#AREADATA Name Enrel~ Builders Akmaro~ VNUMs 12300 12499 Credits {75 100 } Akmaro Enrel~ Security 1 End #MOBILESNEW #MOB Vnum 12300 Name Enrel Guard~ Short Enrel Guard~ Long An ancient guard of Enrel, phasing in and out of existence ~ Description The ancient warrior of Enrel guards the city from invaders, even though he has been dead for many centuries. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 75 Hitroll 400 Hit_dice 100d100+5000 Mana_dice 0d0+0 Dam_dice 8d11+10 Dam_type slice Armor -30 -30 -30 -30 Off CEFKN Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12301 Name enrel citizen ghost~ Short ghostly citizen~ Long An ancient citizen of Enrel, haunting the streets where they died long ago ~ Description This citizen of Enrel seems to gaze into your eyes from their empty and shadowy eye sockets. They seem healthy and living in every way, except for a strange nonchalance and an eerie translucence. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 60 Hitroll 300 Hit_dice 80d80+3000 Mana_dice 0d0+0 Dam_dice 7d8+10 Dam_type pound Armor -25 -25 -25 -25 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex either Wealth 2500 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12302 Name spirit shopkeeper armourer~ Short shopkeeper~ Long The spirit of the shopkeeper is here, peddling his goods ~ Description The shopkeeper devoted his entire life to perfecting his craftsmanship. So great was his devotion, that even now he peddles his wares for a sum, even though he is long beyond the point of needing currency, and buyers are... Scarce. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 10000 Hit_dice 1000d1000+100000 Mana_dice 0d0+0 Dam_dice 1000d1000+10000 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1310065407 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12303 Name police ghost~ Short a ghostly policeman~ Long A ghostly policeman stands here, patrolling the streets ~ Description A ghostly policeman haunts these streets, trying to protect the citizens that he failed so long ago. ~ Race human~ Act_flags AB Aff V Aff2 0 Align 0 Group 0 Level 70 Hitroll 350 Hit_dice 90d90+4000 Mana_dice 0d0+0 Dam_dice 8d10+20 Dam_type slash Armor -30 -30 -30 -30 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 7500 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12304 Name enrel noble ghost~ Short nobleman of Enrel~ Long A nobleman of Enrel stands here, watching you ~ Description He watches you lazily from empty eye sockets, sending a shiver down your spine. His hand, although transparent, is wielding a club that seems real enough. ~ Race human~ Act_flags AP Aff V Aff2 0 Align 0 Group 0 Level 75 Hitroll 375 Hit_dice 100d100+4500 Mana_dice 0d0+0 Dam_dice 9d11+25 Dam_type pound Armor -40 -40 -40 -40 Off CEIJ Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 10000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12305 Name gardener enrel ghost~ Short gardener~ Long A gardener is here, keeping the courtyard tidy ~ Description The gardener regards you calmly from a sun-browned and yet transparent face...and with a pair of garden shears. ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 65 Hitroll 325 Hit_dice 84d84+3200 Mana_dice 0d0+0 Dam_dice 8d9+10 Dam_type lunge Armor -30 -30 -30 -30 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 3000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12306 Name teacher Voozhum enrel~ Short Voozhum~ Long Voozhum is here, praying to the Oversoul ~ Description You see an old woman from another time, who unlike the others is not dead, although ancient beyond belief. She prays to the computer that would be a god, watching over the people. ~ Race human~ Act_flags ABP Aff V Aff2 0 Align 0 Group 0 Level 75 Hitroll 400 Hit_dice 105d105+6500 Mana_dice 0d0+0 Dam_dice 11d13+30 Dam_type slash Armor -50 -50 -50 -50 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 10000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12307 Name bego guard enrel~ Short Bego~ Long Bego stands here, guarding the doorway ~ Description Bego regards you with calm but granite cold eyes which never turn from you. He doesn't trust you, and isn't afraid to let you know it. ~ Race human~ Act_flags ABP Aff V Aff2 0 Align 0 Group 0 Level 75 Hitroll 410 Hit_dice 105d105+7000 Mana_dice 0d0+0 Dam_dice 12d14+32 Dam_type slash Armor -70 -70 -70 -70 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10000 Form 0 Parts 0 Size large Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12308 Name sophia princess enrel~ Short Sophia~ Long Sophia lies on her bed, beckoning for you to join her ~ Description Princess Sophia looks stunningly young and seductive, and she motions for you to lie down on the bed with her. ~ Race human~ Act_flags ABP Aff V Aff2 0 Align 0 Group 0 Level 75 Hitroll 410 Hit_dice 105d105+7200 Mana_dice 0d0+0 Dam_dice 12d15+40 Dam_type pierce Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 10000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12309 Name Merato scholar enrel~ Short Merato~ Long Merato is here, scribbling frantically at his desk ~ Description He regards you with calm and intelligent brown eyes, which seem to bore directly into your soul. He is ancient beyond imagination, but still somehow seems young and sharp of mind. ~ Race human~ Act_flags ABP Aff V Aff2 0 Align 0 Group 0 Level 75 Hitroll 410 Hit_dice 105d105+7200 Mana_dice 0d0+0 Dam_dice 12d15+40 Dam_type slash Armor -70 -70 -70 -70 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 10000 Form 0 Parts ABC Size medium Material unknown Ffor AHMV Fpar DEFGHIJKZ EndMob #MOB Vnum 12310 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12322 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12323 Name evil tree possessed~ Short the {De{wv{Di{wl {Dt{wr{De{we{x~ Long An evil tree stands in your path, reaching it's branches towards you ~ Description This tree is possessed by an evil spirit, making it thirst for the blood of whatever unfortunate travellers may come it's way. ~ Race plant~ Act_flags AB Aff J Aff2 0 Align -1000 Group 0 Level 35 Hitroll 40 Hit_dice 30d20+2400 Mana_dice 0d0+0 Dam_dice 5d8+8 Dam_type punch Armor -20 -20 -20 -20 Off ACDO Teach A Imm LQ Res BEFGIJ Vuln HK Start_pos stand Default_pos stand Sex none Wealth 1000 Form AHM Parts ABCDEFGHIJKZ Size medium Material unknown Ffor V EndMob #MOB Vnum 12324 Name carniverous vines~ Short the {rc{Ga{rr{Gn{ri{Gv{re{Gr{ro{Gu{rs {Gv{ri{Gn{re{Gs{x~ Long Some vines reach out, and tangle around your foot! ~ Description These vines lead off to a plant in the distance that appears to have very sharp teeth... No doubt this is simply the arm of some larger monster. ~ Race plant~ Act_flags AB Aff JV Aff2 0 Align -1000 Group 0 Level 35 Hitroll 100 Hit_dice 20d20+2200 Mana_dice 100d100+10 Dam_dice 5d4+9 Dam_type whip Armor -20 -20 -20 -20 Off EFHM Teach A Imm LQ Res EFJMN Vuln GH Start_pos stand Default_pos stand Sex none Wealth 1100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 12325 Name psychadelic shroom mushroom~ Short the {Mp{Cs{Yy{Wc{Gh{Ma{Cd{Ye{Wl{Gi{Mc {Cs{Yh{Wr{Go{Mo{Cm{x~ Long A mushroom is here, emitting spores into the air ~ Description This mushroom is all different colors, and the spores make you slightly light-headed. Everything suddenly seems so groovy... ~ Race plant~ Act_flags AB Aff JNOVX Aff2 0 Align 0 Group 0 Level 33 Hitroll 100 Hit_dice 200d14+1600 Mana_dice 100d100+10 Dam_dice 5d6+4 Dam_type warp Armor -22 -22 -22 -22 Off ADFH Teach A Imm BKLQ Res EFIJNPT Vuln GH Start_pos stand Default_pos stand Sex none Wealth 1050 Form AH Parts ABCDEFGHJKZ Size medium Material unknown Ffor MV Fpar I EndMob #MOB Vnum 12326 Name poison tree frog treefrog~ Short the {Rt{Gr{Re{Ge {Rf{Gr{Ro{Gg{x~ Long A poison tree frog eyes you suspiciously from a branch overhead ~ Description A beautiful bright red and green tree frog is sitting on a branch above you, deciding whether or not you are a threat. ~ Race lizard~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 33 Hitroll 80 Hit_dice 10d40+2000 Mana_dice 100d100+10 Dam_dice 5d5+6 Dam_type sting Armor -18 -18 -18 -18 Off FH Teach A Imm LQ Res BFGJK Vuln EHI Start_pos stand Default_pos stand Sex none Wealth 1100 Form AGXc Parts ACDEFHKQVZ Size small Material unknown Fres L EndMob #MOB Vnum 12327 Name Pet Shop~ Short a young boy~ Long A young boy sits behind a counter, waiting to sell you a pet ~ Description Animals of all sizes are here. Exotic birds, powerful felines, and a variety of other animals are all ready to serve their master. ~ Race human~ Act_flags ABIP Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 1000d1000+100000 Mana_dice 0d0+0 Dam_dice 100d100+1000 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm ACD Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 12350 Name sentinel guard enrel~ Short the sentinel~ Long A sentinel stands here, scanning the plains for invaders ~ Description He is a middle-aged man, and looks just like any other member of the guard of Enrel. He regards you for a moment, then goes back to duty. ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 350 Hit_dice 100d60+20000 Mana_dice 50d50+20 Dam_dice 8d20+20 Dam_type slash Armor -80 -80 -80 -80 Off 0 Teach A Imm 0 Res GHI Vuln FJ Start_pos stand Default_pos stand Sex male Wealth 4000 Form 0 Parts ABCF Size medium Material unknown Ffor AHMV Fpar DEGHIJKZ EndMob #MOB Vnum 12351 Name guard enrel sentry~ Short the sentry~ Long A sentry stands here and says "Who goes there?" ~ Description A sentry brushes a lock of hair from his eyes and squints at you. Tensing for a moment, he places his hand on his sword. ~ Race human~ Act_flags AB Aff V Aff2 0 Align 0 Group 0 Level 100 Hitroll 350 Hit_dice 110d60+21000 Mana_dice 50d50+30 Dam_dice 9d18+22 Dam_type slice Armor -80 -80 -80 -80 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 4500 Form A Parts ABC Size medium Material unknown Ffor HMV Fpar DEFGHIJKZ EndMob #MOB Vnum 12352 Name apothecary potion shop~ Short apothecary~ Long The apothecary is here, offering his potions for sale ~ Description He mixes potions behind the counter, hummingly happily to himself. ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 50 Hitroll 0 Hit_dice 10d10+1000 Mana_dice 10d10+1000 Dam_dice 10d10+10000 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm ABEFGHIJKMN Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 9999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12353 Name herbalist shopkeeper~ Short herbalist~ Long The herbalist is here, crushing petals into a bowl ~ Description The herbalist stands here, mixing and stirring different leaves and roots. A putrid smell rises out of the bowl he is mixing herbs together in. ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 1000 Hit_dice 1000d1000+200 Mana_dice 100d100+300 Dam_dice 1000d1000+20 Dam_type pound Armor 0 0 0 0 Off 0 Teach A Imm AEFGHIJLMNQ Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 99999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12354 Name quaser's twin~ Short Quaser's Twin~ Long Quaser's Twin is here ~ Description Quaser's Twin is here, taunting you. ~ Race human~ Act_flags AB Aff DFHV Aff2 M Align 0 Group 0 Level 101 Hitroll 430 Hit_dice 1d1+13000 Mana_dice 10d10+3000 Dam_dice 10d20+1200 Dam_type slash Armor -600 -600 -600 -600 Off EFHK Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12355 Name rogue shopkeeper~ Short rogue~ Long A rogue is here, offering you a variety of drinks ~ Description ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 1000 Hit_dice 1d1+999999 Mana_dice 0d0+0 Dam_dice 1d1+9999 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12356 Name enrel guard sleep~ Short enrel guard~ Long An enrel guard is here, sleeping on a cot ~ Description An Enrel guard is here, ready for a nice nap. ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 88 Hitroll 300 Hit_dice 80d50+18000 Mana_dice 50d50+20 Dam_dice 7d20+17 Dam_type punch Armor -70 -70 -70 -70 Off 0 Teach A Imm 0 Res GHI Vuln EFJ Start_pos sleep Default_pos stand Sex male Wealth 3000 Form 0 Parts ABCFZ Size medium Material unknown Ffor AHMV Fpar DEGHIJK EndMob #MOB Vnum 12357 Name baker shopkeeper~ Short baker~ Long The baker is here, kneading some dough ~ Description A happily overweight man is here, making all sorts of breads and pastries. ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 1d1+100000 Mana_dice 0d0+0 Dam_dice 1d1+10000 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12358 Name sorceress shopkeeper mage~ Short sorceress~ Long A sorceress is here, studying a dusty tome behind the counter ~ Description She sits here, studying an ancient tome that seems almost entirely covered in dust. ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 1d1+99999 Mana_dice 1d1+99999 Dam_dice 1d1+9999 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 9999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12359 Name weaponsmith shopkeeper~ Short weaponsmith~ Long A weaponsmith is here, sharpening a sword on a grinding wheel ~ Description The weaponsmith is a strong, middle-aged man. He sits here humming a tune as he sharpens a sword on the grinding wheel. ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 500 Hit_dice 1d1+1000000 Mana_dice 0d0+0 Dam_dice 1d1+9999 Dam_type slash Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12360 Name armourer shopkeeper enrel~ Short armourer~ Long An armourer is here, testing his equipment ~ Description ~ Race human~ Act_flags ABP Aff DFJ Aff2 0 Align 0 Group 0 Level 75 Hitroll 500 Hit_dice 1d1+999999 Mana_dice 230d230+23 Dam_dice 1d1+9999 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 9999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12361 Name questmaster Jonathan~ Short Jonathan~ Long Jonathan the questmaster is here, helping you in your travels ~ Description Jonathan is here, helping newbies and adventurers in their quests. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 600 Hit_dice 1d1+999999 Mana_dice 1000d1000+9999 Dam_dice 1d1+9999 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12362 Name jeweller shopkeeper enrel~ Short jeweller~ Long A jeweller is here, carefully examining some gems ~ Description The jeweller looks up only for a moment, and then goes back to observing the gem he is looking at for flaws. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 75 Hitroll 999 Hit_dice 1d1+999999 Mana_dice 1d1+99999 Dam_dice 1d1+9999 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 9999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12363 Name adventurer retired shopkeeper~ Short retired adventurer~ Long A retired adventurer is here, selling goods for your trip ~ Description ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 75 Hitroll 400 Hit_dice 1d1+9999999 Mana_dice 1d1+9999 Dam_dice 1d1+9999 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 9999999 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12364 Name lord graystone greystone stone~ Short lord of graystone manor~ Long The lord of graystone manor is here, watching you suspiciously ~ Description ~ Race human~ Act_flags AB Aff V Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 125d125+3000 Mana_dice 50d50+10 Dam_dice 10d11+25 Dam_type slash Armor -180 -180 -180 -180 Off 0 Teach A Imm Y Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 40000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12365 Name lord brownstone stone~ Short lord of brownstone manor~ Long The lord of brownstone manor is here, glaring at you ~ Description ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type cleave Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12366 Name lord whitestone stone manor~ Short lord of whitestone manor~ Long The lord of whitestone manor is here, looking around nervously ~ Description ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type smash Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12367 Name lord greenstone stone manor~ Short lord of greenstone manor~ Long The lord of greenstone manor is here, looking at you quizically ~ Description ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type stab Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12368 Name lord redstone manor stone~ Short lord of redstone manor~ Long The lord of redstone manor is here, regarding you calmly ~ Description ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type pierce Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12369 Name lord bluestone manor stone~ Short lord of bluestone manor~ Long The lord of bluestone manor is here, glancing at you casually ~ Description ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type pound Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12370 Name lord yellowstone manor stone~ Short lord of yellowstone manor~ Long The lord of yellowstone manor is here, looking at you with open hostility ~ Description ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type lunge Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12371 Name lord blackstone manor stone~ Short lord of blackstone manor~ Long The lord of blackstone manor is here, sizing up your fighting prowess ~ Description ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 100 Hitroll 320 Hit_dice 100d40+22000 Mana_dice 50d50+10 Dam_dice 9d30+25 Dam_type stab Armor -180 -180 -180 -180 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8000 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12372 Name crocodile eyes pair~ Short a large crocodile~ Long A large crocodile is here, looking for it's next meal ~ Description A large crocodile swims in the water, trying to decide which part of your body would be the tastiest. ~ Race lizard~ Act_flags A Aff V Aff2 0 Align 0 Group 0 Level 87 Hitroll 250 Hit_dice 125d125+7000 Mana_dice 40d40+50 Dam_dice 6d7+18 Dam_type chomp Armor -60 -60 -60 -60 Off 0 Teach A Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 1000 Form AGXc Parts ACDEFHKQVZ Size medium Material unknown EndMob #MOB Vnum 12373 Name blah blah blah~ Short forging master Maas~ Long Maas, Enrel's master blacksmith, is selling various forging materials ~ Description ~ Race human~ Act_flags ABP Aff HV Aff2 0 Align 0 Group 0 Level 101 Hitroll 999 Hit_dice 4000d4000+10000 Mana_dice 999d999+1000 Dam_dice 500d500+10000 Dam_type grep Armor -800 -800 -800 -800 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 60000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 12374 Name moneychanger changer Ferris bank teller~ Short Ferris~ Long A bank teller is here, sitting at his desk and smiling annoyingly ~ Description E s The bank teller looks at you and smiles annoyingly, as if to say "I'll have more money than you ever will". So that's why you don't like bankers. ~ Race human~ Act_flags ABPd Aff HV Aff2 0 Align 0 Group 0 Level 0 Hitroll 999 Hit_dice 1000d10000+10000 Mana_dice 1000d1000+10000 Dam_dice 1000d1000+10000 Dam_type grep Armor -500 -500 -500 -500 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 600000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 12375 Name drunken sailor~ Short a drunken sailor~ Long A drunken sailor is here, stumbling about and swearing ~ Description ~ Race human~ Act_flags A Aff Va Aff2 0 Align 0 Group 0 Level 100 Hitroll 250 Hit_dice 100d80+20000 Mana_dice 50d50+10 Dam_dice 6d30+21 Dam_type punch Armor -70 -70 -70 -70 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig ENTRY 12305 100~ EndMob #MOB Vnum 12376 Name sentinel guard enrel~ Short sentinel~ Long A sentinel stands here, scanning the plains for invaders ~ Description He is a middle-aged man, and looks just like any other member of the guard of Enrel. He regards you for a moment, then goes back to duty. ~ Race human~ Act_flags AB Aff DFV Aff2 0 Align 0 Group 0 Level 55 Hitroll 4550 Hit_dice 120d120+8000 Mana_dice 50d50+20 Dam_dice 9d11+20 Dam_type slash Armor -80 -80 -80 -80 Off 0 Teach A Imm A Res GHI Vuln FJ Start_pos stand Default_pos stand Sex male Wealth 4000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 12377 Name sentinel guard enrel~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 450 Hit_dice 120d120+8000 Mana_dice 0d0+0 Dam_dice 9d11+20 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12400 Name deadly water snake watersnake~ Short the deadly water snake~ Long A deadly watersnake is here, quickly swimming towards you ~ Description ~ Race snake~ Act_flags AB Aff V Aff2 0 Align -500 Group 0 Level 62 Hitroll 140 Hit_dice 100d10+3500 Mana_dice 50d50+10 Dam_dice 5d9+10 Dam_type bite Armor -50 -50 -50 -50 Off 0 Teach A Imm A Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 3000 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 12401 Name giant mutant rat~ Short the mutant rat~ Long A giant mutant rat is here, gnawing on your leg ~ Description ~ Race cat~ Act_flags AB Aff VZ Aff2 0 Align -500 Group 0 Level 60 Hitroll 120 Hit_dice 100d9+3000 Mana_dice 50d50+10 Dam_dice 6d8+9 Dam_type bite Armor -60 -60 -60 -60 Off FH Teach A Imm A Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 3000 Form AGV Parts ACDEFHJKQUVZ Size medium Material unknown EndMob #MOB Vnum 12402 Name killer snapping turtle~ Short the killer turtle~ Long A killer snapping turtle is here, looking at you menacingly ~ Description ~ Race lizard~ Act_flags AB Aff 0 Aff2 0 Align 0 Group 0 Level 70 Hitroll 30 Hit_dice 110d6+4000 Mana_dice 30d30+100 Dam_dice 7d8+10 Dam_type chomp Armor -400 -100 -400 -100 Off CM Teach A Imm A Res FGL Vuln HIJ Start_pos stand Default_pos stand Sex none Wealth 8000 Form AGXc Parts ACDEFHKQVZ Size medium Material unknown EndMob #MOB Vnum 12403 Name eyes crocodile large~ Short the large crocodile~ Long A pair of crocodile eyes bob in and out of the water, watching you silently ~ Description ~ Race lizard~ Act_flags AB Aff JVZb Aff2 0 Align -300 Group 0 Level 65 Hitroll 220 Hit_dice 80d15+3200 Mana_dice 50d50+100 Dam_dice 7d7+12 Dam_type chomp Armor -120 -120 -120 -120 Off FHM Teach A Imm A Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 8000 Form AGXc Parts ACDEFHKQVZ Size medium Material unknown EndMob #MOB Vnum 12404 Name gray shark~ Short the gray shark~ Long A gray shark swims by, looking for its next meal ~ Description ~ Race water fowl~ Act_flags AB Aff Vb Aff2 0 Align 0 Group 0 Level 72 Hitroll 325 Hit_dice 110d9+4200 Mana_dice 50d50+100 Dam_dice 6d7+12 Dam_type chomp Armor -200 -200 -200 -200 Off FHM Teach A Imm AHR Res LQ Vuln IJ Start_pos stand Default_pos stand Sex none Wealth 5000 Form AGb Parts ADEFKXZ Size medium Material unknown Faff1 T Fres R Ffor W Fpar CHP EndMob #MOB Vnum 12405 Name giant stingray ray~ Short the giant stingray~ Long A giant stingray swims gracefully by, prowling silently for prey ~ Description ~ Race water fowl~ Act_flags AB Aff Tb Aff2 0 Align 0 Group 0 Level 66 Hitroll 325 Hit_dice 90d7+3200 Mana_dice 50d50+100 Dam_dice 5d9+11 Dam_type sting Armor -150 -150 -150 -150 Off FHM Teach A Imm HR Res LQ Vuln IJ Start_pos stand Default_pos stand Sex none Wealth 4000 Form AGVW Parts ADEFJKZ Size medium Material unknown Fres R Fpar CHP EndMob #MOB Vnum 12406 Name enormous clam~ Short the enormous clam~ Long An enormous clam is here, no doubt with a pearl inside ~ Description ~ Race plant~ Act_flags AB Aff HJ Aff2 0 Align 0 Group 0 Level 65 Hitroll 110 Hit_dice 110d10+4400 Mana_dice 40d40+100 Dam_dice 8d4+12 Dam_type chomp Armor -999 -999 -999 -400 Off O Teach A Imm AHR Res D Vuln C Start_pos stand Default_pos stand Sex none Wealth 10000 Form AHMV Parts DEFKZ Size medium Material unknown Fvul H Fpar ABCGHIJ EndMob #MOB Vnum 12407 Name octopus~ Short the octopus~ Long An octopus is here, clinging to the rocky tunnel surface ~ Description ~ Race water fowl~ Act_flags AB Aff Vb Aff2 0 Align 0 Group 0 Level 71 Hitroll 200 Hit_dice 100d8+4200 Mana_dice 50d50+100 Dam_dice 8d7+11 Dam_type crush Armor -120 -120 -120 -120 Off EFHO Teach A Imm AHR Res LQ Vuln IJ Start_pos stand Default_pos stand Sex none Wealth 4000 Form AGQ Parts ADEFKNZ Size medium Material unknown Faff1 T Fres R Ffor W Fpar CHP EndMob #MOB Vnum 12408 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags A Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 12409 Name eagle large~ Short a large hunting eagle~ Long A large hunting eagle is here, flapping it's wings wildly ~ Description ~ Race song bird~ Act_flags AI Aff DFJTVc Aff2 0 Align 0 Group 0 Level 50 Hitroll 500 Hit_dice 100d10+3000 Mana_dice 100d100+1000 Dam_dice 10d20+7 Dam_type peck Armor -80 -80 -80 -80 Off FH Teach A Imm 0 Res EGJ Vuln M Start_pos stand Default_pos stand Sex none Wealth 10 Form AGW Parts ACDEFHKPZ Size medium Material unknown EndMob #MOB Vnum 12410 Name library enrel~ Short the librarian~ Long A librarian is here, shelving books ~ Description The librarian is a short man with glasses, who obviously enjoys his job very much, and takes it very seriously. He appears to be looking for something. ~ Race human~ Act_flags ABP Aff 0 Aff2 0 Align 0 Group 0 Level 101 Hitroll 800 Hit_dice 1000d1000+10000000 Mana_dice 0d0+0 Dam_dice 100d100+1000 Dam_type punch Armor -500 -500 -500 -500 Off 0 Teach A Imm AB Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 12300 100~ EndMob #MOB Vnum 12411 Name librarian enrel~ Short the librarian~ Long A librarian is here, looking around for something ~ Description ~ Race human~ Act_flags ABP Aff VZ Aff2 0 Align 0 Group 0 Level 110 Hitroll 999 Hit_dice 100d100+100000 Mana_dice 0d0+0 Dam_dice 100d100+10000 Dam_type punch Armor 0 0 0 0 Off 0 Teach A Imm AB Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 1000000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown MobTrig GRALL 12303 100~ MobTrig GIVE 12301 12413~ EndMob #END #OBJECTSNEW #OBJ Vnum 12300 Name newbie bag~ Short {Rn{Ge{Mw{Cb{Yi{Be {Mb{Wa{Gg{x~ Orig_short {Rn{Ge{Mw{Cb{Yi{Be {Mb{Wa{Gg{x~ Desc A sword of the ancient enrel guards lies here~ Material adamantium~ Item_type container Extra 0 Wear AO Values 50000 0 0 50000 3 Level 1 Weight 50 Cost 25000 Condition P AffectObj 18 15 AffectObj 19 15 AffectObj 13 150 EndObj #OBJ Vnum 12301 Name Newbie Sword~ Short {Gn{Me{Cw{Yb{Bi{Re {Ms{Cw{Wo{Gr{Rd~ Orig_short {Gn{Me{Cw{Yb{Bi{Re {Ms{Cw{Wo{Gr{Rd~ Desc A newbie sword awaits a newbie~ Material adamantium~ Item_type weapon Extra I Wear AN Values sword 5 5 slash J Level 1 Weight 10 Cost 1000 Condition P AffectObj 1 2 AffectObj 13 10 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12302 Name newbie vest~ Short {Bn{Re{Mw{Wb{Gi{Re {Gv{Ye{Ms{Ct~ Orig_short {Bn{Re{Mw{Wb{Gi{Re {Gv{Ye{Ms{Ct~ Desc A newbie vest awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AK Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 5 2 AffectObj 13 10 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12303 Name newbie cloak~ Short {Yn{Be{Rw{Mb{Wi{Ge {Rc{Gl{Yo{Ma{Ck~ Orig_short {Yn{Be{Rw{Mb{Wi{Ge {Rc{Gl{Yo{Ma{Ck~ Desc A newbie cloak awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AC Values BD BD BD BD 0 Level 1 Weight 5 Cost 1000 Condition P AffectObj 3 1 AffectObj 4 1 AffectObj 13 10 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12304 Name newbie helmet~ Short {Gn{We{Mw{Rb{Bi{Ye {Ch{Me{Gl{Rm~ Orig_short {Gn{We{Mw{Rb{Bi{Ye {Ch{Me{Gl{Rm~ Desc A newbie helm awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AE Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 3 1 AffectObj 4 1 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12305 Name newbie shield~ Short {Rn{Ge{Mw{Cb{Yi{Be {Rs{Mh{Wi{Ge{Yl{Md~ Orig_short {Rn{Ge{Mw{Cb{Yi{Be {Rs{Mh{Wi{Ge{Yl{Md~ Desc A newbie shield awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AJ Values CD CD CD CD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 19 3 AffectObj 18 3 AffectObj 13 20 AffectObj 5 2 EndObj #OBJ Vnum 12306 Name newbie leggings~ Short {Cn{Ye{Bw{Rb{Mi{We {Gl{Re{Gg{Yg{Mi{Cn{Wg{Rs~ Orig_short {Cn{Ye{Bw{Rb{Mi{We {Gl{Re{Gg{Yg{Mi{Cn{Wg{Rs~ Desc A pair of newbie leggings await a newbie~ Material adamantium~ Item_type armor Extra I Wear AF Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 13 10 AffectObj 19 3 AffectObj 18 3 AffectObj 5 1 EndObj #OBJ Vnum 12307 Name newbie boots~ Short {Wn{Ge{Rw{Gb{Yi{Me {Cb{Ro{Go{Mt{Ws~ Orig_short {Wn{Ge{Rw{Gb{Yi{Me {Cb{Ro{Go{Mt{Ws~ Desc A pair of newbie boots await a newbie~ Material adamantium~ Item_type armor Extra I Wear AG Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 