ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Valley of the Titans~
Builders None~
VNUMs 18000 18150
Credits {45 70} Xavier  Valley of the Titans~
Security 9
End



#MOBILESNEW
#MOB
Vnum 18001
Name town guard~
Short the town guard~
Long A strong town guard is here, protecting the gates.
~
Description You see a very large man wearing heavy armour. He looks as though he could 
crush you without a second thought. Aside from his mean and deadly build, 
he greets you a good day and wishes you on your way.
~
Race unique~
Act_flags ABPT
Aff CDEFV
Aff2 0
Align 1000
Group 0
Level 65
Hitroll 0
Hit_dice 25d10+3000
Mana_dice 1d1+99
Dam_dice 3d12+15
Dam_type slash
Armor -15 -15 -15 4
Off EIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 1200
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18002
Name ally cat~
Short a poor ally cat~
Long A very hungry ally cat is here.
~
Description You see a dirty little cat walking across your path. The poor animal has no 
home and must seartch through the garbage for bit of supper. You feel sorry 
for the little fella.
~
Race cat~
Act_flags AB
Aff CDEFZ
Aff2 0
Align -1000
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 299d1+1
Dam_dice 4d6+8
Dam_type none
Armor -9 -9 -9 6
Off EFHIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size large
Material unknown
EndMob

#MOB
Vnum 18003
Name bongo player drummer~
Short the bongo drummer~
Long A wild bongo drummer is here, moving with his rythme.
~
Description Beating his drums as best he can, this bongo player really grooves.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -1000
Group 18004
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+99
Dam_dice 2d10+7
Dam_type pierce
Armor -7 -7 -7 0
Off EIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 3100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18004
Name guitar player band~
Short the guitar player of the band~
Long You see a tall wooden guitar player of this little band.
~
Description Wailing away in tune with the bongo and the windpipe, this wooden guitar player
can really rock! He plays a familliar tune as the people pass by, keeping 
a little music in the background.
~
Race unique~
Act_flags ABP
Aff CDEFJ
Aff2 0
Align -1000
Group 18005
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+99
Dam_dice 2d10+7
Dam_type pierce
Armor -7 -7 -7 0
Off EIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 4330
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18005
Name pipe pipeplayer player~
Short the windpipe player of the band~
Long You see the windpipe player, making magical tunes.
~
Description Along with her friends she manages to keep up to the wild beat. Such an odd 
combination; wooden guitar, bongo and windpipe! But their music is so 
wonderful! You hope it never ends.
~
Race unique~
Act_flags ABP
Aff CDEFJ
Aff2 0
Align -1000
Group 18003
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+99
Dam_dice 2d10+7
Dam_type blast
Armor -7 -7 -7 6
Off EIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 5300
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18006
Name armourer shop shopkeeper~
Short the armourer~
Long The smart looking armourer is here, selling his latest fasions.
~
Description Making a last minute change on the store rack in the back, he
runs to you as you walk in, asking if you need any help. If
you're in need of armour here is the place to shop!
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -500
Group 0
Level 73
Hitroll 0
Hit_dice 50d10+6000
Mana_dice 1d1+99
Dam_dice 6d7+21
Dam_type slice
Armor -23 -23 -23 2
Off EIK
Teach A
Imm ABCDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18007
Name shop shopkeeper pet girl~
Short the young pet-shop girl~
Long The stout little pet-shop girl is here, offering her latest pet.
~
Description All dressed in pink and blue, with he brown hair done up in a braide, she 
offers you a variety of animals to chose from.  Several look pretty costly, 
but these animals are basically for show and probably not for combat. Well, 
you know what they say: Don't knock 'em till you've bought 'em!
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -500
Group 0
Level 73
Hitroll 0
Hit_dice 50d10+6000
Mana_dice 1d1+99
Dam_dice 6d7+21
Dam_type slice
Armor -23 -23 -23 2
Off EIK
Teach A
Imm ABCDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18008
Name grocer~
Short the meat grocer~
Long A short little man is here, wiping his hands on his shirt.
~
Description "How my I help 'ye?" Said he, "our chicken is fresh of the farms
t'day and y'can't beat th'lamb, fresh s'a cool mornin' breeze, if
'ya catch 'me drift?" Quite an interesting first impression.
There is a big selection of meat and poultry to chose from.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+5000
Mana_dice 1d1+99
Dam_dice 5d8+19
Dam_type scratch
Armor -21 -21 -21 -3
Off EIK
Teach A
Imm ABDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18009
Name grocer~
Short the produce grocer~
Long You see a tall lean man, selling his veggies.
~
Description A huge smile on his face as you walk into his store. This man
seems to be selling quite an amount of produce. Perhaps you will
buy some and help keep his business running?
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+5000
Mana_dice 1d1+140
Dam_dice 5d8+19
Dam_type scratch
Armor -21 -21 -21 -3
Off EIK
Teach A
Imm ABDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18010
Name weaponsmith weapon shopkeeper~
Short the weaponsmith~
Long A strong young man is here, forging weapons.
~
Description *CLANG* *CLANG* Is the melodic sounds that echos through this room. Hot sulfer 
floats through the air and burns at your nostrils. A huge fire pit is here, 
used for melting the metal. In the back you see several black anvils, used for 
the forging of the weapons. If ever you were to go to war, this would be the
place to get your weapons.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align 0
Group 0
Level 73
Hitroll 0
Hit_dice 50d10+6000
Mana_dice 1d1+99
Dam_dice 6d7+21
Dam_type sting
Armor -23 -23 -23 -3
Off CDEFIKN
Teach A
Imm ABDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18011
Name magic library shopkeeper~
Short the librarian~
Long You see a young mage, tending the library and sorting the books.
~
Description About 5'6" tall, this short man wabbles about the room, up and down the steps 
sorting the books. This is no ordinary library but one that containes magical 
books and books of lore. Perhaps you should widen you magical knowledge.
~
Race unique~
Act_flags ABP
Aff CDEFJ
Aff2 0
Align 500
Group 0
Level 68
Hitroll 0
Hit_dice 25d10+3750
Mana_dice 1d1+99
Dam_dice 6d6+18
Dam_type beating
Armor -18 -18 -18 -2
Off CDEFIKN
Teach A
Imm ABDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18012
Name shopkeeper designer~
Short the designer~
Long A tall female designer is here, sorting the latest fashions.
~
Description Standing tall in her long red dress, the store attendent of the Fire-Red 
Dragon is here, willing to help you find the right clothes. Many cloaks and 
leather garnets are here, quite the selection. To have the latest in fashion 
this is a good store to come to.
~
Race unique~
Act_flags ABP
Aff CDEFJ
Aff2 0
Align -600
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+5000
Mana_dice 1d1+99
Dam_dice 5d8+20
Dam_type pierce
Armor -21 -21 -21 -3
Off CDEFIKN
Teach A
Imm ABDL
Res BN
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18013
Name bartender pub owner~
Short the bartender~
Long A stout bartender is here, serving fresh ale.
~
Description "What'll ya have my friend? A fresh brewed beer or perhaps a whisky 
on the rocks? What'll it be?" The room seems filled with people who whish 
to have a good time; and get drunk.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -100
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+5000
Mana_dice 1d1+99
Dam_dice 5d8+19
Dam_type slash
Armor -21 -21 -21 -3
Off CDEFIKN
Teach A
Imm ABDL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18014
Name waiter~
Short a kind waiter~
Long A well dressed waiter is here, waiting for your order.
~
Description "What shall it be? A wonderful Australian Red, or perhaps a perfectly aged 
Charrdonay? May I suggest the soup of the day, a wonderful mixture of fried 
cod and crab, our cook really did out-do himself this time!" This place seems 
mighty expensive.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align 200
Group 0
Level 65
Hitroll 0
Hit_dice 25d10+3000
Mana_dice 1d1+99
Dam_dice 8d4+16
Dam_type pierce
Armor -15 -15 -15 -1
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18015
Name innkeeper~
Short the inn keeper~
Long The middle-aged Inn keeper is here, greeting you a good night.
~
Description "Shall I book you a room? No? Well then perhaps I could offer you
some sleeping pills? It is hard when the festivities are about to
get some good sleep. Please let me know if there is anything I
could do."
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+5000
Mana_dice 1d1+99
Dam_dice 5d8+20
Dam_type pierce
Armor -21 -21 -21 -3
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18016
Name florist~
Short the florist~
Long A young florist is here, puting together a flower arrangement.
~
Description "La-la-Ti-do..." The young florist is singing gently as she puts together 
flower arrangements. Perhaps she has something for that special "someone" 
in your life?
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -300
Group 0
Level 68
Hitroll 0
Hit_dice 25d10+3750
Mana_dice 1d1+99
Dam_dice 6d6+18
Dam_type slice
Armor -18 -18 -18 3
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18017
Name town sheriff~
Short the town sheriff~
Long Working hard at his desk, the town sheriff doesn't seem to see you.
~
Description Wearing a blue hat with a feather in it, the town sheriff seems to be busy as 
ever. It would be a real shame to disturb him, even though his cells are full, 
I am sure he could find room for one more unwanted tourist.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align 500
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+99
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 2100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18018
Name jail guard~
Short the jail guard~
Long A jail guard is here, sleeping in his chair.
~
Description ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz....
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -500
Group 0
Level 48
Hitroll 0
Hit_dice 6d12+703
Mana_dice 1d1+99
Dam_dice 2d12+8
Dam_type claw
Armor -8 -8 -8 6
Off CDEFIKN
Teach A
Imm ABL
Res BN
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 3100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18020
Name prisoner~
Short a stinky prisoner~
Long Locked behind steel bars, you see a stinky prisoner.
~
Description *sniff*? Whats that smell? It smells like a.. a... dead rat! Oh!
Its the new prisoner! He got arrested for stinking the peace.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -1000
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+100
Dam_dice 2d10+7
Dam_type pierce
Armor -7 -7 -7 1
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln KSZ
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18021
Name chocolate shopkeeper~
Short the chocolate shopkeeper~
Long A tall lean man is here, selling the latest chocolate.
~
Description Yummm...Smell that chocolate! There are so many different flavors! Will you be 
able to try them all? The man behind the counter seems to know his chocolates 
very well. Perhaps he could show you some of the most popular.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -100
Group 0
Level 65
Hitroll 0
Hit_dice 25d10+3000
Mana_dice 1d1+100
Dam_dice 8d4+16
Dam_type slice
Armor -15 -15 -15 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18022
Name icecream vendor shopkeeper~
Short the icecreams vendor~
Long A short, stubby young man is here, selling icecream.
~
Description Butter Scotch Ripple...Berry-Blue Zoo...Raven Red...Chocolate
Mint...Strawberry Swirl...Which will you have? So many to chose
form, but I'll bet that they are all superb!
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -100
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+99
Dam_dice 4d6+8
Dam_type slap
Armor -9 -9 -9 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18023
Name apiarist lady shopkeeper~
Short the apiarist~
Long A tall young lady is here, selling honey.
~
Description Ahh..The sweet tasted of a honey-bee's honey. What would you do without it? 
There are several different varieties to chose from. You really should 
try 'em all!
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -100
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d1+100
Dam_dice 4d8+13
Dam_type beating
Armor -13 -13 -13 -1
Off CDEFIKN
Teach A
Imm ABL
Res BN
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18024
Name baker shopkeeper~
Short the baker~
Long The baker is here, selling his freshly baked bread.
~
Description *Snnnniiiiiiffff* Ahhhh... The lovely smell of fresh baked bread and cookies. 
You simply love the smell of this room, and all you can think of is Bread! 
Cookies! Pies!!! Try them all, the man looks willing to do business with you!
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -100
Group 0
Level 68
Hitroll 0
Hit_dice 25d10+3750
Mana_dice 1d1+100
Dam_dice 6d6+18
Dam_type pierce
Armor -18 -18 -18 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18025
Name zanrich shopkeeper~
Short Zanrich the Shopkeeper~
Long Zanrich is here, selling his grade "A" containers.
~
Description The tall young lad is here, selling his special containers. He was rated number
1 in all the lands, for his speical containers and their capability.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -100
Group 0
Level 68
Hitroll 0
Hit_dice 25d10+3750
Mana_dice 1d1+100
Dam_dice 6d6+18
Dam_type pierce
Armor -18 -18 -18 -2
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18026
Name master wands shopkeeper wizard~
Short the wand making wizard~
Long The wand making wizard is here, selling his special wands.
~
Description All cloaked in black this wizard wishes to sell you his special
wands. Magically tuned to perfection. They would be mighty handy.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -100
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+100
Dam_dice 4d7+11
Dam_type slash
Armor -11 -11 -11 0
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18027
Name knight templar~
Short the knight templar~
Long A strong knight templar is here, patroling the streets.
~
Description All clad in armor this guy looks quite deadly. Would want to mess with him.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align 1000
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d1+90
Dam_dice 4d8+13
Dam_type scratch
Armor -13 -13 -13 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 5250
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18028
Name titan citizen~
Short a titan citizen~
Long A citizen of The Valley of The Titans is here.
~
Description Tall and strong, a citizen of The Valley of The Titans greets
you, welcoming you to his city.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 48
Hitroll 0
Hit_dice 6d12+703
Mana_dice 1d1+100
Dam_dice 2d12+8
Dam_type pierce
Armor -8 -8 -8 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 2500
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18029
Name cook maid chef~
Short the house chef~
Long The house chef is here, cooking up a meal.
~
Description "Falalala..Yadedadooo.." signs the house chef merily as she cooks
away. *SSSsssssssnnnnnniiiiiifffffff!* It sure does smell nice!
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -500
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+100
Dam_dice 4d6+8
Dam_type blast
Armor -9 -9 -9 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 3900
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18030
Name serf~
Short the serf~
Long A untidy serf is here, running back and forth.
~
Description To busy to talk. To busy to listen. This serf is WAY to busy to
care. He is running back and forth, carrying out orders.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -500
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+100
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 5330
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18031
Name grubby beggar~
Short a grubby beggar~
Long A grubby beggar is here, asking for a coin or two.
~
Description Sitting on a pile of garbage which he calls "his", this grubby
beggar asks for some coins. He sure does look poor.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -500
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+310
Dam_dice 2d10+7
Dam_type slice
Armor -7 -7 -7 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18032
Name patrol guard~
Short a patrol guard~
Long A strong patrol guard is here, keeping the peace.
~
Description Very tall and very strong, this patrol guard looks as though he
does his job quite well.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align 0
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d1+201
Dam_dice 4d8+13
Dam_type pierce
Armor -13 -13 -13 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 3330
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18033
Name villager~
Short a happy villager~
Long A happy villager is here, dancing to the music.
~
Description If I were you, I wouldn't talk to this fella. He's to busy
dancing to the music.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 299d1+1
Dam_dice 4d6+8
Dam_type punch
Armor -9 -9 -9 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 4003
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18034
Name tournament guard~
Short the tournament guard~
Long A tournament guard is here, conducting the practice.
~
Description To busy keeping the warriors fighting with the magical monster,
he doesn't have any time to speak to you.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 68
Hitroll 0
Hit_dice 25d10+3750
Mana_dice 1d1+120
Dam_dice 6d6+18
Dam_type crush
Armor -18 -18 -18 3
Off CDEFIN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 5100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18035
Name tournament warrior~
Short a tournament warrior~
Long The tournament warrior is here, practicing his skills.
~
Description *SLICE* *BASH* *BLAM* He looks to be just a tad too busy to socialize.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 58
Hitroll 0
Hit_dice 10d10+1600
Mana_dice 1d1+100
Dam_dice 5d6+12
Dam_type slash
Armor -12 -12 -12 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 11300
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18036
Name tournament mage~
Short a tournament mage~
Long A tournamen mage is here, perfecting her spells.
~
Description A tournament mage utters the words 'Algetharb'! She is far to busy perfecting 
her spells to speak with you. Maybe later.
~
Race unique~
Act_flags ABPR
Aff CDEFJ
Aff2 0
Align -1000
Group 0
Level 58
Hitroll 0
Hit_dice 10d10+1600
Mana_dice 1d1+200
Dam_dice 5d6+12
Dam_type pierce
Armor -12 -12 -12 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 6100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18037
Name tournament cleric~
Short a tournament cleric~
Long A tournament cleric is here, perfecting her attack skills.
~
Description She's very busy using her magical talents to speak with you. Remember, she is 
fighting real mobs, deadly mobs. You'd hate to get her killed!
~
Race unique~
Act_flags ABPQ
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 58
Hitroll 0
Hit_dice 10d10+1600
Mana_dice 1d1+200
Dam_dice 5d6+12
Dam_type pierce
Armor -12 -12 -12 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 6800
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18038
Name tournament thief~
Short a tournament thief~
Long A tournament thief is here, stealing money from his foe.
~
Description Better not talk to this rascal, he may steal all your money!
~
Race unique~
Act_flags ABPS
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 58
Hitroll 0
Hit_dice 10d10+1600
Mana_dice 1d1+200
Dam_dice 5d6+12
Dam_type pierce
Armor -12 -12 -12 4
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 9100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18039
Name dragon baby evil~
Short an evil baby dragon~
Long A baby dragon is here, snarling and growling.
~
Description As you gaze upon the flesh of this young baby dragon, you realize that he is 
very muscular.  A dark brown hide seems to suck the light out of the air. As he
sees you, he lets out a deep his; revealing his deadly yellow fangs.  Spreading
his massive wings, you notice now that he is a HUGE dragon, and an evil one at 
that.
~
Race dragon~
Act_flags ABCFPT
Aff CDEFJTUV
Aff2 0
Align -1000
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d1+99
Dam_dice 2d10+7
Dam_type crush
Armor -7 -7 -7 0
Off BCDEFGHIJLMNO
Teach A
Imm ABL
Res BEHIJPR
Vuln FIJKX
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
EndMob

