ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Xanth~
Builders None~
VNUMs 21100 21299
Credits { 101 } Rand    Xanth~
Security 1
End



#MOBILESNEW
#MOB
Vnum 21100
Name The Demon Xan/th~
Short Xan'th~
Long The Demon Xan/th is standing here, contemplating reality
~
Description Xan/th has a very powerful aura about him.  He does NOT like to be
disturbed.  
~
Race vampire~
Act_flags ABP
Aff CDGHJac
Aff2 AH
Align 0
Group 0
Level 101
Hitroll 400
Hit_dice 500d500+70000
Mana_dice 0d0+0
Dam_dice 8d7+30
Dam_type smash
Armor -430 -430 -430 -430
Off EFGHK
Teach A
Imm ABLMZ
Res CFIT
Vuln EHN
Start_pos stand
Default_pos stand
Sex none
Wealth 900
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 21101
Name a tangle tree~
Short A Tangle Tree~
Long A plain looking tree is here.
~
Description ~
Race plant~
Act_flags ABFP
Aff DFJV
Aff2 0
Align -500
Group 0
Level 101
Hitroll 500
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type acbite
Armor 0 0 0 0
Off EFGHK
Teach A
Imm AB
Res FMN
Vuln GHJ
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form AHMV
Parts ABCDEFGHIJKYZ
Size giant
Material unknown
EndMob

#MOB
Vnum 21102
Name Brain Coral~
Short {WThe {cB{Cr{ca{Ci{cn {WCoral{x~
Long {WThe {cB{Cr{ca{Ci{cn {WCoral{x is here, watching.
~
Description The Coral is sitting here, omniscient like.  Watching all and knowing
all.  This is a VERY LARGE coral.  Messing with it would probably not be a
good idea.  
~
Race plant~
Act_flags ABP
Aff DFJ
Aff2 0
Align 0
Group 0
Level 101
Hitroll 475
Hit_dice 500d500+70000
Mana_dice 0d0+0
Dam_dice 12d11+32
Dam_type shbite
Armor -450 -450 -450 -450
Off FK
Teach A
Imm ABCLQ
Res G
Vuln H
Start_pos stand
Default_pos stand
Sex none
Wealth 10000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 21103
Name smash the ogre~
Short {DS{wm{Da{ws{Dh {wT{Dh{we {DO{wg{Dr{we{x~
Long {DS{wm{Da{ws{Dh {wT{Dh{we {DO{wg{Dr{we{x is here looking for bones to crunch.
~
Description This is one very large ogre.  Ogres, being the strongest creatures for
their size on Xanth, were not creatures to be taken lightly.  With tufts of
hair growing all over his body, and a sort of innocence, this ogre does not
seem to be fully mature.  Yet considering its size, that is hard to beleive.
~
Race ogre~
Act_flags ABP
Aff BCJc
Aff2 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 500d500+70000
Mana_dice 0d0+0
Dam_dice 8d7+26
Dam_type smash
Armor -400 -400 -400 -400
Off CDIKOR
Teach A
Imm AEKP
Res EHL
Vuln GI
Start_pos stand
Default_pos stand
Sex male
Wealth 11000
Form AHMV
Parts ABCDEFGHIJKYZ
Size large
Material unknown
EndMob

#MOB
Vnum 21104
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags AP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21105
Name chet the centaur~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21106
Name helen~
Short {DH{we{Da{wv{De{wn{Dl{wy {DH{we{Dl{we{Dn{x~
Long {DH{we{Da{wv{De{wn{Dl{wy {DH{we{Dl{we{Dn{x is here, screaching royally.
~
Description This is a harpy, can't say much other than that.  However, this harpy is
actually kind of clean, but still a harpy.  
~
Race angel~
Act_flags ABP
Aff CET
Aff2 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 550d550+75000
Mana_dice 0d0+0
Dam_dice 10d9+27
Dam_type claw
Armor -400 -600 -400 -400
Off DHK
Teach A
Imm AN
Res IJ
Vuln HM
Start_pos stand
Default_pos stand
Sex female
Wealth 90000
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 21107
Name cletus the chef~
Short Cletus the Chef~
Long Cletus the Chef is here, frying up some shredded intestines.
