#AREADATA Name The Desolate Temple~ Builders Belgarion~ VNUMs 10200 10299 Credits { 101 } Belgarion Desolate Temple~ Security 1 End #MOBILESNEW #MOB Vnum 10200 Name temple defender~ Short a Zealous Temple Defender~ Long A Temple Defender stands here praying to its god. ~ Description It's eyes practically glow with holy inspiration. It seems apparent that a god has possesed it. ~ Race human~ Act_flags ABFG Aff HVa Aff2 0 Align -750 Group 0 Level 100 Hitroll 250 Hit_dice 200d700+1000 Mana_dice 100d50+100 Dam_dice 8d15+22 Dam_type divine Armor -200 -200 -200 -200 Off 0 Teach A Imm B Res BNP Vuln XY Start_pos stand Default_pos stand Sex either Wealth 5000 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 10202 Name light keeper~ Short the Keeper of the Light~ Long The Keeper of the Light pulses elemental force here. ~ Description You can't make out any specific features of this creature except that it is larger than most humans. It is surronded in a glowing nimbus and the aura it exerts seems as if it keeps the torches lit. ~ Race ogre~ Act_flags ABG Aff HJVac Aff2 0 Align -1000 Group 0 Level 90 Hitroll 300 Hit_dice 200d600+1000 Mana_dice 10d1000+20 Dam_dice 10d18+17 Dam_type flame Armor -120 -120 -120 -120 Off DEO Teach A Imm B Res EH Vuln I Start_pos stand Default_pos stand Sex none Wealth 4000 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Fimm P Fres L Fvul G EndMob #MOB Vnum 10203 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 10204 Name no name~ Short (no short description)~ Long (no long description) ~ Description ~ Race human~ Act_flags AP Aff 0 Aff2 0 Align 0 Group 0 Level 0 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 10205 Name crumbling statue~ Short a crumbling statue~ Long A statue crumbles away into dust here. ~ Description This is a statue of some long forgotten god. It's face has no expression and is missing quite a bit of stone. All over the statue is covered in cracks and it appears it won't take too much out of you to banish it. ~ Race gargoyle~ Act_flags ABGT Aff EHTVa Aff2 0 Align 0 Group 0 Level 85 Hitroll 350 Hit_dice 200d400+500 Mana_dice 100d20+50 Dam_dice 10d16+14 Dam_type wrath Armor -100 -100 -100 -100 Off C Teach A Imm L Res EHIQ Vuln FKNY Start_pos stand Default_pos stand Sex none Wealth 2304 Form ACGHMV Parts ABCDEFGHIJKUWYZ Size medium Material unknown EndMob #MOB Vnum 10210 Name guardian ice~ Short Guardian of Ice~ Long The Guardian of Ice stares coldly at you. ~ Description This hulking figure appears perfectly at peace in the cold. Of course, it was at peace until you came in. It's ice blue eyes stare directly at you, locking gazes, it takes it as a challenge. You must choose fight or run quickly. ~ Race ogre~ Act_flags ABG Aff HJVa Aff2 0 Align -500 Group 0 Level 90 Hitroll 400 Hit_dice 100d200+534 Mana_dice 10d100+500 Dam_dice 16d30+24 Dam_type chill Armor 0 0 0 0 Off DHIN Teach A Imm B Res EIL Vuln GH Start_pos stand Default_pos stand Sex none Wealth 2035 Form AEHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Faff1 c Fimm P Fres H Fvul I EndMob #MOB Vnum 10218 Name fire elemental~ Short a greater Fire Elemental~ Long A Greater Fire Elemental is here burning. ~ Description You can certainly make out a burning creature here. Almost like an ogre encompassed in fire. As he steps the ground is scorched. Suddenly, he sees you and the fire around him begins to get larger. ~ Race ogre~ Act_flags ABG Aff Jc Aff2 0 Align -200 Group 0 Level 92 Hitroll 300 Hit_dice 500d100+500 Mana_dice 10d100+100 Dam_dice 15d25+30 Dam_type flame Armor 0 0 0 0 Off CDEJ Teach A Imm B Res EHL Vuln I Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Fimm P Fvul G EndMob #MOB Vnum 10226 Name guardian electricity~ Short Guardian of Electricity~ Long The Guardian of Electricity is glowing brilliantly ~ Description This immense being is surronded by some form of a nimbus. The blue arua scorches everything around it and you feel you may need to avoid it. Suddenly it's eyes turn towards you and begin to glow red. ~ Race ogre~ Act_flags ABG Aff Jc Aff2 0 Align 0 Group 0 Level 95 Hitroll 350 Hit_dice 700d400+100 Mana_dice 10d100+500 Dam_dice 18d20+15 Dam_type blast Armor 0 0 0 0 Off CDEFIO Teach A Imm B Res EHL Vuln I Start_pos stand Default_pos stand