g.{x~
Mana 25
Info "parse"
Skill "way of the conjurer"
Effect "minor creation"
SPELL "magical campfire"
Desc Creates a magical campfire for you.~
Mana 60
Diff 35
Info "camp"
Skill "spell casting"
Effect "minor creation"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Sphere of light!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Grant me some rest!'
Step 1 'Effect' 'minor creation'
SPELL "mana storage"
Desc Stores mana in a little blue pill~
Mana 150
Dis power
Info "parse"
Skill "brew"
Effect "store mana"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Magic Pill!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Appear!'
Step 1 'Effect' 'store mana'
SPELL "greater creation"
Desc Creates instable scrying {ramber{g, a magic {rchain{g, an {ranvil {gor a field of {rprotection{g.{x~
Mana 100
Diff 30
Info "parse"
Skill "way of the conjurer"
Effect "greater creation"
SPELL "create grimoire"
Desc Creates a grimoire for you.~
Mana 100
Diff 60
Info "grimoire"
Skill "spell casting"
Effect "greater creation"
SPELL "summon familier"
Desc Summons an appropriate familier to serve you.~
Mana 100
Diff 20
Skill "summon familier"
Effect "summon familier"
Comp "silver dollar"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Helpful Creature I summon Thee!'
Step 1 'Chant' 'Come to Thy Master to be His Eyes and His Ears.'
Step 1 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'You throw a silver dollar up in the air.'
''
'@a2 throws a silver dollar up in the air.'
Step 1 'Chant' 'Creature appear to be Thy Masters Tool.'
Step 1 'Effect' 'summon familier'
SPELL "summon spirit"
Desc Summons a spell casting spirit to serve you.~
Mana 150
Diff 20
Skill "way of the conjurer"
Effect "summon spirit"
Comp "magic lamp"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'You rub your oil lamp.'
''
'@a2 rubs an oil lamp.'
Step 1 'Cast Spell'
Step 1 'Chant' 'Spirit appear in this Place.'
Step 1 'Chant' 'Appear to aid me and do no Harm.'
Step 1 'Chant' 'Appar to serve me with Thy Magic.'
Step 1 'Chant' 'Manifest in pleasant form and speak with soft voice.'
Step 1 'Effect' 'summon spirit'
SPELL "call pet"
Desc Calls your pet to follow you.~
Mana 45
Skill "way of the conjurer"
Effect "call pet"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'You produce a sharp whisteling noise.'
''
'@a2 produces a sharp whisteling noise.'
Step 1 'Cast Spell'
Step 1 'Chant' 'Follower, I need you by my side!'
Step 1 'Chant' 'Appear immediately.'
Step 1 'Effect' 'call pet'
SPELL "create figurine"
Desc Transforms your pet into a figurine.~
Target 2
Mana 200
Diff 30
Comp "clay figurine"
Skill "way of the conjurer"
Effect "create figurine"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Steadfast being, hear my call.'
Step 1 'Echo' 'room' 'actor'
'You point at @v2.'
''
'@a2 points at @v2.'
Step 1 'Chant' 'Leave this world...'
Step 1 'Echo' 'room' 'actor'
'You wave your hands in front of the clay figurine.'
''
'@a2 waves @a4 hands in front of a clay figurine.'
Step 1 'Cast Spell'
Step 1 'Chant' 'But appear when I call thee.'
Step 1 'Effect' 'create figurine'
SPELL "elder watcher"
Desc Summons an elder watcher who will hurt the first one to enter.~
Mana 150
Diff 25
Skill "way of the conjurer"
Effect "elder watcher"
Comp "elder sign"
Step 1 'Prepare Spell'
Step 1 'Chant' 'In the name of the Elder Gods from the Stars.'
Step 1 'Chant' 'I beg for Protection for this very Place.'
Step 1 'Chant' 'Protect it from everyone and everything.'
Step 1 'Cast Spell'
Step 1 'Chant' 'Watcher, who can see everything.'
Step 1 'Chant' 'and stays unseen himself:'
Step 1 'Yell' 'Wathcher Appear!'
Step 0 'Effect' 'elder watcher'
Step 0 'Echo' 'area' 'actor'
''
''
'A Watcher has been sent by the Elder Gods.'
SPELL "create potion"
Desc Creates a random magical potion.~
Target 1
Mana 100
Skill "create potion"
Effect "create potion"
SPELL "wolfbite"
Desc Creates a werewolf.~
Target 2
Mana 500
Diff 50
Info "wolf"
Skill "way of nature"
Effect "transformation"
SPELL "drain vitality"
Desc Drains mana from a tree!~
Mana 35
Diff 25
Target 6
Info "parse"
Skill "way of nature"
Effect "drain vitality"
Step 1 'Prepare Spell'
Step 1 'Chant' 'In the name of nature!'
Step 1 'Echo' 'room' 'actor'
'You touch the tree!'
''
'@a2 touches the tree!'
Step 1 'Chant' 'In the name of of my druidic powers!'
