ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Gnome Village~
Builders None~
VNUMs 1500 1599
Credits { 5 15} Vougon  Gnome Village~
Security 9
End



#MOBILESNEW
#MOB
Vnum 1500
Name oldstyle child gnome~
Short a gnome child~
Long A gnome child is playing around here.
~
Description The little tyke looks so innocent playing with his boomerang that you 
just want to pick him up and hug him.
~
Race human~
Act_flags ACE
Aff 0
Aff2 0
Align 600
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 2
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1501
Name oldstyle woman gnome~
Short a gnome woman~
Long A gnome woman is standing here, trying to look beautiful.
~
Description The woman is short and gnarled, but acts like a woman several times her beauty.
She's starting to look pretty attractive to you ...
~
Race human~
Act_flags ACE
Aff 0
Aff2 0
Align 600
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex female
Wealth 25
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1502
Name oldstyle man gnome~
Short a gnome man~
Long A gnome man is walking here, on his way to work.
~
Description This is a prime example of a gnome.  He looks short and weak, but at the
same time an intelligent creature who could outsmart you.
~
Race human~
Act_flags AC
Aff 0
Aff2 0
Align 500
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 22
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1503
Name oldstyle scientist gnome~
Short a gnome scientist~
Long A scientist wanders around deep in thought.
~
Description You see a gnome who is lost deep into some invention that he is about
to make.  His hair is white, but he looks fairly strong.
~
Race human~
Act_flags ABCR
Aff 0
Aff2 0
Align 500
Group 0
Level 7
Hitroll 0
Hit_dice 2d7+71
Mana_dice 7d9+100
Dam_dice 1d5+1
Dam_type none
Armor 4 4 4 7
Off FU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 50
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1504
Name oldstyle guard gnome~
Short a gnome guard~
Long A gnome guard stands here guarding something.
~
Description This is a well trained gnome.  He might not have a lot of strength but
he makes up for it with his weapons skill.
~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align 400
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 75
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1505
Name oldstyle chief gnome~
Short the chief gnome~
Long A powerful looking gnome stands here wearing ornate clothes.
~
Description The Chief looks like he could whap you hard.  He looks not only powerful
but wise and resourceful.  You better not mess with him.
~
Race human~
Act_flags ABQ
Aff 0
Aff2 0
Align 550
Group 0
Level 15
Hitroll 0
Hit_dice 3d9+208
Mana_dice 15d9+100
Dam_dice 2d5+3
Dam_type none
Armor -2 -2 -2 6
Off EIKU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 400
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1507
Name oldstyle troll small~
Short a small troll~
Long A small troll grunts as he takes a swing at you.
~
Description The small troll is a short and stocky beast with a human-like face
but with the eyes and fangs of a wild beast.
~
Race troll~
Act_flags ABCF
Aff FJc
Aff2 0
Align -900
Group 0
Level 8
Hitroll 0
Hit_dice 2d7+96
Mana_dice 4d9+100
Dam_dice 1d7+2
Dam_type none
Armor 3 3 3 9
Off DEFNR
Teach A
Imm 0
Res BE
Vuln HK
Start_pos stand
Default_pos stand
Sex male
Wealth 40
Form ABHMV
Parts ABCDEFGHIJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1508
Name oldstyle mouse field~
Short a field mouse~
Long A small mouse runs across your foot.
~
Description The Mouse is a cute little creature.
~
Race human~
Act_flags ABCI
Aff 0
Aff2 0
Align 100
Group 0
Level 1
Hitroll 0
Hit_dice 2d6+10
Mana_dice 0d9+100
Dam_dice 1d4+0
Dam_type none
Armor 9 9 9 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1509
Name oldstyle rat~
Short a rat~
Long A small rat shrieks and runs around.
~
Description The rat is a little evil creature that deserves death.
~
Race human~
Act_flags AC
Aff 0
Aff2 0
Align -200
Group 0
Level 2
Hitroll 0
Hit_dice 2d7+21
Mana_dice 1d9+100
Dam_dice 1d5+0
Dam_type none
Armor 8 8 8 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1510
Name oldstyle rat large~
Short a large rat~
Long A large rat runs up to you and nibbles on your boots.
~
Description You have the urge to kill this vile creature.
~
Race human~
Act_flags AC
Aff 0
Aff2 0
Align -200
Group 0
Level 4
Hitroll 0
Hit_dice 2d7+46
Mana_dice 2d9+100
Dam_dice 1d5+1
Dam_type none
Armor 6 6 6 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1511
Name oldstyle rat giant~
Short a giant rat~
Long A giant rat growls at you and prepares to attack.
~
Description This rat has grown up to be the size of an average dog.
~
Race human~
Act_flags AC
Aff 0
Aff2 0
Align -200
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 1
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1512
Name oldstyle troll~
Short the troll~
Long A giant troll lumbers around.
~
Description You see before you a huge mass of living flesh.  You cringe in fear as
he lifts his powerful arm to bludgeon you.
~
Race troll~
Act_flags ABF
Aff FJc
Aff2 0
Align -800
Group 0
Level 14
Hitroll 0
Hit_dice 2d10+190
Mana_dice 7d9+100
Dam_dice 1d12+3
Dam_type none
Armor -1 -1 -1 8
Off DEFNR
Teach A
Imm 0
Res BE
Vuln HK
Start_pos stand
Default_pos stand
Sex male
Wealth 450
Form ABHMV
Parts ABCDEFGHIJKUVZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1513
Name oldstyle bat black~
Short a black bat~
Long A black bat hangs from the ceiling.
~
Description The bat is a grotesque little creature with large wings and fangs.
~
Race bat~
Act_flags A
Aff TZ
Aff2 0
Align -500
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Off EFHNR
Teach A
Imm 0
Res 0
Vuln S
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AGV
Parts ACDEFHJKPZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1514
Name oldstyle zombie gnome~
Short the zombie gnome~
Long A zombie gnome shuffles his way towards you.
~
Description This is a creature which has passed away long ago.  His body has been
pulled out of its resting place by some evil force.
~
Race human~
Act_flags A
Aff 0
Aff2 0
Align -700
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 34
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1515
Name oldstyle bat fire~
Short the fire bat~
Long The fire bat flames brightly and prepares to attack.
~
Description You see a huge flame which resembles the shape of a bat.  The creature
hangs from the ceiling and bites at you.
~
Race bat~
Act_flags ABCF
Aff DTZ
Aff2 0
Align -900
Group 0
Level 12
Hitroll 0
Hit_dice 2d10+150
Mana_dice 6d9+100
Dam_dice 1d10+3
Dam_type none
Armor 0 0 0 8
Off EFHNR
Teach A
Imm 0
Res 0
Vuln S
Start_pos stand
Default_pos stand
Sex male
Wealth 300
Form AGV
Parts ACDEFHJKPZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1516
Name oldstyle guard hobgoblin~
Short the hobgoblin guard~
Long The hobgoblin guard attacks first, thinks later.
~
Description This is an extra large, extra ugly goblin like creature.  He grins evilly
as he attempts to brain you.
~
Race human~
Act_flags ABF
Aff 0
Aff2 0
Align -700
Group 0
Level 6
Hitroll 0
Hit_dice 2d7+71
Mana_dice 3d9+100
Dam_dice 1d7+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 37
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1517
Name oldstyle soldier hobgoblin~
Short the hobgoblin soldier~
Long A hobgoblin soldier stands here.
~
Description This is just a low life hobgoblin, who couldn't make it to the ranks
of the elite guards.  He looks pissed.
~
Race human~
Act_flags ABF
Aff 0
Aff2 0
Align -600
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1518
Name oldstyle bodyguard hobgoblin~
Short the hobgoblin bodyguard~
Long A hobgoblin bodyguard guards the king with his life.
~
Description This is one of the elite hobgoblin guards.  He stands tall for his short
stature.  He grins a toothy grin as he prepares to attack.
~
Race human~
Act_flags AB
Aff 0
Aff2 0
Align -500
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 30
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1519
Name oldstyle king hobgoblin~
Short the king of the hobgoblins~
Long There is a great king here, sitting in his throne.
~
Description The king is a silly looking hobgoblin whose muscles bulge out of his robes,
destroying the sophisticated effect he was trying to create.
~
Race human~
Act_flags ABR
Aff 0
Aff2 0
Align -500
Group 0
Level 12
Hitroll 0
Hit_dice 2d8+134
Mana_dice 12d9+100
Dam_dice 1d8+2
Dam_type none
Armor 1 1 1 6
Off FU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos sit
Default_pos stand
Sex male
Wealth 300
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1520
Name oldstyle miner hobgoblin~
Short a hobgoblin miner~
Long A hobgoblin miner stands here looking for gold.
~
Description The miner is totally covered in dust.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align -400
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 35
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1521
Name oldstyle treasurer hobgoblin~
Short the treasurer~
Long A treasurer is here counting out money.
~
Description The hobgoblin treasurer is an old goblin with glasses.  It appears that he
can only see a couple feet in front of him.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align -200
Group 0
Level 10
Hitroll 0
Hit_dice 2d7+121
Mana_dice 5d9+100
Dam_dice 2d4+2
Dam_type none
Armor 1 1 1 8
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 250
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1522
Name oldstyle prisoner gnome~
Short a gnome prisoner~
Long A gnome prisoner is here resting in the straw.
~
Description The prisoner is just barely alive.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align 100
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1523
Name oldstyle prisoner human~
Short a human prisoner~
Long A human prisoner is here resting in the straw.
~
Description The prisoner is just barely alive.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align 100
Group 0
Level 3
Hitroll 0
Hit_dice 2d6+35
Mana_dice 1d9+100
Dam_dice 1d6+0
Dam_type none
Armor 7 7 7 10
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos rest
Default_pos stand
Sex female
Wealth 0
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1524
Name oldstyle hermit crab~
Short a hermit~
Long A hermit crab crawls towards you.
~
Description The hermit crab is about 5 feet high and looks mad that you had the nerve
to wake it up.
~
Race human~
Act_flags ABCF
Aff 0
Aff2 0
Align -10
Group 0
Level 5
Hitroll 0
Hit_dice 2d6+60
Mana_dice 2d9+100
Dam_dice 1d6+1
Dam_type none
Armor 5 5 5 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 10
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 1526
Name oldstyle cook hobgoblin~
Short the cook~
Long A hobgoblin cook stands here cooking something.
~
Description The cook is a dirty and fat hobgoblin.  He burps as he stirs up something
in a pot.
~
Race human~
Act_flags ABC
Aff 0
Aff2 0
Align -300
Group 0
Level 7
Hitroll 0
Hit_dice 2d6+85
Mana_dice 3d9+100
Dam_dice 1d8+1
Dam_type none
Armor 4 4 4 9
Off EFNU
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex male
Wealth 130
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 1500
Name key bloody~
Short a bloody key~
Orig_short a bloody key~
Desc A bloody key is stuck to the floor.~
Material oldstyle~
Item_type key
Extra 0
Wear A
Values B 0 0 0 0
Level 0
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 1501
Name key dirty~
Short a dirty key~
Orig_short a dirty key~
Desc A dirty key lies here.~
Material oldstyle~
Item_type key
Extra 0
Wear A
Values B 0 0 0 0
Level 0
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 1502
Name toy boomerang~
Short a toy boomerang~
Orig_short a toy boomerang~
Desc A toy boomerang wants to be picked up.~
Material oldstyle~
Item_type weapon
Extra 0
Wear AN
Values exotic 2 4 pound K
Level 5
Weight 50
Cost 730
Condition P
EndObj