~
Description Just a normal chef here.  The white coat and jacket, hes singing like he
doesn't think anybody is around.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 90
Hitroll 350
Hit_dice 300d300+50000
Mana_dice 0d0+0
Dam_dice 4d5+15
Dam_type pound
Armor -200 -200 -200 -200
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21108
Name prisoner~
Short a prisoner~
Long A prisoner is here, all shackled up.
~
Description A long scraggily beard covers this old mans face.  He has scars and cuts
all over his body from countless tortures.  However, there is a sparkle in
his eye like he knows more than he lets on.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 80
Hitroll 250
Hit_dice 400d400+20000
Mana_dice 0d0+0
Dam_dice 3d4+10
Dam_type pound
Armor -200 -200 -200 -200
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 3000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21109
Name a slave~
Short a slave~
Long Just a plain ole slave here, slaving along.
~
Description Ragged clothes, dirty skin, this person sure suits the description of a
slave.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 70
Hitroll 0
Hit_dice 350d350+20000
Mana_dice 0d0+0
Dam_dice 4d5+15
Dam_type pound
Armor -300 -300 -300 -300
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21110
Name a slave~
Short no ordinary slave~
Long Just a plain ole slave here, slaving along.
~
Description Ragged clothes, dirty skin, this person sure suits the description of a
slave.  
~
Race human~
Act_flags ABP
Aff 0
Aff2 0
Align 0
Group 0
Level 101
Hitroll 400
Hit_dice 475d475+70000
Mana_dice 0d0+0
Dam_dice 8d9+24
Dam_type crush
Armor -400 -400 -400 -400
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 7000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 21111
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags AP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 21100
Name a torian scimitar~
Short {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr{x~
Orig_short {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr{x~
Desc {wA {bT{wo{br{wi{bs{wn {bS{wc{bi{wm{bi{wt{ba{wr {xis lying here, half buried in sand.~
Material unknown~
Item_type weapon
Extra GI
Wear AN
Values sword 8 9 slice D
Level 101
Weight 0
Cost 30000
Condition P
AffectObj
13 50
AffectObj
19 10
AffectObj
18 10
EndObj

#OBJ
Vnum 21101
Name a demons claw~
Short {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x~
Orig_short {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x~
Desc {rA {RD{rE{RM{rO{RN{rS {RC{rL{RA{rW{x is resting here.~
Material unknown~
Item_type weapon
Extra 0
Wear ANO
Values exotic 9 8 claw CDHJ
Level 101
Weight 0
Cost 300000
Condition P
AffectObj
18 40
AffectObj
19 60
AffectObj
1 4
AffectObj
2 1
AffectObj
13 150
EndObj

#OBJ
Vnum 21102
Name demons helm~
Short {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x ~
Orig_short {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x ~
Desc {rA {RD{rE{RM{rO{RN{rS {DH{we{Dl{wm{x is lying here.~
Material unknown~
Item_type armor
Extra D
Wear AE
Values CFG CFG CFG CFG 0
Level 101
Weight 0
Cost 300000
Condition P
AffectObj
3 -3
AffectObj
2 5
AffectObj
13 90
AffectObj
18 70
AffectObj
19 80
EndObj

#OBJ
Vnum 21103
Name smash the ogre~
Short (no short description)~
Orig_short (null)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 21104
Name centaurian gauntlets~
Short {RC{we{Rn{wt{Ra{wu{Rr{wi{Ra{wn {RG{wa{Ru{wn{Rt{wl{Re{wt{Rs{x~
Orig_short {RC{we{Rn{wt{Ra{wu{Rr{wi{Ra{wn {RG{wa{Ru{wn{Rt{wl{Re{wt{Rs{x~
Desc A pair of plain gauntlets are lying here.~
Material unknown~
Item_type armor
Extra 0
Wear AH
Values CFG CFG CFG CFG 0
Level 101
Weight 0
Cost 300000
Condition P
EndObj

#OBJ
Vnum 21105
Name a blade of grass~
Short {GA {gB{Gl{ga{Gd{ge {GO{gf {GG{gr{Ga{gs{Gs~
Orig_short {GA {gB{Gl{ga{Gd{ge {GO{gf {GG{gr{Ga{gs{Gs~
Desc A piece of grass is here, sticking out of the ground.~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values sword 10 9 slash DJ
Level 101
Weight 0
Cost 300000
Condition P
AffectObj
19 75
AffectObj
18 75
AffectObj
13 50
AffectObj
2 3
EndObj

#OBJ
Vnum 21106
Name a rock~
Short a rock~
Orig_short a rock~
Desc A rock is here~
Material unknown~
Item_type portal
Extra 0
Wear 0
Values 0 0 A BEFGJMO 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 21107
Name coral boots~
Short {cC{Co{cr{Ca{cl{x Boots~
Orig_short {cC{Co{cr{Ca{cl{x Boots~
Desc Co{cr{Ca{cl{x Boots are lying here.~
Material unknown~
Item_type armor
Extra 0
Wear AG
Values DEFG DEFG DEFG DEFG 0
Level 101
Weight 0
Cost 400000
Condition P
AffectObj
2 6
AffectObj
4 -6
AffectObj
19 100
AffectObj
18 76
EndObj

#OBJ
Vnum 21108
Name frying pan~
Short A Frying Pan~
Orig_short A Frying Pan~
Desc A Frying Pan is here, sizzling.~
Material unknown~
Item_type weapon
Extra 0
Wear AN
Values exotic 6 5 pound 0
Level 90
Weight 0
Cost 15000
Condition P
EndObj

#OBJ
Vnum 21109
Name no name~
Short Some SiZzLiNg Intestings~
Orig_short Some SiZzLiNg Intestings~
Desc Some SiZzLiNg Intestings are lying here.~
Material unknown~
Item_type food
Extra 0
Wear AO
Values 0 0 0 A 0
Level 1
Weight 0
Cost 150
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 21100
Name A Path Through The Forest~
Desc This is a path leading deeper into the forest.  There are green trees and
green grass everywhere, it is actually a rather nice place.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21101
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21101
Name A Path Through The Forest~
Desc This is a path leading deeper into the forest.  There are green trees and
green grass everywhere, it is actually a rather nice place.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21102
leaves east~
Exit
2
~
~
0
0
21100
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21102
Name A Path Through The Forest~
Desc This is a path leading deeper into the forest.  There are green trees and
green grass everywhere, it is actually a rather nice place.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21103
