#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword COMPONENTS~
level 92
category undefined~
text The component section has been divided into nine categories. Not all of the
components listed in these categories are in the game at the moment. I went
through and thought up as many components possible and alternative names so
in the future, these will never have to be added into the component charts
and the code of what to register. My idea is that the code will register
the group of what the spell will use. Example: barkskin would use category
(wood) component: all So the code would register every material thats in the
wood category and any object's material that is in the wood category would
work with barkskin. Other spells will be more specific. Example:
fireshield uses categories rock and earth component: coal, ash Another
problem that could occur would be if someone set material on an object for
example to ashes, so when these words are put into the categories the word
ash would have to have: ash, ashes, another example: leaf, leaves
-=========================================================================-
Categories Materials/Components
-=========================================================================-
Metals: adamantium, brass, bronze, copper, iron, obsidian, platinum silver,
gold, steel, metal, ore, titanium, adamantite,
Jewels: amber, bloodstone, crystal, jade, diamond, emerald, onyx, opal
pearl, quartz, sapphire, gem, turquoise, ruby, jet, ameythst
Flesh: blood, bone, hair, flesh, shell, ivory, dragonscale, feather
fur, wool, horn, skull, skin, hide, scale, beak, claw, eye,
finger, toe, leg, arm, head, guts, heart, tail, tongue, wing
Alchemy: ink, wax, ether, mercury, sulfur, slime, spiderweb, water,
alcohol, acid, venom, sap, honey, honeycomb, saltwater,
Rock: lead, marble, rock, sand, glass, coal, stone, pebble, gravel,
brimstone, limestone,
Wood: ash-wood, wood, bamboo, oak, wood, bark, tree, paper,
parchment, branch, limb, twig, stick, pine, cedar, redwood,
redoak, water oak,
Earth: clay, mud, dust, ash, dirt, grime, sludge, tar, muck, gunk,
Plant: flower, hay, moss, fungus, mushroom, straw, vine, root, leaf
pine needle, grass, rose, dandelion, tulip, carnelion, pedal
seed, weed, sumac, poison ivy, blossom, shrub,
Herb/Spice: herb, fireroot, cinnamin, sage, paprika, garlic, salt
pepper, oregano, spice, parsley, thyme, basil, ginger
sugar, aloe, soapwart, marjoram, tarragon, wormwood
savory, sassafras, rosemary, mint, saffron, mustard
witch hazel, barberry, chives, bay, catnip, bloodroot
ephreda, flax, jimsonweed, comfrey, periwinkle
peppermint, mistletoe, pennyroyal, elderberry, hawthorn
mugwort, fennel, cloves, geranium, hemlock, rue, birch
serpentwood, hellebore, snakeroot, betony, eucalyptus
~
END
keyword PLUS-TO-SKILLS~
level 92
category undefined~
see_also SKBAL-CHART~
text `c======================== `RPLUS-TO-SKILLS-SECTION `c========================`X `1`1This is the helpfile on the systematics of the plus-to-skills syst This
works on objects, and will increase the variety in objects throughout the
realm. The plus-to-skills system, In my opinion should not be given to
mortals. Reasons being the way the system is works and the fact of just
what these items do I think that only one item of each skill should be
available in the game thus no multiple items of pluses to backstab for
example that would be way out of balance. Leaving this to only immortals
areas, it would be alot easier for us to do, rather than having to send a
list to every builder everytime a new plus-to-skills item is imped and
cannot be used. `1`1The way the system works is, first off no objects under level 20 ( can have
these skills added to them. In `RHELP SKBAL-CHART`X you can see the required
level an item must be to get certain skills. Refering to the `RSKBAL-CHART`X
you will notice that the skill backstab is towards the bottom at the 75-79
range what this means is that the item you create with backstab skill added
to it has to be at least level 75 and at level 75 then it can have +1% added
to backstab notice is says 75-79 so at level 76 that would be plus 2% and so
on to level 79 where it would be at 5%. All items have a 1-91 global
percentage of 10%. What this means is that, for example, the language
skills is set under the levels 20-24, meaning its max percentage would be at
level 24 at 5%, its global percentage would be 10%. The guidelines for
making an item above its 5% max percentage are as follows using the language
skills for example: `1`1`gskill(s) `=?= `rlanguages`X `1`glevel requirement `=?= `r20-24`X `1`gglobal requirement `=?= `r20-91`X `1`gmax level percent `=?= `r5%`X `1`gmax global percent `=?= `r10%`X `1`gmax global level req `=?= `r49-91`X `1`gglobal system `=?= `r+1% every 5 levels. `X `1`1One thing that can be done I suppose is if one item is made with 5 another
can be made with 5%. Or so on with one as 1% 9 more can be made with 1%
etc. Realm would keep track of the items their vnums, and what they do,
would then be put into a helpfile for fast access on what is in and what is
already to its realm limits. I think this about covers it, knowing me I
probably forgot a few more things, I'd like for All of Realm and Balance to
check this systematics chart in `RHELP SKBAL-CHART`X and tell me if everything
looks good, or if you feel that the level ranges on some of the skills need
to be upped or lowered.