Step 0 'Cast Spell'
Step 1 'Chant' 'I need your vitality!'
Step 1 'Chant' 'Lend me your strength!'
Step 0 'Effect' 'drain vitality'
SPELL "create seed"
Desc Creates a seed you can plant into the ground.~
Mana 85
Diff 10
Skill "way of nature"
Effect "create seed"
Step 1 'Prepare Spell'
Step 1 'Chant' 'I-sh Niggarab!'
Step 1 'Chant' 'I-sh Niggarab!'
Step 1 'Chant' 'Send me a seed.'
Step 1 'Cast Spell'
Step 1 'Chant' 'May it grow!'
Step 0 'Effect' 'create seed'
#
# Curative spells
#
SPELL "cure light"
Desc Heals a little damage on the recipient.~
Target 2
Mana 10
Skill "cure light"
Effect "cure light"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bloodwort and mangle wurzle'
Step 1 'Chant' 'Stitch it and pack'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your wounds are magically healed!'
'@v2 is surrounded with a golden glow!'
Step 0 'Heal' 'victim' 'spell'
'heal_hits' 'heal_low'
Step 1 'Chant' 'Should be right now'
SPELL "cure serious"
Desc Heals some damage on the recipient.~
Target 2
Mana 20
Diff 10
Skill "cure serious"
Effect "cure serious"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bloodwort and mangle wurzle'
Step 1 'Chant' 'Aquavita to clean'
Step 1 'Chant' 'Stitch it and pack'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your wounds are magically healed!'
'@v2 is surrounded with a golden glow!'
Step 0 'Heal' 'victim' 'spell'
'heal_hits' 'heal_medium'
Step 1 'Chant' 'Should be right now'
SPELL "cure critical"
Desc Heals a lot of damage on the recipient.~
Target 2
Mana 40
Diff 20
Skill "cure critical"
Effect "cure critical"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bloodwort and mangle wurzle'
Step 1 'Chant' 'Aquavita to clean'
Step 1 'Chant' 'Set the bone with hazel'
Step 1 'Chant' 'Stitch it and pack'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your wounds are magically healed!'
'@v2 is surrounded with a golden glow!'
Step 0 'Heal' 'victim' 'spell'
'heal_hits' 'heal_high'
Step 1 'Chant' 'Should be right now'
SPELL "heal"
Desc Heal near fatal damage to the recipient.~
Target 2
Mana 50
Diff 20
Skill "heal"
Effect "heal"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bloodwort and mangle wurzle'
Step 1 'Chant' 'Aquavita to clean'
Step 1 'Chant' 'Set the bone with hazel'
Step 1 'Chant' 'Stitch it and pack'
Step 1 'Chant' 'Azathoth! Clense this mortal!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your wounds are magically healed!'
'@v2 is surrounded with a bright golden glow!'
Step 0 'Heal' 'victim' 'spell'
'heal_hits' 'heal_fatal'
Step 1 'Chant' 'Should be right now'
SPELL "restore limb"
Desc Heal damaged limbs.~
Target 2
Mana 150
Diff 35
Skill "heal"
Effect "restore limb"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Bloodwort and mangle wurzle'
Step 1 'Chant' 'Aquavita to clean'
Step 1 'Chant' 'Set the bone with hazel'
Step 1 'Chant' 'Stitch it and pack'
Step 1 'Chant' 'Azathoth! Clense this mortal!'
Step 1 'Chant' 'Join, what been chopped off before!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'victim'
''
'Your wounds are magically healed!'
'@v2 is surrounded with a bright golden glow!'
Step 0 'Effect' 'restore limb'
Step 1 'Chant' 'Should be right now'
SPELL "remove curse"
Desc Attempts to remove all curse affects on the recipient.~
Target 2
Mana 25
Diff 10
Skill "remove curse"
Effect "remove curse"
SPELL "cure blindness"
Desc Attempts to restore the victims vision.~
Target 2
Mana 20
Skill "cure blindness"
Effect "cure blindness"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Open my Eyes.'
Step 1 'Cast Spell'
Step 1 'Chant' 'Make me see again!'
Step 1 'Effect' 'cure blindness'
SPELL "cure poison"
Desc Attempts to remove all poisons from the recipients body.~
Target 2
Mana 25
Diff 10
Skill "cure poison"
Effect "cure poison"
SPELL "step lightly"
Desc Increases the recipients move points.~
Target 2
Mana 15
Skill "refresh"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Legs be nimble! Legs be strong!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Legs be nimble! Legs be strong!'
Step 1 'Heal' 'victim' 'massage' 'heal_move' 'heal_medium'
SPELL "refresh"
Desc Reinvigourates the recipient, removes spell fatigue.~
Target 2
Mana 20
Skill "refresh"
Effect "refresh"
SPELL "cure disease"
Desc Cures whatever diseases the recipient is afflicted by.~
Target 2
Mana 20
Skill "cure disease"
Effect "cure disease"
SPELL "word of health"
Desc Cures a disease within a subare.~
Target 2
Range "area"
Mana 160
Diff 15
Skill "cure disease"
Effect "cure disease"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Morphine and Pennizilline!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Health for everyone!'
