ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Darkness Spire~
Builders Darkseer~
VNUMs 26800 26999
Credits { 101 } DarkSeer Darkness Spire~
Security 1
End



#MOBILESNEW
#MOB
Vnum 26800
Name Imp evil ~
Short An imp~
Long An evil little imp runs about operating the machinery
~
Description A little imp runs back and forth here, watching over the machinery to make sure nothing happens.
~
Race hobgoblin~
Act_flags ABPRS
Aff JVc
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 450
Hit_dice 500d550+450000
Mana_dice 20d20+4000
Dam_dice 25d23+69
Dam_type warp
Armor 255 255 270 300
Off FH
Teach A
Imm AM
Res HLQ
Vuln I
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26801
Name vampire exist non nonexist~
Short Vampyr~
Long A vampire that no longer exists floats here, watching you with bloodthirsty eyes
~
Description ~
Race vampire~
Act_flags AP
Aff CGHJTV
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type warp
Armor 0 0 0 0
Off FHK
Teach A
Imm AM
Res FIT
Vuln EHN
Start_pos stand
Default_pos stand
Sex none
Wealth 5000
Form AHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 26802
Name fallen angel~
Short The {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~
Long A {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x is floating here with its bloody wings.
~
Description It watches you with an eerie glance, as if trying to force you to a conflict...
~
Race human~
Act_flags ABP
Aff HVZ
Aff2 0
Align 0
Group 0
Level 101
Hitroll 700
Hit_dice 50d50+10000000
Mana_dice 0d0+0
Dam_dice 16d24+4
Dam_type wrath
Armor 200 200 200 200
Off FGHK
Teach A
Imm AM
Res GH
Vuln FN
Start_pos stand
Default_pos stand
Sex none
Wealth 40000
Form 0
Parts 0
Size large
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 26803
Name cruel binded soul experiment~
Short The {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~
Long The result of a cruel experiment is here, bound to the room.
~
Description ~
Race human~
Act_flags ABP
Aff HV
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 500
Hit_dice 50d500+7000000
Mana_dice 0d0+0
Dam_dice 10d15+20
Dam_type digestion
Armor 140 130 140 200
Off DFGH
Teach A
Imm AM
Res G
Vuln F
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 26804
Name demented mage~
Short The {OD{Oe{Om{Oe{On{Ot{Oe{Od {OM{Oa{Og{Oe{x~
Long A {OD{Oe{Om{Oe{On{Ot{Oe{Od {OM{Oa{Og{Oe{x is here, trying to bring about Apocalypse.
~
Description ~
Race human~
Act_flags ABP
Aff HV
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 700
Hit_dice 50d500+12000000
Mana_dice 0d0+0
Dam_dice 15d25+2
Dam_type magic
Armor 100 150 170 200
Off DFGH
Teach A
Imm AHM
Res GI
Vuln F
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#MOB
Vnum 26805
Name frozen unforeseen eye guardian~
Short The {OG{Ou{Oa{Or{Od{Oi{Oa{On{x~
Long A guardian of the Unforeseen Eye is here, wielding his frozen blade.
~
Description ~
Race human~
Act_flags ABP
Aff HV
Aff2 0
Align -1000
Group 0
Level 101
Hitroll 700
Hit_dice 50d500+14000000
Mana_dice 0d0+0
Dam_dice 25d20+5
Dam_type wrath
Armor 150 160 170 200
Off FHK
Teach A
Imm AIM
Res G
Vuln FH
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form 0
Parts 0
Size medium
Material unknown
Ffor AHMV
Fpar ABCDEFGHIJKZ
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 26800
Name fountain dried ~
Short A dried up fountain~
Orig_short A dried up fountain~
Desc A dried up fountain is here, eroded from the flow it used to produce.~
Material stone~
Item_type container
Extra 0
Wear 0
Values 30 E 0 10 10
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26801
Name twisted key~
Short a twisted key~
Orig_short a twisted key~
Desc A key, twisted and bent, lies here.~
Material steel~
Item_type key
Extra A
Wear A
Values 0 0 0 0 0
Level 1
Weight 1
Cost 0
Condition P
EndObj

#OBJ
Vnum 26802
Name machine~
Short a machine~
Orig_short a machine~
Desc A machine is here, spewing out equipment every few minutes.~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26803
Name fire pit ~
Short fire pit~
Orig_short fire pit~
Desc A pit of fire is here, heating the equipment which is forged in the machinery.~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26804
Name recycle useless bin~
Short a large bin~
Orig_short a large bin~
Desc A large bin is here, which the failed equipment from the machines is dumped for later usage.~
Material unknown~
Item_type container
Extra 0
Wear 0
Values 10000 0 0 10 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26805
Name Alien Blade~
Short The {GA{glien {RB{rlade{x~
Orig_short The {GA{glien {RB{rlade{x~
Desc The {GA{glien {RB{rlade{W of Myth is here, dripping its poison{x~
Material unknown~
Item_type weapon
Extra Y
Wear AN
Values sword 11 12 slice EHK
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 4
