ddance/area/
ddance/data/
ddance/gods/
ddance/player/
ddance/player/skill/
#AREADATA
Name Crystal Village~
Builders Saik~
VNUMs 27000 27099
Credits { 101 } Saik   Crystal Village~
Security 6
End



#MOBILESNEW
#MOB
Vnum 27000
Name Crystal Guard~
Short The Crystal Guard~
Long A Crystal Guard stands silently wanting to do justice.
~
Description ~
Race gnome~
Act_flags ABPT
Aff EHOVa
Aff2 B
Align 1000
Group 0
Level 100
Hitroll 700
Hit_dice 1200d425+48
Mana_dice 20d20+10
Dam_dice 20d20+200
Dam_type slash
Armor -500 -500 -500 -500
Off FK
Teach A
Imm AL
Res EKP
Vuln GJN
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AHV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Fvul LQ
Ffor M
EndMob

#MOB
Vnum 27001
Name Patrol-Man~
Short Patrol-Man~
Long A patrol-man is patrolling the village looking for evil doings.
~
Description ~
Race gnome~
Act_flags APT
Aff EHNVc
Aff2 B
Align 1000
Group 0
Level 101
Hitroll 1000
Hit_dice 500d500+100000
Mana_dice 20d20+100
Dam_dice 20d15+65
Dam_type slash
Armor -500 -500 -500 -500
Off FHKQ
Teach A
Imm ABH
Res EKP
Vuln GLQX
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Ffor H
EndMob

#MOB
Vnum 27002
Name Undead Body~
Short Undead Body~
Long An undead body hanging by shackles.
~
Description ~
Race human~
Act_flags ABOPQ
Aff HJV
Aff2 HN
Align -1000
Group 0
Level 101
Hitroll 900
Hit_dice 1765d700+1000
Mana_dice 100d20+1000
Dam_dice 25d30+88
Dam_type none
Armor 0 0 0 0
Off 0
Teach A
Imm ALQ
Res N
Vuln H
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form I
Parts ABCDEFGHIJKMX
Size medium
Material unknown
Ffor AHMV
Fpar Z
EndMob

#MOB
Vnum 27003
Name Mutant Spider~
Short A Mutant Spider~
Long A giant spider hangs off the wall.
~
Description ~
Race vampire~
Act_flags AHOP
Aff HJMPVa
Aff2 B
Align -1000
Group 0
Level 101
Hitroll 800
Hit_dice 1400d500+100000
Mana_dice 100d100+100
Dam_dice 30d30+125
Dam_type bite
Armor -250 -250 -250 -250
Off 0
Teach A
Imm AM
Res FIT
Vuln EHN
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AHMPV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
Faff1 CG
EndMob

#MOB
Vnum 27004
Name caged angel~
Short Caded {WA{Cn{Wg{Ce{Wl{x~
Long A caged animal seeming to be like an{WA{Cn{Wg{Ce{Wl{x.
~
Description ~
Race angel~
Act_flags ABPT
Aff CEHNTVac
Aff2 0
Align 1000
Group 0
Level 101
Hitroll 1000
Hit_dice 1000d1000+100
Mana_dice 100d100+1000
Dam_dice 40d40+250
Dam_type warp
Armor 0 0 0 0
Off 0
Teach A
Imm AN
Res IJ
Vuln HM
Start_pos stand
Default_pos stand
Sex none
Wealth 0
Form AEHMV
Parts ABCDEFGHIJKYZ
Size medium
Material unknown
EndMob

#MOB
Vnum 27005
Name Fulmar~
Short (no short description)~
Long (no long description)
~
Description ~
Race song bird~
Act_flags ACPS
Aff HTVc
Aff2 O
Align 0
Group 0
Level 101
Hitroll 0
Hit_dice 0d0+0
Mana_dice 0d0+0
Dam_dice 0d0+0
Dam_type none
Armor 0 0 0 0
Off FH
Teach A
Imm AJT
Res LP
Vuln EFG
Start_pos stand
Default_pos stand
Sex male
Wealth 0
Form AGW
Parts ACDEFHKPZ
Size medium
Material unknown
EndMob

