#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword METRIC~
level 1
helpflags wordwrapped~
category undefined~
see_also RPSHEET~
text `=lSyntax:`=? metric`+
`+
This commands allows you to view your height and weight in metric.
Typing in this command while metric is already on, switches to imperial
representations.
~
END
keyword IQUESTS~
level 92
category undefined~
see_also HELP QUEST-HOW-TO~
text .. Questing on Dawn of time - Immortal helpfile
Quests on DoT are divided on 3 categories:
`yMAJOR QUESTS:`=? These are quests that involve all, or most of the realm. Army
invasions, falling gods, the return of Kron, etc... To keep the consistency and
focus of the game, there should be only one major quest running at a time.
`yMINOR QUESTS:`=? These are quests that involve few players, and not-too-much
catastrophic events. A ghost haunting a house, an old enemy seeking personal
vengeance, the kidnapping of a character's son, etc. There can be as many minor
quests running at a time as possible, and, in fact, it is those, and not the
major ones, that mostly add to the game's flavour.
`yOOC QUESTS:`=? These are contests of all sorts, published through ooc channels
(note to all, ooc, etc.) OOC quests may give IC prizes or not, but are also
important as a means to get players involved in the game and encourage their
participation. There can be as many ooc quests running at once as possible, but
let's not overdose them.
Use help `rimm-quests`=? to keep up-to-date with ongoing and scheduled quests.
~
END
keyword QUEST-HOW-TO~
level 92
category undefined~
see_also IQUESTS IMM-QUESTS~
text .. DOs and DON'Ts to bear in mind while running quests:
`y- Keep quests believable.`=? Although this is a fantasy environment, there is a
limit between fantasy and toons. If at every major quest there is a new fallen
god, a new threat to the world, a new 'Deus-ex-machina', soon, ALL of our quests
will lose their flavour. Keep quests simple and involving. There can be fun
without threatening the world.
`y- Involve the players.`=? Players want to get involved. Getting something to
haunt them from their past, or a secret they never thaught they had always
entices them. Player histories are rich in details that can be used for hooks
into quests, and they sure love it.
`y- Be impartial.`=? Try to involve also the not-so-good rpers into quests, give
everyone an equal chance. Anyone can run a nice quest with only good rpers, but
truly good quests can take the best out of most players, even those who don't
usually involve themselves in questing. Most players are only waiting for a
chance.
`y- Do not rush.`=? Even if you desperately want to make a certain quest happen,
talk it over with the rp council first, it just may not be the time for it right
now, it may get into another ongoing quest, or it may just not fit into the
scheme, or don't, but we have to know what's going on if we are to create a
believable, coherent environment for the players. (and everyone likes coherence
and believability).
~
END
keyword IMM-ONLY IMMORTAL-ONLY IMM-RP IMM-ROLEPLAY~
level 92
category undefined~
text This is a list of immortal only rp-related files:
List of Quests: `#`Bhelp imm-quest`^
List of Mobs: `#`Bhelp special-mobs`^
Quest types: `#`Bhelp iquests`^
Running quests: `#`Bhelp how-to-quest`^
Truth behind our Mythos: `#`Bhelp truth`^
A Brief History of Time: `#`Bhelp brief-history`^
Leiden/Eternity History: `#`Bhelp god-leiden`^
Kirion: `#`Bhelp who-is-kirion`^
Xelton: `#`Bhelp who-is-xelton`^
~
END
keyword ROLE-PLAYING ROLE-PLAYING-HELP~
category undefined~
text . -What is roleplaying? What should I do?
SEE: IC, OOC, EXAMPLEGOOD, EXAMPLEBAD, NEWBIE
-How your character looks is very important. Just exactly how you
would like your character to look is able to be customised by you.
SEE: LONG, SHORT, NAME
-How your character acts is another important part to roleplaying.
Your history, race and alignment will determine to an extent how
your character will act.
SEE: ALIGNMENT, HISTORY, RACE
-Other interest areas concerning roleplay are.
SEE: LETGAIN, RPS, CLAN, QUEST, POLITICS
~
END
keyword ROLE-PLAYING-SCORE AUTO-XP AUTO-EXP AUTO-RPS~
category undefined~
text You can gain experience at the dawn of time by roleplaying. Every
now and then you will be rewarded for Roleplaying automatically.
~
END
keyword BADEXAMPLE EXAMPLEBAD BAD-EXAMPLE~
category undefined~
text 1. Using words like 'mob' 'NPC' 'level' in general conversation. The
rationale behind this is that if you are actually are an 'Orc Warrior'
your life would not be based on levels, and your enemies would be real,
not mobs.
Bad roleplay "where can I go to kill some mobs and level?"
A better way: "I am a young adventurer, and in need of excitement. I
Have heard stories of a swamp invested with evil, where
can I go to dispatch this evil horde."
A lot will depend on your characters, personality.
2. Using a characters name before you have met them. An 'Orc Warrior'
or any other person, would not know anyone's name before meeting them.
Bad Roleplay: "hi, Boris I've seen you online."
A better way: "Greetings sir, I am called Ilora what name are you
known by."
3. Using the who list or the laston command to find out a players name.
And using that name in conversation is not good roleplay.
Bad Roleplay: "Yeah i saw Kith was on yesterday."
A better way: "Has anyone seen a tall human, that smokes a lot?"
4. Asking or giving information on the ooc channel which is IC.
Bad Roleplay: 1. ooc: "Damn ShenYang just killed me!"
2. ooc: "Does anyone know where i can get a good sword?"
3. ooc: "Ok, I'm going to attack it now, you come in
afterwards."
A better way: 1. ooc: There is no better way. But you can use any
method of communication which is considered IC
eg, say, yell, whisper
2. say: "Do you have an idea, to where I might find a
more suitable sword?"
3. yell: "Enter once I have given the word!"
5. Doing a say or whisper prefixed by ooc:
eg. 'say "OOC: Hi, I'm a from Melbourne."'
OR 'say "OOC: sorry, typo."'
6. Putting :), :P :|, etc in a say or whisper.
7 Using emote to blatantly communicate with another character,
that does not speak your language.
eg 'emote say "I am Krystin, can you help me."'
OR 'emote does not understand.'
OR 'emote wonders if you would like to go to the reeking village.'
8. Getting protection before going hunting/to battle
Bad roleplay: Asking someone to "spell you up" or "sanc" you.
A better way: "I'm about to hunt down some very nasty creatures, I
need all the protection I can get.. can you help me?"
or: "I am going on a new adventure, do you think you could
bless my travels please?"
~
END
keyword EXAMPLEGOOD GOODEXAMPLE GOOD-EXAMPLE~
category undefined~
text 1. Good roleplay is essentially making decisions and doing actions
in line with what your character would do, if your character was
actually in that situation.
These decisions will be based upon your character's alignment,
the history you submit, online history, and any other goals
you have previously set out for your character.
Therefore you must control your character in such a manner consistent
with the above criteria, irrespective of what YOU personally would do
in that situation. (Always remember your character is not you.)
For Example: A good lawful character, will probably stand up for
weaker players even thou that character is likely to die.
And a chaotic evil player, will probably attack indiscriminately
without respect for age, race, class, gender, and strength of
opponent.
2. Other Examples
1. A good aligned player may refuse to use a vampiric weapon
because that weapon takes away life. Even thou that weapon
may provide an advantage in combat.
2. A good aligned player may also refuse to use a cursed, or
once cursed weapon. For much the same reasons as 1.
3. A lawful aligned player may wish to avoid conflict which is
unlawful. eg, stealing, murder, revenge. A lawful player will
look for solutions with in the law.
4. A chaotic aligned player will break the law as a means to an
ends. A good chaotic aligned character may murder to avenge
a death.
5. An evil aligned player does things which may or may not affect
others, but there only consideration is for their cause. An evil
lawful may bury the dead of their enemies, treat prisoners well,
and in all respects act honourably within the law, but their
overall cause may well harm others.
6. A neutral aligned character will tend to be indifferent towards
the belief's of another character, but will be influenced by that
other character's action. Evil and good aligned characters,
may tend to blinded by their own causes and thus cannot sometimes
see past another's belief's.
Neutral character's have a unique perceptive as they see both
sides of the coin.
7. A neutral aligned player might help a good person recover stolen
possessions one day, and the next day may steal those possessions
away. This is very much dependant on a neutral aligned player's
tendency (eg lawful or chaotic), which is a very integral part
of a neutral aligned players personality.
~
END
keyword ALLIANCE~
category undefined~
see_also ALIGNMENT~
text Your alliance is that part of your alignment which refers to the
opposites of good and evil. Please read help ALIGNMENT and see
the section referring to good and evil.
~
END
keyword TENDENCY~
category undefined~
see_also ALIGNMENT~
text Your tendency is that part of your alignment which refers to the
opposites of law and chaos. Please read help ALIGNMENT and see
the section referring to law and chaos.
~
END
keyword LONG-DESCRIPTION CONTENT LONG~
title Long Descriptions~
helpflags mud_specific~
category undefined~
see_also RP LONG NAME LONG-EXAMPLE SHORT DESCRIPTION-EDITOR SHORT-CHANGE RACE~
text Your long description is what people see when they '`clook`=?' at you. A long
description is generally four to eight sentences in length. Here are some
rules for writing a good long description:`+
`+
`Y*`=? Use color in moderation. If you use too much color you will be asked to
take it out. `+
`Y*`=? Do not put actions in your description. Eg. Draw daggers, whistle or bow
etc. `+
`Y*`=? Do not put personality traits or emotions in your long description, such
feelings as sorrow/joy and traits of charisma/intelligence. These are best
roleplayed out. `+
`Y*`=? Do not tell your character's life story. Eg. She wears an heir loom that
was given to her by her great grandmother. `+
`Y*`=? Do not include objects or clothing in your long at all. When your
character dies they loose all objects and clothes on them. `+
`Y*`=? When mentioning eye color if any, prefix it with "When awake, his eyes...".
When your character is alseep a player looking at you cannot tell what
eye color your eyes are if your eyes are closed. `+
`Y*`=? Do not tell the reader to perform, feel or action something merely from
looking at you. Eg. "You cringe in horror before this draconian." It is
up to the player to decide how they react. `+
`Y*`=? Follow the race guidlines. Read help race-<your race> and read the
general help file if you are confused on what your race looks like. Eg. If
you are human you are not ten foot three and have wings. `+
`+
Type `chelp long-example`=? to see an example of a good long description. Use
the `Ydescription editor`=? to write your long. `+
~
END
keyword NAMES~
category undefined~
see_also SHORT LONG RP NAME-POLICY~
text When people are born, they are given names by their parents which are common
names within the realm 99.9% of the time. No mother can name a son DarkThorn
or Dragonslayer based on his future, in which he will be a warrior of the
wilderness, or a renown hunter of dragons.`+
`+
As a good parameter, think of names you find in real life. Just use some
common sense, to avoid names like 'RedPuppy', 'CoolBird' and the kind that
involve a noun of some sorts in them. Those are not real names, but you can
use nicknames to introduce yourself, if you desire. For example, some may
remember a character named Jaladyor, who called himself Kalad, amongst other
names, IC.`+
`+
Please choose a name for your character that fits in line with the fantasy
theme we are trying to encourage here. Don't use names from other themes
like "star wars" or famous characters from books, or else the imms will
politely ask you to delete and recreate with an original character name. For
more information on what is apropriate to use for a name, type: `#`Chelp
name-policy`^. `+
`+
If you are having difficulties and need help thinking of an original name,
visit the the fantasy name generator web site at
`Yhttp://spitfire.ausys.se/johan/names/`=?. There are a variety of names, many
following different guidelines for naming.`+
`+
~
END
keyword SHORT SHORT-DESCRIPTION~
helpflags mud_specific~
category undefined~
see_also RP LONG NAME 'SHORT CHANGE'~
text `YPLEASE READ THIS COMPLETELY BEFORE ASKING FOR A SHORT DESCRIPTION!`=?`+
`+
A short description is what people will see when they walk in the room.
