ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name The Desolate Temple~
Builders Belgarion~
VNUMs 10200 10299
Credits { 101 } Belgarion    Desolate Temple~
Security 1
End



#MOBILESNEW
#MOB
Vnum 10200
Name temple defender~
Short a Zealous Temple Defender~
Long A Temple Defender stands here praying to its god.
~
Description It's eyes practically glow with holy inspiration.  It seems apparent that
a god has possesed it.  
~
Race human~
Act_flags ABFG
Aff HVa
Aff2 0
Align -750
Group 0
Level 100
Hitroll 250
Hit_dice 200d700+1000
Mana_dice 100d50+100
Dam_dice 8d15+22
Dam_type divine
Armor -200 -200 -200 -200
Off 0
Teach A
Imm B
Res BNP
Vuln XY
Start_pos stand
Default_pos stand
Sex either
Wealth 5000
Form AHMV
Parts ABCDEFGHIJKZ
Size medium
Material unknown
EndMob

#MOB
Vnum 10202
Name light keeper~
Short the Keeper of the Light~
Long The Keeper of the Light pulses elemental force here.
~
Description You can't make out any specific features of this creature except that it
is larger than most humans.  It is surronded in a glowing nimbus and the
aura it exerts seems as if it keeps the torches lit.  
~
Race ogre~
Act_flags ABG
Aff HJVac
Aff2 0
Align -1000
Group 0
Level 90
Hitroll 300
Hit_dice 200d600+1000
Mana_dice 10d1000+20
Dam_dice 10d18+17
Dam_type flame
Armor -120 -120 -120 -120
Off DEO
Teach A
Imm B
Res EH
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 4000
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Fimm P
Fres L
Fvul G
EndMob

#MOB
Vnum 10203
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags AP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 10204
Name no name~
Short (no short description)~
Long (no long description)
~
Description ~
Race human~
Act_flags AP
Aff 0
Aff2 0
Align 0
Group 0
Level 0
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm 0
Res 0
Vuln 0
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 10205
Name crumbling statue~
Short a crumbling statue~
Long A statue crumbles away into dust here.
~
Description This is a statue of some long forgotten god.  It's face has no expression
and is missing quite a bit of stone.  All over the statue is covered in
cracks and it appears it won't take too much out of you to banish it.  
~
Race gargoyle~
Act_flags ABGT
Aff EHTVa
Aff2 0
Align 0
Group 0
Level 85
Hitroll 350
Hit_dice 200d400+500
Mana_dice 100d20+50
Dam_dice 10d16+14
Dam_type wrath
Armor -100 -100 -100 -100
Off C
Teach A
Imm L
Res EHIQ
Vuln FKNY
Start_pos stand
Default_pos stand
Sex none
Wealth 2304
Form ACGHMV
Parts ABCDEFGHIJKUWYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 10210
Name guardian ice~
Short Guardian of Ice~
Long The Guardian of Ice stares coldly at you.
~
Description This hulking figure appears perfectly at peace in the cold.  Of course,
it was at peace until you came in.  It's ice blue eyes stare directly at
you, locking gazes, it takes it as a challenge.  You must choose fight or
run quickly.  
~
Race ogre~
Act_flags ABG
Aff HJVa
Aff2 0
Align -500
Group 0
Level 90
Hitroll 400
Hit_dice 100d200+534
Mana_dice 10d100+500
Dam_dice 16d30+24
Dam_type chill
Armor 0 0 0 0
Off DHIN
Teach A
Imm B
Res EIL
Vuln GH
Start_pos stand
Default_pos stand
Sex none
Wealth 2035
Form AEHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Faff1 c
Fimm P
Fres H
Fvul I
EndMob

#MOB
Vnum 10218
Name fire elemental~
Short a greater Fire Elemental~
Long A Greater Fire Elemental is here burning.
~
Description You can certainly make out a burning creature here.  Almost like an ogre
encompassed in fire.  As he steps the ground is scorched.  Suddenly, he sees
you and the fire around him begins to get larger.  
~
Race ogre~
Act_flags ABG
Aff Jc
Aff2 0
Align -200
Group 0
Level 92
Hitroll 300
Hit_dice 500d100+500
Mana_dice 10d100+100
Dam_dice 15d25+30
Dam_type flame
Armor 0 0 0 0
Off CDEJ
Teach A
Imm B
Res EHL
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Fimm P
Fvul G
EndMob