#END



#OBJECTSNEW
#OBJ
Vnum 27000
Name Crystal Sabre~
Short {CC{Br{Cy{Bs{Ct{Ba{Cl{BS{Ca{Bb{Cr{Be{x~
Orig_short {CC{Br{Cy{Bs{Ct{Ba{Cl{BS{Ca{Bb{Cr{Be{x~
Desc In bac~
Material unknown~
Item_type weapon
Extra ABGIY
Wear AN
Values sword 10 15 slash BDEJ
Level 101
Weight 0
Cost 0
Condition P
AffectObj
2 4
AffectObj
19 7
AffectObj
18 7
EndObj

#OBJ
Vnum 27001
Name Man Fountain~
Short a fountain~
Orig_short a fountain~
Desc A fountain with a weird threee armed man on top is here.~
Material unknown~
Item_type fountain
Extra A
Wear P
Values 0 0 'champagne' 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 27003
Name dark blade~
Short long sword~
Orig_short long sword~
Desc You see a bright blade with gloomy aura around it.~
Material unknown~
Item_type weapon
Extra ABGIY
Wear AN
Values dagger 600 300 slash ABDGIK
Level 1
Weight 0
Cost 0
Condition P
AffectObj
17 -27680
AffectObj
13 10000
AffectObj
12 10000
AffectObj
14 10000
AffectObj
1 40
AffectObj
2 40
AffectObj
5 40
AffectObj
3 40
AffectObj
4 40
AffectObj
18 20000
AffectObj
19 3392
AffectObj
16 10000
EndObj

#OBJ
Vnum 27004
Name ARMS key~
Short ARMS C. key~
Orig_short ARMS C. key~
Desc A small crystal key with writing on it~
Material unknown~
Item_type key
Extra Y
Wear AO
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 27005
Name Rainbow Legplates~
Short standard issue leggings~
Orig_short standard issue leggings~
Desc An~
Material unknown~
Item_type armor
Extra ABGIY
Wear AF
Values ACEG ACEG ACEG BDEG 0
Level 101
Weight 0
Cost 0
Condition P
AffectObj
110 5
AffectObj
101 5
AffectObj
106 5
AffectObj
102 5
AffectObj
13 10000
AffectObj
12 10000
AffectObj
14 10000
AffectObj
1 40
AffectObj
2 40
AffectObj
3 40
AffectObj
5 40
AffectObj
3 40
AffectObj
4 40
AffectObj
17 0
EndObj

#OBJ
Vnum 27006
Name Key To Nourishment~
Short Key To Nourishment~
Orig_short Key To Nourishment~
Desc You see a key which smells like food.~
Material unknown~
Item_type key
Extra A
Wear AO
Values 0 0 0 0 0
Level 101
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 27010
Name no name~
Short (no short description)~
Orig_short (null)~
Desc (no description)~
Material unknown~
Item_type trash
Extra 0
Wear 0
Values 0 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#OBJ
Vnum 27011
Name sword~
Short (no short description)~
Orig_short (null)~
Desc (no description)~
Material unknown~
Item_type token
Extra 0
Wear A
Values DEFHIJL 0 0 0 0
Level 0
Weight 0
Cost 0
Condition P
EndObj

