#AREADATA Name Mahn-Tor~ Builders None~ VNUMs 2300 2399 Credits { 5 35} Chris The Keep of Mahn-Tor~ Security 9 End #MOBILESNEW #MOB Vnum 2300 Name oldstyle knight ethereal dark~ Short the Dark Ethereal Knight~ Long A dark ethereal knight hovers over the bloody clearing. ~ Description The ethereal knight is clad in shadowy black armor. It appears as though he was involved in the carnage that occurred here. His soul is trapped here, as he waits for release. ~ Race human~ Act_flags AB Aff DH Aff2 0 Align -1000 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2301 Name oldstyle treant tree~ Short the Old Treant~ Long A huge, gnarled tree stands here, battered by age and nature. ~ Description The old tree looks as though the wind has battered and torn at it for years. Very few leaves remain. Its limbs are crooked and gnarled. It moans as the wind pushes it back and forth. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 250 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2302 Name oldstyle dweller cave creature~ Short the Cave Dweller~ Long A slimy, gross creature is here munching on a corpse. ~ Description The cave dweller looks like a mixture of several disgusting monsters. It has a bird's beak, huge white eyes, a furry body, and long clawed hands and feet. It sees you and snarls. ~ Race human~ Act_flags ABF Aff CEP Aff2 0 Align 0 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 125 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2303 Name oldstyle toad rock~ Short the Rock Toad~ Long A rather large rock toad sits here, croaking loudly. ~ Description A grey toad. Its about the size of a cow. Small horns grow all over its body. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align -250 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex none Wealth 127 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2304 Name oldstyle weeping willow tree~ Short the Weeping Willow~ Long A large willow tree stands here, weeping. ~ Description The weeping willow has long thins branches. These branches seem to droop in anguish and dismay. You hear a faint sound of crying. ~ Race human~ Act_flags AB Aff DH Aff2 0 Align 1000 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2305 Name oldstyle mist mistling~ Short the Mistling~ Long A mistling emerges from the mist surrounding you. ~ Description It looks like a thin wisp of mist that has gained substance and size. ~ Race human~ Act_flags ABF Aff Q Aff2 0 Align 0 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2306 Name oldstyle swamp wraith~ Short the Swamp Wraith~ Long A swamp wraith emerges from the mist here. ~ Description The swamp wraith is made of mist and is in the image of a great warrior. He appears to emerge from the mist. You feel the cold radiating from his form as he nears you. ~ Race human~ Act_flags ABCF Aff 0 Aff2 0 Align -1000 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2307 Name oldstyle ogre villager~ Short the Ogre Villager~ Long The ogre villager is here, going about its chores. ~ Description You see a pitifully overworked ogre. It is dressed in rags and shuffles along with its head hung low. It sees you and cringes in mortal terror. ~ Race human~ Act_flags AGH Aff 0 Aff2 0 Align -200 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2308 Name oldstyle warrior ogre~ Short the Ogre Warrior~ Long The ogre warrior stands here, growling fiercely. ~ Description The ogre warrior is dressed in thick fur armor. He looks quite large and formidable. ~ Race human~ Act_flags ACFGH Aff 0 Aff2 0 Align -350 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2309 Name oldstyle guard ogre~ Short the Ogre Guard~ Long The ogre guard is here manning his post faithfully. ~ Description The ogre guard stands here manning his post. It appears as though he would fight to the death before abandoning his post. ~ Race human~ Act_flags ABCFG Aff 0 Aff2 0 Align -500 Group 0 Level 19 Hitroll 0 Hit_dice 3d9+308 Mana_dice 9d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2310 Name oldstyle shaman ogre~ Short The Ogre Shaman~ Long The ogre shaman is here chanting arcane words and waving his arms. ~ Description The ogre shaman is draped in thick fur cloaks and pelts. He has all types of charms and holy symbols draped about him. He looks at you and snarls. ~ Race human~ Act_flags ABCFGHQ Aff DH Aff2 0 Align -750 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 20d9+100 Dam_dice 2d7+5 Dam_type none Armor -4 -4 -4 6 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2311 Name oldstyle chief chieftain ogre~ Short the Ogre Chieftain~ Long The ogre chieftain is here, observing his subjects. ~ Description This is the biggest ogre you have ever seen. He is heavily equipped and looks quite formidable. He towers high above you and growls menacingly. ~ Race human~ Act_flags ABCFGH Aff DH Aff2 0 Align -1000 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2312 Name oldstyle barbarian~ Short the Plains Barbarian~ Long A plains barbarian is here, clad in heavy furs. ~ Description The plains barbarian is clad in heavy furs. He seems used to the chilling cold and icy wastes. ~ Race human~ Act_flags ABCFGH Aff 0 Aff2 0 Align 0 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2313 Name oldstyle yeti white~ Short the White Yeti~ Long The white yeti crouches here snarling. ~ Description The white yeti looks like a huge white snow ape. Its long arms end in long curved talons and its mouth is full of sharp teeth. ~ Race human~ Act_flags ABCFGH Aff 0 Aff2 0 Align -350 Group 0 Level 16 Hitroll 0 Hit_dice 3d9+233 Mana_dice 8d9+100 Dam_dice 2d6+4 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2314 Name oldstyle worm ice iceworm~ Short the Ice Worm~ Long A huge ice worm burrows through the ice and snow here. It rears up and attacks! ~ Description The huge worm is almost 50 feet long. Its huge gaping mouth spews ice and snow as it charges directly at you. ~ Race human~ Act_flags ABCFG Aff 0 Aff2 0 Align 0 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 175 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2315 Name oldstyle citizen minotaur~ Short the Minotaur Citizen~ Long A minotaur citizen is here, hurrying through the icy streets. ~ Description You see a rather ragged and cold minotaur. It appears to be looking for a warm place to seek refuge from the cold. ~ Race human~ Act_flags ABCGH Aff 0 Aff2 0 Align 100 Group 0 Level 15 Hitroll 0 Hit_dice 3d9+208 Mana_dice 7d9+100 Dam_dice 2d6+3 Dam_type none Armor -2 -2 -2 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2316 Name oldstyle guard minotaur~ Short the Minotaur Guard~ Long A minotaur guard catches you trespassing and attacks! ~ Description The minotaur is clad in heavy furs. Beneath these furs, you see the gleam of his armor. ~ Race human~ Act_flags ABCFG Aff 0 Aff2 0 Align -330 Group 0 Level 22 Hitroll 0 Hit_dice 5d10+400 Mana_dice 11d9+100 Dam_dice 4d4+6 Dam_type none Armor -5 -5 -5 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2317 Name oldstyle warrior minotaur~ Short the Minotaur Warrior~ Long A minotaur warrior is here looking for intruders. ~ Description You see a huge minotaur that is dressed in thick furs and armor. He has black fur and red eyes. He looks quite capable of protecting the city. ~ Race human~ Act_flags ACFG Aff 0 Aff2 0 Align -330 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2318 Name oldstyle minotaur gatekeeper~ Short the Minotaur Gatekeeper~ Long A minotaur is here guarding the Keep of Mahn-Tor. ~ Description The minotaur stands rigidly before the gates of the keep. It looks quite miserable standing in the driven snow and ice. ~ Race human~ Act_flags ABCG Aff D Aff2 0 Align -330 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 1250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2319 Name oldstyle minotaur high guard~ Short the High Minotaur Guard~ Long The minotaur high guard is here guarding the Keep. ~ Description The high guard is dressed in blue plate armour. He looks quite dangerous and skilled. ~ Race human~ Act_flags ABCFG Aff D Aff2 0 Align -330 Group 0 Level 25 Hitroll 0 Hit_dice 5d10+550 Mana_dice 12d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2320 Name oldstyle minotaur royal guard~ Short the Royal Minotaur Guard~ Long The royal minotaur guard considers you an intruder and attacks! ~ Description The royal guard is quite huge. He is dressed in heavy red armor and wields a huge glaive. He looks quite capable of protecting the keep. ~ Race human~ Act_flags ABCFG Aff D Aff2 0 Align -330 Group 0 Level 26 Hitroll 0 Hit_dice 5d10+600 Mana_dice 13d9+100 Dam_dice 3d7+7 Dam_type none Armor -7 -7 -7 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2321 Name oldstyle guard minotaur elite~ Short the Elite Minotaur Guard~ Long The elite minotaur guard sees you and attacks! ~ Description This minotaur wields a huge morningstar and is clad in heavy crimson plate and furs. ~ Race human~ Act_flags ABCFG Aff D Aff2 0 Align -250 Group 0 Level 28 Hitroll 0 Hit_dice 6d12+703 Mana_dice 14d9+100 Dam_dice 5d4+8 Dam_type none Armor -8 -8 -8 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3750 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2322 Name oldstyle girl haremgirl harem slave~ Short the Harem Girl~ Long A harem girl cowers here in fear. ~ Description She looks quite attractive. Her low cut gown reveals why she was chosen to be in the harem. ~ Race human~ Act_flags ABCGH Aff 0 Aff2 0 Align 1000 Group 0 Level 2 Hitroll 0 Hit_dice 2d7+21 Mana_dice 1d9+100 Dam_dice 1d5+0 Dam_type none Armor 8 8 8 10 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2323 Name oldstyle butler minotaur~ Short the Minotaur Butler~ Long A minotaur butler stands here rigidly, awaiting orders. ~ Description He looks quite regal and refined to be a minotaur. ~ Race human~ Act_flags ABCGH Aff 0 Aff2 0 Align 250 Group 0 Level 20 Hitroll 0 Hit_dice 3d9+333 Mana_dice 10d9+100 Dam_dice 2d8+5 Dam_type none Armor -4 -4 -4 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2324 Name oldstyle keeper minotaur ring-keeper~ Short the Minotaur Ring-Keeper~ Long The minotaur ring-keeper stands guarding his post. ~ Description The ring-keeper is a huge minotaur. You notice a huge ring of multicolored keys hanging from his belt. He wears huge, spiked brass knuckles. ~ Race human~ Act_flags ABCGR Aff DH Aff2 0 Align -300 Group 0 Level 29 Hitroll 0 Hit_dice 6d12+703 Mana_dice 29d9+100 Dam_dice 3d7+7 Dam_type none Armor -8 -8 -8 1 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2325 Name oldstyle gorak minotaur warrior master~ Short Gorak~ Long Gorak, the Minotaur Master Warrior, is here practicing his skills. ~ Description Gorak is HUGE. His bulging muscles are confined beneath heavy armor. He is the master of the warrior guild of Mahn-Tor. ~ Race human~ Act_flags ABF Aff DH Aff2 0 Align -300 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2326 Name oldstyle darkoth minotaur anti-paladin master~ Short Darkoth~ Long Darkoth, the minotaur anti-paladin, stands here grinning wickedly. ~ Description Darkoth is a living incarnation of evil. He radiates a dark aura, and a cold chill runs down your spine. He is the master of the Mahn-Tor anti-paladins. ~ Race human~ Act_flags ABF Aff DH Aff2 0 Align -1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2327 Name oldstyle tyrgoth minotaur paladin master~ Short Tyrgoth~ Long Tyrgoth, the minotaur paladin, is here worshipping silently. ~ Description Tyrgoth is the minotaur incarnation of good. You feel safe and at ease in his presence. He is the leader