AffectObj
19 4
AffectObj
110 1
EndObj

#OBJ
Vnum 26806
Name no name~
Short (no short description)~
Orig_short (null)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26807
Name statue exist non aura dark~
Short Statue of Non-existence~
Orig_short Statue of Non-existence~
Desc The statue, depicting a robed figure which bathes in the aura of non-existance, and the dripping blood.~
Material unknown~
Item_type fountain
Extra C
Wear 0
Values 0 0 'blood' 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26808
Name bent arcane archaic portal red evil~
Short The Arcane Portal~
Orig_short The Arcane Portal~
Desc The Arcane Portal, of 2 spikes bent in a crossing pattern, with a red shimmer in the center.~
Material unknown~
Item_type portal
Extra AC
Wear 0
Values 0 0 A CDEFHLNO 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26809
Name arcane bent spikes portal red evil~
Short The Arcane Portal~
Orig_short The Arcane Portal~
Desc The Arcane Portal, of 2 spikes bent in a crossing pattern, with a red shimmer in the center.~
Material unknown~
Item_type portal
Extra AC
Wear 0
Values 0 0 A ACGHLNO 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26810
Name quest token~
Short a {Y200 {CQP {MQ{Gu{Re{Bs{Yt {Dt{Wo{wk{ye{bn{x~
Orig_short a {Y200 {CQP {MQ{Gu{Re{Bs{Yt {Dt{Wo{wk{ye{bn{x~
Desc Someone dropped a quest token!! GET IT!!!~
Material unknown~
Item_type pill
Extra 0
Wear A
Values 101 'change sex' 'plague' 'blindness' 'acid blast'
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26811
Name Apocalypse Apocalyptic Belt~
Short {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x~
Orig_short {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x~
Desc {RT{rh{Re {rB{Re{rl{Rt {rO{Rf {rA{Rp{ro{Rc{ra{Rl{ry{Rp{rs{Re{x  lies here, soaking in its own aura of darkness...~
Material unknown~
Item_type armor
Extra AE
Wear AL
Values DGH DGH DGH DGH 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 15
AffectObj
19 15
AffectObj
13 -50
AffectObj
19 30
EndObj

#OBJ
Vnum 26812
Name well portal red glimmer~
Short A Portal~
Orig_short A Portal~
Desc A glowing well is here, drenched in a aura of darkness.~
Material unknown~
Item_type portal
Extra A
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26813
Name frostmourne~
Short {CFr{cos{Btm{bou{Brn{ce{x~
Orig_short {CFr{cos{Btm{bou{Brn{ce{x~
Desc The accursed {CFr{cos{Btm{bou{Brn{ce{x lies here...~
Material cursed steel~
Item_type weapon
Extra EJ
Wear AN
Values sword 16 20 slash BEJ
Level 101
Weight 30
Cost 10000
Condition P
AffectObj
13 100
AffectObj
19 20
AffectObj
18 20
AffectObj
101 5
EndObj

#OBJ
Vnum 26814
Name soul bind ring~
Short {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~
Orig_short {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x~
Desc The {OR{Oi{On{Og {OO{Of {OA {OB{Oi{On{Od{Oe{Od {OS{Oo{Ou{Ol{x lies here, waiting its next victim.~
Material unknown~
Item_type armor
Extra EM
Wear AB
Values BCDE BCDE BCDE BEF 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
18 15
AffectObj
19 15
AffectObj
13 50
EndObj

#OBJ
Vnum 26815
Name no name~
Short (no short description)~
Orig_short (null)~
Desc (no description)~
Material unknown~
Item_type weapon
Extra 0
Wear 0
Values exotic 0 0 none 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 26816
Name flesh fallen angel~
Short {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~
Orig_short {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x~
Desc {OT{Oh{Oe {OF{Ol{Oe{Os{Oh {OO{Of {OA {OF{Oa{Ol{Ol{Oe{On {OA{On{Og{Oe{Ol{x lies here, rotting.~
Material unknown~
Item_type armor
Extra W
Wear AK
Values CDEFHJ CDEFHJ CDEFHJ CDEFHJ 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
104 6
AffectObj
5 6
AffectObj
1 6
AffectObj
12 500
AffectObj
14 500
AffectObj
18 45
AffectObj
19 45
AffectObj
13 200
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 26800
Name Before The {RS{rpire {RO{rf {RD{rarkness{x~
Desc After a long journey through the unknown, you have stumbled into an
ancient tower.  A feeling of evil and malice surround this darkened place,
filling you with dread.  The smell of decay is present, but not very strong,
but it is almost certain to become potent Upon entering this forboding
place.  The Spire reaches tall into the sky, filling the heavens with a dark
sensation.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26801
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26801
Name Archway~
Desc You stand before a large archway, embroidered with skulls of would-be
explorers.  The walls are a dark, basalt like color, making this tower seem
as if it came from the very bowels of the earth.  You sense the presence of
evil, the presence of the demonic forces, and the presence of the undead. 