It is how you will appear to everyone else. To this end it is very
important, it is preferred that you have a long description before you
get a short description, but sometimes an imm might offer to set your
short before you have a long. DO NOT ask for a short description until
you have written or atleast attempted to write a long description
(see help long for more on long descriptions).`+
`+
`GSHORT DESCRIPTION RULES:`=?`+
* Your short must have your race in it.`+
* Must show your gender.`+
* No eye colour is allowed (simply because eyes are closed when sleeping).`+
(avoids messages like 'a tall elven woman with green eyes is asleep here.')`+
* A short description `#`Rcannot`^ include information about your behaviour
or how you react to a particular player.`+
* No `#`Gclothing`^ in a short description since that is seen in your equipment
list when someone looks at you and also when you die, would cause
your short to be incorrect.`+
`+
`WConventions used in short descriptions:`=?`+
* If the words woman or man is used in a short but no race is specified, then
the race of the player with the short is human.
* If adjectives like beautiful or ugly are used to describe a particular player
that is in comparision to the race of that character.`+
e.g. "a beautiful alaghi female", is beautiful by alaghi standards even though
all alaghi may appear ugly to a human for example.`+
`+
Examples of good short descriptions:`+
"A tall and slender male elf"`+
"A dark-skinned woman with flowing black hair"`+
`+
Examples of bad short descriptions:`+
"An elf with green eyes"`+
- cant see eye colour when they are sleeping`+
`+
"An intelligent elven lady is here."`+
- not everyone can tell someones intelligence by looking at them.`+
`+
If you are above level 10 and only have a generic short description,
you are required to get a short description as soon as an immortal
is available to set one for you, you may be asked to write a long
description as a result.`+
`+
~
END
keyword IC IN-CHARACTER~
category undefined~
text IC stands for "In Character". What does this mean? Well the most
comprehensive explanation can be found in the newbie document. (help newbie)
but for a quick definition IC stands for those actions and things your
character would do and does.
IC makes specific distinction between what you in real life would do as to
what your character might do. For help on what your character might do, some
guidelines can be found in (help alignment) It is stressed these are
guidelines only, and in no way applicable to everyone, they provide general
help. While playing the game characters must always act in character. This
is a roleplaying MUD and roleplaying is required not optional.
`CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT
~
END
keyword OOC OUT-OF-CHARACTER~
category undefined~
text `=?
OOC stands for "Out of Character". What does this mean? Well OOC is you.
When talking on the OOC channel you talk about real life issues, real life
things, this is OOC. Broadly speaking it is bad form to use OOCly gained
information for IC (help IC) purposes. You must keep you and your character
separate. If someone kills your character for example, abusing them on the
OOC
channel is considered bad form, and may be punished by moot (help moot) or
worse. Please keep IC and OOC separate and everyone will enjoy themselves a
lot more.
`CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT
~
END
keyword ALIGNMENT-HELP~
category undefined~
see_also LAWFUL-GOOD LAWFUL-EVIL NEUTRAL-GOOD TRUE-NEUTRAL CHAOTIC-EVIL NEUTRAL-EVIL CHAOTIC-GOOD CHAOTIC-NEUTRAL LAWFUL-NEUTRAL~
text `=?
Your alignment is extremely important please read the help file relating to
your chosen alignment. If you have alliance of 3 and a tendency of 3 read
the help file 'LAWFUL GOOD'. The other help files make good reading besides.
Law vs Chaos (tendency) Good vs Evil (alliance)
---------------------------------------------------------------------------
+3 = Totally Lawful, no exceptions +3 = Totally Good, no exceptions
+2 = Mostly Lawful +2 = Mostly Good
+1 = Neutral with Lawful Tendencies +1 = Neutral with Good Tendencies
0 = Totally Neutral 0 = Totally Neutral
-1 = Neutral with Chaotic Tendencies -1 = Neutral with Evil Tendencies
-2 = Mostly Chaotic -2 = Mostly Evil
-3 = Totally Chaotic -3 = Totally Evil
`CSEE: ALIGNMENT-DEFINITION For an explanation of what alignment is in
general.
`CSEE: ALIGNMENT-CHANGE For information on changing alignments.
~
END
keyword ALIGNMENT-DEFINITION~
category undefined~
text `=?
Alignment is used to represent the values and beliefs that are inside
each Player Character (PC) to help explain why they act the way they do.
This applies to ALL actions performed by EVERY PC - including the
slaying of mobs, talking in the pit, helping other PCs with
advice/equipment, or assisting in Corpse Retrievals (CRs).
The following definitions should be consulted for you to pick the
proper label for the way you plan to act on Dawn of Time. Once an
alignment is selected, actions performed outside that alignment
are punishable by alignment changes, loss of experience, and worse -
so choose wisely!
Role-Playing (RP) means you must learn to keep separate your personal
alignment from that of your character, unless of course you have
chosen to RP a character with the same alignment as yourself.
A high level summary: Law/Neutral/Chaos is the means and
Good/Neutral/Evil is the result or your actions.
`GLaw vs Chaos
`c------------
The standard Cop versus Criminal philosophical differences.
Law - The belief that in order for happiness and safety to exist, a
set of external laws must be followed and obeyed, regardless of the
consequences. A lawful character believes that all laws must be
obeyed for society to prosper, including those laws that he does
not agree with. A lawful person does not tolerate those that break
the law.
Chaos - The belief that laws and strictures restrict the happiness of
an individual, and society will be better off without these
restrictions. In order for a person to achieve the most in life,
they must not be held back by restrictions imposed by others, and
they should be allowed to do whatever they feel like doing.
Neutral (Law/Chaos) - This is either not being able to understand the
concept of a society's laws [wild animals]; or having a personal set
of laws to live by that are close to that of society, but not identical.
This can be simplified to "Laws are important, but I don't mind breaking
little laws, or breaking laws in small ways". They are always true
to their own personal set of laws.
`GGood vs Evil
`c------------
Good and Evil are opposites and seek to destroy each other.
Good - The belief that by being fair, just, and nice to others, one
should receive the same treatment in return. A good person places
the needs of others before their own needs, and as long as everyone
acts this way, the world will be a better place. A good person does
NOT tolerate the actions of evil people, because it places the good
person at great risk to have someone around that is selfish and does
not place the needs of others before their own. Good always seeks to
destroy evil, and never harms other good people.
Evil - Evil people lust for pain and suffering, and feel they must dish
it out, before they get it. Do unto others BEFORE they do unto you.
The evil person actually enjoys being cruel to others, so has no second
thoughts of performing evil acts for the entertainment value alone. The
evil person does things solely for their own benefit, always placing
their needs above the needs of others. Evil people have no difficulty
destroying other evil people, as well as good people, if it benefits them.
Neutral (Good/Evil) - The neutral philosophy advocates that both of
the opposing philosophies of good and evil are too extreme. A neutral
person is open to all ideas, and either strives to keep a balance between
good and evil, by always siding with the weaker, or treating both sides
equally, thus not endorsing one over the other.
~
END
keyword LAWFUL-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
The LG person completely believes in the laws of their society, and most
societies in general. However, this attitude is modified by the fact that
the LG person also looks at the SPIRIT of the law, as well as the letter
of the law. They would like to see the laws that they are familiar with
applied universally, regardless of the situation. They will seek out and
destroy evil ONLY as permitted by the laws of society.
Ex: City Guard
~
END
keyword LAWFUL-NEUTRAL~
category undefined~
see_also ALIGN~
text `=?
Like the LG person, the LN also completely believes in the Law. But they
are focused on the LETTER of the law. If they give their word to someone,
they will honour it - regardless of treachery on the other's part. They feel
that ALL laws should be obeyed; regardless of the intent behind it or even
the overall merit. They live to follow orders.
Ex: Judge
~
END
keyword LAWFUL-EVIL~
category undefined~
see_also ALIGNMENT~
text `=?
As with other Lawful types, they too believe in Law. However, they work
within the laws to benefit themselves. They do whatever is necessary to
advance within society's hierarchy, as giving orders puts them in a place
of power. They will sometimes honour the letter of the law, and sometimes
the spirit of the law - depending on which is to their advantage. The
laws they follow are external laws dictated by their society, but they
find a way to be as cruel as possible within those laws.
Ex: Mafia Boss
~
END
keyword NEUTRAL-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
External laws are not as important for the NG person. Their focus is more
on what is good for society in general. They take the long view when
considering the implications of their actions. These folks will take the
time to consider an action before acting on it. They do what they do for
the overall good of society, even if they need to break a few laws to do it.
Ex: Robin Hood
~
END
keyword TRUE-NEUTRAL NEUTRAL-NEUTRAL~
category undefined~
see_also ALIGNMENT~
text People of this alignment are for the overall balance of the universe.
Law, Chaos, Good, Evil; all are irrelevant. ANY will be used to maintain
WHATEVER is seen as the balance to that person, and this can be a VERY
extreme view. A true neutral realises that there cannot be life without
death, and there cannot be good without evil; a true neutral can either
always take the side of the underdog, or just treat everyone equally.
Ex: Arbitrator
~
END
keyword NEUTRAL-EVIL~
category undefined~
see_also ALIGNMENT~
text They take the long view on what is best for themselves. Contrary to most
people's thinking, this is the nastiest of the evil alignments. This is
because all NEs are following some predetermined, 'selfish' goal. If you can
find out what this goal is, you have half a chance of predicting what they
will do.
Many NEs have a personal code of honour that can make them seem LE, but
because in the end there can be only the self, it places them firmly in the
NE camp. They follow their own internal rules to maximise the cruelty and
destruction they can perform to those around them.
Ex: Informant
~
END
keyword CHAOTIC-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
The CG if more concerned with the Good of the self. They will happily
ignore any law that restricts their personal freedom. They tend to take the
short view of their actions, never considering the long range consequences.
They like to defend other's individual rights as well, even if those others
DON'T want their rights defended. They do not stand by and let evil take
advantage of good for any reason. They will seek out and destroy evil at
will.
Ex: Vigilante (Dirty Harry)
~
END
keyword CHAOTIC-NEUTRAL~
category undefined~
see_also ALIGNMENT~
text These people are fully into Chaos. They don't care about the good and evil
of their actions or even the world; they just want Chaos to flow freely.
This does not mean acting on whatever whim comes along - CNs can have a long
range plan. One year they could start a peasant revolt against a tyrant; and
then come back in a couple of years and help with a military coup. As long
as there is a state of upheaval and confusion, they're happy. They are
typically loners.
Ex: Mercenary
~
END
keyword CHAOTIC-EVIL~
category undefined~
see_also ALIGNMENT~
text These folks are into evil in and of itself. They don't really look to the
future. If they can cause pain and suffering right now, they do it.
Strength is all important - might makes right, and all that. Anything to
further the spread of evil and destruction, even if it means death in their
own group. CEs that are truly dedicated to the cause tend not to live very
long.
