ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Kontovar~
Builders Hirahim~
VNUMs 12600 12699
Credits (null)~
Security 1
End



#MOBILES
#0



#OBJECTS
{
12600
Name ~
Short dEaTh~
Orig_short dEaTh~
Desc DeAtH dEaTh~
Material unknown~
Item_type weapon
Extra HMOPY
Wear AN
Values dagger 199 199 blaze ABCDEGHI
Level 1
Weight 10
Cost 1
Condition P
A
5 40
A
3 40
A
2 40
A
1 40
A
4 40
A
19 999
A
18 999
}

{
12601
Name ~
Short {RSash of the {WLight{Dfoot{x~
Orig_short {RSash of the {WLight{Dfoot{x~
Desc The legendary sash once belonging to Lord Lightfoot~
Material unknown~
Item_type armor
Extra 0
Wear AL
Values EIJKN EIJKN EIJKN EIJKN 0
Level 1
Weight 10
Cost 10000
Condition P
A
20 -100
A
12 9999
A
14 9999
A
13 9999
}

#0



#ROOMS
{
12600
Name {WGates before Kontovar.{x~
Desc The Gates to Kontovar are made of an unknown alloy.  They gleam and
glisten as if polished, but bear no marks of craftmens tools.  To enter this
kingdom you have to be proven worthy, prepare yourself young traveller, if
you are found unworthy...  
~
Room_flags 1 Sector_type 2
[
Orig_door 0
Exit_desc ~
Exit_keyword gates~
Locks 1
Key 0
To_room 12601
Exit_string leaves north~
]

}

{
12601
Name {W Bridge to Kontovar.{x~
Desc As you enter the room you realize your test is to the death.  The warrior
that greets you is not going to just test your skill at arms, he's going to
test what you are made of.  Lest a weakling be allowed into the Great
Kingdom.  The time has come to defend yourself.  You may make the first move
of battle, honor demands it.  You can not hide from this, you must defeat
Evark to enter.  
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12602
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12600
Exit_string leaves south~
]

}

{
12602
Name {W Bridge to Kontovar.{x~
Desc After your fight with Evark you need a little bit of rest.  There are
many people here to help you with whatever help you might need.  
~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12601
Exit_string leaves south~
]

[
Orig_door 4
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12603
Exit_string leaves up~
]

}

{
12603
Name Further along the bridge to Kontovar~
Desc The bridge seems to last forever, this might be another test of the
kingdom to see if you also have the will to go on after Evark.  Push on
adventurer, only the faint of heart quit.  
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12604
Exit_string leaves north~
]

[
Orig_door 5
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12602
Exit_string leaves down~
]

}

{
12604
Name Before the enterance to the kingdom~
Desc The Kingdom has one final test.  Pass it and the gates of Kontovar shall
always be open to you.  This test is going to be tough on even a seasoned
warrior, let us see how you fare.  PREPARE TO DIE!  
~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12603
Exit_string leaves south~
]

[
Orig_door 4
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12605
Exit_string leaves up~
]

}

{
12605
Name {?E{?N{?T{?E{?R{?A{?N{?C{?E {?T{?O {?K{?O{?T{?O{?V{?A{?R{?.{x~
Desc As you gaze at the beautiful enterance to the Castle of Kontovar your
attention is lured away by all of the noise coming from the east and west of
the enterance.  
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12651
Exit_string leaves north~
]

[
Orig_door 5
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12604
Exit_string leaves down~
]

}

{
12606
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12609
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12607
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12699
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12615
Exit_string leaves west~
]

}

{
12607
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12610
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12608
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12606
Exit_string leaves west~
]

}

{
12608
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12611
Exit_string leaves north~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12607
Exit_string leaves west~
]

}

{
12609
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12612
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12610
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12606
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12617
Exit_string leaves west~
]

}

{
12610
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12613
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12611
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12607
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12609
Exit_string leaves west~
]

}

{
12611
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12614
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12608
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12610
Exit_string leaves west~
]

}

{
12612
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12621
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12613
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12609
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12619
Exit_string leaves west~
]

}

{
12613
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12614
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12610
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12612
Exit_string leaves west~
]

}

{
12614
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12611
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12613
Exit_string leaves west~
]

}

{
12615
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12617
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12606
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12616
Exit_string leaves west~
]

}

{
12616
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12618
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12615
Exit_string leaves east~
]