Something about this tower makes you wish to turn back, but a feeling of
what lies inside overcomes you.  The gateway in the arch swings in the wind,
making you realize the gates unlocked.  Almost as if inviting you in.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
26802
leaves north~
Exit
2
~
~
0
0
26800
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26802
Name The Garden Path Before The Spire~
Desc The pathway is made from concrete, as in any other place, but the fauna around is dead, decayed, 
yet, still seemingly alive. The Spire looms just ahead, and another pathway leads off along the
side of the Spire.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
26801
26805
leaves north~
Exit
1
~
~
0
0
26803
leaves east~
Exit
2
~
~
1
0
26801
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26803
Name Garden Path Along The Spire~
Desc The grass, weeds and twigs from the nearby dead trees crunch under your
feet.  The Spire is round, no windows can be seen, and the pathway continues
through the hedges and bushs , even though they are dead, they still provide
a challenge to get through.  A long dried up fountain resides in the center
of the path, no longer useful.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26804
leaves east~
Exit
3
~
~
0
0
26802
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26804
Name Garden Path~
Desc The pathway ends here, a pile of dead bushes and trees has been tossed
here, blocking you from passing by.  Nothing is left but to turn back
towards the front of this forboding terror.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26803
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26805
Name The Foyer~
Desc The moment you step inside this nightmare, you gag on the smell of
rotting flesh.  After a few seconds you come to resist it, and notice your
surroundings.  Straight ahead of you is a Stairway, twisting and turning up
to a higher floor that is probbaly just as rancid and disgusting as this
one.  Blood stains on the floor, walls, and ceiling.  Old peeling skin,
probably maintained by magic to keep it from decaying is used as wallpaper. 
Whoever built this terror, whoever is responsible for the carnage that took
place...  Is a very sick person.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26806
leaves east~
Exit
2
~
~
1
0
26802
leaves south~
Exit
3
~
~
0
0
26807
leaves west~
Exit
4
~
~
0
0
26821
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 26806
Name Hall~
Desc A hallway stretches out along the lower east part of the Spire. Skin still lines the wall, and blood is 
present here also. The hallway has a carpet though, barely stained by the spilt blood.
Oil lamps line the walls, keeping the place well lit, but still gloomy and damp.
the hall continues east, with some doors along the walls.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26818
leaves north~
Exit
1
~
~
0
0
26819
leaves east~
Exit
3
~
~
0
0
26805
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26807
Name Hall~
Desc The decorations, of peeling skin and blood drenched nightmares, till
slide along the walls.  Fear consumes you as you contemplate on what could
have caused this much carnage.  The hall stretches on in either direction,
along a red, tattered, carpet which seems to last eternally.  The hall
branches to the north under a rust-red steel archway, from which an immense
heat can be felt slowly creeping from the path.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26808
leaves north~
Exit
1
~
~
0
0
26805
leaves east~
Exit
3
~
~
0
0
26813
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26808
Name Foundry of Kyt'Lu~
Desc After passing the archway, you stand before a large factory, machinery
churning out weapons, armor, shields line the walls, little imps run back
and forth, managing the machines.  It glows from the open fire in the center
of the room, of which the objects are heated, tempered, on the forge.  The
heat here is enough to make you hallucinate, but you persevere, to enter the
forge?  Or to turn back?  
