#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword SUNFIRE~
category undefined~
spell_name sunfire~
text With the help of his/her god and the natural flow, a druid may concentrate
the sun's light into a potentially awesome strike. It can of course only be
done outside and during daylight hours, and is especially effective against
those that are sensitive to the light.`+
~
END
keyword WRATH-OF-THE-SKIES~
category undefined~
spell_name wrath of the skies~
text This summons the wrath of nature from the skies, calling down a storm of
lighning from overhead that will strike down any who are within the vicinity
of the storm. This summons only works when outdoors and the conditions are
right for such a storm.`+
~
END
keyword POISON-RAIN~
category undefined~
spell_name poison rain~
text This summons from the air a dousing of caustic rain to shower the vicinity
of where it was called upon, causing damage to all. This requires much
concentration to summon, and can't be used while already in combat.`+
~
END
keyword BEARS-CLAW~
category undefined~
text `=lSyntax: `=?summon 'bears claw' <target>`+
`+
The caster summons the strength of the powerful brown bear to tear their
victim to shreds. Once summoned, the extended forearms of the druid are
momentarily transmuted into the fearsome claws of the formidable bear, long
enough to take a few swipes at their opponent.`+
`+
`GELEMENTS: `=?`=_animal `=_earth
~
END
keyword CLOSED-EYES~
category undefined~
text `=lSyntax: `=?summon 'closed eyes' <target>`+
`+
Closed eyes causes the victim to close their eyes so tight that it's
impossible to open them, rendering them completely blind. Once the grip of
the spell wears off, the victim is once again free to open their eyes on
their own will.`+
`+
`GELEMENTS: `=?`=_animal `=_moon
~
END
keyword CALL-CREATURE~
category undefined~
text `=lSyntax: `=?summon 'call creature' <target>`+
`+
This summons will bring a creature from any part of the world, to the
caster. Creatures in special rooms protected from such magics, or those that
choose to not be, can't be summoned. Only characters that choose to travel
via a magical summons may be called.`+
`+
`GELEMENTS: `=?`=_air `=_animal
~
END
keyword STONE-SKIN~
category undefined~
spell_name stone skin~
text This spell allows the caster to become one with the land, and transmuted skin
to a nearly impenetrable, porous layer of rock for the duration. This spell
has no known vulnerabilities (besides sinking like a rock when in water),
and provides equal or superior protection to most other spells of
protection.`+
~
END
keyword STRIP-SPELLS~
category undefined~
spell_name strip spells~
text This summon peacefully removes spells from an ally without provking attack.
It is much more effective than the more offensive spells which remove
magics, but requires much more concentation to complete. It doesn't
distinguish between malignant and bening spells, and can't be used to remove
plagues, poisons, etc.`+
~
END
keyword LION-ROAR~
category undefined~
text `=lSyntax: `=?summon 'lion roar' <target>`+
`+
The roar of the beast that instills the most fear in other prey is
undoubtedly the mighty king of the jungle, the lion. Druids can summon the
roar of this mighty beast, which will cause deafening damage to the victim.
It takes very little concentration to summon forth the roar of the lion.`+
`+
`GELEMENTS: `=?`=_air animal
~
END
keyword BLACK-DEATH~
category undefined~
text `=lSyntax: `=?summon 'black death' <victim>`+
`+
A common name for the dreaded plague, black death infects any who come close
to the sickness, and has been known to cause those who are too weak to fend
off the disease to perish.`+
`+
`GSEASONS: `=?`=_summer `=_winter
~
END
keyword EARTHQUAKE~
category undefined~
text `=lSyntax: `=?summon earthquake `+
`+
This summons a unnerving groundshaking which causes the ground to tremble
and shift beneath anyone close enough to the source. Everyone caught in the
shaking will fall to the ground and suffer at least minor bumps and bruises.
