#AREADATA Name Kontovar~ Builders Hirahim~ VNUMs 12600 12699 Credits (null)~ Security 1 End #MOBILES #0 #OBJECTS { 12600 Name ~ Short dEaTh~ Orig_short dEaTh~ Desc DeAtH dEaTh~ Material unknown~ Item_type weapon Extra HMOPY Wear AN Values dagger 199 199 blaze ABCDEGHI Level 1 Weight 10 Cost 1 Condition P A 5 40 A 3 40 A 2 40 A 1 40 A 4 40 A 19 999 A 18 999 } { 12601 Name ~ Short {RSash of the {WLight{Dfoot{x~ Orig_short {RSash of the {WLight{Dfoot{x~ Desc The legendary sash once belonging to Lord Lightfoot~ Material unknown~ Item_type armor Extra 0 Wear AL Values EIJKN EIJKN EIJKN EIJKN 0 Level 1 Weight 10 Cost 10000 Condition P A 20 -100 A 12 9999 A 14 9999 A 13 9999 } #0 #ROOMS { 12600 Name {WGates before Kontovar.{x~ Desc The Gates to Kontovar are made of an unknown alloy. They gleam and glisten as if polished, but bear no marks of craftmens tools. To enter this kingdom you have to be proven worthy, prepare yourself young traveller, if you are found unworthy... ~ Room_flags 1 Sector_type 2 [ Orig_door 0 Exit_desc ~ Exit_keyword gates~ Locks 1 Key 0 To_room 12601 Exit_string leaves north~ ] } { 12601 Name {W Bridge to Kontovar.{x~ Desc As you enter the room you realize your test is to the death. The warrior that greets you is not going to just test your skill at arms, he's going to test what you are made of. Lest a weakling be allowed into the Great Kingdom. The time has come to defend yourself. You may make the first move of battle, honor demands it. You can not hide from this, you must defeat Evark to enter. ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12602 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12600 Exit_string leaves south~ ] } { 12602 Name {W Bridge to Kontovar.{x~ Desc After your fight with Evark you need a little bit of rest. There are many people here to help you with whatever help you might need. ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12601 Exit_string leaves south~ ] [ Orig_door 4 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12603 Exit_string leaves up~ ] } { 12603 Name Further along the bridge to Kontovar~ Desc The bridge seems to last forever, this might be another test of the kingdom to see if you also have the will to go on after Evark. Push on adventurer, only the faint of heart quit. ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12604 Exit_string leaves north~ ] [ Orig_door 5 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12602 Exit_string leaves down~ ] } { 12604 Name Before the enterance to the kingdom~ Desc The Kingdom has one final test. Pass it and the gates of Kontovar shall always be open to you. This test is going to be tough on even a seasoned warrior, let us see how you fare. PREPARE TO DIE! ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12603 Exit_string leaves south~ ] [ Orig_door 4 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12605 Exit_string leaves up~ ] } { 12605 Name {?E{?N{?T{?E{?R{?A{?N{?C{?E {?T{?O {?K{?O{?T{?O{?V{?A{?R{?.{x~ Desc As you gaze at the beautiful enterance to the Castle of Kontovar your attention is lured away by all of the noise coming from the east and west of the enterance. ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12651 Exit_string leaves north~ ] [ Orig_door 5 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12604 Exit_string leaves down~ ] } { 12606 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12609 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12607 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12699 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12615 Exit_string leaves west~ ] } { 12607 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12610 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12608 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12606 Exit_string leaves west~ ] } { 12608 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12611 Exit_string leaves north~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12607 Exit_string leaves west~ ] } { 12609 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12612 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12610 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12606 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12617 Exit_string leaves west~ ] } { 12610 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12613 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12611 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12607 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12609 Exit_string leaves west~ ] } { 12611 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12614 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12608 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12610 Exit_string leaves west~ ] } { 12612 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12621 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12613 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12609 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12619 Exit_string leaves west~ ] } { 12613 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12614 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12610 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12612 Exit_string leaves west~ ] } { 12614 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12611 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12613 Exit_string leaves west~ ] } { 12615 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12617 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12606 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12616 Exit_string leaves west~ ] } { 12616 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12618 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12615 Exit_string leaves east~ ] } { 12617 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12619 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12609 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12615 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12618 Exit_string leaves west~ ] } { 12618 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12620 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12617 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12616 Exit_string leaves south~ ] } { 12619 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12612 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12617 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12620 Exit_string leaves west~ ] } { 12620 Name Courtyard of the Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12619 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12618 Exit_string leaves south~ ] } { 12621 Name Gates to the Palace~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12624 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12623 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12612 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12622 Exit_string leaves west~ ] } { 12622 Name Watchguard Tower~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12621 Exit_string leaves east~ ] } { 12623 Name Watchguard Tower~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12621 Exit_string leaves west~ ] } { 12624 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12628 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12625 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12621 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12627 Exit_string leaves west~ ] } { 12625 Name Statues of past Kings.