#OBJ
Vnum 1503
Name staff gnarled~
Short a gnarled staff~
Orig_short a gnarled staff~
Desc A gnarled staff is here.~
Material oldstyle~
Item_type weapon
Extra 0
Wear AN
Values exotic 1 9 pound F
Level 5
Weight 150
Cost 730
Condition P
EndObj

#OBJ
Vnum 1504
Name sword gnome~
Short a gnome sword~
Orig_short a gnome sword~
Desc A gnome sword catches your eye.~
Material oldstyle~
Item_type weapon
Extra 0
Wear AN
Values sword 3 3 slash K
Level 7
Weight 150
Cost 610
Condition P
EndObj

#OBJ
Vnum 1505
Name shield studded~
Short a studded shield~
Orig_short a studded shield~
Desc A studded wooden shield lies here.~
Material oldstyle~
Item_type armor
Extra 0
Wear AJ
Values C C C A 0
Level 5
Weight 160
Cost 750
Condition P
EndObj

#OBJ
Vnum 1506
Name potion bloody~
Short a bloody potion~
Orig_short a bloody potion~
Desc A bloody potion lies here.~
Material oldstyle~
Item_type potion
Extra 0
Wear A
Values 15 'cure blindness' 'cure critical' 'giant strength' ''
Level 7
Weight 220
Cost 480
Condition P
EndObj