Beware that others may assume this as a sign of aggression and draw weapons.`+
`+
`GELEMENTS: `=?`=_earth`+
`GSEASONS: `=?`=_winter
~
END
keyword EARTHWALK~
category undefined~
text `=lSyntax: `=?summon earthwalk <target>`+
`+
Similar to the gate spell, this magic allows the caster to transport
him/herself and possessions to another place. Its use is restricted in that
the location you are coming from and the location you are going to must be
wilderness-type areas.`+
`+
`GELEMENTS: `=?`=_earth`+
`GSEASONS: `=?`=_autumn
~
END
keyword FLAMESTORM~
category undefined~
text `=lSyntax: `=?summon flamestorm <target>`+
`+
Flamestorm calls upon the destructive element of fire and creates a
billowing vertical column of blistering hot fire on the target, inflicting
severe damage and critical burns. Those standing near the victim have been
known to have singed many hairs, and should be advised to not stand so
close.`+
`+
`GELEMENTS: `=?`=_fire`+
`GSEASONS: `=?`=_autumn
~
END
keyword FLYING-THORNS~
category undefined~
text `=lSyntax: `=?summon 'flying thorns' <target>`+
`+
Upon completion of this summons, the tiny, prickly thorns are conjured in
the palms of the caster. With a force that can only be magical in nature,
the thorns are hurled forward toward the victim's face and general body.
While a single thorn itself does not cause much more than discomfort, this
barrage has been known to prick it's victim to death.`+
`+
`GELEMENTS: `=?`=_air `=_plant
~
END
keyword WEATHER-MASTERY~
category undefined~
spell_name weather mastery~
text Like any trained druid, one that lives with the nature learns to become one
with nature. Summoning weather mastery allows the caster to control and
manipulate the weather to their likings, whether calling in rain clouds to
douse a fire, or calling in sunshine to dry things up.`+
~
END
keyword WOLF-VISION~
category undefined~
spell_name wolf vision~
text Wolves have one of the keenest eyes of all predators. Because of this, they
can see upto 10 times further than the unaided human eyes. Summoning the
vision of the wolf allows the caster to scan the general area that examines
everything in all directions, or if scanned in one direction, can see much
further away.`+
~
END
keyword VITALITY-DRAIN~
category undefined~
spell_name vitality drain~
text As the winter hides the necessary staples of those beast that don't
hibernate, a season long weakness saps them of their normal vitality. This
summons a weakness of likeness upon the victim, causing muscles to not react
as quickly, or not with as much strength as they potentially have.`+
~
END
keyword THORNY-FEET~
category undefined~
spell_name thorny feet~
text As the final words of this summon are uttered, thick, twisting vines of
thorns wrap around the legs and feet of the victim, impeding all movement.
The victim is hopeless stopped from walking anywhere until the summons has
expired.`+
~
END
keyword STRENGTH-OF-THE-LAND~
category undefined~
spell_name strength of the land~
text The experienced druids are able to pull more vitality from the lands in the
wilderness. Lasting for a small amount of time, this great vitality might
give the druid the ability take harder blows in combat. Even with this
though, the druid must be careful, because if they forget about the strength
they were given, then they may not survive the affects of it leaving them.
