#AREADATA Name Zion~ Levels 0 0 Builders Mortis~ VNUMs 3000 3399 Security 1 Recall 25000 Flags 16 Color 6 Sounds The sounds of the human world seem to come alive suddenly~ End #MOBILES #3000 Sentry guard machine armed~ (no short description)~ (no long description) ~ ~ 1 0 0 1000 S 150 0 0 1000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #3000 sign~ a sign listing the floors~ ~ ~ 13 0 0 0 0 0 1 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #3000 Gate 1~ &w The people of Zion hustle about here. Most greet thier loved ones as &w they return from the surface while some go to the docked ships to plug in and do what they have to do. The other docks seem to form a circle around the path leading south and down farther into the earth. To the east and west the path of this metal walkway continues around to the other gates. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3001 0 D2 ~ ~ 0 0 3008 0 D3 ~ ~ 0 0 3007 0 S #3001 Gate 2~ &w Large mechanical sentrys piloted by humans patrol the docks guarding against an attack by the machines. A ship is docked to the north recharging so it may go back to the surface. The metal walkway leads west and south as it makes a large circle for the ships coming home to dock at. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3002 0 D3 ~ ~ 0 0 3000 0 S #3002 Gate 3~ &w Many of the people of Zion can be seen walking around here either waiting &w for loved ones to return from the surface, preparing to go their themselves, or just heading to one of the docked ships to get some simulator time before heading back into the matrix. Ships can be seen coming in to dock while others leave out to head back to the surface. Large human piloted sentrys patrol the docks helping to defend against an attack by the machines. The walkway continues north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3001 0 D2 ~ ~ 0 0 3003 0 S #3003 Gate 4~ &w Ships coming home and those going to the surface can be seen in all directions from here. Large mechanical sentrys walk around the docks guarding it from the ever present threat of an attack from the machines. This metal walkway continues north and west from here circling the path down into Zion from gate 1. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3002 0 D3 ~ ~ 0 0 3004 0 S #3004 Gate 5~ &w Armed sentrys patrol through here keeping an eye out for the ever present threat of the machines. Ships have docked here for recharging while thier crews are at home visiting families before they return to the surface. Some people have chosen to come to the ships while they recharge to use the simulators to better prepare themselves for thier next trip into the matrix This metal walkway continues east and west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3003 0 D3 ~ ~ 0 0 3005 0 S #3005 Gate 6~ &w Ships pull up and dock as others leave for the surface. Some people stand around with tears in thier eyes as they watch loved ones leave on a journey they may not return from. Armed sentrys walk around the area ensuring safty for the people of Zion should the machines try to attack the city. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3006 0 D1 ~ ~ 0 0 3004 0 S #3006 Gate 7~ &w Armed sentrys patrol the docks here as familys say goodbye to thier loved ones that are heading for the surface. Many ships can be seen docking and leaving while the looks of on the faces of the people here tell of thier worries without them saying a word. This metal walkway around the docks leads north and south of here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3007 0 D2 ~ ~ 0 0 3005 0 S #3007 Gate 8~ &w The armed sentrys walk around guarding Zion and it people from the threat of a machine attack. Ships dock and leave almost constantly around here though some are docked for a long period of time and may be boarded for simulator use. Many people stand around watching the ships thier family members are on leave or arrive with much worry in thier eyes. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3000 0 D2 ~ ~ 0 0 3006 0 S #3008 Path to the City~ &w This tunnel connects the city of Zion to the docks where the ships recharge between trips to the surface. Its is a well carved out hole with a metal grate floor that looks walked on but not worn out. South will lead one to the enterance to the city of Zion itself while north leads to the docks where the ships to go to the surface are. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 3000 0 D2 ~ ~ 0 0 3009 0 S #3009 Enterance to Zion~ &w Below here one can see most of the city of Zion. The people look like ants from this height but the sight of the last human city is breath taking. Large stone building dominate the veiw and the many lights from the buildings add to its beauty. To reach the city one must take the elevator down. North of here the docks for the ships can be found. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3008 0 D3 ~ ~ 0 0 3010 0 S #3010 Elevator~ &w This elevator is the means of travel between the many parts of the city of Zion. To operate it one must only speak the name of the floor they wish to go to. A &RSIGN&w here lists the floors and what can be found on them. ~ 0 4 0 Rd 0 S >pass_prog ~ 0 ~ >pass_prog ~ 0 ~ >enter_prog ~ 0 ~ | #3011 Housing Sector~ This is the section of Zion where the housing for the people is. It is very wide open with lifts to the different levels of the large stone houses. The are built very apartment like with multiple homes side by side and row upon row. East of here if the lift to go to a different level of homes while south is the elevator to go to a different floor of Zion. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3013 0 D1 ~ ~ 0 0 3012 0 D2 ~ ~ 0 0 3011 0 S #3012 Lift~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 3011 0 S #3013 Housing Sector~ People walk all about here going to their homes or over to visit friends and family. Many children playing with balls and other toys can be seen in the space between the homes and the elevator. The houses are in rows to the east and west from here. They all have large iron doors that latch tightly into the rock walls. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 3011 0 S #3014 Ground Floor~ This is the last stop and bottom floor of the city of Zion. Many things are here such as the counsels chambers, the office of the head of Zion Security, and the largest cave in the city used for meetings. Exits lead in all directions to one of the above places. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 3015 0 D2 ~ ~ 0 0 3010 0 S #3015 Tunnel to the Defence Department~ This is the section of the city where Commander Lock, called deadlock by his troops, has his office and takes care of the day to day things to insure Zion stays safe. This is where many captains careers begin and end as deadlock is know to be very strict. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 3016 0 D2 ~ ~ 0 0 3014 0 S #3016 Tunnel in Defence Department~ Many soldiers stand around here waiting word from Deadlock about their next assignments. Other wait to get thier turned to be yelled at for what they have done wrong. It is said that Deadlock is the one to see if you need to be taught about anything. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 3017 0 D2 ~ ~ 0 0 3015 0 S #3017 Deadlock's Office~ The office is very well lit with pappers all around it. A large metal desk sits in the middle of the room with the commander sitting behind it reading through paperwork. Perhaps saying "sir" will get his attention. ~ 0 0 0 Rd 0 D2 ~ door~ 3 0 3016 0 S #0 #SPECIALS S #RESETS S #SHOPS 0 #$