#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword GOALS~
category undefined~
text This is the founding document written at the time when plans began
on the Dawn of Time.
`GThe Dawn of Time Policy Document (concept) - July 97 - Bahn
`c========---------------------------------------------========
`GThe goals of our mud.`=?
1. Increase players, playing.
(When in doubt, make the popular decision)
2. Have the Dawn of Time become a 'Mud' in it's own right.
3. Flexiblity in Rp.
4. Uniformity in Rp.
5. Greater automony to players.
6. Clear and open decision making.
7. Increased immortal accountability.
8. Feedback where possible.
9. Keeping in mind the fun aspect of playing, when
making decisons where realism and rp are a factor.
10. Immortals are here to serve. (the Dawn of Time)
11. Credit given where due, and rewards both ic & ooc given to those who serve.
~
END
keyword RP-POLICY POLICY-RP~
level 1
category undefined~
text This is a list of Roleplaying laws that should be followed in this game.
- Mobs are as alive as any character is, those who are sentient, as sentient
as your character. They are to be treated as such. You should use your
imagination, and ignore the fact that our code does not have artificial
intelligence.
- Swears used in this game are not supposed to offend anyone who is playing
the game. Do not use low level language. Create new, colorful swears, like
'you pile of rotten pig ears!'. Penalties will be applied.
- Alignments should not flicker. They are anchored to the depths of your
character's soul. If you feel your rp is not in accord with your alignment,
read 'help alignment-change' and note the Roleplay Council.
- The only language that should be used here, in character, is english.
French, German, or whatever other earth language do not exist here, and
should not be used. If you want to speak in a different language, learn
one of Mythrin languages (such as goblin and gnoll).
- Charmed mobs and pets should not be equipped with things they shouldnt be
able to wear, `#`Weven if the code allows it`^. Things like turtles wearing
rings, horses holding swords, crabs wearing plate mails are deeply frowned
upon.
~
END
keyword SWEAR-POLICY POLICY-SWEAR SWEARING~
level 1
category undefined~
text Low level swearing is not accepted here either over the OOC channel or IC.
By low level swearing, we mean all those 4 letter words that many people are
so fond of (and some that are more or less than 4 letters). This type of
swearing is offensive to others playing the game. The use of such words
while IC will result in negative moots for your character. If you use such
language over the OOC channel, you are likely to loose your OOC privileges
for a day or more. We do encourage you to come up with more creative forms
of swearing and insults. As an example, you could say, "you pile of rotten
pig ears..."
~
END
keyword NSUPPORT-POLICY POLICY-NSUPPORT~
level 1
category undefined~
text Newbie support are the crucial gateways for newbies to learn about the Dawn
of Time. As such powerful influences, newbie support personnel are expected
to be kind and helpful, and be able to offer meaningful answers for most any
question that newbies may have. Most of the newbie helpers have played at
Dawn of Time for more than 6 months, and many have mudded elsewhere and are
familiar with general mudding commands.`+
`+
Some times showing people the ropes is extremely time consuming, and
likewise very frustrating to accomplish. Those that are newbie support must
have the patience and understanding to deal with these sort of situations.
If you don't believe this, try explaining to one of your non-mudder friends
how to play. If you have any questions about newbie support, direct them at
a member of the `#`MSupport Council`^. Check the wizlist for information.`+
`+
Newbies are considered those under level 11 and not letgained, though
nsupport can still tell to those upto level 25 and not letgained. Most
"newbies" are not really newbies, but rather people who have recreated a new
player to start again. For this reason, it's adviseable to not spam every
newbie with messages of help until they show signs of needing it. Of
course, it's been shown to give off more of a friendly atmosphere to go out
and offer assistance, even when it's not needed.
~
END
keyword AREA-REQUIREMENTS~
level 92
category undefined~
text .
`#`WArea Requirements`^
- In order of implementing an area, there is a minimum number or rooms that
are required. Depending on how powerful the items on the area will be, the
number of required rooms change. The reason is that powerful items will
be better protected. The following table shows the relation between items
and rooms:
Kind of Area Rooms
Simple items 15 +
Good items 30 +
Powerful items 50 +
To know the kind of items your area has, check Table 2 on the Object Balance
Section of the Builder's Manual. The table lists 3 levels of equipment level:
`#`Wnormal
with one alliance flag or the magic flag
with 2 alliances flags and the magic flag`^
What determines the kind of your area is the kind of items your main mobs will
be wearing.
Main mobs are those that rule the area, or the most powerful mobs in the
area. Examples: main mobs in Mekali are the guard captain and the shopkeepers;
in the Training Fields, it is the Absent General.
