#AREADATA Name Sands of Sorrow~ Builders None~ VNUMs 5000 5099 Credits {10 20} Anon Sands of Sorrow~ Security 9 End #MOBILESNEW #MOB Vnum 5000 Name oldstyle dervish raggity~ Short The dervish~ Long The raggity dervish walks on aimlessly. ~ Description Dressed in loose fitting rags, this man looks like he could use some rest. ~ Race human~ Act_flags ACGH Aff P Aff2 0 Align 900 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 3 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5001 Name oldstyle dervish large~ Short The dervish~ Long The large dervish watches for signs of trouble. ~ Description Dressed in loose fitting rags, this man looks like he could use LOTS of rest. ~ Race human~ Act_flags AFG Aff P Aff2 0 Align 650 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 7 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5002 Name oldstyle snake coral~ Short The coral snake~ Long A brightly colored snake slithers along the sands. ~ Description This relatively harmless snake has bright alternating bands of red, yellow and black. ~ Race snake~ Act_flags AG Aff 0 Aff2 0 Align -10 Group 0 Level 4 Hitroll 0 Hit_dice 2d7+46 Mana_dice 2d9+100 Dam_dice 1d5+1 Dam_type none Armor 6 6 6 9 Off EFNR Teach A Imm 0 Res L Vuln I Start_pos stand Default_pos stand Sex none Wealth 0 Form AGXYc Parts ADEFKLQVXZ Size medium Material unknown EndMob #MOB Vnum 5003 Name oldstyle scorpion small~ Short The small scorpion~ Long A small, red scorpion scuttles away at your approach. ~ Description The little tail is mighty dangerous for such a small creature. ~ Race human~ Act_flags AG Aff 0 Aff2 0 Align -50 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5004 Name oldstyle worm giant purple~ Short The giant, purple sand worm~ Long A giant, purple sand worm thrusts up out of the sand and attacks! ~ Description He's big, mean, and purple. Watch out! ~ Race human~ Act_flags ABF Aff 0 Aff2 0 Align -100 Group 0 Level 18 Hitroll 0 Hit_dice 3d9+283 Mana_dice 9d9+100 Dam_dice 2d7+4 Dam_type none Armor -3 -3 -3 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 127 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5005 Name oldstyle dragon brass~ Short the brass dragon~ Long The brass dragon steps out of the darkness and says 'Hello'. Then adds to it, 'Prepare to die, have a nice day!' ~ Description ~ Race dragon~ Act_flags ABCF Aff DHJT Aff2 0 Align 450 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNR Teach A Imm 0 Res BEH Vuln FI Start_pos stand Default_pos stand Sex female Wealth 275 Form AHZ Parts ACDEFGHIJKPQUVXZ Size medium Material unknown EndMob #MOB Vnum 5006 Name oldstyle nomad leader~ Short The nomad leader~ Long The nomad leader sits silently in prayer. ~ Description He is clad in silk robes lined with gold thread. At his side is a large, engraved cutlass. He has an especially haughty air about him. ~ Race human~ Act_flags AGHL Aff 0 Aff2 0 Align 950 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos sit Default_pos sit Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5007 Name oldstyle nomad commander~ Short The nomad commander~ Long The nomad commander stands here staring suspiciously at you. ~ Description This is the nomad leader's second in command. His clothes are richly woven of silk and gold thread. A nasty cutlass hangs at his side. ~ Race human~ Act_flags ABL Aff 0 Aff2 0 Align 900 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 30 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5008 Name oldstyle nomad warrior~ Short The nomad warrior~ Long A proud nomad warrior stands here. ~ Description ~ Race human~ Act_flags AB Aff 0 Aff2 0 Align 700 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5009 Name oldstyle slave young~ Short The slave~ Long A young slave sits here staring at you with pleading eyes. ~ Description ~ Race human~ Act_flags ABH Aff 0 Aff2 0 Align 1000 Group 0 Level 3 Hitroll 0 Hit_dice 