#AREADATA Name Valley of the Titans~ Builders None~ VNUMs 18000 18150 Credits {45 70} Xavier Valley of the Titans~ Security 9 End #MOBILESNEW #MOB Vnum 18001 Name town guard~ Short the town guard~ Long A strong town guard is here, protecting the gates. ~ Description You see a very large man wearing heavy armour. He looks as though he could crush you without a second thought. Aside from his mean and deadly build, he greets you a good day and wishes you on your way. ~ Race unique~ Act_flags ABPT Aff CDEFV Aff2 0 Align 1000 Group 0 Level 65 Hitroll 0 Hit_dice 25d10+3000 Mana_dice 1d1+99 Dam_dice 3d12+15 Dam_type slash Armor -15 -15 -15 4 Off EIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 1200 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18002 Name ally cat~ Short a poor ally cat~ Long A very hungry ally cat is here. ~ Description You see a dirty little cat walking across your path. The poor animal has no home and must seartch through the garbage for bit of supper. You feel sorry for the little fella. ~ Race cat~ Act_flags AB Aff CDEFZ Aff2 0 Align -1000 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 299d1+1 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFHIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size large Material unknown EndMob #MOB Vnum 18003 Name bongo player drummer~ Short the bongo drummer~ Long A wild bongo drummer is here, moving with his rythme. ~ Description Beating his drums as best he can, this bongo player really grooves. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -1000 Group 18004 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+99 Dam_dice 2d10+7 Dam_type pierce Armor -7 -7 -7 0 Off EIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 3100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18004 Name guitar player band~ Short the guitar player of the band~ Long You see a tall wooden guitar player of this little band. ~ Description Wailing away in tune with the bongo and the windpipe, this wooden guitar player can really rock! He plays a familliar tune as the people pass by, keeping a little music in the background. ~ Race unique~ Act_flags ABP Aff CDEFJ Aff2 0 Align -1000 Group 18005 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+99 Dam_dice 2d10+7 Dam_type pierce Armor -7 -7 -7 0 Off EIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 4330 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18005 Name pipe pipeplayer player~ Short the windpipe player of the band~ Long You see the windpipe player, making magical tunes. ~ Description Along with her friends she manages to keep up to the wild beat. Such an odd combination; wooden guitar, bongo and windpipe! But their music is so wonderful! You hope it never ends. ~ Race unique~ Act_flags ABP Aff CDEFJ Aff2 0 Align -1000 Group 18003 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+99 Dam_dice 2d10+7 Dam_type blast Armor -7 -7 -7 6 Off EIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 5300 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18006 Name armourer shop shopkeeper~ Short the armourer~ Long The smart looking armourer is here, selling his latest fasions. ~ Description Making a last minute change on the store rack in the back, he runs to you as you walk in, asking if you need any help. If you're in need of armour here is the place to shop! ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -500 Group 0 Level 73 Hitroll 0 Hit_dice 50d10+6000 Mana_dice 1d1+99 Dam_dice 6d7+21 Dam_type slice Armor -23 -23 -23 2 Off EIK Teach A Imm ABCDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18007 Name shop shopkeeper pet girl~ Short the young pet-shop girl~ Long The stout little pet-shop girl is here, offering her latest pet. ~ Description All dressed in pink and blue, with he brown hair done up in a braide, she offers you a variety of animals to chose from. Several look pretty costly, but these animals are basically for show and probably not for combat. Well, you know what they say: Don't knock 'em till you've bought 'em! ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -500 Group 0 Level 73 Hitroll 0 Hit_dice 50d10+6000 Mana_dice 1d1+99 Dam_dice 6d7+21 Dam_type slice Armor -23 -23 -23 2 Off EIK Teach A Imm ABCDL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18008 Name grocer~ Short the meat grocer~ Long A short little man is here, wiping his hands on his shirt. ~ Description "How my I help 'ye?" Said he, "our chicken is fresh of the farms t'day and y'can't beat th'lamb, fresh s'a cool mornin' breeze, if 'ya catch 'me drift?" Quite an interesting first impression. There is a big selection of meat and poultry to chose from. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+5000 Mana_dice 1d1+99 Dam_dice 5d8+19 Dam_type scratch Armor -21 -21 -21 -3 Off EIK Teach A Imm ABDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18009 Name grocer~ Short the produce grocer~ Long You see a tall lean man, selling his veggies. ~ Description A huge smile on his face as you walk into his store. This man seems to be selling quite an amount of produce. Perhaps you will buy some and help keep his business running? ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+5000 Mana_dice 1d1+140 Dam_dice 5d8+19 Dam_type scratch Armor -21 -21 -21 -3 Off EIK Teach A Imm ABDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18010 Name weaponsmith weapon shopkeeper~ Short the weaponsmith~ Long A strong young man is here, forging weapons. ~ Description *CLANG* *CLANG* Is the melodic sounds that echos through this room. Hot sulfer floats through the air and burns at your nostrils. A huge fire pit is here, used for melting the metal. In the back you see several black anvils, used for the forging of the weapons. If ever you were to go to war, this would be the place to get your weapons. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align 0 Group 0 Level 73 Hitroll 0 Hit_dice 50d10+6000 Mana_dice 1d1+99 Dam_dice 6d7+21 Dam_type sting Armor -23 -23 -23 -3 Off CDEFIKN Teach A Imm ABDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18011 Name magic library shopkeeper~ Short the librarian~ Long You see a young mage, tending the library and sorting the books. ~ Description About 5'6" tall, this short man wabbles about the room, up and down the steps sorting the books. This is no ordinary library but one that containes magical books and books of lore. Perhaps you should widen you magical knowledge. ~ Race unique~ Act_flags ABP Aff CDEFJ Aff2 0 Align 500 Group 0 Level 68 Hitroll 0 Hit_dice 25d10+3750 Mana_dice 1d1+99 Dam_dice 6d6+18 Dam_type beating Armor -18 -18 -18 -2 Off CDEFIKN Teach A Imm ABDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18012 Name shopkeeper designer~ Short the designer~ Long A tall female designer is here, sorting the latest fashions. ~ Description Standing tall in her long red dress, the store attendent of the Fire-Red Dragon is here, willing to help you find the right clothes. Many cloaks and leather garnets are here, quite the selection. To have the latest in fashion this is a good store to come to. ~ Race unique~ Act_flags ABP Aff CDEFJ Aff2 0 Align -600 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+5000 Mana_dice 1d1+99 Dam_dice 5d8+20 Dam_type pierce Armor -21 -21 -21 -3 Off CDEFIKN Teach A Imm ABDL Res BN Vuln K Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18013 Name bartender pub owner~ Short the bartender~ Long A stout bartender is here, serving fresh ale. ~ Description "What'll ya have my friend? A fresh brewed beer or perhaps a whisky on the rocks? What'll it be?" The room seems filled with people who whish to have a good time; and get drunk. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -100 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+5000 Mana_dice 1d1+99 Dam_dice 5d8+19 Dam_type slash Armor -21 -21 -21 -3 Off CDEFIKN Teach A Imm ABDL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18014 Name waiter~ Short a kind waiter~ Long A well dressed waiter is here, waiting for your order. ~ Description "What shall it be? A wonderful Australian Red, or perhaps a perfectly aged Charrdonay? May I suggest the soup of the day, a wonderful mixture of fried cod and crab, our cook really did out-do himself this time!" This place seems mighty expensive. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align 200 Group 0 Level 65 Hitroll 0 Hit_dice 25d10+3000 Mana_dice 1d1+99 Dam_dice 8d4+16 Dam_type pierce Armor -15 -15 -15 -1 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18015 Name innkeeper~ Short the inn keeper~ Long The middle-aged Inn keeper is here, greeting you a good night. ~ Description "Shall I book you a room? No? Well then perhaps I could offer you some sleeping pills? It is hard when the festivities are about to get some good sleep. Please let me know if there is anything I could do." ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+5000 Mana_dice 1d1+99 Dam_dice 5d8+20 Dam_type pierce Armor -21 -21 -21 -3 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18016 Name florist~ Short the florist~ Long A young florist is here, puting together a flower arrangement. ~ Description "La-la-Ti-do..." The young florist is singing gently as she puts together flower arrangements. Perhaps she has something for that special "someone" in your life? ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -300 Group 0 Level 68 Hitroll 0 Hit_dice 25d10+3750 Mana_dice 1d1+99 Dam_dice 6d6+18 Dam_type slice Armor -18 -18 -18 3 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18017 Name town sheriff~ Short the town sheriff~ Long Working hard at his desk, the town sheriff doesn't seem to see you. ~ Description Wearing a blue hat with a feather in it, the town sheriff seems to be busy as ever. It would be a real shame to disturb him, even though his cells are full, I am sure he could find room for one more unwanted tourist. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align 500 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+99 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 2100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18018 Name jail guard~ Short the jail guard~ Long A jail guard is here, sleeping in his chair. ~ Description ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz....ZZZzzzz.... ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -500 Group 0 Level 48 Hitroll 0 Hit_dice 6d12+703 Mana_dice 1d1+99 Dam_dice 2d12+8 Dam_type claw Armor -8 -8 -8 6 Off CDEFIKN Teach A Imm ABL Res BN Vuln K Start_pos stand Default_pos stand Sex male Wealth 3100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18020 Name prisoner~ Short a stinky prisoner~ Long Locked behind steel bars, you see a stinky prisoner. ~ Description *sniff*? Whats that smell? It smells like a.. a... dead rat! Oh! Its the new prisoner! He got arrested for stinking the peace. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -1000 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+100 Dam_dice 2d10+7 Dam_type pierce Armor -7 -7 -7 1 Off CDEFIKN Teach A Imm ABL Res N Vuln KSZ Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18021 Name chocolate shopkeeper~ Short the chocolate shopkeeper~ Long A tall lean man is here, selling the latest chocolate. ~ Description Yummm...Smell that chocolate! There are so many different flavors! Will you be able to try them all? The man behind the counter seems to know his chocolates very well. Perhaps he could show you some of the most popular. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -100 Group 0 Level 65 Hitroll 0 Hit_dice 25d10+3000 Mana_dice 1d1+100 Dam_dice 8d4+16 Dam_type slice Armor -15 -15 -15 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18022 Name icecream vendor shopkeeper~ Short the icecreams vendor~ Long A short, stubby young man is here, selling icecream. ~ Description Butter Scotch Ripple...Berry-Blue Zoo...Raven Red...Chocolate Mint...Strawberry Swirl...Which will you have? So many to chose form, but I'll bet that they are all superb! ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -100 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+99 Dam_dice 4d6+8 Dam_type slap Armor -9 -9 -9 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18023 Name apiarist lady shopkeeper~ Short the apiarist~ Long A tall young lady is here, selling honey. ~ Description Ahh..The sweet tasted of a honey-bee's honey. What would you do without it? There are several different varieties to chose from. You really should try 'em all! ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -100 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d1+100 Dam_dice 4d8+13 Dam_type beating Armor -13 -13 -13 -1 Off CDEFIKN Teach A Imm ABL Res BN Vuln K Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18024 Name baker shopkeeper~ Short the baker~ Long The baker is here, selling his freshly baked bread. ~ Description *Snnnniiiiiiffff* Ahhhh... The lovely smell of fresh baked bread and cookies. You simply love the smell of this room, and all you can think of is Bread! Cookies! Pies!!! Try them all, the man looks willing to do business with you! ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -100 Group 0 Level 68 Hitroll 0 Hit_dice 25d10+3750 Mana_dice 1d1+100 Dam_dice 6d6+18 Dam_type pierce Armor -18 -18 -18 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18025 Name zanrich shopkeeper~ Short Zanrich the Shopkeeper~ Long Zanrich is here, selling his grade "A" containers. ~ Description The tall young lad is here, selling his special containers. He was rated number 1 in all the lands, for his speical containers and their capability. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -100 Group 0 Level 68 Hitroll 0 Hit_dice 25d10+3750 Mana_dice 1d1+100 Dam_dice 6d6+18 Dam_type pierce Armor -18 -18 -18 -2 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18026 Name master wands shopkeeper wizard~ Short the wand making wizard~ Long The wand making wizard is here, selling his special wands. ~ Description All cloaked in black this wizard wishes to sell you his special wands. Magically tuned to perfection. They would be mighty handy. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -100 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+100 Dam_dice 4d7+11 Dam_type slash Armor -11 -11 -11 0 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18027 Name knight templar~ Short the knight templar~ Long A strong knight templar is here, patroling the streets. ~ Description All clad in armor this guy looks quite deadly. Would want to mess with him. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align 1000 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d1+90 Dam_dice 4d8+13 Dam_type scratch Armor -13 -13 -13 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 5250 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18028 Name titan citizen~ Short a titan citizen~ Long A citizen of The Valley of The Titans is here. ~ Description Tall and strong, a citizen of The Valley of The Titans greets you, welcoming you to his city. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 48 Hitroll 0 Hit_dice 6d12+703 Mana_dice 1d1+100 Dam_dice 2d12+8 Dam_type pierce Armor -8 -8 -8 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 2500 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18029 Name cook maid chef~ Short the house chef~ Long The house chef is here, cooking up a meal. ~ Description "Falalala..Yadedadooo.." signs the house chef merily as she cooks away. *SSSsssssssnnnnnniiiiiifffffff!* It sure does smell nice! ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -500 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+100 Dam_dice 4d6+8 Dam_type blast Armor -9 -9 -9 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 3900 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18030 Name serf~ Short the serf~ Long A untidy serf is here, running back and forth. ~ Description To busy to talk. To busy to listen. This serf is WAY to busy to care. He is running back and forth, carrying out orders. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -500 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+100 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 5330 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18031 Name grubby beggar~ Short a grubby beggar~ Long A grubby beggar is here, asking for a coin or two. ~ Description Sitting on a pile of garbage which he calls "his", this grubby beggar asks for some coins. He sure does look poor. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -500 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+310 Dam_dice 2d10+7 Dam_type slice Armor -7 -7 -7 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 10 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18032 Name patrol guard~ Short a patrol guard~ Long A strong patrol guard is here, keeping the peace. ~ Description Very tall and very strong, this patrol guard looks as though he does his job quite well. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align 0 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d1+201 Dam_dice 4d8+13 Dam_type pierce Armor -13 -13 -13 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 3330 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18033 Name villager~ Short a happy villager~ Long A happy villager is here, dancing to the music. ~ Description If I were you, I wouldn't talk to this fella. He's to busy dancing to the music. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 299d1+1 Dam_dice 4d6+8 Dam_type punch Armor -9 -9 -9 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 4003 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18034 Name tournament guard~ Short the tournament guard~ Long A tournament guard is here, conducting the practice. ~ Description To busy keeping the warriors fighting with the magical monster, he doesn't have any time to speak to you. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 68 Hitroll 0 Hit_dice 25d10+3750 Mana_dice 1d1+120 Dam_dice 6d6+18 Dam_type crush Armor -18 -18 -18 3 Off CDEFIN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 5100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18035 Name tournament warrior~ Short a tournament warrior~ Long The tournament warrior is here, practicing his skills. ~ Description *SLICE* *BASH* *BLAM* He looks to be just a tad too busy to socialize. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 58 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 1d1+100 Dam_dice 5d6+12 Dam_type slash Armor -12 -12 -12 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 11300 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18036 Name tournament mage~ Short a tournament mage~ Long A tournamen mage is here, perfecting her spells. ~ Description A tournament mage utters the words 'Algetharb'! She is far to busy perfecting her spells to speak with you. Maybe later. ~ Race unique~ Act_flags ABPR Aff CDEFJ Aff2 0 Align -1000 Group 0 Level 58 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 1d1+200 Dam_dice 5d6+12 Dam_type pierce Armor -12 -12 -12 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 6100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18037 Name tournament cleric~ Short a tournament cleric~ Long A tournament cleric is here, perfecting her attack skills. ~ Description She's very busy using her magical talents to speak with you. Remember, she is fighting real mobs, deadly mobs. You'd hate to get her killed! ~ Race unique~ Act_flags ABPQ Aff CDEF Aff2 0 Align -1000 Group 0 Level 58 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 1d1+200 Dam_dice 5d6+12 Dam_type pierce Armor -12 -12 -12 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 6800 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18038 Name tournament thief~ Short a tournament thief~ Long A tournament thief is here, stealing money from his foe. ~ Description Better not talk to this rascal, he may steal all your money! ~ Race unique~ Act_flags ABPS Aff CDEF Aff2 0 Align -1000 Group 0 Level 58 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 1d1+200 Dam_dice 5d6+12 Dam_type pierce Armor -12 -12 -12 4 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 9100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18039 Name dragon baby evil~ Short an evil baby dragon~ Long A baby dragon is here, snarling and growling. ~ Description As you gaze upon the flesh of this young baby dragon, you realize that he is very muscular. A dark brown hide seems to suck the light out of the air. As he sees you, he lets out a deep his; revealing his deadly yellow fangs. Spreading his massive wings, you notice now that he is a HUGE dragon, and an evil one at that. ~ Race dragon~ Act_flags ABCFPT Aff CDEFJTUV Aff2 0 Align -1000 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d1+99 Dam_dice 2d10+7 Dam_type crush Armor -7 -7 -7 0 Off BCDEFGHIJLMNO Teach A Imm ABL Res BEHIJPR Vuln FIJKX Start_pos stand Default_pos stand Sex male Wealth 0 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown EndMob #MOB Vnum 18040 Name evil tree~ Short a gloomy evil tree~ Long A gloomy evil tree is here, standing tall above you. ~ Description As you gaze up to the should-be sky, you notice a deadly tree looming up above you. Your first though is that it is a figment of your imagination, that trees can't hurt you. Then, all of a sudden, its branches move, against the wind. You the catch in the little light there is, a face. An evil face. One looking down, glaring at you. Panic races through your veins. ~ Race unique~ Act_flags ABPR Aff CDEFIJPV Aff2 0 Align -1000 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+100 Dam_dice 4d6+8 Dam_type crush Armor -9 -9 -9 -1 Off BCDEFGHLO Teach A Imm AG Res JPQ Vuln EK Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18041 Name deadly rain cloud~ Short a deadly rain cloud~ Long Flying through the air is a deadly rain cloud. ~ Description Flying madly through the air is a deadly rain cloud, spreading acid rain over the world. It would be a good idea not to go near this...thing. ~ Race unique~ Act_flags ABFPT Aff CDFTV Aff2 0 Align -1000 Group 0 Level 43 Hitroll 0 Hit_dice 5d10+450 Mana_dice 1d1+100 Dam_dice 3d6+6 Dam_type slash Armor -6 -6 -6 1 Off DEFGHL Teach A Imm AG Res 0 Vuln IKRS Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18042 Name demon fire~ Short a demon of fire~ Long A demon of fire is here, setting the trees ablaze. ~ Description You notice a deadly warmth about you. A strange heat, unreal, unhuman. Then, blazing in a blue fire is a Great Demon of Fire! You wonder if you should flee or fight. Such a demon is very deadly and will surely burn you to a crisp. Chose wisely! ~ Race unique~ Act_flags ABCPT Aff FJTZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+234 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 -1 Off BCDEFGHIJKLMNO Teach A Imm AGHP Res HL Vuln EIKY Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18043 Name demon water~ Short a demon of water~ Long A demon of water is here, drowning a near by victim. ~ Description In a near-by pool you notice one of the deadly demons, the demon of fire. Something deep in your heart tells you to stay away from him. ~ Race unique~ Act_flags ABCPT Aff FJYZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+234 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off BCDEFGHIJKLMNO Teach A Imm AGR Res EP Vuln IJKMZ Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18044 Name demon air~ Short a demon of air~ Long A demon of air is here, creating storms. ~ Description In a blazing whirlwind, a demon of air is here, creating deadly storms. This is another of those deadly demons, another to avoid. ~ Race unique~ Act_flags ABCPT Aff FJYZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+235 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off BCDEFGHIJKLMNO Teach A Imm AEFJQ Res HN Vuln CK Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18045 Name demon earth~ Short a demon of earth~ Long A demon of earth is here, uprooting trees. ~ Description A deep rumble is felt through the ground as the demons of the earth come crashing out into daylight! Creating deadly earthquakes where ever it may go, the demons of earth are destroying all in sight! ~ Race unique~ Act_flags ABCPT Aff FJYZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+236 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off BCDEFGHIJKLMNO Teach A Imm OPS Res B Vuln HIJKNX Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18046 Name demon wood~ Short a demon of wood~ Long A demon of wood is here, creating evil trees. ~ Description Standing tall and proud among the trees, the demon of wood is here, creating havoc. Having control over all wooden things, this demon isn't one to mess with. ~ Race unique~ Act_flags ABCPT Aff FJYZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+236 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off BCDEFGHIJKLMNO Teach A Imm FS Res IP Vuln HKQZ Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18047 Name demon stone~ Short a demon of stone~ Long An evil demon of stone is here. ~ Description A 20 foot demon made fully of stone is here. He brings fear into your heart, pain into your soul. This tough beast seems unstoppable. ~ Race unique~ Act_flags ABCPT Aff FJYZ Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+276 Dam_dice 4d7+11 Dam_type pierce Armor -12 -12 -12 5 Off BCDEFGHIJLNO Teach A Imm AC Res EHIOQR Vuln FJKY Start_pos stand Default_pos stand Sex either Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18048 Name titan guard royal~ Short a Royal Titan guard~ Long A Royal Titan guard is here. ~ Description Tall and strong, this Royal Titan guard patrols the castle walls. ~ Race unique~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d1+201 Dam_dice 4d8+13 Dam_type slash Armor -12 -12 -12 -2 Off BCDEFGHIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 7000 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18049 Name boy titan~ Short a small boy titan~ Long A small boy titan is here, plaing with some rocks. ~ Description This little boy is amusing himself witha few rocks. ~ Race unique~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 53 Hitroll 0 Hit_dice 10d10+1100 Mana_dice 1d1+111 Dam_dice 6d4+10 Dam_type slash Armor -11 -11 -11 5 Off BCDEFGHIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 330 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18050 Name titan girl~ Short a titan girl~ Long A small titan girl is here, playing with her doll. ~ Description She seems to be enjoying playing outside with her little doll. She is a very pretty little girl, all dressed in pink. She looks like some of the other children at the park. Perhaps all titan children look the same. ~ Race unique~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 53 Hitroll 0 Hit_dice 10d10+1100 Mana_dice 1d1+111 Dam_dice 6d4+10 Dam_type slash Armor -11 -11 -11 5 Off BCDEFGHIK Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 390 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18051 Name sleep sleeping guard~ Short a sleeping patrol guard~ Long A patrol guard is sleeping here. ~ Description Zzzzzzz....Zzzzzzzz.....Zzzzzzzzz.... *SSSSSHHHHHhhhhhhhhh.......!* He is sleeping and you'd hate to disturb him! ~ Race unique~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d1+111 Dam_dice 4d8+13 Dam_type pierce Armor -13 -13 -13 4 Off BCDEFGHIK Teach A Imm ABL Res BN Vuln K Start_pos sleep Default_pos sleep Sex male Wealth 5870 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18052 Name first advisor~ Short the first advisor~ Long The first advisor is here, offering her help. ~ Description She seems to be in deep conversation with the queen, it would be foolish to disturb her. ~ Race dwarf~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 70 Hitroll 0 Hit_dice 50d10+4500 Mana_dice 1d1+212 Dam_dice 5d8+19 Dam_type beating Armor -20 -20 -20 3 Off BCDEFGHIK Teach A Imm ABL Res LNQ Vuln KRSZ Start_pos stand Default_pos stand Sex female Wealth 7100 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 18053 Name keeper deadly pet owner shopkeeper~ Short the keeper of the deadly beasts~ Long The Keeper of the Deadly Beasts is here, selling is animals! ~ Description He is a very clean man, with deep black eyes, the build of a warrior and the face of a mage. He seems to be selling the best battle animals in the world. Perhaps he could interest you in some of his beasts? ~ Race unique~ Act_flags ABPT Aff FJ Aff2 0 Align -1000 Group 0 Level 70 Hitroll 0 Hit_dice 50d10+4500 Mana_dice 1d1+212 Dam_dice 5d8+19 Dam_type pierce Armor -20 -20 -20 3 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 5000 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18054 Name cougar black pet~ Short the Visious Black Cougar~ Long A black cougar is here, protecting its master. ~ Description Very large and very deadly, you would NOT want to mess with this black cougar! ~ Race cat~ Act_flags ABPTV Aff DFVZ Aff2 0 Align 1000 Group 0 Level 60 Hitroll 1 Hit_dice 15d10+1500 Mana_dice 1d1+200 Dam_dice 4d8+13 Dam_type beating Armor -13 -13 -13 4 Off FHN Teach A Imm H Res GHIJK Vuln FI Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size large Material unknown EndMob #MOB Vnum 18055 Name kraken pet~ Short the Deadly Kraken~ Long A very deadly Kraken is here protecting its owner. ~ Description VERY very big and tough, this kraken looks to be the most fearsome thing you have ever seen! ~ Race dragon~ Act_flags ABPTV Aff DFJTV Aff2 0 Align 1000 Group 0 Level 65 Hitroll 1 Hit_dice 25d10+1750 Mana_dice 1d1+102 Dam_dice 8d4+16 Dam_type beating Armor -15 -15 -15 3 Off N Teach A Imm H Res BEGHIJK Vuln FI Start_pos stand Default_pos stand Sex male Wealth 0 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown EndMob #MOB Vnum 18056 Name bird sylph pet~ Short the Magical Sylph~ Long A Magical Sylph is here, aiding her master in battle. ~ Description A small but beautiful creature, this sylph seems to be a weak fighter. Despite her size, she is one of the most rare and deadly creatures in all of Thera. ~ Race dragon~ Act_flags ABPRV Aff DFJTV Aff2 0 Align 1000 Group 0 Level 70 Hitroll 0 Hit_dice 50d10+2000 Mana_dice 1d1+499 Dam_dice 5d6+14 Dam_type beating Armor -20 -20 -20 2 Off CFIOY Teach A Imm J Res BEHIJKNO Vuln CFI Start_pos stand Default_pos stand Sex female Wealth 0 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown EndMob #MOB Vnum 18057 Name spider monkey pet~ Short a Spider Monkey~ Long A cute spider monkey is here, resting on its masters' shoulder. ~ Description A small but cute little spider monkey is here, aiding its master in their times of need. ~ Race human~ Act_flags ABIPUV Aff FZ Aff2 0 Align 1000 Group 0 Level 30 Hitroll 1 Hit_dice 3d9+300 Mana_dice 1d1+310 Dam_dice 2d8+5 Dam_type beating Armor -4 -4 -4 7 Off C Teach A Imm J Res DN Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 18058 Name tame lion pet~ Short a tame lion~ Long A tame lion is here, following his master about. ~ Description A cute little male lion is here, following his master about, always ready for combat. ~ Race cat~ Act_flags ABIPUV Aff FZ Aff2 0 Align 1000 Group 0 Level 40 Hitroll 0 Hit_dice 5d10+500 Mana_dice 1d1+249 Dam_dice 2d10+7 Dam_type beating Armor -7 -7 -7 5 Off CFH Teach A Imm J Res HIKN Vuln CF Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJKQUVZ Size large Material unknown EndMob #MOB Vnum 18059 Name wolf pet~ Short a large black wolf~ Long A large black wolf is here, guarding his master. ~ Description A fearsome black wolf is here, protecting his master. ~ Race dog~ Act_flags ABIPUV Aff FTZ Aff2 0 Align 1000 Group 0 Level 45 Hitroll 0 Hit_dice 6d12+723 Mana_dice 1d1+299 Dam_dice 4d6+8 Dam_type beating Armor -9 -9 -9 6 Off CH Teach A Imm J Res HIKN Vuln DF Start_pos stand Default_pos stand Sex male Wealth 0 Form AGV Parts ACDEFHJKUVZ Size large Material unknown EndMob #MOB Vnum 18060 Name java pet~ Short a Fearsome Java Beast~ Long A fearsome Java Beast is here, protecting her master. ~ Description A large and deadly Java Beast is here, protecting her master with its magical flames. ~ Race dragon~ Act_flags ABIPUV Aff FTZ Aff2 0 Align 1000 Group 0 Level 50 Hitroll 1 Hit_dice 10d10+1250 Mana_dice 1d1+904 Dam_dice 4d7+11 Dam_type beating Armor -11 -11 -11 5 Off C Teach A Imm J Res EHIJKN Vuln FI Start_pos stand Default_pos stand Sex female Wealth 0 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown Faff1 J Fres B EndMob #MOB Vnum 18061 Name king dractax titan~ Short the King Dractax~ Long The King Dractax of The Titans is here. ~ Description A tall and proud king is here, planning the future of his kingdom. ~ Race unique~ Act_flags ABPT Aff DFV Aff2 0 Align -1000 Group 0 Level 73 Hitroll 0 Hit_dice 50d10+6000 Mana_dice 1d1+401 Dam_dice 6d7+21 Dam_type pierce Armor -22 -22 -22 2 Off CDEFGKNO Teach A Imm BO Res J Vuln K Start_pos stand Default_pos stand Sex male Wealth 19990 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18062 Name queen crystal titan~ Short the Queen Crystal~ Long The Queen Crystal of The Titans is here. ~ Description A tall and proud queen is here, planning the future of her kingdom. ~ Race unique~ Act_flags ABPT Aff DFV Aff2 0 Align -1000 Group 0 Level 71 Hitroll 0 Hit_dice 50d10+4500 Mana_dice 1d1+502 Dam_dice 5d8+19 Dam_type pierce Armor -21 -21 -21 3 Off CDEFGKNO Teach A Imm BO Res J Vuln K Start_pos stand Default_pos stand Sex female Wealth 16990 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18063 Name assassin~ Short an assassin~ Long An assassin is here, stalking the king and queen. ~ Description All clad in black, you find this stealthy assassin hiding in the secret passage-way behind the throne. Obviously, someone in the kingdom wants the king and queen destroyed. Why is beyond all knowledge. ~ Race unique~ Act_flags ABPT Aff DFV Aff2 0 Align -1000 Group 0 Level 65 Hitroll 0 Hit_dice 25d10+3000 Mana_dice 1d1+302 Dam_dice 8d4+16 Dam_type slash Armor -15 -15 -15 4 Off CDEFGKNO Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 8990 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18064 Name rat~ Short a small rat~ Long An ugly small rat is here. ~ Description An ugly rat is here, chewing on the carpet. ~ Race unique~ Act_flags ABPT Aff DFV Aff2 0 Align -500 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d1+201 Dam_dice 4d6+8 Dam_type beating Armor -9 -9 -9 6 Off CDEFGKNO Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18065 Name peasant~ Short a happy peasant~ Long A happy peasant is here, enjoying the sunny day. ~ Description She seems to be quite busy, yet manages to have the time to enjoy the calm breeze and bright warm sunshine. ~ Race unique~ Act_flags ABPT Aff DF Aff2 0 Align -1000 Group 0 Level 48 Hitroll 0 Hit_dice 6d12+703 Mana_dice 1d1+504 Dam_dice 2d12+8 Dam_type pierce Armor -8 -8 -8 6 Off CDEFGKNO Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex female Wealth 100 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18066 Name ranger cleric guildmaster~ Short the guildmaster~ Long The ranger and druid guildmaster stands here. ~ Description An old man peering through ancient tomes rests here. ~ Race unique~ Act_flags ABJKPRVb Aff DF Aff2 0 Align 0 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+2000 Mana_dice 1d1+499 Dam_dice 4d8+13 Dam_type slash Armor -13 -13 -13 4 Off FHN Teach A Imm AB Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18067 Name cleric guildstudent~ Short the guildstudent~ Long A cleric guildstudent stands here, learning his skills. ~ Description An young man wrapped in purple, long-flowing robes meditates here. ~ Race unique~ Act_flags ABJKPQV Aff DF Aff2 0 Align -250 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+499 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off EFGIK Teach A Imm AB Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4500 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18068 Name warrior guildstudent student~ Short the guildstudent~ Long A warrior guildstudent stands here, learning the art of combat. ~ Description A smaller man dressed in nothing but a tunic stands here waiting to fight mighty foes. ~ Race unique~ Act_flags ABJKPTV Aff DF Aff2 0 Align 0 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d1+99 Dam_dice 4d7+11 Dam_type pierce Armor -11 -11 -11 5 Off ACEFHIK Teach A Imm AB Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5500 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18069 Name vampire mage guildmaster~ Short the guildmaster~ Long The vampire and mage guildmaster stands here. ~ Description A small elf dressed in black rests in the corner. As you enter he grabs a knife an throws it at you. It lands the wall next to your left ear. "We will now begin," is all he says. ~ Race unique~ Act_flags ABJKPTVb Aff DFJ Aff2 0 Align -100 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+2000 Mana_dice 1d1+99 Dam_dice 5d6+13 Dam_type pierce Armor -13 -13 -13 3 Off BEFHJKN Teach A Imm AB Res B Vuln Z Start_pos stand Default_pos stand Sex male Wealth 3000 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18070 Name mage guildguard~ Short the guildguard~ Long The Guard for the Guild of Mages stand here. ~ Description This man looks like a mage/warrior, i wouldn't mess with him. ~ Race unique~ Act_flags ABPRT Aff D Aff2 0 Align 0 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 3d7+4 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 5 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3345 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18071 Name cleric guildguard~ Short the guildguard~ Long The Guard for the Guild of Druids stands here. ~ Description This man looks like a master druid. I wouldn't mess with him. ~ Race unique~ Act_flags ABPQT Aff D Aff2 0 Align 0 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 3d7+4 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 5 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4367 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18072 Name warrior guildguard~ Short the guildguard~ Long The Guard for the Guild of Rangers stands here. ~ Description The man looks like Apollo's cousin, I wouldn't mess with him. ~ Race unique~ Act_flags ABPTU Aff D Aff2 0 Align 0 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 3d7+4 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 -1 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4278 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18073 Name thief guildguard~ Short the guildguard~ Long The Guard for the Guild of Vampires stands here. ~ Description You see a vampire dressed all in black, he quickly stands as you enter and steps to bar your way. You notice his hands resting on two sheafs. ~ Race unique~ Act_flags ABPST Aff D Aff2 0 Align 0 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 3d7+4 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 -1 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5657 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18074 Name servant boy~ Short a servant boy~ Long A servant boy is here running errands. ~ Description You see a