ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Midgaard~
Builders None~
VNUMs 3000 3399
Credits { All } Diku    Midgaard~
Security 9
End



#MOBILESNEW
#MOB
Vnum 3000
Name wizard~
Short the wizard~
Long A wizard walks around behind the counter, talking to himself.
~
Description The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
Race human~
Act_flags ABV
Aff D
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+999
Dam_dice 1d8+32
Dam_type magic
Armor -15 -15 -15 -15
Off AF
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 15000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3001
Name baker~
Short the baker~
Long The baker looks at you calmly, wiping flour from his face with one hand.
~
Description A fat, nice looking baker. But you can see that he has many scars on his
body.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+20
Dam_type beating
Armor -15 -15 -15 -15
Off CDF
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 500
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3002
Name grocer~
Short the grocer~
Long A grocer stands at the counter, with a slightly impatient look on his face.
~
Description A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+20
Dam_type beating
Armor -15 -15 -15 -15
Off EFJ
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1300
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3003
Name weaponsmith~
Short the weaponsmith~
Long A weaponsmith.
~
Description A young weaponsmith, who still has lots to learn.
~
Race human~
Act_flags ABTV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 10
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+32
Dam_type punch
Armor -15 -15 -15 -15
Off CEIK
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3004
Name armourer armorer~
Short the armourer~
Long An armourer stands here.
~
Description An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 10
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+32
Dam_type punch
Armor -15 -15 -15 -15
Off CEFJKN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 25000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3005
Name thief~
Short the thief~
Long A thief, all dressed in black.
~
Description Well COUNT your money!
~
Race human~
Act_flags ACHS
Aff PQ
Aff2 0
Align -700
Group 0
Level 8
Hitroll 1
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d5+1
Dam_type punch
Armor 2 4 3 7
Off EFJN
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 100
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3006
Name captain~
Short the captain~
Long A retired captain stands here, selling boats.
~
Description This captain has killed more sharks than you have eaten peas.
~
Race human~
Act_flags ABTV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 10
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+32
Dam_type beating
Armor -15 -15 -15 -15
Off CEI
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1300
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3007
Name sailor~
Short the sailor~
Long A sailor stands here, waiting to train you.
~
Description He looks like a strong, fit sailor.
~
Race human~
Act_flags ABJKTb
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 5
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d4+23
Dam_type beating
Armor -15 -15 -15 -15
Off FHJN
Teach ABO
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 58
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3008
Name boy~
Short the pet shop boy~
Long A pet shop boy is here, humming gently.
~
Description He is young and close-cropped and looks quite happy.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+20
Dam_type punch
Armor -15 -15 -15 -15
Off 0
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 4000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3009
Name jeweller~
Short the jeweller~
Long The jeweller is standing behind the desk.
~
Description He is fat and has a content although watchful look on his face.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+22
Dam_type slap
Armor -15 -15 -15 -15
Off AF
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 58000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3010
Name leather worker~
Short the leather worker~
Long The leather worker is sitting by the table, sewing a leather cap.
~
Description She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+99
Dam_dice 1d8+20
Dam_type punch
Armor -15 -15 -15 -15
Off AFN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 4500
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3011
Name Minsc~
Short Minsc~
Long Minsc is here, waiting to crush foes into tiny, foe-shaped chunks
~
Description Big. Very big.
Stupid. Very stupid.
 
Minsc, the guardian of all that is good and righteous, has no
time for those of a foe-like nature.
~
Race giant~
Act_flags ABKPTV
Aff CDFHJVZ
Aff2 0
Align 1000
Group 3000
Level 110
Hitroll 1000
Hit_dice 10000d10000+5000000
Mana_dice 1d1+499
Dam_dice 10d700+1000
Dam_type warp
Armor -25 -25 -25 -15
Off ACDEFHIKLNOT
Teach C
Imm ABP
Res CDHI
Vuln JP
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size huge
Material unknown
MobTrig ACT 3001 is dead!!~
EndMob

#MOB
Vnum 3012
Name healer~
Short the healer~
Long A healer is here, selling spells.
~
Description Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
Race human~
Act_flags ABKQVa
Aff DFH
Aff2 0
Align 1000
Group 0
Level 110
Hitroll 0
Hit_dice 100d100+100
Mana_dice 1d1+999
Dam_dice 2d4+30
Dam_type divine
Armor -15 -15 -15 -15
Off FHIK
Teach K
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3013
Name wandering sage water fowl mage~
Short the Wandering Sage~
Long A ridiculous looking water fowl, swathed in magician's robes peddles his wares here
~
Description ~
Race water fowl~
Act_flags ART
Aff Tb
Aff2 0
Align 0
Group 0
Level 0
Hitroll 2500
Hit_dice 500d500+5000
Mana_dice 0d0+0
Dam_dice 200d200+5000
Dam_type peck
Armor -500 -500 -500 -500
Off 0
Teach A
Imm ABEFGHIJKMNOPT
Res R
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3020
Name guildmaster master~
Short the guildmaster~
Long Your guildmaster is standing here.
~
Description Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
Race elf~
Act_flags ABKRV
Aff DEFJZ
Aff2 0
Align 1000
Group 0
Level 36
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+999
Dam_dice 3d8+24
Dam_type magic
Armor -15 -15 -15 -15
Off FG
Teach A
Imm ABCD
Res B
Vuln Z
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3021
Name guildmaster master~
Short the guildmaster~
Long Your guildmaster is standing here.
~
Description You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
Race human~
Act_flags ABKQV
Aff CDEFHZ
Aff2 0
Align 1000
Group 0
Level 36
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+999
Dam_dice 3d8+24
Dam_type divine
Armor -15 -15 -15 -15
Off EFHIK
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3022
Name guildmaster master~
Short the guildmaster~
Long Your guildmaster is standing here.
~
Description You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
human~
Race unique~
Act_flags ABKSV
Aff DFZ
Aff2 0
Align 1000
Group 0
Level 36
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+199
Dam_dice 3d8+24
Dam_type punch
Armor -15 -15 -15 -15
Off BEFHJN
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
EndMob

#MOB
Vnum 3023
Name guildmaster master~
Short the guildmaster~
Long Your guildmaster is standing here.
~
Description This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
Race dwarf~
Act_flags ABKTV
Aff DFJ
Aff2 0
Align 1000
Group 0
Level 36
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+199
Dam_dice 3d8+24
Dam_type beating
Armor -20 -20 -20 -20
Off ACDEIK
Teach A
Imm ABCD
Res LQ
Vuln R
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3024
Name sorcerer~
Short the sorcerer~
Long A sorcerer is guarding the entrance.
~
Description He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
Race elf~
Act_flags ABRTV
Aff BDJ
Aff2 0
Align 800
Group 0
Level 30
Hitroll 5
Hit_dice 500d500+5000
Mana_dice 1d1+499
Dam_dice 10d4+10
Dam_type magic
Armor -10 -10 -10 -8
Off AEG
Teach A
Imm AB
Res BCD
Vuln Z
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3025
Name templar~
Short the knight templar~
Long A knight templar is guarding the entrance.
~
Description He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
Race human~
Act_flags ABQTV
Aff DJ
Aff2 0
Align 800
Group 0
Level 30
Hitroll 5
Hit_dice 500d500+5000
Mana_dice 1d1+499
Dam_dice 5d8+10
Dam_type divine
Armor -10 -10 -10 -7
Off DEIK
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3026
Name assassin~
Short the assassin~
Long An assassin is guarding the entrance.
~
Description He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
Race human~
Act_flags ABSTV
Aff DFPQ
Aff2 0
Align 800
Group 0
Level 30
Hitroll 8
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 4d10+12
Dam_type pierce
Armor -12 -12 -12 -6
Off BEFJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3027
Name knight~
Short the knight~
Long A knight is guarding the entrance.
~
Description He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
Race human~
Act_flags ABTV
Aff DF
Aff2 0
Align 800
Group 0
Level 30
Hitroll 10
Hit_dice 500d500+5000
Mana_dice 1d1+199
Dam_dice 11d4+10
Dam_type punch
Armor -10 -10 -10 -4
Off ACDEHIK
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3030
Name shock trooper~
Short a Midgaard {YS{yh{Wo{yc{Yk {WT{wr{Do{wo{Wp{we{Dr{x~
Long A Midgaard {YS{yh{Wo{yc{Yk {WT{wr{Do{wo{Wp{we{Dr{x patrols the streets.
~
Description Here stands a man protecting midgaard from the many evils about.  One
level higher than the city guards you imagine this man could pack quite a
punch.  From what you can see he has no weapons or armor and probably
doesn't even need them.  
~
Race human~
Act_flags APT
Aff CFG
Aff2 0
Align 1000
Group 0
Level 80
Hitroll 250
Hit_dice 500d500+500
Mana_dice 0d0+0
Dam_dice 60d20+50
Dam_type grep
Armor 0 0 0 0
Off DEFKN
Teach A
Imm HIK
Res EFG
Vuln MNOP
Start_pos stand
Default_pos stand
Sex male
Wealth 5000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3031
Name test mob~
Short test mob~
Long Test mob
~
Description ~
Race human~
Act_flags A
Aff 0
Aff2 0
Align 0
Group 0
Level 30
Hitroll 0
Hit_dice 0d1076101120+10
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3040
Name bartender~
Short the bartender~
Long A bartender watches you calmly, while he skillfully mixes a drink.
~
Description A tired looking Bartender who hates trouble in his bar.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off FHJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3041
Name waiter~
Short the waiter~
Long A waiter is going around from one place to another.
~
Description A tired looking waiter.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off FHJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3042
Name waiter~
Short the waiter~
Long A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
Description ~
Race human~
Act_flags ABRV
Aff D
Aff2 0
Align 600
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off FJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3043
Name waiter~
Short the waiter~
Long A waiter who seems to have reached contact with God.
~
Description ~
Race human~
Act_flags ABQV
Aff 0
Aff2 0
Align 600
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off FHJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3044
Name waiter~
Short the waiter~
Long A waiter who knows where all his customers keep their money.
~
Description ~
Race human~
Act_flags ABSV
Aff 0
Aff2 0
Align 600
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off FHJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3045
Name waiter~
Short the waiter~
Long A waiter who easily could kill you, and still carry quite a few firebreathers.
~
Description ~
Race human~
Act_flags ABTV
Aff 0
Aff2 0
Align 600
Group 0
Level 23
Hitroll 0
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -6 -6 -6 0
Off BFHJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3046
Name filthy~
Short Filthy~
Long Filthy is standing here, eager to serve you a special drink.
~
Description Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
Race human~
Act_flags ABSV
Aff 0
Aff2 0
Align 600
Group 0
Level 23
Hitroll 2
Hit_dice 500d500+5000
Mana_dice 1d1+99
Dam_dice 1d8+18
Dam_type beating
Armor -8 -8 -8 -4
Off BEFJN
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 200
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3047
Name exp changer fenris~
Short Fenris, the Exp Changer~
Long Fenris, the Exp Changer is here, greedily hoarding his exp
~
Description 'help exchange' to see what I can do.  
~
Race human~
Act_flags AB
Aff DEFHJT
Aff2 0
Align 0
Group 0
Level 110
Hitroll 3000
Hit_dice 500d500+5000
Mana_dice 0d0+0
Dam_dice 500d500+-15536
Dam_type chomp
Armor 500 500 500 500
Off 0
Teach A
Imm ABEFGJKLMNOPQR
Res S
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AEHJMVZc
Parts ABCDEFGHIJKPQUVXZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3060
Name cityguard guard~
Short the cityguard~
Long A cityguard stands here.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ACGT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3061
Name janitor~
Short the janitor~
Long A janitor is walking around, cleaning up.
~
Description ~
Race human~
Act_flags AGH
Aff 0
Aff2 0
Align 900
Group 0
Level 1
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d5+0
Dam_type pound
Armor 10 10 10 10
Off NU
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 10
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3062
Name fido dog~
Short the beastly fido~
Long A beastly fido is here.
~
Description Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around its teeth.
~
Race fido~
Act_flags AFGHU
Aff 0
Aff2 0
Align -200
Group 0
Level 0
Hitroll 0
Hit_dice 0d1072693248+6
Mana_dice 1d1+99
Dam_dice 1d4+0
Dam_type bite
Armor 10 10 10 10
Off FR
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form ABGV
Parts ACDEFHJKQVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3063
Name vagabond~
Short the vagabond~
Long A vagabond is here, looking for victims.
~
Description He looks pretty mean.
~
Race human~
Act_flags ACS
Aff 0
Aff2 0
Align -200
Group 0
Level 5
Hitroll 1
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d6+1
Dam_type punch
Armor 7 5 5 10
Off BJNQ
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 18
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3064
Name drunk~
Short the drunk~
Long A singing, happy drunk wanders around, singing about Moria.
~
Description A drunk who seems to be too happy, and to carry too much money.
~
Race human~
Act_flags AG
Aff 0
Aff2 0
Align 400
Group 0
Level 2
Hitroll -1
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d6+0
Dam_type beating
Armor 8 8 8 10
Off U
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 65
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3065
Name beggar~
Short the beggar~
Long A beggar is here, asking for a few coins.
~
Description The beggar looks like she is fed up with life.
~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align 400
Group 0
Level 1
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d5+0
Dam_type beating
Armor 8 8 8 10
Off FJNU
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3066
Name cat~
Short an alley cat~
Long An alley cat hisses at you.
~
Description The alley cat is half starved and more than a little feral.
~
Race cat~
Act_flags AFGHU
Aff Z
Aff2 0
Align -200
Group 0
Level 0
Hitroll 1
Hit_dice 0d1072693248+6
Mana_dice 1d1+99
Dam_dice 1d4+0
Dam_type scratch
Armor 8 8 8 9
Off DFHR
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3067
Name cityguard guard~
Short the cityguard~
Long A cityguard is here, guarding the gate.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3068
Name cityguard guard~
Short the cityguard~
Long A cityguard is here, guarding the gate.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3069
Name cityguard guard~
Short the cityguard~
Long A cityguard is here, guarding the mayor.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ABT
Aff BQ
Aff2 0
Align 1000
Group 3000
Level 20
Hitroll 4
Hit_dice 0d1077149696+20
Mana_dice 1d1+199
Dam_dice 2d4+7
Dam_type punch
Armor -4 -6 -6 0
Off CDEHKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 500
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3070
Name shopkeeper old man~
Short the ancient potion-brewer~
Long An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
Description He looks very dangerous.  I wouldn't try to rob him.
~
Race human~
Act_flags ABQRV
Aff DEF
Aff2 0
Align 1000
Group 0
Level 32
Hitroll 0
Hit_dice 0d1072693248+1
Mana_dice 1d1+999
Dam_dice 10d10+10
Dam_type magic
Armor -15 -15 -15 -15
Off FGH
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3071
Name cityguard guard~
Short the cityguard~
Long A cityguard is here, guarding the gate alertly.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3072
Name cityguard guard~
Short the cityguard~
Long A cityguard is here, guarding the gate.  He is half asleep.
~
Description A big, strong, helpful, trustworthy guard.
~
Race human~
Act_flags ABT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEKLTU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3090
Name kitten cat pet~
Short the kitten~
Long A small loyal kitten is here.
~
Description The kitten looks like a cute, little, fierce fighter.
~
Race cat~
Act_flags ABPU
Aff Z
Aff2 0
Align 400
Group 0
Level 1
Hitroll 2
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d4+0
Dam_type scratch
Armor 8 8 8 10
Off FH
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size tiny
Material unknown
EndMob

#MOB
Vnum 3091
Name puppy dog pet~
Short the puppy~
Long A small loyal puppy is here.
~
Description The puppy looks like a cute, little, fierce fighter.
~
Race dog~
Act_flags ABPU
Aff F
Aff2 0
Align 400
Group 0
Level 3
Hitroll 2
Hit_dice 0d1074790400+6
Mana_dice 1d1+99
Dam_dice 1d6+0
Dam_type bite
Armor 7 7 7 10
Off HN
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3092
Name beagle dog pet~
Short the beagle~
Long A small, quick, loyal beagle is here.
~
Description The beagle looks like a fierce fighter.
~
Race dog~
Act_flags ABPU
Aff F
Aff2 0
Align 400
Group 0
Level 5
Hitroll 3
Hit_dice 0d1074266112+12
Mana_dice 1d1+99
Dam_dice 1d6+0
Dam_type bite
Armor 5 5 5 9
Off HN
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size small
Material unknown
EndMob

#MOB
Vnum 3093
Name rottweiler dog pet~
Short the rottweiler~
Long A large, loyal rottweiler is here.
~
Description The rottweiler looks like a strong, fierce fighter.
~
Race dog~
Act_flags ABPU
Aff F
Aff2 0
Align 400
Group 0
Level 7
Hitroll 3
Hit_dice 0d1075314688+10
Mana_dice 1d1+149
Dam_dice 2d4+1
Dam_type bite
Armor 4 4 4 8
Off CDHL
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3094
Name wolf pet~
Short the wolf~
Long A large, trained wolf is here.
~
Description The wolf looks like a strong, fearless fighter.
~
Race unique~
Act_flags ABPU
Aff FJZ
Aff2 0
Align 0
Group 0
Level 9
Hitroll 3
Hit_dice 0d1075314688+10
Mana_dice 1d1+99
Dam_dice 2d5+1
Dam_type bite
Armor 4 4 4 8
Off CFH
Teach A
Imm 0
Res CEIKLQ
Vuln FH
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGHMV
Parts ABCDEFGHIJKQVYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3095
Name eagle bird pet~
Short the eagle~
Long A loyal eagle circles overhead.
~
Description The eagle looks like a strong fierce fighter.
~
Race song bird~
Act_flags ABIPU
Aff FTZ
Aff2 0
Align 0
Group 0
Level 12
Hitroll 3
Hit_dice 0d1075314688+10
Mana_dice 1d1+99
Dam_dice 2d5+3
Dam_type claw
Armor 0 0 0 8
Off FHN
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKPUZ
Size small
Material unknown
EndMob

#MOB
Vnum 3096
Name lion pet~
Short the lion~
Long A large, faithful lion is here.
~
Description The great lion looks very fierce.
~
Race cat~
Act_flags ABIPU
Aff FZ
Aff2 0
Align 0
Group 0
Level 15
Hitroll 2
Hit_dice 0d1074790400+9
Mana_dice 1d1+99
Dam_dice 2d8+3
Dam_type chomp
Armor -2 -2 -2 7
Off CFH
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3097
Name tiger pet~
Short the tiger~
Long A great, loyal tiger is here.
~
Description The large, striped tiger looks like a savage fighter.
~
Race cat~
Act_flags ABIPU
Aff FZ
Aff2 0
Align 0
Group 0
Level 20
Hitroll 3
Hit_dice 0d1074790400+9
Mana_dice 1d1+99
Dam_dice 4d4+5
Dam_type claw
Armor -4 -4 -4 6
Off CFHMN
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGV
Parts ACDEFHJKQUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3100
Name maid~
Short the maid~
Long The maid is waiting for your order.
~
Description She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 1000
Group 0
Level 23
Hitroll 2
Hit_dice 0d1072693248+1
Mana_dice 1d1+99
Dam_dice 1d8+12
Dam_type beating
Armor -15 -15 -15 -15
Off FG
Teach A
Imm AB
Res CD
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 180
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3120
Name sexton~
Short the sexton~
Long A sexton is sitting here, drinking hot tea.
~
Description The sexton looks like he is relaxing after another grave-digging job.
~
Race human~
Act_flags ABH
Aff 0
Aff2 0
Align 800
Group 0
Level 3
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d7+0
Dam_type punch
Armor 7 7 7 10
Off 0
Teach A
Imm 0
Res 0
Vuln C
Start_pos sit
Default_pos sit
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3121
Name swan~
Short the swan~
Long A swan is swimming around in the pond.
~
Description The white swan is very elegant.
~
Race water fowl~
Act_flags ABU
Aff Tb
Aff2 0
Align 1000
Group 0
Level 1
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d5+0
Dam_type peck
Armor 8 8 8 10
Off CFR
Teach A
Imm 0
Res R
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size small
Material unknown
EndMob