Step 0 'Effect' 'cure disease'
SPELL "regeneration"
Desc Caused the recipient to heal much faster than normal.~
Target 2
Mana 50
Diff 10
Skill "regeneration"
Effect "regeneration"
SPELL "remove fear"
Desc Stops the victim being afraid.~
Target 2
Mana 15
Skill "remove fear"
Effect "remove fear"
SPELL "ghastly sobriety"
Desc Makes the victim as sober as a judge.~
Target 2
Mana 25
Diff 15
Skill "body control"
Effect "ghastly sobriety"
Comp "hair of dog"
SPELL "slender lines"
Desc Cures obesity.~
Target 2
Mana 20
Diff 15
Skill "body control"
Effect "slender lines"
Comp "yellow leech"
SPELL "mana transfer"
Desc Transfers mana from you to someone else..~
Target 2
Mana 50
Diff 10
Skill "spell casting"
Effect "mana transfer"
#
# Mass curative spells
#
SPELL "mass healing"
Desc Heals all friends within the same area.~
Mana 100
Diff 30
Music gospel 35
Skill "mass healing"
Effect "mass healing"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Blood and guts!'
Step 1 'Chant' 'Torn muscle, shattered joint'
Step 1 'Chant' 'Foul infections'
Step 1 'Chant' 'All be gone!'
Step 1 'Chant' 'Azathoth! Cleanse these mortals!'
Step 0 'Cast Spell'
Step 1 'Echo' 'area' 'actor'
'You feel all the wounded around you!'
''
'{YYou see a burning image of @a2!{x'
Step 0 'Area_Heal' 'area' 'actor'
'friend' 'energy'
'heal_hits' 'heal_medium'
SPELL "calm"
Desc Reduces fear and berserk effects, stops combat!~
Mana 30
Skill "calm"
Effect "calm"
#
# Detection spells
#
SPELL "detect evil"
Desc Lets you see when things are evil!~
Target 1
Mana 15
Skill "detect evil"
Effect "detect evil"
SPELL "detect invis"
Desc Lets you see invisible things!~
Target 1
Mana 15
Effect "detect invis"
Skill "detect invis"
SPELL "detect magic"
Desc Lets you see magic!~
Target 1
Mana 15
Effect "detect magic"
Skill "detect magic"
SPELL "detect poison"
Desc Lets you see when things are poisoned!~
Target 4
Mana 15
Skill "detect poison"
Effect "detect poison"
Comp "amythyst"
SPELL "dispel evil"
Desc Tries to get rid of evil thing!~
Target 3
Mana 15
Skill "dispel evil"
Effect "dispel evil"
Comp "silver needle"
SPELL "detect hidden"
Desc Lets you see hidden things!~
Target 1
Mana 15
Skill "detect hidden"
Effect "detect hidden"
SPELL "identify"
Desc Gives you lots of information about an object!~
Target 4
Mana 120
Diff 20
Skill "identify"
Effect "identify"
SPELL "know alignment"
Desc Tells you a persons alignment!~
Target 2
Mana 15
Skill "know alignment"
Effect "know alignment"
SPELL "faerie fog"
Desc Reveales all hidden or invisible items or mobs in a room!~
Mana 20
Effect "faerie fog"
Skill "faerie fog"
SPELL "infravision"
Desc Lets you see in the dark!~
Target 2
Mana 20
Effect "infravision"
Skill "vision"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Grant me'
Step 0 'Cast Spell'
Step 1 'Chant' 'Infravision!'
Step 0 'Effect' 'infravision'
SPELL "farsight"
Desc Improves your vision!~
Target 2
Diff 10
Mana 50
Effect "farsight"
Skill "vision"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Grant me'
Step 0 'Cast Spell'
Step 1 'Chant' 'Farsight!'
Step 0 'Effect' 'farsight'
SPELL "detect good"
Desc Lets you see when things are good!~
Target 1
Mana 15
Skill "detect good"
Effect "detect good"
#
# Environmental Control
#
SPELL "control weather"
Desc Lets you tamper with the weather!~
Mana 25
Diff 10
Info "parse"
Skill "control weather"
Effect "control weather"
#
# Alteration Spells
#
SPELL "recharge"
Desc Recharges a pulsed spell effect!~
Target 4
Mana 50
Diff 5
Skill "taumathurgy"
Effect "recharge"
SPELL "enchant weapon"
Desc Magically improves a weapon!~
Target 4
Mana 100
Diff 15
Skill "enchant weapon"
Effect "enchant weapon"
SPELL "personalize weapon"
Desc Magically personalizes a weapon!~
Target 4
Mana 75
Diff 20
Skill "enchant weapon"
Effect "personalize weapon"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Weapon be true!'
Step 1 'Chant' 'Weapon be mine!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
''
'You feel empatic with your weapon.'
'@a2s weapon looks somehow different.'
