#AREADATA Name Limbo~ Builders None~ VNUMs 1 99 Credits {None } Diku Limbo~ Security 9 End #MOBILESNEW #MOB Vnum 1 Name familiar~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 5d7+5 Dam_type pound Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts Z Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJK EndMob #MOB Vnum 2 Name golem~ Short golem creature~ Long A golem creature, unformed and ready to be summoned ~ Description ~ Race ogre~ Act_flags A Aff Jc Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res E Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Fimm P Fres HL Fvul GI EndMob #END #OBJECTSNEW #OBJ Vnum 1 Name coin silver gcash~ Short a silver coin~ Orig_short a silver coin~ Desc One miserable silver coin.~ Material silver~ Item_type money Extra 0 Wear A Values A 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 2 Name coin gold gcash~ Short a gold coin~ Orig_short a gold coin~ Desc One valuable gold coin.~ Material gold~ Item_type money Extra 0 Wear A Values 0 A 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 3 Name coins gold gcash~ Short %d gold coins~ Orig_short %d gold coins~ Desc A pile of gold coins.~ Material gold~ Item_type money Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 4 Name coins silver gcash~ Short %d silver coins~ Orig_short %d silver coins~ Desc A pile of silver coins.~ Material silver~ Item_type money Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5 Name coins silver gold gcash~ Short %d silver coins and %d gold coins~ Orig_short %d silver coins and %d gold coins~ Desc A pile of coins.~ Material gold~ Item_type money Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 10 Name corpse~ Short the corpse of %s~ Orig_short the corpse of %s~ Desc The corpse of %s is lying here.~ Material meat~ Item_type npc_corpse Extra 0 Wear A Values 0 0 0 A 0 Level 0 Weight 1000 Cost 0 Condition D EndObj #OBJ Vnum 11 Name corpse~ Short the corpse of %s~ Orig_short the corpse of %s~ Desc The corpse of %s is lying here.~ Material meat~ Item_type pc_corpse Extra O Wear A Values 0 0 0 A 0 Level 0 Weight 1000 Cost 0 Condition D EndObj #OBJ Vnum 12 Name head~ Short the head of %s~ Orig_short the head of %s~ Desc The severed head of %s is lying here.~ Material meat~ Item_type weapon Extra 0 Wear AN Values mace 2 2 crush K Level 0 Weight 50 Cost 0 Condition D EndObj #OBJ Vnum 13 Name heart~ Short the heart of %s~ Orig_short the heart of %s~ Desc The torn-out heart of %s is lying here.~ Material meat~ Item_type food Extra 0 Wear A Values E E 0 0 0 Level 0 Weight 20 Cost 0 Condition D EndObj #OBJ Vnum 14 Name arm~ Short the arm of %s~ Orig_short the arm of %s~ Desc The sliced-off arm of %s is lying here.~ Material meat~ Item_type food Extra 0 Wear A Values CE CE 0 0 0 Level 0 Weight 50 Cost 0 Condition D EndObj #OBJ Vnum 15 Name leg~ Short the leg of %s~ Orig_short the leg of %s~ Desc The sliced-off leg of %s is lying here.~ Material meat~ Item_type food Extra 0 Wear A Values CE CE 0 0 0 Level 0 Weight 50 Cost 0 Condition D EndObj #OBJ Vnum 16 Name guts entrails~ Short the guts of %s~ Orig_short the guts of %s~ Desc A steaming pile of %s's entrails is lying here.~ Material meat~ Item_type food Extra 0 Wear A Values AC AC 0 A 0 Level 0 Weight 20 Cost 0 Condition D EndObj #OBJ Vnum 17 Name brains brain~ Short the brains of %s~ Orig_short the brains of %s~ Desc The splattered brains of %s are lying here.~ Material meat~ Item_type food Extra 0 Wear A Values BD BD 0 0 0 Level 0 Weight 20 Cost 0 Condition D EndObj #OBJ Vnum 18 Name spine~ Short %s's spine~ Orig_short %s's spine~ Desc %s's bloody spine has been dropped here~ Material bone~ Item_type weapon Extra 0 Wear AN Values mace 10 10 crush K Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 19 Name fragments~ Short Fragments from %'s skull~ Orig_short Fragments from %'s skull~ Desc Fragments of %s's skull lie scattered on the ground.~ Material unknown~ Item_type trash Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 20 Name magic mushroom~ Short a Magic Mushroom~ Orig_short a Magic Mushroom~ Desc A delicious magic mushroom is here.~ Material food~ Item_type food Extra 0 Wear A Values D D 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 21 Name ball light~ Short a bright ball of light~ Orig_short a bright ball of light~ Desc A bright ball of light shimmers in the air.~ Material energy~ Item_type light Extra A Wear A Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 22 Name spring~ Short a magical spring~ Orig_short a magical spring~ Desc A magical spring flows from the ground here.~ Material water~ Item_type fountain Extra G Wear 0 Values 100000 100000 'water' 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 23 Name disc disk floating black~ Short a floating disc~ Orig_short a floating disc~ Desc A floating black disc hangs in the air.~ Material energy~ Item_type container Extra GMPUYZ Wear AQ Values 0 E 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 25 Name gate portal~ Short a shimmering gate~ Orig_short a shimmering gate~ Desc A shimmering black gate rises from the ground, leading to parts unknown.~ Material shadow~ Item_type portal Extra GOT Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26 Name throat~ Short the bloody remains of %s's throat~ Orig_short the bloody remains of %s's throat~ Desc A lump of flesh lies here, only barely recognizable as %'s torn out throat~ Material flesh~ Item_type trash Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 27 Name quest token~ Short a Quest Token~ Orig_short a Quest Token~ Desc Someone dropped a quest token!! GET IT!!!~ Material unknown~ Item_type token Extra EGI Wear A Values BD 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 30 Name dummy object~ Short a dummy object~ Orig_short a dummy object~ Desc Dummy object is used for loading non-existent objects~ Material ~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 46 Name legs~ Short a pair of %s's legs~ Orig_short a pair of %s's legs~ Desc A pair of %s's severed legs are here~ Material glass~ Item_type weapon Extra P Wear AN Values sword 10 10 crush K Level 35 Weight 15 Cost 0 Condition P EndObj #OBJ Vnum 50 Name goblin heart~ Short a goblin heart~ Orig_short a goblin heart~ Desc A goblin heart is here~ Material golem~ Item_type golem_part Extra 0 Wear A Values leg Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 51 Name goblin head~ Short a goblin head~ Orig_short a goblin head~ Desc A goblin head~ Material unknown~ Item_type golem_part Extra 0 Wear A Values head Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 52 Name goblin leg~ Short a goblin leg~ Orig_short a goblin leg~ Desc A goblin leg~ Material unknown~ Item_type golem_part Extra 0 Wear A Values leg Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 53 Name goblin arm~ Short a goblin arm~ Orig_short a goblin arm~ Desc A goblin arm~ Material unknown~ Item_type golem_part Extra 0 Wear A Values arm Level 0 Weight 0 Cost 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 1 Name The Void~ Desc You are floating in nothing. ~ Room_flags 12 Sector_type 1 HealRate 100 EndRoom #ROOM Vnum 2 Name Limbo~ Desc You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ Room_flags 8 Sector_type 1 Exit 4 ~ ~ 0 -1 3001 leaves up~ HealRate 100 EndRoom #ROOM Vnum 25 Name Void~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$