It has caused even the greatest druids to fall down dead at children's feet.`+
~
END
keyword STAR-EYES~
category undefined~
spell_name star eyes~
text When summoning the eyes of the stars, the caster can see all that appears in
the realms. The eyes must be focused on a specific person, and grants the
caster a quick glimpse of where the victim is located.`+
~
END
keyword SNAKE-ESSENCE~
category undefined~
spell_name snake essence~
text Snake essence imbues the caster with the ability to dilute all internal
poisons before they become fatal. This power grants the caster an immunity
to all types of poisons, whether it be ingested with food, or a venemous
bite.`+
~
END
keyword SNAKE-BITE~
category undefined~
spell_name snake bite~
text Poison can have devestating effects when injected into the body. Snakes
have long been feared for the usually fatal reactions to their bite. Upon
becoming poisoned, the poison saps the strength of the victim, causing them
to feel week and nausious, as well as reduces the victim's regeneration
rate. A snake bite may also be used to poison food, drink, or a weapon in a
fashion similar to envenom, but with drastically reduced effectiveness.`+
~
END
keyword SCORPION-CLAW~
category undefined~
spell_name scorpion claw~
text A poisionous scorpion claw is summed forth to sting at your opponent. With
each successful sting, there is a chance that the claw may poison the
victim.`+
~
END
keyword RESIST-MAGIC~
category undefined~
spell_name resist magic~
text Resist magic grants the caster a better resistance towards the ill effects
of spells. When one successfully resists and makes a save against a spell,
they take only half the normal damage from the magical attack.`+
~
END
keyword REMOVE-SPELLS~
category undefined~
spell_name remove spells~
text This summons will attempt to strip off all spells affecting the target of
this spell. This is considered an casting of aggressive nature, and does not
discriminate between malignant and benign spells.`+
The chance of dispelling is based on the level of the spell. Permanent
spells (such as mobile sanctuary) are much harder to remove. Not all spells
may be dispelled, notable examples are poison and plague. `+
~
END
keyword PURIFY-BODY~
category undefined~
spell_name purify body~
text This summons attempts to combine the renewal of life, with a little druidic
curing powers. This will attempt to rid the recipient of this spell of which
ever disease affects them. If left untreated, diseases often spread like
wildfire in populated places.`+
~
END
keyword POISON-ANTIDOTE~
category undefined~
spell_name poison antidote~
text This summons attempts to combine the renewal of life with a little druidic
curing powers. This attempts to neutralize and purge all poison in the body
of the one poisoned. If successful, the effects are immediately noticeable,
as the symtoms disappear.`+
~
END
keyword PLANTATION~
category undefined~
spell_name plantation~
text The early spring is best known as a time of renewal of life. This summons a
small crop of tasty little mushrooms to sprout from the ground. Unlike some
other mushrooms, these are quite edible and non-poisonous. The more powerful
the summons, the more mushrooms appear.`+
~
END
keyword OBJECT-TRAIL~
category undefined~
spell_name object trail~
text This summons attempts to locate an objet that the caster is looking for.
The summons reveals an image of where the searched for object is or who is
carrying it. If you are vague in your search details, you may find many
more items that fit the description than you were looking for.`+
~
END
keyword IMBUE-WITH-LIGHTNING~
category undefined~
text `=lSyntax: `=?summon 'imbue with lightning' <weapon>`+
`+
This summon attempts to place a little bit of nature upon a weapon of
choice. Imbuing a weapon with lightning charges the weapon so a shocking
bolt is realeased upon contact.`+
`+
`GELEMENTS: `=?air`+
`GSEASONS: `=?autumn
~
END
keyword IMBUE-WITH-FIRE~
category undefined~
text `=lSyntax: `=?summon 'imbue with fire' <weapon>`+
`+
This summon attempts to place a little bit of nature upon a weapon of
choice. Imbuing a weapon with fire causes the weapon to glow hot with a
light flame licking it's edge. Upon contact, the weapon will burn the
victim, with a chance of blinding the victim with smoke, and torching
scrolls and tomes not safely tucked away.`+
`+
`GELEMENTS: `=?fire`+
`GSEASONS: `=?autumn
~
END
keyword IMBUE-WITH-ICE~
category undefined~
text `=lSyntax: `=?summon 'imbue with ice' <weapon>`+
`+
This summon attempts to place a little bit of nature upon a weapon of
choice. Imbuing a weapons with ice causes the weapon to take on a chilling
effect, attempting to freeze the victim on contact. The cold blade may
freeze muscles, sapping the victim of strength, and freeze potions on
contact.`+
`+
`GSEASONS: `=?autumn winter
~
END
keyword HEALING-SURGE~
category undefined~
text `=lSyntax: `=?summon 'healing surge' <person>`+
`+
This spell grants the recipient of the summons the enhanced regeneration
abilities. Those affected by this might notice that all wounds heal at a
faster pace.`+
`+
`GSEASONS: `=?`=_summer `=_winter
~
END
keyword CAT-SENSE~
category undefined~
text `=lSyntax: `=?summon 'cat sense'`+
`+
This spell grants the summoner the heightened visions of the cat, granting
them abilities to detect those that are magically invisible.`+
`+
`GELEMENTS: `=?`=_animal `=_sun
~
END
keyword BARKSKIN~
category undefined~
text `=lSyntax: `=?summon 'barkskin' <person>`+
`+
Trees have one of the most formidable natural protections on the forests.