}

{
12617
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12619
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12609
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12615
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12618
Exit_string leaves west~
]

}

{
12618
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12620
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12617
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12616
Exit_string leaves south~
]

}

{
12619
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12612
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12617
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12620
Exit_string leaves west~
]

}

{
12620
Name Courtyard of the Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12619
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12618
Exit_string leaves south~
]

}

{
12621
Name Gates to the Palace~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12624
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12623
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12612
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12622
Exit_string leaves west~
]

}

{
12622
Name Watchguard Tower~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12621
Exit_string leaves east~
]

}

{
12623
Name Watchguard Tower~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12621
Exit_string leaves west~
]

}

{
12624
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12628
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12625
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12621
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12627
Exit_string leaves west~
]

}

{
12625
Name Statues of past Kings.~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12624
Exit_string leaves west~
]

}

{
12627
Name Statues of past Kings.~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12624
Exit_string leaves east~
]

}

{
12628
Name Waiting room for the King.~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12629
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12624
Exit_string leaves south~
]

}

{
12629
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12634
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12632
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12628
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12631
Exit_string leaves west~
]

}

{
12630
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12629
Exit_string leaves south~
]

}

{
12631
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12633
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12629
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword quiet~
Locks 1
Key 0
To_room 12646
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword curtain~
Locks 1
Key 0
To_room 12647
Exit_string leaves west~
]

}

{
12632
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12635
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword quiet~
Locks 1
Key 0
To_room 12644
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword curtain~
Locks 1
Key 0
To_room 12645
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12629
Exit_string leaves west~
]

}

{
12633
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12636
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12634
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12631
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword chamber~
Locks 1
Key 0
To_room 12648
Exit_string leaves west~
]

}

{
12634
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12637
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12635
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12629
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12633
Exit_string leaves west~
]

}

{
12635
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12638
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword chamber~
Locks 1
Key 0
To_room 12643
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12632
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12634
Exit_string leaves west~
]

}

{
12636
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12650
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12637
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12633
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword curtain~
Locks 1
Key 0
To_room 12649
Exit_string leaves west~
]

}

{
12637
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12639
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12638
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12634
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12636
Exit_string leaves west~
]

}

{
12638
Name Kings Court~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12641
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword curtain~
Locks 1
Key 0
To_room 12642
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12635
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12637
Exit_string leaves west~
]

}

{
12639
Name Throne of the King.~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12637
Exit_string leaves south~
]

[
Orig_door 4
Exit_desc ~
Exit_keyword trapdoor~
Locks 1
Key 0
To_room 12640
Exit_string leaves up~
]

}

{
12640
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 5
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12639
Exit_string leaves down~
]

}

{
12641
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12638
Exit_string leaves south~
]

}

{
12642
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12638
Exit_string leaves west~
]

}

{
12643
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12635
Exit_string leaves west~
]

}

{
12644
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12632
Exit_string leaves west~
]

}

{
12645
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12632
Exit_string leaves north~
]

}

{
12646
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12631
Exit_string leaves north~
]

}

{
12647
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12631
Exit_string leaves east~
]

}

{
12648
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12633
Exit_string leaves east~
]

}

{
12649
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12636
Exit_string leaves east~
]

}

{
12650
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 1
Key 0
To_room 12636
Exit_string leaves south~
]

}

{
12651
Name Before the Castle~
Desc Even from this distance you can see the magnificance of the gates leading
into the castle.  You can't help but feel dwarfed by the size and beauty. 
Now you understand why you were tested.  Anyone who did not have the courage
and commitment to continue no matter the cost.  
~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12699
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12672
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12605
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12652
Exit_string leaves west~
]

}

{
12652
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12651
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12653
Exit_string leaves west~
]

}

{
12653
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12652
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12654
Exit_string leaves west~
]

}

{
12654
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12653
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12655
Exit_string leaves west~
]

}

{
12655
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12656
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12654
Exit_string leaves east~
]

}

{
12656
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12657
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12655
Exit_string leaves south~
]

}

{
12657
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12658
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12656
Exit_string leaves south~
]

}

{
12658
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12659
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12657
Exit_string leaves south~
]

}

{
12659
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12660
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12658
Exit_string leaves west~
]

}

{
12660
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12661
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12659
Exit_string leaves west~
]

}

{
12661
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12662
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12660
Exit_string leaves west~
]