~
END
keyword SKBAL-CHART~
level 92
category undefined~
text `1[ Level 20-24 ] languages build forage cook diagnose riding slice `1[ Level 25-29 ] scan awareness lay on hands bash claw weapon `1[ Level 30-34 ] peek hide steal sneak pick lock envenom `1[ Level 35-39 ] dirt kick gore gouge hand to hand kick trip `1[ Level 40-44 ] animal training berserk second attack `1[ Level 45-49 ] rescue wands staves domesticate enhanced damage `1[ Level 50-54 ] retreat third attack disarm `1[ Level 55-59 ] haggle lore sharpen stiffle dodge parry shieldblock `1[ Level 60-64 ] ultra damage quad attack `1[ Level 65-69 ] seasons spheres realms `1[ Level 70=74 ] brew meditation mana focusing channel fast healing `1[ Level 75-79 ] scribe recall backstab sorcery `1[ Level 80-84 ] `1[ Level 85-90 ]
wildstrike??........hobble??
boneshatter??.......hurl??
charge??............overhead??
cutoff??............shieldcleave??
dervish??...........screech??
entangle??..........death screech??
~
END
keyword TRACKING-MOVEMENTS~
level 92
category undefined~
see_also TRACKING-DIRECTIONS TRACKING-TABLES~
text Messages printed across the screen when tracking NPC'S, PC'S.. This will
refer to the current listing of races in NPCEDIT. It will cover all 10
directions when tracking someone and be based on weight of the character by
using RSIZE and the RACE of the character, whether be NPC or PC. `1`1Weight Table`1============`1deeply`1heavily`1fairly`1lightly`1faintly`1`1Time Table`1==========`1extremely new`1very new`1rather new`1moderately new`1fairly new`1fairly old`1moderately old`1rather old`1very old`1extremely old`1faintly visible`1barely visible`1`1Diagnostics of Print-Outs for tracking example 1{}A set of [Time]
[footprints/tracks] of [a/an] [race] lead towards the [direction]. `1`1Diagnotics of Print-Outs ofr tracking Example 2: Some [Time] [Weight]
imprinted [footprints/tracks] of [a/an] [race] lead towards the [direction].