#MOB
Vnum 3122
Name duckling~
Short the duckling~
Long A duckling is swimming around in the pond.
~
Description The duckling is adorable, it looks most of all like a tiny furball.
~
Race water fowl~
Act_flags ABU
Aff Tb
Aff2 0
Align 1000
Group 0
Level 0
Hitroll 0
Hit_dice 0d1072693248+4
Mana_dice 1d1+99
Dam_dice 1d1+0
Dam_type peckb
Armor 10 10 10 10
Off FR
Teach A
Imm 0
Res R
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size tiny
Material unknown
EndMob

#MOB
Vnum 3123
Name sparrow~
Short the sparrow~
Long A sparrow is flapping around on the ground.
~
Description The sparrow looks like it is enjoying life.
~
Race song bird~
Act_flags AGHU
Aff T
Aff2 0
Align 1000
Group 0
Level 0
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d3+0
Dam_type peck
Armor 10 10 10 10
Off FHR
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size tiny
Material unknown
EndMob

#MOB
Vnum 3124
Name duck~
Short the duck~
Long A duck is here, quacking happily.
~
Description The duck is quite fat.  It looks like it is enjoying life.
~
Race water fowl~
Act_flags AGU
Aff Tb
Aff2 0
Align 1000
Group 0
Level 1
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d4+0
Dam_type peckb
Armor 10 10 10 10
Off FR
Teach A
Imm 0
Res R
Vuln C
Start_pos stand
Default_pos stand
Sex either
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size small
Material unknown
EndMob

#MOB
Vnum 3140
Name captain~
Short the captain~
Long The captain of the guard is looking very upset.
~
Description A big, strong, angry captain.
~
Race human~
Act_flags ABCFT
Aff D
Aff2 0
Align 1000
Group 3000
Level 17
Hitroll 4
Hit_dice 0d1076756480+15
Mana_dice 1d1+199
Dam_dice 2d4+6
Dam_type punch
Armor -2 -2 -2 6
Off CDEHKLU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 500
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3141
Name cityguard guard~
Short the cityguard~
Long A cityguard stands here, looking very upset.
~
Description A big, strong, angry guard.
~
Race human~
Act_flags ABCFT
Aff 0
Aff2 0
Align 1000
Group 3000
Level 15
Hitroll 3
Hit_dice 0d1076756480+15
Mana_dice 1d1+149
Dam_dice 2d4+4
Dam_type punch
Armor 0 0 0 8
Off CDEHKLU
Teach A
Imm 0
Res C
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 150
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3142
Name secretary~
Short the secretary~
Long A secretary is sitting at the desk.
~
Description She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align 900
Group 0
Level 12
Hitroll 2
Hit_dice 0d1074790400+12
Mana_dice 1d1+99
Dam_dice 2d7+1
Dam_type slap
Armor 0 0 0 8
Off FHI
Teach A
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos sit
Sex female
Wealth 100
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3143
Name mayor~
Short the mayor~
Long The mayor is here.  He shakes your hand.
~
Description He is a stocky, middle-aged man with thin, grey hair.
~
Race human~
Act_flags AB
Aff N
Aff2 0
Align 900
Group 3000
Level 23
Hitroll 6
Hit_dice 0d1075314688+10
Mana_dice 1d1+199
Dam_dice 1d8+12
Dam_type punch
Armor -15 -15 -15 -15
Off EFNS
Teach A
Imm AB
Res CD
Vuln 0
Start_pos sleep
Default_pos stand
Sex male
Wealth 1000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3144
Name crier~
Short the town crier~
Long The town crier is here, weeping quietly.
~
Description He is very good at his job - completely dissolved in tears.
~
Race human~
Act_flags AH
Aff 0
Aff2 0
Align 900
Group 0
Level 1
Hitroll 0
Hit_dice 0d1073741824+6
Mana_dice 1d1+99
Dam_dice 1d5+0
Dam_type slap
Armor 10 10 10 10
Off D
Teach A
Imm 0
Res 0
Vuln C
Start_pos stand
Default_pos stand
Sex male
Wealth 14
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3150
Name esme waitress~
Short Esme~
Long Esme the waitress hums to herself and wonders what you'd like to order.
~
Description Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 25
Hitroll 0
Hit_dice 0d1072693248+1
Mana_dice 1d1+199
Dam_dice 1d8+10
Dam_type slap
Armor -15 -15 -15 -15
Off FG
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3160
Name Melancholy~
Short Melancholy~
Long Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Description Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
Race human~
Act_flags ABV
Aff 0
Aff2 0
Align 900
Group 0
Level 25
Hitroll 0
Hit_dice 0d1072693248+1
Mana_dice 1d1+199
Dam_dice 5d6+20
Dam_type slap
Armor -15 -15 -15 -15
Off FG
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3161
Name lister green tree snake~
Short Lister~
Long A green tree snake is sitting here on a pile of books.
~
Description This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
Race snake~
Act_flags ABV
Aff D
Aff2 0
Align 200
Group 0
Level 15
Hitroll 3
Hit_dice 0d1076232192+10
Mana_dice 1d1+99
Dam_dice 4d6+4
Dam_type bite
Armor -6 -5 -2 4
Off FHNR
Teach A
Imm 0
Res FL
Vuln I
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGXYc
Parts ADEFKLQVXZ
Size small
Material unknown
EndMob

#MOB
Vnum 3162
Name otho money changer moneychanger~
Short Otho the Changer~
Long Otho the Money Changer sits behind his desk, waiting for your coins.
~
Description Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
Race human~
Act_flags ABVd
Aff DF
Aff2 0
Align 900
Group 0
Level 25
Hitroll 0
Hit_dice 0d1072693248+1
Mana_dice 1d1+199
Dam_dice 5d6+20
Dam_type slap
Armor -15 -15 -15 -15
Off FG
Teach A
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3163
Name thief~
Short the thief~
Long A thief, all dressed in black.
~
Description Well COUNT your money!
~
Race human~
Act_flags ACHS
Aff PQ
Aff2 0
Align -100
Group 0
Level 30
Hitroll 1
Hit_dice 0d1075314688+8
Mana_dice 1d1+99
Dam_dice 4d5+5
Dam_type stab
Armor 2 4 3 7
Off EFJN
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex either
Wealth 100
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3170
Name quest master figby~
Short {CQuestmaster Figby{x~
Long {CQuestmaster Figby{x is here
~
Description I am the questmaster
~
Race human~
Act_flags AB
Aff DFH
Aff2 0
Align 0
Group 0
Level 110
Hitroll 5000
Hit_dice 0d1083129856+1000
Mana_dice 0d0+0
Dam_dice 1000d1000+-15536
Dam_type warp
Armor -1000 -1000 -1000 -1000
Off 0
Teach A
Imm ABQ
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 3171
Name thief killer~
Short {rT{DH{rI{DE{rF {RK{Yi{Bl{Cl{Me{Wr{x~
Long A thief killer
~
Description ~
Race wyvern~
Act_flags AB
Aff CDEFGHT
Aff2 0
Align 0
Group 0
Level 60
Hitroll 1000
Hit_dice 0d1079574528+100
Mana_dice 0d0+0
Dam_dice 30d30+10
Dam_type grep
Armor 100 100 100 100
Off BCEFHIKN
Teach A
Imm ABEFGHIJKNOPYZ
Res 0
Vuln JS
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form ABGMZ
Parts ACDEFHJKQVXZ
Size giant
Material unknown
Fimm L
EndMob

#MOB
Vnum 3380
Name portal stone hell~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags A
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 3381
Name portal shopkeeper mage old wizened~
Short a wizened old mage~
Long A wizened old mage is here, selling you portal stones
~
Description He looks at you with ancient brown eyes, points a wrinkled finger, and
cackles.  "I still have a trick or two up my sleeve, young'un!  Just you
watch!"  ...  Then he mumbles incoherently to himself for seveal seconds 
~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align 0
Group 0
Level 110
Hitroll 0
Hit_dice 1000d1000+1000000
Mana_dice 100d100+1000
Dam_dice 100d100+1000
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm CD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 5000000
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 3382
Name codex ultimate wisdom~
Short the codex of ultimate wisdom~
Long The codex of ultimate wisdom rests upon a pedestal in the middle of the room
~
Description The Codex of Ultimate Wisdom is here.  Somehow the pages of this book are
always open to exactly what you need to know.  
~
Race human~
Act_flags ABKPb
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 999
Hit_dice 100d100+10000000
Mana_dice 1000d1000+100000
Dam_dice 100d100+4000
Dam_type warp
Armor -900 -900 -900 -900
Off 0
Teach BCDEFGHIJKLMNO
Imm ABCD
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 3383
Name boy little sad~
Short the little boy~
Long A sad little boy seems to be searching for something
~
Description This little boy looks up at you with deep brown eyes, pleading for help
to find his lost teddy.  
~
Race human~
Act_flags ABP
Aff Z
Aff2 0
Align 500
Group 0
Level 10
Hitroll 500
Hit_dice 10d10+1000
Mana_dice 100d100+1000
Dam_dice 2d3+3
Dam_type punch
Armor 0 0 0 0
Off 0
Teach A
Imm A
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 100
Form AHMV
Parts ABCDEFGHIJKZ
Size small
Material unknown
MobTrig GIVE 3384 3300~
MobTrig GRALL 3383 100~
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 3000
Name barrel beer~
Short a barrel of beer~
Orig_short a barrel of beer~
Desc A beer barrel has been left here.~
Material wood~
Item_type drink
Extra 0
Wear A
Values 300 300 'beer' 0 0
Level 0
Weight 160
Cost 75
Condition P
EndObj

#OBJ
Vnum 3001
Name bottle beer~
Short a bottle of beer~
Orig_short a bottle of beer~
Desc A beer bottle has been left here.~
Material glass~
Item_type drink
Extra 0
Wear A
Values 16 16 'beer' 0 0
Level 0
Weight 10
Cost 5
Condition P
EndObj

#OBJ
Vnum 3002
Name bottle ale~
Short a bottle of ale~
Orig_short a bottle of ale~
Desc A dark bottle of ale has been left here.~
Material glass~
Item_type drink
Extra 0
Wear A
Values 16 16 'ale' 0 0
Level 0
Weight 20
Cost 6
Condition P
EndObj

#OBJ
Vnum 3003
Name bottle firebreather~
Short a bottle of firebreather~
Orig_short a bottle of firebreather~
Desc A bottle of firebreather has been left here.~
Material glass~
Item_type drink
Extra 0
Wear A
Values 12 12 'firebreather' 0 0
Level 0
Weight 10
Cost 25
Condition P
EndObj

#OBJ
Vnum 3004
Name bottle local~
Short a bottle of local specialty~
Orig_short a bottle of local specialty~
Desc A dark bottle has been left here.~
Material glass~
Item_type drink
Extra 0
Wear A
Values 12 12 'local specialty' 0 0
Level 0
Weight 10
Cost 11
Condition P
EndObj

#OBJ
Vnum 3005
Name berserker minsc blade~
Short Minsc's Berserker Blade~
Orig_short Minsc's Berserker Blade~
Desc Minsc's instrument of justice, the Berserker Blade, is lying on the ground here, waiting for its owner~
Material adamantite~
Item_type weapon
Extra BI
Wear AN
Values sword 40 40 cleave EF
Level 110
Weight 10
Cost 5600
Condition P
ExtraDesc
scimitar blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
EndObj

#OBJ
Vnum 3006
Name stone~
Short A Clan Stone~
Orig_short A Clan Stone~
Desc Somebody left their Clan Stone here.~
Material adamite~
Item_type food
Extra 0
Wear A
Values ACDF ACDF 0 0 0
Level 0
Weight 20
Cost 0
Condition P
EndObj

#OBJ
Vnum 3007
Name boo miniature giant space hamster~
Short Boo, the Miniature Giant Space Hamster~
Orig_short Boo, the Miniature Giant Space Hamster~
Desc A furry hamster misses his master, Minsc.~
Material hamster fur~
Item_type armor
Extra I
Wear AQ
Values EGIJOP EGIJOP EGIJOP EGIJOP 0
Level 110
Weight 0
Cost 10000000
Condition P
AffectObj
18 500
AffectObj
19 500
EndObj

#OBJ
Vnum 3008
Name golem bag pouch component~
Short a golem bag~
Orig_short a golem bag~
Desc A large pouch made to hold your golem components has been dropped here~
Material leather~
Item_type golem_bag
Extra GY
Wear AOP
Values 5000000 0 0 50000000 0
Level 1
Weight 1
Cost 500000
Condition P
EndObj

#OBJ
Vnum 3009
Name potpie pot pie~
Short a big pot pie~
Orig_short a big pot pie~
Desc A big pot pie has been left here.~
Material food~
Item_type food
Extra 0
Wear A
Values CE DF 0 0 0
Level 0
Weight 20
Cost 22
Condition P
EndObj

#OBJ
Vnum 3010
Name pit~
Short the donation pit~
Orig_short the donation pit~
Desc A pit for sacrifices is in front of the altar.~
Material ~
Item_type container
Extra O
Wear 0
Values 10000 0 0 1000 100
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Mota, lord of the gods.
~
EndObj

#OBJ
Vnum 3011
Name bread~
Short a bread~
Orig_short a bread~
Desc A loaf of bread is here. It doesn't look too stale.~
Material food~
Item_type food
Extra 0
Wear A
Values BE CD 0 0 0
Level 0
Weight 10
Cost 9
Condition P
EndObj

#OBJ
Vnum 3012
Name cinnamon roll~
Short a cinnamon roll~
Orig_short a cinnamon roll~
Desc A piping hot cinnamon roll is here. It looks delicious!~
Material food~
Item_type food
Extra 0
Wear A
Values C D 0 0 0
Level 0
Weight 10
Cost 16
Condition P
EndObj

#OBJ
Vnum 3013
Name cookies~
Short a batch of Sara's cookies~
Orig_short a batch of Sara's cookies~
Desc A plate of chocolate chip cookies is here.~
Material food~
Item_type food
Extra 0
Wear A
Values D BD 0 0 0
Level 0
Weight 10
Cost 11
Condition P
EndObj

#OBJ
Vnum 3014
Name danish blueberry~
Short a blueberry danish~
Orig_short a blueberry danish~
Desc A scrumptious blueberry danish is here.~
Material food~
Item_type food
Extra 0
Wear A
Values D BC 0 0 0
Level 0
Weight 10
Cost 5
Condition P
EndObj

#OBJ
Vnum 3020
Name dagger~
Short a dagger~
Orig_short a dagger~
Desc A dagger with a long thin blade is here.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values dagger 1 4 stab JK
Level 0
Weight 10
Cost 157
Condition G
EndObj

#OBJ
Vnum 3021
Name sword small~
Short a small sword~
Orig_short a small sword~
Desc A small sword lies here.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 1 5 slice JK
Level 0
Weight 30
Cost 250
Condition G
EndObj

#OBJ
Vnum 3022
Name sword long~
Short a long sword~
Orig_short a long sword~
Desc A long sword has been left here.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 2 5 slash 0
Level 7
Weight 50
Cost 610
Condition G
EndObj

#OBJ
Vnum 3023
Name club~
Short a club~
Orig_short a club~
Desc A stout wooden club is here.~
Material wood~
Item_type weapon
Extra 0
Wear AN
Values mace 1 7 pound JK
Level 3
Weight 30
Cost 220
Condition G
AffectObj
18 -1
EndObj

#OBJ
Vnum 3024
Name mace heavy~
Short a mace~
Orig_short a mace~
Desc A heavy iron mace is here.~
Material iron~
Item_type weapon
Extra 0
Wear AN
Values mace 2 4 pound JK
Level 6
Weight 100
Cost 390
Condition G
AffectObj
19 1
EndObj

#OBJ
Vnum 3025
Name axe hand~
Short a hand axe~
Orig_short a hand axe~
Desc A small hand axe lies forgotten on the floor.~
Material iron~
Item_type weapon
Extra 0
Wear AN
Values axe 1 6 chop JK
Level 1
Weight 50
Cost 310
Condition G
EndObj

#OBJ
Vnum 3026
Name axe battle~
Short a battle axe~
Orig_short a battle axe~
Desc A large steel axe rests on the ground.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values axe 2 5 chop F
Level 5
Weight 90
Cost 650
Condition G
EndObj

#OBJ
Vnum 3027
Name spear~
Short a spear~
Orig_short a spear~
Desc A long spear leans against the wall.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values staff 1 8 pierce 0
Level 4
Weight 50
Cost 84
Condition G
EndObj

#OBJ
Vnum 3028
Name staff~
Short a wooden staff~
Orig_short a wooden staff~
Desc A stout wooden staff lies on the floor.~
Material wood~
Item_type weapon
Extra 0
Wear AN
Values staff 1 8 pound F
Level 9
Weight 40
Cost 580
Condition G
AffectObj
17 -2
EndObj

#OBJ
Vnum 3029
Name flail~
Short a flail~
Orig_short a flail~
Desc A small iron flail is here.~
Material iron~
Item_type weapon
Extra 0
Wear AN
Values flail 1 7 pound JK
Level 1
Weight 50
Cost 77
Condition G
AffectObj
17 1
EndObj

#OBJ
Vnum 3030
Name torch~
Short a torch~
Orig_short a torch~
Desc A large torch.~
Material wood~
Item_type light
Extra 0
Wear A
Values 0 0 BEF 0 0
Level 0
Weight 30
Cost 4
Condition G
EndObj

#OBJ
Vnum 3031
Name lantern~
Short a hooded brass lantern~
Orig_short a hooded brass lantern~
Desc A hooded brass lantern has been left here.~
Material brass~
Item_type light
Extra 0
Wear A
Values 0 0 BDEFGH 0 0
Level 0
Weight 40
Cost 75
Condition P
ExtraDesc
letters~
They say, "Use 'hold lantern' to activate."
~
ExtraDesc
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
EndObj

#OBJ
Vnum 3032
Name bag~
Short a bag~
Orig_short a bag~
Desc A small bag.~
Material leather~
Item_type container
Extra 0
Wear A
Values 50 0 0 5 100
Level 0
Weight 10
Cost 9
Condition G
EndObj

#OBJ
Vnum 3033
Name box~
Short a box~
Orig_short a box~
Desc A small box.~
Material wood~
Item_type container
Extra 0
Wear A
Values 10 0 0 5 100
Level 0
Weight 10
Cost 30
Condition G
EndObj

#OBJ
Vnum 3034
Name locker~
Short a locker~
Orig_short a locker~
Desc a locker~
Material wood~
Item_type container
Extra FHMOTYZ
Wear AP
Values 0 0 0 0 0
Level 110
Weight 0
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3039
Name scroll cancellation~
Short a scroll of cancellation~
Orig_short a scroll of cancellation~
Desc A rolled vellum scroll is here.~
Material vellum~
Item_type scroll
Extra G
Wear AO
Values 15 'cancellation' '' '' ''
Level 9
Weight 10
Cost 1190
Condition P
ExtraDesc
scroll~
Use this scroll to remove magical curses.
~
EndObj

#OBJ
Vnum 3040
Name scroll identify~
Short a scroll of identify~
Orig_short a scroll of identify~
Desc A scroll has carelessly been left here.~
Material vellum~
Item_type scroll
Extra G
Wear AO
Values 12 'identify' '' '' ''
Level 7
Weight 10
Cost 890
Condition P
ExtraDesc
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
EndObj

