/**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "tables.h" #include "olc.h" #include "recycle.h" #include "lookup.h" #include "interp.h" char * prog_type_to_name ( int type ); /* Return TRUE if area changed, FALSE if not. */ #define REDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) #define OEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) #define MEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) #define AEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) #define HEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) #define GEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) struct olc_help_type { char *command; const void *structure; char *desc; }; bool show_version( CHAR_DATA *ch, char *argument ) { send_to_char( VERSION, ch ); send_to_char( "\n\r", ch ); send_to_char( AUTHOR, ch ); send_to_char( "\n\r", ch ); send_to_char( DATE, ch ); send_to_char( "\n\r", ch ); send_to_char( CREDITS, ch ); send_to_char( "\n\r", ch ); return FALSE; } /* * This table contains help commands and a brief description of each. * ------------------------------------------------------------------ */ const struct olc_help_type help_table[] = { { "area", area_flags, "Area attributes." }, { "room", room_flags, "Room attributes." }, { "sector", sector_flags, "Sector types, terrain." }, { "exit", exit_flags, "Exit types." }, { "type", type_flags, "Types of objects." }, { "extra", extra_flags, "Object attributes." }, { "wear", wear_flags, "Where to wear object." }, { "spec", spec_table, "Available special programs." }, { "sex", sex_flags, "Sexes." }, { "act", act_flags, "Mobile attributes." }, { "affect", affect_flags, "Mobile affects." }, { "affect2", affect2_flags, "Mobile Affects Set 2" }, { "wear-loc", wear_loc_flags, "Where mobile wears object." }, { "spells", skill_table, "Names of current spells." }, { "container", container_flags, "Container status." }, { "guild", guild_flags, "Guild flags." }, { "oprog", oprog_flags, "ObjProgram flags." }, { "rprog", rprog_flags, "RoomProgram flags." }, /* ROM specific bits: */ { "armor", ac_type, "Ac for different attacks." }, { "apply", apply_flags, "Apply flags" }, { "form", form_flags, "Mobile body form." }, { "part", part_flags, "Mobile body parts." }, { "imm", imm_flags, "Mobile immunity." }, { "res", res_flags, "Mobile resistance." }, { "vuln", vuln_flags, "Mobile vulnerability." }, { "off", off_flags, "Mobile offensive behaviour." }, { "teach", teach_flags, "Mobile teaching abilities." }, { "size", size_flags, "Mobile size." }, { "position", position_flags, "Mobile positions." }, { "wclass", weapon_class, "Weapon class." }, { "wtype", weapon_type2, "Special weapon type." }, { "portal", portal_flags, "Portal types." }, { "furniture", furniture_flags, "Furniture types." }, { "liquid", liq_table, "Liquid types." }, { "apptype", apply_types, "Apply types." }, { "weapon", attack_table, "Weapon types." }, { "mprog", mprog_flags, "MobProgram flags." }, { NULL, NULL, NULL } }; /***************************************************************************** Name: show_flag_cmds Purpose: Displays settable flags and stats. Called by: show_help(olc_act.c). ****************************************************************************/ void show_flag_cmds( CHAR_DATA *ch, const struct flag_type *flag_table ) { char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; int flag; int col; buf1[0] = '\0'; col = 0; for (flag = 0; flag_table[flag].name != NULL; flag++) { if ( flag_table[flag].settable ) { sprintf( buf, "%-19.18s", flag_table[flag].name ); strcat( buf1, buf ); if ( ++col % 4 == 0 ) strcat( buf1, "\n\r" ); } } if ( col % 4 != 0 ) strcat( buf1, "\n\r" ); send_to_char( buf1, ch ); return; } /***************************************************************************** Name: show_skill_cmds Purpose: Displays all skill functions. Does remove those damn immortal commands from the list. Could be improved by: (1) Adding a check for a particular class. (2) Adding a check for a level range. Called by: show_help(olc_act.c). ****************************************************************************/ void show_skill_cmds( CHAR_DATA *ch, int tar ) { char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH*2 ]; int sn; int col; buf1[0] = '\0'; col = 0; for (sn = 0; sn < MAX_SKILL; sn++) { if ( !skill_table[sn].name ) break; if ( !str_cmp( skill_table[sn].name, "reserved" ) || skill_table[sn].spell_fun == spell_null ) continue; if ( tar == -1 || skill_table[sn].target == tar ) { sprintf( buf, "%-19.18s", skill_table[sn].name ); strcat( buf1, buf ); if ( ++col % 4 == 0 ) strcat( buf1, "\n\r" ); } } if ( col % 4 != 0 ) strcat( buf1, "\n\r" ); send_to_char( buf1, ch ); return; } /***************************************************************************** Name: show_spec_cmds Purpose: Displays settable special functions. Called by: show_help(olc_act.c). ****************************************************************************/ void show_spec_cmds( CHAR_DATA *ch ) { char buf [ MAX_STRING_LENGTH ]; char buf1 [ MAX_STRING_LENGTH ]; int spec; int col; buf1[0] = '\0'; col = 0; send_to_char( "Preceed special functions with 'spec_'\n\r\n\r", ch ); for (spec = 0; spec_table[spec].function != NULL; spec++) { sprintf( buf, "%-19.18s", &spec_table[spec].name[5] ); strcat( buf1, buf ); if ( ++col % 4 == 0 ) strcat( buf1, "\n\r" ); } if ( col % 4 != 0 ) strcat( buf1, "\n\r" ); send_to_char( buf1, ch ); return; } /***************************************************************************** Name: show_help Purpose: Displays help for many tables used in OLC. Called by: olc interpreters. ****************************************************************************/ bool show_help( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char spell[MAX_INPUT_LENGTH]; int cnt; argument = one_argument( argument, arg ); one_argument( argument, spell ); /* * Display syntax. */ if ( arg[0] == '\0' ) { send_to_char( "Syntax: ? [command]\n\r\n\r", ch ); send_to_char( "[command] [description]\n\r", ch ); for (cnt = 0; help_table[cnt].command != NULL; cnt++) { sprintf( buf, "%-10.10s -{W%s\n\r{x", capitalize( help_table[cnt].command ), help_table[cnt].desc ); send_to_char( buf, ch ); } return FALSE; } /* * Find the command, show changeable data. * --------------------------------------- */ for (cnt = 0; help_table[cnt].command != NULL; cnt++) { if ( arg[0] == help_table[cnt].command[0] && !str_prefix( arg, help_table[cnt].command ) ) { if ( help_table[cnt].structure == spec_table ) { show_spec_cmds( ch ); return FALSE; } else if ( help_table[cnt].structure == liq_table ) { show_liqlist( ch ); return FALSE; } else if ( help_table[cnt].structure == attack_table ) { show_damlist( ch ); return FALSE; } else if ( help_table[cnt].structure == skill_table ) { if ( spell[0] == '\0' ) { send_to_char( "Syntax: ? spells " "[ignore/attack/defend/self/object/all]\n\r", ch ); return FALSE; } if ( !str_prefix( spell, "all" ) ) show_skill_cmds( ch, -1 ); else if ( !str_prefix( spell, "ignore" ) ) show_skill_cmds( ch, TAR_IGNORE ); else if ( !str_prefix( spell, "attack" ) ) show_skill_cmds( ch, TAR_CHAR_OFFENSIVE ); else if ( !str_prefix( spell, "defend" ) ) show_skill_cmds( ch, TAR_CHAR_DEFENSIVE ); else if ( !str_prefix( spell, "self" ) ) show_skill_cmds( ch, TAR_CHAR_SELF ); else if ( !str_prefix( spell, "object" ) ) show_skill_cmds( ch, TAR_OBJ_INV ); else send_to_char( "Syntax: ? spell " "[ignore/attack/defend/self/object/all]\n\r", ch ); return FALSE; } else { show_flag_cmds( ch, help_table[cnt].structure ); return FALSE; } } } show_help( ch, "" ); return FALSE; } REDIT( redit_rlist ) { ROOM_INDEX_DATA *pRoomIndex; AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; BUFFER *buf1; char arg [ MAX_INPUT_LENGTH ]; bool found; int vnum; int col = 0; one_argument( argument, arg ); pArea = ch->in_room->area; buf1=new_buf(); /* buf1[0] = '\0'; */ found = FALSE; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pRoomIndex = get_room_index( vnum ) ) ) { found = TRUE; sprintf( buf, "[%5d] %-17.16s", vnum, capitalize( pRoomIndex->name ) ); add_buf( buf1, buf ); if ( ++col % 3 == 0 ) add_buf( buf1, "\n\r" ); } } if ( !found ) { send_to_char( "Room(s) not found in this area.\n\r", ch); return FALSE; } if ( col % 3 != 0 ) add_buf( buf1, "\n\r" ); page_to_char( buf_string(buf1), ch ); free_buf(buf1); return FALSE; } REDIT( redit_mlist ) { MOB_INDEX_DATA *pMobIndex; AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; BUFFER *buf1; char arg [ MAX_INPUT_LENGTH ]; bool fAll, found; int vnum; int col = 0; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: mlist <all/name>\n\r", ch ); return FALSE; } buf1=new_buf(); pArea = ch->in_room->area; /* buf1[0] = '\0'; */ fAll = !str_cmp( arg, "all" ); found = FALSE; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { if ( fAll || is_name( arg, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %-17.16s", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); add_buf( buf1, buf ); if ( ++col % 3 == 0 ) add_buf( buf1, "\n\r" ); } } } if ( !found ) { send_to_char( "Mobile(s) not found in this area.\n\r", ch); return FALSE; } if ( col % 3 != 0 ) add_buf( buf1, "\n\r" ); page_to_char( buf_string(buf1), ch ); free_buf(buf1); return FALSE; } REDIT( redit_olist ) { OBJ_INDEX_DATA *pObjIndex; AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; BUFFER *buf1; char arg [ MAX_INPUT_LENGTH ]; bool fAll, found; int vnum; int col = 0; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: olist <all/name/item_type>\n\r", ch ); return FALSE; } pArea = ch->in_room->area; buf1=new_buf(); /* buf1[0] = '\0'; */ fAll = !str_cmp( arg, "all" ); found = FALSE; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) ) { if ( fAll || is_name( arg, pObjIndex->name ) || flag_value( type_flags, arg ) == pObjIndex->item_type ) { found = TRUE; sprintf( buf, "[%5d] %-17.16s", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); add_buf( buf1, buf ); if ( ++col % 3 == 0 ) add_buf( buf1, "\n\r" ); } } } if ( !found ) { send_to_char( "Object(s) not found in this area.\n\r", ch); return FALSE; } if ( col % 3 != 0 ) add_buf( buf1, "\n\r" ); page_to_char( buf_string(buf1), ch ); free_buf(buf1); return FALSE; } REDIT( redit_mshow ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] == '\0' ) { send_to_char( "Syntax: mshow <vnum>\n\r", ch ); return FALSE; } if ( !is_number( argument ) ) { send_to_char( "REdit: Ingresa un numero.\n\r", ch); return FALSE; } if ( is_number( argument ) ) { value = atoi( argument ); if ( !( pMob = get_mob_index( value ) )) { send_to_char( "REdit: That mobile does not exist.\n\r", ch ); return FALSE; } ch->desc->pEdit = (void *)pMob; } medit_show( ch, argument ); ch->desc->pEdit = (void *)ch->in_room; return FALSE; } REDIT( redit_oshow ) { OBJ_INDEX_DATA *pObj; int value; if ( argument[0] == '\0' ) { send_to_char( "Syntax: oshow <vnum>\n\r", ch ); return FALSE; } if ( !is_number( argument ) ) { send_to_char( "REdit: Ingresa un numero.\n\r", ch); return FALSE; } if ( is_number( argument ) ) { value = atoi( argument ); if ( !( pObj = get_obj_index( value ) )) { send_to_char( "REdit: That object does not exist.\n\r", ch ); return FALSE; } ch->desc->pEdit = (void *)pObj; } oedit_show( ch, argument ); ch->desc->pEdit = (void *)ch->in_room; return FALSE; } /***************************************************************************** Name: check_range( lower vnum, upper vnum ) Purpose: Ensures the range spans only one area. Called by: aedit_vnum(olc_act.c). ****************************************************************************/ bool check_range( int lower, int upper ) { AREA_DATA *pArea; int cnt = 0; for ( pArea = area_first; pArea; pArea = pArea->next ) { /* * lower < area < upper */ if ( ( lower <= pArea->min_vnum && pArea->min_vnum <= upper ) || ( lower <= pArea->max_vnum && pArea->max_vnum <= upper ) ) ++cnt; if ( cnt > 1 ) return FALSE; } return TRUE; } AREA_DATA *get_vnum_area( int vnum ) { AREA_DATA *pArea; for ( pArea = area_first; pArea; pArea = pArea->next ) { if ( vnum >= pArea->min_vnum && vnum <= pArea->max_vnum ) return pArea; } return 0; } /* * Area Editor Functions. */ AEDIT( aedit_show ) { AREA_DATA *pArea; char buf [MAX_STRING_LENGTH]; EDIT_AREA(ch, pArea); sprintf( buf, "{YName: {D[{W%5d{D] {W{W%s\n\r{x{x", pArea->vnum, pArea->name ); send_to_char( buf, ch ); #if 0 /* ROM OLC */ sprintf( buf, "{YRecall: {D[{W%5d{D] {W{W%s\n\r{x{x", pArea->recall, get_room_index( pArea->recall ) ? get_room_index( pArea->recall )->name : "none" ); send_to_char( buf, ch ); #endif /* ROM */ sprintf( buf, "{YFile: {W{W%s\n\r{x{x", pArea->file_name ); send_to_char( buf, ch ); sprintf( buf, "{YVnums: {D[{W%d-{Y%d{D]{x\n\r", pArea->min_vnum, pArea->max_vnum ); send_to_char( buf, ch ); sprintf( buf, "{YAge: {D[{W%d{D]{x\n\r", pArea->age ); send_to_char( buf, ch ); sprintf( buf, "{YPlayers: {D[{W%d{D]{x\n\r", pArea->nplayer ); send_to_char( buf, ch ); sprintf( buf, "{YSecurity: {D[{W%d{D]{x\n\r", pArea->security ); send_to_char( buf, ch ); sprintf( buf, "{YBuilders: {D[{W%s{D]{x\n\r", pArea->builders ); send_to_char( buf, ch ); sprintf( buf, "{YCredits : {D[{W%s{D]{x\n\r", pArea->credits ); send_to_char( buf, ch ); sprintf( buf, "{YFlags: {D[{W%s{D]{x\n\r", flag_string( area_flags, pArea->area_flags ) ); send_to_char( buf, ch ); return FALSE; } AEDIT( aedit_reset ) { AREA_DATA *pArea; EDIT_AREA(ch, pArea); reset_area( pArea ); send_to_char( "Area reset.\n\r", ch ); return FALSE; } AEDIT( aedit_create ) { AREA_DATA *pArea; pArea = new_area(); area_last->next = pArea; area_last = pArea; /* Thanks, Walker. */ ch->desc->pEdit = (void *)pArea; SET_BIT( pArea->area_flags, AREA_ADDED ); send_to_char( "Area Created.\n\r", ch ); return FALSE; } AEDIT( aedit_name ) { AREA_DATA *pArea; EDIT_AREA(ch, pArea); if ( argument[0] == '\0' ) { send_to_char( "Syntax: name [$name]\n\r", ch ); return FALSE; } free_string( pArea->name ); pArea->name = str_dup( argument ); send_to_char( "Name set.\n\r", ch ); return TRUE; } AEDIT( aedit_credits ) { AREA_DATA *pArea; EDIT_AREA(ch, pArea); if ( argument[0] == '\0' ) { send_to_char( "Syntax: credits [$credits]\n\r", ch ); return FALSE; } free_string( pArea->credits ); pArea->credits = str_dup( argument ); send_to_char( "Credits set.\n\r", ch ); return TRUE; } AEDIT( aedit_file ) { AREA_DATA *pArea; char file[MAX_STRING_LENGTH]; int i, length; EDIT_AREA(ch, pArea); one_argument( argument, file ); /* Forces Lowercase */ if ( argument[0] == '\0' ) { send_to_char( "Syntax: filename [$file]\n\r", ch ); return FALSE; } /* * Simple Syntax Check. */ length = STRLEN( argument ); if ( length > 8 ) { send_to_char( "No more than eight characters allowed.\n\r", ch ); return FALSE; } /* * Allow only letters and numbers. */ for ( i = 0; i < length; i++ ) { if ( !isalnum( file[i] ) ) { send_to_char( "Only letters and numbers are valid.\n\r", ch ); return FALSE; } } free_string( pArea->file_name ); strcat( file, ".are" ); pArea->file_name = str_dup( file ); send_to_char( "Filename set.\n\r", ch ); return TRUE; } AEDIT( aedit_age ) { AREA_DATA *pArea; char age[MAX_STRING_LENGTH]; EDIT_AREA(ch, pArea); one_argument( argument, age ); if ( !is_number( age ) || age[0] == '\0' ) { send_to_char( "Syntax: age [#xage]\n\r", ch ); return FALSE; } pArea->age = atoi( age ); send_to_char( "Age set.\n\r", ch ); return TRUE; } #if 0 /* ROM OLC */ AEDIT( aedit_recall ) { AREA_DATA *pArea; char room[MAX_STRING_LENGTH]; int value; EDIT_AREA(ch, pArea); one_argument( argument, room ); if ( !is_number( argument ) || argument[0] == '\0' ) { send_to_char( "Syntax: recall [#xrvnum]\n\r", ch ); return FALSE; } value = atoi( room ); if ( !get_room_index( value ) ) { send_to_char( "AEdit: Room vnum does not exist.\n\r", ch ); return FALSE; } pArea->recall = value; send_to_char( "Recall set.