#END



#ROOMSNEW
#ROOM
Vnum 27000
Name The Crystal Entrance~
Desc Out of no where bright lights start to flash, faster and faster.  Now
You're surrounded by infinite crystals, to the east and th west all you see
is what's in frount of you.  Straight ahead you see little shadows and hear
voices saying crystals.  You notice a little further north a road begins.  
~
Room_flags 4
Sector_type 0
Exit
0
~
~
0
0
27001
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 27001
Name South Crystal Road~
Desc As you reach the road you realize it's made out of pure crystal.  You
also notice a guard staring at you.  He begins telling you where things are
: To the north the crystal road continues and to the west and east are the
market places.  
~
Room_flags 4
Sector_type 1
Exit
0
~
~
0
0
27002
leaves north~
Exit
1
~
~
0
0
27007
leaves east~
Exit
2
~
~
0
0
27000
leaves south~
Exit
3
~
~
0
0
27004
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27002
Name Crystal Square~
Desc You have a feeling that you're in the middleof the village.  Everthing
around you is flecting off each other.  You are surrounded by many
reflections of yourself as if you where inside a weird shaped crystal.  You
notice the ground is still the same old crystal road.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
27003
leaves north~
Exit
1
~
~
0
0
27033
leaves east~
Exit
2
~
~
0
0
27001
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27003
Name North Crystal Road~
Desc You begin to realize the Crystal Road is becoming lumiescent.  The area
is lit up with lights from distict crystals that shine brightly in the
darkened sky.  The road continues to show indistict signs of heavy travel. 
Towards the end you see a huge tower that shows no benevolence in its
appearence, all that surround it is darkness.  The only light is from the
crystals and they don't venture that far into the piercing night.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
0
0
27013
leaves north~
Exit
2
~
~
0
0
27002
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27004
Name ARMS Center~
Desc There Are three buildings in the North, South and West of you.  Like the
streets and everythings in else in this village they are made from crystal. 
To the north lies the Weapon's Smith, to the south is the Armory, last but
not least The Village's Barrack in the west.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
3
27004
27005
leaves north~
Exit
1
~
~
0
0
27001
leaves east~
Exit
2
~
~
3
27004
27006
leaves south~
Exit
3
~
~
3
27004
27008
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27005
Name Weapon's Shop~
Desc You see the weapon's smith hard at work, making weapons out of some fire
crystal.  You notice nothing is made by pure crystal, it all has this fire
crystal.  You also notice nothing is made by pure crystal, it all has this
fire has this low class setting.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
3
0
27004
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27006
Name The Armory~
Desc You see an armoroer hammering a crystal plate without it breaking.  You
can see the magic in the air as you get a cold chill.  Noticing that its
colder inside than out the Armorer shines his bright and frosty crsytal
platemail and says "May i help you?"  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
3
0
27004
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 27007
Name Nourishment Center~
Desc The streets look very familar and there are three buildings from the
North, South, and East.  There is also a fountain with a man on top.  The
man has hree arms pointing in each direction, and has champagne coming from
his mouth.  As you explore around, you smeel food coming from all
directions, especially from the south.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
3
27006
27012
leaves north~
Exit
1
~
~
3
27006
27009
leaves east~
Exit
2
~
~
3
27006
27010
leaves south~
Exit
3
~
~
0
0
27001
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27008
Name Village's Barrack~
Desc As you walk into the barrack you so many soldiers from all over the
Village.  Many of them are drunk and fighting each other, but a certain few
are training to before great warriors.  You also see in front of you many
chairs going acroos the room.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
3
0
27004
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 27009
Name High Class Tavern~
Desc You have just entered the Crystal Village's Crystal Tavern.  Here they
serve many drink and have an INN up stair.  This tavern is the richest part
of the village, only the rish cillagers are allowed to even sit in the
tavern.  To the right you see spiraling stair going straight to the top
floor.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
3
0
27007
leaves west~
Exit
4
~
~
0
0
27011
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 27010
Name Bakery Shop~
Desc By the smell of food you alrdy know you have reached the Bakery.  Many
people are standing in line wait to get what they loves most.  As you wait
in line you wonder and hope the food isn't made out of crystals like
everything else on the village.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
3
0
27007
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 27011
Name Second Floor (INN)~
Desc As you finally reach the top floor the Inn Keeper greets you and starts
the describe whats going on.  He says " Greetings, as you might know down
below us is the tavern.  We are repairing how rooms so this is the only room
you can stay in." You start to explore the Inn and you notice not
many people stay here, stuff is either neat or dusty.  
~
Room_flags 0
Sector_type 0
Exit
5
~
~
0
0
27009
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 27012
Name Pet Store~
Desc As you enter the store you become very suprised.  Your sense of smell has
deceived you.  What smells like bakery with freshly made apple pie is a
dirty old pet store.  You continue to walk into the store and you see many
creature of unknown speices runing around growling and fighting each other,
none seemed to be tamed.  
~
Room_flags 4096
Sector_type 0
Exit
2
~
~
3
0
27007
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27013
Name Dark Crystal Tower~
Desc Finally you reach the entrance of the dark crystal tower.  The only light
is from you the the crystals back at the village.  You know there something
magical about this tower because of the aura around it and the dark crystals
glaring inside of it.  
~
Room_flags 0
Sector_type 1
Exit
0
~
~
1
0
27014
leaves north~
Exit
2
~
~
0
0
27003
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27014
Name Main Hall~
Desc You walk into a room which is surrounded byt darkmess.  The only light is
coming from a small crystal chandelier, not handing, but floating near the
top of the ceiling in the middle of the room.  As you look around you notice
there are no exits except for the trap door which the light barly hits at
the edge of the room.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
1
0
27013
leaves south~
Exit
5
~
~
0
0
27015
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 27015
Name The Basement~
Desc As you enter the basement of this crystal tower you notice someone
quickly locks thetrap door behind you from the outside.  The walls around
you are brick with these crystal rock as your light and your path to the
next room.  As you walk around you can feel the crack of dry bones on the
floor and you can i hear rats running around as you get near them.  
~
Room_flags 4
Sector_type 0
Exit
1
~
~
0
0
27016
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 27016
Name Square~
Desc This seems to be the center of the basement.  There really isn't much to
look at except to your east you see many crystals and to the north it's very
dark.  If you look close enough you can see metal bars as if it was the
dungeon.  
~
Room_flags 5
Sector_type 0
Exit
0
~
~
0
0
27017
leaves north~
Exit
1
~
~
0
0
27021
leaves east~
Exit
3
~
~
0
0
27015
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27017
Name The Dungeon~
Desc As you walk into this dark room you notice the jail cells lining up. 
Everything in here is so old, you never seen so much moss on crystals. 
They're also huge spider webs hanging off the wall, you never know a giant
mutant spider might just jump on your back and kill you.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27020
leaves north~
Exit
2
~
~
0
0
27016
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27018
Name JAIL CELL~
Desc As you walk into the next jail cell, you still notice that there is alot
of dry bones, but this time the only fresh body is yours.  You start if feel
something wierd about this place as if something or someone is watching you.
A clicking sound starts up as if someone was rubbing two bones together.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
27020
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27019
Name The Green Room~
Desc You walk in preparing to see all green.  Oddly enough everything was
green, you were surround by plants.  You look up and you notice you were in
a green house, you know for plants.  The roof is made out of crystal which
shines off the sun at day and off the moon at night.  This is what the
plants feed off of.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27028
leaves north~
HealRate 100
EndRoom