#MOB
Vnum 18040
Name evil tree~
Short a gloomy evil tree~
Long A gloomy evil tree is here, standing tall above you.
~
Description As you gaze up to the should-be sky, you notice a deadly tree looming up above 
you. Your first though is that it is a figment of your imagination, that trees 
can't hurt you. Then, all of a sudden, its branches move, against the wind. You
the catch in the little light there is, a face. An evil face. One looking down,
glaring at you. Panic races through your veins.
~
Race unique~
Act_flags ABPR
Aff CDEFIJPV
Aff2 0
Align -1000
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+100
Dam_dice 4d6+8
Dam_type crush
Armor -9 -9 -9 -1
Off BCDEFGHLO
Teach A
Imm AG
Res JPQ
Vuln EK
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18041
Name deadly rain cloud~
Short a deadly rain cloud~
Long Flying through the air is a deadly rain cloud.
~
Description Flying madly through the air is a deadly rain cloud, spreading acid rain over 
the world. It would be a good idea not to go near this...thing.
~
Race unique~
Act_flags ABFPT
Aff CDFTV
Aff2 0
Align -1000
Group 0
Level 43
Hitroll 0
Hit_dice 5d10+450
Mana_dice 1d1+100
Dam_dice 3d6+6
Dam_type slash
Armor -6 -6 -6 1
Off DEFGHL
Teach A
Imm AG
Res 0
Vuln IKRS
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18042
Name demon fire~
Short a demon of fire~
Long A demon of fire is here, setting the trees ablaze.
~
Description You notice a deadly warmth about you. A strange heat, unreal, unhuman. Then, 
blazing in a blue fire is a Great Demon of Fire! You wonder if you should flee 
or fight. Such a demon is very deadly and will surely burn you to a crisp. 
Chose wisely!
~
Race unique~
Act_flags ABCPT
Aff FJTZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+234
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 -1
Off BCDEFGHIJKLMNO
Teach A
Imm AGHP
Res HL
Vuln EIKY
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18043
Name demon water~
Short a demon of water~
Long A demon of water is here, drowning a near by victim.
~
Description In a near-by pool you notice one of the deadly demons, the demon of fire.  
Something deep in your heart tells you to stay away from him.
~
Race unique~
Act_flags ABCPT
Aff FJYZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+234
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off BCDEFGHIJKLMNO
Teach A
Imm AGR
Res EP
Vuln IJKMZ
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18044
Name demon air~
Short a demon of air~
Long A demon of air is here, creating storms.
~
Description In a blazing whirlwind, a demon of air is here, creating deadly
storms. This is another of those deadly demons, another to avoid.
~
Race unique~
Act_flags ABCPT
Aff FJYZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+235
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off BCDEFGHIJKLMNO
Teach A
Imm AEFJQ
Res HN
Vuln CK
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18045
Name demon earth~
Short a demon of earth~
Long A demon of earth is here, uprooting trees.
~
Description A deep rumble is felt through the ground as the demons of the earth come 
crashing out into daylight! Creating deadly earthquakes where ever it may go, 
the demons of earth are destroying all in sight!
~
Race unique~
Act_flags ABCPT
Aff FJYZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+236
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off BCDEFGHIJKLMNO
Teach A
Imm OPS
Res B
Vuln HIJKNX
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18046
Name demon wood~
Short a demon of wood~
Long A demon of wood is here, creating evil trees.
~
Description Standing tall and proud among the trees, the demon of wood is here, creating 
havoc. Having control over all wooden things, this demon isn't one to mess 
with.
~
Race unique~
Act_flags ABCPT
Aff FJYZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+236
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off BCDEFGHIJKLMNO
Teach A
Imm FS
Res IP
Vuln HKQZ
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18047
Name demon stone~
Short a demon of stone~
Long An evil demon of stone is here.
~
Description A 20 foot demon made fully of stone is here. He brings fear into
your heart, pain into your soul. This tough beast seems unstoppable.
~
Race unique~
Act_flags ABCPT
Aff FJYZ
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+276
Dam_dice 4d7+11
Dam_type pierce
Armor -12 -12 -12 5
Off BCDEFGHIJLNO
Teach A
Imm AC
Res EHIOQR
Vuln FJKY
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18048
Name titan guard royal~
Short a Royal Titan guard~
Long A Royal Titan guard is here.
~
Description Tall and strong, this Royal Titan guard patrols the castle walls.
~
Race unique~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d1+201
Dam_dice 4d8+13
Dam_type slash
Armor -12 -12 -12 -2
Off BCDEFGHIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 7000
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18049
Name boy titan~
Short a small boy titan~
Long A small boy titan is here, plaing with some rocks.
~
Description This little boy is amusing himself witha few rocks.
~
Race unique~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 53
Hitroll 0
Hit_dice 10d10+1100
Mana_dice 1d1+111
Dam_dice 6d4+10
Dam_type slash
Armor -11 -11 -11 5
Off BCDEFGHIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 330
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18050
Name titan girl~
Short a titan girl~
Long A small titan girl is here, playing with her doll.
~
Description She seems to be enjoying playing outside with her little doll. She is a very 
pretty little girl, all dressed in pink. She looks like some of the other 
children at the park. Perhaps all titan children look the same.
~
Race unique~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 53
Hitroll 0
Hit_dice 10d10+1100
Mana_dice 1d1+111
Dam_dice 6d4+10
Dam_type slash
Armor -11 -11 -11 5
Off BCDEFGHIK
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 390
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18051
Name sleep sleeping guard~
Short a sleeping patrol guard~
Long A patrol guard is sleeping here.
~
Description Zzzzzzz....Zzzzzzzz.....Zzzzzzzzz....
*SSSSSHHHHHhhhhhhhhh.......!* He is sleeping and you'd hate to disturb him!
~
Race unique~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d1+111
Dam_dice 4d8+13
Dam_type pierce
Armor -13 -13 -13 4
Off BCDEFGHIK
Teach A
Imm ABL
Res BN
Vuln K
Start_pos sleep
Default_pos sleep
Sex male
Wealth 5870
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18052
Name first advisor~
Short the first advisor~
Long The first advisor is here, offering her help.
~
Description She seems to be in deep conversation with the queen, it would be
foolish to disturb her.
~
Race dwarf~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 70
Hitroll 0
Hit_dice 50d10+4500
Mana_dice 1d1+212
Dam_dice 5d8+19
Dam_type beating
Armor -20 -20 -20 3
Off BCDEFGHIK
Teach A
Imm ABL
Res LNQ
Vuln KRSZ
Start_pos stand
Default_pos stand
Sex female
Wealth 7100
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 18053
Name keeper deadly pet owner shopkeeper~
Short the keeper of the deadly beasts~
Long The Keeper of the Deadly Beasts is here, selling is animals!
~
Description He is a very clean man, with deep black eyes, the build of a warrior and the 
face of a mage. He seems to be selling the best battle animals in the world. 
Perhaps he could interest you in some of his beasts?
~
Race unique~
Act_flags ABPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 70
Hitroll 0
Hit_dice 50d10+4500
Mana_dice 1d1+212
Dam_dice 5d8+19
Dam_type pierce
Armor -20 -20 -20 3
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 5000
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18054
Name cougar black pet~
Short the Visious Black Cougar~
Long A black cougar is here, protecting its master.
~
Description Very large and very deadly, you would NOT want to mess with this black cougar!
~
Race cat~
Act_flags ABPTV
Aff DFVZ
Aff2 0
Align 1000
Group 0
Level 60
Hitroll 1
Hit_dice 15d10+1500
Mana_dice 1d1+200
Dam_dice 4d8+13
Dam_type beating
Armor -13 -13 -13 4
Off FHN
Teach A
Imm H
Res GHIJK
Vuln FI
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size large
Material unknown
EndMob

#MOB
Vnum 18055
Name kraken pet~
Short the Deadly Kraken~
Long A very deadly Kraken is here protecting its owner.
~
Description VERY very big and tough, this kraken looks to be the most fearsome thing you 
have ever seen!
~
Race dragon~
Act_flags ABPTV
Aff DFJTV
Aff2 0
Align 1000
Group 0
Level 65
Hitroll 1
Hit_dice 25d10+1750
Mana_dice 1d1+102
Dam_dice 8d4+16
Dam_type beating
Armor -15 -15 -15 3
Off N
Teach A
Imm H
Res BEGHIJK
Vuln FI
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
EndMob

#MOB
Vnum 18056
Name bird sylph pet~
Short the Magical Sylph~
Long A Magical Sylph is here, aiding her master in battle.
~
Description A small but beautiful creature, this sylph seems to be a weak fighter. Despite 
her size, she is one of the most rare and deadly creatures in all of Thera.
~
Race dragon~
Act_flags ABPRV
Aff DFJTV
Aff2 0
Align 1000
Group 0
Level 70
Hitroll 0
Hit_dice 50d10+2000
Mana_dice 1d1+499
Dam_dice 5d6+14
Dam_type beating
Armor -20 -20 -20 2
Off CFIOY
Teach A
Imm J
Res BEHIJKNO
Vuln CFI
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
EndMob

#MOB
Vnum 18057
Name spider monkey pet~
Short a Spider Monkey~
Long A cute spider monkey is here, resting on its masters' shoulder.
~
Description A small but cute little spider monkey is here, aiding its master
in their times of need.
~
Race human~
Act_flags ABIPUV
Aff FZ
Aff2 0
Align 1000
Group 0
Level 30
Hitroll 1
Hit_dice 3d9+300
Mana_dice 1d1+310
Dam_dice 2d8+5
Dam_type beating
Armor -4 -4 -4 7
Off C
Teach A
Imm J
Res DN
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size large
Material unknown
EndMob

#MOB
Vnum 18058
Name tame lion pet~
Short a tame lion~
Long A tame lion is here, following his master about.
~
Description A cute little male lion is here, following his master about,
always ready for combat.
~
Race cat~
Act_flags ABIPUV
Aff FZ
Aff2 0
Align 1000
Group 0
Level 40
Hitroll 0
Hit_dice 5d10+500
Mana_dice 1d1+249
Dam_dice 2d10+7
Dam_type beating
Armor -7 -7 -7 5
Off CFH
Teach A
Imm J
Res HIKN
Vuln CF
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size large
Material unknown
EndMob

#MOB
Vnum 18059
Name wolf pet~
Short a large black wolf~
Long A large black wolf is here, guarding his master.
~
Description A fearsome black wolf is here, protecting his master.
~
Race dog~
Act_flags ABIPUV
Aff FTZ
Aff2 0
Align 1000
Group 0
Level 45
Hitroll 0
Hit_dice 6d12+723
Mana_dice 1d1+299
Dam_dice 4d6+8
Dam_type beating
Armor -9 -9 -9 6
Off CH
Teach A
Imm J
Res HIKN
Vuln DF
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGV
Parts ACDEFHJKUVZ
Size large
Material unknown
EndMob

#MOB
Vnum 18060
Name java pet~
Short a Fearsome Java Beast~
Long A fearsome Java Beast is here, protecting her master.
~
Description A large and deadly Java Beast is here, protecting her master with
its magical flames.
~
Race dragon~
Act_flags ABIPUV
Aff FTZ
Aff2 0
Align 1000
Group 0
Level 50
Hitroll 1
Hit_dice 10d10+1250
Mana_dice 1d1+904
Dam_dice 4d7+11
Dam_type beating
Armor -11 -11 -11 5
Off C
Teach A
Imm J
Res EHIJKN
Vuln FI
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
Faff1 J
Fres B
EndMob

#MOB
Vnum 18061
Name king dractax titan~
Short the King Dractax~
Long The King Dractax of The Titans is here.
~
Description A tall and proud king is here, planning the future of his kingdom.
~
Race unique~
Act_flags ABPT
Aff DFV
Aff2 0
Align -1000
Group 0
Level 73
Hitroll 0
Hit_dice 50d10+6000
Mana_dice 1d1+401
Dam_dice 6d7+21
Dam_type pierce
Armor -22 -22 -22 2
Off CDEFGKNO
Teach A
Imm BO
Res J
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 19990
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18062
Name queen crystal titan~
Short the Queen Crystal~
Long The Queen Crystal of The Titans is here.
~
Description A tall and proud queen is here, planning the future of her kingdom.
~
Race unique~
Act_flags ABPT
Aff DFV
Aff2 0
Align -1000
Group 0
Level 71
Hitroll 0
Hit_dice 50d10+4500
Mana_dice 1d1+502
Dam_dice 5d8+19
Dam_type pierce
Armor -21 -21 -21 3
Off CDEFGKNO
Teach A
Imm BO
Res J
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 16990
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18063
Name assassin~
Short an assassin~
Long An assassin is here, stalking the king and queen.
~
Description All clad in black, you find this stealthy assassin hiding in the secret 
passage-way behind the throne. Obviously, someone in the kingdom wants the 
king and queen destroyed. Why is beyond all knowledge.
~
Race unique~
Act_flags ABPT
Aff DFV
Aff2 0
Align -1000
Group 0
Level 65
Hitroll 0
Hit_dice 25d10+3000
Mana_dice 1d1+302
Dam_dice 8d4+16
Dam_type slash
Armor -15 -15 -15 4
Off CDEFGKNO
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 8990
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18064
Name rat~
Short a small rat~
Long An ugly small rat is here.
~
Description An ugly rat is here, chewing on the carpet.
~
Race unique~
Act_flags ABPT
Aff DFV
Aff2 0
Align -500
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d1+201
Dam_dice 4d6+8
Dam_type beating
Armor -9 -9 -9 6
Off CDEFGKNO
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18065
Name peasant~
Short a happy peasant~
Long A happy peasant is here, enjoying the sunny day.
~
Description She seems to be quite busy, yet manages to have the time to enjoy
the calm breeze and bright warm sunshine.
~
Race unique~
Act_flags ABPT
Aff DF
Aff2 0
Align -1000
Group 0
Level 48
Hitroll 0
Hit_dice 6d12+703
Mana_dice 1d1+504
Dam_dice 2d12+8
Dam_type pierce
Armor -8 -8 -8 6
Off CDEFGKNO
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 100
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18066
Name ranger cleric guildmaster~
Short the guildmaster~
Long The ranger and druid guildmaster stands here.
~
Description An old man peering through ancient tomes rests here.
~
Race unique~
Act_flags ABJKPRVb
Aff DF
Aff2 0
Align 0
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+2000
Mana_dice 1d1+499
Dam_dice 4d8+13
Dam_type slash
Armor -13 -13 -13 4
Off FHN
Teach A
Imm AB
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 8000
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18067
Name cleric guildstudent~
Short the guildstudent~
Long A cleric guildstudent stands here, learning his skills.
~
Description An young man wrapped in purple, long-flowing robes meditates here.
~
Race unique~
Act_flags ABJKPQV
Aff DF
Aff2 0
Align -250
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+499
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off EFGIK
Teach A
Imm AB
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 4500
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18068
Name warrior guildstudent student~
Short the guildstudent~
Long A warrior guildstudent stands here, learning the art of combat.
~
Description A smaller man dressed in nothing but a tunic stands here waiting
to fight mighty foes.
~
Race unique~
Act_flags ABJKPTV
Aff DF
Aff2 0
Align 0
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d1+99
Dam_dice 4d7+11
Dam_type pierce
Armor -11 -11 -11 5
Off ACEFHIK
Teach A
Imm AB
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5500
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18069
Name vampire mage guildmaster~
Short the guildmaster~
Long The vampire and mage guildmaster stands here.
~
Description A small elf dressed in black rests in the corner. As you enter he grabs 
a knife an throws it at you. It lands the wall next to your left ear. 
"We will now begin," is all he says.
~
Race unique~
Act_flags ABJKPTVb
Aff DFJ
Aff2 0
Align -100
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+2000
Mana_dice 1d1+99
Dam_dice 5d6+13
Dam_type pierce
Armor -13 -13 -13 3
Off BEFHJKN
Teach A
Imm AB
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 3000
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18070
Name mage guildguard~
Short the guildguard~
Long The Guard for the Guild of Mages stand here.
~
Description This man looks like a mage/warrior, i wouldn't mess with him.
~
Race unique~
Act_flags ABPRT
Aff D
Aff2 0
Align 0
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 3d7+4
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 5
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3345
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18071
Name cleric guildguard~
Short the guildguard~
Long The Guard for the Guild of Druids stands here.
~
Description This man looks like a master druid. I wouldn't mess with him.
~
Race unique~
Act_flags ABPQT
Aff D
Aff2 0
Align 0
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 3d7+4
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 5
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 4367
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18072
Name warrior guildguard~
Short the guildguard~
Long The Guard for the Guild of Rangers stands here.
~
Description The man looks like Apollo's cousin, I wouldn't mess with him.
~
Race unique~
Act_flags ABPTU
Aff D
Aff2 0
Align 0
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 3d7+4
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 -1
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 4278
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18073
Name thief guildguard~
Short the guildguard~
Long The Guard for the Guild of Vampires stands here.
~
Description You see a vampire dressed all in black, he quickly stands as you enter and 
steps to bar your way. You notice his hands resting on two sheafs.
~
Race unique~
Act_flags ABPST
Aff D
Aff2 0
Align 0
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 3d7+4
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 -1
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5657
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18074
Name servant boy~
Short a servant boy~
Long A servant boy is here running errands.
~
Description You see a small boy running around the halls of the palace.
~
Race unique~
Act_flags AGP
Aff 0
Aff2 0
Align 0
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d6+1
Dam_dice 2d10+7
Dam_type beating
Armor -7 -7 -7 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2267
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18075
Name tourist~
Short a tourist~
Long A tourist stands here looking lost.
~
Description You see a small round dwarven man, gazing at all the sites. He's looking at 
a small tavelling map that he seems to be holding upside down.
~
Race unique~
Act_flags ACGHP
Aff 0
Aff2 0
Align 0
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d6+1
Dam_dice 2d10+7
Dam_type beating
Armor -7 -7 -7 6
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 3413
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18076
Name store helper aid~
Short the store aid~
Long The store helper is here, aiding the shopkeeper.
~
Description A common possition for teenaged titans in this village. You'll be
seeing several store aid's in stores allover the village!
~
Race unique~
Act_flags ABGHP
Aff J
Aff2 0
Align -1000
Group 0
Level 45
Hitroll 0
Hit_dice 5d10+550
Mana_dice 1d6+1
Dam_dice 2d10+7
Dam_type beating
Armor -7 -7 -7 5
Off DEF
Teach A
Imm 0
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 2333
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18077
Name worker leather~
Short the leather worker~
Long The leather worker is here, working on some new clothes.
~
Description A beautiful young women is here, sewing leather together to make the newest 
clothes around. She seems quite busy and you would hate to bug her.
~
Race unique~
Act_flags ABGHP
Aff J
Aff2 0
Align -1000
Group 0
Level 50
Hitroll 0
Hit_dice 6d12+853
Mana_dice 1d8+100
Dam_dice 4d6+8
Dam_type pierce
Armor -9 -9 -9 5
Off 0
Teach A
Imm 0
Res B
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 4000
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18078
Name blacksmith~
Short a hard working blacksmith~
Long A hard working blacksmith is here, creating new swords.
~
Description He is all hot and sweaty from working over the great fires. He is
forging many new weapons to sell in his store.
~
Race unique~
Act_flags ABGHP
Aff J
Aff2 0
Align -1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1300
Mana_dice 1d8+100
Dam_dice 4d7+11
Dam_type slash
Armor -11 -11 -11 4
Off 0
Teach A
Imm 0
Res B
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 8900
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18079
Name lieutenant commander~
Short the Titan Lieutenant Commander~
Long The Lieutenant Commander of the Titan Army is here.
~
Description He is a strong looking man, working hard at the defense of the city. He seems 
to be creating a defense plan, if the city is ever attacked. You better not 
disturb him.
~
Race unique~
Act_flags ABGHP
Aff J
Aff2 0
Align -1000
Group 18062
Level 62
Hitroll 0
Hit_dice 25d10+2250
Mana_dice 1d8+100
Dam_dice 3d12+14
Dam_type pierce
Armor -14 -14 -14 4
Off 0
Teach A
Imm 0
Res D
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 6699
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18080
Name soldier~
Short a Titan Soldier~
Long A Soldier of The Titan Army is here, sharpening his swords.
~
Description He is a strong looking man, working hard at making his sword sharp for combat. 
He seems to just be waiting around for his next order.
~
Race unique~
Act_flags AGHP
Aff J
Aff2 0
Align -1000
Group 18079
Level 58
Hitroll 0
Hit_dice 10d10+1600
Mana_dice 1d8+120
Dam_dice 5d6+12
Dam_type slash
Armor -13 -13 -13 5
Off 0
Teach A
Imm 0
Res B
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 6660
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18087
Name armourer~
Short a hard working armourer~
Long A hard working armourer is here, creating new armor.
~
Description He is busy working on putting together he newest steal to his
finest armor. Perhaps he has something in your size.
~
Race unique~
Act_flags ABGHP
Aff J
Aff2 0
Align -1000
Group 0
Level 60
Hitroll 0
Hit_dice 15d10+1850
Mana_dice 1d8+100
Dam_dice 4d8+13
Dam_type none
Armor -13 -13 -13 4
Off 0
Teach A
Imm 0
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 7999
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18090
Name hydra pet~
Short the Deadly Hydra~
Long A large and deadly Hydra is here.
~
Description A large deadly Hydra is here and will do anything to protect her master.
~
Race dragon~
Act_flags ABJPRTV
Aff DFJTV
Aff2 0
Align 1000
Group 0
Level 55
Hitroll 0
Hit_dice 10d10+1250
Mana_dice 1d1+348
Dam_dice 4d8+13
Dam_type beating
Armor -11 -11 -11 5
Off N
Teach A
Imm H
Res BEGHIJK
Vuln FI
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size large
Material unknown
EndMob

