ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
struct	tree_skill_type	tree_skill_table	[MAX_TREE_SKILLS]	=
{
	{"combat"},
	{"combat.offense"},				
	{"combat.offense.slashing"},					
	{"combat.offense.slashing.swords"},						
	{"combat.offense.slashing.axes"},						
	{"combat.offense.slashing.polearms"},						
	{"combat.offense.bashing"},					
	{"combat.offense.bashing.maces"},						
	{"combat.offense.bashing.flails"},						
	{"combat.offense.bashing.staves"},						
	{"combat.offense.piercing"},					
	{"combat.offense.piercing.daggers"},						
	{"combat.offense.piercing.spears"},						
	{"combat.offense.piercing.missiles"},						
	{"combat.defense"},				
	{"combat.defense.parrying"},					
	{"combat.defense.dodging"},					
	{"combat.defense.countering"},					
	{"combat.special"},					
	{"combat.special.multihit"},					
	{"combat.special.berserk"},					
	{"combat.special.mastery"},			 
	{"covert"},			 
	{"covert.stealth"},			 
	{"covert.stealth.stalking"},			 
	{"covert.stealth.hiding"},			 
	{"covert.stealth.sneaking"},			 
	{"covert.stealth.agility"},			 
	{"covert.manipulation"},			 
	{"covert.manipulation.stealing"},			 
	{"covert.manipulation.stealing.currency"},			 
	{"covert.manipulation.stealing.items"},			 
	{"covert.manipulation.stealing.equipped"},			 
	{"covert.manipulation.lockpicking"},			 
	{"covert.manipulation.poisons"},			 
	{"arcane"},			 
	{"arcane.necromancy"},			 
	{"arcane.necromancy.summoning"},			 
	{"arcane.necromancy.reanimation"},			 
	{"arcane.greater_elemental"},			 
	{"arcane.greater_elemental.fire"},			 
	{"arcane.greater_elemental.wind"},			 
	{"arcane.greater_elemental.water"},			 
	{"arcane.greater_elemental.earth"},			 
	{"arcane.greater_elemental.ether"},			 
	{"arcane.alteration"},			 
	{"arcane.alteration.item"},			 
	{"arcane.alteration.person"},			 
	{"arcane.alteration.immaterial"},			 
	{"arcane.protection"},			 
	{"arcane.protection.magical"},			 
	{"arcane.protection.physical"},			 
	{"worship"},			 
	{"worship.benediction"},			 
	{"worship.benediction.protection"},			 
	{"worship.benediction.protection.physical"},			 
	{"worship.benediction.protection.magical"},			 
	{"worship.benediction.protection.spiritual"},			 
	{"worship.benediction.healing"},			 
	{"worship.benediction.healing.restoration"},			 
	{"worship.benediction.healing.curative"},			 
	{"worship.benediction.enhancement"},			 
	{"worship.benediction.enhancement.mind"},			 
	{"worship.benediction.enhancement.body"},			 
	{"worship.maladiction"},			 
	{"worship.maladiction.affliction"},			 
	{"worship.maladiction.offensive"},			 
	{"sorcery"},			 
	{"sorcery.heraldic"},			 
	{"sorcery.heraldic.detection"},			 
	{"sorcery.heraldic.illusion"},			 
	{"sorcery.heraldic.conjuration"},			 
	{"sorcery.heraldic.transportation"},			 
	{"sorcery.heraldic.enchantment"},			 
	{"sorcery.heraldic.enchantment.person"},			 
	{"sorcery.heraldic.enchantment.object"},			 
	{"sorcery.wizardry"},			 
	{"sorcery.wizardry.elemental"},			 
	{"sorcery.wizardry.weather"},			 
	{"sorcery.wizardry.psionic"},
};

const struct skill_stat_table		check_skill_group	[SKILL_GROUPS]	=
{
	{"combat",	SKILL_COMBAT,	STAT_STR},
	{"covert",	SKILL_COVERT,	STAT_DEX},
	{"sorcery",	SKILL_SORCERY,	STAT_INT},
	{"arcane",	SKILL_ARCANE,	STAT_INT},
	{"worship",	SKILL_WORSHIP,	STAT_WIS}
};