\n\r", ch ); return TRUE; } #endif /* ROM OLC */ AEDIT( aedit_security ) { AREA_DATA *pArea; char sec[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; int value; EDIT_AREA(ch, pArea); one_argument( argument, sec ); if ( !is_number( sec ) || sec[0] == '\0' ) { send_to_char( "Syntax: security [#xlevel]\n\r", ch ); return FALSE; } value = atoi( sec ); if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { sprintf( buf, "Security is 0-%d.\n\r", ch->pcdata->security ); send_to_char( buf, ch ); } else send_to_char( "Security is 0 only.\n\r", ch ); return FALSE; } pArea->security = value; send_to_char( "Security set.\n\r", ch ); return TRUE; } AEDIT( aedit_builder ) { AREA_DATA *pArea; char name[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; EDIT_AREA(ch, pArea); one_argument( argument, name ); if ( name[0] == '\0' ) { send_to_char( "Syntax: builder [$name] -toggles builder\n\r", ch ); send_to_char( "Syntax: builder All -allows everyone\n\r", ch ); return FALSE; } name[0] = UPPER( name[0] ); if ( strstr( pArea->builders, name ) != '\0' ) { pArea->builders = string_replace( pArea->builders, name, "\0" ); pArea->builders = string_unpad( pArea->builders ); if ( pArea->builders[0] == '\0' ) { free_string( pArea->builders ); pArea->builders = str_dup( "None" ); } send_to_char( "Builder removed.\n\r", ch ); return TRUE; } else { buf[0] = '\0'; if ( strstr( pArea->builders, "None" ) != '\0' ) { pArea->builders = string_replace( pArea->builders, "None", "\0" ); pArea->builders = string_unpad( pArea->builders ); } if (pArea->builders[0] != '\0' ) { strcat( buf, pArea->builders ); strcat( buf, " " ); } strcat( buf, name ); free_string( pArea->builders ); pArea->builders = string_proper( str_dup( buf ) ); send_to_char( "Builder added.\n\r", ch ); send_to_char( pArea->builders,ch); return TRUE; } return FALSE; } AEDIT( aedit_vnum ) { AREA_DATA *pArea; char lower[MAX_STRING_LENGTH]; char upper[MAX_STRING_LENGTH]; int ilower; int iupper; EDIT_AREA(ch, pArea); argument = one_argument( argument, lower ); one_argument( argument, upper ); if ( !is_number( lower ) || lower[0] == '\0' || !is_number( upper ) || upper[0] == '\0' ) { send_to_char( "Syntax: vnum [#xlower] [#xupper]\n\r", ch ); return FALSE; } if ( ( ilower = atoi( lower ) ) > ( iupper = atoi( upper ) ) ) { send_to_char( "AEdit: Upper must be larger then lower.\n\r", ch ); return FALSE; } if ( !check_range( atoi( lower ), atoi( upper ) ) ) { send_to_char( "AEdit: Range must include only this area.\n\r", ch ); return FALSE; } if ( get_vnum_area( ilower ) && get_vnum_area( ilower ) != pArea ) { send_to_char( "AEdit: Lower vnum already assigned.\n\r", ch ); return FALSE; } pArea->min_vnum = ilower; send_to_char( "Lower vnum set.\n\r", ch ); if ( get_vnum_area( iupper ) && get_vnum_area( iupper ) != pArea ) { send_to_char( "AEdit: Upper vnum already assigned.\n\r", ch ); return TRUE; /* The lower value has been set. */ } pArea->max_vnum = iupper; send_to_char( "Upper vnum set.\n\r", ch ); return TRUE; } AEDIT( aedit_lvnum ) { AREA_DATA *pArea; char lower[MAX_STRING_LENGTH]; int ilower; int iupper; EDIT_AREA(ch, pArea); one_argument( argument, lower ); if ( !is_number( lower ) || lower[0] == '\0' ) { send_to_char( "Syntax: min_vnum [#xlower]\n\r", ch ); return FALSE; } if ( ( ilower = atoi( lower ) ) > ( iupper = pArea->max_vnum ) ) { send_to_char( "AEdit: Value must be less than the max_vnum.\n\r", ch ); return FALSE; } if ( !check_range( ilower, iupper ) ) { send_to_char( "AEdit: Range must include only this area.\n\r", ch ); return FALSE; } if ( get_vnum_area( ilower ) && get_vnum_area( ilower ) != pArea ) { send_to_char( "AEdit: Lower vnum already assigned.\n\r", ch ); return FALSE; } pArea->min_vnum = ilower; send_to_char( "Lower vnum set.\n\r", ch ); return TRUE; } AEDIT( aedit_uvnum ) { AREA_DATA *pArea; char upper[MAX_STRING_LENGTH]; int ilower; int iupper; EDIT_AREA(ch, pArea); one_argument( argument, upper ); if ( !is_number( upper ) || upper[0] == '\0' ) { send_to_char( "Syntax: max_vnum [#xupper]\n\r", ch ); return FALSE; } if ( ( ilower = pArea->min_vnum ) > ( iupper = atoi( upper ) ) ) { send_to_char( "AEdit: Upper must be larger then lower.\n\r", ch ); return FALSE; } if ( !check_range( ilower, iupper ) ) { send_to_char( "AEdit: Range must include only this area.\n\r", ch ); return FALSE; } if ( get_vnum_area( iupper ) && get_vnum_area( iupper ) != pArea ) { send_to_char( "AEdit: Upper vnum already assigned.\n\r", ch ); return FALSE; } pArea->max_vnum = iupper; send_to_char( "Upper vnum set.\n\r", ch ); return TRUE; } /* * Room Editor Functions. */ REDIT( redit_show ) { ROOM_INDEX_DATA *pRoom; char buf [MAX_STRING_LENGTH]; char buf1 [2*MAX_STRING_LENGTH]; OBJ_DATA *obj; CHAR_DATA *rch; PROG_LIST *list; int door; bool fcnt; EDIT_ROOM(ch, pRoom); buf1[0] = '\0'; sprintf( buf, "{YDescription:\n\r{W%s{x", pRoom->description ); strcat( buf1, buf ); sprintf( buf, "{YName: {D[{W%s{D]{x\n\rArea: [%5d] {W%s\n\r{x", pRoom->name, pRoom->area->vnum, pRoom->area->name ); strcat( buf1, buf ); sprintf( buf, "{YVnum: {D[{W%5d{D]{x\n\r{YSector: {D[{W%s{D]{x\n\r", pRoom->vnum, flag_string( sector_flags, pRoom->sector_type ) ); strcat( buf1, buf ); sprintf( buf, "{YRoom flags: {D[{W%s{D]{x\n\r", flag_string( room_flags, pRoom->room_flags ) ); strcat( buf1, buf ); if ( pRoom->heal_rate != 100 || pRoom->mana_rate != 100 ) { sprintf( buf, "{YHealth rec: {D[{W%d{D]\n\r{YMana rec : {D[{W%d{D]{x\n\r", pRoom->heal_rate , pRoom->mana_rate ); strcat( buf1, buf ); } if ( pRoom->clan > 0 ) { sprintf( buf, "{YClan : {D[{Y%d{D]{x {W%s\n\r{x", pRoom->clan, clan_table[pRoom->clan].name ); strcat( buf1, buf ); } if ( !IS_NULLSTR(pRoom->owner) ) { sprintf( buf, "{YOwner : {D[{W%s{D]{x\n\r", pRoom->owner ); strcat( buf1, buf ); } if ( pRoom->extra_descr ) { EXTRA_DESCR_DATA *ed; strcat( buf1, "{YDesc Kwds: {D[{W" ); for ( ed = pRoom->extra_descr; ed; ed = ed->next ) { strcat( buf1, ed->keyword ); if ( ed->next ) strcat( buf1, " " ); } strcat( buf1, "{D]{x\n\r" ); } strcat( buf1, "{YCharacters: {D[{W" ); fcnt = FALSE; for ( rch = pRoom->people; rch; rch = rch->next_in_room ) { one_argument( rch->name, buf ); strcat( buf1, buf ); strcat( buf1, " {D" ); fcnt = TRUE; } if ( fcnt ) { int end; end = STRLEN(buf1) - 1; buf1[end] = ']'; strcat( buf1, "\n\r{x" ); } else strcat( buf1, "{Wnone{D]{x\n\r" ); strcat( buf1, "{YObjects: {D[{W" ); fcnt = FALSE; for ( obj = pRoom->contents; obj; obj = obj->next_content ) { one_argument( obj->name, buf ); strcat( buf1, buf ); strcat( buf1, " {D" ); fcnt = TRUE; } if ( fcnt ) { int end; end = STRLEN(buf1) - 1; buf1[end] = ']'; strcat( buf1, "\n\r{x" ); } else strcat( buf1, "{Wnone{D]{x\n\r" ); for ( door = 0; door < MAX_DIR; door++ ) { EXIT_DATA *pexit; if ( ( pexit = pRoom->exit[door] ) ) { char word[MAX_INPUT_LENGTH]; char reset_state[MAX_STRING_LENGTH]; char *state; int i, length; sprintf( buf, "{Y-%-5s {Wto {D[{W%5d{D] {YKey: {D[{W%5d{D]{x ", capitalize(dir_name[door]), pexit->u1.to_room ? pexit->u1.to_room->vnum : 0, /* ROM OLC */ pexit->key ); strcat( buf1, buf ); /* * Format up the exit info. * Capitalize all flags that are not part of the reset info. */ strcpy( reset_state, flag_string( exit_flags, pexit->rs_flags ) ); state = flag_string( exit_flags, pexit->exit_info ); strcat( buf1, " {YExit flags: {D[{W" ); for (; ;) { state = one_argument( state, word ); if ( word[0] == '\0' ) { int end; end = STRLEN(buf1) - 1; buf1[end] = ']'; strcat( buf1, "\n\r{x" ); break; } if ( str_infix( word, reset_state ) ) { length = STRLEN(word); for (i = 0; i < length; i++) word[i] = UPPER(word[i]); } strcat( buf1, word ); strcat( buf1, " " ); } if ( pexit->keyword && pexit->keyword[0] != '\0' ) { sprintf( buf, "{YKwds: {D[{W%s{D]{x\n\r", pexit->keyword ); strcat( buf1, buf ); } if ( pexit->description && pexit->description[0] != '\0' ) { sprintf( buf, "{W%s{x", pexit->description ); strcat( buf1, buf ); } /* sprintf(buf," {YEnter String:{W %s{x\n\r",pexit->enter_string); strcat(buf1,buf);*/ sprintf(buf," {YExit String:{W %s{x\n\r",pexit->exit_string); strcat(buf1,buf); } } send_to_char( buf1, ch ); if ( pRoom->rprogs ) { int cnt; sprintf(buf, "\n\rROOMPrograms for [%5d]:\n\r", pRoom->vnum); send_to_char( buf, ch ); for (cnt=0, list=pRoom->rprogs; list; list=list->next) { if (cnt ==0) { send_to_char ( " Number Vnum Trigger Phrase\n\r", ch ); send_to_char ( " ------ ---- ------- ------\n\r", ch ); } sprintf(buf, "[%5d] %4d %7s %s\n\r", cnt, list->vnum,prog_type_to_name(list->trig_type), list->trig_phrase); send_to_char( buf, ch ); cnt++; } } return FALSE; } /* Local function. */ bool change_exit( CHAR_DATA *ch, char *argument, int door ) { ROOM_INDEX_DATA *pRoom; ROOM_INDEX_DATA *pRoomOrig; char command[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH]; int value; char buf[MSL]; EDIT_ROOM(ch, pRoom); /* * Set the exit flags, needs full argument. * ---------------------------------------- */ if ( ( value = flag_value( exit_flags, argument ) ) != NO_FLAG ) { ROOM_INDEX_DATA *pToRoom; sh_int rev; /* ROM OLC */ if ( !pRoom->exit[door] ) { send_to_char("Exit does not exist\n\r",ch); return FALSE; } /* pRoom->exit[door] = new_exit(); */ /* * This room. */ TOGGLE_BIT(pRoom->exit[door]->rs_flags, value); /* Don't toggle exit_info because it can be changed by players. */ pRoom->exit[door]->exit_info = pRoom->exit[door]->rs_flags; /* * Connected room. */ pToRoom = pRoom->exit[door]->u1.to_room; /* ROM OLC */ rev = rev_dir[door]; if (pToRoom->exit[rev] != NULL) { TOGGLE_BIT(pToRoom->exit[rev]->rs_flags, value); TOGGLE_BIT(pToRoom->exit[rev]->exit_info, value); } send_to_char( "Exit flag toggled.\n\r", ch ); return TRUE; } /* * Now parse the arguments. */ argument = one_argument( argument, command ); if ( (str_cmp( command, "enter_string")) && (str_cmp( command, "exit_string")) ) { one_argument( argument, arg ); } if ( (!str_cmp( command, "enter_string")) || (!str_cmp( command, "exit_string")) ) { one_arg_caps(argument,arg); } if ( command[0] == '\0' && argument[0] == '\0' ) /* Move command. */ { move_char( ch, door, TRUE ); /* ROM OLC */ return FALSE; } if ( command[0] == '?' ) { do_help( ch, "EXIT" ); return FALSE; } if ( !str_cmp( command, "delete" ) ) { ROOM_INDEX_DATA *pToRoom; sh_int rev; /* ROM OLC */ if ( !pRoom->exit[door] ) { send_to_char( "REdit: Cannot delete a null exit.\n\r", ch ); return FALSE; } /* * Remove ToRoom Exit. */ rev = rev_dir[door]; pToRoom = pRoom->exit[door]->u1.to_room; /* ROM OLC */ if ( pToRoom->exit[rev] ) { free_exit( pToRoom->exit[rev] ); pToRoom->exit[rev] = NULL; } /* * Remove this exit. */ free_exit( pRoom->exit[door] ); pRoom->exit[door] = NULL; send_to_char( "Exit unlinked.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "link" ) ) { EXIT_DATA *pExit; if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: [direction] link [vnum]\n\r", ch ); return FALSE; } value = atoi( arg ); if ( !get_room_index( value ) ) { send_to_char( "REdit: Cannot link to non-existant room.\n\r", ch ); return FALSE; } if ( !IS_BUILDER( ch, get_room_index( value )->area ) ) { send_to_char( "REdit: Cannot link to that area.\n\r", ch ); return FALSE; } if ( get_room_index( value )->exit[rev_dir[door]] ) { send_to_char( "REdit: Remote side's exit already exists.\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { pRoom->exit[door] = new_exit(); } pRoomOrig = pRoom; pRoom->exit[door]->u1.to_room = get_room_index( value ); /* ROM OLC */ pRoom->exit[door]->orig_door = door; /* pRoom->exit[door]->vnum = value; Can't set vnum in ROM */ pRoom = get_room_index( value ); door = rev_dir[door]; pExit = new_exit(); pExit->u1.to_room = ch->in_room; /* pExit->vnum = ch->in_room->vnum; Can't set vnum in ROM */ pExit->orig_door = door; pRoom->exit[door] = pExit; /*Set exit_string from new room to old room*/ sprintf(buf,"leaves %s",dir_name[door]); pRoom->exit[door]->exit_string = str_dup(buf); /*Set exit_string from old room to new room*/ sprintf(buf,"leaves %s",dir_name[rev_dir[door]]); pRoomOrig->exit[rev_dir[door]]->exit_string = str_dup(buf); send_to_char( "Two-way link established.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "dig" ) ) { char buf[MAX_STRING_LENGTH]; if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: [direction] dig <vnum>\n\r", ch ); return FALSE; } redit_create( ch, arg ); sprintf( buf, "link %s", arg ); change_exit( ch, buf, door); return TRUE; } if ( !str_cmp( command, "room" ) ) { if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: [direction] room [vnum]\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { pRoom->exit[door] = new_exit(); } value = atoi( arg ); if ( !get_room_index( value ) ) { send_to_char( "REdit: Cannot link to non-existant room.\n\r", ch ); return FALSE; } pRoom->exit[door]->u1.to_room = get_room_index( value ); /* ROM OLC */ pRoom->exit[door]->orig_door = door; /* pRoom->exit[door]->vnum = value; Can't set vnum in ROM */ send_to_char( "One-way link established.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "key" ) ) { if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: [direction] key [vnum]\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { send_to_char("Exit does not exist.\n\r",ch); return FALSE; } /* if ( !pRoom->exit[door] ) { pRoom->exit[door] = new_exit(); } */ value = atoi( arg ); if ( !get_obj_index( value ) ) { send_to_char( "REdit: Item doesn't exist.\n\r", ch ); return FALSE; } if (!(get_obj_index( atoi( argument ) ))) { send_to_char( "REdit: Key doesn't exist.\n\r", ch ); return FALSE; } pRoom->exit[door]->key = value; send_to_char( "Exit key set.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "enter_string" ) ) { if ( arg[0] == '\0' ) { send_to_char( "Syntax: [direction] enter_string <enter message>\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { send_to_char("Exit does not exist.\n\r",ch); return FALSE; } sprintf(buf,arg); /* pRoom->exit[door]->enter_string = str_dup(buf);*/ stc("Enter_string set\n\r",ch); return TRUE; } if ( !str_cmp( command, "exit_string" ) ) { if ( arg[0] == '\0' ) { send_to_char( "Syntax: [direction] exit_string <exit message>\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { send_to_char("Exit does not exist.\n\r",ch); return FALSE; } sprintf(buf,arg); pRoom->exit[door]->exit_string = str_dup(buf); stc("Exit_string set\n\r",ch); return TRUE; } if ( !str_cmp( command, "name" ) ) { if ( arg[0] == '\0' ) { send_to_char( "Syntax: [direction] name [string]\n\r", ch ); send_to_char( " [direction] name none\n\r", ch ); return FALSE; } if ( !pRoom->exit[door] ) { send_to_char("Salida no existe.\n\r",ch); return FALSE; } /* if ( !pRoom->exit[door] ) { pRoom->exit[door] = new_exit(); } */ free_string( pRoom->exit[door]->keyword ); if (str_cmp(arg,"none")) pRoom->exit[door]->keyword = str_dup( arg ); else pRoom->exit[door]->keyword = str_dup( "" ); send_to_char( "Exit name set.\n\r", ch ); return TRUE; } if ( !str_prefix( command, "description" ) ) { if ( arg[0] == '\0' ) { if ( !pRoom->exit[door] ) { send_to_char("Salida no existe.