#AREADATA Name Drow City~ Builders None~ VNUMs 5100 5199 Credits {15 25} Drkside Drow City~ Security 9 End #MOBILESNEW #MOB Vnum 5100 Name oldstyle goblin slave~ Short the goblin slave~ Long A goblin slave lies here asleep. ~ Description The defenseless goblin begs for mercy. ~ Race goblin~ Act_flags ABH Aff J Aff2 0 Align -450 Group 0 Level 1 Hitroll 0 Hit_dice 2d6+10 Mana_dice 0d9+100 Dam_dice 1d4+0 Dam_type none Armor 9 9 9 10 Off EFNR Teach A Imm 0 Res Q Vuln C Start_pos sleep Default_pos sleep Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5101 Name oldstyle drow commoner~ Short the drow commoner~ Long A drow commoner walks on guard duty. ~ Description I doubt he is the type to give directions. ~ Race human~ Act_flags ADFG Aff D Aff2 0 Align -1000 Group 0 Level 10 Hitroll 0 Hit_dice 2d7+121 Mana_dice 5d9+100 Dam_dice 2d4+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 15 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5102 Name oldstyle drow noble warrior~ Short the drow warrior noble~ Long The drow warrior noble stands here guarding his home. ~ Description He looks pissed off! ~ Race human~ Act_flags ABF Aff D Aff2 0 Align -1000 Group 0 Level 14 Hitroll 0 Hit_dice 2d10+190 Mana_dice 7d9+100 Dam_dice 1d12+3 Dam_type none Armor -1 -1 -1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5103 Name oldstyle drow noble mage~ Short the drow mage noble~ Long The drow mage noble is here protecting his home. ~ Description The mage prepares to cast a spell ... at you!! ~ Race human~ Act_flags ABFR Aff D Aff2 0 Align -1000 Group 0 Level 15 Hitroll 0 Hit_dice 2d10+190 Mana_dice 15d9+100 Dam_dice 1d10+3 Dam_type none Armor -1 -1 -1 5 Off FU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 100 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5104 Name oldstyle drow priestess~ Short the drow priestess~ Long The drow priestess is here shouting orders. ~ Description I wouldn't want go get on her bad side! ~ Race human~ Act_flags ABFQ Aff D Aff2 0 Align -1000 Group 0 Level 17 Hitroll 0 Hit_dice 3d9+258 Mana_dice 17d9+100 Dam_dice 2d6+4 Dam_type none Armor -3 -3 -3 6 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 200 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5105 Name oldstyle drow master~ Short The drow master~ Long The drow master stares at you angrily. ~ Description The drow master is ALWAYS ready for a fight. ~ Race human~ Act_flags ABF Aff D Aff2 0 Align -1000 Group 0 Level 21 Hitroll 0 Hit_dice 4d10+360 Mana_dice 10d9+100 Dam_dice 4d4+5 Dam_type none Armor -5 -5 -5 7 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5106 Name oldstyle drow weapons master~ Short The weapons master~ Long The drow weapons master is here shadow boxing. ~ Description He definitely knows his way around in combat. ~ Race human~ Act_flags ABF Aff D Aff2 0 Align -1000 Group 0 Level 23 Hitroll 0 Hit_dice 5d10+450 Mana_dice 11d9+100 Dam_dice 3d6+6 Dam_type none Armor -6 -6 -6 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 750 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5107 Name oldstyle drow matron mother~ Short the matron mother~ Long The matron mother of the house is standing here. ~ Description She looks really pissed off! ~ Race human~ Act_flags ABF Aff D Aff2 0 Align -1000 Group 0 Level 24 Hitroll 0 Hit_dice 5d10+500 Mana_dice 12d9+100 Dam_dice 2d10+6 Dam_type none Armor -6 -6 -6 6 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5108 Name oldstyle drow matron mother~ Short the matron mother~ Long The matron mother of the 1st house is waiting for you. ~ Description She looks like she is about to rip your head off and eat it. ~ Race human~ Act_flags ABFQ Aff DH Aff2 0 Align -1000 Group 0 Level 26 Hitroll 0 Hit_dice 5d10+600 Mana_dice 26d9+100 Dam_dice 2d10+7 Dam_type none Armor -7 -7 -7 5 Off EIKU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5109 Name oldstyle yochlol~ Short the yochlol~ Long A yochlol forms out of a swirling mist. ~ Description The yochlol is not in a good mood. ~ Race human~ Act_flags ABF Aff DH Aff2 0 Align -1000 Group 0 Level 35 Hitroll 0 Hit_dice 10d10+1300 Mana_dice 17d9+100 Dam_dice 4d7+11 Dam_type none Armor -11 -11 -11 5 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 1500 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5110 Name oldstyle drow guard~ Short the