#OBJ
Vnum 3041
Name potion yellow~
Short a yellow potion of see invisible~
Orig_short a yellow potion of see invisible~
Desc A small yellow potion has carelessly been left here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 12 'detect invis' '' '' ''
Level 0
Weight 10
Cost 220
Condition P
ExtraDesc
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
EndObj

#OBJ
Vnum 3042
Name scroll recall~
Short a scroll of recall~
Orig_short a scroll of recall~
Desc A scroll has carelessly been left here.~
Material vellum~
Item_type scroll
Extra G
Wear AO
Values 20 '' '' '' ''
Level 17
Weight 20
Cost 2900
Condition P
ExtraDesc
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
EndObj

#OBJ
Vnum 3043
Name ring protection~
Short a ring of protection~
Orig_short a ring of protection~
Desc an enchanted ring of protection sits on the floor.~
Material silver~
Item_type treasure
Extra G
Wear AB
Values 0 0 0 0 0
Level 8
Weight 10
Cost 640
Condition P
AffectObj
20 -1
AffectObj
17 -2
ExtraDesc
ring~
It's a silver ring set with a gleaming moonstone.
~
EndObj

#OBJ
Vnum 3044
Name wand magic missile missiles~
Short a wand of magic missiles~
Orig_short a wand of magic missiles~
Desc a wooden stick lies on the ground.~
Material wood~
Item_type wand
Extra G
Wear AO
Values 4 10 10 'magic missile' 0
Level 2
Weight 10
Cost 320
Condition P
ExtraDesc
wand~
It has a little note that says 'point this end at target'.
~
EndObj

#OBJ
Vnum 3045
Name jacket scale mail~
Short a scale mail jacket~
Orig_short a scale mail jacket~
Desc A scale mail jacket is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AD
Values AB C C 0 B
Level 5
Weight 160
Cost 850
Condition G
EndObj

#OBJ
Vnum 3046
Name bronze breast plate~
Short a bronze breast plate~
Orig_short a bronze breast plate~
Desc A bronze breast plate is lying on the ground.~
Material bronze~
Item_type armor
Extra 0
Wear AD
Values BC AC ABC 0 AC
Level 15
Weight 200
Cost 2100
Condition G
EndObj

#OBJ
Vnum 3047
Name bronze breast plate~
Short a special bronze breast plate~
Orig_short a special bronze breast plate~
Desc A special bronze breast plate is lying on the ground.~
Material bronze~
Item_type armor
Extra 0
Wear AD
Values BC AC ABC 0 AC
Level 15
Weight 200
Cost 2100
Condition G
EndObj

#OBJ
Vnum 3048
Name potion rage~
Short a potion of Rage~
Orig_short a potion of Rage~
Desc A clear vial practicaly pulses with rage here~
Material unknown~
Item_type potion
Extra G
Wear A
Values 101 'frenzy' 'bless' 'haste' 'reserved'
Level 5
Weight 0
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3049
Name smith producty~
Short (no short description)~
Orig_short (no short description)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3050
Name raft~
Short a raft~
Orig_short a raft~
Desc A raft has been left here.~
Material wood~
Item_type boat
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 750
Cost 400
Condition A
ExtraDesc
raft~
The raft looks very primitive.
~
EndObj

#OBJ
Vnum 3051
Name canoe~
Short a canoe~
Orig_short a canoe~
Desc A canoe has been left here.~
Material wood~
Item_type boat
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 320
Cost 900
Condition G
ExtraDesc
canoe~
The canoe is fairly light.
~
EndObj

#OBJ
Vnum 3052
Name bracer strong leather~
Short a leather bracer~
Orig_short a leather bracer~
Desc A strong leather bracer is here.~
Material leather~
Item_type armor
Extra 0
Wear AM
Values 0 B B 0 0
Level 0
Weight 10
Cost 112
Condition G
EndObj

#OBJ
Vnum 3053
Name belt leather~
Short a leather belt~
Orig_short a leather belt~
Desc A soft leather belt is here.~
Material leather~
Item_type armor
Extra 0
Wear AL
Values A B B 0 0
Level 0
Weight 10
Cost 136
Condition G
EndObj

#OBJ
Vnum 3054
Name girdle leather~
Short a leather girdle~
Orig_short a leather girdle~
Desc A wide leather girdle is here.~
Material leather~
Item_type armor
Extra 0
Wear AL
Values A AB AB 0 A
Level 0
Weight 20
Cost 220
Condition G
EndObj

#OBJ
Vnum 3060
Name jerkin leather~
Short a leather jerkin~
Orig_short a leather jerkin~
Desc A leather jerkin is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AD
Values A B B 0 0
Level 0
Weight 50
Cost 270
Condition G
EndObj

#OBJ
Vnum 3061
Name cap leather~
Short a leather cap~
Orig_short a leather cap~
Desc A leather cap is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AE
Values A B B 0 0
Level 0
Weight 10
Cost 136
Condition G
EndObj

#OBJ
Vnum 3062
Name pants leather~
Short a pair of leather pants~
Orig_short a pair of leather pants~
Desc A pair of leather pants is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AF
Values A B B 0 0
Level 0
Weight 50
Cost 136
Condition G
EndObj

#OBJ
Vnum 3063
Name boots leather~
Short a pair of leather boots~
Orig_short a pair of leather boots~
Desc A pair of leather boots lies here.~
Material leather~
Item_type armor
Extra 0
Wear AG
Values A B B 0 0
Level 0
Weight 30
Cost 136
Condition G
EndObj

#OBJ
Vnum 3064
Name gloves leather~
Short a pair of leather gloves~
Orig_short a pair of leather gloves~
Desc A pair of leather gloves is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AH
Values A B B 0 0
Level 0
Weight 10
Cost 136
Condition G
EndObj

#OBJ
Vnum 3065
Name sleeves leather~
Short a pair of leather sleeves~
Orig_short a pair of leather sleeves~
Desc A pair of leather sleeves is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AI
Values A B B 0 0
Level 0
Weight 30
Cost 136
Condition G
EndObj

#OBJ
Vnum 3066
Name jerkin hard leather~
Short a hard leather jerkin~
Orig_short a hard leather jerkin~
Desc A hard leather jerkin is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AD
Values A AB AB 0 A
Level 0
Weight 80
Cost 430
Condition G
EndObj

#OBJ
Vnum 3067
Name cap hard leather~
Short a hard leather cap~
Orig_short a hard leather cap~
Desc A hard leather cap is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AE
Values A AB AB 0 0
Level 0
Weight 20
Cost 220
Condition G
EndObj

#OBJ
Vnum 3068
Name pants hard leather~
Short a pair of hard leather pants~
Orig_short a pair of hard leather pants~
Desc A pair of hard leather pants is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AF
Values A AB AB 0 A
Level 0
Weight 70
Cost 220
Condition G
EndObj

#OBJ
Vnum 3069
Name boots hard leather~
Short a pair of hard leather boots~
Orig_short a pair of hard leather boots~
Desc A pair of hard leather boots lies here.~
Material leather~
Item_type armor
Extra 0
Wear AG
Values A AB AB 0 A
Level 0
Weight 40
Cost 220
Condition G
EndObj

#OBJ
Vnum 3070
Name gloves hard leather~
Short a pair of hard leather gloves~
Orig_short a pair of hard leather gloves~
Desc A pair of hard leather gloves is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AH
Values A AB AB 0 A
Level 0
Weight 10
Cost 220
Condition G
EndObj

#OBJ
Vnum 3071
Name sleeves hard leather~
Short a pair of hard leather sleeves~
Orig_short a pair of hard leather sleeves~
Desc A pair of hard leather sleeves is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AI
Values A AB AB 0 A
Level 0
Weight 40
Cost 220
Condition G
EndObj

#OBJ
Vnum 3072
Name jerkin scale mail~
Short a scale mail jerkin~
Orig_short a scale mail jerkin~
Desc A scale mail jerkin is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AD
Values AB C C 0 B
Level 5
Weight 140
Cost 850
Condition P
EndObj

#OBJ
Vnum 3073
Name coif scale mail~
Short a scale mail coif~
Orig_short a scale mail coif~
Desc A scale mail coif is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AE
Values AB C C 0 A
Level 5
Weight 40
Cost 420
Condition P
EndObj

#OBJ
Vnum 3074
Name skirt scale mail~
Short a long scale mail skirt~
Orig_short a long scale mail skirt~
Desc A long scale mail skirt is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AF
Values AB C C 0 B
Level 5
Weight 80
Cost 420
Condition P
EndObj

#OBJ
Vnum 3075
Name boots reinforced~
Short a pair of reinforced boots~
Orig_short a pair of reinforced boots~
Desc A pair of reinforced boots lies here.~
Material leather~
Item_type armor
Extra 0
Wear AG
Values AB C C 0 B
Level 5
Weight 40
Cost 420
Condition P
EndObj

#OBJ
Vnum 3076
Name gloves reinforced~
Short a pair of reinforced gloves~
Orig_short a pair of reinforced gloves~
Desc A pair of reinforced gloves is lying on the ground.~
Material leather~
Item_type armor
Extra 0
Wear AH
Values AB C C 0 B
Level 5
Weight 20
Cost 420
Condition P
EndObj

#OBJ
Vnum 3077
Name sleeves scale mail~
Short a pair of scale mail sleeves~
Orig_short a pair of scale mail sleeves~
Desc A pair of scale mail sleeves is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AI
Values AB C C 0 B
Level 5
Weight 60
Cost 420
Condition P
EndObj

#OBJ
Vnum 3080
Name potion heal healing~
Short a potion of healing~
Orig_short a potion of healing~
Desc A potion of healing is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 20 'heal' '' '' ''
Level 11
Weight 10
Cost 800
Condition P
EndObj

#OBJ
Vnum 3081
Name potion sanct sanctuary~
Short a potion of sanctuary~
Orig_short a potion of sanctuary~
Desc A potion of sanctuary is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 20 'sanctuary' '' '' ''
Level 11
Weight 10
Cost 800
Condition P
EndObj

#OBJ
Vnum 3082
Name potion divine~
Short a potion of divine protection~
Orig_short a potion of divine protection~
Desc A potion of divine protection is here.~
Material crystal~
Item_type potion
Extra ABGI
Wear AO
Values 35 'sanctuary' 'stone skin' 'armor' ''
Level 16
Weight 10
Cost 1800
Condition P
EndObj

#OBJ
Vnum 3083
Name potion cure light~
Short a potion of cure light wounds~
Orig_short a potion of cure light wounds~
Desc A potion of cure light wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 5 'cure light' '' '' ''
Level 0
Weight 10
Cost 150
Condition P
EndObj

#OBJ
Vnum 3084
Name potion cure serious~
Short a potion of cure serious wounds~
Orig_short a potion of cure serious wounds~
Desc A potion of cure serious wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'cure serious' '' '' ''
Level 1
Weight 10
Cost 220
Condition P
EndObj

#OBJ
Vnum 3085
Name potion cure critical critic~
Short a potion of cure critical wounds~
Orig_short a potion of cure critical wounds~
Desc A potion of cure critical wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 15 'cure critical' '' '' ''
Level 5
Weight 10
Cost 390
Condition P
EndObj

#OBJ
Vnum 3086
Name potion antidote bottle~
Short a bottle of antidote~
Orig_short a bottle of antidote~
Desc A bottle of antidote is here.~
Material clay~
Item_type potion
Extra G
Wear AO
Values 14 'cure poison' 'cure light' 'cure disease' ''
Level 8
Weight 10
Cost 550
Condition P
EndObj

#OBJ
Vnum 3087
Name potion cure blindness~
Short a potion of cure blindness~
Orig_short a potion of cure blindness~
Desc A potion of cure blindness is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 13 'cure blindness' '' '' ''
Level 0
Weight 10
Cost 230
Condition P
EndObj

#OBJ
Vnum 3088
Name vial holy water~
Short a vial of holy water~
Orig_short a vial of holy water~
Desc A vial of holy water is here.~
Material crystal~
Item_type potion
Extra AGI
Wear AO
Values 20 'bless' 'protection evil' 'remove curse' ''
Level 10
Weight 10
Cost 720
Condition P
EndObj

#OBJ
Vnum 3089
Name potion armor~
Short a potion of armor~
Orig_short a potion of armor~
Desc A potion of armor is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'armor' '' '' ''
Level 0
Weight 10
Cost 200
Condition P
EndObj

#OBJ
Vnum 3090
Name potion negation~
Short a potion of negation~
Orig_short a potion of negation~
Desc A potion of negation is here.~
Material glass~
Item_type potion
Extra BG
Wear AO
Values 35 'cancellation' '' '' ''
Level 9
Weight 10
Cost 830
Condition P
EndObj

#OBJ
Vnum 3091
Name potion fly flying~
Short a potion of flying~
Orig_short a potion of flying~
Desc A potion of flying is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 9 'fly' '' '' ''
Level 3
Weight 10
Cost 250
Condition P
EndObj

#OBJ
Vnum 3092
Name potion true sight~
Short a potion of true sight~
Orig_short a potion of true sight~
Desc A potion of true sight is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'detect invis' 'detect magic' 'detect hidden' ''
Level 4
Weight 10
Cost 290
Condition P
EndObj

#OBJ
Vnum 3097
Name shield small metal~
Short a small metal shield~
Orig_short a small metal shield~
Desc A small metal shield is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AJ
Values C C C A B
Level 5
Weight 30
Cost 750
Condition P
EndObj

#OBJ
Vnum 3100
Name tea cup~
Short a cup of tea~
Orig_short a cup of tea~
Desc A cup has been set here.~
Material china~
Item_type drink
Extra 0
Wear A
Values 6 6 'tea' 0 0
Level 0
Weight 10
Cost 8
Condition P
ExtraDesc
cup~
It is a small simple cup.
~
EndObj

#OBJ
Vnum 3101
Name coffee cup~
Short a cup of coffee~
Orig_short a cup of coffee~
Desc A cup has been set here.~
Material china~
Item_type drink
Extra 0
Wear A
Values 6 6 'coffee' 0 0
Level 0
Weight 10
Cost 6
Condition P
ExtraDesc
cup~
It is a small simple cup.
~
EndObj

#OBJ
Vnum 3102
Name water cup~
Short a cup of water~
Orig_short a cup of water~
Desc A cup has been set here.~
Material clay~
Item_type drink
Extra 0
Wear A
Values 10 10 'water' 0 0
Level 0
Weight 10
Cost 1
Condition P
ExtraDesc
cup~
It is a large simple cup.
~
EndObj

#OBJ
Vnum 3105
Name bracer bronze~
Short a bronze bracer~
Orig_short a bronze bracer~
Desc A bronze bracer is lying on the ground.~
Material bronze~
Item_type armor
Extra 0
Wear AM
Values AB BC BC 0 AB
Level 10
Weight 30
Cost 760
Condition G
EndObj

#OBJ
Vnum 3106
Name bracer iron~
Short an iron bracer~
Orig_short an iron bracer~
Desc An iron bracer is lying on the ground.~
Material iron~
Item_type armor
Extra 0
Wear AM
Values AB ABC ABC 0 AB
Level 15
Weight 40
Cost 1020
Condition G
EndObj

#OBJ
Vnum 3110
Name shirt chain mail~
Short a chain mail shirt~
Orig_short a chain mail shirt~
Desc A chain mail shirt is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AD
Values AC C AC 0 AB
Level 10
Weight 180
Cost 1320
Condition P
EndObj

#OBJ
Vnum 3111
Name coif chain mail~
Short a chain mail coif~
Orig_short a chain mail coif~
Desc A chain mail coif is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AE
Values AC C AC 0 B
Level 10
Weight 50
Cost 660
Condition P
EndObj

#OBJ
Vnum 3112
Name skirt chain mail~
Short a long chain mail skirt~
Orig_short a long chain mail skirt~
Desc A long chain mail skirt is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AF
Values AC C AC 0 AB
Level 10
Weight 100
Cost 660
Condition P
EndObj

#OBJ
Vnum 3113
Name boots ironbound~
Short a pair of iron-bound boots~
Orig_short a pair of iron-bound boots~
Desc A pair of iron-bound boots lies here.~
Material iron~
Item_type armor
Extra 0
Wear AG
Values AC C AC 0 AB
Level 10
Weight 60
Cost 660
Condition P
EndObj

#OBJ
Vnum 3114
Name gauntlets chain mail~
Short a pair of chain mail gauntlets~
Orig_short a pair of chain mail gauntlets~
Desc A pair of chain mail gauntlets is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AH
Values AC C AC 0 AB
Level 10
Weight 40
Cost 660
Condition P
EndObj

#OBJ
Vnum 3115
Name sleeves chain mail~
Short a pair of chain mail sleeves~
Orig_short a pair of chain mail sleeves~
Desc A pair of chain mail sleeves is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AI
Values AC C AC 0 AB
Level 10
Weight 80
Cost 660
Condition P
EndObj

#OBJ
Vnum 3116
Name shield large metal~
Short a large metal shield~
Orig_short a large metal shield~
Desc A large metal shield is lying on the ground.~
Material steel~
Item_type armor
Extra 0
Wear AJ
Values AC AC AC B C
Level 10
Weight 100
Cost 1190
Condition P
EndObj

#OBJ
Vnum 3117
Name shield small wooden~
Short a small wooden shield~
Orig_short a small wooden shield~
Desc A small wooden shield is lying on the ground.~
Material wood~
Item_type armor
Extra 0
Wear AJ
Values C AB B A A
Level 3
Weight 20
Cost 510
Condition P
EndObj

#OBJ
Vnum 3120
Name key iron~
Short a key~
Orig_short a key~
Desc An iron key has been left here.~
Material iron~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition G
ExtraDesc
key iron~
The iron key is not special.
~
EndObj

#OBJ
Vnum 3121
Name key rusty~
Short a key~
Orig_short a key~
Desc A rusty key has been left here.~
Material iron~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition W
ExtraDesc
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
EndObj

#OBJ
Vnum 3122
Name key wooden~
Short a key~
Orig_short a key~
Desc A wooden key has been left here.~
Material wood~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition G
ExtraDesc
key wooden~
The wooden key is not special.
~
EndObj

#OBJ
Vnum 3123
Name key brass~
Short a key~
Orig_short a key~
Desc A brass key has been left here.~
Material brass~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition G
ExtraDesc
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
EndObj

#OBJ
Vnum 3124
Name sword long~
Short a long sword~
Orig_short a long sword~
Desc A long sword has been left here.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 2 12 slash DJK
Level 26
Weight 50
Cost 2000
Condition P
ExtraDesc
sword long~
This is the ceremonial sword of the Mayor of Midgaard.
A
13 20
A
12 20
~
EndObj

#OBJ
Vnum 3129
Name hand cuffs~
Short a pair of hand cuffs~
Orig_short a pair of hand cuffs~
Desc A pair of hand cuffs has been left here.~
Material iron~
Item_type trash
Extra 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 40
Cost 0
Condition A
EndObj

#OBJ
Vnum 3130
Name desk drawer~
Short the desk~
Orig_short the desk~
Desc A desk is set against the western wall.~
Material wood~
Item_type container
Extra 0
Wear 0
Values 34 ABCD 3122 20 100
Level 0
Weight 0
Cost 0
Condition G
ExtraDesc
drawer~
You notice a keyhole in the drawer.
~
ExtraDesc
desk~
The desk looks very sparse, there is a drawer on the left side.
~
EndObj

#OBJ
Vnum 3131
Name safe~
Short the safe~
Orig_short the safe~
Desc A safe is placed in a dark corner of the room.~
Material iron~
Item_type container
Extra 0
Wear 0
Values 34 ABCD 3123 20 100
Level 0
Weight 0
Cost 0
Condition G
ExtraDesc
safe~
The safe is very heavy.
~
EndObj

