#AREADATA Name Crystal Village~ Builders Saik~ VNUMs 27000 27099 Credits { 101 } Saik Crystal Village~ Security 6 End #MOBILESNEW #MOB Vnum 27000 Name Crystal Guard~ Short The Crystal Guard~ Long A Crystal Guard stands silently wanting to do justice. ~ Description ~ Race gnome~ Act_flags ABPT Aff EHOVa Aff2 B Align 1000 Group 0 Level 100 Hitroll 700 Hit_dice 1200d425+48 Mana_dice 20d20+10 Dam_dice 20d20+200 Dam_type slash Armor -500 -500 -500 -500 Off FK Teach A Imm AL Res EKP Vuln GJN Start_pos stand Default_pos stand Sex male Wealth 0 Form AHV Parts ABCDEFGHIJKYZ Size medium Material unknown Fvul LQ Ffor M EndMob #MOB Vnum 27001 Name Patrol-Man~ Short Patrol-Man~ Long A patrol-man is patrolling the village looking for evil doings. ~ Description ~ Race gnome~ Act_flags APT Aff EHNVc Aff2 B Align 1000 Group 0 Level 101 Hitroll 1000 Hit_dice 500d500+100000 Mana_dice 20d20+100 Dam_dice 20d15+65 Dam_type slash Armor -500 -500 -500 -500 Off FHKQ Teach A Imm ABH Res EKP Vuln GLQX Start_pos stand Default_pos stand Sex none Wealth 0 Form AMV Parts ABCDEFGHIJKYZ Size medium Material unknown Ffor H EndMob #MOB Vnum 27002 Name Undead Body~ Short Undead Body~ Long An undead body hanging by shackles. ~ Description ~ Race human~ Act_flags ABOPQ Aff HJV Aff2 HN Align -1000 Group 0 Level 101 Hitroll 900 Hit_dice 1765d700+1000 Mana_dice 100d20+1000 Dam_dice 25d30+88 Dam_type none Armor 0 0 0 0 Off 0 Teach A Imm ALQ Res N Vuln H Start_pos stand Default_pos stand Sex none Wealth 0 Form I Parts ABCDEFGHIJKMX Size medium Material unknown Ffor AHMV Fpar Z EndMob #MOB Vnum 27003 Name Mutant Spider~ Short A Mutant Spider~ Long A giant spider hangs off the wall. ~ Description ~ Race vampire~ Act_flags AHOP Aff HJMPVa Aff2 B Align -1000 Group 0 Level 101 Hitroll 800 Hit_dice 1400d500+100000 Mana_dice 100d100+100 Dam_dice 30d30+125 Dam_type bite Armor -250 -250 -250 -250 Off 0 Teach A Imm AM Res FIT Vuln EHN Start_pos stand Default_pos stand Sex none Wealth 0 Form AHMPV Parts ABCDEFGHIJKYZ Size medium Material unknown Faff1 CG EndMob #MOB Vnum 27004 Name caged angel~ Short Caded {WA{Cn{Wg{Ce{Wl{x~ Long A caged animal seeming to be like an{WA{Cn{Wg{Ce{Wl{x. ~ Description ~ Race angel~ Act_flags ABPT Aff CEHNTVac Aff2 0 Align 1000 Group 0 Level 101 Hitroll 1000 Hit_dice 1000d1000+100 Mana_dice 100d100+1000 Dam_dice 40d40+250 Dam_type warp Armor 0 0 0 0 Off 0 Teach A Imm AN Res IJ Vuln HM Start_pos stand Default_pos stand Sex none Wealth 0 Form AEHMV Parts ABCDEFGHIJKYZ Size medium Material unknown EndMob #MOB Vnum 27005 Name Fulmar~ Short (no short description)~ Long (no long description) ~ Description ~ Race song bird~ Act_flags ACPS Aff HTVc Aff2 O Align 0 Group 0 Level 101 Hitroll 0 Hit_dice 0d0+0 Mana_dice 0d0+0 Dam_dice 0d0+0 Dam_type none Armor 0 0 0 0 Off FH Teach A Imm AJT Res LP Vuln EFG Start_pos stand Default_pos stand Sex male Wealth 0 Form AGW Parts ACDEFHKPZ Size medium Material unknown EndMob #END #OBJECTSNEW #OBJ Vnum 27000 Name Crystal Sabre~ Short {CC{Br{Cy{Bs{Ct{Ba{Cl{BS{Ca{Bb{Cr{Be{x~ Orig_short {CC{Br{Cy{Bs{Ct{Ba{Cl{BS{Ca{Bb{Cr{Be{x~ Desc In bac~ Material unknown~ Item_type weapon Extra ABGIY Wear AN Values sword 10 15 slash BDEJ Level 101 Weight 0 Cost 0 Condition P AffectObj 2 4 AffectObj 19 7 AffectObj 18 7 EndObj #OBJ Vnum 27001 Name Man Fountain~ Short a fountain~ Orig_short a fountain~ Desc A fountain with a weird threee armed man on top is here.~ Material unknown~ Item_type fountain Extra A Wear P Values 0 0 'champagne' 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 27003 Name dark blade~ Short long sword~ Orig_short long sword~ Desc You see a bright blade with gloomy aura around it.