drow guard~ Long The drow guard is here staring at you ominously. ~ Description The drow guard blends so well with his environment, you barely see his form. ~ Race human~ Act_flags ABF Aff JQ Aff2 0 Align -1000 Group 0 Level 12 Hitroll 0 Hit_dice 2d10+150 Mana_dice 6d9+100 Dam_dice 1d10+3 Dam_type none Armor 0 0 0 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex male Wealth 250 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #MOB Vnum 5111 Name oldstyle drow scout~ Short the drow scout~ Long The drow scout is here sneaking among the shadows. ~ Description The drow scout blends so well with her environment, you barely see her form. ~ Race human~ Act_flags AFH Aff PQ Aff2 0 Align -1000 Group 0 Level 11 Hitroll 0 Hit_dice 2d8+134 Mana_dice 5d9+100 Dam_dice 1d10+2 Dam_type none Armor 1 1 1 8 Off EFNU Teach A Imm 0 Res 0 Vuln 0 Start_pos stand Default_pos stand Sex female Wealth 50 Form AHMV Parts ABCDEFGHIJKZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 5100 Name longsword commoner~ Short a commoner's longsword~ Orig_short a commoner's longsword~ Desc A commoner's longsword made of adamantite has been left here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values sword 2 6 slash K Level 11 Weight 20 Cost 910 Condition P AffectObj 19 1 AffectObj 18 1 EndObj #OBJ Vnum 5101 Name longsword noble~ Short a noble's longsword~ Orig_short a noble's longsword~ Desc A drow noble's longsword made of adamantite lies here.~ Material oldstyle~ Item_type weapon Extra 0 Wear AN Values sword 2 7 slash K Level 15 Weight 10 Cost 1510 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5102 Name whip snake two-headed~ Short a snake headed whip~ Orig_short a snake headed whip~ Desc A whip with two snakes heads lies here.~ Material oldstyle~ Item_type weapon Extra AG Wear AN Values whip 2 6 whip F Level 11 Weight 10 Cost 920 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5103 Name whip snake three-headed~ Short a snake headed whip~ Orig_short a snake headed whip~ Desc A whip with three snake heads has been left here.~ Material oldstyle~ Item_type weapon Extra AG Wear AN Values whip 2 7 whip K Level 15 Weight 10 Cost 1020 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5104 Name whip snake four-headed~ Short a snake headed whip~ Orig_short a snake headed whip~ Desc A whip with four snake heads has been left here.~ Material oldstyle~ Item_type weapon Extra AG Wear AN Values whip 4 5 whip K Level 24 Weight 10 Cost 1530 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5105 Name longsword black~ Short a black longsword~ Orig_short a black longsword~ Desc A black longsword has been carelessly left here.~ Material adamantite~ Item_type weapon Extra AG Wear AN Values sword 3 6 slash K Level 21 Weight 0 Cost 2100 Condition P AffectObj 19 2 AffectObj 18 2 EndObj #OBJ Vnum 5106 Name whip snake five-headed~ Short a snake headed whip~ Orig_short a snake headed whip~ Desc A whip with five snake heads is lying here.~ Material oldstyle~ Item_type weapon Extra AGJ Wear AN Values whip 3 6 whip K Level 14 Weight 0 Cost 10 Condition P AffectObj 3 -1 AffectObj 1 -1 EndObj #OBJ Vnum 5107 Name whip snake six-headed~ Short a snake headed whip~ Orig_short a snake headed whip~ Desc A whip with six snake heads has been dropped here.~ Material oldstyle~ Item_type weapon Extra AGJ Wear AN Values whip 4 5 whip J Level 13 Weight 0 Cost 0 Condition P AffectObj 3 -2 AffectObj 1 -2 EndObj #OBJ Vnum 5108 Name bracer iron~ Short an iron bracer~ Orig_short an iron bracer~ Desc An iron bracer has been dropped here.~ Material oldstyle~ Item_type armor Extra AG Wear AM Values C ABC ABC B 0 Level 15 Weight 30 Cost 1150 Condition P EndObj #OBJ Vnum 5109 Name gauntlets iron~ Short a pair of gauntlets~ Orig_short a pair of gauntlets~ Desc A pair of gauntlets has been dropped here.~ Material oldstyle~ Item_type armor Extra A Wear AH Values AC AC AC 0 0 Level 17 Weight 20 Cost 3600 Condition P AffectObj 1 2 EndObj #OBJ Vnum 5110 Name wand blue silver~ Short a silvery blue wand~ Orig_short a silvery blue wand~ Desc A silvery blue wand has been dropped in the dirt.~ Material oldstyle~ Item_type wand Extra G Wear AO Values 10 3 3 'lightning bolt' 0 Level 9 Weight 10 Cost 1550 Condition P EndObj #OBJ Vnum 5111 Name helmet helm~ Short a small helmet~ Orig_short a small helmet~ Desc A small helmet lies up against a rock.