#OBJ
Vnum 1507
Name cloak bloody~
Short a bloody cloak~
Orig_short a bloody cloak~
Desc A bloody cloak lies in a corner.~
Material oldstyle~
Item_type armor
Extra G
Wear AC
Values C C C 0 0
Level 5
Weight 150
Cost 480
Condition P
EndObj

#OBJ
Vnum 1508
Name ring bat~
Short a bat ring~
Orig_short a bat ring~
Desc A ring in the shape of a bat lies here.~
Material oldstyle~
Item_type jewelry
Extra G
Wear AB
Values 0 0 0 0 0
Level 10
Weight 20
Cost 270
Condition P
AffectObj
14 15
EndObj

#OBJ
Vnum 1509
Name necklace bead~
Short a bead necklace~
Orig_short a bead necklace~
Desc A string of beads is here.~
Material oldstyle~
Item_type jewelry
Extra 0
Wear AC
Values 0 0 0 0 0
Level 5
Weight 80
Cost 220
Condition P
AffectObj
18 1
EndObj

#OBJ
Vnum 1510
Name sword electrum~
Short an electrum sword~
Orig_short an electrum sword~
Desc An electrum sword lies here.~
Material oldstyle~
Item_type weapon
Extra AG
Wear AN
Values sword 4 3 slash K
Level 12
Weight 200
Cost 930
Condition P
EndObj

#OBJ
Vnum 1511
Name basket wicker~
Short a wicker basket~
Orig_short a wicker basket~
Desc A wicker basket sits here.~
Material oldstyle~
Item_type container
Extra 0
Wear A
Values 90 0 0 20 100
Level 0
Weight 50
Cost 0
Condition P
EndObj

#OBJ
Vnum 1512
Name peanuts~
Short some peanuts~
Orig_short some peanuts~
Desc Peanuts lie here.~
Material oldstyle~
Item_type food
Extra 0
Wear A
Values E E 0 0 0
Level 0
Weight 90
Cost 0
Condition P
EndObj

#OBJ
Vnum 1513
Name grain~
Short some grain~
Orig_short some grain~
Desc There is some grain here.~
Material oldstyle~
Item_type food
Extra 0
Wear A
Values ABCD ABCD 0 0 0
Level 0
Weight 80
Cost 0
Condition P
EndObj

#OBJ
Vnum 1514
Name skiff~
Short a skiff~
Orig_short a skiff~
Desc A small skiff is here.~
Material oldstyle~
Item_type boat
Extra 0
Wear A
Values 0 0 0 0 0
Level 0
Weight 240
Cost 0
Condition P
EndObj

#OBJ
Vnum 1515
Name boots gnome~
Short a pair of gnome boots~
Orig_short a pair of gnome boots~
Desc You notice a pair of Gnome Boots.~
Material oldstyle~
Item_type armor
Extra 0
Wear AG
Values C C C 0 0
Level 7
Weight 120
Cost 610
Condition P
AffectObj
14 10
EndObj

#OBJ
Vnum 1516
Name coins~
Short a pile of coins~
Orig_short a pile of coins~
Desc A pile of coins.~
Material oldstyle~
Item_type money
Extra 0
Wear A
Values CFG 0 0 0 0
Level 0
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 1517
Name coins~
Short a pile of coins~
Orig_short a pile of coins~
Desc A pile of coins.~
Material oldstyle~
Item_type money
Extra 0
Wear A
Values CEFGHI 0 0 0 0
Level 0
Weight 10
Cost 0
Condition P
EndObj

#OBJ
Vnum 1519
Name shield stone~
Short a stone shield~
Orig_short a stone shield~
Desc A stone slab lies here.~
Material oldstyle~
Item_type armor
Extra 0
Wear AJ
Values C C C B 0
Level 16
Weight 350
Cost 3700
Condition P
AffectObj
1 2
EndObj

#OBJ
Vnum 1520
Name mail heavy banded~
Short heavy banded mail~
Orig_short heavy banded mail~
Desc A large suit of heavy banded mail is here~
Material oldstyle~
Item_type armor
Extra 0
Wear AD
Values BC BC BC 0 0
Level 15
Weight 300
Cost 2100
Condition P
EndObj

#OBJ
Vnum 1521
Name club large two-handed~
Short a large club~
Orig_short a large club~
Desc A large club sits here.~
Material oldstyle~
Item_type weapon
Extra 0
Wear AN
Values mace 1 12 pound F
Level 6
Weight 220
Cost 460
Condition P
AffectObj
18 -1
EndObj

#OBJ
Vnum 1522
Name banana~
Short a banana~
Orig_short a banana~
Desc There is a banana here.~
Material oldstyle~
Item_type food
Extra 0
Wear A
Values BC BC 0 0 0
Level 0
Weight 50
Cost 0
Condition P
EndObj

#OBJ
Vnum 1523
Name life potion~
Short a potion of life healing~
Orig_short a potion of life healing~
Desc A potion of life healing has left here.~
Material oldstyle~
Item_type potion
Extra H
Wear A
Values 32 'cure poison' 'bless' '' ''
Level 6
Weight 10
Cost 630
Condition P
EndObj