\n\r",ch); return FALSE; } /* if ( !pRoom->exit[door] ) { pRoom->exit[door] = new_exit(); } */ string_append( ch, &pRoom->exit[door]->description ); return TRUE; } send_to_char( "Syntax: [direction] desc\n\r", ch ); return FALSE; } return FALSE; } REDIT( redit_north ) { if ( change_exit( ch, argument, DIR_NORTH ) ) return TRUE; return FALSE; } REDIT( redit_south ) { if ( change_exit( ch, argument, DIR_SOUTH ) ) return TRUE; return FALSE; } REDIT( redit_east ) { if ( change_exit( ch, argument, DIR_EAST ) ) return TRUE; return FALSE; } REDIT( redit_west ) { if ( change_exit( ch, argument, DIR_WEST ) ) return TRUE; return FALSE; } REDIT( redit_up ) { if ( change_exit( ch, argument, DIR_UP ) ) return TRUE; return FALSE; } REDIT( redit_down ) { if ( change_exit( ch, argument, DIR_DOWN ) ) return TRUE; return FALSE; } REDIT( redit_ed ) { ROOM_INDEX_DATA *pRoom; EXTRA_DESCR_DATA *ed; char command[MAX_INPUT_LENGTH]; char keyword[MAX_INPUT_LENGTH]; EDIT_ROOM(ch, pRoom); argument = one_argument( argument, command ); one_argument( argument, keyword ); if ( command[0] == '\0' || keyword[0] == '\0' ) { send_to_char( "Syntax: ed add [keyword]\n\r", ch ); send_to_char( " ed edit [keyword]\n\r", ch ); send_to_char( " ed delete [keyword]\n\r", ch ); send_to_char( " ed format [keyword]\n\r", ch ); return FALSE; } if ( !str_cmp( command, "add" ) ) { if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed add [keyword]\n\r", ch ); return FALSE; } ed = new_extra_descr(); ed->keyword = str_dup( keyword ); ed->description = str_dup( "" ); ed->next = pRoom->extra_descr; pRoom->extra_descr = ed; string_append( ch, &ed->description ); return TRUE; } if ( !str_cmp( command, "edit" ) ) { if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed edit [keyword]\n\r", ch ); return FALSE; } for ( ed = pRoom->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; } if ( !ed ) { send_to_char( "REdit: Extra description keyword not found.\n\r", ch ); return FALSE; } string_append( ch, &ed->description ); return TRUE; } if ( !str_cmp( command, "delete" ) ) { EXTRA_DESCR_DATA *ped = NULL; if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed delete [keyword]\n\r", ch ); return FALSE; } for ( ed = pRoom->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; ped = ed; } if ( !ed ) { send_to_char( "REdit: Extra description keyword not found.\n\r", ch ); return FALSE; } if ( !ped ) pRoom->extra_descr = ed->next; else ped->next = ed->next; free_extra_descr( ed ); send_to_char( "Extra description deleted.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "format" ) ) { if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed format [keyword]\n\r", ch ); return FALSE; } for ( ed = pRoom->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; } if ( !ed ) { send_to_char( "REdit: Extra description keyword not found.\n\r", ch ); return FALSE; } ed->description = format_string( ed->description ); send_to_char( "Extra description formatted.\n\r", ch ); return TRUE; } redit_ed( ch, "" ); return FALSE; } REDIT( redit_create ) { AREA_DATA *pArea; ROOM_INDEX_DATA *pRoom; int value; int iHash; EDIT_ROOM(ch, pRoom); value = atoi( argument ); if ( argument[0] == '\0' || value <= 0 ) { send_to_char( "Syntax: create [vnum > 0]\n\r", ch ); return FALSE; } pArea = get_vnum_area( value ); if ( !pArea ) { send_to_char( "REdit: That vnum is not assigned an area.\n\r", ch ); return FALSE; } if ( !IS_BUILDER( ch, pArea ) ) { send_to_char( "REdit: Vnum in an area you cannot build in.\n\r", ch ); return FALSE; } if ( get_room_index( value ) ) { send_to_char( "REdit: Room vnum already exists.\n\r", ch ); return FALSE; } pRoom = new_room_index(); pRoom->area = pArea; pRoom->vnum = value; if ( value > top_vnum_room ) top_vnum_room = value; iHash = value % MAX_KEY_HASH; pRoom->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoom; ch->desc->pEdit = (void *)pRoom; send_to_char( "Room created.\n\r", ch ); return TRUE; } REDIT( redit_name ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); if ( argument[0] == '\0' ) { send_to_char( "Syntax: name [name]\n\r", ch ); return FALSE; } free_string( pRoom->name ); pRoom->name = str_dup( argument ); send_to_char( "Name set.\n\r", ch ); return TRUE; } REDIT( redit_desc ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); if ( argument[0] == '\0' ) { string_append( ch, &pRoom->description ); return TRUE; } send_to_char( "Syntax: desc\n\r", ch ); return FALSE; } REDIT( redit_heal ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); if (is_number(argument)) { pRoom->heal_rate = atoi ( argument ); send_to_char ( "Heal rate set.\n\r", ch); return TRUE; } send_to_char ( "Syntax : heal <#xnumber>\n\r", ch); return FALSE; } REDIT( redit_mana ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); if (is_number(argument)) { pRoom->mana_rate = atoi ( argument ); send_to_char ( "Mana rate set.\n\r", ch); return TRUE; } send_to_char ( "Syntax : mana <#xnumber>\n\r", ch); return FALSE; } REDIT( redit_clan ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); pRoom->clan = clan_lookup(argument); send_to_char ( "Clan set.\n\r", ch); return TRUE; } REDIT( redit_format ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); pRoom->description = format_string( pRoom->description ); send_to_char( "String formatted.\n\r", ch ); return TRUE; } REDIT( redit_mreset ) { ROOM_INDEX_DATA *pRoom; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *newmob; char arg [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; RESET_DATA *pReset; char output [ MAX_STRING_LENGTH ]; EDIT_ROOM(ch, pRoom); argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if ( arg[0] == '\0' || !is_number( arg ) ) { send_to_char ( "Syntax: mreset <vnum> <max #x> <mix #x>\n\r", ch ); return FALSE; } if ( !( pMobIndex = get_mob_index( atoi( arg ) ) ) ) { send_to_char( "REdit: No mobile has that vnum.\n\r", ch ); return FALSE; } if ( pMobIndex->area != pRoom->area ) { send_to_char( "REdit: No such mobile in this area.\n\r", ch ); return FALSE; } /* * Create the mobile reset. */ pReset = new_reset_data(); pReset->command = 'M'; pReset->arg1 = pMobIndex->vnum; pReset->arg2 = is_number( arg2 ) ? atoi( arg2 ) : MAX_MOB; pReset->arg3 = pRoom->vnum; pReset->arg4 = is_number( argument ) ? atoi (argument) : 1; add_reset( pRoom, pReset, 0/* Last slot*/ ); /* * Create the mobile. */ newmob = create_mobile( pMobIndex ); char_to_room( newmob, pRoom ); sprintf( output, "%s (%d) has been loaded and added to resets.\n\r" "There will be a maximum of %d loaded to this room.\n\r", capitalize( pMobIndex->short_descr ), pMobIndex->vnum, pReset->arg2 ); send_to_char( output, ch ); act( "$n has created $N!", ch, NULL, newmob, TO_ROOM ); return TRUE; } struct wear_type { int wear_loc; int wear_bit; }; const struct wear_type wear_table[] = { { WEAR_NONE, ITEM_TAKE }, { WEAR_LIGHT, ITEM_LIGHT }, { WEAR_FINGER_L, ITEM_WEAR_FINGER }, { WEAR_FINGER_R, ITEM_WEAR_FINGER }, { WEAR_NECK_1, ITEM_WEAR_NECK }, { WEAR_NECK_2, ITEM_WEAR_NECK }, { WEAR_BODY, ITEM_WEAR_BODY }, { WEAR_HEAD, ITEM_WEAR_HEAD }, { WEAR_LEGS, ITEM_WEAR_LEGS }, { WEAR_FEET, ITEM_WEAR_FEET }, { WEAR_HANDS, ITEM_WEAR_HANDS }, { WEAR_ARMS, ITEM_WEAR_ARMS }, { WEAR_SHIELD, ITEM_WEAR_SHIELD }, { WEAR_ABOUT, ITEM_WEAR_ABOUT }, { WEAR_WAIST, ITEM_WEAR_WAIST }, { WEAR_WRIST_L, ITEM_WEAR_WRIST }, { WEAR_WRIST_R, ITEM_WEAR_WRIST }, { WEAR_WIELD, ITEM_WIELD }, { WEAR_HOLD, ITEM_HOLD }, { WEAR_LODGE_LEG, ITEM_LODGE_LEG }, { WEAR_LODGE_ARM, ITEM_LODGE_ARM }, { WEAR_LODGE_RIB, ITEM_LODGE_RIB }, { WEAR_FACE, ITEM_WEAR_FACE }, { WEAR_NOCKED, ITEM_WEAR_NOCKED }, { NO_FLAG, NO_FLAG } }; /***************************************************************************** Name: wear_loc Purpose: Returns the location of the bit that matches the count. 1 = first match, 2 = second match etc. Called by: oedit_reset(olc_act.c). ****************************************************************************/ int wear_loc(int bits, int count) { int flag; for (flag = 0; wear_table[flag].wear_bit != NO_FLAG; flag++) { if ( IS_SET(bits, wear_table[flag].wear_bit) && --count < 1) return wear_table[flag].wear_loc; } return NO_FLAG; } /***************************************************************************** Name: wear_bit Purpose: Converts a wear_loc into a bit. Called by: redit_oreset(olc_act.c). ****************************************************************************/ int wear_bit(int loc) { int flag; for (flag = 0; wear_table[flag].wear_loc != NO_FLAG; flag++) { if ( loc == wear_table[flag].wear_loc ) return wear_table[flag].wear_bit; } return 0; } REDIT( redit_oreset ) { ROOM_INDEX_DATA *pRoom; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *newobj; OBJ_DATA *to_obj; CHAR_DATA *to_mob; char arg1 [ MAX_INPUT_LENGTH ]; char arg2 [ MAX_INPUT_LENGTH ]; int olevel = 0; RESET_DATA *pReset; char output [ MAX_STRING_LENGTH ]; EDIT_ROOM(ch, pRoom); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char ( "Syntax: oreset <vnum> <args>\n\r", ch ); send_to_char ( " -no_args = into room\n\r", ch ); send_to_char ( " -<obj_name> = into obj\n\r", ch ); send_to_char ( " -<mob_name> <wear_loc> = into mob\n\r", ch ); return FALSE; } if ( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) ) { send_to_char( "REdit: No object has that vnum.\n\r", ch ); return FALSE; } if ( pObjIndex->area != pRoom->area ) { send_to_char( "REdit: No such object in this area.\n\r", ch ); return FALSE; } /* * Load into room. */ if ( arg2[0] == '\0' ) { pReset = new_reset_data(); pReset->command = 'O'; pReset->arg1 = pObjIndex->vnum; pReset->arg2 = 0; pReset->arg3 = pRoom->vnum; pReset->arg4 = 0; add_reset( pRoom, pReset, 0/* Last slot*/ ); newobj = create_object( pObjIndex, number_fuzzy( olevel ) ); obj_to_room( newobj, pRoom ); sprintf( output, "%s (%d) has been loaded and added to resets.\n\r", capitalize( pObjIndex->short_descr ), pObjIndex->vnum ); send_to_char( output, ch ); } else /* * Load into object's inventory. */ if ( argument[0] == '\0' && ( ( to_obj = get_obj_list( ch, arg2, pRoom->contents ) ) != NULL ) ) { pReset = new_reset_data(); pReset->command = 'P'; pReset->arg1 = pObjIndex->vnum; pReset->arg2 = 0; pReset->arg3 = to_obj->pIndexData->vnum; pReset->arg4 = 1; add_reset( pRoom, pReset, 0/* Last slot*/ ); newobj = create_object( pObjIndex, number_fuzzy( olevel ) ); newobj->cost = 0; obj_to_obj( newobj, to_obj ); sprintf( output, "%s (%d) has been loaded into " "%s (%d) and added to resets.\n\r", capitalize( newobj->short_descr ), newobj->pIndexData->vnum, to_obj->short_descr, to_obj->pIndexData->vnum ); send_to_char( output, ch ); } else /* * Load into mobile's inventory. */ if ( ( to_mob = get_char_room( ch,NULL,arg2 ) ) != NULL ) { int wear_loc; /* * Make sure the location on mobile is valid. */ if ( (wear_loc = flag_value( wear_loc_flags, argument )) == NO_FLAG ) { send_to_char( "REdit: Invalid wear_loc. '? wear-loc'\n\r", ch ); return FALSE; } /* * Disallow loading a sword(WEAR_WIELD) into WEAR_HEAD. */ if ( !IS_SET( pObjIndex->wear_flags, wear_bit(wear_loc) ) ) { sprintf( output, "%s (%d) has wear flags: [%s]\n\r", capitalize( pObjIndex->short_descr ), pObjIndex->vnum, flag_string( wear_flags, pObjIndex->wear_flags ) ); send_to_char( output, ch ); return FALSE; } /* * Can't load into same position. */ if ( get_eq_char( to_mob, wear_loc ) ) { send_to_char( "REdit: Object already equipped.\n\r", ch ); return FALSE; } pReset = new_reset_data(); pReset->arg1 = pObjIndex->vnum; pReset->arg2 = wear_loc; if ( pReset->arg2 == WEAR_NONE ) pReset->command = 'G'; else pReset->command = 'E'; pReset->arg3 = wear_loc; add_reset( pRoom, pReset, 0/* Last slot*/ ); olevel = URANGE( 0, to_mob->level - 2, LEVEL_HERO ); newobj = create_object( pObjIndex, number_fuzzy( olevel ) ); if ( to_mob->pIndexData->pShop ) /* Shop-keeper? */ { switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( olevel ); break; } newobj = create_object( pObjIndex, olevel ); if ( pReset->arg2 == WEAR_NONE ) SET_BIT( newobj->extra_flags, ITEM_INVENTORY ); } else newobj = create_object( pObjIndex, number_fuzzy( olevel ) ); obj_to_char( newobj, to_mob ); if ( pReset->command == 'E' ) equip_char( to_mob, newobj, pReset->arg3 ); sprintf( output, "%s (%d) has been loaded " "%s of %s (%d) and added to resets.\n\r", capitalize( pObjIndex->short_descr ), pObjIndex->vnum, flag_string( wear_loc_strings, pReset->arg3 ), to_mob->short_descr, to_mob->pIndexData->vnum ); send_to_char( output, ch ); } else /* Display Syntax */ { send_to_char( "REdit: That mobile isn't here.\n\r", ch ); return FALSE; } act( "$n has created $p!", ch, newobj, NULL, TO_ROOM ); return TRUE; } /* * Object Editor Functions. */ void show_obj_values( CHAR_DATA *ch, OBJ_INDEX_DATA *obj ) { char buf[MAX_STRING_LENGTH]; switch( obj->item_type ) { default: /* No values. */ break; case ITEM_LIGHT: if ( obj->value[2] == -1 || obj->value[2] == 999 ) /* ROM OLC */ sprintf( buf, "{D[{Yv2{D]{Y Light: Infinite[-1]\n\r" ); else sprintf( buf, "{D[{Yv2{D]{Y Light: {D[{W%d{D]\n\r{x", obj->value[2] ); send_to_char( buf, ch ); break; case ITEM_TOKEN: sprintf( buf, "{D[{Yv0{D]{Y Quest Points: {D[{W%d{D]\n\r{x", obj->value[0]); send_to_char( buf, ch ); break; case ITEM_WAND: case ITEM_STAFF: sprintf( buf, "{D[{Yv0{D]{Y Level: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Charges Total: {D[{W%d{D]\n\r{x" "{D[{Yv2{D]{Y Charges Left: {D[{W%d{D]\n\r{x" "{D[{Yv3{D]{Y Spell: {W%s\n\r{x", obj->value[0], obj->value[1], obj->value[2], obj->value[3] != -1 ? skill_table[obj->value[3]].name : "none" ); send_to_char( buf, ch ); break; case ITEM_PORTAL: sprintf( buf, "{D[{Yv0{D]{Y Charges: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Exit Flags: {W%s\n\r{x" "{D[{Yv2{D]{Y Portal Flags: {W%s\n\r{x" "{D[{Yv3{D]{Y Goes to (vnum): {D[{W%d{D]\n\r{x", obj->value[0], flag_string( exit_flags, obj->value[1]), flag_string( portal_flags , obj->value[2]), obj->value[3] ); send_to_char( buf, ch); break; case ITEM_FURNITURE: sprintf( buf, "{D[{Yv0{D]{Y Max people: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Max weight: {D[{W%d{D]\n\r{x" "{D[{Yv2{D]{Y Furniture Flags: {W%s\n\r{x" "{D[{Yv3{D]{Y Heal bonus: {D[{W%d{D]\n\r{x" "{D[{Yv4{D]{Y Mana bonus: {D[{W%d{D]\n\r{x", obj->value[0], obj->value[1], flag_string( furniture_flags, obj->value[2]), obj->value[3], obj->value[4] ); send_to_char( buf, ch ); break; case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: sprintf( buf, "{D[{Yv0{D]{Y Level: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Spell: {W%s\n\r{x" "{D[{Yv2{D]{Y Spell: {W%s\n\r{x" "{D[{Yv3{D]{Y Spell: {W%s\n\r{x" "{D[{Yv4{D]{Y Spell: {W%s\n\r{x", obj->value[0], obj->value[1] != -1 ? skill_table[obj->value[1]].name : "none", obj->value[2] != -1 ? skill_table[obj->value[2]].name : "none", obj->value[3] != -1 ? skill_table[obj->value[3]].name : "none", obj->value[4] != -1 ? skill_table[obj->value[4]].name : "none" ); send_to_char( buf, ch ); break; /* ARMOR for ROM */ case ITEM_ARMOR: sprintf( buf, "{D[{Yv0{D]{Y Ac pierce {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Ac bash {D[{W%d{D]\n\r{x" "{D[{Yv2{D]{Y Ac slash {D[{W%d{D]\n\r{x" "{D[{Yv3{D]{Y Ac exotic {D[{W%d{D]\n\r{x", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); send_to_char( buf, ch ); break; /* WEAPON changed in ROM: */ /* I had to split the output here, I have no idea why, but it helped -- Hugin */ /* It somehow fixed a bug in showing scroll/pill/potions too ?! */ case ITEM_WEAPON: sprintf( buf, "{D[{Yv0{D]{Y Weapon class: {W%s\n\r{x", flag_string( weapon_class, obj->value[0] ) ); send_to_char( buf, ch ); sprintf( buf, "{D[{Yv1{D]{Y Number of dice: {D[{W%d{D]\n\r{x", obj->value[1] ); send_to_char( buf, ch ); sprintf( buf, "{D[{Yv2{D]{Y Type of dice: {D[{W%d{D]\n\r{x", obj->value[2] ); send_to_char( buf, ch ); sprintf( buf, "{D[{Yv3{D]{Y Type: {W%s\n\r{x", attack_table[obj->value[3]].name ); send_to_char( buf, ch ); sprintf( buf, "{D[{Yv4{D]{Y Special type: {W%s\n\r{x", flag_string( weapon_type2, obj->value[4] ) ); send_to_char( buf, ch ); if (obj->weapon_spell != -1 && obj->weapon_spell != 0) { sprintf(buf,"{D[{Yv5{D]{Y Spell: {W%s\n\r{x", obj->weapon_spell != -1 ? skill_table[obj->weapon_spell].name: "none" ); stc(buf,ch); } break; case ITEM_GOLEM_PART: sprintf( buf, "{D[{Yv0{D]{Y Golem Part: {W%s\n\r{x", flag_string( golem_parts, obj->value[0] ) ); send_to_char( buf, ch ); break; case ITEM_SMITH_ORE: sprintf( buf, "{D[{Yv0{D]{Y Smithing Progress (must be 0): {W%d\n\r{x", obj->value[0] ); send_to_char( buf, ch ); break; case ITEM_CONTAINER: case ITEM_GOLEM_BAG: sprintf( buf, "{D[{Yv0{D]{Y Weight: {D[{W%d kg{D]\n\r{x" "{D[{Yv1{D]{Y Flags: {D[{W%s{D]\n\r{x" "{D[{Yv2{D]{Y Key: %s {D[{W%d{D]\n\r{x" "{D[{Yv3{D]{Y Capacity {D[{W%d{D]\n\r{x" "{D[{Yv4{D]{Y Weight Mult {D[{W%d{D]\n\r{x", obj->value[0], flag_string( container_flags, obj->value[1] ), get_obj_index(obj->value[2]) ? get_obj_index(obj->value[2])->short_descr : "none", obj->value[2], obj->value[3], obj->value[4] ); send_to_char( buf, ch ); break; case ITEM_DRINK_CON: sprintf( buf, "{D[{Yv0{D]{Y Liquid Total: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Liquid Left: {D[{W%d{D]\n\r{x" "{D[{Yv2{D]{Y Liquid: {W%s\n\r{x" "{D[{Yv3{D]{Y Poisoned: {W%s\n\r{x", obj->value[0], obj->value[1], liq_table[obj->value[2]].liq_name, obj->value[3] != 0 ? "Yes" : "No" ); send_to_char( buf, ch ); break; case ITEM_FOUNTAIN: sprintf( buf, "{D[{Yv0{D]{Y Liquid Total: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Liquid Left: {D[{W%d{D]\n\r{x" "{D[{Yv2{D]{Y Liquid: {W%s\n\r{x", obj->value[0], obj->value[1], liq_table[obj->value[2]].liq_name ); send_to_char( buf,ch ); break; case ITEM_FOOD: sprintf( buf, "{D[{Yv0{D]{Y Food hours: {D[{W%d{D]\n\r{x" "{D[{Yv1{D]{Y Full hours: {D[{W%d{D]\n\r{x" "{D[{Yv3{D]{Y Poisoned: {W%s\n\r{x" "{D[{Yv4{D]{Y Quest Points: {D[{W%d{D]\n\r{x", obj->value[0], obj->value[1], obj->value[3] != 0 ? "Yes" : "No", obj->value[4]); send_to_char( buf, ch ); break; case ITEM_MONEY: sprintf( buf, "{D[{Yv0{D]{Y Gold: {D[{W%d{D]\n\r{x", obj->value[0] ); send_to_char( buf, ch ); break; case ITEM_QUIVER: sprintf( buf, "[v0] Number of Arrows: %d\n\r", obj->value[0] ); send_to_char( buf, ch); sprintf( buf, "[v1] Vnum of Arrows: %d\n\r", obj->value[1] ); send_to_char( buf, ch); sprintf( buf, "[v2] Type of Dice: %d\n\r", obj->value[2] ); send_to_char( buf, ch); sprintf( buf, "[v3] Spell: %s\n\r", obj->value[3] != -1 ? skill_table[obj->value[3]].name : "none" ); send_to_char( buf, ch); break; case ITEM_ARROW: sprintf( buf, "[v1] Number of Dice: %d\n\r", obj->value[1] ); send_to_char( buf, ch); sprintf( buf, "[v2] Type of Dice: %d\n\r", obj->value[2] ); send_to_char( buf, ch); sprintf( buf, "[v3] Spell: %s\n\r", obj->value[3] != -1 ? skill_table[obj->value[3]].name : "none" ); send_to_char( buf, ch); break; } return; } bool set_obj_values( CHAR_DATA *ch, OBJ_INDEX_DATA *pObj, int value_num, char *argument) { switch( pObj->item_type ) { default: break; case ITEM_LIGHT: switch ( value_num ) { default: do_help( ch, "ITEM_LIGHT" ); return FALSE; case 2: send_to_char( "HOURS OF LIGHT SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; } break; case ITEM_TOKEN: switch ( value_num ) { default: do_help( ch, "ITEM_TOKEN" ); return FALSE; case 0: send_to_char( "QUEST POINTS SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; } break; case ITEM_WAND: case ITEM_STAFF: switch ( value_num ) { default: do_help( ch, "ITEM_STAFF_WAND" ); return FALSE; case 0: send_to_char( "SPELL LEVEL SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "TOTAL NUMBER OF CHARGES SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "CURRENT NUMBER OF CHARGES SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; case 3: send_to_char( "SPELL TYPE SET.\n\r", ch ); pObj->value[3] = skill_lookup( argument ); break; } break; case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: switch ( value_num ) { default: do_help( ch, "ITEM_SCROLL_POTION_PILL" ); return FALSE; case 0: send_to_char( "SPELL LEVEL SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "SPELL TYPE 1 SET.\n\r\n\r", ch ); pObj->value[1] = skill_lookup( argument ); break; case 2: send_to_char( "SPELL TYPE 2 SET.\n\r\n\r", ch ); pObj->value[2] = skill_lookup( argument ); break; case 3: send_to_char( "SPELL TYPE 3 SET.\n\r\n\r", ch ); pObj->value[3] = skill_lookup( argument ); break; case 4: send_to_char( "SPELL TYPE 4 SET.\n\r\n\r", ch ); pObj->value[4] = skill_lookup( argument ); break; } break; /* ARMOR for ROM: */ case ITEM_ARMOR: switch ( value_num ) { default: do_help( ch, "ITEM_ARMOR" ); return FALSE; case 0: send_to_char( "AC PIERCE SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "AC BASH SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "AC SLASH SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; case 3: send_to_char( "AC EXOTIC SET.\n\r\n\r", ch ); pObj->value[3] = atoi( argument ); break; } break; /* WEAPONS changed in ROM */ case ITEM_WEAPON: switch ( value_num ) { default: do_help( ch, "ITEM_WEAPON" ); return FALSE; case 0: send_to_char( "WEAPON CLASS SET.\n\r\n\r", ch ); pObj->value[0] = flag_value( weapon_class, argument ); break; case 1: send_to_char( "NUMBER OF DICE SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "TYPE OF DICE SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; case 3: send_to_char( "WEAPON TYPE SET.\n\r\n\r", ch ); pObj->value[3] = attack_lookup( argument ); break; case 4: send_to_char( "SPECIAL WEAPON TYPE TOGGLED.\n\r\n\r", ch ); pObj->value[4] ^= (flag_value( weapon_type2, argument ) != NO_FLAG ? flag_value( weapon_type2, argument ) : 0 ); break; /* case 5: stc("Working on this....\n\r",ch); send_to_char( "WEAPON SPELL SET.\n\r", ch ); pObj->value[5] = skill_lookup( argument ); sprintf(buf,"%d\n\r",pObj->value[5]); stc(buf,ch); break;*/ } break; case ITEM_GOLEM_PART: switch ( value_num ) { default: return FALSE; case 0: send_to_char( "GOLEM PART SET\n\r\n\r", ch ); pObj->value[0] = flag_value( golem_parts, argument ); break; } break; case ITEM_SMITH_ORE: switch ( value_num ) { default: return FALSE; case 0: send_to_char( "Smithing Progress set (must be 0, never change)\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; } break; case ITEM_PORTAL: switch ( value_num ) { default: do_help(ch, "ITEM_PORTAL" ); return FALSE; case 0: send_to_char( "CHARGES SET.\n\r\n\r", ch); pObj->value[0] = atoi ( argument ); break; case 1: send_to_char( "EXIT FLAGS SET.\n\r\n\r", ch); pObj->value[1] = flag_value( exit_flags, argument ); break; case 2: send_to_char( "PORTAL FLAGS SET.\n\r\n\r", ch); pObj->value[2] = flag_value( portal_flags, argument ); break; case 3: send_to_char( "EXIT VNUM SET.\n\r\n\r", ch); pObj->value[3] = atoi ( argument ); break; } break; case ITEM_FURNITURE: switch ( value_num ) { default: do_help( ch, "ITEM_FURNITURE" ); return FALSE; case 0: send_to_char( "NUMBER OF PEOPLE SET.\n\r\n\r", ch); pObj->value[0] = atoi ( argument ); break; case 1: send_to_char( "MAX WEIGHT SET.\n\r\n\r", ch); pObj->value[1] = atoi ( argument ); break; case 2: send_to_char( "FURNITURE FLAGS TOGGLED.\n\r\n\r", ch); pObj->value[2] ^= (flag_value( furniture_flags, argument ) != NO_FLAG ? flag_value( furniture_flags, argument ) : 0); break; case 3: send_to_char( "HEAL BONUS SET.\n\r\n\r", ch); pObj->value[3] = atoi ( argument ); break; case 4: send_to_char( "MANA BONUS SET.\n\r\n\r", ch); pObj->value[4] = atoi ( argument ); break; } break; case ITEM_SHEATH: switch ( value_num ) { case 0: send_to_char( "SHEATH SLOTS SET\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; } break; case ITEM_CONTAINER: case ITEM_GOLEM_BAG: switch ( value_num ) { int value; default: do_help( ch, "ITEM_CONTAINER" ); return FALSE; case 0: send_to_char( "WEIGHT CAPACITY SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: if ( ( value = flag_value( container_flags, argument ) ) != NO_FLAG ) TOGGLE_BIT(pObj->value[1], value); else { do_help ( ch, "ITEM_CONTAINER" ); return FALSE; } send_to_char( "CONTAINER TYPE SET.\n\r\n\r", ch ); break; case 2: if ( atoi(argument) != 0 ) { if ( !get_obj_index( atoi( argument ) ) ) { send_to_char( "THERE IS NO SUCH ITEM.\n\r\n\r", ch ); return FALSE; } if ( get_obj_index( atoi( argument ) )->item_type != ITEM_KEY ) { send_to_char( "THAT ITEM IS NOT A KEY.\n\r\n\r", ch ); return FALSE; } } send_to_char( "CONTAINER KEY SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; case 3: send_to_char( "CONTAINER MAX WEIGHT SET.\n\r", ch); pObj->value[3] = atoi( argument ); break; case 4: send_to_char( "WEIGHT MULTIPLIER SET.\n\r\n\r", ch ); pObj->value[4] = atoi ( argument ); break; } break; case ITEM_DRINK_CON: switch ( value_num ) { default: do_help( ch, "ITEM_DRINK" ); /* OLC do_help( ch, "liquids" ); */ return FALSE; case 0: send_to_char( "MAXIMUM AMOUT OF LIQUID HOURS SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "CURRENT AMOUNT OF LIQUID HOURS SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "LIQUID TYPE SET.\n\r\n\r", ch ); pObj->value[2] = ( liq_lookup(argument) != -1 ? liq_lookup(argument) : 0 ); break; case 3: send_to_char( "POISON VALUE TOGGLED.\n\r\n\r", ch ); pObj->value[3] = ( pObj->value[3] == 0 ) ? 1 : 0; break; } break; case ITEM_FOUNTAIN: switch (value_num) { default: do_help( ch, "ITEM_FOUNTAIN" ); /* OLC do_help( ch, "liquids" ); */ return FALSE; case 0: send_to_char( "MAXIMUM AMOUT OF LIQUID HOURS SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "CURRENT AMOUNT OF LIQUID HOURS SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "LIQUID TYPE SET.\n\r\n\r", ch ); pObj->value[2] = ( liq_lookup( argument ) != -1 ? liq_lookup( argument ) : 0 ); break; } break; case ITEM_FOOD: switch ( value_num ) { default: do_help( ch, "ITEM_FOOD" ); return FALSE; case 0: send_to_char( "HOURS OF FOOD SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "HOURS OF FULL SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 3: send_to_char( "POISON VALUE TOGGLED.\n\r\n\r", ch ); pObj->value[3] = ( pObj->value[3] == 0 ) ? 1 : 0; break; case 4: send_to_char( "QUEST POINTS SET.\n\r\n\r", ch ); pObj->value[4] = atoi( argument ); break; } break; case ITEM_MONEY: switch ( value_num ) { default: do_help( ch, "ITEM_MONEY" ); return FALSE; case 0: send_to_char( "GOLD AMOUNT SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "SILVER AMOUNT SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; } break; case ITEM_QUIVER: switch ( value_num ) { default: do_help( ch, "ITEM_QUIVER" ); return FALSE; case 0: send_to_char( "NUMBER OF ARROWS SET.\n\r\n\r", ch ); pObj->value[0] = atoi( argument ); break; case 1: send_to_char( "VNUM OF ARROWS SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "TYPE OF DICE SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; } break; case ITEM_ARROW: switch ( value_num ) { default: do_help( ch, "ITEM_ARROW" ); return FALSE; case 1: send_to_char( "NUMBER OF DICE SET.\n\r\n\r", ch ); pObj->value[1] = atoi( argument ); break; case 2: send_to_char( "TYPE OF DICE SET.\n\r\n\r", ch ); pObj->value[2] = atoi( argument ); break; } break; } show_obj_values( ch, pObj ); return TRUE; } OEDIT( oedit_show ) { OBJ_INDEX_DATA *pObj; char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; PROG_LIST *list; int cnt; EDIT_OBJ(ch, pObj); sprintf( buf, "{YName: {D[{W%s{D]\n\r{YArea: {D[{W%5d{D] {W%s\n\r{x", pObj->name, !pObj->area ? -1 : pObj->area->vnum, !pObj->area ? "No Area" : pObj->area->name ); send_to_char( buf, ch ); sprintf( buf, "{YVnum: {D[{W%5d{D]{X\n\r{YType: {D[{W%s{D]{x\n\r", pObj->vnum, flag_string( type_flags, pObj->item_type ) ); send_to_char( buf, ch ); sprintf( buf, "{YLevel: {D[{W%5d{D]{x\n\r", pObj->level ); send_to_char( buf, ch ); sprintf( buf, "{YWear flags: {D[{W%s{D]{x\n\r", flag_string( wear_flags, pObj->wear_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YExtra flags: {D[{W%s{D]{x\n\r", flag_string( extra_flags, pObj->extra_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YMaterial: {D[{W%s{D]{x\n\r", /* ROM */ pObj->material ); send_to_char( buf, ch ); sprintf( buf, "{YCondition: {D[{W%5d{D]{x\n\r", /* ROM */ pObj->condition ); send_to_char( buf, ch ); sprintf( buf, "{YWeight: {D[{W%5d{D]{Y\n\rCost: {D[{W%5d{D]{x\n\r", pObj->weight, pObj->cost ); send_to_char( buf, ch ); if ( pObj->extra_descr ) { EXTRA_DESCR_DATA *ed; send_to_char( "{YEx desc kwd: ", ch ); for ( ed = pObj->extra_descr; ed; ed = ed->next ) { send_to_char( "{D[{W", ch ); send_to_char( ed->keyword, ch ); send_to_char( "{D]", ch ); } send_to_char( "{x\n\r", ch ); } sprintf( buf, "{YShort desc: {W%s\n\r{x{YLong desc:\n\r {W%s\n\r{x", pObj->short_descr, pObj->description ); stc(buf,ch); sprintf( buf, "{YOriginal SHort: {W%s\n\r{x", pObj->orig_short); send_to_char( buf, ch ); for ( cnt = 0, paf = pObj->affected; paf; paf = paf->next ) { if ( cnt == 0 ) { send_to_char( "{GNumber {YModifier {RAffects\n\r", ch ); send_to_char( "{G------ -------- -------\n\r", ch ); } sprintf( buf, "{D[{G%4d{D] {Y%-8d {R%s\n\r{x", cnt, paf->modifier, flag_string( apply_flags, paf->location ) ); send_to_char( buf, ch ); cnt++; } show_obj_values( ch, pObj ); if ( pObj->oprogs ) { int cnt; sprintf(buf, "\n\rOBJPrograms for [%5d]:\n\r", pObj->vnum); send_to_char( buf, ch ); for (cnt=0, list=pObj->oprogs; list; list=list->next) { if (cnt ==0) { send_to_char ( " Number Vnum Trigger Phrase\n\r", ch ); send_to_char ( " ------ ---- ------- ------\n\r", ch ); } sprintf(buf, "[%5d] %4d %7s %s\n\r", cnt, list->vnum,prog_type_to_name(list->trig_type), list->trig_phrase); send_to_char( buf, ch ); cnt++; } } return FALSE; } /* * Need to issue warning if flag isn't valid. -- does so now -- Hugin. */ OEDIT( oedit_addaffect ) { int value; OBJ_INDEX_DATA *pObj; AFFECT_DATA *pAf; char loc[MAX_STRING_LENGTH]; char mod[MAX_STRING_LENGTH]; EDIT_OBJ(ch, pObj); argument = one_argument( argument, loc ); one_argument( argument, mod ); if ( loc[0] == '\0' || mod[0] == '\0' || !is_number( mod ) ) { send_to_char( "Syntax: addaffect [location] [#xmod]\n\r", ch ); return FALSE; } if ( ( value = flag_value( apply_flags, loc ) ) == NO_FLAG ) /* Hugin */ { send_to_char( "Valid affects are:\n\r", ch ); show_help( ch, "apply" ); return FALSE; } pAf = new_affect(); pAf->location = value; pAf->modifier = atoi( mod ); pAf->where = TO_OBJECT; pAf->type = -1; pAf->duration = -1; pAf->bitvector = 0; pAf->level = pObj->level; pAf->next = pObj->affected; pObj->affected = pAf; send_to_char( "Affect added.\n\r", ch); return TRUE; } OEDIT( oedit_addapply ) { int value,bv,typ; OBJ_INDEX_DATA *pObj; AFFECT_DATA *pAf; char loc[MAX_STRING_LENGTH]; char mod[MAX_STRING_LENGTH]; char type[MAX_STRING_LENGTH]; char bvector[MAX_STRING_LENGTH]; EDIT_OBJ(ch, pObj); argument = one_argument( argument, type ); argument = one_argument( argument, loc ); argument = one_argument( argument, mod ); one_argument( argument, bvector ); if ( type[0] == '\0' || ( typ = flag_value( apply_types, type ) ) == NO_FLAG ) { send_to_char( "Invalid apply type. Valid apply types are:\n\r", ch); show_help( ch, "apptype" ); return FALSE; } if ( loc[0] == '\0' || ( value = flag_value( apply_flags, loc ) ) == NO_FLAG ) { send_to_char( "Valid applys are:\n\r", ch ); show_help( ch, "apply" ); return FALSE; } if ( bvector[0] == '\0' || ( bv = flag_value( bitvector_type[typ].table, bvector ) ) == NO_FLAG ) { send_to_char( "Invalid bitvector type.\n\r", ch ); send_to_char( "Valid bitvector types are:\n\r", ch ); show_help( ch, bitvector_type[typ].help ); return FALSE; } if ( mod[0] == '\0' || !is_number( mod ) ) { send_to_char( "Syntax: addapply [type] [location] [#xmod] [bitvector]\n\r", ch ); return FALSE; } pAf = new_affect(); pAf->location = value; pAf->modifier = atoi( mod ); pAf->where = apply_types[typ].bit; pAf->type = -1; pAf->duration = -1; pAf->bitvector = bv; pAf->level = pObj->level; pAf->next = pObj->affected; pObj->affected = pAf; send_to_char( "Apply added.\n\r", ch); return TRUE; } /* * My thanks to Hans Hvidsten Birkeland and Noam Krendel(Walker) * for really teaching me how to manipulate pointers. */ OEDIT( oedit_delaffect ) { OBJ_INDEX_DATA *pObj; AFFECT_DATA *pAf; AFFECT_DATA *pAf_next; char affect[MAX_STRING_LENGTH]; int value; int cnt = 0; EDIT_OBJ(ch, pObj); one_argument( argument, affect ); if ( !is_number( affect ) || affect[0] == '\0' ) { send_to_char( "Syntax: delaffect [#xaffect]\n\r", ch ); return FALSE; } value = atoi( affect ); if ( value < 0 ) { send_to_char( "Only non-negative affect-numbers allowed.\n\r", ch ); return FALSE; } if ( !( pAf = pObj->affected ) ) { send_to_char( "OEdit: Non-existant affect.