~
Room_flags 0
Sector_type 0
ExtraDesc
machine~
You look at the machine, which is busy producing mass quantities of
equipment for the foul inhabitants of this Spire.  You peek around it,
trying to learn it secrets, but to no avail.  You open a hatch and look
inside of the contraption.  You see the heated steel slide down a belt, then
poured into a mold.  After a few minutes the mold tilts, dropping the newly
created equipment onto the belt, which is then carried to the bin outside. 
Fascinating machinery.  
~
Exit
0
~
~
0
0
26811
leaves north~
Exit
1
~
~
0
0
26809
leaves east~
Exit
2
~
~
0
0
26807
leaves south~
Exit
3
~
~
0
0
26810
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26809
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
26808
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26810
Name Storage~
Desc You have entered the storage warehouse, in which the equipment from the
forge nearby is stored.  Crates line the walls of this high-cieling room,
most likely filled with powerful equipment.  But, alas, it would be
impossible to break the crates, since they were forged from shimmering
{cst{Ca{Yrf{Ci{cre{w.  One crate stands out though, it has a padlock, also
forged from {cst{Ca{Yrf{Ci{cre{w.  Go figure, eh? 
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26808
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26811
Name Kyt'Lu's Office~
Desc You are standing in Kyt'Lu's Office, which is cluttered with forms, stock
lists, and other stuff to keep track of the equipment in the foundry. 
Torturing implements lie scattered around, use on the imps who slack off
during work, or just whenever Kyt'Lu gets bored.  A cluttered desk sits in
the back of his office.  And of course, the skin-decorated walls line this
office, showing that perhaps everything has a sick sense of style and
decoration.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26808
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26812
Name Archaic Portal~
Desc After a nice, strangely relaxing and quick teleportation from the
portals, you appear in another pathway suspended in the darkness.  A basalt
floor, with the same glowing symbols as the last room, its almost exactly
the same.  Except for one noticeable difference, you can hear muttering,
chanting, rhythmic beats from farther down the pathway.  It appears this
floor is used for the study of the rituals of evil.  You are now deeper in
the heart of the Spire, the dread and fear creep over you, as you anticipate
whats next to come.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
26822
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26813
Name Farther into the Hallway~
Desc You seem to be following the carpet for an eternity, each minute passes
by slowly, and the darkness that envelops this place slowly creeps over you.
Another carpet, rolled over the old, tattered one, goes under a chandelier
of skin, bone, blood, and an unnerving smell.  The carpet follows a small
hall to the north, then rolls under a doorway, a steel door with a small
window, which is blocked by bars.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
1
0
26814
leaves north~
Exit
1
~
~
0
0
26807
leaves east~
Exit
3
~
~
0
0
26815
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26814
Name Room of Non-Existance~
Desc The moment you enter this room, you have this highly unnerving feeling. 
As if, you are no longer.  Darkness as far as you can see, the carpet you
came in on seems to spread out into the space.  Its saddening, to think that
everything you have killed in your quest for power, ends up like this. 
Floating in nothing, with the sense that you are no longer, that you'll
never see anything you cherish.  You float, endlessly into the space, the
void creeps over you and grasps you.  But, then you realize, you are not
dead, you still exist and just wandered into the wrong place.  Just as you
think this, you exist, on the carpet, just before the void.  It's a chilling
thought to think that everything ends up like this, but its settling to know
that everything was also created from this.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
1
0
26813
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26815
Name Darkened Hallway~
Desc The hallway is continued like the rest, carpet, skin walls, but the walls
seem to give off a radiation.  It's like the opposite of something glowing,
anything around it grows darker, instead of brighter.  It covers the
hallway, to the point where you can barely see in front of you.  You stare
down, slowly moving forward and watching the carpet, so that you know if
theres a trap, or it ends.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26813
leaves east~
Exit
2
~
~
0
0
26816
leaves south~
Exit
3
~
~
0
0
26817
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26816
Name Archaic Dome~
Desc You stumble out of the darkness into a large, well-lit dome-styled
structure.  The architecture, design, decorations, its all brilliantly done!
The cieling of the dome is elevated an approximate 300 feet from the floor. 