leaves north~
Exit
3
~
~
0
0
21101
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21103
Name A Path Through The Forest~
Desc This is a path leading out of the forest.  The trees are thinning, and
the grass is getting more worn down.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21104
leaves north~
Exit
2
~
~
0
0
21102
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21104
Name Almost of of the Forest~
Desc This is almost out of the forest.  T trees are very scarce now, and the
grass went from a brilliant green, to a dying brown.  There are also gopher
holes on the path now.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21105
leaves north~
Exit
2
~
~
0
0
21103
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21105
Name Out of the Forest~
Desc This is out of the forest.  The grass is all dead, and there are no
tree's, its a big, flat, empty plain.  Off in the distance, the towers of a
great city can be seen.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21106
leaves north~
Exit
2
~
~
0
0
21104
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21106
Name The Plain~
Desc This is the empty plain.  No living things can be seen, however, that
does not mean, that there are none.  It is best to be cautious.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21107
leaves east~
Exit
2
~
~
0
0
21105
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21107
Name The Plain~
Desc This is the empty plain.  A moment ago there was no sign of life,
however, here there is a HUGE tree.  It just came out of nowhere.  It looks
angry, better not mess with it.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21108
leaves north~
Exit
3
~
~
0
0
21106
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21108
Name Leaving the Plain~
Desc The plain is almost gone, just a little father.  However, in the
distance, there is a large shape moving.  It could be dangerous.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21107
leaves south~
Exit
3
~
~
0
0
21109
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21109
Name Outside {bT{wo{br{x~
Desc This is outsidet he great city of {bT{wo{br{w.  There is a gate to the
city to the north, and a path leading around is to the east.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21110
leaves north~
Exit
1
~
~
0
0
21108
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21110
Name Entrance to {bT{wo{br{w.~
Desc This is the gate to the greatest city ever.  The noise coming from within
the walls is madness.  There are people and shops everywhere.  However,
where there are lots of people, there are lots of rogues.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21111
leaves north~
Exit
2
~
~
0
0
21109
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21111
Name Inside the City~
Desc This city is crowded with people.  There are all sorts of people and
races wandering around from booth, to shop, to booth.  It would probably be
best to keep moving before the rogues become aware of a new presence.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21112
leaves north~
Exit
2
~
~
0
0
21110
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21112
Name Warlock Lane~
Desc This is one of the few streets in the city.  To the north is the City
Square.  To the west and the east are some small shops.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21113
leaves north~
Exit
1
~
~
0
0
21114
leaves east~
Exit
2
~
~
0
0
21111
leaves south~
Exit
3
~
~
0
0
21115
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21113
Name City Square~
Desc This is deeper into the cave.  The air is more stale, and it has a damp
feeling to it.  Down leads under the surface, and south leads to the outside
world.  What monsters could possibly live in such a dark place?  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21112
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21114
Name A Bakery~
Desc This is just a plain old bakery.  Old being the key word, there is mold
on almost every piece of bread.  Hell, most of the bread is just a pile of
crumbs, this is just a reminder of just how old this city is.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21112
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21115
Name Slice, Dice, and CHOP!~
Desc There are swords, daggers, mace's, every sort of weapon imaginable is
here, hanging on the walls.  However, not all are for sale, BUT some are, so
enojy the ones that are.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21112
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21116
Name Underground Tunnel~
Desc This is a simple underground tunnel.  There are no engravings, no
nothing, just plain, rough, rock walls.  East of here the sound of water can
be heard.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21117
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21117
Name An Underground Lake~
Desc This is a small underground lake.  There is no wildlife, no fish,
nothing, its as if something has scared them off.  As if there is a powerful
force at work here.  However, nothing can be seen breaking the shining blue
surface of the lake.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21118
leaves south~
Exit
3
~
~
0
0
21116
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21118
Name Underground Tunnel~
Desc This is a simple underground tunnel.  There are no engravings, no
nothing, just plain, rough, rock walls.  Ahead you see a faint light, and
behind, the sound of water can heard.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21117
leaves north~
Exit
2
~
~
0
0
21119
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21119
Name Lair of the Demon Xan/th~
Desc This is the lair of the famed, Demon Xan/th, the source of all magic in
Xanth.  There are a few torches lining the walls, but being god-like as the
Demon is, he hardly needs like to see.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21118
