#AREADATA Name Nirvana~ Builders None~ VNUMs 9000 9099 Credits {30 35} Fstall Nirvana~ Security 9 End #MOBILESNEW #MOB Vnum 9000 Name tridrone~ Short the tridrone~ Long A tridrone is here doing a menial task. ~ Description You see what appears to be a 3 sided pyramid with spidery arms and legs. ~ Race modron~ Act_flags ACG Aff J Aff2 0 Align 300 Group 0 Level 8 Hitroll 0 Hit_dice 3d20+80 Mana_dice 1d1+99 Dam_dice 2d5+3 Dam_type pound Armor 4 3 4 5 Off NQR Teach A Imm BMNPQ Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form H Parts ABCGHIJKZ Size medium Material unknown EndMob #MOB Vnum 9001 Name quadrone~ Short the quadrone~ Long A quadrone is here watching for trespassers. ~ Description A cubic creature, with spiny arms and legs. ~ Race modron~ Act_flags AFGT Aff DJ Aff2 0 Align 300 Group 0 Level 11 Hitroll 3 Hit_dice 14d10+70 Mana_dice 1d1+99 Dam_dice 3d4+2 Dam_type beating Armor 1 0 1 2 Off CEKQR Teach A Imm BMNPQ Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form H Parts ABCGHIJKZ Size medium Material unknown EndMob #MOB Vnum 9002 Name pentadrone~ Short the pentadrone~ Long The pentadrone is here policing the area. ~ Description A five-armed creature which resembles a starfish on thin stilt-like legs. ~ Race modron~ Act_flags ABFGT Aff DJ Aff2 0 Align 300 Group 0 Level 14 Hitroll 3 Hit_dice 15d12+110 Mana_dice 1d1+99 Dam_dice 4d4+3 Dam_type slap Armor -2 -2 0 -1 Off CEFLNQR Teach A Imm BMNPQR Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form H Parts ABCGHJKNZ Size medium Material unknown EndMob #MOB Vnum 9003 Name decaton~ Short the decaton~ Long A decaton is here overseeing the other modrons. ~ Description The decaton is a large, ten-tentacled sphere on stumpy legs. ~ Race modron~ Act_flags ABFGQT Aff DJ Aff2 0 Align 300 Group 0 Level 17 Hitroll 4 Hit_dice 25d10+70 Mana_dice 17d8+50 Dam_dice 4d5+3 Dam_type pound Armor -4 -4 0 -2 Off ACEKNQR Teach A Imm BMNPQR Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHJKNZ Size medium Material unknown EndMob #MOB Vnum 9004 Name nonaton~ Short the nonaton~ Long A nonaton is here preserving law and order. ~ Description A cylidrical modron with 9 tentacles and stubby legs. ~ Race modron~ Act_flags ABFGQT Aff DHJ Aff2 0 Align 300 Group 0 Level 20 Hitroll 5 Hit_dice 11d8+250 Mana_dice 20d8+75 Dam_dice 4d6+4 Dam_type pound Armor -4 -4 -2 -3 Off AEFNQR Teach A Imm BMNPQR Res HIK Vuln G Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHJKNZ Size large Material unknown EndMob #MOB Vnum 9005 Name octon~ Short the octon~ Long An octon is here governing his ward of responsilbility. ~ Description The octon has a collar at shoulder level with 8 tentacled arms growing out of it. ~ Race modron~ Act_flags ABFGQ Aff DJ Aff2 0 Align 300 Group 0 Level 22 Hitroll 5 Hit_dice 25d10+300 Mana_dice 18d10+75 Dam_dice 4d6+5 Dam_type crush Armor -5 -5 -3 -4 Off ACEHKQR Teach A Imm BMNPQR Res HIK Vuln G Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHJKNZ Size large Material unknown EndMob #MOB Vnum 9006 Name septon~ Short the septon~ Long A septon is here preserving order. ~ Description The septon appears as a human with a large bald head. It has a shoulder collar with 7 tentacles coming from it. ~ Race modron~ Act_flags ABFGQR Aff DJ Aff2 0 Align 300 Group 0 Level 24 Hitroll 5 Hit_dice 30d10+350 Mana_dice 20d10+100 Dam_dice 6d4+5 Dam_type beating Armor -6 -6 -6 -4 Off AFKOQR Teach A Imm BMNPQR Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKNZ Size medium Material unknown EndMob #MOB Vnum 9007 Name hexton~ Short the hexton~ Long A hexton is here watching over his armies. ~ Description A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws. ~ Race modron~ Act_flags ABFGQT Aff DFHJ Aff2 0 Align 300 Group 0 Level 26 Hitroll 7 