It is mostly stained glass depicting the burning hells, and its minions
pouring forth into the realm of Midgaard, siezing the population, and
destroying them in a sacrificial manor, its gruesome, the demons, which seem
to have been spawned from the darkest of your nightmares flood the streets,
the city lies in ruins, and the world is engulfed in a burning flame.  The
picture was perfectly drawn, and its only flaw are the old pieces, which
have crumbled over time.  The walls, lined with pictures much of the same
style of the stained glass on the cieling, but also stained with blood,
bodies, preserved by magic, are nailed to the wall, and bones, arranged into
many archaic and satanic styles, hang from hooks imbedded in the walls.  The
floor is a black, smooth basalt floor, which lacks decoration, but was
perfectly carved.  The center of the dome is the most awe-inspiring piece of
this room as of yet, a large statue, with blood pouring from crevices along
it, show the gruesome form shown in many of the pictures that surround you,
of a robed figure which seems to have an aura of the non-existing
surrounding it.  Its amazing, and very unsettling.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26815
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26817
Name End of The West Hall~
Desc Everything just abruptly stops right here.  The carpet, even though
tattered and old, that covered the floor is against the wall in a bundle,
the skin wallpaper ends at the dead end, everything, is just stopped by a
huge basalt wall in front of you.  Its lodged in tight in and won't budge. 
As you turn though, the wall slightly glows, and for a brief instant, a red
blazing pentagram appears in the center of the wall, then vanishes.  Just
another mystery to add to this forsaken Spire.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26815
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26818
Name Room of Cages~
Desc You notice one thing about this room right off, its lined with cages. Snarling beasts, wicked monsters, and
violent experiments are caged here, only to be released if the Spire was invaded. Since, you count as no
threat to the evils that surround this darkened Spire of Hell, the cages remain sealed. Rust has crept
over the bars, but they still hold strong. Except for one, which is rattling and shaking.
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26806
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26819
Name Eastern Hall~
Desc The tattered, worn carpet still covers the floor, illuminated by the glow
of the torches along the wall.  The skin wallpaper is in direct heat, but is
not even being distorted by it.  The hallway is long and large, yet creepy
and lonely.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26820
leaves south~
Exit
3
~
~
0
0
26806
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26820
Name Spire Garden~
Desc You step outside of the Spire for a brief moment to find an old decayed
Garden.  Flowerbeds have long since died and dried up.  The pathway from
each section of plants has eroded and worn away over time.  It appears that
at sometime there was someone here who tended to these plants, at last!  A
sign of goodness in this godforsaken Spire?  Nope, the plants may be dead,
but their original form is still visible.  Bloodthirsty plants, poisonous
roses, even large patches of poison oak.  The fountain in the middle, which
has long since dried up, depicts a flaming plant, burning in a suspended,
stone fire.  The sun overhead, even though it has a clear path open to shine
forth on these wretched plants, seems to bare its rays away from the Spire,
leaving it in perpetual darkness.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26819
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26821
Name Arcane Portal~
Desc After walking up the twisting, turning stairway, you enter a room unlike
the rest.  Its like a glass tube suspened in the darkness that consumes it,
a pathway of basalt seems to float silently in the sea of darkness.  Arcane
symbols, imprinted on banners, float around, glowing brightly, then
stopping, only to glow again a few seconds later.  The most impressive of
this though, is the portal.  Two bents spikes, crossing each other at the
top, leaving a small archway open, in which a luminescent red shimmer seems
to be stuck.  The shimmer spins, as if drawing you in, as if, enticing you
to enter.  
~
Room_flags 0
Sector_type 0
Exit
5
~
~
0
0
26805
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26822
Name Southern Hall of the Unforeseen Eye~
Desc You stand in a dimmer hallway, the lights, even though the change from
the bone chandeliers, these are more disturbing.  Each chandelier is in the
shape of a body that has been deformed, twisted, turned into some kind of
horrid beast.  Many of them hang from the cieling, each one depicting
another hideous beast.  The carpet is somewhat new, intricately designed
with several strands of purple, black, crimson, and dark blue.  It stretches
long and far, splitting into the other hallways.  You can hear the rhythmic
chanting of evil incantations in the distance...  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26823
leaves north~
Exit
2
~
~
0
0
26812
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26823
Name Intersection of Hallways~
Desc The hallway splits in 4 directions, the nice elegant carpet flows
perfectly around the corners leading off into the unnerving darkness.  Each
direction, movement, chanting, spells, and even the usual screams of the
anguished that seem to come with every source of evil.  To the east and
west, lie more of the hallways, leading off into the darkness and
incantations.  The north however, leads into a large meeting hall, which
appears to be empty at this time.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26827
leaves north~
Exit
1
~
~
0
0
26824
leaves east~
Exit
2
~
~
0
0
26822
leaves south~
Exit
3
~
~
0
0
26830
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26824
Name East Wing of the Unforeseen Eye~
Desc You stand on the elegant carpet, listening to the sounds.  You are very
close to the source of the chantings.  A few doors line the hallway, and the
carpet, walls, and ceiling are burnt black from misfired spells.  The
chanting is furious, breath-taking, and very long.  And you cannot
understand any of it.  Broken chandeliers of the gruesome beasts lie in
shatters on the floor, either someone has a very aggresive mood, or they
launch spells at the nearing target.  Whatever the answer, both are equally
as dangerous.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26825
leaves north~
Exit
1
~
~
0
0
26828
leaves east~
Exit
2
~
~
0
0
26826
leaves south~
Exit
3
~
~
0
0
26823
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26825
Name Room of Enchantments~
Desc This room is used for enchanting various things.  Creatures in which to
test their cruel spells on, or equipment so it is more powerful then before.