Sex none Wealth 4000 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Fimm P Fvul G EndMob #MOB Vnum 10229 Name queen~ Short The Acid Queen~ Long The Acid Queen sits here fuming ~ Description The queens eyes blaze a pale color of green. She is wearing what looks like acid in a cloth form and she reeks of the ages. Her eyes turn toward you and she begins to mouth a spell. ~ Race ogre~ Act_flags ABG Aff Jc Aff2 0 Align 0 Group 0 Level 95 Hitroll 400 Hit_dice 500d500+500 Mana_dice 10d100+5 Dam_dice 20d20+20 Dam_type acbite Armor 0 0 0 0 Off DEFI Teach A Imm B Res EHLP Vuln H Start_pos stand Default_pos stand Sex female Wealth 2005 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown Fimm P Fvul GI EndMob #MOB Vnum 10234 Name elemental king~ Short The {RE{Bl{Re{Bm{Re{Bn{Rt{Ba{Rl{x {YKing{x~ Long The {RE{Bl{Re{Bm{Re{Bn{Rt{Ba{Rl{x {YKing{x sits here basking in treasure. ~ Description Quite apparently a dragon, it shows all signs of the elements. Its tail glows with the power of acid, its breath fire, its armor electricity and its teeth ice. The scales on this mammoth beast glow a dark blue and prevade an idea of neutrality. The dragons green eyes turn toward you. ~ Race dragon~ Act_flags ABGP Aff JT Aff2 0 Align 0 Group 0 Level 101 Hitroll 500 Hit_dice 1000d800+10000 Mana_dice 1000d10+50 Dam_dice 10d20+100 Dam_type chomp Armor 0 0 0 0 Off EFHMO Teach A Imm B Res BEFGHIK Vuln FI Start_pos stand Default_pos stand Sex none Wealth 8000 Form AHZ Parts ACDEFGHIJKPQUVXZ Size huge Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 10210 Name key~ Short Key of {BIce{x~ Orig_short Key of {BIce{x~ Desc Key of {BIce{x~ Material unknown~ Item_type key Extra AY Wear AO Values 0 0 0 0 0 Level 1 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 10218 Name key~ Short Key of {RFire{x~ Orig_short Key of {RFire{x~ Desc Key of {RFire{x~ Material unknown~ Item_type key Extra AY Wear AO Values 0 0 0 0 0 Level 1 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 10226 Name key~ Short Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~ Orig_short Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~ Desc Key of {CE{Yl{Ce{Yc{Ct{Yr{Ci{Yc{Ci{Yt{Cy{x~ Material unknown~ Item_type key Extra AY Wear AH Values 0 0 0 0 0 Level 1 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 10229 Name key~ Short Key of {GAcid{x~ Orig_short Key of {GAcid{x~ Desc Key of {GAcid{x~ Material unknown~ Item_type key Extra AY Wear AH Values 0 0 0 0 0 Level 1 Weight 1 Cost 1 Condition P EndObj #OBJ Vnum 10234 Name girth of elements~ Short a girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~ Orig_short a girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~ Desc A girth of the {RE{Bl{Ye{Gm{Re{Bn{Yt{Gs{x~ Material unknown~ Item_type armor Extra ABY Wear AL Values CDEF CDEF CDEF CDEF 0 Level 101 Weight 1 Cost 0 Condition P AffectObj 18 10 AffectObj 12 50 AffectObj 3 2 AffectObj 4 4 AffectObj 19 10 AffectObj 13 100 EndObj #OBJ Vnum 10235 Name riva sword~ Short The {BS{bw{Bo{br{Bd{x of {CR{ci{Cv{ca{x~ Orig_short The {BS{bw{Bo{br{Bd{x of {CR{ci{Cv{ca{x~ Desc A massive Two-handed sword lays here.~ Material unknown~ Item_type weapon Extra BY Wear ANQ Values sword 20 20 slash ADEF Level 1 Weight 0 Cost 1 Condition P AffectObj 19 500 AffectObj 18 500 EndObj #OBJ Vnum 10236 Name orb aldur~ Short The {CO{cr{Cb{x of {BA{cl{Bd{cu{Br{x~ Orig_short The {CO{cr{Cb{x of {BA{cl{Bd{cu{Br{x~ Desc A light blue orb hovers here.~ Material unknown~ Item_type armor Extra ABJKY Wear AQ Values CFG CFG CFG CFG 0 Level 107 Weight 0 Cost 1 Condition P AffectObj 18 10 AffectObj 19 10 EndObj #OBJ Vnum 10237 Name chainmail~ Short Shimmering {WSilver{x {WC{wh{Wa{wi{Wn{wm{Wa{wi{Wl{x~ Orig_short Shimmering {WSilver{x {WC{wh{Wa{wi{Wn{wm{Wa{wi{Wl{x~ Desc A magnificent suit of chainmail lays neglected here.~ Material unknown~ Item_type armor Extra ABISY Wear ADNO Values EIJKN EIJKN EIJKN EIJKN 0 Level 107 Weight 1 Cost 1 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 10200 Name A crumbling entrance into a Temple.~ Desc You stand on a long flight of stairs led to a desecrated and desolate temple. The archways are crumbling and columns lay in ruins all around. You believe there was once a roof over this area but, right now you are standing on it. