#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword OLC-ITEM-TOKEN~
title OBJECT TYPE: Token - Flags~
helpflags builder~
category olc:oedit:item~
text Flags Available:
`#`WDropdeath `^- `y(what it suggests) :p`^
`#`WQuitdeath `^- `yToken will disappear when character quits.`^
`#`y Tokens will remain across hotreboots however.`^
~
END
keyword OLC-ITEM-LIGHT~
title OBJECT TYPE: Light - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 unused
value 1 unused
value 2 hours of light available, 0 is dead, -1 or 999 is infinite
value 3 unused
value 4 unused
~
END
keyword OLC-ITEM-STAFF-WAND~
title OBJECT TYPE: Staff/Wand - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 level
value 1 max charges
value 2 current charges
value 3 spell name
value 4 unused
An up-to-date list of spells can be obtained by typing:
? SPELLS [ignore/attack/defend/self/object/all]
~
END
keyword OLC-ITEM-SCROLL-POTION-PILL~
title OBJECT TYPE: Scroll/Potion/Pill - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 level
value 1 spell name 1
value 2 spell name 2
value 3 spell name 3
value 4 spell name 4
An up-to-date list of spells can be obtained by typing:
? SPELLS [ignore/attack/defend/self/object/all]
~
END
keyword OLC-ITEM-ARMOR OLC-ITEM-ARMOUR~
title OBJECT TYPE: Armour - Values~
helpflags builder~
category olc:oedit:item~
see_also OLC-ARMS-AND-ARMOUR OLCBALANCE-ACVALUE~
text . value 0 ac pierce
value 1 ac bash
value 2 ac slash
value 3 ac exotic (magic)
value 4 unused
~
END
keyword OLC-ITEM-WEAPON~
title OBJECT TYPE: Weapon - Values~
helpflags builder~
category olc:oedit:item~
see_also OLC-ARMS-AND-ARMOUR OLC-SPECIAL-DAM~
text . value 0 weapon class.
value 1 number of dice to roll.
value 2 type of dice to roll.
value 3 weapon type.
value 4 special weapon type.
An up-to-date list of values can be obtained by typing
? WCLASS
help WEAPON_DICE
? WEAPON
? WTYPE
The table for weapon damage per level is on `rhelp `=_OLCBALANCE-WDAMAGE
The guidelines for weapon modifiers are at `rhelp `=_OLCBALANCE-WMODIFY
~
END
keyword OLC-ITEM-CONTAINER~
title OBJECT TYPE: Container - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 max weight
value 1 flags: closeable, pickproof, closed, locked, puton
value 2 key vnum
value 3 capacity
value 4 weight multiplier
Notes: v0 = is the maximum weight the container can hold... that is obtained
by adding all objects in the containers true weights together.
v3 = is the maximum weight any single object can be to be able to be put
inside the container
An up-to-date list of flags can be obtained by typing
? CONTAINER
~
END
keyword OLC-ITEM-DRINK~
title OBJECT TYPE: Drink - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 capacity
value 1 current quantity
value 2 liquid type
value 3 poisoned?
value 4 unused
An up-to-date list of liquid types can be obtained by typing
? LIQUID
~
END
keyword OLC-ITEM-FOOD~
title OBJECT TYPE: Food - Values~
category olc:oedit:item~
text . value 0 hours of food value
value 1 unused
value 2 unused
value 3 poisoned?
value 4 unused
~
END
keyword OLC-ITEM-MONEY~
title OBJECT TYPE: Money - Values~
helpflags builder~
category olc:oedit:item~
text . value 0 value in silver pieces
value 1 value in gold pieces
value 2 unused
value 3 unused
value 4 unused
~
END
keyword OLC-ITEM-POULTICE~
title OBJECT TYPE: Poultice - Values~
category olc:oedit:item~
text . value 0 spell level
value 1 total number of applications
value 2 current number of applications
value 3 spell name
value 4 unused
An up-to-date list of spells can be obtained by typing:
? SPELLS [ignore/attack/defend/self/object/all]
~
END
keyword OLC-ITEM-FURNITURE~
title OBJECT TYPE: Furniture - Values~
helpflags builder~
category olc:oedit:item~
text . `=Cv`=?alue `=C0`=? max people (suggested range 1 to 1000).
`=Cv`=?alue `=C1`=? max weight (typically v1 * 20).
`=Cv`=?alue `=C2`=? furniture flags, these include:
stand_at stand_on stand_in stand_under
sit_at sit_on sit_in sit_under
rest_at rest_on rest_in rest_under
sleep_at sleep_on sleep_in sleep_under
put_at put_on put_in put_inside
put_under kneel_at kneel_on kneel_in
kneel_under
`=Cv`=?alue `=C3`=? healing bonus as a % increase or decrease
(modifies a players hp regeneration rate when they are "on it".
item requires sit, sleep, or something like that in v2).
`=Cv`=?alue `=C4`=? mana bonus as a % increase or decrease
(modifies a players mana regeneration rate when they are "on it".
item requires sit, sleep, or something like that in v2).
An up-to-date list of furniture flags can be obtained by typing: `=C? furniture`=?
~
END
EOF~
#$