#AREADATA Name Xanth~ Builders None~ VNUMs 21100 21299 Credits { 101 } Rand Xanth~ Security 1 End #MOBILESNEW #MOB Vnum 21100 Name The Demon Xan/th~ Short Xan'th~ Long The Demon Xan/th is standing here, contemplating reality ~ Description Xan/th has a very powerful aura about him. He does NOT like to be disturbed. ~ Race vampire~ Act_flags ABP Aff CDGHJac Aff2 AH Align 0 Group 0 Level 101 Hitroll 400 Hit_dice 500d500+70000 Mana_dice 0d0+0 Dam_dice 8d7+30 Dam_type smash Armor -430 -430 -430 -430 Off EFGHK Teach A Imm ABLMZ Res CFIT Vuln EHN Start_pos stand Default_pos stand Sex none Wealth 900 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 21101 Name a tangle tree~ Short A Tangle Tree~ Long A plain looking tree is here. ~ Description ~ Race plant~ Act_flags ABFP Aff DFJV Aff2 0 Align -500 Group 0 Level 101 Hitroll 500 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type acbite Armor 0 0 0 0 Off EFGHK Teach A Imm AB Res FMN Vuln GHJ Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKYZ Size giant Material unknown EndMob #MOB Vnum 21102 Name Brain Coral~ Short {WThe {cB{Cr{ca{Ci{cn {WCoral{x~ Long {WThe {cB{Cr{ca{Ci{cn {WCoral{x is here, watching. ~ Description The Coral is sitting here, omniscient like. Watching all and knowing all. This is a VERY LARGE coral. Messing with it would probably not be a good idea. ~ Race plant~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 101 Hitroll 475 Hit_dice 500d500+70000 Mana_dice 0d0+0 Dam_dice 12d11+32 Dam_type shbite Armor -450 -450 -450 -450 Off FK Teach A Imm ABCLQ Res G Vuln H Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 21103 Name smash the ogre~ Short {DS{wm{Da{ws{Dh {wT{Dh{we {DO{wg{Dr{we{x~ Long {DS{wm{Da{ws{Dh {wT{Dh{we {DO{wg{Dr{we{x is here looking for bones to crunch. ~ Description This is one very large ogre. Ogres, being the strongest creatures for their size on Xanth, were not creatures to be taken lightly. With tufts of hair growing all over his body, and a sort of innocence, this ogre does not seem to be fully mature. Yet considering its size, that is hard to beleive. ~ Race ogre~ Act_flags ABP Aff BCJc Aff2 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 500d500+70000 Mana_dice 0d0+0 Dam_dice 8d7+26 Dam_type smash Armor -400 -400 -400 -400 Off CDIKOR Teach A Imm AEKP Res EHL Vuln GI Start_pos stand Default_pos stand Sex male Wealth 11000 Form AHMV Parts ABCDEFGHIJKYZ Size large Material unknown EndMob #MOB Vnum 21104 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21105 Name chet the centaur~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21106 Name helen~ Short {DH{we{Da{wv{De{wn{Dl{wy {DH{we{Dl{we{Dn{x~ Long {DH{we{Da{wv{De{wn{Dl{wy {DH{we{Dl{we{Dn{x is here, screaching royally. ~ Description This is a harpy, can't say much other than that. However, this harpy is actually kind of clean, but still a harpy. ~ Race angel~ Act_flags ABP Aff CET Aff2 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 550d550+75000 Mana_dice 0d0+0 Dam_dice 10d9+27 Dam_type claw Armor -400 -600 -400 -400 Off DHK Teach A Imm AN Res IJ Vuln HM Start_pos stand Default_pos stand Sex female Wealth 90000 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 21107 Name cletus the chef~ Short Cletus the Chef~ Long Cletus the Chef is here, frying up some shredded intestines. ~ Description Just a normal chef here. The white coat and jacket, hes singing like he doesn't think anybody is around. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 90 Hitroll 350 Hit_dice 300d300+50000 Mana_dice 0d0+0 Dam_dice 4d5+15 Dam_type pound Armor -200 -200 -200 -200 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21108 Name prisoner~ Short a prisoner~ Long A prisoner is here, all shackled up. ~ Description A long scraggily beard covers this old mans face. He has scars and cuts all over his body from countless tortures. However, there is a sparkle in his eye like he knows more than he lets on. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 80 Hitroll 250 Hit_dice 400d400+20000 Mana_dice 0d0+0 Dam_dice 3d4+10 Dam_type pound Armor -200 -200 -200 -200 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 3000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21109 Name a slave~ Short a slave~ Long Just a plain ole slave here, slaving along. ~ Description Ragged clothes, dirty skin, this person sure suits the description of a slave. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 70 Hitroll 0 Hit_dice 350d350+20000 Mana_dice 0d0+0 Dam_dice 4d5+15 Dam_type pound Armor -300 -300 -300 -300 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21110 Name a slave~ Short no ordinary slave~ Long Just a plain ole slave here, slaving along. ~ Description Ragged clothes, dirty skin, this person sure suits the description of a slave. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 400 Hit_dice 475d475+70000 Mana_dice 0d0+0 Dam_dice 8d9+24 Dam_type crush Armor -400 -400 -400 -400 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 7000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 21111 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #END #OBJECTSNEW #OBJ Vnum 21100 Name a torian scimitar~ Short {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr{x~ Orig_short {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr{x~ Desc {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr {xis lying here, half buried in sand.