#AREADATA Name Mervin~ Builders Mervin~ VNUMs 21000 21099 Credits {60 80} Mervin Unfinished~ Security 1 End #MOBILESNEW #MOB Vnum 21000 Name A grey wolf~ Short A grey wolf~ Long A grey wolf slinks about. ~ Description A grey wolf stands here, it seems to look into your mind as it slinks about. It has a coat of fine gray fur, and its teeth gleam with a razor sharpness. ~ Race unique~ Act_flags A Aff PZ Aff2 0 Align 0 Group 0 Level 45 Hitroll 25 Hit_dice 8d8+3000 Mana_dice 0d0+0 Dam_dice 4d8+24 Dam_type bite Armor 0 0 0 0 Off HU Teach A Imm 0 Res I Vuln H Start_pos stand Default_pos stand Sex either Wealth 0 Form AGV Parts ACDEFJKQUVZ Size medium Material unknown EndMob #MOB Vnum 21001 Name squirrel~ Short A squirrel~ Long A squirrel is here digging for nuts ~ Description Ahhh... It's everyones favorite forest friend the squirrel. Just looking at it run in circles and digging up nuts gives you a warm feeling inside. It glances at you and you watch in horror as its eyes turn blood red, and it jumps up a tree to whatch you from above. ~ Race rabbit~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 40 Hitroll 20 Hit_dice 5d5+1500 Mana_dice 0d0+0 Dam_dice 4d8+15 Dam_type none Armor 0 0 0 0 Off FH Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ACDEFHJKZ Size small Material unknown EndMob #MOB Vnum 21002 Name Brown Bear~ Short A large brown bear~ Long A brown bear growls as it hunts for berries. ~ Description The brown bear before you is big, brown, furry, and looks totally enraptured in finding some berries. Its paws look lethal, so it's probably not a good idea to bother it.... It looks willing to eat anything. ~ Race bear~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 45 Hitroll 39 Hit_dice 10d10+4762 Mana_dice 0d0+0 Dam_dice 6d6+38 Dam_type none Armor 0 0 0 0 Off DEO Teach A Imm 0 Res E Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGV Parts ABCDEFHJKUVZ Size medium Material unknown Fres I EndMob #MOB Vnum 21003 Name Elf Guard~ Short An Elvish Guard~ Long An Elvish guard scans the forest ~ Description One of the great Elvish guards stands before you in his armor of shining white. Not many have ever had a chance to see these forest elves, and even fewer return to tell the tale. ~ Race elf~ Act_flags ABT Aff J Aff2 0 Align 0 Group 0 Level 50 Hitroll 60 Hit_dice 10d10+6000 Mana_dice 0d0+0 Dam_dice 8d8+60 Dam_type none Armor -40 -40 -40 -40 Off T Teach A Imm P Res BC Vuln Z Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 21004 Name Robin bird~ Short A blue robin~ Long A robin is here chirping away. ~ Description This is a small blue robin that inhabits many forests throught the world. It sits on a small branch chirping at you for a while before jumping to another. ~ Race song bird~ Act_flags A Aff T Aff2 0 Align 0 Group 0 Level 0 Hitroll 35 Hit_dice 8d8+1414 Mana_dice 0d0+0 Dam_dice 4d8+18 Dam_type none Armor 0 0 0 0 Off FH Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AGW Parts ACDEFHKPZ Size small Material unknown EndMob #MOB Vnum 21005 Name Long Branch tree~ Short Long Branch~ Long Long Branch the Tree Lord. ~ Description A tree of gigantic proportions is rooted firmly into the ground here. This tree is none other then Long Branch Lord of the tree folk. He bellows a laugh as he sees you looking up at him. He wears the crown of the Tree Lord. ~ Race plant~ Act_flags ABW Aff J Aff2 0 Align 0 Group 0 Level 50 Hitroll 50 Hit_dice 10d10+6000 Mana_dice 0d0+0 Dam_dice 10d10+50 Dam_type none Armor -40 -40 -40 -40 Off C Teach A Imm 0 Res 0 Vuln H Start_pos stand Default_pos stand Sex none Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 21006 Name Royal Pine Guard~ Short A Royal Pine Guard~ Long A Royal Pine Guard protects the village ~ Description He is one of the Elite Royal Pine Guards. They whatch every movement in the trees and in the bushes, and their stalwart nature will let them stop at nothing to protect their fellow trees. ~ Race plant~ Act_flags ABTW Aff J Aff2 0 Align 0 Group 0 Level 49 Hitroll 48 Hit_dice 9d9+4300 Mana_dice 0d0+0 Dam_dice 9d9+50 Dam_type none Armor -40 -40 -40 -40 Off CER Teach A Imm 0 Res 0 Vuln H Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #MOB Vnum 21007 Name Tree Folk~ Short A tree man~ Long A tree man shakes the earth as he walks past. ~ Description This is one of the fabled tree folk, but no fabled tale could have prepared you for what you see now. At first they seem to be ordinary trees, but as you look uo you a giant mouth and two big eyes. Better whatch your step around this one. ~ Race plant~ Act_flags A Aff J Aff2 0 Align 0 Group 0 Level 47 Hitroll 48 Hit_dice 9d9+3000 Mana_dice 0d0+0 Dam_dice 9d9+47 Dam_type none Armor -20 -20 -20 -20 Off C Teach A Imm 0 Res 0 Vuln H Start_pos stand Default_pos stand Sex none Wealth 200 Form AHMV Parts ABCDEFGHIJKZ Size large Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 21000 Name elvish blade sword~ Short An Elvish blade~ Orig_short An Elvish blade~ Desc An Elvish blade lies shimmering on the ground.