Hence, it is thought that a body shield-like natural armor made of a thick,
bark-based material would provide great protection. Unfortunately, just
like the bark it's consisted of, it's very susceptible to fire and heat. `+
`+
`GELEMENTS: `=_land `=_plant`=?`+
~
END
keyword WIND-SHIELD~
category undefined~
spell_name wind shield~
text This spell will conjure a magical wind which will spin around the victim of
the spell at high speeds. Essentially the victim is entombed within a wall
of wind, creating a shield against attacks. Though not a perfect defensive
against attacks the experienced caster can create such a shield that allows
great protection.`+
~
END
keyword EAGLE-ESSENCE~
category undefined~
text `=lSyntax: `=?summon 'eagle essence' <person>`+
`+
Eagle essence enhances the senses of the target, as well as grants them the
ability of flight. The target gains the sight and smell of the very
formidable predator known as the eagle. The sight will be capable of
detecting those hidden and invisible, and the hearing the allow you to hear
faintest of sounds, such as the hushed tones of a whisper.`+
`+
`GELEMENTALS: `=?`=_air `=_animal
~
END
keyword FAERIE-FOG~
category undefined~
text `=lSyntax: `=?summon 'faerie fog' `+
`+
Faerie fog summons a thick cloud of purplish smoke that rolls into the room,
and spreads slowly across the ground. When settled, it will reveal all
manner of invisible, hidden, and sneaking people within the vicinity of the
settled fog.`+
`+
`GELEMENTS: `=?`=_moon `=_sun
~
END
keyword EYES-OF-THE-CAT~
category undefined~
text `=lSyntax: `=?summon 'eyes of the cat' <person>`+
`+
Formidable preys are never hindered by the concealing darkness of night
time. This summons grants the target power of the eyes of the cat, which
are capable of known best for their superior night time vision. This allows
the target to determine heat shades in the darkness, meaning they can see
other warm blooded creatures, as well as exits.`+
`+
`GELEMENTS: `=?`=_animal `=_moon
~
END
keyword WOLF-SENSE~
category undefined~
spell_name wolf sense~
text Wolves have the ability of detecting its prey before they can visually see
it. Whether it's due to superior sight or hearing, or perhaps an inate
sixth sense, it's hard to make a say. Summoning the senses of the wolf
imbues the caster with this ability, allowing them to detect those hidden
from plain sight, whether they are hiding in shadows or behind an object.`+
~
END
keyword WINGS-OF-THE-EAGLE~
category undefined~
spell_name wings of the eagle~
text Summoning the wings of an eagle imbues the caster of this spell with the
abilities to take flight. While the target of this spell might not be able
to soar like an eagle, they can walk to places with less weight on their
feet, meaning less effort is used for walking, and they can even walk on
water. Be careful of when the summons wears off though.`+
~
END
keyword MERCILESS-HUNGER~
category undefined~
text `=lSyntax: `=?summon 'merciless hunger' <target>`+
`+
This will summon an painful hunger upon the victim, making it hard for them
to stand straight, and in much dire need of a healthy sized meal, even if
they just finished eating. The victim will need to consume food
immediately, or could parish from this hunger.`+
`+
`GELEMENTS: `=?`=_animal`+
`GSEASONS: `=?`=_winter
~
END
keyword OTTERLUNGS~
category undefined~
spell_name otterlungs~
text While relatively painless, this spell will contort and shape your lungs to
a semblance of the water-loving sea otter's lungs. Once the transformation
is complete, the caster of this spell may safely travel under the water for
much longer durations than normally possible. When the spell wears off, the
same relatively painless transformation occurs back to your normal lungs.
