#AREADATA Name Smithing~ Builders Kenny Enzo~ VNUMs 10000 10099 Credits { ALL } Enzo Smithing~ Security 1 End #MOBILESNEW #MOB Vnum 10000 Name hanzou master smith~ Short Hanzou the Master Smith~ Long Hanzou, Master Smith Extrodinare, is selling some raw materials here ~ Description ~ Race human~ Act_flags ABT Aff DFH Aff2 0 Align 0 Group 0 Level 110 Hitroll 2000 Hit_dice 4000d4000+4000000 Mana_dice 0d0+0 Dam_dice 4000d4000+4000 Dam_type grep Armor 500 500 500 500 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 10001 Name forgemaster smith Maas shopkeeper~ Short forging master Maas~ Long Maas, Enrel's master blacksmith, is selling various forging materials ~ Description ~ Race human~ Act_flags ABP Aff HV Aff2 0 Align 0 Group 0 Level 101 Hitroll 999 Hit_dice 1000d1000+1000 Mana_dice 1000d1000+1000 Dam_dice 1000d1000+1000 Dam_type grep Armor -200 -200 -200 -200 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 10001 100~ MobTrig GIVE 10002 9603~ EndMob #END #OBJECTSNEW #OBJ Vnum 10000 Name gold ore nugget~ Short a nugget of gold ore~ Orig_short a nugget of gold ore~ Desc A lumpy nugget of gold collects dust here~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 7500 Condition P EndObj #OBJ Vnum 10001 Name furnace~ Short a cast iron furnace~ Orig_short a cast iron furnace~ Desc A hulking furnace radiates intense heat here~ Material unknown~ Item_type smith_furnace Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10002 Name hammer~ Short a serviceable hammer~ Orig_short a serviceable hammer~ Desc A hammer hangs on the wall here, waiting to be used~ Material unknown~ Item_type smith_hammer Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10003 Name barrel~ Short a stout wooden barrel~ Orig_short a stout wooden barrel~ Desc A stout wooden barrel filled with cold water is here~ Material unknown~ Item_type smith_barrel Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10004 Name grinder~ Short a grind stone~ Orig_short a grind stone~ Desc A stone grinder shows signs of recent use~ Material unknown~ Item_type smith_grinder Extra O Wear P Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10005 Name anvil~ Short a solid iron anvil~ Orig_short a solid iron anvil~ Desc An immense iron anvil has seen countless smithing failures and successes~ Material unknown~ Item_type smith_anvil Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10006 Name starfire ore~ Short a lump of {cst{Ca{Yr{Cfi{cre {xore~ Orig_short a lump of {cst{Ca{Yr{Cfi{cre {xore~ Desc Some {cst{Ca{Yrf{Ci{cre{x ore is here~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 0 Condition P EndObj #OBJ Vnum 10007 Name steel lump refined~ Short a lump of raw steel~ Orig_short a lump of raw steel~ Desc A dull lump of steel needs only a skilled craftsman to make it beautiful~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 1500 Condition P EndObj #OBJ Vnum 10008 Name silver nugget~ Short a nugget of silver~ Orig_short a nugget of silver~ Desc A bluish rock reminds you faintly of unrefined silver~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 5000 Condition P EndObj #OBJ Vnum 10009 Name bronze bar~ Short a bar of bronze~ Orig_short a bar of bronze~ Desc A foot long bar of bronze is propped against the wall~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 3000 Condition P EndObj #OBJ Vnum 10010 Name platinum ingot~ Short a platinum ingot~ Orig_short a platinum ingot~ Desc A valuable platinum ingot has been carelessly left here~ Material unknown~ Item_type smith_ore Extra 0 Wear A Values 0 Level 0 Weight 5 Cost 100000 Condition P EndObj #OBJ Vnum 10011 Name elite harness~ Short an Elite Harness~ Orig_short an Elite Harness~ Desc A metal girded harness lies here, belonging to a powerful warrior~ Material unknown~ Item_type sheath Extra 0 Wear 0 Values 1 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10012 Name battle rig~ Short a battle rig~ Orig_short a battle rig~ Desc A old, worn in battle rig is lying here~ Material unknown~ Item_type sheath Extra 0 Wear 0 Values 1 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10013 Name steel arrow~ Short a steel arrow~ Orig_short a steel arrow~ Desc A steel arrow is here, lying on the ground~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 5 8 0 0 Level 1 Weight 0 Cost 100 Condition P AffectObj 19 1 EndObj #OBJ Vnum 10014 Name bronze arrow~ Short a bronze arrow~ Orig_short a bronze arrow~ Desc A bronze arrow lies on the ground, gleaming in the light~ Material bronze~ Item_type arrow Extra 0 Wear AO Values 0 6 9 0 0 Level 0 Weight 0 Cost 150 Condition P AffectObj 18 1 AffectObj 19 1 EndObj #OBJ Vnum 10015 Name silver arrow~ Short a silver arrow~ Orig_short a silver arrow~ Desc A silver arrow lies here, reflecting light from it's dull silver tip~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 8 11 0 0 Level 0 Weight 0 Cost 200 Condition P AffectObj 18 2 AffectObj 19 1 EndObj #OBJ Vnum 10016 Name gold arrow~ Short a gold arrow~ Orig_short