/* * KYNDIG'S EVENT SYSTEM = NEWBIE CHANNEL * 03-16-01 * */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <unistd.h> /* OLC -- for close read write etc */ #include <stdarg.h> /* printf_to_char */ #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" void do_test(CHAR_DATA *ch, char *argument) { wait_printf(ch,60, "{g({WNEWBIE{g){w Welcome to the Realms of Silent Mists....{x\n\r"); wait_printf(ch,120,"{g({WNEWBIE{g){w Remember... We are still foregoing very heavy construction!{x\n\r"); wait_printf(ch,180,"{g({WNEWBIE{g){w If at any time you need help with something, Please ask an Immortal!{x\n\r"); wait_printf(ch,240,"{g({WNEWBIE{g){w SM now has event systems installed allowing player owned housing!{x\n\r"); wait_printf(ch,300,"{g({WNEWBIE{g){w You can also go fishing, hunting, camping and can run your own store!{x\n\r"); wait_printf(ch,360,"{g({WNEWBIE{g){w If you have any ideas on how we can make our realms better, Let us know!{x\n\r"); wait_printf(ch,420,"{g({WNEWBIE{g){w Having trouble uderstanding Silent Mists? Type help, commands, or ask for help!{x\n\r"); wait_printf(ch,480,"{g({WNEWBIE{g){w This is a test of the Emergency Mud Cast System.... Watch Out for That Muddle Puddle!{x\n\r"); wait_printf(ch,540,"{g({WNEWBIE{g){w Thank You visiting Silent Mists....{x\r\n"); // wait_function(ch,10,&do_look,""); return; } /* void do_areset(CHAR_DATA *ch, char *argument) { wait_printf(ch,60, "{gThe sounds of battle can be heard from a far off distance.{x\n\r"); wait_printf(ch,120,"{gSomething goes here.{x\n\r"); wait_printf(ch,240,"{gSomething else goes here{x\r\n"); return; } */