#OBJ
Vnum 3132
Name silver coins~
Short the silver coins~
Orig_short the silver coins~
Desc A lot of silver is here.~
Material silver~
Item_type money
Extra 0
Wear A
Values DFGHIJ 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
silver~
Looks like at least a thousand coins.
~
EndObj

#OBJ
Vnum 3133
Name city key~
Short the City Key~
Orig_short the City Key~
Desc The very big City Key is lying here.~
Material gold~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 250
Cost 100
Condition G
ExtraDesc
city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
EndObj

#OBJ
Vnum 3134
Name bench~
Short the Bench~
Orig_short the Bench~
Desc A white-painted wooden bench is standing here.~
Material wood~
Item_type furniture
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition G
ExtraDesc
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
EndObj

#OBJ
Vnum 3135
Name fountain water~
Short a fountain~
Orig_short a fountain~
Desc A small white fountain gushes forth here.~
Material ~
Item_type fountain
Extra 0
Wear 0
Values 0 0 'water' 0 0
Level 0
Weight 0
Cost 0
Condition G
ExtraDesc
fountain~
It is very nice.  Made from fine white marble.
~
EndObj

#OBJ
Vnum 3136
Name coins~
Short a small pile of coins~
Orig_short a small pile of coins~
Desc A small pile of coins lies here.~
Material silver~
Item_type money
Extra 0
Wear A
Values CE 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3137
Name key steel~
Short a steel key~
Orig_short a steel key~
Desc A large steel key has been left here.~
Material steel~
Item_type key
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition G
ExtraDesc
key steel~
A key of this size must fit a very strong lock.
~
EndObj

#OBJ
Vnum 3138
Name skin water buffalo~
Short a buffalo water skin~
Orig_short a buffalo water skin~
Desc A bloated dead buffalo is on the floor.~
Material leather~
Item_type drink
Extra 0
Wear A
Values 64 64 'water' 0 0
Level 0
Weight 40
Cost 24
Condition G
EndObj

#OBJ
Vnum 3139
Name letter resignation~
Short the receptionist's letter of resignation~
Orig_short the receptionist's letter of resignation~
Desc The receptionist's letter of resignation is taped to the wall.~
Material paper~
Item_type furniture
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
EndObj

#OBJ
Vnum 3140
Name notice liquidation bank~
Short the bank's notice of liquidation~
Orig_short the bank's notice of liquidation~
Desc The bank's notice of liquidation is taped to the wall.~
Material paper~
Item_type furniture
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
EndObj

#OBJ
Vnum 3150
Name coffee cup cinnamon~
Short a cup of cinnamon coffee~
Orig_short a cup of cinnamon coffee~
Desc A piping hot cup of cinnamon coffee is here.~
Material china~
Item_type drink
Extra 0
Wear A
Values 6 6 'coffee' 0 0
Level 0
Weight 10
Cost 12
Condition P
ExtraDesc
coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
EndObj

#OBJ
Vnum 3151
Name soup bowl~
Short a bowl of chicken noodle soup~
Orig_short a bowl of chicken noodle soup~
Desc A nice hot bowl of chicken noodle soup is here.~
Material wood~
Item_type food
Extra 0
Wear A
Values C D 0 0 0
Level 0
Weight 20
Cost 10
Condition P
ExtraDesc
soup~
This looks like just the thing for a cold!
~
EndObj

#OBJ
Vnum 3152
Name bowl beef stew~
Short a bowl of beef stew~
Orig_short a bowl of beef stew~
Desc A bowl of nice thick beef stew, with lots of vegetables, steams here.~
Material food~
Item_type food
Extra 0
Wear A
Values ADE ADE 0 0 0
Level 0
Weight 30
Cost 14
Condition P
ExtraDesc
stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
EndObj

#OBJ
Vnum 3153
Name biscuit~
Short a biscuit~
Orig_short a biscuit~
Desc A yummy biscuit, covered with butter, is here.~
Material food~
Item_type food
Extra 0
Wear A
Values C AB 0 0 0
Level 0
Weight 10
Cost 5
Condition P
ExtraDesc
biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
EndObj

#OBJ
Vnum 3154
Name beer bottle killian irish red~
Short a bottle of George Killian's Irish Red~
Orig_short a bottle of George Killian's Irish Red~
Desc A dark-tinted bottle of beer is here.~
Material glass~
Item_type drink
Extra 0
Wear A
Values 16 16 'beer' 0 0
Level 0
Weight 20
Cost 20
Condition P
ExtraDesc
beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
EndObj

#OBJ
Vnum 3161
Name key white~
Short a white key~
Orig_short a white key~
Desc A white key has been left here.~
Material ivory~
Item_type key
Extra 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 10
Cost 0
Condition G
EndObj

#OBJ
Vnum 3162
Name map midgaard~
Short a map of the city of Midgaard~
Orig_short a map of the city of Midgaard~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 500
Condition P
ExtraDesc
map midgaard~
.
                        * * * MIDGAARD * * *
                         = = ========== = =
 
                                     Rainbow Bridge (Asgard and Valhalla)
                                    /
          North            Temple Altar   Mud School <--- ** NEWBIES **
            |   /Up        (Healer, Pit)      |           ** GO HERE **
            | /                  |       /Entrance to
     West---+---East             |     /  Mud School
          / |                 Temple of       |
    Down/   |                   Mota        Arena
          South               (Recall)
                                 |
                                 |   /In the Air   /Defunct Reception
                  Cleric         | /             /
       Northern   Guild----Temple Square---Grunting---Bar    Northern
       Midgaard              (Fountain)    Boar Inn          Midgaard
     (Clan Road) Magic           |                          (Clan Road)
           |     Shop   Bakery   |    Grocer    Weaponsmith     |
           |       |      |      |       |           |          |
To    <---West---Main-Street---Market----Main-Street-+--------East--->Cross
Shire,    Gate     |      |    Square    |           |        Gate    Roads
Forest of  |     Mage  Armoury   |     Jeweler    Warrior       |
Haon-Dor   |     Guild           |                 Guild     Wall Road
          Wall                   |                              |
          Road  Leather  Map     |    Grebe's  Pet   Apothecary |
           |     Shop    Shop    |    Tavern   Shop  (Potions)  |
           |      |       |    Common   |       |       |       |
          Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
          Road    |       |      |      |       |       |       |
           |   Temple   Grubby   |   Thieves  Levee   Warehouse |
           |  Of Stupid  Inn     |    Guild   (Boats) (Sailor)  |
           |                    Dump            |               |
          Wall  Mob      Sewers/ |              |             Wall
          Road--Factory          |              |             Road
           |                   South         Midgaard           |         To the
         Bridge                Bridge         River---------> Bridge <--> Sands
           |                     |                              |           of
        Southern              Southern                       Southern     Sorrow
        Midgaard              Midgaard                       Midgaard
~
EndObj

#OBJ
Vnum 3163
Name map thera~
Short a map of Thera~
Orig_short a map of Thera~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 1500
Condition P
ExtraDesc
map thera~
.
                         * * * Northern Thera  * * *
                          = = ================== = =
 
                                                   Moria
                             Olympus          New    |    Dwarven--Mines
Mage            Elven Valley    |     Ofcol--Ofcol   +----Kingdom
Tower                       \   |       |            |       |    \Catacombs
  |    Dragon Tower          Plains-----+            |   Day-Care
  |   /                         |       |            |             Void---Old
Shadow                      Northern  Stones of      |   Nirvana\    |   Thalos
Grove---Galaxy              Midgaard   G'harne       |            \Holy
  |                             |                    |     Smurf   Grove
   \  Arachnos    Shire  Asgard | In the Air         |    Village    |
     \   |          |         \ | /                  |       |       |    Check
      Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point
      Haon Dor              / | | | \              Roads             |
     /     |     Mob Factory  | | |  Machine            \        Gnome Village
  Old    Troll               /  | |  Dreams               \
 Marsh    Den           Sewer   |  \            Ruins of---Dwarf---Frigid Waste
                                |    \Midgaard   Thalos    Forest         |
       Redferne's---Chain---Southern    River                |  \      Keep of
       Residence            Midgaard         \       Wyvern--+  Drow   Mahn-tor
           |                  / | \          Sands of Tower  |  City
         Clouds      Gang Land  | Graveyard  Sorrow          |
        (Harpies)               |      \           \       Elemental
                            Miden'nir   Church   Mega-City  Canyon
                            (Goblins)  Catacombs    One
 
This map shows just about all the major areas on ROM.  This map is NOT drawn
to scale, some of the directions were changed to make everything fit.  This
map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
EndObj

#OBJ
Vnum 3164
Name map southern midgaard~
Short a map of southern Midgaard~
Orig_short a map of southern Midgaard~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 1000
Condition P
ExtraDesc
map southern midgaard~
.
                         * * * SOUTHERN MIDGAARD * * *
                          = = =================== = =
 
 West                          South             Kate's                   East
Bridge                         Bridge            Diner                   Bridge
  |                              |                 |                       |
Northwest                        |              Austral                Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
    |           |                |                 |                       |
    |           |                |                 |          Fountain     |
    |           |                |              Emerald           |        |
Concourse     Park              Park-----Park     Ave----Penny--Penny--Concourse
    |         Road            Entrance   Cafe      |     Lane   Lane       |
    |           |                |              Emerald                    |
    |           |                |                Ave                      |
    |           |                |                 |                       |
    |  Guard  Park     Park     The      Park   Emerald   Town             |
    |   HQ----Road---Entrance---Park---Entrance---Ave-----Hall             |
    |           |                                  |                       |
    |         Park              Emerald---------Emerald--------------Gang  |
    |         Road                Ave             Ave                |  |  |
    |           |                  |                                 |  |  |
    |         Park----------------Road----------Park            Elm--Land  |
    |         Road             /Crossing        Road           Street      |
    |                     Chain    |              |              |         |
Concourse                /         |            Park----Elm-----Elm----Concourse
    |       (Redferne's, Harpies)  |            Road   Street  Street      |
    |                              |              |              |         |
    |                Emerald--Emerald            Park        Graveyard     |
    |                  Ave      Ave             Road    (Church Catacombs) |
    |                   |                         |                        |
    |                Emerald                    Park                       |
    |                  Ave                      Road                       |
    |                   |                         |                        |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
                                 South Gate
                                     |
                                 Miden'Nir
                                 (Goblins)

~
EndObj

#OBJ
Vnum 3165
Name map dwarven kingdom dwarf~
Short a map of the Dwarven Kingdom~
Orig_short a map of the Dwarven Kingdom~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 750
Condition P
ExtraDesc
map dwarven kingdom dwarf~
.
                         * * * The Dwarven Kingdom * * *
                          = = ===================== = =
 
                    Dwarven
                    Hospital
                       |                                              *Path to
         North of---Path by---Path by---Barracks     Guard--Door to----Castle
          Shops     Hospital  Barracks  Entrance     House  Kingdom  Strangelove
Granite     |                              |                   |
Head's---Path North                      First               Narrow
Bakery    of Shop                       Barracks              Path
            |                              |                   |
         Hide and    Turn               Back of     Bend in--Narrow
        Tooth Shop--in Road             Barracks     Path     Path
                       |                    \         |
                    Path to               Dwarven   Narrow
                    Village              Catacombs   Path
                       |                              |
             Store  *Inside    Entrance     Top of   Dark   *Mine
             Room---Entrance--To Mountain--Mountain--Path--Entrance
                \                             |                 \
               Wine                        Middle of          Dwarven
              Cellar                       Mountain            Mines
                  \                            |
                Dwarven                    Base of
               Catacombs    Moria          Mountain           North
                              |               |           Up\   |
                              |            Path to            \ |
                            Plains--Hills--Dwarven      West----+----East
                              |            Kingdom              | \
                              |               |                 |   \Down
              Midgaard <----Cross          Dwarven            South
                            Roads          Drop-off
                                          (Day-Care)
 
*key required
~
EndObj

#OBJ
Vnum 3166
Name map moria first~
Short a map of the first level of Moria~
Orig_short a map of the first level of Moria~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 1500
Condition P
ExtraDesc
map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
Talk about a mess!                                                   Foothills
                                                                         |
This is as far as our courageous, noble, brave           Light Cave    Valley
and apparently quite deceased cartographers                   |           |
could get.  Perhaps more maps could be found             Smelly Tunnel  Cave
in the depths of Moria itself.                                |           |
                                                  Cave---Many Tunnels---Tunnel
                                                    |         |           |
         West End--Large Cave--East End           Cave      Tunnel      *Hole
            |          |                            |         |        (Map 2)
            |        Tunnel---------Tunnel--------Tunnel----Tunnel
            |                                       |
 *Hole----Damp----Damp  Tunnel--Tunnel--Tunnel    Tunnel
(Map 3)  Tunnel  Tunnel   |               |         |
                   |      |            (*Map 3)  The Cave
                   |      |                         |
                   |    Tunnel--Light--Maze      End of
                   |            Cave    |        The Path
                   |                  Light         |
                   |                  Cave      The Hills--> Dwarven Kingdom
                   |                    |           |
                 Tunnel----Tunnel-----Light     The Plains
                                      Cave          |
                                                 The Lane
                                                    |
                                      Midgaard <--Cross--> Eastern Road
                                                  Roads
                                                    |
                                               Dwarf Forest
~
EndObj

#OBJ
Vnum 3167
Name map new thalos~
Short a map of New Thalos ~
Orig_short a map of New Thalos ~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 2500
Condition P
ExtraDesc
map new thalos~
.
           * * * **************** New Thalos ***************** * * *
                   "Not Thalos or Old Thalos but New Thalos"
            = = =============================================== = =

                                   Plains
                                     |
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
  Tower     |                       Gate                    |            Tower
          Alley                      |                      |              |
            |    Guard            Sultan's                  |  Library----Kali
          Alley  House              Walk                    |             Row
                   |                 |      Dancing         |              |
     Sultan's----Grand----Palace--Sultan's--Daemon          |   Dance-----Kali
      Palace    Entrance   Gate     Walk      Inn           |   Hall      Row
                   |                 |                      |
                 Guard               |         Bowyer--Guildsman's--Mason's
                 House               |         Guild       Row      Guild
 High                                |                      |
Priest                               |         Weaver--Guildsman's--Craftsman
Chamber  Altar                    Sultan's     Guild       Row        Guild
  |        |                        Walk                    |
Inside--Inside--Donation             |         Tanner--Guildsman's--Museum
Temple  Temple    Room               |         Guild       Row      of the
  |        |                         |                      |       Greater
Cleric     |                         |                 Guildsman's---Gods
Guild     /                          |                     Row
        /                            |                      |
     Temple             Ahkeem's  Sultan's  Vera's     Guildsman's         Mage
     Gates                Stuff     Walk   Veggies         Row             Tower
       |     Alley--Alley    |       |       |              |                |
     Temple    |           Market--Market--Market           | Witch's  Magic |
     Square  Alley   Bank--Square  Square  Square--Butchery |  Brew    Shop  |
       |       |             |       |       |              |    |      |    |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate  Main   Main   Main   Square  Square  Square   Main  Main  Main  Main  Gate
  |    |       |             |       |       |              |    |
  |  Repair  Alley  Store--Market--Market--Market--Abdul's  | Mercenary--Thieves
  |   Shop     |           Square  Square  Sqaure   Armor   |   Guild     Guild
  |          Alley--Alley    |       |       |             Alley
Warrior's                  Bread   Medina  Igor's  Leather  |           Smuggler
  Guild                    Stand     |    Weapons   Shop---Alley--Alley---Inn
                                   Medina                        /
      Warehouse    Shipwright        |     Forge  Stables      /    Cass's  Dump
       |     |          |          Common    |       |        |       |      |
       +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
                        |            |
                    Boat Ramp        |
                        |          South
===================Ishtar River====Bridge======================> To Dragon Sea
                                     |
                                   South
                                   Gate
~
EndObj

#OBJ
Vnum 3168
Name map olympus~
Short a map of Olympus~
Orig_short a map of Olympus~
Desc A rolled up map is here.~
Material paper~
Item_type map
Extra 0
Wear A
Values A 0 0 0 0
Level 0
Weight 10
Cost 2000
Condition P
ExtraDesc
map olympus~
.
                               *****OLYMPUS*****
                               =================
 
                                   Bedroom
                                      |
                                   Northern
                                     Hall
                        Western       |         Eastern
              Bedroom----Hall----Second Floor----Hall----Bedroom
                                /     |
                         Stairway  Southern
                             |       Hall                    North
                        Throne Room   |                        |  /Up
                             |      Bedroom                    |/
                             |                          West---+---East
                  Kitchen    |     Stable                     /|
                     |       |       |                  Down/  |
        Guest     Western  Castle  Eastern   Guest           South
       Quarters----Wing----Entry----Wing----Quarters
                     |       |       |
                  Storage   Z|    Storage
                   Room     e|S    Room   Smithy
                            u|t             |
                            s+--Ares Street-+--Weapon
                    Mystery  |              |   Shop
                    Shop-----+           Armoury
                             |
                   Residence-+-Residence
                             |
                     Bakery--+
                             |
                       **Entrance**
                            /
                      Mountain
~
EndObj

#OBJ
Vnum 3200
Name juke box music~
Short the juke~
Orig_short the juke~
Desc A neon-lit juke box sits in the corner of the bar.~
Material glass~
Item_type jukebox
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3237
Name pit~
Short the donation pit~
Orig_short the donation pit~
Desc A pit for sacrifices is in front of the altar.~
Material ~
Item_type container
Extra O
Wear 0
Values 10000 0 0 1000 100
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3238
Name skin water buffalo~
Short a buffalo water skin~
Orig_short a buffalo water skin~
Desc A bloated dead buffalo is on the floor.~
Material leather~
Item_type drink
Extra 0
Wear A
Values 64 64 'water' 0 0
Level 0
Weight 40
Cost 3
Condition G
EndObj

#OBJ
Vnum 3240
Name scroll identify~
Short a scroll of identify~
Orig_short a scroll of identify~
Desc A scroll has carelessly been left here.~
Material vellum~
Item_type scroll
Extra G
Wear AO
Values 12 'identify' '' '' ''
Level 7
Weight 10
Cost 890
Condition P
ExtraDesc
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
EndObj

#OBJ
Vnum 3241
Name potion yellow~
Short a yellow potion of see invisible~
Orig_short a yellow potion of see invisible~
Desc A small yellow potion has carelessly been left here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 12 'detect invis' '' '' ''
Level 0
Weight 10
Cost 220
Condition P
ExtraDesc
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
EndObj

#OBJ
Vnum 3242
Name scroll recall~
Short a scroll of recall~
Orig_short a scroll of recall~
Desc A scroll has carelessly been left here.~
Material vellum~
Item_type scroll
Extra G
Wear AO
Values 20 '' '' '' ''
Level 17
Weight 20
Cost 2900
Condition P
ExtraDesc
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
EndObj

#OBJ
Vnum 3280
Name potion heal healing~
Short a potion of healing~
Orig_short a potion of healing~
Desc A potion of healing is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 20 'heal' '' '' ''
Level 11
Weight 10
Cost 800
Condition P
EndObj

#OBJ
Vnum 3281
Name potion sanct sanctuary~
Short a potion of sanctuary~
Orig_short a potion of sanctuary~
Desc A potion of sanctuary is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 20 'sanctuary' '' '' ''
Level 11
Weight 10
Cost 800
Condition P
EndObj

#OBJ
Vnum 3282
Name potion divine~
Short a potion of divine protection~
Orig_short a potion of divine protection~
Desc A potion of divine protection is here.~
Material crystal~
Item_type potion
Extra ABGI
Wear AO
Values 35 'sanctuary' 'stone skin' 'armor' ''
Level 16
Weight 10
Cost 1800
Condition P
EndObj

#OBJ
Vnum 3283
Name potion cure light~
Short a potion of cure light wounds~
Orig_short a potion of cure light wounds~
Desc A potion of cure light wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 5 'cure light' '' '' ''
Level 0
Weight 10
Cost 150
Condition P
EndObj

