ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name {GEl{gv{Gen {gF{Go{gre{Gs{gt{n~
Builders Zenori~
VNUMs 28400 28599
Credits { ALL } Zenori The Gardens~
Security 56
End



#MOBILESNEW
#END



#OBJECTSNEW
#OBJ
Vnum 28400
Name scimitar~
Short {R<{r:{CZenori{c|{c|{W>{BS{W>{BC{W>{BI{W>{BM{W>{BI{W>{BT{W>{BA{W>{BR{W>>>>>>>>>{r>>{n~
Orig_short {R<{r:{CZenori{c|{c|{W>{BS{W>{BC{W>{BI{W>{BM{W>{BI{W>{BT{W>{BA{W>{BR{W>>>>>>>>>{r>>{n~
Desc A weapon has fallen to the ground~
Material enchanted metal~
Item_type weapon
Extra ACGIU
Wear AN
Values dagger 1000 1000 thrust DHI
Weapon_spell acid blast
Level 102
Weight 1
Cost 1
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 28400
Name {GThe {gE{Gd{gg{Ge of t{gh{Ge For{ge{Gst{n~
Desc {gYou find yourself on the edge of a thick forest, inhabited with
towering tees that seem to stand straight up into the {cclouds{g.  {g As the
new sun peeks from the heavens the brilliant light shimmers down upon the
ever moist leaves of the beautiful statuesque woods of the forest.  
~
Room_flags 0
Sector_type 3
Exit
0
~
~
0
0
28401
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 28401
Name A Path~
Desc {GAfter pushing your way through the {ythick{g forest's edge{G, you
notice that a primitive {ypath{G seems to mark a direction leading further
into the {gforest{G.  
~
Room_flags 0
Sector_type 3
Exit
0
~
~
0
0
28402
leaves north~
Exit
2
~
~
0
0
28400
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28402
Name A Path~
Desc {GAfter pushing your way through the {ythick{g forest's edge{G, you
notice that a primitive {ypath{G seems to mark a direction leading further
into the {gforest{G.  {n The {ypath{G takes an almost missed turn to the
east{n.  
~
Room_flags 0
Sector_type 3
Exit
1
~
~
0
0
28403
leaves east~
Exit
2
~
~
0
0
28401
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28403
Name {yA Forest Trail~
Desc {GTHe {ypath{G of trodden {ydirt{G is beginning to appear more used at
this point in the {gforest{G. The {Ys{yu{Yn{G pierces through the tops of
the {gt{Gr{gee{Gs down to the ground.  {n 
~
Room_flags 0
Sector_type 3
Exit
1
~
~
0
0
28404
leaves east~
Exit
3
~
~
0
0
28402
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28404
Name {yA Forest Trail~
Desc {GThe {ypath{G of trodden {ydirt{G is beginning to appear more used at
this point in the {gforest{G.  The {Ys{yu{Yn{G pierces through the tops of
the {gt{Gr{gee{Gs down to the ground.  The primitive trail is easily
followable now and leads further to the {gnorth{G.  {n 
~
Room_flags 0
Sector_type 3
Exit
0
~
~
0
0
28405
leaves north~
Exit
3
~
~
0
0
28403
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28405
Name {yA Forest Trail~
Desc {GProgressing deeper into the forest, you notice little {wscurries{G of
activity along the sides of the {ytrail{G.  This {gforest{G is called the
Elven Forest, because it is ruled by tree and woodland elves.  It is said
that although the elves are commonly nice folk, they do not like intruders. 
{gTread lightly{G.  {n 
 
~
Room_flags 0
Sector_type 3
Exit
0
~
~
0
0
28406
leaves north~
Exit
2
~
~
0
0
28404
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28406
Name {yA Forest Trail~
Desc {GProgressing deeper into the {gforest{G, you notice little {wscurries{G
of activity along the sides of the {ytrail{G.  A collection of {Cscents{G
swirl past your senses as you feel {Moverwhelmed{G by the {gforest{G'{gs{G
delicate and powerful characteristics.  {n {GThe trail forks now, both to
the east and the west.  {n 
~
Room_flags 0
Sector_type 3
Exit
1
~
~
0
0
28408
leaves east~
Exit
2
~
~
0
0
28405
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28407
Name ~
Desc ~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 28408
Name {yA Forest Trail{n~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
28409
leaves east~
Exit
3
~
~
0
0
28406
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28409
Name {yA Forest Trail{n~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
28410
leaves east~
Exit
3
~
~
0
0
28408
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28410
Name {yA Forest Trail~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n {GThe {ytrail{G takes a turn to the south.  {n 
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
28411
leaves south~
Exit
3
~
~
0
0
28409
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28411
Name {yA Forest Trail~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28410
leaves north~
Exit
2
~
~
0
0
28412
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28412
Name {yA Forest Trail~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n {GThe trail takes a slight turn to the {yeast.  {n 
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28411
leaves north~
Exit
1
~
~
0
0
28413
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 28413
Name {yA Forest Trail~
Desc {GHere the trail is packed hard into the ground.  Almost enough to
suggest daily use.  The tr{ne{Ge{ns{G stand majestically around all sides of
you.  {n 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
28414
leaves east~
Exit
3
~
~
0
0
28412
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28414
Name {yA Forest Trail~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
28415
leaves east~
Exit
3
~
~
0
0
28413
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28415
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28416
leaves north~
Exit
3
~
~
0
0
28414
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 28416
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28417
leaves north~
Exit
2
~
~
0
0
28415
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28417
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28418
leaves north~
Exit
2
~
~
0
0
28416
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28418
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
28419
leaves north~
Exit
2
~
~
0
0
28417
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28419
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
28418
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 28420
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
28421
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 28421
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
28420
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$