Step 0 'Effect' 'personalize weapon'
SPELL "animate weapon"
Desc Magically animates a weapon to return to its owner!~
Target 4
Mana 135
Diff 20
Skill "taumathurgy"
Effect "animate weapon"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Weapon behold me!'
Step 1 'Chant' 'Weapon return!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
''
'You feel an invisible bond between you and your weapon.'
'@a2s weapon looks somehow different.'
Step 0 'Effect' 'animate weapon'
SPELL "blade of fury"
Desc Turns your weapon into a flaming blade!~
Target 4
Mana 40
Diff 35
Dis enchantment
Skill "frenzy"
Effect "blade affect"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Blade of Fury!'
Step 1 'Chant' 'Blade of Rage!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Eat Flesh!'
Step 1 'Chant' 'Drink Blood!'
Step 1 'Effect' 'blade affect'
SPELL "giant strength"
Desc Makes the recipient a lot stronger!~
Target 2
Mana 20
Skill "giant strength"
Effect "giant strength"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Muscles!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Muscles!'
Step 1 'Effect' 'giant strength'
Step 1 'Chant' 'Muscles!'
SPELL "fly"
Desc Enables you to fly through the air!~
Target 2
Mana 30
Diff 15
Skill "fly"
Effect "fly"
SPELL "invis"
Desc Makes you invisible!~
Target 2
Mana 25
Diff 10
Skill "invis"
Effect "invis"
SPELL "poison"
Desc Poisons the victim!~
Target 3
Mana 30
Diff 10
Skill "poison"
Effect "poison"
Comp "poison"
SPELL "ventriloquate"
Desc Lets you cast spells while mute!~
Mana 5
Info "parse"
Skill "ventriloquate"
Effect "ventriloquate"
SPELL "pass door"
Desc Lets you walk through most locked doors!~
Target 1
Dis air
Mana 20
Effect "pass door"
Skill "pass door"
SPELL "change sex"
Desc Changes the recipients sex!~
Target 2
Mana 20
Skill "chaos magic"
Effect "change sex"
SPELL "youth"
Desc Makes the recipient younger!~
Target 2
Mana 200
Diff 40
Skill "youth"
Effect "youth"
SPELL "age"
Desc Makes the victim older!~
Target 3
Mana 200
Diff 35
Dis curses
Skill "age"
Effect "age"
Step 1 'Prepare Spell'
Step 1 'Chant' 'My curse upon you!'
Step 1 'Chant' 'The curse of old age about you!'
Step 1 'Cast Spell'
Step 2 'Chant' 'May your Bones break!'
Step 1 'Chant' 'May you lose your Hair!'
Step 1 'Effect' 'age'
SPELL "haste"
Desc Makes the recipient move faster!~
Target 2
Mana 30
Skill "haste"
Effect "haste"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Byakhee! Speed my pace!'
Step 1 'Chant' 'Xastur, give me haste!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
''
'You get a hurried look!'
'@v2 gets a hurried look!'
Step 0 'Effect' 'haste'
SPELL "slow"
Desc Makes the recipient move slower!~
Target 3
Diff 20
Mana 90
Skill "haste"
Effect "slow"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Masters of the Cthonier!'
Step 1 'Chant' 'Lords of the Lloigor!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Weigh my foes down with Lethargy!'
Step 1 'Echo' 'room' 'actor'
''
'You get a lethargic look!'
'@v2 gets a lethargic look!'
Step 0 'Effect' 'slow'
SPELL "mortalize"
Desc Makes an immortal vulnerable!~
Target 2
Diff 40
Mana 250
Skill "divine magic"
Effect "mortalize"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Elder Gods!'
Step 1 'Chant' 'Old Ones!'
Step 1 'Chant' 'I dont fear your power!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Like Barzai I challenge You!'
Step 1 'Chant' 'Hide! Run!'
Step 1 'Yell' 'Fear my Wrath!'
Step 1 'Echo' 'universe' 'actor'
''
'You feel your power vanishing!'
'You feel a the world changing a little bit!'
Step 0 'Effect' 'mortalize'
SPELL "frenzy"
Desc Drives the recipient into a killing frenzy!~
Target 2
Mana 30
Skill "frenzy"
Effect "frenzy"
SPELL "enchant armor"
Desc Magically improves armour!~
Target 4
Mana 100
Diff 10
Skill "enchant armor"
Effect "enchant armor"
SPELL "brand"
Desc Creates a magical 'power' upon a weapon!~
Target 4
Mana 100
Skill "brand"
Effect "brand"
SPELL "negate alignment"
Desc Strips alignment specific restrictions from items!~
Target 4
Mana 50
Skill "negate alignment"
Effect "negate alignment"
SPELL "mask self"
Desc Changes your look to that of someone else!~
Target 2
Mana 25
Skill "mask self"
Effect "mask self"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Nyarlathotep!'
Step 1 'Chant' 'Master of Chaos!'
Step 1 'Chant' 'Help me to decieve...'
Step 1 'Echo' 'room' 'actor'
'You reshape your face.'