#MOB
Vnum 18097
Name court aritist~
Short the court aritist~
Long The court aritist is here, consulting with the Queen.
~
Description The court aritist is here, giving his bit of advice to the queen. You wouldn't 
want toget on this guys bad side, for he can draw a spell on you and your 
friends!
~
Race unique~
Act_flags ABCPT
Aff FJ
Aff2 0
Align -1000
Group 0
Level 62
Hitroll 0
Hit_dice 25d10+2250
Mana_dice 1d1+1111
Dam_dice 3d12+14
Dam_type pierce
Armor -14 -14 -14 5
Off BCDEFH
Teach A
Imm ABL
Res N
Vuln KS
Start_pos stand
Default_pos stand
Sex male
Wealth 9233
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18098
Name apothecary~
Short the apothecary~
Long The fine young apothecary is here, selling her potions.
~
Description Standing tall behind her desk, she offers her help. You notice a huge selection
in potions and pills, you wonder which you shall buy. You know right away that 
any type of cure you would need, here is where you'd get it.
~
Race unique~
Act_flags ABPT
Aff CDEFJ
Aff2 0
Align -1000
Group 0
Level 65
Hitroll 0
Hit_dice 25d10+3000
Mana_dice 1d1+320
Dam_dice 8d4+16
Dam_type slash
Armor -15 -15 -15 -2
Off CDEFIKN
Teach A
Imm ABL
Res BN
Vuln K
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size large
Material unknown
EndMob

#MOB
Vnum 18099
Name villager happy~
Short a happy villager~
Long A happy villager is here, enjoying the festivals!
~
Description You see a well dressed villager walking by, singing in tune with the beat 
of the bongo drums. He has many items in his hands; proof of his shopping. 
You are glad that this town is such a happy place... lets just hope it doesn't 
get too happy.
~
Race unique~
Act_flags ABPT
Aff CDEF
Aff2 0
Align -1000
Group 0
Level 48
Hitroll 0
Hit_dice 6d12+703
Mana_dice 1d1+195
Dam_dice 2d12+8
Dam_type pierce
Armor -8 -8 -8 6
Off CDEFIKN
Teach A
Imm ABL
Res N
Vuln K
Start_pos stand
Default_pos stand
Sex male
Wealth 100
Form 0
Parts 0
Size large
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 18000
Name bottle wine bordeau~
Short a bottle of Bordeau Wine~
Orig_short a bottle of Bordeau Wine~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'elvish wine' 0 0
Level 2
Weight 10
Cost 140
Condition G
EndObj

#OBJ
Vnum 18001
Name bottle wine chablis~
Short a bottle of Chablis Wine~
Orig_short a bottle of Chablis Wine~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'white wine' 0 0
Level 2
Weight 10
Cost 130
Condition G
EndObj

#OBJ
Vnum 18002
Name bottle wine liebfraumilch~
Short a bottle of Liebfraumilch~
Orig_short a bottle of Liebfraumilch~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'red wine' 0 0
Level 2
Weight 10
Cost 130
Condition G
EndObj

#OBJ
Vnum 18003
Name bottle wine austrian red~
Short a bottle of Austrian Red~
Orig_short a bottle of Austrian Red~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'red wine' 0 0
Level 2
Weight 10
Cost 100
Condition G
EndObj

#OBJ
Vnum 18004
Name bottle wine sauvignon blanc~
Short a bottle of Sauvignon Blanc~
Orig_short a bottle of Sauvignon Blanc~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'white wine' 0 0
Level 2
Weight 10
Cost 100
Condition G
EndObj

#OBJ
Vnum 18005
Name bottle wine tanqueray~
Short a bottle of Tanqueray~
Orig_short a bottle of Tanqueray~
Desc A crystal clear bottle of wine lies here.~
Material glass~
Item_type drink
Extra A
Wear AO
Values 40 40 'sherry' 0 0
Level 2
Weight 10
Cost 100
Condition G
EndObj

#OBJ
Vnum 18006
Name slice ham meat~
Short a slice of ham~
Orig_short a slice of ham~
Desc A slice of ham is here, lieing in the dirt.~
Material meat~
Item_type food
Extra A
Wear A
Values CDF BCDE 0 0 0
Level 20
Weight 50
Cost 244
Condition P
EndObj

#OBJ
Vnum 18007
Name side beef~
Short a side of beef~
Orig_short a side of beef~
Desc A side of beef is here.~
Material meat~
Item_type food
Extra A
Wear A
Values AF BCDE 0 0 0
Level 20
Weight 20
Cost 260
Condition P
EndObj

#OBJ
Vnum 18008
Name chicken wing~
Short a chicken wing~
Orig_short a chicken wing~
Desc A chiken wing is here.~
Material meat~
Item_type food
Extra A
Wear A
Values BCDE BCDE 0 0 0
Level 20
Weight 20
Cost 230
Condition P
EndObj

#OBJ
Vnum 18009
Name leg lamb~
Short a leg of lamb~
Orig_short a leg of lamb~
Desc A leg of lamb is here.~
Material meat~
Item_type food
Extra A
Wear A
Values BCDE BCDE 0 0 0
Level 20
Weight 20
Cost 203
Condition P
EndObj

#OBJ
Vnum 18010
Name bongo drum~
Short a groovy Bong Drum~
Orig_short a groovy Bong Drum~
Desc A bongo drum is here, lieing on the ground.~
Material wood~
Item_type weapon
Extra AB
Wear AN
Values exotic 5 5 pound J
Level 44
Weight 200
Cost 4350
Condition G
AffectObj
5 2
AffectObj
19 4
AffectObj
18 4
EndObj

#OBJ
Vnum 18011
Name guitar~
Short a groovy Guitar~
Orig_short a groovy Guitar~
Desc A guitar is here, lieing on the ground.~
Material wood~
Item_type weapon
Extra AB
Wear AN
Values exotic 5 6 chomp J
Level 45
Weight 200
Cost 6500
Condition G
AffectObj
19 3
AffectObj
18 4
EndObj

#OBJ
Vnum 18012
Name pipe wind windpipe~
Short a groovy Wind-Pipe~
Orig_short a groovy Wind-Pipe~
Desc A wind-pipe is here, lieing on the ground.~
Material wood~
Item_type weapon
Extra AB
Wear AN
Values exotic 6 5 slash J
Level 45
Weight 120
Cost 7500
Condition G
AffectObj
19 5
AffectObj
18 5
EndObj

#OBJ
Vnum 18013
Name striped bodysuit~
Short a Prisoner's Striped-Suit~
Orig_short a Prisoner's Striped-Suit~
Desc A striped suit is here.~
Material leather~
Item_type armor
Extra ABG
Wear AK
Values D D D A AB
Level 45
Weight 200
Cost 7200
Condition G
AffectObj
14 -30
AffectObj
18 4
EndObj

#OBJ
Vnum 18014
Name bread~
Short fresh baked bread~
Orig_short fresh baked bread~
Desc A loaf of bread is here.~
Material meat~
Item_type food
Extra A
Wear A
Values AC AC 0 0 0
Level 20
Weight 20
Cost 22
Condition P
EndObj

#OBJ
Vnum 18015
Name batch cookies~
Short a batch of cookies~
Orig_short a batch of cookies~
Desc A pile of cookies are here.~
Material meat~
Item_type food
Extra A
Wear A
Values CE CE 0 0 0
Level 20
Weight 20
Cost 100
Condition P
EndObj

#OBJ
Vnum 18016
Name bread stick~
Short A fresh breadstick~
Orig_short A fresh breadstick~
Desc A fresh breadstick is here.~
Material meat~
Item_type food
Extra A
Wear A
Values ACDF ACDF 0 0 0
Level 70
Weight 2
Cost 400
Condition P
EndObj

#OBJ
Vnum 18017
Name pie peach~
Short A peach pie~
Orig_short A peach pie~
Desc A pie is here on the ground.~
Material meat~
Item_type food
Extra A
Wear A
Values AF BCDE 0 0 0
Level 20
Weight 20
Cost 100
Condition P
EndObj

#OBJ
Vnum 18018
Name pie blueberry~
Short A blueberry pie~
Orig_short A blueberry pie~
Desc A pie is here on the ground.~
Material meat~
Item_type food
Extra A
Wear A
Values F F 0 0 0
Level 20
Weight 20
Cost 600
Condition P
EndObj

#OBJ
Vnum 18019
Name honey comb~
Short a honey comb~
Orig_short a honey comb~
Desc A gewy honey comb is here.~
Material meat~
Item_type food
Extra A
Wear A
Values ABCDF ABCDF 0 0 0
Level 20
Weight 20
Cost 300
Condition P
EndObj

#OBJ
Vnum 18020
Name honey mead~
Short a bottle of honey mead~
Orig_short a bottle of honey mead~
Desc A bottle of honey mead is here.~
Material meat~
Item_type food
Extra A
Wear A
Values CE 0 0 0 0
Level 20
Weight 20
Cost 210
Condition P
EndObj

#OBJ
Vnum 18021
Name honey jar~
Short a jar of honey~
Orig_short a jar of honey~
Desc A jar of honey is here.~
Material meat~
Item_type food
Extra A
Wear A
Values CE CE 0 0 0
Level 20
Weight 20
Cost 231
Condition P
EndObj

#OBJ
Vnum 18022
Name standard weapon combat tournament~
Short a Standard Tournament Combat Weapon~
Orig_short a Standard Tournament Combat Weapon~
Desc A tournament weapon is here.~
Material stone~
Item_type weapon
Extra AB
Wear AN
Values flail 5 9 cleave J
Level 55
Weight 200
Cost 11407
Condition P
AffectObj
22 -1
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 18023
Name scribler~
Short a tourists' scribler~
Orig_short a tourists' scribler~
Desc A scribler is here.~
Material cloth~
Item_type trash
Extra A
Wear A
Values 0 0 0 0 0
Level 20
Weight 20
Cost 1206
Condition P
EndObj

#OBJ
Vnum 18024
Name fish bones~
Short a fish bone~
Orig_short a fish bone~
Desc A fish bone is here.~
Material stone~
Item_type trash
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 20
Cost 1260
Condition P
EndObj

#OBJ
Vnum 18025
Name broken wine bottle~
Short a broken wine bottle~
Orig_short a broken wine bottle~
Desc A broken wine bottle is here.~
Material glass~
Item_type trash
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 20
Cost 1260
Condition P
EndObj

#OBJ
Vnum 18026
Name patch townguard crest~
Short a townguard crest~
Orig_short a townguard crest~
Desc A crest is here in the dirt.~
Material leather~
Item_type armor
Extra AG
Wear AC
Values ABD ABD ABD 0 C
Level 63
Weight 250
Cost 10900
Condition G
AffectObj
3 2
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 18027
Name bottle rum~
Short a bottle of Rum~
Orig_short a bottle of Rum~
Desc A bottle of rum is here.~
Material glass~
Item_type drink
Extra A
Wear A
Values 10 10 'rum' 0 0
Level 20
Weight 2
Cost 400
Condition P
EndObj

#OBJ
Vnum 18028
Name potion invisibility~
Short a Magical Potion of Invisibility.~
Orig_short a Magical Potion of Invisibility.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear AO
Values 50 'invisibility' 'pass door' '' ''
Level 20
Weight 2
Cost 1660
Condition P
EndObj

#OBJ
Vnum 18029
Name potion teleportation~
Short a Magical Potion of Teleportation.~
Orig_short a Magical Potion of Teleportation.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear AO
Values 50 'teleport' 'teleport' 'teleport' 'teleport'
Level 20
Weight 50
Cost 1302
Condition P
EndObj

#OBJ
Vnum 18030
Name potion holy touch~
Short a Magical Potion of The Holy Touch.~
Orig_short a Magical Potion of The Holy Touch.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear A
Values 50 'bless' 'sanctuary' 'haste' 'shield'
Level 20
Weight 100
Cost 4075
Condition P
EndObj

#OBJ
Vnum 18031
Name potion deadly combat~
Short a Magical Potion of Deadly Combat.~
Orig_short a Magical Potion of Deadly Combat.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear A
Values 50 'sanctuary' 'stone skin' 'giant strength' 'armor'
Level 20
Weight 100
Cost 1929
Condition P
EndObj

#OBJ
Vnum 18032
Name potion cure battle wounds~
Short A Magical Potion to Cure Battle Wounds.~
Orig_short A Magical Potion to Cure Battle Wounds.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear A
Values 40 'cure light' 'cure light' 'cure light' 'heal'
Level 20
Weight 50
Cost 4050
Condition P
EndObj

#OBJ
Vnum 18033
Name breast plate titan~
Short the silver breast plate of the Titans~
Orig_short the silver breast plate of the Titans~
Desc A breast plate lies here on the ground.~
Material silver~
Item_type armor
Extra G
Wear AD
Values AD AD AD A C
Level 45
Weight 350
Cost 12840
Condition G
AffectObj
17 -30
AffectObj
19 2
EndObj

#OBJ
Vnum 18034
Name bracer titan silver~
Short the silver bracer of the Titans~
Orig_short the silver bracer of the Titans~
Desc A silver bracer lies here on the ground.~
Material silver~
Item_type armor
Extra G
Wear AI
Values AD AD AD A A
Level 45
Weight 100
Cost 9994
Condition G
AffectObj
19 3
AffectObj
2 2
AffectObj
1 2
EndObj

#OBJ
Vnum 18035
Name legging silver titan~
Short the silver leggings of the Titans~
Orig_short the silver leggings of the Titans~
Desc A pair of legging are here.~
Material silver~
Item_type armor
Extra G
Wear AF
Values AD AD AD A AB
Level 45
Weight 200
Cost 7954
Condition G
AffectObj
22 -1
EndObj

#OBJ
Vnum 18036
Name silver boots boot titan~
Short the silver boots of the Titans~
Orig_short the silver boots of the Titans~
Desc A pair of boots are here.~
Material silver~
Item_type armor
Extra G
Wear AG
Values AD AD AD A B
Level 45
Weight 200
Cost 6906
Condition G
AffectObj
17 -10
EndObj

#OBJ
Vnum 18037
Name silver helm titan~
Short the silver helm of the Titans~
Orig_short the silver helm of the Titans~
Desc A helm is here on the ground.~
Material silver~
Item_type armor
Extra AD
Wear AE
Values AD BD AD 0 B
Level 45
Weight 20
Cost 6906
Condition G
EndObj

#OBJ
Vnum 18038
Name carrot~
Short a Titan grown carrot~
Orig_short a Titan grown carrot~
Desc A carrot is here, grown by the great Titans.~
Material meat~
Item_type food
Extra A
Wear A
Values BEF BEF 0 0 0
Level 20
Weight 20
Cost 350
Condition P
EndObj

#OBJ
Vnum 18039
Name spinich~
Short a Titan grown head of spinich~
Orig_short a Titan grown head of spinich~
Desc A head of spinich is here, grown by the great Titans.~
Material meat~
Item_type food
Extra A
Wear A
Values BEF BEF 0 0 0
Level 20
Weight 20
Cost 300
Condition P
EndObj

#OBJ
Vnum 18040
Name apple~
Short a Titan grown apple~
Orig_short a Titan grown apple~
Desc an apple is here, grown by the great Titans.~
Material meat~
Item_type food
Extra A
Wear A
Values CE CE 0 0 0
Level 20
Weight 20
Cost 250
Condition P
EndObj

#OBJ
Vnum 18041
Name orange~
Short a Titan grown orange~
Orig_short a Titan grown orange~
Desc an orange is here, grown by the great Titans.~
Material meat~
Item_type food
Extra A
Wear A
Values F F 0 0 0
Level 20
Weight 20
Cost 100
Condition P
EndObj

#OBJ
Vnum 18042
Name cherry~
Short a Titan grown cherry~
Orig_short a Titan grown cherry~
Desc a single cherry is here, grown by the great Titans.~
Material meat~
Item_type food
Extra A
Wear A
Values CF CF 0 0 0
Level 30
Weight 20
Cost 440
Condition P
EndObj

#OBJ
Vnum 18043
Name titan dagger silver~
Short a Silver Dagger of The Titans~
Orig_short a Silver Dagger of The Titans~
Desc A large silver dagger is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values dagger 5 7 stab J
Level 45
Weight 120
Cost 5900
Condition P
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 18044
Name titan sword silver~
Short a Silver Sword of The Titans~
Orig_short a Silver Sword of The Titans~
Desc A large silver sword is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values sword 5 7 pierce J
Level 45
Weight 250
Cost 5100
Condition P
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 18045
Name titan mace silver~
Short a Silver Mace of The Titans~
Orig_short a Silver Mace of The Titans~
Desc A large silver mace is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values mace 7 5 pound J
Level 45
Weight 250
Cost 5660
Condition P
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 18046
Name titan axe silver~
Short a Silver Axe of The Titans~
Orig_short a Silver Axe of The Titans~
Desc A large silver axe is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values axe 6 6 chomp J
Level 45
Weight 250
Cost 5330
Condition P
AffectObj
17 1
AffectObj
1 -1
EndObj

#OBJ
Vnum 18047
Name titan silver spear~
Short a Silver Spear of The Titans~
Orig_short a Silver Spear of The Titans~
Desc A large silver spear is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values exotic 5 7 pierce J
Level 45
Weight 250
Cost 5250
Condition P
EndObj

#OBJ
Vnum 18048
Name titan silver whip~
Short a Silver-Linked Whip of The Titans~
Orig_short a Silver-Linked Whip of The Titans~
Desc A large silver whip is here on the ground.~
Material silver~
Item_type weapon
Extra AB
Wear AN
Values whip 7 5 whip J
Level 50
Weight 200
Cost 1000
Condition P
EndObj

#OBJ
Vnum 18049
Name book titan lore~
Short a Leather Bound Book on Titan Lore~
Orig_short a Leather Bound Book on Titan Lore~
Desc A large leather book is here.~
Material leather~
Item_type wand
Extra A
Wear AO
Values 50 20 20 'sleep' 0
Level 45
Weight 80
Cost 10620
Condition P
EndObj

#OBJ
Vnum 18050
Name tulip yellow~
Short a Bright Yellow Tulip~
Orig_short a Bright Yellow Tulip~
Desc A small tulip is here on the ground.~
Material wood~
Item_type treasure
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 1
Cost 1004
Condition P
EndObj

