#AREADATA Name PK Arena~ Builders None~ VNUMs 12000 12049 Credits { ALL } Enzo PK Arena~ Security 1 End #MOBILESNEW #MOB Vnum 12000 Name warmonger shopkeeper~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags ABT Aff CDEFGH Aff2 0 Align 0 Group 0 Level 110 Hitroll 0 Hit_dice 30000d200+304050506 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 1000 1000 1000 1000 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #END #ROOMSNEW #ROOM Vnum 12000 Name The Ready Room~ Desc You stand in a small sized room, the walls are painted scarlet, and the floor is made of sturdy red tiles, because red is said to inspire one's best fighting efforts. Adventurers of all shapes, sizes, and callings surround you, psyching for the upcoming battle. You could cut the tension in here with a dull, rusty knife. ~ Room_flags 271364 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12001 Name The center of the forest~ Desc This is the middle of the surrounding forest. All around your feet are piles of corpses and puddles of blood from previous battles. Body parts lie strewn across the forest floor. Only the skeletons of the warriors remain as the forest has claimed everything else. ~ Room_flags 1056768 Sector_type 3 Exit 0 ~ ~ 0 0 12017 leaves north~ Exit 1 ~ ~ 0 0 12013 leaves east~ Exit 2 ~ ~ 0 0 12002 leaves south~ Exit 3 ~ ~ 0 0 12025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12002 Name The entrance to the southern trails~ Desc From here you can either go e or w to the corresponding trails in the forest. To the north the forest seems brighter than the usual gloom that seems to follow you. Every few feet there is a skeleton that was slain in an earlier skirmish. Great battles have been won and lost in this forest. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12001 leaves north~ Exit 1 ~ ~ 0 0 12003 leaves east~ Exit 3 ~ ~ 0 0 12010 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12003 Name Entrance to the southeastern trails~ Desc You are at a fork in the primitive trail in the forest. From here there are a number of directions you can go. The eastern and southern trails seem a little more foreboding. The trail to the north does seem a bit brighter but the amount of blood and carnage does not seem to diminish. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12013 leaves north~ Exit 1 ~ ~ 0 0 12007 leaves east~ Exit 2 ~ ~ 0 0 12004 leaves south~ Exit 3 ~ ~ 0 0 12002 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12004 Name A south bound trail in the forest~ Desc This a north south bound trail in the forest. To the south the trail seems to grow darker and it looks as if the sun will eventually be blocked out totally by the trees. Skeletons and bodies lie scatered around the ground. The trees have grown through some of the corpses making them seem like an actuall growth of the tree. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12003 leaves north~ Exit 2 ~ ~ 0 0 12005 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12005 Name Approaching the end of the southern trail~ Desc The light is getting dimmer and dimmer as you travel down the trail. You can see that this did not stop earlier fighters from their duels. Blood driping from the trees has formed massive puddles of blood on the floor. Remains of entrails and organs lie strewn about the ground. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12004 leaves north~ Exit 2 ~ ~ 0 0 12006 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12006 Name The end of a southern trail~ Desc You have reached a dead end in the trail. Here no light at all pierces the forest canopy. Things seem to move right outside your vision but it is hard to tell with the amount of light. The carnage and blood are think in this dead end. You cannot walk without stepping in some gore. Several skulls are on the floor and they seem to stare with blank eyes. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12005 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12007 Name Entrance to an eastern trail~ Desc A trail is here that travels east. Farther down the trail the light seems to diminish greatly. The thick smell of death comes from the trail. You can see several corpses that litter the ground. Some seemed to be still trying to fight each other even after their death. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12008 leaves east~ Exit 3 ~ ~ 0 0 12003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12008 Name Approaching the end of an eastern trail~ Desc The light is dark here. But you can still make out the gore and blood that covers the ground. You can scarcely make out a spot that hasn't been drenched with blood. The fights here must have been massive and often. Skeletons remain only half buried in the ground. You can still see quite a few of them that have remained after countless years. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12009 leaves east~ Exit 3 ~ ~ 0 0 12007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12009 Name The end of an eastern trail~ Desc The light is so dim here that you can scarcely make out anything. It would be difficult to tell if anything was actually moving this far into the forest. However, you can still make out the gore and carnage that litter the ground. There seems to be no end to the amount of death in this unholy place. ~ Room_flags 1056772 Sector_type 3 Exit 3 ~ ~ 0 0 12008 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12010 Name An entrance to a south bound trail.