/* $Id: obj_cmds.c,v 1.666 2004/09/20 10:49:51 shrike Exp $ */
/************************************************************************************
* Copyright 2004 Astrum Metaphora consortium *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* *
************************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "typedef.h"
#include "obj_cmds.h"
#include "mob_cmds.h"
#include "mob_prog.h"
#include "fight.h"
#include "race.h"
#include "class.h"
DECLARE_DO_FUN(do_look );
DECLARE_DO_FUN(do_say );
/*
* OBJcommand table.
*/
const struct obj_cmd_type obj_cmd_table [] =
{
{ "gecho", do_opgecho},
{ "zecho", do_opzecho},
{ "echo", do_opecho},
{ "echoaround", do_opechoaround},
{ "echoat", do_opechoat},
{ "mload", do_opmload},
{ "oload", do_opoload},
{ "purge", do_oppurge},
{ "goto", do_opgoto},
{ "transfer", do_optransfer},
{ "gtransfer", do_opgtransfer},
{ "otransfer", do_opotransfer},
{ "force", do_opforce},
{ "gforce", do_opgforce},
{ "vforce", do_opvforce},
{ "damage", do_opdamage},
{ "remember", do_opremember},
{ "forget", do_opforget},
{ "delay", do_opdelay},
{ "cancel", do_opcancel},
{ "call", do_opcall},
{ "remove", do_opremove},
{ str_empty, 0}
};
/*
* OBJprog section
*/
/*
* Obj command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void obj_interpret( OBJ_DATA *obj, const char *argument )
{
char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
int cmd;
argument = one_argument( argument, command, sizeof(command));
/*
* Look for command in command table.
*/
for (cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == obj_cmd_table[cmd].name[0]
&& !str_prefix( command, obj_cmd_table[cmd].name ))
{
(*obj_cmd_table[cmd].obj_fun) ( obj, argument );
tail_chain( );
return;
}
}
sprintf( buf, "Obj_interpret: invalid cmd from obj %d: '%s'",
obj->pIndexData->vnum, command );
bug( buf, 0 );
}
void do_obj( OBJ_DATA *obj, const char *argument )
{
/*
* Security check!
*/
if (obj->level < MAX_LEVEL)
return;
obj_interpret( obj, argument );
}
/*
* Prints the argument to all active players in the game
*
* Syntax: obj gecho [string]
*/
void do_opgecho( OBJ_DATA *obj, const char *argument )
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug( "OpGEcho: missing argument from vnum %d",
obj->pIndexData->vnum );
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL(d->character))
send_to_char( "Obj echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: obj zecho [string]
*/
void do_opzecho( OBJ_DATA *obj, const char *argument )
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
bug( "OpZEcho: missing argument from vnum %d",
obj->pIndexData->vnum );
return;
}
if (obj->in_room == NULL && (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
return;
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL
&& ( (obj->in_room && d->character->in_room->area == obj->in_room->area)
|| (obj->carried_by && d->character->in_room->area == obj->carried_by->in_room->area) ))
{
if (IS_IMMORTAL(d->character))
send_to_char( "Obj echo> ", d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: obj echoaround [victim] [string]
*/
void do_opechoaround( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0')
return;
if (( victim=get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
return;
if (obj->in_room && obj->in_room->people)
vch = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
vch = obj->carried_by->in_room->people;
else
vch = NULL;
for (; vch; vch = vch->next_in_room)
{
if (vch == victim)
continue;
send_to_char( argument, vch );
}
}
/*
* Prints the message to only the victim
*
* Syntax: obj echoat [victim] [string]
*/
void do_opechoat( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0' || argument[0] == '\0')
return;
if (( victim = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
return;
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, obj, victim, TO_VICT );
}
/*
* Prints the message to the room at large
*
* Syntax: obj echo [string]
*/
void do_opecho( OBJ_DATA *obj, const char *argument )
{
if (argument[0] == '\0')
return;
if (!obj->carried_by && !obj->in_room->people)
return;
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_ROOM );
act( argument, obj->carried_by?obj->carried_by:obj->in_room->people, NULL, NULL, TO_CHAR );
}
/*
* Lets the object load a mobile.