#OBJ
Vnum 18051
Name tulip red~
Short a Bright Red Tulip~
Orig_short a Bright Red Tulip~
Desc A small tulip is here on the ground.~
Material wood~
Item_type treasure
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 0
Cost 1330
Condition P
EndObj

#OBJ
Vnum 18052
Name white rose~
Short a Beautiful Single White Rose~
Orig_short a Beautiful Single White Rose~
Desc A beautiful rose is here on the ground.~
Material wood~
Item_type treasure
Extra A
Wear AO
Values 0 0 0 0 0
Level 10
Weight 1
Cost 1000
Condition P
AffectObj
18 1
AffectObj
17 -1
EndObj

#OBJ
Vnum 18053
Name red rose dozen~
Short One Dozen Red Roses~
Orig_short One Dozen Red Roses~
Desc One dozen red roses lie here on the ground.~
Material wood~
Item_type treasure
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 0
Cost 1003
Condition P
EndObj

#OBJ
Vnum 18054
Name chrysanthemum yellow~
Short Twenty-Two Bright Yellow Chrysanthemums~
Orig_short Twenty-Two Bright Yellow Chrysanthemums~
Desc Several bright yellow chyrsanthemums are here.~
Material wood~
Item_type treasure
Extra A
Wear A
Values 0 0 0 0 0
Level 10
Weight 0
Cost 1000
Condition G
EndObj

#OBJ
Vnum 18055
Name cook hat~
Short the Cook's Hat~
Orig_short the Cook's Hat~
Desc A cooks hat is here on the ground.~
Material leather~
Item_type armor
Extra ABG
Wear AE
Values AD AD AD A 0
Level 49
Weight 160
Cost 8400
Condition G
AffectObj
19 1
AffectObj
18 1
EndObj

#OBJ
Vnum 18056
Name cook pot~
Short the Cook's Pot~
Orig_short the Cook's Pot~
Desc A cooking pot is here on the ground.~
Material leather~
Item_type armor
Extra ABG
Wear AE
Values AD AD AD A 0
Level 48
Weight 200
Cost 8100
Condition G
AffectObj
13 10
AffectObj
1 1
EndObj

#OBJ
Vnum 18057
Name serf shoes serfs shoe~
Short the little serfs shoes~
Orig_short the little serfs shoes~
Desc Little shoes lie here, belonging to a serf.~
Material leather~
Item_type armor
Extra A
Wear AG
Values BD BD BD A 0
Level 48
Weight 20
Cost 450
Condition G
AffectObj
13 20
AffectObj
1 -1
EndObj

#OBJ
Vnum 18058
Name pouch beggar money~
Short a little beggar's money pouch~
Orig_short a little beggar's money pouch~
Desc A little pouch lies here~
Material leather~
Item_type container
Extra AG
Wear A
Values 200 A 0 100 50
Level 24
Weight 20
Cost 1500
Condition P
EndObj

#OBJ
Vnum 18059
Name staff knight templar~
Short the Staff of The Knight Templar~
Orig_short the Staff of The Knight Templar~
Desc A staff is here, leaning up against a wall.~
Material iron~
Item_type armor
Extra ABG
Wear AO
Values BD BD BD CFG A
Level 60
Weight 10
Cost 33350
Condition G
AffectObj
18 1
AffectObj
19 1
AffectObj
13 75
EndObj

#OBJ
Vnum 18060
Name leather boot boots titan~
Short a Titan Citizen's Leather Boots.~
Orig_short a Titan Citizen's Leather Boots.~
Desc A pair of boots lie here.~
Material stone~
Item_type armor
Extra ABG
Wear AG
Values D D D A B
Level 45
Weight 250
Cost 4700
Condition G
AffectObj
3 3
EndObj

#OBJ
Vnum 18061
Name patrol guard club~
Short a patrol guard's club~
Orig_short a patrol guard's club~
Desc A club rests here against a wall.~
Material stone~
Item_type weapon
Extra AB
Wear AN
Values mace 9 5 pound J
Level 59
Weight 250
Cost 4570
Condition P
AffectObj
1 -1
EndObj

#OBJ
Vnum 18062
Name key town~
Short the Golden Key to The  Valley of The Titans~
Orig_short the Golden Key to The  Valley of The Titans~
Desc A BIG key lies here.~
Material gold~
Item_type trash
Extra A
Wear AO
Values 0 0 0 0 0
Level 45
Weight 20
Cost 10000
Condition P
EndObj

#OBJ
Vnum 18063
Name long dagger golden~
Short a Long Golden Dagger~
Orig_short a Long Golden Dagger~
Desc A Jail Guard's Long Golden Dagger is here.~
Material gold~
Item_type weapon
Extra ABG
Wear AN
Values dagger 5 7 cleave DJ
Level 45
Weight 120
Cost 4500
Condition P
AffectObj
12 10
EndObj

#OBJ
Vnum 18064
Name wooden carved music box~
Short a beautifully carved music box~
Orig_short a beautifully carved music box~
Desc A small box lies here.~
Material wood~
Item_type container
Extra A
Wear A
Values 500 A 0 500 60
Level 20
Weight 20
Cost 3340
Condition P
EndObj

#OBJ
Vnum 18065
Name small steel box~
Short a small steel box~
Orig_short a small steel box~
Desc A small steel box is here.~
Material wood~
Item_type container
Extra A
Wear A
Values 500 A 0 500 50
Level 20
Weight 20
Cost 4500
Condition P
EndObj

#OBJ
Vnum 18066
Name backpack~
Short a Designer Backpack~
Orig_short a Designer Backpack~
Desc A backpack is here on the ground.~
Material leather~
Item_type container
Extra AGH
Wear A
Values 1000 A 0 1000 25
Level 20
Weight 25
Cost 15000
Condition P
EndObj

#OBJ
Vnum 18067
Name wand titans titan magic~
Short a Wand of Titan Magic~
Orig_short a Wand of Titan Magic~
Desc A long wand is here on the ground.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 50 19 19 'calm' 0
Level 45
Weight 200
Cost 17080
Condition P
EndObj

#OBJ
Vnum 18068
Name wand elven magic~
Short a Wand of Elven Magic~
Orig_short a Wand of Elven Magic~
Desc A long wand is here on the ground.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 50 60 60 'know alignment' 0
Level 45
Weight 200
Cost 11980
Condition P
EndObj

#OBJ
Vnum 18069
Name wand druid magic~
Short a Wand of Druid Magic~
Orig_short a Wand of Druid Magic~
Desc A long wand is here on the ground.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 55 17 17 'acid blast' 0
Level 45
Weight 200
Cost 19706
Condition P
EndObj

#OBJ
Vnum 18070
Name wand pixie magic~
Short a Wand of Pixie Magic~
Orig_short a Wand of Pixie Magic~
Desc A long wand is here on the ground.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 50 38 38 'faerie fire' 0
Level 45
Weight 200
Cost 12204
Condition P
EndObj

#OBJ
Vnum 18071
Name wand avian magic~
Short a Wand of Avian Magic~
Orig_short a Wand of Avian Magic~
Desc A long wand is here on the ground.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 50 5 5 'fireball' 0
Level 45
Weight 20
Cost 14356
Condition P
EndObj

#OBJ
Vnum 18072
Name wand drow magic~
Short a Wand of Drow Magic~
Orig_short a Wand of Drow Magic~
Desc A long wand is here on the ground, glowing dark black.~
Material wood~
Item_type wand
Extra A
Wear AO
Values 50 66 66 'curse' 0
Level 45
Weight 20
Cost 13490
Condition P
EndObj

#OBJ
Vnum 18073
Name chocolate icecream~
Short a Double Scoop of Chocolate Icecream~
Orig_short a Double Scoop of Chocolate Icecream~
Desc Some icecream is here.~
Material food~
Item_type food
Extra A
Wear A
Values BEF BEF 0 0 0
Level 3
Weight 110
Cost 340
Condition P
EndObj

#OBJ
Vnum 18074
Name blueberry icecream~
Short a Tripple Scoop of Blueberry Icecream~
Orig_short a Tripple Scoop of Blueberry Icecream~
Desc Some icecream is here.~
Material food~
Item_type food
Extra A
Wear A
Values ABCEF ABCEF 0 0 0
Level 3
Weight 110
Cost 500
Condition P
EndObj

#OBJ
Vnum 18075
Name fudge icecream~
Short a Single Scoop of Fudge Icecream~
Orig_short a Single Scoop of Fudge Icecream~
Desc Some icecream is here.~
Material food~
Item_type food
Extra A
Wear A
Values CDEF CDEF 0 0 0
Level 3
Weight 110
Cost 700
Condition P
EndObj

#OBJ
Vnum 18076
Name chocolate covered almonds~
Short some chocolate covered almonds~
Orig_short some chocolate covered almonds~
Desc Some chocolate is here.~
Material food~
Item_type food
Extra A
Wear A
Values AG AG 0 0 0
Level 4
Weight 120
Cost 500
Condition P
EndObj

#OBJ
Vnum 18077
Name chocolate fudge~
Short some chocolate fudge~
Orig_short some chocolate fudge~
Desc Some chocolate is here.~
Material food~
Item_type food
Extra A
Wear A
Values BCG BCG 0 0 0
Level 4
Weight 120
Cost 600
Condition P
EndObj

#OBJ
Vnum 18078
Name chocolate brittle~
Short some chocolate brittle~
Orig_short some chocolate brittle~
Desc Some chocolate is here.~
Material food~
Item_type food
Extra A
Wear A
Values BD BD 0 0 0
Level 4
Weight 120
Cost 100
Condition P
EndObj

#OBJ
Vnum 18079
Name chocolate mint~
Short some chocolate mint~
Orig_short some chocolate mint~
Desc Some chocolate is here.~
Material food~
Item_type food
Extra A
Wear A
Values BEF BEF 0 0 0
Level 2
Weight 120
Cost 100
Condition P
EndObj

#OBJ
Vnum 18080
Name black suede boot boots~
Short a pair of black suede boots~
Orig_short a pair of black suede boots~
Desc A pair of suede boots are here.~
Material leather~
Item_type armor
Extra A
Wear AG
Values AD AD AD 0 A
Level 45
Weight 200
Cost 4400
Condition G
EndObj

#OBJ
Vnum 18081
Name navy blue skirt~
Short a long navy blue skirt~
Orig_short a long navy blue skirt~
Desc A long skirt is here on the ground.~
Material leather~
Item_type armor
Extra AG
Wear AF
Values D AD D A AB
Level 45
Weight 300
Cost 5050
Condition G
AffectObj
19 2
AffectObj
18 1
EndObj

#OBJ
Vnum 18082
Name silver white cloak~
Short a beautiful silver and white cloak~
Orig_short a beautiful silver and white cloak~
Desc A cloak is here on the ground.~
Material leather~
Item_type armor
Extra AG
Wear AK
Values D D D 0 0
Level 45
Weight 170
Cost 9604
Condition G
AffectObj
2 2
AffectObj
1 1
EndObj

#OBJ
Vnum 18083
Name emerald studded bracer~
Short an emerald-studded bracer~
Orig_short an emerald-studded bracer~
Desc A bracer is here on the ground.~
Material leather~
Item_type armor
Extra AG
Wear AM
Values AD AD AD A 0
Level 45
Weight 10
Cost 7600
Condition G
AffectObj
13 10
EndObj

#OBJ
Vnum 18085
Name standard weapon~
Short a Standard Demon Weapon~
Orig_short a Standard Demon Weapon~
Desc A dark demonic weapon is here on the ground.~
Material stone~
Item_type weapon
Extra ABCG
Wear AN
Values exotic 5 9 wrath CF
Level 55
Weight 200
Cost 14300
Condition P
AffectObj
22 -1
AffectObj
19 2
AffectObj
18 2
EndObj

#OBJ
Vnum 18086
Name weapon combat tournament~
Short an Enhanced Tournament Combat Weapon~
Orig_short an Enhanced Tournament Combat Weapon~
Desc A tournament weapon is here.~
Material stone~
Item_type weapon
Extra AB
Wear AN
Values flail 6 10 cleave J
Level 68
Weight 200
Cost 18907
Condition P
AffectObj
22 -2
AffectObj
19 3
AffectObj
18 3
EndObj

#OBJ
Vnum 18099
Name potion cure sickness~
Short a Magical Potion of Cure Sickness.~
Orig_short a Magical Potion of Cure Sickness.~
Desc A potion lies here in the dirt.~
Material glass~
Item_type potion
Extra AB
Wear A
Values 50 'remove curse' 'cure blindness' 'cure poison' 'cure disease'
Level 20
Weight 50
Cost 1333
Condition P
EndObj

#OBJ
Vnum 18100
Name pie apple~
Short an apple pie~
Orig_short an apple pie~
Desc A pie is here on the ground.~
Material food~
Item_type food
Extra A
Wear A
Values CE CE 0 0 0
Level 20
Weight 20
Cost 50
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 18001
Name A Dark Path Through The Forest~
Desc You suddenly realize that the forest around you has changed drastically. 
The once bright day is now quite overcast and dull. A sharp wind suddenly 
picks up and brings a cool chill to your bones. All around you you hear the 
chilling sounds of the forest, almost like it was out of a story book. 
The dusty road continues north and south, winding around a curve up ahead, 
making the end of the road, or what it will bring to, impossible to see. 
A large sign is here, demanding your attention. (look sign)
     There is a small (Glowing) (Humming) tablet.
~
Room_flags 1
Sector_type 3
ExtraDesc
small tablet~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                                                  +
+            This area has been converted and adapted by           +
+                             Kajko                                +
+                                                                  +
+                               &                                  +
+                                                                  +
+                 revised, modified, debugged (?:)                 +
+                strongly enhanced and balanced by                 +
+                             jaceks                               +
+                                                          july'96 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~
ExtraDesc
sign~
.
    
  //\\---------------------------------------------------//\\
[]===||****[ Creator of The Valley of The Titans!! ]****||===[]
  \\//---------------------------------------------------\\//
     |/^\ -----=====*****[-----------]*****=====----- /^\|
     |/^\(){{{{{{{{{{{{{{             }}}}}}}}}}}}}}()/^\|
     |/^\()                                         ()/^\|
     |/^\() X   X  AAAA V  V II EEEE RRRR  !! !! !! ()/^\|
     |/^\()  X X   A  A V  V II E    R   R !! !! !! ()/^\|
     |/^\()   X    AAAA V  V II EEE  RRRR  !! !! !! ()/^\|
     |/^\()  X X   A  A V  V II E    R  R  !! !! !! ()/^\|
     |/^\() X   X  A  A  VV  II EEEE R   R ** ** ** ()/^\|
     |/^\() _______________________________________ ()/^\|
     |/^\()                       Adopted by Kajko  ()/^\|
     |/^\(){{{{{{{{{{{{{{             }}}}}}}}}}}}}}()/^\|
     |/^\ -----=====*****[-----------]*****=====----- /^\|
  //\\---------------------------------------------------//\\
[]===||*  Be Sure To Thank Him For All His Hard Work!  *||===[]
  \\//---------------------------------------------------\\//
~
Exit
0
The path continues.
~
~
0
0
18002
leaves north~
Exit
2
Back to the lighter forests.
~
~
0
-1
6152
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18002
Name A Long Dusty Trail~
Desc The path continues, and the view is still not as interesting. The sky has 
become more dark and it appears that the clouds are filled with rain. 
The faint smell of autumn; the rotting of leaves on the  moist forest floor, 
adds to the quaint scene. A rustle in the trees above you finally shows life 
in the dreary forests. The path turns and continues west,  and south back 
to the lighter forests.
~
Room_flags 1
Sector_type 3
Exit
2
Back south to the trail.
~
~
0
0
18001
leaves south~
Exit
3
The curving path west.
~
~
0
0
18003
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18003
Name A Clearing in the Woods~
Desc Suddenly the path comes to an open section on the road. You realize that 
mountainous peaks stab sharply into the sky, creating a look of might, a look 
of power. Lush green plants can be found in all directions, speckled with the 
odd reds and yellows of the wild flowers. A small brook trickles alongside the
path, adding a harmonious tune with the soft whistle of the scarcely know Grey 
Bird. A soft mist whisps slowly past, cascading over the brook, creating 
a beautiful soft atmosphere. 
The path continues west and east.
~
Room_flags 1
Sector_type 3
Exit
1
back to the dusty trail.
~
~
0
0
18002
leaves east~
Exit
3
Following the path west.
~
~
0
0
18004
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18004
Name A Steep Path Down-Hill~
Desc The bright warm sunshine seems to lighten your heart, as you notice you 
have lost all sense of direction. The quaint small brook that followed you 
from the east, is slowly gaining speed. Mountains of all sizes tower up sky-
high above you, creating a wonderous view of the lands. The crisp cool air 
seems to add new strength to your sore old bones. The path continues west 
and back east.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues...
~
~
0
0
18003
leaves east~
Exit
3
The path continues...
~
~
0
0
18005
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18005
Name Alongside A Wild Waterfall~
Desc So much for a quaint little brook. The what once was small brook is now 
a raging waterfall, crashing and thumping against the rocks, as it visiously 
works its way, still of to the north of your path. You notice the mountains 
seems to encase you in a valley, forever growing taller and more mighty with 
every step. A dark green moss seems to cover the trees about you, camouflaging
the wild animals of the woods. It seems as though these trees and plants are 
older than time itself, yet have never aged a day. The ground is covered in 
soft brown pine neddles, matting you heavy footsteps. Several large boulders 
are scattered here and there throughout the woods. The path continues west and 
back east.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues...
~
~
0
0
18004
leaves east~
Exit
3
The path continues...
~
~
0
0
18007
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18006
Name Void~
Desc Void.
~
Room_flags 4
Sector_type 1
HealRate 100
EndRoom