#MOB
Vnum 10226
Name guardian electricity~
Short Guardian of Electricity~
Long The Guardian of Electricity is glowing brilliantly
~
Description This immense being is surronded by some form of a nimbus.  The blue arua
scorches everything around it and you feel you may need to avoid it. 
Suddenly it's eyes turn towards you and begin to glow red.  
~
Race ogre~
Act_flags ABG
Aff Jc
Aff2 0
Align 0
Group 0
Level 95
Hitroll 350
Hit_dice 700d400+100
Mana_dice 10d100+500
Dam_dice 18d20+15
Dam_type blast
Armor 0 0 0 0
Off CDEFIO
Teach A
Imm B
Res EHL
Vuln I
Start_pos stand
Default_pos stand
Sex none
Wealth 4000
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Fimm P
Fvul G
EndMob

#MOB
Vnum 10229
Name queen~
Short The Acid Queen~
Long The Acid Queen sits here fuming
~
Description The queens eyes blaze a pale color of green.  She is wearing what looks
like acid in a cloth form and she reeks of the ages.  Her eyes turn toward
you and she begins to mouth a spell.  
~
Race ogre~
Act_flags ABG
Aff Jc
Aff2 0
Align 0
Group 0
Level 95
Hitroll 400
Hit_dice 500d500+500
Mana_dice 10d100+5
Dam_dice 20d20+20
Dam_type acbite
Armor 0 0 0 0
Off DEFI
Teach A
Imm B
Res EHLP
Vuln H
Start_pos stand
Default_pos stand
Sex female
Wealth 2005
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Fimm P
Fvul GI
EndMob

#MOB
Vnum 10234
Name elemental king~
Short The {RE{Bl{Re{Bm{Re{Bn{Rt{Ba{Rl{x {YKing{x~
Long The {RE{Bl{Re{Bm{Re{Bn{Rt{Ba{Rl{x {YKing{x sits here basking in treasure.
~
Description Quite apparently a dragon, it shows all signs of the elements.  Its tail
glows with the power of acid, its breath fire, its armor electricity and its
teeth ice.  The scales on this mammoth beast glow a dark blue and prevade an
idea of neutrality.  The dragons green eyes turn toward you.  
~
Race dragon~
Act_flags ABGP
Aff JT
Aff2 0
Align 0
Group 0
Level 101
Hitroll 500
Hit_dice 1000d800+10000
Mana_dice 1000d10+50
Dam_dice 10d20+100
Dam_type chomp
Armor 0 0 0 0
Off EFHMO
Teach A
Imm B
Res BEFGHIK
Vuln FI
Start_pos stand
Default_pos stand
Sex none
Wealth 8000
Form AHZ
Parts ACDEFGHIJKPQUVXZ
Size huge
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 10210
Name key~
Short Key of {BIce{x~
Orig_short Key of {BIce{x~
Desc Key of {BIce{x~
Material unknown~
Item_type key
Extra AY
Wear AO
Values 0 0 0 0 0
Level 1
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 10218
Name key~
Short Key of {RFire{x~
Orig_short Key of {RFire{x~
Desc Key of {RFire{x~
Material unknown~
Item_type key
Extra AY
Wear AO
Values 0 0 0 0 0
Level 1
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 10226
Name key~
Short Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~
Orig_short Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~
Desc Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~
Material unknown~
Item_type key
Extra AY
Wear AH
Values 0 0 0 0 0
Level 1
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 10229
Name key~
Short Key of {GAcid{x~
Orig_short Key of {GAcid{x~
Desc Key of {GAcid{x~
Material unknown~
Item_type key
Extra AY
Wear AH
Values 0 0 0 0 0
Level 1
Weight 1
Cost 1
Condition P
EndObj