of the Mahn-Tor paladins. ~ Race human~ Act_flags AB Aff DH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2328 Name oldstyle amyrok minotaur mage master~ Short Amyrok~ Long Amyrok, the minotaur archmage, is here chanting arcane spells. ~ Description Amyrok is a small minotaur. He is clad in loose robes and emits an aura of power. He appears quite dangerous, despite his size. He is the leader of the mages of Mahn-Tor. ~ Race human~ Act_flags ABFR Aff DH Aff2 0 Align 300 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+778 Mana_dice 30d9+100 Dam_dice 5d4+7 Dam_type none Armor -9 -9 -9 1 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2329 Name oldstyle sumaron minotaur cleric master~ Short Sumaron~ Long Sumaron, master cleric of Mahn-Tor, is here looking holy. ~ Description Sumaron is clad in white glowing robes. He is goodness incarnate. He is the master of all the clerics of Mahn-Tor. ~ Race human~ Act_flags ABFQ Aff DH Aff2 0 Align 1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 30d9+100 Dam_dice 5d4+8 Dam_type none Armor -9 -9 -9 4 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2330 Name oldstyle nasturn minotaur druid master~ Short Nasturn~ Long Nasturn, the minotaur druid, is here studying the arts of nature. ~ Description Nasturn is quite a natural looking minotaur. He is dressed in leather and wears no metal of any type. He looks at you and smiles. ~ Race human~ Act_flags ABQ Aff DH Aff2 0 Align 500 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 30d9+100 Dam_dice 5d4+8 Dam_type none Armor -9 -9 -9 4 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2331 Name oldstyle belrak minotaur ranger master~ Short Belrak~ Long Belrak, the minotaur ranger, looks unhappy about having visitors. ~ Description Belrak is clad in green and brown leather. He looks quite agile and thin, when compared to the normal minotaur. He looks at you with a slight smirk. ~ Race human~ Act_flags ABF Aff DH Aff2 0 Align 500 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2332 Name oldstyle dorgar minotaur thief master~ Short Dorgar~ Long Dorgar, the minotaur thief, is here hiding in the shadows. ~ Description Dorgar is clad all in black. He is tall and slender, unlike most minotaurs. He appears to be quite a skilled thief. ~ Race human~ Act_flags ABCF Aff Q Aff2 0 Align -500 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 2333 Name oldstyle mahn-tor minotaur grand master~ Short Mahn-Tor~ Long Mahn-Tor, the minotaur grand master, is here looking down at you. ~ Description Mahn-Tor towers above you. He is simply huge. Mahn-Tor is clad in the best of armor and robes. He wields the largest axe you have ever seen. You can see why Mahn-Tor is the leader of the minotaurs. He is awe-inspiring. ~ Race human~ Act_flags ABCR Aff BDHTU Aff2 0 Align -500 Group 0 Level 33 Hitroll 0 Hit_dice 10d10+1000 Mana_dice 33d9+100 Dam_dice 4d6+8 Dam_type none Armor -10 -10 -10 0 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 2300 Name gloves combat~ Short a pair of minotaur combat gloves~ Orig_short a pair of minotaur combat gloves~ Desc A pair of metal plated gloves lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AH Values D D D 0 0 Level 25 Weight 60 Cost 2600 Condition P AffectObj 19 1 AffectObj 18 1 ExtraDesc gloves combat~ These gloves are plated with metal plates that provide strength and protection. ~ EndObj #OBJ Vnum 2301 Name spiked armor garde~ Short a suit of spiked garde armor~ Orig_short a suit of spiked garde armor~ Desc A pile of spiked chainmail lies here.~ Material oldstyle~ Item_type armor Extra 0 Wear AD Values ABC ABC ABC 0 0 Level 22 Weight 80 Cost 4200 Condition P AffectObj 19 2 EndObj #OBJ Vnum 2302 Name greaves black~ Short a pair of black minotaur greaves~ Orig_short a pair of black minotaur greaves~ Desc Some black metal greaves lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AF Values AD AD AD 0 0 Level 30 Weight 90 Cost 2600 Condition P EndObj #OBJ Vnum 2303 Name vambraces black~ Short a pair of black minotaur vambraces~ Orig_short a pair of black minotaur vambraces~ Desc Some black metal vambraces lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values AD AD AD 0 0 Level 30 Weight 90 Cost 2600 Condition P EndObj #OBJ Vnum 2304 Name rod weaponry~ Short the rod of weaponry~ Orig_short the rod of weaponry~ Desc A shiny metal rod lies here.~ Material oldstyle~ Item_type weapon Extra AGI Wear AN Values exotic 2 12 blast K Level 28 Weight 240 Cost 4700 Condition P AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 2305 Name cloak pitch black~ Short a pitch black cloak~ Orig_short a pitch black cloak~ Desc A pile of black cloth lies here.~ Material oldstyle~ Item_type container Extra G Wear AK Values 150 0 0 30 90 Level 20 Weight 30 Cost 860 Condition P AffectObj 20 -2 ExtraDesc cloak pitch black~ It appears to have pockets inside it. ~ EndObj #OBJ Vnum 2306 Name neckguard neck guard black plate~ Short a black plate neckguard~ Orig_short a black plate neckguard~ Desc A black plate collar rests here.~ Material oldstyle~ Item_type armor Extra GJL Wear AC Values AD AD AD 0 0 Level 30 Weight 100 Cost 3400 Condition P AffectObj 4 1 EndObj #OBJ Vnum 2307 Name spiked gauntlets~ Short a pair of spiked gauntlets~ Orig_short a pair of spiked gauntlets~ Desc A pair of spiked gauntlets lies here.~ Material oldstyle~ Item_type armor Extra 0 Wear AH Values AB AB AB 0 0 Level 20 Weight 100 Cost 1570 Condition P AffectObj 19 2 ExtraDesc spiked gauntlets~ They look pretty damaging. ~ EndObj #OBJ Vnum 2308 Name shield shadow~ Short the shadow shield~ Orig_short the shadow shield~ Desc A shadowy shield rests here.~ Material oldstyle~ Item_type armor Extra AGJL Wear AJ Values D D D AB 0 Level 27 Weight 150 Cost 4900 Condition P AffectObj 20 -2 AffectObj 17 -2 ExtraDesc shield shadow~ You look into the depths of the shield and shiver at the evil it contains. ~ EndObj #OBJ Vnum 2309 Name nightbringer short sword shortsword~ Short a shortsword named "Nightbringer"~ Orig_short a shortsword named "Nightbringer"~ Desc A very evil looking shortsword lies here.~ Material oldstyle~ Item_type weapon Extra CGJL Wear AN Values sword 5 4 pierce K Level 27 Weight 90 Cost 3500 Condition P AffectObj 19 3 AffectObj 18 3 ExtraDesc nightbringer short sword shortsword~ The runes "NiGHtBrINgeR" are scrawled along the blade. ~ EndObj #OBJ Vnum 2310 Name visor helm golden~ Short a golden helm and visor~ Orig_short a golden helm and visor~ Desc A helm and visor made of pure gold rests here.~ Material oldstyle~ Item_type armor Extra AGKL Wear AE Values ABC ABC ABC B 0 Level 20 Weight 150 Cost 3000 Condition P AffectObj 3 1 AffectObj 4 1 EndObj #OBJ Vnum 2311 Name breast plate gilded gold~ Short a gilded gold breast plate~ Orig_short a gilded gold breast plate~ Desc A large golden breast plate lies here.~ Material oldstyle~ Item_type armor Extra AGKL Wear AD Values AD AD AD AB 0 Level 32 Weight 180 Cost 6700 Condition P AffectObj 13 25 EndObj #OBJ Vnum 2312 Name cape white billowing silk~ Short a billowing white cape ~ Orig_short a billowing white cape ~ Desc A pile of white silk lies here.~ Material oldstyle~ Item_type armor Extra AG Wear AC Values AC AC AC A 0 Level 10 Weight 50 Cost 760 Condition P EndObj #OBJ Vnum 2313 Name shield huge tower~ Short a huge tower shield~ Orig_short a huge tower shield~ Desc A huge shield lies here.~ Material oldstyle~ Item_type armor Extra AG Wear AJ Values AD AD AD AB 0 Level 30 Weight 140 Cost 4100 Condition P ExtraDesc shield huge tower~ A pure white shield with a gold cross emblazoned across it. ~ EndObj #OBJ Vnum 2314 Name dawnbringer mace huge two-handed~ Short a huge mace named "Dawnbringer"~ Orig_short a huge mace named "Dawnbringer"~ Desc A huge mace lies here. It radiates an aura of power.~ Material oldstyle~ Item_type weapon Extra AGKL Wear AN Values mace 4 6 blast F Level 28 Weight 240 Cost 3200 Condition P AffectObj 19 3 AffectObj 18 3 ExtraDesc dawnbringer mace huge~ The runes "DAwNbRIngER" are scrawled along the handle. ~ EndObj #OBJ Vnum 2315 Name spectacles wire rimmed~ Short a pair of wire rimmed spectacles~ Orig_short a pair of wire rimmed spectacles~ Desc A small pair of wire rimmed spectacles rests here.~ Material oldstyle~ Item_type clothing Extra G Wear AE Values 0 0 0 0 0 Level 15 Weight 20 Cost 2600 Condition P AffectObj 3 2 ExtraDesc spectacles wire rimmed~ They'll make you look smart. ~ EndObj #OBJ Vnum 2316 Name ring banded~ Short a banded ring~ Orig_short a banded ring~ Desc A small ring made of gold and silver bands lies here.~ Material oldstyle~ Item_type jewelry Extra AG Wear AB Values 0 0 0 0 0 Level 30 Weight 20 Cost 1520 Condition P AffectObj 12 30 ExtraDesc ring banded~ The ring has entwined bands of gold and silver. ~ EndObj #OBJ Vnum 2317 Name globe minor~ Short a minor globe of invulnerability~ Orig_short a minor globe of invulnerability~ Desc A small globe rests here. It shimmers and radiates power.~ Material oldstyle~ Item_type armor Extra AG Wear AK Values D D D C 0 Level 27 Weight 10 Cost 3200 Condition P AffectObj 20 -2 ExtraDesc globe minor~ Shimmering colors move inside the globe. ~ EndObj #OBJ Vnum 2318 Name staff gnarled magius~ Short a gnarled magius staff~ Orig_short a gnarled magius staff~ Desc A gnarled staff lies here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values staff 5 4 pound F Level 27 Weight 100 Cost 2900 Condition P AffectObj 20 -2 AffectObj 19 3 AffectObj 18 3 ExtraDesc staff gnarled magius~ It appears to be simply a gnarled old limb. It feels powerful though. ~ EndObj #OBJ Vnum 2319 Name girdle pouches many~ Short a girdle of many pouches~ Orig_short a girdle of many pouches~ Desc A girdle lies here.~ Material oldstyle~ Item_type container Extra Y Wear AL Values 500 0 0 10 25 Level 0 Weight 50 Cost 1000 Condition P ExtraDesc girdle pouches many~ It appears to be full of tiny pockets. ~ EndObj #OBJ Vnum 2320 Name robe heavy woolen~ Short a heavy woolen robe~ Orig_short a heavy woolen robe~ Desc A heavy pile of wool lies here.~ Material oldstyle~ Item_type armor Extra G Wear AK Values D D D 0 0 Level 25 Weight 100 Cost 1950 Condition P EndObj #OBJ Vnum 2321 Name brooch ivory~ Short a brooch of life~ Orig_short a brooch of life~ Desc A small ivory brooch lies here.~ Material oldstyle~ Item_type jewelry Extra AGI Wear AC Values 0 0 0 0 0 Level 30 Weight 50 Cost 1520 Condition P AffectObj 13 30 EndObj #OBJ Vnum 2322 Name manual arts healing book~ Short a manual of healing arts~ Orig_short a manual of healing arts~ Desc A small book lies here.~ Material oldstyle~ Item_type scroll Extra 0 Wear AO Values 30 'cure light' 'cure light' 'cure light' '' Level 0 Weight 50 Cost 800 Condition P ExtraDesc manual arts healing book~ It appears to be a book of anatomy and medicine. ~ EndObj #OBJ Vnum 2323 Name mace huge mithril~ Short a huge mithril mace~ Orig_short a huge mithril mace~ Desc A huge mace made of mithril metal lies here.~ Material oldstyle~ Item_type weapon Extra AG Wear AN Values mace 5 4 crush J Level 26 Weight 130 Cost 1960 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 2324 Name symbol holy golden~ Short a golden holy symbol~ Orig_short a golden holy symbol~ Desc A small holy symbol on a golden chain lies here.~ Material oldstyle~ Item_type jewelry Extra G Wear AC Values 0 0 0 0 0 Level 5 Weight 30 Cost 110 Condition P AffectObj 12 10 EndObj #OBJ Vnum 2325 Name ring marble thick~ Short a thick marble ring~ Orig_short a thick marble ring~ Desc A thick ring made of marble~ Material oldstyle~ Item_type jewelry Extra G Wear AB Values 0 0 0 0 0 Level 8 Weight 50 Cost 470 Condition P AffectObj 17 -2 EndObj #OBJ Vnum 2326 Name bracelet thick marble~ Short a thick marble bracelet~ Orig_short a thick marble bracelet~ Desc A thick bracelet made of marble lies here.