}

{
12662
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12673
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12663
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12661
Exit_string leaves west~
]

}

{
12663
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12664
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12662
Exit_string leaves west~
]

}

{
12664
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12665
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12663
Exit_string leaves west~
]

}

{
12665
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12666
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12664
Exit_string leaves west~
]

}

{
12666
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12667
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12665
Exit_string leaves west~
]

}

{
12667
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12666
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12668
Exit_string leaves south~
]

}

{
12668
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12667
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12669
Exit_string leaves south~
]

}

{
12669
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12668
Exit_string leaves north~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12670
Exit_string leaves west~
]

}

{
12670
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12669
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12671
Exit_string leaves west~
]

}

{
12671
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12670
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12672
Exit_string leaves west~
]

}

{
12672
Name Marketplace around Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12671
Exit_string leaves east~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12651
Exit_string leaves west~
]

}

{
12673
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12674
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12662
Exit_string leaves south~
]

}

{
12674
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12675
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12673
Exit_string leaves south~
]

}

{
12675
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12679
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12676
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12674
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12677
Exit_string leaves west~
]

}

{
12676
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12680
Exit_string leaves north~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12675
Exit_string leaves west~
]

}

{
12677
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12678
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12675
Exit_string leaves east~
]

}

{
12678
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12685
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12679
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12677
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12681
Exit_string leaves west~
]

}

{
12679
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12684
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12680
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12675
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12678
Exit_string leaves west~
]

}

{
12680
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12683
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12682
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12676
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12679
Exit_string leaves west~
]

}

{
12681
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12678
Exit_string leaves east~
]

}

{
12682
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12680
Exit_string leaves west~
]

}

{
12683
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12686
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12680
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12684
Exit_string leaves west~
]

}

{
12684
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12687
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12683
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12679
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12685
Exit_string leaves west~
]

}

{
12685
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12688
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12684
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12678
Exit_string leaves south~
]

}

{
12686
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12691
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12690
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12683
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12687
Exit_string leaves west~
]

}

{
12687
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12692
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12686
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12684
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12688
Exit_string leaves west~
]

}

{
12688
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12693
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12687
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12685
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12689
Exit_string leaves west~
]

}

{
12689
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12688
Exit_string leaves east~
]

}

{
12690
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12686
Exit_string leaves west~
]

}

{
12691
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12694
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12686
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12692
Exit_string leaves west~
]

}

{
12692
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12695
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12691
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12687
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12693
Exit_string leaves west~
]

}

{
12693
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12697
Exit_string leaves north~
]

[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12692
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12688
Exit_string leaves south~
]

}

{
12694
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12696
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12691
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12695
Exit_string leaves west~
]

}

{
12695
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12694
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12692
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12697
Exit_string leaves west~
]

}

{
12696
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12694
Exit_string leaves west~
]

}

{
12697
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12695
Exit_string leaves east~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12693
Exit_string leaves south~
]

[
Orig_door 3
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12698
Exit_string leaves west~
]

}

{
12698
Name ~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 1
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12697
Exit_string leaves east~
]

}

{
12699
Name Drawbridge before the Kontovar Castle~
Desc ~
Room_flags 0 Sector_type 0
[
Orig_door 0
Exit_desc ~
Exit_keyword gate~
Locks 1
Key 0
To_room 12606
Exit_string leaves north~
]

[
Orig_door 2
Exit_desc ~
Exit_keyword ~
Locks 0
Key 0
To_room 12651
Exit_string leaves south~
]

}

#0



#SPECIALS
S



#RESETS
D 0 12600 0 1
D 0 12601 2 1
D 0 12606 2 1
D 0 12621 0 1
D 0 12624 2 1
D 0 12631 2 1
D 0 12631 3 1
D 0 12632 1 1
D 0 12632 2 1
D 0 12633 3 1
D 0 12635 1 1
D 0 12636 0 1
D 0 12636 3 1
D 0 12638 0 1
D 0 12638 1 1
D 0 12639 4 1
D 0 12640 5 1
D 0 12641 2 1
D 0 12642 3 1
D 0 12643 3 1
D 0 12644 3 1
D 0 12645 0 1
D 0 12646 0 1
D 0 12647 1 1
D 0 12648 1 1
D 0 12649 1 1
D 0 12650 2 1
D 0 12699 0 1
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$