`1`1Also can leave out Weight in track command and add new command that would
give better descriptions on the track your tracking. Say if your tracking
an orc. Each room you walk in you see for example: A set of extremely new
footprints of an orc lead towards the east. You can then type Analyze track
and it will analyze the tracks of which your currently tracking, in this
example typing analyze track you will see something like These tracks are
deeply imprinted into the ground. Chart system below: `1`1These tracks are [weight] into the [sector]
~
END
keyword TRACKING-TABLES~
level 92
category undefined~
see_also TRACKING-MOVEMENTS TRACKING-DIRECTIONS~
text `1`1`#`CWeight Table: `cdeeply, heavily, fairly, lightly, faintly`^ `1`1`#`CTime Table: `cextremely new, very new, rather new, moderately new, fairly
new, fairly old, moderately old, rather old, very old, extremely old,
faintly visible, barely visible `1`1`#`CSector Table: `cinside, city, field, forest, hills, mountain, swim(no track),
noswim(no track), swamp, air(no track), desert, cave, underwater(no track) `1`1`CRace Table: `cundefined race, human, elf, dwarf, half-elf, gnome, halfling,
half-orc, orc, draconian, drow, avian, gnoll, kobold, duergar, mrem,
lizardman, voadkyn, alaghi, minotaur, goblin, dragon, other, bat, bear, cat,
centipede, dog, doll, fido, fox, hobgoblin, lizard, modron, pig, rabbit,
school monster, snake, song bird, troll, water fowl, wolf, wyvern, unicorn, `1`1`#`CDirection Table: `cnorth, northeast, east, southeast, south, southwest, west,
northwest, up, down
~
END
keyword TRACKING-DIRECTIONS~
level 92
category undefined~
text `#`cCommand to type: `CTrack `X(race) `1`1`#`cPrint-Out Diagnostics for Track`^ `1`1`XA set of `B[`cTime`B] [`cfootprints`B/`ctracks`B] `Xof `B[`ca`B/`can`B] [`cRace`B] `Xleads toward the `1`1`cPrint-Out Diagnostics for Analyze Track`1`1`XThese `B[`cfootprints`B/`ctracks`B] `Xare `B[`cWeight`B] `Ximpacted into the `B[`cSector`B]`X. `1`1 ===============================================================
`1`1
~
END
keyword BNOTE~
level 92
category undefined~
text .. The only purpose for bnote at this time is for the bardic council... for the
future planned bard system.
~
END
keyword COOL-PK-NOTE MY-DEATH-AND-LOVES-LOST~
level 92
category undefined~
text It was a frosty morn on the Month of Frost Blight 1218AK. On the day of
despair oh so fitting was a time that led to my death. I was preparing for a
class within the Mages Academy around 7am. I reached over and put down a
ghost like tiara given to me by whom I was told was Suhl. I suppose I should
start with the whole story...
I have two loves, Traolin and Ariaken, my heart is between them both and I
hath confessed a love beyond imagining to both. Judge me as thou wilt I was
out but two weeks ago in an open field, all three of us were there
discussing a perculiar draconian who would not leave Trao alone, he was a
funny sort- but I stray from my story. I lifted my head and in silent
prayer, i prayed to Lanthos to give me strength to make choice between my
loves.
At that moment a gaunt shadowy figure appeared before us and proclaimed not
either deserved my love and he bestowed a betrothal gift apon me, a tiara
that dazzled mine eye with it's beauty, so much in fact I became unaware of
my actions for a short time.
What took place next was I was fussed over and they both feared for my
safety - quite flattering dont you think? When Ariaken told Traolin just
exactly why he called me his love he was unmistakably upset. Traolin did not
know I felt as strongly for the dark knight who I hath grown so fond of
these past weeks. He immediately stormed off, his passions ripping him to
shreds no doubt for I saw it in his eyes.
This morning, he gated to me, we argued and he used fairly rough treatment,
I wept and looked deeply into his eyes but for consequence had it he found
not the heart this time to forgive me. He asked me to come with him for he
sent me a parchment previously he was being hunted for his foul deeds
towards Endomar and the Academy of Magic. I followed him obediantly outside
into the cold bitting air of the morning where we walked briskly for a few
miles arguing. It got to the point where he griped my arm and shook me
violently, I returned a stare full of hate and love at the same time, I
admit I do still truely love him beyond anything imaginable - and Lanthos
strike me down if I feel otherwise.
He charmed me and from what I remember his voice softened its edge, looking
into mine eyes he promised me that he would set me free and in doing so
touched my cheek and sent me to a dreamland. After that I felt the essence
of my being slip away and my heart slow down. I was unconscience and before
I could wake from my slumber I had a dagger plunged lovingly into mine
chest. I awoke painlessly, red essence streaming from my heart, I crawled on
my hands and knees a fair distance away from him before he delivered me into
eternal sleep.