~ Material oldstyle~ Item_type jewelry Extra G Wear AM Values 0 0 0 0 0 Level 5 Weight 80 Cost 550 Condition P AffectObj 5 1 EndObj #OBJ Vnum 2327 Name boots striding~ Short boots of striding~ Orig_short boots of striding~ Desc A lithe pair of leather boots have been left here.~ Material oldstyle~ Item_type armor Extra G Wear AG Values AC AC AC 0 0 Level 30 Weight 50 Cost 2500 Condition P AffectObj 14 30 ExtraDesc boots striding~ They look comfortable to walk in. ~ EndObj #OBJ Vnum 2328 Name cloak icy white~ Short an icy white cloak~ Orig_short an icy white cloak~ Desc A cold pile of white cloth lies here.~ Material oldstyle~ Item_type armor Extra AG Wear AK Values D D D B 0 Level 25 Weight 50 Cost 2000 Condition P ExtraDesc cloak icy white~ Smoke rises from it almost like it's made of dry ice. ~ EndObj #OBJ Vnum 2329 Name staff ice~ Short an ice staff~ Orig_short an ice staff~ Desc A staff made of ice rests here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values staff 7 3 pound BF Level 28 Weight 130 Cost 1470 Condition P AffectObj 12 20 AffectObj 18 2 ExtraDesc staff ice~ The runes "FrIgID" are inscribed in the icy staff. ~ EndObj #OBJ Vnum 2330 Name ring carved wooden~ Short a carved wooden ring~ Orig_short a carved wooden ring~ Desc A wooden ring is on the floor.~ Material oldstyle~ Item_type jewelry Extra G Wear AB Values 0 0 0 0 0 Level 7 Weight 30 Cost 460 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 2331 Name horn life~ Short the horn of life~ Orig_short the horn of life~ Desc A severed minotaur horn lies here.~ Material oldstyle~ Item_type wand Extra G Wear AO Values 30 8 8 'cure light' 0 Level 1 Weight 50 Cost 930 Condition P ExtraDesc horn life~ The horn is capped at both ends with gold. Unreadable runes are scrawled on it. ~ EndObj #OBJ Vnum 2332 Name belt life~ Short the belt of life~ Orig_short the belt of life~ Desc A strange belt lies here.~ Material oldstyle~ Item_type clothing Extra G Wear AL Values 0 0 0 0 0 Level 30 Weight 90 Cost 7600 Condition P AffectObj 5 3 EndObj #OBJ Vnum 2333 Name stone blood red~ Short a blood red stone~ Orig_short a blood red stone~ Desc A blood red stone lies here collecting dust.~ Material oldstyle~ Item_type warp_stone Extra BGT Wear AO Values AB 0 0 0 0 Level 20 Weight 20 Cost 580 Condition P AffectObj 13 20 ExtraDesc stone blood red~ The stone pulses with your own heart beat. ~ EndObj #OBJ Vnum 2334 Name crossbow huge~ Short a huge crossbow~ Orig_short a huge crossbow~ Desc A huge crossbow rests here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values exotic 3 9 pierce F Level 27 Weight 150 Cost 4300 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 2335 Name pack leather small~ Short a small leather pack~ Orig_short a small leather pack~ Desc A small leather pack rests here.~ Material oldstyle~ Item_type container Extra GY Wear AK Values 200 0 0 20 80 Level 0 Weight 90 Cost 500 Condition P ExtraDesc pack leather small~ It looks pretty big on the inside. ~ EndObj #OBJ Vnum 2336 Name hood black leather~ Short a black leather hood~ Orig_short a black leather hood~ Desc A hood made of black leather rests here.~ Material oldstyle~ Item_type armor Extra G Wear AE Values AC AC AC 0 0 Level 10 Weight 50 Cost 730 Condition P EndObj #OBJ Vnum 2337 Name sleeves black leather~ Short a pair of black leather sleeves~ Orig_short a pair of black leather sleeves~ Desc Some leather sleeves lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values ABC ABC ABC 0 0 Level 20 Weight 50 Cost 1450 Condition P EndObj #OBJ Vnum 2338 Name pants black leather~ Short a pair of black leather pants~ Orig_short a pair of black leather pants~ Desc Some leather pants lie here.~ Material oldstyle~ Item_type armor Extra G Wear AF Values ABC ABC ABC 0 0 Level 20 Weight 50 Cost 1450 Condition P ExtraDesc pants black leather~ They look sneaky. ~ EndObj #OBJ Vnum 2339 Name sword wicked short shortsword~ Short a wicked shortsword~ Orig_short a wicked shortsword~ Desc A wicked looking shortsword lies here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values sword 3 8 pierce K Level 26 Weight 110 Cost 2300 Condition P AffectObj 19 1 AffectObj 18 1 ExtraDesc sword wicked short shortsword~ It looks just perfect for backstabbing. ~ EndObj #OBJ Vnum 2340 Name globe major~ Short a major globe of invulnerability~ Orig_short a major globe of invulnerability~ Desc A large globe rests here, pulsing uneasily.~ Material oldstyle~ Item_type armor Extra ABG Wear AK Values AD AD AD BC 0 Level 31 Weight 10 Cost 4100 Condition P AffectObj 20 -2 ExtraDesc globe major~ Shimmering colors move inside the globe. ~ EndObj #OBJ Vnum 2341 Name chain chainmail black suit~ Short a suit of black minotaur chainmail~ Orig_short a suit of black minotaur chainmail~ Desc A huge pile of black chainmail rests here.~ Material oldstyle~ Item_type armor Extra G Wear AD Values AD AD AD B 0 Level 30 Weight 120 Cost 7000 Condition P AffectObj 5 1 AffectObj 1 1 EndObj #OBJ Vnum 2342 Name buckler spiked~ Short a spiked buckler~ Orig_short a spiked buckler~ Desc A small spiked buckler rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AJ Values BD BD BD AB 0 Level 35 Weight 50 Cost 6600 Condition P AffectObj 19 2 EndObj #OBJ Vnum 2343 Name ring studded~ Short a studded ring~ Orig_short a studded ring~ Desc A small studded ring lies here.~ Material oldstyle~ Item_type jewelry Extra G Wear AB Values 0 0 0 0 0 Level 13 Weight 10 Cost 1020 Condition P AffectObj 17 -3 AffectObj 19 1 EndObj #OBJ Vnum 2344 Name helm horned~ Short a horned minotaur helm~ Orig_short a horned minotaur helm~ Desc A small horned helm rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AE Values BD BD BD B 0 Level 35 Weight 80 Cost 3400 Condition P EndObj #OBJ Vnum 2345 Name axe great~ Short mahn-Tor's Great Axe~ Orig_short mahn-Tor's Great Axe~ Desc An extremely huge axe is resting here.~ Material oldstyle~ Item_type weapon Extra BG Wear AN Values axe 5 5 slash J Level 31 Weight 260 Cost 3400 Condition P AffectObj 19 2 AffectObj 18 2 ExtraDesc axe great~ The runes "DeAtH" are scrawled along the blade. ~ EndObj #OBJ Vnum 2346 Name plate ethereal suit~ Short a suit of ethereal plate~ Orig_short a suit of ethereal plate~ Desc A suit of shimmering plate rests here.~ Material oldstyle~ Item_type armor Extra AJ Wear AD Values D D D C 0 Level 27 Weight 20 Cost 5500 Condition P AffectObj 20 -2 ExtraDesc plate ethereal suit~ You can almost see through it. ~ EndObj #OBJ Vnum 2347 Name helm ethereal~ Short an ethereal helm~ Orig_short an ethereal helm~ Desc A shimmering helm rests here.~ Material oldstyle~ Item_type armor Extra AJ Wear AE Values D D D C 0 Level 25 Weight 50 Cost 2200 Condition P ExtraDesc helm ethereal~ You can almost see through it. ~ EndObj #OBJ Vnum 2348 Name blade ethereal~ Short an ethereal blade~ Orig_short an ethereal blade~ Desc A shimmering blade lies here.~ Material oldstyle~ Item_type weapon Extra AJ Wear AN Values exotic 2 12 slash K Level 25 Weight 30 Cost 3200 Condition P AffectObj 19 1 AffectObj 18 1 ExtraDesc blade ethereal~ You can almost see through it. ~ EndObj #OBJ Vnum 2349 Name branch willow~ Short a willow branch~ Orig_short a willow branch~ Desc A small willow branch lies here.~ Material oldstyle~ Item_type wand Extra G Wear AO Values 20 5 5 'heat metal' 0 Level 13 Weight 30 Cost 2600 Condition P EndObj #OBJ Vnum 2350 Name key keep~ Short the keep key~ Orig_short the keep key~ Desc A small key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2351 Name key red~ Short a red key~ Orig_short a red key~ Desc A small red key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2352 Name key black~ Short a black key~ Orig_short a black key~ Desc A small black key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2353 Name key white~ Short a white key~ Orig_short a white key~ Desc A small white key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2354 Name key brown~ Short a brown key~ Orig_short a brown key~ Desc A small brown key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2355 Name key yellow~ Short a yellow key~ Orig_short a yellow key~ Desc A small yellow key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2356 Name key maroon~ Short a maroon key~ Orig_short a maroon key~ Desc A small maroon key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2357 Name key green~ Short a green key~ Orig_short a green key~ Desc A small green key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2358 Name key grey~ Short a grey key~ Orig_short a grey key~ Desc A small grey key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 2359 Name key runed~ Short a runed key~ Orig_short a runed key~ Desc A small runed key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values B 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P ExtraDesc key runed~ The key looks like it was made for royalty. ~ EndObj #OBJ Vnum 2360 Name boots fur lined~ Short a pair of fur lined boots~ Orig_short a pair of fur lined boots~ Desc A pair of boots are on the floor.~ Material oldstyle~ Item_type armor Extra G Wear AG Values AB AB AB A 0 Level 7 Weight 50 Cost 470 Condition P AffectObj 14 10 EndObj #OBJ Vnum 2361 Name pelt yeti white~ Short the white pelt of a yeti~ Orig_short the white pelt of a yeti~ Desc A white pelt lies here.~ Material oldstyle~ Item_type armor Extra Q Wear AK Values BC BC BC A 0 Level 15 Weight 90 Cost 1080 Condition P EndObj #OBJ Vnum 2362 Name sword kopesh~ Short a kopesh sword~ Orig_short a kopesh sword~ Desc A sword with a curved blade lies here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values sword 5 3 slash J Level 17 Weight 130 Cost 1310 Condition P ExtraDesc sword kopesh~ The sword looks like it would be grasped so that the blade extended along the forearm of the wielder. ~ EndObj #OBJ Vnum 2363 Name vambraces steel~ Short a pair of steel vambraces~ Orig_short a pair of steel vambraces~ Desc A gleaming pair of vambraces lies here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values BC BC BC 0 0 Level 15 Weight 0 Cost 1050 Condition P EndObj #OBJ Vnum 2364 Name greaves steel~ Short a pair of steel greaves~ Orig_short a pair of steel greaves~ Desc A gleaming pair of greaves lie here.~ Material oldstyle~ Item_type armor Extra 0 Wear AF Values BC BC BC 0 0 Level 15 Weight 70 Cost 1050 Condition P EndObj #OBJ Vnum 2365 Name axe battle battleaxe~ Short a battle axe~ Orig_short a battle axe~ Desc A dangerous looking battle axe rests here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values axe 4 4 slash J Level 17 Weight 180 Cost 1310 Condition P EndObj #OBJ Vnum 2366 Name plate steel breast~ Short a steel breast plate~ Orig_short a steel breast plate~ Desc A breast plate of thick steel rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AD Values BC BC BC 0 0 Level 15 Weight 100 Cost 2100 Condition P EndObj #OBJ Vnum 2367 Name helm steel~ Short a steel helm~ Orig_short a steel helm~ Desc A steel helm has been left here.