#OBJ
Vnum 3284
Name potion cure serious~
Short a potion of cure serious wounds~
Orig_short a potion of cure serious wounds~
Desc A potion of cure serious wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'cure serious' '' '' ''
Level 1
Weight 10
Cost 220
Condition P
EndObj

#OBJ
Vnum 3285
Name potion cure critical critic~
Short a potion of cure critical wounds~
Orig_short a potion of cure critical wounds~
Desc A potion of cure critical wounds is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 15 'cure critical' '' '' ''
Level 5
Weight 10
Cost 390
Condition P
EndObj

#OBJ
Vnum 3286
Name potion antidote bottle~
Short a bottle of antidote~
Orig_short a bottle of antidote~
Desc A bottle of antidote is here.~
Material clay~
Item_type potion
Extra G
Wear AO
Values 14 'cure poison' 'cure light' 'cure disease' ''
Level 8
Weight 10
Cost 550
Condition P
EndObj

#OBJ
Vnum 3287
Name potion cure blindness~
Short a potion of cure blindness~
Orig_short a potion of cure blindness~
Desc A potion of cure blindness is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 13 'cure blindness' '' '' ''
Level 0
Weight 10
Cost 230
Condition P
EndObj

#OBJ
Vnum 3288
Name vial holy water~
Short a vial of holy water~
Orig_short a vial of holy water~
Desc A vial of holy water is here.~
Material crystal~
Item_type potion
Extra AGI
Wear AO
Values 20 'bless' 'protection evil' 'remove curse' ''
Level 10
Weight 10
Cost 720
Condition P
EndObj

#OBJ
Vnum 3289
Name potion armor~
Short a potion of armor~
Orig_short a potion of armor~
Desc A potion of armor is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'armor' '' '' ''
Level 0
Weight 10
Cost 200
Condition P
EndObj

#OBJ
Vnum 3290
Name potion negation~
Short a potion of negation~
Orig_short a potion of negation~
Desc A potion of negation is here.~
Material glass~
Item_type potion
Extra BG
Wear AO
Values 35 'cancellation' '' '' ''
Level 9
Weight 10
Cost 830
Condition P
EndObj

#OBJ
Vnum 3291
Name potion fly flying~
Short a potion of flying~
Orig_short a potion of flying~
Desc A potion of flying is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 9 'fly' '' '' ''
Level 3
Weight 10
Cost 250
Condition P
EndObj

#OBJ
Vnum 3292
Name potion true sight~
Short a potion of true sight~
Orig_short a potion of true sight~
Desc A potion of true sight is here.~
Material glass~
Item_type potion
Extra G
Wear AO
Values 10 'detect invis' 'detect magic' 'detect hidden' ''
Level 4
Weight 10
Cost 290
Condition P
EndObj

#OBJ
Vnum 3300
Name teddy bear beaten~
Short a teddy bear~
Orig_short a teddy bear~
Desc An old beaten teddy bear lies discarded on the ground~
Material unknown~
Item_type trash
Extra 0
Wear AO
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
teddy~
This old teddy bear is very beaten up, and is missing an eye.  It looks
like some little boy or girl had it for quite awhile.  
~
EndObj

#OBJ
Vnum 3301
Name fishing pole old~
Short an old fishing pole~
Orig_short an old fishing pole~
Desc An old fishing pole lies forgotten on the ground~
Material unknown~
Item_type trash
Extra U
Wear AO
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3349
Name long sword~
Short a glowing long sword~
Orig_short a glowing long sword~
Desc A glowing long sword is here.~
Material steel~
Item_type weapon
Extra 0
Wear AN
Values sword 4 6 slash JK
Level 29
Weight 50
Cost 3100
Condition G
AffectObj
19 2
AffectObj
18 2
ExtraDesc
long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
EndObj

#OBJ
Vnum 3350
Name sword standard merc~
Short a standard issue sword~
Orig_short a standard issue sword~
Desc You see a standard issue sword here.~
Material steel~
Item_type weapon
Extra G
Wear AN
Values sword 3 5 slash JK
Level 16
Weight 50
Cost 1280
Condition P
AffectObj
19 1
AffectObj
18 1
ExtraDesc
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3351
Name dagger standard merc~
Short a standard issue dagger~
Orig_short a standard issue dagger~
Desc You see a standard issue dagger here.~
Material steel~
Item_type weapon
Extra G
Wear AN
Values dagger 2 5 pierce JK
Level 8
Weight 20
Cost 590
Condition P
AffectObj
19 1
AffectObj
18 1
ExtraDesc
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3352
Name mace standard merc~
Short a standard issue mace~
Orig_short a standard issue mace~
Desc You see a standard issue mace here.~
Material iron~
Item_type weapon
Extra G
Wear AN
Values mace 2 4 pound JK
Level 7
Weight 100
Cost 620
Condition P
AffectObj
19 2
AffectObj
18 1
ExtraDesc
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3353
Name vest standard merc~
Short a standard issue vest~
Orig_short a standard issue vest~
Desc You see a standard issue vest here.~
Material leather~
Item_type armor
Extra 0
Wear AD
Values C C AB A A
Level 5
Weight 50
Cost 900
Condition P
ExtraDesc
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3354
Name shield standard merc~
Short a standard issue shield~
Orig_short a standard issue shield~
Desc You see a standard issue shield here.~
Material steel~
Item_type armor
Extra 0
Wear AJ
Values C C C B B
Level 5
Weight 30
Cost 810
Condition P
ExtraDesc
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3355
Name cloak standard merc~
Short a standard issue cloak~
Orig_short a standard issue cloak~
Desc You see a standard issue cloak here.~
Material cloth~
Item_type armor
Extra 0
Wear AC
Values AB AC C A A
Level 5
Weight 40
Cost 510
Condition P
ExtraDesc
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3356
Name helmet standard merc~
Short a standard issue helmet~
Orig_short a standard issue helmet~
Desc You see a standard issue helmet here.~
Material leather~
Item_type armor
Extra 0
Wear AE
Values C C AB A A
Level 5
Weight 30
Cost 450
Condition P
ExtraDesc
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3357
Name leggings standard merc~
Short a pair of standard issue leggings~
Orig_short a pair of standard issue leggings~
Desc You see a pair of standard issue leggings here.~
Material leather~
Item_type armor
Extra 0
Wear AF
Values C C AB A A
Level 5
Weight 30
Cost 450
Condition P
ExtraDesc
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3358
Name boots standard merc~
Short a pair of standard issue boots~
Orig_short a pair of standard issue boots~
Desc You see a pair of standard issue boots here.~
Material leather~
Item_type armor
Extra 0
Wear AG
Values C C AB A A
Level 5
Weight 30
Cost 450
Condition P
ExtraDesc
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3359
Name gloves standard merc~
Short a pair of standard issue gloves~
Orig_short a pair of standard issue gloves~
Desc You see a pair of standard issue gloves here.~
Material leather~
Item_type armor
Extra 0
Wear AH
Values C C AB A A
Level 5
Weight 30
Cost 450
Condition P
ExtraDesc
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3360
Name sleeves standard merc~
Short a pair of standard issue sleeves~
Orig_short a pair of standard issue sleeves~
Desc You see a pair of standard issue sleeves here.~
Material leather~
Item_type armor
Extra 0
Wear AI
Values C C AB A A
Level 5
Weight 20
Cost 450
Condition P
ExtraDesc
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3361
Name cape standard merc~
Short a standard issue cape~
Orig_short a standard issue cape~
Desc You see a standard issue cape here.~
Material cloth~
Item_type armor
Extra 0
Wear AK
Values AB C AB A A
Level 3
Weight 20
Cost 380
Condition P
ExtraDesc
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3362
Name belt standard merc~
Short a standard issue belt~
Orig_short a standard issue belt~
Desc You see a standard issue belt here.~
Material bronze~
Item_type armor
Extra 0
Wear AL
Values C C AB A A
Level 5
Weight 20
Cost 450
Condition P
ExtraDesc
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3363
Name bracer standard merc~
Short a standard issue bracer~
Orig_short a standard issue bracer~
Desc You see a standard issue bracer here.~
Material bronze~
Item_type armor
Extra 0
Wear AM
Values B C C A 0
Level 3
Weight 10
Cost 390
Condition P
ExtraDesc
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
EndObj

#OBJ
Vnum 3364
Name ring signet~
Short a city guard signet ring~
Orig_short a city guard signet ring~
Desc You see a ring with a strange symbol on the floor.~
Material copper~
Item_type treasure
Extra G
Wear AB
Values 0 0 0 0 0
Level 16
Weight 10
Cost 1280
Condition P
AffectObj
20 -1
AffectObj
17 -4
EndObj

#OBJ
Vnum 3365
Name banner war merc~
Short a war banner~
Orig_short a war banner~
Desc A war banner is on the floor here.~
Material cloth~
Item_type light
Extra AG
Wear A
Values 0 0 CEFGHI 0 0
Level 8
Weight 10
Cost 640
Condition P
AffectObj
17 -2
AffectObj
20 -1
ExtraDesc
banner~
This is the official Merc war banner to see you through the darkest realm!
~
EndObj

#OBJ
Vnum 3371
Name ring diamond wedding~
Short a diamond wedding ring~
Orig_short a diamond wedding ring~
Desc Vanya's diamond wedding ring has been left here.~
Material diamond~
Item_type treasure
Extra I
Wear AB
Values 0 0 0 0 0
Level 20
Weight 10
Cost 860
Condition P
AffectObj
20 -2
ExtraDesc
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
EndObj

#OBJ
Vnum 3372
Name band gold wedding~
Short a gold wedding band~
Orig_short a gold wedding band~
Desc House's gold wedding band has been left here.~
Material gold~
Item_type treasure
Extra I
Wear AB
Values 0 0 0 0 0
Level 20
Weight 10
Cost 860
Condition P
AffectObj
20 -2
ExtraDesc
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
EndObj

#OBJ
Vnum 3373
Name pearl~
Short a small pearl~
Orig_short a small pearl~
Desc A small but well-formed pearl lies here.~
Material pearl~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3374
Name garnet gem~
Short a garnet~
Orig_short a garnet~
Desc A garnet catches your eye.~
Material gem~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 500
Condition P
EndObj

#OBJ
Vnum 3375
Name emerald gem~
Short an emerald~
Orig_short an emerald~
Desc A deep green emerald winks at you.~
Material gem~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 5000
Condition P
EndObj

#OBJ
Vnum 3376
Name ruby gem~
Short a ruby~
Orig_short a ruby~
Desc A beautiful, if small, ruby is here.~
Material gem~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 6000
Condition P
EndObj

#OBJ
Vnum 3377
Name diamond gem~
Short a diamond~
Orig_short a diamond~
Desc A diamond catches and reflects the lighting.~
Material gem~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 10000
Condition P
EndObj

#OBJ
Vnum 3378
Name opal~
Short an opal~
Orig_short an opal~
Desc A lustrous opal reminds you of far-off places.~
Material gem~
Item_type gem
Extra W
Wear AO
Values 0 0 0 0 0
Level 0
Weight 1
Cost 2000
Condition P
EndObj

#OBJ
Vnum 3379
Name portal stone enrel~
Short {Wa portal stone to {CE{cn{Cr{ce{Cl{x~
Orig_short {Wa portal stone to {CE{cn{Cr{ce{Cl{x~
Desc {Wa portal stone to {CE{cn{Cr{ce{Cl{W~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 ACGMN 0
Level 50
Weight 1
Cost 2500
Condition P
EndObj

#OBJ
Vnum 3380
Name portal stone hell~
Short {Wa portal stone to {RH{re{Rl{rl{x~
Orig_short {Wa portal stone to {RH{re{Rl{rl{x~
Desc A portal stone to {RH{re{Rl{rl{x lies here~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 ACFHLN 0
Level 25
Weight 1
Cost 1500
Condition P
EndObj

#OBJ
Vnum 3381
Name portal stone Mahn-Tor~
Short a portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x~
Orig_short a portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x~
Desc {Wa portal stone to {GM{ga{Gh{gn{W-{GT{go{Gr{x is here~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 CDEFIL 0
Level 15
Weight 1
Cost 1350
Condition P
EndObj

#OBJ
Vnum 3382
Name portal stone Galaxy~
Short {Wa portal stone to the {YG{ya{Yl{ya{Yx{yy{x~
Orig_short {Wa portal stone to the {YG{ya{Yl{ya{Yx{yy{x~
Desc A portal stone to the {YG{ya{Yl{ya{Yx{yy{x is here~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 BCEGKN 0
Level 5
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3383
Name portal stone fanatics tower~
Short {Wa portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x~
Orig_short {Wa portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x~
Desc A portal stone to {DF{wa{Dn{wa{Dt{wi{Dc{w'{Ds {DT{wo{Dw{we{Dr{x is here~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 ABCDEFHIKLO 0
Level 60
Weight 1
Cost 3000
Condition P
EndObj

#OBJ
Vnum 3384
Name portal stone pyramid~
Short {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{x~
Orig_short {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{x~
Desc {Wa portal stone to the {yP{Wy{yr{Wa{ym{Wi{yd{W is here~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 ACDEFGHIN 0
Level 5
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3385
Name portal stone high tower sorcery~
Short {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{x~
Orig_short {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{x~
Desc {Wa portal stone to {YH{yi{Yg{yh {YT{yo{Yw{ye{Yr {Wof {yS{Yo{yr{Yc{ye{Yr{yy{W is here{x~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 FIK 0
Level 10
Weight 1
Cost 1200
Condition P
EndObj

#OBJ
Vnum 3386
Name portal stone moria~
Short {Wa portal stone to {DM{yo{Dr{yi{Da{x~
Orig_short {Wa portal stone to {DM{yo{Dr{yi{Da{x~
Desc {Wa portal stone to {DM{yo{Dr{yi{Da{W is here{x~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 BDFHIJKL 0
Level 5
Weight 1
Cost 1000
Condition P
EndObj

#OBJ
Vnum 3387
Name portal stone valley titans~
Short {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{x~
Orig_short {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{x~
Desc {Wa portal stone to {GV{wa{Gl{wl{Ge{wy {Wof the {GT{wi{Gt{wa{Gn{ws{W is here{x~
Material stone~
Item_type portal
Extra 0
Wear AO
Values A 0 0 AEFGJKO 0
Level 50
Weight 1
Cost 2500
Condition P
EndObj

#OBJ
Vnum 3388
Name sign~
Short a sign~
Orig_short a sign~
Desc {Wa sign is posted on the wall, offering basic direction help~
Material wood~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
Healer- north
Trainer- 3 south, 3 east, south
Questmaster- 3 south, 2 west, south
Forge- 2 south, 3 west, north, west
Mudschool- up
Adventurers' Guild- down
~
EndObj

#OBJ
Vnum 3389
Name sign~
Short a sign~
Orig_short a sign~
Desc {Wa sign has been posted on the wall{x~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
Be sure to read {Ghelp forge{x for more information about forging weapons.  
~
EndObj

#OBJ
Vnum 3390
Name blue dark portal gate~
Short a {Bdeep blue{x portal~
Orig_short a {Bdeep blue{x portal~
Desc A {Bdeep blue {xportal lies shimmering in the middle of the stones~
Material unknown~
Item_type portal
Extra G
Wear 0
Values EIJKN AKL E DEGJKNO 0
Level 102
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 3391
Name sign~
Short a sign~
Orig_short a sign~
Desc {Wa sign is here with information on how to use portal stones{x~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
To use a portal stone, first drop it, then enter it.  
~
EndObj

#OBJ
Vnum 3392
Name sign~
Short a sign posted on the wall~
Orig_short a sign posted on the wall~
Desc {Wa sign is here, offering notes on healing~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
The healer offers the precover spell, which fully restores health for 10
gold.  The erecover (full movement) and mrecover (full mana) spells are also
available, but only at a trained healer.  Players do not receive these
spells.  
~
EndObj

#OBJ
Vnum 3393
Name sign~
Short a sign posted on the wall~
Orig_short a sign posted on the wall~
Desc {Wa sign is here, offering basic training help~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
Every level, you get 1 train.  These trains can be be put to your stats
simply by typing "train" and then the 3 letters for the particular stat you
wish to raise.  (Str for strength, wis for wisdom, etc).  All stats have a
max of 40.  It is suggested you max your wisdom first, and then constitution
if you are a warrior, intelligence if a mage.  "Gain convert" will change 10
practices into 1 train.  Beware, however, for there is no method of changing
trains into practices.  
~
EndObj