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21120
Name On the path to the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21130
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21126
Name The Queen's Servants Room~
Desc This is a small room with bunk beds where the servants sleep.  Nobody is
here right now but when full this room looks like it could hold about 15
servants.  There is a small bathroom attached to the east wall.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21226
leaves east~
Exit
3
~
~
0
0
21218
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21127
Name The Kitchen~
Desc This is the harpy kitchen.  As can be expected, it is FILTHY!  However
the harpies don't seem to mind.  There are chunks of bloody meat just lying
on the ground.  There seems to be no other exits other than the one leading
east back to the hallway.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21218
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21130
Name Path to the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21131
leaves north~
Exit
1
~
~
0
0
21120
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21131
Name Edge of the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21130
leaves south~
Exit
5
~
~
0
0
21132
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21132
Name Path into the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21133
leaves east~
Exit
4
~
~
0
0
21131
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21133
Name name Path into the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21132
leaves west~
Exit
5
~
~
0
0
21134
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21134
Name Path into the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21135
leaves west~
Exit
4
~
~
0
0
21133
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21135
Name Path into the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21134
leaves east~
Exit
5
~
~
0
0
21136
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21136
Name Into the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21137
leaves north~
Exit
4
~
~
0
0
21135
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21137
Name In the Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21138
leaves east~
Exit
2
~
~
0
0
21136
leaves south~
Exit
3
~
~
0
0
21140
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21138
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21139
leaves east~
Exit
3
~
~
0
0
21137
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21139
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21138
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21140
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21137
leaves east~
Exit
3
~
~
0
0
21141
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21141
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21140
leaves east~
Exit
3
~
~
0
0
21142
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21142
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21141
leaves east~
Exit
3
~
~
0
0
21143
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21143
Name The Gap~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21142
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21144
Name On a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21145
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21145
Name on a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21146
leaves east~
Exit
2
~
~
0
0
21144
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21146
Name On a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21146
leaves north~
Exit
1
~
~
0
0
21147
leaves east~
Exit
2
~
~
0
0
21146
leaves south~
Exit
3
~
~
0
0
21145
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21147
Name Path to Humfrey's Castle~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21148
leaves north~
Exit
3
~
~
0
0
21146
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21148
Name Entrance to Humfrey's Castle~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21149
leaves north~
Exit
2
~
~
0
0
21147
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21149
Name Inside the Castle~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21150
leaves north~
Exit
2
~
~
0
0
21148
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21150
Name A hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21151
leaves north~
Exit
1
~
~
0
0
21161
leaves east~
Exit
2
~
~
0
0
21149
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21151
Name A hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21150
leaves south~
Exit
4
~
~
0
0
21152
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21152
Name On the Stairs~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21153
leaves north~
Exit
5
~
~
0
0
21151
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21153
Name Guardian's Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21154
leaves north~
Exit
2
~
~
0
0
21152
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21154
Name A Small Hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21155
leaves north~
Exit
2
~
~
0
0
21153
leaves south~
Exit
3
~
~
0
0
21160
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21155
Name Outside Magician Humfrey's Chamber~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21156
leaves east~
Exit
2
~
~
0
0
21154
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21156
Name Magician Humfrey's Chamber~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21158
leaves east~
Exit
2
~
~
0
0
21157
leaves south~
Exit
3
~
~
0
0
21155
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21157
Name The Summoning Chamber~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21156
leaves north~
Exit
2
~
~
0
0
21159
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21158
Name The Magician's Private Chamber~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21156
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21159
