#HELPFILEDATA
colourcode `
security 7
END
#HELPENTRIES
keyword CLASSES~
category undefined~
text `=lSyntax:`=?
help <class name>
At the Dawn of Time we have these classes available for playing characters:
-Warrior
-Mage
-Thief
-Cleric
-Spellfilcher
-Ranger
-Druid
-Paladin
-Barbarian
~
END
keyword INFO PREMISE CP POINTS CREATION-POINTS~
category undefined~
see_also LEVEL~
text The Dawn of Time skill system allows you to fully customise your character,
making him or her skilled in the skills you choose. But be aware that the
skills you pick at character creation are the only skills your character will
start with, you will be able gain other skills during game play though.
When creating skills are paid for with creation points, and the more creation
points you have, the harder it is to gain a level. Furthermore, higher-cost
skills are harder to practice.
Skill groups are like package deals for characters -- sets of skills or spells
that are closely related, and hence can be learned as a unit. There is a
default skill group for each class, which can be selected for a balanced
selection of skills - sometimes at a reduced cost. The experience breakdown
is as follows:
`GPoints Exp/lvl Points Exp/lvl`=?
40 1000 90 6000
50 1500 100 8000
60 2000 110 12000
70 3000 120 16000
80 4000 130 24000
The table continues in a similar manner for higher point totals. Some races
and classes have a minimum Exp/lvl above 1000.
Type `#`bhelp party`^ for help on creating a group of people to fight with.
~
END
keyword MAGES MAGE-BASICS MAGE-DEFAULT~
category undefined~
text Mages specialise in the casting of spells, offensive ones in particular.
Mages have the highest-powered magic of any class, and are also very skilled
at the use of magical items, though their combat skills are the weakest of
any class. `+
`+
All mages begin with skill in the dagger. Any other weapon skills must be
purchased, at a very high rate. The default skill selection for mages is as
follows: `+
`+
`GSKILLS:`=?`+
dagger melee weapon of choice for all mages`+
scan allows you to look before you leap`+
dodge avoid blows in combat`+
scrolls allows you to study and cast magics written on parchment`+
wands who heard of a mage without knowledge of wands`+
`+
`GREALMS:`=?`+
alteration spells that change the physical nature of things`+
conjuration spells that create something from nothing`+
essence spells of the essence of the elementals`+
evocation offensive magics used for combat`+
necromancy spells that affect life force and physical condition`+
summoning spells of transportation`+
~
END
keyword CLERICS CLERIC-BASICS CLERIC-DEFAULT~
category undefined~
text Clerics are the most defensively orientated of all the classes. Most of
their spells focus on healing or defending the faithful, with their few
combat spells being far less powerful than those of mages. However, clerics
are the best class by far at healing magics, and they possess an impressive
array of protective magics, as well as fair combat prowess.`+
`+
All clerics begin with skill in the mace. Other weapon or shield skills
must be purchased, many at a very dear cost. The default skill selection
for clerics is as follows:`+
`+
`GSKILLS:`=?`+
mace the weapon of choice for any cleric`+
scan allows you to look before you leap`+
meditation recover your mana quickly`+
scrolls allows you to study and cast magics written on parchment`+
staves brandish staves for calling forth magics`+
`+
`GSPHERES:`=?`+
combat communes used in combat`+
convocation communes that call for direct divine intervention`+
death communes to drain or empower the life force`+
healing communes to alter the physical health`+
protection communes that grant protection`+
~
END
keyword THIEVES THIEF-BASICS THIEF-DEFAULT~
category undefined~
text Thieves are a marginal class. They do few things better than any other
class, but have the widest range of skills available. Thieves are
specialists at thievery and covert actions, being capable of entering areas
undetected where more powerful adventurers would fear to tread. They are
better fighters than clerics, but lack the wide weapon selection of
warriors.`+
`+
All thieves begin with the dagger combat skill, and are learned in steal as
well. Any other weapon skills must be purchased, unless the default
selection is chosen. This default skill package includes:`+
`+
`GSKILLS:`=?`+
backstab the art of attacking from the shadows`+
dagger the weapon of choice for thieves, ideal for backstabbing`+
dodge avoid blows in combat`+
hide the art of remaining undetected in a room`+
mace the use of maces and other blunt weapons`+
peek used to look into a person's belongings`+
dirt kicking skill of trickery to blind your victim with dirt`+
sneak move undetected from room to room`+
steal any thief is adept in retrieving objects`+
pick lock a useful skill for breaking and entering`+
disarm used to deprive your opponent of his weapon`+
second attack with training, the skilled thief can hit twice as fast
~
END
keyword WARRIORS WARRIOR-BASICS WARRIOR-DEFAULT~
category undefined~
text Warriors live for combat and the thrill of battle. They are the best
fighters of all the classes, but lack the subtle skills of thieves and the
magical talents of mages and clerics. Warriors are best for those who don't
mind taking the direct approach, even when another method might be called
for.`+
`+
Warriors begin with skill in the sword, and gain a second attack in combat.