~ Material unknown~ Item_type weapon Extra ABGIY Wear AN Values dagger 600 300 slash ABDGIK Level 1 Weight 0 Cost 0 Condition P AffectObj 17 -27680 AffectObj 13 10000 AffectObj 12 10000 AffectObj 14 10000 AffectObj 1 40 AffectObj 2 40 AffectObj 5 40 AffectObj 3 40 AffectObj 4 40 AffectObj 18 20000 AffectObj 19 3392 AffectObj 16 10000 EndObj #OBJ Vnum 27004 Name ARMS key~ Short ARMS C. key~ Orig_short ARMS C. key~ Desc A small crystal key with writing on it~ Material unknown~ Item_type key Extra Y Wear AO Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 27005 Name Rainbow Legplates~ Short standard issue leggings~ Orig_short standard issue leggings~ Desc An~ Material unknown~ Item_type armor Extra ABGIY Wear AF Values ACEG ACEG ACEG BDEG 0 Level 101 Weight 0 Cost 0 Condition P AffectObj 110 5 AffectObj 101 5 AffectObj 106 5 AffectObj 102 5 AffectObj 13 10000 AffectObj 12 10000 AffectObj 14 10000 AffectObj 1 40 AffectObj 2 40 AffectObj 3 40 AffectObj 5 40 AffectObj 3 40 AffectObj 4 40 AffectObj 17 0 EndObj #OBJ Vnum 27006 Name Key To Nourishment~ Short Key To Nourishment~ Orig_short Key To Nourishment~ Desc You see a key which smells like food.~ Material unknown~ Item_type key Extra A Wear AO Values 0 0 0 0 0 Level 101 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 27010 Name no name~ Short (no short description)~ Orig_short (null)~ Desc (no description)~ Material unknown~ Item_type trash Extra 0 Wear 0 Values 0 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #OBJ Vnum 27011 Name sword~ Short (no short description)~ Orig_short (null)~ Desc (no description)~ Material unknown~ Item_type token Extra 0 Wear A Values DEFHIJL 0 0 0 0 Level 0 Weight 0 Cost 0 Condition P EndObj #END #ROOMSNEW #ROOM Vnum 27000 Name The Crystal Entrance~ Desc Out of no where bright lights start to flash, faster and faster. Now You're surrounded by infinite crystals, to the east and th west all you see is what's in frount of you. Straight ahead you see little shadows and hear voices saying crystals. You notice a little further north a road begins. ~ Room_flags 4 Sector_type 0 Exit 0 ~ ~ 0 0 27001 leaves north~ HealRate 100 EndRoom #ROOM Vnum 27001 Name South Crystal Road~ Desc As you reach the road you realize it's made out of pure crystal. You also notice a guard staring at you. He begins telling you where things are : To the north the crystal road continues and to the west and east are the market places. ~ Room_flags 4 Sector_type 1 Exit 0 ~ ~ 0 0 27002 leaves north~ Exit 1 ~ ~ 0 0 27007 leaves east~ Exit 2 ~ ~ 0 0 27000 leaves south~ Exit 3 ~ ~ 0 0 27004 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27002 Name Crystal Square~ Desc You have a feeling that you're in the middleof the village. Everthing around you is flecting off each other. You are surrounded by many reflections of yourself as if you where inside a weird shaped crystal. You notice the ground is still the same old crystal road. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 27003 leaves north~ Exit 1 ~ ~ 0 0 27033 leaves east~ Exit 2 ~ ~ 0 0 27001 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27003 Name North Crystal Road~ Desc You begin to realize the Crystal Road is becoming lumiescent. The area is lit up with lights from distict crystals that shine brightly in the darkened sky. The road continues to show indistict signs of heavy travel. Towards the end you see a huge tower that shows no benevolence in its appearence, all that surround it is darkness. The only light is from the crystals and they don't venture that far into the piercing night. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 0 0 27013 leaves north~ Exit 2 ~ ~ 0 0 27002 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27004 Name ARMS Center~ Desc There Are three buildings in the North, South and West of you. Like the streets and everythings in else in this village they are made from crystal. To the north lies the Weapon's Smith, to the south is the Armory, last but not least The Village's Barrack in the west. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 3 27004 27005 leaves north~ Exit 1 ~ ~ 0 0 27001 leaves east~ Exit 2 ~ ~ 3 27004 27006 leaves south~ Exit 3 ~ ~ 3 27004 27008 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27005 Name Weapon's Shop~ Desc You see the weapon's smith hard at work, making weapons out of some fire crystal. You notice nothing is made by pure crystal, it all has this fire crystal. You also notice nothing is made by pure crystal, it all has this fire has this low class setting. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 3 0 27004 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27006 Name The Armory~ Desc You see an armoroer hammering a crystal plate without it breaking. You can see the magic in the air as you get a cold chill. Noticing that its colder inside than out the Armorer shines his bright and frosty crsytal platemail and says "May i help you?" ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 27004 leaves north~ HealRate 100 EndRoom #ROOM Vnum 27007 Name Nourishment Center~ Desc The streets look very familar and there are three buildings from the North, South, and East. There is also a fountain with a man on top. The man has hree arms pointing in each direction, and has champagne coming from his mouth. As you explore around, you smeel food coming from all directions, especially from the south. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 3 27006 27012 leaves north~ Exit 1 ~ ~ 3 27006 27009 leaves east~ Exit 2 ~ ~ 3 27006 27010 leaves south~ Exit 3 ~ ~ 0 0 27001 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27008 Name Village's Barrack~ Desc As you walk into the barrack you so many soldiers from all over the Village. Many of them are drunk and fighting each other, but a certain few are training to before great warriors. You also see in front of you many chairs going acroos the room. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 3 0 27004 leaves east~ HealRate 100 EndRoom #ROOM Vnum 27009 Name High Class Tavern~ Desc You have just entered the Crystal Village's Crystal Tavern. Here they serve many drink and have an INN up stair. This tavern is the richest part of the village, only the rish cillagers are allowed to even sit in the tavern. To the right you see spiraling stair going straight to the top floor. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 3 0 27007 leaves west~ Exit 4 ~ ~ 0 0 27011 leaves up~ HealRate 100 EndRoom #ROOM Vnum 27010 Name Bakery Shop~ Desc By the smell of food you alrdy know you have reached the Bakery. Many people are standing in line wait to get what they loves most. As you wait in line you wonder and hope the food isn't made out of crystals like everything else on the village. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 3 0 27007 leaves north~ HealRate 100 EndRoom #ROOM Vnum 27011 Name Second Floor (INN)~ Desc As you finally reach the top floor the Inn Keeper greets you and starts the describe whats going on. He says " Greetings, as you might know down below us is the tavern. We are repairing how rooms so this is the only room you can stay in." You start to explore the Inn and you notice not many people stay here, stuff is either neat or dusty. ~ Room_flags 0 Sector_type 0 Exit 5 ~ ~ 0 0 27009 leaves down~ HealRate 100 EndRoom #ROOM Vnum 27012 Name Pet Store~ Desc As you enter the store you become very suprised. Your sense of smell has deceived you. What smells like bakery with freshly made apple pie is a dirty old pet store. You continue to walk into the store and you see many creature of unknown speices runing around growling and fighting each other, none seemed to be tamed. ~ Room_flags 4096 Sector_type 0 Exit 2 ~ ~ 3 0 27007 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27013 Name Dark Crystal Tower~ Desc Finally you reach the entrance of the dark crystal tower. The only light is from you the the crystals back at the village. You know there something magical about this tower because of the aura around it and the dark crystals glaring inside of it. ~ Room_flags 0 Sector_type 1 Exit 0 ~ ~ 1 0 27014 leaves north~ Exit 2 ~ ~ 0 0 27003 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27014 Name Main Hall~ Desc You walk into a room which is surrounded byt darkmess. The only light is coming from a small crystal chandelier, not handing, but floating near the top of the ceiling in the middle of the room. As you look around you notice there are no exits except for the trap door which the light barly hits at the edge of the room. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 1 0 27013 leaves south~ Exit 5 ~ ~ 0 0 27015 leaves down~ HealRate 100 EndRoom #ROOM Vnum 27015 Name The Basement~ Desc As you enter the basement of this crystal tower you notice someone quickly locks thetrap door behind you from the outside. The walls around you are brick with these crystal rock as your light and your path to the next room. As you walk around you can feel the crack of dry bones on the floor and you can i hear rats running around as you get near them. ~ Room_flags 4 Sector_type 0 Exit 1 ~ ~ 0 0 27016 leaves east~ HealRate 100 EndRoom #ROOM Vnum 27016 Name Square~ Desc This seems to be the center of the basement. There really isn't much to look at except to your east you see many crystals and to the north it's very dark. If you look close enough you can see metal bars as if it was the dungeon. ~ Room_flags 5 Sector_type 0 Exit 0 ~ ~ 0 0 27017 leaves north~ Exit 1 ~ ~ 0 0 27021 leaves east~ Exit 3 ~ ~ 0 0 27015 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27017 Name The Dungeon~ Desc As you walk into this dark room you notice the jail cells lining up. Everything in here is so old, you never seen so much moss on crystals. They're also huge spider webs hanging off the wall, you never know a giant mutant spider might just jump on your back and kill you. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27020 leaves north~ Exit 2 ~ ~ 0 0 27016 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27018 Name JAIL CELL~ Desc As you walk into the next jail cell, you still notice that there is alot of dry bones, but this time the only fresh body is yours. You start if feel something wierd about this place as if something or someone is watching you. A clicking sound starts up as if someone was rubbing two bones together. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 27020 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27019 Name The Green Room~ Desc You walk in preparing to see all green. Oddly enough everything was green, you were surround by plants. You look up and you notice you were in a green house, you know for plants. The roof is made out of crystal which shines off the sun at day and off the moon at night. This is what the plants feed off of. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27028 leaves north~ HealRate 100 EndRoom #ROOM Vnum 27020 Name Jail Cell~ Desc You walk into the jail cell, you see dried up bones everywhere. There is only one fresh body and he's dead too. To your east you see one other jail cell, but the cell door is lock, wonder who has the key. The cell door is rusted and old, even if you had a key the door prolly is rusted shut. Prolly rusted shut. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 27018 leaves east~ Exit 2 ~ ~ 0 0 27017 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27021 Name Crystal Hallway~ Desc This room is very dark, all you see and many small crystals on the floor, ceiling , and the walls. These crystals guide you to the east and to the west. As you walk you can see all of the crystals light up with your motion. The closer you get to the crystal the brighter its becomes, but as you get closer to one crystal the other get darker there is no way you can have the whole room lit up. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 27023 leaves east~ Exit 2 ~ ~ 0 0 27022 leaves south~ Exit 3 ~ ~ 0 0 27016 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27022 Name Traps~ Desc As you walk into the room you seem very shocked, you are surround by manying kind of traps. All around the walls are small spikes and in between each spike there are holes with arrows pointing out. Also, in the middle of the room there is a huge box with a long stick and string holding it up. Inside the box you can see a pile of gold with sign saying take me. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27021 leaves north~ Exit 1 ~ ~ 0 0 27024 leaves east~ HealRate 100 EndRoom #ROOM Vnum 27023 Name The Pit~ Desc You walk into the room and you see this huge sqaure pit in the middle of the room. Inside it you see many shape spikes and it seems The pit is from wall to wall see there is no way to get around it, the only way is to jump or even fly across. ~ Room_flags 1 Sector_type 0 Exit 2 ~ ~ 0 0 27025 leaves south~ Exit 3 ~ ~ 0 0 27021 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27024 Name Stairway~ Desc You se the begininnings of a unique spiral stairway. The stairs are cutless undamaged crystal. The light in the room slices through the crystal and a small rainbows glows on your eyes. The support beam for the stairwell is also made of crystal. The shining cylinder gleams and lights the room up and the stairs seem less radiant. ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 27022 leaves west~ Exit 4 ~ ~ 0 0 27030 leaves up~ HealRate 100 EndRoom #ROOM Vnum 27025 Name Light Effects~ Desc You think its just your eyes, as you walk into the room the light begans to dim then brighten. The dimming start out slow, but begans to get faster. You just barely see the exit as complete darkness comes. Soon after light quickly comes back, but brighter than ever. This keeps going on and on, you can't even see how the room looks or even if your going into the right directions, now and then you see a door then a crystal wall. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27023 leaves north~ Exit 2 ~ ~ 0 0 27026 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27026 Name The Ladder~ Desc In the middle of the floor lies a large gold ladder with bright crystal edges. This ladder seems to lead upwards to the next floor. As you look up you see a small crystal chandelier, but also i very blinding light and loud noises. You see the ladder shake as whatever is making this noise rumbles. As you explore this room you can't find anymore exits other than going back. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27025 leaves north~ Exit 4 ~ ~ 0 0 27027 leaves up~ HealRate 100 EndRoom #ROOM Vnum 27027 Name Main Hall~ Desc As you enter the room you notice alot of familar things. There is a small chandelier float in the middle of the room. The one thing that is very odd is that there is a bright light bursting out of the door to the west. You hear loud noises as if and animal was screaming for its life, as if it was dieing. ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27028 leaves north~ Exit 3 ~ ~ 1 0 27029 leaves west~ Exit 5 ~ ~ 0 0 27026 leaves down~ HealRate 100 EndRoom #ROOM Vnum 27028 Name Indigo~ Desc To your surpise as you walk into the room you notice that almost everythings is indigo. Except this small dark blue/white sea gull. On this sea gull next there is a tag which says fulmarus glacialis (fulmar). As you look around you find a door to the south and on it says green room. ~ Room_flags 0 Sector_type 0 Exit 2 ~ ~ 0 0 27019 leaves south~ HealRate 100 EndRoom #ROOM Vnum 27029 Name The Cage~ Desc As you enter this room you notice it should be really dark but the shine of this caged animal brightens it. This caged animal is like an angel its aura lightens up th room so bright that you can barely see anything. All You can hear is this angel screaming for its life, swinging its large white wings around. ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 1 0 27027 leaves east~ HealRate 100 EndRoom #ROOM Vnum 27030 Name Top stairway~ Desc ~ Room_flags 0 Sector_type 0 Exit 0 ~ ~ 0 0 27034 leaves north~ Exit 5 ~ ~ 0 0 27024 leaves down~ HealRate 100 EndRoom #ROOM Vnum 27031 Name Treasure room~ Desc ~ Room_flags 4 Sector_type 0 Exit 3 ~ ~ 0 0 27034 leaves west~ Exit 4 ~ ~ 0 0 27032 leaves up~ HealRate 100 EndRoom #ROOM Vnum 27032 Name Back Alley~ Desc ~ Room_flags 0 Sector_type 0 Exit 3 ~ ~ 0 0 27033 leaves west~ Exit 5 ~ ~ 0 0 27031 leaves down~ HealRate 100 EndRoom #ROOM Vnum 27033 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 27032 leaves east~ Exit 3 ~ ~ 0 0 27002 leaves west~ HealRate 100 EndRoom #ROOM Vnum 27034 Name ~ Desc ~ Room_flags 0 Sector_type 0 Exit 1 ~ ~ 0 0 27031 leaves east~ Exit 2 ~ ~ 0 0 27030 leaves south~ HealRate 100 EndRoom #END #SPECIALS S #RESETS D 0 27004 0 2 D 0 27004 2 2 D 0 27004 3 2 D 0 27005 2 2 D 0 27006 0 2 D 0 27007 0 2 D 0 27007 1 2 D 0 27007 2 2 D 0 27008 1 2 D 0 27009 3 2 D 0 27010 0 2 D 0 27012 2 2 D 0 27013 0 1 D 0 27014 2 1 D 0 27027 3 2 D 0 27029 1 2 M 0 27001 2 27004 1 G 0 27006 0 M 0 27001 2 27007 1 G 0 27004 0 O 0 27001 0 27007 M 0 27003 2 27017 1 M 0 27003 1 27017 1 M 0 27002 1 27020 1 M 0 27004 1 27029 1 E 0 27005 0 7 S #SHOPS 0 #MOBPROGS #0 #OBJPROGS #0 #ROOMPROGS #0 #$