Ex: Serial Killer
~
END
keyword QUESTING QUESTS~
category undefined~
see_also AUTO-QUEST~
text There are a group of immortals who are responsible for providing both
individual and group quests for mortals.
The wizlist (type wizlist) has information on which immortals to approach if
you would like an individual quest, otherwise quests are held at
the discretion of those immortals responsible.
When asking for individual quests provide a note or email outlining your idea
to the immortal responsible, please do this first as it makes things a lot
easier for the immortal. The ADMIN may also be approached for quests and or
any other concerns. (help ADMIN)
NEW: Automated quests are currently being added into the game! See the
associated help files for information.
~
END
keyword AUTO-QUEST AUTOQUEST AUTOMATED~
category undefined~
text Several automated quests are in the process of being added to the game.
Automated quests are puzzles of sorts, often with nice rewards at the end.
The rewards can vary, including things like experience points, special
magical items, gold, and other fun stuff. Some of these quests will be all
problem solving and puzzles, while others may involve combat. Often quests
can be solved through a combination of both. There will even be some in
which they can be completed in different ways. Some quests are confined to
one area, while others may have you travelling all over the realm.
There is one main rule for automated quests. NO OOC HELP! This means that
your character must figure out the quest on their own. You may only get help
in an IC way. Don't ask questions like 'I seek the way to get to the end of
the dungeon east of town' or anything that involves a full rundown of how to
complete the quest.
You may ask questions IC that will help you - For example, part of the
Ronar's Tomb quest requires you to gather certain items and give them to a
mob. You will likely need to do some roleplaying and exploring to find these
items unless you already know the mud areas very well, and it would be
alright to ask 'Might you know where i can find a rosebush? For I am hired by
one who is looking to use its petals as a spell component.'
This is not meant to make the quest harder, but rather to encourage
roleplaying and ensure that the sometimes powerful rewards are not obtained
by someone who has cheated.
Some brief information about each quest follows:
`#
`BRonar's Tomb`=?
Seek out the undead founder of Mekali and his great treasure.
Recommended for levels 60+. Begin by speaking to the story
teller in Mekali. `s(Quest by Reave)
`BThe Legend of the Unicorns`=?
Find the beautiful and legendary unicorns, and the magical lands
and creatures they protect. Begin by speaking to the storyteller
in Mekali. (Quest by Anita, Story by Lyne)
`BThe Talisman of Learning`=?
Find the storied Talisman of Learning, a relic to help you with
your studies. For all levels, especially those under level 10.
`s(Quest by Anita)
`BHave the amalgum shield made`=?
Ask the Mrem blacksmith to make you an amalgum shield and quest
for its ingredience. `s(Quest by Anita)
`BTime shift and Unicorn's treasure`=?
Find out more about the time shift, and search for some unicorn
stuff. You can begin it talking to citizens or to Dzagari's
healer. You might want to visit the Silver Temple Library also.
`s(Quest by Ylerin)
`BQuest for the Cloak of Shadows`=?
Find out where to begin your search at the bartender in Dzagari.
This is intended for level 50 and up.
`BQuest for the Scimitar of Dancing Flames`=?
Find out where to begin your quest at the Paladin in the fishing
village . This is intended for levels
75 and up.
`BLord of the Sands`=?
There is a hidden burial crypt somewhere in the desert. Rumours
have it that the nomads there have a map....
`BAarislan quest`=?
Discover the land of childhood daydreams and delights, and perhaps even
rescue a young damsel in distress. You'll need to brush up on your animal
knowledge at the zoo to get started.
Level range - suitable for all, ideal for under level 30.
~
END
keyword LETGAINED LETGAINING~
helpflags wordwrapped~
category undefined~
see_also NEWBIE SHORT-DESCRIPTION LONG-DESCRIPTION ROLEPLAY HISTORY REQUESTLETGAIN RPSHEET~
immsee_also -LETGAIN~
text To be letgained you must send to immortals of Dawn of Time a character
`=_history. Once received and approved you will be letgained.`+
`+
A character that is letgained is able to PKILL and will receive extra
experience when killing mobs. Characters that are not letgained cannot
obtain any level higher than level 26. Although you still will recieve
roleplaying experience. `+
`+
Why is there this obvious disadvantage to non-letgained characters, well...
We would like to see everybody submit histories and be letgained, but we
realise some people may find this tiresome, submitting histories before your
character can progress in levels. So rather than make it a requirement that
you must submit a history. We give you the option to submit your history
when you are ready. `+
`+
Notes:`+
- If there isn't an immortal online to letgain you, and you would like to be
letgained at the earliest convenience, you can request to be letgained even
if you are offline. Check the help for `=_requestletgain.`+
- You must also have a history if you wish to be in a clan`+
- Non-letgained characters are unable to PKILL but are able to be pkilled.`+
- You are required to have your `#`Yrpsheet`^ filled to be letgained.`+
~
END
keyword HISTORY~
category undefined~
see_also HISTORY-REQUIREMENTS HISTORY-EXAMPLE HISTORY-INFO MYTHOS~
text Before you can become letgained, you must write and submit a history to the
history mailing list. Basically a history is to prove to us that you have
put some thought into your character and his/her development, and it also
gives us an indication of your role-play ability. We like to see that
people have some understanding of what this mud is about before they are
able to PKILL, join CLANS, and receive other benefits that are given to
letgained characters. A decent history should be about 30 lines, roughly
400+ words.
Do read the `#`Chelp HISTORY-REQUIREMENTS`^ before you write your history. That
file shows what we expect in your history.
Your history can include but is not limited to where your character came
from, how he grew up, who he was in contact with, how he began training, and
how he wound up in Mekali/Dzagari if he wasn't born there. We encourage you
to be creative when writing your history. If you want background information
for DOT to base your history on, type `#`Chelp MYTHOS`^. You will not
be penalized if you put something that is not accurate in your history, so
if in doubt, feel free to put it in. We will correct you if you are too far
off base.
For an example history type help `#`CEXAMPLE-HISTORY`^. For further
information on what a history is and some roleplay aspects of one, type `#`Chelp
HISTORY-INFO`^.
`#`rDo NOT send your history as a Word document, or any attached document.`^ Plain text
only please, and put it in the body of your email. If you do send it as something
other than text in the body of your email (preferably formatted), your history
will most likely be ignored.
Send histories to the Dawn of Time histories mailing list, `#`Cbe sure to
include your `Ycharacter's name `Cin the subject`^. The mailing list address is:
`Rdawn-histories@dawnoftime.org
`=?
~
END
keyword EXAMPLE-HISTORY HISTORY-EXAMPLE~
category undefined~
see_also HISTORY HISTORY-INFO~
text `GHistory for Raeskan.`=?
Raeskan, is originally from a farming community, some distance northeast
of Mekali. His first 14 years of life were spent tilling the land and
helping with farm medial chores. His parents were not a god faring couple,
quite the opposite actually, they believed that no god or gods existed and
that a man made his own path in the world.
Raeskan for the most part agreed with them and has taken this into to his
heart. Unlike his parents Raeskan does not believe in the ways of law.
Sure he abides by them in public, but he has a disregard for laws and other
people. He cares only for himself and how he can benefit himself. At age
15 Raeskan was an accomplished liar and part time thief. Stealing pies and
apples from local stores he did so not from hunger but because it was
exciting, the thrill was what he craved.
A little known fact Raeskan was also the community peeping tom. It was
clear to those that knew him best that Raeskan was struggling, his father
figure was lacking in strength. His words often drove Raeskan to worse
deeds. At the end of his 16 year Raeskan had a disagreement with a fellow
worker at a nearby farm where Raeskan had found a job. The disagreement was
violent and a fist fight insured, Raeskan was outmatched and beaten hard by
the much stronger boy 'gladamere', although not physical hurt bad his pride
had taken a pounding.
Life went on for Raeskan and the incident was long forgotten. In his early
17 year Raeskan was caught stealing money from the baker, he was ordered to
publicly apologise and to pay the baker back. The apology was to be made to
the whole community in the town square at noon. Raeskan had agreed that he
would do this and he was expected... noon came around and the towns people
had gathered, they waited.. Suddenly a figure appears running, it is the
bakers son 'muchor' ..His words are garbled and it takes time to calm him
down to understand. Muchor speaks : 'its gladamere, hes dead face up in a
ditch just out of town.. All his clothes are missing and there is much blood
running form a stab wound in his back.' the crowd gasps together and the
rumours spread like wildfire.
Some 10 leagues south Raeskan strides confidently on, his past behind him a
new life ahead. 2 people share Raeskan's mind, his quite and likeable
daylight form, of the young naive youth. And his alter ego of the merciless
thief and killer.
The only unanswered question is who will have Raeskan's heart.
~
END
keyword TOPRP TOP-ROLEPLAY TOP-RP~
level 92
category undefined~
text `=lSyntax: `=?toprp`1`1This command sorts and lists the people with a Role Playing Score of over
10K, excluding immortals. If you are on the list, your score will
automatically be updated within 10 minutes from the time you log off. Those
that haven't logged on with the past 8 weeks or are permkilled will be
removed from this list.
~
END
keyword LETGAIN-MOOTS~
level 93
category undefined~
text Moots are an integral part of the roleplay system here. Part of any letgain
is using some creativity to write a history for a character to explain where
he/she is from and what has happened to him/her. It has been a common
belief amongst many imms that large moots to the lower level characters are
beneficial to encouraging roleplay without giving them an unfair experience
advantage. It is quite common for someone under level 10 to earn 300+ xp
from a kill, and 100+ rps for 10 steady minutes of roleplay. Here is a
table created for reference of the size of moots to be given, depending on
the quality of the history. `1`C
Level Range Moot Range`Y
=========== ==========`=?
1 - 10 300 - 1500
11 - 20 200 - 800
21 - 30 100 - 500
31 + 50 - 300
~
END
keyword SHORT-CHANGE~
level 1
helpflags wordwrapped~
category undefined~
text Short descriptions identify the most prominent aspects of your character,
and are what other characters use to identify you on sight when you walk
into the room. Because of this, changing your short description isn't
something allowed on a frequent basis. But it is understood that perhaps
changing your short description is required to further your character
development. `+
`+
In order to change your description, you must have a good roleplay reason
why you wish for it to change. Keep in mind that people refer to your short
description as it being you, so drastic changes are not always granted. `+
`+
If you think you have a valid reason to change your short description, `#`MNOTE
TO SUPPORT `^ with your request for the change and `#`Groleplay reasons`^, and a
member of the Support Council will get back to you. Please, include your
`#`Ypresent short`^ in the note.
~
END
keyword HISTORY-INFO~
level 1
category undefined~
see_also HISTORY HISTORY-EXAMPLE~
text The History is the most important aspect of your character. It is more
important than attributes, more important than skills and spells,
more important than any equipment. You ask why? The reason is pretty
simple: it is the history that gives your character a meaning, a life of
its own.
Let us elaborate on that. Role-play means pretending you are someone
else, in a fantasy, a different, world. Someone that can be totally
different from you. Tons of fun come from that. Now, we can only play as
someone else, if we know that someone. So, we need to know his life,
what happened to him, how he thinks. In other words, in a way, it is
more important to describe how your character means than where he was
born, or who killed his mother How did he feel in the most important
moments of his life? How will he act now? Those are the questions you
should think when you are writing about your character.
A history does not have to be long, though a one paragraph history will
hardly say much about your character. A history should be as long as you
think is necessary to describe your character's way of thinking. And
that is as important to you as it is to us.
