muddy/
muddy/CVS/
muddy/area/
muddy/area/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/doc/
muddy/doc/CVS/
muddy/etc/CVS/
muddy/etc/i3/
muddy/etc/i3/CVS/
muddy/imc/CVS/
muddy/lang/CVS/
muddy/licenses/CVS/
muddy/msgdb/CVS/
muddy/new/CVS/
muddy/notes/
muddy/player/
muddy/races/CVS/
muddy/religions/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/db/CVS/
muddy/src/intermud/
muddy/src/intermud/CVS/
muddy/src/irc/CVS/
muddy/src/olc/CVS/
/* $Id: war.h,v 1.666 2004/09/20 10:49:54 shrike Exp $                                */ 
 
/************************************************************************************
 *    Copyright 2004 Astrum Metaphora consortium                                    *
 *                                                                                  *
 *    Licensed under the Apache License, Version 2.0 (the "License");               *
 *    you may not use this file except in compliance with the License.              *
 *    You may obtain a copy of the License at                                       *
 *                                                                                  *
 *    http://www.apache.org/licenses/LICENSE-2.0                                    *
 *                                                                                  *
 *    Unless required by applicable law or agreed to in writing, software           *
 *    distributed under the License is distributed on an "AS IS" BASIS,             *
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.      *
 *    See the License for the specific language governing permissions and           *
 *    limitations under the License.                                                *
 *                                                                                  *
 ************************************************************************************/


#ifndef _WAR_H_
#define _WAR_H_

// war types
// see #define WAR_MAX_TYPE in merc.h !!!
#define WAR_TYPE_GENOCID         0
#define WAR_TYPE_CLAN            1
#define WAR_TYPE_RACE            2
#define WAR_TYPE_RELIGION        3
#define WAR_TYPE_CLASS           4
#define WAR_TYPE_TEAM            5
#define WAR_TYPE_ALIGN           6 

// NB! Duel is the special case and for correct work it MUST
// be greater or equal WAR_MAX_TYPE
#define WAR_TYPE_DUEL            10

// player war status
#define PS_NONE                  0
#define PS_ALIVE                 1
#define PS_KILLED                2
#define PS_DEAD_WINNER           3
#define PS_LIVE_WINNER           4

// war status flags
#define WS_PREPARING            (K)
#define WS_NEED_CANCEL          (L)
#define WS_SET_PARMS            (M) 

#endif