*
* Syntax: obj mload [vnum]
*/
void do_opmload( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
int vnum;
one_argument(argument, arg, sizeof(arg));
if ((obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
|| arg[0] == '\0' || !is_number(arg))
return;
vnum = atoi(arg);
if (( pMobIndex = get_mob_index( vnum ) ) == NULL)
{
sprintf( arg, "Opmload: bad mob index (%d) from obj %d",
vnum, obj->pIndexData->vnum );
bug( arg, 0 );
return;
}
victim = create_mob( pMobIndex );
char_to_room( victim, obj->in_room?obj->in_room:obj->carried_by->in_room );
return;
}
/*
* Lets the object load another object
*
* Syntax: obj oload [vnum] [level]
*/
void do_opoload( OBJ_DATA *obj, const char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *nobj;
int level;
argument = one_argument( argument, arg1, sizeof(arg1));
argument = one_argument( argument, arg2, sizeof(arg2));
if (arg1[0] == '\0' || !is_number( arg1 ))
{
bug( "Opoload - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (arg2[0] == '\0')
{
level = obj->level;
}
else
{
/*
* New feature from Alander.
*/
if (!is_number( arg2 ))
{
bug( "Opoload - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
level = atoi( arg2 );
if (level < 0 || level > obj->level)
{
bug( "Opoload - Bad level from vnum %d.",
obj->pIndexData->vnum );
return;
}
}
if (( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL)
{
bug( "Opoload - Bad vnum arg from vnum %d.",
obj->pIndexData->vnum );
return;
}
nobj = create_obj( pObjIndex, level );
obj_to_room( nobj, obj->in_room?obj->in_room:obj->carried_by->in_room );
return;
}
/*
* Lets the object purge all other objects and npcs in the room,
* or purge a specified object or mob in the room. The object cannot
* purge itself for safety reasons.
*
* syntax obj purge {target}
*/
void do_oppurge( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
OBJ_DATA *vobj;
one_argument( argument, arg, sizeof(arg));
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC( victim )
&& !IS_SET(victim->pIndexData->act, ACT_NOPURGE))
extract_char( victim, TRUE );
}
if (obj->in_room)
vobj = obj->in_room->contents;
else
vobj = obj->carried_by->in_room->contents;
for (; vobj != NULL; vobj = obj_next)
{
obj_next = vobj->next_content;
if (!IS_SET(vobj->extra_flags, ITEM_NOPURGE) && vobj != obj)
extract_obj( vobj );
}
return;
}
if (( victim = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
{
if ((vobj = get_obj_here_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ)))
{
extract_obj( vobj );
}
else if (obj->carried_by && (vobj = get_obj_carry( obj->carried_by, arg)) != NULL)
{
extract_obj( vobj );
}
else if (obj->carried_by && (vobj = get_obj_wear_ext(obj->carried_by, arg, GET_F_NO_CHECK_CAN_SEE)) != NULL)
{
unequip_char( vobj->carried_by, vobj );
extract_obj( vobj );
}
else
{
bug( "Oppurge - Bad argument from vnum %d.",
obj->pIndexData->vnum );
}
return;
}
if (!IS_NPC( victim ))
{
bug( "Oppurge - Purging a PC from vnum %d.",
obj->pIndexData->vnum );
return;
}
extract_char( victim, TRUE );
return;
}
/*
* Lets the object goto any location it wishes that is not private.
*
* Syntax: obj goto [location]
*/
void do_opgoto( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
dobj = NULL;
one_argument( argument, arg, sizeof(arg));
if (arg[0] == '\0')
{
bug( "Opgoto - No argument from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (is_number(arg))
location = get_room_index( atoi( arg ) );
else if ((victim = get_char_world_ext((CHAR_DATA *)dobj, arg, GET_F_CHAR_IS_OBJ )) != NULL)
location = victim->in_room;
else if (( dobj = get_obj_world_ext((CHAR_DATA *) dobj, arg, GET_F_CHAR_IS_OBJ )) != NULL)
location = dobj->in_room;
else
{
bug( "Opgoto - No such location from vnum %d.", obj->pIndexData->vnum );
return;
}
if (obj->in_room != NULL)
obj_from_room( obj );
else if (obj->carried_by != NULL)
obj_from_char( obj );
obj_to_room( obj, location );
return;
}
/*
* Lets the object transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: obj transfer [target|'all'] [location]
*/
void do_optransfer( OBJ_DATA *obj, const char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
dobj = NULL;
argument = one_argument( argument, arg1, sizeof(arg1));
argument = one_argument( argument, arg2, sizeof(arg2));
if (arg1[0] == '\0')
{
bug( "Optransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum );
return;
}
if (!str_cmp( arg1, "all" ))
{
CHAR_DATA *victim_next;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC(victim))
{
sprintf( buf, "%s %s", victim->name, arg2 );
do_optransfer( obj, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = obj->in_room?obj->in_room:obj->carried_by->in_room;
}
else
{
if (is_number(arg2))
location = get_room_index( atoi(arg2) );
else if ((victim = get_char_world_ext((CHAR_DATA *) dobj, arg2, GET_F_CHAR_IS_OBJ )) != NULL)
location = victim->in_room;
else if (( dobj = get_obj_world_ext((CHAR_DATA *) dobj, arg2, GET_F_CHAR_IS_OBJ)) != NULL)
location = dobj->in_room;
else
{
bug( "Optransfer - No such location from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (room_is_private( location ))
return;
}
if (( victim = get_char_world_ext((CHAR_DATA *) dobj, arg1,GET_F_CHAR_IS_OBJ )) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting( victim, TRUE );
char_from_room( victim );
char_to_room( victim, location );
if (!JUST_KILLED(victim))
do_look( victim, "auto" );
return;
}
/*
* Lets the object transfer all chars in same group as the victim.