small boy running around the halls of the palace. ~ Race unique~ Act_flags AGP Aff 0 Aff2 0 Align 0 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d6+1 Dam_dice 2d10+7 Dam_type beating Armor -7 -7 -7 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2267 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18075 Name tourist~ Short a tourist~ Long A tourist stands here looking lost. ~ Description You see a small round dwarven man, gazing at all the sites. He's looking at a small tavelling map that he seems to be holding upside down. ~ Race unique~ Act_flags ACGHP Aff 0 Aff2 0 Align 0 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d6+1 Dam_dice 2d10+7 Dam_type beating Armor -7 -7 -7 6 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3413 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18076 Name store helper aid~ Short the store aid~ Long The store helper is here, aiding the shopkeeper. ~ Description A common possition for teenaged titans in this village. You'll be seeing several store aid's in stores allover the village! ~ Race unique~ Act_flags ABGHP Aff J Aff2 0 Align -1000 Group 0 Level 45 Hitroll 0 Hit_dice 5d10+550 Mana_dice 1d6+1 Dam_dice 2d10+7 Dam_type beating Armor -7 -7 -7 5 Off DEF Teach A Imm 0 Res B Vuln Z Start_pos stand Default_pos stand Sex male Wealth 2333 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18077 Name worker leather~ Short the leather worker~ Long The leather worker is here, working on some new clothes. ~ Description A beautiful young women is here, sewing leather together to make the newest clothes around. She seems quite busy and you would hate to bug her. ~ Race unique~ Act_flags ABGHP Aff J Aff2 0 Align -1000 Group 0 Level 50 Hitroll 0 Hit_dice 6d12+853 Mana_dice 1d8+100 Dam_dice 4d6+8 Dam_type pierce Armor -9 -9 -9 5 Off 0 Teach A Imm 0 Res B Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 4000 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18078 Name blacksmith~ Short a hard working blacksmith~ Long A hard working blacksmith is here, creating new swords. ~ Description He is all hot and sweaty from working over the great fires. He is forging many new weapons to sell in his store. ~ Race unique~ Act_flags ABGHP Aff J Aff2 0 Align -1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 1d8+100 Dam_dice 4d7+11 Dam_type slash Armor -11 -11 -11 4 Off 0 Teach A Imm 0 Res B Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8900 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18079 Name lieutenant commander~ Short the Titan Lieutenant Commander~ Long The Lieutenant Commander of the Titan Army is here. ~ Description He is a strong looking man, working hard at the defense of the city. He seems to be creating a defense plan, if the city is ever attacked. You better not disturb him. ~ Race unique~ Act_flags ABGHP Aff J Aff2 0 Align -1000 Group 18062 Level 62 Hitroll 0 Hit_dice 25d10+2250 Mana_dice 1d8+100 Dam_dice 3d12+14 Dam_type pierce Armor -14 -14 -14 4 Off 0 Teach A Imm 0 Res D Vuln C Start_pos stand Default_pos stand Sex male Wealth 6699 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18080 Name soldier~ Short a Titan Soldier~ Long A Soldier of The Titan Army is here, sharpening his swords. ~ Description He is a strong looking man, working hard at making his sword sharp for combat. He seems to just be waiting around for his next order. ~ Race unique~ Act_flags AGHP Aff J Aff2 0 Align -1000 Group 18079 Level 58 Hitroll 0 Hit_dice 10d10+1600 Mana_dice 1d8+120 Dam_dice 5d6+12 Dam_type slash Armor -13 -13 -13 5 Off 0 Teach A Imm 0 Res B Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 6660 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18087 Name armourer~ Short a hard working armourer~ Long A hard working armourer is here, creating new armor. ~ Description He is busy working on putting together he newest steal to his finest armor. Perhaps he has something in your size. ~ Race unique~ Act_flags ABGHP Aff J Aff2 0 Align -1000 Group 0 Level 60 Hitroll 0 Hit_dice 15d10+1850 Mana_dice 1d8+100 Dam_dice 4d8+13 Dam_type none Armor -13 -13 -13 4 Off 0 Teach A Imm 0 Res B Vuln Z Start_pos stand Default_pos stand Sex male Wealth 7999 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18090 Name hydra pet~ Short the Deadly Hydra~ Long A large and deadly Hydra is here. ~ Description A large deadly Hydra is here and will do anything to protect her master. ~ Race dragon~ Act_flags ABJPRTV Aff DFJTV Aff2 0 Align 1000 Group 0 Level 55 Hitroll 0 Hit_dice 10d10+1250 Mana_dice 1d1+348 Dam_dice 4d8+13 Dam_type beating Armor -11 -11 -11 5 Off N Teach A Imm H Res BEGHIJK Vuln FI Start_pos stand Default_pos stand Sex female Wealth 0 Form AHZ Parts ACDEFGHIJKPQUVXZ Size large Material unknown EndMob #MOB Vnum 18097 Name court aritist~ Short the court aritist~ Long The court aritist is here, consulting with the Queen. ~ Description The court aritist is here, giving his bit of advice to the queen. You wouldn't want toget on this guys bad side, for he can draw a spell on you and your friends! ~ Race unique~ Act_flags ABCPT Aff FJ Aff2 0 Align -1000 Group 0 Level 62 Hitroll 0 Hit_dice 25d10+2250 Mana_dice 1d1+1111 Dam_dice 3d12+14 Dam_type pierce Armor -14 -14 -14 5 Off BCDEFH Teach A Imm ABL Res N Vuln KS Start_pos stand Default_pos stand Sex male Wealth 9233 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18098 Name apothecary~ Short the apothecary~ Long The fine young apothecary is here, selling her potions. ~ Description Standing tall behind her desk, she offers her help. You notice a huge selection in potions and pills, you wonder which you shall buy. You know right away that any type of cure you would need, here is where you'd get it. ~ Race unique~ Act_flags ABPT Aff CDEFJ Aff2 0 Align -1000 Group 0 Level 65 Hitroll 0 Hit_dice 25d10+3000 Mana_dice 1d1+320 Dam_dice 8d4+16 Dam_type slash Armor -15 -15 -15 -2 Off CDEFIKN Teach A Imm ABL Res BN Vuln K Start_pos stand Default_pos stand Sex female Wealth 0 Form 0 Parts 0 Size large Material unknown EndMob #MOB Vnum 18099 Name villager happy~ Short a happy villager~ Long A happy villager is here, enjoying the festivals! ~ Description You see a well dressed villager walking by, singing in tune with the beat of the bongo drums. He has many items in his hands; proof of his shopping. You are glad that this town is such a happy place... lets just hope it doesn't get too happy. ~ Race unique~ Act_flags ABPT Aff CDEF Aff2 0 Align -1000 Group 0 Level 48 Hitroll 0 Hit_dice 6d12+703 Mana_dice 1d1+195 Dam_dice 2d12+8 Dam_type pierce Armor -8 -8 -8 6 Off CDEFIKN Teach A Imm ABL Res N Vuln K Start_pos stand Default_pos stand Sex male Wealth 100 Form 0 Parts 0 Size large Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 18000 Name bottle wine bordeau~ Short a bottle of Bordeau Wine~ Orig_short a bottle of Bordeau Wine~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'elvish wine' 0 0 Level 2 Weight 10 Cost 140 Condition G EndObj #OBJ Vnum 18001 Name bottle wine chablis~ Short a bottle of Chablis Wine~ Orig_short a bottle of Chablis Wine~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'white wine' 0 0 Level 2 Weight 10 Cost 130 Condition G EndObj #OBJ Vnum 18002 Name bottle wine liebfraumilch~ Short a bottle of Liebfraumilch~ Orig_short a bottle of Liebfraumilch~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'red wine' 0 0 Level 2 Weight 10 Cost 130 Condition G EndObj #OBJ Vnum 18003 Name bottle wine austrian red~ Short a bottle of Austrian Red~ Orig_short a bottle of Austrian Red~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'red wine' 0 0 Level 2 Weight 10 Cost 100 Condition G EndObj #OBJ Vnum 18004 Name bottle wine sauvignon blanc~ Short a bottle of Sauvignon Blanc~ Orig_short a bottle of Sauvignon Blanc~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'white wine' 0 0 Level 2 Weight 10 Cost 100 Condition G EndObj #OBJ Vnum 18005 Name bottle wine tanqueray~ Short a bottle of Tanqueray~ Orig_short a bottle of Tanqueray~ Desc A crystal clear bottle of wine lies here.~ Material glass~ Item_type drink Extra A Wear AO Values 40 40 'sherry' 0 0 Level 2 Weight 10 Cost 100 Condition G EndObj #OBJ Vnum 18006 Name slice ham meat~ Short a slice of ham~ Orig_short a slice of ham~ Desc A slice of ham is here, lieing in the dirt.~ Material meat~ Item_type food Extra A Wear A Values CDF BCDE 0 0 0 Level 20 Weight 50 Cost 244 Condition P EndObj #OBJ Vnum 18007 Name side beef~ Short a side of beef~ Orig_short a side of beef~ Desc A side of beef is here.~ Material meat~ Item_type food Extra A Wear A Values AF BCDE 0 0 0 Level 20 Weight 20 Cost 260 Condition P EndObj #OBJ Vnum 18008 Name chicken wing~ Short a chicken wing~ Orig_short a chicken wing~ Desc A chiken wing is here.~ Material meat~ Item_type food Extra A Wear A Values BCDE BCDE 0 0 0 Level 20 Weight 20 Cost 230 Condition P EndObj #OBJ Vnum 18009 Name leg lamb~ Short a leg of lamb~ Orig_short a leg of lamb~ Desc A leg of lamb is here.~ Material meat~ Item_type food Extra A Wear A Values BCDE BCDE 0 0 0 Level 20 Weight 20 Cost 203 Condition P EndObj #OBJ Vnum 18010 Name bongo drum~ Short a groovy Bong Drum~ Orig_short a groovy Bong Drum~ Desc A bongo drum is here, lieing on the ground.~ Material wood~ Item_type weapon Extra AB Wear AN Values exotic 5 5 pound J Level 44 Weight 200 Cost 4350 Condition G AffectObj 5 2 AffectObj 19 4 AffectObj 18 4 EndObj #OBJ Vnum 18011 Name guitar~ Short a groovy Guitar~ Orig_short a groovy Guitar~ Desc A guitar is here, lieing on the ground.~ Material wood~ Item_type weapon Extra AB Wear AN Values exotic 5 6 chomp J Level 45 Weight 200 Cost 6500 Condition G AffectObj 19 3 AffectObj 18 4 EndObj #OBJ Vnum 18012 Name pipe wind windpipe~ Short a groovy Wind-Pipe~ Orig_short a groovy Wind-Pipe~ Desc A wind-pipe is here, lieing on the ground.~ Material wood~ Item_type weapon Extra AB Wear AN Values exotic 6 5 slash J Level 45 Weight 120 Cost 7500 Condition G AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 18013 Name striped bodysuit~ Short a Prisoner's Striped-Suit~ Orig_short a Prisoner's Striped-Suit~ Desc A striped suit is here.~ Material leather~ Item_type armor Extra ABG Wear AK Values D D D A AB Level 45 Weight 200 Cost 7200 Condition G AffectObj 14 -30 AffectObj 18 4 EndObj #OBJ Vnum 18014 Name bread~ Short fresh baked bread~ Orig_short fresh baked bread~ Desc A loaf of bread is here.~ Material meat~ Item_type food Extra A Wear A Values AC AC 0 0 0 Level 20 Weight 20 Cost 22 Condition P EndObj #OBJ Vnum 18015 Name batch cookies~ Short a batch of cookies~ Orig_short a batch of cookies~ Desc A pile of cookies are here.~ Material meat~ Item_type food Extra A Wear A Values CE CE 0 0 0 Level 20 Weight 20 Cost 100 Condition P EndObj #OBJ Vnum 18016 Name bread stick~ Short A fresh breadstick~ Orig_short A fresh breadstick~ Desc A fresh breadstick is here.~ Material meat~ Item_type food Extra A Wear A Values ACDF ACDF 0 0 0 Level 70 Weight 2 Cost 400 Condition P EndObj #OBJ Vnum 18017 Name pie peach~ Short A peach pie~ Orig_short A peach pie~ Desc A pie is here on the ground.~ Material meat~ Item_type food Extra A Wear A Values AF BCDE 0 0 0 Level 20 Weight 20 Cost 100 Condition P EndObj #OBJ Vnum 18018 Name pie blueberry~ Short A blueberry pie~ Orig_short A blueberry pie~ Desc A pie is here on the ground.~ Material meat~ Item_type food Extra A Wear A Values F F 0 0 0 Level 20 Weight 20 Cost 600 Condition P EndObj #OBJ Vnum 18019 Name honey comb~ Short a honey comb~ Orig_short a honey comb~ Desc A gewy honey comb is here.~ Material meat~ Item_type food Extra A Wear A Values ABCDF ABCDF 0 0 0 Level 20 Weight 20 Cost 300 Condition P EndObj #OBJ Vnum 18020 Name honey mead~ Short a bottle of honey mead~ Orig_short a bottle of honey mead~ Desc A bottle of honey mead is here.~ Material meat~ Item_type food Extra A Wear A Values CE 0 0 0 0 Level 20 Weight 20 Cost 210 Condition P EndObj #OBJ Vnum 18021 Name honey jar~ Short a jar of honey~ Orig_short a jar of honey~ Desc A jar of honey is here.~ Material meat~ Item_type food Extra A Wear A Values CE CE 0 0 0 Level 20 Weight 20 Cost 231 Condition P EndObj #OBJ Vnum 18022 Name standard weapon combat tournament~ Short a Standard Tournament Combat Weapon~ Orig_short a Standard Tournament Combat Weapon~ Desc A tournament weapon is here.~ Material stone~ Item_type weapon Extra AB Wear AN Values flail 5 9 cleave J Level 55 Weight 200 Cost 11407 Condition P AffectObj 22 -1 AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 18023 Name scribler~ Short a tourists' scribler~ Orig_short a tourists' scribler~ Desc A scribler is here.~ Material cloth~ Item_type trash Extra A Wear A Values 0 0 0 0 0 Level 20 Weight 20 Cost 1206 Condition P EndObj #OBJ Vnum 18024 Name fish bones~ Short a fish bone~ Orig_short a fish bone~ Desc A fish bone is here.~ Material stone~ Item_type trash Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 20 Cost 1260 Condition P EndObj #OBJ Vnum 18025 Name broken wine bottle~ Short a broken wine bottle~ Orig_short a broken wine bottle~ Desc A broken wine bottle is here.~ Material glass~ Item_type trash Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 20 Cost 1260 Condition P EndObj #OBJ Vnum 18026 Name patch townguard crest~ Short a townguard crest~ Orig_short a townguard crest~ Desc A crest is here in the dirt.~ Material leather~ Item_type armor Extra AG Wear AC Values ABD ABD ABD 0 C Level 63 Weight 250 Cost 10900 Condition G AffectObj 3 2 AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 18027 Name bottle rum~ Short a bottle of Rum~ Orig_short a bottle of Rum~ Desc A bottle of rum is here.~ Material glass~ Item_type drink Extra A Wear A Values 10 10 'rum' 0 0 Level 20 Weight 2 Cost 400 Condition P EndObj #OBJ Vnum 18028 Name potion invisibility~ Short a Magical Potion of Invisibility.~ Orig_short a Magical Potion of Invisibility.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear AO Values 50 'invisibility' 'pass door' '' '' Level 20 Weight 2 Cost 1660 Condition P EndObj #OBJ Vnum 18029 Name potion teleportation~ Short a Magical Potion of Teleportation.~ Orig_short a Magical Potion of Teleportation.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear AO Values 50 'teleport' 'teleport' 'teleport' 'teleport' Level 20 Weight 50 Cost 1302 Condition P EndObj #OBJ Vnum 18030 Name potion holy touch~ Short a Magical Potion of The Holy Touch.~ Orig_short a Magical Potion of The Holy Touch.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear A Values 50 'bless' 'sanctuary' 'haste' 'shield' Level 20 Weight 100 Cost 4075 Condition P EndObj #OBJ Vnum 18031 Name potion deadly combat~ Short a Magical Potion of Deadly Combat.~ Orig_short a Magical Potion of Deadly Combat.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear A Values 50 'sanctuary' 'stone skin' 'giant strength' 'armor' Level 20 Weight 100 Cost 1929 Condition P EndObj #OBJ Vnum 18032 Name potion cure battle wounds~ Short A Magical Potion to Cure Battle Wounds.~ Orig_short A Magical Potion to Cure Battle Wounds.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear A Values 40 'cure light' 'cure light' 'cure light' 'heal' Level 20 Weight 50 Cost 4050 Condition P EndObj #OBJ Vnum 18033 Name breast plate titan~ Short the silver breast plate of the Titans~ Orig_short the silver breast plate of the Titans~ Desc A breast plate lies here on the ground.~ Material silver~ Item_type armor Extra G Wear AD Values AD AD AD A C Level 45 Weight 350 Cost 12840 Condition G AffectObj 17 -30 AffectObj 19 2 EndObj #OBJ Vnum 18034 Name bracer titan silver~ Short the silver bracer of the Titans~ Orig_short the silver bracer of the Titans~ Desc A silver bracer lies here on the ground.~ Material silver~ Item_type armor Extra G Wear AI Values AD AD AD A A Level 45 Weight 100 Cost 9994 Condition G AffectObj 19 3 AffectObj 2 2 AffectObj 1 2 EndObj #OBJ Vnum 18035 Name legging silver titan~ Short the silver leggings of the Titans~ Orig_short the silver leggings of the Titans~ Desc A pair of legging are here.~ Material silver~ Item_type armor Extra G Wear AF Values AD AD AD A AB Level 45 Weight 200 Cost 7954 Condition G AffectObj 22 -1 EndObj #OBJ Vnum 18036 Name silver boots boot titan~ Short the silver boots of the Titans~ Orig_short the silver boots of the Titans~ Desc A pair of boots are here.~ Material silver~ Item_type armor Extra G Wear AG Values AD AD AD A B Level 45 Weight 200 Cost 6906 Condition G AffectObj 17 -10 EndObj #OBJ Vnum 18037 Name silver helm titan~ Short the silver helm of the Titans~ Orig_short the silver helm of the Titans~ Desc A helm is here on the ground.~ Material silver~ Item_type armor Extra AD Wear AE Values AD BD AD 0 B Level 45 Weight 20 Cost 6906 Condition G EndObj #OBJ Vnum 18038 Name carrot~ Short a Titan grown carrot~ Orig_short a Titan grown carrot~ Desc A carrot is here, grown by the great Titans.~ Material meat~ Item_type food Extra A Wear A Values BEF BEF 0 0 0 Level 20 Weight 20 Cost 350 Condition P EndObj #OBJ Vnum 18039 Name spinich~ Short a Titan grown head of spinich~ Orig_short a Titan grown head of spinich~ Desc A head of spinich is here, grown by the great Titans.~ Material meat~ Item_type food Extra A Wear A Values BEF BEF 0 0 0 Level 20 Weight 20 Cost 300 Condition P EndObj #OBJ Vnum 18040 Name apple~ Short a Titan grown apple~ Orig_short a Titan grown apple~ Desc an apple is here, grown by the great Titans.~ Material meat~ Item_type food Extra A Wear A Values CE CE 0 0 0 Level 20 Weight 20 Cost 250 Condition P EndObj #OBJ Vnum 18041 Name orange~ Short a Titan grown orange~ Orig_short a Titan grown orange~ Desc an orange is here, grown by the great Titans.~ Material meat~ Item_type food Extra A Wear A Values F F 0 0 0 Level 20 Weight 20 Cost 100 Condition P EndObj #OBJ Vnum 18042 Name cherry~ Short a Titan grown cherry~ Orig_short a Titan grown cherry~ Desc a single cherry is here, grown by the great Titans.~ Material meat~ Item_type food Extra A Wear A Values CF CF 0 0 0 Level 30 Weight 20 Cost 440 Condition P EndObj #OBJ Vnum 18043 Name titan dagger silver~ Short a Silver Dagger of The Titans~ Orig_short a Silver Dagger of The Titans~ Desc A large silver dagger is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values dagger 5 7 stab J Level 45 Weight 120 Cost 5900 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 18044 Name titan sword silver~ Short a Silver Sword of The Titans~ Orig_short a Silver Sword of The Titans~ Desc A large silver sword is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values sword 5 7 pierce J Level 45 Weight 250 Cost 5100 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 18045 Name titan mace silver~ Short a Silver Mace of The Titans~ Orig_short a Silver Mace of The Titans~ Desc A large silver mace is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values mace 7 5 pound J Level 45 Weight 250 Cost 5660 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 18046 Name titan axe silver~ Short a Silver Axe of The Titans~ Orig_short a Silver Axe of The Titans~ Desc A large silver axe is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values axe 6 6 chomp J Level 45 Weight 250 Cost 5330 Condition P AffectObj 17 1 AffectObj 1 -1 EndObj #OBJ Vnum 18047 Name titan silver spear~ Short a Silver Spear of The Titans~ Orig_short a Silver Spear of The Titans~ Desc A large silver spear is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values exotic 5 7 pierce J Level 45 Weight 250 Cost 5250 Condition P EndObj #OBJ Vnum 18048 Name titan silver whip~ Short a Silver-Linked Whip of The Titans~ Orig_short a Silver-Linked Whip of The Titans~ Desc A large silver whip is here on the ground.