#ROOM
Vnum 27020
Name Jail Cell~
Desc You walk into the jail cell, you see dried up bones everywhere.  There is
only one fresh body and he's dead too.  To your east you see one other jail
cell, but the cell door is lock, wonder who has the key.  The cell door is
rusted and old, even if you had a key the door prolly is rusted shut. 
Prolly rusted shut.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
27018
leaves east~
Exit
2
~
~
0
0
27017
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27021
Name Crystal Hallway~
Desc This room is very dark, all you see and many small crystals on the floor,
ceiling , and the walls.  These crystals guide you to the east and to the
west.  As you walk you can see all of the crystals light up with your
motion.  The closer you get to the crystal the brighter its becomes, but as
you get closer to one crystal the other get darker there is no way you can
have the whole room lit up.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
27023
leaves east~
Exit
2
~
~
0
0
27022
leaves south~
Exit
3
~
~
0
0
27016
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27022
Name Traps~
Desc As you walk into the room you seem very shocked, you are surround by
manying kind of traps.  All around the walls are small spikes and in between
each spike there are holes with arrows pointing out.  Also, in the middle of
the room there is a huge box with a long stick and string holding it up. 
Inside the box you can see a pile of gold with sign saying take me.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27021
leaves north~
Exit
1
~
~
0
0
27024
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 27023
Name The Pit~
Desc You walk into the room and you see this huge sqaure pit in the middle of
the room.  Inside it you see many shape spikes and it seems The pit is from
wall to wall see there is no way to get around it, the only way is to jump
or even fly across.  
~
Room_flags 1
Sector_type 0
Exit
2
~
~
0
0
27025
leaves south~
Exit
3
~
~
0
0
27021
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27024
Name Stairway~
Desc You se the begininnings of a unique spiral stairway.  The stairs are
cutless undamaged crystal.  The light in the room slices through the crystal
and a small rainbows glows on your eyes.  The support beam for the stairwell
is also made of crystal.  The shining cylinder gleams and lights the room up
and the stairs seem less radiant.  
~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
27022
leaves west~
Exit
4
~
~
0
0
27030
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 27025
Name Light Effects~
Desc You think its just your eyes, as you walk into the room the light begans
to dim then brighten.  The dimming start out slow, but begans to get faster.
You just barely see the exit as complete darkness comes.  Soon after light
quickly comes back, but brighter than ever.  This keeps going on and on, you
can't even see how the room looks or even if your going into the right
directions, now and then you see a door then a crystal wall.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27023
leaves north~
Exit
2
~
~
0
0
27026
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27026
Name The Ladder~
Desc In the middle of the floor lies a large gold ladder with bright crystal
edges.  This ladder seems to lead upwards to the next floor.  As you look up
you see a small crystal chandelier, but also i very blinding light and loud
noises.  You see the ladder shake as whatever is making this noise rumbles. 
As you explore this room you can't find anymore exits other than going back.
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27025
leaves north~
Exit
4
~
~
0
0
27027
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 27027
Name Main Hall~
Desc As you enter the room you notice alot of familar things.  There is a
small chandelier float in the middle of the room.  The one thing that is
very odd is that there is a bright light bursting out of the door to the
west.  You hear loud noises as if and animal was screaming for its life, as
if it was dieing.  
~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27028
leaves north~
Exit
3
~
~
1
0
27029
leaves west~
Exit
5
~
~
0
0
27026
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 27028
Name Indigo~
Desc To your surpise as you walk into the room you notice that almost
everythings is indigo.  Except this small dark blue/white sea gull.  On this
sea gull next there is a tag which says fulmarus glacialis (fulmar).  As you
look around you find a door to the south and on it says green room.  
~
Room_flags 0
Sector_type 0
Exit
2
~
~
0
0
27019
leaves south~
HealRate 100
EndRoom