Let me give you an example to illustrate what I mean:
A history that says 'I was born in an elven village, saw my parents be
killed by orcs, and left to explore the world' can have many different
meanings. One, your character might hate orcs now, for what they did.
Second, he may love them, if his parents were such monsters that their
deaths were a blessing to your character. Three, he may have suffered
with his parents deaths, but then he realized his parents left him an
enormous inheritance and, ah, well, pity they died, but life goes on.
With that example, I hope to have shown you that your character
psychology is what makes a difference between your elf and another
player's elf. As you describe how your character think, his actions, his
alignment begins to make a lot more sense. Often, it is the history that
defines his alignment, that retouches it, and explains why someone is
evil, good, lawful or chaotic.
Thus, a History's purpose is to tell, not only us, but you too, who your
character really is. Its purpose is to help you make a full character,
with some idiosyncrasies of his own, and allow you to have the most
possible fun with him. Its purpose is to make your character more than a
bunch of bytes.
~
END
keyword NOBLES~
level 1
category undefined~
see_also NOBLE-COMMANDS~
text `#`^ The nobles of Dawn of Time are a select group or mudders whose excellence
in roleplay and their positive influence to the mud have been recognized.
Nobles have been given the power and authority to reward and remove
experience from other players, based on observed roleplay. The nobles get
their power through anonymity and being inconspicuous. `+
`+
Our Nobility system does not include noble applications. To become a
noble, you must be invited into the group by existing nobles. `+
`+
~
END
keyword NOBLE-COMMANDS~
level 1
helpflags noble~
category undefined~
see_also _MOOT VOTE AUTOVOTE NTALK NTELL DLOOK NSPEAK FROMNOBLE MOOT-TABLE~
text `#`CNoble commands:`^`+
`+
help _MOOT `+
help VOTE`+
help AUTOVOTE`+
help NTALK`+
help NTELL`+
help DLOOK`+
help NSPEAK`+
help FROMNOBLE
help MOOT-TABLE
~
END
keyword _MOOT~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?
moot <character> <type> <votes>
Only nobles can moot, a moot gives you experience points for good Roleplaying
or takes away experience points for bad roleplaying.`+
This command starts a moot of one of the following types:
1)reward - Used to grant or remove experience points from a character for
good or bad role-playing. The number of experience points
of the moot is specified in <votes>, and it takes over 50%
approval to pass.
2)induct - Used to grant noble status to a non-noble character. It takes
2000 votes to start, and requires a 70% approval to pass.
3)outcast - Used to remove noble status from a character. It takes 4000
votes to start, requires a 80% approval to pass, and requires
at least 5000 approving votes to pass.
The initial votes to start any type of moot do NOT count in the approval
totals.
~
END
keyword NTELL NREPLY~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=? `+
ntell <player> <msg>`+
nreply <msg>`+
`+
Ntell is generally used for nobles to tell a player some information
regarding their roleplay or a general warning. This type of tell when used
can be seen by ALL nobles on the noble channel.`+
`+
Nreply is used when the player responds back to the noble which also shows
up on the channel, again all nobles see this reply.`+
`+
~
END
keyword VOTE~
level 1
helpflags noble~
category undefined~
text `=lSyntax:`=?
vote <favor|oppose> <votes>
Allows you to cast your votes for the current moot in progress. You may
only vote once per moot.
`CSEE: NOBLE-COMMANDS
~
END
keyword NTALKING~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?
ntalk <msg>
Will send a message to all online nobles. Your name is not shown,
this channel is not for conversations other than about role-playing.
~
END
keyword NSPEAKING~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?
NSPEAK <msg>
This command allows a noble to send a global message to everyone on the mud.
Use this command only on occasion, and when you use it give one sentence
explanations. I.E. If someone asks what was that moot for and it isn't
already obvious, do an nspeak to explain in one sentence.
Do not get into an argument, and do not abuse nspeak, all nspeaks are logged.
~
END
keyword HISTORY-REQUIREMENTS HISTORIES-REQUIREMENTS~
level 1
category undefined~
text .
`#`WHistories Requirements`^
- `#`CDefine your character's `Wpersonality`C. Go deeper than alignments, add
idiosyncrasies, quirks, and the kind (help history-info).`^
- Your character must have a `#`Wlife goal`^, everyone does. It may be simple or
complex, but he/she must have a reason to live. Revenge as a character's only
goal should be avoided, since that is a short-termed goal, and usually a side
one.
- A history has a minimum requirement of `#`W30 lines `^(around 400 words).
- Your character should be `#`Wactive `^in your history - do not keep him/her
sitting, watching events happen before him/her.
- Work out your character's `#`Winterests`^. Think of hobbies, work, and what else
he/she does in life apart from killing mobs. Do not kill your character of boredom
by keeping him studying spells and skills non-stop all his life.
- Unless there is a good reason to, you should know your `#`Wrace`^, and some of its
mythos (help race).
- All characters are born in `#`WMythrin`^, in one of the existing `#`Wkingdoms`^
(help kingdoms). Your character cannot come from other worlds, or fictitious realms.
You can choose one of the main cities (help cities) of Mythrin, or think of a small
village, which you can name as you seem fit.
- Unless there is a reason not to, your character has a `#`Whome`^, a place he/she
came from.
- You cannot `#`Wdestroy `^your character hometown, by any means.
- All Mythrin gods are in `#`Whelp god-list`^. Do not "create" new gods in your
histories, and treat them as if the whole of Mythrin follows them. If you want to
have a particular view of the world, talk to an immortal `#`Gprior`^ to writing
your history.
- There is no such thing as `#`Wreincarnation `^from one character to another.
Memories disappear when a character dies permanently (that is, permkilled
or deleted).
- You cannot be of any `#`WNPC race `^(help npc-races).
- The only races that can `#`Winterbreed `^are listed in 'help interbreeding'. No
other race combination can produce offspring.
- Remember you begin at `#`Wlevel 1`^, in a town (Mekali or Dzagari). Find a good
explanation for that, and keep in mind that it is impossible for your
character to be the most powerful mage among elves.
- Keep in mind your beginning is `#`Whumble`^. Most don't know you, so you are not a
great hero in these part of the world. Also, you cannot be a `#`Wking`^, prince,
emperor, or any ruler of any part of the world. Nor the son of a `#`Wgod`^, nor the
favorite paladin of a goddess. If you want to be something, build that out IC.
- `#`WGrammar `^is not a requirement, and you need not be a great writer :)
- You spend 15 minutes writing your long description. Why not spend 30
minutes `#`Wthinking `^of your character? ;)
~
END
keyword NOTICE-BOARD BOARD NOTICEBOARD~
level 1
category undefined~
text ..
How to write a notice on our boards
-----------------------------------
Write a `#`Cnote to RP`^ with the notice you want to post. The note's `#`Csubject
`^must include the `#`Clanguage `^it will be written on, and the `#`Cboards `^on
which you want your notice posted and the `CIC time`^.
Presently, we have two notice boards: one in Mekali, and one in Dzagari.
An example:
=============================================================================
[999] Hrast: `#`Wnotice for Dzagari's board, language: orc`^
Sun Dec 31 23:59:59 1999
To: `#`WRP`^
-----------------------------------------------------------------------------
Day of Despair, 8th the Month of Winter in the year 1220 AK.
(Written with blood)
You elf filth leave this town now, or suffer the consequences.
`#`RHrast, the mad orc`^
=============================================================================
~
END
keyword QUESTER QUESTER-FLAG QUESTER-STATUS~
category undefined~
text `#`B The Quester Status`^ `+
`+
By becoming a quester, you are telling us that you want to be part of
quests and autoquests, no matter how dangerous they can be. No matter if it
takes you to cold death. And that you will have fun, even then. `+
`+
Some mobs, within dangerous autoquests, will only recognize and react to
questers. All non-questers will be magnanimously ignored by them.
Immortals running quests that may lead to some sort of loss will check if
you are a quester, before taking you to danger. Some autoquests will not
be able to be done by non questers. And the immortals will have less
tendency to actively promote questing with non questers when players
that are questers are logged on.`+
`+
Non-questers will be respected (by both mobs and immortals) in their wish
to not be involved in any quest that may harm them in some way. `+
`+
Be careful, once this status is turned on, it cannot be turned off! And
to get it removed will cost you at least `#`R-5000xp`^. `+
`+
Thus, do not take the decision of becoming a quester lightly. `+
`+
Note: For your information the original reason for the quester came from
that some players complain constantly on ooc when a quest doesn't go
the way they think it should and that they were dragged into the quest
without wanting to be. If you are that type of player please do NOT
turn the quester flag on.`+
~
END
keyword IC-HOUSES IC-HOUSES-PRICES PRICES-IC-HOUSES NEKKO-GAREN HOUSE~
level 92
category undefined~
text ..
`#`G Nekko Garen's Houses`^
The IC Houses project allows players to buy houses ICly. There is a set
of building rules, that can be found as an obj in each IC House area.
There will be one IC manager for each area, they being also the actual
builders. Buyers are to send detailed descriptions of their rooms, objs,
and mobs, to the builders, in an atempt to simplify as much as possible
their work.
There are presently two IC houses areas:
Area Vnums Location Responsible
---- ----- -------- -----------
`BThe Ironmaul Estates `b15500-15699 Southwest of Mekali Balin (aka Alric)
`BThe Lapis Caverns `b11300-11499 Southwest of Dzagari Mastif`^
ICly, the boss and owner of the project is Nekko Garen, a merchant gnome
(vnum 6800) that lives in the Silver Temple. Nice fellow, who likes gold.
The lots are sold as vnum lots (1 room + 1 mob + 1 obj), the price (i gold)
of each vnum, and the IC managers are listed below.
`#`CMekali's Houses (Mekali) Lapis Caverns (Dzagari)
`c------------------------ -----------------------
Resp.: Balin Resp.: Mastif
`W
1 vnum 6,000 1 vnum 3,000
2 vnums 13,500 2 vnums 11,800
3 vnums 21,000 3 vnums 18,500
4 vnums 31,000 4 vnums 27,500
5 vnums 46,000 5 vnums 41,000
`^
Obs: Yes, Dzagari's are 10% cheaper :p
A list of basic furniture will be provided if the player doesnt want to
use his onums for chairs/tables. Prices (in gold) are as listed below.
`#`CFurniture Price
`c--------- -----`^
Lamp 50
Chair 100
Table 150
Bed 200
~
END
keyword IC-HOUSES-BUILDING-RULES BUILDING-RULES-IC-HOUSES IC-HOUSE-BUILDING-RULES IC-HOUSE-RULES HOUSE~
level 1
category undefined~
text When writing the descriptions and characteristics of your rooms, mobs, and
objects, make sure all them follow the below rules, `#`Rbefore`^ handing
them to the builder manager.
`#`cRules:
1. `^All descriptions must fit into a fantasy world setting.
`#`c2. `^All items must be either trash or furniture. The later must have
normal healing bonuses.
`#`c3. `^All mobs must be level one, and must not have any additional
immunities, offensive flags, etc, that are not naturally part of the race
(ie, a cat is naturally fast, so that is allowed; cats that have permanent
sanctuaries would be unthinkable).
`#`c4. `^All normal building rules apply here (such as no proper names in room's
names, etc).
`#`c5. `^Things must follow common sense - that means no elephant pets.