~ Material oldstyle~ Item_type armor Extra 0 Wear AE Values BC BC BC 0 0 Level 15 Weight 60 Cost 1050 Condition P EndObj #OBJ Vnum 2368 Name halberd huge two-handed~ Short a huge halberd~ Orig_short a huge halberd~ Desc A huge halberd has been left here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values polearm 2 10 cleave F Level 18 Weight 180 Cost 690 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 2369 Name visor blue steel helm~ Short a blue steel helm and visor~ Orig_short a blue steel helm and visor~ Desc A helm and visor of blue steel rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AE Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2370 Name greaves blue steel~ Short a pair of blue steel greaves~ Orig_short a pair of blue steel greaves~ Desc Some greaves made of blue steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AF Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2371 Name vambraces blue steel~ Short a pair of blue steel vambraces~ Orig_short a pair of blue steel vambraces~ Desc Some vambraces made of blue steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2372 Name sword two two-handed~ Short a two-handed sword~ Orig_short a two-handed sword~ Desc A large sword lies here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values sword 6 3 slash F Level 22 Weight 180 Cost 2500 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 2373 Name visor helm steel red~ Short a red steel helm and visor~ Orig_short a red steel helm and visor~ Desc A helm and visor made of red steel rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AE Values ABC ABC ABC 0 0 Level 20 Weight 80 Cost 1450 Condition P EndObj #OBJ Vnum 2374 Name greaves red steel~ Short a pair of red steel greaves~ Orig_short a pair of red steel greaves~ Desc Some greaves made of red steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AF Values ABC ABC ABC 0 0 Level 20 Weight 80 Cost 1450 Condition P EndObj #OBJ Vnum 2375 Name vambraces red steel~ Short a pair of red steel vambraces~ Orig_short a pair of red steel vambraces~ Desc Some vambraces made of red steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values ABC ABC ABC 0 0 Level 20 Weight 80 Cost 1450 Condition P EndObj #OBJ Vnum 2376 Name glaive~ Short a minotaur glaive~ Orig_short a minotaur glaive~ Desc A very large glaive rests here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values polearm 5 4 slash F Level 22 Weight 190 Cost 830 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 2377 Name visor helm crimson steel~ Short a crimson steel helm and visor~ Orig_short a crimson steel helm and visor~ Desc A helm and visor made of crimson steel rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AE Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2378 Name greaves crimson steel~ Short a pair of crimson steel greaves~ Orig_short a pair of crimson steel greaves~ Desc Some greaves made of crimson steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AF Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2379 Name vambraces crimson steel~ Short a pair of crimson steel vambraces~ Orig_short a pair of crimson steel vambraces~ Desc Some vambraces made of crimson steel rest here.~ Material oldstyle~ Item_type armor Extra 0 Wear AI Values D D D 0 0 Level 25 Weight 80 Cost 1950 Condition P EndObj #OBJ Vnum 2380 Name star morning morningstar~ Short a huge morningstar~ Orig_short a huge morningstar~ Desc A huge morningstar rests here.~ Material oldstyle~ Item_type weapon Extra G Wear AN Values mace 7 3 pound J Level 29 Weight 200 Cost 2300 Condition P AffectObj 19 2 AffectObj 18 2 ExtraDesc star morning morningstar~ It looks damaging. ~ EndObj #OBJ Vnum 2381 Name spiked brass knuckles~ Short some huge spiked brass knuckles~ Orig_short some huge spiked brass knuckles~ Desc A set of spiked brass knuckles lies here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values exotic 4 4 punch K Level 17 Weight 90 Cost 1970 Condition P ExtraDesc spiked brass knuckles~ A band held in the hand that has spikes on the front side. ~ EndObj #OBJ Vnum 2382 Name ring key multi colored multi-colored~ Short a multi-colored key ring~ Orig_short a multi-colored key ring~ Desc A ring of multi-colored keys rests here.~ Material oldstyle~ Item_type container Extra 0 Wear AC Values 10 0 0 2 100 Level 0 Weight 30 Cost 0 Condition P ExtraDesc ring key multi colored multi-colored~ It has several keys of different colors on it. ~ EndObj #OBJ Vnum 2383 Name maul huge wooden~ Short a huge wooden maul~ Orig_short a huge wooden maul~ Desc A huge wooden maul rests here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values mace 5 5 blast J Level 28 Weight 220 Cost 1700 Condition P EndObj #OBJ Vnum 2384 Name potion misty~ Short a misty potion~ Orig_short a misty potion~ Desc A small misty potion rests here.~ Material oldstyle~ Item_type potion Extra AGN Wear A Values 20 'heal' '' '' '' Level 11 Weight 30 Cost 800 Condition P EndObj #OBJ Vnum 2385 Name pouch belt~ Short a belt pouch~ Orig_short a belt pouch~ Desc A belt pouch lies here.~ Material oldstyle~ Item_type container Extra 0 Wear AL Values 15 0 0 2 100 Level 0 Weight 50 Cost 20 Condition P EndObj #OBJ Vnum 2386 Name spear ogre~ Short an ogre spear~ Orig_short an ogre spear~ Desc A crude spear rests here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values staff 2 10 thrust F Level 17 Weight 80 Cost 320 Condition P EndObj #OBJ Vnum 2387 Name club ogre war~ Short an ogre war club~ Orig_short an ogre war club~ Desc A large, crude club rests here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values mace 4 4 pound J Level 17 Weight 100 Cost 880 Condition P EndObj #OBJ Vnum 2388 Name cloak bear skin bearskin~ Short a bearskin cloak~ Orig_short a bearskin cloak~ Desc A rough bearskin rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AK Values ABC ABC ABC 0 0 Level 20 Weight 120 Cost 1450 Condition P EndObj #OBJ Vnum 2389 Name ear ring earring feathered~ Short a pair of feathered earrings~ Orig_short a pair of feathered earrings~ Desc Some feathered earrings rest here.~ Material oldstyle~ Item_type jewelry Extra AG Wear AE Values 0 0 0 0 0 Level 0 Weight 20 Cost 500 Condition P EndObj #OBJ Vnum 2390 Name gauntlets ogre power~ Short gauntlets of ogre power~ Orig_short gauntlets of ogre power~ Desc Some heavy gauntlets lie here.~ Material oldstyle~ Item_type armor Extra BG Wear AH Values ABC ABC ABC 0 0 Level 23 Weight 130 Cost 5800 Condition P AffectObj 19 2 AffectObj 1 2 ExtraDesc gauntlets ogre power~ They look very "handy". ~ EndObj #OBJ Vnum 2391 Name club massive~ Short a massive club~ Orig_short a massive club~ Desc A massive club lies here, discarded.~ Material wood~ Item_type weapon Extra 0 Wear AN Values mace 3 8 blast F Level 23 Weight 190 Cost 1520 Condition P EndObj #OBJ Vnum 2392 Name cape thick fur~ Short a thick fur cape~ Orig_short a thick fur cape~ Desc A thick pile of fur lies here.~ Material oldstyle~ Item_type armor Extra 0 Wear AC Values BC BC BC 0 0 Level 15 Weight 50 Cost 1050 Condition P EndObj #OBJ Vnum 2393 Name tunic fur lined~ Short a fur lined tunic~ Orig_short a fur lined tunic~ Desc A fur lined tunic rests here.~ Material oldstyle~ Item_type armor Extra 0 Wear AD Values BC BC BC 0 0 Level 15 Weight 60 Cost 2100 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 2300 Name The dark woods~ Desc You are travelling through woods that are as dark as night. The trees above block all light and wind. The air is stagnant and smells of death and decay. The lack of sounds and other signs of life make your skin crawl and you feel very much like turning back and heading for safer areas. The path leads north into more open lands while it also leads south into the darkness of the forest. A small sign is posted here. ~ Room_flags 4 Sector_type 3 ExtraDesc sign~ []================================[] | BEWARE! | Hope you | | Travellers are | enjoy it! | | advised to stay | <-------> | | in groups for | Skurge | | safety. | Ragnarok | []================================[] ~ Exit 0 ~ ~ 0 0 5280 leaves north~ Exit 2 ~ ~ 0 -1 2301 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2301 Name The dark woods~ Desc You wearily travel through the darkness of the forest. Huge skeletal trees line the edges of the path and tower above you. Errant rays of light spear down through the gaps in the canopy above and provide small spots of light that seem to attract what little foliage can grow on the dark forest floor. The path winds north and south into darkness. ~ Room_flags 5 Sector_type 3 Exit 0 ~ ~ 0 -1 2300 leaves north~ Exit 2 ~ ~ 0 -1 2302 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2302 Name The small intersection in the forest~ Desc The forest path splits here in three directions. Small paths lead to the east, north, and south. The trees above leave a gap which allows light to fill the intersection. It is almost as though you are in a circle of light that provides sanctuary in this land of darkness. Something has been scrawled in the dirt in blood here. ~ Room_flags 0 Sector_type 3 ExtraDesc blood dirt scrawl~ BeWAre tHe SwAmP oGreS...... ~ Exit 0 ~ ~ 0 0 2301 leaves north~ Exit 1 ~ ~ 0 0 2304 leaves east~ Exit 2 ~ ~ 0 0 2303 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2303 Name The edge of the forest and hills~ Desc You stand at the edge of a dark forest. A path leads north into the forest and its deadly darkness and silence. Looking west, you see a path that leads up into a foothills region. Standing here on the boundary between light and darkness, you feel very vulnerable and alone. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 -1 2302 leaves north~ Exit 3 ~ ~ 0 -1 2309 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2304 Name In the dense forest~ Desc You walk along a small path leading through a dark forest. No sounds can be heard and little light penetrates the canopy of trees above you. The air here smells musty and you long for a fresh breath. You see an intersection of paths to the west. The path you are on leads south into the darkening woods. ~ Room_flags 1 Sector_type 3 Exit 2 ~ ~ 0 0 2305 leaves south~ Exit 3 ~ ~ 0 0 2302 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2305 Name The dark forest path~ Desc You continue on through darkness and gloom. The path below you has become a wet quagmire. It is difficult to walk, and you make squishing sounds as you move on. Looking east, you see a swampy path. The main path leads north and south into darkness. ~ Room_flags 1 Sector_type 3 Exit 0 ~ ~ 0 0 2304 leaves north~ Exit 1 ~ ~ 0 -1 2327 leaves east~ Exit 2 ~ ~ 0 0 2306 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2306 Name A turn in the path~ Desc The forest path turns here towards the north and west. To the north, you see that the ground has become dank and swampy, while the western path appears to be entering a hilly area. You hear sounds of swamp creatures to the north east. ~ Room_flags 1 Sector_type 3 Exit 0 ~ ~ 0 0 2305 leaves north~ Exit 3 ~ ~ 0 0 2307 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2307 Name The bloody intersection~ Desc This is a small intersection. Paths lead east, west, and south. You are struck by the carnage here when you enter the clearing. There appears to have been a great battle here. Blood is everywhere and the ground is all torn up. Pieces of beaten armour and broken blades lie all around. Examining the tracks here lead you to believe that the dead and wounded were dragged off in two directions, south and east. ~ Room_flags 1 Sector_type 4 Exit 1 ~ ~ 0 0 2306 leaves east~ Exit 2 ~ ~ 0 0 2310 leaves south~ Exit 3 ~ ~ 0 0 2308 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2308 Name The rocky path~ Desc The path here winds among the low rocky hills. The long trek up and down the hills begins to tire you greatly. Looking east, you see a small clearing. More hills are to the north of here. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2309 leaves north~ Exit 1 ~ ~ 0 0 2307 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2309 Name The rocky path~ Desc The path here is very rocky and treacherous. The travelling is rough and you slip and fall often. Looking south, you see that the path continues into the hills. Smoother ground is to the east, but the path seems to lead into a dark forest in that direction. ~ Room_flags 0 Sector_type 4 Exit 1 ~ ~ 0 0 2303 leaves east~ Exit 2 ~ ~ 0 0 2308 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2310 Name Up the rocky hillside~ Desc You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. Looking to the east and west, you see more stable ground. The hillside itself goes on higher to the south and it drops away to the north. ~ Room_flags 4 Sector_type 5 Exit 0 ~ ~ 0 0 2307 leaves north~ Exit 1 ~ ~ 0 0 2312 leaves east~ Exit 2 ~ ~ 0 0 2314 leaves south~ Exit 3 ~ ~ 0 0 2311 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2311 Name The sparse foothills~ Desc You are in foothills that are sparsely covered by scraggly bushes and weather beaten trees. There are little signs of life here. Only bare rock and dry dirt can be seen. Looking east, you see a small pass that will allow you to leave the foothills. The foothills themselves extend to the south. ~ Room_flags 0 Sector_type 4 Exit 1 ~ ~ 0 0 2310 leaves east~ Exit 2 ~ ~ 0 0 2313 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2312 Name Standing on level ground~ Desc You are standing at the edge of a steep set of foothills. Looking down, you see what appears to be a marshy, dark forest. It reeks of death and decay. Even here, you catch its scent on the winds. From here, you can travel south deeper into the foothills or to the west where a small pass will allow you to climb down. ~ Room_flags 0 Sector_type 4 Exit 2 ~ ~ 0 0 2315 leaves south~ Exit 3 ~ ~ 0 0 2310 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2313 Name In the foothills~ Desc You are in a barren set of foothills. Looking around, all you see are dead plants and boulders. From the south, you get a whiff of salty air. Barren paths lead east, north, and south into more barren hills. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2311 leaves north~ Exit 1 ~ ~ 0 0 2314 leaves east~ Exit 2 ~ ~ 0 0 2317 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2314 Name Before the huge tree~ Desc You enter a large ring of boulders. Sheltered by this wall of stones, a small cluster of plants have sprung up. In the center of this group of trees and bushes is a huge gnarled tree. It appears to have been twisted and torn by the forces of nature. It sways and moans as a strong wind from the south tears through its old feeble branches. The hills themselves lead in all directions. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2310 leaves north~ Exit 1 ~ ~ 0 0 2315 leaves east~ Exit 2 ~ ~ 0 0 2318 leaves south~ Exit 3 ~ ~ 0 0 2313 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2315 Name Before the dark cave~ Desc You stand directly before a huge dark cave. The rocks and boulders outside the cave are covered with blood stains and all types of broken and shattered bones lie around. An unbearable stench comes from within the cave itself. The dark cave entrance looms to the east. The hills themselves lead towards the north, south, and west. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2312 leaves north~ Exit 1 ~ ~ 0 0 2316 leaves east~ Exit 2 ~ ~ 0 0 2319 leaves south~ Exit 3 ~ ~ 0 0 2314 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2316 Name Inside the horrid cave~ Desc The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. ~ Room_flags 9 Sector_type 0 ExtraDesc pile~ It appears to be some sort of nest...... ~ Exit 3 ~ ~ 0 0 2315 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2317 Name The hills overlooking the shore~ Desc Standing at the edge of the foothills, you are able to look down upon a rocky shoreline. It appears as though a vast ocean is to the south. Sea birds have made their nests here in the rocks and you are heartened by the presence of life here. It is possible to climb down to the shore here. The hills themselves are to the north. The edge of the hills leads to the east along the shoreline. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2313 leaves north~ Exit 1 ~ ~ 0 0 2318 leaves east~ Exit 5 ~ ~ 0 0 2320 leaves down~ HealRate 100 EndRoom #ROOM Vnum 2318 Name The hills overlooking the shoreline~ Desc You stand on a barren section of hills that overlook a rocky shoreline. The stiff ocean wind has blown the rocks smooth here and you have to lean forward a bit to keep your balance. The salty sea air fills your nostrils and you notice signs of life in the rocky crags here. You can climb down towards the shore or head north into the hills themselves. The rocky summit you are standing leads east and west along the shoreline. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2314 leaves north~ Exit 1 ~ ~ 0 0 2319 leaves east~ Exit 3 ~ ~ 0 0 2317 leaves west~ Exit 5 ~ ~ 0 0 2321 leaves down~ HealRate 100 EndRoom #ROOM Vnum 2319 Name The hills above the shoreline~ Desc You stand on a rocky summit overlooking a rough shoreline below. The sea wind blows hard across the rocks here and they have been worn smooth with time. Looking around, you notice that you can safely climb down towards the shore. The hills themselves stretch towards the north. The rough summit you stand upon leads west along the shoreline. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2315 leaves north~ Exit 3 ~ ~ 0 0 2318 leaves west~ Exit 5 ~ ~ 0 0 2322 leaves down~ HealRate 100 EndRoom #ROOM Vnum 2320 Name The rocky shore~ Desc You are at the base of the rocky hills. Stretching to the south and east, you see a rocky shore. To the southeast, you see a small altar of some sorts that glows with an eerie blue light. It is possible to climb up into the hills here. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 2321 leaves east~ Exit 2 ~ ~ 0 0 2323 leaves south~ Exit 4 ~ ~ 0 0 2317 leaves up~ HealRate 100 EndRoom #ROOM Vnum 2321 Name The rocky shoreline~ Desc You are on a rocky shore that borders a vast sea. A stiff wind blows here and whistles among the rocks. You see an altar of some sort built on the shore to the south. The shore itself leads east and west. Looking up, you see foothills and rocky crags. ~ Room_flags 0 Sector_type 2 Exit 1 ~ ~ 0 0 2322 leaves east~ Exit 2 ~ ~ 0 0 2324 leaves south~ Exit 3 ~ ~ 0 0 2320 leaves west~ Exit 4 ~ ~ 0 0 2318 leaves up~ HealRate 100 EndRoom #ROOM Vnum 2322 Name The rocky shore~ Desc You stand at the base of some rocky hills, where they meet a rocky shore. A vast sea is to your south. Looking to the southwest, you see a small altar that glows with a eerie blue light. The shore stretches out to the south and west. It is possible to climb up into the hills here. ~ Room_flags 0 Sector_type 2 Exit 2 ~ ~ 0 0 2325 leaves south~ Exit 3 ~ ~ 0 0 2321 leaves west~ Exit 4 ~ ~ 0 0 2319 leaves up~ HealRate 100 EndRoom #ROOM Vnum 2323 Name The edge of the sea~ Desc You walk along the water's edge. The vastness of the ocean is staggering as you look out across it. You notice a small altar that glows with blue light to the east. The shore itself extends north away from the water's edge. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 2320 leaves north~ Exit 1 ~ ~ 0 0 2324 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2324 Name The Blood Sea Portal~ Desc You stand on a small pedestal like altar that has been built on the shore here. Standing here, you can look out across the sea. You can almost imagine that you see a far away island. Dominating the altar is a small blue portal of light. It is possible to walk south into the portal. The shore itself extends to the north, east, and west. There are small inscriptions on the rock at the base of the portal. ~ Room_flags 0 Sector_type 2 ExtraDesc portal blue~ You see a swirling blue portal of light. You think you can see glimpses of something moving on the "other side". ~ ExtraDesc small inscriptions inscription~ "Enter all ye who wish to join the Brotherhood!" ~ Exit 0 ~ ~ 0 0 2321 leaves north~ Exit 1 ~ ~ 0 0 2325 leaves east~ Exit 2 ~ ~ 0 0 2326 leaves south~ Exit 3 ~ ~ 0 0 2323 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2325 Name The edge of the sea~ Desc You walk along the water's edge. The tide appears to have risen. Very little debris is washed up on shore. You slip and slide as you tread across the slippery rocks that make up the shore. To the west you see a small altar that radiates blue light. The shore extends north away from the water's edge. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 2322 leaves north~ Exit 3 ~ ~ 0 0 2324 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2326 Name Floating in blue light~ Desc You seem to be floating in blue weightlessness. You tumble head over heels and finally right yourself. Gaining your bearings, you notice that there are two "windows" in the sea of blue here. One to the south shows an image of a snowy plain. Another window the the north shows an image of a rocky shore. ~ Room_flags 12 Sector_type 0 Exit 0 ~ ~ 0 0 2324 leaves north~ Exit 2 ~ ~ 0 -1 2353 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2327 Name The swampy path~ Desc This damp path seems to lead into a deep, dark swamp. The trees above block out all light and stifle the wind. You smell swamp gas and hear damp squashing sounds all around you. The path leads east deeper into the swamp. You also see a dark forest to the west. ~ Room_flags 13 Sector_type 3 Exit 1 ~ ~ 0 0 2328 leaves east~ Exit 3 ~ ~ 0 0 2305 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2328 Name The swampy path~ Desc You tread lightly in a wet, swampy path. All around you, you see pools of quicksand and rotting vegetation. Unlike the forest to the west, the swamp is teeming with life. Some of it is harmless, some is not. The path leads east and west into more swamp. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 0 2329 leaves east~ Exit 3 ~ ~ 0 0 2327 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2329 Name The swampy path~ Desc You weave your way through the treacherous swamp. Gas rises all around you and a damp mist covers the ground, making it impossible to travel safely, without carefully picking your way around obstacles. Large, gnarled trees rise above you. Their moss covered branches block out all traces of the sun. The path here leads east and west. ~ Room_flags 9 Sector_type 3 Exit 1 ~ ~ 0 -1 2330 leaves east~ Exit 3 ~ ~ 0 0 2328 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2330 Name The turn in the swampy path~ Desc You come upon a bend in the swampy path. The ground here is fairly sturdy, as this place is elevated above the rest of the swamp. Looking around, you see a dark, mist filled swamp. Small paths lead south and west into the mist. ~ Room_flags 9 Sector_type 3 Exit 2 ~ ~ 0 0 2331 leaves south~ Exit 3 ~ ~ 0 0 2329 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2331 Name The swampy path~ Desc You tread lightly through the mirky water and sludge that makes up the path you follow. To the east, there is a thick wall of mist. You can see nothing within it. Harder ground rises to the north. ~ Room_flags 9 Sector_type 3 Exit 0 ~ ~ 0 0 2330 leaves north~ Exit 1 ~ ~ 0 0 2335 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2332 Name Lost in the Mist~ Desc You wander, hopelessly lost. Swirling mist obscures your vision and clouds your mind. You lose all concept of direction. Small, silent giggles can be heard all around. You can wander in any direction. ~ Room_flags 8201 Sector_type 4 Exit 0 ~ ~ 0 0 2337 leaves north~ Exit 1 ~ ~ 0 0 2334 leaves east~ Exit 2 ~ ~ 0 0 2335 leaves south~ Exit 3 ~ ~ 0 0 2334 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2333 Name Lost in the Mist~ Desc You are in a thick misty area. The mist swirls around you, seeming to taunt you and dare you to escape. You feel a slight electric charge in the mist. It almost caresses your body as it floats about you. You can wander in any direction....... ~ Room_flags 8201 Sector_type 3 Exit 0 ~ ~ 0 0 2333 leaves north~ Exit 1 ~ ~ 0 0 2336 leaves east~ Exit 2 ~ ~ 0 0 2333 leaves south~ Exit 3 ~ ~ 0 0 2335 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2334 Name Lost in the Mist~ Desc You try to peer through the mist......You see nothing. It swirls about you, covering you in a damp sheen. There is no sound, all light is eagerly devoured by the mist. You feel totally and hopelessly lost. ~ Room_flags 8201 Sector_type 4 Exit 0 ~ ~ 0 0 2338 leaves north~ Exit 1 ~ ~ 0 0 2332 leaves east~ Exit 2 ~ ~ 0 0 2336 leaves south~ Exit 3 ~ ~ 0 0 2332 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2335 Name Lost in the Mist~ Desc You stumble through the marsh here. The swamp seems to have swallowed you up and denied you exit. This mist is your jailor. You cannot tell where you are. You hear quiet laughter all about you. ~ Room_flags 8201 Sector_type 4 Exit 0 ~ ~ 0 0 2332 leaves north~ Exit 1 ~ ~ 0 0 2333 leaves east~ Exit 2 ~ ~ 0 0 2337 leaves south~ Exit 3 ~ ~ 0 0 2331 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2336 Name Lost in the Mist~ Desc You wander, lost, for what seems an eternity. Then....From nowhere....You see what appears to be trees and hills to the east. The mist itself thickens to the west, while it grows thin to the east. ~ Room_flags 8201 Sector_type 4 Exit 0 ~ ~ 0 0 2334 leaves north~ Exit 1 ~ ~ 0 0 2339 leaves east~ Exit 2 ~ ~ 0 0 2338 leaves south~ Exit 3 ~ ~ 0 0 2333 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2337 Name Lost in the Mist~ Desc You wander through the thick mist. It swirls all about you and makes it hard to breathe. The ground below you makes a soft squishing sound as you trudge on, but this noise is absorbed by the mist and does not travel. You can wander in any direction. ~ Room_flags 8201 Sector_type 4 Exit 0 ~ ~ 0 0 2335 leaves north~ Exit 1 ~ ~ 0 0 2338 leaves east~ Exit 2 ~ ~ 0 0 2332 leaves south~ Exit 3 ~ ~ 0 0 2338 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2338 Name Lost in the Mist~ Desc You wander, lost hopelessly. The mist swirls all about you. You can discern no direction. You stumble blindly through the mist, oblivious to your surroundings. ~ Room_flags 8201 Sector_type 3 Exit 0 ~ ~ 0 0 2336 leaves north~ Exit 1 ~ ~ 0 0 2337 leaves east~ Exit 2 ~ ~ 0 0 2334 leaves south~ Exit 3 ~ ~ 0 0 2337 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2339 Name The solid path~ Desc A solid path rises out of the misty swamp. It leads north, into what appears to be a forested area. The trees, above, allow light and air to penetrate and you can see the sky above. A thick bank of mist is to your west. ~ Room_flags 0 Sector_type 4 Exit 0 ~ ~ 0 0 2340 leaves north~ Exit 3 ~ ~ 0 0 2336 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2340 Name A forested path~ Desc The path here leads north through a thick forest. High bushes and forest undergrowth line both sides of the trail. Looking north, you see a thin line of smoke rising up above the tree line. You also notice a crude wooden gate farther north on the trail. The trail itself leads south into murky territory. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 2341 leaves north~ Exit 2 ~ ~ 0 0 2339 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2341 Name The gate before the Ogre Village~ Desc You stand before a huge pair of crude, wooden gates. They are thrown open. Looking inside the gates, you see a crude village. Large humanoid creatures are milling to and fro.......Ogres! You can head north through the gate or south into the forest. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 2343 leaves north~ Exit 2 ~ ~ 0 0 2340 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2342 Name Among the crude huts~ Desc You walk among the huts of the ogre village. The village appears to be cut from the heart of the forest itself. The swamp, nearby, provides the ogres with a prime hunting ground. Small paths lead north and east. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 2345 leaves north~ Exit 1 ~ ~ 0 0 2343 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2343 Name Inside the gates~ Desc You stand just north of the gates to the village. Looking around, you see many crude huts and cooking fires. To the north, you see a huge fire pit. Behind it, there appears to be a hut of sorts. Small paths lead east and west among the crude huts. The gates to the south provide an exit from the village. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 2346 leaves north~ Exit 1 ~ ~ 0 0 2344 leaves east~ Exit 2 ~ ~ 0 0 2341 leaves south~ Exit 3 ~ ~ 0 0 2342 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2344 Name Among the crude huts~ Desc You walk through the crude village. Small huts made of wood and thatch surround you. Every so often, you can hear grunts and snarls inside the huts. The smell here is unbearable. You wonder what type of creature could possibly live in such squalor. Small paths lead west and north here. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 2347 leaves north~ Exit 3 ~ ~ 0 0 2343 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2345 Name The gathering place~ Desc This appears to be the clearing the ogres use to assemble. It is quite large and has a raised mound in the center that contains a crude throne. The ground in front of the throne is quite worn, as if it is sat on quite often. You get the impression that this place is a crude sort of auditorium. Small paths lead east and south. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 2346 leaves east~ Exit 2 ~ ~ 0 0 2342 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2346 Name The firepit before the lodge~ Desc You stand at the edge of a huge firepit. The heat from the burning embers makes you sweat as you stand here. Large spits above the pit are empty but they appear to be quite large enough to hold hapless adventurers. A large lodge is towards the north, while paths lead east, west, and south into the village itself. ~ Room_flags 0 Sector_type 1 Exit 0 ~ door~ 1 -1 2348 leaves north~ Exit 1 ~ ~ 0 0 2347 leaves east~ Exit 2 ~ ~ 0 0 2343 leaves south~ Exit 3 ~ ~ 0 0 2345 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2347 Name The village dump~ Desc The smell here overpowers you. All around you are the rotting remains of the village's refuse. Partially eaten corpses, rotting food, and other truly disgusting things have been discarded here. Paths lead south and west towards fresher air. ~ Room_flags 0 Sector_type 1 Exit 2 ~ ~ 0 0 2344 leaves south~ Exit 3 ~ ~ 0 0 2346 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2348 Name The entryway to the lodge~ Desc You are at the entry hall to a large lodge. Animal pelts and other trophies line the walls here. Large chests on either side of the door appear to be locked. The lodge stretches north, while the doors to the south provide an exit into the village. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 -1 2349 leaves north~ Exit 2 ~ door~ 1 -1 2346 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2349 Name The throne room~ Desc You stand in a large, crudely decorated throne room. A huge throne adorned with humanoid skulls sits against the west wall. A crude, blood stained altar is against the east wall. A doorway is directly to the north, long strands of beads blocking the view of the other side. Crude torches light the hall and smoke clings to the ceiling. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2350 leaves north~ Exit 2 ~ ~ 0 0 2348 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2350 Name The chieftain's room~ Desc This appears to be the ogre chieftain's private quarters. A huge pile of furs is in the far corner. Large chests fill the room. All of them have heavy pad locks. The room is filled with trophies of dead enemies. It is quite lavishly decorated for such a crude inhabitant as an ogre. A beaded doorway is to the south. ~ Room_flags 8 Sector_type 0 Exit 2 ~ ~ 0 0 2349 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2351 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2353 leaves north~ Exit 1 ~ ~ 0 0 2352 leaves east~ Exit 2 ~ ~ 0 0 2355 leaves south~ Exit 3 ~ ~ 0 0 2354 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2352 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 -1 2357 leaves north~ Exit 1 ~ ~ 0 -1 2354 leaves east~ Exit 2 ~ ~ 0 -1 2358 leaves south~ Exit 3 ~ ~ 0 0 2351 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2353 Name The Glacier Temple~ Desc You are in a small temple. It appears to be built entirely from ice. The ice walls are frosted and are opaque. There is a small blue portal here. You can go north, to enter the portal. Looking south, you see a world of white outside the open doorway. Swirling snow and bright light obscure your view. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2326 leaves north~ Exit 2 ~ ~ 0 0 2351 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2354 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2359 leaves north~ Exit 1 ~ ~ 0 0 2351 leaves east~ Exit 2 ~ ~ 0 0 2356 leaves south~ Exit 3 ~ ~ 0 0 2352 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2355 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2351 leaves north~ Exit 1 ~ ~ 0 0 2356 leaves east~ Exit 2 ~ ~ 0 0 2357 leaves south~ Exit 3 ~ ~ 0 0 2356 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2356 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2354 leaves north~ Exit 1 ~ ~ 0 0 2355 leaves east~ Exit 2 ~ ~ 0 0 2359 leaves south~ Exit 3 ~ ~ 0 0 2355 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2357 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2355 leaves north~ Exit 1 ~ ~ 0 0 2358 leaves east~ Exit 2 ~ ~ 0 0 2352 leaves south~ Exit 3 ~ ~ 0 0 2359 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2358 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any direction. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2352 leaves north~ Exit 1 ~ ~ 0 0 2359 leaves east~ Exit 2 ~ ~ 0 0 2360 leaves south~ Exit 3 ~ ~ 0 0 2357 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2359 Name The frigid wastelands~ Desc You wander through the frigid wastelands. Your breath is a cloud before you. The cold cuts to the bone. Swirling snow and wind make it impossible for you to discern any directions. ~ Room_flags 0 Sector_type 5 Exit 0 ~ ~ 0 0 2356 leaves north~ Exit 1 ~ ~ 0 0 2357 leaves east~ Exit 2 ~ ~ 0 0 2354 leaves south~ Exit 3 ~ ~ 0 0 2358 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2360 Name The edge of the frigid wastes~ Desc You stand at the base of a steep rocky cliff. To the north, a vast arctic wasteland stretches out. The snow falls lightly here and the wind is not very fierce. You can climb up the rocky cliff or head north into the arctic wastes. ~ Room_flags 4 Sector_type 5 Exit 0 ~ ~ 0 0 2358 leaves north~ Exit 4 ~ ~ 0 0 2361 leaves up~ HealRate 100 EndRoom #ROOM Vnum 2361 Name On the cliffside~ Desc You cling to the side of the cliff. Looking down, you are terrified by the sheer distance to the ground below. You can climb up higher into the cliffs, but the area above is obscured by clouds and you cannot tell what lies waiting above. ~ Room_flags 4 Sector_type 5 Exit 4 ~ ~ 0 0 2362 leaves up~ Exit 5 ~ ~ 0 0 2360 leaves down~ HealRate 100 EndRoom #ROOM Vnum 2362 Name Before the gates of Mahn-Tor~ Desc You stand at the edge of a high cliff. Directly south, set back off the cliff's edge, you see a huge pair of gates. These gates appear to be carved almost completely out of ice. A huge city and keep appear to be on the other side of these gates. There is also a possibility of climbing down the cliff face. ~ Room_flags 0 Sector_type 5 ExtraDesc gate gates ice huge~ The gates to the city are made almost completely of ice. Looking closely, you can see intricate carvings in the gates. They appear to be of creatures that are half man and half bull. ~ Exit 2 ~ gate huge gates ice~ 1 -1 2364 leaves south~ Exit 5 ~ ~ 0 0 2361 leaves down~ HealRate 100 EndRoom #ROOM Vnum 2363 Name The city streets of Mahn-Tor~ Desc You walk among the ice and snow covered shops and homes. Most of the doors are closed and only the light from the windows betrays the presence of inhabitants. A cold wind blows through here, scattering fine clouds of snow all about. Small streets lead south and east. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 2364 leaves east~ Exit 2 ~ ~ 0 0 2366 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2364 Name Inside the gates of Mahn-Tor~ Desc You stand just inside the gates to the city of Mahn-Tor. The city itself spreads out in front of you. The buildings are sturdy, as they appear to be made from the very rock of this mountain. Snow falls all around and a fine sheet of ice can be seen covering all but the most used walk ways. Small city streets lead east and west, while a main road appears to lead south. ~ Room_flags 0 Sector_type 1 Exit 0 ~ gates gate huge ice~ 1 -1 2362 leaves north~ Exit 1 ~ ~ 0 -1 2365 leaves east~ Exit 2 ~ ~ 0 0 2367 leaves south~ Exit 3 ~ ~ 0 -1 2363 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2365 Name The city streets of Mahn-Tor~ Desc You trudge among the icy streets of Mahn-Tor. The streets themselves are made of cobblestone and are quite treacherous. Small homes and businesses along the street are closed tight and light from their windows throws eerie shadows across the dark street. Small streets lead west and south here. ~ Room_flags 0 Sector_type 1 Exit 2 ~ ~ 0 0 2368 leaves south~ Exit 3 ~ ~ 0 0 2364 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2366 Name The city streets of Mahn-Tor~ Desc You trudge through the snow covered streets. The street itself is made of cobblestones and the footing is quite treacherous. To the south, you see what appears to be a small tavern. Bright lights shine through the windows. Small streets also lead north and east. A small sign hangs outside the tavern. ~ Room_flags 0 Sector_type 1 ExtraDesc sign small~ []=============[] | The Inn | | of the | | Broken | | Horn | []=============[] ~ Exit 0 ~ ~ 0 0 2363 leaves north~ Exit 1 ~ ~ 0 -1 2367 leaves east~ Exit 2 ~ ~ 0 -1 2369 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2367 Name The Square of Mahn-Tor~ Desc This appears to be the main square of Mahn-Tor. A huge fountain graces the center of the square, but the extreme cold has turned it into an ice sculpture. The water has frozen in arcs through the air. Snow and ice covers the square and small streets lead east and west. To the north, you see the gates to the city. You also notice a small store to the south. A small sign hangs outside the store. ~ Room_flags 0 Sector_type 1 ExtraDesc sign~ []=========[] | Equip | | Shop | []=========[] ~ Exit 0 ~ ~ 0 0 2364 leaves north~ Exit 1 ~ ~ 0 0 2368 leaves east~ Exit 2 ~ ~ 0 0 2370 leaves south~ Exit 3 ~ ~ 0 0 2366 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2368 Name The streets of Mahn-Tor~ Desc You walk among the small stores and homes of Mahn-Tor. The cobblestone streets are covered with ice and snow. Small snow drifts have formed at the edges of the streets. The wind blows fiercely. Small streets lead in all directions. There appears to be a large building to the east, but the snow obscures your view. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 2365 leaves north~ Exit 1 ~ ~ 0 0 2375 leaves east~ Exit 2 ~ ~ 0 0 2371 leaves south~ Exit 3 ~ ~ 0 0 2367 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2369 Name The Inn of the Broken Horn~ Desc You enter a warm tavern. The room is lit mainly by two huge fireplaces at each end of the room. Small tables and a large bar furnish the room. The inhabitants of the inn are all minotaurs of varying size and disposition. Most seem to regard you with suspicion. Few approach you. A large door leads north, out of the bar and back out into the cold. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2366 leaves north~ HealRate 100 EndRoom #ROOM Vnum 2370 Name The Mahn-Tor Equipment Shop~ Desc You are in a crude equipment shop. The store is filled with racks of various items that adventurers could use. Large fireplaces light and heat the room. A large desk occupies the back of the room. The door to the shop lies to the north. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2367 leaves north~ HealRate 100 EndRoom #ROOM Vnum 2371 Name The Mahn-Tor General Store~ Desc You enter a small store that is dark and cold. Old empty shelves line the walls and snow blows across the dirty stone floor. It is evident that this store was once used, but it is no more. A small doorway leads north out into the chilling snow and wind. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2368 leaves north~ HealRate 100 EndRoom #ROOM Vnum 2372 Name Gorak's Training Room~ Desc This room is full of all sorts of weapons and armours. Pieces of old targets and practice dummies lie all around. The walls are chipped and scored from weapon blows. This is obviously the room of an avid warrior. A red door leads east. ~ Room_flags 8 Sector_type 0 ExtraDesc red~ It looks like it leads back to the hall. ~ Exit 1 ~ red~ 2 2351 2388 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2373 Name Darkoth's Dark Study~ Desc This room is dark. It reeks of death and evil. Arcane symbols and a small altar fill the room. Blood runs from the altar. It is evident that this room is used for unholy purposes. A black door leads east. ~ Room_flags 9 Sector_type 0 ExtraDesc black~ It looks like it leads back to the hall. ~ Exit 1 ~ black~ 2 2352 2389 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2374 Name Tyrgoth's Inner Sanctum~ Desc Idols to the gods of good fill the room. White furniture and decorations give the room a holy appearance. It is evident that some being of supreme goodness lives here. A white door leads east. ~ Room_flags 8 Sector_type 0 ExtraDesc white~ It looks like it leads out to the hall. ~ Exit 1 ~ white~ 2 2353 2392 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2375 Name The road to the Keep of Mahn-Tor~ Desc You walk up a steep rocky road. It leads up a steep grade to the east. At the end of this steep road, you see a huge keep. Snow swirls all about you and you feel your breath freeze as it leaves your lungs. Blurry lights to the east and west are all you can see from here. ~ Room_flags 4 Sector_type 5 Exit 1 ~ ~ 0 0 2377 leaves east~ Exit 3 ~ ~ 0 0 2368 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2376 Name A small guard house~ Desc You enter a small guard house. A huge fireplace lights and warms the room. Looking around, you see that the room is fairly well furnished. Thick rugs and curtains help insulate the room and the beds themselves look quite warm. A table in the center of the room has the remnants of a card game strewn across it. A small door leads south. ~ Room_flags 8 Sector_type 0 Exit 2 ~ ~ 0 0 2377 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2377 Name Before the Keep of Mahn-Tor~ Desc You stand before a huge keep that has been carved into the side of the mountain. Huge wooden gates before you provide entrance to the keep. It appears as though the cold here has convinced the guards to seek warmth inside. You see the lights of the city to the west. You also notice small guard houses to the north and south. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 2376 leaves north~ Exit 1 ~ gate~ 2 2350 2379 leaves east~ Exit 2 ~ ~ 0 0 2378 leaves south~ Exit 3 ~ ~ 0 0 2375 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2378 Name A small guard house~ Desc You enter a small, but warm, guard house. Deep rugs and thick curtains insulate the room. A huge fireplace lights and warms the room. Outside, you hear the roar of the freezing wind. A small door leads north out into the cold. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2377 leaves north~ HealRate 100 EndRoom #ROOM Vnum 2379 Name The entryway to the Keep of Mahn-Tor~ Desc You are at the entry hall to the huge keep. The high vaulted ceiling is carved from solid stone. Huge stone pillars rise up from the floor to meet the ceiling far above. The architecture appears to be dwarven. A huge pair of gates stand to the west, protecting the keep from the harsh cold outside. A large hall leads east, deeper into the keep. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 2380 leaves east~ Exit 3 ~ gate~ 2 2350 2377 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2380 Name The Hall~ Desc You are in a huge hall. Large tapestries line the walls and huge statues of various make and appearance are spread about. The ceiling above supports huge candelabras, which light the room. To the east, you see a bright light and hear sounds of inhabitation. Looking west, you see the entry gates to the keep. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 2381 leaves east~ Exit 3 ~ ~ 0 0 2379 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2381 Name The Grand Hall~ Desc You are in the main hall of the Keep of Mahn-Tor. This hall is huge. The wide floor of the hall is an expanse of marble. It shimmers in the light thrown off by the torches that line the walls. To the east, you see what appears to be a huge golden throne. The hall itself stretches south and a smaller hall leads to the west. ~ Room_flags 8 Sector_type 0 Exit 1 ~ ~ 0 0 2383 leaves east~ Exit 2 ~ ~ 0 0 2382 leaves south~ Exit 3 ~ ~ 0 0 2380 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2382 Name The Great Hall~ Desc You stand in the great hall of the keep. Huge pillars rise up to the vaulted ceiling and torch light glimmers off the marble floor here. You are amazed at the sheer size of the hall. The hall itself leads north and east. You notice a smaller hall leading south, deeper into the keep. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 -1 2381 leaves north~ Exit 1 ~ ~ 0 0 2384 leaves east~ Exit 2 ~ ~ 0 -1 2387 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2383 Name Standing before the throne~ Desc You stand before the throne of Mahn-Tor. This golden throne is so huge that it takes up almost the entire wall, stretching far above the floor. Sitting upon it, you feel small and feeble. It is evident that this throne is more of a decoration than anything else. Only the largest of kings could sit upon it. The hall leads south and west into other parts of the keep. ~ Room_flags 8 Sector_type 0 ExtraDesc throne huge gold golden~ The golden throne is huge. It takes up the whole wall......... ~ Exit 1 ~ throne huge golden gold~ 1 0 2385 leaves east~ Exit 2 ~ ~ 0 0 2384 leaves south~ Exit 3 ~ ~ 0 0 2381 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2384 Name The Great Hall~ Desc You are in a great hall. Huge torches light the room and their light shimmers off the marble floor below you. To the north, you see a huge golden throne. Looking up, you grow dizzy at the height to which the vaulted ceiling rises. The hall itself leads north and west. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2383 leaves north~ Exit 3 ~ ~ 0 0 2382 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2385 Name The secret hallway~ Desc You are in a small, torch lit hall. It leads from east to west. A large gold door is to the west. To the east, you see a heavy stone door. ~ Room_flags 8 Sector_type 0 ExtraDesc huge stone~ A very formidable looking door. ~ ExtraDesc gold~ Looks like the back of a secret door of sorts. ~ Exit 1 ~ door huge stone~ 2 2359 2386 leaves east~ Exit 3 ~ gold throne huge secret~ 1 0 2383 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2386 Name Entry to the Royal Chambers~ Desc You are at the entrance to the royal chambers of the keep. A plush shag rug covers the stone floor. Large candelabras hang from the ceiling, lighting the room. A huge fireplace warms the room. Beaded doorways lead south and east. A huge stone door stands in the west wall. ~ Room_flags 8 Sector_type 0 ExtraDesc door huge stone~ A huge stone door....... ~ Exit 1 ~ ~ 0 0 2395 leaves east~ Exit 2 ~ ~ 0 0 2393 leaves south~ Exit 3 ~ door huge stone~ 2 2359 2385 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2387 Name The Guard Post~ Desc The hall here has been built into a guard post of sorts. It appears as though it would be quite easy to defend in times of emergency. Obviously, something important lies beyond. A small hall leads south, while the main hall can be seen to the north. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2382 leaves north~ Exit 2 ~ ~ 0 0 2388 leaves south~ HealRate 100 EndRoom #ROOM Vnum 2388 Name The guarded hall~ Desc You walk down a torch lit hallway. It has been carved out of pure stone. It is very quiet in this hall. You notice rows of colored doors on each wall. To your east, you see a yellow door. To your west, you see a red door. The hall itself leads south and north. ~ Room_flags 8 Sector_type 0 ExtraDesc yellow~ You see a yellow door. It has the name "Sumaron" written on it. ~ ExtraDesc red~ You see a red door. It has the name "Gorak" written on it. ~ Exit 0 ~ ~ 0 0 2387 leaves north~ Exit 1 ~ yellow~ 2 2355 2390 leaves east~ Exit 2 ~ ~ 0 0 2389 leaves south~ Exit 3 ~ red~ 2 2351 2372 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2389 Name The guarded hall~ Desc You walk down a small, quiet, torch lit hallway. Doors of different colors are in each wall. To your east, you see a maroon door. To your west, you see a black door. The hall itself leads north and south. ~ Room_flags 8 Sector_type 0 ExtraDesc maroon~ You see a maroon door here. It has the name "Amyrok" written on it. ~ ExtraDesc black~ You see a black door. It has the name "Darkoth" inscribed on it. ~ Exit 0 ~ ~ 0 0 2388 leaves north~ Exit 1 ~ maroon~ 2 2356 2391 leaves east~ Exit 2 ~ ~ 0 0 2392 leaves south~ Exit 3 ~ black~ 2 2352 2373 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2390 Name Sumaron's Sanctum~ Desc You enter a temple of sorts. A small altar is here and relics of many religions lie around. It is evident that this is the room of a studying cleric. A yellow door leads west. ~ Room_flags 8 Sector_type 0 ExtraDesc yellow~ It looks like it leads back to the hall. ~ Exit 3 ~ yellow~ 2 2355 2388 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2391 Name Amyrok's Arcane Study~ Desc This room is full of shelves which hold various spell components. The center of the room is occupied by a huge pentagram. The entire room smells of smoke and incense. The room is obviously used extensively by a practicing mage. A maroon door leads west. ~ Room_flags 8 Sector_type 0 ExtraDesc maroon~ It looks like it leads back to the hall. ~ Exit 3 ~ maroon~ 2 2356 2389 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2392 Name The guarded hall~ Desc You walk down a quiet hall. The stone walls here are wet with moisture. Colored doors can be seen in the walls here. To your east, you see a green door. To your west, you see a white door. The hall itself leads north and south. ~ Room_flags 8 Sector_type 0 ExtraDesc green~ You see a green door here. It has the name "Nasturn" written on it. ~ ExtraDesc white~ You see a white door here. It has the name "Tyrgoth" inscribed on it. ~ Exit 0 ~ ~ 0 0 2389 leaves north~ Exit 1 ~ green~ 2 2357 2394 leaves east~ Exit 2 ~ ~ 0 0 2397 leaves south~ Exit 3 ~ white~ 2 2353 2374 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2393 Name The Harem Room~ Desc This appears to be the harem room of the Keep. Huge piles of furs and beds fill the room. The lighting is dim, but the room is very warm. You can hear music playing quietly from somewhere. Beaded doorways lead north and east. ~ Room_flags 8 Sector_type 0 Exit 0 ~ ~ 0 0 2386 leaves north~ Exit 1 ~ ~ 0 0 2396 leaves east~ HealRate 100 EndRoom #ROOM Vnum 2394 Name Nasturn's Humble Abode~ Desc This room is filled with all types of natural items. Trees and plants have been lovingly cultivated and grown by hand, in large pots. The room is like an indoor garden. A green door leads west. ~ Room_flags 8 Sector_type 0 ExtraDesc green~ It looks like it leads back to the hall. ~ Exit 3 ~ green~ 2 2357 2392 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2395 Name The main living room~ Desc This room is decorated with sturdy stone furniture that is carved and gilded. Large candles light the room. A thick rug covers the floor. Thick furs and tapestries decorate the walls. Beaded doorways lead south and west. ~ Room_flags 8 Sector_type 0 Exit 2 ~ ~ 0 0 2396 leaves south~ Exit 3 ~ ~ 0 0 2386 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2396 Name The Master Bedroom~ Desc This appears to be the master bedroom. A huge bed fills the rooms. Piles of furs and other rich furnishings adorn the room. Candles are everywhere and they help a huge fireplace light the room. The lavishness of the room overwhelms you. Beaded doorways lead north and west. ~ Room_flags 136 Sector_type 0 Exit 0 ~ ~ 0 0 2395 leaves north~ Exit 3 ~ ~ 0 0 2393 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2397 Name The end of the guarded hall~ Desc You are at the end of the hall. Colored doors line the walls to the north. To your west, you see a brown door. To your east, you see a grey door. The hall itself leads north back along the rows of doors. ~ Room_flags 8 Sector_type 0 ExtraDesc grey~ You see a grey door here. It has the name "Dorgar" written on it. ~ ExtraDesc brown~ You see a brown door here. It has the name "Belrak" written on it. ~ Exit 0 ~ ~ 0 0 2392 leaves north~ Exit 1 ~ grey~ 2 2358 2398 leaves east~ Exit 3 ~ brown~ 2 2354 2399 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2398 Name Dorgar's Dismal Domicile~ Desc This room is dirty and unkempt. Odds and ends of different items lie all over. It is apparent that some type of pack-rat lives here. It appears as though nothing has ever entered this room and ever left again. A grey door leads west. ~ Room_flags 8 Sector_type 0 ExtraDesc grey~ It looks like it leads back to the hall. ~ Exit 3 ~ grey~ 2 2358 2397 leaves west~ HealRate 100 EndRoom #ROOM Vnum 2399 Name Belrak's Green Room~ Desc This room is full of green. The furniture and all other items show the color of nature. The room smells of pine and forest odors. From the items here, it appears as though a woodsman of some sorts lives here. A brown door leads east. ~ Room_flags 8 Sector_type 0 ExtraDesc brown~ It looks like it leads to the hall. ~ Exit 1 ~ brown~ 2 2354 2397 leaves east~ HealRate 100 EndRoom #END #SPECIALS M 2300 spec_cast_undead M 2302 spec_breath_acid M 2306 spec_poison M 2310 spec_cast_cleric M 2313 spec_breath_frost M 2314 spec_breath_acid M 2324 spec_cast_mage M 2326 spec_cast_undead M 2328 spec_cast_mage M 2329 spec_cast_cleric M 2330 spec_cast_cleric M 2333 spec_cast_mage S #RESETS D 0 2362 2 1 D 0 2377 1 2 D 0 2379 3 2 D 0 2383 1 1 D 0 2385 1 2 D 0 2386 3 2 D 0 2388 1 2 D 0 2388 3 2 D 0 2389 1 2 D 0 2389 3 2 D 0 2392 1 2 D 0 2392 3 2 D 0 2397 1 2 D 0 2398 3 2 M 0 2300 1 2307 1 E 0 2346 0 5 E 0 2347 0 6 E 0 2348 0 16 M 0 2303 4 2311 1 M 0 2303 4 2312 1 M 0 2303 4 2313 1 M 0 2301 1 2314 1 M 0 2302 1 2316 1 M 0 2303 4 2319 1 M 0 2304 1 2330 1 G 0 2349 0 M 0 2305 3 2332 1 M 0 2305 3 2333 1 M 0 2306 1 2336 1 G 0 2384 0 M 0 2305 3 2337 1 M 0 2309 4 2341 2 E 0 2387 0 16 M 0 2309 4 2341 2 E 0 2387 0 16 M 0 2308 4 2342 1 E 0 2386 0 16 M 0 2309 4 2342 1 E 0 2387 0 16 M 0 2307 5 2343 1 E 0 2385 0 13 M 0 2307 5 2344 1 M 0 2307 5 2345 1 M 0 2307 5 2346 1 E 0 2385 0 13 M 0 2308 4 2346 1 E 0 2386 0 16 M 0 2308 4 2347 1 E 0 2386 0 16 M 0 2307 5 2348 1 M 0 2308 4 2348 1 E 0 2386 0 16 M 0 2309 4 2348 1 E 0 2387 0 16 M 0 2310 1 2349 1 E 0 2388 0 12 E 0 2389 0 6 M 0 2311 1 2350 1 E 0 2390 0 9 E 0 2391 0 16 M 0 2312 3 2351 1 E 0 2392 0 4 E 0 2393 0 5 E 0 2360 0 8 M 0 2314 3 2352 1 M 0 2312 3 2354 1 E 0 2392 0 4 E 0 2393 0 5 E 0 2360 0 8 M 0 2314 3 2354 1 M 0 2313 3 2355 1 E 0 2361 0 12 M 0 2314 3 2356 1 M 0 2313 3 2357 1 E 0 2361 0 12 M 0 2312 3 2359 1 E 0 2392 0 4 E 0 2393 0 5 E 0 2360 0 8 M 0 2313 3 2359 1 E 0 2361 0 12 M 0 2316 3 2362 1 E 0 2363 0 10 E 0 2364 0 7 E 0 2365 0 16 M 0 2315 5 2363 1 E 0 2362 0 16 M 0 2315 5 2364 1 E 0 2362 0 16 M 0 2315 5 2365 1 E 0 2362 0 16 M 0 2316 3 2366 1 E 0 2363 0 10 E 0 2364 0 7 E 0 2365 0 16 M 0 2315 5 2367 1 E 0 2362 0 16 M 0 2317 3 2367 1 E 0 2366 0 5 E 0 2367 0 6 E 0 2368 0 16 M 0 2316 3 2368 1 E 0 2363 0 10 E 0 2364 0 7 E 0 2365 0 16 M 0 2315 5 2370 1 E 0 2362 0 16 M 0 2325 1 2372 1 E 0 2300 0 9 E 0 2301 0 5 E 0 2302 0 7 E 0 2303 0 10 E 0 2304 0 16 M 0 2326 1 2373 1 E 0 2305 0 12 E 0 2306 0 4 E 0 2307 0 9 E 0 2308 0 11 E 0 2309 0 16 M 0 2327 1 2374 1 E 0 2310 0 6 E 0 2311 0 5 E 0 2312 0 4 E 0 2313 0 11 E 0 2314 0 16 M 0 2317 3 2376 1 E 0 2366 0 5 E 0 2367 0 6 E 0 2368 0 16 M 0 2318 1 2377 1 G 0 2350 0 M 0 2317 3 2378 1 E 0 2366 0 5 E 0 2367 0 6 E 0 2368 0 16 M 0 2319 2 2379 1 E 0 2369 0 6 E 0 2370 0 7 E 0 2371 0 10 E 0 2366 0 5 E 0 2372 0 16 M 0 2319 2 2380 1 E 0 2369 0 6 E 0 2370 0 7 E 0 2371 0 10 E 0 2366 0 5 E 0 2372 0 16 M 0 2320 2 2382 1 E 0 2373 0 6 E 0 2374 0 7 E 0 2375 0 10 E 0 2366 0 5 E 0 2376 0 16 M 0 2320 2 2383 1 E 0 2373 0 6 E 0 2374 0 7 E 0 2375 0 10 E 0 2366 0 5 E 0 2376 0 16 M 0 2321 2 2385 2 E 0 2377 0 6 E 0 2378 0 7 E 0 2379 0 10 E 0 2366 0 5 E 0 2380 0 16 M 0 2321 2 2385 2 E 0 2377 0 6 E 0 2378 0 7 E 0 2379 0 10 E 0 2366 0 5 E 0 2380 0 16 G 0 2359 0 M 0 2324 1 2387 1 G 0 2381 0 E 0 2383 0 16 E 0 2382 0 13 P 0 2351 1 2382 1 P 0 2352 1 2382 1 P 0 2353 1 2382 1 P 0 2354 1 2382 1 P 0 2355 1 2382 1 P 0 2356 1 2382 1 P 0 2357 1 2382 1 P 0 2358 1 2382 1 M 0 2329 1 2390 1 E 0 2320 0 12 E 0 2321 0 3 E 0 2322 0 17 E 0 2323 0 16 E 0 2324 0 4 M 0 2328 1 2391 1 E 0 2315 0 1 E 0 2316 0 2 E 0 2317 0 12 E 0 2318 0 16 E 0 2319 0 13 M 0 2322 5 2393 5 M 0 2322 5 2393 5 M 0 2322 5 2393 5 M 0 2322 5 2393 5 M 0 2322 5 2393 5 M 0 2330 1 2394 1 E 0 2325 0 1 E 0 2326 0 15 E 0 2327 0 8 E 0 2328 0 12 E 0 2329 0 16 M 0 2323 1 2395 1 M 0 2333 1 2396 1 E 0 2340 0 12 E 0 2341 0 5 E 0 2342 0 14 E 0 2343 0 2 E 0 2344 0 6 E 0 2345 0 16 M 0 2332 1 2398 1 E 0 2335 0 12 E 0 2336 0 6 E 0 2337 0 10 E 0 2338 0 7 E 0 2339 0 16 M 0 2331 1 2399 1 E 0 2330 0 2 E 0 2331 0 17 E 0 2332 0 13 G 0 2333 0 E 0 2334 0 16 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$