#ROOM
Vnum 18007
Name A Sharp Bend in the Road~
Desc You come face to face with a mighty mountain wall, blocking your path. You 
feel like you have waisted all your time and effort just to get here, to find 
a dead end. Right before you give up you notice a flicker of movement to your 
right. You turn, yet you see nothing. Suddenly you realize a small matted path 
curves around the mountain, almost like a deer trail. Perhaps you should 
follow it to see where it takes you. The path continues north, through the 
deer trail, and east, where you came from.
~
Room_flags 1
Sector_type 3
Exit
0
The matted deer trail.
~
~
0
0
18008
leaves north~
Exit
1
The path continues...
~
~
0
0
18005
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18008
Name The Windy Deer Trail~
Desc You are on a windy deer trail, which seems to swirve thisway and that. 
The sounds of the forests are about you, weaving together in a harmonious tune,
with the wind in the trees as its melody. The soft mist on your face seems to 
wet your boots aswell, adding to the special touches of the woods. Annoying
little spider webs seem to stick to your face and clothes, making this trip 
very much unejoyable. Up ahead you see that the path widens. The path 
continues west and south.
~
Room_flags 1
Sector_type 3
Exit
2
The path south.
~
~
0
0
18007
leaves south~
Exit
3
The path widens.
~
~
0
0
18009
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18009
Name The Path Widens~
Desc You notice that the path suddenly widens, making it easier to avoid every 
branch and root that comes your way. You notice that the ground has turned 
to a lose gravel and begins to be flatter than before. The massive wall of 
the mountain suddenly looms up to your left, and up ahead you notice that 
it juts out, almost creating a dead end. The path continues west and east.
~
Room_flags 1
Sector_type 3
Exit
1
The way back.
~
~
0
0
18008
leaves east~
Exit
3
The path continues.
~
~
0
0
18010
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18010
Name At a Quaint Little Bridge~
Desc Well, you were right. The wall of the mountain does jut out and block your 
path, but a quaint little bridge lies to the north, created by a human, or 
some other creature. It seems quite stable and safe to cross. A beautiful brook
trickles slowly underneath the small bridge, creating a relaxing sound. The
forest seems to be more lush on the other side of the brook. The path continues
north, across the bridge, or east, back to the path.
~
Room_flags 1
Sector_type 0
Exit
0
On the bridge.
~
~
0
-1
18011
leaves north~
Exit
1
Back to the path.
~
~
0
-1
18009
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18011
Name On The Quaint Little Bridge~
Desc As you cross the little bridge you notice how well made it really is. Below 
you the silver and quartz reflecting off the sunlight brings a relaxing sigh. 
A small rainbow trout jumps out of the water, landing with a splash so big it 
gets your shoes wet. This sure is a nice spot. The trail continues north, off 
of the bridge, and south, back to the path.
~
Room_flags 1
Sector_type 3
Exit
0
The path continues.
~
~
0
0
18012
leaves north~
Exit
2
The path back.
~
~
0
0
18010
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18012
Name On The Other Side of The Brook~
Desc You have made it past the peaceful bridge and are now on a woodchip covered 
trail. The peaceful sounds of the Blue Birds and the joyous chatter of the 
chickmunks add to the beauty of these lands. The tall Oak and Mapple are just 
some of the numerous trees you recognize. Beautifully lush ferns fill the gaps 
between trees; a little Red Juliefire sprouting out here and there, giving the 
forest floor a wider variety of color and beauty. In the distance you hear the 
rushing of a waterfall, and the loud soulfull cry of the Black Crane. The path 
continues west and back to the bridge south.
~
Room_flags 1
Sector_type 3
Exit
2
Back to the bridge.
~
~
0
0
18011
leaves south~
Exit
3
The path continues.
~
~
0
0
18013
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18013
Name The Long Path Continues~
Desc As you continue to walk down this glorious path, you notice that the sounds 
of the waterfall are getting louder and clearer. The sun plays shadow games 
with the wind through the trees, lightening your heart with joy. Deep in the 
bush you see a bright red Pinion bird, rare to all parts of the world save 
the most beautiful. The trees and plants seem to almost glow with peace.
This is such a beautiful place, you never wish to leave. A soft breeze lifts 
your hair and brings you the fresh scent of Golden Wildflowers, making you 
wish you were in a sunny field, rolling in them. But you still would much 
rather be here. The path continues west and east.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues.
~
~
0
0
18012
leaves east~
Exit
3
The path continues.
~
~
0
0
18014
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18014
Name The Great Lookout~
Desc You are standing about 300 feet above the raging rapids of The River of 
Venis. You realize that the trees did a great job consealing this massive 
cliff. Right beside you there is a massive rading waterfall that tumbles down 
at a gloryous speed. It is amazing how powerful these falls are. A well 
crafted bridge swings the span of the cliff, right in front of the waterfall.
You would hate to make a mistake and take a step off the bridge. The path 
continues out south across the bridge, or back east to the trail.
~
Room_flags 1
Sector_type 3
Exit
1
Back to the path.
~
~
0
0
18013
leaves east~
Exit
2
Out across the bridge.
~
~
0
0
18015
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18015
Name Out On One Third of The Bridge~
Desc You have managed to walk the first part of the bridge. You catch a glymse 
of what lies below, a 300, perhaps more, foot drop to your death. Still the 
white foam at the bottom looks as soft as clouds, and the speed of the falls 
brings a cool, freesh breeze. Just being this high up is so exhilerating, you 
could stay here for ever! The bridge continues south or back to the solid 
grounds, north.
~
Room_flags 1
Sector_type 3
Exit
0
Back to solid ground.
~
~
0
0
18014
leaves north~
Exit
1
You see nothing special there.
~
~
1
-1
18017
leaves east~
Exit
2
Out across the bridge.
~
~
0
0
18016
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18016
Name In The Middle of The Bridge~
Desc You are standing in the dead center of the bridge. The bridge is so close 
to the falls that a cool, fine mist is blown about. You notice that there 
is not a cloud in the sky. This has just been the most perfect day! 
The bridge continues south, and north.
~
Room_flags 1
Sector_type 3
Exit
0
The beginning of the bridge.
~
~
0
0
18015
leaves north~
Exit
2
The end of the bridge.
~
~
0
0
18018
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18017
Name The Druid Lord's Secret Study~
Desc You have stumbled into the most beautiful room you have ever seen! giant 
slabs of white marble with the accasional greyish streak through them cover 
every bit of the floor, save for the far south of this room, which has 
a gloryious carpet, telling the tales of several great battles, all woven 
into the magical design. Tall book shelves cover the eastern wall of this 
cavern; books of lore, magic, spells, ceremonies and much more. A giant
oak desk lies infront of the bookshelves, covered with paper and all of 
Xavier's work. A light blue chair rests in the northern corner. A thin line 
of glass-like whater cascades down the western opening creating a magical 
window. Etched in stone high above this wonderous site are the words 
'Mirror of The Worlds'. You gaze into the light white waters and see your 
past. Despite being inside a dark cave, this study seems to be quite 
comfortable. Several bright torches line the walls, and one giant blue flame 
floats magically in the top-most center of the cave. Magic just seems to flow 
through this cave, magic beyond your wildest wonders. You wonder where the 
exits are.
~
Room_flags 9
Sector_type 0
Exit
3
Back to the bridge.
~
~
1
-1
18015
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18018
Name The End of The Bridge~
Desc You have reached the final portion of the bridge. This part was built over 
the rocky clif, and not the raging rapids. A big beautiful eagle flies high 
above. Ahead the deep green trees and plants welcome you joyfully. You cannot 
wait to get on solid ground again. The exits are south to the road and north 
to the middle of the bridge.
~
Room_flags 1
Sector_type 3
Exit
0
Back to the middle of the bridge.
~
~
0
0
18016
leaves north~
Exit
2
Back on solid ground.
~
~
0
0
18019
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18019
Name Back on the Main Road~
Desc Boy, it sure does feel good to be back on hard solid ground once again. 
Tulips and Rose bushes line the pathway, adding once again to the beauty of 
this strange land. The tall trees seem to give off the right amount of shade, 
to keep you from getting too hot in this sun. The path you are one is kind of 
like one you would have up to your house; big enough for one or two people,
long and curvy. The mountains loom even higher in the distance than they ever 
had before. You can tell that each step takes you down hill, into a vally of 
some sort. The land about you appears as though it was formed ages ago, due 
to earthquakes and storms. The path continues north to the bridge, or south 
to the main road.
~
Room_flags 1
Sector_type 3
Exit
0
Back to the bridge.
~
~
0
0
18018
leaves north~
Exit
2
To the main road.
~
~
0
0
18020
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18020
Name The Entrance To The Valley~
Desc This is another beautiful part of the lands. What catches your eyes the 
most is a wonderfully carved sign. Perhaps you should read what it says. 
The beautiful land before you seems to reach out for miles, all encased 
in a wonderous valley. It would be interesting to see what this place is 
like. The exits are north to the bridge, west along the road as well as 
east. A large sign is here, demanding your attention.
~
Room_flags 1
Sector_type 3
ExtraDesc
sign valley~
__________________________________________________________
|\ ______________________________________________________ /|     
| |         Welcome To The Valley Of The Titans          | |   
| |                                                      | |
| |   We hope that you enjoy your stay and that you will | |
| | find our wonderful land quite enjoyable. Please feel | |
| | free to learn of our customs and of our people. You  | |
| | are most welcome here.                               | |
| |       Signed: King Dractax and Queen Crystal.        | |
| |______________________________________________________| |
|/________________________________________________________\|
~
Exit
0
Back to the bridge.
~
~
0
0
18019
leaves north~
Exit
1
A Path to A House.
~
~
0
0
18021
leaves east~
Exit
3
Along the Road.
~
~
0
0
18023
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18021
Name A Path To A Very Fancy House~
Desc You are now walking on a stone walkway to a very fancy house. Nicely trimmed 
flowers and bushes lie in neatly tended patterns along the dark green grass 
at the fron of the house. The house itself is huge and white. It appears to be 
two stories high, and it looks to be as though this house belonged to a Lord
or a Lady, or someone with LOTS of money. You wonder who would live in such 
an extravagent house. The exits are east to the house, or west to the main 
road.
~
Room_flags 1
Sector_type 0
Exit
1
Inside the front foyer.
~
~
1
-1
18022
leaves east~
Exit
3
Back to the road.
~
~
0
-1
18020
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18022
Name Inside The Front Foyer~
Desc You have entered the Front Foyer of the house and already you are staring in 
awe. It is amazing how beautiful this house really is. Several tapestries hand 
from the walls, freshly cut flowers are in vases everywhere. Not a speck of 
dirt to be found. A house like this must have many maids and cleaning people 
to keep it so neat and tidy. You do not wish to intrude so you mine aswell 
leave this house alone. Your only exit is west, back to the road.
~
Room_flags 1
Sector_type 0
Exit
3
Back to the road.
~
~
1
-1
18021
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18023
Name Along A Windy Road~
Desc You are walking along a windy road, that is forever curving itself downhill. 
The trees still line boths sides of the road, yet becomming more and more 
less common as before. The sun is well over head now and it would be best to 
find and Inn, in this..The Valley of The Titans. Heavens knows what type of 
beasts lurke in these forests at night. The path continues in an east-west 
direction.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues.
~
~
0
0
18020
leaves east~
Exit
3
The path continues.
~
~
0
0
18024
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18024
Name In The Open Plains~
Desc You find that the forest has lessened remarkably and you are now in an open 
field, following a road. You notice that not so far ahead, the forest starts 
up again. You hope that you will find a village soon, or you will have to 
spend the night with those rich people back east. The exits are, again, in an 
east-west direction.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues.
~
~
0
0
18023
leaves east~
Exit
3
The path continues.
~
~
0
0
18025
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18025
Name Back in The Lush Forests~
Desc You have returned once again to the thick, lush forests of this valley. You 
notice to the north there is a massive lake, glistening in the suns' beams. 
You notice a doe, not to far off, drinking from a puddle of rain water. Such 
peace and beauty, you could hardly ask for anything more. It is starting to 
get dark and if you do not find a village soon, well, you're stuck outside
for the evening. The exits are in an east-west direction again.
~
Room_flags 1
Sector_type 3
Exit
1
The path continues.
~
~
0
0
18024
leaves east~
Exit
3
The path continues.
~
~
0
0
18026
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18026
Name In Sight of The Village~
Desc You have come this far and you finnally find the central village of The 
Valley of The Titans. The sanctuary like town rests like a kingdom on a 
vast, beautiful island. Beautiful white bridges cross from six points to 
this village, adding to the glorious beauty. You are almost quite sure that 
there are more than one Inn on this island. You better hurry, they may be
closing this bridges soon. The exits are east and south, to the village.
~
Room_flags 1
Sector_type 3
Exit
1
Back to the main road.
~
~
0
0
18025
leaves east~
Exit
2
On the road to the Bridges.
~
~
0
0
18027
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18027
Name At The Bridge Gates~
Desc You come up to the wonderous golden bridge gates to the City of The Titans. 
Several guards are here, greeting travelers as they come. It is getting quite 
dark and you would rather be inside the city when night falls. You decided to 
head on up through the bridges, across to the island, protected by the long
water moat, and tall stone walls. The city looks to be as safe as any city 
could possibly get. The exits are south and north.
~
Room_flags 1
Sector_type 3
Exit
0
Back to the path.
~
~
0
0
18026
leaves north~
Exit
2
On the Bridges.
~
~
0
0
18028
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18028
Name The Beginning of The Bridge~
Desc You take your first step on the giant Bridges of the city. Thousands of people 
seem to be walking back and forth, talking to eachother, meeting friends, 
doing business, heading in or our of the city, basically, keeping quite busy. 
The floor is covered in a light green carpet, rolled out endlessly along the 
floor. Crystal clear windows are along the side walls and several torches 
light the ceiling above. The smell of pitch burning reminds you of your 
grandmothers cottage, in the early Winter. The path continues north and south.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the road.
~
~
0
-1
18027
leaves north~
Exit
2
Along the Bridge.
~
~
0
-1
18029
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18029
Name Along The Bridge~
Desc You notice out the windows that the moon has come up, reflecting brightly on 
the crystal clear waters. The people suddenly start to move forward, towards 
the central city. You have never seen so many different races of people mixed 
together at once. It truly is wonderful to see so many races getting along 
with each other. The road of the Bridges continues north and south.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the beginning of the bridge.
~
~
0
-1
18028
leaves north~
Exit
2
Along the bridge.
~
~
0
-1
18030
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18030
Name Along The Bridge~
Desc You notice out the windows that the moon has come up, reflecting brightly 
on the crystal clear waters. The torches glow brightly above, giving off 
enough light to show you your way. The ivory walls seem to glow bright white 
in the dim light. You wonder just how long it will take to get to this city. 
The path continues north and south.
~
Room_flags 1
Sector_type 0
Exit
0
Back from where you came.
~
~
0
0
18029
leaves north~
Exit
2
Along the Bridge.
~
~
0
0
18031
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18031
Name The Middle of The Bridge~
Desc You have finally reached the middle of the Bridge. Everyone seems to be going 
at the same pace, no one seems to be in any hury what-so-ever. You notice that 
some of the people are dressed really well. In fact, it seems as though
everyone is dressed neatly. You feel a little out of place, wearing your
traveling gear and battle armor. Maybe in town you can buy yourself some
descent clothes, that is if they will accept your gold. The path continues
north and south.
~
Room_flags 1
Sector_type 0
Exit
0
The Bridge continues.
~
~
0
-1
18030
leaves north~
Exit
2
The Bridge continues.
~
~
0
-1
18032
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18032
Name Along The Western Side of the Bridge~
Desc You have reached a long flat stretch of the bridge, which seem to take you 
right into the city. Here and there you notice peddlers trying to sell their 
pots and pans, their magic lamps, their special jewls. You can hardly wait to 
find an imm with a nice, cozy bed and room. A piping hot meal wouldn't be bad
either. The bridge continues south to the town entrance, and north, back to 
the center of the bridge.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the Bridge.
~
~
0
0
18031
leaves north~
Exit
2
~
~
0
0
18033
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18033
Name The City Entrance~
Desc Welcome to The City of The Titans! Many races are known and accepted 
here. This city consists of more people than Midgaard, Thalos and Ofcol 
put together! You wonder where the best Inn would be. It would be nice to 
kick of your hiking boots and site down to a warm fire and a long, enjoyable 
pipe. Better start looking for an Inn. The exits are west and east to the 
stables, north to the bridge, and south to the city.
~
Room_flags 1
Sector_type 1
Exit
0
~
~
0
0
18032
leaves north~
Exit
1
To the stables.
~
~
0
0
18034
leaves east~
Exit
2
Along The Main Street.
~
~
0
0
18036
leaves south~
Exit
3
To the stables.
~
~
0
0
18035
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18034
Name The Eastern Stables~
Desc You have entered the Eastern Stables, a place to board your horse for a price. 
No one seems to be around at this time, but perhaps if you tie the horse up, 
you can pay them in the morning. It seems to be a nice place for horses to 
rest awhile; fresh hay, lots of water, and clean stalls. The exit is west back 
to the main road.
~
Room_flags 1
Sector_type 0
Exit
3
Back to the main road.
~
~
0
0
18033
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18035
Name The Western Stables~
Desc You have entered the Western Stables, a fine place to board your horse for
a price. No one seems to be around at this time, but perhaps if you tie the 
horse up, you can pay them tomorrow. It seems to be a nice place for horses 
to res awhile; fresh hay, lots of water, and clean stalls. 
The exit is east back to the main road.
~
Room_flags 1
Sector_type 0
Exit
1
Back to the main road.
~
~
0
0
18033
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18036
Name The Main Road~
Desc As you walk along the main road you notice several shops along the east 
and the west sides. All closed for the night, but they seem to be interesting 
shops. The roads are paved with stones, very neat and tidy, with narrow 
sidewalks along each side, and torch posts at every 50 feet or so. 
The road continues south and back north.
~
Room_flags 1
Sector_type 1
Exit
0
The road continues.
~
~
0
0
18033
leaves north~
Exit
2
The road continues.
~
~
0
0
18037
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18037
Name The Main Road at The Prison~
Desc You have come along a neatly kept prison to the east. Built of strong red 
brick, this prison looks to be one that is heavily guarded. You cannot belive 
that there can be people in such a town that would even think of commiting 
crime! The road continues south, north and east to the prison.
~
Room_flags 1
Sector_type 0
Exit
0
The main road continues.
~
~
0
-1
18036
leaves north~
Exit
1
To the prison.
~
~
1
-1
18038
leaves east~
Exit
2
The main road continues.
~
~
0
-1
18045
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18038
Name The Main Office of The Prison~
Desc You have entered a large room, with several desks and cabinets. At the far 
back you see a sign that says 'Cells' and points downwards to the unknown. 
You see some guards and some sherriffs here, but they are too busy to pay any 
attention to you. The exits are north to the stairwell, and back west to the
road.
~
Room_flags 1
Sector_type 0
Exit
0
The stairwell.
~
~
0
-1
18039
leaves north~
Exit
3
Back to the main road.
~
~
1
-1
18037
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18039
Name The Dark Stairwell~
Desc Now you've done it! You've gone and entered the stairwell to where the cells 
are. The stairwell is narrow and spirral, made of cast iron. Several torches 
light the path down, making it seem scarier than it really is. You wonder what 
is at the base of the stairs; of what you will find and what will happen. 
The exits are back to the main office south, and down to the Cell room.
~
Room_flags 1
Sector_type 1
Exit
2
Back to the main office.
~
~
0
0
18038
leaves south~
Exit
5
To the prison cells.
~
~
0
0
18040
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18040
Name The Prison Cells~
Desc You have reached the bottom of the stairs and are in a long corridor that 
heads in a northern direction. The halls seem to be vacant, yet you hear 
the odd sound of snoring. To both sides of you there are empty Cells, but 
you cannot be so sure of what lies ahead. The exits are up to the stairwell 
and north through the corridor.
~
Room_flags 1
Sector_type 1
Exit
0
Through the corridor.
~
~
0
0
18041
leaves north~
Exit
4
Back to the stairwell.
~
~
0
0
18039
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 18041
Name Through The Narrow Corridor~
Desc The corridor continues north, with foul prisoners locked up in cells to 
your left and right. A musty smell fills the air. Drat! Drows! You recognize 
the foul scent anywhere. The exits are east and west to the cells, north and 
south to the corridor exits.
~
Room_flags 1
Sector_type 0
Exit
0
The corridor continues.
~
~
0
-1
18042
leaves north~
Exit
1
The Eastern Cell.
~
~
1
-1
18043
leaves east~
Exit
2
Back to the stairwell.
~
~
0
-1
18040
leaves south~
Exit
3
The Western Cell.
~
~
1
-1
18044
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18042
Name The End of the Corridor~
Desc You have come to the end of the corridor. There is a big, stalky man here, 
asleep. He is apparently the guard of these foul prisoners, and does not 
like his job. You wonder if you should report this fellow, the choose not to. 
They may question about why you were in the cells, perhaps think you were 
trying to free one of those stinky...DROWS! The corridor has only one exit, 
and its south.
~
Room_flags 1
Sector_type 0
Exit
2
Back to the cells.
~
~
0
-1
18041
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18043
Name The Eastern Cell~
Desc You have opened the cell door and have walked into the Eastern Cell. 
What will people think if they found you, trying to free a prisoner? You best 
be on your way, before someone comes. Besides, this place smells awefully bad. 
The stench of the drows makes it very hard to breath. The only exit is back 
west to the main corridor.
~
Room_flags 1
Sector_type 0
Exit
3
To the main corridor.
~
~
1
-1
18041
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18044
Name The Western Cell~
Desc You have opened the cell door and have walked into the Western Cell. 
What will people think if they found you, trying to free a prisoner? You best 
be on your way, before someone comes. Besides, this place smells awefully bad. 
The stench of the drows makes it very hard to breath. The only exit is back 
east to the main corridor.
~
Room_flags 1
Sector_type 0
Exit
1
To the main corridor.
~
~
1
-1
18041
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18045
Name The Main Road Continues~