#OBJ
Vnum 10234
Name girth of elements~
Short a girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~
Orig_short a girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~
Desc A girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~
Material unknown~
Item_type armor
Extra ABY
Wear AL
Values CDEF CDEF CDEF CDEF 0
Level 101
Weight 1
Cost 0
Condition P
AffectObj
18 10
AffectObj
12 50
AffectObj
3 2
AffectObj
4 4
AffectObj
19 10
AffectObj
13 100
EndObj

#OBJ
Vnum 10235
Name riva sword~
Short The {BS{bw{Bo{br{Bd{x of {CR{ci{Cv{ca{x~
Orig_short The {BS{bw{Bo{br{Bd{x of {CR{ci{Cv{ca{x~
Desc A massive Two-handed sword lays here.~
Material unknown~
Item_type weapon
Extra BY
Wear ANQ
Values sword 20 20 slash ADEF
Level 1
Weight 0
Cost 1
Condition P
AffectObj
19 500
AffectObj
18 500
EndObj

#OBJ
Vnum 10236
Name orb aldur~
Short The {CO{cr{Cb{x of {BA{cl{Bd{cu{Br{x~
Orig_short The {CO{cr{Cb{x of {BA{cl{Bd{cu{Br{x~
Desc A light blue orb hovers here.~
Material unknown~
Item_type armor
Extra ABJKY
Wear AQ
Values CFG CFG CFG CFG 0
Level 107
Weight 0
Cost 1
Condition P
AffectObj
18 10
AffectObj
19 10
EndObj