\n\r", ch ); return FALSE; } if( value == 0 ) /* First case: Remove first affect */ { pAf = pObj->affected; pObj->affected = pAf->next; free_affect( pAf ); } else /* Affect to remove is not the first */ { while ( ( pAf_next = pAf->next ) && ( ++cnt < value ) ) pAf = pAf_next; if( pAf_next ) /* See if it's the next affect */ { pAf->next = pAf_next->next; free_affect( pAf_next ); } else /* Doesn't exist */ { send_to_char( "No such affect.\n\r", ch ); return FALSE; } } send_to_char( "Affect removed.\n\r", ch); return TRUE; } OEDIT( oedit_name ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' ) { send_to_char( "Syntax: name [string]\n\r", ch ); return FALSE; } free_string( pObj->name ); pObj->name = str_dup( argument ); send_to_char( "Name set.\n\r", ch); return TRUE; } OEDIT( oedit_short ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' ) { send_to_char( "Syntax: short [string]\n\r", ch ); return FALSE; } free_string( pObj->short_descr ); pObj->short_descr = str_dup( argument ); free_string( pObj->orig_short ); pObj->orig_short = str_dup ( argument ); send_to_char( "Short description set.\n\r", ch); return TRUE; } OEDIT( oedit_long ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' ) { send_to_char( "Syntax: long [string]\n\r", ch ); return FALSE; } free_string( pObj->description ); pObj->description = str_dup( argument ); pObj->description[0] = UPPER( pObj->description[0] ); send_to_char( "Long description set.\n\r", ch); return TRUE; } bool set_value( CHAR_DATA *ch, OBJ_INDEX_DATA *pObj, char *argument, int value ) { if ( argument[0] == '\0' ) { set_obj_values( ch, pObj, -1, "" ); /* '\0' changed to "" -- Hugin */ return FALSE; } if ( set_obj_values( ch, pObj, value, argument ) ) return TRUE; return FALSE; } /***************************************************************************** Name: oedit_values Purpose: Finds the object and sets its value. Called by: The four valueX functions below. (now five -- Hugin ) ****************************************************************************/ bool oedit_values( CHAR_DATA *ch, char *argument, int value ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( set_value( ch, pObj, argument, value ) ) return TRUE; return FALSE; } OEDIT( oedit_value0 ) { if ( oedit_values( ch, argument, 0 ) ) return TRUE; return FALSE; } OEDIT( oedit_value1 ) { if ( oedit_values( ch, argument, 1 ) ) return TRUE; return FALSE; } OEDIT( oedit_value2 ) { if ( oedit_values( ch, argument, 2 ) ) return TRUE; return FALSE; } OEDIT( oedit_value3 ) { if ( oedit_values( ch, argument, 3 ) ) return TRUE; return FALSE; } OEDIT( oedit_value4 ) { if ( oedit_values( ch, argument, 4 ) ) return TRUE; return FALSE; } OEDIT( oedit_value5 ) { if ( oedit_values( ch, argument, 5 ) ) return TRUE; return FALSE; } OEDIT( oedit_weight ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: weight [number]\n\r", ch ); return FALSE; } pObj->weight = atoi( argument ); send_to_char( "Weight set.\n\r", ch); return TRUE; } OEDIT( oedit_cost ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: cost [number]\n\r", ch ); return FALSE; } pObj->cost = atoi( argument ); send_to_char( "Cost set.\n\r", ch); return TRUE; } OEDIT( oedit_create ) { OBJ_INDEX_DATA *pObj; AREA_DATA *pArea; int value; int iHash; value = atoi( argument ); if ( argument[0] == '\0' || value == 0 ) { send_to_char( "Syntax: oedit create [vnum]\n\r", ch ); return FALSE; } pArea = get_vnum_area( value ); if ( !pArea ) { send_to_char( "OEdit: That vnum is not assigned an area.\n\r", ch ); return FALSE; } if ( !IS_BUILDER( ch, pArea ) ) { send_to_char( "OEdit: Vnum in an area you cannot build in.\n\r", ch ); return FALSE; } if ( get_obj_index( value ) ) { send_to_char( "OEdit: Object vnum already exists.\n\r", ch ); return FALSE; } pObj = new_obj_index(); pObj->vnum = value; pObj->area = pArea; if ( value > top_vnum_obj ) top_vnum_obj = value; iHash = value % MAX_KEY_HASH; pObj->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObj; ch->desc->pEdit = (void *)pObj; send_to_char( "Object Created.\n\r", ch ); return TRUE; } OEDIT( oedit_ed ) { OBJ_INDEX_DATA *pObj; EXTRA_DESCR_DATA *ed; char command[MAX_INPUT_LENGTH]; char keyword[MAX_INPUT_LENGTH]; EDIT_OBJ(ch, pObj); argument = one_argument( argument, command ); one_argument( argument, keyword ); if ( command[0] == '\0' ) { send_to_char( "Syntax: ed add [keyword]\n\r", ch ); send_to_char( " ed delete [keyword]\n\r", ch ); send_to_char( " ed edit [keyword]\n\r", ch ); send_to_char( " ed format [keyword]\n\r", ch ); return FALSE; } if ( !str_cmp( command, "add" ) ) { if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed add [keyword]\n\r", ch ); return FALSE; } ed = new_extra_descr(); ed->keyword = str_dup( keyword ); ed->next = pObj->extra_descr; pObj->extra_descr = ed; string_append( ch, &ed->description ); return TRUE; } if ( !str_cmp( command, "edit" ) ) { if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed edit [keyword]\n\r", ch ); return FALSE; } for ( ed = pObj->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; } if ( !ed ) { send_to_char( "OEdit: Extra description keyword not found.\n\r", ch ); return FALSE; } string_append( ch, &ed->description ); return TRUE; } if ( !str_cmp( command, "delete" ) ) { EXTRA_DESCR_DATA *ped = NULL; if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed delete [keyword]\n\r", ch ); return FALSE; } for ( ed = pObj->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; ped = ed; } if ( !ed ) { send_to_char( "OEdit: Extra description keyword not found.\n\r", ch ); return FALSE; } if ( !ped ) pObj->extra_descr = ed->next; else ped->next = ed->next; free_extra_descr( ed ); send_to_char( "Extra description deleted.\n\r", ch ); return TRUE; } if ( !str_cmp( command, "format" ) ) { EXTRA_DESCR_DATA *ped = NULL; if ( keyword[0] == '\0' ) { send_to_char( "Syntax: ed format [keyword]\n\r", ch ); return FALSE; } for ( ed = pObj->extra_descr; ed; ed = ed->next ) { if ( is_name( keyword, ed->keyword ) ) break; ped = ed; } if ( !ed ) { send_to_char( "OEdit: Extra description keyword not found.\n\r", ch ); return FALSE; } ed->description = format_string( ed->description ); send_to_char( "Extra description formatted.\n\r", ch ); return TRUE; } oedit_ed( ch, "" ); return FALSE; } /* ROM object functions : */ OEDIT( oedit_extra ) /* Moved out of oedit() due to naming conflicts -- Hugin */ { OBJ_INDEX_DATA *pObj; int value; if ( argument[0] != '\0' ) { EDIT_OBJ(ch, pObj); if ( ( value = flag_value( extra_flags, argument ) ) != NO_FLAG ) { TOGGLE_BIT(pObj->extra_flags, value); send_to_char( "Extra flag toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: extra [flag]\n\r" "Type '? extra' for a list of flags.\n\r", ch ); return FALSE; } OEDIT( oedit_wear ) /* Moved out of oedit() due to naming conflicts -- Hugin */ { OBJ_INDEX_DATA *pObj; int value; if ( argument[0] != '\0' ) { EDIT_OBJ(ch, pObj); if ( ( value = flag_value( wear_flags, argument ) ) != NO_FLAG ) { TOGGLE_BIT(pObj->wear_flags, value); send_to_char( "Wear flag toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: wear [flag]\n\r" "Type '? wear' for a list of flags.\n\r", ch ); return FALSE; } OEDIT( oedit_type ) /* Moved out of oedit() due to naming conflicts -- Hugin */ { OBJ_INDEX_DATA *pObj; int value; if ( argument[0] != '\0' ) { EDIT_OBJ(ch, pObj); if ( ( value = flag_value( type_flags, argument ) ) != NO_FLAG ) { pObj->item_type = value; send_to_char( "Type set.\n\r", ch); /* * Clear the values. */ pObj->value[0] = 0; pObj->value[1] = 0; pObj->value[2] = 0; pObj->value[3] = 0; pObj->value[4] = 0; /* ROM */ return TRUE; } } send_to_char( "Syntax: type [flag]\n\r" "Type '? type' for a list of flags.\n\r", ch ); return FALSE; } OEDIT( oedit_material ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' ) { send_to_char( "Syntax: material [string]\n\r", ch ); return FALSE; } free_string( pObj->material ); pObj->material = str_dup( argument ); send_to_char( "Material set.\n\r", ch); return TRUE; } OEDIT( oedit_level ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: level [number]\n\r", ch ); return FALSE; } pObj->level = atoi( argument ); send_to_char( "Level set.\n\r", ch); return TRUE; } OEDIT( oedit_condition ) { OBJ_INDEX_DATA *pObj; int value; if ( argument[0] != '\0' && ( value = atoi (argument ) ) >= 0 && ( value <= 100 ) ) { EDIT_OBJ( ch, pObj ); pObj->condition = value; send_to_char( "Condition set.\n\r", ch ); return TRUE; } send_to_char( "Syntax: condition [number]\n\r" "Where number can range from 0 (ruined) to 100 (perfect).\n\r", ch ); return FALSE; } /* * Mobile Editor Functions. */ MEDIT( medit_show ) { MOB_INDEX_DATA *pMob; char buf[MAX_STRING_LENGTH]; PROG_LIST *list; EDIT_MOB(ch, pMob); sprintf( buf, "{YName: {D[{W%s{D]{x\n\r{YArea: {D[{W%5d{D] {W%s\n\r{x", pMob->player_name, !pMob->area ? -1 : pMob->area->vnum, !pMob->area ? "No Area" : pMob->area->name ); send_to_char( buf, ch ); sprintf( buf, "{YAct: {D[{W%s{D]{x\n\r", flag_string( act_flags, pMob->act ) ); send_to_char( buf, ch ); sprintf( buf, "{YVnum: {D[{W%5d{D]{y Sex: {D[{W%s{D] {YRace: {D[{W%s{D]{x\n\r", pMob->vnum, pMob->sex == SEX_MALE ? "male " : pMob->sex == SEX_FEMALE ? "female " : pMob->sex == 3 ? "random " : "neutral", race_table[pMob->race].name ); send_to_char( buf, ch ); sprintf( buf, "{YLevel: {D[{W%2d{D] {YAlign: {D[{W%4d{D] {YHitroll: {D[{W%2d{D] {YDam Type: {D[{W%s{D]{x\n\r", pMob->level, pMob->alignment, pMob->hitroll, attack_table[pMob->dam_type].name ); send_to_char( buf, ch ); if ( pMob->group ) { sprintf( buf, "{YGroup: {D[{W%5d{D]{x\n\r", pMob->group ); send_to_char( buf, ch ); } sprintf( buf, "{YHit dice: {D[{W%2ldd%-3ld+%4ld{D]{x ", pMob->hit[DICE_NUMBER], pMob->hit[DICE_TYPE], pMob->hit[DICE_BONUS] ); send_to_char( buf, ch ); sprintf( buf, "{YDamage dice: {D[{W%2dd%-3d+%4d{D]{x", pMob->damage[DICE_NUMBER], pMob->damage[DICE_TYPE], pMob->damage[DICE_BONUS] ); send_to_char( buf, ch ); sprintf( buf, "{YMana dice: {D[{W%2dd%-3d+%4d{D]{x\n\r", pMob->mana[DICE_NUMBER], pMob->mana[DICE_TYPE], pMob->mana[DICE_BONUS] ); send_to_char( buf, ch ); /* ROM values end */ sprintf( buf, "{YAffected by: {D[{W%s{D]{x\n\r", flag_string( affect_flags, pMob->affected_by ) ); send_to_char( buf, ch ); sprintf( buf, "{YSecondary Affects: {D[{W%s{D]{x\n\r", flag_string( affect2_flags, pMob->affected2_by ) ); send_to_char( buf, ch ); /* ROM values: */ sprintf( buf, "{YArmor: {D[{YPierce: {W%d {YBash: {W%d {YSlash: {W%d {YMagic: {W%d{D]{x\n\r", pMob->ac[AC_PIERCE], pMob->ac[AC_BASH], pMob->ac[AC_SLASH], pMob->ac[AC_EXOTIC] ); send_to_char( buf, ch ); sprintf( buf, "{YForm: {D[{W%s{D]{x\n\r", flag_string( form_flags, pMob->form ) ); send_to_char( buf, ch ); sprintf( buf, "{YParts: {D[{W%s{D]{x\n\r", flag_string( part_flags, pMob->parts ) ); send_to_char( buf, ch ); sprintf( buf, "{YImm: {D[{W%s{D]{W\n\r", flag_string( imm_flags, pMob->imm_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YRes: {D[{W%s{D]{x\n\r", flag_string( res_flags, pMob->res_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YVuln: {D[{W%s{D]{x\n\r", flag_string( vuln_flags, pMob->vuln_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YOff: {D[{W%s{D]{x\n\r", flag_string( off_flags, pMob->off_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YTeach: {D[{W%s{D]{x\n\r", flag_string( teach_flags, pMob->teach_flags ) ); send_to_char( buf, ch ); sprintf( buf, "{YSize: {D[{W%s{D]{x\n\r", flag_string( size_flags, pMob->size ) ); send_to_char( buf, ch ); sprintf( buf, "{YMaterial: {D[{W%s{D]{x\n\r", pMob->material ); send_to_char( buf, ch ); sprintf( buf, "{YStart pos: {D[{W%s{D]{x\n\r", flag_string( position_flags, pMob->start_pos ) ); send_to_char( buf, ch ); sprintf( buf, "{YDefault pos: {D[{W%s{D]{x\n\r", flag_string( position_flags, pMob->default_pos ) ); send_to_char( buf, ch ); sprintf( buf, "{YWealth: {D[{W%5ld{D]{x\n\r", pMob->wealth ); send_to_char( buf, ch ); /* ROM values end */ if ( pMob->spec_fun ) { sprintf( buf, "{YSpec fun: {D[{W%s{D]{x\n\r", spec_name( pMob->spec_fun ) ); send_to_char( buf, ch ); } if ( pMob->clan ) { sprintf( buf, "{YClan: {W[%s]\n\r", clan_table[pMob->clan].name ); send_to_char( buf, ch ); } sprintf( buf, "{YShort descr: {W%s\n\r{x{YLong descr:\n\r%s{x", pMob->short_descr, pMob->long_descr ); send_to_char( buf, ch ); sprintf( buf, "{YDescription:{W\n\r%s{x", pMob->description ); send_to_char( buf, ch ); if ( pMob->pShop ) { SHOP_DATA *pShop; int iTrade; pShop = pMob->pShop; sprintf( buf, "{YShop data for {D[{W%5d{D]:\n\r{x" " {YMarkup for purchaser: {W%d%%\n\r{x" " {YMarkdown for seller: {W%d%%\n\r{x", pShop->keeper, pShop->profit_buy, pShop->profit_sell ); send_to_char( buf, ch ); sprintf( buf, " {YHours: {W%d to %d.\n\r{x", pShop->open_hour, pShop->close_hour ); send_to_char( buf, ch ); for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) { if ( pShop->buy_type[iTrade] != 0 ) { if ( iTrade == 0 ) { send_to_char( " {GNumber {YTrades Type\n\r", ch ); send_to_char( " {G------ {Y-----------\n\r", ch ); } sprintf( buf, " {D[{G%4d{D] {Y{W%s\n\r{x", iTrade, flag_string( type_flags, pShop->buy_type[iTrade] ) ); send_to_char( buf, ch ); } } } if ( pMob->mprogs ) { int cnt; sprintf(buf, "\n\rMOBPrograms for [%5d]:\n\r", pMob->vnum); send_to_char( buf, ch ); for (cnt=0, list=pMob->mprogs; list; list=list->next) { if (cnt ==0) { send_to_char ( " {GNumber {YVnum {RTrigger {CPhrase\n\r", ch ); send_to_char ( " {G------ {Y---- {R------- {C------\n\r", ch ); } sprintf(buf, "{D[{G%5d{D] {Y%4d {R%7s {C%s\n\r{x", cnt, list->vnum,prog_type_to_name(list->trig_type), list->trig_phrase); send_to_char( buf, ch ); cnt++; } } return FALSE; } MEDIT( medit_create ) { MOB_INDEX_DATA *pMob; AREA_DATA *pArea; int value; int iHash; value = atoi( argument ); if ( argument[0] == '\0' || value == 0 ) { send_to_char( "Syntax: medit create [vnum]\n\r", ch ); return FALSE; } pArea = get_vnum_area( value ); if ( !pArea ) { send_to_char( "MEdit: That vnum is not assigned an area.\n\r", ch ); return FALSE; } if ( !IS_BUILDER( ch, pArea ) ) { send_to_char( "MEdit: Vnum in an area you cannot build in.\n\r", ch ); return FALSE; } if ( get_mob_index( value ) ) { send_to_char( "MEdit: Mobile vnum already exists.\n\r", ch ); return FALSE; } pMob = new_mob_index(); pMob->vnum = value; pMob->area = pArea; if ( value > top_vnum_mob ) top_vnum_mob = value; pMob->act = ACT_IS_NPC; //pMob->act ^= flag_value( act_flags, ACT_NO_QUEST ); iHash = value % MAX_KEY_HASH; pMob->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMob; ch->desc->pEdit = (void *)pMob; send_to_char( "Mobile Created.\n\r", ch ); /* do_function(ch, &medit_act, "no_quest"); */ return TRUE; } MEDIT( medit_spec ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: spec [special function]\n\r", ch ); return FALSE; } if ( !str_cmp( argument, "none" ) ) { pMob->spec_fun = NULL; send_to_char( "Spec removed.\n\r", ch); return TRUE; } if ( spec_lookup( argument ) ) { pMob->spec_fun = spec_lookup( argument ); send_to_char( "Spec set.\n\r", ch); return TRUE; } send_to_char( "MEdit: No such special function.\n\r", ch ); return FALSE; } MEDIT( medit_damtype ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: damtype [damage message]\n\r", ch ); send_to_char( "For a list of weapon damtypes, type '? weapon'.\n\r", ch ); return FALSE; } pMob->dam_type = attack_lookup(argument); send_to_char( "Damage type set.\n\r", ch); return TRUE; } MEDIT( medit_align ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: alignment [number]\n\r", ch ); return FALSE; } pMob->alignment = atoi( argument ); send_to_char( "Alignment set.\n\r", ch); return TRUE; } MEDIT( medit_level ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: level [number]\n\r", ch ); return FALSE; } pMob->level = atoi( argument ); send_to_char( "Level set.