`#`c6. `^It is allowed to have a small plaque with the house's owner name on the
exit description to his door.
`#`c7. `^Doors must be normal ones, no special locks allowed.
`#`c8. `^Rooms must be normal ones, no 'no_recall', 'noscry', etc, rooms.
Healing bonuses must also be normal.
`#`c9. `^Any attempt to cheat these rules means the loss of rights for buying
houses, forever.
`#`CSEE: IC-HOUSE-PRICE`^
~
END
keyword IC-HOUSES-PRICES IC-HOUSE-PRICE~
level 1
category undefined~
text Prices (in gold) are as listed below.
`#`CMekali's Houses (Mekali) Lapis Caverns (Dzagari)
`c------------------------ -----------------------
Resp.: Kioras Resp.: Kioras
`W
1 vnum 6,000 1 vnum 3,000
2 vnums 13,500 2 vnums 11,800
3 vnums 21,000 3 vnums 18,500
4 vnums 31,000 4 vnums 27,500
5 vnums 46,000 5 vnums 41,000
`^
A list of basic furniture will be provided if the player doesnt want to
use his onums for chairs/tables. Prices (in gold) are as listed below.
`#`CFurniture Price
`c--------- -----`^
Lamp 50
Chair 100
Table 150
Bed 200
`#`sVnum means 'virtual number'. They identify each room, mob and object in the game.
Vnums for each of those are treated separetely, so a room can have the same
vnum of a mob, and an item.
In other words, `W1 Vnum = 1 room + 1 mob + 1 object`s.`^
~
END
keyword DELETE~
level 92
category undefined~
text ..
~
END
keyword ALIGN-REQUEST ALIGNMENT-REQUEST REQUESTED-ALIGNMENT~
level 92
category undefined~
text `#`MRequested alignment changes:
`rDone - by Yonae `BCharacter:`=? Devlin `BDate:`=? Oct 19 `BTime:`=? 19:05
`mFrom:`=? `mTo:`=?
`sReasoning:`^
Hey i mad a mistake with choosing my alignment i would like to roleplay a chaotic good avian. basically my char is a good cleric who likes to help the innocent.
`rNote forwarded by Yonae to Astyriath`^
~
END
keyword DLOOK~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?`+
DLOOK <player>`+
`+
This command is used to look at a player's long description and short. You
will also see Race and Class when you 'dlook' someone. Useful for helping
roleplay environment look consistent and that the descriptions comply with
help LONG and help SHORT.`+
`+
~
END
keyword FROMNOBLE~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?`+
note FROMNOBLE`+
`+
This is a command used after 'note subject' that masks the author of the
note so it appears "from a noble". All notes that are sent FROMNOBLE are
copied to all nobles. Make sure if writing these notes they have a tone of
respect and diplomacy. Mainly used to inquire about missing pkill notes, it
is a good idea when using this command to put down the bottom of the note
from an annonymous source. Ie. The Nobility.`+
`+
~
END
keyword MOOT-TABLE~
level 1
helpflags noble~
category undefined~
text The Moot Table.`+
`B*******************************************************************`=?`+
`+
`=?For a roleplay of say 20 to 40 minutes: `+
`+
`YExcellent Good Fair Average GoodAttempt`+
`+
`YNewbie rp lvl 1-10`=? ......450 400 350 300 200`+
`+
`YSeminewbie lvl 11-20`=?......400 350 300 200 100`+
`+
`YAmateur lvl 21-40`=?......375 250 200 100 60`+
`+
`YExperienced lvl 41-80`=?......200 175 90 60 40`+
`+
`YExpert lvl 81-91`=?......100 50 25 10 5`+
`+
NOTE: This is a guideline for mooting, Mooting is a good thing! `+
`+
`B*******************************************************************`=?
~
END
keyword TRAITS CHARACTER-TRAITS~
level 1
category undefined~
see_also RPSHEET LETGAIN~
text ..
`#`WCharacter Traits`^
When creating your character, you will surely imagine him/her with a specific
personality, with quirks, and an original way to see the world. You might also
imagine him/her with some interesting physical attributes that will add some
spice to your roleplay.
This list of traits is here to help you choose those special aspects of your
character. They are mainly suggestions, you are free to think of new ideas, as
far as they are consistent with our settings (fantasy, medieval one). If you
wish to discuss any new ideas, send a `#`Wnote to rp`^.
As you will see, some of the traits have alignment restrictions. That means if
you have one of those, you cannot choose that trait. Some of them may not be
strictly in accord with your own view of that trait - human psycology is
complex after all - but that's how they will be treated in this game.
In order to be letgained, you will have to choose at least 3 traits.
50% (rounded up) of your traits must be personality traits.
`#`RPersonality Traits`^: help personality-traits
`#`RPhysical Traits`^: help physical-traits
~
END
keyword JOBS SHOPS~
level 1
category undefined~
text ..
`#`WWhat do you want to know about jobs and owning a shop?`^
`#`BWhat is the job and shop system: `^help job-what-is
`#`BHow does it work: `^help job-mechanism
`#`BWhat are the rules: `^help job-rules
`#`BHow to set prices on items: `^help job-item-prices
`#`CIMM-SEE: job-application job-location`^
~
END
keyword RPSUPPORT-GUIDLINES~
level 1
helpflags rpsupport~
category undefined~
see_also RPSUPPORT-COMMANDS~
text `#`C
RPSupport Guidelines
`YRPSupport role:`^
To help, within their power, players that ask for small quests, directions for
their characters, advice on alignments, rp items.
`#`GPersonal quests:`^
When creating a quest for a player, RPSupport must not involve gods, deities,
or any high powers of Mythrin. If there is a need for such involvement, the RP
Council must approve in advance.
When RPing, motes making mobs react to you are allowed, taken such an action
suits the mob. An example:
"amote laborer nods at @, who totally ignores her."
Such motes should not, however, who some special power. Ex:
"emote gathers the shadows around him."
While IC, the RPSupport character is a normal character, just like all others.
`#`MDirections and advices:`^
The RPSupport should always give council when requested, or when a blatant
confusion of IC and OOC is detected. RPSupport is not to take any punishment
measures. Any trouble should be reported to the immortals.
`#`BRP Items:`^
RPSupport can load the template rp item and restring it to whatever is needed,
with the following restrictions in mind:
- all descriptions must be in accord to Mythrin's fantasy setting;
- if there is a worker (ex: a weaponsmith) in the game, RPSupport should direct
the character to that worker, instead of creating a restrung item;
- try to keep the creation of restrung items to the essential, instead of
abiding to every request.
~
END
keyword RPSUPPORT-COMMANDS~
level 1
helpflags rpsupport~
category undefined~
text `#`C
RPSupport Commands
`BLoadrpobj`^
Loads a template rp item, which can then be restrung.
Syntax: `#`Yloadrpojb <wear-loc>`^
`#`BRestring`^
See `#`Chelp restring`^.
`#`BRtell and Rreply`^
Same as normal tells.
`#`BDlook`^
Can be used on others.
Syntax: `#`Ydlook <charname>`^
`#`BRpsheet`^:
Can be used on others.
~
END
keyword RPSUPPORT~
level 1
category undefined~
text `#`C
RPSupport`^
RPSupport is a group of players dedicated to assist players in their needs,
doubts and ideas, concerning the roleplay of their characters.
RPSupport members can discuss alignments, give suggestions for a character's
life direction, create rp items, or help with simple rp settings. RPSupport
`#`Rcannot`^ do letgains, set shorts, change alignments or fix bugs.
To contact RPSupport, write a `#`Ynote to rpsupport`^, stating your request.
Keep in mind that RPSupport may not be able to keep up with all requests. Your
patience will be very much appreciated.
~
END
keyword PERSONALITY-TRAITS~
level 1
category undefined~
see_also PERSONALITY-TRAITS-2~
text `#`R
Personality Traits
----------- ------`^
`#`CAddiction (must be specified):`^
You NEED something, and become desperate when you cannot have it for more than
one day (ex: addicted to wine).
-`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill
for his need.
`#`CAnimal empathy:`^
You like animals, and they usually like you too. You like to be always
surrounded by them.
-`#`Walign restriction`^: Cannot have alliance-3, for you will never kill animals
for sport.
`#`CBlatancy:`^
You do like to laugh at people mercilessly, and making people the subject of a
joke is sublime.
-`#`Walign restriction`^: cannot be alliance +3, for you can hurt someone's feelings
deeply with such actions.
`#`CCarefulness:`^
You seldom act hastily and without thinking carefully about it. You take time
to make your decisions.
-`#`Walign restriction`^: Cannot have tendency -2 or -3. Chaotic people are usually
susceptible to whims.
`#`CCode of Honor (must be specified):`^
You have a code of honor, and you must follow it, for it is anchored to the
very depths of your soul (ex: code of honor: respect ladies).
-`#`Walign restriction`^: cannot have negative tendency.
`#`CCompassion`^:
You always feel a tugging at your heart when you see others in pain or hurting
and want to do something to help them. You are also able to forgive those who
hurt you.
-`#`Walign restriction`^: cannot have negative alliance.
`#`CConfusion:`^
The world is unfocused, things don't make much sense, and you simply cannot
understand why trees are green.
`#`CCredulity:`^
You believe in people; the concept of people lying doesn't exist to you, so
you believe everything that is told to you.
`#`CCuriosity:`^
You are always curious about everything, and you are eager to know new places
and new people, even if that involves personal risk.
`#`CCurse (must be specified):`^
You have been cursed, and are not able to perform some actions (ex: curse:
cannot touch metal).
`#`CDistraction:`^
You cannot easily concentrate on anything... nice those butterflies out there,
aren't they?
`#`CFantasy (must be specified):`^
You believe something contrary to the nature of the world is true (ex: fantasy:
cats are the improved version of gnomes).
`#`CFriendliness`^:
You will always make the first move when meeting someone new. You have a
cheerful nature which likes to meet new people and enjoys talking with others.
`#`CForgetfulness:`^
Your memory is awful! Names, places, paths, they should be all written down
in a great walking board, with legs to accompany you around the world.
`#`CFugue:`^
You have blackouts, periods of time you will not remember later. It's like
there are blank gaps in your life, and you got no idea what happened there.
`#`CGluttony:`^
Is there something better than eat a wonderful sweet? You are always carrying
large amounts of food, and is always munching some of it. An offer of food
usually can seduce you.
`#`CGreed:`^
Money, money, money! If it can't be money, be it jewel, jewel, jewel! Those
shiny things that worth a lot are simply irresistible.
The ppooowwwweeeerrrr! Power, power, power, I must have it!
-`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill
for his need.
`#`CHatred (must be specified):`^
You hate something so much, that any other goal pales before the possibility
of hurting it (ex: hatred: orcs).
-`#`Walign restriction`^: cannot have alliance +3, for you might kill the ones he
hate. `#`c(ooc note: do rp this! do not pkill an orc on sight!)`^
~
END
keyword PERSONALITY-TRAITS-2 PERSONALITY-TRAITS2~
level 1
category undefined~
text `#`R
Personality Traits 2
----------- ------ -`^
`#`CHonesty:`^
You must always speak the truth, no matter what is at stake. Lying would be a
great shame on you.
-`#`Walign restriction`^: cannot have -2/-3 tendency.
`#`CImpulsiveness:`^
Act first, think later, that is your motto.
-`#`Walign restriction`^: should not have extreme positive aligns.