2d6+35 Mana_dice 1d9+100 Dam_dice 1d6+0 Dam_type none Armor 7 7 7 10 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos rest Default_pos rest Sex female Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5010 Name oldstyle dracolich lich~ Short The dracolich~ Long A pile of bones rises up to form a skeletal dracolich. ~ Description The dracolich is now only bone with pieces of flesh hanging from it. Obviously it no longer fears death. ~ Race human~ Act_flags ABFL Aff DH Aff2 0 Align -1000 Group 0 Level 30 Hitroll 0 Hit_dice 6d12+853 Mana_dice 15d9+100 Dam_dice 4d6+8 Dam_type none Armor -9 -9 -9 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 3750 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5011 Name oldstyle drider drow~ Short The drider~ Long The drider looks at you viciously while it draws its sword. ~ Description This half-spider, half-drow creature is a formidable opponent. ~ Race human~ Act_flags AFG Aff D Aff2 0 Align -1000 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 4d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 10 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5012 Name oldstyle duergar dwarf~ Short The dark dwarf~ Long A duergar is here mining precious stones with his pick. ~ Description The duergar could crush your head as easily as it does those rocks. ~ Race human~ Act_flags AFG Aff D Aff2 0 Align -850 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 8 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5013 Name oldstyle myconoid~ Short the myconoid~ Long A myconoid lumbers along peacefully. ~ Description The myconoid looks something like a giant mushroom (and probably has the same effect). ~ Race human~ Act_flags AGH Aff D Aff2 0 Align 850 Group 0 Level 6 Hitroll 0 Hit_dice 2d7+71 Mana_dice 3d9+100 Dam_dice 1d7+1 Dam_type none Armor 4 4 4 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 2 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5014 Name oldstyle myconoid shaman~ Short The myconoid shaman~ Long A rather large myconoid stands here chanting in a strange tongue. ~ Description The shaman shoots spores into the air. ~ Race human~ Act_flags ABHQ Aff DH Aff2 0 Align 850 Group 0 Level 8 Hitroll 0 Hit_dice 2d7+96 Mana_dice 8d9+100 Dam_dice 1d7+2 Dam_type none Armor 3 3 3 8 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 75 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5015 Name oldstyle dustdigger~ Short The dustdigger~ Long A small oasis invites you to dive in. ~ Description ~ Race human~ Act_flags ABCF Aff 0 Aff2 0 Align -200 Group 0 Level 7 Hitroll 0 Hit_dice 2d6+85 Mana_dice 3d9+100 Dam_dice 1d8+1 Dam_type none Armor 4 4 4 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 22 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5017 Name oldstyle camel~ Short The rabid camel~ Long A very dangerous rabid camel snorts at you. ~ Description Don't mess with this animal. ~ Race human~ Act_flags ABF Aff 0 Aff2 0 Align -351 Group 0 Level 5 Hitroll 0 Hit_dice 2d6+60 Mana_dice 2d9+100 Dam_dice 1d6+1 Dam_type none Armor 5 5 5 9 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 13 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 5000 Name pick~ Short a small mining pick~ Orig_short a small mining pick~ Desc A small mining pick made of what appears to be silver lies on the ground.~ Material oldstyle~ Item_type weapon Extra J Wear AN Values mace 1 9 pierce K Level 5 Weight 30 Cost 320 Condition P EndObj #OBJ Vnum 5001 Name banded mail~ Short a glowing suit of banded mail~ Orig_short a glowing suit of banded mail~ Desc A glowing suit of banded mail lies on the ground.~ Material oldstyle~ Item_type armor Extra AG Wear AD Values ABC ABC ABC 0 0 Level 23 Weight 0 Cost 7300 Condition P AffectObj 17 -4 AffectObj 2 2 EndObj #OBJ Vnum 5002 Name halberd~ Short the halberd~ Orig_short the halberd~ Desc A mighty halberd lies against the wall.