#ROOM
Vnum 27029
Name The Cage~
Desc As you enter this room you notice it should be really dark but the shine
of this caged animal brightens it.  This caged animal is like an angel its
aura lightens up th room so bright that you can barely see anything.  All
You can hear is this angel screaming for its life, swinging its large white
wings around.  
~
Room_flags 0
Sector_type 0
Exit
1
~
~
1
0
27027
leaves east~
HealRate 100
EndRoom

#ROOM
Vnum 27030
Name Top stairway~
Desc ~
Room_flags 0
Sector_type 0
Exit
0
~
~
0
0
27034
leaves north~
Exit
5
~
~
0
0
27024
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 27031
Name Treasure room~
Desc ~
Room_flags 4
Sector_type 0
Exit
3
~
~
0
0
27034
leaves west~
Exit
4
~
~
0
0
27032
leaves up~
HealRate 100
EndRoom

#ROOM
Vnum 27032
Name Back Alley~
Desc ~
Room_flags 0
Sector_type 0
Exit
3
~
~
0
0
27033
leaves west~
Exit
5
~
~
0
0
27031
leaves down~
HealRate 100
EndRoom

#ROOM
Vnum 27033
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
27032
leaves east~
Exit
3
~
~
0
0
27002
leaves west~
HealRate 100
EndRoom

#ROOM
Vnum 27034
Name ~
Desc ~
Room_flags 0
Sector_type 0
Exit
1
~
~
0
0
27031
leaves east~
Exit
2
~
~
0
0
27030
leaves south~
HealRate 100
EndRoom

#END



#SPECIALS
S



#RESETS
D 0 27004 0 2
D 0 27004 2 2
D 0 27004 3 2
D 0 27005 2 2
D 0 27006 0 2
D 0 27007 0 2
D 0 27007 1 2
D 0 27007 2 2
D 0 27008 1 2
D 0 27009 3 2
D 0 27010 0 2
D 0 27012 2 2
D 0 27013 0 1
D 0 27014 2 1
D 0 27027 3 2
D 0 27029 1 2
M 0 27001 2 27004 1
G 0 27006 0
M 0 27001 2 27007 1
G 0 27004 0
O 0 27001 0 27007
M 0 27003 2 27017 1
M 0 27003 1 27017 1
M 0 27002 1 27020 1
M 0 27004 1 27029 1
E 0 27005 0 7
S



#SHOPS
0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#$