Hit_dice 35d20+300 Mana_dice 20d10+75 Dam_dice 4d8+6 Dam_type slash Armor -8 -8 -8 -4 Off ACEFHIKLNQR Teach A Imm ABMNPQR Res CHIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKNPZ Size large Material unknown EndMob #MOB Vnum 9008 Name quinton~ Short the quinton~ Long A quinton is here keeping records. ~ Description Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature's 5th arm, and they have fan-like wings attached to their shoulders. ~ Race modron~ Act_flags ABFGQ Aff DJ Aff2 0 Align 300 Group 0 Level 28 Hitroll 6 Hit_dice 10d100+150 Mana_dice 20d12+100 Dam_dice 4d8+7 Dam_type beating Armor -7 -8 -6 -8 Off AKMOQR Teach A Imm ABMNPQR Res HIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKNPQZ Size large Material unknown EndMob #MOB Vnum 9009 Name tertian~ Short the tertian~ Long A tertian is here administering the law. ~ Description Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball. ~ Race modron~ Act_flags ABFGQRT Aff DJ Aff2 0 Align 300 Group 0 Level 33 Hitroll 12 Hit_dice 1d1+999 Mana_dice 20d20+50 Dam_dice 8d6+12 Dam_type pound Armor -11 -13 -10 -9 Off CEFQR Teach A Imm ABMNPQR Res CHIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKWZ Size huge Material unknown EndMob #MOB Vnum 9010 Name secundus~ Short secundus~ Long A Secundus, one of the Viceroys of Nirvana, is here. ~ Description The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power. ~ Race modron~ Act_flags ABFGQRT Aff DFHJ Aff2 0 Align 0 Group 0 Level 36 Hitroll 15 Hit_dice 1d1+1599 Mana_dice 40d20+50 Dam_dice 7d8+15 Dam_type punch Armor -11 -14 -11 -12 Off EFHIKNQR Teach A Imm ABHIKMNPQR Res CHIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKZ Size huge Material unknown EndMob #MOB Vnum 9011 Name Primus~ Short Primus~ Long Primus, ruler of the Plane of Nirvana, forms out of an energy pool. ~ Description Primus is a huge being who rises out of the energy pool and glares at you with violet eyes. His right hand is wreathed in darkness, his left in light, and he looks very displeased to see you. ~ Race modron~ Act_flags ABFGQRT Aff DFHJ Aff2 0 Align 0 Group 0 Level 40 Hitroll 20 Hit_dice 1d1+3999 Mana_dice 1d1+3999 Dam_dice 6d10+25 Dam_type wrath Armor -15 -15 -15 -15 Off AHQR Teach A Imm ABHIKMNPQRS Res CHIK Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form HM Parts ABCGHIJKZ Size giant Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 9000 Name sword long the~ Short THE long sword~ Orig_short THE long sword~ Desc THE long sword of Primus is here.~ Material adamantite~ Item_type weapon Extra AGJK Wear AN Values sword 5 6 slash EF Level 39 Weight 400 Cost 8800 Condition P AffectObj 18 5 AffectObj 19 5 ExtraDesc sword long the~ This is an extremely long and heavy sword, with many magical runes inscribed on it. It glows with the power of Primus, Lord of the Plane of Nirvana. ~ EndObj #OBJ Vnum 9001 Name moonstone moon stone white~ Short a luminescent moonstone~ Orig_short a luminescent moonstone~ Desc A softly glowing white stone rests on the floor.~ Material gem~ Item_type warp_stone Extra AT Wear AO Values DE 0 0 0 0 Level 0 Weight 0 Cost 500 Condition P ExtraDesc moonstone moon stone white~ Looking into the smooth surface of this moonstone, you feel strangely at peace and balance with the world around you. ~ EndObj #END #ROOMSNEW #ROOM Vnum 9000 Name Entrance to the Plane of Nirvana~ Desc You stand before the entrance to a plane of absolute balance and order. It is equally hot and cold, equally light and dark, and made of equal parts of solid and liquid. The plane extends to the west and east, while an exit lies downward. ~ Room_flags 0 Sector_type 2 Exit 1 To the east, the plane extends for what seems to be forever. ~ ~ 0 -1 9001 leaves east~ Exit 3 To the west, the