#AREADATA Name Evil Dead Land~ Builders None~ VNUMs 20000 20150 Credits { ALL } EbeneezerScrews The Evil Dead~ Security 0 End #MOBILESNEW #MOB Vnum 20000 Name Evil Cameraman~ Short The Evil Cameraman~ Long The Evil Cameraman zooms around crazily! ~ Description This cameraman seems normal at first, but all of a sudden he'll start shaking violently as he runs after random moving things while playing with the zoom. ~ Race human~ Act_flags AGT Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 160 Hit_dice 150d150+9999 Mana_dice 0d0+0 Dam_dice 2d1000+0 Dam_type thwack Armor -50 -50 -50 -50 Off DGHKN Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 20001 Name screaming deadite undead~ Short a screaming Deadite~ Long A howling deadite wanders the forest in search of you! ~ Description Brought back by the evil book, the Necronomicon, this deadite is the undead soul of some hapless victim, tortured after death just as he was in life ~ Race human~ Act_flags ACGT Aff DFV Aff2 0 Align -700 Group 0 Level 90 Hitroll 250 Hit_dice 200d10+5000 Mana_dice 0d0+0 Dam_dice 10d20+60 Dam_type chomp Armor -40 -40 -40 -40 Off EFIKN Teach A Imm M Res FGLQ Vuln NO Start_pos stand Default_pos stand Sex none Wealth 3000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 20002 Name demonic possessed tree~ Short A possessed tree~ Long A demonic looking tree glares at you demonically ~ Description As you look, the evil tree looks up from the girl it was raping, then gets an angry look in his eye. He starts waving his branches around and looks ready to fight. Spooky. ~ Race plant~ Act_flags AB Aff J Aff2 0 Align -500 Group 0 Level 76 Hitroll 300 Hit_dice 150d150+8000 Mana_dice 0d0+0 Dam_dice 75d20+80 Dam_type beating Armor -50 -25 -50 -15 Off CDO Teach A Imm 0 Res 0 Vuln H Start_pos stand Default_pos stand Sex none Wealth 0 Form AH Parts 0 Size large Material unknown Ffor MV Fpar ABCDEFGHIJKZ EndMob #END #OBJECTSNEW #OBJ Vnum 20000 Name uber smasher~ Short the {MU{Bb{ge{Gr{yS{Ym{ra{Rs{wh{We{mr{x~ Orig_short the {MU{Bb{ge{Gr{yS{Ym{ra{Rs{wh{We{mr{x~ Desc The Ubersmasher is here. Isn't that special?~ Material wood~ Item_type weapon Extra ABCGY Wear AN Values mace 200 20 smash ABCE Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 20001 Name uberarmor uber armor~ Short the {RU{bb{Ge{rr{BA{gr{Rm{bo{Gr{x~ Orig_short the {RU{bb{Ge{rr{BA{gr{Rm{bo{Gr{x~ Desc Behold the Uberarmor! Tremble before its might!~ Material wood~ Item_type armor Extra ABCG Wear AD Values CEFGHI CEFGHI CEFGHI CEFGHI 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 17 -500 EndObj #END #ROOMSNEW #ROOM Vnum 20000 Name THE EVIL DEAD LAND (in progress)~ Desc The forest is lightening a bit as you approach a rocky cliff. To the north you can see a bridge crossing the wide chasm. On the other side of this chasm, the trees look basically the same, and yet somehow... Different. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 20016 leaves north~ Exit 2 ~ ~ 0 0 6002 leaves south~ HealRate 100 EndRoom #ROOM Vnum 20001 Name A Dead Forest~ Desc An overwhelming sense of ill will permeates this wood. The trees, tall and menacing, are all dead. A cold wind blows all around. The dead leaves and twigs crunch beneath you. Ever so often, what sounds like a faint moan or scream reaches you, but is probably just your imagination. Something about this place just seems wrong, as there are no signs of anything living visible anywhere. ~ Room_flags 8192 Sector_type 3 Exit 0 ~ ~ 0 0 20003 leaves north~ Exit 2 ~ ~ 0 0 20011 leaves south~ HealRate 100 EndRoom #ROOM Vnum 20002 Name Outside a Small Shack~ Desc Before you stands a small, rickety, one-story shack. A few loose boards poke out at odd angles. As the wind howls, the shutters bang against the windows. It seems like the whole place is ready to collapse. A light shines out from the two windows, penetrating into the darkness of the forest like a single candle in the middle of a black desert. A small path leads around the shack to the east. ~ Room_flags 8192 Sector_type 3 Exit 0 ~ ~ 0 0 20012 leaves north~ Exit 1 ~ ~ 0 0 20005 leaves east~ Exit 2 ~ ~ 0 0 20003 leaves south~ Exit 3 ~ ~ 0 0 20009 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20003 Name The Dead Forest~ Desc The trees all loom large over you, looking like they are focusing on you, ready to do nasty things to you. Although most of the forest floor is coated with dead leaves and branches, you can see a faint trail leading to the north. ~ Room_flags 8192 Sector_type 3 Exit 0 ~ ~ 0 0 20002 leaves north~ Exit 1 ~ ~ 0 0 20004 leaves east~ Exit 2 ~ ~ 0 0 20001 leaves south~ Exit 3 ~ ~ 0 0 20007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20004 Name In The Midst of The Dead Forest~ Desc An overwhelming sense of ill will permeates this wood. The trees, tall and menacing, are all dead. A cold wind blows all around. The dead leaves and twigs crunch beneath you. Ever so often, what sounds like a faint moan or scream reaches you, but is probably just your imagination. Something about this place just seems wrong, as there are no signs of anything living visible anywhere. ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 20005 leaves north~ Exit 1 ~ ~ 0 0 20008 leaves east~ Exit 3 ~ ~ 0 0 20003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20005 Name Outside the Shack~ Desc Looking at the house from a different angle does not change its appearance of decrepitude at all. The faint path leading around the house goes along to a workshed a little further down. ~ Room_flags 8192 Sector_type 3 Exit 2 ~ ~ 0 0 20004 leaves south~ Exit 3 ~ ~ 0 0 20002 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20006 Name ~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 20007 Name In The Midst of The Dead Forest~ Desc An overwhelming sense of ill will permeates this wood. The trees, tall and menacing, are all dead. A cold wind blows all around. The dead leaves and twigs crunch beneath you. Ever so often, what sounds like a faint moan or scream reaches you, but is probably just your imagination. Something about this place just seemse wrong, as there are no signs of anything living visible anywhere. ~ Room_flags 8192 Sector_type 3 Exit 0 ~ ~ 0 0 20009 leaves north~ Exit 1 ~ ~ 0 0 20003 leaves east~ Exit 3 ~ ~ 0 0 20008 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20008 Name In The Midst of The Dead Forest~ Desc An overwhelming sense of ill will permeates this wood. The trees, tall and menacing, are all dead. A cold wind blows all around. The dead leaves and twigs crunch beneath you. Ever so often, what sounds like a faint moan or scream reaches you, but is probably just your imagination. Something about this place just seemse wrong, as there are no signs of anything living visible anywhere. ~ Room_flags 8192 Sector_type 3 Exit 0 ~ ~ 0 0 20010 leaves north~ Exit 1 ~ ~ 0 0 20007 leaves east~ Exit 3 ~ ~ 0 0 20004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20009 Name ~ Desc ~ Room_flags 8192 Sector_type 3 Exit 1 ~ ~ 0 0 20002 leaves east~ Exit 2 ~ ~ 0 0 20007 leaves south~ Exit 3 ~ ~ 0 0 20010 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20010 Name ~ Desc ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 20009 leaves east~ Exit 2 ~ ~ 0 0 20008 leaves south~ HealRate 100 EndRoom #ROOM Vnum 20011 Name Bottomless Chasm~ Desc Unfortunately, the bridge with which you entered the forest has inexplicably exploded. Peering over the edge, you realize that attempting to cross the chasm is now impossible. Looks like you may be staying here a while. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 20001 leaves north~ HealRate 100 EndRoom #ROOM Vnum 20012 Name The Living Room~ Desc ~ Room_flags 8192 Sector_type 0 Exit 0 ~ ~ 0 0 20015 leaves north~ Exit 1 ~ ~ 0 0 20013 leaves east~ Exit 2 ~ ~ 0 0 20002 leaves south~ Exit 3 ~ ~ 0 0 20014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20013 Name ~ Desc ~ Room_flags 4 Sector_type 0 Exit 3 ~ ~ 0 0 20012 leaves west~ HealRate 100 EndRoom #ROOM Vnum 20014 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 20012 leaves east~ HealRate 100 EndRoom #ROOM Vnum 20015 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 20012 leaves south~ HealRate 100 EndRoom #ROOM Vnum 20016 Name An Unsafe-Looking Old Bridge~ Desc As you cross this dilapidated bridge, you can not help but notice the obvious lack of upkeep it has recieved over the years, perhaps decades. Through the gaps in between the rotting boards of this bridge, you see the sides of the chasm descending into blackness beneath you. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 20001 leaves north~ Exit 2 ~ ~ 0 0 20000 leaves south~ HealRate 100 EndRoom #ROOM Vnum 20017 Name ~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #END #SPECIALS S #RESETS M 0 20001 40 20002 10 M 0 20001 40 20002 10 M 0 20001 40 20002 10 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$