~ Material oldstyle~ Item_type armor Extra G Wear AE Values C C C 0 0 Level 16 Weight 50 Cost 3300 Condition P AffectObj 3 2 EndObj #OBJ Vnum 5112 Name ring ruby~ Short a small ruby ring~ Orig_short a small ruby ring~ Desc A small ruby ring lies in the dirt.~ Material oldstyle~ Item_type jewelry Extra G Wear AB Values 0 0 0 0 0 Level 25 Weight 10 Cost 980 Condition P AffectObj 13 25 EndObj #OBJ Vnum 5113 Name dagger sacrificial~ Short a spider shaped dagger~ Orig_short a spider shaped dagger~ Desc A dagger with spider leg shaped blades lies on the ground.~ Material oldstyle~ Item_type weapon Extra GJ Wear AN Values dagger 4 6 stab K Level 30 Weight 20 Cost 3300 Condition P AffectObj 19 3 AffectObj 18 3 EndObj #OBJ Vnum 5114 Name hat green~ Short a small bright green hat~ Orig_short a small bright green hat~ Desc A small bright green hat lies in the dirt.~ Material oldstyle~ Item_type armor Extra H Wear AE Values C AC AC 0 0 Level 12 Weight 10 Cost 1180 Condition P AffectObj 17 -2 EndObj #END #ROOMSNEW #ROOM Vnum 5120 Name Mage's Academy~ Desc The mages academy is fairly well decorated see that the drow prefer magic over physical power greatly. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 1 -1 5121 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5121 Name City street~ Desc You walk along a highly ornate city street going eastward. To the north is a building. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5120 leaves north~ Exit 1 ~ ~ 0 0 5123 leaves east~ Exit 2 ~ ~ 0 0 5122 leaves south~ Exit 3 ~ ~ 0 0 5117 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5122 Name Slave Chamber~ Desc The room is in shambles. Straw is strewn all about the room as beds for the unfortunate creatures who have fallen prey to drow imperialism. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5121 leaves north~ Exit 1 ~ ~ 0 0 5101 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5123 Name City street~ Desc You walk along a highly ornate city street leading west and south. To the north is a relatively small house. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5124 leaves north~ Exit 2 ~ ~ 0 0 5101 leaves south~ Exit 3 ~ ~ 0 0 5121 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5124 Name 4th house~ Desc You stand inside the 4th house of the city. Its inner courtyard is rather dull by drow standards and rather small as well. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5125 leaves east~ Exit 2 ~ ~ 1 -1 5123 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5125 Name Throne Room~ Desc The throne room is basically similar to the inner courtyard in regards to decor. there is a small throne behind the altar but that is about it. ~ Room_flags 9 Sector_type 0 Exit 3 ~ ~ 0 0 5124 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5126 Name Entrance Way~ Desc You stand in the entrance way to the temple which opens up to the north into a large hallway going east and west. Small statues of spiders line the entrance way's walls. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5127 leaves north~ Exit 4 ~ ~ 0 0 5119 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5127 Name Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the north is a obsidian stairway. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5135 leaves north~ Exit 1 ~ ~ 0 0 5128 leaves east~ Exit 2 ~ ~ 0 0 5126 leaves south~ Exit 3 ~ ~ 0 0 5131 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5128 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5129 leaves east~ Exit 3 ~ ~ 0 0 5127 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5129 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the north is a door. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5150 leaves north~ Exit 1 ~ ~ 0 0 5130 leaves east~ Exit 3 ~ ~ 0 0 5128 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5130 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5134 leaves east~ Exit 3 ~ ~ 0 0 5129 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5131 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5127 leaves east~ Exit 3 ~ ~ 0 0 5132 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5132 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the south is a door. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5131 leaves east~ Exit 2 ~ ~ 1 -1 5133 leaves south~ Exit 3 ~ ~ 0 0 5134 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5133 Name Warrior's Barracks~ Desc The room is a complete mess. None of the beds are made, clothes and other items have been left all about the room. Well drow warriors never were known for neatness. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5132 leaves north~ HealRate 100 EndRoom #ROOM Vnum 5134 Name Long Hallway~ Desc You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5132 leaves east~ Exit 3 ~ ~ 0 0 5130 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5135 Name Grand Stairway~ Desc You are standing at the bottom of a giant obsidian and adamantite stairway. The edges are trimmed with gold. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 0 0 5127 leaves south~ Exit 4 ~ ~ 0 0 5136 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5136 Name Grand Hallway~ Desc You are standing in the middle of a grand hallway. The walls are of the purest adamantite with gold trim. Mosaics line the walls. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5138 leaves north~ Exit 1 ~ ~ 1 -1 5137 leaves east~ Exit 5 ~ ~ 0 0 5135 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5137 Name Mage's Barracks~ Desc The mage's living quarters is rather clean with the exception of a few used component containers. It is rather well decorated as well. Cots line the floor for the mages to sleep on. the only door is to the west. ~ Room_flags 9 Sector_type 0 Exit 3 ~ ~ 1 -1 5136 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5138 Name Grand Hallway~ Desc You are walking down a grand hallway, heavily decorated with adamantite and gold. To the north the hall goes down a flight of stairs while a door is too the west. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 0 0 5136 leaves south~ Exit 3 ~ ~ 1 -1 5139 leaves west~ Exit 5 ~ ~ 0 0 5140 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5139 Name Cleric's Barracks~ Desc The bed chamber is brightly decorated with spider shaped statues, murals and the like. Large beds line the floor making this a comfortable room to live in. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 1 -1 5138 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5140 Name Grand Stairway~ Desc You are climbing a set of obsidian stairs surrounded by adamantite walls. To the north are a set of large golden doors. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5141 leaves north~ Exit 4 ~ ~ 0 0 5138 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5141 Name Main Chamber~ Desc This is the south side of a large auditorium used for services by the drow priestesses. In the center is a large sacrificial pit and beyond that is an altar. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5142 leaves east~ Exit 2 ~ ~ 1 -1 5140 leaves south~ Exit 3 ~ ~ 0 0 5144 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5142 Name Eastern side of Chamber~ Desc You are on the eastern side of the chamber overlooking the pit. To the east is a door while to the north is an altar. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5145 leaves north~ Exit 1 ~ ~ 1 -1 5146 leaves east~ Exit 2 ~ ~ 0 0 5141 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5143 Name Sacrificial Pit~ Desc A you climb down into the pit thousands of spiders cover you tearing your body to shreds. Lloth thanks you for your sacrifice. You've fallen, and you can't get up!!! ~ Room_flags 12 Sector_type 0 HealRate 100 EndRoom #ROOM Vnum 5144 Name Western side of Chamber~ Desc You are on the western side of the main chamber overlooking a sacrificial pit. To the north is an altar. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5145 leaves north~ Exit 2 ~ ~ 0 0 5141 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5145 Name The Altar~ Desc You are standing in front of a highly and freshly bloodstained altar. Engraved on the top of the altar is a giant spider with a human head. Looking down from the altar you see a large sacrificial pit. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5148 leaves north~ Exit 1 ~ ~ 0 0 5142 leaves east~ Exit 3 ~ ~ 0 0 5144 leaves west~ Exit 5 ~ ~ 0 0 5143 leaves down~ HealRate 100 EndRoom #ROOM Vnum 5146 Name Slave Cells~ Desc This is the main room to the cell chambers for the slaves to be sacrificed. You notice there are no guards around. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5147 leaves north~ Exit 3 ~ ~ 0 0 5142 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5147 Name Slave Pen~ Desc Rotten meat and breads lie about the floor while shackles hang from the walls. The room wreaks of death. You almost become nauseous and decide to leave the room since you were obviously too late to save the slave. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 1 -1 5146 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5148 Name Dais~ Desc You stand upon a dais behind the altar. Above you is a enormous illusion of a female drow turning into a giant spider and back again. There is a door to the west. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 0 0 5145 leaves south~ Exit 3 ~ ~ 1 -1 5149 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5149 Name The Treasury~ Desc This is obviously only a temporary storage place for the collected treasure being rather bare. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 1 -1 5148 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5150 Name Weaponsmaster's Chamber~ Desc This one person bedchamber is very elegant. The owner must be held in high to get this kind of treatment. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 1 -1 5129 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5100 Name City Entrance~ Desc You are at the entrance to a small underground city. A great adamantite gate lies open to the west allowing entrance into the city. ~ Room_flags 9 Sector_type 0 ExtraDesc hole~ A small hole that looks to have been sealed at one time. ~ ExtraDesc gate~ A large adamantite gate with giant spider shaped emblems stands here. ~ Exit 3 A huge gate opens to the west allowing entrance into the city.~ gate~ 0 0 5101 leaves west~ Exit 4 A small hole in the ceiling leads up into darkness.~ door~ 1 -1 5270 leaves up~ HealRate 100 EndRoom #ROOM Vnum 5101 Name City street~ Desc You walk along a highly ornate street going north-south. A large gate lies to the east while a building lies to the west. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5123 leaves north~ Exit 1 ~ ~ 0 0 5100 leaves east~ Exit 2 ~ ~ 0 0 5102 leaves south~ Exit 3 ~ ~ 0 0 5122 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5102 Name City street~ Desc You walk along a highly ornate city street going north and west. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5101 leaves north~ Exit 3 ~ ~ 0 0 5103 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5103 Name City street~ Desc You walk along a highly ornate city street going east-west. A large house stands to the south. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 0 0 5102 leaves east~ Exit 2 ~ ~ 0 0 5104 leaves south~ Exit 3 ~ ~ 0 0 5106 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5104 Name 3rd House~ Desc You stand inside the 3rd house of the city; it is fairly well decorated by drow standards having a few statues, murals and such. A door leads to the south. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5103 leaves north~ Exit 2 ~ ~ 1 -1 5105 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5105 Name Throne Room~ Desc The throne room of the 3rd house is about as decorated as the inner courtyard except with a blood covered altar in the center of the room. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5104 leaves north~ HealRate 100 EndRoom #ROOM Vnum 5106 Name City street~ Desc You walk along a highly ornate city street going east-west. To the north is a large building. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5118 leaves north~ Exit 1 ~ ~ 0 0 5103 leaves east~ Exit 3 ~ ~ 0 0 5107 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5107 Name City street~ Desc You walk along a highly ornate city street leading north and east. To the south is an extremely large house. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5110 leaves north~ Exit 1 ~ ~ 0 0 5106 leaves east~ Exit 2 ~ ~ 0 0 5108 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5108 Name 2nd House~ Desc You stand inside the 2nd house of the city. The room is highly decorated with statues of spiders and murals everywhere. