ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Mob Factory~
Builders None~
VNUMs 9400 9499
Credits { 5 15} PinkF   Mob Factory~
Security 9
End



#MOBILESNEW
#MOB
Vnum 9401
Name oldstyle fido mutant dog~
Short The mutant beastly fido~
Long The mutant beastly fido is here, his eyes glowing green!
~
Description You see a mutant beastly fido, glaring at you with green eyes!  You wonder if
this factory meets ASPCA guidlines....
~
Race fido~
Act_flags AFGH
Aff D
Aff2 0
Align -700
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Off EFNR
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form ABGV
Parts ACDEFHJKQVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9402
Name oldstyle foreman floyd~
Short Foreman Floyd~
Long Foreman Floyd is here, making plans for the factory's future.
~
Description You see Foreman Floyd of the Mob factory -- a sterling example of what comes
of dedicated Mudding!  Rewarded for his years of dedication as a monster
slayer, Floyd now creates the beasts for other adventurers to fight.
~
Race human~
Act_flags ABG
Aff DFH
Aff2 0
Align 2
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9403
Name oldstyle cityguard guard head~
Short The Cityguard head~
Long The Cityguard head floats around aimlessly.
~
Description You see a Cityguard head floating around without a care in the world.
Obviously, this one got past quality control!  Careful, those teeth look
sharp...
~
Race unique~
Act_flags AG
Aff T
Aff2 0
Align 0
Group 0
Level 9
Hitroll 0
Hit_dice 2d6+110
Mana_dice 4d9+100
Dam_dice 1d8+2
Dam_type none
Armor 2 2 2 8
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHV
Parts AEJK
Size medium
Material unknown
EndMob

#MOB
Vnum 9404
Name oldstyle revolving drunk~
Short The revolving drunk~
Long The Revolving drunk is here, spinning in place.
~
Description You see and smell a drunk who looks much like other drunks...but he is spinning
in place!  Someone should tell him that he is a REVOLTING drunk.
~
Race human~
Act_flags ACGH
Aff 0
Aff2 0
Align 1
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9405
Name oldstyle toxic slime~
Short The toxic slime~
Long A pool of toxic slime lies on  the floor.
~
Description Yick.  Looks like someone had digestion problems!  Either that, or the 
hydraulic fluid is leaking again.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align 0
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9406
Name oldstyle worker~
Short The factory worker~
Long A Mob Factory worker is standing here, looking bored.
~
Description The worker wears a bright orange pair of overalls, with the words "Mob
Factory" written in a bright purple starburst.  Fashion plate, he's not.
~
Race human~
Act_flags AGH
Aff 0
Aff2 0
Align 100
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 9407
Name oldstyle worker~
Short The factory worker~
Long A Mob Factory worker is here, asleep in a chair.
~
Description If Floyd walks in, you can bet there'll be trouble.  Guess she shouldn't have
worked the late shift!
~
Race human~
Act_flags ABH
Aff 0
Aff2 0
Align 150
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos sleep
Default_pos sit
Sex female
Wealth 3
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#END



#ROOMSNEW
#ROOM
Vnum 9400
Name Entrance to the Mob Factory~
Desc You find that you have entered a strange factory. This factory doesn't
make cars or computers or something - it makes mobs! The sound of
machinery can be heard in the background; the grinding gears drive you
crazy! To the north you see the storage area, to the south the
foreman's office, to the east the entrance hallway, and to the west the
familiar paving of wall road.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9401
leaves north~
Exit
1
~
~
0
0
9407
leaves east~
Exit
2
~
~
0
0
9403
leaves south~
Exit
3
~
~
0
0
3047
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9401
Name Mob Factory Storage Area~
Desc This is where the raw materials from which mobs are manufactured are
stored. You see sacks of sawdust, cans of pink paint, a large box
containing wigs and a bottle mysteriously labelled "solution x". Exits
are more of storage to the east and north, and entrance to the mob
factory to the south.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9402
leaves north~
Exit
1
~
~
0
0
9406
leaves east~
Exit
2
~
~
0
0
9400
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9402
Name Mob Factory Storage Area~
Desc This is where the raw materials from which mobs are manufactured are
stored. You see sacks of sawdust, cans of pink paint, a large box
containing wigs and a bottle mysteriously labelled "solution X". Exits
are more of storage to the east and south.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
9405
leaves east~
Exit
2
~
~
0
0
9401
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9403
Name Foreman's Office~
Desc This is the office of the mob factory foreman. The room is sparsely
furnished with a metal desk, a couple of chairs, a shelf with helmets
of various sizes and a Sports Illustrated Swimsuit calendar on the west
wall. Exits lead north to the mob factory entrance and south to the
foreman's bathroom.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9400
leaves north~
Exit
2
~
~
0
0
9404
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9404
Name Foreman's Bathroom~
Desc This is the place where the foreman makes frequent visits. The smell
here is very strong and reminds you of bovine excrement! There is a
shower to the back, and a urinal to the left. On the floor you can
see stains of a very suspicious nature. The only exit leads north to
the foreman's office.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9403
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9405
Name Mob Factory Storage Area~
Desc This is where the raw materials from which mobs are manufactured are