2 2 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12308 Name newbie gloves~ Short {Bn{Re{Mw{Wb{Gi{Re {Gg{Yl{Mo{Cv{Re{Ws~ Orig_short {Bn{Re{Mw{Wb{Gi{Re {Gg{Yl{Mo{Cv{Re{Ws~ Desc A pair of newbie gloves await a newbie~ Material adamantium~ Item_type armor Extra I Wear AH Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 2 2 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12309 Name newbie sleeves~ Short {Gn{Me{Cw{Yb{Bi{Re {Ms{Wl{Ge{Re{Gv{Ye{Ms~ Orig_short {Gn{Me{Cw{Yb{Bi{Re {Ms{Wl{Ge{Re{Gv{Ye{Ms~ Desc A pair of newbie sleeves await a newbie~ Material unknown~ Item_type armor Extra 0 Wear AI Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 3 1 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12310 Name newbie cape~ Short {Yn{Ce{Mw{Gb{Ri{We {Bc{Ra{Mp{Ge~ Orig_short {Yn{Ce{Mw{Gb{Ri{We {Bc{Ra{Mp{Ge~ Desc A newbie cape awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AD Values D D D D 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 4 1 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12311 Name newbie belt~ Short {Mn{Ge{Rw{Cb{Mi{Ye {Gb{Re{Bl{Wt~ Orig_short {Mn{Ge{Rw{Cb{Mi{Ye {Gb{Re{Bl{Wt~ Desc A newbie belt awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AL Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 5 1 AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12312 Name newbie bracer~ Short {Bn{Re{Mw{Wb{Gi{Re {Gb{Yr{Ma{Cc{Re{Yr~ Orig_short {Bn{Re{Mw{Wb{Gi{Re {Gb{Yr{Ma{Cc{Re{Yr~ Desc A newbie bracer awaits a newbie~ Material adamantium~ Item_type armor Extra I Wear AM Values BD BD BD BD 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 18 3 AffectObj 19 3 AffectObj 1 1 EndObj #OBJ Vnum 12313 Name newbie ring~ Short {Rn{Ge{Mw{Cb{Yi{Be {Mr{Wi{Gn{Yg~ Orig_short {Rn{Ge{Mw{Cb{Yi{Be {Mr{Wi{Gn{Yg~ Desc A newbie ring awaits a newbie~ Material adamantium~ Item_type armor Extra GI Wear AB Values AC AC AC AC 0 Level 1 Weight 10 Cost 1000 Condition P AffectObj 4 1 AffectObj 3 1 EndObj #OBJ Vnum 12314 Name furnace~ Short a cast iron furnace~ Orig_short a cast iron furnace~ Desc A hulking furnace radiates intense heat here~ Material iron~ Item_type smith_furnace Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12315 Name hammer~ Short a serviceable hammer~ Orig_short a serviceable hammer~ Desc A hammer hangs on the wall here, waiting to be used~ Material adamantium~ Item_type smith_hammer Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12316 Name barrel~ Short a stout wooden barrel~ Orig_short a stout wooden barrel~ Desc A stout wooden barrel filled with cold water is here~ Material adamantium~ Item_type smith_barrel Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 10 Cost 15000 Condition P EndObj #OBJ Vnum 12317 Name grinder~ Short a grind stone~ Orig_short a grind stone~ Desc A stone grinder shows signs of recent use~ Material adamantium~ Item_type smith_grinder Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12318 Name anvil~ Short a solid iron anvil~ Orig_short a solid iron anvil~ Desc An immense iron anvil has seen countless smithing failures and successes~ Material adamantium~ Item_type smith_anvil Extra 0 Wear 0 Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12319 Name cassandra legplates~ Short {BC{ba{Bs{bs{Ba{bn{Bd{br{Ba{B'{bs {cL{Ce{cg{Cp{cl{Ca{ct{Ce{cs{x~ Orig_short {BC{ba{Bs{bs{Ba{bn{Bd{br{Ba{B'{bs {cL{Ce{cg{Cp{cl{Ca{ct{Ce{cs{x~ Desc Cassandra's legplates lie here~ Material adamantium~ Item_type armor Extra AGI Wear AF Values CE CE CE CE 0 Level 50 Weight 10 Cost 5000 Condition P AffectObj 5 1 AffectObj 13 20 AffectObj 19 4 AffectObj 18 4 EndObj #OBJ Vnum 12320 Name pool spring crystal water~ Short a pool in the forest~ Orig_short a pool in the forest~ Desc A crystal clear pool is here, inviting you to drink from it~ Material unknown~ Item_type drink Extra 0 Wear 0 Values 10000 10000 'water' 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12321 Name fallen oak tree~ Short fallen oak tree~ Orig_short fallen oak tree~ Desc A fallen oak trees lies on the ground~ Material unknown~ Item_type portal Extra 0 Wear 0 Values EIJKN B A BDEFIL 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12322 Name sophia boots~ Short {YS{yo{Yp{yh{Yi{ya{Y'{ys {mb{Mo{mo{Mt{ms{x~ Orig_short {YS{yo{Yp{yh{Yi{ya{Y'{ys {mb{Mo{mo{Mt{ms{x~ Desc Princess Sophia's boots lie here~ Material adamantium~ Item_type armor Extra 0 Wear AG Values CE CE CE CE 0 Level 50 Weight 10 Cost 5000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 2 2 EndObj #OBJ Vnum 12323 Name Merato eyeglasses~ Short {DM{we{Dr{wa{Dt{wo{D'{ws {De{wy{De{wg{Dl{wa{Ds{ws{De{ws{x~ Orig_short {DM{we{Dr{wa{Dt{wo{D'{ws {De{wy{De{wg{Dl{wa{Ds{ws{De{ws{x~ Desc Merato's eyeglasses lie on the ground~ Material unknown~ Item_type armor Extra 0 Wear AW Values ABCD ABCD ABCD ABCD 0 Level 50 Weight 10 Cost 5000 Condition P AffectObj 4 1 AffectObj 3 1 AffectObj 12 50 EndObj #OBJ Vnum 12324 Name sceptre rod enrel~ Short {YG{yo{Yl{yd{Ye{yn {YS{yc{Ye{yp{Yt{yr{Ye{x~ Orig_short {YG{yo{Yl{yd{Ye{yn {YS{yc{Ye{yp{Yt{yr{Ye{x~ Desc A magnificent sceptre is here, embedded with precious gems~ Material gold~ Item_type weapon Extra IWY Wear AN Values exotic 1 1 pound ABCEGHIJ Level 101 Weight 100 Cost 2500000 Condition P EndObj #OBJ Vnum 12325 Name crown enrel~ Short {YG{yo{Yl{yd{Ye{yn {Yc{yr{Yo{yw{Yn{x~ Orig_short {YG{yo{Yl{yd{Ye{yn {Yc{yr{Yo{yw{Yn{x~ Desc A magnificent crown of gold, embedded with jewels~ Material unknown~ Item_type armor Extra IW Wear AE Values A A A A 0 Level 101 Weight 100 Cost 2500000 Condition P EndObj #OBJ Vnum 12326 Name aqueduct key~ Short aqueduct key~ Orig_short aqueduct key~ Desc An oddly shaped rusty key~ Material unknown~ Item_type key Extra 0 Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 1000 Condition P EndObj #OBJ Vnum 12327 Name potion haste~ Short {Wpotion of haste{x~ Orig_short {Wpotion of haste{x~ Desc A potion of haste is here, bubbling happily~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'haste' 'reserved' 'reserved' 'reserved' Level 1 Weight 10 Cost 5000 Condition P EndObj #OBJ Vnum 12328 Name potion bless~ Short {Wpotion of bless{x~ Orig_short {Wpotion of bless{x~ Desc A potion of bless is here, shining brightly~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'bless' '' '' '' Level 1 Weight 0 Cost 5000 Condition P ExtraDesc potion~ This potion swirls with brilliant colors. ~ EndObj #OBJ Vnum 12329 Name potion sanctuary~ Short {Wpotion of sanctuary{x~ Orig_short {Wpotion of sanctuary{x~ Desc A potion of sanctuary is here, humming gently~ Material unknown~ Item_type potion Extra B Wear AO Values 30 'sanctuary' '' '' '' Level 1 Weight 0 Cost 10000 Condition P EndObj #OBJ Vnum 12330 Name potion giant strength giantstrength~ Short {Wpotion of giant strength{x~ Orig_short {Wpotion of giant strength{x~ Desc A potion of giant strength is here, fizzing mightily~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'giant strength' '' '' '' Level 1 Weight 0 Cost 5000 Condition P EndObj #OBJ Vnum 12331 Name potion fireshield~ Short {Wpotion of fireshield{x~ Orig_short {Wpotion of fireshield{x~ Desc A potion of fireshield is here, burning brightly~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'fireshield' '' '' '' Level 1 Weight 0 Cost 10000 Condition P EndObj #OBJ Vnum 12332 Name potion shield~ Short {Wpotion of shield{x~ Orig_short {Wpotion of shield{x~ Desc A potion of shield lies here, glowing brightly~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'shield' '' '' '' Level 1 Weight 0 Cost 5000 Condition P EndObj #OBJ Vnum 12333 Name la'kai leaves~ Short la'kai leaves~ Orig_short la'kai leaves~ Desc Some la'kai leaves are here, smelling fragrant~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'detect hidden' '' '' '' Level 1 Weight 1 Cost 5000 Condition P ExtraDesc la'kai~ This herb is used to detect hidden objects. ~ ExtraDesc leaves~ ~ EndObj #OBJ Vnum 12334 Name ka'lai leaves~ Short ka'lai leaves~ Orig_short ka'lai leaves~ Desc Some ka'lai leaves are here, browning slightly at the corners~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'detect invis' '' '' '' Level 1 Weight 1 Cost 5000 Condition P ExtraDesc ka'lai~ Ka'lai leaves are believed to offer detection of invisible objects. ~ EndObj #OBJ Vnum 12335 Name ja'kia root~ Short ja'kia roots~ Orig_short ja'kia roots~ Desc Some ja'kia roots are here, giving off an earthly scent~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'cure blindness' 'cure blindness' 'cure blindness' 'cure blindness' Level 1 Weight 0 Cost 1000 Condition P ExtraDesc ja'kia~ Ja'kia roots are believed to improve eyesight, often removing blindness. ~ EndObj #OBJ Vnum 12336 Name ha'lar petals~ Short ha'lar petals~ Orig_short ha'lar petals~ Desc Some ha'lar petals are here, growing white blossoms~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'cure light' 'cure light' 'cure light' 'cure light' Level 1 Weight 0 Cost 5000 Condition P ExtraDesc ha'lar~ Ha'lar petals are often used to treat light wounds. ~ EndObj #OBJ Vnum 12337 Name ja'lar petals~ Short ja'lar petals~ Orig_short ja'lar petals~ Desc Some ja'lar petals are here, growing purple blossoms~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'cure serious' 'cure serious' 'cure serious' 'cure serious' Level 1 Weight 0 Cost 7500 Condition P ExtraDesc ja'lar~ Ja'lar petals are often used to treat serious wounds. ~ ExtraDesc ja'lar~ Ja'lar petals are often used to treat serious wounds ~ EndObj #OBJ Vnum 12338 Name ma'lar petals~ Short ma'lar petals~ Orig_short ma'lar petals~ Desc Some ma'lar petals are here, growing blue blossoms~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'cure critical' 'cure critical' 'cure critical' 'cure critical' Level 1 Weight 0 Cost 10000 Condition P ExtraDesc ma'lar~ Ma'lar petals are often used to treat critical wounds. ~ EndObj #OBJ Vnum 12339 Name va'lar petals~ Short va'lar petals~ Orig_short va'lar petals~ Desc Some va'lar petals are here, growing red blossoms~ Material unknown~ Item_type pill Extra 0 Wear AO Values 50 'heal' 'heal' 'heal' 'heal' Level 1 Weight 0 Cost 12500 Condition P ExtraDesc va'lar~ Va'lar petals have the most potent healing powers, and are used for the most serious wounds. ~ EndObj #OBJ Vnum 12340 Name small beer~ Short a small beer~ Orig_short a small beer~ Desc A small beer lies here, beads of sweat forming due to the cold~ Material unknown~ Item_type drink Extra 0 Wear AO Values 10 5 'beer' 0 0 Level 1 Weight 0 Cost 100 Condition P EndObj #OBJ Vnum 12341 Name large beer~ Short a large beer~ Orig_short a large beer~ Desc A large beer is here, brimming to the top~ Material unknown~ Item_type drink Extra 0 Wear AO Values 15 15 'beer' 0 0 Level 1 Weight 0 Cost 150 Condition P EndObj #OBJ Vnum 12342 Name shot whisky~ Short a shot of whisky~ Orig_short a shot of whisky~ Desc A shot of whisky is here, tempting you~ Material unknown~ Item_type drink Extra 0 Wear AO Values 1 1 'whisky' 0 0 Level 1 Weight 0 Cost 200 Condition P EndObj #OBJ Vnum 12343 Name red elvish wine bottle~ Short bottle of red elvish wine~ Orig_short bottle of red elvish wine~ Desc A bottle of red elvish wine is here, calling out your name~ Material unknown~ Item_type drink Extra 0 Wear AO Values 30 25 'elvish wine' 0 0 Level 1 Weight 0 Cost 250 Condition P EndObj #OBJ Vnum 12344 Name savory loaf bread~ Short a savory loaf of bread~ Orig_short a savory loaf of bread~ Desc A savory loaf of bread is here, waiting for you to eat it~ Material unknown~ Item_type pill Extra 0 Wear AO Values 1 'cure light' '' '' '' Level 1 Weight 0 Cost 100 Condition P EndObj #OBJ Vnum 12345 Name sugar cookie~ Short a sugar cookie~ Orig_short a sugar cookie~ Desc A sugar cookie is here, decorated with sprinkles~ Material unknown~ Item_type pill Extra 0 Wear AO Values 12 'haste' '' '' '' Level 1 Weight 0 Cost 250 Condition P EndObj #OBJ Vnum 12346 Name chocolate cake~ Short chocolate cake~ Orig_short chocolate cake~ Desc A chocolate cake is here, topped with a cherry on each slice~ Material unknown~ Item_type pill Extra 0 Wear AO Values 1 'cure critical' '' '' '' Level 1 Weight 0 Cost 500 Condition P EndObj #OBJ Vnum 12347 Name wand lightning~ Short a wand of lightning breath~ Orig_short a wand of lightning breath~ Desc A wand of lightning breath is here, crackling with energy~ Material wood~ Item_type wand Extra BGIY Wear AO Values 30 5 3 'lightning breath' 0 Level 10 Weight 10 Cost 25000 Condition P AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 12348 Name wand blindness~ Short a wand of blindness~ Orig_short a wand of blindness~ Desc A wand of blindness is here, etched with runes~ Material wood~ Item_type wand Extra BGIY Wear AO Values 30 5 3 'blindness' 0 Level 10 Weight 10 Cost 25000 Condition P AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 12349 Name wand of sanctuary~ Short a wand of sanctuary~ Orig_short a wand of sanctuary~ Desc A wand of sanctuary is here, shimmering brightly~ Material wood~ Item_type wand Extra BGIY Wear AO Values 30 10 5 'sanctuary' 0 Level 10 Weight 10 Cost 25000 Condition P AffectObj 18 5 AffectObj 19 5 EndObj #OBJ Vnum 12350 Name scroll cancellation~ Short a scroll of cancellation~ Orig_short a scroll of cancellation~ Desc A scroll of cancellation is here, closed with a wax seal~ Material paper~ Item_type scroll Extra ABGI Wear AO Values 30 'cancellation' 'cancellation' 'cancellation' 'cancellation' Level 10 Weight 10 Cost 10000 Condition P EndObj #OBJ Vnum 12351 Name scroll remove curse~ Short a scroll of remove curse~ Orig_short a scroll of remove curse~ Desc A scroll of remove curse is here, yellowed with age~ Material paper~ Item_type scroll Extra 0 Wear AO Values 101 'remove curse' 'remove curse' 'remove curse' 'remove curse' Level 10 Weight 1 Cost 10000 Condition P EndObj #OBJ Vnum 12352 Name scroll invisibility~ Short a scroll of invisibility~ Orig_short a scroll of invisibility~ Desc A scroll of invisibility is here, fading in and out~ Material paper~ Item_type scroll Extra GI Wear AO Values 30 'invisibility' '' '' '' Level 10 Weight 1 Cost 10000 Condition P EndObj #OBJ Vnum 12353 Name enrel sword~ Short {RS{Yw{Wo{Yr{Rd {Dof {RE{Yn{Wr{Ye{Rl{x~ Orig_short {RS{Yw{Wo{Yr{Rd {Dof {RE{Yn{Wr{Ye{Rl{x~ Desc An enrel sword lies here, reflecting in the sunlight~ Material steel~ Item_type weapon Extra I Wear AN Values sword 11 8 slash DJ Level 60 Weight 30 Cost 30000 Condition P AffectObj 18 4 AffectObj 19 3 EndObj #OBJ Vnum 12354 Name dagger enrel~ Short {RD{Ya{Wg{Dg{Ye{Rr {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RD{Ya{Wg{Dg{Ye{Rr {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc A dagger of enrel is here, shining brightly~ Material steel~ Item_type weapon Extra I Wear AN Values dagger 9 7 pierce DK Level 60 Weight 20 Cost 30000 Condition P AffectObj 18 5 AffectObj 19 2 EndObj #OBJ Vnum 12355 Name enrel axe~ Short {RA{Yx{Re {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RA{Yx{Re {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc An axe of enrel lies here, finely sharpened on both ends~ Material steel~ Item_type weapon Extra 0 Wear AN Values axe 14 12 cleave DFJ Level 60 Weight 50 Cost 50000 Condition P AffectObj 18 4 AffectObj 19 8 EndObj #OBJ Vnum 12356 Name mace enrel~ Short {RM{Ya{Wc{Re {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RM{Ya{Wc{Re {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc A mace of enrel is here, lying on the ground~ Material unknown~ Item_type weapon Extra 0 Wear AN Values mace 13 6 pound J Level 60 Weight 20 Cost 30000 Condition P AffectObj 18 2 AffectObj 19 5 EndObj #OBJ Vnum 12357 Name whip enrel~ Short {RW{Yh{Wi{Rp {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RW{Yh{Wi{Rp {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc An enrel whip is here, made from chain links~ Material steel~ Item_type weapon Extra I Wear AN Values whip 9 7 whip K Level 60 Weight 10 Cost 30000 Condition P AffectObj 18 5 AffectObj 19 4 EndObj #OBJ Vnum 12358 Name spear enrel~ Short {RS{Yp{We{Da{Rr {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RS{Yp{We{Da{Rr {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc A spear of enrel is here, sharpened to a deadly point~ Material steel~ Item_type weapon Extra 0 Wear AN Values staff 12 14 lunge DFJ Level 60 Weight 40 Cost 50000 Condition P AffectObj 18 7 AffectObj 19 5 EndObj #OBJ Vnum 12359 Name platemail enrel~ Short {CP{cl{Ca{ct{Ce{cm{Ca{ci{Cl {Yo{yf {cE{Cn{cr{Ce{cl{x~ Orig_short {CP{cl{Ca{ct{Ce{cm{Ca{ci{Cl {Yo{yf {cE{Cn{cr{Ce{cl{x~ Desc A platemail of enrel is here, glinting in the sunlight~ Material steel~ Item_type armor Extra 0 Wear AD Values ABCEF ABCEF ABCEF ABCEF 0 Level 60 Weight 30 Cost 50000 Condition P AffectObj 5 2 AffectObj 18 3 AffectObj 19 4 AffectObj 13 100 EndObj #OBJ Vnum 12360 Name enrel shield~ Short {CS{ch{Ci{ce{Cl{cd {Yo{yf {CE{cn{Cr{ce{Cl{x~ Orig_short {CS{ch{Ci{ce{Cl{cd {Yo{yf {CE{cn{Cr{ce{Cl{x~ Desc A shield of enrel lies here, polished to a metallic sheen~ Material steel~ Item_type armor Extra 0 Wear AJ Values CDEF ABCEF CDEF ABCEF 0 Level 60 Weight 20 Cost 35000 Condition P AffectObj 18 2 AffectObj 19 2 AffectObj 13 400 EndObj #OBJ Vnum 12361 Name enrel bracer~ Short {CB{cr{Ca{cc{Ce{cr {Yo{yf {CE{cn{Cr{ce{Cl{x~ Orig_short {CB{cr{Ca{cc{Ce{cr {Yo{yf {CE{cn{Cr{ce{Cl{x~ Desc A bracer of enrel is here, shining with a dull metallic luster~ Material steel~ Item_type armor Extra 0 Wear AM Values ABF ABF ABF ABF 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 1 1 AffectObj 13 10 AffectObj 18 3 AffectObj 19 4 EndObj #OBJ Vnum 12362 Name belt enrel~ Short {CB{ce{Cl{ct {Yo{yf {CE{cn{Cr{ce{Cl{x~ Orig_short {CB{ce{Cl{ct {Yo{yf {CE{cn{Cr{ce{Cl{x~ Desc A belt of enrel is here, the leather cracking with age~ Material steel~ Item_type armor Extra 0 Wear AL Values ADE ADE ADE ADE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 18 3 AffectObj 2 1 AffectObj 19 4 EndObj #OBJ Vnum 12363 Name robe enrel~ Short {CR{co{Cb{ce {Yo{yf {CE{cn{Cr{ce{Cl{x~ Orig_short {CR{co{Cb{ce {Yo{yf {CE{cn{Cr{ce{Cl{x~ Desc A robe of enrel is here, the cloth lined with gold trim~ Material cloth~ Item_type armor Extra 0 Wear AK Values ADE ADE ADE ADE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 4 2 AffectObj 3 2 AffectObj 18 3 AffectObj 19 4 EndObj #OBJ Vnum 12364 Name greaves enrel~ Short {CG{cr{Ce{ca{Cv{ce{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Orig_short {CG{cr{Ce{ca{Cv{ce{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Desc A pair of enrel greaves lie here, collecting dust~ Material steel~ Item_type armor Extra 0 Wear AF Values BCDE BCDE BCDE BCDE 0 Level 60 Weight 20 Cost 30000 Condition P AffectObj 18 3 AffectObj 19 4 AffectObj 2 -2 AffectObj 5 2 EndObj #OBJ Vnum 12365 Name cloak enrel~ Short {CC{cl{Co{ca{Ck {Yo{yf {cE{Cn{cr{Ce{cl{x~ Orig_short {CC{cl{Co{ca{Ck {Yo{yf {cE{Cn{cr{Ce{cl{x~ Desc A cloak of enrel is here, lying on the ground~ Material cloth~ Item_type armor Extra 0 Wear AC Values BCE BCE BCE BCE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 18 3 AffectObj 19 4 AffectObj 12 125 EndObj #OBJ Vnum 12366 Name boots enrel~ Short {CB{co{Co{ct{Cs {Yo{yf {cE{Cn{cr{Ce{Cl{x~ Orig_short {CB{co{Co{ct{Cs {Yo{yf {cE{Cn{cr{Ce{Cl{x~ Desc A pair of enrel boots are here, browning in the sun~ Material steel~ Item_type armor Extra 0 Wear AG Values ADE ADE ADE ADE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 18 3 AffectObj 2 2 AffectObj 19 4 AffectObj 14 300 EndObj #OBJ Vnum 12367 Name armguards guards enrel~ Short {CA{cr{Cm {cG{Cu{ca{Cr{cd{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Orig_short {CA{cr{Cm {cG{Cu{ca{Cr{cd{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Desc A pair of enrel armguards are here, shining brightly~ Material steel~ Item_type armor Extra 0 Wear AI Values ADE ADE ADE ADE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 18 3 AffectObj 19 4 AffectObj 13 50 EndObj #OBJ Vnum 12368 Name gauntlets enrel~ Short {CG{ca{Cu{cn{Ct{cl{Ce{ct{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Orig_short {CG{ca{Cu{cn{Ct{cl{Ce{ct{Cs {Yo{yf {cE{Cn{cr{Ce{cl{x~ Desc Some gauntlets of enrel are here, collecting dust~ Material steel~ Item_type armor Extra 0 Wear AH Values BCE BCE BCE BCE 0 Level 60 Weight 10 Cost 30000 Condition P AffectObj 1 2 AffectObj 18 3 AffectObj 19 4 EndObj #OBJ Vnum 12369 Name ring emerald~ Short {Ge{gm{Ge{gr{Ga{gl{Gd {gr{Gi{gn{Gg{x~ Orig_short {Ge{gm{Ge{gr{Ga{gl{Gd {gr{Gi{gn{Gg{x~ Desc A beautiful emerald ring lies here~ Material emerald~ Item_type armor Extra GIW Wear AB Values AB AB AB AB 0 Level 30 Weight 10 Cost 30000 Condition P AffectObj 18 3 AffectObj 19 3 AffectObj 13 30 AffectObj 12 30 EndObj #OBJ Vnum 12370 Name sapphire ring enrel~ Short {Bs{ba{Bp{bp{Bh{bi{Br{be {Br{bi{Bn{bg{x~ Orig_short {Bs{ba{Bp{bp{Bh{bi{Br{be {Br{bi{Bn{bg{x~ Desc A beautiful sapphire ring is lying here~ Material sapphire~ Item_type armor Extra GIW Wear AB Values AC AC AC AC 0 Level 50 Weight 10 Cost 50000 Condition P AffectObj 18 5 AffectObj 19 5 AffectObj 13 50 AffectObj 12 50 EndObj #OBJ Vnum 12371 Name amethyst ring enrel~ Short {Ma{mm{Me{mt{Mh{my{Ms{mt {Mr{mi{Mn{mg{x~ Orig_short {Ma{mm{Me{mt{Mh{my{Ms{mt {Mr{mi{Mn{mg{x~ Desc An ameythst ring casts rainbows in the sunlight~ Material amethyst~ Item_type armor Extra GIW Wear AB Values ABC ABC ABC ABC 0 Level 70 Weight 10 Cost 70000 Condition P AffectObj 18 7 AffectObj 19 7 AffectObj 13 70 AffectObj 12 70 EndObj #OBJ Vnum 12372 Name ruby ring enrel~ Short {Rr{ru{Rb{ry {Rr{ri{Rn{rg{x~ Orig_short {Rr{ru{Rb{ry {Rr{ri{Rn{rg{x~ Desc A ruby ring is here lying on the ground~ Material ruby~ Item_type armor Extra GIW Wear AB Values BD BD BD BD 0 Level 100 Weight 10 Cost 100000 Condition P AffectObj 18 10 AffectObj 19 10 AffectObj 13 100 AffectObj 12 100 EndObj #OBJ Vnum 12373 Name diamond ring enrel~ Short {Wd{wi{Wa{wm{Wo{wn{Wd {wr{Wi{wn{Wg{x~ Orig_short {Wd{wi{Wa{wm{Wo{wn{Wd {wr{Wi{wn{Wg{x~ Desc A diamond ring is here, casting rainbows in all directions~ Material diamond~ Item_type armor Extra GIW Wear AB Values CD CD CD CD 0 Level 101 Weight 10 Cost 125000 Condition P AffectObj 18 12 AffectObj 19 12 AffectObj 13 125 AffectObj 12 125 EndObj #OBJ Vnum 12374 Name firefly lantern~ Short {Rf{Yi{Wr{De{Wf{Yl{Ry {Rl{Ya{Wn{Dt{We{Yr{Rn{x~ Orig_short {Rf{Yi{Wr{De{Wf{Yl{Ry {Rl{Ya{Wn{Dt{We{Yr{Rn{x~ Desc A firefly lantern is here, glowing and humming within~ Material glass~ Item_type light Extra ABGI Wear AO Values 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 Level 80 Weight 10 Cost 50000 Condition P AffectObj 3 2 AffectObj 4 2 AffectObj 19 5 AffectObj 18 5 EndObj #OBJ Vnum 12375 Name crystal wine glasses~ Short {Cc{cr{Cy{cs{Ct{ca{Cl {cw{Ci{cn{Ce {cg{Cl{ca{Cs{cs{x~ Orig_short {Cc{cr{Cy{cs{Ct{ca{Cl {cw{Ci{cn{Ce {cg{Cl{ca{Cs{cs{x~ Desc A beautiful crystal wine glass is here~ Material crystal~ Item_type drink Extra I Wear AO Values 100000 100 'elvish wine' 0 0 Level 50 Weight 10 Cost 1500 Condition P EndObj #OBJ Vnum 12376 Name sentinel guard enrel~ Short a very comfortable bed~ Orig_short a very comfortable bed~ Desc A comfortable looking bed is here, covered in books~ Material unknown~ Item_type furniture Extra 0 Wear 0 Values B ABCDEFJOQRST EHK DHIJM DHIJM Level 1 Weight 10 Cost 99999 Condition P EndObj #OBJ Vnum 12377 Name akmaro's test sword~ Short Akmaro's test sword~ Orig_short Akmaro's test sword~ Desc Akmaro's test sword~ Material unknown~ Item_type weapon Extra 0 Wear AN Values sword 12 8 slash J Level 110 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12399 Name sentinel's binoculars~ Short sentinel's binoculars~ Orig_short sentinel's binoculars~ Desc A pair of binoculars lie on the ground, getting dusty~ Material unknown~ Item_type armor Extra W Wear AW Values AC AC AC AC 0 Level 50 Weight 10 Cost 4000 Condition P AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 12400 Name bow of enrel~ Short {RB{Yo{Rw {Dof {RE{Yn{Dr{Ye{Rl{x~ Orig_short {RB{Yo{Rw {Dof {RE{Yn{Dr{Ye{Rl{x~ Desc A finely crafted longbow lies on the ground, collecting dust~ Material unknown~ Item_type weapon Extra 0 Wear AN Values bow 10 9 pound F Level 50 Weight 30 Cost 500000 Condition P EndObj #OBJ Vnum 12401 Name quiver of enrel~ Short {RQ{Yu{Wi{Dv{Ye{Rr {Dof {RE{Yn{Wr{Ye{Rl{x~ Orig_short {RQ{Yu{Wi{Dv{Ye{Rr {Dof {RE{Yn{Wr{Ye{Rl{x~ Desc There is a quiver left on the ground here, perhaps containing a few arrows~ Material unknown~ Item_type quiver Extra 0 Wear AL Values 12 12402 1 0 0 Level 50 Weight 10 Cost 20000 Condition P EndObj #OBJ Vnum 12402 Name arrow of enrel~ Short {RA{Yr{Wr{Yo{Rw {Dof {RE{Yn{Wr{Ye{Rl{x~ Orig_short {RA{Yr{Wr{Yo{Rw {Dof {RE{Yn{Wr{Ye{Rl{x~ Desc An arrow is here, lying on the ground~ Material unknown~ Item_type arrow Extra V Wear AO Values 0 35 11 0 0 Level 50 Weight 0 Cost 400 Condition P EndObj #OBJ Vnum 12403 Name comfy looking pillow~ Short a comfy looking pillow~ Orig_short a comfy looking pillow~ Desc A comfy looking pillow is here, lying on the ground~ Material unknown~ Item_type furniture Extra 0 Wear AO Values A DEFHIJL HK EGHIJK EGHIJK Level 50 Weight 0 Cost 60000 Condition P EndObj #OBJ Vnum 12404 Name pool water~ Short a pool of water~ Orig_short a pool of water~ Desc There is a pool of water in the middle of the room, leading down~ Material unknown~ Item_type portal Extra 0 Wear 0 Values EIJKN H A ABCDEFGMN 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12405 Name pool water~ Short a pool of water~ Orig_short a pool of water~ Desc There is a pool of water in the middle of the room, leading down~ Material unknown~ Item_type portal Extra 0 Wear 0 Values EIJKN 0 A BDEFGMN 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12406 Name small whirlpool pool~ Short a small whirlpool~ Orig_short a small whirlpool~ Desc There is a small whirlpool here, pulling the water downwards~ Material unknown~ Item_type portal Extra 0 Wear 0 Values EIJKN K A CHMN 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12407 Name flaming sword darkness~ Short Flaming sword of Darkness~ Orig_short Flaming sword of Darkness~ Desc There is a flaming sword on the ground, absorbing all light~ Material unknown~ Item_type weapon Extra I Wear AN Values sword 22 23 slash A Weapon_spell burning hands Level 101 Weight 10 Cost 50000 Condition P EndObj #OBJ Vnum 12408 Name potion frenzy milky~ Short {Wpotion of frenzy{x~ Orig_short {Wpotion of frenzy{x~ Desc A potion of frenzy is here, the milky colors blending together~ Material unknown~ Item_type potion Extra 0 Wear AO Values 30 'frenzy' '' '' '' Level 1 Weight 1 Cost 5000 Condition P EndObj #OBJ Vnum 12409 Name gift bag newbie giftbag~ Short a small gift bag~ Orig_short a small gift bag~ Desc There is a small gift bag here, with the word "newbie" on the side~ Material unknown~ Item_type container Extra W Wear AO Values 500 0 0 500 5 Level 1 Weight 1 Cost 10000 Condition P EndObj #OBJ Vnum 12410 Name branch heavy tree~ Short a heavy tree branch~ Orig_short a heavy tree branch~ Desc A heavy tree branch lies on the ground~ Material wood~ Item_type weapon Extra 0 Wear AN Values mace 6 7 none 0 Level 33 Weight 10 Cost 2000 Condition P AffectObj 18 3 AffectObj 19 4 EndObj #OBJ Vnum 12411 Name red rose kaylee~ Short {RK{ra{Ry{rl{Re{re{W'{Rs {rR{Re{rd {RR{ro{Rs{re{x {R@{G-{g}{G--{g}{G---{x~ Orig_short {RK{ra{Ry{rl{Re{re{W'{Rs {rR{Re{rd {RR{ro{Rs{re{x {R@{G-{g}{G--{g}{G---{x~ Desc Kaylee's red rose is on the ground here~ Material unknown~ Item_type armor Extra 0 Wear AO Values 0 0 0 0 0 Level 1 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12412 Name Kalana birthday card~ Short {YK{Wa{Ml{Ga{cn{Ra{W'{Bs {GB{Wi{Yr{Rt{Ch{Md{Ga{By {WC{Ra{Gr{Yd~ Orig_short {YK{Wa{Ml{Ga{cn{Ra{W'{Bs {GB{Wi{Yr{Rt{Ch{Md{Ga{By {WC{Ra{Gr{Yd~ Desc Kalana's Birthday Card~ Material card~ Item_type armor Extra W Wear AO Values 0 0 0 0 0 Level 1 Weight 1 Cost 1000000 Condition P ExtraDesc card~ Happy birthday, from all of your friends! Sincerely, Seamer, Kaylee, Quasar, and all of the Demon's Dance crew. :) ~ EndObj #OBJ Vnum 12413 Name Third Book of Chronicles~ Short the Third Book of Chronicles~ Orig_short the Third Book of Chronicles~ Desc The Third Book of Chronicles is lying on the ground, discarded.~ Material unknown~ Item_type trash Extra U Wear AO Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 12414 Name keyring~ Short a rusty old keyring~ Orig_short a rusty old keyring~ Desc A rusty old keyring is laying on the ground.