~ Material silver~ Item_type weapon Extra AB Wear AN Values whip 7 5 whip J Level 50 Weight 200 Cost 1000 Condition P EndObj #OBJ Vnum 18049 Name book titan lore~ Short a Leather Bound Book on Titan Lore~ Orig_short a Leather Bound Book on Titan Lore~ Desc A large leather book is here.~ Material leather~ Item_type wand Extra A Wear AO Values 50 20 20 'sleep' 0 Level 45 Weight 80 Cost 10620 Condition P EndObj #OBJ Vnum 18050 Name tulip yellow~ Short a Bright Yellow Tulip~ Orig_short a Bright Yellow Tulip~ Desc A small tulip is here on the ground.~ Material wood~ Item_type treasure Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 1 Cost 1004 Condition P EndObj #OBJ Vnum 18051 Name tulip red~ Short a Bright Red Tulip~ Orig_short a Bright Red Tulip~ Desc A small tulip is here on the ground.~ Material wood~ Item_type treasure Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 0 Cost 1330 Condition P EndObj #OBJ Vnum 18052 Name white rose~ Short a Beautiful Single White Rose~ Orig_short a Beautiful Single White Rose~ Desc A beautiful rose is here on the ground.~ Material wood~ Item_type treasure Extra A Wear AO Values 0 0 0 0 0 Level 10 Weight 1 Cost 1000 Condition P AffectObj 18 1 AffectObj 17 -1 EndObj #OBJ Vnum 18053 Name red rose dozen~ Short One Dozen Red Roses~ Orig_short One Dozen Red Roses~ Desc One dozen red roses lie here on the ground.~ Material wood~ Item_type treasure Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 0 Cost 1003 Condition P EndObj #OBJ Vnum 18054 Name chrysanthemum yellow~ Short Twenty-Two Bright Yellow Chrysanthemums~ Orig_short Twenty-Two Bright Yellow Chrysanthemums~ Desc Several bright yellow chyrsanthemums are here.~ Material wood~ Item_type treasure Extra A Wear A Values 0 0 0 0 0 Level 10 Weight 0 Cost 1000 Condition G EndObj #OBJ Vnum 18055 Name cook hat~ Short the Cook's Hat~ Orig_short the Cook's Hat~ Desc A cooks hat is here on the ground.~ Material leather~ Item_type armor Extra ABG Wear AE Values AD AD AD A 0 Level 49 Weight 160 Cost 8400 Condition G AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 18056 Name cook pot~ Short the Cook's Pot~ Orig_short the Cook's Pot~ Desc A cooking pot is here on the ground.~ Material leather~ Item_type armor Extra ABG Wear AE Values AD AD AD A 0 Level 48 Weight 200 Cost 8100 Condition G AffectObj 13 10 AffectObj 1 1 EndObj #OBJ Vnum 18057 Name serf shoes serfs shoe~ Short the little serfs shoes~ Orig_short the little serfs shoes~ Desc Little shoes lie here, belonging to a serf.~ Material leather~ Item_type armor Extra A Wear AG Values BD BD BD A 0 Level 48 Weight 20 Cost 450 Condition G AffectObj 13 20 AffectObj 1 -1 EndObj #OBJ Vnum 18058 Name pouch beggar money~ Short a little beggar's money pouch~ Orig_short a little beggar's money pouch~ Desc A little pouch lies here~ Material leather~ Item_type container Extra AG Wear A Values 200 A 0 100 50 Level 24 Weight 20 Cost 1500 Condition P EndObj #OBJ Vnum 18059 Name staff knight templar~ Short the Staff of The Knight Templar~ Orig_short the Staff of The Knight Templar~ Desc A staff is here, leaning up against a wall.~ Material iron~ Item_type armor Extra ABG Wear AO Values BD BD BD CFG A Level 60 Weight 10 Cost 33350 Condition G AffectObj 18 1 AffectObj 19 1 AffectObj 13 75 EndObj #OBJ Vnum 18060 Name leather boot boots titan~ Short a Titan Citizen's Leather Boots.~ Orig_short a Titan Citizen's Leather Boots.~ Desc A pair of boots lie here.~ Material stone~ Item_type armor Extra ABG Wear AG Values D D D A B Level 45 Weight 250 Cost 4700 Condition G AffectObj 3 3 EndObj #OBJ Vnum 18061 Name patrol guard club~ Short a patrol guard's club~ Orig_short a patrol guard's club~ Desc A club rests here against a wall.~ Material stone~ Item_type weapon Extra AB Wear AN Values mace 9 5 pound J Level 59 Weight 250 Cost 4570 Condition P AffectObj 1 -1 EndObj #OBJ Vnum 18062 Name key town~ Short the Golden Key to The Valley of The Titans~ Orig_short the Golden Key to The Valley of The Titans~ Desc A BIG key lies here.~ Material gold~ Item_type trash Extra A Wear AO Values 0 0 0 0 0 Level 45 Weight 20 Cost 10000 Condition P EndObj #OBJ Vnum 18063 Name long dagger golden~ Short a Long Golden Dagger~ Orig_short a Long Golden Dagger~ Desc A Jail Guard's Long Golden Dagger is here.~ Material gold~ Item_type weapon Extra ABG Wear AN Values dagger 5 7 cleave DJ Level 45 Weight 120 Cost 4500 Condition P AffectObj 12 10 EndObj #OBJ Vnum 18064 Name wooden carved music box~ Short a beautifully carved music box~ Orig_short a beautifully carved music box~ Desc A small box lies here.~ Material wood~ Item_type container Extra A Wear A Values 500 A 0 500 60 Level 20 Weight 20 Cost 3340 Condition P EndObj #OBJ Vnum 18065 Name small steel box~ Short a small steel box~ Orig_short a small steel box~ Desc A small steel box is here.~ Material wood~ Item_type container Extra A Wear A Values 500 A 0 500 50 Level 20 Weight 20 Cost 4500 Condition P EndObj #OBJ Vnum 18066 Name backpack~ Short a Designer Backpack~ Orig_short a Designer Backpack~ Desc A backpack is here on the ground.~ Material leather~ Item_type container Extra AGH Wear A Values 1000 A 0 1000 25 Level 20 Weight 25 Cost 15000 Condition P EndObj #OBJ Vnum 18067 Name wand titans titan magic~ Short a Wand of Titan Magic~ Orig_short a Wand of Titan Magic~ Desc A long wand is here on the ground.~ Material wood~ Item_type wand Extra A Wear AO Values 50 19 19 'calm' 0 Level 45 Weight 200 Cost 17080 Condition P EndObj #OBJ Vnum 18068 Name wand elven magic~ Short a Wand of Elven Magic~ Orig_short a Wand of Elven Magic~ Desc A long wand is here on the ground.~ Material wood~ Item_type wand Extra A Wear AO Values 50 60 60 'know alignment' 0 Level 45 Weight 200 Cost 11980 Condition P EndObj #OBJ Vnum 18069 Name wand druid magic~ Short a Wand of Druid Magic~ Orig_short a Wand of Druid Magic~ Desc A long wand is here on the ground.~ Material wood~ Item_type wand Extra A Wear AO Values 55 17 17 'acid blast' 0 Level 45 Weight 200 Cost 19706 Condition P EndObj #OBJ Vnum 18070 Name wand pixie magic~ Short a Wand of Pixie Magic~ Orig_short a Wand of Pixie Magic~ Desc A long wand is here on the ground.~ Material wood~ Item_type wand Extra A Wear AO Values 50 38 38 'faerie fire' 0 Level 45 Weight 200 Cost 12204 Condition P EndObj #OBJ Vnum 18071 Name wand avian magic~ Short a Wand of Avian Magic~ Orig_short a Wand of Avian Magic~ Desc A long wand is here on the ground.~ Material wood~ Item_type wand Extra A Wear AO Values 50 5 5 'fireball' 0 Level 45 Weight 20 Cost 14356 Condition P EndObj #OBJ Vnum 18072 Name wand drow magic~ Short a Wand of Drow Magic~ Orig_short a Wand of Drow Magic~ Desc A long wand is here on the ground, glowing dark black.~ Material wood~ Item_type wand Extra A Wear AO Values 50 66 66 'curse' 0 Level 45 Weight 20 Cost 13490 Condition P EndObj #OBJ Vnum 18073 Name chocolate icecream~ Short a Double Scoop of Chocolate Icecream~ Orig_short a Double Scoop of Chocolate Icecream~ Desc Some icecream is here.~ Material food~ Item_type food Extra A Wear A Values BEF BEF 0 0 0 Level 3 Weight 110 Cost 340 Condition P EndObj #OBJ Vnum 18074 Name blueberry icecream~ Short a Tripple Scoop of Blueberry Icecream~ Orig_short a Tripple Scoop of Blueberry Icecream~ Desc Some icecream is here.~ Material food~ Item_type food Extra A Wear A Values ABCEF ABCEF 0 0 0 Level 3 Weight 110 Cost 500 Condition P EndObj #OBJ Vnum 18075 Name fudge icecream~ Short a Single Scoop of Fudge Icecream~ Orig_short a Single Scoop of Fudge Icecream~ Desc Some icecream is here.~ Material food~ Item_type food Extra A Wear A Values CDEF CDEF 0 0 0 Level 3 Weight 110 Cost 700 Condition P EndObj #OBJ Vnum 18076 Name chocolate covered almonds~ Short some chocolate covered almonds~ Orig_short some chocolate covered almonds~ Desc Some chocolate is here.~ Material food~ Item_type food Extra A Wear A Values AG AG 0 0 0 Level 4 Weight 120 Cost 500 Condition P EndObj #OBJ Vnum 18077 Name chocolate fudge~ Short some chocolate fudge~ Orig_short some chocolate fudge~ Desc Some chocolate is here.~ Material food~ Item_type food Extra A Wear A Values BCG BCG 0 0 0 Level 4 Weight 120 Cost 600 Condition P EndObj #OBJ Vnum 18078 Name chocolate brittle~ Short some chocolate brittle~ Orig_short some chocolate brittle~ Desc Some chocolate is here.~ Material food~ Item_type food Extra A Wear A Values BD BD 0 0 0 Level 4 Weight 120 Cost 100 Condition P EndObj #OBJ Vnum 18079 Name chocolate mint~ Short some chocolate mint~ Orig_short some chocolate mint~ Desc Some chocolate is here.~ Material food~ Item_type food Extra A Wear A Values BEF BEF 0 0 0 Level 2 Weight 120 Cost 100 Condition P EndObj #OBJ Vnum 18080 Name black suede boot boots~ Short a pair of black suede boots~ Orig_short a pair of black suede boots~ Desc A pair of suede boots are here.~ Material leather~ Item_type armor Extra A Wear AG Values AD AD AD 0 A Level 45 Weight 200 Cost 4400 Condition G EndObj #OBJ Vnum 18081 Name navy blue skirt~ Short a long navy blue skirt~ Orig_short a long navy blue skirt~ Desc A long skirt is here on the ground.~ Material leather~ Item_type armor Extra AG Wear AF Values D AD D A AB Level 45 Weight 300 Cost 5050 Condition G AffectObj 19 2 AffectObj 18 1 EndObj #OBJ Vnum 18082 Name silver white cloak~ Short a beautiful silver and white cloak~ Orig_short a beautiful silver and white cloak~ Desc A cloak is here on the ground.~ Material leather~ Item_type armor Extra AG Wear AK Values D D D 0 0 Level 45 Weight 170 Cost 9604 Condition G AffectObj 2 2 AffectObj 1 1 EndObj #OBJ Vnum 18083 Name emerald studded bracer~ Short an emerald-studded bracer~ Orig_short an emerald-studded bracer~ Desc A bracer is here on the ground.~ Material leather~ Item_type armor Extra AG Wear AM Values AD AD AD A 0 Level 45 Weight 10 Cost 7600 Condition G AffectObj 13 10 EndObj #OBJ Vnum 18085 Name standard weapon~ Short a Standard Demon Weapon~ Orig_short a Standard Demon Weapon~ Desc A dark demonic weapon is here on the ground.~ Material stone~ Item_type weapon Extra ABCG Wear AN Values exotic 5 9 wrath CF Level 55 Weight 200 Cost 14300 Condition P AffectObj 22 -1 AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 18086 Name weapon combat tournament~ Short an Enhanced Tournament Combat Weapon~ Orig_short an Enhanced Tournament Combat Weapon~ Desc A tournament weapon is here.~ Material stone~ Item_type weapon Extra AB Wear AN Values flail 6 10 cleave J Level 68 Weight 200 Cost 18907 Condition P AffectObj 22 -2 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 18099 Name potion cure sickness~ Short a Magical Potion of Cure Sickness.~ Orig_short a Magical Potion of Cure Sickness.~ Desc A potion lies here in the dirt.~ Material glass~ Item_type potion Extra AB Wear A Values 50 'remove curse' 'cure blindness' 'cure poison' 'cure disease' Level 20 Weight 50 Cost 1333 Condition P EndObj #OBJ Vnum 18100 Name pie apple~ Short an apple pie~ Orig_short an apple pie~ Desc A pie is here on the ground.~ Material food~ Item_type food Extra A Wear A Values CE CE 0 0 0 Level 20 Weight 20 Cost 50 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 18001 Name A Dark Path Through The Forest~ Desc You suddenly realize that the forest around you has changed drastically. The once bright day is now quite overcast and dull. A sharp wind suddenly picks up and brings a cool chill to your bones. All around you you hear the chilling sounds of the forest, almost like it was out of a story book. The dusty road continues north and south, winding around a curve up ahead, making the end of the road, or what it will bring to, impossible to see. A large sign is here, demanding your attention. (look sign) There is a small (Glowing) (Humming) tablet. ~ Room_flags 1 Sector_type 3 ExtraDesc small tablet~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been converted and adapted by + + Kajko + + + + & + + + + revised, modified, debugged (?:) + + strongly enhanced and balanced by + + jaceks + + july'96 + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ ExtraDesc sign~ . //\\---------------------------------------------------//\\ []===||****[ Creator of The Valley of The Titans!! ]****||===[] \\//---------------------------------------------------\\// |/^\ -----=====*****[-----------]*****=====----- /^\| |/^\(){{{{{{{{{{{{{{ }}}}}}}}}}}}}}()/^\| |/^\() ()/^\| |/^\() X X AAAA V V II EEEE RRRR !! !! !! ()/^\| |/^\() X X A A V V II E R R !! !! !! ()/^\| |/^\() X AAAA V V II EEE RRRR !! !! !! ()/^\| |/^\() X X A A V V II E R R !! !! !! ()/^\| |/^\() X X A A VV II EEEE R R ** ** ** ()/^\| |/^\() _______________________________________ ()/^\| |/^\() Adopted by Kajko ()/^\| |/^\(){{{{{{{{{{{{{{ }}}}}}}}}}}}}}()/^\| |/^\ -----=====*****[-----------]*****=====----- /^\| //\\---------------------------------------------------//\\ []===||* Be Sure To Thank Him For All His Hard Work! *||===[] \\//---------------------------------------------------\\// ~ Exit 0 The path continues. ~ ~ 0 0 18002 leaves north~ Exit 2 Back to the lighter forests. ~ ~ 0 -1 6152 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18002 Name A Long Dusty Trail~ Desc The path continues, and the view is still not as interesting. The sky has become more dark and it appears that the clouds are filled with rain. The faint smell of autumn; the rotting of leaves on the moist forest floor, adds to the quaint scene. A rustle in the trees above you finally shows life in the dreary forests. The path turns and continues west, and south back to the lighter forests. ~ Room_flags 1 Sector_type 3 Exit 2 Back south to the trail. ~ ~ 0 0 18001 leaves south~ Exit 3 The curving path west. ~ ~ 0 0 18003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18003 Name A Clearing in the Woods~ Desc Suddenly the path comes to an open section on the road. You realize that mountainous peaks stab sharply into the sky, creating a look of might, a look of power. Lush green plants can be found in all directions, speckled with the odd reds and yellows of the wild flowers. A small brook trickles alongside the path, adding a harmonious tune with the soft whistle of the scarcely know Grey Bird. A soft mist whisps slowly past, cascading over the brook, creating a beautiful soft atmosphere. The path continues west and east. ~ Room_flags 1 Sector_type 3 Exit 1 back to the dusty trail. ~ ~ 0 0 18002 leaves east~ Exit 3 Following the path west. ~ ~ 0 0 18004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18004 Name A Steep Path Down-Hill~ Desc The bright warm sunshine seems to lighten your heart, as you notice you have lost all sense of direction. The quaint small brook that followed you from the east, is slowly gaining speed. Mountains of all sizes tower up sky- high above you, creating a wonderous view of the lands. The crisp cool air seems to add new strength to your sore old bones. The path continues west and back east. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues... ~ ~ 0 0 18003 leaves east~ Exit 3 The path continues... ~ ~ 0 0 18005 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18005 Name Alongside A Wild Waterfall~ Desc So much for a quaint little brook. The what once was small brook is now a raging waterfall, crashing and thumping against the rocks, as it visiously works its way, still of to the north of your path. You notice the mountains seems to encase you in a valley, forever growing taller and more mighty with every step. A dark green moss seems to cover the trees about you, camouflaging the wild animals of the woods. It seems as though these trees and plants are older than time itself, yet have never aged a day. The ground is covered in soft brown pine neddles, matting you heavy footsteps. Several large boulders are scattered here and there throughout the woods. The path continues west and back east. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues... ~ ~ 0 0 18004 leaves east~ Exit 3 The path continues... ~ ~ 0 0 18007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18006 Name Void~ Desc Void. ~ Room_flags 4 Sector_type 1 HealRate 100 EndRoom #ROOM Vnum 18007 Name A Sharp Bend in the Road~ Desc You come face to face with a mighty mountain wall, blocking your path. You feel like you have waisted all your time and effort just to get here, to find a dead end. Right before you give up you notice a flicker of movement to your right. You turn, yet you see nothing. Suddenly you realize a small matted path curves around the mountain, almost like a deer trail. Perhaps you should follow it to see where it takes you. The path continues north, through the deer trail, and east, where you came from. ~ Room_flags 1 Sector_type 3 Exit 0 The matted deer trail. ~ ~ 0 0 18008 leaves north~ Exit 1 The path continues... ~ ~ 0 0 18005 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18008 Name The Windy Deer Trail~ Desc You are on a windy deer trail, which seems to swirve thisway and that. The sounds of the forests are about you, weaving together in a harmonious tune, with the wind in the trees as its melody. The soft mist on your face seems to wet your boots aswell, adding to the special touches of the woods. Annoying little spider webs seem to stick to your face and clothes, making this trip very much unejoyable. Up ahead you see that the path widens. The path continues west and south. ~ Room_flags 1 Sector_type 3 Exit 2 The path south. ~ ~ 0 0 18007 leaves south~ Exit 3 The path widens. ~ ~ 0 0 18009 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18009 Name The Path Widens~ Desc You notice that the path suddenly widens, making it easier to avoid every branch and root that comes your way. You notice that the ground has turned to a lose gravel and begins to be flatter than before. The massive wall of the mountain suddenly looms up to your left, and up ahead you notice that it juts out, almost creating a dead end. The path continues west and east. ~ Room_flags 1 Sector_type 3 Exit 1 The way back. ~ ~ 0 0 18008 leaves east~ Exit 3 The path continues. ~ ~ 0 0 18010 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18010 Name At a Quaint Little Bridge~ Desc Well, you were right. The wall of the mountain does jut out and block your path, but a quaint little bridge lies to the north, created by a human, or some other creature. It seems quite stable and safe to cross. A beautiful brook trickles slowly underneath the small bridge, creating a relaxing sound. The forest seems to be more lush on the other side of the brook. The path continues north, across the bridge, or east, back to the path. ~ Room_flags 1 Sector_type 0 Exit 0 On the bridge. ~ ~ 0 -1 18011 leaves north~ Exit 1 Back to the path. ~ ~ 0 -1 18009 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18011 Name On The Quaint Little Bridge~ Desc As you cross the little bridge you notice how well made it really is. Below you the silver and quartz reflecting off the sunlight brings a relaxing sigh. A small rainbow trout jumps out of the water, landing with a splash so big it gets your shoes wet. This sure is a nice spot. The trail continues north, off of the bridge, and south, back to the path. ~ Room_flags 1 Sector_type 3 Exit 0 The path continues. ~ ~ 0 0 18012 leaves north~ Exit 2 The path back. ~ ~ 0 0 18010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18012 Name On The Other Side of The Brook~ Desc You have made it past the peaceful bridge and are now on a woodchip covered trail. The peaceful sounds of the Blue Birds and the joyous chatter of the chickmunks add to the beauty of these lands. The tall Oak and Mapple are just some of the numerous trees you recognize. Beautifully lush ferns fill the gaps between trees; a little Red Juliefire sprouting out here and there, giving the forest floor a wider variety of color and beauty. In the distance you hear the rushing of a waterfall, and the loud soulfull cry of the Black Crane. The path continues west and back to the bridge south. ~ Room_flags 1 Sector_type 3 Exit 2 Back to the bridge. ~ ~ 0 0 18011 leaves south~ Exit 3 The path continues. ~ ~ 0 0 18013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18013 Name The Long Path Continues~ Desc As you continue to walk down this glorious path, you notice that the sounds of the waterfall are getting louder and clearer. The sun plays shadow games with the wind through the trees, lightening your heart with joy. Deep in the bush you see a bright red Pinion bird, rare to all parts of the world save the most beautiful. The trees and plants seem to almost glow with peace. This is such a beautiful place, you never wish to leave. A soft breeze lifts your hair and brings you the fresh scent of Golden Wildflowers, making you wish you were in a sunny field, rolling in them. But you still would much rather be here. The path continues west and east. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues. ~ ~ 0 0 18012 leaves east~ Exit 3 The path continues. ~ ~ 0 0 18014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18014 Name The Great Lookout~ Desc You are standing about 300 feet above the raging rapids of The River of Venis. You realize that the trees did a great job consealing this massive cliff. Right beside you there is a massive rading waterfall that tumbles down at a gloryous speed. It is amazing how powerful these falls are. A well crafted bridge swings the span of the cliff, right in front of the waterfall. You would hate to make a mistake and take a step off the bridge. The path continues out south across the bridge, or back east to the trail. ~ Room_flags 1 Sector_type 3 Exit 1 Back to the path. ~ ~ 0 0 18013 leaves east~ Exit 2 Out across the bridge. ~ ~ 0 0 18015 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18015 Name Out On One Third of The Bridge~ Desc You have managed to walk the first part of the bridge. You catch a glymse of what lies below, a 300, perhaps more, foot drop to your death. Still the white foam at the bottom looks as soft as clouds, and the speed of the falls brings a cool, freesh breeze. Just being this high up is so exhilerating, you could stay here for ever! The bridge continues south or back to the solid grounds, north. ~ Room_flags 1 Sector_type 3 Exit 0 Back to solid ground. ~ ~ 0 0 18014 leaves north~ Exit 1 You see nothing special there. ~ ~ 1 -1 18017 leaves east~ Exit 2 Out across the bridge. ~ ~ 0 0 18016 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18016 Name In The Middle of The Bridge~ Desc You are standing in the dead center of the bridge. The bridge is so close to the falls that a cool, fine mist is blown about. You notice that there is not a cloud in the sky. This has just been the most perfect day! The bridge continues south, and north. ~ Room_flags 1 Sector_type 3 Exit 0 The beginning of the bridge. ~ ~ 0 0 18015 leaves north~ Exit 2 The end of the bridge. ~ ~ 0 0 18018 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18017 Name The Druid Lord's Secret Study~ Desc You have stumbled into the most beautiful room you have ever seen! giant slabs of white marble with the accasional greyish streak through them cover every bit of the floor, save for the far south of this room, which has a gloryious carpet, telling the tales of several great battles, all woven into the magical design. Tall book shelves cover the eastern wall of this cavern; books of lore, magic, spells, ceremonies and much more. A giant oak desk lies infront of the bookshelves, covered with paper and all of Xavier's work. A light blue chair rests in the northern corner. A thin line of glass-like whater cascades down the western opening creating a magical window. Etched in stone high above this wonderous site are the words 'Mirror of The Worlds'. You gaze into the light white waters and see your past. Despite being inside a dark cave, this study seems to be quite comfortable. Several bright torches line the walls, and one giant blue flame floats magically in the top-most center of the cave. Magic just seems to flow through this cave, magic beyond your wildest wonders. You wonder where the exits are. ~ Room_flags 9 Sector_type 0 Exit 3 Back to the bridge. ~ ~ 1 -1 18015 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18018 Name The End of The Bridge~ Desc You have reached the final portion of the bridge. This part was built over the rocky clif, and not the raging rapids. A big beautiful eagle flies high above. Ahead the deep green trees and plants welcome you joyfully. You cannot wait to get on solid ground again. The exits are south to the road and north to the middle of the bridge. ~ Room_flags 1 Sector_type 3 Exit 0 Back to the middle of the bridge. ~ ~ 0 0 18016 leaves north~ Exit 2 Back on solid ground. ~ ~ 0 0 18019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18019 Name Back on the Main Road~ Desc Boy, it sure does feel good to be back on hard solid ground once again. Tulips and Rose bushes line the pathway, adding once again to the beauty of this strange land. The tall trees seem to give off the right amount of shade, to keep you from getting too hot in this sun. The path you are one is kind of like one you would have up to your house; big enough for one or two people, long and curvy. The mountains loom even higher in the distance than they ever had before. You can tell that each step takes you down hill, into a vally of some sort. The land about you appears as though it was formed ages ago, due to earthquakes and storms. The path continues north to the bridge, or south to the main road. ~ Room_flags 1 Sector_type 3 Exit 0 Back to the bridge. ~ ~ 0 0 18018 leaves north~ Exit 2 To the main road. ~ ~ 0 0 18020 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18020 Name The Entrance To The Valley~ Desc This is another beautiful part of the lands. What catches your eyes the most is a wonderfully carved sign. Perhaps you should read what it says. The beautiful land before you seems to reach out for miles, all encased in a wonderous valley. It would be interesting to see what this place is like. The exits are north to the bridge, west along the road as well as east. A large sign is here, demanding your attention. ~ Room_flags 1 Sector_type 3 ExtraDesc sign valley~ __________________________________________________________ |\ ______________________________________________________ /| | | Welcome To The Valley Of The Titans | | | | | | | | We hope that you enjoy your stay and that you will | | | | find our wonderful land quite enjoyable. Please feel | | | | free to learn of our customs and of our people. You | | | | are most welcome here. | | | | Signed: King Dractax and Queen Crystal. | | | |______________________________________________________| | |/________________________________________________________\| ~ Exit 0 Back to the bridge. ~ ~ 0 0 18019 leaves north~ Exit 1 A Path to A House. ~ ~ 0 0 18021 leaves east~ Exit 3 Along the Road. ~ ~ 0 0 18023 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18021 Name A Path To A Very Fancy House~ Desc You are now walking on a stone walkway to a very fancy house. Nicely trimmed flowers and bushes lie in neatly tended patterns along the dark green grass at the fron of the house. The house itself is huge and white. It appears to be two stories high, and it looks to be as though this house belonged to a Lord or a Lady, or someone with LOTS of money. You wonder who would live in such an extravagent house. The exits are east to the house, or west to the main road. ~ Room_flags 1 Sector_type 0 Exit 1 Inside the front foyer. ~ ~ 1 -1 18022 leaves east~ Exit 3 Back to the road. ~ ~ 0 -1 18020 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18022 Name Inside The Front Foyer~ Desc You have entered the Front Foyer of the house and already you are staring in awe. It is amazing how beautiful this house really is. Several tapestries hand from the walls, freshly cut flowers are in vases everywhere. Not a speck of dirt to be found. A house like this must have many maids and cleaning people to keep it so neat and tidy. You do not wish to intrude so you mine aswell leave this house alone. Your only exit is west, back to the road. ~ Room_flags 1 Sector_type 0 Exit 3 Back to the road. ~ ~ 1 -1 18021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18023 Name Along A Windy Road~ Desc You are walking along a windy road, that is forever curving itself downhill. The trees still line boths sides of the road, yet becomming more and more less common as before. The sun is well over head now and it would be best to find and Inn, in this..The Valley of The Titans. Heavens knows what type of beasts lurke in these forests at night. The path continues in an east-west direction. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues. ~ ~ 0 0 18020 leaves east~ Exit 3 The path continues. ~ ~ 0 0 18024 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18024 Name In The Open Plains~ Desc You find that the forest has lessened remarkably and you are now in an open field, following a road. You notice that not so far ahead, the forest starts up again. You hope that you will find a village soon, or you will have to spend the night with those rich people back east. The exits are, again, in an east-west direction. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues. ~ ~ 0 0 18023 leaves east~ Exit 3 The path continues. ~ ~ 0 0 18025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18025 Name Back in The Lush Forests~ Desc You have returned once again to the thick, lush forests of this valley. You notice to the north there is a massive lake, glistening in the suns' beams. You notice a doe, not to far off, drinking from a puddle of rain water. Such peace and beauty, you could hardly ask for anything more. It is starting to get dark and if you do not find a village soon, well, you're stuck outside for the evening. The exits are in an east-west direction again. ~ Room_flags 1 Sector_type 3 Exit 1 The path continues. ~ ~ 0 0 18024 leaves east~ Exit 3 The path continues. ~ ~ 0 0 18026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18026 Name In Sight of The Village~ Desc You have come this far and you finnally find the central village of The Valley of The Titans. The sanctuary like town rests like a kingdom on a vast, beautiful island. Beautiful white bridges cross from six points to this village, adding to the glorious beauty. You are almost quite sure that there are more than one Inn on this island. You better hurry, they may be closing this bridges soon. The exits are east and south, to the village. ~ Room_flags 1 Sector_type 3 Exit 1 Back to the main road. ~ ~ 0 0 18025 leaves east~ Exit 2 On the road to the Bridges. ~ ~ 0 0 18027 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18027 Name At The Bridge Gates~ Desc You come up to the wonderous golden bridge gates to the City of The Titans. Several guards are here, greeting travelers as they come. It is getting quite dark and you would rather be inside the city when night falls. You decided to head on up through the bridges, across to the island, protected by the long water moat, and tall stone walls. The city looks to be as safe as any city could possibly get. The exits are south and north. ~ Room_flags 1 Sector_type 3 Exit 0 Back to the path. ~ ~ 0 0 18026 leaves north~ Exit 2 On the Bridges. ~ ~ 0 0 18028 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18028 Name The Beginning of The Bridge~ Desc You take your first step on the giant Bridges of the city. Thousands of people seem to be walking back and forth, talking to eachother, meeting friends, doing business, heading in or our of the city, basically, keeping quite busy. The floor is covered in a light green carpet, rolled out endlessly along the floor. Crystal clear windows are along the side walls and several torches light the ceiling above. The smell of pitch burning reminds you of your grandmothers cottage, in the early Winter. The path continues north and south. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the road. ~ ~ 0 -1 18027 leaves north~ Exit 2 Along the Bridge. ~ ~ 0 -1 18029 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18029 Name Along The Bridge~ Desc You notice out the windows that the moon has come up, reflecting brightly on the crystal clear waters. The people suddenly start to move forward, towards the central city. You have never seen so many different races of people mixed together at once. It truly is wonderful to see so many races getting along with each other. The road of the Bridges continues north and south. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the beginning of the bridge. ~ ~ 0 -1 18028 leaves north~ Exit 2 Along the bridge. ~ ~ 0 -1 18030 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18030 Name Along The Bridge~ Desc You notice out the windows that the moon has come up, reflecting brightly on the crystal clear waters. The torches glow brightly above, giving off enough light to show you your way. The ivory walls seem to glow bright white in the dim light. You wonder just how long it will take to get to this city. The path continues north and south. ~ Room_flags 1 Sector_type 0 Exit 0 Back from where you came. ~ ~ 0 0 18029 leaves north~ Exit 2 Along the Bridge. ~ ~ 0 0 18031 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18031 Name The Middle of The Bridge~ Desc You have finally reached the middle of the Bridge. Everyone seems to be going at the same pace, no one seems to be in any hury what-so-ever. You notice that some of the people are dressed really well. In fact, it seems as though everyone is dressed neatly. You feel a little out of place, wearing your traveling gear and battle armor. Maybe in town you can buy yourself some descent clothes, that is if they will accept your gold. The path continues north and south. ~ Room_flags 1 Sector_type 0 Exit 0 The Bridge continues. ~ ~ 0 -1 18030 leaves north~ Exit 2 The Bridge continues. ~ ~ 0 -1 18032 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18032 Name Along The Western Side of the Bridge~ Desc You have reached a long flat stretch of the bridge, which seem to take you right into the city. Here and there you notice peddlers trying to sell their pots and pans, their magic lamps, their special jewls. You can hardly wait to find an imm with a nice, cozy bed and room. A piping hot meal wouldn't be bad either. The bridge continues south to the town entrance, and north, back to the center of the bridge. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the Bridge. ~ ~ 0 0 18031 leaves north~ Exit 2 ~ ~ 0 0 18033 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18033 Name The City Entrance~ Desc Welcome to The City of The Titans! Many races are known and accepted here. This city consists of more people than Midgaard, Thalos and Ofcol put together! You wonder where the best Inn would be. It would be nice to kick of your hiking boots and site down to a warm fire and a long, enjoyable pipe. Better start looking for an Inn. The exits are west and east to the stables, north to the bridge, and south to the city. ~ Room_flags 1 Sector_type 1 Exit 0 ~ ~ 0 0 18032 leaves north~ Exit 1 To the stables. ~ ~ 0 0 18034 leaves east~ Exit 2 Along The Main Street. ~ ~ 0 0 18036 leaves south~ Exit 3 To the stables. ~ ~ 0 0 18035 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18034 Name The Eastern Stables~ Desc You have entered the Eastern Stables, a place to board your horse for a price. No one seems to be around at this time, but perhaps if you tie the horse up, you can pay them in the morning. It seems to be a nice place for horses to rest awhile; fresh hay, lots of water, and clean stalls. The exit is west back to the main road. ~ Room_flags 1 Sector_type 0 Exit 3 Back to the main road. ~ ~ 0 0 18033 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18035 Name The Western Stables~ Desc You have entered the Western Stables, a fine place to board your horse for a price. No one seems to be around at this time, but perhaps if you tie the horse up, you can pay them tomorrow. It seems to be a nice place for horses to res awhile; fresh hay, lots of water, and clean stalls. The exit is east back to the main road. ~ Room_flags 1 Sector_type 0 Exit 1 Back to the main road. ~ ~ 0 0 18033 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18036 Name The Main Road~ Desc As you walk along the main road you notice several shops along the east and the west sides. All closed for the night, but they seem to be interesting shops. The roads are paved with stones, very neat and tidy, with narrow sidewalks along each side, and torch posts at every 50 feet or so. The road continues south and back north. ~ Room_flags 1 Sector_type 1 Exit 0 The road continues. ~ ~ 0 0 18033 leaves north~ Exit 2 The road continues. ~ ~ 0 0 18037 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18037 Name The Main Road at The Prison~ Desc You have come along a neatly kept prison to the east. Built of strong red brick, this prison looks to be one that is heavily guarded. You cannot belive that there can be people in such a town that would even think of commiting crime! The road continues south, north and east to the prison. ~ Room_flags 1 Sector_type 0 Exit 0 The main road continues. ~ ~ 0 -1 18036 leaves north~ Exit 1 To the prison. ~ ~ 1 -1 18038 leaves east~ Exit 2 The main road continues. ~ ~ 0 -1 18045 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18038 Name The Main Office of The Prison~ Desc You have entered a large room, with several desks and cabinets. At the far back you see a sign that says 'Cells' and points downwards to the unknown. You see some guards and some sherriffs here, but they are too busy to pay any attention to you. The exits are north to the stairwell, and back west to the road. ~ Room_flags 1 Sector_type 0 Exit 0 The stairwell. ~ ~ 0 -1 18039 leaves north~ Exit 3 Back to the main road. ~ ~ 1 -1 18037 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18039 Name The Dark Stairwell~ Desc Now you've done it! You've gone and entered the stairwell to where the cells are. The stairwell is narrow and spirral, made of cast iron. Several torches light the path down, making it seem scarier than it really is. You wonder what is at the base of the stairs; of what you will find and what will happen. The exits are back to the main office south, and down to the Cell room. ~ Room_flags 1 Sector_type 1 Exit 2 Back to the main office. ~ ~ 0 0 18038 leaves south~ Exit 5 To the prison cells. ~ ~ 0 0 18040 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18040 Name The Prison Cells~ Desc You have reached the bottom of the stairs and are in a long corridor that heads in a northern direction. The halls seem to be vacant, yet you hear the odd sound of snoring. To both sides of you there are empty Cells, but you cannot be so sure of what lies ahead. The exits are up to the stairwell and north through the corridor. ~ Room_flags 1 Sector_type 1 Exit 0 Through the corridor. ~ ~ 0 0 18041 leaves north~ Exit 4 Back to the stairwell. ~ ~ 0 0 18039 leaves up~ HealRate 100 EndRoom #ROOM Vnum 18041 Name Through The Narrow Corridor~ Desc The corridor continues north, with foul prisoners locked up in cells to your left and right. A musty smell fills the air. Drat! Drows! You recognize the foul scent anywhere. The exits are east and west to the cells, north and south to the corridor exits. ~ Room_flags 1 Sector_type 0 Exit 0 The corridor continues. ~ ~ 0 -1 18042 leaves north~ Exit 1 The Eastern Cell. ~ ~ 1 -1 18043 leaves east~ Exit 2 Back to the stairwell. ~ ~ 0 -1 18040 leaves south~ Exit 3 The Western Cell. ~ ~ 1 -1 18044 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18042 Name The End of the Corridor~ Desc You have come to the end of the corridor. There is a big, stalky man here, asleep. He is apparently the guard of these foul prisoners, and does not like his job. You wonder if you should report this fellow, the choose not to. They may question about why you were in the cells, perhaps think you were trying to free one of those stinky...DROWS! The corridor has only one exit, and its south. ~ Room_flags 1 Sector_type 0 Exit 2 Back to the cells. ~ ~ 0 -1 18041 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18043 Name The Eastern Cell~ Desc You have opened the cell door and have walked into the Eastern Cell. What will people think if they found you, trying to free a prisoner? You best be on your way, before someone comes. Besides, this place smells awefully bad. The stench of the drows makes it very hard to breath. The only exit is back west to the main corridor. ~ Room_flags 1 Sector_type 0 Exit 3 To the main corridor. ~ ~ 1 -1 18041 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18044 Name The Western Cell~ Desc You have opened the cell door and have walked into the Western Cell. What will people think if they found you, trying to free a prisoner? You best be on your way, before someone comes. Besides, this place smells awefully bad. The stench of the drows makes it very hard to breath. The only exit is back east to the main corridor. ~ Room_flags 1 Sector_type 0 Exit 1 To the main corridor. ~ ~ 1 -1 18041 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18045 Name The Main Road Continues~ Desc Yes, once again the main road continues. You notice to the east there is a Chocolate Shoppe and to the west, a fancy bar named The Blue Rabbit. You cannot chose which you want to see first. But wait.. You wanted to find an Inn! Perhaps the chocolate and the drinks can wait for another day... Maybe not! The exits are in all directions: north, south, east, and west. ~ Room_flags 1 Sector_type 0 Exit 0 ~ ~ 0 -1 18037 leaves north~ Exit 1 To the Blue Rabbit. ~ ~ 0 -1 18047 leaves east~ Exit 2 To The Town Center. ~ ~ 0 -1 18049 leaves south~ Exit 3 To the Chocolate Shoppe. ~ ~ 1 -1 18048 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18046 Name Void~ Desc Void. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 18047 Name The Blue Rabbit Bar~ Desc You have entered one of the most expensive yet wonderful Bars in the whole city. All that is served here is fancy wine. You see many people sitting at tables drinking their wine, with waiters rushing madly around, to make sure everyone is served. A tall man walks up to you calmly and asks if he can help you. The only exit is west, back to the road. ~ Room_flags 1 Sector_type 0 Exit 3 To the road. ~ ~ 0 -1 18045 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18048 Name The Chocolate Shoppe~ Desc Wild smells of the most divine chocolate in all the lands catch your sense as you walk in. Chocolate, Chocolate EVERYWHERE! You've died and gone to heave! You do not know which you want to try first, perhaps you have enough to try them all! Mountains and Mountains of chocolate! The only exit is east back to the road, but who says you'll ever leave??!! ~ Room_flags 1 Sector_type 0 Exit 1 To the road. ~ ~ 1 -1 18045 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18049 Name The Town Center~ Desc You have entered the town center, an major intersection in the roads. You see by the signs that mark the streets that if you followed the road west it would take you to the palace, south would take you along the southern main roads, and east would take you to several other intersections and shops. Which way shall you chose? North, East, South or West? ~ Room_flags 1 Sector_type 0 Exit 0 The road you came from. ~ ~ 0 -1 18045 leaves north~ Exit 1 ~ ~ 0 -1 18104 leaves east~ Exit 2 The Southern Main Roads. ~ ~ 0 -1 18050 leaves south~ Exit 3 ~ ~ 0 -1 18074 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18050 Name The Southern Main Street~ Desc You have reached the Southern Main Street. Shops line this road ten times more then they did the others. You notice many people everywhere, enjoying the glorious day. To the east there is an icecream shoppe. To the west you see an brightly colored store called The Red Dragon. You wonder what sorts of things you may find there! Exits are north, east, west, and south. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the town square. ~ ~ 0 -1 18049 leaves north~ Exit 1 The Icecream Shoppe. ~ ~ 0 -1 18051 leaves east~ Exit 2 The Southern Main Street. ~ ~ 0 -1 18054 leaves south~ Exit 3 The Red Dragon. ~ ~ 0 -1 18052 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18051 Name The Icecream Shoppe~ Desc You have entered a quaint little shop along the Southern Main Street. To the northern part of this room there is an Icecream service bar, with several thousand different flavors. Behind the service bar is a young man selling his icecream. To the south you notice several stools and tables along the wall. A few people are sitting here gossiping about the latest trends at the Red Dragon. Straight to the west there are two little doors that say 'Employees only.' This is a really nice shoppe and you would really like to buy something here. The only exit is west to the street. ~ Room_flags 1 Sector_type 0 Exit 3 Back to the main street. ~ ~ 0 -1 18050 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18052 Name The Red Dragon~ Desc A stout young woman walks up to you and says, "Welcome to The Red Dragon, my friend! You look to be a rich man, and you must have good taste! Of course you do, you came here! Hehehe! Can I intrest you in some of the latest fashions?" This shop has the most popular design of clothes you have ever seen. Several tables pilled with the latest shirts, pants and shoes fill this room. This is the most busy store you have seen all day! Dark red carpets cover the floor; light blue pain covers the walls. To the north you notice a back room. You wonder what could be there? The exits are north to the back room, and east back to the Southern Main Street. ~ Room_flags 1 Sector_type 0 Exit 0 To the back room. ~ ~ 1 -1 18053 leaves north~ Exit 1 Back to the Southern Main Street. ~ ~ 0 -1 18050 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18053 Name The Back Room of The Red Dragon~ Desc You have entered the back room of the Red Dragon. You notice that this is the room where it all happens; the shoes, the shirts, the pants, the skirts, all. Many people rush around working very hard, trying to beat the demand of clothes needed for this time of year. The exit is back south to the Red Dragon store. ~ Room_flags 1 Sector_type 0 Exit 2 The Red Dragon. ~ ~ 1 -1 18052 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18054 Name Along The Southern Main Street~ Desc You continue walking down the road and notice that a rare Apiarist shop lies to the west. To the east you see a beautiful Florist shop, selling the most beautiful flowers you have ever seen. To street continues in a north south direction, with to the east a Florist and to the west and Apiarist. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the Southern Main Street. ~ ~ 0 -1 18050 leaves north~ Exit 1 The Lovely Florist. ~ ~ 0 -1 18055 leaves east~ Exit 2 The Market Square. ~ ~ 0 -1 18059 leaves south~ Exit 3 The rare Apiarist. ~ ~ 1 -1 18058 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18055 Name The Flower Shop~ Desc *Snnnnnniiiiiiffffff* Ahhh.. The lovely smell of freshly cut flowers touches your senses as you enter this room. Beautiful Roses, Tulips, Carnations, and many other wild flowers fill this room with color and beauty. A young lady is behind a vine-covered counter, humming to herself while she repots an Aloe Vera plant. Several rows of flowers line the wooden floors, making it look almost like a jungle. The only exit is west, back to the road. ~ Room_flags 1 Sector_type 0 Exit 0 To the hidden greenhouse. ~ ~ 1 -1 18056 leaves north~ Exit 3 Back to The Southern Main Street. ~ ~ 0 -1 18054 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18056 Name The Hidden GreenHouse Behind The Florist Shop~ Desc You have entered a beautiful greenhouse behind the Florists' shop. A jungle of wild and extravagent flowers fill this room from top to bottom. It is simply glorious. Bright sunlight flows through the skylights, lighting this room with a wonderous glow. A small pond sits in the corner, feeding many water-bound plants such as the Water Lily. The exits to this room are back south to the Florists' Shop, and east to an outside garden. ~ Room_flags 1 Sector_type 0 Exit 1 The Outside Garden. ~ ~ 1 -1 18057 leaves east~ Exit 2 Back to the Florists' Shop. ~ ~ 1 -1 18055 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18057 Name The Outside Garden~ Desc You have stumbled upon an outdoor garden. Many wild plants grow here, all growing around a small stone pathway that leads through them. Bright flowers grow between the dark green ferns and shrubs. Beautiful Iris' grow along a small stone garden to your left. A little wooden table is here, with an empty cup of coffee and an abandoned chair. The only exit is west to the GreenHouse. ~ Room_flags 1 Sector_type 0 Exit 3 The GreenHouse. ~ ~ 1 -1 18056 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18058 Name The Rare Apiarists' Shop~ Desc You have entered a honey smelling room. Golden jars of honey line the walls on great oak shelves. The deerskin floor is very beautiful and looks to be quite soft and comfortable. A small fireplace lights this room and gives it heat to the west. Behind a strange counter is a young lady, pooring bright yello honey into a jar. You wonder at just what you can buy. The only exit is west to the main street. ~ Room_flags 1 Sector_type 0 Exit 1 Back to the Main Street. ~ ~ 1 -1 18054 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18059 Name The Market Square~ Desc You have come upon the Market Square. Many people are gathered about, talking to eachother or listening to the group of musicians playing some wild tunes. The stone streets feels hard on your feet and you feel very tired. To the north you see the road you came from, Along The Southern Main Streets, to the south you see that the road continues, to several Inns. All the way west you notice that a wide road takes you down to a grocer store and many others. To the east in the far distance, you see a giant Castle. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the Southern Main Streets. ~ ~ 0 -1 18054 leaves north~ Exit 1 The Eastern Main Road. ~ ~ 0 -1 18105 leaves east~ Exit 2 The Southern-side Streets. ~ ~ 0 -1 18060 leaves south~ Exit 3 The Western Main Road. ~ ~ 0 -1 18084 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18060 Name Along The Southern-side Streets~ Desc You have come upon the Southern-Side streets. The road is paved with a bright white stone with dark grey-stone sidewalks making a border along the sides. Many fancy houses and shops line this stree, adding to the beauty of the town. This is one of the finer streets in The Valley. To your left there is a weapon shop, your right is a tidy armour shop. A small alley cat walks up an down the road, passing between the villagers. Tall green trees lie in garden beds infront or beside the buildings. The exits are north, east, south, and west. ~ Room_flags 1 Sector_type 0 Exit 0 Back to the market square. ~ ~ 0 -1 18059 leaves north~ Exit 1 A Large Armour Shop. ~ ~ 1 -1 18061 leaves east~ Exit 2 A quaint Cul-De-Sac. ~ ~ 0 -1 18067 leaves south~ Exit 3 A Large Weapon Shop. ~ ~ 0 -1 18066 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18061 Name A Large Armour Shop~ Desc You have entered a large armour shop. Many fine tapestries line the walls, in between large oak shelves that hold many different sorts of armour. To the back of this room you see a large set of stairs heading downwards. Several fancy paintings are on the western wall. You see a large cherry desk in the far back right corner of this room. There is a large stone fireplace to your right, giving the room some added heat. The exits are north to the stairways, and east to the side-street. ~ Room_flags 1 Sector_type 0 Exit 0 A Large Spiral Staircase. ~ ~ 0 -1 18062 leaves north~ Exit 3 Back to the side-street. ~ ~ 1 -1 18060 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18062 Name A Large Spiral Staircase~ Desc You have entered a Large Spiral Staircase that heads downwards. A dark green carpet has been set upon the stairs to lessen the effects of usage. Below you hear many different noise, of men working, a large furnace, you think, and much more. You wonder what could be in the bowls of this building. The exits are down to the unknown, and back south the the side streets. ~ Room_flags 1 Sector_type 0 Exit 2 Back to the Large Armoury. ~ ~ 0 -1 18061 leaves south~ Exit 5 The Unknown. ~ ~ 0 -1 18063 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18063 Name A Large Workroom~ Desc You have come upon a large workroom beneath the armoury. You see that it joins up to what appears to be a blacksmith work room. These two shops are probably working for the same person, since their stores are attached. This would make it a whole lot easier for the people to come to the other shops. It seems that this part is open to the public so I guess you wouldn't be in trouble if you got caught. The exits are up the stairwell and south to the Blacksmith. ~ Room_flags 1 Sector_type 0 Exit 3 A Large Workroom. ~ ~ 0 -1 18064 leaves west~ Exit 5 The Stairwell. ~ ~ 0 -1 18062 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18064 Name A Large Workroom~ Desc You have come upon a large workroom beneath the weapon shop. You see that it joins up to what appears to be an armoury work room. These two shops are probably working for the same person, since their stores are attached. This would make it a whole lot easier for the people to come to the other shops. It seems that this part is open to the public so I guess you wouldn't be in trouble if you got caught. The exits are up the stairwell and north to the Armoury. ~ Room_flags 1 Sector_type 0 Exit 0 The Large Workroom. ~ ~ 0 -1 18063 leaves north~ Exit 4 A Large Stairwell. ~ ~ 0 -1 18065 leaves up~ HealRate 100 EndRoom #ROOM Vnum 18065 Name A Large Stairwell~ Desc You have come upon a large wooden stairwell. A bright blue carpet has been set underfoot so the stairs would be protected from usage. Large torches light these stairs with a orange glow. A sugar-like window towers above you, trying desparately to let in some light. The faint smell of pitch catch your sense with surprise. The exits are down to the unknown and south the The Weapon Shop. ~ Room_flags 1 Sector_type 0 Exit 2 ~ ~ 0 -1 18066 leaves south~ Exit 5 ~ ~ 0 -1 18064 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18066 Name The Weapon Shop~ Desc You have entered a large room with a white marble floor. Tapestries showing scenes of battle line the walls in between the displays of the weapons. You are sure that there are many fine articles for sale in this store. It seems as though this weaponsmith supplies to the royal armies. The exits are north to a stairwell, and east to the side streets. ~ Room_flags 1 Sector_type 0 Exit 0 ~ ~ 0 -1 18065 leaves north~ Exit 1 The side-streets. ~ ~ 0 -1 18060 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18067 Name A Quaint Cul-De-Sac~ Desc You have come upon a qiant little Cu-De-Sac. Two shops and one very large house line this Cul-De-Sac. To the south you see a large white house, set about 20 feet or so behind a large wooden fence. A well tended yard greets you with beauty in front of this house. To the east you see a large grocer. To the west there is an Apothecary. The exits are north to the side-streets, south the the yard of the house, east to the very large grocer and west to the Apothecary. ~ Room_flags 1 Sector_type 0 Exit 0 The side-street. ~ ~ 0 -1 18060 leaves north~ Exit 1 The very large grocer. ~ ~ 1 -1 18070 leaves east~ Exit 2 You see a Large White House. ~ ~ 1 -1 18069 leaves south~ Exit 3 The Apothecary. ~ ~ 1 -1 18068 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18068 Name The Apothecary~ Desc You have entered a very large wooden hut. Shelves of all sorts line the walls, filled with many different color and sized jars. To the north of this room you see a large wooden desk with a potion brewer mixing together a dark green and light yellow potions. Many runes and scrolls cover the walls, where there is not shelves. A white bear rug is under your feet, giving the room a strange appearance. The only exit is east to the Cul-De-Sac. ~ Room_flags 1 Sector_type 0 Exit 1 Back to the Cul-De-Sac. ~ ~ 1 -1 18067 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18069 Name The Garden in Front of The House~ Desc You have come to the garden in front of the house. Large red roses line the gates with the random lily here and there. Large grey steps lead up to the front door. The house seems vacant; several winter pannels still not removed, the extra long grass in the yard, and the window that needs to be replaced are just some of the give-aways. The only exits is north, back to the road. ~ Room_flags 1 Sector_type 0 Exit 0 The Cul-De-Sac. ~ ~ 1 -1 18067 leaves north~ HealRate 100 EndRoom #ROOM Vnum 18070 Name The Very Large Grocer~ Desc You have come upon a very large grocer. To your left you notice that there are several isles of produce. Straight infront of you is the canned goods, baking goods, bulk foods and much others. To your right is the meet and fish department, aswell as the dairy products. The exits are north to the produce sections, south to the meat and fish department, and west to the Cul-De-Sac, and east to the canned goods ect. ~ Room_flags 1 Sector_type 0 Exit 0 The produce section. ~ ~ 0 -1 18071 leaves north~ Exit 1 The Canned Goods, ect. ~ ~ 1 -1 18072 leaves east~ Exit 2 The Meat and Fish department. ~ ~ 0 -1 18073 leaves south~ Exit 3 The Cul-De-Sac. ~ ~ 1 -1 18067 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18071 Name The Produce Section~ Desc Many green veggies and several colorful fruit are on display along the sides of this room. The bright torch light makes you able to see clearly on what there is to get. A tall young man stands here, ready to help you with your purchase. The only exit is south to the main entrance. ~ Room_flags 1 Sector_type 0 Exit 2 The main enterance. ~ ~ 0 -1 18070 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18072 Name The Dried Goods and your Other Baking Items~ Desc This is a very large isle with several different shelves. You notice some of the most common things; rice, flower, chocolate cookies, dried raisins, sugar and much much more. You can see everything quite clearling, thanks to the bright special torches above you. Too bad there isn't anyone here to help you with your purchase; those cookies sure do look good! The only exit is west back to the main entrance. ~ Room_flags 1 Sector_type 0 Exit 3 The main enterance. ~ ~ 0 -1 