Be careful not to be far from the surface when the spell wears off. `+
~
END
keyword ALCOHOL-PURGE~
category undefined~
text `=lSyntax: `=?summon 'alcohol purge' <person>`+
`+
Everyone enjoys, or rather over-enjoys, a little celebration once in a
while. But there is the after affects that everyone can live without. The
best cure for a hangover is to not sleep while drunk. With a gentle mixture
of wild herbs and the strength of the sun, the burden of inebriation will be
lifted within moments.`+
`+
`GELEMENTS: `=?plant`+
`GSEASONS: `=?summer
~
END
keyword -LIGHT~
category undefined~
text `=lSyntax: `=?summon light`+
`=? summon light <object>`+
`+
The emenating light rays of the sun can be focused onto itself to create a
small ball of glowing light, or even onto a material object to give
something an enchanted, glowing affect.`+
`+
`GELEMENTS: `=?sun`+
`GSEASONS: `=?spring
~
END
keyword LIGHT-BONDING HEAVY-BONDING BONDING RESTORE-LIFE~
category undefined~
text `=lSyntax: `=?summon 'light bonding' <person>`+
`=? summon bonding <person>`+
`=? summon 'heavy bonding' <person>`+
`=? summon 'restore life' <person>`+
`+
Time heals all wounds. The transition from the cold and lifeless winters,
to the warm and vivid summers can best depict the sense of rebirth and
regrowth that resembles the touch of all bonding spells. When touched,
wounds seems to improve. These summons of healing are listed in order of
effectiveness.`+
`+
`GSEASONS: `=?`=_summer `=_winter
~
END
keyword REVIGORATE~
category undefined~
spell_name revigorate~
text As winter turns to summer, life is revigorated with a sense of newness. This
summons restores life and stamina to the target, allowing them to go more
days without sleep, and to keep up with the pace of the trail of the
adventurer.`+
~
END
keyword RESIST-LIGHTNING~
category undefined~
spell_name resist lightning~
text Combining the elements of air and land, this summons a semi-permeable packet
of aur around the caster, which attempts to transfer all electric energy
directly to the ground. This works best when standing firmly on the hard,
dry ground. When successful, the caster will only suffer half damage from
all lightning damage.`+
~
END
keyword RESIST-FIRE~
category undefined~
spell_name resist fire~
text This summons an aura around the caster that attempts to smother all fires
before any real damage is taken. When attacked with fire, the caster of
this spell makes a save against any fire based attack, taken only half
damage is successful.`+
~
END
keyword RESIST-COLD~
category undefined~
spell_name resist cold~
text This summons an aura around the caster that attempts to create a thermo
barrier to ward off the biting coldness. When attacked with cold, the
caster of this spell makes a save against any cold based attack, taking only
half damage if successful.`+
~
END
keyword RESIST-POISON~
category undefined~
spell_name resist poison~
text This spell enhances the body's abilities to fend off unknown toxins and
various poisons. When affected by this spell, the caster has a higher
resistance to all forms of poison, but is still vulnerable to the stronger
poisons. `+
~
END
keyword FEAST~
category undefined~
text `=lSyntax: `=?summon 'feast'`+
`+
With this summon one will never go hungry. Producing a feast that suits
your taste buds you can summon a peice of food that will be fresh and
perfect to nature's standards. Indeed, it is one of Gaia's greatest
blessings. `+
`+
`GELEMENTS: `=?`=_plant`+
`GSEASONS: `=?`=_spring
~
END
keyword LIGHT-WITHERING WITHERING HEAVY-WITHERING DESTROY-LIVING~
category undefined~
text `=lSyntax: `=?summon 'light withering' <victim>`+
`=? summon withering <victim>`+
`=? summon 'heavy withering' <victim>`+
`=? summon 'destroy living' <victim>`+
`+
As time shifts from the height of vitality of the summers to the cold and
lifeless winters, everything perishes before life begins anew. Upon
touching the victim, their skin seems to wither at the touch, causing old
wounds to open and life force to be drained.`+
`+
`GELEMENTS: `=?`=_summer `=_winter
~
END
keyword FRESH-WATER~
category undefined~
text `=lSyntax: `=?summon 'fresh water' <drink container>`+
`+
The caster summons from the dampness of the air a trickle of water to fill a
water container. The fresh water is equally, if not more freshing than a
fresh stream of mountain clear water.`+
`+
`GELEMENTS: `=?`=_water `+
`GSEASONS: `=?`=_spring
~