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5107 leaves north~ Exit 3 ~ ~ 1 -1 5109 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5109 Name Throne Room~ Desc The throne room of the 2nd house is just a little more decorative than the inner courtyard having an altar in the center of the room. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 1 -1 5108 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5110 Name Main Gate~ Desc You are at the entrance to the 1st house of the city. A large gate, almost as big and elegant as the one at the entrance to the city, stands here. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5114 leaves north~ Exit 2 ~ ~ 0 0 5107 leaves south~ Exit 3 A large gate lies to the west.~ gate~ 1 -1 5111 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5111 Name 1st House~ Desc You stand in the inner courtyard of the 1st and largest house in the city. The room is extremely large and decorative. Mural and paintings hang on the walls depicting some battles and a spider queen. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 1 -1 5110 leaves east~ Exit 3 ~ ~ 0 0 5112 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5112 Name Throne Room~ Desc The throne room of the 1st house is in one word...awesome. It is so horrifying it is almost beautiful. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 1 -1 5113 leaves north~ Exit 1 ~ ~ 0 -1 5111 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5113 Name Main Chamber~ Desc This is the council chamber for the Matron Mother herself. A huge table and chairs surrounding it sits in the center of the room. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 1 -1 5112 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5114 Name City street~ Desc You walk along a highly ornate city street leading north-south and east. ~ Room_flags 9 Sector_type 0 Exit 0 ~ ~ 0 0 5115 leaves north~ Exit 1 ~ ~ 0 0 5117 leaves east~ Exit 2 ~ ~ 0 0 5110 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5115 Name City street~ Desc You walk along a highly ornate city street leading south. A building is to the west. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 0 0 5114 leaves south~ Exit 3 ~ ~ 1 -1 5116 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5116 Name Cleric Academy~ Desc This is the most lavish of the academies being that it is for the clerics. ~ Room_flags 9 Sector_type 0 Exit 1 ~ ~ 1 -1 5115 leaves east~ HealRate 100 EndRoom #ROOM Vnum 5117 Name City street~ Desc You walk along a highly ornate city street going east-west. To the north is a giant temple. ~ Room_flags 9 Sector_type 0 Exit 0 The entrance to the temple of Lloth.~ ~ 1 -1 5119 leaves north~ Exit 1 ~ ~ 0 0 5121 leaves east~ Exit 3 ~ ~ 0 0 5114 leaves west~ HealRate 100 EndRoom #ROOM Vnum 5118 Name Warrior's Academy~ Desc This looks more like a barracks than a school. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 0 0 5106 leaves south~ HealRate 100 EndRoom #ROOM Vnum 5119 Name Entrance to the Temple of Lloth~ Desc The temple is the largest building in the city. Even it's doors are beyond imagination. Inside of the temple entrance, the walls are made of gold and adamantite. ~ Room_flags 9 Sector_type 0 Exit 2 ~ ~ 1 -1 5117 leaves south~ Exit 5 ~ ~ 0 0 5126 leaves down~ HealRate 100 EndRoom #END #SPECIALS M 5103 spec_cast_mage M 5104 spec_cast_cleric M 5108 spec_cast_cleric M 5109 spec_breath_any S #RESETS D 0 5100 4 1 M 0 5105 3 5120 1 E 0 5104 0 16 E 0 5110 0 17 M 0 5100 15 5122 15 M 0 5102 4 5124 1 E 0 5101 0 16 M 0 5103 4 5124 1 E 0 5102 0 16 M 0 5104 4 5124 1 E 0 5103 0 16 M 0 5107 3 5125 1 E 0 5104 0 16 G 0 5114 0 M 0 5101 10 5133 5 E 0 5100 0 16 M 0 5109 1 5148 1 E 0 5113 0 16 M 0 5106 2 5150 1 E 0 5105 0 16 E 0 5109 0 9 M 0 5106 2 5101 1 E 0 5105 0 16 M 0 5102 4 5104 1 E 0 5101 0 16 M 0 5103 4 5104 1 E 0 5102 0 16 M 0 5104 4 5104 1 E 0 5103 0 16 M 0 5107 3 5105 1 E 0 5104 0 16 E 0 5111 0 6 M 0 5102 4 5108 1 E 0 5101 0 16 M 0 5103 4 5108 1 E 0 5102 0 16 M 0 5104 4 5108 1 E 0 5103 0 16 M 0 5107 3 5109 1 E 0 5104 0 16 E 0 5108 0 10 M 0 5102 4 5111 1 E 0 5101 0 16 M 0 5103 4 5111 1 E 0 5102 0 16 M 0 5104 4 5111 1 E 0 5103 0 16 M 0 5108 1 5113 1 E 0 5104 0 16 E 0 5112 0 1 M 0 5105 3 5116 1 E 0 5104 0 16 E 0 5110 0 17 M 0 5101 10 5118 5 E 0 5100 0 16 M 0 5105 3 5118 1 E 0 5105 0 16 E 0 5110 0 17 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$