~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 8 8 pierce 0 Level 40 Weight 0 Cost 800 Condition P EndObj #OBJ Vnum 21001 Name elvish platemail armor~ Short An Elvish Platemail~ Orig_short An Elvish Platemail~ Desc Some Elvish Plaitmail lies here.~ Material unknown~ Item_type armor Extra 0 Wear AD Values BD BD BD BD 0 Level 40 Weight 0 Cost 9000 Condition P EndObj #OBJ Vnum 21002 Name tree crown stump~ Short A Tree stump crown~ Orig_short A Tree stump crown~ Desc The tree stump crown of the treelord is here~ Material wood~ Item_type armor Extra 0 Wear AE Values BCDE BCDE BCDE BCDE 0 Level 50 Weight 5 Cost 1000 Condition P AffectObj 4 1 EndObj #OBJ Vnum 21099 Name rifle gun~ Short A Positron Plasma Rifle~ Orig_short A Positron Plasma Rifle~ Desc A Positron Plasma Rifle waiting to blow something up!~ Material super conductive alloy~ Item_type weapon Extra AB Wear AN Values exotic 1000 50 pierce 0 Level 109 Weight 0 Cost 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 21000 Name A dirt road approaching a forest~ Desc You are on a dirt road. There are hills on either side of you. Up ahead all you can see is trees, trees and more trees. In front of the trees you see a small bridge crossing a creek. ~ Room_flags 4 Sector_type 0 Exit 2 ~ ~ 0 0 21001 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21001 Name A misty bridge crossing~ Desc You stand on a small bridge that crosses the creek. You can hear the echoing of your footsteps as you walk across. There are trees on all sides and you see a great mass of them up ahead. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21000 leaves north~ Exit 2 ~ ~ 0 0 21002 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21002 Name A path through the forest~ Desc This is a path cutting straight through the heart of the forest. On either side of you there is a dense mass of trees. You look back and only see a faint glimmer of what you know was the entrance. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21001 leaves north~ Exit 2 ~ ~ 0 0 21003 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21003 Name A dusty trail crossing~ Desc You've come to one extremly dusty trail crossing. It seems as if a stampede came just before you got here. The dust billows out in fornt of you and makes it hard to see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21002 leaves north~ Exit 1 ~ ~ 0 0 21017 leaves east~ Exit 2 ~ ~ 0 0 21032 leaves south~ Exit 3 ~ ~ 0 0 21004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21004 Name A forest trail~ Desc You are traversing a small winding path through the forest. You can see the pathway decrease dramatically in size up ahead, and off in the distance you can see a huge redwood tree. The sent of pine ways heavy in the air here. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21003 leaves east~ Exit 3 ~ ~ 0 0 21005 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21005 Name A forest trail~ Desc The trail is much shorter here making extremly hard to avoid the giant mud ditch in the center. As you attempt to walk around you notice an offbranch of the trail upahead you haden't seen before.. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21004 leaves east~ Exit 3 ~ ~ 0 0 21006 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21006 Name A trail crossing~ Desc The trail here seems to split in four directions. Farther up to the west there is an immense Redwood tree. To the north the bottom of a hill can be seen through the trees, and only the gods know what lies to the south. You could of course always just head back to the main trail by the east route. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21010 leaves north~ Exit 1 ~ ~ 0 0 21005 leaves east~ Exit 2 ~ ~ 0 0 21008 leaves south~ Exit 3 ~ ~ 0 0 21007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21007 Name A forest trail~ Desc The trail here seems oddly worn as if it is in constant use by someone, or something..... The great Redwood tree is just ahead and it looms over you with its dark shadow. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21006 leaves east~ Exit 3 ~ ~ 0 0 21016 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21008 Name A path of leaves~ Desc It seems as if there is no trail at all just a long stretch of dry brownish leaves. Other than the occasional bird it is quite peaceful here, but somewhere off in the distance an intermittent Thump! Can be heard in conjunction with a slight earth tremor. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 21006 leaves north~ Exit 2 ~ ~ 0 0 21024 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21010 Name A small creek~ Desc There is a small creek here gushing away. Crossing the creek is a small log creating a kind of makeshift bridge to keep your feet dry. The bugs here are quite anoying and you should probably keep moving less you be devoured by some of the more agressive insects. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21011 leaves north~ Exit 2 ~ ~ 0 0 21006 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21011 Name A grassy field~ Desc The trees have lessend a great deal, and in their place is a tall grass. You can here the sounds of the forest behind you, some of which are not the most pleasant. Something stirs the grass behind you makeing you jump. A large hill is just up ahead. