#AREADATA Name Phoenix Clan Hall~ Builders Enzo~ VNUMs 25500 25599 Credits { ALL } Enzo Phoenix Clan Hall~ Security 1 End #MOBILESNEW #MOB Vnum 25500 Name mathias flamebringer questmaster~ Short {RM{Ya{Rt{Dh{Ri{Ya{Rs {RF{Dlamebringe{Rr{x~ Long {RM{Ya{Rt{Dh{Ri{Ya{Rs {RF{Dlamebringe{Rr{x marshalls the forces of the {RP{Yh{Ro{De{Rn{Yi{Rx{x clan ~ Description ~ Race human~ Act_flags AP Aff DFH Aff2 H Align 0 Group 0 Level 109 Hitroll 3000 Hit_dice 3000d3000+3000 Mana_dice 3000d3000+3000 Dam_dice 3000d3000+3000 Dam_type smash Armor 0 0 0 0 Off 0 Teach A Imm ABEFGHIJKRT Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 25501 Name yoshi weapons shop~ Short {DY{Ro{Ys{Rh{Di{x~ Long {DY{Ro{Ys{Rh{Di{x stands here, tinkering with a weapon. ~ Description ~ Race human~ Act_flags A Aff DFH Aff2 0 Align 0 Group 0 Level 104 Hitroll 3000 Hit_dice 1000d1000+5000 Mana_dice 1000d1000+5000 Dam_dice 1000d1000+5000 Dam_type grep Armor 500 500 500 500 Off 0 Teach A Imm ABEFGHIJKMNQRT Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 25500 Name rising sun sword phoenix~ Short {rR{Risin{Wg {rS{Ru{Yn{x~ Orig_short {rR{Risin{Wg {rS{Ru{Yn{x~ Desc The Rising Sun of the Phoenix clan is here~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 8 8 slash AJ Level 20 Weight 2 Cost 10000 Condition P AffectObj 19 5 AffectObj 18 5 AffectObj 1 3 AffectObj 12 20 AffectObj 13 20 EndObj #OBJ Vnum 25501 Name tattoo phoenix bracer~ Short {rT{ra{Yt{Wt{Yo{Ro {Dof the {rP{Rho{Ye{Wn{Yi{Rx{x~ Orig_short {rT{ra{Yt{Wt{Yo{Ro {Dof the {rP{Rho{Ye{Wn{Yi{Rx{x~ Desc The tattoo of the phoenix is here~ Material unknown~ Item_type armor Extra 0 Wear AM Values ABF ABF ABF ABF 0 Level 20 Weight 1 Cost 7500 Condition P AffectObj 3 3 AffectObj 19 5 AffectObj 18 5 AffectObj 12 20 AffectObj 13 20 EndObj #END #ROOMSNEW #ROOM Vnum 25500 Name The {RP{Yh{Ro{De{Rn{Yi{Rx{x Clan Hall~ Desc The walls of this room are engulfed in {Rflames{w. Pictures of a firey bird mark the walls and a liquid statue of a {RP{Yh{Ro{De{Rn{Yi{Rx{w, stands in the center of the room. Every so often a ripple of {Rflame{w shocks the room and you feel invigorated. Several {RP{Yh{Ro{De{Rn{Yi{Rx{w clan member louge about here. ~ Room_flags 1028 Sector_type 0 Exit 0 ~ ~ 0 0 25503 leaves north~ Exit 3 ~ ~ 0 0 25501 leaves west~ Exit 5 ~ ~ 0 0 25502 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25501 Name {RP{Yh{Ro{De{Rn{Yi{Rx{x Questing Room~ Desc Before you lies a {Ywell-lit{w oval shaped room. A long table sits in the center of the room with {RM{Ya{Rt{Dh{Ri{Ya{Rs{w at its head. {BM{Ma{Bg{Mi{Bc{Ma{Bl{w paintings cover the walls of {Wunicorns{w and {Ddragons{w that seem to move as you stride past. Several embers of the {RP{Yh{Ro{De{Rn{Yi{Rx{w clan line up to get their quests and spread fame for their clan across the lands. ~ Room_flags 1024 Sector_type 0 Exit 1 ~ ~ 0 0 25500 leaves east~ HealRate 100 EndRoom #ROOM Vnum 25502 Name {RP{Yh{Ro{De{Rn{Yi{Rx{x Morgue~ Desc The room is {Ddark{w and damp and several bodies lay around. You don't feel very uncomfortable in this place almost like the {Dshadows{w are watching you. You decide to get your things from where you died and leave immeadiately. ~ Room_flags 9280 Sector_type 0 Exit 4 ~ ~ 0 0 25500 leaves up~ HealRate 100 EndRoom #ROOM Vnum 25503 Name {RP{Yh{Ro{De{Rn{Yi{Rx's Firey Forge{x~ Desc The {RB{rl{Ra{rz{Ri{rn{Rg {rheat{w of the large forge behind the shop {Rwarms{w the room. {DY{Ro{Ys{Rh{Di{w stands to the rear of the shop tinkering with a new piece of armor before imbuing it with some {Bm{Ma{Bg{Mi{Bc{w. The wall is lined with powerful looking weapons and armor for your use. ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 25500 leaves south~ HealRate 100 EndRoom #ROOM Vnum 25504 Name Phoneix Ready Room~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 25505 Name Maze Entrance~ Desc room 1 ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 25506 leaves south~ Exit 4 ~ crack~ 3 0 25507 leaves up~ HealRate 100 EndRoom #ROOM Vnum 25506 Name Combination Room~ Desc Room 2 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 25505 leaves north~ Exit 1 ~ ~ 0 0 25506 leaves east~ Exit 2 ~ ~ 0 0 25506 leaves south~ Exit 3 ~ ~ 3 0 25506 leaves west~ Exit 4 ~ ~ 0 0 25506 leaves up~ Exit 5 ~ ~ 3 0 25506 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25507 Name Blinding Light~ Desc Room 3 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 25507 leaves north~ Exit 1 ~ ~ 3 0 25507 leaves east~ Exit 2 ~ ~ 0 0 25507 leaves south~ Exit 3 ~ ~ 0 0 25507 leaves west~ Exit 4 ~ light~ 1 0 25508 leaves up~ Exit 5 ~ trapdoor~ 0 0 25506 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25508 Name Hall of Mirrors~ Desc Room 4 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 25510 leaves north~ Exit 1 ~ ~ 0 0 25505 leaves east~ Exit 2 ~ ~ 3 0 25507 leaves south~ Exit 3 ~ ~ 0 0 25509 leaves west~ Exit 4 ~ ~ 0 0 25508 leaves up~ Exit 5 ~ ~ 0 0 25510 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25509 Name Hall of Mirrors~ Desc room 5 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 25511 leaves north~ Exit 1 ~ ~ 0 0 25508 leaves east~ Exit 2 ~ ~ 3 0 25510 leaves south~ Exit 3 ~ ~ 0 0 25508 leaves west~ Exit 4 ~ ~ 0 0 25505 leaves up~ Exit 5 ~ ~ 0 0 25510 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25510 Name Hall of Mirrors~ Desc room 6 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 25509 leaves north~ Exit 1 ~ ~ 0 0 25508 leaves east~ Exit 2 ~ ~ 3 0 25510 leaves south~ Exit 3 ~ ~ 0 0 25505 leaves west~ Exit 4 ~ ~ 3 0 25509 leaves up~ Exit 5 ~ ~ 0 0 25508 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25511 Name Total Blackout~ Desc room 7 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 25505 leaves north~ Exit 1 ~ ~ 3 0 25505 leaves east~ Exit 2 ~ ~ 0 0 25505 leaves south~ Exit 3 ~ ~ 0 0 25505 leaves west~ Exit 4 ~ darkness~ 3 0 25512 leaves up~ Exit 5 ~ faint~ 0 0 25505 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25512 Name Corridor of Endless Doors~ Desc room 8 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 25513 leaves north~ Exit 1 ~ ~ 0 0 25506 leaves east~ Exit 2 ~ ~ 3 0 25510 leaves south~ Exit 3 ~ ~ 3 0 25507 leaves west~ Exit 4 ~ ~ 3 0 25511 leaves up~ Exit 5 ~ ~ 3 0 25512 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25513 Name Corridor of Endless Doors~ Desc room 9 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 25510 leaves north~ Exit 1 ~ ~ 3 0 25505 leaves east~ Exit 2 ~ ~ 3 0 25514 leaves south~ Exit 3 ~ ~ 3 0 25511 leaves west~ Exit 4 ~ ~ 0 0 25513 leaves up~ Exit 5 ~ ~ 3 0 25508 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25514 Name Corridor of Endless Doors~ Desc room 10 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 25509 leaves north~ Exit 1 ~ ~ 3 0 25515 leaves east~ Exit 2 ~ ~ 3 0 25507 leaves south~ Exit 3 ~ ~ 3 0 25512 leaves west~ Exit 4 ~ ~ 3 0 25506 leaves up~ Exit 5 ~ ~ 3 0 25513 leaves down~ HealRate 100 EndRoom #ROOM Vnum 25515 Name Corridor of Endless Doors~ Desc room 11 ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 25508 leaves north~ Exit 1 ~ ~ 0 0 25505 leaves east~ Exit 2 ~ ~ 0 0 25512 leaves south~ Exit 3 ~ ~ 3 0 25505 leaves west~ Exit 4 ~ ~ 0 0 25500 leaves up~ Exit 5 ~ ~ 0 0 25507 leaves down~ HealRate 100 EndRoom #END #SPECIALS M 25500 spec_questmaster S #RESETS D 0 25505 4 1 D 0 25506 3 1 D 0 25506 5 1 D 0 25507 0 1 D 0 25507 1 1 D 0 25508 2 1 D 0 25509 2 1 D 0 25510 0 1 D 0 25510 2 1 D 0 25510 4 1 D 0 25511 1 1 D 0 25511 4 1 D 0 25512 2 1 D 0 25512 3 1 D 0 25512 4 1 D 0 25512 5 1 D 0 25513 0 1 D 0 25513 1 1 D 0 25513 2 1 D 0 25513 3 1 D 0 25513 5 1 D 0 25514 0 1 D 0 25514 1 1 D 0 25514 2 1 D 0 25514 3 1 D 0 25514 4 1 D 0 25514 5 1 D 0 25515 0 1 O 0 25005 0 25500 M 0 25500 1 25501 1 M 0 25501 1 25503 1 G 0 25500 0 G 0 25501 0 S #SHOPS 25501 5 9 10 15 0 100 80 0 23 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$