#OBJ
Vnum 10237
Name chainmail~
Short Shimmering {WSilver{x {WC{wh{Wa{wi{Wn{wm{Wa{wi{Wl{x~
Orig_short Shimmering {WSilver{x {WC{wh{Wa{wi{Wn{wm{Wa{wi{Wl{x~
Desc A magnificent suit of chainmail lays neglected here.~
Material unknown~
Item_type armor
Extra ABISY
Wear ADNO
Values EIJKN EIJKN EIJKN EIJKN 0
Level 107
Weight 1
Cost 1
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 10200
Name A crumbling entrance into a Temple.~
Desc You stand on a long flight of stairs led to a desecrated and desolate
temple.  The archways are crumbling and columns lay in ruins all around. 
You believe there was once a roof over this area but, right now you are
standing on it.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
10201
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 10201
Name A dusty corridor.~
Desc Light still streams in through cracks in the ceiling here and you seem to
feel a draft.  You feel as if you've stepped on what might be acient ruins. 
Who knows what treasure lays inside?  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10202
leaves north~
Exit
2
~
~
0
0
10200
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10202
Name A Brightly Lit Junction.~
Desc The junction seems small in comparison with how vast the temple is. 
Though, unlike the entrance to the temple this area is surprisingly well
kept.  Torches line the walls and seem as if always burning.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10206
leaves north~
Exit
1
~
~
0
0
10203
leaves east~
Exit
2
~
~
0
0
10201
leaves south~
Exit
3
~
~
0
0
10205
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10203
Name A Dimly Lit Corridor.~
Desc This corridor seems if it has been in recent use.  The light seeps into
this room barely.  It's hard to make out specific shapes and such but, you
can distincly hear a humming sound and the walls have runes glowing dimly
inlaid in them.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10207
leaves east~
Exit
3
~
~
0
0
10202
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10204
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10204
leaves east~
Exit
2
~
~
0
0
10201
leaves south~
Exit
3
~
~
0
0
10204
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10205
Name A long forgotten shrine.~
Desc You step into a shrine that is perfectly undisturbed as if for centuries.
Statues stand around the altar all depicting different gods.  Did one just
move?  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10202
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 10206
Name A Corridor just north of a Junction.~
Desc This room is one of the few with any sign of the outside world.  Looking
up you can see the sky and also feel a gentle breeze.  All around ivy runs
rampant from centuries of mis-care and broken flagstones lead to the south
and the north.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10225
leaves north~
Exit
2
~
~
0
0
10202
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10207
Name A Frozen Corridor.~
Desc The corridor is lit better than most but, you are beginning to feel a
chill coming from the east.  A cold wind blows in and on it there are snow
flakes.  Dusting off your shoulders you take your course.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10208
leaves east~
Exit
3
~
~
0
0
10203
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10208
Name A Frozen Chamber.~
Desc You shiver slightly.  Looking around you see ice everywhere.  Rubbing
your hands together you wonder how this could be.  In the center of the room
you see a rune depicting Ice.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10211
leaves north~
Exit
2
~
~
0
0
10209
leaves south~
Exit
3
~
~
0
0
10207
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10209
Name A Snowy Corridor.~
Desc Snow forms in large heeps and you find yourself wading in it from the
waste down.  It is beginning to become hard to see and you find your self
constantly brushing snow off your face.  The corridor continues north and
south.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10208
leaves north~
Exit
2
~
~
0
0
10210
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10210
Name Chamber of the Ice Guardian.~
Desc Cold eminates from everything in this room.  You have trouble keeping
your feet planted because of the ice everywhere...  Perhaps you can find the
key you seek.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10209
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 10211
Name A Frozen Hallway.~
Desc This long hallway eminates the essecense of cold.  You can feel it
pulsing and along the walls runes of ice are shown.  They begin to glow
brighter as you go south.  The hallway continues north and south.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10212
leaves north~
Exit
2
~
~
0
0
10208
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10212
Name A Temperate Corridor.~
Desc Overall you feel very comfortable considering the Hall of Fire lies to
the north and the Hall of Ice to the south.  The temperature is almost
perfect for sitting and drinking glasses of iced tea.  What more could you
ask for?  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10213
leaves north~
Exit
2
~
~
0
0
10211
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10213
Name A Slowly Heating Corridor.~
Desc You feel the sweat begin to trickle down your brow.  A lamp is not needed
because frequent spurts of fire from the north provide light.  As a gust of
wind blows by you smell a strong scent of sulfur.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10214
leaves north~
Exit
2
~
~
0
0
10212
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10214
Name A Hall of Fire.~
Desc The hall vaults to the ceiling and it's a good thing.  If not for how
high the ceiling was you wouldn't be able to see or breathe for that matter.
Smoke clogs everything and in the center of the room you see the rune for
Fire.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10215
leaves east~
Exit
2
~
~
0
0
10213
leaves south~
Exit
3
~
~
0
0
10219
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10215
Name A Chamber of Fire.~
Desc It is hard to see clearly due to the heat distorting objects.  You step
lively to avoid burning your feet.  All around you see fire and lava. 
Directly to the east there is a hall of purely lava except for a platform
and it's bridge.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10218
leaves east~
Exit
3
~
~
0
0
10214
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10216
Name ~
Desc ~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 10217
Name ~
Desc ~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 10218
Name An Elemental Hall of Fire.~
Desc Stepping quickly over the bridge you find yourself on a platform.  All