~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12624 Exit_string leaves west~ ] } { 12627 Name Statues of past Kings.~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12624 Exit_string leaves east~ ] } { 12628 Name Waiting room for the King.~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12629 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12624 Exit_string leaves south~ ] } { 12629 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12634 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12632 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12628 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12631 Exit_string leaves west~ ] } { 12630 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12629 Exit_string leaves south~ ] } { 12631 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12633 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12629 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword quiet~ Locks 1 Key 0 To_room 12646 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword curtain~ Locks 1 Key 0 To_room 12647 Exit_string leaves west~ ] } { 12632 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12635 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword quiet~ Locks 1 Key 0 To_room 12644 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword curtain~ Locks 1 Key 0 To_room 12645 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12629 Exit_string leaves west~ ] } { 12633 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12636 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12634 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12631 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword chamber~ Locks 1 Key 0 To_room 12648 Exit_string leaves west~ ] } { 12634 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12637 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12635 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12629 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12633 Exit_string leaves west~ ] } { 12635 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12638 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword chamber~ Locks 1 Key 0 To_room 12643 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12632 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12634 Exit_string leaves west~ ] } { 12636 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12650 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12637 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12633 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword curtain~ Locks 1 Key 0 To_room 12649 Exit_string leaves west~ ] } { 12637 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12639 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12638 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12634 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12636 Exit_string leaves west~ ] } { 12638 Name Kings Court~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12641 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword curtain~ Locks 1 Key 0 To_room 12642 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12635 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12637 Exit_string leaves west~ ] } { 12639 Name Throne of the King.~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12637 Exit_string leaves south~ ] [ Orig_door 4 Exit_desc ~ Exit_keyword trapdoor~ Locks 1 Key 0 To_room 12640 Exit_string leaves up~ ] } { 12640 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 5 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12639 Exit_string leaves down~ ] } { 12641 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12638 Exit_string leaves south~ ] } { 12642 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12638 Exit_string leaves west~ ] } { 12643 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12635 Exit_string leaves west~ ] } { 12644 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12632 Exit_string leaves west~ ] } { 12645 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12632 Exit_string leaves north~ ] } { 12646 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12631 Exit_string leaves north~ ] } { 12647 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12631 Exit_string leaves east~ ] } { 12648 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12633 Exit_string leaves east~ ] } { 12649 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12636 Exit_string leaves east~ ] } { 12650 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 1 Key 0 To_room 12636 Exit_string leaves south~ ] } { 12651 Name Before the Castle~ Desc Even from this distance you can see the magnificance of the gates leading into the castle. You can't help but feel dwarfed by the size and beauty. Now you understand why you were tested. Anyone who did not have the courage and commitment to continue no matter the cost. ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12699 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12672 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12605 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12652 Exit_string leaves west~ ] } { 12652 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12651 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12653 Exit_string leaves west~ ] } { 12653 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12652 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12654 Exit_string leaves west~ ] } { 12654 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12653 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12655 Exit_string leaves west~ ] } { 12655 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12656 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12654 Exit_string leaves east~ ] } { 12656 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12657 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12655 Exit_string leaves south~ ] } { 12657 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12658 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12656 Exit_string leaves south~ ] } { 12658 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12659 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12657 Exit_string leaves south~ ] } { 12659 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12660 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12658 Exit_string leaves west~ ] } { 12660 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12661 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12659 Exit_string leaves west~ ] } { 12661 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12662 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12660 Exit_string leaves west~ ] } { 12662 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12673 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12663 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12661 Exit_string leaves west~ ] } { 12663 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12664 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12662 Exit_string leaves west~ ] } { 12664 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12665 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12663 Exit_string leaves west~ ] } { 12665 