#AREADATA Name {GEl{gv{Gen {gF{Go{gre{Gs{gt{n~ Builders Zenori~ VNUMs 28400 28599 Credits { ALL } Zenori The Gardens~ Security 56 End #MOBILESNEW #END #OBJECTSNEW #OBJ Vnum 28400 Name scimitar~ Short {R<{r:{CZenori{c|{c|{W>{BS{W>{BC{W>{BI{W>{BM{W>{BI{W>{BT{W>{BA{W>{BR{W>>>>>>>>>{r>>{n~ Orig_short {R<{r:{CZenori{c|{c|{W>{BS{W>{BC{W>{BI{W>{BM{W>{BI{W>{BT{W>{BA{W>{BR{W>>>>>>>>>{r>>{n~ Desc A weapon has fallen to the ground~ Material enchanted metal~ Item_type weapon Extra ACGIU Wear AN Values dagger 1000 1000 thrust DHI Weapon_spell acid blast Level 102 Weight 1 Cost 1 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 28400 Name {GThe {gE{Gd{gg{Ge of t{gh{Ge For{ge{Gst{n~ Desc {gYou find yourself on the edge of a thick forest, inhabited with towering tees that seem to stand straight up into the {cclouds{g. {g As the new sun peeks from the heavens the brilliant light shimmers down upon the ever moist leaves of the beautiful statuesque woods of the forest. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 28401 leaves north~ HealRate 100 EndRoom #ROOM Vnum 28401 Name A Path~ Desc {GAfter pushing your way through the {ythick{g forest's edge{G, you notice that a primitive {ypath{G seems to mark a direction leading further into the {gforest{G. ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 28402 leaves north~ Exit 2 ~ ~ 0 0 28400 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28402 Name A Path~ Desc {GAfter pushing your way through the {ythick{g forest's edge{G, you notice that a primitive {ypath{G seems to mark a direction leading further into the {gforest{G. {n The {ypath{G takes an almost missed turn to the east{n. ~ Room_flags 0 Sector_type 3 Exit 1 ~ ~ 0 0 28403 leaves east~ Exit 2 ~ ~ 0 0 28401 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28403 Name {yA Forest Trail~ Desc {GTHe {ypath{G of trodden {ydirt{G is beginning to appear more used at this point in the {gforest{G. The {Ys{yu{Yn{G pierces through the tops of the {gt{Gr{gee{Gs down to the ground. {n ~ Room_flags 0 Sector_type 3 Exit 1 ~ ~ 0 0 28404 leaves east~ Exit 3 ~ ~ 0 0 28402 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28404 Name {yA Forest Trail~ Desc {GThe {ypath{G of trodden {ydirt{G is beginning to appear more used at this point in the {gforest{G. The {Ys{yu{Yn{G pierces through the tops of the {gt{Gr{gee{Gs down to the ground. The primitive trail is easily followable now and leads further to the {gnorth{G. {n ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 28405 leaves north~ Exit 3 ~ ~ 0 0 28403 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28405 Name {yA Forest Trail~ Desc {GProgressing deeper into the forest, you notice little {wscurries{G of activity along the sides of the {ytrail{G. This {gforest{G is called the Elven Forest, because it is ruled by tree and woodland elves. It is said that although the elves are commonly nice folk, they do not like intruders. {gTread lightly{G. {n ~ Room_flags 0 Sector_type 3 Exit 0 ~ ~ 0 0 28406 leaves north~ Exit 2 ~ ~ 0 0 28404 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28406 Name {yA Forest Trail~ Desc {GProgressing deeper into the {gforest{G, you notice little {wscurries{G of activity along the sides of the {ytrail{G. A collection of {Cscents{G swirl past your senses as you feel {Moverwhelmed{G by the {gforest{G'{gs{G delicate and powerful characteristics. {n {GThe trail forks now, both to the east and the west. {n ~ Room_flags 0 Sector_type 3 Exit 1 ~ ~ 0 0 28408 leaves east~ Exit 2 ~ ~ 0 0 28405 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28407 Name ~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 28408 Name {yA Forest Trail{n~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 28409 leaves east~ Exit 3 ~ ~ 0 0 28406 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28409 Name {yA Forest Trail{n~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 28410 leaves east~ Exit 3 ~ ~ 0 0 28408 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28410 Name {yA Forest Trail~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n {GThe {ytrail{G takes a turn to the south. {n ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 28411 leaves south~ Exit 3 ~ ~ 0 0 28409 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28411 Name {yA Forest Trail~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28410 leaves north~ Exit 2 ~ ~ 0 0 28412 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28412 Name {yA Forest Trail~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n {GThe trail takes a slight turn to the {yeast. {n ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28411 leaves north~ Exit 1 ~ ~ 0 0 28413 leaves east~ HealRate 100 EndRoom #ROOM Vnum 28413 Name {yA Forest Trail~ Desc {GHere the trail is packed hard into the ground. Almost enough to suggest daily use. The tr{ne{Ge{ns{G stand majestically around all sides of you. {n ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 28414 leaves east~ Exit 3 ~ ~ 0 0 28412 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28414 Name {yA Forest Trail~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 28415 leaves east~ Exit 3 ~ ~ 0 0 28413 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28415 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28416 leaves north~ Exit 3 ~ ~ 0 0 28414 leaves west~ HealRate 100 EndRoom #ROOM Vnum 28416 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28417 leaves north~ Exit 2 ~ ~ 0 0 28415 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28417 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28418 leaves north~ Exit 2 ~ ~ 0 0 28416 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28418 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 28419 leaves north~ Exit 2 ~ ~ 0 0 28417 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28419 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 28418 leaves south~ HealRate 100 EndRoom #ROOM Vnum 28420 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 28421 leaves east~ HealRate 100 EndRoom #ROOM Vnum 28421 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 28420 leaves west~ HealRate 100 EndRoom #END #SPECIALS S #RESETS S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$