\n\r", ch); return TRUE; } MEDIT( medit_desc ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { string_append( ch, &pMob->description ); return TRUE; } send_to_char( "Syntax: desc - line edit\n\r", ch ); return FALSE; } MEDIT( medit_long ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: long [string]\n\r", ch ); return FALSE; } free_string( pMob->long_descr ); strcat( argument, "\n\r" ); pMob->long_descr = str_dup( argument ); pMob->long_descr[0] = UPPER( pMob->long_descr[0] ); send_to_char( "Long description set.\n\r", ch); return TRUE; } MEDIT( medit_short ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: short [string]\n\r", ch ); return FALSE; } free_string( pMob->short_descr ); pMob->short_descr = str_dup( argument ); send_to_char( "Short description set.\n\r", ch); return TRUE; } MEDIT( medit_name ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: name [string]\n\r", ch ); return FALSE; } free_string( pMob->player_name ); pMob->player_name = str_dup( argument ); send_to_char( "Name set.\n\r", ch); return TRUE; } MEDIT( medit_shop ) { MOB_INDEX_DATA *pMob; char command[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; argument = one_argument( argument, command ); argument = one_argument( argument, arg1 ); EDIT_MOB(ch, pMob); if ( command[0] == '\0' ) { send_to_char( "Syntax: shop hours [#xopening] [#xclosing]\n\r", ch ); send_to_char( " shop profit [#xbuying%] [#xselling%]\n\r", ch ); send_to_char( " shop type [#x0-4] [item type]\n\r", ch ); send_to_char( " shop assign\n\r", ch ); send_to_char( " shop remove\n\r", ch ); return FALSE; } if ( !str_cmp( command, "hours" ) ) { if ( arg1[0] == '\0' || !is_number( arg1 ) || argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: shop hours [#xopening] [#xclosing]\n\r", ch ); return FALSE; } if ( !pMob->pShop ) { send_to_char( "MEdit: Debes crear un shop primero (shop assign).\n\r", ch ); return FALSE; } pMob->pShop->open_hour = atoi( arg1 ); pMob->pShop->close_hour = atoi( argument ); send_to_char( "Shop hours set.\n\r", ch); return TRUE; } if ( !str_cmp( command, "profit" ) ) { if ( arg1[0] == '\0' || !is_number( arg1 ) || argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: shop profit [#xbuying%] [#xselling%]\n\r", ch ); return FALSE; } if ( !pMob->pShop ) { send_to_char( "MEdit: Debes crear un shop primero (shop assign).\n\r", ch ); return FALSE; } pMob->pShop->profit_buy = atoi( arg1 ); pMob->pShop->profit_sell = atoi( argument ); send_to_char( "Shop profit set.\n\r", ch); return TRUE; } if ( !str_cmp( command, "type" ) ) { char buf[MAX_INPUT_LENGTH]; int value; if ( arg1[0] == '\0' || !is_number( arg1 ) || argument[0] == '\0' ) { send_to_char( "Syntax: shop type [#x0-4] [item type]\n\r", ch ); return FALSE; } if ( atoi( arg1 ) >= MAX_TRADE ) { sprintf( buf, "MEdit: May sell %d items max.\n\r", MAX_TRADE ); send_to_char( buf, ch ); return FALSE; } if ( !pMob->pShop ) { send_to_char( "MEdit: Debes crear un shop primero (shop assign).\n\r", ch ); return FALSE; } if ( ( value = flag_value( type_flags, argument ) ) == NO_FLAG ) { send_to_char( "MEdit: That type of item is not known.\n\r", ch ); return FALSE; } pMob->pShop->buy_type[atoi( arg1 )] = value; send_to_char( "Shop type set.\n\r", ch); return TRUE; } /* shop assign && shop delete by Phoenix */ if ( !str_prefix(command, "assign") ) { if ( pMob->pShop ) { send_to_char("Mob already has a shop assigned to it.\n\r", ch); return FALSE; } pMob->pShop = new_shop(); if ( !shop_first ) shop_first = pMob->pShop; if ( shop_last ) shop_last->next = pMob->pShop; shop_last = pMob->pShop; pMob->pShop->keeper = pMob->vnum; send_to_char("New shop assigned to mobile.\n\r", ch); return TRUE; } if ( !str_prefix(command, "remove") ) { SHOP_DATA *pShop; pShop = pMob->pShop; pMob->pShop = NULL; if ( pShop == shop_first ) { if ( !pShop->next ) { shop_first = NULL; shop_last = NULL; } else shop_first = pShop->next; } else { SHOP_DATA *ipShop; for ( ipShop = shop_first; ipShop; ipShop = ipShop->next ) { if ( ipShop->next == pShop ) { if ( !pShop->next ) { shop_last = ipShop; shop_last->next = NULL; } else ipShop->next = pShop->next; } } } free_shop(pShop); send_to_char("Mobile is no longer a shopkeeper.\n\r", ch); return TRUE; } medit_shop( ch, "" ); return FALSE; } /* ROM medit functions: */ MEDIT( medit_sex ) /* Moved out of medit() due to naming conflicts -- Hugin */ { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( sex_flags, argument ) ) != NO_FLAG ) { pMob->sex = value; send_to_char( "Sex set.\n\r", ch); return TRUE; } } send_to_char( "Syntax: sex [sex]\n\r" "Type '? sex' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_act ) /* Moved out of medit() due to naming conflicts -- Hugin */ { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( act_flags, argument ) ) != NO_FLAG ) { pMob->act ^= value; SET_BIT( pMob->act, ACT_IS_NPC ); send_to_char( "Act flag toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: act [flag]\n\r" "Type '? act' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_affect ) /* Moved out of medit() due to naming conflicts -- Hugin */ { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( affect_flags, argument ) ) != NO_FLAG ) { pMob->affected_by ^= value; send_to_char( "Affect flag toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: affect [flag]\n\r" "Type '? affect' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_affect2 ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( affect2_flags, argument ) ) != NO_FLAG ) { pMob->affected2_by ^= value; send_to_char( "Affect2 flag toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: affect2 [flag]\n\r" "Type '? affect2' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_ac ) { MOB_INDEX_DATA *pMob; char arg[MAX_INPUT_LENGTH]; int pierce, bash, slash, exotic; do /* So that I can use break and send the syntax in one place */ { if ( argument[0] == '\0' ) break; EDIT_MOB(ch, pMob); argument = one_argument( argument, arg ); if ( !is_number( arg ) ) break; pierce = atoi( arg ); argument = one_argument( argument, arg ); if ( arg[0] != '\0' ) { if ( !is_number( arg ) ) break; bash = atoi( arg ); argument = one_argument( argument, arg ); } else bash = pMob->ac[AC_BASH]; if ( arg[0] != '\0' ) { if ( !is_number( arg ) ) break; slash = atoi( arg ); argument = one_argument( argument, arg ); } else slash = pMob->ac[AC_SLASH]; if ( arg[0] != '\0' ) { if ( !is_number( arg ) ) break; exotic = atoi( arg ); } else exotic = pMob->ac[AC_EXOTIC]; pMob->ac[AC_PIERCE] = pierce; pMob->ac[AC_BASH] = bash; pMob->ac[AC_SLASH] = slash; pMob->ac[AC_EXOTIC] = exotic; send_to_char( "Ac set.\n\r", ch ); return TRUE; } while ( FALSE ); /* Just do it once.. */ send_to_char( "Syntax: ac [ac-pierce [ac-bash [ac-slash [ac-exotic]]]]\n\r" "help MOB_AC gives a list of reasonable ac-values.\n\r", ch ); return FALSE; } MEDIT( medit_form ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( form_flags, argument ) ) != NO_FLAG ) { pMob->form ^= value; send_to_char( "Form toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: form [flags]\n\r" "Type '? form' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_part ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( part_flags, argument ) ) != NO_FLAG ) { pMob->parts ^= value; send_to_char( "Parts toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: part [flags]\n\r" "Type '? part' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_imm ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( imm_flags, argument ) ) != NO_FLAG ) { pMob->imm_flags ^= value; send_to_char( "Immunity toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: imm [flags]\n\r" "Type '? imm' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_res ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( res_flags, argument ) ) != NO_FLAG ) { pMob->res_flags ^= value; send_to_char( "Resistance toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: res [flags]\n\r" "Type '? res' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_vuln ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( vuln_flags, argument ) ) != NO_FLAG ) { pMob->vuln_flags ^= value; send_to_char( "Vulnerability toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: vuln [flags]\n\r" "Type '? vuln' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_material ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: material [string]\n\r", ch ); return FALSE; } free_string( pMob->material ); pMob->material = str_dup( argument ); send_to_char( "Material set.\n\r", ch); return TRUE; } MEDIT( medit_off ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( off_flags, argument ) ) != NO_FLAG ) { pMob->off_flags ^= value; send_to_char( "Offensive behaviour toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: off [flags]\n\r" "Type '? off' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_teach ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( teach_flags, argument ) ) != NO_FLAG ) { pMob->teach_flags ^= value; send_to_char( "Teaching ability toggled.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: off [flags]\n\r" "Type '? off' for a list of flags.\n\r", ch ); return FALSE; } MEDIT( medit_size ) { MOB_INDEX_DATA *pMob; int value; if ( argument[0] != '\0' ) { EDIT_MOB( ch, pMob ); if ( ( value = flag_value( size_flags, argument ) ) != NO_FLAG ) { pMob->size = value; send_to_char( "Size set.\n\r", ch ); return TRUE; } } send_to_char( "Syntax: size [size]\n\r" "Type '? size' for a list of sizes.\n\r", ch ); return FALSE; } MEDIT( medit_hitdice ) { static char syntax[] = "Syntax: hitdice <number> d <type> + <bonus>\n\r"; char *num, *type, *bonus, *cp; MOB_INDEX_DATA *pMob; EDIT_MOB( ch, pMob ); if ( argument[0] == '\0' ) { send_to_char( syntax, ch ); return FALSE; } num = cp = argument; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; type = cp; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; bonus = cp; while ( isdigit( *cp ) ) ++cp; if ( *cp != '\0' ) *cp = '\0'; if ( ( !is_number( num ) || atoi( num ) < 1 ) || ( !is_number( type ) || atoi( type ) < 1 ) || ( !is_number( bonus ) || atoi( bonus ) < 0 ) ) { send_to_char( syntax, ch ); return FALSE; } pMob->hit[DICE_NUMBER] = atoi( num ); pMob->hit[DICE_TYPE] = atoi( type ); pMob->hit[DICE_BONUS] = atoi( bonus ); send_to_char( "Hitdice set.\n\r", ch ); return TRUE; } MEDIT( medit_manadice ) { static char syntax[] = "Syntax: manadice <number> d <type> + <bonus>\n\r"; char *num, *type, *bonus, *cp; MOB_INDEX_DATA *pMob; EDIT_MOB( ch, pMob ); if ( argument[0] == '\0' ) { send_to_char( syntax, ch ); return FALSE; } num = cp = argument; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; type = cp; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; bonus = cp; while ( isdigit( *cp ) ) ++cp; if ( *cp != '\0' ) *cp = '\0'; if ( !( is_number( num ) && is_number( type ) && is_number( bonus ) ) ) { send_to_char( syntax, ch ); return FALSE; } if ( ( !is_number( num ) || atoi( num ) < 1 ) || ( !is_number( type ) || atoi( type ) < 1 ) || ( !is_number( bonus ) || atoi( bonus ) < 0 ) ) { send_to_char( syntax, ch ); return FALSE; } pMob->mana[DICE_NUMBER] = atoi( num ); pMob->mana[DICE_TYPE] = atoi( type ); pMob->mana[DICE_BONUS] = atoi( bonus ); send_to_char( "Manadice set.\n\r", ch ); return TRUE; } MEDIT( medit_damdice ) { static char syntax[] = "Syntax: damdice <number> d <type> + <bonus>\n\r"; char *num, *type, *bonus, *cp; MOB_INDEX_DATA *pMob; EDIT_MOB( ch, pMob ); if ( argument[0] == '\0' ) { send_to_char( syntax, ch ); return FALSE; } num = cp = argument; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; type = cp; while ( isdigit( *cp ) ) ++cp; while ( *cp != '\0' && !isdigit( *cp ) ) *(cp++) = '\0'; bonus = cp; while ( isdigit( *cp ) ) ++cp; if ( *cp != '\0' ) *cp = '\0'; if ( !( is_number( num ) && is_number( type ) && is_number( bonus ) ) ) { send_to_char( syntax, ch ); return FALSE; } if ( ( !is_number( num ) || atoi( num ) < 1 ) || ( !is_number( type ) || atoi( type ) < 1 ) || ( !is_number( bonus ) || atoi( bonus ) < 0 ) ) { send_to_char( syntax, ch ); return FALSE; } pMob->damage[DICE_NUMBER] = atoi( num ); pMob->damage[DICE_TYPE] = atoi( type ); pMob->damage[DICE_BONUS] = atoi( bonus ); send_to_char( "Damdice set.\n\r", ch ); return TRUE; } MEDIT( medit_race ) { MOB_INDEX_DATA *pMob; int race; if ( argument[0] != '\0' && ( race = race_lookup( argument ) ) != 0 ) { EDIT_MOB( ch, pMob ); pMob->race = race; pMob->act |= race_table[race].act; pMob->affected_by |= race_table[race].aff; pMob->off_flags |= race_table[race].off; pMob->imm_flags |= race_table[race].imm; pMob->res_flags |= race_table[race].res; pMob->vuln_flags |= race_table[race].vuln; pMob->form |= race_table[race].form; pMob->parts |= race_table[race].parts; send_to_char( "Race set.\n\r", ch ); return TRUE; } if ( argument[0] == '?' ) { char buf[MAX_STRING_LENGTH]; send_to_char( "Available races are:", ch ); for ( race = 0; race_table[race].name != NULL; race++ ) { if ( ( race % 3 ) == 0 ) send_to_char( "\n\r", ch ); sprintf( buf, " %-15s", race_table[race].name ); send_to_char( buf, ch ); } send_to_char( "\n\r", ch ); return FALSE; } send_to_char( "Syntax: race [race]\n\r" "Type 'race ?' for a list of races.\n\r", ch ); return FALSE; } MEDIT( medit_position ) { MOB_INDEX_DATA *pMob; char arg[MAX_INPUT_LENGTH]; int value; argument = one_argument( argument, arg ); switch ( arg[0] ) { default: break; case 'S': case 's': if ( str_prefix( arg, "start" ) ) break; if ( ( value = flag_value( position_flags, argument ) ) == NO_FLAG ) break; EDIT_MOB( ch, pMob ); pMob->start_pos = value; send_to_char( "Start position set.\n\r", ch ); return TRUE; case 'D': case 'd': if ( str_prefix( arg, "default" ) ) break; if ( ( value = flag_value( position_flags, argument ) ) == NO_FLAG ) break; EDIT_MOB( ch, pMob ); pMob->default_pos = value; send_to_char( "Default position set.\n\r", ch ); return TRUE; } send_to_char( "Syntax: position [start/default] [position]\n\r" "Type '? position' for a list of positions.\n\r", ch ); return FALSE; } MEDIT( medit_gold ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: wealth [number]\n\r", ch ); return FALSE; } pMob->wealth = atoi( argument ); send_to_char( "Wealth set.\n\r", ch); return TRUE; } MEDIT( medit_hitroll ) { MOB_INDEX_DATA *pMob; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: hitroll [number]\n\r", ch ); return FALSE; } pMob->hitroll = atoi( argument ); send_to_char( "Hitroll set.\n\r", ch); return TRUE; } MEDIT( medit_clan ) /* Feydrex - clan guards */ { MOB_INDEX_DATA *pMob; int clan; if (!str_prefix(argument,"none")) { EDIT_MOB( ch, pMob ); send_to_char("They are now clanless.\n\r",ch); pMob->clan = 0; return TRUE; } if ( argument[0] != '\0' && ( clan = clan_lookup( argument ) ) != 0 ) { EDIT_MOB( ch, pMob ); pMob->clan = clan_lookup(argument); send_to_char( "Clan set.\n\r", ch ); return TRUE; } if ( argument[0] == '?' ) { char buf[MAX_STRING_LENGTH]; send_to_char( "Available clans are:", ch ); for ( clan = 0; clan < MAX_CLAN; clan++ ) { if ( ( clan % 3 ) == 0 ) send_to_char( "\n\r", ch ); sprintf( buf, " %-15s", clan_table[clan].name ); send_to_char( buf, ch ); } send_to_char( "\n\r", ch ); return FALSE; } send_to_char( "Syntax: clan [clan]\n\r" "Type 'clan ?' for a list of clans.\n\r", ch ); return FALSE; } void show_liqlist(CHAR_DATA *ch) { int liq; BUFFER *buffer; char buf[MAX_STRING_LENGTH]; buffer = new_buf(); for ( liq = 0; liq_table[liq].liq_name != NULL; liq++) { if ( (liq % 21) == 0 ) add_buf(buffer,"Name Color Proof Full Thirst Food Ssize\n\r"); sprintf(buf, "%-20s %-14s %5d %4d %6d %4d %5d\n\r", liq_table[liq].liq_name,liq_table[liq].liq_color, liq_table[liq].liq_affect[0],liq_table[liq].liq_affect[1], liq_table[liq].liq_affect[2],liq_table[liq].liq_affect[3], liq_table[liq].liq_affect[4] ); add_buf(buffer,buf); } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } void show_damlist(CHAR_DATA *ch) { int att; BUFFER *buffer; char buf[MAX_STRING_LENGTH]; buffer = new_buf(); for ( att = 0; attack_table[att].name != NULL; att++) { if ( (att % 21) == 0 ) add_buf(buffer,"Name Noun\n\r"); sprintf(buf, "%-20s %-20s\n\r", attack_table[att].name,attack_table[att].noun ); add_buf(buffer,buf); } page_to_char(buf_string(buffer),ch); free_buf(buffer); return; } MEDIT( medit_group ) { MOB_INDEX_DATA *pMob; MOB_INDEX_DATA *pMTemp; char arg[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; int temp; BUFFER *buffer; bool found = FALSE; EDIT_MOB(ch, pMob); if ( argument[0] == '\0' ) { send_to_char( "Syntax: group [number]\n\r", ch); send_to_char( " group show [number]\n\r", ch); return FALSE; } if (is_number(argument)) { pMob->group = atoi(argument); send_to_char( "Group set.