''
'@a2 reshapes @a3 face.'
Step 1 'Chant' 'Help me to walk among the mere mortals!'
Step 0 'Cast Spell'
Step 0 'Effect' 'mask self'
SPELL "incognito"
Desc Changes your look to that of someone else anywhere!~
Target 5
Mana 100
Diff 15
Skill "mask self"
Effect "incognito"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Nyarlathotep!'
Step 1 'Chant' 'Master of Chaos!'
Step 1 'Chant' 'Help me to decieve...'
Step 1 'Chant' 'Help me find my victim...'
Step 1 'Chant' 'Help me to be silent...'
Step 1 'Echo' 'room' 'actor'
'You reshape your face.'
''
'@a2 reshapes @a3 face.'
Step 1 'Chant' 'Help me to walk among the mere mortals!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Incognito!'
Step 0 'Effect' 'incognito'
SPELL "water breathing"
Desc Lets you breath underwater!~
Target 2
Mana 20
Skill "water breathing"
Effect "water breathing"
Comp "dried frog"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Prepare my Lungs!'
Step 1 'Chant' 'Dagon!'
Step 1 'Chant' 'Hydra!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Dive among the Deep Ones!'
Step 1 'Effect' 'water breathing'
#
# Mass alteration spells
#
SPELL "mass invis"
Desc Turns many people in the same room invisible.~
Mana 30
Diff 15
Music chant 40
Skill "mass invis"
Effect "mass invis"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Hide our faces!'
Step 1 'Chant' 'Hide our ways!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Vanish from Sight!'
Step 1 'Effect' 'mass invis'
#
# Utility Spells
#
SPELL "locate object"
Desc Finds a specific object!~
Mana 35
Diff 5
Info "parse"
Skill "locate object"
Effect "locate object"
SPELL "mage light"
Desc Creates a small ball of light!~
Mana 20
Skill "continual light"
Effect "mage light"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'{YYou put your hands togheter!'
''
'{Y@a2 puts his hands together!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'{YYour hands start to glow!'
''
'{YSomething is brightly glowing inside @a2s hands!'
Step 0 'Effect' 'mage light'
Step 1 'Echo' 'room' 'actor'
'{YYou open your hands to reveal a ball of light!'
''
'{Y@a2 opens @a3 hands to reveal a ball of light!'
SPELL "continual light"
Desc Creates a small, long lasting ball of light!~
Mana 50
Diff 20
Skill "continual light"
Effect "continual light"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Marduk!'
Step 1 'Chant' 'Edison!'
Step 0 'Echo' 'room' 'actor'
'{YYou are surrounded with a glowing light!'
''
'{Y@a2 is surrounded with a glowing light!'
Step 1 'Chant' 'Phillips!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Photo luminescense!'
Step 0 'Echo' 'room' 'actor'
'{YYour glow is really bright!'
''
'{YSomething is brightly glowing inside @a2!'
Step 1 'Chant' 'Smile please for St.Elmo!'
Step 0 'Effect' 'continual light'
Step 0 'Echo' 'room' 'actor'
'{YYour glow condenses into a ball of light!'
''
'{Y@a2s glow condenses into a ball of light!'
SPELL "remove invis"
Desc Makes the invisible visible!~
Target 4
Mana 40
Skill "remove invis"
Effect "remove invis"
SPELL "vocalize"
Desc Enables you to cast spells when muted!~
Target 2
Mana 50
Skill "vocalize"
Effect "vocalize"
SPELL "universality"
Desc Stops objects evaporating when removed from their home zone!~
Target 4
Mana 50
Diff 10
Skill "taumathurgy"
Effect "universality"
Comp "yusefs dust"
SPELL "permanence"
Desc Makes a {ymagic{x object virtually indestructible.~
Target 4
Mana 150
Diff 15
Skill "taumathurgy"
Effect "permanence"
Comp "mithril shard"
SPELL "consistence"
Desc Makes an object not rot after your death..~
Target 4
Mana 100
Diff 15
Skill "taumathurgy"
Effect "consistence"
Comp "mithril shard"
SPELL "power word"
Desc Says a word or phrase with magic power behind it!~
Mana 40
Diff 10
Info "parse"
Skill "spell casting"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Hmmmm. Now let me see...'
Step 0 'Cast Spell'
Step 1 'PowerWord' ''
#
# Transportation Spells
#
SPELL "teleport"
Desc Teleports the recipient to a random location!~
Target 2
Mana 35
Diff 10
Skill "teleport"
Effect "teleport"
SPELL "word of recall"
Desc Teleoprts you to a recall location!~
Target 1
Mana 25
Skill "word of recall"
Effect "word of recall"
SPELL "summon"
Desc Teleports a specific mob/player to you!~
Target 5
Mana 50
Diff 30
Skill "summon"
Effect "summon"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Time and Space!'
Step 1 'Chant' 'Fold as I Command.'
Step 1 'Echo' 'room' 'actor'
'You wave your hands in the air!'
''
'@a2 waves @a4 hands in the air!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Open a Passage through Space & Time.'