*
* Syntax: obj gtransfer [victim] [location]
*/
void do_opgtransfer( OBJ_DATA *obj, const char *argument )
{
char arg1[ MAX_INPUT_LENGTH ];
char arg2[ MAX_INPUT_LENGTH ];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument( argument, arg1, sizeof(arg1));
argument = one_argument( argument, arg2, sizeof(arg2));
if (arg1[0] == '\0')
{
bug( "Opgtransfer - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ((who = get_char_room_ext((CHAR_DATA *) obj, arg1, GET_F_CHAR_IS_OBJ)) == NULL)
return;
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group( who,victim ))
{
sprintf( buf, "%s %s", victim->name, arg2 );
do_optransfer( obj, buf );
}
}
return;
}
/*
* Lets the object force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the object.
*
* Syntax: obj force [victim] [commands]
*/
void do_opforce( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0' || argument[0] == '\0')
{
bug( "Opforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (!obj->in_room && !obj->carried_by)
return;
if (obj->in_room && !obj->in_room->people)
return;
if (obj->carried_by && !obj->carried_by->in_room)
return;
if (!str_cmp( arg, "all" ))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (((obj->in_room && vch->in_room == obj->in_room)
|| (obj->carried_by && vch->in_room == obj->carried_by->in_room)) && IS_TRUSTED(vch, obj->level))
{
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if (( victim = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
return;
interpret( victim, argument );
}
return;
}
/*
* Lets the object force a group something. Must be mortal level.
*
* Syntax: obj gforce [victim] [commands]
*/
void do_opgforce( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0' || argument[0] == '\0')
{
bug( "OpGforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (( victim = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
return;
for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group(victim,vch))
{
interpret( vch, argument );
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something
*
* Syntax: obj vforce [vnum] [commands]
*/
void do_opvforce( OBJ_DATA *obj, const char *argument )
{
CHAR_DATA *victim, *victim_next;
char arg[ MAX_INPUT_LENGTH ];
int vnum;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0' || argument[0] == '\0')
{
bug( "OpVforce - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (!is_number( arg ))
{
bug( "OpVforce - Non-number argument vnum %d.",
obj->pIndexData->vnum );
return;
}
vnum = atoi( arg );
for (victim = char_list; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret( victim, argument );
}
return;
}
/*
* Lets obj cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: obj damage [victim] [min] [max] {kill}
*/
void do_opdamage( OBJ_DATA *obj, const char *argument )
{
CHAR_DATA *victim = NULL, *victim_next;
char target[ MAX_INPUT_LENGTH ],
min[ MAX_INPUT_LENGTH ],
max[ MAX_INPUT_LENGTH ];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument( argument, target, sizeof(target));
argument = one_argument( argument, min, sizeof(min));
argument = one_argument( argument, max, sizeof(max));
if (target[0] == '\0')
{
bug( "OpDamage - Bad syntax from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (!str_cmp( target, "all" ))
fAll = TRUE;
else if ((victim = get_char_room_ext((CHAR_DATA *) obj, target, GET_F_CHAR_IS_OBJ)) == NULL)
return;
if (is_number( min ))
low = atoi( min );
else
{
bug( "OpDamage - Bad damage min vnum %d.",
obj->pIndexData->vnum );
return;
}
if (is_number( max ))
high = atoi( max );
else
{
bug( "OpDamage - Bad damage max vnum %d.",
obj->pIndexData->vnum );
return;
}
one_argument( argument, target, sizeof(target));
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
if (obj->in_room && obj->in_room->people)
victim = obj->in_room->people;
else if (obj->carried_by)
victim = obj->carried_by->in_room->people;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (obj->carried_by && victim != obj->carried_by)
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED, DAM_NONE, FALSE );
}
}
else
damage( victim, victim,
fKill ?
number_range(low,high) : UMIN(victim->hit,number_range(low,high)),
TYPE_UNDEFINED, DAM_NONE, FALSE );
return;
}
/*
* Lets the object to remember a target. The target can be referred to
* with $q and $Q codes in OBJprograms. See also "obj forget".