\n\r", ch ); return TRUE; } argument = one_argument( argument, arg ); if ( !strcmp( arg, "show" ) && is_number( argument ) ) { if (atoi(argument) == 0) { send_to_char( "Are you crazy?\n\r", ch); return FALSE; } buffer = new_buf (); for (temp = 0; temp < 65536; temp++) { pMTemp = get_mob_index(temp); if ( pMTemp && ( pMTemp->group == atoi(argument) ) ) { found = TRUE; sprintf( buf, "[%5d] {W%s\n\r{x", pMTemp->vnum, pMTemp->player_name ); add_buf( buffer, buf ); } } if (found) page_to_char( buf_string(buffer), ch ); else send_to_char( "No mobs in that group.\n\r", ch ); free_buf( buffer ); return FALSE; } return FALSE; } REDIT( redit_owner ) { ROOM_INDEX_DATA *pRoom; EDIT_ROOM(ch, pRoom); if ( argument[0] == '\0' ) { send_to_char( "Syntax: owner [owner]\n\r", ch ); send_to_char( " owner none\n\r", ch ); return FALSE; } free_string( pRoom->owner ); if (!str_cmp(argument, "none")) pRoom->owner = str_dup(""); else pRoom->owner = str_dup( argument ); send_to_char( "Owner set.\n\r", ch ); return TRUE; } MEDIT ( medit_addmprog ) { int value; MOB_INDEX_DATA *pMob; PROG_LIST *list; PROG_CODE *code; char trigger[MAX_STRING_LENGTH]; char phrase[MAX_STRING_LENGTH]; char num[MAX_STRING_LENGTH]; EDIT_MOB(ch, pMob); argument=one_argument(argument, num); argument=one_argument(argument, trigger); argument=one_argument(argument, phrase); if (!is_number(num) || trigger[0] =='\0' || phrase[0] =='\0' ) { send_to_char("Syntax: addmprog [vnum] [trigger] [phrase]\n\r",ch); return FALSE; } if ( (value = flag_value (mprog_flags, trigger) ) == NO_FLAG) { send_to_char("Valid flags are:\n\r",ch); show_help( ch, "mprog"); return FALSE; } if ( ( code =get_prog_index (atoi(num), PRG_MPROG ) ) == NULL) { send_to_char("No such MOBProgram.\n\r",ch); return FALSE; } list = new_mprog(); list->vnum = atoi(num); list->trig_type = value; list->trig_phrase = str_dup(phrase); list->code = code->code; SET_BIT(pMob->mprog_flags,value); list->next = pMob->mprogs; pMob->mprogs = list; send_to_char( "Mprog Added.\n\r",ch); return TRUE; } MEDIT ( medit_delmprog ) { MOB_INDEX_DATA *pMob; PROG_LIST *list; PROG_LIST *list_next; char mprog[MAX_STRING_LENGTH]; int value; int cnt = 0; EDIT_MOB(ch, pMob); one_argument( argument, mprog ); if (!is_number( mprog ) || mprog[0] == '\0' ) { send_to_char("Syntax: delmprog [#mprog]\n\r",ch); return FALSE; } value = atoi ( mprog ); if ( value < 0 ) { send_to_char("Only non-negative mprog-numbers allowed.\n\r",ch); return FALSE; } if ( !(list= pMob->mprogs) ) { send_to_char("MEdit: Non existant mprog.\n\r",ch); return FALSE; } if ( value == 0 ) { REMOVE_BIT(pMob->mprog_flags, pMob->mprogs->trig_type); list = pMob->mprogs; pMob->mprogs = list->next; free_mprog( list ); } else { while ( (list_next = list->next) && (++cnt < value ) ) list = list_next; if ( list_next ) { REMOVE_BIT(pMob->mprog_flags, list_next->trig_type); list->next = list_next->next; free_mprog(list_next); } else { send_to_char("No such mprog.\n\r",ch); return FALSE; } } send_to_char("Mprog removed.\n\r", ch); return TRUE; } REDIT( redit_room ) { ROOM_INDEX_DATA *room; int value; EDIT_ROOM(ch, room); if ( (value = flag_value( room_flags, argument )) == NO_FLAG ) { send_to_char( "Sintaxis: room [flags]\n\r", ch ); return FALSE; } TOGGLE_BIT(room->room_flags, value); send_to_char( "Room flags toggled.\n\r", ch ); return TRUE; } REDIT( redit_sector ) { ROOM_INDEX_DATA *room; int value; EDIT_ROOM(ch, room); if ( (value = flag_value( sector_flags, argument )) == NO_FLAG ) { send_to_char( "Syntax: sector [type]\n\r", ch ); return FALSE; } room->sector_type = value; send_to_char( "Sector type set.\n\r", ch ); return TRUE; } /* Help Editor - kermit 1/98 */ HEDIT (hedit_make) { HELP_DATA *pHelp; if (argument[0] == '\0') { send_to_char("Syntax: mpedit make [keyword(s)]\n\r",ch); return FALSE; } pHelp = new_help(); pHelp->keyword = str_dup(argument); pHelp->next = help_first; help_first = pHelp; ch->desc->pEdit = (void *)pHelp; send_to_char("New Help Entry Created.\n\r",ch); return TRUE; } HEDIT( hedit_show) { HELP_DATA *pHelp; char buf[MAX_STRING_LENGTH]; EDIT_HELP(ch,pHelp); if(pHelp->delete) { send_to_char("\n\nTHIS HELP IS MARKED FOR DELETION!\n\r",ch); return FALSE; } sprintf(buf, "Level: [%d]\n\r" "Keywords: %s\n\r" "\n\r%s\n\r", pHelp->level, pHelp->keyword, pHelp->text); send_to_char(buf,ch); return FALSE; } HEDIT( hedit_desc) { HELP_DATA *pHelp; EDIT_HELP(ch, pHelp); if (argument[0] =='\0') { string_append(ch, &pHelp->text); return TRUE; } send_to_char(" Syntax: desc\n\r",ch); return FALSE; } HEDIT( hedit_keywords) { HELP_DATA *pHelp; EDIT_HELP(ch, pHelp); if(argument[0] == '\0') { send_to_char(" Syntax: keywords [keywords]\n\r",ch); return FALSE; } pHelp->keyword = str_dup(argument); send_to_char( "Keyword(s) Set.\n\r", ch); return TRUE; } HEDIT(hedit_level) { HELP_DATA *pHelp; EDIT_HELP(ch, pHelp); if ( argument[0] == '\0' || !is_number( argument ) ) { send_to_char( "Syntax: level [number]\n\r", ch ); return FALSE; } pHelp->level = atoi( argument ); send_to_char( "Level set.\n\r", ch); return TRUE; } HEDIT( hedit_delete) { HELP_DATA *pHelp; EDIT_HELP(ch,pHelp); if(!pHelp->delete) { pHelp->delete = TRUE; send_to_char("YOU HAVE MARKED THIS HELP DELETION!\n\r",ch); return TRUE; } pHelp->delete = FALSE; send_to_char("YOU HAVE UNMARKED THIS HELP FOR DELETION!\n\r",ch); return TRUE; } /** Guild Editor Functions. */ /** Function: gedit_flags * Descr : Sets the various flags associated with guilds. * Returns : True/False if changed. * Syntax : flags flag_id... * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_flags ) { CLAN_DATA *pClan; long value = 0; if ( argument[0] != '\0' ) { EDIT_GUILD( ch, pClan ); if ( ( value = flag_value( guild_flags, argument ) ) != NO_FLAG ) { pClan->flags ^= value; send_to_char( "Guild flag(s) toggled.\n\r", ch); return TRUE; } } send_to_char( "Syntax: flag [flag ID]\n\r" "Type '? guild' for a list of valid flags.\n\r", ch ); return FALSE; } /** Function: gedit_rank * Descr : Sets the guild rank name * Returns : True/False if changed. * Syntax : rank rank_id rank_name * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_rank ) { CLAN_DATA *pClan; char arg1[4]; EDIT_GUILD(ch, pClan); argument = one_argument(argument, arg1); if (is_number(arg1) && atoi(arg1) <= MAX_RANK) { int value; value = atoi(arg1) -1; if (argument[0] != '\0') { free_string(pClan->rank[value].rankname); pClan->rank[value].rankname = str_dup( argument ); send_to_char("Rank name changed.\n\r", ch); return TRUE; } } send_to_char("Syntax: rank rank# newname\n\r", ch); return FALSE; } /** Function: gedit_skill * Descr : Sets the skills associated with the various ranks. * Returns : True/False if changed & notice if skill dosent exist. * Syntax : skill rank_# skill_name * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_skill ) { CLAN_DATA *pClan; char arg1[4]; EDIT_GUILD(ch, pClan); argument = one_argument(argument, arg1); if (is_number(arg1) && atoi(arg1) <= MAX_RANK) { int value; value = atoi(arg1) -1; if (argument[0] != '\0') { free_string(pClan->rank[value].skillname); pClan->rank[value].skillname = str_dup( argument ); if (skill_lookup(argument) == -1) send_to_char("Notice: That skill does not exist.\n\r", ch); send_to_char("Skill changed.\n\r", ch); return TRUE; } } send_to_char("Syntax: skill rank# newskill\n\r", ch); return FALSE; } /** Function: gedit_create * Descr : Creates a new, empty guild if room is available in the array. * Returns : True/False if created * Syntax : (n/a) * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_create ) { int i = 0; for (i=1; i < MAX_CLAN; i++) /* just loop through and find an open slot */ { if (clan_lookup(clan_table[i].name) == 0) break; } if (i <= MAX_CLAN) /* open slot */ { CLAN_DATA *pClan; int x; clan_table[i].name = str_dup("New Guild"); clan_table[i].who_name = str_dup("New Guild"); for (x = 0; x < MAX_RANK; x++) { clan_table[i].rank[x].rankname = str_dup("Empty"); clan_table[i].rank[x].skillname = str_dup(""); } pClan = &clan_table[i]; /* return new clan data */ ch->desc->pEdit = pClan; send_to_char("Guild created.\n\r", ch); return TRUE; } send_to_char("No room to create a new guild. Increase MAX_CLAN\n\r", ch); return FALSE; } /** Function: gedit_list * Descr : List's all of the current guilds, including those not yet * : saved to the data file, and those marked for deletion. * Returns : list of guilds. * Syntax : (N/A) * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_list ) { char buf[MIL]; BUFFER *buffer; int i; buffer = new_buf(); sprintf(buf, "Num Guild Name Flags\n\r-----------------------------------------------\n\r"); add_buf(buffer, buf); for (i=1; i <= MAX_CLAN; i++) { if (clan_table[i].name != NULL && clan_table[i].name[0] != '\0') { sprintf(buf,"[%2d] %s\t Flags:\t[%s]\n\r", i, clan_table[i].name, flag_string( guild_flags, clan_table[i].flags ) ); add_buf(buffer, buf); } } page_to_char( buf_string(buffer), ch ); free_buf(buffer); return FALSE; } /** Function: gedit_show * Descr : Displays currently selected guild data to the screen. * Returns : (N/A) * Syntax : (N/A) * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_show ) { CLAN_DATA *pClan; char buf[MIL]; BUFFER *buffer; int i; EDIT_GUILD(ch, pClan); buffer = new_buf(); sprintf(buf, "{YName : %s %s %s{x\n\r{YWho Name : %-10s{x\n\r", pClan->name, IS_SET(pClan->flags, GUILD_CHANGED) ? "{D[{B*{D]{x" : "", IS_SET(pClan->flags, GUILD_DELETED) ? "{RMarked for Deletion!{x" : "", pClan->who_name); stc(buf,ch); sprintf(buf, "{YRecall Room {D[{W%-6d{D] {YMorgue Room {D[{W%-6d{D] {YClan Temple {D[{W%-6d{D]{x\n\r", pClan->room[0], pClan->room[1], pClan->room[2]); stc(buf,ch); sprintf(buf, "{YThreshold: {D[{W%-6d{D]{x {YPrep Room {D[{W%-6d{D]{x\n\r", pClan->threshold, pClan->prep_room); stc(buf,ch); sprintf(buf, "{YMaze {D[{WBegin-Mid-End{D]{Y: {D[{W%d-%d-%d{D]{x\n\r", pClan->maze_begin, pClan->maze_mid, pClan->maze_end); stc(buf,ch); sprintf(buf, "{YFlags: {D[{W%s{D]{x\n\r", flag_string( guild_flags, pClan->flags ) ); stc(buf,ch); sprintf(buf, "{YFilename: {D[{W%s{D]{x\n\r", pClan->file_name); add_buf(buffer,buf); sprintf(buf, "{YCP's: {D[{W%d{d]{x\n\r",pClan->clan_points); stc(buf,ch); sprintf(buf, "{C# {YRank \n\r{G--------------------------------------------------------------{x\n\r"); stc(buf,ch); for (i=0; i < MAX_RANK; i++) { sprintf(buf,"{D[{C%2d{D] {Y%-25s{x\n\r",i+1, (pClan->rank[i].rankname != '\0') ? pClan->rank[i].rankname : "None"); stc(buf,ch); } sprintf(buf, "{YMortal Leader Rights\n\r{G--------------------\n\r"); stc(buf,ch); sprintf(buf,"{YCan Guild : {W%s{x\n\r{YCan Deguild : {W%s{x\n\r{YCan Promote : {W%s{x\n\r{YCan Demote : {W%s{x\n\r", (pClan->ml[0]==1) ? "True" : "False", (pClan->ml[1]==1) ? "True" : "False", (pClan->ml[2]==1) ? "True" : "False", (pClan->ml[3]==1) ? "True" : "False"); stc(buf,ch); return FALSE; } /** Function: gedit_name * Descr : Changes the name of the currently selected guild. * Returns : True/False if modified * Syntax : name new_name * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_name ) { CLAN_DATA *pClan; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: name [name]\n\r", ch ); return FALSE; } if (clan_lookup(argument) != 0) { send_to_char("That guild allready exists.\n\r", ch); return FALSE; } if (pClan->name[0] != '\0') free_string( pClan->name ); pClan->name = str_dup( argument ); send_to_char( "Name set.\n\r", ch ); return TRUE; } /** Function: gedit_whoname * Descr : Changes the who_name of the currently selected guild. * Returns : True/False if modified. * Syntax : whoname new_who_name * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_whoname ) { CLAN_DATA *pClan; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: whoname [name]\n\r", ch ); return FALSE; } if (pClan->who_name[0] != '\0') free_string( pClan->who_name ); pClan->who_name = str_dup( argument ); send_to_char( "Who Name set.\n\r", ch ); return TRUE; } /** Function: gedit_rooms * Descr : Changes the vnum of the room(s) selected. * Returns : True/False if modified. * Syntax : rooms [hall new#|morgue new#|temple new#] * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_rooms ) { CLAN_DATA *pClan; char arg1[10], arg2[10], arg3[10], arg4[10], arg5[10], arg6[10]; bool set = FALSE; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: rooms [hall #|morgue #|temple #|threshold #]\n\r", ch ); return FALSE; } argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); argument = one_argument(argument, arg4); argument = one_argument(argument, arg5); argument = one_argument(argument, arg6); /* kinda of convoluted, I know, but this seemed the easiest way to allow for any combination of commands. ie: hall 1 morgue 2 temple 3 morgue 2 hall 3 temple 1 or even hall 1 morgue 2 hall 1 */ /*arg1*/ if (!str_cmp(arg1,"hall") && is_number(arg2) ) { pClan->room[0] = atoi(arg2); set = TRUE; } else if (!str_cmp(arg1,"morgue") && is_number(arg2) ) { pClan->room[1] = atoi(arg2); set = TRUE; } else if (!str_cmp(arg1,"temple") && is_number(arg2) ) { pClan->room[2] = atoi(arg2); set = TRUE; } else if (!str_cmp(arg1,"threshold") && is_number(arg2) ) { pClan->room[3] = atoi(arg2); set = TRUE; } /*arg2*/ if (!str_cmp(arg3,"hall") && is_number(arg4) ) { pClan->room[0] = atoi(arg4); set = TRUE; } else if (!str_cmp(arg3,"morgue") && is_number(arg4) ) { pClan->room[1] = atoi(arg4); set = TRUE; } else if (!str_cmp(arg3,"temple") && is_number(arg4) ) { pClan->room[2] = atoi(arg4); set = TRUE; } else if (!str_cmp(arg3,"threshold") && is_number(arg4) ) { pClan->room[3] = atoi(arg4); set = TRUE; } /*arg3*/ if (!str_cmp(arg5,"hall") && is_number(arg6) ) { pClan->room[0] = atoi(arg6); set = TRUE; } else if (!str_cmp(arg5,"morgue") && is_number(arg6) ) { pClan->room[1] = atoi(arg6); set = TRUE; } else if (!str_cmp(arg5,"temple") && is_number(arg6) ) { pClan->room[2] = atoi(arg6); set = TRUE; } else if (!str_cmp(arg5,"threshold") && is_number(arg6) ) { pClan->room[3] = atoi(arg6); set = TRUE; } if (set) { send_to_char("Room(s) set.\n\r", ch); return TRUE; } return FALSE; } /** Function: gedit_ml * Descr : Changes the mortal leader settings. * Returns : True/False if modified * Syntax : ml [true/false|true/false|true/false|true/false] * Written : v1.0 3/98 * Author : Gary McNickle <gary@dharvest.com> */ GEDIT( gedit_ml ) { CLAN_DATA *pClan; char arg1[6], arg2[6], arg3[6], arg4[6]; bool set = FALSE; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: ml TRUE|FALSE TRUE|FALSE TRUE|FALSE TRUE|FALSE\n\r", ch ); return FALSE; } argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); argument = one_argument(argument, arg4); if (!str_prefix(arg1,"true") ) { pClan->ml[0] = TRUE; set = TRUE; } else if (!str_prefix(arg1, "false") ) { pClan->ml[0] = FALSE; set = TRUE; } if (!str_prefix(arg2,"true") ) { pClan->ml[1] = TRUE; set = TRUE; } else if (!str_prefix(arg2, "false") ) { pClan->ml[1] = FALSE; set = TRUE; } if (!str_prefix(arg3,"true") ) { pClan->ml[2] = TRUE; set = TRUE; } else if (!str_prefix(arg3, "false") ) { pClan->ml[2] = FALSE; set = TRUE; } if (!str_prefix(arg4,"true") ) { pClan->ml[3] = TRUE; set = TRUE; } else if (!str_prefix(arg4, "false") ) { pClan->ml[3] = FALSE; set = TRUE; } if (set) { send_to_char("Mortal Leader traits set.