around fire swirls almost as if it were in clouds.  Above you a Fire Storm
rages.  You can almost feel the water being dragged out of your body and you
feel much more in this climate and you will die.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
10215
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10219
Name A Smoking Hall.~
Desc Smoke it seems comes from all directions.  You can feel the temperature
raising and you can also see the waves of heat flowing on the floor.  A gust
of wind blows in from the east and you smell sulfer on it.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10214
leaves east~
Exit
3
~
~
0
0
10220
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10220
Name A Hall.~
Desc The hall is unaffected by any elements.  You sigh in relief and sit to
rest in the one normal room in the whole temple but, your hopes are
shattered as you see a rune of ice on a door to the north.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
10210
10231
leaves north~
Exit
1
~
~
0
0
10219
leaves east~
Exit
3
~
~
0
0
10221
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10221
Name A Hall Discharging Electricity.~
Desc Lightning shoots down at random times, looking up it appears a storm is
brewing...  Your body begins to tingle from static as you notice the rune
symbol of electricity on the floor.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10224
leaves north~
Exit
1
~
~
0
0
10220
leaves east~
Exit
2
~
~
0
0
10223
leaves south~
Exit
3
~
~
0
0
10222
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10222
Name A Hall of Preperation.~
Desc This room is full of what feels to be power.  As you step you see static
discharges around everything and the metal items in your inventory are
beginning to conduct the electricity much to your misfortune.  You feel you
need to step lively.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10221
leaves east~
Exit
3
~
~
0
0
10226
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 10223
Name A Static Room.~
Desc You cry out in pain every few seconds as static collects and discharges
all over you.  Sparks fall from the celing giving the illusion of glowing
rain.  The sparks also seem a bit painful, time to move on.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10221
leaves north~
Exit
2
~
~
0
0
10225
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10224
Name A Glowing Room.~
Desc Upon entering the room you can feel power coursing through your veins. 
Light eminates from the walls of the room and runes blaze on the floor.  You
feel ready for anything.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10227
leaves north~
Exit
2
~
~
0
0
10221
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10225
Name An Echoing Corridor.~
Desc This chamber is long and empty.  A radius of silent seems to eminate from
it and you begin to walk.  The sound of your steps resound down the hall and
back.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10223
leaves north~
Exit
2
~
~
0
0
10206
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10226
Name Abode of Electrical Fury~
Desc The lightning is making it quite unsafe to be in your posistion.  The
ground is scorched from repeated strikes and you feel you must make what is
to come quick for your own safety.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
10222
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 10227
Name A Arromatic Room.~
Desc With a blast of wind you smell various sludges and acids coming from the
north.  You can smell what seems like a cesspool and many other things that
you can't put a name to.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10228
leaves north~
Exit
2
~
~
0
0
10224
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10228
Name A Cesspool of Slime and Acid.~
Desc Looking straight to the floor you notice the rune glowing showing that
this room is the acid room.  The air is thick with the stench of rot and
decay and many other unplesant odors you can't put a name to.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
10229
leaves north~
Exit
2
~
~
0
0
10227
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10229
Name Chamber of Sludge.~
Desc The stench in this room is almost unbearable...  Covering your mouth to
keep from wretching you desperately search for the key though looking toward
a mass on the floor, you think you've found it.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
10228
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10230
Name A room of Preperation.~
Desc Yet another room of preperation...  You can feel, literally, a burning
sensation.  Looking down you pull your feet out of the acid.  
~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#ROOM
Vnum 10231
Name The Fire Room.~
Desc A heated door has been placed ahead of you.  The temperature is kept even
though, by the ice room to the south of here.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
10218
10232
leaves north~
Exit
2
~
~
0
10210
10220
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10232
Name The Electricity Room.~
Desc A rusty old door rests north of here inscribed on it is the electrical
rune.  To the south lies the fire door.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
10226
10233
leaves north~
Exit
2
~
~
0
10218
10231
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10233
Name The Acid Room.~
Desc A large golden door sits to the north with the acid rune on it.  You can
almost feel power flowing from behind that door.  Back to the south is the
electricity door.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
10229
10234
leaves north~
Exit
2
~
~
0
10226
10232
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10234
Name A Grand Hall of Elements.~
Desc The walls arch to the sky shooting various reds and blues of different
elements upwards.  The room practically throbs with elemental power. 
Looking around you feel dwarfed.  Even worse, you look to the center of the
room and see a throne at least 50 feet high...  You begin to wonder what
you've gotten yourself into.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
10229
10233
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 10235
Name Arena of DEATH!~
Desc This appears to be a big arena of DEATH! You feel like you just might die while in it. Strange.
People all around chant FIGHT FIGHT FIGHT! Hey, where did they come from?
~
Room_flags 4
Sector_type 0
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
M 0 10200 2 10200 2
M 0 10200 2 10200 2
M 0 10200 1 10200 2
M 0 10200 1 10200 1
M 0 10202 1 10202 1
M 0 10205 1 10205 1
M 0 10210 1 10210 1
G 0 10210 0
M 0 10218 1 10218 1
G 0 10218 0
M 0 10226 1 10226 1
G 0 10226 0
M 0 10229 1 10229 1
G 0 10229 0
M 0 10234 1 10234 1
E 0 10234 0 13
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$