END
keyword FLOWING-WATER~
category undefined~
text `=lSyntax: `=?summon 'flowing water'`+
`+
Summoned from the moisture contained in the soils, a fresh spring of water
appears from right out of the ground. It's similar to the fountains found
in the larger cities, but will fade into the soil when the magic dissipates.`+
`+
`GELEMENTS: `=?`=_water `+
`GSEASONS: `=?`=_spring
~
END
keyword SENSE-POISON~
category undefined~
spell_name sense poison~
text Most animals have a natural instinct to determine what is fatal to
eat/drink, and what is fine. Humans and most other intelligent races don't
have the luxury of such survival instincts, and often consume the more fatal
poisons without knowing it. When the poison sensing abilities of animals is
summoned, the caster is able to "sniff" out the toxins before ingested,
avoiding much discomfort, or possibly death.`+
~
END
keyword HYPNOTISM~
category undefined~
text `=lSyntax: `=?summon hypnotism <target>`+
`+
Snake charmers have the skills that any ranger would envy. To merge minds
and think like one, with another creature. This spell mimics the skills of
the greatest charmers in the land, and allows the caster to control the mind
of the victim. You can ORDER your charmed creature to do certain things for
you.`+
`+
You are always responsible for the actions of your charmed creatures.`+
`+
`GELEMENTS: `=?`=_animal`+
`GSEASONS: `=?`=_autumn
~
END
keyword MERCILESS-THIRST~
category undefined~
text `=lSyntax: `=?summon 'merciless thirst' <target> `+
`+
This will summon an insatiable thirst in the victim, makes it hard for them
to speak, and in much dire need of a drink. The victim will need to consume
water immediately, or could parish from lack of water.`+
`+
**Note** Under current code this spell only
affects other players, not NPCs. This may
be changed in the future.
`GELEMENTS: `=?`=_air `=_winter
~
END
keyword OWL-WISDOM~
category undefined~
spell_name owl wisdom~
text The owl is ever depicted as being the omniscient being of the wilds, nothing
ever phasing it's eyes that show much insight. Summon the knowledge of the
owls, and learn about any unknown item that you desire. This will show such
things as enchantments, weights, a coin value.`+
~
END
keyword PHOENIX-SENSES~
category undefined~
spell_name phoenix senses~
text The heightened sense of the ever intelligent phoenix is called upon with
this summons. With your senses heightened, you are capable of actually
"feeling" magical auras, and how strong they are. This feeling is so
intense, that it is said some actually see it with their own eyes.`+
~
END
keyword FAERIE-FIRE~
category undefined~
text `=lSyntax: `=?summon 'faerie fire' <target> `+
`+
This spell summons a relatively harmless pink aura around the victim. The
aura perfectly outlines the character, making him a much easier target to
hit in combat, while sometimes instilling fear in those unfamiliar to the
spell, as if they're burning on fire. `+
`+
`GELEMENTS: `=?`=_animal `=_sun
~
END
level 200
category undefined~
text **********************************************************************
* Druids magic help file *
**********************************************************************
~
END
keyword EYES-OF-THE-NATURE~
category undefined~
text `=lSyntax: `=?summon 'eyes of the nature' <person>`+
`+
Only the most powerful of those practiced in the druidic arts are capable of
summoning the eyes of the nature. With these abilities, the druid will have
enhanced skills of detection and gain the ability to detect abnomallies not
normally visible to the naked eye. It is understood that those that have
the eyes of the nature summoned upon them are capable of detecting anyone
invisible, and those that aren't too exceptionally practiced at hiding.`+
`+
`GELEMENTS: `=?`=_sun
~
END
keyword NATURESPEAK NATURE-SPEAK~
level 1
helpflags wordwrapped~
category undefined~
spell_name naturespeak~
text Althought the forces of nature are widely misunderstood, they are recognized
as quite a powerful ally by those who learn to use them. Powerful druids
that serve the forces of nature are granted the abiites of using it to
communicate with another nearly anywhere throughout the realm. While
standing in the forests, one may communicate a message to anyone else who
might be in the forests. The recipient will notice a part of nature itself
take on the resemlance of the summoner, and speak the message to them.
