#AREADATA Name Darkness Spire~ Builders Darkseer~ VNUMs 26800 26999 Credits { 101 } DarkSeer Darkness Spire~ Security 1 End #MOBILESNEW #MOB Vnum 26800 Name Imp evil ~ Short An imp~ Long An evil little imp runs about operating the machinery ~ Description A little imp runs back and forth here, watching over the machinery to make sure nothing happens. ~ Race hobgoblin~ Act_flags ABPRS Aff JVc Aff2 0 Align -1000 Group 0 Level 101 Hitroll 450 Hit_dice 500d550+450000 Mana_dice 20d20+4000 Dam_dice 25d23+69 Dam_type warp Armor 255 255 270 300 Off FH Teach A Imm AM Res HLQ Vuln I Start_pos stand Default_pos stand Sex male Wealth 0 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 26801 Name vampire exist non nonexist~ Short Vampyr~ Long A vampire that no longer exists floats here, watching you with bloodthirsty eyes ~ Description ~ Race vampire~ Act_flags AP Aff CGHJTV Aff2 0 Align -1000 Group 0 Level 101 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type warp Armor 0 0 0 0 Off FHK Teach A Imm AM Res FIT Vuln EHN Start_pos stand Default_pos stand Sex none Wealth 5000 Form AHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 26802 Name fallen angel~ Short The {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~ Long A {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x is floating here with its bloody wings. ~ Description It watches you with an eerie glance, as if trying to force you to a conflict... ~ Race human~ Act_flags ABP Aff HVZ Aff2 0 Align 0 Group 0 Level 101 Hitroll 700 Hit_dice 50d50+10000000 Mana_dice 0d0+0 Dam_dice 16d24+4 Dam_type wrath Armor 200 200 200 200 Off FGHK Teach A Imm AM Res GH Vuln FN Start_pos stand Default_pos stand Sex none Wealth 40000 Form 0 Parts 0 Size large Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 26803 Name cruel binded soul experiment~ Short The {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~ Long The result of a cruel experiment is here, bound to the room. ~ Description ~ Race human~ Act_flags ABP Aff HV Aff2 0 Align -1000 Group 0 Level 101 Hitroll 500 Hit_dice 50d500+7000000 Mana_dice 0d0+0 Dam_dice 10d15+20 Dam_type digestion Armor 140 130 140 200 Off DFGH Teach A Imm AM Res G Vuln F Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 26804 Name demented mage~ Short The {OD{Oe{Om{Oe{On{Ot{Oe{Od {OM{Oa{Og{Oe{x~ Long A {OD{Oe{Om{Oe{On{Ot{Oe{Od {OM{Oa{Og{Oe{x is here, trying to bring about Apocalypse. ~ Description ~ Race human~ Act_flags ABP Aff HV Aff2 0 Align -1000 Group 0 Level 101 Hitroll 700 Hit_dice 50d500+12000000 Mana_dice 0d0+0 Dam_dice 15d25+2 Dam_type magic Armor 100 150 170 200 Off DFGH Teach A Imm AHM Res GI Vuln F Start_pos stand Default_pos stand Sex none Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #MOB Vnum 26805 Name frozen unforeseen eye guardian~ Short The {OG{Ou{Oa{Or{Od{Oi{Oa{On{x~ Long A guardian of the Unforeseen Eye is here, wielding his frozen blade. ~ Description ~ Race human~ Act_flags ABP Aff HV Aff2 0 Align -1000 Group 0 Level 101 Hitroll 700 Hit_dice 50d500+14000000 Mana_dice 0d0+0 Dam_dice 25d20+5 Dam_type wrath Armor 150 160 170 200 Off FHK Teach A Imm AIM Res G Vuln FH Start_pos stand Default_pos stand Sex male Wealth 0 Form 0 Parts 0 Size medium Material unknown Ffor AHMV Fpar ABCDEFGHIJKZ EndMob #END #OBJECTSNEW #OBJ Vnum 26800 Name fountain dried ~ Short A dried up fountain~ Orig_short A dried up fountain~ Desc A dried up fountain is here, eroded from the flow it used to produce.~ Material stone~ Item_type container Extra 0 Wear 0 Values 30 E 0 10 10 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26801 Name twisted key~ Short a twisted key~ Orig_short a twisted key~ Desc A key, twisted and bent, lies here.~ Material steel~ Item_type key Extra A Wear A Values 0 0 0 0 0 Level 1 Weight 1 Cost 0 Condition P EndObj #OBJ Vnum 26802 Name machine~ Short a machine~ Orig_short a machine~ Desc A machine is here, spewing out equipment every few minutes.~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26803 Name fire pit ~ Short fire pit~ Orig_short fire pit~ Desc A pit of fire is here, heating the equipment which is forged in the machinery.~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26804 Name recycle useless bin~ Short a large bin~ Orig_short a large bin~ Desc A large bin is here, which the failed equipment from the machines is dumped for later usage.~ Material unknown~ Item_type container Extra 0 Wear 0 Values 10000 0 0 10 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26805 Name Alien Blade~ Short The {GA{glien {RB{rlade{x~ Orig_short The {GA{glien {RB{rlade{x~ Desc The {GA{glien {RB{rlade{W of Myth is here, dripping its poison{x~ Material unknown~ Item_type weapon Extra Y Wear AN Values sword 11 12 slice EHK Level 101 Weight 0 Cost 0 Condition P AffectObj 18 4 AffectObj 19 4 AffectObj 110 1 EndObj #OBJ Vnum 26806 Name no name~ Short (no short description)~ Orig_short (null)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26807 Name statue exist non aura dark~ Short Statue of Non-existence~ Orig_short Statue of Non-existence~ Desc The statue, depicting a robed figure which bathes in the aura of non-existance, and the dripping blood.