~ Material oldstyle~ Item_type weapon Extra GI Wear AN Values polearm 2 14 cleave F Level 29 Weight 160 Cost 1620 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5003 Name amulet~ Short the amulet~ Orig_short the amulet~ Desc A mushroom shaped amulet lies on the ground.~ Material oldstyle~ Item_type jewelry Extra G Wear AC Values 0 0 0 0 0 Level 5 Weight 20 Cost 550 Condition P AffectObj 5 1 EndObj #OBJ Vnum 5005 Name bone~ Short a large leg bone~ Orig_short a large leg bone~ Desc A large leg bone rests on the ground.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values mace 1 4 pound K Level 0 Weight 50 Cost 140 Condition P EndObj #OBJ Vnum 5006 Name cactus~ Short a small cactus cup~ Orig_short a small cactus cup~ Desc A small cactus cup lies on the ground.~ Material oldstyle~ Item_type drink Extra 0 Wear A Values 5 5 'water' 0 0 Level 0 Weight 60 Cost 5 Condition P EndObj #OBJ Vnum 5007 Name basket~ Short a small wicker basket~ Orig_short a small wicker basket~ Desc A small wicker basket sits on the ground.~ Material oldstyle~ Item_type container Extra 0 Wear A Values 100 AC 0 10 100 Level 0 Weight 20 Cost 20 Condition P EndObj #OBJ Vnum 5008 Name basket~ Short a small wicker basket~ Orig_short a small wicker basket~ Desc A small wicker basket sits on the ground.~ Material oldstyle~ Item_type container Extra 0 Wear A Values 100 AC 0 10 100 Level 0 Weight 20 Cost 20 Condition P EndObj #OBJ Vnum 5009 Name basket~ Short a small wicker basket~ Orig_short a small wicker basket~ Desc A small wicker basket sits on the ground.~ Material oldstyle~ Item_type container Extra 0 Wear A Values 100 AC 0 10 100 Level 0 Weight 20 Cost 20 Condition P EndObj #OBJ Vnum 5010 Name basket~ Short a small wicker basket~ Orig_short a small wicker basket~ Desc A small wicker basket sits on the ground.~ Material oldstyle~ Item_type container Extra 0 Wear 0 Values 100 AC 0 0 100 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5011 Name rope~ Short a coil of rope~ Orig_short a coil of rope~ Desc A long coil of rope lies on the ground.~ Material oldstyle~ Item_type furniture Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 120 Cost 20 Condition P EndObj #OBJ Vnum 5012 Name stakes~ Short a bunch of stakes~ Orig_short a bunch of stakes~ Desc A small bundle of stakes lies here.~ Material oldstyle~ Item_type furniture Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 60 Cost 20 Condition P EndObj #OBJ Vnum 5013 Name map~ Short an old, tattered map~ Orig_short an old, tattered map~ Desc An old, tattered, and much faded map lies here.~ Material oldstyle~ Item_type furniture Extra 0 Wear A Values 0 0 0 0 0 Level 0 Weight 10 Cost 5 Condition P EndObj #OBJ Vnum 5014 Name turban~ Short a thick padded turban~ Orig_short a thick padded turban~ Desc A thick padded turban lies here.~ Material oldstyle~ Item_type clothing Extra GH Wear AE Values 0 0 0 0 0 Level 0 Weight 10 Cost 10 Condition P AffectObj 17 1 EndObj #OBJ Vnum 5015 Name coins~ Short a great pile of treasure~ Orig_short a great pile of treasure~ Desc A great, gleaming pile of treasure lies at your feet.~ Material oldstyle~ Item_type money Extra 0 Wear A Values ABDFHI CD 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5016 Name sabre~ Short a long, curved sabre~ Orig_short a long, curved sabre~ Desc A long, curved sabre stands upright in the ground.~ Material oldstyle~ Item_type weapon Extra L Wear AN Values sword 2 8 slash K Level 16 Weight 70 Cost 1410 Condition P AffectObj 18 2 EndObj #OBJ Vnum 5017 Name scimitar~ Short a curved scimitar~ Orig_short a curved scimitar~ Desc A curved scimitar lies at your feet.~ Material oldstyle~ Item_type weapon Extra L Wear AN Values sword 2 7 slash K Level 12 Weight 60 Cost 990 Condition P AffectObj 18 1 EndObj #OBJ Vnum 5018 Name cutlass~ Short a long, pointed cutlass~ Orig_short a long, pointed cutlass~ Desc A long, pointed cutlass lies here.