#OBJ
Vnum 1524
Name club wooden~
Short a wooden club~
Orig_short a wooden club~
Desc A wooden club sits here.~
Material oldstyle~
Item_type weapon
Extra 0
Wear AN
Values mace 2 3 pound K
Level 3
Weight 100
Cost 220
Condition P
AffectObj
18 -1
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 1501
Name Entrance to Gnome Village~
Desc You stand on a dusty path that leads north and east.  To the east you hear
the sounds of a small village.
~
Room_flags 4
Sector_type 2
Exit
0
A dusty path heads towards the eastern road.
~
~
0
-1
3526
leaves north~
Exit
1
You see a dusty path.
~
~
0
-1
1502
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1502
Name A Dusty Path~
Desc This is a path leading into the village.  It continues east and west and
there is a small house to the north.
~
Room_flags 0
Sector_type 1
Exit
0
You see a small house.
~
~
0
-1
1509
leaves north~
Exit
1
You see a road.
~
~
0
-1
1503
leaves east~
Exit
3
You see a path.
~
~
0
-1
1501
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1503
Name A Road in the Village~
Desc This road runs north and south through the center of the village.  There
are a few people moving around, but not many.
~
Room_flags 0
Sector_type 1
Exit
0
You see a road.
~
~
0
-1
1505
leaves north~
Exit
1
You see a path.
~
~
0
-1
1504
leaves east~
Exit
2
You see a road.
~
~
0
-1
1507
leaves south~
Exit
3
You see a road.
~
~
0
-1
1502
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1504
Name A Dusty Path~
Desc You are on a dusty path on the far side of the village.  Houses are to the
north and south, while the path continues east.  There is a sign here.
~
Room_flags 0
Sector_type 1
ExtraDesc
sign~
Warning:  The area to the east was written mostly by Vougon
                    (giggle)    - Sandman
~
Exit
0
You see a house.
~
~
0
-1
1512
leaves north~
Exit
1
You see a path.
~
~
0
-1
1559
leaves east~
Exit
2
You see a house.
~
~
0
-1
1513
leaves south~
Exit
3
You see a road.
~
~
0
-1
1503
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1505
Name A Road in the Village~
Desc This road runs north and south through the center of the village.  There
are a few people moving around, but not many.
~
Room_flags 0
Sector_type 1
Exit
0
You see a road.
~
~
0
-1
1506
leaves north~
Exit
1
You see a house.
~
~
0
-1
1511
leaves east~
Exit
2
You see a road.
~
~
0
-1
1503
leaves south~
Exit
3
You see a house.
~
~
0
-1
1510
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1506
Name A Road in the Village~
Desc This road runs north and south through the center of the village.  There
are a few people moving around, but not many.
~
Room_flags 0
Sector_type 1
Exit
0
You see a road.
~
~
0
-1
1526
leaves north~
Exit
2
You see a road.
~
~
0
-1
1505
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1507
Name A Road in the Village~
Desc This road runs north and south through the center of the village.  There
are a few people moving around, but not many.
~
Room_flags 0
Sector_type 1
Exit
0
You see a road.
~
~
0
-1
1503
leaves north~
Exit
2
You see a road.
~
~
0
-1
1508
leaves south~
Exit
3
You see a shop.
~
~
0
-1
1514
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1508
Name A Road in the Village~
Desc This road runs north and south through the center of the village.  There
are a few people moving around, but not many.
~
Room_flags 0
Sector_type 1
Exit
0
You see a road.
~
~
0
-1
1507
leaves north~
Exit
1
You see a shop.
~
~
0
-1
1516
leaves east~
Exit
2
You see a small path.
~
~
0
-1
1517
leaves south~
Exit
3
You see a shop.
~
~
0
-1
1515
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1509
Name A Small Gnome House~
Desc This is a small suburban house made from quality wood.  You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Room_flags 8
Sector_type 0
Exit
2
You see a path.
~
~
0
-1
1502
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1510
Name A Small Gnome House~
Desc This is a small suburban house made from quality wood.  You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Room_flags 8
Sector_type 0
Exit
1
You see a path.
~
~
0
-1
1505
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1511
Name A Small Gnome House~
Desc This is a small suburban house made from quality wood.  You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Room_flags 8
Sector_type 0
Exit
3
You see a path.
~
~
0
-1
1505
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1512
Name A Small Gnome House~
Desc This is a small suburban house made from quality wood.  You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Room_flags 8
Sector_type 0
Exit
2
You see a path.
~
~
0
-1
1504
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1513
Name A Small Gnome House~
Desc This is a small suburban house made from quality wood.  You can see the
expert workmanship that went into making it, but it lacks creativity.
~
Room_flags 8
Sector_type 0
Exit
0
You see a path.
~
~
0
-1
1504
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1514
Name A Gnome Shop~
Desc You are in one of the several shops of this fine town.  The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Room_flags 8
Sector_type 0
Exit
1
You see a road.
~
~
0
-1
1507
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1515
Name A Gnome Shop~
Desc You are in one of the several shops of this fine town.  The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Room_flags 8
Sector_type 0
Exit
1
You see a road.
~
~
0
-1
1508
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1516
Name A Gnome Shop~
Desc You are in one of the several shops of this fine town.  The wares look fine,
but unfortunately the gnomes don't do business with outsiders.
~
Room_flags 8
Sector_type 0
Exit
3
You see a road.
~
~
0
-1
1508
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1517
Name Path by a Stream~
Desc You are on a small path leading north and west, that is surrounded on the
other two sides by a small stream.  The water looks mighty cold.
~
Room_flags 4
Sector_type 2
ExtraDesc
stream~
The stream is pretty small, but it looks too cold to swim.
~
Exit
0
You see a road.
~
~
0
-1
1508
leaves north~
Exit
2
You see the stream.
~
~
0
-1
1520
leaves south~
Exit
3
You see a small path.
~
~
0
-1
1518
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1518
Name Path by a Stream~
Desc You are on a small east-west path.  The path shows new grass, as if it
has stopped being used sometime in the recent past.  A river is to the south,
and a small hut is to the west.
~
Room_flags 0
Sector_type 2
ExtraDesc
hut~
The hut looks well built, but it seems to have taken some damage.
~
ExtraDesc
stream~
The stream is pretty small, but it looks too cold to swim.
~
Exit
1
You see a small path.
~
~
0
-1
1517
leaves east~
Exit
2
You see the stream.
~
~
0
-1
1521
leaves south~
Exit
3
You see a small hut that is starting to fall apart.
~
~
0
-1
1519
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1519
Name A Small Hut~
Desc The hut is a mess!  Blood has stained the grass walls into a dark rich
crimson color.  Torn clothes and trash lie all around, and you think you
see a skeleton in the corner.
~
Room_flags 8
Sector_type 0
ExtraDesc
skeleton~
The skeleton still has a little flesh clinging to it and it is definitely
humanoid.  The skull has been cracked open, but it is otherwise undamaged,
except by time.
~
Exit
1
You see a small path.
~
~
0
-1
1518
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1520
Name On the Stream~
Desc The stream is cold and frigid, yet it supports plenty of life beneath its
