/**************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /**************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /**************************************************************************** * Demon's Dance MUD, and source code are property of Eric Goetschalckx * * By compiling this code, you agree to include the following in your * * login screen: * * Derivative of Demon's Dance, by Enzo/Stan * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #include <errno.h> #if defined(macintosh) #include <types.h> #elif defined(WIN32) #include <sys/types.h> #include <winsock.h> #include <io.h> #include <direct.h> #define NOCRYPT #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdarg.h> #include <time.h> #include <signal.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "arena.h" #include "skill_tree.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) || defined(WIN32) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) || defined(WIN32) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include "telnet.h" const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fnctl.h> #endif #if defined(linux) /* Linux shouldn't need these. If you have a problem compiling, try uncommenting these functions. */ /* int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); */ int close args( ( int fd ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* This includes Solaris Sys V as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if !defined(__SVR4) int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(WIN32) #undef EINTR #undef EMFILE #define EINTR WSAEINTR #define EMFILE WSAEMFILE #define EWOULDBLOCK WSAEWOULDBLOCK #define MAXHOSTNAMELEN 32 #define close closesocket #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ bool MOBtrigger = TRUE; /* act() switch */ void init_signals args( ( void ) ); void do_auto_shutdown args( ( void ) ); /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif #if defined(unix) || defined(WIN32) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void init_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); bool write_to_descriptor args( ( int desc, char *txt, int length ) ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; #if defined(unix) || defined(WIN32) //int control; #endif /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); */ /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif // change to area directory #if defined(WIN32) { char fullfilename[MAX_PATH]; char directory [MAX_PATH]; char * p; if (!GetModuleFileName (NULL, fullfilename, sizeof (fullfilename))) exit (1); // remove last part of file name to get working directory strcpy (directory, fullfilename); if((p = strstr(directory,"Rom24.exe")) != NULL) { log_string("main: exe = rom24.exe"); EXE_FILE = str_dup("c:/progra~1/rom2/rom24/Debug/Rom24.new.exe"); } else { if(strstr(directory,"Rom24.new.exe")) log_string("main: exe = rom24.new.exe"); else log_string("main: exe is not what it should be."); EXE_FILE = str_dup("c:/progra~1/rom2/rom24/Debug/Rom24.exe"); } p = strrchr (directory, '\\'); if (p) *p = 0; strcat (directory, "\\area"); // make sure we are running in the "area" subdirectory _chdir (directory); printf ("Working directory now %s\n", directory); } #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } /* * Get the port number. */ port = 6000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } /* Are we recovering from a copyover? */ if (argv[2] && argv[2][0]) { fCopyOver = TRUE; copyover = TRUE; control = atoi(argv[3]); } else { fCopyOver = FALSE; copyover = FALSE; } } /*start the last command thingy*/ install_other_handlers ( ); /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( ); log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(WIN32) { /* Initialise Windows sockets library */ unsigned short wVersionRequested = MAKEWORD(1, 1); WSADATA wsadata; int err; /* Need to include library: wsock32.lib for Windows Sockets */ err = WSAStartup(wVersionRequested, &wsadata); if (err) { fprintf(stderr, "Error %i on WSAStartup\n", err); exit(1); } /* standard termination signals */ // signal(SIGINT, (void *) bailout); // signal(SIGTERM, (void *) bailout); } #endif #if defined(unix) || defined(WIN32) if (!fCopyOver) control = init_socket( port ); boot_db( ); sprintf( log_buf, "The demons are dancing on port %d", port ); log_string( log_buf ); if (fCopyOver) copyover_recover(); game_loop_unix( control ); close(control); /*Clear War Stuff*/ iswar = FALSE; wartype = 0; time_left = 0; inwar = 0; wartimer = 0; warprize = 0; blue_num = 0; red_num = 0; /*Done clearing war stuff*/ reboot_time = -1; #endif #if defined(WIN32) /* Shut down Windows sockets */ WSACleanup(); /* clean up */ #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) || defined(WIN32) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close(fd); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close(fd); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror("Init socket: bind" ); close(fd); exit(1); } if ( listen( fd, 3 ) < 0 ) { perror("Init socket: listen"); close(fd); exit(1); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_ANSI; dcon.ansi = FALSE; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; dcon.showstr_head = NULL; dcon.showstr_point = NULL; dcon.pEdit = NULL; /* OLC */ dcon.pString = NULL; /* OLC */ dcon.editor = 0; /* OLC */ descriptor_list = &dcon; /* * Send the greeting. */ write_to_buffer(&dcon, "Do you want ANSI? (Y/n) ", 0); /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) || defined(WIN32) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; #if !defined(WIN32) signal( SIGPIPE, SIG_IGN ); #endif gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; init_signals(); /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc,select_int; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; null_time.tv_sec = 1; null_time.tv_usec = 0; for ( d = descriptor_list; d; d = d->next ) { if(d != NULL) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } } select_int = select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ); if ( select_int < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } copyover = FALSE; /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if (d->character != NULL && d->character->daze > 0) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else switch ( d->connected ) { case CON_PLAYING: if ( !run_olc_editor( d ) ) substitute_alias( d, d->incomm ); break; default: nanny( d, d->incomm ); break; } d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; #if defined(WIN32) Sleep( (stall_time.tv_sec * 1000L) + (stall_time.tv_usec / 1000L) ); #else if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 && errno != EINTR ) { perror( "game_loop: select: stall" ); exit( 1 ); } #endif } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) || defined(WIN32) void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; int size; #if defined(WIN32) unsigned long arg = 1; #endif size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif #if defined(WIN32) if ( ioctlsocket(desc, FIONBIO, &arg) == -1 ) #else if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) #endif { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor(); dnew->descriptor = desc; dnew->connected = CON_ANSI; dnew->ansi = FALSE; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outbuf = alloc_mem( dnew->outsize ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban(dnew->host,BAN_ALL)) { write_to_descriptor( desc, "Your site has been banned from this mud.\n\r", 0 ); close( desc ); free_descriptor(dnew); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ write_to_buffer(dnew, "Do you want ANSI? (Y/n) ", 0); return; } #endif void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( (dclose->outtop) && dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by,"Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); /* cut down on wiznet spam when rebooting */ if ( dclose->connected == CON_PLAYING && !merc_down) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0); ch->desc = NULL; } else { free_char(dclose->original ? dclose->original : dclose->character ); } } free_runbuf(dclose); if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_descriptor(dclose); #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = STRLEN(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) || defined(WIN32) for ( ; ; ) { int nRead, iErr; #if defined(WIN32) nRead = recv( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart, 0 ); iErr = WSAGetLastError (); #else nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); iErr = errno; #endif if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( iErr == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; if ( d->run_buf ) { while (isdigit(*d->run_head) && *d->run_head != '\0') { char *s,*e; s = d->run_head; while( isdigit( *s ) ) s++; e = s; while( *(--s) == '0' && s != d->run_head ); if ( isdigit( *s ) && *s != '0' && *e != 'o') { d->incomm[0] = *e; d->incomm[1] = '\0'; s[0]--; while (isdigit(*(++s))) *s = '9'; return; } if (*e == 'o') d->run_head = e; else d->run_head = ++e; } if (*d->run_head != '\0') { if (*d->run_head != 'o') { d->incomm[0] = *d->run_head++; d->incomm[1] = '\0'; return; } else { char buf[MAX_INPUT_LENGTH]; d->run_head++; sprintf( buf, "open " ); switch( *d->run_head ) { case 'n' : sprintf( buf+strlen(buf), "north" ); break; case 's' : sprintf( buf+strlen(buf), "south" ); break; case 'e' : sprintf( buf+strlen(buf), "east" ); break; case 'w' : sprintf( buf+strlen(buf), "west" ); break; case 'u' : sprintf( buf+strlen(buf), "up" ); break; case 'd' : sprintf( buf+strlen(buf), "down" ); break; default: return; } strcpy( d->incomm, buf ); d->run_head++; return; } } free_runbuf(d); } /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= (MAX_INPUT_LENGTH) - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if (++d->repeat >= 25 && d->character && d->connected == CON_PLAYING) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet("Spam spam spam $N spam spam spam spam spam!", d->character,NULL,WIZ_SPAM,0,get_trust(d->character)); if (d->incomm[0] == '!') wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); else wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0, get_trust(d->character)); d->repeat = 0; write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( !merc_down ) { if ( d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && d->pString && d->connected == CON_PLAYING ) write_to_buffer( d, "> ", 2 ); else if ( fPrompt && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* battle prompt */ if ((victim = ch->fighting) != NULL && can_see(ch,victim)) { long percent; char wound[100]; char *pbuff; char buf[MAX_STRING_LENGTH]; char buffer[MAX_STRING_LENGTH*2]; if (victim->max_hit > 0) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if (percent >= 100) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c.8{C.9{g.