~ Material oldstyle~ Item_type weapon Extra L Wear AN Values sword 2 7 slash K Level 12 Weight 50 Cost 930 Condition P EndObj #OBJ Vnum 5019 Name potion pink~ Short a pink potion~ Orig_short a pink potion~ Desc A pink potion stands here.~ Material oldstyle~ Item_type potion Extra 0 Wear A Values 25 'heal' 'remove curse' '' '' Level 13 Weight 60 Cost 1220 Condition P EndObj #OBJ Vnum 5020 Name wand platinum~ Short a platinum wand~ Orig_short a platinum wand~ Desc A platinum wand lies here.~ Material oldstyle~ Item_type wand Extra B Wear AO Values 30 10 10 'magic missile' 0 Level 2 Weight 80 Cost 990 Condition P EndObj #OBJ Vnum 5021 Name bow energy strange~ Short a strange energy bow~ Orig_short a strange energy bow~ Desc A strange energy bow lies here.~ Material oldstyle~ Item_type weapon Extra ABGI Wear AN Values exotic 4 5 blast F Level 21 Weight 200 Cost 2600 Condition P EndObj #OBJ Vnum 5022 Name scroll encrypted~ Short an encrypted scroll~ Orig_short an encrypted scroll~ Desc An encrypted scroll lies at your feet.~ Material oldstyle~ Item_type scroll Extra 0 Wear A Values 22 'cure blindness' 'remove curse' 'cure poison' '' Level 11 Weight 70 Cost 1730 Condition P EndObj #OBJ Vnum 5023 Name chest~ Short an iron bound chest~ Orig_short an iron bound chest~ Desc An iron bound chest with a shiny lock sits here.~ Material oldstyle~ Item_type container Extra 0 Wear 0 Values 200 ACD 5024 200 100 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 5024 Name key golden~ Short a golden key~ Orig_short a golden key~ Desc A shiny golden key lies here.~ Material oldstyle~ Item_type key Extra 0 Wear A Values BD 0 0 0 0 Level 0 Weight 10 Cost 0 Condition P EndObj #OBJ Vnum 5025 Name bracelet copper~ Short a copper bracelet~ Orig_short a copper bracelet~ Desc A tarnished copper bracelet lies at your feet.~ Material oldstyle~ Item_type jewelry Extra GH Wear AM Values 0 0 0 0 0 Level 20 Weight 100 Cost 1300 Condition P AffectObj 19 2 AffectObj 13 10 EndObj #OBJ Vnum 5026 Name gem ruby~ Short a large ruby~ Orig_short a large ruby~ Desc A large ruby lies on the ground collecting dust.~ Material oldstyle~ Item_type gem Extra G Wear AO Values CE 0 0 0 0 Level 0 Weight 1 Cost 5000 Condition P EndObj #OBJ Vnum 5027 Name gem diamond glittering~ Short a glittering diamond~ Orig_short a glittering diamond~ Desc A glittering diamond lies at your feet.~ Material oldstyle~ Item_type gem Extra G Wear AO Values ACE 0 0 0 0 Level 0 Weight 1 Cost 6000 Condition P EndObj #OBJ Vnum 5028 Name gem sapphire~ Short a brilliant sapphire~ Orig_short a brilliant sapphire~ Desc A brilliant sapphire lies here twinkling.~ Material oldstyle~ Item_type gem Extra G Wear AO Values BCE 0 0 0 0 Level 0 Weight 1 Cost 2000 Condition P EndObj #OBJ Vnum 5029 Name gem lapis~ Short a deep blue lapis lazuli~ Orig_short a deep blue lapis lazuli~ Desc A deep blue lapis lazuli gem lies here.~ Material oldstyle~ Item_type gem Extra G Wear AO Values DE 0 0 0 0 Level 0 Weight 1 Cost 800 Condition P EndObj #OBJ Vnum 5030 Name jewel tiger~ Short the tiger jewel~ Orig_short the tiger jewel~ Desc The Tiger Jewel lies here blazing.~ Material oldstyle~ Item_type gem Extra I Wear AO Values 0 0 0 0 0 Level 5 Weight 1 Cost 550 Condition P AffectObj 2 1 EndObj #OBJ Vnum 5031 Name jewel red-eyed~ Short the red-eyed jewel~ Orig_short the red-eyed jewel~ Desc The red-eyed jewel glares at you greedily.~ Material oldstyle~ Item_type gem Extra 0 Wear AO Values 0 0 0 0 0 Level 15 Weight 1 Cost 2600 Condition P AffectObj 3 2 EndObj #OBJ Vnum 5032 Name gem emerald~ Short a fiery green emerald~ Orig_short a fiery green emerald~ Desc A fiery green emerald sits here.