~ Material unknown~ Item_type armor Extra Y Wear AQ Values 0 0 0 0 0 Level 10 Weight 1 Cost 100 Condition P EndObj #OBJ Vnum 12499 Name Akmaro's Ring of Office~ Short Akmaro's Ring of Office~ Orig_short Akmaro's Ring of Office~ Desc Akmaro's Ring of Office is here, glowing brilliantly~ Material unknown~ Item_type armor Extra I Wear AB Values EGHIJK EGHIJK EGHIJK EGHIJK 0 Level 110 Weight 5 Cost 99999999 Condition P AffectObj 19 200 AffectObj 18 200 EndObj #END #ROOMSNEW #ROOM Vnum 12300 Name Entrance to the Forest~ Desc A dark forest looms around you, the tops of the trees blocking out almost all light. The only clear paths are to the north and south. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 12301 leaves north~ Exit 2 ~ ~ 0 0 9791 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12301 Name The Dark Forest~ Desc Trees tower above you and around you, blocking all sunlight. Shadows flicker through the trees, but you can't distinguish their shape. A small trail leads north and south. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12302 leaves north~ Exit 2 ~ ~ 0 0 12300 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12302 Name At the River~ Desc A small river runs through the trees, but it is small enough to comfortably jump across. There is a slight break in the foliage overhead, and a few rays of sunlight stream down on you. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12303 leaves north~ Exit 2 ~ ~ 0 0 12301 leaves south~ Exit 3 ~ ~ 0 0 12309 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12303 Name Northern Trail~ Desc As you follow this path it begins to narrow, and the trees are becoming much thicker, almost making it hard to continue forward. A tiny trail continues to the north, and there is a path leading east. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12308 leaves north~ Exit 1 ~ ~ 0 0 12304 leaves east~ Exit 2 ~ ~ 0 0 12302 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12304 Name Eastern Trail~ Desc There is very little light here, but you can distinctly make out shapes moving through the trees. Leaves crunch loudly underfoot, giving away your position to whatever predators may lie in wait. The trail continues east, and branches to the north. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12306 leaves north~ Exit 1 ~ ~ 0 0 12305 leaves east~ Exit 3 ~ ~ 0 0 12303 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12305 Name Dead End~ Desc The trees here make a very thick, and completely impassable, wall. You have no choice except to return the way you came. ~ Room_flags 1024 Sector_type 3 Exit 3 ~ ~ 0 0 12304 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12306 Name Northeastern Trail~ Desc The trees seem to thicken as you continue north, and branches reach out, snagging on your clothing and slowing your progress. The trail continues north. ~ Room_flags 4 Sector_type 3 Exit 0 ~ ~ 0 0 12307 leaves north~ Exit 2 ~ ~ 0 0 12304 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12307 Name Dead End~ Desc The trees have thickened to a point that they form a solid wall, and you can't proceed forward. Your only option is to return the way you came. ~ Room_flags 0 Sector_type 3 Exit 2 ~ ~ 0 0 12306 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12308 Name Dead End~ Desc You stop suddenly, the trees towering over you. The trees are so dense here that they form a solid wall. Try as you might, you can't get past them, and have no choice but to turn around. ~ Room_flags 0 Sector_type 3 Exit 2 ~ ~ 0 0 12303 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12309 Name Western Trail~ Desc Faint rasping sounds can be heard through the trees, making the hair on the back of your neck stand on end. If it's laughing, whispering, or just the wind, it's impossible to tell. The trail continues west, and branches to the north. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12310 leaves north~ Exit 1 ~ ~ 0 0 12302 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12310 Name Northwestern Trail~ Desc Light breaks through the dense canopy overhead, offering you hope of soon exiting the forest. The trail continues north and east. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12317 leaves south~ Exit 1 ~ ~ 0 0 12311 leaves east~ Exit 2 ~ ~ 0 0 12309 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12311 Name Small Clearing in the Forest~ Desc The trees begin to thin a little bit, making a small break in the canopy overhead and allowing a little sunlight through. Exits lie to the north, south, and back west the way you came. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12312 leaves north~ Exit 2 ~ ~ 0 0 12313 leaves south~ Exit 3 ~ ~ 0 0 12310 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12312 Name Fallen Oak~ Desc Here a monstrous oak tree as fallen due to decay and age, taking many smaller trees with it. Try as you might, it blocks all of your progress to north. There is a strange light inside, and it looks large enough for a person to crawl into, if a few branches were cleared out of the way. ~ Room_flags 0 Sector_type 3 Exit 2 ~ ~ 0 0 12311 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12313 Name The Pool~ Desc There is a crystal clear pool in the middle of the trees, reflecting the small amount of light that is breaking through the canopy overhead. Faint chirping can be heard, and the lull of this place is almost magnetic. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12311 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12314 Name Lost in the Woods~ Desc Nothing seems to look familiar anymore, and the trees loom over you, blocking out the light. You're definetely lost. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12317 leaves north~ Exit 1 ~ ~ 0 0 12315 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12315 Name Break in the Trees~ Desc The trees seem to less sparse here, allowing a little bit of light to falls on the forest floor. There is a small trail, leading to the north. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12316 leaves north~ Exit 3 ~ ~ 0 0 12314 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12316 Name End of the Forest~ Desc You can faintly hear a bird chirping in the trees overhead. Finally the trees seem to be clearing, and you can see the northern plains in the distance. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12318 leaves north~ Exit 2 ~ ~ 0 0 12315 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12317 Name Following the Northwestern Trail~ Desc Branches reach out and tear at your clothing, and all of the trees seem to look familiar. You start to think that perhaps you got turned around. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 12310 (null)~ Exit 2 ~ ~ 0 0 12314 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12318 Name Entrance to the Plains~ Desc For miles upon miles, you see the plains of Enrel stretching out before you, the view broken only by the sea far to the east, and the tips of the snow-capped mountains far to the north. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12319 leaves north~ Exit 1 ~ ~ 0 0 12328 leaves east~ Exit 2 ~ ~ 0 0 12316 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12319 Name On the Plains~ Desc A few sparse trees can be seen, but otherwise the plains roll on and on for miles, unchanging. Gulls fly overhead, heading towards the sea to the east. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12320 leaves north~ Exit 2 ~ ~ 0 0 12318 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12320 Name On the Plains~ Desc The trees become even more rare now, and the plains continue to roll on, unbroken for countless miles. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12321 leaves north~ Exit 2 ~ ~ 0 0 12319 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12321 Name On the Plains~ Desc The plains continue to roll onward, and onward. In the distance you can see the snow-capped northern mountains becoming somewhat larger. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12322 leaves north~ Exit 2 ~ ~ 0 0 12320 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12322 Name Center of the Plains~ Desc The scenery is unchanging for miles around you, aside from the mountains to the north and the sea to the east. Far to the south you can barely make out what seems to be a forest, and you marvel that you have travelled across the plains this far. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12323 leaves north~ Exit 2 ~ ~ 0 0 12321 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12323 Name On the Plains~ Desc You see the mountains becoming larger as you approach, now being able to see all of the mountains, and not just the peaks. Any trace of the forest far to the south is out of site. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12324 leaves north~ Exit 2 ~ ~ 0 0 12322 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12324 Name On the Plains~ Desc You can now distinguish invididual trees as tiny specks on the mountain's slopes. Still far to the north you see what appears to be a large city, although from this distance you can't be certain. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12325 leaves north~ Exit 2 ~ ~ 0 0 12323 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12325 Name On a Trail~ Desc As the grassy plains give way to stonier ground, you notice what appears to be a trail, leading to the north. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12326 leaves north~ Exit 2 ~ ~ 0 0 12324 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12326 Name Approaching the City~ Desc You can now clearly distinguish the object on the horizon as a city, and this trail is leading to what would appear to be it's southern gate. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12327 leaves north~ Exit 2 ~ ~ 0 0 12325 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12327 Name Near the Gates~ Desc To the north of here you can see the city gates of Enrel. Heading north will lead you into the city, while the path to the south will take you to the plains of Enrel. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12397 leaves north~ Exit 2 ~ ~ 0 0 12326 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12328 Name Near the Beach~ Desc You can see the beach to the east, and the smell of salty ocean spray prevades the air. There is a trail leading east to the beach, or west back to the plains. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12329 leaves east~ Exit 3 ~ ~ 0 0 12318 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12329 Name On the Beach~ Desc Gulls circle lazily overhead, hardly even taking notice of your presence. Glancing to the east, the sea extends as far as the eye can see, and undoubtedly much further. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12330 leaves north~ Exit 3 ~ ~ 0 0 12328 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12330 Name On the Beach~ Desc The sound of the waves crashing upon the beach are soothing and frequent, mixed intermitently with the cry of the seagulls overhead. The beach stretches north and south. ~ Room_flags 4 Sector_type 0 Exit 2 ~ ~ 0 0 12329 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12331 Name Intersection of Halls~ Desc A beautiful chandelier hangs overhead, and you glance at it enviously for a moment. Here the hallways intersect, with exits leading in all directions including up to the second story, and down to the cellar. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12332 leaves north~ Exit 3 ~ ~ 0 0 12335 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12332 Name Before the Throne Room~ Desc The doorway to the north is adorned with gold, and there are words etched into the archway. They read "The Throne Room of the King, let you knock before you enter into the presence of His Majesty." ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12333 leaves north~ Exit 2 ~ ~ 0 0 12331 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12333 Name The Throne Room~ Desc The throne of the king is made from gold mingled with mithril and platinum, giving it a beautiful golden luminosity, but also the sparkle of mithril and brilliance of platinum. The entire room is obviously meant to make the beholder sick with envy at the riches that went into it's construction. ~ Room_flags 0 Sector_type 0 Exit 0 ~ throne~ 3 0 12334 leaves north~ Exit 2 ~ ~ 0 0 12332 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12334 Name Treasure Room~ Desc You are surrounded in the riches of Enrel. Sceptres embedded with gems and jewels, piles of coins, and other riches lay all around you, enticing you to take them. ~ Room_flags 10244 Sector_type 0 Exit 2 ~ ~ 3 0 12333 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12335 Name Western Hallway~ Desc Looking at the walls, you see a picture of a king dressed in a suit of armor, bearing a large shield. An engraving (in gold, of course) beside the painting reads: "King Thereus, who ruled in peace for 24 years after driving the Duergar from the northwestern hills." ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12331 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12336 Name West Gilmer~ Desc People carry on with their business, hurrying from one place to another. To the north is the forge, and the bank lies to the south. Gilmer street continues east, leading to the docks. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10002 leaves north~ Exit 1 ~ ~ 0 0 12339 leaves east~ Exit 2 ~ ~ 0 0 12338 leaves south~ Exit 3 ~ ~ 0 0 12380 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12337 Name Enrel Smithy~ Desc ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 12336 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12338 Name Bank of Enrel~ Desc ~ Room_flags 1056 Sector_type 0 Exit 0 ~ ~ 0 0 12336 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12339 Name By the Docks~ Desc People bustle about, buying and selling many goods. Fish and various exotic imports are being peddled, and passengers discussing the fares for their passage on one of the great boats. The docks stretch eastward. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12336 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12350 Name Between the Posts~ Desc You are crossing between watchposts into the city of Enrel. The gates are made of mithril mingled with starfire, making them almost impervious to any attack. The road you are following leads you inside of the city. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 12353 leaves north~ Exit 1 ~ ~ 0 0 12352 leaves east~ Exit 2 ~ ~ 1 0 12397 leaves south~ Exit 3 ~ ~ 0 0 12351 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12351 Name Watchtower~ Desc From here the entire southwestern plain can be seen, and the alarm can be sounded if the city comes under attack. A rack holds arrows, lances, and a few swords that can be grabbed in a hurry. ~ Room_flags 0 Sector_type 1 Exit 1 ~ ~ 0 0 12350 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12352 Name Watchtower~ Desc From here the entire southeastern plain can be seen, and no enemy movements go unnoticed. There are bows and a good supply of arrows in the corner, if needed. ~ Room_flags 0 Sector_type 1 Exit 3 ~ ~ 0 0 12350 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12353 Name Entrance to the City~ Desc You are now entering the city of Enrel. Serpent Lane leads past the market square and to the northern gate, and Commerce will follow the shops in town. Serpent Lane continues to the north, and the city's entrance lies to the south. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 12354 leaves north~ Exit 2 ~ ~ 0 0 12350 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12354 Name Southern Plaza~ Desc Here Serpent Lane continues to the north into the market square. To the west is the apothecary, to the east lies the herbalist. There is a sign on the wall. ~ Room_flags 0 Sector_type 1 ExtraDesc sign~ If you see any duergar within the city walls, please alert the city guard immediately. ~ ExtraDesc sign~ Serpent Lane will continue to the northern gates, out of Enrel. The herbalist to the east has attached a small note about the properties of the herbs, just look at the herb to see it. ~ Exit 0 ~ ~ 0 0 12357 leaves north~ Exit 1 ~ ~ 0 0 12356 leaves east~ Exit 2 ~ ~ 0 0 12353 leaves south~ Exit 3 ~ ~ 0 0 12355 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12355 Name Potion Shop~ Desc Vials and potions line the walls, and they sparkle with all different colors. ~ Room_flags 1024 Sector_type 0 Exit 1 ~ ~ 0 0 12354 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12356 Name Herb Shop~ Desc All manner of roots, petals, and leaves are in this room. Their scent mingles together to be powerful, but not unpleasant. ~ Room_flags 1024 Sector_type 0 Exit 3 ~ ~ 0 0 12354 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12357 Name Market Square~ Desc Serpent and Commerce Lane intersect here, and several buildings are scattered around. You notice a thin rope ladder along the sides of one of the buildings, offering a way up. ~ Room_flags 1024 Sector_type 1 ExtraDesc rope~ A rope ladder lies along one of the buildings, offering a way up to one of the favorite haunts of members of the Rogue's guild. ~ Exit 0 ~ ~ 0 0 12374 leaves north~ Exit 1 ~ ~ 0 0 12363 leaves east~ Exit 2 ~ ~ 0 0 12354 leaves south~ Exit 3 ~ ~ 0 0 12359 leaves west~ Exit 4 ~ ~ 0 0 12358 leaves up~ Exit 5 ~ ~ 0 0 12400 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12358 Name Rogue's Guild~ Desc This is the favorite haunt of the Rogue's guild members, with beer mugs strewn about and painted boxes serving as chairs. Although somewhat rough, this area has a friendly feel. This is the kind of place you can relax and just have a good drink at. ~ Room_flags 1024 Sector_type 0 Exit 5 ~ ~ 0 0 12357 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12359 Name Western Plaza~ Desc You are on Commerce Lane, approaching the Barracks. The weaponshop is to the north, and the armor shop lies to the south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12361 leaves north~ Exit 1 ~ ~ 0 0 12357 leaves east~ Exit 2 ~ ~ 0 0 12362 leaves south~ Exit 3 ~ ~ 0 0 12360 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12360 Name Barracks~ Desc Cots line the room for where the off-duty guards may rest, and there are a few tables in the room, covered by playing cards. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12359 leaves east~ Exit 5 ~ ~ 4 12326 12373 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12361 Name Weapon Shop~ Desc ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 12359 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12362 Name Armor Shop~ Desc All sorts of armor lie on the counter here, from finely forged shields, to platemails, to bracelets and necklaces. ~ Room_flags 1024 Sector_type 0 Exit 0 ~ ~ 0 0 12359 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12363 Name Eastern Plaza~ Desc You are on Commerce Lane, approaching the water's edge. To the north is the bakery, and fresh bread and pastries can be smelled. To the south lies the magic shop. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 12364 leaves north~ Exit 1 ~ ~ 0 0 12366 leaves east~ Exit 2 ~ ~ 0 0 12365 leaves south~ Exit 3 ~ ~ 0 0 12357 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12364 Name Bakery~ Desc Fresh baked breads, pastries, cakes, and all sorts of cookies line the counter here, tempting you to try them out. ~ Room_flags 1024 Sector_type 0 Exit 2 ~ ~ 0 0 12363 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12365 Name Magic Shop~ Desc All sorts of magical items lie about this room, and all sorts of interesting contraptions. Tomes, books, sketchings, and all manner of wands and staves are here. ~ Room_flags 1024 Sector_type 0 Exit 0 ~ ~ 0 0 12363 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12366 Name Water's Edge~ Desc The salty seabreeze fills drowns out almost all other smells, although pastries can be fainted smelled from the bakery. Looking east, the ocean extends as far as the eye can see. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12367 leaves north~ Exit 2 ~ ~ 0 0 12438 leaves south~ Exit 3 ~ ~ 0 0 12363 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12367 Name Entrance to the Aqueducts~ Desc A narrow stair-case carved from stone descends to the city aqueducts, which empty directly into the ocean. A sign on the wall reads "Beware not to get caught in the current, it empties into a cavern, and you cannot get back out that way again." --City Safety Manager ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 12366 leaves south~ Exit 5 ~ ~ 1 12326 12369 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12368 Name Pet Shop~ Desc Animals of all sizes are here. Exotic birds, powerful felines, and a variety of other animals are all ready to serve their master. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12366 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12369 Name The Aqueduct~ Desc Crystal-clear water flows east and downward at a tremendous pace. The sound of rushing water drowns out all other noises. A narrow stone walkway allows you to travel either east or west. ~ Room_flags 0 Sector_type 1 Exit 3 ~ ~ 0 0 12370 leaves west~ Exit 4 ~ ~ 1 0 12367 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12370 Name The Aqueduct~ Desc You are underneath the streets of Enrel, following the narrow walkway on the edge of the aqueducts. The walkway continues east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12369 leaves east~ Exit 3 ~ ~ 0 0 12371 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12371 Name The Aqueduct~ Desc You are nearing the end of the aqueduct. The stone walkway is slippery here, and you have to watch your step. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12370 leaves east~ Exit 3 ~ ~ 0 0 12372 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12372 Name The Aqueduct~ Desc Roaring water drowns out all other sounds here, and the splashing water makes things difficult to see. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12371 leaves east~ Exit 3 ~ ~ 0 0 12373 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12373 Name Underneath a Trap Door~ Desc There is a trap door above, offering an escape from the aqueducts and into the city of Enrel above. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12372 leaves east~ Exit 4 ~ ~ 4 12326 12360 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12374 Name Northern Plaza~ Desc There is a dry good store to the east, and the jeweller lies to the west. Serpent Lane continues to the north leading to the northern gates. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12377 leaves north~ Exit 1 ~ ~ 0 0 12376 leaves east~ Exit 2 ~ ~ 0 0 12357 leaves south~ Exit 3 ~ ~ 0 0 12375 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12375 Name Jeweller's Shop~ Desc This room is tastefully decorated, according to expensive tastes. Red velvet curtains cover the windows, and beautiful gems shimmer from underneath the glass of the counter. ~ Room_flags 1024 Sector_type 0 Exit 1 ~ ~ 0 0 12374 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12376 Name Adventure's Realm~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12374 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12377 Name Northern Serpent Lane~ Desc The libraries of Enrel lie to the east and west of you. "Look book1" in the western library to begin a series on the chronicles of Enrel. Serpent Lane leads north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12380 leaves north~ Exit 1 ~ ~ 0 0 12379 leaves east~ Exit 2 ~ ~ 0 0 12374 leaves south~ Exit 3 ~ ~ 0 0 12378 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12378 Name Western Library~ Desc Several volumes of books are here, collecting dust on the shelves. One book in particular catches your interest, labelled "Chronicles of Enrel." You decide that perhaps it is worth looking at. Look at book1 to begin the series. ~ Room_flags 1024 Sector_type 0 ExtraDesc book1~ For many generations the people of Enrel had fought with the draconians in the northern mountains, until they finally were driven from their homes, being outnumbered and the draconians being a particularly strong and fierce race. The people of Enrel sought release from the many years of fighting at the base of the mountains where the snows smelt to make a river, and empty into the sea. But the great leaders of Enrel had perished in the battles with the draconians, leaving the people without leadership. Soon rival clans emerged, struggling for power. The weaker clans perished, and the ones that grew were the ones that were the most vile, and the most bloodthirsty. Chaos spread through the lands. (To continue reading, look book2) ~ ExtraDesc book3~ Aidos lived many years as king, and guided the people of Enrel into several generations of peace and prosperity. His, truly, were the golden days of the kingdom. But then a shadow came on the valley in which the people made their kingdom during the reign of Thereus. A band of highly organized warriors called the "Duergar" began plundering the outer villages, forever pushing closer to the capital. The Duergar were powerful men, standing 9 to 10 feet high and muscled like no other stock of men. But some believed they were more beast than man, for they grew large amounts of hair on their bodies, and spoke a very crude language. (To read more, please go to the Eastern Library and see book4) ~ ExtraDesc book2~ Just as things seemed darkest, and lawlessness and chaos were at their heighth, a man of great valor but also of great wisdom and compassion rose up, and called for an end to the rival clans, that the bloodshed may cease. His name was Aidos, and after his long battle with the clan lords, he became the first king of Enrel. He handed the crown to his most trusted general, but the people insisted that he lead them. Thus Aidos became the first king. (To read more, look book3) ~ ExtraDesc book~ The humans of the northern mountains, being forced out of their homes after many years of war with the legions of dragon warriors, came to the base of the mountain to escape from a life of constant warfare and strife. But there was chaos in those days for the great leaders were slain in battle with the dragon warriors, and no man led the people of Enrel. Disorder swept throughout the lands, and rival clans emerged, looting and burning the poor and defenseless. Those were dark days in the history of Enrel. [to read more, see book2 ~ Exit 1 ~ ~ 0 0 12377 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12379 Name Eastern Library~ Desc Many tomes at volumes lie on the shelves here. Many seem to be histories and events that have happened throughout the years, but two in particular interest you. "The Chronicles of Enrel, book4", and "The Chronicles of Enrel, book5" ~ Room_flags 0 Sector_type 0 ExtraDesc book5~ What happened to the remnants of the Duergar is not known, although in almost 10 years time there hasn't been a single raid. Many believe the weakened Duergar party was eliminated by the dragon warriors in the northern mountains, but many others still watch for the return of the Duergar. ~ ExtraDesc book4~ And it came to pass that the Duergar threatened the kingdom, so king Thereus sent a dispatch of soldiers to deal with what was at first believed to be a small problem. The dispatch never returned. The threat of the Duergar grew ever larger, so Thereus took many of his best men to meet the engage the Duergar. Although never destroyed, the Duergar retreated to the northern mountains. Only 1 out of 10 men that undertook the mission to purge the lands of the Duergar returned, and the battle was never spoken of, nor written of by any of the survivors of that battle. What truly happened will always be a mystery. (To read more, see book5) ~ Exit 3 ~ ~ 0 0 12377 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12380 Name Intersection of Serpent, Pearl, and Gilmer.~ Desc Serpent Lane continues to north and south, while Pearl Street leads west into the residential section of town. Gilmer street leads east to the docks. Serpent continues to the north gate. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12394 leaves north~ Exit 1 ~ ~ 0 0 12336 leaves east~ Exit 2 ~ ~ 0 0 12377 leaves south~ Exit 3 ~ ~ 0 0 12381 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12381 Name Eastern Pearl~ Desc You are standing along Eastern Pearl, entering the residential district. The entire area is kept very neat, and it seems like a nice place to live in. Pearl Street continues to the west, and a small road leads north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12382 leaves north~ Exit 1 ~ ~ 0 0 12380 leaves east~ Exit 2 ~ ~ 0 0 12383 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12382 Name Northern Tyler~ Desc Beautiful parks are on either side of the road, and a small pond lies on the western side of the road. This seems as though a very tranquil place to live, but also very expensive. Clearly this area is for the high society of Enrel. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12386 leaves north~ Exit 1 ~ ~ 0 0 12385 leaves east~ Exit 2 ~ ~ 0 0 12381 leaves south~ Exit 3 ~ ~ 0 0 12384 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12383 Name Southern Tyler~ Desc To the east and west you can see vast mansions, and the road continues to the south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12381 leaves north~ Exit 1 ~ ~ 0 0 12390 leaves east~ Exit 2 ~ ~ 0 0 12391 leaves south~ Exit 3 ~ ~ 0 0 12389 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12384 Name Redstone Manor~ Desc You stand in a beautiful manor, the walls carved from red stones from the northern mountains. You notice the carpets and curtains match the beautiful red hue of the stone, as you gaze appreciatively at the decor. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12382 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12385 Name Bluestone Manor~ Desc Before you stands a mangificent manor, carved from the blue stones of the northeastern mountains. The sunlight catches the dark blue flakes in the stone, almost making it seem as though it's shimmering in the sun. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12382 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12386 Name North Tyler~ Desc A few trees offer a shady place to sit down, and there are a few picnic tables strewn about in the shade. To the east and west are beautiful manors. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12388 leaves east~ Exit 2 ~ ~ 0 0 12382 leaves south~ Exit 3 ~ ~ 0 0 12387 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12387 Name Blackstone Manor~ Desc This manor seems to absorb all the sunlight that strikes it, except for the occassional sparkle from the beautiful black stone that it is carved from. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12386 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12388 Name Yellowstone Manor~ Desc This manor sparkles beautifully in the sunlight, the yellow of the stones seeming almost as though they are part of the sun themselves, and radiating their own light. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12386 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12389 Name Whitestone Manor~ Desc Standing before you is a splendid manor, carved from white stones. The beautiful white stones of this manor catch the sunlight, almost blinding you with their brilliance. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12383 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12390 Name Greenstone Manor~ Desc Before you is a wonderous manor, fashioned from grass green stones. The beautiful, rich green color of the stones of this manor almost make it seem to blend in with the lawns surrounding it. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12383 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12391 Name South Tyler~ Desc You have reached the southern end of Tyler street. A few park benches and picnic tables are strewn about, and the atmosphere is very peaceful. There are manors to the east and west. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12383 leaves north~ Exit 1 ~ ~ 0 0 12393 leaves east~ Exit 3 ~ ~ 0 0 12392 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12392 Name Brownstone Manor~ Desc In front of you is a gigantic manor, carved from earth brown stones. The rich brown stones of this manor give it a warm, earthy aura, but also a sense of power. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12391 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12393 Name Graystone Manor~ Desc Before you is a manor carved from gray stones, of a peaceful color. The hazy gray of these stones reminds you of rainclouds, and of the gentle promise that they bring. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12391 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12394 Name North Gate~ Desc You are standing between the northern posts. The gates of Enrel are monstrous, and according to popular legend, impenetrable. The road to the north leads to the mountains. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12433 leaves north~ Exit 1 ~ ~ 0 0 12395 leaves east~ Exit 2 ~ ~ 0 0 12380 leaves south~ Exit 3 ~ ~ 0 0 12396 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12395 Name Watchtower~ Desc From this post, you can see the sea clearly for miles upon miles, able to spot in a moment sails of any approaching ship, whether it be friend or foe. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12394 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12396 Name Watchtower~ Desc You have a clear view of the western plains and the northern mountains from these post, and can see if anything is coming through the mountainous passes. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12394 leaves east~ HealRate 100 EndRoom #ROOM Vnum 12397 Name Outside the Southern Gate~ Desc The plains stretch as far as the eye can see to the west and south, and the beach lies to the east. To the north you see the southern gate of Enrel, and the snow-capped mountains behind the city. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 1 0 12350 leaves north~ Exit 2 ~ ~ 0 0 12327 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12400 Name Entrance to the Sewers~ Desc The putrid smell of the sewers rises up to meet you as you climb down into them. Exits lie in all directions. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 12401 leaves north~ Exit 3 ~ ~ 0 0 12422 leaves west~ Exit 4 ~ ~ 0 0 12357 leaves up~ Exit 5 ~ ~ 0 0 12429 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12401 Name The Sewers~ Desc As you slosh through the sewers, you think you hear something else in here with you. Exits lie in all directions. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12402 leaves north~ Exit 2 ~ ~ 0 0 12400 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12402 Name The Sewers~ Desc Light flickers briefly for a moment to the west, and then fades away. Exits like in all directions. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12403 leaves north~ Exit 2 ~ ~ 0 0 12401 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12403 Name The Sewers~ Desc You run your hands along the bumpy surface of the sewers walls for a moment before you realize that it is built entirely from human skulls. Exits like in all directions. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12404 leaves north~ Exit 2 ~ ~ 0 0 12402 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12404 Name At a Bend~ Desc You feel a slight nibble at your feet, but looking down you don't see anything in the water. Exits lie to the south and east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12405 leaves east~ Exit 2 ~ ~ 0 0 12403 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12405 Name The Bend~ Desc The water begins moving a little faster here, and you feel as if you are headed downhill. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12406 leaves east~ Exit 3 ~ ~ 0 0 12404 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12406 Name The Narrow Pipe~ Desc The way becomes a little more narrow as you pass, and the water is beginning to move noticeably faster. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12407 leaves east~ Exit 3 ~ ~ 0 0 12405 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12407 Name Following the Pipe~ Desc The water is roaring now, and you struggle to keep your footing as it flows rapidly by you. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12408 leaves east~ Exit 3 ~ ~ 0 0 12406 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12408 Name The Ledge~ Desc The water gushes from the pipe into what appears to be a cavern of some sort below, and it very nearly carries you with it. Exits lie to the east, and down. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 12407 leaves west~ Exit 5 ~ ~ 0 0 12409 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12409 Name The Cavern~ Desc The rock walls of this cavern are very smooth, polished by centuries of water running down them. There is a pool of water in the middle of the cavern, although you can't discern how deep it is. The climb back up is impossible due to te rapidly falling water, and there are no other exits. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12410 Name In the Pool~ Desc There is a strong underwater current pulling you downwards, making it nearly, but not quite, impossible to swim back up. Exits lie up and down. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 12409 leaves down~ Exit 5 ~ ~ 0 0 12411 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12411 Name In the Pool~ Desc There is an underwater tunnel leading up and down, providing you can escape from the cavern above. Exits lie up and down. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 12410 leaves up~ Exit 5 ~ ~ 0 0 12412 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12412 Name Bottom of the Tunnel~ Desc You have reached the bottom of the cavern tunnel, but now there are several tunnels braching outwards. Exits lie to the north, west, and up. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12413 leaves north~ Exit 3 ~ ~ 0 0 12417 leaves west~ Exit 4 ~ ~ 0 0 12411 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12413 Name Following a Tunnel~ Desc This tunnel was formed by countless centuries of running water eroding it. Holding your breath, you search for an exit to the surface. The tunnel continues to the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12414 leaves north~ Exit 2 ~ ~ 0 0 12412 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12414 Name Following a Tunnel~ Desc There is a strong current behind you, pushing you forward. The tunnel seems to be getting a little more narrow as you go forward. Exits lie to the north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12415 leaves north~ Exit 2 ~ ~ 0 0 12413 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12415 Name Branch in the Tunnel~ Desc The way forward abruptly terminates, and the tunnel branches upwards. The only exits are south the way you came, and up. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 12414 leaves south~ Exit 4 ~ ~ 0 0 12416 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12416 Name The Forgotten Cavern~ Desc You enter out of a pool of water, into a small underwater cavern. Although the air is stale, it is still breathable, offering your lungs a blessed relief. The only exit is the pool of water in the middle of the room, leading down. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12417 Name Westward Tunnel~ Desc This tunnel is somewhat narrow, but seems to get wider as you follow it. There is a strong current from the east, pushing you towards the west. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12412 leaves east~ Exit 3 ~ ~ 0 0 12418 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12418 Name Following the Westward Tunnel~ Desc There seems to be a faint light to the west, and the water is now almost pulling you towards it. Exits lie to the east and west. ~ Room_flags 8192 Sector_type 0 Exit 1 ~ ~ 0 0 12417 leaves east~ Exit 3 ~ ~ 0 0 12419 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12419 Name End of the Westward Tunnel~ Desc There is a light source above, drawing you inexplicably towards it. You feel like you should follow it... The way up leads toward the light, the way east leads back to the underwater caverns. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12418 leaves east~ Exit 4 ~ ~ 0 0 12420 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12420 Name Approaching the Light~ Desc The water is much more calm here, and the light is becoming stronger. Exits lie above and below you. ~ Room_flags 0 Sector_type 0 Exit 4 ~ ~ 0 0 12421 leaves down~ Exit 5 ~ ~ 0 0 12419 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12421 Name On the Northern Beach~ Desc You are standing on the Northern Shore, the waves lapping gently at your feet. The way south follows along the beach. ~ Room_flags 4 Sector_type 0 Exit 2 ~ ~ 0 0 12437 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12422 Name Western Sewers~ Desc Water trickles past you as you slosh through the sewers. There is an unpleasant odor which you try not to focus on. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12400 leaves east~ Exit 3 ~ ~ 0 0 12423 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12423 Name Western Sewers~ Desc As you trudge through the waters of the sewer, you seem to be going uphill. Exits lie to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12422 leaves east~ Exit 3 ~ ~ 0 0 12424 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12424 Name Western Sewers End~ Desc The sewer ends abruptly, with water pouring down from pipes above. There seems to be some sort of hole that the water is draining into. Exits lie to the east, and down. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12423 leaves east~ Exit 5 ~ ~ 0 0 12425 leaves down~ HealRate 100 EndRoom #ROOM Vnum 12425 Name Entering the Lower Sewers~ Desc Water pours down onto you from above, and you slosh waist-deep through the sewers. Exits lie to the north, and east. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12426 leaves north~ Exit 1 ~ ~ 0 0 12430 leaves east~ Exit 4 ~ ~ 0 0 12424 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12426 Name Western Lower Sewers~ Desc The light is becoming more faint, and it is becoming increasingly difficult to see. Something slithers past your foot, but it might be your imagination. Exits lie to the north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12427 leaves north~ Exit 2 ~ ~ 0 0 12425 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12427 Name Western Lower Sewers~ Desc There is a green slime coating all of the walls, and you can't shake the feeling there is someone watching you, as numerous red eyes blink in the distance, then disappear. The sewers bends to the east, and leads south. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12428 leaves east~ Exit 2 ~ ~ 0 0 12426 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12428 Name Northern Lower Sewers~ Desc Water slowly drips down from pipes above onto your head. The way continues east or west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12429 leaves east~ Exit 3 ~ ~ 0 0 12427 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12429 Name Northern Lower Sewers~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 12432 leaves south~ Exit 3 ~ ~ 0 0 12428 leaves west~ Exit 4 ~ ~ 0 0 12400 leaves up~ HealRate 100 EndRoom #ROOM Vnum 12430 Name Southern Lower Sewers~ Desc Your way becomes difficult as you trudge through the waist-deep water. The way continues east or to the west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12431 leaves east~ Exit 3 ~ ~ 0 0 12425 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12431 Name Southern Lower Sewers~ Desc The stench is nearly overpowering, and the water is becoming a bone-chilling cold. Exits lie to the north, and west. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12432 leaves north~ Exit 3 ~ ~ 0 0 12430 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12432 Name Eastern Lower Sewers~ Desc You shiver from the cold, and trudge difficulty through the waters. The way continues north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12429 leaves north~ Exit 2 ~ ~ 0 0 12431 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12433 Name Outside the North Gate~ Desc You are standing outside of the north gate of Enrel. The town is impressive, reaching towards the sky. A trail leads north towards the mountains, and south back into the city. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12434 leaves north~ Exit 2 ~ ~ 0 0 12394 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12434 Name On the Northern Trail~ Desc There is a small gathering of trees on each side of you, shading the way. This trail leads to the icy northern mountains ahead, and branches towards the coast to the east. ~ Room_flags 0 Sector_type 2 Exit 0 ~ ~ 0 0 12440 leaves north~ Exit 1 ~ ~ 0 0 12435 leaves east~ Exit 2 ~ ~ 0 0 12433 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12435 Name Path to the Coast~ Desc The trail slowly becomes more sandy as it nears the coast. The path continues east to the beach, or west to the city gates. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12436 leaves east~ Exit 3 ~ ~ 0 0 12434 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12436 Name Southern Shore~ Desc Waves lap against the shore, and sea gulls float lazily in the sky above, hunting for fish. There is a trail leading west to the city gates, or north along the beach. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12437 leaves north~ Exit 3 ~ ~ 0 0 12435 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12437 Name Along the Shore~ Desc The sands here are white, and littered with the shells of countless oysters and other shellfish. The way leads north and south along the beach. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12421 leaves north~ Exit 2 ~ ~ 0 0 12436 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12438 Name ~ Desc Animals of all sizes are here. Exotic birds, powerful felines, and a variety of other animals are all ready to serve their master. ~ Room_flags 4096 Sector_type 0 Exit 0 ~ ~ 0 0 12366 leaves north~ HealRate 100 EndRoom #ROOM Vnum 12439 Name Pet Shop~ Desc Animals of all sizes are here. Exotic birds, powerful felines, and a variety of other animals are all ready to serve their master. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 12440 Name Trail To the Mountains~ Desc This dirt trail is well-shaded by evergreen trees on either side of you, and slowly slopes upwards towards the Northern Mountains. The trail continues to the north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12441 leaves north~ Exit 2 ~ ~ 0 0 12434 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12441 Name Closer to the Mountains~ Desc A cold wind blows down from the mountains to the north, chilling you to the bone. The trees are becoming more scarce here as the land becomes more rocky and the climate more harsh towards vegetation. The trail leads on to the north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12442 leaves north~ Exit 2 ~ ~ 0 0 12440 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12442 Name Base of the Mountain~ Desc Before you is a large, snow-capped mountain. The path branches with one branch steeply climbing the mountain, and the other circling around the base of the mountain. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12443 leaves east~ Exit 2 ~ ~ 0 0 12441 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12443 Name Circling the Mountain~ Desc This small trail will lead you around the mountain, and ultimately leads to the Northern Highway. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12444 leaves east~ Exit 3 ~ ~ 0 0 12442 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12444 Name East of the Mountain~ Desc The mountain looms before you, but is far too steep to climb at this point. The trail continues to the east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12445 leaves east~ Exit 3 ~ ~ 0 0 12443 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12445 Name East of the Mountain~ Desc The mountain towers in front of you, but you can't seem to find a place to climb up the steep rock face. The trail continues winding to the east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12446 leaves east~ Exit 3 ~ ~ 0 0 12444 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12446 Name Eastern Base of the Mountain~ Desc Finally you reach the eastern edge of the mountain! The trail continues winding it's way to the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12447 leaves north~ Exit 3 ~ ~ 0 0 12445 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12447 Name Northeast of the Mountain~ Desc To the west you can see the mountain towering overhead, snow capping it's peaks. The trail continues to the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12448 leaves north~ Exit 2 ~ ~ 0 0 12446 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12448 Name Northeast of the Mountain~ Desc The mountain looms before you to the west. The trail continues to the north, and you can notice a little frost on the ground as you head further north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12449 leaves north~ Exit 2 ~ ~ 0 0 12447 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12449 Name Northeast of the Mountain~ Desc A cold wind blows from the mountain, chilling you. The mountain is steep here, offering no way to climb up. The trail continues to the south and west. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 12448 leaves south~ Exit 3 ~ ~ 0 0 12450 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12450 Name North of the Mountain~ Desc The mountain rises before you to the south, but you can find no way to climb it's steep cliffs here. The trail continues to the west and east. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12449 leaves east~ Exit 3 ~ ~ 0 0 12451 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12451 Name Near the Northern Highway~ Desc The mountain stands before you to the south, and the northern highway is to the north. The path circling the mountain continues to the east and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12450 leaves east~ Exit 3 ~ ~ 0 0 12452 leaves west~ HealRate 100 EndRoom #ROOM Vnum 12452 Name Northwestern Base of the Mountain~ Desc Looking up, the sun glints off the snowy-peaks of the mountains above. The trail circling the mountain continues to the south and west. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 12451 leaves east~ Exit 2 ~ ~ 0 0 12453 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12453 Name Northwest of the Mountain~ Desc To the west you can see the mountain, it's peaks enshrouded in cloud at the highest points. The trail continues to the north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12452 leaves north~ Exit 2 ~ ~ 0 0 12454 leaves south~ HealRate 100 EndRoom #ROOM Vnum 12454 Name Northwest of the Mountain~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 12453 leaves north~ HealRate 100 EndRoom #END #SPECIALS M 12303 spec_guard M 12325 spec_poison M 12361 spec_questmaster S #RESETS D 0 12333 0 2 D 0 12334 2 2 D 0 12360 5 2 D 0 12367 5 2 D 0 12369 4 2 D 0 12373 4 2 M 0 12324 10 12300 1 M 0 12325 10 12300 1 M 0 12323 10 12301 1 M 0 12326 10 12301 1 E 0 12410 0 16 M 0 12324 10 12302 1 M 0 12326 10 12302 1 M 0 12325 10 12303 1 M 0 12324 10 12304 1 M 0 12323 10 12305 1 M 0 12325 10 12305 1 E 0 12410 0 16 M 0 12323 10 12306 1 M 0 12326 10 12306 1 E 0 12410 0 16 M 0 12324 10 12307 1 M 0 12325 10 12307 1 M 0 12323 10 12308 1 E 0 12410 0 16 M 0 12323 10 12309 1 E 0 12410 0 16 M 0 12324 10 12310 1 M 0 12325 10 12310 1 M 0 12324 10 12311 1 M 0 12326 10 12311 1 O 0 12321 0 12312 M 0 12323 10 12312 1 M 0 12325 10 12312 1 E 0 12410 0 16 O 0 12320 0 12313 M 0 12323 10 12314 1 M 0 12326 10 12314 1 E 0 12410 0 16 M 0 12324 10 12315 1 M 0 12323 10 12316 1 M 0 12325 10 12316 1 E 0 12410 0 16 M 0 12325 10 12317 1 O 0 12325 0 12334 O 0 12324 0 12334 M 0 12302 1 12334 1 G 0 12409 0 G 0 12408 0 P 0 12408 0 12409 1 P 0 12327 0 12409 1 P 0 12328 0 12409 1 P 0 12329 0 12409 1 P 0 12330 0 12409 1 P 0 12331 0 12409 1 P 0 12332 0 12409 1 O 0 12314 0 12337 O 0 12315 0 12337 O 0 12316 0 12337 O 0 12317 0 12337 O 0 12318 0 12337 M 0 12373 1 12337 1 M 0 12374 1 12338 1 M 0 12375 1 12339 1 E 0 12341 0 18 M 0 12351 1 12350 1 E 0 12355 0 16 E 0 12362 0 13 M 0 12350 6 12351 1 E 0 12356 0 16 E 0 12361 0 15 M 0 12350 6 12352 1 E 0 12361 0 14 E 0 12353 0 16 M 0 12351 1 12354 1 M 0 12352 1 12355 1 G 0 12327 0 G 0 12328 0 G 0 12330 0 G 0 12332 0 G 0 12329 0 G 0 12331 0 G 0 12408 0 M 0 12353 1 12356 1 G 0 12333 0 G 0 12334 0 G 0 12335 0 G 0 12336 0 G 0 12337 0 G 0 12338 0 G 0 12339 0 M 0 12361 1 12357 1 M 0 12355 1 12358 1 G 0 12340 0 G 0 12341 0 G 0 12342 0 G 0 12343 0 G 0 12375 0 M 0 12356 2 12360 2 E 0 12403 0 18 G 0 12414 0 M 0 12359 1 12361 1 G 0 12353 0 G 0 12354 0 G 0 12355 0 G 0 12356 0 G 0 12357 0 G 0 12358 0 M 0 12360 1 12362 1 G 0 12359 0 G 0 12360 0 G 0 12361 0 G 0 12362 0 G 0 12363 0 G 0 12364 0 G 0 12365 0 G 0 12366 0 G 0 12367 0 G 0 12368 0 M 0 12357 1 12364 1 G 0 12344 0 G 0 12345 0 G 0 12346 0 M 0 12358 1 12365 1 G 0 12347 0 G 0 12348 0 G 0 12349 0 G 0 12350 0 G 0 12351 0 G 0 12352 0 M 0 12372 1 12370 1 M 0 12372 1 12372 1 M 0 12362 1 12375 1 G 0 12369 0 G 0 12370 0 G 0 12371 0 G 0 12372 0 G 0 12373 0 M 0 12363 1 12376 1 G 0 12374 0 M 0 12411 1 12378 1 M 0 12368 1 12384 1 M 0 12369 1 12385 1 M 0 12371 1 12387 1 G 0 12413 0 M 0 12370 1 12388 1 M 0 12366 1 12389 1 M 0 12367 1 12390 1 M 0 12365 1 12392 1 M 0 12364 1 12393 1 M 0 12351 1 12394 1 M 0 12350 1 12394 1 M 0 12351 1 12394 1 E 0 12353 0 16 E 0 12360 0 11 M 0 12350 6 12395 1 E 0 12357 0 16 E 0 12365 0 3 M 0 12350 6 12396 1 E 0 12358 0 16 E 0 12365 0 3 M 0 12400 50 12401 1 M 0 12402 50 12401 1 M 0 12400 50 12402 2 M 0 12401 50 12403 1 M 0 12400 50 12403 1 M 0 12403 50 12404 1 M 0 12400 50 12404 1 M 0 12401 50 12404 1 M 0 12400 50 12405 2 M 0 12402 50 12405 1 M 0 12401 50 12406 2 M 0 12403 50 12407 1 M 0 12401 50 12408 1 O 0 12405 0 12409 M 0 12404 20 12410 1 M 0 12405 20 12411 1 M 0 12406 5 12412 1 M 0 12404 20 12413 2 M 0 12405 20 12414 1 M 0 12407 20 12415 1 O 0 12404 0 12416 M 0 12407 20 12417 1 M 0 12404 20 12418 2 M 0 12406 5 12419 1 O 0 12406 0 12421 M 0 12400 50 12422 1 M 0 12401 50 12422 1 M 0 12401 50 12423 1 M 0 12403 50 12423 1 M 0 12401 50 12424 1 M 0 12401 50 12425 2 M 0 12400 50 12425 1 M 0 12402 50 12426 1 M 0 12400 50 12426 2 M 0 12400 50 12427 2 M 0 12401 50 12427 1 M 0 12403 50 12428 1 M 0 12401 50 12428 1 M 0 12401 50 12429 1 M 0 12400 50 12429 1 M 0 12401 50 12430 1 M 0 12400 50 12430 2 M 0 12403 50 12431 1 M 0 12401 50 12431 1 M 0 12402 50 12432 1 M 0 12400 50 12432 1 M 0 12401 50 12432 1 M 0 12327 1 12438 1 M 0 12409 1 12439 1 S #SHOPS 12302 0 5 9 15 0 100 80 0 23 12327 0 0 0 0 0 1111 100 0 23 12352 0 10 10 0 0 100 30 0 23 12353 0 26 0 0 0 100 30 0 23 12355 0 17 0 0 0 100 50 0 23 12357 0 26 19 0 0 100 30 0 23 12358 0 3 2 0 0 100 100 0 23 12359 0 5 0 0 0 100 10 0 23 12360 0 9 0 0 0 100 10 0 23 12362 0 9 33 32 0 100 30 0 23 12363 0 1 28 0 0 100 30 0 23 12373 46 46 0 0 0 100 30 0 23 0 #MOBPROGS #12300 say Please help me, $n! The Third Book of Chronicles is missing from the library! I would be willing to pay for it's return. em goes back to sorting books into the shelves. ~ #12301 say Thank you, $n! say It isn't much, but please accept this reward. give 2000 gold $n junk all ~ #12302 mob delay 2 drop book ~ #12303 say Greetings, $n! say I seem to have lost the Third Book of Chronicles... say I would be willing to pay for it's return. ~ #12304 em stumbles drunkenly into $r. say Watch whar yar going! em pushes $r! kill $r ~ #12305 mob remember $r emote bumps into $q. say Pardon me, $q. I'm a bit plastered at the moment. hic laugh emote bumps into the wall and boggles at it. sleep mob forget ~ #0 #OBJPROGS #0 #ROOMPROGS #0 #$