~
END
keyword EMPTY-ENTRY~
level 92
category undefined~
text ..
~
END
keyword CAUSE-HEADACHE~
level 1
category undefined~
text CAUSE HEADACHE`1`1`#`=lSyntax: `^ cast 'cause headache' <target> `1`1With the spheres of convocation and mind, the castor can call upon divine
intervention and penetrate the affected mind to feel a sudden wave of
indescribale pain! This offensive spell causes the afflicted to lose
self-discipline for a lengthy amount of time making it hard for them to
concentrate. It also causes the afflicted to be unable to teach or learn.
This 'splitting headache' is indeed quite annoying. `1`1`#`GSPHERES:`^ `=_convocation `=_mind
~
END
keyword CURE-HEADACHE~
level 1
category undefined~
text CURE HEADACHE`1`1`#`=lSyntax: `^ cast 'cure headache' <recipient> `1`1Needed someone to cure that everlasting headache... Those who learn cure
headache by using the spheres of healing and mind can try to send forth
healing energies to the recipient to allievate them of thier affliction. `1`1`#`GSPHERES:`^ `=_healing `=_mind
~
END
keyword CLOUDBURST~
level 1
category undefined~
text `=lSyntax: `=?summon 'cloudburst' <target>
Druids can call upon a cloudburst to turn the wrath of the skies against
their enemies. When this powerful summon is invoked, a thunderous surge of
energy tears through the heavens, striking the druid's target with
devastating fury. Such summons require close proximity to their source of
power, and as such, can only be cast when surrounded by air.
`GELEMENTS: `=?`=_air
`GSEASONS: `=?`=_winter
~
END
keyword SCIROCCO~
category undefined~
spell_name scirocco~
text With a single word of power, the skilled druid can cause a deadly scirocco
to rise from the desert sands, rending his enemies with their fiery winds.
As would be expected, the summoner must be in a desert to call upon such
calamities.
~
END
keyword PINE-NEEDLES NEEDLEPOINT~
level 1
helpflags wordwrapped~
category magic~
spell_name pine needles~
text `=lSyntax:`=? needlepoint <target> <all>`+
`+
This unique summon represents the duality of the wildes, offering both
protection and the potential to cause serious devestation. With a single
word, the druid can call up a swirling shield of pine needles, which will
absorb some of the incoming blows being directed against him. Then, with
nothing more than a simple gesture, he can send these nettles screeching
through the air, piercing the unfortunate target of his ire. The caster can
decide whether one, or all of the swirling needles will be let loose.`+
`+
The needlepoint command is the effectively the second half of the spell, it
is used to release the pine needles at a target.`+
~
END
keyword TREEFORM~
level 1
category undefined~
spell_name treeform~
text This powerful summon allows the skilled druid to harness the powers of the
oak as his own. When the words of this summon are uttered, the druid's feet
take root in the soil, his arms turning into leaf-laden branches. The
change is instantaneous, and while under its effects, the druid cannot be
seen, not even with the aide of detection magicks. After the metamorphasis,
the druid will be unable to move, summon, or speak without breaking the
spell.