plane extends for what seems to be forever. ~ ~ 0 -1 9002 leaves west~ Exit 5 Downwards, you see the portal leading back to home. ~ ~ 0 -1 8905 leaves down~ HealRate 100 EndRoom #ROOM Vnum 9001 Name The Plane of Nirvana~ Desc You are traveling the Plane of Nirvana. It has endless boundaries to the east and west ~ Room_flags 0 Sector_type 2 Exit 1 To the east, there seems to be a bend in direction of travel. ~ ~ 0 -1 9003 leaves east~ Exit 3 To the west, the plane seems to extend forever. ~ ~ 0 -1 9000 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9002 Name The Plane of Nirvana~ Desc You are on a western strech of the plane. Boundaries to the east and west seem nonexistent. ~ Room_flags 0 Sector_type 2 Exit 1 The plane seems to strech forever to the east ~ ~ 0 -1 9000 leaves east~ Exit 3 The plane continues to the west where is appears to change direction ~ ~ 0 -1 9004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9003 Name A Change in Direction~ Desc Here, the plane seems to direct you to the north. Also, the plane continues to the west. ~ Room_flags 0 Sector_type 2 Exit 0 The plane continues to the north with no end in sight ~ ~ 0 -1 9005 leaves north~ Exit 3 The plane contiues to the west with no end in sight ~ ~ 0 -1 9001 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9004 Name A Change in Direction~ Desc Here, the plane goes to the north and bends to the east ~ Room_flags 0 Sector_type 2 Exit 0 The vast plane seems to have no end to the north ~ ~ 0 -1 9006 leaves north~ Exit 1 To the east, the plane has no visible end ~ ~ 0 -1 9002 leaves east~ HealRate 100 EndRoom #ROOM Vnum 9005 Name A North-South direction of the plane~ Desc The plane continues to the north and south ~ Room_flags 0 Sector_type 2 Exit 0 To the north, the plane stretches as far as the eye can see. ~ ~ 0 -1 9012 leaves north~ Exit 2 To the south, the plane stretches as far as the eye can see. ~ ~ 0 -1 9003 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9006 Name A North-South stretch of the plane~ Desc The plane continues to the north and the south ~ Room_flags 0 Sector_type 2 Exit 0 To the north, the plane stretches as far as the eye can see. ~ ~ 0 -1 9013 leaves north~ Exit 2 To the south, the plane stretches as far as the eye can see. ~ ~ 0 -1 9004 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9007 Name In the Tower of Nirvana~ Desc Entering the tower, there seems to be enough light to see by, but no source is visible. The hall continues to the east, while a door lies to the west. ~ Room_flags 8 Sector_type 0 Exit 1 The hall continues east into oblivion. ~ ~ 0 -1 9010 leaves east~ Exit 3 A great door lies to the west ~ door~ 2 -1 9013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9008 Name A hallway in the Tower of Nirvana~ Desc You are in a east-west hallway in the tower. to the west, the hall continues and a door lies to the east. ~ Room_flags 8 Sector_type 0 Exit 1 A great door lies to the east ~ door~ 2 -1 9012 leaves east~ Exit 3 the hallway continues west into oblivion. ~ ~ 0 -1 9009 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9009 Name An east-west hallway in the Tower of Nirvana~ Desc The hallway continues to the east, and stretches to the west. ~ Room_flags 8 Sector_type 0 Exit 1 The hallway continues east into oblivion. ~ ~ 0 -1 9008 leaves east~ Exit 3 The Hallway continues west into oblivion. ~ ~ 0 -1 9011 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9010 Name An east-west passage in the Tower of Nirvana~ Desc ~ Room_flags 8 Sector_type 0 Exit 1 The Hallway contiues east into oblivion ~ ~ 0 -1 9011 leaves east~ Exit 3 The Hallway contiues west into oblivion ~ ~ 0 -1 9007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9011 Name An