I forgive Traolin and love him for the hate, for the love, and for
deliverance.
`#`RAdell `^
~
END
keyword MULTILOGGERS ALLOWED-MULTILOGGERS~
level 92
category undefined~
text `1 This is a list of players allowed to "multilogg" - they aren't exactly
multiloggers, but brothers, couples, etc.
Elgi and Yiuleung (`#`Rsnickers.org`^)
Thorin and Singe (`#`Rcld.brightok.net`^)
Celrion, Jasil, Quentalus (`#`Rmudconnector.com`^)
Eidora and Arthur (`#`Rtx.pub-ip.psi.net`^)
Galdar, Ghanest, Zethoc, Bjoerq, Falen (`#`R195.67.79.132`^*) - logging from school
Iridien, Alecca (`#`Rcr237546-a.rchmd1.bc.wave.home.com`^)
Ginemis, Eitheus (`#`Rppp*.on.bellglobal.com`^) - allegedly
Neotho, Ferox, Dacki, Dreant, Naazack (`#`R193.15.218.189`^) - school
Rendere & Halder, Fangore & Droghan `#`R(*.o1.jps.net)`^ - Linux Ipmasq
~
END
keyword NOTE-ANSWER NOTE-ANSWERS~
level 1
category undefined~
text . Many a time your notes may seem neglected by the immortal staff, which is
usually not the case. The main reason for you not getting a direct answer
is we receive so many notes, that we choose not to answer many, else we'd
spend all our online time writing notes.
Sometimes, your note many indeed get lost amid our huge mail. Don't take
it personal :) Spam can always hide a note or two. If you do think your
note needs an answer, forward it again to us, after a week.
Most notes, though, won't really require an answer from us. In an effort
to answer as many notes as possible, I wrote this list of general answers,
that apply to 99% of the following cases:
`Cbugs and typos: `=?we read them, and add them to the coders todo-list. These
notes do not require an answer.
`Calign change: `=?both the player and an imm must be online to do this. So,
after you posted your note, and sent your history, keep an eye for online
imms. These notes will seldom get answers, unless we think the reasons for
the request were incomplete.
`Cquest requests and new quest ideas: `=?we seldom have the time to do
personalized quests. What we do is save the idea, and if that fits in a
general quest we are running, we add it in. Ideas are also saved for future
use. These notes are also seldom answered, unless the idea is to be used
right away. Do not feel neglected (if it makes you feel better, I was
promised a quest when I was still a mortal - like 1.5 years ago - and am
still waiting :p), it is just we imms that are stupidly busy. You might
consider turning to rpsupport, for help. I am sure they can arrange you
something :)
`Cideas: `=?we try to read them, and if one stands out we may consider it. Most
of our decisions on the game dynamics are done in-house by our immortal
staff, who have a more objective view of the game in general. Also, ideas
are meant as a discussion forum, not as a place to demand things imped :p
(btw, we usually skip those *cackle*).
`Cpkill notes: `=?we look into them all and if we find that something did in
fact occur that is totally outside the rules we intervene. Otherwise, we
dont think there is a need for an answer - consider that as 'there was no
problem'.
`Cnotes to law:`=? if you write us about a potential cheating, we will look
at it, and if we find something wrong, it's between us and the cheater. You
will hardly get a note telling you how we punished the cheater ;p
`Cmob death notes: `=?we have no control over lag, and bad luck. Being killed
by a mob is part of the game, no one escapes that fate. So, don't bother
writing notes about that, unless you believe it was a bug, or if it was an
aggie that was summoned to towns.
I hope this answers many unanswered past and future notes. I believe I
have included here all kinds of notes that usually do not receive answers.
Whenever you send a note and get no answer, refer back to this news, to see
if it fits in one of the above cases.
Ylerin :)
~
END
keyword HOW-TO-MAKE-LASAGNA~
level 1
category undefined~
text Get the frozen lasagna. Put it on the microwave. Set it for 10 minutes.
Serve hot.
~
END
EOF~
#$