`#`CIntolerance (must be specified):`^
You can't stand something, and you have to do something about it. Its presence
disturbs you, but usually not to the point of destroying it (ex: intolerance:
cockroaches).
-`#`Walign restriction`^: cannot have alliance +3 or tendency +3, for you may
go to extremes, to rid yourself from the intolerable thing.
`#`CLife goal (must be specified):`^
You have a goal, one that is probably so huge that it is unattainable, but you
must do all you can to achieve that (ex: life goal: master all languages).
-`#`Walign restriction`^: depends on the case. If 'life goal: world peace',
cannot have extreme negative aligns; if 'life goal: exterminate elves', cannot
have extreme positive aligns.
`#`CLoyalty:`^
You will remain loyal to your friends or beliefs no matter what.
-`#`Walign restriction`^: cannot have -2 or -3 tendency, for such people
might well betray others.
`#`CMadness:`^
You're nuts. You lost contact with the meaningful reality, and find yourself
living in your own home-made reality.
-`#`Walign restriction`^: no positive tendencies.
`#`CMasochism:`^
You like, you love to be hurt! The pain... oh, it is sooo good!
`#`CMood tendency (must be specified):`^
You tend to one kind of mood, and that's the way you are most of the time (ex:
mood tendency: happy).
`#`CMultiple personalities (must be specified):`^
Part of your time you are a sweet, delicate person, and part of it you're a
devious plotter. Or any other combinations you can think of. Both personalities
must agree with your alignment, though, due to game limits. Ie, you cannot be
a holy person and an evil one at the same time.
`#`CNurture`^:
You always like to take care of others, particularly children, and to see
others grow and learn.
-`#`Walign restriction`^: no extreme negative aligns.
`#`CObsession (must be specified):`^
You are obsessed by something, and anything related to your obsession will
drive you, call you, knocking down any common sense you would have otherwise.
-`#`Walign restriction`^: cannot have aligns +2 or over, for you might steal,
or kill, if necessary to get the object of your desire.
`#`COverconfidence:`^
You have yourself in high opinion, and you are pretty sure that you can handle
anything. Of course that huge platinum dragon can be defeated!
`#`CPacifism:`^
You hate violence, and you try to avoid any time you can.
-`#`Walign restriction`^: cannot have alliance -2 or lower, and should not have
alliance -1.
`#`CParanoia (must be specified):`^
There is something, or someone after you, wanting to do something awful to you.
You feel endangered. And nothing can convince you of the opposite (ex:
paranoia: dragons want my skin).
-`#`Walign restriction`^: cannot have alliance or tendency +2 or over, for you do
not think of laws or souls when you're paranoic.
`#`CPatience`^:
You have an inexhaustible amount of patience and are able to tolerate
annoyances, or to endure hardships. You are especially good at teaching
because you have patience with student and their abilities.
-`#`Walign restriction`^: no negative alliances.
`#`CPhobia (must be specified):`^
There is something that scares you so much, that you can't think, or do
anything in its presence.
`#`CRepugnant behaviour: `^
You do such detestable things, that it usually drives people away from you.
Having lunch with you takes a great deal of self-discipline not to vomit.
`#`CRespect (must be specified):`^
There is something that you respect above everything else, and only
in extreme cases you'd do something to hurt it (ex: respect: children).
-`#`Walign restriction`^: depends on the case. If 'respect: life', cannot have
negative alignments whatsoever. If 'respect: murder', cannot have positive
alignments.
`#`CSadism:`^
You like to cause pain... yesss.... the pain itself is a lot more fun than the
kill itself. Why kill someone, if you can make it suffer a lot more by letting
him live?
-`#`Walign restriction`^: no positive alliances.
`#`CServitude`^:
You willingly and cheerfully help others and want to make their lives easier
by meeting their basic needs, such as providing food and drink.
`#`CShyness:`^
You don't feel well when dealing with a group of people, and you will avoid
social situations at all costs. Talking to a friend privately is a lot more
agreeable.
`#`CStubbornness:`^
Once your opinion is formed, you don't change it. It is easier for the Kron
to bow before you than for you to change your mind.
`#`CStammer:`^
During those crucial moments of your life, whenever something important is at
game, you find yourself unable to easily communicate.
`#`CTrue love:`^
You found the meaning of that in your life. It is what gives you strength to
go on, when everything seems lost.
-align restriction: no negative alliances.
`#`CWeak will:`^
You are easily manipulated by people, your opinions are so weakly exposed that
they hardly convince anyone, yourself included. You are usually unsure about
yourself, and happy to follow someone else's leadership.
~
END
keyword PHYSICAL-TRAITS~
level 1
category undefined~
text `#`R
Physical Traits
-------- ------`^
`#`CAlbinism:`^
Your skin is so pale that it is easily hurt by the sun. Thus, you don't like
to be in open places during the day, and prefer to travel during night.
`#`CAllergy (must be specified):`^
You are allergic to a substance, and you cannot sniff, eat or touch it, else
you fall sick, sneezing and with red dots all over your body.
`#`CAmnesia:`^
You don't remember who you are, what is your past, or part of it. Your mind is
empty of memories.
`#`CBad hearing:`^
You cannot understand well what people say to you. They usually have to repeat
two or three times, and shout, for you to fully understand.
`#`CBad sight:`^
The world is a blur, and it is hard to see beyond a few meters.
`#`CBlind:`^
You can't see a thing!
`#`CColor blindness:`^
You can't see any color at all. The world is black and white.
`#`CDaltonism:`^
You can't distinguish very well two colours, for they look the same to you.
`#`CDeaf:`^
You can't hear a sound in the world.
`#`CLimp:`^
You limp. Or in other words: you limp.
`#`CLoss of a limb (must be specified):`^
You lack a foot, leg, arm, finger, ear, or all of them.
`#`CMedical condition (must be specified):`^
You have a disease that may or may not be uncurable, in mild, medium or extreme
form (ex: sores, leporsy, unknown).
`#`CMute:`^
You can't talk.
`#`CObesity:`^
You are really fat, way above the average weight for your height.
`#`CScar (must specify):`^
You have some visible scar, or birthmark.
~
END
keyword RP-SHEET RPSHEET~
level 1
category undefined~
see_also METRIC LETTER PHYSICAL-TRAITS PERSONALITY-TRAITS TRAIT RACIAL-WEIGHT RACIAL-HEIGHT~
text The RPsheet command is used to maintain your characters roleplaying sheet.
This sheet can help you determine essential and yet basic characteristics.
It also allows you to choose traits that gives you a stable foundation
on which to build the RP of your character.
`=lSyntax: `=_rpsheet`=?
Your sheet will include the following:
-Name, Age, Birthdate, Birthplace, Surname
-Eye color, Hair color, Height and Weight
* see help `=_RACIAL-WEIGHT and `=_RACIAL-HEIGHT
-Personality Traits and Physical Traits
* see help `=_TRAIT, help `=_PERSONALITY-TRAITS
And help `=_PHYSICAL-TRAITS
-Family Crest
* see help `=_LETTER
`#`BReminder:`^ when choosing a physical or personality trait, it is expected
for you to role play that trait as detailed in the summary of that
particular trait.
Your rp sheet is your very own to change as you see fit up until you get
letgained.
The metric command can be used to display measurements in metric terms.
~
END
keyword RP-ITEM RP-OBJECT~
level 1
category undefined~
text If you wish to obtain an item to enhance your character in roleplay please
observe the following proceedure:`+
`+
Write a `Ynote to rpsupport`=? or `Yhelp notes`=? if you do not know how to write one.
`+
`+
If you wish any special affects on the item when a player reaches hero level
they have the option to restring items to your liking. `+
`+
*No items will be made with special effects added to them and no requests
for pets.*`+
`+
Include three things on the item:`+
`+
A 'look' description. - A {#{Bblue{^ rose is lying here.`+
A 'get' description. - You pick up a {#{Bblue{^ rose. `+
An 'extra' description. - The rose looks lovely lying here..... Etc. `+
`+
Include the correct color coding in the note if possible. `+
`+
`#`MNote:`^ Do not ask for items that do not fit in our setting. They must be
part of a magical fantasy world.
`+
`CSEE ALSO: COLOR`=?
~
END
keyword JOB-ITEM-PRICES~
level 1
category undefined~
text `#`W
Object Prices
`s ___________________________________________________
| Objects | Prices |
| | |
| `mArmor, weapon `s| `Blevel x 25 `s|
| | |
| `mContainer, drinkcontainer, `s| `Blevel x 20 `s|
| `mfood, furniture, light `s| |
| | |
| `mBoat, clothing, jewelry, `s| `Blevel x 15 `s|
| `mmap, trash, treasure `s| |
|____________________________|______________________|`^
These prices are in silver, and that is the value you should use in oedit.
~
END
keyword JOB-APPLICATIONS~
level 92
category undefined~
text `#`B=======================================================================`^
`#`GNAME `g| `GSHOP (and comments) `g| `GVNUMS `g| `GSTATUS`^
`#`B=======================================================================`^
`#`YTren Bookshop 25000 - 25049 Building,
RP Items Waiting for
payment
`yKioras Weapons smithy 25150 - 25199 Paid 6250 (f)
in Mekali Building
`YSlatosh Kiosk - reading material 25200 - 25249 Paid 6000
RP Items Building
`yChirm Weapons smithy 25250 - 25299 Paid 4000 (f)
in Dzagari Building
`YNakova Apothecary - potions 25300 - 25349 Paid 13500
Brewed by her, shop is (2 rooms)
for appearance only Building
Magic items (limited)
`yKatrian Animal furs and skins 25350 - 25399 Paid 3000
Dzagari Building
`YArminius Liquor store 25050 - 25099 Paid 3000
Dzagari Building
`yGrulk Butcher 25400 - 25449 Paid 6000
Building
`YFuron Weapons smithy 25100 - 25149 Paid 6000
Building
`^
Sithelos Exchange store Waiting for
or bookshop funding proposal
`#`B=======================================================================`^
Yiuleung - wants work, but has no ideas
Ouallada - paper boy maybe
(f) = purchased furniture also
~
END
keyword JOB-LOCATIONS~
level 92
category undefined~
text `#`WPurpose:`^ to keep a balance of type and quantity of
player-owned shops in the game
`#`g=======================================================`^
`#`BSHOP `^| `#`BMEKALI `^| `#`BDZAGARI `^| `#`BUNDECIDED`^
`#`g=======================================================`^
Bookshop | 1 | | 2
Weapons smithy | 2 | 1 |
Apothecary | 1 | |
Alcohol shop | | 1 |
Butchers | 1 | |
Animal skins/furs | | 1 |
`#`g=======================================================`^
~
END
keyword JOB-WHAT-IS~
level 1
category undefined~
text `#`C The Jobs Project`^
This project allows players to have jobs ic, and make money out of it. Since
a job requires producing something, in game terms a job means building
something on olc. Jobs would include weaponsmiths, bakers, publishers, house
builders, etc.
Players earn money with this system by selling what they crafted, ie built on
olc. That results in the player owning a shop, near one of Valarin's main
cities.
It is required that those interested in a job/shop either know how to build in
olc, or know someone who can help them.
To apply for a job/shop, you should write a `#`Wnote to Master Reyortsed`^ or to
`#`WMaster Skrynlaeth`^ (Mekali and Dzagari mayors), cc to `#`WRP`^. In your
application, you should include:
- olc experience
- ic reasons
- ic background showing your skills (ie, how did you get to know about
weapons, etc)
The project is coordinated by Minyae and Mirgro.