#OBJ
Vnum 3394
Name sign~
Short a sign~
Orig_short a sign~
Desc {Wan important sign is on the wall{x~
Material unknown~
Item_type trash
Extra 0
Wear P
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
ExtraDesc
sign~
You may give 1000 gold to the questmaster in return for 1 qp.  To receive
a quest, "quest request".  To complete a quest, "quest complete".  
~
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 3100
Name Northwest end of Concourse~
Desc You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the Bridge.
~
~
0
-1
3051
leaves north~
Exit
1
You see the promenade.
~
~
0
-1
3101
leaves east~
Exit
2
The concourse continues south.
~
~
0
-1
3270
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3101
Name Promenade~
Desc The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
Room_flags 262144
Sector_type 1
Exit
1
The promenade.
~
~
0
-1
3102
leaves east~
Exit
2
Park Road leads south.
~
~
0
-1
3131
leaves south~
Exit
3
You see the Concourse.
~
~
0
-1
3100
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3102
Name Promenade~
Desc The river gently flows west just north of here.  The promenade continues
both east and west.  A rickety bridge crosses the river to the north, towards
the city dump (fortunately, the wind is blowing towards the dump today). 
South of here you see the entrance to the park, and a small building seems
to be just west of the entrance.  Austral Square, home of Kate's Diner, lies
to your east.
~
Room_flags 262144
Sector_type 1
Exit
0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0
-1
3254
leaves north~
Exit
1
You see people moving in and out of Kate's Diner.
~
~
0
-1
3103
leaves east~
Exit
2
You see the park entrance.
~
~
0
-1
3105
leaves south~
Exit
3
You see the promenade.
~
~
0
-1
3101
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3103
Name Austral Square~
Desc The Promenade opens here onto Austral Square, on the south bank of the
Midgaard River.  All around you is the bustle of Southern Midgaard--
shopkeepers on break, a town gossip or two prattling away.  You hear the
river lapping at the pilings of the dock by Kate's Diner, which is to your
north.  Emerald Avenue begins to the south, the Promenade continues west,
and the concourse ends to your east.
~
Room_flags 262144
Sector_type 1
Exit
0
You smell the heavenly scents of Kate's Diner.
~
~
0
-1
3150
leaves north~
Exit
1
You see the Concourse.
~
~
0
-1
3104
leaves east~
Exit
2
The small path leads south.
~
~
0
-1
3132
leaves south~
Exit
3
You see the promenade.
~
~
0
-1
3102
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3104
Name Northeast end of Concourse~
Desc You are at the Concourse.  The city wall is just east and Austral Square,
home of Kate's Diner, is west.  Looking across the river you see an old  
warehouse.  A strong stone bridge crosses the river to the north, where the
concourse becomes wall road.  The Concourse continues south along the wall.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Exit
0
A strong stone bridge crosses the river.
~
~
0
-1
3253
leaves north~
Exit
2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0
-1
3272
leaves south~
Exit
3
You Austral Square.
~
~
0
-1
3103
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3105
Name Park Entrance~
Desc You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
Room_flags 262148
Sector_type 1
Exit
0
You see the promenade.
~
~
0
-1
3102
leaves north~
Exit
1
You see Park Cafe.
~
~
0
-1
3106
leaves east~
Exit
2
You see the park.
~
~
0
-1
3108
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3106
Name Park Cafe~
Desc You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
Room_flags 262152
Sector_type 0
Exit
3
You see the park entrance.
~
~
0
-1
3105
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3107
Name Small path through the park~
Desc You are walking along a small path through the park.  The path continues
south and east.
~
Room_flags 262144
Sector_type 1
Exit
1
~
~
0
-1
3108
leaves east~
Exit
2
~
~
0
-1
3113
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3108
Name Small path in the park~
Desc You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the northern park entrance.
~
~
0
-1
3105
leaves north~
Exit
1
~
~
0
-1
3109
leaves east~
Exit
3
~
~
0
-1
3107
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3109
Name Small path in the park~
Desc You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
Room_flags 262144
Sector_type 1
Exit
2
~
~
0
-1
3115
leaves south~
Exit
3
~
~
0
-1
3108
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3110
Name Cityguard Head Quarters~
Desc You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
Room_flags 262152
Sector_type 0
Exit
1
You see Park Road.
~
door~
1
-1
3111
leaves east~
Exit
3
You see a sign saying 'KEEP OUT'.
~
door~
1
3120
3142
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3111
Name Park Road~
Desc The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
Room_flags 262144
Sector_type 1
ExtraDesc
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
Exit
0
~
~
0
-1
3131
leaves north~
Exit
1
You see the park entrance.
~
~
0
-1
3112
leaves east~
Exit
2
~
~
0
-1
3118
leaves south~
Exit
3
You see the cityguard head quarters.
~
door~
1
-1
3110
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3112
Name Western Park Entrance~
Desc You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
Room_flags 262148
Sector_type 1
Exit
1
~
~
0
-1
3113
leaves east~
Exit
3
~
~
0
-1
3111
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3113
Name A path in the park~
Desc You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3107
leaves north~
Exit
1
You see the pond.
~
~
0
-1
3114
leaves east~
Exit
3
You see the western park entrance.
~
~
0
-1
3112
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3114
Name The Pond~
Desc You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
Room_flags 262144
Sector_type 6
Exit
1
~
~
0
-1
3115
leaves east~
Exit
3
~
~
0
-1
3113
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3115
Name A path in the park~
Desc You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3109
leaves north~
Exit
1
~
~
0
-1
3116
leaves east~
Exit
3
~
~
0
-1
3114
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3116
Name Eastern Park Entrance~
Desc You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
Room_flags 262148
Sector_type 1
Exit
1
~
~
0
-1
3117
leaves east~
Exit
3
~
~
0
-1
3115
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3117
Name Emerald Avenue~
Desc You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3132
leaves north~
Exit
1
~
~
0
-1
3137
leaves east~
Exit
2
~
~
0
-1
3119
leaves south~
Exit
3
~
~
0
-1
3116
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3118
Name Park Road~
Desc You are on Park Road which leads north and south.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3111
leaves north~
Exit
2
~
~
0
-1
3135
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3119
Name Emerald Avenue~
Desc You are standing at a bend on Emerald Avenue.  The road leads north and west.
To the east, you see some run-down slums...it looks like the bad part of
town.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3117
leaves north~
Exit
1
You see some dangerous looking slums...just the right place for a gang.
~
~
0
-1
2101
leaves east~
Exit
3
~
~
0
-1
3133
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3120
Name Road Crossing~
Desc You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
Room_flags 262144
Sector_type 1
ExtraDesc
chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
ExtraDesc
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
Exit
0
~
~
0
-1
3133
leaves north~
Exit
1
~
~
0
-1
3136
leaves east~
Exit
2
~
~
0
-1
3134
leaves south~
Exit
3
~
~
0
-1
3135
leaves west~
Exit
4
The chain disappears in the clouds.~
~
0
-1
7914
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3121
Name Emerald Avenue~
Desc You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
Room_flags 262144
Sector_type 1
Exit
1
~
~
0
-1
3134
leaves east~
Exit
2
~
~
0
-1
3125
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3122
Name Park Road~
Desc You are on Park Road which leads south and north.  Elm Street is east of
here.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3136
leaves north~
Exit
1
~
~
0
-1
3123
leaves east~
Exit
2
~
~
0
-1
3126
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3123
Name Elm Street~
Desc You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
Room_flags 262144
Sector_type 1
Exit
1
~
~
0
-1
3124
leaves east~
Exit
3
~
~
0
-1
3122
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3124
Name Elm Street~
Desc You near the end of Elm Street.  An old elm tree grows here.  A heavy
iron grating is south, surrounding the city's graveyard.  You can see a sign
hanging on the grate.  The concourse joins Elm Street to the east, and the
street ends to the north near a run-down neighborhood.
~
Room_flags 262144
Sector_type 1
ExtraDesc
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
ExtraDesc
sign~
The sign says :-
 