stored. You see sacks of sawdust, cans of pink paint, a large box
containing wigs and a bottle mysteriously labelled "solution X". Exits
are more of storage to the west and south, and an inspection room to
the east.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
9410
leaves east~
Exit
2
~
~
0
0
9406
leaves south~
Exit
3
~
~
0
0
9402
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9406
Name Mob Factory Storage Area~
Desc This is where the raw materials from which mobs are manufactured are
stored. You see sacks of sawdust, cans of pink paint, a large box
containing wigs and a bottle mysteriously labelled "solution X". Exits
are more of storage to the west and north, an inspection room to the
east and the entrance hallway to the south.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9405
leaves north~
Exit
1
~
~
0
0
9411
leaves east~
Exit
2
~
~
0
0
9407
leaves south~
Exit
3
~
~
0
0
9401
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9407
Name Entrance Hallway to Mob Factory~
Desc You are standing in the entrance hallway of the mob factory. The sound
of machinery gets louder now, and you can hear people shouting in the
distance. Every once in a while you get creepy feeling that a pair of
eyes is observing you...... Exits are north to the storage area, east
to the entrance hallway, south to the cafeteria and west to the mob
factory entrance.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9406
leaves north~
Exit
1
~
~
0
0
9412
leaves east~
Exit
2
~
~
0
0
9408
leaves south~
Exit
3
~
~
0
0
9400
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9408
Name Mob Factory Cafeteria~
Desc You find that you have entered the cafeteria of the mob factory. There
are many workers eating at the numerous tables placed around the room.
The food doesn't look too appetising, but the factory workers don't
seem to care. There are many places where food and drink have been
spilled on the ground. Exits are north to the entrance hallway and
south to the mob factory cafeteria.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9407
leaves north~
Exit
2
~
~
0
0
9409
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9409
Name Mob Factory Cafeteria~
Desc You find that you have entered the cafeteria of the mob factory. There
are many workers eating at the numerous tables placed around the room.
The food doesn't look too appetising, but the factory workers don't
seem to care. There are many places where food and drink have been
spilled on the ground. The only exit is north to the mob factory
cafeteria.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9408
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9410
Name Mob Factory Inspection Room~
Desc You have entered the mob factory inspections room. This is where the
mobs manufactured on the assembly lines are inspected for defects. A
whole team of inspectors from the Midgaard Inspections Bureau is
standing around, trying to look busy. Exits are south to the mob
factory inspection room, east to the primary assembly line and west to
the storage area.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
9415
leaves east~
Exit
2
~
~
0
0
9411
leaves south~
Exit
3
~
~
0
0
9405
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9411
Name Mob Factory Inspection Room~
Desc You have entered the mob factory inspections room. This is where the
mobs manufactured on the assembly lines are inspected for defects. A
whole team of inspectors from the Midgaard Inspections Bureau is
standing around, trying to look busy. Exits are south to the mob
factory inspection room, east to the primary assembly line and west to
the storage area.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9410
leaves north~
Exit
1
~
~
0
0
9416
leaves east~
Exit
2
~
~
0
0
9412
leaves south~
Exit
3
~
~
0
0
9406
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9412
Name Entrance Hallway to Mob Factory~
Desc You are standing in the entrance hallway of the mob factory. The sound
of machinery gets louder now, and you can hear people shouting in the
distance. Every once in a while you get creepy feeling that a pair of
eyes is observing you...... Exits are north to the inspection room,
east to the primary assembly line, south to the reject room and west
to the entrance hallway.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9411
leaves north~
Exit
1
~
~
0
0
9417
leaves east~
Exit
2
~
~
0
0
9413
leaves south~
Exit
3
~
~
0
0
9407
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9413
Name Mob Factory Reject Room~
Desc This is the factory reject room. All the mobs that are manufactured
incorrectly or have some defect are placed here before subsequent
destruction. You shudder at the many deformed and grotesque shapes
present before you. Exits are south to the reject room and north to
the entrance hallway.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9412
leaves north~
Exit
2
~
~
0
0
9414
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9414
Name Mob Factory Reject Room~
Desc This is the factory reject room. All the mobs that are manufactured
incorrectly or have some defect are placed here before subsequent
destruction. You shudder at the many deformed and grotesque shapes
present before you. The only exit is north to the reject room.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9413
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 9415
Name Primary Assembly Line~
Desc This is the primary assembly line of the mob factory. Here, all the
mobs seen roaming around the city of Midgaard are manufactured from
raw materials. There is a big conveyor belt present which makes a lot
of noise! It seems that the workers are making drunks today. Exits are
east to the secondary assembly line, south to the primary assembly
line and west to the inspection room.
