ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Schaffenfest~
Builders Quaden~
VNUMs 12200 12299
Credits {40 65} Quaden  Schaffenfest~
Security 1
End



#MOBILES
#0



#OBJECTS
#0



#ROOMS
{
12299
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12200
Exit_string leaves north~
]

}

{
12200
Name On the path to Schaffenfest.~
Desc You are stood on the muddy, well-treked path to the infamous
Schaffenfest, a place for swapping tells and money, buying and selling,
exploring the wonders of the world, and slaughtering innocents.  
~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12201
Exit_string leaves south~
]

}

{
12201
Name Main path through the schaffenfest.~
Desc You are walking along the muddy path that runs through the heart of the
busy schaffenfest.  The sounds of laughter and cries of pain are deafening. 
You senses are assaulted on all fronts.  
 
North of you is the Main Road, and to the west a small pond.
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12200
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12203
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12202
Exit_string leaves west~
]

}

{
12202
Name By a small duckpond.~
Desc You are stood near the midgaard city wall, where a small ornimental duck
pond has been dug.  Children's footprints scuffle the dirt all around the
pond, and there is a conspicuous lack of stones here.  
~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12201
Exit_string leaves east~
]

}

{
12203
Name Main path through schaffenfest.~
Desc You are walking along the muddy path that runs through the heart of the busy schaffenfest.  The sounds of laughter and cries of pain are deafening.  Your senses are assaulted on all fronts.
 
The path branches east to the livestalk markets, south to the festival
s most popular tents, and back west is the main road.
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12204
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12205
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12201
Exit_string leaves west~
]

}

{
12204
Name The Jelly and Icecream Stall~
Desc Here on the long grass, someone has set up a rough wooden fold-away
table, and is using it to sell his wares.  There is a large box filled with
ice under the table, used to chill the jelly and stop the wonderfull
ice-cream from melting.  
~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12203
Exit_string leaves south~
]

}

{
12205
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12206
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12208
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12207
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12203
Exit_string leaves west~
]

}

{
12206
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12205
Exit_string leaves south~
]

}

{
12207
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12205
Exit_string leaves north~
]

}

{
12208
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12209
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12211
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12210
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12205
Exit_string leaves west~
]

}

{
12209
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12208
Exit_string leaves south~
]

}

{
12210
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12208
Exit_string leaves north~
]

}

{
12211
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12208
Exit_string leaves west~
]

}

{
12280
Name {RQuaden's{x {WRoom{x of {RC{ch{wa{bo{Rs{x~
Desc You are in Quaden's Room of Chaos.  You can tell just by the looks of
this place that you wouldn't want to be here alone.  You hear sounds of
battles in the distance, and sounds of torture.  All you know is that you
want to leave.  
~
Room_flags 4 Sector_type 0
}

#0



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$