Step 1 'Chant' 'And bring it to me!'
Step 0 'Effect' 'summon'
SPELL "summon old"
Desc Teleports a specific immortal to you!~
Info 'immortal'
Target 5
Mana 250
Diff 35
Skill "divine magic"
Effect "summon"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Time and Space!'
Step 1 'Chant' 'Fold as I Command.'
Step 1 'Chant' 'For I am the Bearer of the Power of Gods.'
Step 1 'Echo' 'room' 'actor'
'You wave your hands in the air!'
''
'@a2 waves @a4 hands in the air!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Open a Passage through Space & Time.'
Step 1 'Chant' 'And bring it to me!'
Step 0 'Effect' 'summon'
SPELL "gate"
Desc Teleports you to a specific mob!~
Mana 80
Diff 30
Info "parse"
Skill "gate"
Effect "gate"
Comp "obsidian"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Time and Space!'
Step 1 'Chant' 'Take me!'
Step 1 'Cast Spell'
Step 1 'Chant' 'Where I want to be!'
Step 1 'Effect' 'gate'
SPELL "portal"
Desc Creates a magical portal to the victims location!~
Mana 100
Info "parse"
Dis transdimensional
Skill "portal"
Effect "portal"
Comp "obsidian"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Yog Sothoth - Keeper of the gate...'
Step 1 'Echo' 'room' 'actor'
'You wave your hands in the air!'
''
'@a2 waves @a4 hands in the air!'
Step 0 'Cast Spell'
Step 1 'Chant' '... open a Passage through Space & Time!'
Step 1 'Echo' 'room' 'actor'
'A shape forms in the air!'
''
'A shape forms in the air!'
Step 0 'Effect' 'portal'
Step 1 'Echo' 'room' 'actor'
'The portal swings open!'
''
'The portal swings open!'
SPELL "personalize portal"
Desc Locks a portal for all others!~
Mana 25
Diff 25
Target 6
Skill "portal"
Effect "personalize portal"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Portal, I call you!'
Step 1 'Echo' 'room' 'actor'
'You point at the portal!'
''
'@a2 points at the portal!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Come alive and obey your master!!'
Step 0 'Effect' 'personalize portal'
SPELL "destroy portal"
Desc Destroys a portal!~
Mana 60
Diff 10
Target 6
Skill "portal"
Effect "destroy portal"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Portal, I call you!'
Step 1 'Echo' 'room' 'actor'
'You point at the portal!'
''
'@a2 points at the portal!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Shut and never show again!'
Step 0 'Effect' 'destroy portal'
SPELL "dispel portals"
Desc Destroys all portals in a room!~
Range "room"
Mana 100
Diff 20
Target 6
Skill "portal"
Effect "destroy portal"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Portals, I call you!'
Step 1 'Echo' 'room' 'actor'
'You point at all portals!'
''
'@a2 points at all portals!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Shut and never show again!'
Step 1 'Chant' 'All of you, hear my command!'
Step 0 'Effect' 'destroy portal'
SPELL "bestow blessing"
Desc Bestows a blessing on a fountain or source!~
Mana 160
Diff 10
Target 6
Skill "bless"
Effect "bestow blessing"
Step 1 'Prepare Spell'
Step 1 'Chant' 'By the Power of Marduk.'
Step 1 'Chant' 'Protector of Mankind.'
Step 1 'Echo' 'room' 'actor'
'You dip your finger in the cold water.'
''
'@a2 dips @a3 finger in the cold water. !'
Step 0 'Cast Spell'
Step 1 'Chant' 'Water be blessed!'
Step 0 'Effect' 'bestow blessing'
#
# Necromantic Spells
#
SPELL "animate dead"
Desc Animates a corpse as an undead servant!~
Mana 100
Diff 15
Music blues 0
Skill "necromancy"
Effect "animate dead"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Dead flesh!'
Step 1 'Chant' 'Listen to me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'I am your master and you are my servant!'
Step 1 'Chant' 'Come back to terrorize the world!'
Step 1 'Echo' 'room' 'actor'
'Slowly the corpse begins to raise!'
''
'Slowly the corpse begins to raise!'
Step 0 'Effect' 'animate dead'
Step 0 'Sanity' 50 0 0
SPELL "mummify"
Desc Animates a corpse as an mummy!~
Mana 100
Diff 25
Info "parse"
Dis necromancy
Skill "necromancy"
Effect "mummify"
Comp "styrax resin"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'Carefully you mummify the corpse.'
''
'Carefully @a2 mummifies the corpse.'
Step 5 'Chant' 'Mysteries from the Realm at the Nile!'
Step 1 'Chant' 'Blood of the Pharaos!'
Step 0 'Cast Spell'
Step 1 'Chant' 'I am your master and you are my servant!'
Step 1 'Chant' 'Come back to terrorize the world!'
Step 1 'Echo' 'room' 'actor'
'Slowly the mummy begins to raise!'
''
'Slowly the mummy begins to raise!'