The room is small, and the floor is covered by a simple quilted carpet. 
There was no need to decorate this room, since its only use is casting
simple spells.  The walls are barren of decoration, and the ceiling has a
single chandelier hanging from it.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26824
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26826
Name Room of Experimentation~
Desc A gruesome room indeed, widely used for the experiments of spells on
various objects and creatures.  Several tables, in which creatures were
disected and subject to numerous spells that nothing should ever be put
through, are spread out along the room.  Diagrams of creatures insides are
nailed to the walls, blood stains and several body parts are spread across
the floor.  Broken wands, melted swords, and crushed helmets are scattered
in a disorganized fashion.  Even in a place of evil, education takes place,
but probably the worse kind, of the Arcane arts.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26824
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26827
Name Unforeseen Eye Meeting Hall~
Desc You walk slowly forward on the carpet, peering into the meeting room. 
Several benches, aligned in straight rows facing forward, towards a ominous
bloody sacrifice altar.  The altar has been used numerous times in
sacrificing victims to the burning hells.  Statues of demons, wanderers, and
warriors are lined along the walls.  The carpet flows forward, and around to
a set of stepping platforms up to the Altar.  A pair of robes and a dagger
lie on the altar.  But the evil magics worshipped and studied here have
allowed them to bind the sacrificial equipment to the altar until needed,
meaning even you cannot lift them from it.  Bodies of the more recent
victims are nailed to the wall behind the altar, rotting away, unpreserved. 
The sight is chilling and all to disgusting.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26835
leaves north~
Exit
2
~
~
0
0
26823
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26828
Name East Wing of the Unforeseen eye~
Desc The chanting is louder, and more mysterious then before.  The essence of
evil, greed, death, can be sensed within these halls.  Its enough to make
one faint.  The carpet has been burnt bad beyond here, so much that it is
nowhere near even resembling the carpet further west.  There is no lighting
here, only glow coming from the adjacent rooms, along with the sense of evil
that fills this hallway.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26829
leaves south~
Exit
3
~
~
0
0
26824
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26829
Name Chamber of The Arcane Magic~
Desc The room is like a bubble, its circular in shape, and transparent, so
that you can see out into an endless sea of the void.  Faces seem to stretch
out from the bubbles lining, emit a loud, howling scream then melt back into
the lining.  The chanting is also produced this way, to preserve the room
and creep it like this.  You float silently around, as if in water.  Along
with a strange object, which has the shape of a statue.  But on one side,
next to a chair of elegant design attached to the base of the statue, is a
simple orb.  Its attached to the statue, but glows brilliantly.  You get
close to it, only to be repelled by the overwhelming desire to kill
something, anything, then yourself.  You resist and back away, it seems to
contain the very essence of mana itself, but corrupted in a sort of way,
that anything within its reach is almost instantly driven insane.  The
desires are so strong, you almost surrendered to it.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26828
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26830
Name West Wing of the Unforeseen Eye~
Desc The carpet is long, and stretches down the length of this hall.  A few
rooms line the walls.  The hallways aren't very decorated, the carpet, the
deformed chandeliers, and the occasional bloodstain.  Its quiet,
occasionally the sound of movement can be heard.  You peek around the two
nearby rooms.  Books!  A library!  A treasure trove of knowledge, and, if
lucky, of arcane magic, so that you could learn the arts.  You have no clue
what lies within the library, but the thought of more power is tempting.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26831
leaves north~
Exit
1
~
~
0
0
26823
leaves east~
Exit
2
~
~
0
0
26832
leaves south~
Exit
3
~
~
0
0
26834
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26831
Name Forbidden Library~
Desc As with any source of evil, a treasure trove of knowledge remains.  Books
covered in the symbols of the Arcane magicks, Pentagrams, and several marks
that you have yet to decipher.  The knowledge in here is invaluable, but it
may take to long to decipher the language, which you most likely don't have
time for.  Shelves go back as far as you can see, in a path leading into the