*
* Syntax: obj remember [victim]
*/
void do_opremember( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg, sizeof(arg));
if (arg[0] != '\0')
obj->oprog_target = get_char_world_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ );
else
bug( "OpRemember: missing argument from vnum %d.",
obj->pIndexData->vnum );
}
/*
* Reverse of "obj remember".
*
* Syntax: obj forget
*/
void do_opforget( OBJ_DATA *obj, const char *argument )
{
obj->oprog_target = NULL;
}
/*
* Sets a delay for OBJprogram execution. When the delay time expires,
* the object is checked for a OBJprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_TICK
*
* Syntax: obj delay [pulses]
*/
void do_opdelay( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
one_argument( argument, arg, sizeof(arg));
if (!is_number( arg ))
{
bug( "OpDelay: invalid arg from vnum %d.",
obj->pIndexData->vnum );
return;
}
obj->oprog_delay = atoi( arg );
}
/*
* Reverse of "obj delay", deactivates the timer.
*
* Syntax: obj cancel
*/
void do_opcancel( OBJ_DATA *obj, const char *argument )
{
obj->oprog_delay = -1;
}
/*
* Lets the object to call another OBJprogram withing a OBJprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
void do_opcall( OBJ_DATA *obj, const char *argument )
{
char arg[ MAX_INPUT_LENGTH ];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
MPCODE *prg;
extern void program_flow(int pvnum, CHAR_DATA *mob, OBJ_DATA *obj, ROOM_INDEX_DATA *room,
CHAR_DATA *ch, const void *arg1, const void *arg2);
extern MPCODE *get_prog_index( int vnum, int type );
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0')
{
bug( "OpCall: missing arguments from vnum %d.",
obj->pIndexData->vnum );
return;
}
if (( prg = get_prog_index( atoi(arg), PRG_OPROG ) ) == NULL)
{
bug( "OpCall: invalid prog from vnum %d.",
obj->pIndexData->vnum );
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] != '\0')
vch = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ);
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] != '\0')
obj1 = get_obj_here_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ);
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] != '\0')
obj2 = get_obj_here_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ);
program_flow( prg->vnum, NULL, obj, NULL, vch, (void *)obj1, (void *)obj2 );
}
/*
* Lets the object to transfer an object. The object must be in the same
* room with the object.
*
* Syntax: obj otransfer [item name] [location]
*/
void do_opotransfer( OBJ_DATA *obj, const char *argument )
{
OBJ_DATA *obj1, *dobj;
ROOM_INDEX_DATA *location;
char arg[ MAX_INPUT_LENGTH ];
char buf[ MAX_INPUT_LENGTH ];
CHAR_DATA *victim;
dobj=NULL;
argument = one_argument(argument, arg, sizeof(arg));
if (arg[0] == '\0')
{
bug( "OpOTransfer - Missing argument from vnum %d.",obj->pIndexData->vnum );
return;
}
one_argument( argument, buf, sizeof(buf));
if (is_number( buf ))
location = get_room_index( atoi(buf) );
else if ((victim = get_char_world_ext((CHAR_DATA *) dobj, buf, GET_F_CHAR_IS_OBJ )) != NULL)
location = victim->in_room;
else if (( dobj = get_obj_world_ext((CHAR_DATA *) dobj, arg, GET_F_CHAR_IS_OBJ )) != NULL)
location = dobj->in_room;
else
{
bug( "OpOTransfer - No such location from vnum %d.",
obj->pIndexData->vnum );
return;
}
if ((obj1 = get_obj_here_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ)) == NULL)
return;
if (obj1->carried_by == NULL)
obj_from_room( obj1 );
else
{
if (obj1->wear_loc != WEAR_NONE)
unequip_char( obj1->carried_by, obj1 );
obj_from_char( obj1 );
}
obj_to_room( obj1, location );
}
/*
* Lets the object to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: obj remove [victim] [object vnum|'all']
*/
void do_opremove( OBJ_DATA *obj, const char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj1, *obj_next;
sh_int vnum = 0;
bool fAll = FALSE;
char arg[ MAX_INPUT_LENGTH ];
argument = one_argument(argument, arg, sizeof(arg));
if (( victim = get_char_room_ext((CHAR_DATA *) obj, arg, GET_F_CHAR_IS_OBJ) ) == NULL)
return;
one_argument( argument, arg, sizeof(arg));
if (!str_cmp( arg, "all" ))
fAll = TRUE;
else if (!is_number( arg ))
{
bug ( "OpRemove: Invalid object from vnum %d.",
obj->pIndexData->vnum );
return;
}
else
vnum = atoi( arg );
for (obj1 = victim->carrying; obj1; obj1 = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj1->pIndexData->vnum == vnum)
{
unequip_char( victim, obj1 );
obj_from_char( obj1 );
extract_obj( obj1 );
}
}
}