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21012 leaves north~ Exit 2 ~ ~ 0 0 21010 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21012 Name A grassy field~ Desc You are on a dirt path with lots of tall bright tan grass all around. You can hear several insects chirping under your feet. A large hill stands to your west and seems oddly out of place in this small grassy field. ~ Room_flags 4 Sector_type 0 Exit 2 ~ ~ 0 0 21011 leaves south~ Exit 3 ~ ~ 0 0 21013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21013 Name Base of a hill~ Desc You stand at the base of a large green hill. A small path can be seen meandering its way to the top. The smell of many wheats and pollens are thick in the air here. To the east you see a small grassy field sandwiched between a dense forest and the hill in front of you. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21012 leaves east~ Exit 4 ~ ~ 0 0 21014 leaves up~ HealRate 100 EndRoom #ROOM Vnum 21014 Name Path up a hill~ Desc The trail here seems to swerve all the way up to the top of the hill in the most inefficient way possible. There are rocks with small plants growing between them. The trail heads up and down the hill. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21015 leaves up~ Exit 5 ~ ~ 0 0 21013 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21015 Name Path up a hill~ Desc The trail swerves its way up the hill from left to right. The top of the hill can just be seen, you catch a glimpse of something golden at the top. Small rocks and weeds litter the side of the trail. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 21023 leaves up~ Exit 5 ~ ~ 0 0 21014 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21016 Name In front of a giant Redwood tree~ Desc You almost fall backwards as you recognize the sheer size of this mighty tree. One word comes to mind gargatuan, simply gargantuan. The tree seems almost a mile wide and lengthens itself above the clouds. These trees are rare indeed, and it seems to shimmer with a magical quality. There are animals every where, birds nesting in the branches, squirrels jumping from limb to limb. There is an extremly dense patch of foilage about eight feet in height circeling the circumfrense of the tree. There seems only one way to go now, and that would be back east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21007 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21017 Name A well worn forest trail~ Desc This trail is extremely worn and there are many crakes and bumps on its surface. To the west there is an intersection where all the trails seem to meet and to your east there just seems to be more forest. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21018 leaves east~ Exit 3 ~ ~ 0 0 21003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21018 Name A well worn forest trail~ Desc This whole trail seems to be in horrible condition. Bumps jut out in the middle and deep gourged out ditches filled with mud line the outer rim of the trail. The trail continues west and north. To the north it seems to enter a large grove of dense trees making it near impossible to see the other side. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21019 leaves north~ Exit 3 ~ ~ 0 0 21017 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21019 Name A well worn forest trail~ Desc The trail around you is really torn up. Whole clods of dirt seem to have been ripped straigt from the ground and thrown to the side. The grove the trail lies in however is much diffrent. Many diffrent plant sprout all around, and the must be thousands of bright little mushrooms growing out of everything. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21020 leaves north~ Exit 2 ~ ~ 0 0 21018 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21020 Name A well worn forset trail~ Desc It seems to be slightly quieter on this side of the forest. The trail here is gritty with dirt and there are deep wheel tracks which make crisscross patterns in the ground. Around the trail the trees seem to be thining, and to the east there is what seems to be some large iron gates. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21021 leaves east~ Exit 2 ~ ~ 0 0 21019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21021 Name A well worn forest trail~ Desc The trail here is gritty with dirt and there are deep wheel tracks which make crisscross patterns in the ground. Around the trail the trees seem to be thining, and there are large iron gates just to your east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21022 leaves east~ Exit 3 ~ ~ 0 0 21020 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21022 Name Some old gates~ Desc There are some rusty gates here. They look pretty sturdy, but after closer inspection it is quite noticable that they are barly hanging on to there posts. The rest of the fence goes off into the bushes some where. A large wooden building is up ahead. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21023 Name A Barren Knoll~ Desc The knoll itself is not very much to look at. Perhaps a few scragly bushes and some chared firewood, but when looking outward miles and miles of golden plains can be seen. The path heads down into the plains and also goes north along its ridge. ~ Room_flags 0 Sector_type 0 Exit 5 ~ ~ 0 0 21015 leaves down~ HealRate 100 EndRoom #ROOM Vnum 21024 Name A path of leaves~ Desc It is quiet and rather dim here. The trail of leaves seems to merge into a much wider trail up ahead. A THUMP! THUMP! Can be heard often, and often a family of quails or other froest lifeforms will come sprinting out of the undergrowth. To the west you think you see something large move among the trees. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 21008 leaves north~ Exit 3 ~ ~ 0 0 21025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21025 Name Village of the Trees~ Desc The trail here could fit six horses side by side. To the left rocks and muddy patches of underbrush can be seen. Looking up there is a great many trees they seem to sway back and forth. Wait the trees arn't just sawying in the breeze, they're walking around! As this fact is relazized a great sound can be heard emmiting from what maybe a sort of mouth. Looking around you see what was mistaken for meer trees as a busteling town. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21024 leaves east~ Exit 3 ~ ~ 0 0 21026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21026 Name Village of The Trees~ Desc You stand along a great path of leaves. Immense trees seem to thunder all around you as they go about their daily business. With each step they make the earth trembles, but lucky for you they dont seem to notice you in the slightest way. The path leads north and east. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21027 leaves north~ Exit 1 ~ ~ 0 0 21025 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21027 Name Village of The Trees~ Desc You stand along a great path of leaves. Immense trees seem to thunder all around you as they go about their daily business. With each step they take the earth trembles, but lucky for you they dont seem to notice you in the slightest way. The path leads north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21028 leaves north~ Exit 2 ~ ~ 0 0 21026 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21028 Name Village of The Trees~ Desc The trail is huge here, and it is quite good that it is for if it were not the tree people would have no place to preform there extremly slow and noisy dance for you. The trees are everywhere thumping around and digging into the ground with there roots. Its probably best to keep moving less you be turned into a small pile of mud. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21029 leaves east~ Exit 2 ~ ~ 0 0 21027 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21029 Name Market of the Trees~ Desc The path has oppened into a sort of huge bazzar of trees. Everywhere there are trees holding there many possesions hopeing to make a deal. These creatures lethargic under most circumstances are moving incredibly faster than their average speed here. Small saplings move gracefully throught the coniferian maketplace gracefully as huge elder trees Smash their way through the dirt. The trail moves east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21030 leaves east~ Exit 3 ~ ~ 0 0 21028 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21030 Name A path through the Tree Village~ Desc This path is just part of the large trail that moves throughout the village. The trees move about as usual, but it seems as if the activity has died down quite a bit. The earth trembles occasionally. There seems to be a large circle to the south. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21031 leaves south~ Exit 3 ~ ~ 0 0 21029 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21031 Name Long Branch's Hallow~ Desc You stand in what seems a great council ring. This is where the eldest and wisest trees meet in council to discuss the important matters of their community. The ring it self is placed on a section of raised earth, and the sky can be seen clear from its center. Guards stand post at the entrance to protect their tribal leaders. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21030 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21032 Name A wooded forest~ Desc Trees pop up all around as the trail winds its way through a rather dense section of forest. In fact it is so dense that only slivers of sunlight manage to break through the thick tree cover. The trail moves south, and north to a large intersection. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21003 leaves north~ Exit 2 ~ ~ 0 0 21033 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21033 Name A wooded forest~ Desc The trail moves deeper into the forest, as it circumnavigates a large tree. There is only the occasional russeling of foliage to the left, and some shrill bird calls off in the distance. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21032 leaves north~ Exit 1 ~ ~ 0 0 21035 leaves east~ Exit 2 ~ ~ 0 0 21034 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21034 Name A wooded forest~ Desc This is the main path moving through the forest. The trees grow up in thick circles so close it looks almost unnatural. There are some mushrooms and flowers on the side of the path. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21033 leaves north~ Exit 1 ~ ~ 0 0 21036 leaves east~ HealRate 100 EndRoom #ROOM Vnum 21035 Name A Dark Cave~ Desc This is the entrance to a large dark cave. Light can be seen just outside, and a moist air floats in from deep within the cave. It looks as if its shelter for many animals, and it might just be the entrance to a vast cave system. ~ Room_flags 12 Sector_type 0 Exit 1 ~ ~ 0 0 21041 leaves east~ Exit 3 ~ ~ 0 0 21033 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21036 Name A curvy forest trail~ Desc This is the main trail heading through the forest. It is rather curvy and hard to walk. It seems fairly unused, as if no one has had the need to go through this forest in a long time. There are trees and plants all around you. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21037 leaves east~ Exit 3 ~ ~ 0 0 21034 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21037 Name A curvy forest trail~ Desc This is the main trail heading through the forest. It is rather curvy and hard to walk. It seems fairly unused, as if no one has had need to go through this forest in a long time. There are trees and plants all around. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21038 leaves east~ Exit 3 ~ ~ 0 0 21036 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21038 Name A bend in the trail~ Desc Here the trail makes a turn to the south, and up ahead you can just make out what looks like the glimmer of an opening in the trees. The trees have become much less dense and less and less sound and commotion from the wildlife can be heared. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 21039 leaves south~ Exit 3 ~ ~ 0 0 21037 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21039 Name At the edge of a forest~ Desc This is the main trail heading throughout this forest. The forest it self is very light here due to a lessining of trees around the path. The sky can be seen above and what seems to be an old log has fallen next to the path. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21038 leaves north~ Exit 2 ~ ~ 0 0 21040 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21040 Name A road in the hills~ Desc This is a north south road moving throught the hills surrounding it. Up ahead the the trail enters a forest of moderate size made up of mostly large pines. The hills stretch as far as you can see to the south, and there is only the forest to your north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 21039 leaves north~ HealRate 100 EndRoom #ROOM Vnum 21041 Name A Dark Cave~ Desc ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 21042 leaves east~ Exit 3 ~ ~ 0 0 21035 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21042 Name A Dark Cave~ Desc ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 21043 leaves east~ Exit 3 ~ ~ 0 0 21041 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21043 Name Deep in a cave~ Desc ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 21044 leaves north~ Exit 3 ~ ~ 0 0 21042 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21044 Name Next to A giant Stalagmite~ Desc ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 21045 leaves east~ Exit 2 ~ ~ 0 0 21043 leaves south~ HealRate 100 EndRoom #ROOM Vnum 21045 Name Near an opening~ Desc ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 21046 leaves east~ Exit 3 ~ ~ 0 0 21044 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21046 Name An opening in the cave wall~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 21047 leaves east~ Exit 3 ~ ~ 0 0 21045 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21047 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 21046 leaves west~ HealRate 100 EndRoom #ROOM Vnum 21050 Name A very bad place~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 21051 Name The Lookout Cloud~ Desc You are standing on a fluffy white cloud. You can see the whole world from here. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #END #SPECIALS S #RESETS M 0 21000 15 21002 3 M 0 21001 12 21007 4 M 0 21004 10 21011 4 M 0 21003 4 21016 2 E 0 21000 0 16 E 0 21001 0 5 M 0 21003 4 21016 2 E 0 21000 0 16 E 0 21001 0 5 M 0 21000 9 21018 18 M 0 21001 12 21020 3 M 0 21004 10 21021 4 M 0 21007 7 21026 3 M 0 21005 1 21031 1 E 0 21002 0 6 M 0 21006 6 21031 4 M 0 21006 6 21031 4 M 0 21006 6 21031 4 M 0 21006 6 21031 4 M 0 21002 10 21033 2 M 0 21002 15 21033 2 M 0 21000 15 21037 3 M 0 21004 15 21038 4 M 0 21001 12 21039 4 M 0 21002 8 21041 2 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$