surface.  The current trickles west and there is a field to the south.
~
Room_flags 0
Sector_type 7
Exit
0
You see a small path.
~
~
0
-1
1517
leaves north~
Exit
2
You see a grassy field.
~
~
0
-1
1522
leaves south~
Exit
3
You see a small stream.
~
~
0
-1
1521
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1521
Name On the Stream~
Desc The current here flows from the east, but a logjam blocks you from 
continuing onward.
~
Room_flags 0
Sector_type 7
Exit
0
You see a small path.
~
~
0
-1
1518
leaves north~
Exit
1
You see a small stream.
~
~
0
-1
1520
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1522
Name The Field of Mice's Dreams~
Desc This is a large green field of waist high grass.  You feel something
scurry over your feet.  There is a cave to the east.
~
Room_flags 0
Sector_type 2
Exit
0
You see a small stream.
~
~
0
-1
1520
leaves north~
Exit
1
You see a dark mysterious cave.
~
~
0
-1
1523
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1523
Name The Dark Cave~
Desc The cave gleams as your light reflects off of it.  As you squint your eyes
and try to look ahead, you think you see something move.
~
Room_flags 1
Sector_type 3
Exit
0
~
~
0
-1
1524
leaves north~
Exit
3
You see a grassy field.
~
~
0
-1
1522
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1524
Name Darker Cave~
Desc The cave gets even darker as your terror grows stronger.  You fear for your
life as something emerges out of the shadows.
~
Room_flags 1
Sector_type 3
Exit
2
~
~
0
-1
1523
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1526
Name A Dusty Path~
Desc You are on a well traveled path that leads in many directions.  To the north
is a large house, and to the west is a fortress.
~
Room_flags 4
Sector_type 1
ExtraDesc
fortress~
The fortress is a large gnome stronghold to defend the city.
~
Exit
0
You see a large white house.
~
~
0
-1
1558
leaves north~
Exit
2
You see a road.
~
~
0
-1
1506
leaves south~
Exit
3
You see the gateway to a large fortress.
~
~
0
-1
1527
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1527
Name The Iron Gateway~
Desc You stand at the entrance to the gnome fortress.  The place seems to be
well fortified.
~
Room_flags 0
Sector_type 1
Exit
1
You see a small path.
~
~
0
-1
1526
leaves east~
Exit
3
You see a long hallway.
~
~
0
-1
1528
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1528
Name A Long Hallway~
Desc You are now inside of the fortress; you must be lucky that the guards 
haven't killed you.  As you glance around, you notice that the walls and
floors are spotlessly cleaned.  The barracks are to the north and a
storage room is to the south.
~
Room_flags 8
Sector_type 0
Exit
0
You see the barracks.
~
~
0
-1
1530
leaves north~
Exit
1
You see the gateway.
~
~
0
-1
1527
leaves east~
Exit
2
You see a storage room.
~
~
0
-1
1532
leaves south~
Exit
3
You see a long hallway.
~
~
0
-1
1529
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1529
Name A Long Hallway~
Desc You are now inside of the fortress; you must be lucky that the guards 
haven't killed you.  As you glance around, you notice that the walls and
floors are spotlessly cleaned.  A mess hall is to the south.
~
Room_flags 8
Sector_type 0
Exit
1
You see a long hallway.
~
~
0
-1
1528
leaves east~
Exit
2
You see the mess hall.
~
~
0
-1
1534
leaves south~
Exit
3
You see a small room.
~
~
0
-1
1535
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1530
Name The Barracks~
Desc You now stand in the sleeping quarters of the gnome guards.  Every bed is
made perfectly, and not single article of clothing is on the floor.  There
is a small storage room to the east.
~
Room_flags 8
Sector_type 0
Exit
1
You see a small storage room.
~
~
0
-1
1531
leaves east~
Exit
2
You see a long hallway.
~
~
0
-1
1528
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1531
Name A Small Storage Room~
Desc This is where the gnomes store all their spare clothing and armor.
There is not much here, but you might come up with something.
~
Room_flags 8
Sector_type 0
Exit
3
You see the barracks.
~
~
0
-1
1530
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1532
Name A Small Storage Room~
Desc This is where the gnomes store all their spare weapons.  A door leads off
to the east.
~
Room_flags 8
Sector_type 0
Exit
0
You see a long hallway.
~
~
0
-1
1528
leaves north~
Exit
1
You see a small room.
~
~
0
-1
1533
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1533
Name A Small Storage Room~
Desc This is yet another room for storing gnome stuff.  Maps and battle plans
are stored in neat stacks on the shelves.
~
Room_flags 8
Sector_type 0
Exit
3
You see a small room.
~
~
0
-1
1532
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1534
Name The Mess Hall~
Desc You are in the room where the guards come to get their grub.  The benches 
and tables are neatly cleaned and straightened, while shiny plates line
the walls.
~
Room_flags 8
Sector_type 0
Exit
0
You see a long hallway.
~
~
0
-1
1529
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1535
Name A Small Room~
Desc This is a small plain room.  Its only interesting feature is a ladder down.
~
Room_flags 8
Sector_type 0
Exit
1
You see a long hallway.
~
~
0
-1
1529
leaves east~
Exit
5
You see darkness.
~
~
0
-1
1536
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 1536
Name A Small Unused Room~
Desc You stand in a small room in an unused section of the fortress.  The whole
room is coated with dust and cobwebs.  The ladder leads back up, and
a rusty door is to the east.
~
Room_flags 9
Sector_type 1
Exit
1
You see a rusty door.
~
rusty door~
2
1500
1537
leaves east~
Exit
4
You see a small room.
~
~
0
-1
1535
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 1537
Name Dark Hallway~
Desc You find yourself in a very old section of the fortress.  You must be the
first person to pass through here in years.  The hallway continues south
and a door leads off to the east.
~
Room_flags 9
Sector_type 2
Exit
1
~
~
0
-1
1538
leaves east~
Exit
2
~
~
0
-1
1539
leaves south~
Exit
3
You see a rusty door.
~
door~
2
1500
1536
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1538
Name Torture Chamber~
Desc This is a room that was once used to extract lies out of helpless victims.
The machines look unused, but could still work.
~
Room_flags 9
Sector_type 2
ExtraDesc
machine~
The machine consists of a large rack with winches on each end.  You can 
almost feel them pulling your arms out of their sockets.
~
Exit
3
~
~
0
-1
1537
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1539
Name Dark Hallway~
Desc The hall continues in a north-south direction.  The floor is coated with
some kind of molded slime.  Doors lead east and west.
~
Room_flags 9
Sector_type 2
Exit
0
~
~
0
-1
1537
leaves north~
Exit
1
~
~
0
-1
1542
leaves east~
Exit
2
~
~
0
-1
1540
leaves south~
Exit
3
~
~
0
-1
1541
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1540
Name Dark Hallway~
Desc The hall continues in a north-south direction.  The floor is coated with
some kind of molded slime.  Doors lead east and west.
~
Room_flags 9
Sector_type 2
Exit
0
~
~
0
-1
1539
leaves north~
Exit
1
~
~
0
-1
1544
leaves east~
Exit
2
~
~
0
-1
1543
leaves south~
Exit
3
~
~
0
-1
1545
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1541
Name Prison Cell~
Desc You are in a dark and nasty prison cell.  Bodies lying on the floor give off
an unbearable stench.
~
Room_flags 9
Sector_type 2
Exit
1
~
~
0
-1
1539
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1542
Name Prison Cell~
Desc You are in a dark and nasty prison cell.  Bodies lying on the floor give off