Step 0 'Effect' 'mummify'
Step 0 'Sanity' 50 0 0
SPELL "doppelganger"
Desc Creates an undead replica of yourself!~
Mana 140
Diff 25
Dis necromancy
Skill "necromancy"
Comp "magic mirror"
Effect "doppelganger"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Mirror!'
Step 1 'Chant' 'Listen to me!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Duplicate thy Master!'
Step 1 'Chant' 'Double Trouble!'
Step 0 'Effect' 'doppelganger'
Step 0 'Sanity' 60 0 0
SPELL "lich"
Desc Turns yourself into a greater undead!~
Mana 300
Diff 35
Music blues 35
Target 1
Dis necromancy
Skill "necromancy"
Effect "lich"
Comp "demon skull"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'Slowly you prepare for your last moment alive.'
''
'@a2 begins to hum softly.'
Step 1 'Chant' 'Oh honored Dead!'
Step 1 'Chant' 'I am here to join you!'
Step 1 'Chant' 'Creatures of the Night!'
Step 1 'Chant' 'I am here to join you!'
Step 1 'Echo' 'room' 'actor'
'You gesticulate dramatically!'
''
'@a2 gesticulates dramatically!'
Step 0 'Cast Spell'
Step 1 'Yell' 'Ready to die, I spit in Deaths bony face!'
Step 1 'Yell' 'Never will come the day I die!'
Step 1 'Echo' 'room' 'actor'
'Screaming, you drop to the ground...'
''
'Screaming @a2 drops to the ground...'
Step 0 'Effect' 'lich'
Step 0 'Sanity' 120 0 0
SPELL "soul blade"
Desc Creates an enchanted sword!~
Mana 35
Diff 10
Info "parse"
Skill "necromancy"
Effect "soul blade"
SPELL "chill touch"
Desc Chills the victim and drains their strength!~
Target 3
Mana 20
Skill "chill touch"
Effect "chill touch"
#
# Psyonic Spells
#
SPELL "psi twister"
Desc Psyonic attack spell!~
Mana 35
Diff 5
Skill "way of the duellant"
Effect "psi twister"
SPELL "chaos"
Desc Psyonic attack spell!~
Target 3
Mana 30
Diff 10
Skill "chaos magic"
Effect "chaos"
SPELL "mind meld"
Desc Creates a psyonic link that calms the victim!~
Target 3
Mana 35
Diff 15
Skill "mental magic"
Effect "mind meld"
SPELL "psychic anchor"
Desc Lets you set a temporary recall location!~
Mana 30
Skill "psychic anchor"
Effect "psychic anchor"
SPELL "material anchor"
Desc Creates an anchor object for you.~
Mana 120
Diff 25
Info "focus"
Skill "psychic anchor"
Effect "greater creation"
SPELL "entropy"
Desc Highly random psyonic attack spell!~
Target 3
Mana 30
Diff 10
Skill "chaos magic"
Effect "entropy"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Nyarlathotep!'
Step 1 'Chant' 'Master of Chaos!'
Step 1 'Chant' 'Give me the destructive Power...'
Step 1 'Echo' 'room' 'actor'
'You giggle in insane glee.'
''
'@a2 giggles in insane glee.'
Step 1 'Chant' '... of Chaos!'
Step 0 'Cast Spell'
Step 0 'Effect' 'entropy'
#
# Dream Spells
#
SPELL "true dreaming"
Desc Pulls a drem walker completely into the dream world!~
Target 2
Mana 30
Diff 10
Skill "dream magic"
Effect "true dreaming"
Comp "dream catcher"
SPELL "trance"
Desc Improves dreaming!~
Target 1
Mana 35
Skill "dream magic"
Effect "trance"
SPELL "rude awakening"
Desc Expells a dream walker from the dream world!~
Target 3
Mana 30
Diff 10
Skill "dream magic"
Effect "rude awakening"
Comp "silver bell"
SPELL "recurring dream"
Desc Returns an awakened dreamer to the point they awoke from!~
Target 2
Mana 20
Diff 10
Skill "dream magic"
Effect "recurring dream"
Comp "brass pendent"
SPELL "enchanted sleep"
Desc Sends some to sleep and then into the dream world!~
Target 3
Mana 20
Diff 10
Skill "dream magic"
Effect "enchanted sleep"
Comp "silver sand"
SPELL "consecrate doll"
Desc Consecratesa voodoo doll to a certain person.~
Target 5
Mana 150
Diff 25
Dis curses
Skill "voodoo"
Effect "consecrate doll"
Comp "voodoo doll"
Step 1 'Prepare Spell'
Step 1 'Echo' 'room' 'actor'
'Carefully you put the hair on your voodoo doll.'
''
'@a2 carefully puts the hair on the voodoo doll.'
Step 1 'Chant' 'Nyarlathotep!'
Step 1 'Chant' 'Master of sinister Arts!'
Step 1 'Chant' 'See! This is my Foe!'
Step 1 'Echo' 'room' 'actor'
'You wave with the doll.'
''
'@a2 waves with the doll.'