18070 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18073 Name The Meat and Fish Department~ Desc Several large iron tables are here, displaying the wide variety of meats and fish. A large butcher is working behind one of these tables, carving what looks like lamb into a wonderful roast. I am sure he will help you with anything you could want to buy. The only exit is north to the main enterance. ~ Room_flags 1 Sector_type 0 Exit 0 The main enterance. ~ ~ 0 -1 18070 leaves north~ HealRate 100 EndRoom #ROOM Vnum 18074 Name The Western Side Roads~ Desc Walking along the western side roads you see that this is one of the less popular areas of the kingdome. A scattered shop here and there, several beggars lieing on the roads; cats rummaging through a pile of garbage near by. Even for the poor part of the city, in less common cities like New Thalos or Ofcol, this would be considered one of the richer parts of town. Grey stones pave the road and sidewalks. The exits are east to the Southern main road, west to the end of this road, north to a pub and south to a back alley. ~ Room_flags 1 Sector_type 0 Exit 0 ~ ~ 0 -1 18075 leaves north~ Exit 1 The Southern Main Street. ~ ~ 0 -1 18049 leaves east~ Exit 2 ~ ~ 0 -1 18081 leaves south~ Exit 3 The End of the Western Road. ~ ~ 0 -1 18083 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18075 Name The Pub~ Desc You have entered a clean and tidy little put, situated in the western wall of the city. You notice that several people are sitting around at the tables, laughing loudly, sining with the music, and having a really good time. You can see that half of them are patrol guards. A short and stuby little man is rushing around, making sure everyone has a mug full of beer. A large bar stands over to your right, with several people sitting at the tables talking to each other. You notice that there is a second room to your left. The exits are south to the western road, and west to a second room. ~ Room_flags 1 Sector_type 0 Exit 2 ~ ~ 0 -1 18074 leaves south~ Exit 3 The second room of the pub. ~ ~ 0 -1 18076 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18076 Name The Game Hall~ Desc You have entered the games hall of this pub. Several people are playing various games such as cards, cashitack, drownot and many others. A large kishtosh table sits in the center of this room, lined with people gambling away their savings. A thin cloud of smoke lies in the air, dimming the light of the torches just a bit. You see to the north a stairwell leading into yet another room. The exits are east to the pub and north to the unknown. ~ Room_flags 1 Sector_type 0 Exit 0 The unknown. ~ ~ 1 -1 18077 leaves north~ Exit 1 The pub. ~ ~ 0 -1 18075 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18077 Name A Beautiful Lounge~ Desc You have walked into a very tidy room with people sitting socializing together in fancy chairs. You see a cafe bar to your right, serving anyone who wishes for a drink. Soft music is played in this room, almost lovely enough to make you forget of the Game Room. You see a set of stairwells to your north leading upwards. ~ Room_flags 1 Sector_type 0 Exit 0 The stairwell. ~ ~ 0 -1 18078 leaves north~ Exit 2 The Game Hall. ~ ~ 1 -1 18076 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18078 Name The Stairwell~ Desc You have come across a lovely stairwell leading up onto the exterior wall of the city. A light breeze meets you half way up, urging you on to the top. You wonder what could be up on the wall that the bar would have access to. You see to your left a small door that says 'cooking hall' on it. Your exits are up to the top of the wall, and south to the Lounge. ~ Room_flags 1 Sector_type 0 Exit 2 The Lounge. ~ ~ 0 -1 18077 leaves south~ Exit 4 The Wall. ~ ~ 0 -1 18079 leaves up~ HealRate 100 EndRoom #ROOM Vnum 18079 Name On Top of The City Walls~ Desc High above the clammer of the city, you find yourself on an outer wall. It seems as though the owner of the Pub managed to pursuade the queen into letting him use the top of the wall as a dinning lounge. Very few people are here but they do seem to be enjoying themselves. From this high up you can see the whole city with the monsterous castle towering above all the rest. You notice that the city is on an island and right at the very bottom of the Valley. Beautiful green forests suround the outer walls, making it seem as though you are in a private heaven. There is a small dance floor to the east and the stairwell down. ~ Room_flags 1 Sector_type 0 Exit 1 The Dance Floor. ~ ~ 0 -1 18080 leaves east~ Exit 5 The Stairwell. ~ ~ 0 -1 18078 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18080 Name The Dance Floor~ Desc Atop of the city walls, a small portion of what the Pub owner owns is used as a dance floor. Though vacant, it looks to be like a wonderful floor. Soft music plays in the background and you have an urge to dance. Perhaps one day you should bring your special "someone" here and show them the city from one of the finest views. The only exit is south. ~ Room_flags 1 Sector_type 0 Exit 2 The Dining Lounge. ~ ~ 0 -1 18079 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18081 Name A Back Ally~ Desc You have come across a back alley. Several beggars are here, as tidy as usual, for this town. You notice that a fair smell is in the air. An unsual smell.. Almost like rotting... Food. Garbage! A Garbage dump lies to the west. The exits are west to the garbage dump and north to the Western Roads. ~ Room_flags 1 Sector_type 0 Exit 0 ~ ~ 0 -1 18074 leaves north~ Exit 3 The Garbage Dump. ~ ~ 0 -1 18082 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18082 Name The Garbage Dump~ Desc Yech! The smell is murderous! Garbage everywhere. This is the one messy place of the whole city. Little ally cats rumage through the garbage, in hopes of finding something good to eat. You wish to leave this place as soon as you possibly can. The only exit is east. ~ Room_flags 1 Sector_type 0 Exit 1 The Ally. ~ ~ 0 -1 18081 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18083 Name The End of The Western Road~ Desc You have come to a dead end in the western road. There is nothing here, save the odd wrapper or bottle. Cold dark stone paves the road, same as the rest of the city, yet makes you more loney here. What used to be a container shop is all borded up an vacant. The only exit is east back to the western road. ~ Room_flags 1 Sector_type 0 Exit 1 The Western Road. ~ ~ 0 -1 18074 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18084 Name The Elegant Western Side Road~ Desc You have come upon one of the most elegant roads in the city. Beautiful buildings line both the sides, creating a stunning effect. You see an Inn called The Green Dragon Inn to your left, and a second called The Blue Crossings Inn to your right. To road continues west and east to the main square, north and south to the Inns. ~ Room_flags 1 Sector_type 0 Exit 0 The Green Dragon Inn. ~ ~ 1 -1 18088 leaves north~ Exit 1 The Main Street. ~ ~ 0 -1 18059 leaves east~ Exit 2 The Blue Crossings Inn. ~ ~ 1 -1 18085 leaves south~ Exit 3 The Western Road continues. ~ ~ 0 -1 18089 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18085 Name The Blue Crossings Inn~ Desc You have entered an elegant white floored Inn. Beautiful tapesties line the walls, telling stories of battle and heartbreak. Giant windows overhead let warm beams of sunlight in. Two dark green velvet couches sit in the center of this room on a golden rug. A BellBoy stands by the front desk to help anyone with their suitcases and luggage. The manager of the Inn beams a big smile at you. The exits are north to the western road, and east to the stairwell. ~ Room_flags 1 Sector_type 0 Exit 0 The Western Main Street. ~ ~ 0 -1 18084 leaves north~ Exit 1 The Stairwell. ~ ~ 0 -1 18086 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18086 Name The Large Stairwell~ Desc You have come across a large carpeted stairwell leading to the upper half of the Inn. Large windows follow the stairs, adding to the beauty and quality of the Inn. You can hardly wait to see what one of the rooms look like in such a classy Inn. The exits are west to the lobby and up to the second floor. ~ Room_flags 1 Sector_type 0 Exit 3 The Lobby. ~ ~ 0 -1 18085 leaves west~ Exit 4 The Second Floor. ~ ~ 0 -1 18087 leaves up~ HealRate 100 EndRoom #ROOM Vnum 18087 Name The Second Floor~ Desc A large hallway indeed! A long golden runner reaches the length of the hall, matching the large curtains hanging along-side the windows and the beging and end of this hall. About half a dozen rooms or so line each side of the hall, each with a golden knocker and roomplate. This is one of the finests Inns you have ever been in. You can hardly wait to tell people back home about this glorious place. The only exit is down the stairwell, since you have not paid for a room. ~ Room_flags 1 Sector_type 0 Exit 5 The Stairwell. ~ ~ 0 -1 18086 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18088 Name The Green Dragon Inn~ Desc A large green carpet covers the floor, giving this Inn the effect of its name. Glorious silver stairs lead up to the second floor. This sure does look like an expensive and wonderful Inn. The name surely does suit it. The only exit from this wonderful Inn is south to the Western Main Road. ~ Room_flags 1 Sector_type 0 Exit 2 The Western Street. ~ ~ 0 -1 18084 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18089 Name The Western Road Continues~ Desc Dark grey stone paves the street beneath you, adding to the affect of the monstrous city. Tall buildings loom up around you, sparking your intrest in every direction. The daily noise of the villagers is starting to become just another sound in the background. This is by far one of the best cities you have ever come across, and you wish never to leave. To the north you see a quaint little container shop. To the south and old-fashioned library. To the west the road continues, and the east will take you back to the market square, eventually. ~ Room_flags 1 Sector_type 0 Exit 0 A Quaint Little Shop. ~ ~ 1 -1 18090 leaves north~ Exit 1 The Western road continues. ~ ~ 0 -1 18084 leaves east~ Exit 2 The Library. ~ ~ 1 -1 18091 leaves south~ Exit 3 The Western road continues. ~ ~ 0 -1 18099 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18090 Name Zanrich's Grade (A) Containers!~ Desc You have walked upon a beautiful little room; wooden floors and walls, and many many windows allowing light to flow in. You notice that shelves line the walls, filled with containers of many different sizes. You see a large table with a man standing behind it, selling his grade A containers. The only exit is south to the main road. ~ Room_flags 1 Sector_type 0 Exit 2 The Western Road. ~ ~ 1 -1 18089 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18091 Name The Library~ Desc You have come upon the one and only library of The Valley. Giant shelves filled with books souround the walls of this huge buidling. Many tables and file dressers fill this room adding to the intellegen atmosphere. A large set of stairs with a bookshelf lining it, leads to an upstairs balcony. A large sign overhead says "Shhhhh....Its a Library...." informing you to keep quiet. The exits are north to the western road, and west to the stairwell. ~ Room_flags 1 Sector_type 0 Exit 0 The Western Road. ~ ~ 1 -1 18089 leaves north~ Exit 3 The Large Stairwell. ~ ~ 0 -1 18092 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18092 Name The Large Stairwell~ Desc A large wooden stairwell leads to the upper balcony. It is as large as a common bedroom in an Inn wide, and about 36 steps high. A large bookshelf is to your left, following the length of the stairwell. A beautiful black carpet rests underfoot, softening the thuds of yours and others boots. From up here you notice how big and wonderful this library really is. Your exits are east to the main room in the library, and up to the balcony. ~ Room_flags 1 Sector_type 0 Exit 1 The main room. ~ ~ 0 -1 18091 leaves east~ Exit 4 The Balcony. ~ ~ 0 -1 18093 leaves up~ HealRate 100 EndRoom #ROOM Vnum 18093 Name The Large Balcony~ Desc Very large indeed! This balcony has the greatest collection of old books of lore and tales you have ever seen. Many tables fill the center with many people reading the books you could only find hear. A large curtain borders the wide window a then other end. A dark red carpet is under the tables, protecting the wooden floor from screatches. You wonder what book you would like to read first! The only level is down the stairwell. ~ Room_flags 1 Sector_type 0 Exit 2 You see nothing special there. ~ ~ 1 -1 18094 leaves south~ Exit 5 The stairwell. ~ ~ 0 -1 18092 leaves down~ HealRate 100 EndRoom #ROOM Vnum 18094 Name A Secret Passage Behind The Bookcase~ Desc Upon lifting a great book on Titan lore, the bookcase opens infront of you, leading into a secret passage. You quickly scrambled in, with the bookcase closing shut behind you. Very dim torches light this stone corridor, making it almost impossible to see. It seems to be a dead end, or at least it needs a key to get back into the library. You wonder what mysterious things lie ahead, where does the path lead to, where shall you end up? The only exit is west, and, if you had the key, back north to the balcony. ~ Room_flags 1025 Sector_type 0 Exit 0 Back to the balcony, if you had the key. ~ ~ 1 -1 18093 leaves north~ Exit 3 The passage continues. ~ ~ 0 -1 18095 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18095 Name The Secret Corridor Inside The Library~ Desc You wonder how many people have used this corridor in the past centure. Sure the torches are lit, but they seem to be glowing a deep orange, sort of like Titan magic. The dark path leads ahead to the west, going into the unknown. You can always head back, inhopes someone will open the door, like you did. But the chances of that happening are very slim. The only exits arewest and east. ~ Room_flags 1 Sector_type 0 Exit 1 The passage continues. ~ ~ 0 -1 18094 leaves east~ Exit 3 The passage continues. ~ ~ 0 -1 18096 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18096 Name A Three-Way Passage in The Dark Corridor~ Desc You have come along a three-way passage. To the north you see the passage heading slightly downwards. The passage also continues on to the west and east, into dark forbidding chambers. You hope to your wonderful deity that you find an exit soon. Light lead the way! ~ Room_flags 1025 Sector_type 0 Exit 0 The passage continues. ~ ~ 0 -1 18097 leaves north~ Exit 1 The passage continues. ~ ~ 0 -1 18095 leaves east~ Exit 3 The passage continues. ~ ~ 0 -1 18098 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18097 Name An Abrupt Dead-End in The Passage~ Desc You have come to a dead-end in the passage. You feel as though you want to cry, though perhaps you shouldn't. You wonder what is there for you lieing west of the three-way passage, but you feel mighty tired for any surprizes or letdowns. Before you give up all hope, you notice a small little door near the ground. No, not a door but a grate leading out side! You beed down to get a closer look. *sniff* The smell! Garbage! It leads to the garbage dump! You wish there was another way but, 'Que sera, sera'...'whap happens, happens.' The exits are north, through the grate to the garbage dump and south to the three-way passage. ~ Room_flags 1 Sector_type 0 Exit 0 The dirty grate. ~ ~ 1 -1 18082 leaves north~ Exit 2 The three-way passage ~ ~ 0 -1 18096 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18098 Name A Dead-End~ Desc You have come upon a dead-end in the corridor. This room is dark and dreary like all others, except there is an odd feeling in this room. A husky man with a rugged shaved face walks up to you and shows you his pet collection. Such wild beasts made tame for fighting purposes! It would be neat to see what they can really do! The only exit is back east to the three-way passage. ~ Room_flags 1 Sector_type 0 Exit 0 You see eee...... nothing special there. ~ ~ 1 -1 18124 leaves north~ Exit 1 The passage continues. ~ ~ 0 -1 18096 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18099 Name The End of The Western Roads~ Desc You have come to the end of the elegant western roads. Three beautiful shops line these streets adding to the elegance of this city. Large red stonework covers the bottom half of the three stores and dark brown wooden shingles covering the second half. There is a baker, a wands shop, and a small pet shop. The exits are west to the pet shop, east the the western main road, north to the baker and south to the wand shop. ~ Room_flags 1 Sector_type 0 Exit 0 The baker. ~ ~ 0 -1 18102 leaves north~ Exit 1 The west main street. ~ ~ 1 -1 18089 leaves east~ Exit 2 The wand shop. ~ ~ 1 -1 18103 leaves south~ Exit 3 The pet shop. ~ ~ 1 -1 18100 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18100 Name The Pet Shop~ Desc You have come across a beautiful little pet shop. Silver cages line the walls, each displaying cute and cuddly little pets. A large oak desk lies infront of you, with a small little girl humming to herself. She seems to enjoy playing with the animals and running her little shop. You wonder how much each of the pets will cost. The only exit is east back to the main road. ~ Room_flags 5120 Sector_type 0 Exit 0 The forbidden store room. ~ ~ 1 -1 18101 leaves north~ Exit 1 The main road. ~ ~ 1 -1 18099 leaves east~ HealRate 100 EndRoom #ROOM Vnum 18101 Name The Secret Store Room~ Desc You have come into a forbidden store room. There are many cute pets here, but the room is forbidden! Please leave, though I do not know how you got here. If I find you I shall slay you personally. No hard feelings, Xavier - Lord of The Druids. The only exit is south to the pet shop where you belong! Not here in the forbidden store room! ~ Room_flags 9216 Sector_type 0 Exit 2 The store room, where you belong! ~ ~ 1 -1 18100 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18102 Name The Valley of The Titans' Best Bakery~ Desc You have come upon the best bakery in the whole city! Shelves upon shelves of goodies line the walls, a large bakery to the backwith men working hard at making bread and cakes. There is a large baker here, selling the goodies around you. You would sure like to buy something! The only exit is south to the main street. ~ Room_flags 1 Sector_type 0 Exit 2 The main street. ~ ~ 0 -1 18099 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18103 Name The Magical Wands Shop~ Desc You have entered a large room filled with magical wands. This room seems to be glowing with magic and power. A large wizard is behind the counter, enchanting the latest wands with magical spells. You wonder what magical things you can get in this store. The only exit is north to the main street. ~ Room_flags 1 Sector_type 0 Exit 0 The main street. ~ ~ 1 -1 18099 leaves north~ HealRate 100 EndRoom #ROOM Vnum 18104 Name The Eastern Boulevard~ Desc You have come upon the eastern boulevard, the finest road to the kingdom. Many beautiful houses line this street, without a store in sight. Dark grey stones pave this road, with a bright white sidewalk, making this street one of the most spectacular streets of the city. In the far background you notice the giant castle of the King and Queen of the Titans. Oh how you would like to meet the royal family, consult with the head advisor, speak with the lieutenant commander. *Sigh* Perhaps they are all just dreams