Name The Storage Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21157
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21160
Name A Guest Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21154
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21161
Name A hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21162
leaves east~
Exit
3
~
~
0
0
21150
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21162
Name A hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21163
leaves south~
Exit
3
~
~
0
0
21161
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21163
Name The Kitchen~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21162
leaves north~
Exit
5
~
~
0
0
21164
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21164
Name The Cellar~
Desc ~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21163
leaves up~
Exit
5
~
~
0
0
21165
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21165
Name Under the Castle~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21166
leaves east~
Exit
4
~
~
0
0
21164
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21166
Name Under the Castle~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21167
leaves north~
Exit
1
~
~
0
0
21168
leaves east~
Exit
2
~
~
0
0
21169
leaves south~
Exit
3
~
~
0
0
21165
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21167
Name Harpy's Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21166
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21168
Name Ogre's Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21166
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21169
Name Dragon's Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21166
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21170
Name On a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21171
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21171
Name On a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21170
leaves east~
Exit
2
~
~
0
0
21172
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21172
Name On a magic protected path~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21171
leaves north~
Exit
3
~
~
0
0
21173
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21173
Name Path to Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21172
leaves east~
Exit
3
~
~
0
0
21174
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21174
Name Path to Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21175
leaves north~
Exit
1
~
~
0
0
21173
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21175
Name Path to Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21174
leaves south~
Exit
3
~
~
0
0
21176
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21176
Name Outside Castle Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21175
leaves east~
Exit
3
~
~
0
0
21177
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21177
Name The Entrance to Castle Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21176
leaves east~
Exit
3
~
~
0
0
21178
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21178
Name Inside Castle Roogna~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21177
leaves east~
Exit
3
~
~
0
0
21179
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21179
Name Entry Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21180
leaves north~
Exit
1
~
~
0
0
21178
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21180
Name Entry Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21182
leaves north~
Exit
1
~
~
0
0
21193
leaves east~
Exit
2
~
~
0
0
21179
leaves south~
Exit
3
~
~
0
0
21181
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21181
Name Tapestry Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21180
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21182
Name Stairwell~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21180
leaves south~
Exit
4
~
~
0
0
21183
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21183
Name Middle of the Stairs~
Desc ~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21184
leaves up~
Exit
5
~
~
0
0
21182
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21184
Name Top of the Stairs~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21185
leaves north~
Exit
5
~
~
0
0
21183
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21185
Name Bright Hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21186
leaves north~
Exit
2
~
~
0
0
21184
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21186
Name Bright Hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21187
leaves north~
Exit
2
~
~
0
0
21185
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21187
Name Bright Hallway~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21186
leaves south~
Exit
3
~
~
0
0
21188
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21188
Name Magician King Trent's Chamber~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21191
leaves north~
Exit
1
~
~
0
0
21187
leaves east~
Exit
2
~
~
0
0
21190
leaves south~
Exit
3
~
~
0
0
21189
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21189
Name Magician King Trent's Library~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21188
leaves east~
Exit
3
~
~
0
0
21190
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21190
Name Magician King Trent's Library~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21188
leaves north~
Exit
1
~
~
0
0
21189
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21191
Name Magician King Trent's PRIVATE Room~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21188
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21193
Name Stairwell~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21180
leaves west~
Exit
5
~
~
0
0
21194
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21194
Name Almost There~
Desc ~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21193
leaves up~
Exit
5
~
~
0
0
21195
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21195
Name So Close~
Desc ~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21194