~ Material unknown~ Item_type fountain Extra C Wear 0 Values 0 0 'blood' 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26808 Name bent arcane archaic portal red evil~ Short The Arcane Portal~ Orig_short The Arcane Portal~ Desc The Arcane Portal, of 2 spikes bent in a crossing pattern, with a red shimmer in the center.~ Material unknown~ Item_type portal Extra AC Wear 0 Values 0 0 A CDEFHLNO 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26809 Name arcane bent spikes portal red evil~ Short The Arcane Portal~ Orig_short The Arcane Portal~ Desc The Arcane Portal, of 2 spikes bent in a crossing pattern, with a red shimmer in the center.~ Material unknown~ Item_type portal Extra AC Wear 0 Values 0 0 A ACGHLNO 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26810 Name quest token~ Short a {Y200 {CQP {MQ{Gu{Re{Bs{Yt {Dt{Wo{wk{ye{bn{x~ Orig_short a {Y200 {CQP {MQ{Gu{Re{Bs{Yt {Dt{Wo{wk{ye{bn{x~ Desc Someone dropped a quest token!! GET IT!!!~ Material unknown~ Item_type pill Extra 0 Wear A Values 101 'change sex' 'plague' 'blindness' 'acid blast' Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26811 Name Apocalypse Apocalyptic Belt~ Short {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x~ Orig_short {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x~ Desc {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x lies here, soaking in its own aura of darkness...~ Material unknown~ Item_type armor Extra AE Wear AL Values DGH DGH DGH DGH 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 18 15 AffectObj 19 15 AffectObj 13 -50 AffectObj 19 30 EndObj #OBJ Vnum 26812 Name well portal red glimmer~ Short A Portal~ Orig_short A Portal~ Desc A glowing well is here, drenched in a aura of darkness.~ Material unknown~ Item_type portal Extra A Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26813 Name frostmourne~ Short {CFr{cos{Btm{bou{Brn{ce{x~ Orig_short {CFr{cos{Btm{bou{Brn{ce{x~ Desc The accursed {CFr{cos{Btm{bou{Brn{ce{x lies here...~ Material cursed steel~ Item_type weapon Extra EJ Wear AN Values sword 16 20 slash BEJ Level 101 Weight 30 Cost 10000 Condition P AffectObj 13 100 AffectObj 19 20 AffectObj 18 20 AffectObj 101 5 EndObj #OBJ Vnum 26814 Name soul bind ring~ Short {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~ Orig_short {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~ Desc The {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x lies here, waiting its next victim.~ Material unknown~ Item_type armor Extra EM Wear AB Values BCDE BCDE BCDE BEF 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 18 15 AffectObj 19 15 AffectObj 13 50 EndObj #OBJ Vnum 26815 Name no name~ Short (no short description)~ Orig_short (null)~ Desc (no description)~ Material unknown~ Item_type weapon Extra 0 Wear 0 Values exotic 0 0 none 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 26816 Name flesh fallen angel~ Short {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~ Orig_short {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~ Desc {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x lies here, rotting.~ Material unknown~ Item_type armor Extra W Wear AK Values CDEFHJ CDEFHJ CDEFHJ CDEFHJ 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 104 6 AffectObj 5 6 AffectObj 1 6 AffectObj 12 500 AffectObj 14 500 AffectObj 18 45 AffectObj 19 45 AffectObj 13 200 EndObj #END #ROOMSNEW #ROOM Vnum 26800 Name Before The {RS{rpire {RO{rf {RD{rarkness{x~ Desc After a long journey through the unknown, you have stumbled into an ancient tower. A feeling of evil and malice surround this darkened place, filling you with dread. The smell of decay is present, but not very strong, but it is almost certain to become potent Upon entering this forboding place. The Spire reaches tall into the sky, filling the heavens with a dark sensation. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26801 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26801 Name Archway~ Desc You stand before a large archway, embroidered with skulls of would-be explorers. The walls are a dark, basalt like color, making this tower seem as if it came from the very bowels of the earth. You sense the presence of evil, the presence of the demonic forces, and the presence of the undead. Something about this tower makes you wish to turn back, but a feeling of what lies inside overcomes you. The gateway in the arch swings in the wind, making you realize the gates unlocked. Almost as if inviting you in. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 26802 leaves north~ Exit 2 ~ ~ 0 0 26800 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26802 Name The Garden Path Before The Spire~ Desc The pathway is made from concrete, as in any other place, but the fauna around is dead, decayed, yet, still seemingly alive. The Spire looms just ahead, and another pathway leads off along the side of the Spire. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 26801 26805 leaves north~ Exit 1 ~ ~ 0 0 26803 leaves east~ Exit 2 ~ ~ 1 0 26801 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26803 Name Garden Path Along The Spire~ Desc The grass, weeds and twigs from the nearby dead trees crunch under your feet. The Spire is round, no windows can be seen, and the pathway continues through the hedges and bushs , even though they are dead, they still provide a challenge to get through. A long dried up fountain resides in the center of the path, no longer useful. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26804 leaves east~ Exit 3 ~ ~ 0 0 26802 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26804 Name Garden Path~ Desc The pathway ends here, a pile of dead bushes and trees has been tossed here, blocking you from passing by. Nothing is left but to turn back towards the front of this forboding terror. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26803 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26805 Name The Foyer~ Desc The moment you step inside this nightmare, you gag on the smell of rotting flesh. After a few seconds you come to resist it, and notice your surroundings. Straight ahead of you is a Stairway, twisting and turning up to a higher floor that is probbaly just as rancid and disgusting as this one. Blood stains on the floor, walls, and ceiling. Old peeling skin, probably maintained by magic to keep it from decaying is used as wallpaper. Whoever built this terror, whoever is responsible for the carnage that took place... Is a very sick person. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26806 leaves east~ Exit 2 ~ ~ 1 0 26802 leaves south~ Exit 3 ~ ~ 0 0 26807 leaves west~ Exit 4 ~ ~ 0 0 26821 leaves up~ HealRate 100 EndRoom #ROOM Vnum 26806 Name Hall~ Desc A hallway stretches out along the lower east part of the Spire. Skin still lines the wall, and blood is present here also. The hallway has a carpet though, barely stained by the spilt blood. Oil lamps line the walls, keeping the place well lit, but still gloomy and damp. the hall continues east, with some doors along the walls. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26818 leaves north~ Exit 1 ~ ~ 0 0 26819 leaves east~ Exit 3 ~ ~ 0 0 26805 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26807 Name Hall~ Desc The decorations, of peeling skin and blood drenched nightmares, till slide along the walls. Fear consumes you as you contemplate on what could have caused this much carnage. The hall stretches on in either direction, along a red, tattered, carpet which seems to last eternally. The hall branches to the north under a rust-red steel archway, from which an immense heat can be felt slowly creeping from the path. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26808 leaves north~ Exit 1 ~ ~ 0 0 26805 leaves east~ Exit 3 ~ ~ 0 0 26813 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26808 Name Foundry of Kyt'Lu~ Desc After passing the archway, you stand before a large factory, machinery churning out weapons, armor, shields line the walls, little imps run back and forth, managing the machines. It glows from the open fire in the center of the room, of which the objects are heated, tempered, on the forge. The heat here is enough to make you hallucinate, but you persevere, to enter the forge? Or to turn back? ~ Room_flags 0 Sector_type 0 ExtraDesc machine~ You look at the machine, which is busy producing mass quantities of equipment for the foul inhabitants of this Spire. You peek around it, trying to learn it secrets, but to no avail. You open a hatch and look inside of the contraption. You see the heated steel slide down a belt, then poured into a mold. After a few minutes the mold tilts, dropping the newly created equipment onto the belt, which is then carried to the bin outside. Fascinating machinery. ~ Exit 0 ~ ~ 0 0 26811 leaves north~ Exit 1 ~ ~ 0 0 26809 leaves east~ Exit 2 ~ ~ 0 0 26807 leaves south~ Exit 3 ~ ~ 0 0 26810 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26809 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 26808 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26810 Name Storage~ Desc You have entered the storage warehouse, in which the equipment from the forge nearby is stored. Crates line the walls of this high-cieling room, most likely filled with powerful equipment. But, alas, it would be impossible to break the crates, since they were forged from shimmering {cst{Ca{Yrf{Ci{cre{w. One crate stands out though, it has a padlock, also forged from {cst{Ca{Yrf{Ci{cre{w. Go figure, eh? ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26808 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26811 Name Kyt'Lu's Office~ Desc You are standing in Kyt'Lu's Office, which is cluttered with forms, stock lists, and other stuff to keep track of the equipment in the foundry. Torturing implements lie scattered around, use on the imps who slack off during work, or just whenever Kyt'Lu gets bored. A cluttered desk sits in the back of his office. And of course, the skin-decorated walls line this office, showing that perhaps everything has a sick sense of style and decoration. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26808 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26812 Name Archaic Portal~ Desc After a nice, strangely relaxing and quick teleportation from the portals, you appear in another pathway suspended in the darkness. A basalt floor, with the same glowing symbols as the last room, its almost exactly the same. Except for one noticeable difference, you can hear muttering, chanting, rhythmic beats from farther down the pathway. It appears this floor is used for the study of the rituals of evil. You are now deeper in the heart of the Spire, the dread and fear creep over you, as you anticipate whats next to come. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 26822 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26813 Name Farther into the Hallway~ Desc You seem to be following the carpet for an eternity, each minute passes by slowly, and the darkness that envelops this place slowly creeps over you. Another carpet, rolled over the old, tattered one, goes under a chandelier of skin, bone, blood, and an unnerving smell. The carpet follows a small hall to the north, then rolls under a doorway, a steel door with a small window, which is blocked by bars. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 1 0 26814 leaves north~ Exit 1 ~ ~ 0 0 26807 leaves east~ Exit 3 ~ ~ 0 0 26815 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26814 Name Room of Non-Existance~ Desc The moment you enter this room, you have this highly unnerving feeling. As if, you are no longer. Darkness as far as you can see, the carpet you came in on seems to spread out into the space. Its saddening, to think that everything you have killed in your quest for power, ends up like this. Floating in nothing, with the sense that you are no longer, that you'll never see anything you cherish. You float, endlessly into the space, the void creeps over you and grasps you. But, then you realize, you are not dead, you still exist and just wandered into the wrong place. Just as you think this, you exist, on the carpet, just before the void. It's a chilling thought to think that everything ends up like this, but its settling to know that everything was also created from this. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 1 0 26813 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26815 Name Darkened Hallway~ Desc The hallway is continued like the rest, carpet, skin walls, but the walls seem to give off a radiation. It's like the opposite of something glowing, anything around it grows darker, instead of brighter. It covers the hallway, to the point where you can barely see in front of you. You stare down, slowly moving forward and watching the carpet, so that you know if theres a trap, or it ends. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26813 leaves east~ Exit 2 ~ ~ 0 0 26816 leaves south~ Exit 3 ~ ~ 0 0 26817 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26816 Name Archaic Dome~ Desc You stumble out of the darkness into a large, well-lit dome-styled structure. The architecture, design, decorations, its all brilliantly done! The cieling of the dome is elevated an approximate 300 feet from the floor. It is mostly stained glass depicting the burning hells, and its minions pouring forth into the realm of Midgaard, siezing the population, and destroying them in a sacrificial manor, its gruesome, the demons, which seem to have been spawned from the darkest of your nightmares flood the streets, the city lies in ruins, and the world is engulfed in a burning flame. The picture was perfectly drawn, and its only flaw are the old pieces, which have crumbled over time. The walls, lined with pictures much of the same style of the stained glass on the cieling, but also stained with blood, bodies, preserved by magic, are nailed to the wall, and bones, arranged into many archaic and satanic styles, hang from hooks imbedded in the walls. The floor is a black, smooth basalt floor, which lacks decoration, but was perfectly carved. The center of the dome is the most awe-inspiring piece of this room as of yet, a large statue, with blood pouring from crevices along it, show the gruesome form shown in many of the pictures that surround you, of a robed figure which seems to have an aura of the non-existing surrounding it. Its amazing, and very unsettling. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26815 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26817 Name End of The West Hall~ Desc Everything just abruptly stops right here. The carpet, even though tattered and old, that covered the floor is against the wall in a bundle, the skin wallpaper ends at the dead end, everything, is just stopped by a huge basalt wall in front of you. Its lodged in tight in and won't budge. As you turn though, the wall slightly glows, and for a brief instant, a red blazing pentagram appears in the center of the wall, then vanishes. Just another mystery to add to this forsaken Spire. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26815 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26818 Name Room of Cages~ Desc You notice one thing about this room right off, its lined with cages. Snarling beasts, wicked monsters, and violent experiments are caged here, only to be released if the Spire was invaded. Since, you count as no threat to the evils that surround this darkened Spire of Hell, the cages remain sealed. Rust has crept over the bars, but they still hold strong. Except for one, which is rattling and shaking. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26806 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26819 Name Eastern Hall~ Desc The tattered, worn carpet still covers the floor, illuminated by the glow of the torches along the wall. The skin wallpaper is in direct heat, but is not even being distorted by it. The hallway is long and large, yet creepy and lonely. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26820 leaves south~ Exit 3 ~ ~ 0 0 26806 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26820 Name Spire Garden~ Desc You step outside of the Spire for a brief moment to find an old decayed Garden. Flowerbeds have long since died and dried up. The pathway from each section of plants has eroded and worn away over time. It appears that at sometime there was someone here who tended to these plants, at last! A sign of goodness in this godforsaken Spire? Nope, the plants may be dead, but their original form is still visible. Bloodthirsty plants, poisonous roses, even large patches of poison oak. The fountain in the middle, which has long since dried up, depicts a flaming plant, burning in a suspended, stone fire. The sun overhead, even though it has a clear path open to shine forth on these wretched plants, seems to bare its rays away from the Spire, leaving it in perpetual darkness. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26819 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26821 Name Arcane Portal~ Desc After walking up the twisting, turning stairway, you enter a room unlike the rest. Its like a glass tube suspened in the darkness that consumes it, a pathway of basalt seems to float silently in the sea of darkness. Arcane symbols, imprinted on banners, float around, glowing brightly, then stopping, only to glow again a few seconds later. The most impressive of this though, is the portal. Two bents spikes, crossing each other at the top, leaving a small archway open, in which a luminescent red shimmer seems to be stuck. The shimmer spins, as if drawing you in, as if, enticing you to enter. ~ Room_flags 0 Sector_type 0 Exit 5 ~ ~ 0 0 26805 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26822 Name Southern Hall of the Unforeseen Eye~ Desc You stand in a dimmer hallway, the lights, even though the change from the bone chandeliers, these are more disturbing. Each chandelier is in the shape of a body that has been deformed, twisted, turned into some kind of horrid beast. Many of them hang from the cieling, each one depicting another hideous beast. The carpet is somewhat new, intricately designed with several strands of purple, black, crimson, and dark blue. It stretches long and far, splitting into the other hallways. You can hear the rhythmic chanting of evil incantations in the distance... ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26823 leaves north~ Exit 2 ~ ~ 0 0 26812 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26823 Name Intersection of Hallways~ Desc The hallway splits in 4 directions, the nice elegant carpet flows perfectly around the corners leading off into the unnerving darkness. Each direction, movement, chanting, spells, and even the usual screams of the anguished that seem to come with every source of evil. To the east and west, lie more of the hallways, leading off into the darkness and incantations. The north however, leads into a large meeting hall, which appears to be empty at this time. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26827 leaves north~ Exit 1 ~ ~ 0 0 26824 leaves east~ Exit 2 ~ ~ 0 0 26822 leaves south~ Exit 3 ~ ~ 0 0 26830 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26824 Name East Wing of the Unforeseen Eye~ Desc You stand on the elegant carpet, listening to the sounds. You are very close to the source of the chantings. A few doors line the hallway, and the carpet, walls, and ceiling are burnt black from misfired spells. The chanting is furious, breath-taking, and very long. And you cannot understand any of it. Broken chandeliers of the gruesome beasts lie in shatters on the floor, either someone has a very aggresive mood, or they launch spells at the nearing target. Whatever the answer, both are equally as dangerous. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26825 leaves north~ Exit 1 ~ ~ 0 0 26828 leaves east~ Exit 2 ~ ~ 0 0 26826 leaves south~ Exit 3 ~ ~ 0 0 26823 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26825 Name Room of Enchantments~ Desc This room is used for enchanting various things. Creatures in which to test their cruel spells on, or equipment so it is more powerful then before. The room is small, and the floor is covered by a simple quilted carpet. There was no need to decorate this room, since its only use is casting simple spells. The walls are barren of decoration, and the ceiling has a single chandelier hanging from it. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26824 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26826 Name Room of Experimentation~ Desc A gruesome room indeed, widely used for the experiments of spells on various objects and creatures. Several tables, in which creatures were disected and subject to numerous spells that nothing should ever be put through, are spread out along the room. Diagrams of creatures insides are nailed to the walls, blood stains and several body parts are spread across the floor. Broken wands, melted swords, and crushed helmets are scattered in a disorganized fashion. Even in a place of evil, education takes place, but probably the worse kind, of the Arcane arts. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26824 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26827 Name Unforeseen Eye Meeting Hall~ Desc You walk slowly forward on the carpet, peering into the meeting room. Several benches, aligned in straight rows facing forward, towards a ominous bloody sacrifice altar. The altar has been used numerous times in sacrificing victims to the burning hells. Statues of demons, wanderers, and warriors are lined along the walls. The carpet flows forward, and around to a set of stepping platforms up to the Altar. A pair of robes and a dagger lie on the altar. But the evil magics worshipped and studied here have allowed them to bind the sacrificial equipment to the altar until needed, meaning even you cannot lift them from it. Bodies of the more recent victims are nailed to the wall behind the altar, rotting away, unpreserved. The sight is chilling and all to disgusting. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26835 leaves north~ Exit 2 ~ ~ 0 0 26823 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26828 Name East Wing of the Unforeseen eye~ Desc The chanting is louder, and more mysterious then before. The essence of evil, greed, death, can be sensed within these halls. Its enough to make one faint. The carpet has been burnt bad beyond here, so much that it is nowhere near even resembling the carpet further west. There is no lighting here, only glow coming from the adjacent rooms, along with the sense of evil that fills this hallway. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26829 leaves south~ Exit 3 ~ ~ 0 0 26824 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26829 Name Chamber of The Arcane Magic~ Desc The room is like a bubble, its circular in shape, and transparent, so that you can see out into an endless sea of the void. Faces seem to stretch out from the bubbles lining, emit a loud, howling scream then melt back into the lining. The chanting is also produced this way, to preserve the room and creep it like this. You float silently around, as if in water. Along with a strange object, which has the shape of a statue. But on one side, next to a chair of elegant design attached to the base of the statue, is a simple orb. Its attached to the statue, but glows brilliantly. You get close to it, only to be repelled by the overwhelming desire to kill something, anything, then yourself. You resist and back away, it seems to contain the very essence of mana itself, but corrupted in a sort of way, that anything within its reach is almost instantly driven insane. The desires are so strong, you almost surrendered to it. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26828 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26830 Name West Wing of the Unforeseen Eye~ Desc The carpet is long, and stretches down the length of this hall. A few rooms line the walls. The hallways aren't very decorated, the carpet, the deformed chandeliers, and the occasional bloodstain. Its quiet, occasionally the sound of movement can be heard. You peek around the two nearby rooms. Books! A library! A treasure trove of knowledge, and, if lucky, of arcane magic, so that you could learn the arts. You have no clue what lies within the library, but the thought of more power is tempting. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26831 leaves north~ Exit 1 ~ ~ 0 0 26823 leaves east~ Exit 2 ~ ~ 0 0 26832 leaves south~ Exit 3 ~ ~ 0 0 26834 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26831 Name Forbidden Library~ Desc As with any source of evil, a treasure trove of knowledge remains. Books covered in the symbols of the Arcane magicks, Pentagrams, and several marks that you have yet to decipher. The knowledge in here is invaluable, but it may take to long to decipher the language, which you most likely don't have time for. Shelves go back as far as you can see, in a path leading into the back, of the dimmed portion of the library. The books are in an organized style, whatever inhabits this tower takes pride in their skills. No matter how vile or twisted they may be. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26833 leaves north~ Exit 2 ~ ~ 0 0 26830 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26832 Name Dining Hall~ Desc A nice large dining hall, its use is obvious, even the evil incarnations of this place of evil need nourishment. Tables, chairs, bars, all arranged in a nice fashion, it would be quite a surprise to see something like this here, had the room not been covered in trash, bloodstains, rotten food and such. Graffiti and obvious scars of magical spells cover the walls. The room stinks horribly, with that sickly sense of decay. Perhaps the old rotting food has todo with it? Or maybe its just the bodies. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26830 leaves north~ HealRate 100 EndRoom #ROOM Vnum 26833 Name Magic Chamber~ Desc The room is modelled much like a observatory. Seats line the side walls, all facing in towards the scared pentagram etched in the center of the room, glowing with the radiant fire of the evil essence that surrounds this ghastly tower. The walls are cracked, blood-stained, and scarred black, showing signs that this use has been used, whether or not the results have been satisfactory. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26831 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26834 Name Uneven Dead end~ Desc Strange, the hallway just kind of stops right here. The wall right in front of you shows signs of digging, mining and such. Perhaps they were adding onto the Halls? It's kind of odd though, you'd have thought this Spire was complete considering the seeming age of it, but this is obviously unfinished. Maybe this Spire was more recently risen? If so, who knows what kind of sick twisted place this will become? ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26830 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26835 Name Crystalline Stairway~ Desc This is obviously the result of some serious magic work. The moment you enter this room, everything goes dim. You can't see anything, except for one staircase. Its brilliantly designed, it glows in a red fury, even though its translucent and apparently hovering in spot. Its narrow and twists sharply upwards for quite some way. Off in the distance, you can see several small floating crystals, much like what the staircase is made from except that they glow amazingly in several colors, they seem so close, but you just cannot reach them. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26827 leaves south~ Exit 4 ~ ~ 0 0 26836 leaves up~ HealRate 100 EndRoom #ROOM Vnum 26836 Name Top of The Crystalline Staircase~ Desc Amazing! The staircase, sharply turning upwards, while glowing with its red fury, seems to lose its anger and glow a lighter shade of blue. The staircase expands, stretching farther from its opposing sides making a large base in front of you. Straight ahead of it though, lies a large archway, which is in the shape of a grinning skull with fangs, its eyes seem to peer into your very soul. The mouth is open wide, and a pathway can be seen down what would have been its throat had it not been killed. Whether this skull was the result of some brilliant craftsmen, or some horrific beast, still remains a question however. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26837 leaves north~ Exit 5 ~ ~ 0 0 26835 leaves down~ HealRate 100 EndRoom #ROOM Vnum 26837 Name Dried Throat~ Desc Ugh, disgusting, this hallway is made from the same horrific beast that the skull head at the beginning is from Sickening, its the long dried throat, preserved, as usual, by magic, of the beast. Its dim in here, traces of old rotting food that it must have eaten are scattered around, the smell of decay, ugh, horrible. Its a tight and cramped place, leading back into what could be, simply explained, one of the most disgusting experiences of your life. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26838 leaves north~ Exit 2 ~ ~ 0 0 26836 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26838 Name South Worship Hall~ Desc The throat and skull must have just been a walkway, because it ended here. The throat was linked to a large hall. The hall is large and ominous, its more of a large party room then a hall, but it is not used for parties. From the looks of things, altars, statues, decorations... This is a hall of worship, to whatever pagan god these horrible abdominations to the world are worshipping. The cieling is up around 30 feet from the floor, and looks like it could fall at any moment. Much like everything else here, its most likely sustained by magic. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26842 leaves north~ Exit 1 ~ ~ 0 0 26845 leaves east~ Exit 2 ~ ~ 0 0 26837 leaves south~ Exit 3 ~ ~ 0 0 26840 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26839 Name Northwest Worship Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26849 leaves east~ Exit 2 ~ ~ 0 0 26841 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26840 Name Southwest Worship Hall~ Desc Much like the rest of the worship hall, this area is open and full of altars and such. Why so many tools of worship are needed in such a place, is yet to be known. Strange though, this area of the tower, is clean. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26841 leaves north~ Exit 1 ~ ~ 0 0 26838 leaves east~ HealRate 100 EndRoom #ROOM Vnum 26841 Name West Worship Hall~ Desc This part of the worship hall has several bowls filled with stagnent water. They probably bath themselves here before worshipping. Such behavior from these creatures is strange. The bowls are lined in a triangular order. Every few steps, a triangle of bowls as at your feet, each one filled with a different color liquid. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26839 leaves north~ Exit 1 ~ ~ 0 0 26842 leaves east~ Exit 2 ~ ~ 0 0 26840 leaves south~ HealRate 100 EndRoom #ROOM Vnum 26842 Name Center of The Worship Hall~ Desc This is the center of the worship hall, the creatures and abdominations of this forsaken Spire gather here to worship their pagan gods, statues of pagan gods line the hall, but one simple statue lies centered in this very part, a statue of a robed figure stands before you, the very presence of it is chilling. A simple pit lies before the statue, most likely for rituals or sacrifices... ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26849 leaves north~ Exit 1 ~ ~ 0 0 26843 leaves east~ Exit 2 ~ ~ 0 0 26838 leaves south~ Exit 3 ~ ~ 0 0 26841 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26843 Name East Worship Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26844 leaves north~ Exit 2 ~ ~ 0 0 26845 leaves south~ Exit 3 ~ ~ 0 0 26842 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26844 Name Northeast Worship Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 26843 leaves south~ Exit 3 ~ ~ 0 0 26849 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26845 Name Southeast Worship Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 26843 leaves north~ Exit 3 ~ ~ 0 0 26838 leaves west~ HealRate 100 EndRoom #ROOM Vnum 26849 Name North Worship Hall~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 26844 leaves east~ Exit 2 ~ ~ 0 0 26842 leaves south~ Exit 3 ~ ~ 0 0 26839 leaves west~ HealRate 100 EndRoom #END #SPECIALS S #RESETS D 0 26801 0 1 D 0 26802 0 2 D 0 26802 2 1 D 0 26805 2 2 D 0 26813 0 1 D 0 26814 2 1 O 0 26800 0 26803 P 0 26801 1 26800 1 M 0 26800 1 26808 1 E 0 26805 0 16 O 0 26802 0 26808 O 0 26803 0 26808 O 0 26804 0 26808 O 0 26809 0 26812 O 0 26807 0 26816 O 0 26808 0 26821 M 0 26803 1 26826 1 E 0 26814 0 2 E 0 26813 0 16 M 0 26805 1 26827 1 M 0 26804 1 26833 1 E 0 26811 0 13 M 0 26802 1 26842 1 E 0 26816 0 12 S #SHOPS 0 #MOBPROGS #26800 mob echoat $n TEST1 glares at you, chilling you to the bone. mob echoat $n Slowly, it gets up and wields its weapon, -As of yet unnamed and created- mob echoat $n it watches you intently, waiting for your move. say Ah, I see you've entered Dark's Test Area... say You should be very proud, but it ends now. say you have terrorized my minions enough, we duel now! say ...or...you may bow before me, and I shall yet have mercy upon you. say 'tis your choice, mortal. mob echoat $n {WActions note: 2 actions can be done. 'bow' to him, or 'say Fight' to fight him.{x ~ #26801 grin say You are a coward, and not worth my time. say Out of my face! NOW! mob echoat $n before you could react, Test closes his eyes and starts muttering. mob echoat $n a bright {Rred{x portal appears behind you, shimmering with a furious aura. mob echoat $n just before you could react, Test slams against you, bashing you into the portal. mob echoat $n You fly back, against the surface of the portal and sink in. mob echoat $n Its painful, your ripped to shreds, and you think your going to die... mob echoat $n Suddenly, your alive, standing elsewhere. mob transfer $n 3001 mob force $n look ~ #26802 nod say You are brave, let us see if you have the skill it takes to best me. mob echoat $n Test turns around and begins humming. mob echoat $n You feel a mental presence, some kind of supernatural force.. mob echoat $n Everything starts rippling... mob echoat $n And suddenly...you find yourself... mob echoat $n In the same place because the mprog isnt finished because Dark was to lazy. mob echoat $n Hope you enjoyed :) mob echoat $n NOW GET THE HELL OUT! mob transfer $n 3001 ~ #0 #OBJPROGS #0 #ROOMPROGS #26800 mob echoat $n You step on a loose stone... mob echoat $n A Dart flies out!! mob echoat $n {ROWCH!{x it hit you.. ~ #0 #$