~ Material oldstyle~ Item_type warp_stone Extra T Wear AO Values ABCE 0 0 0 0 Level 0 Weight 1 Cost 4000 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 5001 Name A long tunnel~ Desc You encounter some rapids as you enter this tunnel cut out of the mountains by the river. ~ Room_flags 9 Sector_type 7 Exit 1 ~ ~ 0 0 5002 leaves east~ Exit 3 ~ ~ 0 0 3205 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5002 Name A long tunnel~ Desc The tunnel branches off north. ~ Room_flags 9 Sector_type 7 Exit 0 ~ ~ 0 0 5008 leaves north~ Exit 1 ~ ~ 0 0 5003 leaves east~ Exit 3 ~ ~ 0 0 5001 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5003 Name A long tunnel~ Desc The tunnel branches off south. ~ Room_flags 9 Sector_type 7 Exit 1 ~ ~ 0 0 5004 leaves east~ Exit 2 ~ ~ 0 0 5017 leaves south~ Exit 3 ~ ~ 0 0 5002 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5004 Name A long tunnel~ Desc The tunnel branches off to the south. ~ Room_flags 9 Sector_type 7 Exit 1 ~ ~ 0 0 5005 leaves east~ Exit 2 ~ ~ 0 0 5018 leaves south~ Exit 3 ~ ~ 0 0 5003 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5005 Name An underground lake~ Desc You are floating on a jet-black underground lake fed by dripping water and lime from above. The tunnel continues to the east and the river leads back west. To the north is a roughly-hewn hallway. There is also a tunnel south. ~ Room_flags 9 Sector_type 7 Exit 0 ~ ~ 0 0 5016 leaves north~ Exit 1 ~ ~ 0 0 5006 leaves east~ Exit 2 ~ ~ 0 0 5023 leaves south~ Exit 3 ~ ~ 0 0 5004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5006 Name A long narrow tunnel~ Desc The tunnel rises sharply to the east. ~ Room_flags 9 Sector_type 5 Exit 1 ~ ~ 0 0 5007 leaves east~ Exit 3 ~ ~ 0 0 5005 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5007 Name A wide tunnel~ Desc The tunnel continues east and west. To the east the tunnel dives down into a bright light. ~ Room_flags 9 Sector_type 5 Exit 1 ~ ~ 0 0 5027 leaves east~ Exit 3 ~ ~ 0 0 5006 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5008 Name Cave-in~ Desc You stand at the edge of a large pile of rubble created from the last rockslide. ~ Room_flags 9 Sector_type 5 Exit 2 ~ ~ 0 0 5002 leaves south~ Exit 5 You can easily slide down the rocks without getting hurt.~ ~ 0 0 5009 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5009 Name At the foot of the rubble~ Desc You are at the bottom of a large pile of rubble. A tunnel branches off to the north and east. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5010 leaves north~ Exit 1 ~ ~ 0 0 5012 leaves east~ Exit 4 ~ ~ 0 0 5008 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5010 Name Cave entrance~ Desc You stand in the middle of a large and beautiful cave. A path leads deeper into the darkness. ~ Room_flags 9 Sector_type 5 Exit 2 ~ ~ 0 0 5009 leaves south~ Exit 5 You look down into the cave. Bones are strewn about everywhere.~ ~ 0 0 5011 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5011 Name Giant cave~ Desc This cavern overwhelms you. The walls and ceiling seem miles away. Bones of previous adventurers lie strewn on the cavern floor. ~ Room_flags 9 Sector_type 5 Exit 4 ~ ~ 0 0 5010 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5012 Name Narrow bend~ Desc The tunnel turns to the south and west. ~ Room_flags 9 Sector_type 5 Exit 2 ~ ~ 0 0 5013 leaves south~ Exit 3 ~ ~ 0 0 5009 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5013 Name Large cave~ Desc You are standing in a large cave. Many furs are spread out on the floor. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5012 leaves north~ Exit 1 ~ ~ 0 0 5014 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5014 Name Damp hallway~ Desc The walls here are extremely damp, as well as the floor. ~ Room_flags 9 Sector_type 5 Exit 1 You hear drops of water.~ ~ 0 0 5015 leaves east~ Exit 3 ~ ~ 0 0 5013 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5015 Name Underground pool~ Desc You are wading in a knee deep pool of lime-water. ~ Room_flags 9 Sector_type 6 Exit 2 ~ ~ 0 0 5016 leaves south~ Exit 3 ~ ~ 0 0 5014 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5016 Name Damp hallway~ Desc The walls of the tunnel are extremely damp here. You hear the faint sound of running water to the south. ~ Room_flags 9 Sector_type 5 Exit 0 You hear drops of water.