~ Material unknown~ Item_type weapon Extra GI Wear AN Values sword 8 9 slice D Level 101 Weight 0 Cost 30000 Condition P AffectObj 13 50 AffectObj 19 10 AffectObj 18 10 EndObj #OBJ Vnum 21101 Name a demons claw~ Short {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x~ Orig_short {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x~ Desc {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x is resting here.~ Material unknown~ Item_type weapon Extra 0 Wear ANO Values exotic 9 8 claw CDHJ Level 101 Weight 0 Cost 300000 Condition P AffectObj 18 40 AffectObj 19 60 AffectObj 1 4 AffectObj 2 1 AffectObj 13 150 EndObj #OBJ Vnum 21102 Name demons helm~ Short {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x ~ Orig_short {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x ~ Desc {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x is lying here.~ Material unknown~ Item_type armor Extra D Wear AE Values CFG CFG CFG CFG 0 Level 101 Weight 0 Cost 300000 Condition P AffectObj 3 -3 AffectObj 2 5 AffectObj 13 90 AffectObj 18 70 AffectObj 19 80 EndObj #OBJ Vnum 21103 Name smash the ogre~ Short (no short description)~ Orig_short (null)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 21104 Name centaurian gauntlets~ Short {RC{we{Rn{wt{Ra{wu{Rr{wi{Ra{wn {RG{wa{Ru{wn{Rt{wl{Re{wt{Rs{x~ Orig_short {RC{we{Rn{wt{Ra{wu{Rr{wi{Ra{wn {RG{wa{Ru{wn{Rt{wl{Re{wt{Rs{x~ Desc A pair of plain gauntlets are lying here.~ Material unknown~ Item_type armor Extra 0 Wear AH Values CFG CFG CFG CFG 0 Level 101 Weight 0 Cost 300000 Condition P EndObj #OBJ Vnum 21105 Name a blade of grass~ Short {GA {gB{Gl{ga{Gd{ge {GO{gf {GG{gr{Ga{gs{Gs~ Orig_short {GA {gB{Gl{ga{Gd{ge {GO{gf {GG{gr{Ga{gs{Gs~ Desc A piece of grass is here, sticking out of the ground.~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 10 9 slash DJ Level 101 Weight 0 Cost 300000 Condition P AffectObj 19 75 AffectObj 18 75 AffectObj 13 50 AffectObj 2 3 EndObj #OBJ Vnum 21106 Name a rock~ Short a rock~ Orig_short a rock~ Desc A rock is here~ Material unknown~ Item_type portal Extra 0 Wear 0 Values 0 0 A BEFGJMO 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 21107 Name coral boots~ Short {cC{Co{cr{Ca{cl{x Boots~ Orig_short {cC{Co{cr{Ca{cl{x Boots~ Desc Co{cr{Ca{cl{x Boots are lying here.~ Material unknown~ Item_type armor Extra 0 Wear AG Values DEFG DEFG DEFG DEFG 0 Level 101 Weight 0 Cost 400000 Condition P AffectObj 2 6 AffectObj 4 -6 AffectObj 19 100 AffectObj 18 76 EndObj #OBJ Vnum 21108 Name frying pan~ Short A Frying Pan~ Orig_short A Frying Pan~ Desc A Frying Pan is here, sizzling.~ Material unknown~ Item_type weapon Extra 0 Wear AN Values exotic 6 5 pound 0 Level 90 Weight 0 Cost 15000 Condition P EndObj #OBJ Vnum 21109 Name no name~ Short Some SiZzLiNg Intestings~ Orig_short Some SiZzLiNg Intestings~ Desc Some SiZzLiNg Intestings are lying here.~ Material unknown~ Item_type food Extra 0 Wear AO Values 0 0 0 A 0 Level 1 Weight 0 Cost 150 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 21100 Name A Path Through The Forest~ Desc This is a path leading deeper into the forest. There are green trees and green grass everywhere, it is actually a rather nice place. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21101 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21101 Name A Path Through The Forest~ Desc This is a path leading deeper into the forest. There are green trees and green grass everywhere, it is actually a rather nice place. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21102 leaves east~ Exit 2 ~ ~ 0 0 21100 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21102 Name A Path Through The Forest~ Desc This is a path leading deeper into the forest. There are green trees and green grass everywhere, it is actually a rather nice place. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21103 leaves north~ Exit 3 ~ ~ 0 0 21101 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21103 Name A Path Through The Forest~ Desc This is a path leading out of the forest. The trees are thinning, and the grass is getting more worn down. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21104 leaves north~ Exit 2 ~ ~ 0 0 21102 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21104 Name Almost of of the Forest~ Desc This is almost out of the forest. T trees are very scarce now, and the grass went from a brilliant green, to a dying brown. There are also gopher holes on the path now. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21105 leaves north~ Exit 2 ~ ~ 0 0 21103 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21105 Name Out of the Forest~ Desc This is out of the forest. The grass is all dead, and there are no tree's, its a big, flat, empty plain. Off in the distance, the towers of a great city can be seen. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21106 leaves north~ Exit 2 ~ ~ 0 0 21104 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21106 Name The Plain~ Desc This is the empty plain. No living things can be seen, however, that does not mean, that there are none. It is best to be cautious. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21107 leaves east~ Exit 2 ~ ~ 0 0 21105 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21107 Name The Plain~ Desc This is the empty plain. A moment ago there was no sign of life, however, here there is a HUGE tree. It just came out of nowhere. It looks angry, better not mess with it. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21108 leaves north~ Exit 3 ~ ~ 0 0 21106 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21108 Name Leaving the Plain~ Desc The plain is almost gone, just a little father. However, in the distance, there is a large shape moving. It could be dangerous. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21107 leaves south~ Exit 3 ~ ~ 0 0 21109 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21109 Name Outside {bT{wo{br{x~ Desc This is outsidet he great city of {bT{wo{br{w. There is a gate to the city to the north, and a path leading around is to the east. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21110 leaves north~ Exit 1 ~ ~ 0 0 21108 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21110 Name Entrance to {bT{wo{br{w.~ Desc This is the gate to the greatest city ever. The noise coming from within the walls is madness. There are people and shops everywhere. However, where there are lots of people, there are lots of rogues. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21111 leaves north~ Exit 2 ~ ~ 0 0 21109 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21111 Name Inside the City~ Desc This city is crowded with people. There are all sorts of people and races wandering around from booth, to shop, to booth. It would probably be best to keep moving before the rogues become aware of a new presence. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21112 leaves north~ Exit 2 ~ ~ 0 0 21110 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21112 Name Warlock Lane~ Desc This is one of the few streets in the city. To the north is the City Square. To the west and the east are some small shops. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21113 leaves north~ Exit 1 ~ ~ 0 0 21114 leaves east~ Exit 2 ~ ~ 0 0 21111 leaves south~ Exit 3 ~ ~ 0 0 21115 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21113 Name City Square~ Desc This is deeper into the cave. The air is more stale, and it has a damp feeling to it. Down leads under the surface, and south leads to the outside world. What monsters could possibly live in such a dark place? ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21112 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21114 Name A Bakery~ Desc This is just a plain old bakery. Old being the key word, there is mold on almost every piece of bread. Hell, most of the bread is just a pile of crumbs, this is just a reminder of just how old this city is. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21115 Name Slice, Dice, and CHOP!~ Desc There are swords, daggers, mace's, every sort of weapon imaginable is here, hanging on the walls. However, not all are for sale, BUT some are, so enojy the ones that are. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21112 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21116 Name Underground Tunnel~ Desc This is a simple underground tunnel. There are no engravings, no nothing, just plain, rough, rock walls. East of here the sound of water can be heard. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21117 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21117 Name An Underground Lake~ Desc This is a small underground lake. There is no wildlife, no fish, nothing, its as if something has scared them off. As if there is a powerful force at work here. However, nothing can be seen breaking the shining blue surface of the lake. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21118 leaves south~ Exit 3 ~ ~ 0 0 21116 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21118 Name Underground Tunnel~ Desc This is a simple underground tunnel. There are no engravings, no nothing, just plain, rough, rock walls. Ahead you see a faint light, and behind, the sound of water can heard. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21117 leaves north~ Exit 2 ~ ~ 0 0 21119 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21119 Name Lair of the Demon Xan/th~ Desc This is the lair of the famed, Demon Xan/th, the source of all magic in Xanth. There are a few torches lining the walls, but being god-like as the Demon is, he hardly needs like to see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21118 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21120 Name On the path to the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21130 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21126 Name The Queen's Servants Room~ Desc This is a small room with bunk beds where the servants sleep. Nobody is here right now but when full this room looks like it could hold about 15 servants. There is a small bathroom attached to the east wall. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21226 leaves east~ Exit 3 ~ ~ 0 0 21218 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21127 Name The Kitchen~ Desc This is the harpy kitchen. As can be expected, it is FILTHY! However the harpies don't seem to mind. There are chunks of bloody meat just lying on the ground. There seems to be no other exits other than the one leading east back to the hallway. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21218 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21130 Name Path to the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21131 leaves north~ Exit 1 ~ ~ 0 0 21120 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21131 Name Edge of the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21130 leaves south~ Exit 5 ~ ~ 0 0 21132 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21132 Name Path into the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21133 leaves east~ Exit 4 ~ ~ 0 0 21131 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21133 Name name Path into the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21132 leaves west~ Exit 5 ~ ~ 0 0 21134 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21134 Name Path into the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21135 leaves west~ Exit 4 ~ ~ 0 0 21133 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21135 Name Path into the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21134 leaves east~ Exit 5 ~ ~ 0 0 21136 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21136 Name Into the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21137 leaves north~ Exit 4 ~ ~ 0 0 21135 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21137 Name In the Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21138 leaves east~ Exit 2 ~ ~ 0 0 21136 leaves south~ Exit 3 ~ ~ 0 0 21140 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21138 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21139 leaves east~ Exit 3 ~ ~ 0 0 21137 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21139 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21138 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21140 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21137 leaves east~ Exit 3 ~ ~ 0 0 21141 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21141 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21140 leaves east~ Exit 3 ~ ~ 0 0 21142 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21142 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21141 leaves east~ Exit 3 ~ ~ 0 0 21143 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21143 Name The Gap~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21142 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21144 Name On a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21145 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21145 Name on a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21146 leaves east~ Exit 2 ~ ~ 0 0 21144 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21146 Name On a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21146 leaves north~ Exit 1 ~ ~ 0 0 21147 leaves east~ Exit 2 ~ ~ 0 0 21146 leaves south~ Exit 3 ~ ~ 0 0 21145 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21147 Name Path to Humfrey's Castle~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21148 leaves north~ Exit 3 ~ ~ 0 0 21146 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21148 Name Entrance to Humfrey's Castle~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21149 leaves north~ Exit 2 ~ ~ 0 0 21147 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21149 Name Inside the Castle~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21150 leaves north~ Exit 2 ~ ~ 0 0 21148 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21150 Name A hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21151 leaves north~ Exit 1 ~ ~ 0 0 21161 leaves east~ Exit 2 ~ ~ 0 0 21149 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21151 Name A hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21150 leaves south~ Exit 4 ~ ~ 0 0 21152 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21152 Name On the Stairs~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21153 leaves north~ Exit 5 ~ ~ 0 0 21151 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21153 Name Guardian's Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21154 leaves north~ Exit 2 ~ ~ 0 0 21152 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21154 Name A Small Hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21155 leaves north~ Exit 2 ~ ~ 0 0 21153 leaves south~ Exit 3 ~ ~ 0 0 21160 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21155 Name Outside Magician Humfrey's Chamber~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21156 leaves east~ Exit 2 ~ ~ 0 0 21154 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21156 Name Magician Humfrey's Chamber~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21158 leaves east~ Exit 2 ~ ~ 0 0 21157 leaves south~ Exit 3 ~ ~ 0 0 21155 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21157 Name The Summoning Chamber~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21156 leaves north~ Exit 2 ~ ~ 0 0 21159 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21158 Name The Magician's Private Chamber~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21156 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21159 Name The Storage Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21157 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21160 Name A Guest Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21154 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21161 Name A hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21162 leaves east~ Exit 3 ~ ~ 0 0 21150 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21162 Name A hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21163 leaves south~ Exit 3 ~ ~ 0 0 21161 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21163 Name The Kitchen~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21162 leaves north~ Exit 5 ~ ~ 0 0 21164 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21164 Name The Cellar~ Desc ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21163 leaves up~ Exit 5 ~ ~ 0 0 21165 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21165 Name Under the Castle~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21166 leaves east~ Exit 4 ~ ~ 0 0 21164 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21166 Name Under the Castle~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21167 leaves north~ Exit 1 ~ ~ 0 0 21168 leaves east~ Exit 2 ~ ~ 0 0 21169 leaves south~ Exit 3 ~ ~ 0 0 21165 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21167 Name Harpy's Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21166 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21168 Name Ogre's Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21166 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21169 Name Dragon's Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21166 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21170 Name On a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21171 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21171 Name On a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21170 leaves east~ Exit 2 ~ ~ 0 0 21172 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21172 Name On a magic protected path~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21171 leaves north~ Exit 3 ~ ~ 0 0 21173 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21173 Name Path to Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21172 leaves east~ Exit 3 ~ ~ 0 0 21174 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21174 Name Path to Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21175 leaves north~ Exit 1 ~ ~ 0 0 21173 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21175 Name Path to Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21174 leaves south~ Exit 3 ~ ~ 0 0 21176 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21176 Name Outside Castle Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21175 leaves east~ Exit 3 ~ ~ 0 0 21177 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21177 Name The Entrance to Castle Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21176 leaves east~ Exit 3 ~ ~ 0 0 21178 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21178 Name Inside Castle Roogna~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21177 leaves east~ Exit 3 ~ ~ 0 0 21179 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21179 Name Entry Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21180 leaves north~ Exit 1 ~ ~ 0 0 21178 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21180 Name Entry Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21182 leaves north~ Exit 1 ~ ~ 0 0 21193 leaves east~ Exit 2 ~ ~ 0 0 21179 leaves south~ Exit 3 ~ ~ 0 0 21181 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21181 Name Tapestry Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21180 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21182 Name Stairwell~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21180 leaves south~ Exit 4 ~ ~ 0 0 21183 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21183 Name Middle of the Stairs~ Desc ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21184 leaves up~ Exit 5 ~ ~ 0 0 21182 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21184 Name Top of the Stairs~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21185 leaves north~ Exit 5 ~ ~ 0 0 21183 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21185 Name Bright Hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21186 leaves north~ Exit 2 ~ ~ 0 0 21184 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21186 Name Bright Hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21187 leaves north~ Exit 2 ~ ~ 0 0 21185 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21187 Name Bright Hallway~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21186 leaves south~ Exit 3 ~ ~ 0 0 21188 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21188 Name Magician King Trent's Chamber~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21191 leaves north~ Exit 1 ~ ~ 0 0 21187 leaves east~ Exit 2 ~ ~ 0 0 21190 leaves south~ Exit 3 ~ ~ 0 0 21189 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21189 Name Magician King Trent's Library~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21188 leaves east~ Exit 3 ~ ~ 0 0 21190 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21190 Name Magician King Trent's Library~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21188 leaves north~ Exit 1 ~ ~ 0 0 21189 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21191 Name Magician King Trent's PRIVATE Room~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21188 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21193 Name Stairwell~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21180 leaves west~ Exit 5 ~ ~ 0 0 21194 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21194 Name Almost There~ Desc ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21193 leaves up~ Exit 5 ~ ~ 0 0 21195 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21195 Name So Close~ Desc ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21194 leaves up~ Exit 5 ~ ~ 0 0 21196 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21196 Name Uh Oh!