intersection in the Tower of Nirvana~ Desc You are at an intersection where the east-west passage continues, but a large passage leads to the north. ~ Room_flags 8 Sector_type 0 Exit 0 The passage continues to the north where it seems to get wider. ~ ~ 0 -1 9023 leaves north~ Exit 1 The passage ontinues eastward into oblivion. ~ ~ 0 -1 9009 leaves east~ Exit 3 The passage continues westward into oblivion. ~ ~ 0 -1 9010 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9012 Name At the door to the Tower of Nirvana~ Desc You stand on the plane where a mighty door lies to the west. The plane also continues north and southward. There is a large sign on the door. ~ Room_flags 0 Sector_type 2 ExtraDesc sign~ The sign reads: WARNING Only those brave of heart and high of level should enter the Tower of Nirvana. ~ Exit 0 The plane continues northward as far as the eye can see. ~ ~ 0 -1 9014 leaves north~ Exit 2 The plane continues southward as far as the eye can see. ~ ~ 0 -1 9005 leaves south~ Exit 3 A mighty door lies to the west ~ door~ 2 -1 9008 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9013 Name At the door to the Tower of Nirvana~ Desc The plane continue to the north and south, while a mighty door lies to the east. There is a sign on the door. ~ Room_flags 0 Sector_type 2 ExtraDesc sign~ The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana. ~ Exit 0 The plane stretches to the north as far as the eye can see. ~ ~ 0 -1 9015 leaves north~ Exit 1 A mighty door sits to the east ~ door~ 2 0 9007 leaves east~ Exit 2 The plane continues to the south as far as the eye can see ~ ~ 0 -1 9006 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9014 Name A north-south area of the Plane of Nirvana~ Desc The plane continues to the north and southward. ~ Room_flags 0 Sector_type 2 Exit 0 The plane continues endlessly to the north. ~ ~ 0 -1 9027 leaves north~ Exit 2 The plane continues endlessly to the south. ~ ~ 0 -1 9012 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9015 Name A north-south area on the Plane of Nirvana~ Desc the plane continues to the north and south ~ Room_flags 0 Sector_type 2 Exit 0 The plane continues endlessly to the north ~ ~ 0 -1 9028 leaves north~ Exit 2 The plane continues endlessly to the south ~ ~ 0 -1 9013 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9016 Name Dead End~ Desc You stand at a dead end where the only exit appears to be west. ~ Room_flags 8 Sector_type 0 Exit 3 The passage continue to the west. ~ ~ 0 -1 9018 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9017 Name Dead End~ Desc You are at what appears to be a dead end. The only exit is back east. ~ Room_flags 8 Sector_type 0 Exit 1 The passage continues to the east. ~ ~ 0 -1 9019 leaves east~ HealRate 100 EndRoom #ROOM Vnum 9018 Name A Tertain's lair~ Desc You quite possibly have made a terrible mistake coming in here. Exits lead east and west. ~ Room_flags 8 Sector_type 0 Exit 1 The passage continues to the east ~ ~ 0 -1 9016 leaves east~ Exit 3 The passage leads west where you can see a bright light ahead. ~ ~ 0 -1 9020 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9019 Name A Tertian's lair~ Desc You might have made a terrible mistake coming into here. Exits lead east and west. ~ Room_flags 8 Sector_type 0 Exit 1 The passage continues eastward where you can see a bright light. ~ ~ 0 -1 9020 leaves east~ Exit 3 The passage continues westward into oblivion. ~ ~ 0 -1 9017 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9020 Name The Lair of Primus~ Desc You are in a large hall, with a massive pool of what appears to be pure energy in the center of the room. Exits lead in all the cardinal directions. From the pool rises the master of the Plane of Nirvana.... ~ Room_flags 8 Sector_type 0 Exit 0 A passage leads north into the unknown. ~ ~ 0 -1 9024 leaves north~ Exit 1 A passage leads east into the unknown. ~ ~ 0 -1 9018 leaves east~ Exit 2 A passage leads south into the unknown. ~ ~ 0 -1 9021 leaves south~ Exit 3 A passage leads west into the unknown. ~ ~ 0 -1 9019 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9021 Name A Tertian's lair~ Desc Maybe coming here wasn't such a hot idea. You feel very unwelcome here. Exits lead north and south ~ Room_flags 8 Sector_type 0 Exit 0 The passage leads north where you can see a bright light. ~ ~ 0 -1 9020 leaves north~ Exit 2 The passage leads south into the unknown. ~ ~ 0 -1 9022 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9022 Name The office of a Quinton~ Desc You have stumbled upon the office of a page to Primus. Scrolls lie about the room along with many strange objects...you can't imagine what kind of creature would use them. Exits lead in all the cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 The passage heads northward where you can see nothing. ~ ~ 0 -1 9021 leaves north~ Exit 1 The passage goes east where you feel it might be bad to go. ~ ~ 0 -1 9046 leaves east~ Exit 2 The passage goes south into oblivion. ~ ~ 0 -1 9023 leaves south~ Exit 3 The passage heads westward into oblivion. ~ ~ 0 -1 9053 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9023 Name A wide north-south passageway~ Desc you find yourself in a passage where the exits are north and south ~ Room_flags 8 Sector_type 0 Exit 0 To the north, you spy an intersection of tunnels. ~ ~ 0 -1 9022 leaves north~ Exit 2 To the south you can barely make out a junction of passageways. ~ ~ 0 -1 9011 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9024 Name A Tertian's lair~ Desc You find yourself in a lair of a Tertian. Exits lead north and south. ~ Room_flags 8 Sector_type 0 Exit 0 To the north, you can make out a intersection of tunnels. ~ ~ 0 -1 9025 leaves north~ Exit 2 To the south, you can see a bright light. ~ ~ 0 -1 9020 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9025 Name A north south tunnel~ Desc You are in a passage where the only exits are north and south. ~ Room_flags 8 Sector_type 0 Exit 0 Far to the north you can see a door. ~ ~ 0 -1 9026 leaves north~ Exit 2 To the south you stare into darkness. ~ ~ 0 -1 9024 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9026 Name An intersection of passages~ Desc You stand at an intersection. Exits lead off to the east and south. A door lies to the north ~ Room_flags 8 Sector_type 0 Exit 0 you see a massive door ~ door~ 2 0 9031 leaves north~ Exit 1 To the east, you spy a dark passage ~ ~ 0 -1 9032 leaves east~ Exit 2 To the south you stare into oblivion. ~ ~ 0 -1 9025 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9027 Name A change of direction~ Desc The plane curves from the south to west ~ Room_flags 0 Sector_type 2 Exit 2 looking south, you see the plane extending beyond view. ~ ~ 0 -1 9014 leaves south~ Exit 3 looking west, you can't fathom how far the plane extends. ~ ~ 0 -1 9030 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9028 Name A change of direction~ Desc Here, the plane takes a turm from the south to heading east. ~ Room_flags 0 Sector_type 2 Exit 1 The plane heads east from here. You can't see the end of it. ~ ~ 0 -1 9029 leaves east~ Exit 2 Looking south, you view the plane extending for miles. ~ ~ 0 -1 9015 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9029 Name An east-west route on the Plane of Nirvana~ Desc Exits lead east and west. ~ Room_flags 0 Sector_type 2 Exit 1 looking east, you spy a door far off in the distance. ~ ~ 0 -1 9031 leaves east~ Exit 3 looking west, in the distance you can