back, of the dimmed portion of the library.  The books are in an organized
style, whatever inhabits this tower takes pride in their skills.  No matter
how vile or twisted they may be.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26833
leaves north~
Exit
2
~
~
0
0
26830
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26832
Name Dining Hall~
Desc A nice large dining hall, its use is obvious, even the evil incarnations
of this place of evil need nourishment.  Tables, chairs, bars, all arranged
in a nice fashion, it would be quite a surprise to see something like this
here, had the room not been covered in trash, bloodstains, rotten food and
such.  Graffiti and obvious scars of magical spells cover the walls.  The
room stinks horribly, with that sickly sense of decay.  Perhaps the old
rotting food has todo with it?  Or maybe its just the bodies.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26830
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 26833
Name Magic Chamber~
Desc The room is modelled much like a observatory.  Seats line the side walls,
all facing in towards the scared pentagram etched in the center of the room,
glowing with the radiant fire of the evil essence that surrounds this
ghastly tower.  The walls are cracked, blood-stained, and scarred black,
showing signs that this use has been used, whether or not the results have
been satisfactory.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26831
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26834
Name Uneven Dead end~
Desc Strange, the hallway just kind of stops right here.  The wall right in
front of you shows signs of digging, mining and such.  Perhaps they were
adding onto the Halls?  It's kind of odd though, you'd have thought this
Spire was complete considering the seeming age of it, but this is obviously
unfinished.  Maybe this Spire was more recently risen?  If so, who knows
what kind of sick twisted place this will become?  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26830
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26835
Name Crystalline Stairway~
Desc This is obviously the result of some serious magic work.  The moment you
enter this room, everything goes dim.  You can't see anything, except for
one staircase.  Its brilliantly designed, it glows in a red fury, even
though its translucent and apparently hovering in spot.  Its narrow and
twists sharply upwards for quite some way.  Off in the distance, you can see
several small floating crystals, much like what the staircase is made from
except that they glow amazingly in several colors, they seem so close, but
you just cannot reach them.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26827
leaves south~
Exit
4
~
~
0
0
26836
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 26836
Name Top of The Crystalline Staircase~
Desc Amazing!  The staircase, sharply turning upwards, while glowing with its
red fury, seems to lose its anger and glow a lighter shade of blue.  The
staircase expands, stretching farther from its opposing sides making a large
base in front of you.  Straight ahead of it though, lies a large archway,
which is in the shape of a grinning skull with fangs, its eyes seem to peer
into your very soul.  The mouth is open wide, and a pathway can be seen down
what would have been its throat had it not been killed.  Whether this skull
was the result of some brilliant craftsmen, or some horrific beast, still
remains a question however.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26837
leaves north~
Exit
5
~
~
0
0
26835
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 26837
Name Dried Throat~
Desc Ugh, disgusting, this hallway is made from the same horrific beast that
the skull head at the beginning is from Sickening, its the long dried
throat, preserved, as usual, by magic, of the beast.  Its dim in here,
traces of old rotting food that it must have eaten are scattered around, the
smell of decay, ugh, horrible.  Its a tight and cramped place, leading back
into what could be, simply explained, one of the most disgusting experiences
of your life.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26838
leaves north~
Exit
2
~
~
0
0
26836
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26838
Name South Worship Hall~
Desc The throat and skull must have just been a walkway, because it ended
here.  The throat was linked to a large hall.  The hall is large and
ominous, its more of a large party room then a hall, but it is not used for
parties.  From the looks of things, altars, statues, decorations...  This is
a hall of worship, to whatever pagan god these horrible abdominations to the
world are worshipping.  The cieling is up around 30 feet from the floor, and
looks like it could fall at any moment.  Much like everything else here, its
most likely sustained by magic.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26842
leaves north~
Exit
1
~
~
0
0