~
Room_flags 8
Sector_type 0
Exit
1
~
~
0
0
9420
leaves east~
Exit
2
~
~
0
0
9416
leaves south~
Exit
3
~
~
0
0
9410
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9416
Name Primary Assembly Line~
Desc This is the primary assembly line of the mob factory. Here, all the
mobs seen roaming around the city of Midgaard are manufactured from
raw materials. There is a big conveyor belt present which makes a lot
of noise! It seems that the workers are making drunks today. Exits are
east to the secondary assembly line, north and south to the primary
assembly line and west to the inspection room.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9415
leaves north~
Exit
1
~
~
0
0
9421
leaves east~
Exit
2
~
~
0
0
9417
leaves south~
Exit
3
~
~
0
0
9411
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9417
Name Primary Assembly Line~
Desc This is the primary assembly line of the mob factory. Here, all the
mobs seen roaming around the city of Midgaard are manufactured from
raw materials. There is a big conveyor belt present which makes a lot
of noise! It seems that the workers are making drunks today. Exits are
east to the secondary assembly line, north and south to the primary
assembly line and west to the entrance hallway.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9416
leaves north~
Exit
1
~
~
0
0
9422
leaves east~
Exit
2
~
~
0
0
9418
leaves south~
Exit
3
~
~
0
0
9412
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9418
Name Primary Assembly Line~
Desc This is the primary assembly line of the mob factory. Here, all the
mobs seen roaming around the city of Midgaard are manufactured from
raw materials. There is a big conveyor belt present which makes a lot
of noise! It seems that the workers are making drunks today. Exits are
east to the secondary assembly line, north and south to the primary
assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9417
leaves north~
Exit
1
~
~
0
0
9423
leaves east~
Exit
2
~
~
0
0
9419
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 9419
Name Primary Assembly Line~
Desc This is the primary assembly line of the mob factory. Here, all the
mobs seen roaming around the city of Midgaard are manufactured from
raw materials. There is a big conveyor belt present which makes a lot
of noise! It seems that the workers are making drunks today. Exits are
east to the secondary assembly line and north to the primary
assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9418
leaves north~
Exit
1
~
~
0
0
9424
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 9420
Name Secondary Assembly Line~
Desc This is the secondary asembly line of the mob factory. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are south to the secondary assembly
line and west to the primary assembly line.
~
Room_flags 8
Sector_type 0
Exit
2
~
~
0
0
9421
leaves south~
Exit
3
~
~
0
0
9415
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9421
Name Secondary Assembly Line~
Desc This is the secondary asembly line of the mob factory. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are north and south to the secondary
assembly line and west to the primary assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9420
leaves north~
Exit
2
~
~
0
0
9422
leaves south~
Exit
3
~
~
0
0
9416
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9422
Name Secondary Assembly Line~
Desc This is the secondary asembly line of the mob factory. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are north and south to the secondary
assembly line and west to the primary assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9421
leaves north~
Exit
2
~
~
0
0
9423
leaves south~
Exit
3
~
~
0
0
9417
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9423
Name Secondary Assembly Line~
Desc This is the secondary asembly line of the mob factory. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are north and south to the secondary
assembly line and west to the primary assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9422
leaves north~
Exit
2
~
~
0
0
9424
leaves south~
Exit
3
~
~
0
0
9418
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 9424
Name Secondary Assembly Line~
Desc This is the secondary asembly line of the mob factory. You are
surprised to see cityguard heads come floating on the conveyor belt!
The very sight is sickening, but the workers seem to be quite
cheerful about their work. Exits are north to the secondary
assembly line and west to the primary assembly line.
~
Room_flags 8
Sector_type 0
Exit
0
~
~
0
0
9423
leaves north~
Exit
3
~
~
0
0
9419
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 9405 7 9401 1
M 0 9401 5 9402 1
M 0 9402 1 9403 1
M 0 9405 7 9404 1
M 0 9403 7 9406 1
M 0 9405 7 9408 1
M 0 9401 5 9408 1
M 0 9405 7 9409 1
M 0 9407 3 9410 1
M 0 9404 4 9410 2
M 0 9403 7 9410 1
M 0 9407 3 9411 1
M 0 9401 5 9411 1
M 0 9404 4 9413 2
M 0 9403 7 9414 1
M 0 9405 7 9415 1
M 0 9406 8 9415 1
M 0 9406 8 9416 1
M 0 9406 8 9417 1
M 0 9406 8 9418 1
M 0 9401 5 9418 1
M 0 9406 8 9419 1
M 0 9406 8 9420 1
M 0 9407 3 9420 1
M 0 9405 7 9421 1
M 0 9403 7 9421 1
M 0 9401 5 9422 1
M 0 9403 7 9422 1
M 0 9406 8 9423 1
M 0 9403 7 9423 1
M 0 9403 7 9424 1
M 0 9406 8 9424 1
M 0 9405 7 9424 1
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$