\n\r", ch); return TRUE; } return FALSE; } OEDIT ( oedit_addoprog ) { int value; OBJ_INDEX_DATA *pObj; PROG_LIST *list; PROG_CODE *code; char trigger[MAX_STRING_LENGTH]; char phrase[MAX_STRING_LENGTH]; char num[MAX_STRING_LENGTH]; EDIT_OBJ(ch, pObj); argument=one_argument(argument, num); argument=one_argument(argument, trigger); argument=one_argument(argument, phrase); if (!is_number(num) || trigger[0] =='\0' || phrase[0] =='\0' ) { send_to_char("Syntax: addoprog [vnum] [trigger] [phrase]\n\r",ch); return FALSE; } if ( (value = flag_value (oprog_flags, trigger) ) == NO_FLAG) { send_to_char("Valid flags are:\n\r",ch); show_help( ch, "oprog"); return FALSE; } if ( ( code =get_prog_index (atoi(num), PRG_OPROG ) ) == NULL) { send_to_char("No such OBJProgram.\n\r",ch); return FALSE; } list = new_oprog(); list->vnum = atoi(num); list->trig_type = value; list->trig_phrase = str_dup(phrase); list->code = code->code; SET_BIT(pObj->oprog_flags,value); list->next = pObj->oprogs; pObj->oprogs = list; send_to_char( "Oprog Added.\n\r",ch); return TRUE; } OEDIT ( oedit_deloprog ) { OBJ_INDEX_DATA *pObj; PROG_LIST *list; PROG_LIST *list_next; char oprog[MAX_STRING_LENGTH]; int value; int cnt = 0; EDIT_OBJ(ch, pObj); one_argument( argument, oprog ); if (!is_number( oprog ) || oprog[0] == '\0' ) { send_to_char("Syntax: deloprog [#oprog]\n\r",ch); return FALSE; } value = atoi ( oprog ); if ( value < 0 ) { send_to_char("Only non-negative oprog-numbers allowed.\n\r",ch); return FALSE; } if ( !(list= pObj->oprogs) ) { send_to_char("OEdit: Non existant oprog.\n\r",ch); return FALSE; } if ( value == 0 ) { REMOVE_BIT(pObj->oprog_flags, pObj->oprogs->trig_type); list = pObj->oprogs; pObj->oprogs = list->next; free_oprog( list ); } else { while ( (list_next = list->next) && (++cnt < value ) ) list = list_next; if ( list_next ) { REMOVE_BIT(pObj->oprog_flags, list_next->trig_type); list->next = list_next->next; free_oprog(list_next); } else { send_to_char("No such oprog.\n\r",ch); return FALSE; } } send_to_char("Oprog removed.\n\r", ch); return TRUE; } REDIT ( redit_addrprog ) { int value; ROOM_INDEX_DATA *pRoom; PROG_LIST *list; PROG_CODE *code; char trigger[MAX_STRING_LENGTH]; char phrase[MAX_STRING_LENGTH]; char num[MAX_STRING_LENGTH]; EDIT_ROOM(ch, pRoom); argument=one_argument(argument, num); argument=one_argument(argument, trigger); argument=one_argument(argument, phrase); if (!is_number(num) || trigger[0] =='\0' || phrase[0] =='\0' ) { send_to_char("Syntax: addrprog [vnum] [trigger] [phrase]\n\r",ch); return FALSE; } if ( (value = flag_value (rprog_flags, trigger) ) == NO_FLAG) { send_to_char("Valid flags are:\n\r",ch); show_help( ch, "rprog"); return FALSE; } if ( ( code =get_prog_index (atoi(num), PRG_RPROG ) ) == NULL) { send_to_char("No such ROOMProgram.\n\r",ch); return FALSE; } list = new_rprog(); list->vnum = atoi(num); list->trig_type = value; list->trig_phrase = str_dup(phrase); list->code = code->code; SET_BIT(pRoom->rprog_flags,value); list->next = pRoom->rprogs; pRoom->rprogs = list; send_to_char( "Rprog Added.\n\r",ch); return TRUE; } REDIT ( redit_delrprog ) { ROOM_INDEX_DATA *pRoom; PROG_LIST *list; PROG_LIST *list_next; char rprog[MAX_STRING_LENGTH]; int value; int cnt = 0; EDIT_ROOM(ch, pRoom); one_argument( argument, rprog ); if (!is_number( rprog ) || rprog[0] == '\0' ) { send_to_char("Syntax: delrprog [#rprog]\n\r",ch); return FALSE; } value = atoi ( rprog ); if ( value < 0 ) { send_to_char("Only non-negative rprog-numbers allowed.\n\r",ch); return FALSE; } if ( !(list= pRoom->rprogs) ) { send_to_char("REdit: Non existant rprog.\n\r",ch); return FALSE; } if ( value == 0 ) { REMOVE_BIT(pRoom->rprog_flags, pRoom->rprogs->trig_type); list = pRoom->rprogs; pRoom->rprogs = list->next; free_rprog( list ); } else { while ( (list_next = list->next) && (++cnt < value ) ) list = list_next; if ( list_next ) { REMOVE_BIT(pRoom->rprog_flags, list_next->trig_type); list->next = list_next->next; free_rprog(list_next); } else { send_to_char("No such rprog.\n\r",ch); return FALSE; } } send_to_char("Rprog removed.\n\r", ch); return TRUE; } GEDIT( gedit_file ) { CLAN_DATA *pClan; char file[MAX_STRING_LENGTH]; int i, length; EDIT_GUILD(ch, pClan); one_argument( argument, file ); /* Forces Lowercase */ if ( argument[0] == '\0' ) { send_to_char( "Syntax: filename [$file]\n\r", ch ); return FALSE; } /* * Simple Syntax Check. */ length = STRLEN( argument ); if ( length > 8 ) { send_to_char( "No more than eight characters allowed.\n\r", ch ); return FALSE; } /* * Allow only letters and numbers. */ for ( i = 0; i < length; i++ ) { if ( !isalnum( file[i] ) ) { send_to_char( "Only letters and numbers are valid.\n\r", ch ); return FALSE; } } free_string( pClan->file_name ); strcat( file, ".cln" ); pClan->file_name = str_dup( file ); send_to_char( "Filename set.\n\r", ch ); return TRUE; } /** Function: gedit_threshold * Descr : Changes the threshold of the currently selected guild. * Returns : True/False if modified. * Syntax : gedit threshold <number> * Written : March 2002 * Author : Eric Goetschalckx */ GEDIT( gedit_threshold ) { CLAN_DATA *pClan; int value; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: threshold <number>\n\r", ch ); return FALSE; } value = atoi(argument); if(!is_number(argument)) { stc("That value is not a number",ch); return FALSE; } if (pClan->who_name[0] != '\0') { pClan->threshold = value; send_to_char( "Threshold set.\n\r", ch ); return TRUE; } return FALSE; } /** Function: gedit_prep * Descr : Changes the prep_room of the currently selected guild. * Returns : True/False if modified. * Syntax : prep <number> * Written : March 2002 * Author : Eric Goetschalckx */ GEDIT( gedit_prep ) { CLAN_DATA *pClan; int value; EDIT_GUILD(ch, pClan); if ( argument[0] == '\0' ) { send_to_char( "Syntax: prep <number>\n\r", ch ); return FALSE; } value = atoi(argument); if(!is_number(argument)) { stc("That value is not a number",ch); return FALSE; } if (pClan->who_name[0] != '\0') { pClan->prep_room = value; send_to_char( "Prep_room set.\n\r", ch ); return TRUE; } return FALSE; } /** Function: gedit_threshold * Descr : Changes the threshold of the currently selected guild. * Returns : True/False if modified. * Syntax : gedit threshold <number> * Written : March 2002 * Author : Eric Goetschalckx */ GEDIT( gedit_maze ) { CLAN_DATA *pClan; char arg1[MSL]; char arg2[MSL]; char arg3[MSL]; int value1; int value2; int value3; EDIT_GUILD(ch, pClan); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: maze <number> <number> <number>\n\r", ch ); return FALSE; } value1 = atoi(arg1); value2 = atoi(arg2); value3 = atoi(arg3); if(!is_number(arg1) || !is_number(arg2) || !is_number(arg3) ) { stc("That value is not a number",ch); return FALSE; } if (pClan->who_name[0] != '\0') { pClan->maze_begin = value1; pClan->maze_mid = value2; pClan->maze_end = value3; send_to_char( "Maze rooms set set.\n\r", ch ); return TRUE; } return FALSE; } OEDIT( oedit_weapon_spell ) { OBJ_INDEX_DATA *pObj; EDIT_OBJ(ch, pObj); if ( argument[0] == '\0' ) { send_to_char( "Syntax: weapon_spell <spell>\n\r", ch ); return FALSE; } pObj->weapon_spell = skill_lookup( argument ); send_to_char( "Weapon Spell Set.\n\r\n\r", ch ); return TRUE; } OEDIT( oedit_delete ) { OBJ_DATA *obj, *obj_next; OBJ_INDEX_DATA *pObj; RESET_DATA *pReset, *wReset; ROOM_INDEX_DATA *pRoom; char arg[MIL]; char buf[MSL]; int index, rcount, ocount, i, iHash; if ( argument[0] == '\0' ) { send_to_char( "Syntax: oedit delete [vnum]\n\r", ch ); return FALSE; } one_argument( argument, arg ); if( is_number( arg ) ) { index = atoi( arg ); pObj = get_obj_index( index ); } else { send_to_char( "That is not a number.\n\r", ch ); return FALSE; } if( !pObj ) { send_to_char( "No such object.\n\r", ch ); return FALSE; } SET_BIT( pObj->area->area_flags, AREA_CHANGED ); if( top_vnum_obj == index ) for( i = 1; i < index; i++ ) if( get_obj_index( i ) ) top_vnum_obj = i; top_obj_index--; /* remove objects */ ocount = 0; for( obj = object_list; obj; obj = obj_next ) { obj_next = obj->next; if( obj->pIndexData == pObj ) { extract_obj( obj ); ocount++; } } /* crush resets */ rcount = 0; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoom = room_index_hash[iHash]; pRoom; pRoom = pRoom->next ) { for( pReset = pRoom->reset_first; pReset; pReset = wReset ) { wReset = pReset->next; switch( pReset->command ) { case 'O': case 'E': case 'P': case 'G': if( ( pReset->arg1 == index ) || ( ( pReset->command == 'P' ) && ( pReset->arg3 == index ) ) ) { unlink_reset( pRoom, pReset ); free_reset_data( pReset ); rcount++; SET_BIT( pRoom->area->area_flags, AREA_CHANGED ); } } } } } unlink_obj_index( pObj ); pObj->area = NULL; pObj->vnum = 0; free_obj_index( pObj ); sprintf( buf, "Removed object vnum ^C%d^x and" " ^C%d^x resets.\n\r", index,rcount ); send_to_char( buf, ch ); sprintf( buf, "^C%d^x occurences of the object" " were extracted from the mud.\n\r", ocount ); send_to_char( buf, ch ); return TRUE; } MEDIT( medit_delete ) { CHAR_DATA *wch, *wnext; MOB_INDEX_DATA *pMob; RESET_DATA *pReset, *wReset; ROOM_INDEX_DATA *pRoom; char arg[MIL]; int index, mcount, rcount, iHash, i; bool foundmob = FALSE; bool foundobj = FALSE; if( argument[0] == '\0' ) { send_to_char( "Syntax: medit delete [vnum]\n\r", ch ); return FALSE; } one_argument( argument, arg ); if( is_number( arg ) ) { index = atoi( arg ); pMob = get_mob_index( index ); } else { send_to_char( "That is not a number.\n\r", ch ); return FALSE; } if( !pMob ) { send_to_char( "No such mobile.\n\r", ch ); return FALSE; } SET_BIT( pMob->area->area_flags, AREA_CHANGED ); if( top_vnum_mob == index ) for( i = 1; i < index; i++ ) if( get_mob_index( i ) ) top_vnum_mob = i; top_mob_index--; /* Now crush all resets and take out mobs while were at it */ rcount = 0; mcount = 0; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoom = room_index_hash[iHash]; pRoom; pRoom = pRoom->next ) { for( wch = pRoom->people; wch; wch = wnext ) { wnext = wch->next_in_room; if( wch->pIndexData == pMob ) { extract_char( wch, TRUE ); mcount++; } } for( pReset = pRoom->reset_first; pReset; pReset = wReset ) { wReset = pReset->next; switch( pReset->command ) { case 'M': if( pReset->arg1 == index ) { foundmob = TRUE; unlink_reset( pRoom, pReset ); free_reset_data( pReset ); rcount++; SET_BIT( pRoom->area->area_flags, AREA_CHANGED ); } else foundmob = FALSE; break; case 'E': case 'G': if( foundmob ) { foundobj = TRUE; unlink_reset( pRoom, pReset ); free_reset_data( pReset ); rcount++; SET_BIT( pRoom->area->area_flags, AREA_CHANGED ); } else foundobj = FALSE; break; case '0': foundobj = FALSE; break; case 'P': if( foundobj && foundmob ) { unlink_reset( pRoom, pReset ); free_reset_data( pReset ); rcount++; SET_BIT( pRoom->area->area_flags, AREA_CHANGED ); } } } } } unlink_mob_index( pMob ); pMob->area = NULL; pMob->vnum = 0; free_mob_index( pMob ); printf_to_char( ch, "Removed mobile vnum ^C%d^x and" " ^C%d^x resets.\n\r", index, rcount ); printf_to_char( ch, "^C%d^x mobiles were extracted" " from the mud.\n\r",mcount ); return TRUE; } REDIT( redit_delete ) { ROOM_INDEX_DATA *pRoom, *pRoom2; RESET_DATA *pReset; EXIT_DATA *ex; OBJ_DATA *Obj, *obj_next; CHAR_DATA *wch, *wnext; EXTRA_DESCR_DATA *pExtra; char arg[MIL]; int index, i, iHash, rcount, ecount, mcount, ocount, edcount; if ( argument[0] == '\0' ) { send_to_char( "Syntax: redit delete [vnum]\n\r", ch ); return FALSE; } one_argument( argument, arg ); if( is_number( arg ) ) { index = atoi( arg ); pRoom = get_room_index( index ); } else { send_to_char( "That is not a number.\n\r", ch ); return FALSE; } if( !pRoom ) { send_to_char( "No such room.\n\r", ch ); return FALSE; } /* Move the player out of the room. */ if( ch->in_room->vnum == index ) { send_to_char( "Moving you out of the room" " you are deleting.\n\r", ch); if( ch->fighting != NULL ) stop_fighting( ch, TRUE ); char_from_room( ch ); char_to_room( ch, get_room_index( 3 ) ); /* limbo */ } SET_BIT( pRoom->area->area_flags, AREA_CHANGED ); /* Count resets. They are freed by free_room_index. */ rcount = 0; for( pReset = pRoom->reset_first; pReset; pReset = pReset->next ) { rcount++; } /* Now contents */ ocount = 0; for( Obj = pRoom->contents; Obj; Obj = obj_next ) { obj_next = Obj->next_content; extract_obj( Obj ); ocount++; } /* Now PCs and Mobs */ mcount = 0; for( wch = pRoom->people; wch; wch = wnext ) { wnext = wch->next_in_room; if( IS_NPC( wch ) ) { extract_char( wch, TRUE ); mcount++; } else { send_to_char( "This room is being deleted. Moving" " you somewhere safe.\n\r", ch ); if( wch->fighting != NULL ) stop_fighting( wch, TRUE ); char_from_room( wch ); /* Midgaard Temple */ char_to_room( wch, get_room_index( 3054 ) ); } } /* unlink all exits to the room. */ ecount = 0; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoom2 = room_index_hash[iHash]; pRoom2; pRoom2 = pRoom2->next ) { for( i = 0; i <= MAX_DIR; i++ ) { if( !( ex = pRoom2->exit[i] ) ) continue; if( pRoom2 == pRoom ) { /* these are freed by free_room_index */ ecount++; continue; } if( ex->u1.to_room == pRoom ) { free_exit( pRoom2->exit[i] ); pRoom2->exit[i] = NULL; SET_BIT( pRoom2->area->area_flags, AREA_CHANGED ); ecount++; } } } } /* count extra descs. they are freed by free_room_index */ edcount = 0; for ( pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next ) { edcount++; } if( top_vnum_room == index ) for( i = 1; i < index; i++ ) if( get_room_index( i ) ) top_vnum_room = i; top_room--; unlink_room_index( pRoom ); pRoom->area = NULL; pRoom->vnum = 0; free_room_index( pRoom ); /* Na na na na! Hey Hey Hey, Good Bye! */ ptc( ch, "Removed room vnum ^C%d^x, %d resets, %d extra " "descriptions and %d exits.\n\r", index, rcount, edcount, ecount ); ptc( ch, "^C%d^x objects and ^C%d^x mobiles were extracted " "from the room.\n\r", ocount, mcount ); return TRUE; } /* unlink a given reset from a given room */ void unlink_reset( ROOM_INDEX_DATA *pRoom, RESET_DATA *pReset ) { RESET_DATA *prev, *wReset; prev = pRoom->reset_first; for( wReset = pRoom->reset_first; wReset; wReset = wReset->next ) { if( wReset == pReset ) { if( pRoom->reset_first == pReset ) { pRoom->reset_first = pReset->next; if( !pRoom->reset_first ) pRoom->reset_last = NULL; } else if( pRoom->reset_last == pReset ) { pRoom->reset_last = prev; prev->next = NULL; } else prev->next = prev->next->next; if( pRoom->area->reset_first == pReset ) pRoom->area->reset_first = pReset->next; if( !pRoom->area->reset_first ) pRoom->area->reset_last = NULL; } prev = wReset; } } void unlink_obj_index( OBJ_INDEX_DATA *pObj ) { int iHash; OBJ_INDEX_DATA *iObj, *sObj; iHash = pObj->vnum % MAX_KEY_HASH; sObj = obj_index_hash[iHash]; if( sObj->next == NULL ) /* only entry */ obj_index_hash[iHash] = NULL; else if( sObj == pObj ) /* first entry */ obj_index_hash[iHash] = pObj->next; else /* everything else */ { for( iObj = sObj; iObj != NULL; iObj = iObj->next ) { if( iObj == pObj ) { sObj->next = pObj->next; break; } sObj = iObj; } } } void unlink_room_index( ROOM_INDEX_DATA *pRoom ) { int iHash; ROOM_INDEX_DATA *iRoom, *sRoom; iHash = pRoom->vnum % MAX_KEY_HASH; sRoom = room_index_hash[iHash]; if( sRoom->next == NULL ) /* only entry */ room_index_hash[iHash] = NULL; else if( sRoom == pRoom ) /* first entry */ room_index_hash[iHash] = pRoom->next; else /* everything else */ { for( iRoom = sRoom; iRoom != NULL; iRoom = iRoom->next ) { if( iRoom == pRoom ) { sRoom->next = pRoom->next; break; } sRoom = iRoom; } } } void unlink_mob_index( MOB_INDEX_DATA *pMob ) { int iHash; MOB_INDEX_DATA *iMob, *sMob; iHash = pMob->vnum % MAX_KEY_HASH; sMob = mob_index_hash[iHash]; if( sMob->next == NULL ) /* only entry */ mob_index_hash[iHash] = NULL; else if( sMob == pMob ) /* first entry */ mob_index_hash[iHash] = pMob->next; else /* everything else */ { for( iMob = sMob; iMob != NULL; iMob = iMob->next ) { if( iMob == pMob ) { sMob->next = pMob->next; break; } sMob = iMob; } } }