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 10201 leaves north~ HealRate 100 EndRoom #ROOM Vnum 10201 Name A dusty corridor.~ Desc Light still streams in through cracks in the ceiling here and you seem to feel a draft. You feel as if you've stepped on what might be acient ruins. Who knows what treasure lays inside? ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10202 leaves north~ Exit 2 ~ ~ 0 0 10200 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10202 Name A Brightly Lit Junction.~ Desc The junction seems small in comparison with how vast the temple is. Though, unlike the entrance to the temple this area is surprisingly well kept. Torches line the walls and seem as if always burning. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10206 leaves north~ Exit 1 ~ ~ 0 0 10203 leaves east~ Exit 2 ~ ~ 0 0 10201 leaves south~ Exit 3 ~ ~ 0 0 10205 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10203 Name A Dimly Lit Corridor.~ Desc This corridor seems if it has been in recent use. The light seeps into this room barely. It's hard to make out specific shapes and such but, you can distincly hear a humming sound and the walls have runes glowing dimly inlaid in them. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10207 leaves east~ Exit 3 ~ ~ 0 0 10202 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10204 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10204 leaves east~ Exit 2 ~ ~ 0 0 10201 leaves south~ Exit 3 ~ ~ 0 0 10204 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10205 Name A long forgotten shrine.~ Desc You step into a shrine that is perfectly undisturbed as if for centuries. Statues stand around the altar all depicting different gods. Did one just move? ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10202 leaves east~ HealRate 100 EndRoom #ROOM Vnum 10206 Name A Corridor just north of a Junction.~ Desc This room is one of the few with any sign of the outside world. Looking up you can see the sky and also feel a gentle breeze. All around ivy runs rampant from centuries of mis-care and broken flagstones lead to the south and the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10225 leaves north~ Exit 2 ~ ~ 0 0 10202 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10207 Name A Frozen Corridor.~ Desc The corridor is lit better than most but, you are beginning to feel a chill coming from the east. A cold wind blows in and on it there are snow flakes. Dusting off your shoulders you take your course. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10208 leaves east~ Exit 3 ~ ~ 0 0 10203 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10208 Name A Frozen Chamber.~ Desc You shiver slightly. Looking around you see ice everywhere. Rubbing your hands together you wonder how this could be. In the center of the room you see a rune depicting Ice. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10211 leaves north~ Exit 2 ~ ~ 0 0 10209 leaves south~ Exit 3 ~ ~ 0 0 10207 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10209 Name A Snowy Corridor.~ Desc Snow forms in large heeps and you find yourself wading in it from the waste down. It is beginning to become hard to see and you find your self constantly brushing snow off your face. The corridor continues north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10208 leaves north~ Exit 2 ~ ~ 0 0 10210 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10210 Name Chamber of the Ice Guardian.~ Desc Cold eminates from everything in this room. You have trouble keeping your feet planted because of the ice everywhere... Perhaps you can find the key you seek. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10209 leaves north~ HealRate 100 EndRoom #ROOM Vnum 10211 Name A Frozen Hallway.~ Desc This long hallway eminates the essecense of cold. You can feel it pulsing and along the walls runes of ice are shown. They begin to glow brighter as you go south. The hallway continues north and south. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10212 leaves north~ Exit 2 ~ ~ 0 0 10208 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10212 Name A Temperate Corridor.