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12666 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12664 Exit_string leaves west~ ] } { 12666 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12667 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12665 Exit_string leaves west~ ] } { 12667 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12666 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12668 Exit_string leaves south~ ] } { 12668 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12667 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12669 Exit_string leaves south~ ] } { 12669 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12668 Exit_string leaves north~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12670 Exit_string leaves west~ ] } { 12670 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12669 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12671 Exit_string leaves west~ ] } { 12671 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12670 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12672 Exit_string leaves west~ ] } { 12672 Name Marketplace around Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12671 Exit_string leaves east~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12651 Exit_string leaves west~ ] } { 12673 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12674 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12662 Exit_string leaves south~ ] } { 12674 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12675 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12673 Exit_string leaves south~ ] } { 12675 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12679 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12676 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12674 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12677 Exit_string leaves west~ ] } { 12676 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12680 Exit_string leaves north~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12675 Exit_string leaves west~ ] } { 12677 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12678 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12675 Exit_string leaves east~ ] } { 12678 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12685 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12679 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12677 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12681 Exit_string leaves west~ ] } { 12679 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12684 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12680 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12675 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12678 Exit_string leaves west~ ] } { 12680 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12683 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12682 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12676 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12679 Exit_string leaves west~ ] } { 12681 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12678 Exit_string leaves east~ ] } { 12682 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12680 Exit_string leaves west~ ] } { 12683 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12686 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12680 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12684 Exit_string leaves west~ ] } { 12684 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12687 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12683 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12679 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12685 Exit_string leaves west~ ] } { 12685 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12688 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12684 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12678 Exit_string leaves south~ ] } { 12686 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12691 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12690 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12683 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12687 Exit_string leaves west~ ] } { 12687 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12692 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12686 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12684 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12688 Exit_string leaves west~ ] } { 12688 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12693 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12687 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12685 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12689 Exit_string leaves west~ ] } { 12689 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12688 Exit_string leaves east~ ] } { 12690 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12686 Exit_string leaves west~ ] } { 12691 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12694 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12686 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12692 Exit_string leaves west~ ] } { 12692 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12695 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12691 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12687 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12693 Exit_string leaves west~ ] } { 12693 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12697 Exit_string leaves north~ ] [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12692 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12688 Exit_string leaves south~ ] } { 12694 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12696 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12691 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12695 Exit_string leaves west~ ] } { 12695 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12694 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12692 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12697 Exit_string leaves west~ ] } { 12696 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12694 Exit_string leaves west~ ] } { 12697 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12695 Exit_string leaves east~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12693 Exit_string leaves south~ ] [ Orig_door 3 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12698 Exit_string leaves west~ ] } { 12698 Name ~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 1 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12697 Exit_string leaves east~ ] } { 12699 Name Drawbridge before the Kontovar Castle~ Desc ~ Room_flags 0 Sector_type 0 [ Orig_door 0 Exit_desc ~ Exit_keyword gate~ Locks 1 Key 0 To_room 12606 Exit_string leaves north~ ] [ Orig_door 2 Exit_desc ~ Exit_keyword ~ Locks 0 Key 0 To_room 12651 Exit_string leaves south~ ] } #0 #SPECIALS S #RESETS D 0 12600 0 1 D 0 12601 2 1 D 0 12606 2 1 D 0 12621 0 1 D 0 12624 2 1 D 0 12631 2 1 D 0 12631 3 1 D 0 12632 1 1 D 0 12632 2 1 D 0 12633 3 1 D 0 12635 1 1 D 0 12636 0 1 D 0 12636 3 1 D 0 12638 0 1 D 0 12638 1 1 D 0 12639 4 1 D 0 12640 5 1 D 0 12641 2 1 D 0 12642 3 1 D 0 12643 3 1 D 0 12644 3 1 D 0 12645 0 1 D 0 12646 0 1 D 0 12647 1 1 D 0 12648 1 1 D 0 12649 1 1 D 0 12650 2 1 D 0 12699 0 1 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$