leaves up~
Exit
5
~
~
0
0
21196
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21196
Name Uh Oh!~
Desc ~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21195
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21197
Name A Floating Island~
Desc This is exactly what the name says.  This is a floating island.  From
here, you can see most of Xanth.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21198
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21198
Name A Floating Island~
Desc This is exactly what the name says.  This is a floating island.  From
here, you can see most of Xanth.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21197
leaves west~
Exit
4
~
~
0
0
21199
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21199
Name Airway to the Harpy Kingdom~
Desc This is a very magical part of Xanth.  The magic in this place allows
anybody to fly, as long as they stay on the path.  It leads to the harpy
kingdom.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21200
leaves north~
Exit
5
~
~
0
0
21198
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21200
Name Airway to the Harpy Kingdom~
Desc This is a very magical part of Xanth.  The magic in this place allows
anybody to fly, as long as they stay on the path.  It leads to the harpy
kingdom.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21201
leaves north~
Exit
2
~
~
0
0
21199
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21201
Name Airway to the Harpy Kingdom~
Desc This is a very magical part of Xanth.  The magic in this place allows
anybody to fly, as long as they stay on the path.  It leads to the harpy
kingdom.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21202
leaves east~
Exit
2
~
~
0
0
21200
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21202
Name Entering the Harpy Cliffs~
Desc This is entering the kingdom of the Harpy's.  A steep, impassable rock
cliff.  There are little cracks and holes all the way up, almost like they
are guard posts.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21203
leaves east~
Exit
3
~
~
0
0
21201
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21203
Name The Harpy Cliffs~
Desc This is inside the lair.  There are harpy droppings everywhere.  The
occasional feather is lying on the ground as well.  The tunnel goes deeper. 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21204
leaves east~
Exit
3
~
~
0
0
21202
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21204
Name Inside the Harpy Cliffs~
Desc This is inside the lair.  There are harpy droppings everywhere.  The
occasional feather is lying on the ground as well.  The tunnel goes deeper. 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21205
leaves north~
Exit
1
~
~
0
0
21206
leaves east~
Exit
2
~
~
0
0
21207
leaves south~
Exit
3
~
~
0
0
21203
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21205
Name The tunnels~
Desc This is quite deep into the Harpy Lair.  From what is visible, the walls
are very rough and the floor is damp.  There are very few torches spread out
so it is very hard to see.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21210
leaves north~
Exit
2
~
~
0
0
21204
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21206
Name The tunnels~
Desc This is deep into the lair.  The tunnels are so dark the only way to get
around is to feel the walls, and hope no traps are ahead.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21208
leaves east~
Exit
3
~
~
0
0
21204
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21207
Name The tunnels~
Desc This is quite deep into the Harpy Lair.  From what is visible, the walls
are very rough and the floor is damp.  There are very few torches spread out
so it is very hard to see.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21204
leaves north~
Exit
2
~
~
0
0
21212
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21208
Name The tunnels~
Desc This is deep into the lair.  The tunnels are so dark the only way to get
around is to feel the walls, and hope no traps are ahead.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21209
leaves east~
Exit
3
~
~
0
0
21206
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21209
Name Harpy Lair~
Desc This is the main section of the harpy stronghold.  This is getting pretty
deep into the lair.  The faint flicker of firelight is ahead.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21216
leaves east~
Exit
3
~
~
0
0
21208
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21210
Name The tunnels~
Desc This is quite deep into the Harpy Lair.  From what is visible, the walls
are very rough and the floor is damp.  There are very few torches spread out
so it is very hard to see.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21211
leaves east~
Exit
2
~
~
0
0
21205
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21211
Name A living chamber~
Desc This is a room for the slaves.  There are just a few blankets sprawled on
the ground, with scraps of food casually tossed on the ground.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21210
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21212
Name The tunnels~
Desc This is quite deep into the Harpy Lair.  From what is visible, the walls
are very rough and the floor is damp.  There are very few torches spread out
so it is very hard to see.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21207
leaves north~
Exit
1
~
~
0
0
21213
leaves east~
Exit
2
~
~
0
0
21215
leaves south~
Exit
3
~
~
0
0
21214
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21213
Name A living chamber~
Desc Yet another room of the Harpy Lords.  This room is extremly boring, it
must not be occupied.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21212
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21214
Name A living chamber~
Desc This is the room of one of the Harpy Lords.  Unlike the others, this is
amazingly clean.  Therere no bones and the like littering the ground. 
