#AREADATA Name The Enclave~ Levels 0 0 Builders Xree~ VNUMs 2600 2699 Security 1 Recall 25000 Flags 16 Color 6 Sounds The sound of marching footsteps and conversations fill the air~ End #MOBILES #2600 mptester~ (no short description)~ (no long description) ~ ~ 1 0 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #2600 key~ (no short description)~ (no description)~ ~ 18 0 0 0 1 0 0 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #2600 Outside Airlock 12~ The ship wich brought you here disappears to the south leaving you alone on the deck of this giant sea-bound platform. The flat concrete surface is almost devoid of features save, for a single square structure standing alone in the middle of the platform. Upon closer inspeaction the structure appears to be some kind of entrance way. Its metal door standing in place barring entry from unwanted guests. Near the door is a small metalic panel with numbers and a display screen, apparantly this looks to be some kind of locking mechanism. ~ 0 1036 1 Rd 0 D0 ~ ~ 83 0 2601 0 S #2601 Inside AirLock 12~ The door opens up to a short metalic corridor illuminated by dull red lights wich line the walls. The iron grating on the floor covers long pipes wich lead to vents along the base of the floor and up along the walls. The lights along the walls begin to flash and gas begins to flood from the vents and fill the corridor, clouding vision and filling lungs with an acrid gas, that burns as it passes through your body. As quickly as it appears the gas washes away. A voice suddenly echoes through the corridor, "Decontamination sequence, complete. You May proceed." The lights slowly begin to flash leading to a door at the northern most end of the corridor. ~ 0 1024 0 Rd 0 D0 ~ ~ 83 0 2602 0 D2 ~ ~ 83 0 2600 0 S #2602 Guard Station~ The door to the airlock closes behind you and you now stand inside a large room. The walls around you are lined with various hazard suits and air tanks wich all look to be used frequently. The florecent light overhead glows softly lighting up the rooms spacious interior. At the northern most section of the room is a ladder leading down into the platforms inner works. Beside the ladder stand two men....you think, wearing sleak metalic armor it's polished finish shining under the glow of the lights. As the figures move and shift the sounds of servos and hydraulics can be heard emenating from within their suits. As they notice you step from the airlock you feel them casting you an appraising gaze. ~ 0 0 0 Rd 0 D2 ~ ~ 83 0 2601 0 D5 ~ ~ 0 0 2603 0 S #2603 Enclave Entrance~ Descending the ladder you come into a room with off green walls made of some kind of metal that you cant quite indentify. As you look around long the dull hum of the florecent lights can be heard. The hard floor thumps loudly under the heel of your shoes as you move around your surroundings. You see three metalic doors all of them lacking handles or knobs, and instead having a small numeric keypad. ~ 0 0 0 Rd 0 D0 ~ ~ 83 0 2604 0 D3 ~ ~ 83 0 2605 0 D4 ~ ~ 0 0 2602 0 S #2604 Lift Access~ As your enter the room you look around a notice that you are not alone In the north-west corner of the room there is an elevator leading to other locations of the compound guarded by another man clothed in the same black power armor you saw earlier. In the reast of the corners robotic sentry guns train on your location filling you with a feeling of unwant. ~ 0 0 0 Rd 0 E lift~ Looking at the lift you see it leads to the next lower level of the compound there looks to be a label next to the number but the text seems to have long worn off. ~ D2 ~ ~ 83 0 2603 0 S #2605 Enclave Security Station~ You pass through the door into another room, this one containing a long wooden desk, behind wich a man dressed in what looks to be some kind of light security armor sits looking over vid screens and paper work. As he sees you enter he eyes you suspiciously and watches your movements Along the walls you notice that once again your movements arent only being followed by human eyes but also the mechanical eyes of a pair of sentry guns. Looking around you also see three doors one, on the north and south side, as well as a large security door on the west wall behind the desk. ~ 0 0 0 Rd 0 D0 ~ ~ 83 0 2606 0 D1 ~ ~ 83 0 2603 0 D2 ~ ~ 83 0 2607 0 D3 ~ ~ 119 2600 2608 0 S #2606 Mess Hall~ The sound of bustling footsteps and cluttered chatter greet you as you enter the room. Long rows of tables filled with people eating line the floor. To the north east theres a door swinging back on its hinges as people quickly enter and exit from it while far to the east there is another door, this ones window is filled with flashing lights ~ 0 0 0 Rd 0 D2 ~ ~ 83 0 2605 0 D3 ~ ~ 0 0 2614 0 S #2607 Locker Room~ ~ 0 0 0 Rd 0 D0 ~ ~ 83 0 2605 0 D1 ~ ~ 0 0 2610 0 D2 ~ ~ 0 0 2609 0 S #2608 Research Elevator~ The room is lit by a dull glowing strip of light wich runs along the walls bringing everything into view. Your standing in a small room the familiar dull green of the buildings metalic walls has now taken on a darker hue, and the air now has the faint scent of sterility lurking about. On the eastern wall large armored elevator doors lie closed, and a small metal pannel with a numeric keypad blinks and flashes beside the elevator doors. In north and south- eastern top corners of the rooms, the barrels of two automatic sentry guns swivel down and monitor your movements. ~ 0 0 0 Rd 0 D1 ~ ~ 119 2600 2605 0 S #2609 Locker Room~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2607 0 D1 ~ ~ 0 0 2612 0 D2 ~ ~ 83 0 2611 0 S #2610 Locker Room~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2612 0 D3 ~ ~ 0 0 2607 0 S #2611 Mens Bathroom~ ~ 0 0 0 Rd 0 D0 ~ ~ 83 0 2609 0 S #2612 Locker Room~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2610 0 D1 ~ ~ 83 0 2613 0 D3 ~ ~ 0 0 2609 0 S #2613 Womans Bathroom~ ~ 0 0 0 Rd 0 D3 ~ ~ 83 0 2612 0 S #2614 Mess Hall~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2606 0 S #0 #SPECIALS S #RESETS S #SHOPS 0 #$