{G10{D]{x \n\r"); else if (percent >= 95) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c.8{C.9{g. {D]{x \n\r"); else if (percent >= 90) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c.8{C.9 {D]{x \n\r"); else if (percent >= 85) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c.8{C. {D]{x \n\r"); else if (percent >= 80) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c.8 {D]{x \n\r"); else if (percent >= 75) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7{c. {D]{x \n\r"); else if (percent >= 70) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y.7 {D]{x \n\r"); else if (percent >= 65) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6{Y. {D]{x \n\r"); else if (percent >= 60) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y.6 {D]{x \n\r"); else if (percent >= 55) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5{y. {D]{x \n\r"); else if (percent >= 50) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W.5 {D]{x \n\r"); else if (percent >= 45) sprintf( wound, "{D[{r.1{R.2{M.3{m.4{W. {D]{x \n\r"); else if (percent >= 40) sprintf( wound, "{D[{r.1{R.2{M.3{m.4 {D]{x \n\r"); else if (percent >= 35) sprintf( wound, "{D[{r.1{R.2{M.3{m. {D]{x \n\r"); else if (percent >= 30) sprintf( wound, "{D[{r.1{R.2{M.3 {D]{x \n\r"); else if (percent >= 25) sprintf( wound, "{D[{r.1{R.2{M. {D]{x \n\r"); else if (percent >= 20) sprintf( wound, "{D[{r.1{R.2 {D]{x \n\r"); else if (percent >= 15) sprintf( wound, "{D[{r.1{R. {D]{x \n\r"); else if (percent >= 10) sprintf( wound, "{D[{r.1 {D]{x \n\r"); else if (percent >= 5) sprintf( wound, "{D[{r. {D]{x \n\r"); else if (percent >= 0 ) sprintf( wound, "{D[ {D]{x \n\r"); else sprintf( wound, "{D[ {D]{x \n\r"); sprintf(buf,"%s \n\r", wound); buf[0] = UPPER( buf[0] ); pbuff = buffer; colourconv( pbuff, buf, d->character ); write_to_buffer( d, buffer, 0); } ch = d->original ? d->original : d->character; if (!IS_SET(ch->comm, COMM_COMPACT) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->comm, COMM_PROMPT) ) bust_a_prompt( d->character ); if (IS_SET(ch->comm,COMM_TELNET_GA)) write_to_buffer(d,go_ahead_str,0); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if (d->character != NULL) write_to_buffer( d->snoop_by, d->character->name,0); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } return TRUE; } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; const char *dir_name[] = {"N","E","S","W","U","D"}; int door; int exp_to_level; point = buf; str = ch->prompt; if( !str || str[0] == '\0') { sprintf( buf, "{c<%ldhp %dm %dmv>{x %s", ch->hit, ch->mana, ch->move, ch->prefix ); send_to_char( buf, ch ); return; } if (IS_SET(ch->comm,COMM_AFK)) { send_to_char("{D<{RAFK{D>{x ",ch); return; } if (IS_SET(ch->act, PLR_CODING)) { send_to_char("{D<{CC{cO{WDI{cN{CG{D>{x ",ch); return; } if IS_SET(ch->comm,COMM_QPROMPT) { if (ch->countdown > 0) { ptc(ch,"{D[{CQP:{W%d {RQTL:{W%d{D]%s{x\n\r", ch->questpoints, ch->countdown, IS_SET(ch->wiznet,WIZ_DEBUG) ? "{B<{mDEBUG{B>" : ""); } else { ptc(ch,"{D[{CQP:{W%d {GTNQ:{W%d{D]%s{x\n\r", ch->questpoints, ch->nextquest, IS_SET(ch->wiznet,WIZ_DEBUG) ? "{B<{mDEBUG{B>" : ""); } } else ptc(ch,"%s\n\r",IS_SET(ch->wiznet,WIZ_DEBUG) ? "{B<{mDEBUG{B>" : ""); if( (!str || str[0] == '\0' || (IS_SET(ch->comm,COMM_CPROMPT))) && !IS_NPC(ch->desc->character)) { exp_to_level = (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp; if (ch->hit >= (ch->max_hit * 3/4)) { sprintf( buf, "{c<{G%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv {W%dtnl{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, exp_to_level, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/2)) && (ch->hit < ch->max_hit * 3/4)) { sprintf( buf, "{c<{g%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv {W%dtnl{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, exp_to_level, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/4)) && (ch->hit < ch->max_hit * 1/2)) { sprintf( buf, "{c<{Y%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv {W%dtnl{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, exp_to_level, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/12)) && (ch->hit < ch->max_hit * 1/4)) { sprintf( buf, "{c<{r%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv {W%dtnl{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, exp_to_level, ch->prefix); send_to_char( buf, ch ); } if (ch->hit < ch->max_hit * 1/12) { sprintf( buf, "{c<{R%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv {W%dtnl{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, exp_to_level, ch->prefix); send_to_char( buf, ch ); } return; } if( (!str || str[0] == '\0' || (IS_SET(ch->comm,COMM_CPROMPT))) && IS_NPC(ch->desc->character)) { if (ch->hit >= (ch->max_hit * 3/4)) { sprintf( buf, "{c<{G%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/2)) && (ch->hit < ch->max_hit * 3/4)) { sprintf( buf, "{c<{g%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/4)) && (ch->hit < ch->max_hit * 1/2)) { sprintf( buf, "{c<{Y%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->prefix); send_to_char( buf, ch ); } if ((ch->hit >= (ch->max_hit * 1/12)) && (ch->hit < ch->max_hit * 1/4)) { sprintf( buf, "{c<{r%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->prefix); send_to_char( buf, ch ); } if (ch->hit < ch->max_hit * 1/12) { sprintf( buf, "{c<{R%ld{c/%ldhp {G%d{c/%dm {G%d{c/%dmv{c>{x %s", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->prefix); send_to_char( buf, ch ); } return; } while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for (door = 0; door < 6; door++) { if ((pexit = ch->in_room->exit[door]) != NULL && pexit ->u1.to_room != NULL && (can_see_room(ch,pexit->u1.to_room) || (IS_AFFECTED(ch,AFF_INFRARED) && !IS_AFFECTED(ch,AFF_BLIND))) && !IS_SET(pexit->exit_info,EX_CLOSED)) { found = TRUE; strcat(doors,dir_name[door]); } } if (!found) strcat(doors,"none"); sprintf(buf2,"%s",doors); i = buf2; break; case 'c' : sprintf(buf2,"%s","\n\r"); i = buf2; break; case 'h' : sprintf( buf2, "%ld", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%ld", ch->max_hit ); i = buf2; break; case 'm' : sprintf( buf2, "%d", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v' : sprintf( buf2, "%d", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x' : sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'X' : sprintf(buf2, "%d", IS_NPC(ch) ? 