Desc Yes, once again the main road continues. You notice to the east there is 
a Chocolate Shoppe and to the west, a fancy bar named The Blue Rabbit. 
You cannot chose which you want to see first. But wait.. You wanted to find 
an Inn! Perhaps the chocolate and the drinks can wait for another day... 
Maybe not! The exits are in all directions: north, south, east, and west.
~
Room_flags 1
Sector_type 0
Exit
0
~
~
0
-1
18037
leaves north~
Exit
1
To the Blue Rabbit.
~
~
0
-1
18047
leaves east~
Exit
2
To The Town Center.
~
~
0
-1
18049
leaves south~
Exit
3
To the Chocolate Shoppe.
~
~
1
-1
18048
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18046
Name Void~
Desc Void.
~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 18047
Name The Blue Rabbit Bar~
Desc You have entered one of the most expensive yet wonderful Bars in the whole 
city. All that is served here is fancy wine. You see many people sitting at 
tables drinking their wine, with waiters rushing madly around, to make sure 
everyone is served. A tall man walks up to you calmly and asks if he can help 
you. The only exit is west, back to the road.
~
Room_flags 1
Sector_type 0
Exit
3
To the road.
~
~
0
-1
18045
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18048
Name The Chocolate Shoppe~
Desc Wild smells of the most divine chocolate in all the lands catch your sense 
as  you walk in. Chocolate, Chocolate EVERYWHERE! You've died and gone to 
heave!  You do not know which you want to try first, perhaps you have enough 
to try them all! Mountains and Mountains of chocolate! The only exit is east 
back to the road, but who says you'll ever leave??!!
~
Room_flags 1
Sector_type 0
Exit
1
To the road.
~
~
1
-1
18045
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18049
Name The Town Center~
Desc You have entered the town center, an major intersection in the roads. 
You see by the signs that mark the streets that if you followed the road west 
it would take you to the palace, south would take you along the southern main 
roads, and east would take you to several other intersections and shops. Which
way shall you chose? North, East, South or West?
~
Room_flags 1
Sector_type 0
Exit
0
The road you came from.
~
~
0
-1
18045
leaves north~
Exit
1
~
~
0
-1
18104
leaves east~
Exit
2
The Southern Main Roads.
~
~
0
-1
18050
leaves south~
Exit
3
~
~
0
-1
18074
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18050
Name The Southern Main Street~
Desc You have reached the Southern Main Street. Shops line this road ten times 
more  then they did the others. You notice many people everywhere, enjoying 
the glorious day. To the east there is an icecream shoppe. To the west you 
see an brightly colored store called The Red Dragon. You wonder what sorts of 
things you may find there! Exits are north, east, west, and south.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the town square.
~
~
0
-1
18049
leaves north~
Exit
1
The Icecream Shoppe.
~
~
0
-1
18051
leaves east~
Exit
2
The Southern Main Street.
~
~
0
-1
18054
leaves south~
Exit
3
The Red Dragon.
~
~
0
-1
18052
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18051
Name The Icecream Shoppe~
Desc You have entered a quaint little shop along the Southern Main Street. 
To the northern part of this room there is an Icecream service bar, with 
several thousand different flavors. Behind the service bar is a young man 
selling his icecream. To the south you notice several stools and tables 
along the wall. A few people are sitting here gossiping about the latest 
trends at the Red Dragon. Straight to the west there are two little doors
that say 'Employees only.' This is a really nice shoppe and you would really 
like to buy something here. The only exit is west to the street.
~
Room_flags 1
Sector_type 0
Exit
3
Back to the main street.
~
~
0
-1
18050
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18052
Name The Red Dragon~
Desc A stout young woman walks up to you and says, "Welcome to The Red Dragon, 
my friend! You look to be a rich man, and you must have good taste! Of course 
you do, you came here! Hehehe! Can I intrest you in some of the latest 
fashions?" This shop has the most popular design of clothes you have ever 
seen. Several tables pilled with the latest shirts, pants and shoes fill this
room. This is the most busy store you have seen all day! Dark red carpets 
cover the floor; light blue pain covers the walls. To the north you notice 
a back room. You wonder what could be there? The exits are north to the back 
room, and east back to the Southern Main Street.
~
Room_flags 1
Sector_type 0
Exit
0
To the back room.
~
~
1
-1
18053
leaves north~
Exit
1
Back to the Southern Main Street.
~
~
0
-1
18050
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18053
Name The Back Room of The Red Dragon~
Desc You have entered the back room of the Red Dragon. You notice that this is 
the room where it all happens; the shoes, the shirts, the pants, the skirts, 
all. Many people rush around working very hard, trying to beat the demand of 
clothes needed for this time of year. The exit is back south to the Red Dragon
store.
~
Room_flags 1
Sector_type 0
Exit
2
The Red Dragon.
~
~
1
-1
18052
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18054
Name Along The Southern Main Street~
Desc You continue walking down the road and notice that a rare Apiarist shop lies 
to the west. To the east you see a beautiful Florist shop, selling the most 
beautiful flowers you have ever seen. To street continues in a north south 
direction, with to the east a Florist and to the west and Apiarist.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the Southern Main Street.
~
~
0
-1
18050
leaves north~
Exit
1
The Lovely Florist.
~
~
0
-1
18055
leaves east~
Exit
2
The Market Square.
~
~
0
-1
18059
leaves south~
Exit
3
The rare Apiarist.
~
~
1
-1
18058
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18055
Name The Flower Shop~
Desc *Snnnnnniiiiiiffffff* Ahhh.. The lovely smell of freshly cut flowers 
touches your senses as you enter this room. Beautiful Roses, Tulips, 
Carnations, and many other wild flowers fill this room with color and beauty. 
A young lady is behind a vine-covered counter, humming to herself while she 
repots an Aloe Vera plant. Several rows of flowers line the wooden floors, 
making it look almost like a jungle. The only exit is west, back to the road.
~
Room_flags 1
Sector_type 0
Exit
0
To the hidden greenhouse.
~
~
1
-1
18056
leaves north~
Exit
3
Back to The Southern Main Street.
~
~
0
-1
18054
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18056
Name The Hidden GreenHouse Behind The Florist Shop~
Desc You have entered a beautiful greenhouse behind the Florists' shop. 
A jungle of wild and extravagent flowers fill this room from top to bottom. 
It is simply glorious. Bright sunlight flows through the skylights, lighting 
this room with a wonderous glow. A small pond sits in the corner, feeding many 
water-bound plants such as the Water Lily. The exits to this room are back 
south to the Florists' Shop, and east to an outside garden.
~
Room_flags 1
Sector_type 0
Exit
1
The Outside Garden.
~
~
1
-1
18057
leaves east~
Exit
2
Back to the Florists' Shop.
~
~
1
-1
18055
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18057
Name The Outside Garden~
Desc You have stumbled upon an outdoor garden. Many wild plants grow here, 
all growing around a small stone pathway that leads through them. Bright 
flowers grow between the dark green ferns and shrubs. Beautiful Iris' grow 
along a small stone garden to your left. A little wooden table is here, with 
an empty cup of coffee and an abandoned chair. The only exit is west to the
GreenHouse.
~
Room_flags 1
Sector_type 0
Exit
3
The GreenHouse.
~
~
1
-1
18056
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18058
Name The Rare Apiarists' Shop~
Desc You have entered a honey smelling room. Golden jars of honey line the walls 
on great oak shelves. The deerskin floor is very beautiful and looks to be 
quite soft and comfortable. A small fireplace lights this room and gives it 
heat to the west. Behind a strange counter is a young lady, pooring bright 
yello honey into a jar. You wonder at just what you can buy. The only exit is
west to the main street.
~
Room_flags 1
Sector_type 0
Exit
1
Back to the Main Street.
~
~
1
-1
18054
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18059
Name The Market Square~
Desc You have come upon the Market Square. Many people are gathered about, 
talking to eachother or listening to the group of musicians playing some wild 
tunes. The stone streets feels hard on your feet and you feel very tired. To 
the north you see the road you came from, Along The Southern Main Streets, to 
the south you see that the road continues, to several Inns. All the way west 
you notice that a wide road takes you down to a grocer store and many others. 
To the east in the far distance, you see a giant Castle.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the Southern Main Streets.
~
~
0
-1
18054
leaves north~
Exit
1
The Eastern Main Road.
~
~
0
-1
18105
leaves east~
Exit
2
The Southern-side Streets.
~
~
0
-1
18060
leaves south~
Exit
3
The Western Main Road.
~
~
0
-1
18084
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18060
Name Along The Southern-side Streets~
Desc You have come upon the Southern-Side streets. The road is paved with 
a bright white stone with dark grey-stone sidewalks making a border along 
the sides. Many fancy houses and shops line this stree, adding to the beauty 
of the town. This is one of the finer streets in The Valley. To your left 
there is a weapon shop, your right is a tidy armour shop. A small alley cat 
walks up an down the road, passing between the villagers. Tall green trees
lie in garden beds infront or beside the buildings. The exits are
north, east, south, and west.
~
Room_flags 1
Sector_type 0
Exit
0
Back to the market square.
~
~
0
-1
18059
leaves north~
Exit
1
A Large Armour Shop.
~
~
1
-1
18061
leaves east~
Exit
2
A quaint Cul-De-Sac.
~
~
0
-1
18067
leaves south~
Exit
3
A Large Weapon Shop.
~
~
0
-1
18066
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18061
Name A Large Armour Shop~
Desc You have entered a large armour shop. Many fine tapestries line the walls, 
in between large oak shelves that hold many different sorts of armour. To the 
back of this room you see a large set of stairs heading downwards. Several 
fancy paintings are on the western wall. You see a large cherry desk in the 
far back right corner of this room. There is a large stone fireplace to your 
right, giving the room some added heat. The exits are north to the stairways, 
and east to the side-street.
~
Room_flags 1
Sector_type 0
Exit
0
A Large Spiral Staircase.
~
~
0
-1
18062
leaves north~
Exit
3
Back to the side-street.
~
~
1
-1
18060
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18062
Name A Large Spiral Staircase~
Desc You have entered a Large Spiral Staircase that heads
downwards. A dark green carpet has been set upon the stairs to lessen 
the effects of usage. Below you hear many different noise, of men working, 
a large furnace, you think, and much more. You wonder what could be in the 
bowls of this building. The exits are down to the unknown, and back south 
the the side streets.
~
Room_flags 1
Sector_type 0
Exit
2
Back to the Large Armoury.
~
~
0
-1
18061
leaves south~
Exit
5
The Unknown.
~
~
0
-1
18063
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18063
Name A Large Workroom~
Desc You have come upon a large workroom beneath the armoury. You see that it 
joins up to what appears to be a blacksmith work room. These two shops are 
probably working for the same person, since their stores are attached. This 
would make it a whole lot easier for the people to come to the other shops. 
It seems that this part is open to the public so I guess you wouldn't be in
trouble if you got caught. The exits are up the stairwell and
south to the Blacksmith.
~
Room_flags 1
Sector_type 0
Exit
3
A Large Workroom.
~
~
0
-1
18064
leaves west~
Exit
5
The Stairwell.
~
~
0
-1
18062
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18064
Name A Large Workroom~
Desc You have come upon a large workroom beneath the weapon shop. You see that 
it joins up to what appears to be an armoury work room. These two shops are 
probably working for the same person, since their stores are attached. This 
would make it a whole lot easier for the people to come to the other shops. 
It seems that this part is open to the public so I guess you wouldn't be in
trouble if you got caught. The exits are up the stairwell and north 
to the Armoury.
~
Room_flags 1
Sector_type 0
Exit
0
The Large Workroom.
~
~
0
-1
18063
leaves north~
Exit
4
A Large Stairwell.
~
~
0
-1
18065
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 18065
Name A Large Stairwell~
Desc You have come upon a large wooden stairwell. A bright blue carpet has 
been set underfoot so the stairs would be protected from usage. Large torches 
light these stairs with a orange glow. A sugar-like window towers above you, 
trying desparately to let in some light. The faint smell of pitch catch your 
sense with surprise. The exits are down to the unknown and south the The
Weapon Shop.
~
Room_flags 1
Sector_type 0
Exit
2
~
~
0
-1
18066
leaves south~
Exit
5
~
~
0
-1
18064
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18066
Name The Weapon Shop~
Desc You have entered a large room with a white marble floor. Tapestries showing 
scenes of battle line the walls in between the displays of the weapons. You 
are sure that there are many fine articles for sale in this store. It seems 
as though this weaponsmith supplies to the royal armies. The exits are north 
to a stairwell, and east to the side streets.
~
Room_flags 1
Sector_type 0
Exit
0
~
~
0
-1
18065
leaves north~
Exit
1
The side-streets.
~
~
0
-1
18060
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18067
Name A Quaint Cul-De-Sac~
Desc You have come upon a qiant little Cu-De-Sac. Two shops and one very 
large house line this Cul-De-Sac. To the south you see a large white house, 
set about 20 feet or so behind a large wooden fence. A well tended yard 
greets you with beauty in front of this house. To the east you see a large 
grocer. To the west there is an Apothecary. The exits are north to the 
side-streets, south the the yard of the house, east to the very large grocer 
and west to the Apothecary.
~
Room_flags 1
Sector_type 0
Exit
0
The side-street.
~
~
0
-1
18060
leaves north~
Exit
1
The very large grocer.
~
~
1
-1
18070
leaves east~
Exit
2
You see a Large White House.
~
~
1
-1
18069
leaves south~
Exit
3
The Apothecary.
~
~
1
-1
18068
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18068
Name The Apothecary~
Desc You have entered a very large wooden hut. Shelves of all sorts line 
the walls, filled with many different color and sized jars. To the north 
of this room you see a large wooden desk with a potion brewer mixing together 
a dark green and light yellow potions. Many runes and scrolls cover the walls, 
where there is not shelves. A white bear rug is under your feet, giving the 
room a strange appearance. The only exit is east to the Cul-De-Sac.
~
Room_flags 1
Sector_type 0
Exit
1
Back to the Cul-De-Sac.
~
~
1
-1
18067
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18069
Name The Garden in Front of The House~
Desc You have come to the garden in front of the house. Large red roses line 
the gates with the random lily here and there. Large grey steps lead up to 
the front door. The house seems vacant; several winter pannels still not 
removed, the extra long grass in the yard, and the window that needs to be 
replaced are just some of the give-aways. The only exits is north, back 
to the road.
~
Room_flags 1
Sector_type 0
Exit
0
The Cul-De-Sac.
~
~
1
-1
18067
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 18070
Name The Very Large Grocer~
Desc You have come upon a very large grocer. To your left you notice that there 
are several isles of produce. Straight infront of you is the canned goods, 
baking goods, bulk foods and much others. To your right is the meet and fish 
department, aswell as the dairy products. The exits are north to the produce 
sections, south to the meat and fish department, and west to the Cul-De-Sac, 
and east to the canned goods ect.
~
Room_flags 1
Sector_type 0
Exit
0
The produce section.
~
~
0
-1
18071
leaves north~
Exit
1
The Canned Goods, ect.
~
~
1
-1
18072
leaves east~
Exit
2
The Meat and Fish department.
~
~
0
-1
18073
leaves south~
Exit
3
The Cul-De-Sac.
~
~
1
-1
18067
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18071
Name The Produce Section~
Desc Many green veggies and several colorful fruit are on display along the 
sides of this room. The bright torch light makes you able to see clearly on 
what there is to get. A tall young man stands here, ready to help you with 
your purchase. The only exit is south to the main entrance.
~
Room_flags 1
Sector_type 0
Exit
2
The main enterance.
~
~
0
-1
18070
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18072
Name The Dried Goods and your Other Baking Items~
Desc This is a very large isle with several different shelves. You notice some 
of the most common things; rice, flower, chocolate cookies, dried raisins, 
sugar and much much more. You can see everything quite clearling, thanks to 
the bright special torches above you. Too bad there isn't anyone here to help 
you with your purchase; those cookies sure do look good! The only exit is west 
back to the main entrance.
~
Room_flags 1
Sector_type 0
Exit
3
The main enterance.
~
~
0
-1
18070
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18073
Name The Meat and Fish Department~
Desc Several large iron tables are here, displaying the wide variety of meats and 
fish. A large butcher is working behind one of these tables, carving what looks
like lamb into a wonderful roast. I am sure he will help you with anything you 
could want to buy. The only exit is north to the main enterance.
~
Room_flags 1
Sector_type 0
Exit
0
The main enterance.
~
~
0
-1
18070
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 18074
Name The Western Side Roads~
Desc Walking along the western side roads you see that this is one of the less 
popular areas of the kingdome. A scattered shop here and there, several 
beggars lieing on the roads; cats rummaging through a pile of garbage near by. 
Even for the poor part of the city, in less common cities like New Thalos or 
Ofcol, this would be considered one of the richer parts of town. Grey stones 
pave the road and sidewalks. The exits are east to the Southern main road, 
west to the end of this road, north to a pub and south to a back alley.
~
Room_flags 1
Sector_type 0
Exit
0
~
~
0
-1
18075
leaves north~
Exit
1
The Southern Main Street.
~
~
0
-1
18049
leaves east~
Exit
2
~
~
0
-1
18081
leaves south~
Exit
3
The End of the Western Road.
~
~
0
-1
18083
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18075
Name The Pub~
Desc You have entered a clean and tidy little put, situated in the western wall 
of the city. You notice that several people are sitting around at the tables, 
laughing loudly, sining with the music, and having a really good time. You can 
see that half of them are patrol guards. A short and stuby little man is 
rushing around, making sure everyone has a mug full of beer. A large bar stands
over to your right, with several people sitting at the tables talking to each
other. You notice that there is a second room to your left. The exits are south 
to the western road, and west to a second room.
~
Room_flags 1
Sector_type 0
Exit
2
~
~
0
-1
18074
leaves south~
Exit
3
The second room of the pub.
~
~
0
-1
18076
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18076
Name The Game Hall~
Desc You have entered the games hall of this pub. Several people are playing 
various games such as cards, cashitack, drownot and many others. A large 
kishtosh table sits in the center of this room, lined with people gambling 
away their savings. A thin cloud of smoke lies in the air, dimming the light 
of the torches just a bit. You see to the north a stairwell leading into yet 
another room. The exits are east to the pub and north to the unknown.
~
Room_flags 1
Sector_type 0
Exit
0
The unknown.
~
~
1
-1
18077
leaves north~
Exit
1
The pub.
~
~
0
-1
18075
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18077
Name A Beautiful Lounge~
Desc You have walked into a very tidy room with people sitting socializing together
in fancy chairs. You see a cafe bar to your right, serving anyone who wishes 
for a drink. Soft music is played in this room, almost lovely enough to make 
you forget of the Game Room. You see a set of stairwells to your north leading
upwards.
~
Room_flags 1
Sector_type 0
Exit
0
The stairwell.
~
~
0
-1
18078
leaves north~
Exit
2
The Game Hall.
~
~
1
-1
18076
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18078
Name The Stairwell~
Desc You have come across a lovely stairwell leading up onto the exterior wall 
of the city. A light breeze meets you half way up, urging you on to the top. 
You wonder what could be up on the wall that the bar would have access to. 
You see to your left a small door that says 'cooking hall' on it. Your exits 
are up to the top of the wall, and south to the Lounge.
~
Room_flags 1
Sector_type 0
Exit
2
The Lounge.
~
~
0
-1
18077
leaves south~
Exit
4
The Wall.
~
~
0
-1
18079
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 18079
Name On Top of The City Walls~
Desc High above the clammer of the city, you find yourself on an outer wall. 
It seems as though the owner of the Pub managed to pursuade the queen into 
letting him use the top of the wall as a dinning lounge. Very few people are 
here but they do seem to be enjoying themselves. From this high up you can 
see the whole city with the monsterous castle towering above all the rest. 
You  notice that the city is on an island and right at the very bottom of 
the Valley. Beautiful green forests suround the outer walls, making it seem 
as though you are in a private heaven. There is a small dance floor to the 
east and the stairwell down.
~
Room_flags 1
Sector_type 0
Exit
1
The Dance Floor.
~
~
0
-1
18080
leaves east~
Exit
5
The Stairwell.
~
~
0
-1
18078
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18080
Name The Dance Floor~
Desc Atop of the city walls, a small portion of what the Pub owner owns is 
used as a dance floor. Though vacant, it looks to be like a wonderful floor. 
Soft music plays in the background and you have an urge to dance. Perhaps one 
day you should bring your special "someone" here and show them the city from 
one of the finest views. The only exit is south.
~
Room_flags 1
Sector_type 0
Exit
2
The Dining Lounge.
~
~
0
-1
18079
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18081
Name A Back Ally~
Desc You have come across a back alley. Several beggars are here, as tidy as 
usual, for this town. You notice that a fair smell is in the air. An unsual 
smell.. Almost like rotting... Food. Garbage! A Garbage dump lies to the west. 
The exits are west to the garbage dump and north to the Western Roads.
~
Room_flags 1
Sector_type 0
Exit
0
~
~
0
-1
18074
leaves north~
Exit
3
The Garbage Dump.
~
~
0
-1
18082
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18082
Name The Garbage Dump~
Desc Yech! The smell is murderous! Garbage everywhere. This is the one messy 
place of the whole city. Little ally cats rumage through the garbage, in hopes 
of finding something good to eat. You wish to leave this place as soon as you 
possibly can. The only exit is east.
~
Room_flags 1
Sector_type 0
Exit
1
The Ally.
~
~
0
-1
18081
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18083
Name The End of The Western Road~
Desc You have come to a dead end in the western road. There is nothing here, 
save the odd wrapper or bottle. Cold dark stone paves the road, same as the 
rest of the city, yet makes you more loney here. What used to be a container 
shop is all borded up an vacant. The only exit is east back to the western 
road.
~
Room_flags 1
Sector_type 0
Exit
1
The Western Road.
~
~
0
-1
18074
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18084
Name The Elegant Western Side Road~
Desc You have come upon one of the most elegant roads in the city. Beautiful 
buildings line both the sides, creating a stunning effect. You see an Inn 
called The Green Dragon Inn to your left, and a second called The Blue 
Crossings Inn to your right. To road continues west and east to the main 
square, north and south to the Inns.
~
Room_flags 1
Sector_type 0
Exit
0
The Green Dragon Inn.
~
~
1
-1
18088
leaves north~
Exit
1
The Main Street.
~
~
0
-1
18059
leaves east~
Exit
2
The Blue Crossings Inn.
~
~
1
-1
18085
leaves south~
Exit
3
The Western Road continues.
~
~
0
-1
18089
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18085
Name The Blue Crossings Inn~
Desc You have entered an elegant white floored Inn. Beautiful tapesties line 
the walls, telling stories of battle and heartbreak. Giant windows overhead 
let warm beams of sunlight in. Two dark green velvet couches sit in the 
center of this room on a golden rug. A BellBoy stands by the front desk to 
help anyone with their suitcases and luggage. The manager of the Inn beams a
big smile at you. The exits are north to the western road, and east 
to the stairwell.
~
Room_flags 1
Sector_type 0