but someday you really do hope to meet them. The street continues south to the Northern Royal Avenue, and west to the southern town square. ~ Room_flags 1 Sector_type 0 Exit 2 The Northern Royal Ave. ~ ~ 0 -1 18106 leaves south~ Exit 3 ~ ~ 0 -1 18049 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18105 Name The Eastern Boulevard~ Desc You have come upon the eastern boulevard, the finest road in the kingdome. Many beautiful houses line this street, without a store in sight. Dark grey stones pave this road, with a bright white sidewalk making this street one of the most spectacular streets of the city. In the far background you notice the giant castle of the King and Queen of the Titans. Oh how you would like to meet the royal family, consult with the head advisor, speak with the lieutenant commander. *Sigh* Perhaps they are all just dreams but someday you really do hope to meet them. The street coninues north to the Southern Royal Avenue, and west to the Market Square. ~ Room_flags 1 Sector_type 0 Exit 0 The Southern Royal Ave. ~ ~ 0 -1 18107 leaves north~ Exit 3 The Market Square. ~ ~ 0 -1 18059 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18106 Name The Royal Avenue North~ Desc You have come upon the Royal Avenue North, the street of the most famous people in all the Valley, save the King and Queen. Large grey flagstones pave this street, giving it a wonderful beauty. Fine white houses fill both sides of the roads, nestled in packs of trees and shrubs. This is truely one of the most gloryious streets in all of the Valley. The exits are north to the Eastern Boulevard and south to the Royal Square. ~ Room_flags 1 Sector_type 0 Exit 0 The Eastern Boulevard. ~ ~ 0 -1 18104 leaves north~ Exit 2 The Royal Square. ~ ~ 0 -1 18108 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18107 Name The Royal Avenue South~ Desc You have come upon the Royal Avenue North, the street of the most famous people in all the Valley, save the King and Queen. Large grey flagstones pave this street, giving it a wonderful beauty. Fine white houses fill both sides of the roads, nestled in packs of trees and shrubs. This is truely one of the most gloryious streets in all of the Valley. The exits are north to the Royal Square and south to the Eastern Boulevard. ~ Room_flags 1 Sector_type 0 Exit 0 The Royal Square. ~ ~ 0 -1 18108 leaves north~ Exit 2 The Eastern Boulevard. ~ ~ 0 -1 18105 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18108 Name The Royal Square~ Desc The legendary Royal Square. It is said to be the most finest spot in all the lands. A large Triggallon marks the center of the square; the one magical spot where the great wizards of old drew the most magical powers of the universe to save the city and protect it. This is truely a sacred place and it is said that no wrong can happen here. The exits are north to the Northern Royal Avenue, south to the Southern Royal Avenue and east to The Royal Gates. ~ Room_flags 1025 Sector_type 0 Exit 0 The Northern Ave. ~ ~ 0 -1 18106 leaves north~ Exit 1 The Royal Gates. ~ ~ 1 -1 18109 leaves east~ Exit 2 The Southern Ave. ~ ~ 0 -1 18107 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18109 Name The Royal Gates~ Desc To beautiful golden gates guard the palace protectively. No one really knows what lies beyond this point. Many guards are here, protecting the grand gates from thieves and beggars who would cause trouble within the palace walls. The golden and silver symbol of the Titans is large on the door, seeming almost magical and protective. The exits are east to the palace grounds, and west back to the Royal Square. ~ Room_flags 1 Sector_type 0 Exit 1 The Palace Gates. ~ ~ 1 -1 18110 leaves east~ Exit 3 The Gates to The Royal Square. ~ ~ 1 -1 18108 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18110 Name The Palace Grounds~ Desc You have come into the palace grounds. It is truely amazing. Giant pillars reach into the sky at every 50 feet, large training grounds and guilds of all kinds, and then the castle! Oh such a beauty! Such wonder and magic, all centered here! You do not know what you want to see first. The exits are north to rangers and druids guild, south to the training grounds, east on to the palace, and west back through the gates. ~ Room_flags 1 Sector_type 0 Exit 0 The Training Grounds. ~ ~ 0 -1 18114 leaves north~ Exit 1 On To The Palace. ~ ~ 0 -1 18112 leaves east~ Exit 2 The Doors to The Rangers and Druids Guild. ~ ~ 1 -1 18111 leaves south~ Exit 3 The Palace Gates. ~ ~ 1 -1 18109 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18111 Name The Guild of The Rangers and The Druids~ Desc You have entered a giant, white marble floored guild. Many rangers and druids are here, learning the tricks of the trade. There are several guildmasters here, aswell as a guildguard. About half a dozen or so druids and rangers alike, are busy learning their skills to their maximum possible experties. Perhaps you can sharpen your skills and become a far better ranger or druid. The only exit is north, back to the road. ~ Room_flags 1 Sector_type 0 Exit 0 The Great Doors. ~ ~ 1 -1 18110 leaves north~ HealRate 100 EndRoom #ROOM Vnum 18112 Name The Road To The Palace~ Desc You continue on the road to the palace. You notice that there is a large training field to your left and a beautiful guild to your right. `The Guild of The Vampires and The Mages' a brightly colored sign above you reads. Perhaps there are some finer skills that you could learn here, being the finest city in the world, their guildmasters must be the best. The exits are north to the training grounds, south to the guild, west to the palace, and east to the road to the gates. ~ Room_flags 1 Sector_type 0 Exit 0 The Training Grounds. ~ ~ 0 -1 18117 leaves north~ Exit 1 The Palace. ~ ~ 1 -1 18120 leaves east~ Exit 2 The Great Doors. ~ ~ 1 -1 18113 leaves south~ Exit 3 The Road to The Gates. ~ ~ 0 -1 18110 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18113 Name The Guild of The Vampires and The Mages~ Desc You have come into a giant room, filled with vampires and mages. Many people are here, practicing to be come better at their skills. Several guildmasters are here, teaching their students to be the best they can be. A couple of guildguards guard the doors, making sure no one who does not belong enters. The only exit is north, back to the road. ~ Room_flags 1 Sector_type 0 Exit 0 The Great Doors. ~ ~ 1 -1 18112 leaves north~ HealRate 100 EndRoom #ROOM Vnum 18114 Name The Training Grounds South~ Desc You have come upon the great training grounds. The most skilled of all classes is here, teaching his students the art of combat, healing, magic and thievery. He seems too busy ordering his studens about to mess with you. Perhaps, if you could take the training discipline, you could become one of his finest students. The ground is barren and empty. The only exits are north, to the training grounds south-center, south to the road, and east to the training grounds center. ~ Room_flags 1 Sector_type 0 Exit 0 The Training Grounds. ~ ~ 0 -1 18115 leaves north~ Exit 1 The training grounds. ~ ~ 0 -1 18117 leaves east~ Exit 2 The road. ~ ~ 0 -1 18110 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18115 Name The Training Grounds, South-Center~ Desc You have come to the training grounds south-center. Many fine people are here, fighting with all their strength against evil foes, caught and brought into the palace for this test. The barren grounds are covered with the odd stain of blood, broken sword, and torn cloth. The exits are north east and south, all to training grounds. ~ Room_flags 1 Sector_type 0 Exit 0 The training grounds. ~ ~ 0 -1 18116 leaves north~ Exit 1 The training grounds. ~ ~ 0 -1 18118 leaves east~ Exit 2 The training grounds. ~ ~ 0 -1 18114 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18116 Name The Training Grounds South~ Desc You have come upon yet another piece of land, sacrificed to the training grounds. There are several burns, blood stains, broken steel, and torn cloth lieing about on the ground. You had best leave before you are asked to take part and join the never ending conquest for glory. The exits are south and east to the training grounds. ~ Room_flags 1 Sector_type 0 Exit 1 The training grounds. ~ ~ 0 -1 18119 leaves east~ Exit 2 The training grounds. ~ ~ 0 -1 18115 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18117 Name The Training Grounds, Center~ Desc You have come upon one of the more busy training grounds. Large men and sly women are here, fighting with all their might against the convicted evil of the Valley. You would hate to be in their shoes, or in their enimies. These seem to be very strong people and you would hate to mess with them. The barren grounds have several blood stains streaking across them. The exits are in three directions, north, south, and west. All going to training grounds, save south which takes you to the road. ~ Room_flags 1 Sector_type 0 Exit 0 The training grounds. ~ ~ 0 -1 18118 leaves north~ Exit 2 The road. ~ ~ 0 -1 18112 leaves south~ Exit 3 The training grounds. ~ ~ 0 -1 18114 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18118 Name The Northern Training Grounds, Center~ Desc You have come upon yet another wide section of barren grounds, devoted to the training of the soldiers of the Titan Armies. Blood and cloth are all about, making this a very gruesome scene. There are several fine weaponmasters in all classes, fighting for their life, killing evil deamons and beasts from hell. The exits are north, south and west, all leading to the training grounds. ~ Room_flags 1 Sector_type 0 Exit 0 The training grounds. ~ ~ 0 -1 18119 leaves north~ Exit 2 The training grounds. ~ ~ 0 -1 18117 leaves south~ Exit 3 The training grounds. ~ ~ 0 -1 18115 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18119 Name The Training Grounds, North~ Desc You have come upon the northern-most ends of the training grounds. Here, there are less stains on the grounds, but more on the walls. Warriors, thieves, mages and clerics all fight for their lives here, against the demons of hell, shadowspawn. You have a choice of south or west, both leading to training grounds. You really do wish to leave here as fast as you may. ~ Room_flags 1 Sector_type 0 Exit 2 The training grounds. ~ ~ 0 -1 18118 leaves south~ Exit 3 The training grounds. ~ ~ 0 -1 18116 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18120 Name Inside The Palace~ Desc You have entered the glorious and wonderful palace. The home of the King and Queen of the Titans! This palace seems to be made of pure gold and silver, one of the most common materials in these parts of the world. You notice many halls leading in all directions; servants and maids rush about, trying to please the royal family. You notice a giant stairway leading to a second floor belcany. The exits are ease, through a giant hall, and west, through the palace doors. ~ Room_flags 1 Sector_type 0 Exit 1 The Massive Hall. ~ ~ 0 -1 18121 leaves east~ Exit 3 The Grand Palace Doors. ~ ~ 1 -1 18112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18121 Name An Elegant Massive Hall~ Desc You have entered a giant massive hall. The walls are lines with tapestries of all kinds, telling stories of war, conquests, invasions, magic, love, trust, evil and several others. Giant slabs of white marble with the odd splash of gold, cover the floor. Large statues of brave warriors, ancient rulers and the wise ones line the hall, creating a historical look. A giantdoorway to the east leads into the beautiful throne room. To the west of this room lies the doorway you came through. ~ Room_flags 1 Sector_type 0 Exit 1 The Throne Room. ~ ~ 0 -1 18122 leaves east~ Exit 3 The Front Foyer. ~ ~ 0 -1 18120 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18122 Name The Throne Room~ Desc Behold! The King and Queen of The Titans! Such a spectacular room! This is the most impressive room in all of Thera! The kings and queens of Thalos would never believe in such beauty! Such a wonderful place has not been build since the times of legends, but perhaps this is right out of that era. Large green thrones sit high in this room. The King and The Queen have faces that look as though they have never aged. The queen's advisors are about you, aiding her with the disisions of the future of the caslte. The only exit to this room is west, back to the massive hall. ~ Room_flags 1 Sector_type 0 Exit 1 The Throne. ~ ~ 1 -1 18123 leaves east~ Exit 3 The massive hall. ~ ~ 0 -1 18121 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18123 Name A Secret Passage Behind The Throne~ Desc You have sumbled on a secret passage behind the throne. You realize that there is an assassin here, stalking the king and queen! You better report him, and this room, or kill him yourself! I am sure the king and queen will pay highly for his head. This assassin appears to be very talented. ~ Room_flags 1 Sector_type 0 Exit 3 The Throne. ~ ~ 1 -1 18122 leaves west~ HealRate 100 EndRoom #ROOM Vnum 18124 Name The Room of The Deadly Beasts~ Desc Mystical beasts fill this room, all rather tame, yet all with a deadly power. Each beast brought from a far and magical place, to serve young foolish mortals. Beware, they have not eaten and you look mighty tasty right now. A sign is on the wall, writen in blood. It reads: "BE GONE! You do not belong here! If I catch you here, messing with my pets I shall SLAY you!" The Keeper of The Deadly Pets. Freaky! There is no exit! Aaaahahhhhhhh.h........h.......! ~ Room_flags 4096 Sector_type 0 Exit 2 You see nothing special there. ~ ~ 1 -1 18098 leaves south~ HealRate 100 EndRoom #ROOM Vnum 18125 Name Store of the deadly beast~ Desc Store of the deadly beast ~ Room_flags 9220 Sector_type 0 HealRate 100 EndRoom #END #SPECIALS M 18017 spec_cast_cleric M 18020 spec_cast_mage M 18031 spec_thief M 18034 spec_cast_mage M 18039 spec_breath_any M 18040 spec_breath_any M 18061 spec_cast_cleric M 18062 spec_cast_mage M 18063 spec_poison S #RESETS D 0 18015 1 1 D 0 18017 3 1 D 0 18021 1 1 D 0 18022 3 1 D 0 18037 1 1 D 0 18038 3 1 D 0 18041 1 1 D 0 18041 3 1 D 0 18043 3 1 D 0 18044 1 1 D 0 18045 3 1 D 0 18048 1 1 D 0 18052 0 1 D 0 18053 2 1 D 0 18054 3 1 D 0 18055 0 1 D 0 18056 1 1 D 0 18056 2 1 D 0 18057 3 1 D 0 18058 1 1 D 0 18060 1 1 D 0 18061 3 1 D 0 18067 1 1 D 0 18067 2 1 D 0 18067 3 1 D 0 18068 1 1 D 0 18069 0 1 D 0 18070 3 1 D 0 18076 0 1 D 0 18077 2 1 D 0 18089 0 1 D 0 18089 2 1 D 0 18090 2 1 D 0 18091 0 1 D 0 18093 2 1 D 0 18094 0 1 D 0 18097 0 1 D 0 18098 0 1 D 0 18099 2 1 D 0 18099 3 1 D 0 18100 0 1 D 0 18100 1 1 D 0 18101 2 1 D 0 18103 0 1 D 0 18108 1 1 D 0 18109 1 1 D 0 18109 3 1 D 0 18110 2 1 D 0 18110 3 1 D 0 18111 0 1 D 0 18112 1 1 D 0 18112 2 1 D 0 18113 0 1 D 0 18120 3 1 D 0 18122 1 1 D 0 18123 3 1 D 0 18124 2 1 M 0 18029 1 18022 1 E 0 18055 0 6 E 0 18056 0 17 M 0 18030 2 18022 2 E 0 18057 0 8 M 0 18001 10 18027 2 E 0 18026 0 5 M 0 18001 10 18027 2 E 0 18026 0 5 M 0 18050 8 18027 2 M 0 18001 10 18028 2 E 0 18026 0 5 M 0 18001 10 18028 2 E 0 18026 0 5 M 0 18001 10 18032 2 E 0 18026 0 5 M 0 18099 3 18033 2 G 0 18025 0 M 0 18002 7 18035 2 G 0 18024 0 M 0 18002 7 18037 2 G 0 18024 0 M 0 18017 1 18038 1 M 0 18018 1 18042 1 E 0 18063 0 16 M 0 18020 2 18043 1 E 0 18013 0 5 M 0 18065 3 18043 2 M 0 18020 2 18044 1 E 0 18013 0 5 M 0 18001 10 18045 2 E 0 18026 0 5 M 0 18014 1 18047 1 G 0 18000 0 G 0 18001 0 G 0 18002 0 G 0 18003 0 G 0 18004 0 G 0 18005 0 M 0 18028 4 18047 2 E 0 18060 0 8 M 0 18021 1 18048 1 G 0 18076 0 G 0 18077 0 G 0 18078 0 G 0 18079 0 M 0 18076 2 18048 2 M 0 18099 3 18049 2 G 0 18025 0 M 0 18022 1 18051 1 G 0 18073 0 G 0 18074 0 G 0 18075 0 M 0 18012 1 18052 1 G 0 18080 0 G 0 18081 0 G 0 18082 0 G 0 18083 0 M 0 18077 1 18053 1 M 0 18001 10 18054 2 E 0 18026 0 5 M 0 18016 1 18055 1 G 0 18050 0 G 0 18051 0 G 0 18052 0 G 0 18053 0 G 0 18054 0 M 0 18050 8 18055 2 M 0 18023 1 18058 1 G 0 18019 0 G 0 18020 0 G 0 18021 0 M 0 18001 10 18059 2 E 0 18026 0 5 M 0 18099 3 18059 2 G 0 18025 0 M 0 18003 1 18059 1 E 0 18010 0 16 M 0 18004 1 18059 1 E 0 18011 0 16 M 0 18005 1 18059 1 E 0 18012 0 16 M 0 18028 4 18059 2 E 0 18060 0 8 M 0 18032 2 18060 2 E 0 18061 0 16 M 0 18033 3 18060 2 M 0 18006 1 18061 1 G 0 18033 0 G 0 18034 0 G 0 18035 0 G 0 18036 0 G 0 18037 0 M 0 18049 6 18061 2 M 0 18087 1 18063 1 M 0 18010 1 18066 1 G 0 18044 0 G 0 18045 0 G 0 18046 0 G 0 18047 0 G 0 18048 0 G 0 18049 0 M 0 18075 1 18066 1 G 0 18023 0 M 0 18078 1 18066 1 M 0 18028 4 18067 2 E 0 18060 0 8 M 0 18098 1 18069 1 G 0 18028 0 G 0 18029 0 G 0 18030 0 G 0 18099 0 G 0 18031 0 G 0 18032 0 M 0 18051 2 18069 2 M 0 18009 1 18071 1 G 0 18038 0 G 0 18039 0 G 0 18040 0 G 0 18041 0 G 0 18042 0 M 0 18049 6 18071 2 M 0 18076 2 18072 2 M 0 18008 1 18073 1 G 0 18006 0 G 0 18007 0 G 0 18008 0 G 0 18009 0 G 0 18100 0 M 0 18001 10 18074 2 E 0 18026 0 5 M 0 18002 7 18074 2 G 0 18024 0 M 0 18033 3 18074 2 M 0 18065 3 18074 2 M 0 18013 1 18075 1 G 0 18051 0 M 0 18002 7 18081 2 G 0 18024 0 M 0 18002 7 18081 2 G 0 18024 0 M 0 18031 2 18081 2 G 0 18058 0 M 0 18002 7 18082 2 G 0 18024 0 M 0 18031 2 18082 1 G 0 18058 0 M 0 18050 8 18082 2 M 0 18033 3 18083 2 M 0 18051 2 18083 2 M 0 18015 2 18085 1 G 0 18027 0 M 0 18049 6 18085 2 M 0 18015 2 18088 1 G 0 18027 0 M 0 18002 7 18089 2 G 0 18024 0 M 0 18028 4 18089 2 E 0 18060 0 8 M 0 18032 2 18089 2 E 0 18061 0 16 M 0 18065 3 18089 2 M 0 18025 1 18090 1 G 0 18064 0 G 0 18065 0 G 0 18066 0 M 0 18011 1 18093 1 G 0 18049 0 M 0 18064 3 18095 2 M 0 18064 3 18096 2 M 0 18001 10 18099 1 E 0 18026 0 5 M 0 18007 1 18100 1 M 0 18057 1 18101 1 M 0 18058 1 18101 1 M 0 18059 1 18101 1 M 0 18060 1 18101 1 M 0 18024 1 18102 1 G 0 18013 0 G 0 18014 0 G 0 18015 0 G 0 18016 0 G 0 18017 0 G 0 18018 0 M 0 18026 1 18103 1 G 0 18067 0 G 0 18068 0 G 0 18069 0 G 0 18070 0 G 0 18071 0 G 0 18072 0 M 0 18027 2 18104 2 M 0 18027 2 18105 2 E 0 18059 0 17 M 0 18048 8 18108 2 G 0 18062 0 M 0 18048 8 18108 2 G 0 18062 0 M 0 18048 8 18109 2 G 0 18062 0 M 0 18048 8 18109 2 G 0 18062 0 M 0 18066 1 18111 1 M 0 18067 1 18111 1 M 0 18068 1 18111 1 M 0 18071 1 18111 1 M 0 18072 1 18111 1 M 0 18062 1 18112 1 M 0 18079 1 18112 1 M 0 18080 2 18112 2 M 0 18080 2 18112 2 M 0 18069 1 18113 1 M 0 18070 1 18113 1 M 0 18073 1 18113 1 M 0 18034 1 18114 1 E 0 18086 0 16 M 0 18039 1 18114 1 M 0 18035 1 18115 1 E 0 18022 0 16 M 0 18040 1 18115 1 M 0 18047 1 18115 1 E 0 18085 0 16 M 0 18036 1 18116 1 M 0 18041 1 18116 1 M 0 18037 1 18117 1 E 0 18022 0 16 M 0 18042 1 18117 1 E 0 18085 0 16 M 0 18043 1 18117 1 E 0 18085 0 16 M 0 18038 1 18118 1 E 0 18022 0 16 M 0 18044 1 18118 1 E 0 18085 0 16 M 0 18045 1 18119 1 E 0 18085 0 16 M 0 18046 1 18119 1 E 0 18085 0 16 M 0 18030 2 18120 1 E 0 18057 0 8 M 0 18074 1 18121 1 M 0 18097 1 18122 1 M 0 18052 1 18122 1 M 0 18061 1 18122 1 M 0 18063 1 18123 1 M 0 18064 3 18123 1 M 0 18053 1 18124 1 M 0 18090 1 18125 1 M 0 18054 1 18125 1 M 0 18055 1 18125 1 M 0 18056 1 18125 1 S #SHOPS 18006 9 0 0 0 0 155 27 0 23 18007 0 0 0 0 0 155 22 0 23 18008 0 0 0 0 0 155 22 0 23 18009 0 0 0 0 0 155 25 0 23 18010 5 0 0 0 0 155 22 0 23 18011 1 2 3 4 0 155 29 0 23 18012 11 12 13 0 0 155 28 0 23 18013 17 0 0 0 0 155 22 0 23 18014 17 0 0 0 0 154 26 0 23 18015 1 17 0 0 0 156 26 0 23 18016 26 0 0 0 0 155 22 0 23 18021 0 0 0 0 0 155 26 0 23 18022 0 0 0 0 0 155 22 0 23 18023 1 0 0 0 0 155 26 0 23 18024 1 2 11 0 0 151 26 0 23 18025 15 16 0 0 0 159 24 0 23 18026 1 2 3 4 26 150 21 0 23 18053 0 0 0 0 0 150 23 0 23 18098 2 3 4 10 0 150 15 0 23 0 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