~ ~ 0 0 5015 leaves north~ Exit 2 ~ ~ 0 0 5005 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5017 Name Narrow crawlway~ Desc This crawlway is just big enough for a human to crawl through or a halfling to walk through. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5003 leaves north~ Exit 1 ~ ~ 0 0 5018 leaves east~ Exit 2 You smell the fragrant odor of fungus.~ ~ 0 0 5019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5018 Name Large cavern~ Desc You have entered a very large cavern. The rock formations would amaze almost any dwarf. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5004 leaves north~ Exit 3 ~ ~ 0 0 5017 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5019 Name Fungus patch~ Desc As you walk through the fungus patch, you are shot at by many millions of spores. You can hardly breathe. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5017 leaves north~ Exit 1 The fragrant smell of fungus spores continues to the east~ ~ 0 0 5020 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5020 Name Fungus path~ Desc As you walk along the path, millions of spores are shot at you. You can hardly breathe. ~ Room_flags 9 Sector_type 5 Exit 2 A giant mushroom temple stands to the south.~ ~ 0 0 5021 leaves south~ Exit 3 The fragrant smell of spores continues to the west.~ ~ 0 0 5019 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5021 Name Fungus temple~ Desc You find yourself standing inside of a giant mushroom. The inside is decorated in the fashion of a temple. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5020 leaves north~ Exit 1 ~ ~ 0 0 5022 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5022 Name Sloping passage~ Desc You follow a path sloping down from the fungus temple. ~ Room_flags 9 Sector_type 5 Exit 3 ~ ~ 0 0 5021 leaves west~ Exit 5 ~ ~ 0 0 5023 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5023 Name Sloping passage~ Desc You are on a path that gently slopes up from the underground pool. ~ Room_flags 9 Sector_type 5 Exit 0 You hear sounds of trickling water.~ ~ 0 0 5005 leaves north~ Exit 4 ~ ~ 0 0 5022 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5024 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5030 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5025 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5027 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5026 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5025 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 You see a nomad camp by an oasis. ~ ~ 0 0 5056 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5026 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5028 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5024 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5026 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5032 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5024 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5029 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5025 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5027 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5024 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5028 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5030 leaves south~ Exit 3 You see a river flowing into the mountain. ~ ~ 0 0 5007 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5028 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5025 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5029 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5031 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5027 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5029 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5026 leaves