Exit
0
The Western Main Street.
~
~
0
-1
18084
leaves north~
Exit
1
The Stairwell.
~
~
0
-1
18086
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18086
Name The Large Stairwell~
Desc You have come across a large carpeted stairwell leading to the upper half 
of the Inn. Large windows follow the stairs, adding to the beauty and quality 
of the Inn. You can hardly wait to see what one of the rooms look like in such 
a classy Inn. The exits are west to the lobby and up to the second floor.
~
Room_flags 1
Sector_type 0
Exit
3
The Lobby.
~
~
0
-1
18085
leaves west~
Exit
4
The Second Floor.
~
~
0
-1
18087
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 18087
Name The Second Floor~
Desc A large hallway indeed! A long golden runner reaches the length of the hall, 
matching the large curtains hanging along-side the windows and the beging 
and end of this hall. About half a dozen rooms or so line each side of the 
hall, each with a golden knocker and roomplate. This is one of the finests 
Inns you have ever been in. You can hardly wait to tell people back home
about this glorious place. The only exit is down the stairwell, since you 
have not paid for a room.
~
Room_flags 1
Sector_type 0
Exit
5
The Stairwell.
~
~
0
-1
18086
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18088
Name The Green Dragon Inn~
Desc A large green carpet covers the floor, giving this Inn the effect of its 
name. Glorious silver stairs lead up to the second floor. This sure does 
look like an expensive and wonderful Inn. The name surely does suit it. 
The only exit from this wonderful Inn is south to the Western Main Road.
~
Room_flags 1
Sector_type 0
Exit
2
The Western Street.
~
~
0
-1
18084
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18089
Name The Western Road Continues~
Desc Dark grey stone paves the street beneath you, adding to the affect of 
the monstrous city. Tall buildings loom up around you, sparking your intrest 
in every direction. The daily noise of the villagers is starting to become 
just another sound in the background. This is by far one of the best cities 
you have ever come across, and you wish never to leave. To the north you see a
quaint little container shop. To the south and old-fashioned library. 
To the west the road continues, and the east will take you back to the market 
square, eventually.
~
Room_flags 1
Sector_type 0
Exit
0
A Quaint Little Shop.
~
~
1
-1
18090
leaves north~
Exit
1
The Western road continues.
~
~
0
-1
18084
leaves east~
Exit
2
The Library.
~
~
1
-1
18091
leaves south~
Exit
3
The Western road continues.
~
~
0
-1
18099
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18090
Name Zanrich's Grade (A) Containers!~
Desc You have walked upon a beautiful little room; wooden floors and walls, and 
many many windows allowing light to flow in. You notice that shelves line 
the walls, filled with containers of many different sizes. You see a large 
table with a man standing behind it, selling his grade A containers. 
The only exit is south to the main road.
~
Room_flags 1
Sector_type 0
Exit
2
The Western Road.
~
~
1
-1
18089
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18091
Name The Library~
Desc You have come upon the one and only library of The Valley. Giant shelves 
filled with books souround the walls of this huge buidling. Many tables and 
file dressers fill this room adding to the intellegen atmosphere. A large 
set of stairs with a bookshelf lining it, leads to an upstairs balcony. 
A large sign overhead says "Shhhhh....Its a Library...." informing you to 
keep quiet. The exits are north to the western road, and west to the stairwell.
~
Room_flags 1
Sector_type 0
Exit
0
The Western Road.
~
~
1
-1
18089
leaves north~
Exit
3
The Large Stairwell.
~
~
0
-1
18092
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18092
Name The Large Stairwell~
Desc A large wooden stairwell leads to the upper balcony. It is as large as 
a common bedroom in an Inn wide, and about 36 steps high. A large bookshelf 
is to your left, following the length of the stairwell. A beautiful black 
carpet rests underfoot, softening the thuds of yours and others boots. From 
up here you notice how big and wonderful this library really is. Your exits
are east to the main room in the library, and up to the balcony.
~
Room_flags 1
Sector_type 0
Exit
1
The main room.
~
~
0
-1
18091
leaves east~
Exit
4
The Balcony.
~
~
0
-1
18093
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 18093
Name The Large Balcony~
Desc Very large indeed! This balcony has the greatest collection of old books of 
lore and tales you have ever seen. Many tables fill the center with many people
reading the books you could only find hear. A large curtain borders the wide 
window a then other end. A dark red carpet is under the tables, protecting the 
wooden floor from screatches. You wonder what book you would like to read 
first! The only level is down the stairwell.
~
Room_flags 1
Sector_type 0
Exit
2
You see nothing special there.
~
~
1
-1
18094
leaves south~
Exit
5
The stairwell.
~
~
0
-1
18092
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 18094
Name A Secret Passage Behind The Bookcase~
Desc Upon lifting a great book on Titan lore, the bookcase opens infront of you, 
leading into a secret passage. You quickly scrambled in, with the bookcase 
closing shut behind you. Very dim torches light this stone corridor, making 
it almost impossible to see. It seems to be a dead end, or at least it needs 
a key to get back into the library. You wonder what mysterious things lie 
ahead, where does the path lead to, where shall you end up? The only exit is 
west, and, if you had the key, back north to the balcony.
~
Room_flags 1025
Sector_type 0
Exit
0
Back to the balcony, if you had the key.
~
~
1
-1
18093
leaves north~
Exit
3
The passage continues.
~
~
0
-1
18095
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18095
Name The Secret Corridor Inside The Library~
Desc You wonder how many people have used this corridor in the past centure. Sure 
the torches are lit, but they seem to be glowing a deep orange, sort of like 
Titan magic. The dark path leads ahead to the west, going into the unknown. 
You can always head back, inhopes someone will open the door, like you did. But
the chances of that happening are very slim. The only exits arewest and east.
~
Room_flags 1
Sector_type 0
Exit
1
The passage continues.
~
~
0
-1
18094
leaves east~
Exit
3
The passage continues.
~
~
0
-1
18096
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18096
Name A Three-Way Passage in The Dark Corridor~
Desc You have come along a three-way passage. To the north you see the passage 
heading slightly downwards. The passage also continues on to the west and east,
into dark forbidding chambers. You hope to your wonderful deity that you find 
an exit soon. Light lead the way!
~
Room_flags 1025
Sector_type 0
Exit
0
The passage continues.
~
~
0
-1
18097
leaves north~
Exit
1
The passage continues.
~
~
0
-1
18095
leaves east~
Exit
3
The passage continues.
~
~
0
-1
18098
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18097
Name An Abrupt Dead-End in The Passage~
Desc You have come to a dead-end in the passage. You feel as though you want to cry,
though perhaps you shouldn't. You wonder what is there for you lieing west of 
the three-way passage, but you feel mighty tired for any surprizes or letdowns.
Before you give up all hope, you notice a small little door near the ground.
No, not a door but a grate leading out side! You beed down to get a closer 
look. *sniff* The smell! Garbage! It leads to the garbage dump! You wish there 
was another way but, 'Que sera, sera'...'whap happens, happens.' The exits are 
north, through the grate to the garbage dump and south to the three-way 
passage.
~
Room_flags 1
Sector_type 0
Exit
0
The dirty grate.
~
~
1
-1
18082
leaves north~
Exit
2
The three-way passage
~
~
0
-1
18096
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18098
Name A Dead-End~
Desc You have come upon a dead-end in the corridor. This room is dark and dreary 
like all others, except there is an odd feeling in this room. A husky man with 
a rugged shaved face walks up to you and shows you his pet collection. Such 
wild beasts made tame for fighting purposes! It would be neat to see what they 
can really do! The only exit is back east to the three-way passage.
~
Room_flags 1
Sector_type 0
Exit
0
You see eee...... nothing special there.
~
~
1
-1
18124
leaves north~
Exit
1
The passage continues.
~
~
0
-1
18096
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18099
Name The End of The Western Roads~
Desc You have come to the end of the elegant western roads. Three beautiful shops 
line these streets adding to the elegance of this city. Large red stonework 
covers the bottom half of the three stores and dark brown wooden shingles 
covering the second half. There is a baker, a wands shop, and a small pet shop.
The exits are west to the pet shop, east the the western main road, north
to the baker and south to the wand shop.
~
Room_flags 1
Sector_type 0
Exit
0
The baker.
~
~
0
-1
18102
leaves north~
Exit
1
The west main street.
~
~
1
-1
18089
leaves east~
Exit
2
The wand shop.
~
~
1
-1
18103
leaves south~
Exit
3
The pet shop.
~
~
1
-1
18100
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18100
Name The Pet Shop~
Desc You have come across a beautiful little pet shop. Silver cages line the walls, 
each displaying cute and cuddly little pets. A large oak desk lies infront of 
you, with a small little girl humming to herself. She seems to enjoy playing 
with the animals and running her little shop. You wonder how much each of 
the pets will cost. The only exit is east back to the main road.
~
Room_flags 5120
Sector_type 0
Exit
0
The forbidden store room.
~
~
1
-1
18101
leaves north~
Exit
1
The main road.
~
~
1
-1
18099
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 18101
Name The Secret Store Room~
Desc You have come into a forbidden store room. There are many cute pets here, but 
the room is forbidden! Please leave, though I do not know how you got here. If 
I find you I shall slay you personally. No hard feelings, 
			 Xavier - Lord of The Druids.
The only exit is south to the pet shop where you belong! Not here in 
the forbidden store room!
~
Room_flags 9216
Sector_type 0
Exit
2
The store room, where you belong!
~
~
1
-1
18100
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18102
Name The Valley of The Titans' Best Bakery~
Desc You have come upon the best bakery in the whole city! Shelves upon 
shelves of goodies line the walls, a large bakery to the backwith men 
working hard at making bread and cakes. There is a large baker here, selling 
the goodies around you. You would sure like to buy something! The only exit 
is south to the main street.
~
Room_flags 1
Sector_type 0
Exit
2
The main street.
~
~
0
-1
18099
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18103
Name The Magical Wands Shop~
Desc You have entered a large room filled with magical wands. This room seems 
to be glowing with magic and power. A large wizard is behind the counter, 
enchanting the latest wands with magical spells. You wonder what magical 
things you can get in this store. The only exit is north to the main street.
~
Room_flags 1
Sector_type 0
Exit
0
The main street.
~
~
1
-1
18099
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 18104
Name The Eastern Boulevard~
Desc You have come upon the eastern boulevard, the finest road to the kingdom. 
Many beautiful houses line this street, without a store in sight. Dark grey 
stones pave this road, with a bright white sidewalk, making this street one 
of the most spectacular streets of the city. In the far background you notice 
the giant castle of the King and Queen of the Titans. Oh how you would like
to meet the royal family, consult with the head advisor, speak with the 
lieutenant commander. *Sigh* Perhaps they are all just dreams but someday 
you really do hope to meet them. The street continues south to the Northern 
Royal Avenue, and west to the southern town square.
~
Room_flags 1
Sector_type 0
Exit
2
The Northern Royal Ave.
~
~
0
-1
18106
leaves south~
Exit
3
~
~
0
-1
18049
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18105
Name The Eastern Boulevard~
Desc You have come upon the eastern boulevard, the finest road in the kingdome. 
Many beautiful houses line this street, without a store in sight. Dark grey 
stones pave this road, with a bright white sidewalk making this street one 
of the most spectacular streets of the city. In the far background you notice 
the giant castle of the King and Queen of the Titans. Oh how you would like
to meet the royal family, consult with the head advisor, speak with the 
lieutenant commander. *Sigh* Perhaps they are all just dreams but someday 
you really do hope to meet them. The street coninues north to the Southern 
Royal Avenue, and west to the Market Square.
~
Room_flags 1
Sector_type 0
Exit
0
The Southern Royal Ave.
~
~
0
-1
18107
leaves north~
Exit
3
The Market Square.
~
~
0
-1
18059
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18106
Name The Royal Avenue North~
Desc You have come upon the Royal Avenue North, the street of the most famous 
people in all the Valley, save the King and Queen. Large grey flagstones 
pave this street, giving it a wonderful beauty. Fine white houses fill both 
sides of the roads, nestled in packs of trees and shrubs. This is truely one 
of the most gloryious streets in all of the Valley. The exits are north to
the Eastern Boulevard and south to the Royal Square.
~
Room_flags 1
Sector_type 0
Exit
0
The Eastern Boulevard.
~
~
0
-1
18104
leaves north~
Exit
2
The Royal Square.
~
~
0
-1
18108
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18107
Name The Royal Avenue South~
Desc You have come upon the Royal Avenue North, the street of the most famous 
people in all the Valley, save the King and Queen. Large grey flagstones 
pave this street, giving it a wonderful beauty. Fine white houses fill both 
sides of the roads, nestled in packs of trees and shrubs. This is truely one 
of the most gloryious streets in all of the Valley. The exits are north to
the Royal Square and south to the Eastern Boulevard.
~
Room_flags 1
Sector_type 0
Exit
0
The Royal Square.
~
~
0
-1
18108
leaves north~
Exit
2
The Eastern Boulevard.
~
~
0
-1
18105
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18108
Name The Royal Square~
Desc The legendary Royal Square. It is said to be the most finest spot in all 
the lands. A large Triggallon marks the center of the square; the one magical 
spot where the great wizards of old drew the most magical powers of the 
universe to save the city and protect it. This is truely a sacred place and 
it is said that no wrong can happen here. The exits are north to the Northern 
Royal Avenue, south to the Southern Royal Avenue and east to The Royal Gates.
~
Room_flags 1025
Sector_type 0
Exit
0
The Northern Ave.
~
~
0
-1
18106
leaves north~
Exit
1
The Royal Gates.
~
~
1
-1
18109
leaves east~
Exit
2
The Southern Ave.
~
~
0
-1
18107
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18109
Name The Royal Gates~
Desc To beautiful golden gates guard the palace protectively. No one really knows 
what lies beyond this point. Many guards are here, protecting the grand gates 
from thieves and beggars who would cause trouble within the palace walls. The 
golden and silver symbol of the Titans is large on the door, seeming almost
magical and protective. The exits are east to the palace grounds, and west 
back to the Royal Square.
~
Room_flags 1
Sector_type 0
Exit
1
The Palace Gates.
~
~
1
-1
18110
leaves east~
Exit
3
The Gates to The Royal Square. 
~
~
1
-1
18108
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18110
Name The Palace Grounds~
Desc You have come into the palace grounds. It is truely amazing. Giant pillars 
reach into the sky at every 50 feet, large training grounds and guilds of 
all kinds, and then the castle! Oh such a beauty! Such wonder and magic, 
all centered here! You do not know what you want to see first. The exits 
are north to rangers and druids guild, south to the training grounds, 
east on to the palace, and west back through the gates.
~
Room_flags 1
Sector_type 0
Exit
0
The Training Grounds.
~
~
0
-1
18114
leaves north~
Exit
1
On To The Palace.
~
~
0
-1
18112
leaves east~
Exit
2
The Doors to The Rangers and Druids Guild.
~
~
1
-1
18111
leaves south~
Exit
3
The Palace Gates.
~
~
1
-1
18109
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18111
Name The Guild of The Rangers and The Druids~
Desc You have entered a giant, white marble floored guild. Many rangers and 
druids are here, learning the tricks of the trade. There are several 
guildmasters here, aswell as a guildguard. About half a dozen or so druids 
and rangers alike, are busy learning their skills to their maximum possible 
experties. Perhaps you can sharpen your skills and become a far better
ranger or druid. The only exit is north, back to the road.
~
Room_flags 1
Sector_type 0
Exit
0
The Great Doors.
~
~
1
-1
18110
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 18112
Name The Road To The Palace~
Desc You continue on the road to the palace. You notice that there is 
a large  training field to your left and a beautiful guild to your right. 
`The Guild of The Vampires and The Mages' a brightly colored sign above you 
reads. Perhaps there are some finer skills that you could learn here, being 
the finest city in the world, their guildmasters must be the best. The exits 
are north to the training grounds, south to the guild, west to the palace, 
and east to the road to the gates.
~
Room_flags 1
Sector_type 0
Exit
0
The Training Grounds.
~
~
0
-1
18117
leaves north~
Exit
1
The Palace.
~
~
1
-1
18120
leaves east~
Exit
2
The Great Doors.
~
~
1
-1
18113
leaves south~
Exit
3
The Road to The Gates.
~
~
0
-1
18110
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18113
Name The Guild of The Vampires and The Mages~
Desc You have come into a giant room, filled with vampires and mages. Many people 
are here, practicing to be come better at their skills. Several guildmasters 
are here, teaching their students to be the best they can be. A couple of 
guildguards guard the doors, making sure no one who does not belong enters.
The only exit is north, back to the road.
~
Room_flags 1
Sector_type 0
Exit
0
The Great Doors.
~
~
1
-1
18112
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 18114
Name The Training Grounds South~
Desc You have come upon the great training grounds. The most skilled of all 
classes is here, teaching his students the art of combat, healing, magic 
and thievery. He seems too busy ordering his studens about to mess with you. 
Perhaps, if you could take the training discipline, you could become one of 
his finest students. The ground is barren and empty. The only exits are
north, to the training grounds south-center, south to the road, and east 
to the training grounds center.
~
Room_flags 1
Sector_type 0
Exit
0
The Training Grounds.
~
~
0
-1
18115
leaves north~
Exit
1
The training grounds.
~
~
0
-1
18117
leaves east~
Exit
2
The road.
~
~
0
-1
18110
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18115
Name The Training Grounds, South-Center~
Desc You have come to the training grounds south-center. Many fine people are 
here, fighting with all their strength against evil foes, caught and brought 
into the palace for this test. The barren grounds are covered with the odd 
stain of blood, broken sword, and torn cloth. The exits are north east and 
south, all to training grounds.
~
Room_flags 1
Sector_type 0
Exit
0
The training grounds.
~
~
0
-1
18116
leaves north~
Exit
1
The training grounds.
~
~
0
-1
18118
leaves east~
Exit
2
The training grounds.
~
~
0
-1
18114
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18116
Name The Training Grounds South~
Desc You have come upon yet another piece of land, sacrificed to the training 
grounds. There are several burns, blood stains, broken steel, and torn 
cloth lieing about on the ground. You had best leave before you are asked 
to take part and join the never ending conquest for glory. The exits are 
south and east to the training grounds.
~
Room_flags 1
Sector_type 0
Exit
1
The training grounds.
~
~
0
-1
18119
leaves east~
Exit
2
The training grounds.
~
~
0
-1
18115
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18117
Name The Training Grounds, Center~
Desc You have come upon one of the more busy training grounds. Large men and 
sly women are here, fighting with all their might against the convicted evil 
of the Valley. You would hate to be in their shoes, or in their enimies. These 
seem to be very strong people and you would hate to mess with them. The barren 
grounds have several blood stains streaking across them. The exits are in 
three directions, north, south, and west. All going to training grounds, 
save south which takes you to the road.
~
Room_flags 1
Sector_type 0
Exit
0
The training grounds.
~
~
0
-1
18118
leaves north~
Exit
2
The road.
~
~
0
-1
18112
leaves south~
Exit
3
The training grounds.
~
~
0
-1
18114
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18118
Name The Northern Training Grounds, Center~
Desc You have come upon yet another wide section of barren grounds, devoted 
to the training of the soldiers of the Titan Armies. Blood and cloth are all 
about, making this a very gruesome scene. There are several fine weaponmasters 
in all classes, fighting for their life, killing evil deamons and beasts from 
hell. The exits are north, south and west, all leading to the training grounds.
~
Room_flags 1
Sector_type 0
Exit
0
The training grounds.
~
~
0
-1
18119
leaves north~
Exit
2
The training grounds.
~
~
0
-1
18117
leaves south~
Exit
3
The training grounds.
~
~
0
-1
18115
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18119
Name The Training Grounds, North~
Desc You have come upon the northern-most ends of the training grounds. Here, 
there are less stains on the grounds, but more on the walls. Warriors, 
thieves, mages and clerics all fight for their lives here, against the demons 
of hell, shadowspawn. You have a choice of south or west, both  leading to 
training grounds. You really do wish to leave here as fast as you may.
~
Room_flags 1
Sector_type 0
Exit
2
The training grounds.
~
~
0
-1
18118
leaves south~
Exit
3
The training grounds.
~
~
0
-1
18116
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18120
Name Inside The Palace~
Desc You have entered the glorious and wonderful palace. The home of the King 
and Queen of the Titans! This palace seems to be made of pure gold and silver, 
one of the most common materials in these parts of the world. You notice many 
halls leading in all directions; servants and maids rush about, trying to 
please the royal family. You notice a giant stairway leading to a second floor 
belcany. The exits are ease, through a giant hall, and west, through 
the palace doors.
~
Room_flags 1
Sector_type 0
Exit
1
The Massive Hall.
~
~
0
-1
18121
leaves east~
Exit
3
The Grand Palace Doors.
~
~
1
-1
18112
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18121
Name An Elegant Massive Hall~
Desc You have entered a giant massive hall. The walls are lines with 
tapestries  of all kinds, telling stories of war, conquests, invasions, 
magic, love, trust, evil and several others. Giant slabs of white marble 
with the odd splash of gold, cover the floor. Large statues of brave warriors, 
ancient rulers and the wise ones line the hall, creating a historical look. 
A giantdoorway to the east leads into the beautiful throne room. To the
west of this room lies the doorway you came through.
~
Room_flags 1
Sector_type 0
Exit
1
The Throne Room.
~
~
0
-1
18122
leaves east~
Exit
3
The Front Foyer.
~
~
0
-1
18120
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18122
Name The Throne Room~
Desc Behold! The King and Queen of The Titans! Such a spectacular room! This 
is the most impressive room in all of Thera! The kings and queens of Thalos 
would never believe in such beauty! Such a wonderful place has not been build 
since the times of legends, but perhaps this is right out of that era. Large 
green thrones sit high in this room. The King and The Queen have faces that
look as though they have never aged. The queen's advisors are about you, 
aiding her with the disisions of the future of the caslte. The only exit to 
this room is west, back to the massive hall.
~
Room_flags 1
Sector_type 0
Exit
1
The Throne.
~
~
1
-1
18123
leaves east~
Exit
3
The massive hall.
~
~
0
-1
18121
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18123
Name A Secret Passage Behind The Throne~
Desc You have sumbled on a secret passage behind the throne. You realize that 
there is an assassin here, stalking the king and queen! You better report him, 
and this room, or kill him yourself! I am sure the king and queen will pay 
highly for his head. This assassin appears to be very talented.
~
Room_flags 1
Sector_type 0
Exit
3
The Throne.
~
~
1
-1
18122
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 18124
Name The Room of The Deadly Beasts~
Desc Mystical beasts fill this room, all rather tame, yet all with a deadly 
power. Each beast brought from a far and magical place, to serve young foolish 
mortals. Beware, they have not eaten and you look mighty tasty right now. 
A sign is on the wall, writen in blood. It reads:
 