a gold arrow~ Desc A gold arrow is here, lying on the ground~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 10 13 0 0 Level 0 Weight 0 Cost 300 Condition P AffectObj 18 3 AffectObj 19 2 EndObj #OBJ Vnum 10017 Name platinum arrow~ Short a platinum arrow~ Orig_short a platinum arrow~ Desc A platinum arrow lies on the ground, carelessly discarded~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 16 17 0 0 Level 0 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 10018 Name starfire arrow~ Short {cst{Ca{Yrf{Ci{cre{x arrow~ Orig_short {cst{Ca{Yrf{Ci{cre{x arrow~ Desc A {cst{Ca{Yrf{Ci{cre{x arrow has been left here~ Material unknown~ Item_type arrow Extra 0 Wear AO Values 0 18 23 0 0 Level 0 Weight 0 Cost 2500 Condition P AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 10019 Name steel quiver~ Short a quiver of steel arrows~ Orig_short a quiver of steel arrows~ Desc A quiver fulls of steel arrows is here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 50 10013 5 0 0 Level 0 Weight 0 Cost 6000 Condition P EndObj #OBJ Vnum 10020 Name quiver bronze arrows~ Short a quiver of bronze arrows~ Orig_short a quiver of bronze arrows~ Desc A quiver full of bronze arrows lies here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 90 10014 6 0 0 Level 0 Weight 0 Cost 15000 Condition P EndObj #OBJ Vnum 10021 Name silver quiver~ Short a quiver of silver arrows~ Orig_short a quiver of silver arrows~ Desc A quiver full of silver arrows is here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 130 10015 7 0 0 Level 0 Weight 0 Cost 27500 Condition P EndObj #OBJ Vnum 10022 Name quiver gold~ Short a quiver of gold arrows~ Orig_short a quiver of gold arrows~ Desc A quiver full of gold arrows is lying here~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 170 10016 8 0 0 Level 0 Weight 0 Cost 55000 Condition P EndObj #OBJ Vnum 10023 Name platinum quiver~ Short a quiver of platinum arrows~ Orig_short a quiver of platinum arrows~ Desc A quiver fulls of platinum arrows lies discarded on the ground~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 210 10017 9 0 0 Level 0 Weight 0 Cost 120000 Condition P EndObj #OBJ Vnum 10024 Name starfire quiver~ Short a quiver of {cst{Ca{Yrf{Ci{cre{x arrows~ Orig_short a quiver of {cst{Ca{Yrf{Ci{cre{x arrows~ Desc A quiver full of {cst{Ca{Yrf{Ci{cre{x arrows~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 250 10018 10 0 0 Level 0 Weight 0 Cost 650000 Condition P EndObj #OBJ Vnum 10025 Name moonstone sword stone~ Short {CM{co{Co{wn{Ws{wt{Co{cn{Ce {cS{Cw{Wo{Cr{cd{x~ Orig_short {CM{co{Co{wn{Ws{wt{Co{cn{Ce {cS{Cw{Wo{Cr{cd{x~ Desc A moonstone lies on the ground, glowing slightly~ Material moonstone~ Item_type weapon Extra ACGI Wear AN Values sword 12 8 slash BJ Level 30 Weight 4 Cost 500000 Condition P AffectObj 18 8 AffectObj 19 8 AffectObj 3 3 AffectObj 4 3 EndObj #OBJ Vnum 10026 Name gold wedding ring~ Short a demure golden wedding band~ Orig_short a demure golden wedding band~ Desc A precious golden wedding ring has fallen here, OH NO!~ Material gold~ Item_type armor Extra ABI Wear AB Values ADE ADE ADE ADE 0 Level 1 Weight 0 Cost 1 Condition P AffectObj 115 5 AffectObj 103 5 AffectObj 19 10 AffectObj 18 15 EndObj #OBJ Vnum 10099 Name a small bunny~ Short a small bunny, forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Orig_short a small bunny, forged from shimmering {cst{Ca{Yrf{Ci{cre{x~ Desc A small bunny hops playfully here~ Material unknown~ Item_type weapon Extra E Wear AN Values exotic 2000 20 lunge GJ Level 110 Weight 0 Cost 0 Condition P AffectObj 18 400 AffectObj 19 200 AffectObj 19 200 EndObj #END #ROOMSNEW #ROOM Vnum 10000 Name Smithing Workshop~ Desc ~ Room_flags 42500 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 10001 Name Midgaard Smithy~ Desc This is the forge of Midgaard. If you do NOT clean up after yourself, the forge will be closed. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 3257 leaves east~ HealRate 100 EndRoom #ROOM Vnum 10002 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 12336 leaves south~ HealRate 100 EndRoom #END #SPECIALS S #RESETS O 0 10006 0 10000 O 0 10004 0 10000 O 0 10002 0 10000 O 0 10005 0 10000 O 0 10003 0 10000 O 0 10001 0 10000 M 0 10000 1 10001 1 G 0 10010 0 G 0 10009 0 G 0 10008 0 G 0 10007 0 G 0 10000 0 O 0 10005 0 10001 O 0 10004 0 10001 O 0 10003 0 10001 O 0 10002 0 10001 O 0 10001 0 10001 O 0 10001 0 10002 O 0 10002 0 10002 O 0 10003 0 10002 O 0 10004 0 10002 O 0 10005 0 10002 M 0 10001 1 10002 1 S #SHOPS 10000 46 46 46 46 46 100 30 0 23 0 #MOBPROGS #10001 say Welcome, $n. I seem to be out of moonstone... say If you could bring me some to work with... say I would gladly pay you for your trouble. ~ #10002 say Ahh, thank you $n! em heats up the furnace! em begins working with the moonstone. em has created a weapon from the moonstone! drop moonstone mob oload 10025 give moonstone $n say Use it well. ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$