Step 1 'Chant' 'Give me the Power to scare him!'
Step 1 'Chant' 'Give me the Power to harm him!'
Step 1 'Chant' 'Give me the Power to kill him!'
Step 1 'Echo' 'room' 'actor'
'You throw the doll up in the air.'
''
'@a2 throws the doll up in the air.'
Step 0 'Cast Spell'
Step 1 'Chant' 'Now be ready to feel my wrath!'
Step 0 'Effect' 'consecrate doll'
SPELL "curse of the mummy"
Desc A terrible version of the normal curse.~
Target 5
Mana 80
Diff 20
Dis curses
Skill "curse"
Effect "curse of the mummy"
Comp "scarab"
Step 1 'Prepare Spell'
Step 1 'Echo' 'area' 'actor'
''
'You feel the anger of the Mummy!'
'Cold shivers run down your spine.'
Step 1 'Chant' 'Nyarlathotep!'
Step 1 'Chant' 'Dark ruler of Egypt!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'You point in no special direction.'
''
'@a2 points somewhere.'
Step 1 'Chant' 'A plague upon you!'
Step 1 'Chant' 'A thousand troubles!'
Step 1 'Chant' 'A curse upon your poxy life!'
Step 1 'Chant' 'Suffer for all eternity!'
Step 0 'Effect' 'curse of the mummy'
SPELL "agony"
Desc Harms a victim anywhere in your zone.~
Target 5
Mana 135
Diff 15
Dis curses
Skill "manipulation"
Effect "agony"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Feel my Power!'
Step 1 'Chant' 'Feel my Wrath!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'You point in no special direction.'
''
'@a2 points somewhere.'
Step 1 'Chant' 'Terror upon you!'
Step 1 'Chant' 'Agony upon you!'
Step 0 'Effect' 'agony'
SPELL "silence"
Desc Mute on a whole room!~
Diff 15
Mana 90
Skill "mute"
Effect "silence"
SPELL "darkness"
Desc Turn a room dark for a while!~
Diff 5
Mana 30
Skill "necromancy"
Effect "darkness"
SPELL "enclosure"
Desc Creates a magic enclosure around the room.~
Diff 5
Mana 70
Skill "summon"
Effect "enclosure"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Lock tight!'
Step 1 'Chant' 'Lock shut!'
Step 0 'Cast Spell'
Step 1 'Chant' 'No way to escape!'
Step 0 'Effect' 'enclosure'
SPELL "cause riot"
Desc Causes mobs to run amok!~
Mana 95
Diff 25
Skill "chaos magic"
Effect "cause riot"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Chaos upon all of you!'
Step 0 'Cast Spell'
Step 1 'Chant' 'You are all doomed!'
Step 0 'Effect' 'cause riot'
SPELL "telekinesis"
Desc Moves an object from an adjacent room!~
Mana 140
Diff 15
Info "parse"
Skill "way of the duellant"
Effect "telekinesis"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Fingers of Force!'
Step 1 'Chant' 'Powers unseen'
Step 0 'Cast Spell'
Step 1 'Chant' 'Obey my Will!'
Step 1 'Chant' 'Defeat Gravitation!'
Step 0 'Effect' 'telekinesis'
SPELL "confuse hunters"
Desc Shakes off all mobs hunting you..~
Mana 65
Diff 10
Skill "invis"
Effect "confuse hunters"
Step 1 'Prepare Spell'
Step 1 'Cast Spell'
Step 1 'Chant' 'Now I am Here...'
Step 1 'Chant' '... now I am Gone!'
Step 1 'Effect' 'confuse hunters'
SPELL "astral walk"
Desc Transfers you into your astral body.~
Mana 180
Skill "mental magic"
Effect "astral walk"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Mind and Body!'
Step 1 'Chant' 'Split!'
Step 1 'Chant' 'Astral Body, help me travel!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Free my thoughts!'
Step 0 'Effect' 'astral walk'
SPELL "astral blast"
Desc Destroys astral beings.~
Target 3
Mana 75
Diff 35
Skill "mental magic"
Effect "astral blast"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Astral Sphere!'
Step 1 'Chant' 'Unrest!'
Step 1 'Chant' 'Move!'
Step 0 'Cast Spell'
Step 1 'Chant' 'Destoy!'
Step 0 'Effect' 'astral blast'
SPELL "lesser oracle"
Desc Creates a lesser oracle.~
Mana 150
Skill "clairvoyance"
Effect "oracle"
Step 1 'Prepare Spell'
Step 1 'Chant' 'Let me see the future!'
Step 1 'Chant' 'Give me a sign!'
Step 1 'Chant' 'Astral Body, help me travel!'
Step 0 'Cast Spell'
Step 1 'Echo' 'room' 'actor'
'You feel an oracle coming.'
''
''
Step 1 'Chant' 'Tell the truth!'
Step 1 'Echo' 'room' 'actor'
'A message from the gods forms in your mind.'
''
''
Step 0 'Effect' 'oracle'
#
# End of file
#
End