0 : (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); i = buf2; break; case 'g' : sprintf( buf2, "%ld", ch->gold); i = buf2; break; case 's' : sprintf( buf2, "%ld", ch->silver); i = buf2; break; case 'a' : if( ch->level > 9 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ? "evil" : "neutral" ); i = buf2; break; case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) || (!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room ))) ? ch->in_room->name : "darkness"); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; case 'o' : sprintf( buf2, "%s", olc_ed_name(ch) ); i = buf2; break; case 'O' : sprintf( buf2, "%s", olc_ed_vnum(ch) ); i = buf2; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; pbuff = buffer; colourconv( pbuff, buf, ch ); write_to_buffer( ch->desc, buffer, 0 ); if (ch->prefix[0] != '\0') write_to_buffer(ch->desc,ch->prefix,0); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = STRLEN(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if (d->outsize >= 512000) { bug("Buffer overflow. Closing.\n\r",0); close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ /* strcpy( d->outbuf + d->outtop, txt ); */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = STRLEN(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); #if defined(WIN32) if ( ( nWrite = send( desc, txt + iStart, nBlock, 0 ) ) < 0 ) #else if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) #endif { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *ch; char *pwdnew; char *p; int iClass,race,i,weapon; bool fOld; bool enzo; while ( isspace(*argument) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if (IS_SET(ch->act, PLR_DENY)) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_PERMIT) && !IS_SET(ch->act,PLR_PERMIT)) { write_to_buffer(d,"Your site has been banned from this mud.\n\r",0); close_socket(d); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL(ch)) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* New player */ if (newlock) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if (check_ban(d->host,BAN_NEWBIES)) { write_to_buffer(d, "New players are not allowed from your site.\n\r",0); close_socket(d); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd )) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if (check_playing(d,ch->name)) return; if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); else REMOVE_BIT(ch->act, PLR_COLOUR); // clear_skill_levels(ch); if ( IS_IMMORTAL(ch) ) { do_function(ch, &do_help, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_function(ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch( *argument ) { case 'y': case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; if (ch->desc->ansi) SET_BIT(ch->act, PLR_COLOUR); break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer(d,"The following races are available:\n\r",0); send_to_char("{WName: Imm Res Vuln{x\n\r",ch); send_to_char("{G--------------------------------------------------------------------------{x\n\r",ch); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if ( !race_table[race].remort_race || (race_table[race].remort_race && IS_SET(ch->act,PLR_REMORT))) { sprintf(buf, "{W%s{x {x%s {x%s {x%s{x\n\r", race_table[race].name, pc_race_table[race].imm_show, pc_race_table[race].res_show, pc_race_table[race].vuln_show); send_to_char(buf,ch); } } ch->pcdata->incarnations = 0; set_skill_levels(ch,5); write_to_buffer(d,"\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument(argument,arg); if (!strcmp(arg,"help")) { argument = one_argument(argument,arg); if (argument[0] == '\0') do_function(ch, &do_help, "race help"); else do_function(ch, &do_help, argument); write_to_buffer(d, "What is your race (help for more information)? ",0); break; } race = race_lookup(argument); if (race == 0 || !race_table[race].pc_race || (!IS_SET(ch->act,PLR_REMORT) && (race_table[race].remort_race)) ) { write_to_buffer(d,"That is not a valid race.\n\r",0); write_to_buffer(d,"The following races are available:\n\r",0); send_to_char("{WName: Imm Res Vuln{x\n\r",ch); send_to_char("{G--------------------------------------------------------------------------{x\n\r",ch); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; if ( !race_table[race].remort_race || (race_table[race].remort_race && IS_SET(ch->act,PLR_REMORT))) { sprintf(buf, "{W%s{x {x%s {x%s {x%s{x\n\r", race_table[race].name, pc_race_table[race].imm_show, pc_race_table[race].res_show, pc_race_table[race].vuln_show); send_to_char(buf,ch); } } write_to_buffer(d,"\n\r",0); write_to_buffer(d, "What is your race? (help for more information) ",0); break; } ch->race = race; /* initialize stats */ for (i = 0; i < MAX_STATS; i++) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by|race_table[race].aff; ch->imm_flags = ch->imm_flags|race_table[race].imm; ch->res_flags = ch->res_flags|race_table[race].res; ch->vuln_flags = ch->vuln_flags|race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* add skills */ for (i = 0; i < 5; i++) { if (pc_race_table[race].skills[i] == NULL) break; group_add(ch,pc_race_table[race].skills[i],FALSE); } /* add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } strcpy( buf, "{WSelect a class {D[{Y" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if (!class_table[iClass].remort_class || (class_table[iClass].remort_class && IS_SET(ch->act,PLR_REMORT))) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].name ); } } strcat( buf, "{D]{W:{x " ); stc(buf,ch); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: iClass = class_lookup(argument); if ( iClass == -1 || ( class_table[iClass].remort_class && !IS_SET(ch->act,PLR_REMORT))) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } ch->class = iClass; sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet("Newbie alert! $N sighted.",ch,NULL,WIZ_NEWBIE,0,0); wiznet(log_buf,NULL,NULL,WIZ_SITES,0,get_trust(ch)); write_to_buffer( d, "\n\r", 2 ); stc("{WYou may be {Ggood{W, {wneutral{W, or {Revil{W.{x\n\r",ch); stc("{WWhich alignment {D({GG{D/{wN{D/{RE{D){W?{x ",ch); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch( argument[0]) { case 'g' : case 'G' : ch->alignment = 750; break; case 'n' : case 'N' : ch->alignment = 0; break; case 'e' : case 'E' : ch->alignment = -750; break; default: stc("That's not a valid alignment.\n\r",ch); stc("{WWhich alignment {D({GG{D/{wN{D/{RE{D){W?{x ",ch); return; } write_to_buffer(d,"\n\r",0); group_add(ch,"rom basics",FALSE); group_add(ch,class_table[ch->class].base_group,FALSE); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer(d,"Do you wish to customize this character?\n\r",0); write_to_buffer(d,"Customization takes time, but allows a wider range of skills and abilities.\n\r",0); stc("{WCustomize {D({GY{W/{RN{D){W?{x ",ch); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer(d,"\n\r",2); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data(); ch->gen_data->points_chosen = ch->pcdata->points; do_function(ch, &do_help, "group header"); list_group_costs(ch); write_to_buffer(d,"You already have the following skills:\n\r",0); do_function(ch, &do_skills, ""); do_function(ch, &do_help, "menu choice"); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add(ch,class_table[ch->class].default_group,TRUE); write_to_buffer( d, "\n\r", 2 ); stc("{WPlease pick a weapon from the following choices:{x\n\r",ch); buf[0] = '\0'; strcat(buf,"{D[{R "); for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"{D]{x"); strcat(buf,"\n\r{WYour choice?{x "); stc(buf,ch); sprintf( buf, ch->name); free_string( ch->short_descr ); ch->short_descr = str_dup( buf ); /*Set Char Short Desc*/ d->connected = CON_PICK_WEAPON; break; default: write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON: write_to_buffer(d,"\n\r",2); weapon = weapon_lookup(argument); if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0) { write_to_buffer(d, "That's not a valid selection. Choices are:\n\r",0); buf[0] = '\0'; strcat(buf,"{D[{R "); for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"{D]{x"); strcat(buf,"\n\r{WYour choice?{x "); stc(buf,ch); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer(d,"\n\r",2); do_function(ch, &do_help, "motd"); d->connected = CON_READ_MOTD; remove_teams(ch); break; case CON_GEN_GROUPS: send_to_char("\n\r",ch); if (!str_cmp(argument,"done")) { if (ch->pcdata->points == pc_race_table[ch->race].points) { send_to_char("You didn't pick anything.\n\r",ch); break; } if (ch->pcdata->points <= (40 + pc_race_table[ch->race].points - 1)) { sprintf(buf, "You must take at least %d points of skills and groups", 40 + pc_race_table[ch->race].points); send_to_char(buf, ch); break; } sprintf(buf,"Creation points: %d\n\r",ch->pcdata->points); send_to_char(buf,ch); sprintf(buf,"Experience per level: %d\n\r", exp_per_level(ch,ch->gen_data->points_chosen)); if (ch->pcdata->points < 40) ch->train = (40 - ch->pcdata->points + 1) / 2; free_gen_data(ch->gen_data); ch->gen_data = NULL; send_to_char(buf,ch); write_to_buffer( d, "\n\r", 2 ); stc("{WPlease pick a weapon from the following choices:{x\n\r",ch); buf[0] = '\0'; strcat(buf,"{D[{R "); for ( i = 0; weapon_table[i].name != NULL; i++) if (ch->pcdata->learned[*weapon_table[i].gsn] > 0) { strcat(buf,weapon_table[i].name); strcat(buf," "); } strcat(buf,"{D]{x"); strcat(buf,"\n\r{WYour choice?{x "); stc(buf,ch); sprintf( buf, ch->name); free_string( ch->short_descr ); ch->short_descr = str_dup( buf ); /*Set Char Short Desc*/ d->connected = CON_PICK_WEAPON; break; } if (!parse_gen_groups(ch,argument)) send_to_char( "Choices are: {Ylist{x,learned,premise,{Gadd{x,{Rdrop{x,info,{Bhelp{x, and {Wdone{x.\n\r" ,ch); do_function(ch, &do_help, "menu choice"); break; case CON_BEGIN_REMORT: write_to_buffer( d, "Now beginning the remorting process.\n\r\n\r", 0 ); write_to_buffer( d, "The following races are available:\n\r", 0 ); send_to_char("{WName: Imm Res Vuln{x\n\r",ch); send_to_char("{G--------------------------------------------------------------------------{x\n\r",ch); for ( race = 1; race_table[race].name != NULL; race++ ) { if (!race_table[race].pc_race) break; sprintf(buf, "{W%s{x {x%s {x%s {x%s{x\n\r", race_table[race].name, pc_race_table[race].imm_show, pc_race_table[race].res_show, pc_race_table[race].vuln_show); send_to_char(buf,ch); } write_to_buffer(d,"\n\r",0); write_to_buffer(d,"What is your race (help for more information)? ",0); d->connected = CON_GET_NEW_RACE; break; case CON_ANSI: if ( argument[0] == '\0' || UPPER(argument[0]) == 'Y' ) { d->ansi = TRUE; d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } if (UPPER(argument[0]) == 'N') { d->ansi = FALSE; send_to_desc("Ansi disabled!