                          Graveyard of Midgaard
 
    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
ExtraDesc
grate grating~
Looks heavy.  A small sign is hanging on it.
~
Exit
0
You see the beginnings of Midgaard's bad neighborhoods.
~
~
0
-1
3144
leaves north~
Exit
1
You see the concourse.
~
~
0
-1
3273
leaves east~
Exit
2
Through the solid iron bars you see the graveyard.
~
grate~
1
3121
3600
leaves south~
Exit
3
~
~
0
-1
3123
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3125
Name Emerald Avenue~
Desc You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3121
leaves north~
Exit
2
~
~
0
-1
3128
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3126
Name Park Road~
Desc You are on Park Road which continues north.  The Concourse is south of here.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3122
leaves north~
Exit
2
~
~
0
-1
3129
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3127
Name On the Concourse~
Desc You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3271
leaves north~
Exit
1
~
~
0
-1
3128
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3128
Name On the Concourse~
Desc You are walking around the scenic concourse as it continues its path around
the city of Midgaard.  The south gate of the city lies to your east, and the 
southwestern corner of the city wall is west.  Emerald Avenue stretches out
to the north.
~
Room_flags 262144
Sector_type 1
Exit
0
Emerald avenue lies to the north.
~
~
0
-1
3125
leaves north~
Exit
1
You can see the heavily guarded southern gate of Midgaard.
~
~
0
-1
3255
leaves east~
Exit
3
~
~
0
-1
3127
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3129
Name On the Concourse~
Desc The concourse continues its path around the city.  The southern gates of the
city are west of here, and park road lies north.  The northeastern corner of
the city wall is east.
~
Room_flags 262145
Sector_type 1
Exit
0
~
~
0
-1
3126
leaves north~
Exit
1
~
~
0
-1
3130
leaves east~
Exit
3
You see the south gate of Midgaard.
~
~
0
-1
3255
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3130
Name On the Concourse~
Desc You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3273
leaves north~
Exit
3
~
~
0
-1
3129
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3131
Name Park Road~
Desc You are at Park Road which continues north and south.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3101
leaves north~
Exit
2
~
~
0
-1
3111
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3132
Name Emerald Avenue~
Desc You are standing on the north end of Emerald Avenue.  To the north is 
Austral Square and Kate's Diner, to the east is the small street Penny Lane.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3103
leaves north~
Exit
1
~
~
0
-1
3139
leaves east~
Exit
2
~
~
0
-1
3117
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3133
Name Emerald Avenue~
Desc You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
Room_flags 262144
Sector_type 1
Exit
1
~
~
0
-1
3119
leaves east~
Exit
2
~
~
0
-1
3120
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3134
Name Emerald Avenue~
Desc You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3120
leaves north~
Exit
3
~
~
0
-1
3121
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3135
Name Park Road~
Desc You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3118
leaves north~
Exit
1
~
~
0
-1
3120
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3136
Name Park Road~
Desc You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
Room_flags 262144
Sector_type 1
Exit
2
~
~
0
-1
3122
leaves south~
Exit
3
~
~
0
-1
3120
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3137
Name The Waiting Room~
Desc You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
Room_flags 262152
Sector_type 0
Exit
1
It looks like some kind of office.
~
~
0
-1
3138
leaves east~
Exit
3
The exit west leads to Emerald Avenue.
~
~
0
-1
3117
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3138
Name The Mayor's Office~
Desc You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
Room_flags 262152
Sector_type 0
ExtraDesc
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
Exit
3
The waiting room is to the west.
~
~
0
-1
3137
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3139
Name Penny Lane~
Desc You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
Room_flags 262144
Sector_type 1
Exit
1
~
~
0
-1
3140
leaves east~
Exit
3
~
~
0
-1
3132
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3140
Name Penny Lane~
Desc You are on Penny Lane.  The narrow road continues north and west, and
the concourse intersects this street to the east.
~
Room_flags 262144
Sector_type 1
Exit
0
~
~
0
-1
3141
leaves north~
Exit
1
You see the concourse.
~
~
0
-1
3272
leaves east~
Exit
3
~
~
0
-1
3139
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3141
Name The end of Penny Lane~
Desc You are at the end of Penny Lane.  The only exit appears to be south.
~
Room_flags 262144
Sector_type 1
Exit
2
~
~
0
-1
3140
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3142
Name Captain's Office~
Desc You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
Room_flags 262152
Sector_type 0
ExtraDesc
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
Exit
1
You see the Cityguard Head Quarters.
~
door~
1
3120
3110
leaves east~
Exit
2
You see the heavy steel door.
~
door~
1
3137
3143
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3143
Name The Jail~
Desc You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
Room_flags 262152
Sector_type 0
ExtraDesc
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE".
~
Exit
0
You see the heavy steel door.
~
door~
1
3137
3142
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3144
Name The end of Elm Street~
Desc Elm street ends here, next to a dangerous-looking run down neighborhood.
You can enter the slums to the east, or head towards the graveyard to the
south.  It occurs to you that this isn't the happiest section of town.
~
Room_flags 262144
Sector_type 1
Exit
1
You see a run-down slum neighborood.
~
~
0
-1
2160
leaves east~
Exit
2
Elm street continues towards a graveyard.
~
~
0
-1
3124
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3150
Name Kate's Diner~
Desc The smells of baking bread and simmering stew lead you dancing through
the doorway of the diner.  No greasy spoons to be seen here-- the
booth walls are covered in casual paisleys; the chairs are carved wood,
rescued from garage sales.  Most tables have chess or backgammon boards
carved and painted on their fingertip-smooth tops.  The refrain of some
musical or other from the 1930's blends with the dusty golden light and the
wonderful smells to put you completely at ease.  A huge picture window
looks out over the Midgaard River, and a doorway leads north onto the dock
and the South Bank river landing, while the main entrance to the south
returns you to Austral Square.
On most days you will find Kate here, testing a batch of stew or brewing
a special pot of cinnamon coffee, eerily just in time for your arrival
Pull up a chair, perhaps play a game, and take time out to talk.
~
Room_flags 263176
Sector_type 0
ExtraDesc
window landing~
You can see a rickety bridge to your northwest, leading back into
Central Midgaard.  A rustic dock connects the Diner with the Midgaard
River, and a boat or two floats lazily past.  Across the river you can see
the Levee and the Guild of Thieves, but they seem very far away from all
of this...
~
Exit
0
A small boat landing lets boats land at the diner.
~
~
0
-1
3203
leaves north~
Exit
2
You see Austral Square.
~
~
0
-1
3103
leaves south~
Exit
4
You see the far-off halls of Valhalla.
~
~
0
-1
1219
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3160
Name Melancholy's Maps~
Desc As you walk in, a sudden gust of wind enters the shop and sends several
scraps of paper fly around the room.  You blink as the dust you've stirred 
up stings your eyes, and take a look around the shop.  This shop is cluttered 
with old pieces of parchment, stacks of books, and odd scraps.  A desk with 
slightly less clutter than the rest of the shop is in front of you.  A scroll 
case full of scrolls is behind the desk.  A bookcase is to the right of you, 
and to the left is a window overlooking the Common Square.  A small door, 
half hidden by a stack of books, leads to a room in the back of the shop.
~
Room_flags 262150
Sector_type 0
ExtraDesc
window~
You peer out the window and see a cityguard beating up an old lady.
~
ExtraDesc
bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
Exit
0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
2
3161
3161
leaves north~
Exit
2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0
-1
3024
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3161
Name Melancholy's Room~
Desc A faint smell of incense teases your nose as you enter this room.  You 
step onto a soft bearskin rug and look around.  A simple bed lies against
the far wall.  At the foot of it is a sturdy, ironbound chest, most likely
full of Melancholy's trappings from her adventuring days.  On a small table
under a window to the east is a vase with a single white rose.  Other than
that, the room is quite bare.  
~
Room_flags 262662
Sector_type 0
ExtraDesc
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
Exit
2
A small door to the south leads out into the map shop.
~
door~
2
3161
3160
leaves south~
Exit
4
~
~
0
-1
1219
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3170
Name Temple Of Stupid~
Desc As you enter the abandoned warehouse your eyes blink violently to
adjust to the almost total darkness.  You wonder where the windows are
as you step into a mud puddle in the middle of the floor.  As your eyes
adjust, you realize that there are mud puddles all around the room, and
this is some weird version of windows.  In a flash of revelation, you
realize that you've entered the Temple of Stupid.
~
Room_flags 263180
Sector_type 0
ExtraDesc
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
Exit
0
Poor Alley is to the north.
~
~
0
-1
3044
leaves north~
Exit
4
~
~
0
-1
1219
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3200
Name Under the Bridge~
Desc The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
Room_flags 262144
Sector_type 7
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
Exit
1
~
~
0
-1
3201
leaves east~
Exit
3
You see the river flowing west into the Forest of Haon-Dor.~
~
0
-1
9772
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3201
Name On the River~
Desc North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
Room_flags 262144
Sector_type 7
Exit
1
~
~
0
-1
3202
leaves east~
Exit
3
~
~
0
-1
3200
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3202
Name On the River~
Desc North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.  A bridge passes overhead, connecting the
dump to the promenade.
~
Room_flags 262144
Sector_type 7
Exit
1
~
~
0
-1
3203
leaves east~
Exit
3
~
~
0
-1
3201
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3203
Name On the River~
Desc The levee is directly north of here, and a small boat landing for Kate's
Diner is to the south.  The river flows in an east west direction.
~
Room_flags 262148
Sector_type 7
Exit
0
~
~
0
-1
3049
leaves north~
Exit
1
~
~
0
-1
3204
leaves east~
Exit
2
You see the landing in the back of Kate's Diner. 
~
~
0
-1
3150
leaves south~
Exit
3
~
~
0
-1
3202
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3204
Name On the River~
Desc You see the warehouse on the northern riverbank.  East of here the river
passes under the eastern bridge and through the city wall. The banks of the 
levee are west, in the direction of the current.
~
Room_flags 262144
Sector_type 7
Exit
1
~
~
0
-1
3205
leaves east~
Exit
3
~
~
0
-1
3203
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3205
Name On the River~
Desc The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall. Overhead
you can see the stone buttresses of the eastern bridge.
~
Room_flags 262144
Sector_type 7
Exit
1
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
bars~
~
0
-1
5001
leaves east~
Exit
3
~
~
0
-1
3204
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3206
Name Midgaard Smithy~
Desc ~
Room_flags 262148
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 3250
Name Wall Road~
Desc Wall road extends north and south along the eastern walls of the city.
The east gate is north of you, south is an intersection with a dark alley. You
check to make sure you still have your wallet.
~
Room_flags 262144
Sector_type 1
Exit
0
The eastern gate of the city is north.
~
~
0
-1
3041
leaves north~
Exit
2
You see an intersection with a dark alley.
~
~
0
-1
3251
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3251
Name Wall Road~
Desc You are walking along the eastern wall of the city, on a road extending 
between the east gate and a bridge to the south.  A dark, dirty alley lies west 
of here.  You step carefully around a pool of liquid...who knows what it could 
be in a place this foul...
~
Room_flags 262144
Sector_type 1
Exit
0
Wall road continues to the north, heading towards the gate.
~
~
0
-1
3250
leaves north~
Exit
2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0
-1
3252
leaves south~
Exit
3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0
-1
3046
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3252
Name Wall Road~
Desc The walls of Midgaard tower above you to the east, keeping the city safe
from its enemies...you hope.  An intersection with a dark alley lies north,
and a bridge over the Midgaard river is south.  Beyond the bridge wall road 
turns in the concourse.
~
Room_flags 262144
Sector_type 1
Exit
0
You see an intersection with a dark alley.
~
~
0
-1
3251
leaves north~
Exit
2
The eastern bridge crosses the river to the south.
~
~
0
-1
3253
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3253
Name On the Bridge~
Desc You are crossing a strong stone bridge, which spans the Midgaard river.
Below you, the river flows into an opening in the city wall, sealed with
strong metal bars.  North of you is wall road, south of here the concourse
loops around the inside of the city walls.
~
Room_flags 262144
Sector_type 1
ExtraDesc
opening bars river~
Hmm...some of the bars have been ripped out of the wall.  Enough to pass a
good sized raft or canoe, or perhaps even a barge.  You wonder what sort of
beast had the strength to do this.
~
Exit
0
Wall road continues to the north.
~
~
0
-1
3252
leaves north~
Exit
2
The concourse stretches around the southern parts of Midgaard.
~
~
0
-1
3104
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3254
Name The South Bridge~
Desc You are standing on a small, rickety bridge leading from the Midgaard
City Dump to the much more attractive promenade of the southern parts of 
Midgaard.  You can smell the stench of the dump to the north, the fresher
air of the promenade seems preferable.  Below you are the swift-moving 
currents of the Midgaard river.
~
Room_flags 262144
Sector_type 1
Exit
0
You can see the clutter of the City Dump.
~
~
0
0
3030
leaves north~
Exit
2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0
-1
3102
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3255
Name Inside the South Gate of Midgaard~
Desc Two strong stone towers surround a heavy wooden gate set into the city wall,
to guard against the goblins that lurk in the southern forests.  You can exit
the city to the south, if you dare, or walk down the concourse to the east
or west.
~
Room_flags 262144
Sector_type 1
Exit
1
The concourse heads east along the inside of the city wall.
~
~
0
-1
3129
leaves east~
Exit
2
You see the southern gate.
~
~
1
3133
3256
leaves south~
Exit
3
The concourse heads west along the inside of the city wall.
~
~
0
-1
3128
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3256
Name Outside the South Gate of Midgaard~
Desc You are standing outside the strong wooden gate on the southern walls of
Midgaard.  Guards eye you suspiciously from the two towers on either side of
the gate, as they stand watch to protect the city from the goblins of this
forest.  The trees and goblins of the Miden'nir are south, the gate back to 
Migaard lies north.
~
Room_flags 262144
Sector_type 3
Exit
0
You see the southern gate.
~
~
1
3133
3255
leaves north~
Exit
2
The green forests of the Miden'nir are south, hiding countless goblin warriors.
~
~
0
-1
3505
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3257
Name Wall Road~
Desc You are walking along wall road, just north of the west gate of Midgaard.
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.  Built into the wall to the west is a
large smithy, the roar and clangor of bellows and hammers drifts out of its
doors.  With such a good location, this smithy must always be busy.  
~
Room_flags 262144
Sector_type 1
Exit
0
You see an intersection between wall road and a busy Clan street.
~
~
0
-1
3258
leaves north~
Exit
1
~
~
0
0
3063
leaves east~
Exit
2
The west gate of the city lies south.
~
~
0
-1
3040
leaves south~
Exit
3
~
~
0
0
10001
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3258
Name Wall Road~
Desc Wall road intersects with a crowded Clan Road here, filled with shops and
artisans.  The street stretches off to the east, towards the far wall of the
city.  Wall road continues to the north and south.
~
Room_flags 262144
Sector_type 1
Exit
0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0
-1
3259
leaves north~
Exit
1
You see the shops and clan halls of Clan Road.
~
~
0
-1
3301
leaves east~
Exit
2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0
-1
3257
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3259
Name Wall Road~
Desc You are walking along wall road, which extends along the inside of the western
wall of Midgaard.  To the south, you can see an intersection with a crowded
Clan street.  The northwestern corner of the city wall lies ahead to the
north.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the northwestern corner of the city wall.
~
~
0
-1
3260
leaves north~
Exit
2
To the south, wall road intersects with a crowded Clan street.
~
~
0
-1
3258
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3260
Name The Northwest Corner~
Desc You are standing beneath the northwestern corner of the city wall, on a turn
in wall road.  You can head south, towards the west gate, or east, to the 
north gate.
~
Room_flags 262144
Sector_type 1
Exit
1
Wall road continues along the northern wall of the city.
~
~
0
-1
3261
leaves east~
Exit
2
Wall road continues along the western wall of the city.
~
~
0
-1
3259
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3261
Name Wall Road~
Desc The city walls tower over you as walk down wall road, between the northwestern
corner of the wall to the west, and the northern gate of Midgaard to the east.
~
Room_flags 262144
Sector_type 1
Exit
1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0
-1
3262
leaves east~
Exit
3
You can see the northwest corner of the city wall to the west.
~
~
0
-1
3260
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3262
Name Inside the North Gate of Midgaard~
Desc Two small towers surround a strong wooden gate, connected by a small stone
bridge set with murder holes.  This gate is not as heavily guarded as the 
others, as the plains outside are safe to travel.  You can leave midgaard to
the north, or continues along wall road to the west and east.  A teeming clan
street is visible to the south, and beyond that the graceful spires of the
Temple of Mota, but there is no way to reach them from here.
~
Room_flags 262144
Sector_type 1
Exit
0
The northern plains are visible through the gate.
~
~
1
3133
3268
leaves north~
Exit
1
Wall road continues to the east, alongside the northern wall.
~
~
0
-1
3263
leaves east~
Exit
3
Wall road continues to the west, alongside the northern wall.
~
~
0
-1
3261
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3263
Name Wall Road~
Desc You are walking along wall road, between the northern gate of the city and the
northeastern corner of the city walls.  You can see bloodstains on the road...
better be on guard for thieves.
~
Room_flags 262144
Sector_type 1
Exit
1
You see the northeastern corner of the city walls.
~
~
0
-1
3264
leaves east~
Exit
3
The northern gate of the city lies east.
~
~
0
-1
3262
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3264
Name The Northeast Corner~
Desc Wall road turns the corner here, as you pass by the northeastern edge of the
city wall.  The north gate lies to your west, and the road south leads to the
eastern gate of Midgaard.
~
Room_flags 262144
Sector_type 1
Exit
2
Wall road continues to the south, along the eastern wall of the city.
~
~
0
-1
3265
leaves south~
Exit
3
Wall road continues to the west, along the northern wall of the city.
~
~
0
-1
3263
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3265
Name Wall Road~
Desc Just south of you is an intersection with a crowded clan street.  The 
eastern wall of Midgaard is beside you, and to the north you can see the 
northeast corner of the city wall.
~
Room_flags 262144
Sector_type 1
Exit
0
You can see the northeast corner of the city wall.
~
~
0
-1
3264
leaves north~
Exit
2
You see an intersection with a crowded street.
~
~
0
-1
3266
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3266
Name Wall Road~
Desc Here, wall road meets up with a busy clan street heading off towards the 
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady aroma.
Wall road continues to the north and south.
~
Room_flags 262144
Sector_type 1
Exit
0
Wall road continues to the north, along the eastern wall of the city.
~
~
0
-1
3265
leaves north~
Exit
2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0
-1
3267
leaves south~
Exit
3
You see a mass of people heading down Clan Road.
~
~
0
-1
3316
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3267
Name Wall Road~
Desc You are near the center of wall road, just north of the east gate of the city.
To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar.
~
Room_flags 262144
Sector_type 1
Exit
0
You see an intersection with a busy clan street.
~
~
0
-1
3266
leaves north~
Exit
2
You see the well-guarded east gate of Midgaard.
~
~
0
-1
3041
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3268
Name Outside the North Gate of Midgaard~
Desc You stand outside the north gate of the walled city of Midgaard.  A dusty 
trail is visibile to the north, it stretches around the walls of the city.  
Further north are the wide expanses of the northern plains, leading to the 
village of Ofcol.  You can return to Midgaard to the south.
~
Room_flags 262144
Sector_type 2
Exit
0
You see a dusty trail leading around the city.
~
~
0
-1
3904
leaves north~
Exit
2
You see the north gate of Midgaard.
~
~
1
3133
3262
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3270
Name On the Concourse~
Desc The strong stone walls of Midgaard rise up to the west, keeping evil at bay.
The concourse heads towards a bridge to the north, and continues south 
alongside a beautiful park.
~
Room_flags 262144
Sector_type 1
Exit
0
The concourse continues to the north, along the city wall.
~
~
0
-1
3100
leaves north~
Exit
2
The concourse heads south, passing by a beautiful park.
~
~
0
-1
3271
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3271
Name On the Concourse near the park~
Desc You are walking down the Concoruse, along the western wall of Midgaard.  To
the north, the road passes by a beautiful park, to the south, you can see
the southwest corner of the city wall.
~
Room_flags 262144
Sector_type 1
Exit
0
The concourse heads north, passing by a beautiful park.
~
~
0
-1
3270
leaves north~
Exit
2
You can see the southwest corner of the city wall.
~
~
0
-1
3127
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3272
Name On the Concourse at Penny Lane~
Desc You are on a road leading around the inner walls of Midgaard.  To the north,
the concourse heads towards a bridge into northern Midgaard.  To the south, 
you can see an intersection with Elm Street.  The quaint paved streets of
Penny Lane lie west.
~
Room_flags 262144
Sector_type 1
Exit
0
The concourse continues to the north, towards the east bridge.
~
~
0
-1
3104
leaves north~
Exit
2
The concourse continues south, towards an intersection with Elm Street.
~
~
0
-1
3273
leaves south~
Exit
3
You see Penny Lane.
~
~
0
-1
3140
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3273
Name On the Concourse at Elm Street~
Desc The air grows chill as you pass near the Elm Street graveyard.  The walls of
Midgaard are to the east, and the concourse continues to the north and south.
To your west, you see Elm Street at the graveyard entrance.
~
Room_flags 262144
Sector_type 1
Exit
0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0
-1
3272
leaves north~
Exit
2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0
-1
3130
leaves south~
Exit
3
You see Elm Street and the graveyard entrance.
~
~
0
-1
3124
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3301
Name Clan Road~
Desc You are standing on the western end of Clan Road.  The traffic here  
is light.  This is a quieter section of Midgaard.  You can hear the sound of
haggling coming from the east.
~
Room_flags 262144
Sector_type 1
Exit
1
Clan Road continues east.
~
~
0
-1
3302
leaves east~
Exit
3
Wall Road is to the west.
~
~
0
-1
3258
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3302
Name Clan Road~
Desc You are walking along Clan Road.  To the south of you is the money changer.  
Clan Road continues on to the east and the west.  
~
Room_flags 262144
Sector_type 1
Exit
1
Clan Road continues east.
~
~
0
-1
3303
leaves east~
Exit
2
The money changer is to the south.
~
~
0
-1
3334
leaves south~
Exit
3
Clan Road continues west.
~
~
0
-1
3301
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3303
Name Clan Road~
Desc The shops on this stretch of Clan road are long-closed and boarded up.
Not much traffic passes through this part, as there is nothing to buy.  
~
Room_flags 262144
Sector_type 1
Exit
1
Clan Road continues to the east.
~
~
0
-1
3314
leaves east~
Exit
3
Clan Road continues to the west.
~
~
0
-1
3302
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3314
Name Clan Road~
Desc Noise and light abound on this part of Clan Road.  Clan road continues off
to the east and west.
~
Room_flags 262144
Sector_type 1
Exit
1
Clan Road continues to the east.
~
~
0
-1
3315
leaves east~
Exit
3
Clan Road continues to the west.
~
~
0
-1
3303
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3315
Name Clan Road~
Desc Clan Road seems to widen here slightly, allowing more traffic to 
travel through the area.  To the south is another entrance to the busy
pub.  This door is also open wide and spilling forth the sounds of
happy patrons.  Clan Road continues to the east and west.
~
Room_flags 262144
Sector_type 1
Exit
1
Clan Road continues to the east.
~
~
0
-1
3316
leaves east~
Exit
2
A busy pub is to the south.
~
~
0
-1
3356
leaves south~
Exit
3
Clan Road continues to the west.
~
~
0
-1
3314
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3316
Name Clan Road~
Desc You are at the eastern end of Clan Road.  To the east of you, the  
tall wall around the city looms up before you and casts its shadow on
you.  Clan Road continues to the west.  
~
Room_flags 262144
Sector_type 1
Exit
1
Wall Road is east of here.
~
~
0
-1
3266
leaves east~
Exit
3
Clan Road continues to the west.
~
~
0
-1
3315
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3334
Name A Money Changer's Room~
Desc A few strategically placed lanterns keep this place well-lit in the 
absence of any windows.  The room is surprisingly well appointed with  
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and silver.
A smallish sign hangs on the wall, lettered in common.
~
Room_flags 262184
Sector_type 0
ExtraDesc
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
ExtraDesc
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
Exit
0
Clan Road is to the north.
~
~
0
-1
3302
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3352
Name Grebe's Tavern~
Desc Dive.  That's all you can say about this place; its a
dive.  You step carefully over the dead and/or drunk sailors
on the floor toward the center of the room.  There's no
decorations on the wall; they've all been ripped down in anger
or for use as weapons at one time or another.  Looking around,
you search vainly for a clean table to sit at, and then give up.
~
Room_flags 262152
Sector_type 0
ExtraDesc
wall walls~
Bare, except for the holes.
~
ExtraDesc
table tables~
You find a table that's relatively vomit-free.
~
Exit
2
A dark alley is to the south.
~
~
0
0
3026
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3355
Name Andy's Pub~
Desc The busy pub is filled with patrons.  People are laughing and singing.
A minstrel plays his lute in another part of the pub, and a few people
are even dancing.  Andy, the pubs owner, wanders around and checks to see
that the needs of his customers are met.  The bar is to your south.  East
of you is another section of the pub.  You know that there are rooms to
be had somewhere around here...
~
Room_flags 262152
Sector_type 0
Exit
1
You see another room in the pub.
~
~
0
-1
3356
leaves east~
Exit
2
The bar is to the south of you.
~
~
0
-1
3357
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3356
Name A Room in the Pub~
Desc This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed
woman is standing near him and singing a tale of comedic heroism. Drunk
men sit laughing at their tables and busy bar maids weave through the
crowd with full mugs and horns of ale and mead.  Another part of the pub
is located to your west. The bar is to the south.  A set of steps occupy
in a corner of the room.  They lead up to the inn section of this
prosperous establishment.
~
Room_flags 262152
Sector_type 0
Exit
0
Clan Road is to the north.
~
~
0
-1
3315
leaves north~
Exit
2
The bar is to your south.
~
~
0
-1
3358
leaves south~
Exit
3
Another room in the pub is to your west.
~
~
0
-1
3355
leaves west~
Exit
4
A set of stairs leads up to the reception area.
~
~
0
-1
3359
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3357
Name The Bar~
Desc A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly-looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
A sign is on the wall.
~
Room_flags 262152
Sector_type 0
ExtraDesc
sign~
The sign says: Don't forget our dinner menu.
~
Exit
0
The pub proper is to the north.
~
~
0
-1
3355
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3358
Name The Bar~
Desc A long mahogany bar is set in the back of the pub.  Mugs line a shelf
behind the bar.  Bottles of strong, nasty looking liquids decorate one
of the lower shelves.  A large cask rests on a table behind the bar.  A
strong but friendly looking bartender stands next to the cask polishing
glasses.  A couple of the bar maids stand in a corner and throw the most
inviting glances your way.
~
Room_flags 262152
Sector_type 0
ExtraDesc
sign~
The sign says: Don't forget our dinner menu.
~
Exit
0
The pub proper is to the north.
~
~
0
-1
3356
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3359
Name The Inn~
Desc You are standing upstairs from Andy's Pub at Andy's Inn.  A few chairs
and a couple of end tables give the room a `homey' atmosphere.  A large
stone fireplace burns brightly against one wall and warms the room.  A
large oak desk is nestled in one corner of the room.  A small man with
wire-framed glasses sits behind the desk working dilligently on his books.
He looks up as you enter the room.  He looks at you quizzically.  He is
probably waiting for you to ask him for a room.
~
Room_flags 262152
Sector_type 0
Exit
5
The stairs lead back down to the pub.
~
~
0
-1
3356
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3360
Name Portal Shop~
Desc Magical spellbooks litter the room everywhere you look, along with
ancient scrolls, dusty stomes, and various wands, staffs, and potions.
~
Room_flags 1024
Sector_type 0
ExtraDesc
wall~
To use a portal stone, drop it onto the ground, and then "enter" your
destination.  For example "enter Enrel".  
~
Exit
0
~
~
0
0
26000
leaves north~
Exit
5
~
~
0
0
3060
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3361
Name Before the Codex~
Desc The codex of ultimate wisdom rests upon a small pedestal in the middle of
this room.  In every direction that you look you can see stars, so many that
the mind struggles to comprehend the sheer numbers of them.  The ground
seems to be made of a strange ethereal material, clear and insubstantial,
and yet it supports your weight.  You feel as though you have entered into
the center of the universe, and that this is the unseen source of wisdom and
order throughout the world.  
~
Room_flags 66564
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 3362
Name Circle of Stones~
Desc A strange circle of stones lie in the middle of the room, and in the
middle of the stones is a dark blue portal, leading to regions unknown.  The
stones are covered with runes from a language unfamiliar to any you have
ever seen before.  
~
Room_flags 66564
Sector_type 0
Exit
2
~
~
0
0
3054
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3001
Name The Temple Of Mota~
Desc You are in the southern end of the temple hall in the Temple of Mota.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing gods, giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
   Equally large steps lead UP through a small door into the ENTRANCE to MUD 
SCHOOL.  (type 'up' to go to MUD SCHOOL.)  A small plaque is on this wall.
~
Room_flags 263180
Sector_type 0
ExtraDesc
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
ROM enhancements by Alander.
~
Exit
0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0
-1
3054
leaves north~
Exit
2
You see the temple square.
~
~
0
-1
3005
ventures back into the dangerous world of the {RD{re{Rm{ro{Rn{r'{Rs {rD{Ra{rn{Rc{re{x~
Exit
4
You see the entrance to Mud School.
~
~
0
0
3700
leaves up~
Exit
5
~
~
0
0
26200
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3002
Name Cleric's Inner Sanctum~
Desc This is the inner sanctum.  A picture of the mighty Mota is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
Room_flags 262156
Sector_type 0
Exit
1
You see your favorite place, the bar of divination.
~
~
0
-1
3003
leaves east~
Exit
5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0
-1
7026
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3003
Name Cleric's Bar~
Desc The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
Room_flags 262156
Sector_type 0
ExtraDesc
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
Exit
2
You see the entrance.
~
~
0
-1
3004
leaves south~
Exit
3
You see the inner sanctum.
~
~
0
-1
3002
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3004
Name Entrance to Cleric's Guild~
Desc The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the bar, richly decorated with really stylish furniture.
~
~
0
-1
3003
leaves north~
Exit
1
You see the Temple Square.
~
~
0
-1
3005
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3005
Name The Temple Square~
Desc You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the temple.
~
~
0
-1
3001
leaves north~
Exit
1
You see the good old Grunting Boar Inn.
~
~
0
-1
3006
leaves east~
Exit
2
You see the Market Square.
~
~
0
-1
3014
leaves south~
Exit
3
You see the entrance to the Clerics Guild.
~
~
0
-1
3004
leaves west~
Exit
4
You see the air.
~
~
0
-1
3057
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3006
Name Entrance to the Grunting Boar Inn~
Desc You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the defunct reception room and the bar is to the east.
~
Room_flags 262152
Sector_type 0
Exit
1
Surprise! You see the bar.
~
~
0
-1
3007
leaves east~
Exit
3
You see the temple square.
~
~
0
-1
3005
leaves west~
Exit
4
You see the defunct reception room.
~
~
0
-1
3008
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 3007
Name The Grunting Boar~
Desc You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
Room_flags 262152
Sector_type 0
ExtraDesc
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
ExtraDesc
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
Exit
3
You see the exit to the entrance hall.
~
~
0
-1
3006
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3008
Name The Defunct Reception~
Desc You are standing in a dusty, defunct reception.  The staircase leads
down to the entrance hall.
~
Room_flags 262152
Sector_type 0
Exit
5
You see the entrance hall.
~
~
0
-1
3006
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3009
Name The Bakery~
Desc You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
Room_flags 262152
Sector_type 0
ExtraDesc
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
ExtraDesc
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
Exit
2
You see the main street.
~
~
0
-1
3013
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3010
Name The General Store~
Desc You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
Room_flags 262152
Sector_type 0
ExtraDesc
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
Exit
2
You see the main street.
~
~
0
-1
3015
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3011
Name The Weapon Shop~
Desc You are inside the weapon shop.  There is a small note on the counter.
~
Room_flags 262152
Sector_type 0
ExtraDesc
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
Exit
2
You see the main street.
~
~
0
-1
3016
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3012
Name Main Street~
Desc You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the magic shop.
~
~
0
-1
3033
leaves north~
Exit
1
You see the main street.
~
~
0
-1
3013
leaves east~
Exit
2
You see the entrance to the Guild of Magic Users.
~
~
0
-1
3017
leaves south~
Exit
3
You see the city gate.
~
~
0
-1
3040
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3013
Name Main Street~
Desc You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the bakery.
~
~
0
-1
3009
leaves north~
Exit
1
You see the market square.
~
~
0
-1
3014
leaves east~
Exit
2
You see the armoury.
~
~
0
-1
3020
leaves south~
Exit
3
You see the main street.
~
~
0
-1
3012
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3014
Name Market Square~
Desc You are standing on the market square, the famous Square of Midgaard.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
Room_flags 262144
Sector_type 1
ExtraDesc
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
Exit
0
You see the temple square.
~
~
0
-1
3005
leaves north~
Exit
1
You see the main street.
~
~
0
-1
3015
leaves east~
Exit
2
You see the common square.
~
~
0
-1
3025
leaves south~
Exit
3
You see the main street.
~
~
0
-1
3013
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3015
Name The Main Street~
Desc You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the general store.
~
~
0
-1
3010
leaves north~
Exit
1
You see Main Street.
~
~
0
-1
3016
leaves east~
Exit
2
You see the Jeweller's Shop.
~
~
0
-1
3034
leaves south~
Exit
3
You see the market square.
~
~
0
-1
3014
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3016
Name The Main Street~
Desc The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the weapon shop.
~
~
0
-1
3011
leaves north~
Exit
1
You see the city gate.
~
~
0
-1
3041
leaves east~
Exit
2
You see the swordsmen's guild.
~
~
0
-1
3021
leaves south~
Exit
3
You see the main street leading to the market square.
~
~
0
-1
3015
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3017
Name Entrance to Mage's Guild~
Desc The entrance hall is a small, poor lighted room.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the main street.
~
~
0
-1
3012
leaves north~
Exit
2
You see your favorite place, the Mage's Bar.
~
~
0
-1
3018
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3018
Name Mage's Bar~
Desc The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
Room_flags 262156
Sector_type 0
Exit
0
You see the lobby.
~
~
0
-1
3017
leaves north~
Exit
1
You see the laboratory.
~
~
0
-1
3019
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3019
Name Mage's Laboratory~
Desc This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
Room_flags 262156
Sector_type 0
Exit
3
You see the bar.
~
~
0
-1
3018
leaves west~
Exit
5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0
-1
7017
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3020
Name The Armoury~
Desc The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
Room_flags 262152
Sector_type 0
ExtraDesc
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
Exit
0
You see the main street.
~
~
0
-1
3013
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3021
Name Entrance Hall to the Guild of Swordsmen~
Desc The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the main street.
~
~
0
-1
3016
leaves north~
Exit
1
You see the swordsmen's bar, many noises comes from there.
~
~
0
-1
3022
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3022
Name The Bar of Swordsmen~
Desc The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
Room_flags 262152
Sector_type 0
Exit
2
You see the practice yard.
~
~
0
-1
3023
leaves south~
Exit
3
You see the entrance hall to the thieves guild.
~
~
0
-1
3021
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3023
Name The Tournament and Practice Yard~
Desc The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
Room_flags 262156
Sector_type 0
Exit
0
You see the bar.
~
~
0
-1
3022
leaves north~
Exit
5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0
-1
7048
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3024
Name Eastern End of Poor Alley~
Desc You are at the poor alley. South of here is the Grubby Inn and to the
east you see common square. Melancholy's map shop is north. The alley continues 
further west.
~
Room_flags 262144
Sector_type 1
Exit
0
You see Melancholy's Map Shop
~
~
0
-1
3160
leaves north~
Exit
1
You see the common square.
~
~
0
-1
3025
leaves east~
Exit
2
You see the Inn.
~
~
0
-1
3048
leaves south~
Exit
3
You see the poor alley.
~
~
0
-1
3044
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3025
Name The Common Square~
Desc The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the market square.
~
~
0
-1
3014
leaves north~
Exit
1
You see the dark alley.
~
~
0
-1
3026
leaves east~
Exit
2
You see the city dump.
~
~
0
-1
3030
leaves south~
Exit
3
You see the poor alley.
~
~
0
-1
3024
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3026
Name The Dark Alley~
Desc The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  Grebe's Tavern, the famous sailor's dive, is north.
The alley continues east.
~
Room_flags 262144
Sector_type 1
ExtraDesc
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
Exit
0
You see a foul-smelling sailor's dive.
~
~
0
-1
3352
leaves north~
Exit
1
The alley continues east.
~
~
0
-1
3045
leaves east~
Exit
2
You see the entrance to the thieves guild.
~
~
0
-1
3027
leaves south~
Exit
3
You see the common square.
~
~
0
-1
3025
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3027
Name Entrance Hall to the Guild of Thieves~
Desc The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the alley.
~
~
0
-1
3026
leaves north~
Exit
1
You see the thieves bar, where everything disappears.
~
~
0
-1
3028
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3028
Name The Thieves Bar~
Desc The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
Room_flags 262156
Sector_type 0
ExtraDesc
furniture~
As you look at the furniture, the chair you sit on disappears.
~
Exit
2
You see the secret yard.
~
~
0
-1
3029
leaves south~
Exit
3
You see the entrance hall to the thieves guild.
~
~
0
-1
3027
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3029
Name The Secret Yard~
Desc The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
Room_flags 262156
Sector_type 0
Exit
0
You see the bar.
~
~
0
-1
3028
leaves north~
Exit
5
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
0
-1
7043
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3030
Name The Dump~
Desc The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to
the sewer system.  South of here you see the river and to the north is the
common square.  A rickety old bridge leads south to the promenade.  To the
east lies the Midgaard Player's Cemetary.
~
Room_flags 262148
Sector_type 2
Exit
0
You see the common square.
~
~
0
-1
3025
leaves north~
Exit
1
~
~
0
0
12058
leaves east~
Exit
2
You see a river between northern and southern Midgaard.  A small bridge
spans the flow.
~
~
0
-1
3254
leaves south~
Exit
5
You see the sewers.
~
~
0
-1
7030
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3031
Name The Pet Shop~
Desc The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
Room_flags 266248
Sector_type 0
ExtraDesc
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
Exit
2
You see the Alley.
~
~
0
-1
3045
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3032
Name Pet Shop Store~
Desc This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
Room_flags 262156
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 3033
Name The Magic Shop~
Desc You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
Room_flags 262152
Sector_type 0
ExtraDesc
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
ExtraDesc
books~
Most of them appear to be very old and dusty.
~
ExtraDesc
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
Exit
2
You see the main street.
~
~
0
-1
3012
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3034
Name The Jeweller's Shop~
Desc You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
Room_flags 262152
Sector_type 0
ExtraDesc
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
ExtraDesc
desk~
Your face is reflected in its surface.
~
ExtraDesc
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
Exit
0
You see Main Street.
~
~
0
-1
3015
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3035
Name The Leather Shop~
Desc An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
Room_flags 262152
Sector_type 0
ExtraDesc
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
ExtraDesc
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
ExtraDesc
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
ExtraDesc
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
Exit
2
You see the alley.
~
~
0
-1
3044
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3040
Name Inside the West Gate of Midgaard~
Desc You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads both north and south from here.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDesc
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDesc
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Exit
0
Wall road runs along the inner city wall to the north.
~
~
0
-1
3257
leaves north~
Exit
1
You see Main Street.
~
~
0
-1
3012
leaves east~
Exit
2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0
-1
3042
leaves south~
Exit
3
The city gate is to the west.
~
gate~
1
3133
3052
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3041
Name Inside the East Gate of Midgaard~
Desc You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  Wall road crosses the street, heading north and south along
the city wall.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDesc
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDesc
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Exit
0
Wall road heads north along the city wall.
~
~
0
-1
3267
leaves north~
Exit
1
You see the city gate.
~
gate~
1
3133
3053
leaves east~
Exit
2
Wall road heads south towards the poor section of town.
~
~
0
0
3250
leaves south~
Exit
3
You see Main Street.~
~
0
-1
3016
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3042
Name Wall Road~
Desc You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Exit
0
You see the city gate.
~
~
0
-1
3040
leaves north~
Exit
2
The road continues further south.
~
~
0
-1
3043
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3043
Name Wall Road~
Desc You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
letters~
It says 'Who watches the watchmen?'
~
Exit
0
The road continues further north.
~
~
0
-1
3042
leaves north~
Exit
1
The alley leads east.
~
~
0
-1
3044
leaves east~
Exit
2
The road continues further south.
~
~
0
-1
3047
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3044
Name Poor Alley~
Desc You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
Room_flags 262144
Sector_type 1
Exit
0
The leather shop is to the north.
~
~
0
-1
3035
leaves north~
Exit
1
The alley leads east.
~
~
0
-1
3024
leaves east~
Exit
2
There is an ornate doorway to the south.
~
~
0
-1
3170
leaves south~
Exit
3
The alley leads west.
~
~
0
-1
3043
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3045
Name Alley at Levee~
Desc You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
Room_flags 262144
Sector_type 1
Exit
0
You see, hear, and smell the pet shop.
~
~
0
0
3031
leaves north~
Exit
1
The alley leads east.
~
~
0
-1
3046
leaves east~
Exit
2
You see the levee.
~
~
0
-1
3049
leaves south~
Exit
3
The alley leads west.
~
~
0
-1
3026
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3046
Name Eastern end of Alley~
Desc You are standing at the eastern end of the alley,  near the city walls.  
Wall road loops around the city to your east, and you can see an old 
three-story warehouse to the south.  The Fountain of Youth Apothecary is 
north.
~
Room_flags 262144
Sector_type 1
Exit
0
You see a pricey-looking potion shop.
~
~
0
0
3056
leaves north~
Exit
1
You see wall road, running a north-south loop around the city.
~
~
0
-1
3251
leaves east~
Exit
2
You see the warehouse.
~
~
0
-1
3050
leaves south~
Exit
3
You see the alley.
~
~
0
-1
3045
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3047
Name Wall Road~
Desc You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.  To the east,
you see an odd looking building painted bright orange with purple trim...
it must be the Mob Factory!
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Exit
0
You see the road.
~
~
0
-1
3043
leaves north~
Exit
1
You see the purple-and-orange Mob Factory.  Someone has no taste.
~
~
0
-1
9400
leaves east~
Exit
2
You see the bridge.
~
~
0
-1
3051
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3048
Name Grubby Inn~
Desc You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the alley.
~
~
0
-1
3024
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3049
Name Levee~
Desc You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.  Directly
across the river you can see a small boat landing built off of Kate's Diner.
~
Room_flags 262144
Sector_type 1
Exit
0
You see the Alley.
~
~
0
-1
3045
leaves north~
Exit
2
You see the river flowing west.
~
~
0
-1
3203
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3050
Name Abandoned Warehouse~
Desc You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
Room_flags 262152
Sector_type 0
Exit
0
You see the alley.
~
~
0
-1
3046
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 3051
Name On the Bridge~
Desc You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
ExtraDesc
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
Exit
0
You see the road.
~
~
0
-1
3047
leaves north~
Exit
2
You see the Concourse.
~
~
0
-1
3100
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3052
Name Outside the West Gate of Midgaard~
Desc You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDesc
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDesc
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Exit
0
The trail continues around the City of Midgaard.
~
~
0
-1
3900
leaves north~
Exit
1
The city gate is to the east.
~
gate~
1
3133
3040
leaves east~
Exit
3
The forest edge is to the west.
~
~
0
-1
6000
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3053
Name Outside the East Gate of Midgaard~
Desc You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
Room_flags 262144
Sector_type 1
ExtraDesc
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ExtraDesc
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ExtraDesc
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ExtraDesc
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Exit
0
The trail continues around the City of Midgaard.
~
~
0
-1
3908
leaves north~
Exit
1
You see the plains.~
~
0
-1
3503
leaves east~
Exit
3
You see the city gate.
~
gate~
1
3133
3041
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3054
Name By the Temple Altar~
Desc You are by the temple altar in the northern end of the Temple of Mota.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
The back of the altar opens into a a beautiful atrium, above which can be
seen a rainbow.
~
Room_flags 263176
Sector_type 0
ExtraDesc
statue Mota king god~
The statue represents the Great God Mota, holding a staff.  He has long, grey
hair and beard and a kindly look on his face.  His staff is topped by a painted
cube, the 6 faces of which represent the 6 aspects of his power.
~
ExtraDesc
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
Exit
0
~
~
0
0
3362
leaves north~
Exit
2
You see the southern end of the temple.
~
~
0
-1
3001
leaves south~
Exit
4
Bifrost, the Rainbow Bridge, hangs in the sky above you.
~
~
0
-1
1215
leaves up~
ManaRate 100
HealRate 5000
EndRoom