~
END
keyword JOB-RULES~
level 1
category undefined~
text .
`#`MShops Rules`^
Rules for building a shop are very simple. The main purpose of thi system is
to allow you to have customized items, and having fun, and not to have level
150 swords ;)
Items built must abide to the following rules:
- they must follow the balance rules, including price (read `Yhelp item-price`=?);
- they CANNOT have modifiers, bonuses or special flags (like vorpal);
- they must be in agreement with our fantasy setting (no guns and the like);
- they must have acceptable shorts (no 'The Sword of Ogre Killing').
Magical items (scrolls,potions etc) can only be sold if you have those skills,
making the shopfront an appearance only. In other words, you will not build
those items on olc, but rather make them ICly.
~
END
keyword JOB-MECHANISM~
level 1
category undefined~
text ..
`#`mGetting yourself an olc area
----------------------------`^
`#`b1.`^ Once your application has been accepted, you will be given an area on
the olc port, where you will build your shop rooms, the merchandise you will
sell, and the necessary OOC tools to make your shop work (see below).
`#`mWhat must be built
------------------`^
`#`b2.`^ The rooms that form your IC shop. There must be at least one room, like
ordinary shops in Mekali and Dzagari. That room must be bought by as per `#`Whelp
ic-house-price`^, meaning the you also have a right to one object and one pet
(nothing like a parrot in a shop to attract customers).
`#`b3.`^ The items that you will sell. These must be built according to `#`Whelp
job-rules`^. Note that shops specialise in one product, not products of
different types. Although they can sell variants of the product... ie, a
bookshop cannot sell alchohol as well, but it can sell journals, magazines,
newspapers etc.
`#`b4.`^ An OOC room, where all your merchandise will be reseted, and where an
assistant will be, ready to answer your call (see below).
`#`mHow does the shop work
----------------------`^
`#`b5.`^ In the olc port, there is an area 'Example of a Shop', open to anyone who
wants to visit it. In there, there is a little shop, with one item made, and,
more importantly, the mprogs you will need. Take a look at them, and create
similar ones in your own shop.
`#`b6.`^ Your assistant is a shopkeeper (remember to make him able to see the type
of item you craft), who will answer your call only (the mprogs mentioned above
are name-restricted). In the main port, it will be from him that you will get
your items.
`#`mBuilding the OOC room and your assistant
----------------------------------------`^
`#`b7.`^ You need the assitant room, the mprog_mob and those mprogs in order to have
the ic system working. You can customize them (description, what the assistant
says, etc) to your linking, though.
`#`b8.`^ Items must be reseted in the assistant room.
`#`mFinishing your shop
-------------------`^
`#`b9.`^ Once you are finished with it, note the coordinators, telling them you're
done. Your shop will be checked and once a week (at max, less if it isnt
required) it will be port over to the main port.
`#`b10.`^ You can build more items later, as they are required. Just note us
again, requesting a recheck, and report of your area.
`#`mSelling items ICly
------------------`^
`#`b11.`^ Once the shop is built, it is linked to a location near one of the
main cities (players can choose near which city).
`#`b12.`^ Once in your shop, you call your assistant, and buy the items from him/her.
There are two reasons for this:
- game balance: items can't get into the game for free;
- rp - your char bought the materials he used from his suppliers. Since there
are no built suppliers, this situation simulates that.
`#`b13.`^ After you buy your items, you simply dismiss your assistant, sending him
back to his ooc room. It is important that the assistant goes away, in order
that no one else buy from him, and get the items you created.
`#`b14.`^ With the items in hand, you do with them whatever you like. You can sell
them for whichever price you want, or give them, or use them for rp.
`#`mNotes
-----`^
`#`ba:`^ Players can have furniture in their shop, at the same prices as per `#`Yhelp
ic-house-price`^.
`#`bb:`^ The assistant is not the real shopkeeper (that's the shop owner, the char
himself). He is an ooc-type of shopkeeper, whose function is to keep game balance (ie,
no free level 90 swords around).
`#`bc:`^You do not have to pay for the supplier room.`^
~
END
keyword A_GREAT_HISTORY~
level 1
helpflags noble~
category undefined~
text Nickel was born in 1158 to gnomish parents Brumblelar and Dehrani Khevac,
who both were in service to an accomplished human mage by the name of Jeval.
Prior to Nickel's birth, the Khevacs lived with Jeval in his secluded estate
in the outskirts of Osparatch, Elenarthia. Brumblelar was an adept tinkerer
and was recruited by Jeval to assist him in artificing endeavors.
Specifically, the mage wanted to perfect artificing by imbuing gnomish
inventions with sorcery -- a practice much frowned upon in the Khevacs'
hometown.`+
`+
Jeval warmly received the wee gnomish tot, and Nickel was raised in a loving
environment for many, many years. (He was named after his grandfather, but
given the human translation in honor of Jeval's heritage.) Alas, there came
a time when Jeval grew old and frail. When Nickel was at the tender age of
32, Jeval's died. It was a heart-breaking time for the three gnomes, but
they persevered. Having inherited the estate, Brumblelar and Dehrani
continued with the experiments, having been taught some of Jeval's sorcerous
ways. For many years thereafter, they instructed Nickel in the basic
theories of magic -- well, as much as his youthful mind could comprehend.
He seemed to be an adequate aspirant.`+
`+
Eventually, there came a time when Nickel finally did understand the
underlying theories and workings of magic. However, his parents' limited
expertise in the Art was insufficient for Nickel to graduate to actual spell
formulation and execution. It was at that time, at the age of 60, that
Nickel left his home in search of an apprenticeship with a mentor or mage
guild. Jeval had spoken often of the school of magic in Mekali, and so that
is where Nickel set his sights for.`+
`+
For weeks, the gnomish adolescent traveled to the port city that would give
him passage across the seas to Valarin. It was during these travels that
the heretofore sheltered lad met with his first taste of the cruel,
unforgiving lands. He was attacked by brigands and barely escaped with his
life, having thrown his gold and silver about to break off the chase. When
he reached the port city, he was broke, cold, and hungry. Accordingly, he
ended up working odd jobs for several months to earn enough money to
purchase passage to Valarin. -- He was too ashamed to return home defeated.`+
`+
Finally, Nickel had the funds for his trip and eagerly set voyage to the
distant lands. More misfortune befell Nickel, however. During the long
voyage, a pair of orcs sought to pass the time by menacing the poor gnomish
lad. Nickel was beaten up on several occasions, and often spent days locked
in his tiny, shared stateroom to avoid the bullies. It was not a pleasant
time.`+
`+
Nickel's expedition ended finally on Day of Mist, 13th the Month of Light in
the year 1219. He had arrived in Mekali. The past few months had changed
him in many ways. Nearly beaten in self-loathing for his vulnerabilities,
Nickel set out to make his parents proud and to become and accomplished mage
-- like Jeval -- so that he may one day return home and work once again with
his parents and their artificing experiments.
~
END
keyword STRING~
level 91
category undefined~
see_also CHARDESC OBJDESC~
text `=lSyntax:`=? string obj <obj name> <field> <string>
string mob <mob name> <field> <string>
The string command changes the various strings associated with an object or
mobile. A full list of fields can be viewed by typing string obj or string
mob. Multi-line strings are supported, use CHARDESC.
Ok a worked example of restringing a Mobile. We are going to change a Janitor
into a drunk.
'This sets the keyword, for the mobile that it is refered to as'
STRING mob janitor name drunk
'Changes the mobiles action description, what you see when fighting
and what you see when the mobile is sleeping, sitting or resting'
STRING mob drunk short a drunk
'Sets the description you see when you walk in the room'
STRING mob drunk long A drunk is here.
~
END
keyword OEXTENDED~
level 91
helpflags rpsupport~
category undefined~
text Oextend is the restring of extra descriptions. When you create an extended
description on an object, the former extra description are ignored, and the
extended becomes the new valid description, when looking at the object. `+
`+
Once created, extended descriptions can be edited much the same way as
extra descriptions. The syntax is: `+
`+
OEXTENDED object mode keyword ...`+
`+
Where mode can be: `+
`#`yadd clear copy edit remove rename tag`^ `+
`+
`#`=? add - adds a new keyword with empty description. `+
`=? appendkey - appends keywords to existing keywords `+
`=? clear - clears ALL extended description on an object! `+
`=? copy - copies an extended description from another object. `+
`=? edit - puts you into the description editor for keyword. `+
`=? remove - removes an extended description. `+
`=? rename - renames keyword to new keyword. `^ `+
`+
Thus, to create a new extended description: `+
`+
`#`Woextended object name add blue`^ `+
`+
A keyword can be more than one word, just put the words between '' (use
the 'x y' syntax). `+
`+
After creating the keywords, you can edit the description the same way you
do with extra descriptions, using the `#`yedit`^ mode. `+
`+
The mode `#`yremane`^ replaces all former keywords, by the new one(s). Once
again, if more than one new keyword, put them between ''. `+
`+
`#`=? `#`Woextended <object name> add 'blue flower'`^ `+
`=? --> adds one extended description with the keywords 'blue' and `+
`=? 'flower. `+
`=? `#`Woextended <object name> rename blue 'white scepter'`^ `+
`=? --> changes the keywords of the extended description from 'blue and `+
`=? 'flower' to 'white' and 'scepter' `^ `+
`+
When copying an extended description, you cannot put more than one
keywords into the copied description, so you need to `#`yappend`^ new keywords
afterward.`+
`+
(for more help on any of these type 'OEXTENDED <object> <mode>'
~
END
keyword CADOREN_RECIPES~
level 92
category undefined~
see_also CADOREN_RECIPES_2 CADOREN_RECIPES_3 CADOREN_RECIPES_4~
immsee_also CADOREN_RECIPES_COOKS~
text These help files document what would have been a cooking system that
didn't get completed - simular to the herbalism system.