But just as the tree, the druid's roots must be strong -- before such summons
can be harnessed, the druid must be well versed in transforming his skin to
mimic the bark of the mighty oak.
~
END
keyword MIND-SHATTER~
level 1
category undefined~
text `#`=lSyntax:`^ summon 'mind shatter' <target> `+
`+
With the element of air and the season of summer, this druid summons `+
is called upon to create a massive headache within the targets mind. `+
This offensive spell causes the afflicted to lose self-discipline for `+
a lengthy amount of time making it hard for them to concentrate. It `+
also causes the afflicted to be unable to teach or learn. This `+
'splitting headache' is indeed quite annoying.
`+
`+
`+`#`GElements/Seasons:`^ `=_air `=_summer
~
END
keyword PASS-WITHOUT-TRACE~
level 1
category undefined~
spell_name pass without trace~
text The skilled druid can call upon the forces of nature to help him pass
through the wilde undetected. By summoning the elements, the druid will
move through even the densest undergrowth and thickest forests without
leaving so much as a footstep in his wake, mending broken twigs and trampled
leaves behind him. When a druid passes without a trace, his trail cannot be
detected by even the most skilled rangers.
~
END
keyword CLARITY LOGIC LUCIDITY MNEMONICS PERSUASION~
level 1
category undefined~
text These unique summons will imbue the caster with improved insight, improving
their view of the world. The runes called upon in the casting of these powers
have been lost, unfortunately, though certain dabblers in the herbal arts have
been known to reproduce these results.
`GELEMENTS:`=? Not Applicable
~
END
keyword PHOENIX-PALM BRAMBLE-PALM WINTER-PALM~
level 1
category undefined~
text `=lSyntax:`=? summon 'phoenix palm' <target>
summon 'bramble palm' <target>
summon 'winter palm' <target>
These ancient summons call upon the elements to aide the druid who utters
the necessary word of power. When invoked, the elements rush to the aide
of the druid, attacking his target with the fury of the wilde, be it with
the flame-kissed winds of the phoenix, the bitter cold of midwinter, or the
constricting thorns of brambles.
~
END
keyword BLIZZARD~
level 1
category undefined~
text `=lSyntax:`=? summon 'blizzard' <target>
This powerful summon will call upon a fierce blizzard to surround
the caster's foes in freezing shards of ice. The summon requires
the full concentration of a druid, often leaving him weary once the
words of power are invoked.
`GELEMENTS:`=? `=_air `=_land `=_winter
~
END
keyword INFERNO~
level 1
category undefined~
text `=lSyntax:`=? summon 'inferno' <target>
The scorching flames of a raging inferno will bow to the druid who
calls upon this powerful summon. Under his direction, the fiery
tendrils will attack his target, severely burning them until the
inferno subsides.
`GELEMENTS:`=? `=_fire `=_land
`GSEASONS: `=?`=_summer
~
END
keyword MINDSHATTER MIND-SHATTER~
level 1
category undefined~
text `=lSyntax:`=? summon 'mind shatter' <target>
This powerful druidic summon joins the scorching heat of summer and the
biting winds of the fiercest maelstrom. Upon uttering a word of power,
a mind-numbing headache surges through the target of the druid's ire.
Whilst under the affects of this nefarious hex, victims find it difficult
to concentrate, speak, and even walk.
`GELEMENTS:`=? `=_air
`GSEASONS:`=? `=_summer
~
END
keyword SPIDERGRIP~
level 1
category undefined~
spell_name spidergrip~
text This spell grants the caster the intensely powerful grip of a spider
which prevents any weapons wielded from being disarmed in combat.
~
END
EOF~
#$