- The area must have an internal organization. There should be a hierarchy
(who rules?), an economy (what do they eat? Where does that come from?), and
facilities (where do the poor guards sleep? not to mention toilets,
kitchen...). Your area could be an exception for some of the above mentioned
organization, but hardly to all of them.
Examples of non-aggressive areas you can use as a comparison:
- facilities:
good example: Silver Temple, Brigand Camp
bad example: Training Fields
- hierarchy:
good example: Training Fields, Orcish Fortress, Mrem Tree, Brigand Camp.
bad example: City of Lost Winds
- You are expected to write a small help file (one paragraph is enough),
describing the history and organization of your area. This file will be
imm-only and is OOC.
- If you want to add an item with a mythos, history, diary, you must submit
your text to the Roleplay Council.
- You should read the mythos related to any race you are using in your area.
If your group will be radically different from the general individuals of that
race, you must report that to the Roleplay Council. That means that if you
want an area of orcs that will be angels, you must discuss that with Roleplay.
~
END
keyword SKILL-ABUSE-POLICY POLICY-SKILL-ABUSE~
level 1
category undefined~
text Abusing skills or spells by spamming their command in an attempt to get your
skills percentage increased is not allowed. This means sitting in one place
and repeatedly typing the skill command for no better reason than to get
better at the skill. Anyone caught doing this will likely find their skill
removed or minimally, set back to 1 depending on circumstances. There will
also be a minor experience penalty. Increasing a skills percentage through
natural and non-spammy use is fine.
~
END
keyword OOC-COMMANDS-ICLY~
level 92
category undefined~
text `#`BCOMMAND COMMENT
------- -------`^
`#`ySLAY`^ Slay can have an ic use in a few specific situations: if a death is
required, and a pkill fight won't fit (like a ritual); if a player
is to meet certain death, from which he shouldn't have a chance to
flee (like when a divine lighting falls from the sky).
`#`yPDISABLE`^ Usually there is no need for disabling a mortal's command, for the
sake of rp. Just sending a tell 'You are mute now, rp it' should
be enough. In the case of a disable that should last longer,
though, pdisable could be useful. In this case, `#`Ymake sure you
speak to the player prior to disabling the command`^. (NOSAY,
NOEMOTE fall into this case).
`#`yFORCE`^ This can be most fun, for it can bring some surprises to the player.
Once again, though, `#`Ymake sure you speak to the player prior to
doing this`^.
`#`yTRANSFER`^ Although tempting, transfer should not be used when switched into a
mob that does not have that power (like Mekali's laborers :p).
`#`yLOAD`^ Same as above. A god can 'create a buquet of roses'. Mekali's jewler
can 'create a beautiful necklace'. But most mobs can't.
`#`yPURGE`^ Same thing. Just use common sense.
~
END
keyword **PK-REASONS~
level 1
category undefined~
text ..
`#`WPK REASONS
`rStrong ones:
------ ----`^
These are reasons that can justify a pkill by themselves.
- being pkilled (if a group attacked you that's reason enough to kill all the
group).
- being killed - cases such as a charmed mob killing you at the order of a
player.
- a cool rp situation - mind you, a true rp situation - like someone stealing
your girlfriend, or a court plot.
- being payed to do so - `#`YNote:`^ this is a special case. The killer doesn't
need any other reasons, but the employer does.
- your friend was killed - `#`YNote:`^ in which case, your friend will no longer
have a reason to pkill his murderer.
`#`bMild ones:
---- ----`^
Here are the reasons which, by themselves, `#`Rdo not`^ justify a pkill, but if
joined, might. Note that some reasons will weight more than others. An example:
being teleported counts more than a spit. Usually, though, more than two of
these reasons will be needed to justify a pkill.
- invasion of your clan.
- invasion of your house.
- spitting, swearing, general harrassment.
- being teleported, slept.
- being stolen.
- killing innocent people (mobs).
`#`CNotes:
`s1.`c the nobles and immortals reserve the right to judge each situation
independently, and to change the afford mentioned reasons, as they seem fit.
`s2.`c All the above reasons are subject to your alignment. A +3/+3, for example
would not kill for any of the above, but he might rescue a little child who's
is being attacked.
`s3.`c Once you pkill someone, `Call`c your pkreasons are reseted. That is, you
won't have any reason left to pkill the same person again. Even if you had
1,000 reasons, 1 pkill eliminates them all. You can only think of pkilling the
same person if that person gives you brand new reasons.
`s4.`c Suspicions are `Cnot`c good pk-reasons. All your reasons must be concrete,
ie, you must be able to prove them if asked.`^
`^
~
END
EOF~
#$