spy a curve south. ~ ~ 0 -1 9028 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9030 Name An east-west route on The Plane of Nirvana~ Desc Exits lead east and west ~ Room_flags 0 Sector_type 2 Exit 1 looking east, you can see a bend in the distance. ~ ~ 0 -1 9027 leaves east~ Exit 3 glancing west, you can spy a door far off in the distance. ~ ~ 0 -1 9031 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9031 Name A large door in the passage~ Desc The passages goes east and west, with a large door to the south. ~ Room_flags 0 Sector_type 2 Exit 1 looking east, you see more of the passage. ~ ~ 0 -1 9030 leaves east~ Exit 2 A large door blocks the way to the south. ~ door~ 2 0 9026 leaves south~ Exit 3 looking west, you see more of the passage. ~ ~ 0 -1 9029 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9032 Name A Junction in the passage~ Desc Here, passages lead off in all cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 Looking north, you spy a small room in the distance ~ ~ 0 -1 9033 leaves north~ Exit 1 Eastward, the passage continues in the darkness. ~ ~ 0 -1 9035 leaves east~ Exit 2 South of here is a small room. ~ ~ 0 -1 9034 leaves south~ Exit 3 West, you spy an intersection. ~ ~ 0 -1 9026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9033 Name The office of the Octon~ Desc you are in a small room, the only exit is south. ~ Room_flags 8 Sector_type 0 Exit 2 looking south, you see an intersection. ~ ~ 0 -1 9032 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9034 Name A small room~ Desc The only exit is north ~ Room_flags 8 Sector_type 0 Exit 0 Looking north, you spy an intersection. ~ ~ 0 -1 9032 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9035 Name A passageway~ Desc Exits lead in all cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 Looking north you spy a average sized room. ~ ~ 0 -1 9036 leaves north~ Exit 1 Looking east, you can make out a large room ~ ~ 0 -1 9038 leaves east~ Exit 2 Looking south, you can see an average room. ~ ~ 0 -1 9037 leaves south~ Exit 3 Looking west, you can see an intersection ahead. ~ ~ 0 -1 9032 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9036 Name Lair of a Hexton~ Desc You are in a room that is in complete disrepair. Items are thrown throughout the room making them worthless piles of junk. The only exit is back south ~ Room_flags 8 Sector_type 0 Exit 2 Looking south, you can make out a passage. ~ ~ 0 -1 9035 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9037 Name Office of a Hexton~ Desc A makeshift desk forms the center of this room. The only exit is north. ~ Room_flags 8 Sector_type 0 Exit 0 Looking north, you can make out a hallway. ~ ~ 0 -1 9035 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9038 Name Office of a Secundus~ Desc You are standing in a office of one of the Viceroys of the Plane of Nirvana. The occupant doesn't look real thrilled with your presence. The only exits is west. ~ Room_flags 8 Sector_type 0 Exit 3 Looking west you can see a long hallway ~ ~ 0 -1 9035 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9039 Name A Junction in the hallway~ Desc Your are standing in a junction, exits lead in all the cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 To the north, you spy a small room ~ ~ 0 -1 9040 leaves north~ Exit 1 To the east, you see a quadruple junction ~ ~ 0 -1 9025 leaves east~ Exit 2 To the south you see a small room ~ ~ 0 -1 9041 leaves south~ Exit 3 To the west, the passageway continues ~ ~ 0 -1 9042 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9040 Name Office of an Octon~ Desc You see a messy room with papers scattered everywhere. The only exit leads back to the south ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can make out a junction. ~ ~ 0 -1 9039 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9041 Name Office of a Septon~ Desc A neat and tidy room, it appear to be inhabited my a neatenss freak. The only exit lies to the north. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you see a junction. ~ ~ 0 -1 9039 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9042 Name An east-west passage~ Desc In east west passage is here with exits in all of the cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 You can see a room to the north. ~ ~ 0 -1 9043 leaves north~ Exit 1 To the east you can see a junction ~ ~ 0 -1 9039 leaves east~ Exit 2 To the south you can make out a averaged sized room. ~ ~ 0 -1 9044 leaves south~ Exit 3 To the west you can see what appears to be a cavernous room. ~ ~ 0 -1 9045 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9043 Name The Barracks~ Desc A dusty room, with a almost untolerable odor, the barracks are being inspected by a Hexton and his personal enterage. The only exit lies to the south. ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can see junction ~ ~ 0 -1 9042 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9044 Name The Commander's Post~ Desc You have stumbled on to the office of the Commander of the forces in the Plane Of Nirvana. The room is well furnished and a sense of courage and bravery overtakes you as you enter the room. The only exit lies to the north. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can visualize a junction of passages. ~ ~ 0 -1 9042 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9045 Name The chamber of the second Secundus~ Desc This huge room is furnished with the finest, and a personal legion guards the Secundus. the only exit is to the east. ~ Room_flags 8 Sector_type 0 Exit 1 To the east you can see a junction ~ ~ 0 -1 9042 leaves east~ HealRate 100 EndRoom #ROOM Vnum 9046 Name A Passageway~ Desc You are in a well lit passage. A sense of forboding danger envelopes you. Exits lead in all cardinal directions. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can see a small chamber ~ ~ 0 -1 9047 leaves north~ Exit 1 To the east, the passage continues,. ~ ~ 0 -1 9049 leaves east~ Exit 2 To the south, a chamber can be seen ~ ~ 0 -1 9048 leaves south~ Exit 3 To the west, a large tunnel can be found. ~ ~ 0 -1 9022 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9047 Name Chamber of the Octon~ Desc A small room, sparsely furnished, it leaves you with a sense of fear. The only exit is to the south ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can see a passage. ~ ~ 0 -1 9046 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9048 Name Chamber of the Nonaton~ Desc You have entered the chamber of the principal law and order overseers. The only exit lies to the north ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can see a passageway. ~ ~ 0 -1 9046 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9049 Name End of the passageway~ Desc You have reached the end of a long east-west passage. The passage contiues to the west, and rooms lie to the north, south, and east. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can see a room ~ ~ 0 -1 9050 leaves north~ Exit 1 To the east you can make out a large chamber ~ ~ 0 -1 9052 leaves east~ Exit 2 To the south, a room can be seen. ~ ~ 0 -1 9051 leaves south~ Exit 3 to the west, the passageway continues ~ ~ 0 -1 9046 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9050 Name Chamber of a Hexton~ Desc You have entered the chamber of a Hexton. Trophies adorn the walls, some of which are human. the only exit is to the south. ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can see a passageway. ~ ~ 0 -1 9049 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9051 Name Chamber of a Hexton~ Desc You have entered a room where you are not very popular. The only exit lies northbound. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can see a passage. ~ ~ 0 -1 9049 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9052 Name Chamber of the Secudus~ Desc A large canvernous room, this chamber serves as the sleeping quarters for the third Secudus, Viceroy to Primus. The only exit lies to the west. ~ Room_flags 8 Sector_type 0 Exit 3 To the west you can see a passageway. ~ ~ 0 -1 9049 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9053 Name A passageway~ Desc You are in a passagway where you may go in any cardinal direction. ~ Room_flags 8 Sector_type 0 Exit 0 To the north lies a small chamber ~ ~ 0 -1 9054 leaves north~ Exit 1 To the east, a main passage forms a junction. ~ ~ 0 -1 9022 leaves east~ Exit 2 To the south, you can spot a small room ~ ~ 0 -1 9055 leaves south~ Exit 3 To the west, the passageway continues ~ ~ 0 -1 9059 leaves west~ HealRate 100 EndRoom #ROOM Vnum 9054 Name A small chamber~ Desc You are in a small cramped chamber. The only exit lies to the south. ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can see a passage ~ ~ 0 -1 9053 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9055 Name A cramped room~ Desc You are in a small, crowded room. The only exit appears to lie to the north. ~ Room_flags 8 Sector_type 0 Exit 0 To the north, you can see a passageway. ~ ~ 0 -1 9053 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9056 Name A large room~ Desc You have entered a room where you are not wanted. The only exit lies to the south. ~ Room_flags 8 Sector_type 0 Exit 2 To the south you can visualize a east-west passage. ~ ~ 0 -1 9059 leaves south~ HealRate 100 EndRoom #ROOM Vnum 9057 Name A room~ Desc You have entered a room where there was obviously a hurried move going on. The only exit lies to the north. ~ Room_flags 8 Sector_type 0 Exit 0 To the north you can make out a passageway. ~ ~ 0 -1 9059 leaves north~ HealRate 100 EndRoom #ROOM Vnum 9058 Name Chamber of The First Secundus~ Desc You have disturbed the rest of the First Viceroy to Primus the Prime, The Secundus. He does not look like a happy camper. The only exit lies to the east. ~ Room_flags 8 Sector_type 0 Exit 1 To the east you can spot a hallway ~ ~ 0 -1 9059 leaves east~ HealRate 100 EndRoom #ROOM Vnum 9059 Name Junction in the hallway~ Desc Exits lead off in all of the cardinal directions ~ Room_flags 8 Sector_type 0 Exit 0 To the north lies a large chamber ~ ~ 0 -1 9056 leaves north~ Exit 1 To the east , the passage continues. ~ ~ 0 -1 9053 leaves east~ Exit 2 To the south, a small chamber can be found. ~ ~ 0 -1 9057 leaves south~ Exit 3 To the west, lies a monstrous room. ~ ~ 0 -1 9058 leaves west~ HealRate 100 EndRoom #END #SPECIALS S #RESETS M 0 9001 9 9001 3 M 0 9000 10 9002 2 M 0 9000 10 9003 2 M 0 9002 6 9011 1 M 0 9001 9 9012 3 M 0 9000 10 9013 2 M 0 9008 4 9016 1 M 0 9008 4 9017 1 M 0 9009 4 9018 1 M 0 9009 4 9019 1 M 0 9011 1 9020 1 E 0 9000 0 16 M 0 9009 4 9021 1 M 0 9008 4 9022 1 M 0 9009 4 9024 1 M 0 9008 4 9025 1 M 0 9000 10 9027 2 M 0 9001 9 9028 3 M 0 9000 10 9029 2 M 0 9002 6 9031 1 M 0 9005 4 9033 1 M 0 9006 2 9034 1 M 0 9007 8 9036 1 M 0 9007 8 9037 1 M 0 9002 6 9038 1 M 0 9010 4 9038 1 M 0 9005 4 9040 1 M 0 9006 2 9041 1 M 0 9007 8 9043 1 M 0 9007 8 9044 1 M 0 9002 6 9045 1 M 0 9010 4 9045 1 M 0 9005 4 9047 1 M 0 9004 1 9048 1 G 0 9001 0 M 0 9007 8 9050 1 M 0 9007 8 9051 1 M 0 9002 6 9052 1 M 0 9010 4 9052 1 M 0 9005 4 9054 1 M 0 9003 1 9055 1 M 0 9007 8 9056 1 M 0 9007 8 9057 1 M 0 9002 6 9058 1 M 0 9010 4 9058 1 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$