\n\r",d); d->connected = CON_GET_NAME; { extern char * help_greeting; if ( help_greeting[0] == '.' ) send_to_desc( help_greeting+1, d ); else send_to_desc( help_greeting , d ); } break; } else { send_to_desc("Do you want ANSI? (Y/n) ",d); return; } case CON_READ_IMOTD: write_to_buffer(d,"\n\r",2); do_function(ch, &do_help, "motd"); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0') { write_to_buffer( d, "Warning! Null password!\n\r",0 ); write_to_buffer( d, "Please report old password with bug.\n\r",0); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r",0); } ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char(ch); if ( ch->level == 0 ) { SET_BIT(ch->act,PLR_AUTOASSIST); SET_BIT(ch->act,PLR_AUTOEXIT); SET_BIT(ch->act,PLR_AUTOGOLD); SET_BIT(ch->act,PLR_AUTOSAC); SET_BIT(ch->act,PLR_AUTOLOOT); SET_BIT(ch->act,PLR_COLOUR); send_to_char("{gAutos have been set.{x\n\r",ch); ch->perm_stat[class_table[ch->class].attr_prime] += 3; ch->level = 1; ch->exp = exp_per_level(ch,ch->pcdata->points); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 3; ch->practice = 5; sprintf( buf, "%s is here.\n\r", ch->name); set_long_descr( ch, buf ); sprintf( buf, "the (null)"); /* title_table [ch->class] [ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] );*/ set_title( ch, buf ); do_function (ch, &do_prompt,"color"); do_function (ch, &do_qprompt,""); do_function (ch, &do_outfit,""); obj_to_char(create_object(get_obj_index(OBJ_VNUM_MAP),0),ch); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char("\n\r",ch); do_function(ch, &do_help, "newbie info"); send_to_char("\n\r",ch); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); update_bonus(ch,combat()); update_bonus(ch,covert()); update_bonus(ch,sorcery()); update_bonus(ch,arcane()); update_bonus(ch,worship()); do_function(ch, &do_look, "auto" ); if ( !str_cmp( ch->name, "Enzo" ) ) { enzo = TRUE; } sprintf(buf,"{W%s falls from the sky, leaving reality behind.{x\n\r",ch->name); do_info(ch,buf,ch); wiznet("{W$N has left real life behind.{x",ch,NULL, WIZ_LOGINS,0,0); if (ch->pet != NULL) { char_to_room(ch->pet,ch->in_room); act("$n has entered the game.",ch->pet,NULL,NULL,TO_ROOM); } if (is_clan(ch)) { MEMBER_DATA *pmem; pmem = member_find(get_clan_data(ch->clan),ch->name); if (pmem == NULL) { pmem = new_member(); pmem->name = str_dup(ch->name); pmem->level = ch->level; pmem->rank = ch->rank; if (is_leader(ch)) pmem->is_ldr = TRUE; else pmem->is_ldr = FALSE; member_to_guild(get_clan_data(ch->clan),pmem); } else { pmem->level = ch->level; pmem->rank = ch->rank; } } update_statlist(ch,FALSE); do_function(ch, &do_unread, ""); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ((is_exact_name(name, "all auto immortal self someone something the you demise balance circle loner honor none")) || (is_exact_name(name, "viceroy fortitude phoenix avengers demonic gohan goku goten trunks chichi zarbon frieza freezer")) || (is_exact_name(name, "vegeta vegita gotenks gogeta coola koola kooler cooler cell buu boo majin"))) { return FALSE; } if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name) || !str_suffix("Alander",name))) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 2 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll,adjcaps = FALSE,cleancaps = FALSE; int total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( isupper(*pc)) /* ugly anti-caps hack */ { if (adjcaps) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if (cleancaps || (total_caps > (strlen(name)) / 2 && strlen(name) < 3)) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && (!fConn || ch->desc == NULL) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting. Type replay to see missed tells.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet("$N groks the fullness of $S link.", ch,NULL,WIZ_LINKS,0,0); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index(ROOM_VNUM_LIMBO)) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, STRLEN(txt) ); return; } /* * Write to one char, new colour version, by Lope. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } /* * Write to one char, new colour version, by Lope. */ void stc( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( ch->desc, buf, point2 - buf ); } } return; } void send_to_desc( const char *txt, DESCRIPTOR_DATA *d ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH*4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && d ) { if( d->ansi == TRUE ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, NULL, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; write_to_buffer( d, buf, point2 - buf ); } } return; } /* * Send a page to one char. */ void page_to_char_bw( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL) return; if (ch->lines == 0 ) { send_to_char(txt,ch); return; } #if defined(macintosh) send_to_char(txt,ch); #else ch->desc->showstr_head = alloc_mem(STRLEN(txt) + 1); strcpy(ch->desc->showstr_head,txt); ch->desc->showstr_point = ch->desc->showstr_head; show_string(ch->desc,""); #endif } /* * Page to one char, new colour version, by Lope. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { const char *point; char *point2; char buf[ MAX_STRING_LENGTH * 4 ]; int skip = 0; buf[0] = '\0'; point2 = buf; if( txt && ch->desc ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, point2 ); while( skip-- > 0 ) ++point2; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem( STRLEN( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *point2 = *point; *++point2 = '\0'; } *point2 = '\0'; ch->desc->showstr_head = alloc_mem( STRLEN( buf ) + 1 ); strcpy( ch->desc->showstr_head, buf ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } } return; } /* string pager */ void show_string(struct descriptor_data *d, char *input) { char buffer[4*MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument(input,buf); if (buf[0] != '\0') { if (d->showstr_head) { free_mem(d->showstr_head,STRLEN(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; return; } if (d->character) show_lines = d->character->lines; else show_lines = 0; for (scan = buffer; ; scan++, d->showstr_point++) { if (((*scan = *d->showstr_point) == '\n' || *scan == '\r') && (toggle = -toggle) < 0) lines++; else if (!*scan || (show_lines > 0 && lines >= show_lines)) { *scan = '\0'; write_to_buffer(d,buffer,STRLEN(buffer)); for (chk = d->showstr_point; isspace(*chk); chk++); { if (!*chk) { if (d->showstr_head) { free_mem(d->showstr_head,STRLEN(d->showstr_head)); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex(CHAR_DATA *ch) { if (ch->sex < 0 || ch->sex > 2) ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex; } /* * The colour version of the act_new( ) function, -Lope */ void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; CHAR_DATA *to; CHAR_DATA *vch = ( CHAR_DATA * ) arg2; OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1; OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2; BUFFER *buffer_struct; const char *str; char *i = NULL; char *point; char *pbuff; char buffer[ MAX_STRING_LENGTH*2 ]; char buf[ MAX_STRING_LENGTH ]; char fname[ MAX_INPUT_LENGTH ]; bool fColour = FALSE; /* * Discard null and zero-length messages. */ if( !format || !*format ) return; /* discard null rooms and chars */ if( !ch || !ch->in_room ) return; to = ch->in_room->people; if( type == TO_VICT ) { if( !vch ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if( !vch->in_room ) return; to = vch->in_room->people; } if( IS_SET(ch->in_room->room_flags,ROOM_ARENA) && (type == TO_ROOM || type == TO_NOTVICT)) { send_to_war(format, ch, arg1, arg2, type, min_pos); } if( IS_SET(ch->in_room->room_flags,ROOM_HONCIRC) && (type == TO_ROOM || type == TO_NOTVICT)) { send_to_honor(format, ch, arg1, arg2, type, min_pos); } for( ; to ; to = to->next_in_room ) { if ( (!IS_NPC(to) && to->desc == NULL ) || ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) ) || to->position < min_pos ) continue; if( ( type == TO_CHAR ) && to != ch ) continue; if( type == TO_VICT && ( to != vch || to == ch ) ) continue; if( type == TO_ROOM && to == ch ) continue; if( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } fColour = TRUE; ++str; i = " <@@@> "; if( !arg2 && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point = '\0'; buf[0] = UPPER(buf[0]); pbuff = buffer; colourconv( pbuff, buf, to ); buffer_struct = new_buf(); if ( to->desc != NULL ) { add_buf(buffer_struct,buffer); /*write_to_buffer( to->desc, buffer, 0 );*/ page_to_char(buf_string(buffer_struct),to); free_buf(buffer_struct); } else if ( MOBtrigger ) p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT ); } if ( type == TO_ROOM || type == TO_NOTVICT ) { OBJ_DATA *obj, *obj_next; CHAR_DATA *tch, *tch_next; point = buf; str = format; while( *str != '\0' ) { *point++ = *str++; } *point = '\0'; for( obj = ch->in_room->contents; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } for( tch = ch; tch; tch = tch_next ) { tch_next = tch->next_in_room; for ( obj = tch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) ) p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT ); } } if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) ) p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT ); } return; } /* Change the write_to_buffer above. I had forgotten to add the color fix to olc's changes. */ /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif #if defined(WIN32) /* routines not in Windows runtime libraries */ void gettimeofday(struct timeval *tv, struct timezone *tz) { tv->tv_sec = time (0); tv->tv_usec = 0; } #endif int colour( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if( ch && IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, C_BLUE ); break; case 'c': sprintf( code, C_CYAN ); break; case 'g': sprintf( code, C_GREEN ); break; case 'm': sprintf( code, C_MAGENTA ); break; case 'r': sprintf( code, C_RED ); break; case 'w': sprintf( code, C_WHITE ); break; case 'y': sprintf( code, C_YELLOW ); break; case 'B': sprintf( code, C_B_BLUE ); break; case 'C': sprintf( code, C_B_CYAN ); break; case 'G': sprintf( code, C_B_GREEN ); break; case 'M': sprintf( code, C_B_MAGENTA ); break; case 'R': sprintf( code, C_B_RED ); break; case 'W': sprintf( code, C_B_WHITE ); break; case 'Y': sprintf( code, C_B_YELLOW ); break; case 'D': sprintf( code, C_D_GREY ); break; case 'O': switch( number_range(0,15) ) { default: sprintf( code, C_YELLOW ); break; case 0: sprintf( code, CLEAR ); break; case 1: sprintf( code, C_BLUE ); break; case 2: sprintf( code, C_CYAN ); break; case 3: sprintf( code, C_GREEN ); break; case 4: sprintf( code, C_MAGENTA ); break; case 5: sprintf( code, C_RED ); break; case 6: sprintf( code, C_WHITE ); break; case 7: sprintf( code, C_YELLOW ); break; case 8: sprintf( code, C_B_BLUE ); break; case 9: sprintf( code, C_B_CYAN ); break; case 10: sprintf( code, C_B_GREEN ); break; case 11: sprintf( code, C_B_MAGENTA ); break; case 12: sprintf( code, C_B_RED ); break; case 13: sprintf( code, C_B_WHITE ); break; case 14: sprintf( code, C_B_YELLOW ); break; case 15: sprintf( code, C_D_GREY ); break; } break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return(STRLEN( code ) ); } void colourconv( char *buffer, const