an unbearable stench.
~
Room_flags 9
Sector_type 2
Exit
3
~
~
0
-1
1539
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1543
Name Prison Cell~
Desc You are in a dark and nasty prison cell.  Bodies lying on the floor give off
an unbearable stench.
~
Room_flags 9
Sector_type 2
Exit
0
~
~
0
-1
1540
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1544
Name Prison Cell~
Desc You are in a dark and nasty prison cell.  Bodies lying on the floor give off
an unbearable stench.
~
Room_flags 9
Sector_type 2
Exit
3
~
~
0
-1
1540
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1545
Name End of the Dark Hallway~
Desc You have reached the end of the dark hallway and maybe the end of your puny
life.  Something lumbers its way out of the shadows.
~
Room_flags 9
Sector_type 2
Exit
1
~
~
0
-1
1540
leaves east~
Exit
3
You see a decaying door.
~
door~
2
1501
1546
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1546
Name A Ladder~
Desc You have come into a vertical tunnel with a ladder.
~
Room_flags 9
Sector_type 3
Exit
1
You see a decaying door.
~
door~
2
1501
1545
leaves east~
Exit
5
~
~
0
-1
1547
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 1547
Name Lair~
Desc You have entered a new lair in the fortress.  Anything could be lurking
around the corner.
~
Room_flags 9
Sector_type 2
Exit
2
~
~
0
-1
1548
leaves south~
Exit
4
~
~
0
-1
1546
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 1548
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
1
~
~
0
-1
1549
leaves west~
Exit
3
~
~
0
-1
1551
leaves south~
Exit
0
~
~
0
-1
1547
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1549
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
3
~
~
0
-1
1548
leaves south~
Exit
2
~
~
0
-1
1550
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1550
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
2
~
~
0
-1
1555
leaves north~
Exit
0
~
~
0
-1
1549
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1551
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
1
~
~
0
-1
1548
leaves west~
Exit
2
~
~
0
-1
1552
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1552
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
0
~
~
0
-1
1551
leaves west~
Exit
2
~
~
0
-1
1553
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1553
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
1
~
~
0
-1
1554
leaves south~
Exit
0
~
~
0
-1
1552
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1554
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
3
~
~
0
-1
1553
leaves east~
Exit
0
~
~
0
-1
1556
leaves south~
Exit
1
~
~
0
-1
1555
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1555
Name A Damp Hallway~
Desc You are wandering in a dark, damp, twisting hallway.  The temperature
seems to be greater here, as well as your fear.
~
Room_flags 8201
Sector_type 2
Exit
3
~
~
0
-1
1554
leaves north~
Exit
0
~
~
0
-1
1550
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1556
Name The End of the Hallway~
Desc You make your way out of the hallway, just to find yourself in greater
danger.  Before you looms the source of the great heat.
~
Room_flags 8201
Sector_type 2
Exit
1
~
~
0
-1
1557
leaves east~
Exit
2
~
~
0
-1
1554
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1557
Name The Altar~
Desc You finally reach the end of the maze.  There is a great altar here in the
shape of a bat.  A passageway leads off to the west.
~
Room_flags 8201
Sector_type 2
Exit
3
~
~
0
-1
1556
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1558
Name The Chief's House~
Desc You enter into a large and luxurious house.  The floor is coated with carpets
and the walls are covered in paintings.  You feel privileged just for stepping
inside.
~
Room_flags 8
Sector_type 0
Exit
2
You see a path.
~
~
0
-1
1526
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1559
Name The Unused Path~
Desc You are now on a fairly unused path that leads east out of the village.  
You wonder what could be out this way.
~
Room_flags 4
Sector_type 1
Exit
1
You see a path.
~
~
0
-1
1560
leaves east~
Exit
3
You see a path.
~
~
0
-1
1504
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1560
Name The Overgrown Path~
Desc As the path continues on, the grass grows higher.  You can't imagine
what could possibly be out this way.
~
Room_flags 0
Sector_type 2
Exit
1
You see a clearing.
~
~
0
-1
1561
leaves east~
Exit
3
You see a path.
~
~
0
-1
1559
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1561
Name The Clearing~
Desc Your progress is suddenly stopped by mountains on all sides.  The path leads
back to the west, and there appears to be an old mine shaft to the north.
~
Room_flags 0
Sector_type 2
Exit
0
You see a mine shaft.
~
~
0
-1
1562
leaves north~
Exit
3
You see a path.
~
~
0
-1
1560
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1562
Name Entrance to the Mine Shaft~
Desc As you enter the mine shaft, you get a sudden fear of the walls closing
in on you.  You are surprised to notice that you don't need a light.
~
Room_flags 8
Sector_type 2
Exit
1
You see the shaft.
~
~
0
-1
1563
leaves east~
Exit
2
You see the clearing.
~
~
0
-1
1561
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1563
Name Mine Shaft~
Desc This mine shaft looks stable, at least in this area.  The wooden supports are
thick and strong.  Torches line the walls.  Exits lead in all directions.
~
Room_flags 8
Sector_type 2
Exit
0
You see a small mine shaft.
~
~
0
-1
1582
leaves north~
Exit
1
You see the shaft.
~
~
0
-1
1564
leaves east~
Exit
2
You see the shaft.
~
~
0
-1
1574
leaves south~
Exit
3
You see the entrance.
~
~
0
-1
1562
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1564
Name Mine Shaft~
Desc This mine shaft looks stable, at least in this area.  The wooden supports are
thick and strong.  Torches line the walls.  Exits lead in all directions.
~
Room_flags 8
Sector_type 2
Exit
0
You see a large room.
~
~
0
-1
1583
leaves north~
Exit
1
You see the shaft.
~
~
0
-1
1565
leaves east~
Exit
2
You see a large room.
~
~
0
-1
1573
leaves south~
Exit
3
You see the shaft.
~
~
0
-1
1563
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1565
Name Mine Shaft~
Desc This mine shaft looks stable, at least in this area.  The wooden supports are
thick and strong.  Torches line the walls.  Exits lead in all directions
except north.
~
Room_flags 8
Sector_type 2
Exit
1
You see the walkway.
~
~
0
-1
1566
leaves east~
Exit
2
You see a large room.
~
~
0
-1
1572
leaves south~
Exit
3
You see the shaft.
~
~
0
-1
1564
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1566
Name Walkway~
Desc You are on a well built path in the middle of a mountain.  You sense something
great up ahead, considering the hard work that must have gone into creating
this passage.
~
Room_flags 8
Sector_type 1
Exit
2
You see the walkway.
~
~
0
-1
1567
leaves south~
Exit
3
You see the shaft.
~
~
0
-1
1565
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1567
Name Walkway~
Desc You are on a well built path in the middle of a mountain.  You sense something
great up ahead, considering the hard work that must have gone into creating
this passage.
~
Room_flags 8
Sector_type 1
Exit
0
You see the walkway.
~
~
0
-1
1566
leaves north~
Exit
2
You see a large hall.
~
~
0
-1
1568
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1568
Name The Grand Hall~
Desc You have stepped into the Grand Hall of the hobgoblin kingdom; your luck
must be running low by now.  Golden pillars span the hallway, and you
notice a red carpet beneath your feet.
~
Room_flags 8
Sector_type 0