26845
leaves east~
Exit
2
~
~
0
0
26837
leaves south~
Exit
3
~
~
0
0
26840
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26839
Name Northwest Worship Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26849
leaves east~
Exit
2
~
~
0
0
26841
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26840
Name Southwest Worship Hall~
Desc Much like the rest of the worship hall, this area is open and full of
altars and such.  Why so many tools of worship are needed in such a place,
is yet to be known.  Strange though, this area of the tower, is clean.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26841
leaves north~
Exit
1
~
~
0
0
26838
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 26841
Name West Worship Hall~
Desc This part of the worship hall has several bowls filled with stagnent
water.  They probably bath themselves here before worshipping.  Such
behavior from these creatures is strange.  The bowls are lined in a
triangular order.  Every few steps, a triangle of bowls as at your feet,
each one filled with a different color liquid.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26839
leaves north~
Exit
1
~
~
0
0
26842
leaves east~
Exit
2
~
~
0
0
26840
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 26842
Name Center of The Worship Hall~
Desc This is the center of the worship hall, the creatures and abdominations
of this forsaken Spire gather here to worship their pagan gods, statues of
pagan gods line the hall, but one simple statue lies centered in this very
part, a statue of a robed figure stands before you, the very presence of it
is chilling.  A simple pit lies before the statue, most likely for rituals
or sacrifices...  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26849
leaves north~
Exit
1
~
~
0
0
26843
leaves east~
Exit
2
~
~
0
0
26838
leaves south~
Exit
3
~
~
0
0
26841
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26843
Name East Worship Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26844
leaves north~
Exit
2
~
~
0
0
26845
leaves south~
Exit
3
~
~
0
0
26842
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26844
Name Northeast Worship Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
26843
leaves south~
Exit
3
~
~
0
0
26849
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26845
Name Southeast Worship Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
26843
leaves north~
Exit
3
~
~
0
0
26838
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 26849
Name North Worship Hall~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
26844
leaves east~
Exit
2
~
~
0
0
26842
leaves south~
Exit
3
~
~
0
0
26839
leaves west~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 26801 0 1
D 0 26802 0 2
D 0 26802 2 1
D 0 26805 2 2
D 0 26813 0 1
D 0 26814 2 1
O 0 26800 0 26803
P 0 26801 1 26800 1
M 0 26800 1 26808 1
E 0 26805 0 16
O 0 26802 0 26808
O 0 26803 0 26808
O 0 26804 0 26808
O 0 26809 0 26812
O 0 26807 0 26816
O 0 26808 0 26821
M 0 26803 1 26826 1
E 0 26814 0 2
E 0 26813 0 16
M 0 26805 1 26827 1
M 0 26804 1 26833 1
E 0 26811 0 13
M 0 26802 1 26842 1
E 0 26816 0 12
S



#SHOPS
0



#MOBPROGS
#26800
mob echoat $n TEST1 glares at you, chilling you to the bone.
mob echoat $n Slowly, it gets up and wields its weapon, -As of yet unnamed and created-
mob echoat $n it watches you intently, waiting for your move.
say Ah, I see you've entered Dark's Test Area...
say You should be very proud, but it ends now.
say you have terrorized my minions enough, we duel now!
say ...or...you may bow before me, and I shall yet have mercy upon you.
say 'tis your choice, mortal.
mob echoat $n {WActions note: 2 actions can be done. 'bow' to him, or 'say Fight' to fight him.{x
~
#26801
grin
say You are a coward, and not worth my time.
say Out of my face! NOW!
mob echoat $n before you could react, Test closes his eyes and starts muttering.
mob echoat $n a bright {Rred{x portal appears behind you, shimmering with a furious aura.
mob echoat $n just before you could react, Test slams against you, bashing you into the portal.
mob echoat $n You fly back, against the surface of the portal and sink in.
mob echoat $n Its painful, your ripped to shreds, and you think your going to die...
mob echoat $n Suddenly, your alive, standing elsewhere.
mob transfer $n 3001
mob force $n look
~
#26802
nod
say You are brave, let us see if you have the skill it takes to best me.
mob echoat $n Test turns around and begins humming.
mob echoat $n You feel a mental presence, some kind of supernatural force..
mob echoat $n Everything starts rippling...
mob echoat $n And suddenly...you find yourself...
mob echoat $n In the same place because the mprog isnt finished because Dark was to lazy.
mob echoat $n Hope you enjoyed :)
mob echoat $n NOW GET THE HELL OUT!
mob transfer $n 3001
~
#0

#OBJPROGS
#0

#ROOMPROGS
#26800
mob echoat $n You step on a loose stone...
mob echoat $n A Dart flies out!!
mob echoat $n {ROWCH!{x it hit you..
~
#0

#$