#ROOM
Vnum 3056
Name The Fountain of Youth Apothecary~
Desc An old man putters around behind the counter, making strange love potions
and curative philtres.  He turns as you enter, and looks on with avarice.
Judging from the furnishings, he's been made very wealthy by his trade.
~
Room_flags 262152
Sector_type 0
Exit
2
You see the eastern end of alley.
~
~
0
-1
3046
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 3057
Name In the air...~
Desc WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
Room_flags 262148
Sector_type 9
Exit
4
More of the same.
~
~
0
0
1017
leaves up~
Exit
5
Back down on the earth where you should be!
~
~
0
0
3005
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3060
Name Ante Chamber to the Viewing Rooms~
Desc ~
Room_flags 262144
Sector_type 0
Exit
1
~
~
0
0
3062
leaves east~
Exit
3
~
~
0
0
3061
leaves west~
Exit
4
~
~
0
0
3360
leaves up~
Exit
5
~
~
0
0
3700
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 3061
Name War Viewing Room~
Desc ~
Room_flags 4456448
Sector_type 0
Exit
1
~
~
0
0
3060
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 3062
Name Honor Circle Viewing Room~
Desc ~
Room_flags 8650752
Sector_type 0
Exit
3
~
~
0
0
3060
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 3063
Name Exp Changer's Hut~
Desc You stand in a small cramped room with a low ceiling and narrow walls. 
All around are pieces of random equipment that seem to have no place in the
room.  A funny little man stands in the center of the room glaring at you
earily.  You get the feeling that he has lots of wisdom and could teach you
some good things.  
~
Room_flags 262148
Sector_type 0
Exit
3
~
~
0
0
3257
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
M 3100 spec_cast_cleric
M 3120 spec_cast_cleric
M 3143 spec_mayor
M 3163 spec_nasty
M 3170 spec_questmaster
M 3000 spec_cast_mage
M 3005 spec_thief
M 3011 spec_breath_any
M 3012 spec_cast_adept
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3040 spec_guard
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3047 spec_questmaster
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3069 spec_guard
S



#RESETS
D 0 3110 3 2
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3161 2 2
O 0 3134 0 3101
O 0 3134 0 3102
O 0 3134 0 3103
M 0 3100 1 3106 1
G 0 3100 0
G 0 3101 0
G 0 3102 0
M 0 3120 1 3106 1
G 0 3121 0
O 0 3200 0 3106
M 0 3123 1 3109 1
M 0 3060 18 3109 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
G 0 3120 0
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3060 18 3120 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3144 1 3120 1
M 0 3060 18 3125 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3005 4 3128 2
E 0 3351 0 16
O 0 3300 0 3133
M 0 3142 1 3137 1
M 0 3143 1 3138 1
E 0 3124 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
O 0 3135 0 3141
O 0 3136 0 3141
M 0 3140 1 3142 1
E 0 3350 0 16
G 0 3122 0
G 0 3137 0
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
O 0 3130 0 3142
P 0 3123 1 3130 1
O 0 3131 0 3142
P 0 3132 1 3131 1
M 0 3150 1 3150 1
G 0 3154 0
G 0 3152 0
G 0 3153 0
G 0 3151 0
G 0 1103 0
G 0 3150 0
G 0 3100 0
O 0 3200 0 3150
M 0 3160 1 3160 1
G 0 3168 0
G 0 3167 0
G 0 3166 0
G 0 3165 0
G 0 3164 0
G 0 3163 0
G 0 3162 0
M 0 3161 1 3160 1
M 0 3170 1 3170 1
O 0 3394 0 3170
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3071 2 3255 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3030 10 3255 1
M 0 3072 1 3262 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3354 0 11
M 0 3030 10 3262 1
M 0 3162 1 3334 1
O 0 3200 0 3352
O 0 3200 0 3355
O 0 3200 0 3356
M 0 3381 1 3360 1
G 0 3383 0
G 0 3387 0
G 0 3379 0
G 0 3380 0
G 0 3381 0
G 0 3385 0
G 0 3384 0
O 0 3391 0 3360
M 0 3382 1 3361 1
M 0 3011 1 3001 1
E 0 3005 0 16
E 0 3007 0 19
O 0 3388 0 3001
M 0 3021 1 3002 1
M 0 3043 1 3003 1
G 0 3002 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3003
M 0 3025 1 3004 1
M 0 3060 18 3004 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3355 0 4
O 0 3135 0 3005
M 0 3013 1 3005 1
G 0 3008 0
M 0 3061 5 3006 5
M 0 3040 1 3007 1
G 0 3000 0
G 0 3001 0
E 0 3022 0 16
M 0 3064 3 3007 3
O 0 3200 0 3007
O 0 3139 0 3008
O 0 3140 0 3008
M 0 3001 1 3009 1
G 0 3009 0
G 0 3011 0
G 0 3012 0
G 0 3013 0
G 0 3014 0
E 0 3022 0 16
M 0 3002 1 3010 1
G 0 3030 0
G 0 3031 0
G 0 3138 0
G 0 3032 0
G 0 3033 0
E 0 3022 0 16
M 0 3003 1 3011 1
G 0 3020 0
G 0 3021 0
G 0 3022 0
G 0 3023 0
G 0 3024 0
G 0 3025 0
G 0 3026 0
G 0 3027 0
G 0 3028 0
G 0 3029 0
E 0 3022 0 16
M 0 3062 16 3012 4
M 0 3060 18 3014 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3356 0 6
M 0 3030 10 3014 1
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3357 0 7
M 0 3042 1 3018 1
G 0 3002 0
G 0 3003 0
E 0 3022 0 16
O 0 3200 0 3018
M 0 3020 1 3019 1
M 0 3004 1 3020 1
G 0 3072 0
G 0 3073 0
G 0 3074 0
G 0 3075 0
G 0 3076 0
G 0 3077 0
G 0 3110 0
G 0 3111 0
G 0 3112 0
G 0 3113 0
G 0 3114 0
G 0 3115 0
G 0 3116 0
G 0 3097 0
G 0 3117 0
E 0 3022 0 16
M 0 3027 1 3021 1
E 0 3349 0 16
M 0 3060 18 3021 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3358 0 8
M 0 3045 1 3022 1
G 0 3002 0
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3022
M 0 3023 1 3023 1
M 0 3062 16 3024 4
M 0 3062 16 3025 4
M 0 3030 10 3025 1
M 0 3063 5 3026 5
E 0 3021 0 16
E 0 3066 0 5
E 0 3052 0 15
M 0 3066 1 3026 1
M 0 3026 1 3027 1
E 0 3349 0 16
M 0 3060 18 3027 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3359 0 9
M 0 3005 4 3027 2
E 0 3351 0 16
M 0 3044 1 3028 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3028
M 0 3022 1 3029 1
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3000 1 3033 1
G 0 3040 0
G 0 3041 0
G 0 3039 0
G 0 3042 0
G 0 3043 0
G 0 3044 0
G 0 3048 0
M 0 3009 1 3034 1
G 0 3378 0
G 0 3377 0
G 0 3376 0
G 0 3375 0
G 0 3374 0
G 0 3373 0
M 0 3010 1 3035 1
G 0 3060 0
G 0 3061 0
G 0 3062 0
G 0 3063 0
G 0 3064 0
G 0 3065 0
G 0 3066 0
G 0 3067 0
G 0 3068 0
G 0 3069 0
G 0 3070 0
G 0 3071 0
G 0 3052 0
G 0 3053 0
G 0 3054 0
M 0 3068 2 3040 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3361 0 12
M 0 3030 10 3040 1
M 0 3068 2 3040 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3362 0 13
M 0 3067 2 3041 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3360 0 10
M 0 3030 10 3041 1
M 0 3067 2 3041 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3354 0 11
M 0 3383 1 3042 1
M 0 3065 2 3044 1
M 0 3046 1 3048 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
G 0 3050 0
G 0 3051 0
M 0 3007 1 3050 1
O 0 3393 0 3050
O 0 3010 0 3054
M 0 3012 5 3054 1
O 0 3392 0 3054
M 0 3070 5 3056 1
G 0 3080 0
G 0 3081 0
G 0 3082 0
G 0 3083 0
G 0 3084 0
G 0 3085 0
G 0 3086 0
G 0 3087 0
G 0 3088 0
G 0 3089 0
G 0 3090 0
G 0 3091 0
G 0 3092 0
M 0 3047 1 3063 1
S



#SHOPS
3100 0 0 0 0 0 110 90 6 23
3150 0 0 0 0 0 100 100 0 23
3160 0 0 0 0 0 100 100 0 23
3381 0 29 0 0 0 100 100 0 23
3000 2 3 4 10 0 105 15 0 23
3001 0 0 0 0 0 110 100 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 120 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 120 90 6 22
3008 0 0 0 0 0 100 100 0 23
3009 8 30 32 33 0 110 100 0 23
3010 9 0 0 0 0 110 50 0 23
3013 0 0 0 0 0 100 100 0 23
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3070 10 0 0 0 0 1000 100 0 23
0



#MOBPROGS
#3001
chat I, Minsc, have liberally kicked the butt of the evil doer $n!
chat Stand aside villany, Hero coming through!!
~
#3360
say Welcome, $n!
say To use a portal stone drop it, and then enter it.
~
#3383
em sniffles sadly, then looks up.
say I lost my teddy bear...
say Could you find it for me, please?
~
#3384
say Thank you, $n!
mob oload 3301
give pole $n
say It's all I have, but please take this.
say I hope you find a good use for it!
~
#0

#OBJPROGS
#0

#ROOMPROGS
#3001
room echo {WWHIZ, POP, FLASH. Recall is so much fun.{x
~
#0

#$