~ Desc ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21195 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21197 Name A Floating Island~ Desc This is exactly what the name says. This is a floating island. From here, you can see most of Xanth. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21198 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21198 Name A Floating Island~ Desc This is exactly what the name says. This is a floating island. From here, you can see most of Xanth. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21197 leaves west~ Exit 4 ~ ~ 0 0 21199 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21199 Name Airway to the Harpy Kingdom~ Desc This is a very magical part of Xanth. The magic in this place allows anybody to fly, as long as they stay on the path. It leads to the harpy kingdom. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21200 leaves north~ Exit 5 ~ ~ 0 0 21198 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21200 Name Airway to the Harpy Kingdom~ Desc This is a very magical part of Xanth. The magic in this place allows anybody to fly, as long as they stay on the path. It leads to the harpy kingdom. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21201 leaves north~ Exit 2 ~ ~ 0 0 21199 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21201 Name Airway to the Harpy Kingdom~ Desc This is a very magical part of Xanth. The magic in this place allows anybody to fly, as long as they stay on the path. It leads to the harpy kingdom. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21202 leaves east~ Exit 2 ~ ~ 0 0 21200 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21202 Name Entering the Harpy Cliffs~ Desc This is entering the kingdom of the Harpy's. A steep, impassable rock cliff. There are little cracks and holes all the way up, almost like they are guard posts. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21203 leaves east~ Exit 3 ~ ~ 0 0 21201 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21203 Name The Harpy Cliffs~ Desc This is inside the lair. There are harpy droppings everywhere. The occasional feather is lying on the ground as well. The tunnel goes deeper. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21204 leaves east~ Exit 3 ~ ~ 0 0 21202 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21204 Name Inside the Harpy Cliffs~ Desc This is inside the lair. There are harpy droppings everywhere. The occasional feather is lying on the ground as well. The tunnel goes deeper. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21205 leaves north~ Exit 1 ~ ~ 0 0 21206 leaves east~ Exit 2 ~ ~ 0 0 21207 leaves south~ Exit 3 ~ ~ 0 0 21203 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21205 Name The tunnels~ Desc This is quite deep into the Harpy Lair. From what is visible, the walls are very rough and the floor is damp. There are very few torches spread out so it is very hard to see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21210 leaves north~ Exit 2 ~ ~ 0 0 21204 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21206 Name The tunnels~ Desc This is deep into the lair. The tunnels are so dark the only way to get around is to feel the walls, and hope no traps are ahead. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21208 leaves east~ Exit 3 ~ ~ 0 0 21204 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21207 Name The tunnels~ Desc This is quite deep into the Harpy Lair. From what is visible, the walls are very rough and the floor is damp. There are very few torches spread out so it is very hard to see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21204 leaves north~ Exit 2 ~ ~ 0 0 21212 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21208 Name The tunnels~ Desc This is deep into the lair. The tunnels are so dark the only way to get around is to feel the walls, and hope no traps are ahead. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21209 leaves east~ Exit 3 ~ ~ 0 0 21206 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21209 Name Harpy Lair~ Desc This is the main section of the harpy stronghold. This is getting pretty deep into the lair. The faint flicker of firelight is ahead. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21216 leaves east~ Exit 3 ~ ~ 0 0 21208 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21210 Name The tunnels~ Desc This is quite deep into the Harpy Lair. From what is visible, the walls are very rough and the floor is damp. There are very few torches spread out so it is very hard to see. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21211 leaves east~ Exit 2 ~ ~ 0 0 21205 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21211 Name A living chamber~ Desc This is a room for the slaves. There are just a few blankets sprawled on the ground, with scraps of food casually tossed on the ground. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21210 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21212 Name The tunnels~ Desc This is quite deep into the Harpy Lair. From what is visible, the walls are very rough and the floor is damp. There are very few torches spread out so it is very hard to see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21207 leaves north~ Exit 1 ~ ~ 0 0 21213 leaves east~ Exit 2 ~ ~ 0 0 21215 leaves south~ Exit 3 ~ ~ 0 0 21214 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21213 Name A living chamber~ Desc Yet another room of the Harpy Lords. This room is extremly boring, it must not be occupied. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21212 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21214 Name A living chamber~ Desc This is the room of one of the Harpy Lords. Unlike the others, this is amazingly clean. Therere no bones and the like littering the ground. Against the left wall, there is a table, with different kinds of treasure layed out on it. It probably would not be a good idea to mess with it. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21212 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21215 Name A living chamber~ Desc This is the personal chamber for one of the Harpy Lords. As could be expected, its filthy. There are bones, and feathers everywhere. However, in the far right corner, there is a pile of treasure. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21212 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21216 Name a hallway~ Desc This is REALLY into the lair. At least there are torches that produce some light. Surprisingly the floors are a smooth and polished stone. The Queen's Room is east, and the hallway continues north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21218 leaves north~ Exit 1 ~ ~ 0 0 21217 leaves east~ Exit 3 ~ ~ 0 0 21209 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21217 Name Heavenly Helen, Harpy Queen's Room~ Desc This is the Queen's Room. It is unnaturally clean. Even though it is clean, there are still bones and feathers and droppings on the ground. The harpy that lives here must not be like the others. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21216 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21218 Name a hallway~ Desc This is a plain hallway. No lights, no fancy stones, no tapestries, nothing. East is the Queen's Servant's Room, and West is the Kitchen. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21219 leaves north~ Exit 1 ~ ~ 0 0 21126 leaves east~ Exit 2 ~ ~ 0 0 21216 leaves south~ Exit 3 ~ ~ 0 0 21127 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21219 Name a hallway~ Desc This is a plain hallway. No lights, no fancy stones, no tapestries, nothing. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21220 leaves east~ Exit 2 ~ ~ 0 0 21218 leaves south~ Exit 3 ~ ~ 0 0 21221 leaves west~ Exit 4 ~ ~ 0 0 21222 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21220 Name a prisoner's room~ Desc This is one of those old, damp, stone rooms, with iron shackles hanging from the walls, and rats skittering across the floor like in the movies. Its pretty damn dark in here. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21219 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21221 Name a prisoner's room~ Desc This is one of those old, damp, stone rooms, with iron shackles hanging from the walls, and rats skittering across the floor like in the movies. Its pretty damn dark in here. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21219 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21222 Name a secret passage~ Desc This is a secret passage, so shhhhh, don't tell anybody. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21223 leaves up~ Exit 5 ~ ~ 0 0 21219 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21223 Name a secret passage~ Desc This is a secret passage, so shhhhh, don't tell anybody. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21224 leaves up~ Exit 5 ~ ~ 0 0 21222 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21224 Name end of the passage~ Desc This is the end of the secret passage, the north leads outside, down leads back into the lair. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21225 leaves north~ Exit 5 ~ ~ 0 0 21223 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21225 Name Outside the Harpy Lair~ Desc This is a small field up on the middle of a mountain?!? Its a rather nice field, nice green grass, however there is a large rock right in the center. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21224 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21226 Name The Can~ Desc This is a small bathroom, nothing special here. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21126 leaves west~ HealRate 100 EndRoom #END #SPECIALS S #RESETS M 0 21101 1 21107 1 E 0 21105 0 16 M 0 21103 1 21109 1 E 0 21104 0 9 M 0 21102 1 21117 1 E 0 21107 0 8 M 0 21100 1 21119 1 E 0 21100 0 18 E 0 21101 0 16 E 0 21102 0 6 M 0 21107 1 21127 1 E 0 21108 0 16 E 0 21109 0 18 M 0 21109 3 21211 3 M 0 21109 3 21211 3 M 0 21110 1 21211 1 M 0 21109 3 21211 3 M 0 21106 1 21217 1 M 0 21108 2 21220 1 M 0 21108 2 21221 1 O 0 21106 0 21225 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$