north~ Exit 1 The sand is glowing in this direction. ~ ~ 0 0 5062 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5032 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5028 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5030 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5027 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5031 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5024 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5032 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5031 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5028 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5032 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5063 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5030 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5032 Name The Sands of Sorrow~ Desc A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ Room_flags 8192 Sector_type 10 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5029 leaves north~ Exit 1 Sand as far as the eye can see. ~ ~ 0 0 5030 leaves east~ Exit 2 You see a tiny ledge. ~ ~ 0 0 5026 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5031 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5056 Name A nomad camp~ Desc This small group of desert nomads has stopped for the day to rest and refresh themselves beside this beautiful oasis. Three tents and some camels make up the party. From within two of the tents you hear muffled voices, obviously surprised at your visit. ~ Room_flags 0 Sector_type 2 Exit 0 You see ill-tempered camels. ~ ~ 0 0 5058 leaves north~ Exit 1 You see inside one of the tents a huddled mass of people, probably slaves. ~ ~ 0 0 5057 leaves east~ Exit 2 Sand as far as the eye can see. ~ ~ 0 0 5025 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5057 Name Inside a small tent~ Desc This is a small and simple tent with few possessions in sight. Lying here and there are young-looking men and women, possibly slaves to the leader of this band. ~ Room_flags 0 Sector_type 2 Exit 1 Waving in the heat over the sand you see a HUGE pyramid. ~ ~ 0 -1 8700 leaves east~ Exit 3 You see the center of the nomad camp. ~ ~ 0 0 5056 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5058 Name Beside the camels~ Desc Here stand about ten camels, all hitched to some stakes plugged into the ground. To the east you see a small tent while to the north you see a larger, fancier tent. ~ Room_flags 0 Sector_type 2 Exit 0 This tent seems to be the temporary abode of the nomad leader. You make a mental note to visit it before you leave.~ ~ 0 0 5060 leaves north~ Exit 1 In this tent there are very large men, all carrying weapons. ~ ~ 0 0 5059 leaves east~ Exit 2 You see the center of the nomad camp. ~ ~ 0 0 5056 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5059 Name The warrior's tent.~ Desc This tent has a few furnishings, but mainly it holds the band's protectors. They all stare at you coldly as you enter. ~ Room_flags 128 Sector_type 2 Exit 3 Outside you see some peaceful camels. ~ ~ 0 0 5058 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5060 Name The main tent~ Desc This tent is as lavishly decorated on the inside as it is on the outside. A fancy carpet lies on the sand and numerous baskets line the walls. ~ Room_flags 128 Sector_type 2 Exit 1 ~ ~ 0 0 5061 leaves east~ Exit 2 You see some peaceful camels. ~ ~ 0 0 5058 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5061 Name The main tent~ Desc This is where the leader of this band of nomads resides. He is definitely rich as you inspect the tapestries, baskets, and a few paintings as well. ~ Room_flags 128 Sector_type 2 Exit 3 You see the entrance to this tent. ~ ~ 0 0 5060 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5062 Name Strange Glowing Sand~ Desc A vast desert stretches for miles, the sand constantly shifting around you. But this