~ Desc Overall you feel very comfortable considering the Hall of Fire lies to the north and the Hall of Ice to the south. The temperature is almost perfect for sitting and drinking glasses of iced tea. What more could you ask for? ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10213 leaves north~ Exit 2 ~ ~ 0 0 10211 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10213 Name A Slowly Heating Corridor.~ Desc You feel the sweat begin to trickle down your brow. A lamp is not needed because frequent spurts of fire from the north provide light. As a gust of wind blows by you smell a strong scent of sulfur. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10214 leaves north~ Exit 2 ~ ~ 0 0 10212 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10214 Name A Hall of Fire.~ Desc The hall vaults to the ceiling and it's a good thing. If not for how high the ceiling was you wouldn't be able to see or breathe for that matter. Smoke clogs everything and in the center of the room you see the rune for Fire. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10215 leaves east~ Exit 2 ~ ~ 0 0 10213 leaves south~ Exit 3 ~ ~ 0 0 10219 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10215 Name A Chamber of Fire.~ Desc It is hard to see clearly due to the heat distorting objects. You step lively to avoid burning your feet. All around you see fire and lava. Directly to the east there is a hall of purely lava except for a platform and it's bridge. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10218 leaves east~ Exit 3 ~ ~ 0 0 10214 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10216 Name ~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 10217 Name ~ Desc ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 10218 Name An Elemental Hall of Fire.~ Desc Stepping quickly over the bridge you find yourself on a platform. All around fire swirls almost as if it were in clouds. Above you a Fire Storm rages. You can almost feel the water being dragged out of your body and you feel much more in this climate and you will die. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 10215 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10219 Name A Smoking Hall.~ Desc Smoke it seems comes from all directions. You can feel the temperature raising and you can also see the waves of heat flowing on the floor. A gust of wind blows in from the east and you smell sulfer on it. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10214 leaves east~ Exit 3 ~ ~ 0 0 10220 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10220 Name A Hall.~ Desc The hall is unaffected by any elements. You sigh in relief and sit to rest in the one normal room in the whole temple but, your hopes are shattered as you see a rune of ice on a door to the north. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 10210 10231 leaves north~ Exit 1 ~ ~ 0 0 10219 leaves east~ Exit 3 ~ ~ 0 0 10221 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10221 Name A Hall Discharging Electricity.~ Desc Lightning shoots down at random times, looking up it appears a storm is brewing... Your body begins to tingle from static as you notice the rune symbol of electricity on the floor. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10224 leaves north~ Exit 1 ~ ~ 0 0 10220 leaves east~ Exit 2 ~ ~ 0 0 10223 leaves south~ Exit 3 ~ ~ 0 0 10222 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10222 Name A Hall of Preperation.~ Desc This room is full of what feels to be power. As you step you see static discharges around everything and the metal items in your inventory are beginning to conduct the electricity much to your misfortune. You feel you need to step lively. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10221 leaves east~ Exit 3 ~ ~ 0 0 10226 leaves west~ HealRate 100 EndRoom #ROOM Vnum 10223 Name A Static Room.~ Desc You cry out in pain every few seconds as static collects and discharges all over you. Sparks fall from the celing giving the illusion of glowing rain. The sparks also seem a bit painful, time to move on. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10221 leaves north~ Exit 2 ~ ~ 0 0 10225 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10224 Name A Glowing Room.~ Desc Upon entering the room you can feel power coursing through your veins. Light eminates from the walls of the room and runes blaze on the floor. You feel ready for anything. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10227 leaves north~ Exit 2 ~ ~ 0 0 10221 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10225 Name An Echoing Corridor.~ Desc This chamber is long and empty. A radius of silent seems to eminate from it and you begin to walk. The sound of your steps resound down the hall and back. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10223 leaves north~ Exit 2 ~ ~ 0 0 10206 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10226 Name Abode of Electrical Fury~ Desc The lightning is making it quite unsafe to be in your posistion. The ground is scorched from repeated strikes and you feel you must make what is to come quick for your own safety. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 10222 leaves east~ HealRate 100 EndRoom #ROOM Vnum 10227 Name A Arromatic Room.~ Desc With a blast of wind you smell various sludges and acids coming from the north. You can smell what seems like a cesspool and many other things that you can't put a name to. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10228 leaves north~ Exit 2 ~ ~ 0 0 10224 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10228 Name A Cesspool of Slime and Acid.~ Desc Looking straight to the floor you notice the rune glowing showing that this room is the acid room. The air is thick with the stench of rot and decay and many other unplesant odors you can't put a name to. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 10229 leaves north~ Exit 2 ~ ~ 0 0 10227 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10229 Name Chamber of Sludge.~ Desc The stench in this room is almost unbearable... Covering your mouth to keep from wretching you desperately search for the key though looking toward a mass on the floor, you think you've found it. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 10228 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10230 Name A room of Preperation.~ Desc Yet another room of preperation... You can feel, literally, a burning sensation. Looking down you pull your feet out of the acid. ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 10231 Name The Fire Room.~ Desc A heated door has been placed ahead of you. The temperature is kept even though, by the ice room to the south of here. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 10218 10232 leaves north~ Exit 2 ~ ~ 0 10210 10220 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10232 Name The Electricity Room.~ Desc A rusty old door rests north of here inscribed on it is the electrical rune. To the south lies the fire door. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 10226 10233 leaves north~ Exit 2 ~ ~ 0 10218 10231 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10233 Name The Acid Room.~ Desc A large golden door sits to the north with the acid rune on it. You can almost feel power flowing from behind that door. Back to the south is the electricity door. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 10229 10234 leaves north~ Exit 2 ~ ~ 0 10226 10232 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10234 Name A Grand Hall of Elements.~ Desc The walls arch to the sky shooting various reds and blues of different elements upwards. The room practically throbs with elemental power. Looking around you feel dwarfed. Even worse, you look to the center of the room and see a throne at least 50 feet high... You begin to wonder what you've gotten yourself into. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 10229 10233 leaves south~ HealRate 100 EndRoom #ROOM Vnum 10235 Name Arena of DEATH!~ Desc This appears to be a big arena of DEATH! You feel like you just might die while in it. Strange. People all around chant FIGHT FIGHT FIGHT! Hey, where did they come from? ~ Room_flags 4 Sector_type 0 HealRate 100 EndRoom #END #SPECIALS S #RESETS M 0 10200 2 10200 2 M 0 10200 2 10200 2 M 0 10200 1 10200 2 M 0 10200 1 10200 1 M 0 10202 1 10202 1 M 0 10205 1 10205 1 M 0 10210 1 10210 1 G 0 10210 0 M 0 10218 1 10218 1 G 0 10218 0 M 0 10226 1 10226 1 G 0 10226 0 M 0 10229 1 10229 1 G 0 10229 0 M 0 10234 1 10234 1 E 0 10234 0 13 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$