     "BE GONE! You do not belong here! If I catch you here, messing 
                     with my pets I shall SLAY you!"

     The Keeper of The Deadly Pets.
Freaky! There is no exit! Aaaahahhhhhhh.h........h.......!
~
Room_flags 4096
Sector_type 0
Exit
2
You see nothing special there.
~
~
1
-1
18098
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 18125
Name Store of the deadly beast~
Desc Store of the deadly beast
~
Room_flags 9220
Sector_type 0
HealRate 100
EndRoom

#END



#SPECIALS
M 18017 spec_cast_cleric
M 18020 spec_cast_mage
M 18031 spec_thief
M 18034 spec_cast_mage
M 18039 spec_breath_any
M 18040 spec_breath_any
M 18061 spec_cast_cleric
M 18062 spec_cast_mage
M 18063 spec_poison
S



#RESETS
D 0 18015 1 1
D 0 18017 3 1
D 0 18021 1 1
D 0 18022 3 1
D 0 18037 1 1
D 0 18038 3 1
D 0 18041 1 1
D 0 18041 3 1
D 0 18043 3 1
D 0 18044 1 1
D 0 18045 3 1
D 0 18048 1 1
D 0 18052 0 1
D 0 18053 2 1
D 0 18054 3 1
D 0 18055 0 1
D 0 18056 1 1
D 0 18056 2 1
D 0 18057 3 1
D 0 18058 1 1
D 0 18060 1 1
D 0 18061 3 1
D 0 18067 1 1
D 0 18067 2 1
D 0 18067 3 1
D 0 18068 1 1
D 0 18069 0 1
D 0 18070 3 1
D 0 18076 0 1
D 0 18077 2 1
D 0 18089 0 1
D 0 18089 2 1
D 0 18090 2 1
D 0 18091 0 1
D 0 18093 2 1
D 0 18094 0 1
D 0 18097 0 1
D 0 18098 0 1
D 0 18099 2 1
D 0 18099 3 1
D 0 18100 0 1
D 0 18100 1 1
D 0 18101 2 1
D 0 18103 0 1
D 0 18108 1 1
D 0 18109 1 1
D 0 18109 3 1
D 0 18110 2 1
D 0 18110 3 1
D 0 18111 0 1
D 0 18112 1 1
D 0 18112 2 1
D 0 18113 0 1
D 0 18120 3 1
D 0 18122 1 1
D 0 18123 3 1
D 0 18124 2 1
M 0 18029 1 18022 1
E 0 18055 0 6
E 0 18056 0 17
M 0 18030 2 18022 2
E 0 18057 0 8
M 0 18001 10 18027 2
E 0 18026 0 5
M 0 18001 10 18027 2
E 0 18026 0 5
M 0 18050 8 18027 2
M 0 18001 10 18028 2
E 0 18026 0 5
M 0 18001 10 18028 2
E 0 18026 0 5
M 0 18001 10 18032 2
E 0 18026 0 5
M 0 18099 3 18033 2
G 0 18025 0
M 0 18002 7 18035 2
G 0 18024 0
M 0 18002 7 18037 2
G 0 18024 0
M 0 18017 1 18038 1
M 0 18018 1 18042 1
E 0 18063 0 16
M 0 18020 2 18043 1
E 0 18013 0 5
M 0 18065 3 18043 2
M 0 18020 2 18044 1
E 0 18013 0 5
M 0 18001 10 18045 2
E 0 18026 0 5
M 0 18014 1 18047 1
G 0 18000 0
G 0 18001 0
G 0 18002 0
G 0 18003 0
G 0 18004 0
G 0 18005 0
M 0 18028 4 18047 2
E 0 18060 0 8
M 0 18021 1 18048 1
G 0 18076 0
G 0 18077 0
G 0 18078 0
G 0 18079 0
M 0 18076 2 18048 2
M 0 18099 3 18049 2
G 0 18025 0
M 0 18022 1 18051 1
G 0 18073 0
G 0 18074 0
G 0 18075 0
M 0 18012 1 18052 1
G 0 18080 0
G 0 18081 0
G 0 18082 0
G 0 18083 0
M 0 18077 1 18053 1
M 0 18001 10 18054 2
E 0 18026 0 5
M 0 18016 1 18055 1
G 0 18050 0
G 0 18051 0
G 0 18052 0
G 0 18053 0
G 0 18054 0
M 0 18050 8 18055 2
M 0 18023 1 18058 1
G 0 18019 0
G 0 18020 0
G 0 18021 0
M 0 18001 10 18059 2
E 0 18026 0 5
M 0 18099 3 18059 2
G 0 18025 0
M 0 18003 1 18059 1
E 0 18010 0 16
M 0 18004 1 18059 1
E 0 18011 0 16
M 0 18005 1 18059 1
E 0 18012 0 16
M 0 18028 4 18059 2
E 0 18060 0 8
M 0 18032 2 18060 2
E 0 18061 0 16
M 0 18033 3 18060 2
M 0 18006 1 18061 1
G 0 18033 0
G 0 18034 0
G 0 18035 0
G 0 18036 0
G 0 18037 0
M 0 18049 6 18061 2
M 0 18087 1 18063 1
M 0 18010 1 18066 1
G 0 18044 0
G 0 18045 0
G 0 18046 0
G 0 18047 0
G 0 18048 0
G 0 18049 0
M 0 18075 1 18066 1
G 0 18023 0
M 0 18078 1 18066 1
M 0 18028 4 18067 2
E 0 18060 0 8
M 0 18098 1 18069 1
G 0 18028 0
G 0 18029 0
G 0 18030 0
G 0 18099 0
G 0 18031 0
G 0 18032 0
M 0 18051 2 18069 2
M 0 18009 1 18071 1
G 0 18038 0
G 0 18039 0
G 0 18040 0
G 0 18041 0
G 0 18042 0
M 0 18049 6 18071 2
M 0 18076 2 18072 2
M 0 18008 1 18073 1
G 0 18006 0
G 0 18007 0
G 0 18008 0
G 0 18009 0
G 0 18100 0
M 0 18001 10 18074 2
E 0 18026 0 5
M 0 18002 7 18074 2
G 0 18024 0
M 0 18033 3 18074 2
M 0 18065 3 18074 2
M 0 18013 1 18075 1
G 0 18051 0
M 0 18002 7 18081 2
G 0 18024 0
M 0 18002 7 18081 2
G 0 18024 0
M 0 18031 2 18081 2
G 0 18058 0
M 0 18002 7 18082 2
G 0 18024 0
M 0 18031 2 18082 1
G 0 18058 0
M 0 18050 8 18082 2
M 0 18033 3 18083 2
M 0 18051 2 18083 2
M 0 18015 2 18085 1
G 0 18027 0
M 0 18049 6 18085 2
M 0 18015 2 18088 1
G 0 18027 0
M 0 18002 7 18089 2
G 0 18024 0
M 0 18028 4 18089 2
E 0 18060 0 8
M 0 18032 2 18089 2
E 0 18061 0 16
M 0 18065 3 18089 2
M 0 18025 1 18090 1
G 0 18064 0
G 0 18065 0
G 0 18066 0
M 0 18011 1 18093 1
G 0 18049 0
M 0 18064 3 18095 2
M 0 18064 3 18096 2
M 0 18001 10 18099 1
E 0 18026 0 5
M 0 18007 1 18100 1
M 0 18057 1 18101 1
M 0 18058 1 18101 1
M 0 18059 1 18101 1
M 0 18060 1 18101 1
M 0 18024 1 18102 1
G 0 18013 0
G 0 18014 0
G 0 18015 0
G 0 18016 0
G 0 18017 0
G 0 18018 0
M 0 18026 1 18103 1
G 0 18067 0
G 0 18068 0
G 0 18069 0
G 0 18070 0
G 0 18071 0
G 0 18072 0
M 0 18027 2 18104 2
M 0 18027 2 18105 2
E 0 18059 0 17
M 0 18048 8 18108 2
G 0 18062 0
M 0 18048 8 18108 2
G 0 18062 0
M 0 18048 8 18109 2
G 0 18062 0
M 0 18048 8 18109 2
G 0 18062 0
M 0 18066 1 18111 1
M 0 18067 1 18111 1
M 0 18068 1 18111 1
M 0 18071 1 18111 1
M 0 18072 1 18111 1
M 0 18062 1 18112 1
M 0 18079 1 18112 1
M 0 18080 2 18112 2
M 0 18080 2 18112 2
M 0 18069 1 18113 1
M 0 18070 1 18113 1
M 0 18073 1 18113 1
M 0 18034 1 18114 1
E 0 18086 0 16
M 0 18039 1 18114 1
M 0 18035 1 18115 1
E 0 18022 0 16
M 0 18040 1 18115 1
M 0 18047 1 18115 1
E 0 18085 0 16
M 0 18036 1 18116 1
M 0 18041 1 18116 1
M 0 18037 1 18117 1
E 0 18022 0 16
M 0 18042 1 18117 1
E 0 18085 0 16
M 0 18043 1 18117 1
E 0 18085 0 16
M 0 18038 1 18118 1
E 0 18022 0 16
M 0 18044 1 18118 1
E 0 18085 0 16
M 0 18045 1 18119 1
E 0 18085 0 16
M 0 18046 1 18119 1
E 0 18085 0 16
M 0 18030 2 18120 1
E 0 18057 0 8
M 0 18074 1 18121 1
M 0 18097 1 18122 1
M 0 18052 1 18122 1
M 0 18061 1 18122 1
M 0 18063 1 18123 1
M 0 18064 3 18123 1
M 0 18053 1 18124 1
M 0 18090 1 18125 1
M 0 18054 1 18125 1
M 0 18055 1 18125 1
M 0 18056 1 18125 1
S



#SHOPS
18006 9 0 0 0 0 155 27 0 23
18007 0 0 0 0 0 155 22 0 23
18008 0 0 0 0 0 155 22 0 23
18009 0 0 0 0 0 155 25 0 23
18010 5 0 0 0 0 155 22 0 23
18011 1 2 3 4 0 155 29 0 23
18012 11 12 13 0 0 155 28 0 23
18013 17 0 0 0 0 155 22 0 23
18014 17 0 0 0 0 154 26 0 23
18015 1 17 0 0 0 156 26 0 23
18016 26 0 0 0 0 155 22 0 23
18021 0 0 0 0 0 155 26 0 23
18022 0 0 0 0 0 155 22 0 23
18023 1 0 0 0 0 155 26 0 23
18024 1 2 11 0 0 151 26 0 23
18025 15 16 0 0 0 159 24 0 23
18026 1 2 3 4 26 150 21 0 23
18053 0 0 0 0 0 150 23 0 23
18098 2 3 4 10 0 150 15 0 23
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$