Exit
0
You see the walkway.
~
~
0
-1
1567
leaves north~
Exit
2
You see a large room.
~
~
0
-1
1569
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1569
Name The Throne Room~
Desc This is large bright room filled with Hobgoblins.  To the south there is
a large golden throne against the wall.
~
Room_flags 8
Sector_type 0
Exit
0
You see a large hall.
~
~
0
-1
1568
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1570
Name The Treasury~
Desc You are inside the hobgoblin's treasury.  Your eyes are almost blinded by the
gold, silver and copper coins.
~
Room_flags 8
Sector_type 0
Exit
0
You see a large room.
~
~
0
-1
1571
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1571
Name Guarded Room~
Desc You are inside a well guarded room.  The place is slightly better built than
the mine shafts, and is lit by lanterns.
~
Room_flags 8
Sector_type 1
Exit
0
You see a large room.
~
~
0
-1
1572
leaves north~
Exit
2
You see a large room.
~
~
0
-1
1570
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1572
Name Guarded Room~
Desc You are inside a well guarded room.  The place is slightly better built than
the mine shafts, and is lit by lanterns.
~
Room_flags 8
Sector_type 1
Exit
0
You see a large room.
~
~
0
-1
1565
leaves north~
Exit
2
You see a large room.
~
~
0
-1
1571
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1573
Name Hobgoblin Armory~
Desc The guards store their spare weapons and armor here.  There are rusty swords
on rotting shelves, and armor hanging from hooks or laying on the floor.
~
Room_flags 8
Sector_type 1
Exit
0
You see the shaft.
~
~
0
-1
1564
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1574
Name Mine Shaft~
Desc You enter a part of the mine shaft where the torches have grown dim
and are almost ready to go out.  From what you can see, there are plenty
of cobwebs on the walls and rats at your feet.
~
Room_flags 8
Sector_type 2
Exit
0
You see the shaft.
~
~
0
-1
1563
leaves north~
Exit
2
You see a dark and nasty room.
~
~
0
-1
1575
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1575
Name Entrance to a Dungeon~
Desc The floor dips slightly as you walk into this dark and nasty place.  Your
skin crawls as you look at the filth on the walls and see it move.  Most
of the exits lead into jail cells.
~
Room_flags 8
Sector_type 2
Exit
0
You see the shaft.
~
~
0
-1
1574
leaves north~
Exit
1
You see a cell.
~
~
0
-1
1577
leaves east~
Exit
2
You see a dark and nasty room.
~
~
0
-1
1576
leaves south~
Exit
3
You see a cell.
~
~
0
-1
1581
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1576
Name A Dungeon~
Desc You are in the deepest and darkest part of the mine shafts.  The light from
the torches barely reaches to where you are.  Most directions from here
lead to jail cells.
~
Room_flags 8
Sector_type 2
Exit
0
You see a dark and nasty room.
~
~
0
-1
1575
leaves north~
Exit
1
You see a cell.
~
~
0
-1
1578
leaves east~
Exit
2
You see a cell.
~
~
0
-1
1579
leaves south~
Exit
3
You see a cell.
~
~
0
-1
1580
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1577
Name A Jail Cell~
Desc You are in a musty, dark jail cell.  Wet and dirty straw covers the floor.
The walls glisten with slime.  You see something stir in the straw.
~
Room_flags 8
Sector_type 2
Exit
3
You see a dark and nasty room.
~
~
0
-1
1575
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1578
Name The Jail Cell~
Desc You are in a musty, dark jail cell.  Wet and dirty straw covers the floor.
The walls glisten with slime.  You see something stir in the straw.
~
Room_flags 8
Sector_type 2
Exit
3
You see a dark and nasty room.
~
~
0
-1
1576
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1579
Name The Jail Cell~
Desc You are in a musty, dark jail cell.  Wet and dirty straw covers the floor.
The walls glisten with slime.  You see something stir in the straw.
~
Room_flags 8
Sector_type 2
Exit
0
You see a dark and nasty room.
~
~
0
-1
1576
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 1580
Name The Jail Cell~
Desc You are in a musty, dark jail cell.  Wet and dirty straw covers the floor.
The walls glisten with slime.  You see something stir in the straw.
~
Room_flags 8
Sector_type 2
Exit
1
You see a dark and nasty room.
~
~
0
-1
1576
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1581
Name The Jail Cell~
Desc You are in a musty, dark jail cell.  Wet and dirty straw covers the floor.
The walls glisten with slime.  You see something stir in the straw.
~
Room_flags 8
Sector_type 2
Exit
1
You see a dark and nasty room.
~
~
0
-1
1575
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 1582
Name Small Mine Shaft~
Desc You are in a small extension of the mine shaft.  The dust on the floor is
undisturbed by footprints.
~
Room_flags 8
Sector_type 2
Exit
0
You see a small mine shaft.
~
~
0
-1
1588
leaves north~
Exit
2
You see the shaft.
~
~
0
-1
1563
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1583
Name Hobgoblin Barracks~
Desc You are suddenly surrounded by a small army of hobgoblin guards.  The room
itself is a mess with clothes and armor everywhere.  The beds are unmade and
stained.
~
Room_flags 8
Sector_type 2
Exit
0
You see a large room.
~
~
0
-1
1584
leaves north~
Exit
1
You see the mess hall.
~
~
0
-1
1585
leaves east~
Exit
2
You see the mine shaft.
~
~
0
-1
1564
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1584
Name Hobgoblin Barracks~
Desc Yech!  As you continue forward, the smell just keeps getting worse.
What are you DOING here?
~
Room_flags 8
Sector_type 2
Exit
2
You see a large room~
~
0
-1
1583
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1585
Name Mess Hall~
Desc You stand in the hobgoblin eating area.  There are a few rotting tables
and many broken dishes scattered around the room.  You almost slip on a
rotten piece of meat, but catch yourself just in time.
~
Room_flags 8
Sector_type 2
Exit
0
You see a small room.
~
~
0
-1
1586
leaves north~
Exit
1
You see a kitchen.
~
~
0
-1
1587
leaves east~
Exit
3
You see a large room.
~
~
0
-1
1583
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1586
Name A Store Room~
Desc You stand in a small room filled with flour, grain, fruit, and bat droppings.
~
Room_flags 8
Sector_type 1
Exit
2
You see the mess hall.
~
~
0
-1
1585
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1587
Name The Kitchen~
Desc This kitchen hasn't been cleaned since the creation of humans.  The trash and
spoiled food laying on the floor reach up to your knees.  Off to the side a
pot is boiling over.  A human hand floats in it.
~
Room_flags 8
Sector_type 2
Exit
3
You see the mess hall.
~
~
0
-1
1585
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 1588
Name A Small Mine Shaft~
Desc You come to a place in the mine shaft where a tunnel leads down.  The
small passage continues north and south.
~
Room_flags 8
Sector_type 2
Exit
0
You see an almost caved in area.
~
~
0
-1
1589
leaves north~
Exit
2
You see a small mine shaft.
~
~
0
-1
1582
leaves south~
Exit
5
You see a hole.
~
~
0
-1
1590
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 1589
Name Hermit's Lair~
Desc You are in a small section where the mine wall has collapsed to reveal a
tiny one-room cave.  The area is barely lit, but you can make out something
moving towards you.
~
Room_flags 8
Sector_type 2
Exit
2
You see a small mine shaft.
~
~
0
-1
1588
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 1590
Name A Hole~
Desc You are in a hole.
~
Room_flags 8
Sector_type 3
Exit
4
You see a small mine shaft.
~
~
0
-1
1588
leaves up~
HealRate 100
EndRoom