Other weapon skills may be purchased cheaply, or gained in the default skill
package, which includes the following:`+
`+
`GSKILLS:`=?`+
bash a forceful rush with the body, designed to flatten your foes`+
enhanced damage this skill multiplies your damage in battle`+
parry the art of parrying with weapons`+
rescue allows you to take the blows aimed for a companion`+
shield block the art of parrying with a shield`+
disarm used to deprive your opponent of his weapon`+
third attack allows the skilled warrior to land three blows in one round`+
weaponsmaster this group provides knowledge of all weapon types`+
~
END
keyword DRUIDS DRUID-BASICS DRUID-DEFAULT~
category undefined~
text Druids are the healers of the forest. Like clerics they do not use edged
weapons such as daggers and swords but may sometimes use a slightly curved
mini scythe type tool for cutting herbs etc. Maces and especially staves
(staffs) are a druids preferred weapon in combat.`+
`+
Their talents are also similar to clerics, but with a tendency towards
nature. They can cast an extremely wide variety of spells, generally their
attack spells are more commonly those that use vines and plants etc to
entangle, as opposed to pierce.`+
Their default skill package includes:`+
`+
`GSKILLS:`=?`+
animal training the ability to tame animals
mace the ability to fight with maces, clubs and hammers`+
hand to hand the art of fighting without a weapon`+
scrolls allows you to study and cast magics written on parchment
scan allows you to look before you leap`+
`+
`GELEMENTS:`=?`+
animal summons the powers of nature's animals`+
land summons that offers resistance to the elements`+
plant summons that call on the vegetation`+
`+
`GSEASONS:`=?`+
autumn summons related to the autumnal seasons`+
spring summons related to the vernal seasons`+
summer summons related to the summer seasons`+
winter summons related to the winter seasons
~
END
keyword RANGERS RANGER-BASICS RANGER-DEFAULT~
category undefined~
text A subclass of warrior that has taken to the woodlore for learning. Rangers
dabble slightly in the druidic powers of summoning, though their prowess
lies in the melee combat. This is quite a versatile class that provides a
bit of everything, including sword and second attack, and has the following
defaults:`+
`+
`GSKILLS:`=?`+
awareness wake up when someone approaches as you sleep`+
scan allows you to look before you leap`+
sword the warrior's standby, from rapier to claymore `+
spear this skill covers both spears and staves, but not polearms`+
animal training animal training allows animals to be more friendly with you
domesticate tame animals as your own pet, to follow your commands`+
axe the use of axes, ranging from hand to great (but not halberds)`+
build skill of woodcraft to build certain things, including fires`+
sneak move undetected from room to room`+
`+
`GELEMENTS:`=?`+
animal summons the powers of nature's animals`+
land summons that offers resistance to the elements`+
plant summons that call on the vegetation`+
water summons that call on the elements of water`+
~
END
keyword PALADINS PALADIN-BASICS PALADIN-DEFAULT~
category undefined~
text These is a class of warrior that prides itself on service and duty. They
place honor above all else, and their devotion has gained them the ability
to heal much like a cleric. Their default package is as follows:`+
`+
`GSKILLS:`=?`+
sword the warrior's standby, from rapier to claymore`+
scan allows you to look before you leap`+
staves brandish staves for calling forth magics`+
scrolls allows you to study and cast magics written on parchment`+
second attack with training, the skilled paladin can hit twice as fast`+
third attack allows the skilled paladin to land three blows in one round`+
lay on hands performs minor healing on wounds`+
`+
`GSPHERES:`=?`+
combat communes used in combat`+
death communes to drain or empower the life force`+
healing communes to alter the physical health`+
protection communes that grant protection
~
END
keyword BARBARIANS BARBARIAN-BASICS BARBARIAN-DEFAULT~
category undefined~
text These fierce warriors were born to fight. They can enter into a berserker
rage, and attack in a frenzy. They are so tough, they have a naturally
lower armor class. Their default group contains:`+
`+
`GSKILLS:`=?`+
bash use your bodily weight to throw others off balance`+
enhanced damage this skill multiplies your damage in battle`+
fast healing recover from your wounds quickly`+
hand to hand the art of fighting without a weapon`+
scan allows you to look before you leap`+
second attack with training, the skilled barbarian can hit twice as fast`+
berserk a very deadly fighting rage`+
dodge avoid blows in combat`+
ultra damage deal out tremendous amounts of damage`+
weaponsmaster this group provides knowledge of all weapon types
~
END
keyword SPELLFILCHERS SPELLFILCHER-BASICS SPELLFILCHER-DEFAULT~
category undefined~
text This class has the skills of both the thief and mage classes. This nasty
combination allows you to use both physical and magical means to deceive and
achieve your desires. Spellfilchers know the dagger and stealing right off
the bat. Their default skill group includes:`+
`+
`GSKILLS:`=?`+
backstab the art of attacking from the shadows`+
dagger the weapon of choice for thieves, ideal for backstabbing`+
second attack with training, the skilled spellfilcher can hit twice as fast
hide the art of remaining undetected in a room`+
sneak move undetected from room to room`+
wands zap wands of magic`+
scrolls allows you to study and cast magics written on parchment`+
dirt kicking skill of trickery to blind your victim with dirt`+
steal any thief is adept in retrieving objects`+
lore recall a little knowledge of it items`+
scan allows you to look before you leap`+
`+
`GREALMS:`=?`+
conjuration spells that create something from nothing`+
summoning spells of transporting`+
~
END
EOF~
#$