`#`CIngredients`^
`#`c+====================================================================================+
`#`YBasics`^ | `#`WFlour`^ | `#`rFlavourings`^ | `#`gFruit/Vegetables`^ | `#`yMeats`^ | `#`RExtras`^
+====================================================================================+`^
`#`=?milk | rye flour | cardammom | parsley |dragontail| almonds
salt | wheatflour| nutmeg | apples | pigeon | figs
water |barleyflour| cinnamon | oranges | goose | lemon juice
yeast | | ginger | lemons | rabbit | rose petals
flour | | vanilla | black berries | salmon | citrus peel
sugar | | rosemary | mulberries | | lemon rind
baking powder| | garlic | elderberries | | spinach leaves
butter | | cloves | bananas | |
oil | | | carrots | |
pastry | | | fennel | |
honey | | | watercress | |
eggs | | | onions | |
butter | | | mushrooms | |
pepper | | | blueberries | |
wine | | | strawberries | |
| | | spinach leaves | |
| | | grapes | |`^
`#`c+====================================================================================+`^
`#`CUtensils`^
Vessel: oven
bowl
`#`CMeasurements`^
+==============================================+
`#`Ccup`^ `#`Yspoonful`^ `#`rbunch`^ `#`Mblock`^
+==============================================+
`#`=? wine oil cloves butter
water salt grapes
milk sugar berries
flour yeast flowers
juice honey garlic
nuts vanilla watercress
peel cinnamon fennel
ginger parsley
cardammom
rind
nutmeg`^
+==============================================+
Optional - shape cutter
~
END
keyword CADOREN_RECIPES_2~
level 92
category undefined~
text `#`CRecipes`^
Cakes - apple cake (1milk,2sugar,3flour,3egg,3apple)
- almond cake(4almonds,4eggs,1sugar,2flour,4milk)
- chocolate cake (1butter,1sugar,1chocolatechips,1milk,1flour)
Breads/buns - scones (2flour,2bp,1salt,1sugar,1milk)
- rye bread (1milk,2salt,1water,2yeast,5ryeflour)
- braided bread (5wheatflour,2sugar,1salt,2yeast,2water)
- cardammom bread (2yeast,1butter,3milk,1cardammom,5flour)
- barley bagels (2barleyflour,4oil,3water,1salt)
- parsley bread (2yeast,1water,5flour,2parsley)
- apple bread (3flour,1salt,1sugar,2apples,1milk)
Cookies - princess cookies (1butter,2eggs,3sugar,4flour,1cinnamon)
- cupcakes (1butter,1sugar,2eggs,3flour,1milk)
- chocolate chip cookies (1butter,1sugar,1flour,1chocolatechips,1milk)
Pastries - pastry (1flour,1butter,1sugar,1salt,1milk)
- apple and orange tart (1pastry,4apples,5oranges,1honey,3water)
- baked apples in pastry (1pastry,5apples,1sugar,1nutmeg)
- apple dumplings (1pastry,3apples,1sugar,1nutmeg,1cinnamon)
-
Soups/stews - dragontail soup (1dragontail,1salt,1pepper,3water)
- onion soup (4onions,5mushrooms,1salt,1pepper,2water)
- stewed pigeons (2pigeons,1salt,1garlic,3water)
- rabbits stew (1rabbit,1salt,1garlic,3water)
Meat - spit roasted meat with sauce (1meat,1sauce)
- gees in hotchpot (1goose,1salt,4onions,1wine)
- salmon roasted in sauce (1salmon,1wine,4onions,1ginger)
Puddings - caramel bisque (3milk,2eggs,1sugar,2vanilla,5almonds)
- carrot pudding (4carrots,1cream,1butter,1sugar)
- figgy pudding (1water,3honey,5figs,5almonds)
- rose pudding (3milk,1sugar,1cinnamon,1ginger,5rosepetals)
Sweets - stained glass candy (1water,4sugar,1lemonjuice,1foodcolouring)
- honey butterscotch (2honey,2sugar,1butter,1cinnamon)
- gyngerbrede (5milk,3flour,4sugar,1ginger)
- shortbread (1flour,1bp,1butter,1honey,1milk)
- candied citrus peel (2peel,1water,1sugar)
- marchepane (8almonds,1water,4eggs,2sugar,1foodcolouring)
- candied violets (5violets,1egg,1sugar)
Sauces - egerdouce sauce (roast meat) (2oil,1salt,1cloves,1wine,1sugar)
Drinks - rose petal wine (5rosepetals,5water,5sugar,2lemons,1yeast)
- blackberry mead (2honey,5blackberries,1yeast,5water)
- hot honey lemonade (4lemonjuice,4honey,5water)
- mulberry mead (2honey,5mulberries,5water,1yeast)
- banana and elderberry wine (3bananas,5elderberries,3sugar,5water,1yeast)
- faerie wine (1milk,1honey,1vanilla,1cinnamon)
Salad - vegetable (1watercress,1fennel,2parsley,1rosemary)
Dye - blue (5water,3blueberries)
- red (5water,3strawberries)
- yellow (5water,3lemon rind)
- orange (5water,3orange rind)
- green (5water,3spinachleaves)
- purple (5water,3grapes)
~
END
keyword CADOREN_RECIPES_3~
level 92
category undefined~
text Table of ingredients:
`#`W+--------------------------------------------------------------------------------------+
|`c milk | salt | water | yeast | rye flour | | |= rye bread `W|
----------------------------------------------------------------------------------------
|`c milk | salt | | | flour | sugar | baking powder |= scones `W|
----------------------------------------------------------------------------------------
|`c milk | salt | | | flour | sugar | butter |= pastry `W|
----------------------------------------------------------------------------------------
|`c milk | | | yeast | flour | sugar | cardammom |= cardammom bread `W|
----------------------------------------------------------------------------------------
|`c | salt | water | yeast | wheat flour | sugar | |= braided bread `W|
----------------------------------------------------------------------------------------
|`c | salt | water | | barley flour| | oil |= barley bagels `W|
----------------------------------------------------------------------------------------
|`c | | water | yeast | flour | | parsley |= parsley bread `W|
+--------------------------------------------------------------------------------------+`^
`#`c+--------------------------------------------------------------------------------------+
|`^ pastry | apples | honey | water | oranges |= apple/orange tart `c|
----------------------------------------------------------------------------------------
|`^ pastry | apples | sugar | | nutmeg |= bakedapple inpastry `c|
----------------------------------------------------------------------------------------
|`^ pastry | apples | sugar | | nutmeg | cinnamon |= apple dumplings `c|
+--------------------------------------------------------------------------------------+
`#`W+--------------------------------------------------------------------------------------+
|`^ water | eggs | sugar | almonds | dye |= marchepane `W|
----------------------------------------------------------------------------------------
|`^ water | | honey | almonds | figs |= figgy pudding `W|
---------------------------------------------------------------------------------------
|`^ water | | honey | lemon juice |= hot honey lemonade `W|
----------------------------------------------------------------------------------------
|`^ | eggs | sugar | violets |= candied violets `W|
----------------------------------------------------------------------------------------
|`^ water | | sugar | lemons | yeast | rose petals |= rose petal wine `W|
----------------------------------------------------------------------------------------
|`^ water | | honey | blackberries | yeast |= blackberry mead `W|
----------------------------------------------------------------------------------------
|`^ water | | honey | mulberries | yeast |= mulberry mead `W|
----------------------------------------------------------------------------------------
|`^ water | | sugar | lemon juice | dye |= stained glass candy `W|
----------------------------------------------------------------------------------------
|`^ water | | sugar | citrus peel |= candied citrus peel `W|
----------------------------------------------------------------------------------------
|`^ water | | sugar | elderberries | yeast | bananas |= banana/elderberrywine`W|
+--------------------------------------------------------------------------------------+
~
END
keyword CADOREN_RECIPES_4~
level 92
category undefined~
text Table of recipes:
`#`W+--------------------------------------------------------------------------------------+
|`c milk | flour | eggs | sugar | almonds |= almond cake `W|
----------------------------------------------------------------------------------------
|`c milk | flour | | honey | butter | baking powder |= shortbread `W|
----------------------------------------------------------------------------------------
|`c milk | | | sugar | cinnamon | ginger | rosepetals|= rose pudding `W|
----------------------------------------------------------------------------------------
|`c milk | flour | eggs | sugar | apples |= apple cake `W|
----------------------------------------------------------------------------------------
|`c milk | | | honey | cinnamon | vanilla |= faerie wine `W|
----------------------------------------------------------------------------------------
|`c milk | flour | | sugar | ginger |= gingerbread `W|
----------------------------------------------------------------------------------------
|`c milk | | eggs | sugar | vanilla | almonds |= caramel bisque `W|
----------------------------------------------------------------------------------------
|`c cream| | | sugar | butter | carrots |= carrot pudding `W|
----------------------------------------------------------------------------------------
|`c | | | sugar | honey | butter | cinnamon |= honey butterscotch `W|
----------------------------------------------------------------------------------------
|`c milk | flour | eggs | sugar | butter |= cupcakes `W|
----------------------------------------------------------------------------------------
|`c | flour | eggs | sugar | butter | cinnamon |= princess cookies `W|
+--------------------------------------------------------------------------------------+
`#`c+--------------------------------------------------------------------------------------+
|`^ watercress | fennel | parsley | rosemary |= salad `c|
----------------------------------------------------------------------------------------
|`^ onions | salt | pepper | water | mushroom |= onion soup `c|
---------------------------------------------------------------------------------------
|`^ dragontail | salt | pepper | water |= dragontail soup `c|
----------------------------------------------------------------------------------------
|`^ pigeon | salt | garlic | water |= stewed pigeon `c|
----------------------------------------------------------------------------------------
|`^ goose | salt | onions | wine |= gees in hotchpot `c|
----------------------------------------------------------------------------------------
|`^ rabbit | salt | garlic | water |= rabbit stew `c|
----------------------------------------------------------------------------------------
|`^ salmon | ginger | wine | onions | |= salmon roasted insauce`c|
----------------------------------------------------------------------------------------
|`^ | salt | oil | wine | sugar | cloves |= egerdouce sauce `c|
+--------------------------------------------------------------------------------------+
`#`W+--------------------------------------------------------------------------------------+
|`c water | blueberries |= blue dye `W|
----------------------------------------------------------------------------------------
|`c water | strawberries |= red dye `W|
----------------------------------------------------------------------------------------
|`c water | lemon rind |= yellow dye `W|
----------------------------------------------------------------------------------------
|`c water | orange rind |= orange dye `W|
----------------------------------------------------------------------------------------
|`c water | spinach leaves |= green dye `W|
----------------------------------------------------------------------------------------
|`c water | grapes |= purple dye `W|
+--------------------------------------------------------------------------------------+
~
END
keyword CADOREN_RECIPES_COOKS~
level 92
category undefined~
text . 1) [19506] the kobold cook [19516] The Middle of the Cave
2) [19506] the kobold cook [19513] A Large Cave
3) [ 943] a fat monk cook [ 961] Kitchen
4) [19528] the orc cook [19595] Kitchen
5) [19528] the orc cook [19554] The Kitchen
6) [ 6872] a minotaur cook [ 6838] Dirty Kitchen
7) [23747] a chubby cook [23757] Galley
8) [ 4902] a happy cook [ 4903] The kitchen
9) [16214] a mrem cook [16221] Kitchen
10) [10047] a cook [10091] The Kitchen of the Gentle Rest
11) [28011] a cook [28006] Kitchen
12) [ 1914] the cook [ 1923] The Mess Tent
13) [23627] a halfling cook [23614] A Busy Kitchen
14) [19116] a very fat male human [19123] A Narrow Corridor
15) [19676] a medium skeleton [19713] A Kitchen
16) [12002] a plump looking cook [12007] The kitchen
17) [26156] a jolly fat man [26166] Kitchen
1) [ 6011] a red-scaled draconian [ 6017] Kitchen
2) [ 3304] an orc chef [ 3302] Mess Tent
~
END
keyword HEALER~
category undefined~
text Healers spend their whole life devoted to healing the hurt, curing the
diseased and refreshing the tired. They can be found usually in towns, or
where ever people gather. `+
`+
To enlist the help of the healer, you can type HEAL to see the list of
healing services the healer provides. `+
`+
For example, `+
light: cure light wounds 1 gold `+
serious: cure serious wounds 2 gold `+
critic: cure critical wounds 5 gold `+
refresh: restore movement 5 gold `+
disease: cure disease 8 gold `+
heal: healing spell 10 gold `+
blind: cure blindness 10 gold `+
poison: cure poison 10 gold `+
mana: restore mana 10 gold `+
headache: cure headache 15 gold `+
uncurse: remove curse 20 gold `+
cancel: cancellation 30 gold `+
chaos: chaotic poison 35 gold `+
`+
To heal yourself of poison for example, type `#`YHEAL POISON`^. `+
`+
To heal someone else in the same room as you are, type `+
`#`YHEAL POISON <someone's name or part of his short desc>`^.
~
END
EOF~
#$