#END



#SPECIALS
M 1503 spec_cast_mage
M 1505 spec_cast_cleric
M 1509 spec_poison
M 1510 spec_poison
M 1511 spec_poison
M 1513 spec_breath_acid
M 1514 spec_cast_undead
M 1515 spec_breath_fire
M 1519 spec_cast_mage
S



#RESETS
D 0 1536 1 2
D 0 1545 3 2
D 0 1546 1 2
M 0 1502 3 1503 1
E 0 1503 0 16
M 0 1502 3 1505 1
E 0 1503 0 16
M 0 1502 3 1506 1
E 0 1503 0 16
M 0 1500 3 1509 1
G 0 1502 0
M 0 1501 3 1509 1
M 0 1500 3 1510 1
G 0 1502 0
M 0 1501 3 1510 1
M 0 1500 3 1511 1
G 0 1502 0
M 0 1501 3 1511 1
M 0 1503 3 1513 1
G 0 1511 0
P 0 1513 12 1511 1
M 0 1503 3 1514 1
G 0 1511 0
P 0 1512 12 1511 1
M 0 1503 3 1515 1
E 0 1514 0 16
M 0 1504 6 1519 1
G 0 1500 0
G 0 1506 0
E 0 1507 0 3
M 0 1508 2 1522 2
M 0 1508 2 1522 2
M 0 1507 1 1524 1
M 0 1504 6 1527 2
E 0 1504 0 16
M 0 1504 6 1530 2
E 0 1504 0 16
M 0 1504 6 1530 2
E 0 1504 0 16
M 0 1504 6 1534 1
E 0 1504 0 16
M 0 1509 3 1541 3
E 0 1505 0 11
M 0 1510 3 1542 3
E 0 1503 0 16
M 0 1511 3 1543 3
M 0 1512 1 1545 1
G 0 1501 0
R 0 1548 4
M 0 1513 10 1548 2
M 0 1514 10 1548 2
R 0 1549 4
R 0 1550 4
M 0 1513 10 1550 2
M 0 1514 10 1550 2
R 0 1551 4
M 0 1513 10 1551 2
M 0 1514 10 1551 2
R 0 1552 4
R 0 1553 4
M 0 1513 10 1553 2
M 0 1514 10 1553 2
R 0 1554 4
R 0 1555 4
M 0 1513 10 1555 2
M 0 1514 10 1555 2
M 0 1515 1 1556 1
G 0 1505 0
G 0 1512 0
G 0 1516 0
O 0 1517 0 1557
M 0 1505 1 1558 1
E 0 1508 0 1
E 0 1509 0 3
E 0 1510 0 16
M 0 1520 6 1563 2
M 0 1520 6 1565 2
M 0 1518 5 1569 5
E 0 1521 0 16
M 0 1518 5 1569 5
E 0 1521 0 16
M 0 1518 5 1569 5
E 0 1521 0 16
M 0 1518 5 1569 5
E 0 1521 0 16
M 0 1518 5 1569 5
E 0 1521 0 16
M 0 1519 1 1569 1
E 0 1520 0 5
M 0 1521 1 1570 1
O 0 1516 0 1570
O 0 1517 0 1570
M 0 1517 30 1571 10
E 0 1524 0 16
M 0 1517 30 1571 10
E 0 1524 0 16
M 0 1517 30 1571 10
E 0 1524 0 16
M 0 1517 30 1571 10
E 0 1524 0 16
M 0 1517 30 1572 10
E 0 1524 0 16
M 0 1517 30 1572 10
E 0 1524 0 16
M 0 1517 30 1572 10
E 0 1524 0 16
M 0 1517 30 1572 10
E 0 1524 0 16
O 0 1521 0 1573
M 0 1522 5 1577 1
M 0 1522 5 1578 1
M 0 1522 5 1579 1
M 0 1523 5 1580 1
M 0 1523 5 1581 1
M 0 1517 30 1583 5
M 0 1517 30 1583 5
M 0 1517 30 1584 5
M 0 1517 30 1584 5
M 0 1526 1 1587 1
M 0 1524 1 1589 1
M 0 1520 6 1590 2
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$