char *txt, CHAR_DATA *ch ) { const char *point; int skip = 0; if( ch->desc && txt ) { if( IS_SET( ch->act, PLR_COLOUR ) ) { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; skip = colour( *point, ch, buffer ); while( skip-- > 0 ) ++buffer; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } else { for( point = txt ; *point ; point++ ) { if( *point == '{' ) { point++; continue; } *buffer = *point; *++buffer = '\0'; } *buffer = '\0'; } } return; } /* Write last command */ void write_last_command () { FILE *fd; /* Return if no last command - set before normal exit */ if (!last_command[0]) return; fd = fopen(LAST_COMMAND_FILE, "w"); if (fd < 0) return; fprintf(fd, last_command); // fprintf(fd, last_command, strlen(last_command)); // fprintf(fd, "\n", 1); fclose(fd); } void nasty_signal_handler (int no) { write_last_command(); return; } /* Call this before starting the game_loop */ void install_other_handlers () { sprintf(last_command,"null"); /* if (atexit(write_last_command()) != 0) { perror ("install_other_handlers:atexit"); exit (1); }*/ /* should probably check return code here */ signal (SIGSEGV, nasty_signal_handler); /* Possibly other signals could be caught? */ } /* * Write to all in the room. */ void send_to_room( const char *txt, ROOM_INDEX_DATA *room ) { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d; d = d->next ) if ( d->character != NULL ) if ( d->character->in_room == room ) act( txt, d->character, NULL, NULL, TO_CHAR ); } /* * The colour version of the act_new( ) function, -Lope * This is now what sends the act_new( )'s */ void send_act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos ) { /* if( IS_SET(ch->in_room->room_flags,ROOM_ARENA) && (type == TO_ROOM || type == TO_NOTVICT)) { send_to_war(format, ch, arg1, arg2, type, min_pos); } if( IS_SET(ch->in_room->room_flags,ROOM_HONCIRC) && (type == TO_ROOM || type == TO_NOTVICT)) { send_to_honor(format, ch, arg1, arg2, type, min_pos); } send_act( format, ch, arg1, arg2, type, min_pos); return;*/ } /* Change the write_to_buffer above. I had forgotten to add the color fix to olc's changes. */ void send_sound( CHAR_DATA *ch, int type , const char *sound, int volume, int priority ) { char stype[MSL]; switch ( type ) { default: sprintf(stype,"!!SOUND"); break; case 0: sprintf(stype,"!!SOUND"); break; case 1: sprintf(stype,"!!MUSIC"); break; break; } /* if (ch != NULL && !IS_NPC(ch) && IS_SET(ch->act,PLR_MUD_SOUND)) { sprintf(buf,"%s(%s V=%d P=%d)",stype,sound,volume,priority); send_to_char(buf,ch); return; } else*/ return; } int blink( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if( ch && IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, BLINK_DBLUE ); break; case 'c': sprintf( code, BLINK_CYAN ); break; case 'g': sprintf( code, BLINK_DGREEN ); break; case 'm': sprintf( code, BLINK_PURPLE ); break; case 'r': sprintf( code, BLINK_DRED ); break; case 'w': sprintf( code, BLINK_GREY ); break; case 'y': sprintf( code, BLINK_ORANGE ); break; case 'B': sprintf( code, BLINK_BLUE ); break; case 'C': sprintf( code, BLINK_LBLUE ); break; case 'G': sprintf( code, BLINK_GREEN); break; case 'M': sprintf( code, BLINK_PINK ); break; case 'R': sprintf( code, BLINK_RED ); break; case 'W': sprintf( code, BLINK_WHITE ); break; case 'Y': sprintf( code, BLINK_YELLOW ); break; case 'D': sprintf( code, BLINK_DGREY ); break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( STRLEN( code ) ); } int back_color( char type, CHAR_DATA *ch, char *string ) { char code[ 20 ]; char *p = '\0'; if( ch && IS_NPC( ch ) ) return( 0 ); switch( type ) { default: sprintf( code, CLEAR ); break; case 'x': sprintf( code, CLEAR ); break; case 'b': sprintf( code, BACK_DBLUE ); break; case 'c': sprintf( code, BACK_CYAN ); break; case 'g': sprintf( code, BACK_DGREEN ); break; case 'm': sprintf( code, BACK_PURPLE ); break; case 'r': sprintf( code, BACK_DRED ); break; case 'w': sprintf( code, BACK_GREY ); break; case 'y': sprintf( code, BACK_ORANGE ); break; case 'D': sprintf( code, BACK_BLACK ); break; case '*': sprintf( code, "%c", 007 ); break; case '/': sprintf( code, "%c", 012 ); break; case '{': sprintf( code, "%c", '{' ); break; } p = code; while( *p != '\0' ) { *string = *p++; *++string = '\0'; } return( STRLEN( code ) ); } void printf_to_char (CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); stc (buf, ch); } void ptc(CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); stc (buf, ch); } void logf2 (char * fmt, ...) { char buf [2*MSL]; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); log_string (buf); } void debug(CHAR_DATA *ch, char *fmt, ...) { char buf [MAX_STRING_LENGTH],debug[256]; DESCRIPTOR_DATA *d; va_list args; va_start (args, fmt); vsprintf (buf, fmt, args); va_end (args); if(IS_NPC(ch) || ch->desc == NULL) return; if(IS_SET(ch->wiznet,WIZ_DEBUG)) stc (buf, ch); d = ch->desc->snoop_by; if(d != NULL) { if(IS_SET(d->character->wiznet,WIZ_DEBUG)) { sprintf(debug,"%s> %s",ch->name,buf); stc(buf,d->character); } } } void init_signals() { signal(SIGILL,sig_handler); signal(SIGTERM,sig_handler); signal(SIGABRT,sig_handler); signal(SIGSEGV,sig_handler); } void sig_handler(int sig) { switch(sig) { case SIGILL: bug("sig_hander: SIGILL.",0); do_auto_shutdown(); break; case SIGTERM: bug("sig_hander: SIGTERM.",0); do_auto_shutdown(); break; case SIGABRT: bug("sig_hander: SIGABRT",0); do_auto_shutdown(); case SIGSEGV: bug("sig_hander: SIGSEGV",0); do_auto_shutdown(); break; } } void WAIT_STATE(CHAR_DATA *ch,int npulse) { if(ch != NULL && ch->level < LEVEL_IMMORTAL) ch->wait = UMAX(ch->wait,npulse); }