Against the left wall, there is a table, with different kinds of treasure
layed out on it.  It probably would not be a good idea to mess with it.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21212
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21215
Name A living chamber~
Desc This is the personal chamber for one of the Harpy Lords.  As could be
expected, its filthy.  There are bones, and feathers everywhere.  However,
in the far right corner, there is a pile of treasure.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21212
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 21216
Name a hallway~
Desc This is REALLY into the lair.  At least there are torches that produce
some light.  Surprisingly the floors are a smooth and polished stone.  The
Queen's Room is east, and the hallway continues north.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21218
leaves north~
Exit
1
~
~
0
0
21217
leaves east~
Exit
3
~
~
0
0
21209
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21217
Name Heavenly Helen, Harpy Queen's Room~
Desc This is the Queen's Room.  It is unnaturally clean.  Even though it is
clean, there are still bones and feathers and droppings on the ground.  The
harpy that lives here must not be like the others.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21216
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21218
Name a hallway~
Desc This is a plain hallway.  No lights, no fancy stones, no tapestries,
nothing.  East is the Queen's Servant's Room, and West is the Kitchen.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21219
leaves north~
Exit
1
~
~
0
0
21126
leaves east~
Exit
2
~
~
0
0
21216
leaves south~
Exit
3
~
~
0
0
21127
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21219
Name a hallway~
Desc This is a plain hallway.  No lights, no fancy stones, no tapestries,
nothing.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21220
leaves east~
Exit
2
~
~
0
0
21218
leaves south~
Exit
3
~
~
0
0
21221
leaves west~
Exit
4
~
~
0
0
21222
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 21220
Name a prisoner's room~
Desc This is one of those old, damp, stone rooms, with iron shackles hanging
from the walls, and rats skittering across the floor like in the movies. 
Its pretty damn dark in here.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21219
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 21221
Name a prisoner's room~
Desc This is one of those old, damp, stone rooms, with iron shackles hanging
from the walls, and rats skittering across the floor like in the movies. 
Its pretty damn dark in here.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
21219
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 21222
Name a secret passage~
Desc This is a secret passage, so shhhhh, don't tell anybody.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21223
leaves up~
Exit
5
~
~
0
0
21219
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21223
Name a secret passage~
Desc This is a secret passage, so shhhhh, don't tell anybody.  
~
Room_flags 0
Sector_type 0
Exit
4
~
~
0
0
21224
leaves up~
Exit
5
~
~
0
0
21222
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21224
Name end of the passage~
Desc This is the end of the secret passage, the north leads outside, down
leads back into the lair.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
21225
leaves north~
Exit
5
~
~
0
0
21223
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 21225
Name Outside the Harpy Lair~
Desc This is a small field up on the middle of a mountain?!?  Its a rather
nice field, nice green grass, however there is a large rock right in the
center.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
21224
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 21226
Name The Can~
Desc This is a small bathroom, nothing special here.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
21126
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 21101 1 21107 1
E 0 21105 0 16
M 0 21103 1 21109 1
E 0 21104 0 9
M 0 21102 1 21117 1
E 0 21107 0 8
M 0 21100 1 21119 1
E 0 21100 0 18
E 0 21101 0 16
E 0 21102 0 6
M 0 21107 1 21127 1
E 0 21108 0 16
E 0 21109 0 18
M 0 21109 3 21211 3
M 0 21109 3 21211 3
M 0 21110 1 21211 1
M 0 21109 3 21211 3
M 0 21106 1 21217 1
M 0 21108 2 21220 1
M 0 21108 2 21221 1
O 0 21106 0 21225
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$