patch of desert looks different...the sand glows. You see a futuristic city to the south. ~ Room_flags 12 Sector_type 5 Exit 2 You see a futuristic city. ~ ~ 0 0 8001 leaves south~ Exit 3 Sand as far as the eye can see. ~ ~ 0 0 5029 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5063 Name The wind-swept ledge~ Desc Being very careful not to lose your balance, you look around and find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert sands. ~ Room_flags 0 Sector_type 5 Exit 0 Sand as far as the eye can see. ~ ~ 0 0 5031 leaves north~ Exit 3 You see a dark cave. ~ ~ 0 0 5064 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5064 Name The cave mouth~ Desc The air in here is MUCH cooler than outside. From the west you hear strange sounds, but can see nothing. The cave slopes down into the darkness. ~ Room_flags 9 Sector_type 5 Exit 1 Outside is lighter and very windy.~ ~ 0 0 5063 leaves east~ Exit 3 ~ ~ 0 0 5065 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5065 Name The mysterious lair.~ Desc You have stumbled upon the home of something. From the treasure haphazardly strewn about and the rotting carcasses, you would guess that this is a dragon's lair. As to what type, you can't really say. The cave narrows out into a tunnel to the west. ~ Room_flags 137 Sector_type 5 Exit 1 ~ ~ 0 0 5064 leaves east~ Exit 3 ~ door~ 2 5024 5066 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5066 Name A wide tunnel~ Desc This tunnel seems to go on forever into the darkness. You carefully feel your way along the walls. ~ Room_flags 13 Sector_type 5 Exit 1 ~ door~ 2 5024 5065 leaves east~ Exit 3 ~ ~ 0 0 5067 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5067 Name A narrower tunnel~ Desc The tunnel becomes very narrow and you fight to squeeze your way through. The floor seems to level off a little. ~ Room_flags 9 Sector_type 5 Exit 1 ~ ~ 0 0 5066 leaves east~ Exit 2 ~ ~ 0 0 5068 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5068 Name A narrow crack~ Desc This part of the tunnel is the hardest to move through as the walls move in to meet you. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5067 leaves north~ Exit 3 ~ ~ 0 0 5069 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5069 Name A small cavern.~ Desc It is dark and damp and bats hang from the ceiling. A narrow crack is in the east wall. The floor now slopes upwards. ~ Room_flags 9 Sector_type 5 Exit 0 ~ ~ 0 0 5070 leaves north~ Exit 1 ~ ~ 0 0 5068 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5070 Name A small shaft~ Desc From within this shaft you can see a narrow hole in the roof just large enough for one person. Back south is the cavern. ~ Room_flags 9 Sector_type 5 Exit 2 ~ ~ 0 0 5069 leaves south~ Exit 4 ~ ~ 0 0 5009 leaves up~ HealRate 100 EndRoom #END #SPECIALS M 5005 spec_breath_any M 5010 spec_breath_fire M 5014 spec_cast_cleric S #RESETS D 0 5065 3 2 D 0 5066 1 2 M 0 5011 3 5009 3 E 0 3022 0 16 M 0 5010 1 5011 1 G 0 5001 0 G 0 5002 0 O 0 5005 0 5011 M 0 5012 3 5014 3 E 0 5000 0 16 M 0 5013 4 5021 4 M 0 5014 1 5021 1 E 0 5003 0 3 M 0 5015 4 5024 1 M 0 5000 3 5025 1 E 0 3021 0 16 M 0 5015 4 5026 1 M 0 5000 3 5027 1 E 0 3021 0 16 M 0 5003 5 5028 5 M 0 5004 1 5028 1 G 0 5019 0 G 0 5020 0 G 0 5021 0 M 0 5000 3 5029 1 E 0 3021 0 16 M 0 5015 4 5030 1 M 0 5001 1 5031 1 E 0 3022 0 16 M 0 5002 5 5031 5 M 0 5015 4 5032 1 M 0 5009 6 5057 6 M 0 5017 1 5058 1 M 0 5008 5 5059 5 E 0 5018 0 16 M 0 5007 1 5060 1 E 0 5017 0 16 O 0 5007 0 5060 P 0 5012 1 5007 1 P 0 5011 1 5007 1 M 0 5006 1 5061 1 E 0 5016 0 16 O 0 5008 0 5061 P 0 5014 5 5008 1 O 0 5009 0 5061 O 0 5010 0 5061 P 0 5013 50 5010 1 M 0 5005 1 5065 1 G 0 5024 0 G 0 5022 0 O 0 5023 0 5070 P 0 5025 3 5023 1 P 0 5026 3 5023 1 P 0 5027 3 5023 1 P 0 5028 3 5023 1 P 0 5029 3 5023 1 P 0 5030 1 5023 1 P 0 5031 1 5023 1 P 0 5032 3 5023 1 O 0 5015 0 5070 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$