~ Desc Here lies another south bound trail. Farther down the light grows thin and it is hard to make out anything. There is a giant puddle of blood that is pooled at the entrance to the trail. Peices of creatures and humans lie scattered about everywhere. Appendages and organs lie amoung the wreckage of the dead. ~ Room_flags 1056768 Sector_type 3 Exit 0 ~ ~ 0 0 12025 leaves north~ Exit 1 ~ ~ 0 0 12002 leaves east~ Exit 2 ~ ~ 0 0 12011 leaves south~ Exit 3 ~ ~ 0 0 12026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12011 Name Approaching the end of a southern trail~ Desc Darkness seems to penetrate everything here. Although there is some light there is not much. The gore seems thicker in this part of the woods. Many battles must have been fought here but the numbers must be amoung the thousands. Nothing seems untouched by the massacres that occured here. ~ Room_flags 1056768 Sector_type 3 Exit 0 ~ ~ 0 0 12010 leaves north~ Exit 2 ~ ~ 0 0 12012 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12012 Name The end of a southern trail~ Desc You have reached the end of the southern trail. There is no light in this corner of the woods. Everything seems like a shadow of a shadow. This didn't seem to slow down the warriors though. Blood is spattered everywhere and bodies lie in awkward positions all across the ground. Some are even strewn over the tallest branches of some of the trees. ~ Room_flags 1056768 Sector_type 3 Exit 0 ~ ~ 0 0 12011 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12013 Name A fork that leads to east bound trails~ Desc Here the road branches off to two different trails heading to the east. Behind you, you can see the center of the forest which is the only place that clear light comes through. Blood seems to lay everywhere in this dark forest. Not a space on the ground was saved from the bloody past wars that were fought here. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12014 leaves north~ Exit 2 ~ ~ 0 0 12003 leaves south~ Exit 3 ~ ~ 0 0 12001 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12014 Name An entrance to an easterly path.~ Desc You stand before a small path that runs east into the dense forest. The path twists and turns and is eventually lost from sight. The crunch of bones echoes loudly from under your boot. There seems to be nowhere that you can go in this forest that will take you away from this bloodbath. Everywhere you look the sight of death follows you. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12018 leaves north~ Exit 1 ~ ~ 0 0 12015 leaves east~ Exit 2 ~ ~ 0 0 12013 leaves south~ Exit 3 ~ ~ 0 0 12017 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12015 Name Approaching the end of the easterly path~ Desc As you travel down this heavy traveled path you notice that the trees form a barrier around you. It would be highly unlikely that you could escape this place by any normal means. Your boots splash in the puddles of gore and blood that have been freshly spilled. Dead bodies are everywhere in this forest and their seems to be no end to the fighting. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12016 leaves east~ Exit 3 ~ ~ 0 0 12014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12016 Name A dead end on an easterly path~ Desc You have reached the dead end of the small path. There is nothing here except for the usual carnage and foilage. The smell of death is thick. The amount of corpses here are evidence that several large wars were fought in this forest throughout time. ~ Room_flags 1056772 Sector_type 3 Exit 3 ~ ~ 0 0 12015 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12017 Name The entrance to the northerly trails~ Desc You stand at a fork in the forest. From here you can either go northeast or northwest. Either way the gore seems about the same. There seems to be no way to escape from it. Everywhere you look slain enimies lie on the ground twisted in postion. It looks as if the apocalypse has occured here. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12014 leaves east~ Exit 2 ~ ~ 0 0 12001 leaves south~ Exit 3 ~ ~ 0 0 12021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12018 Name A north bound path~ Desc Before a path twists and turns into the darker parts of the forest. Eventually it is devoured by the darkness and lost from sight. Sw of here the forest seems a little less foreboding. However the dead still litter the groud like leaves in the autumn. The amount of bloodshed is almost unbearable. The stench of death surrounds you like the blood at your feet. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12019 leaves north~ Exit 2 ~ ~ 0 0 12014 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12019 Name In the middle of a north bound path~ Desc As you plunge into the depths of the forest you notice that the light doesn't seem to penetrate the foliage here. The bodies are still visible. You can see them clear as day. There seems to be no limit to the number of casualties. The scars of the battles are still present in the form of broken bones and shattered limbs. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12020 leaves north~ Exit 2 ~ ~ 0 0 12018 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12020 Name A dead end on a north bound path~ Desc You stand at a dead end on the small path. In front of you is a line of giant trees. There is hardly any light here. The darkness swirls around you and the forest seems to be alive with creatures. Tree limbs are broken and snapped off as if two giants had been wrestling here. Also there are piles of bodies some as high as your eye level. Blood runs from them like a waterfall. ~ Room_flags 1056772 Sector_type 3 Exit 2 ~ ~ 0 0 12019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12021 Name Entrance to north and west bound trails~ Desc Another fork is here in the forest. Two paths lead off one to the north and one to the west. The light seems to fade the farther you look down the paths. Until eventually they are swallowed up by the darkness. Blood seeps around your boots and pools at the entrance to the two paths. It would seem that even the trees themselves were bleeding. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12022 leaves north~ Exit 1 ~ ~ 0 0 12017 leaves east~ Exit 2 ~ ~ 0 0 12025 leaves south~ Exit 3 ~ ~ 0 0 12024 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12022 Name In the middle of a north bound trail~ Desc As you near the end of the path you notice that the light seems to disapear all together. However, the bodies of corpses are still plainly visable. Some stacked up to 5 feet tall. It was as if all the warriors just collapsed on each other with their final breath. Bloond and gore leak out of the piles and pool on the ground. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12023 leaves north~ Exit 2 ~ ~ 0 0 12021 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12023 Name A dead end on a path~ Desc At this portion of the trail all the light is blocked out by the vegetation. It is hard to make out anything but the carnage that happened earlier can be seen no matter the light. Piles of intestines and other organs are strewn along the ground like so many leaves. The blood pools at your feet almost as if you were walking in a shallow pool. ~ Room_flags 1056772 Sector_type 3 Exit 2 ~ ~ 0 0 12022 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12024 Name A dead end in the forest~ Desc The path you were travelling on has stopped abruptly. In front of you is a wall of impassible vines. The vines have deadly looking thorns crisscrossing them in every direction. Bodies lay impaled on the thorns. There mouths are open in silent screams of death and hatred. The plants sag under the weight of the bodies but still hold true. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12021 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12025 Name A fork in the road~ Desc You stand at a fork in the many trails of the forest. Which way you go is entirely up to you. However behind you, you can see the comforting light of the sun. Farther to the west the light is absorbed by the foliage. The trees here have cuts and dents in them from fighters throwing their weapons or opponents at them. Some bodies still lay transfixed onto some of the sharper branches. ~ Room_flags 1056772 Sector_type 3 Exit 0 ~ ~ 0 0 12021 leaves north~ Exit 1 ~ ~ 0 0 12001 leaves east~ Exit 2 ~ ~ 0 0 12010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12026 Name Along a westerly path~ Desc As you travel down this path you see that the carnage has not decreased in amount. All around you are corpses and bodies of all the different races of the world. Some dismembered some still whole with mortal wounds. The only thing similar between them is that they cease to live. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12010 leaves east~ Exit 3 ~ ~ 0 0 12027 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12027 Name At the end of the road~ Desc It seems you have reached the end of line. This trail rounds off into a small clearing where bodies lie broken and battered across the ground. Some seem to have been rather recent kills while other are mere skeletons of their former self. Their faces are twisted in looks of terror and pain. ~ Room_flags 1056772 Sector_type 3 Exit 1 ~ ~ 0 0 12026 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12028 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12030 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12031 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12032 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12033 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12034 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12035 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12036 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12037 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12038 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12039 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12040 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12041 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12042 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12043 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12044 Name ~ Desc ~ Room_flags 1048580 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12045 Name Hall of Champions~ Desc All who compete in the wars come here at some point or another. Whether it be to collect thier prize or to mourn their losses remains up to you. Let us hope you come here for the former. ~ Room_flags 4 Sector_type 0 Exit 5 ~ ~ 0 0 3001 leaves down~ HealRate 100 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$