muddy/
muddy/CVS/
muddy/area/
muddy/area/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/doc/
muddy/doc/CVS/
muddy/etc/CVS/
muddy/etc/i3/
muddy/etc/i3/CVS/
muddy/imc/CVS/
muddy/lang/CVS/
muddy/licenses/CVS/
muddy/msgdb/CVS/
muddy/new/CVS/
muddy/notes/
muddy/player/
muddy/races/CVS/
muddy/religions/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/db/CVS/
muddy/src/intermud/
muddy/src/intermud/CVS/
muddy/src/irc/CVS/
muddy/src/olc/CVS/
/* $Id: color.txt,v 1.666 2004/09/20 10:50:27 shrike Exp $ */
QUICK EXPLANATION OF COLOR CODES

Ansi codes are of the general form:
 \e[<code>[;<code]m
 Where '\e' is the escape character (ASCII 27), and <code>
 is a number. These numbers have a meaning:
 0 - All attributes off
 1 - High intensity
 2 - Normal intensity
 4 - Underline
 5 - Blinking
 7 - Reverse video
 8 - Invisible
 30-37 - Foreground color
 40-47 - Background color
 The valid colors are:
   x0=black x1=red     x2=green x3=yellow
   x4=blue  x5=magenta x6=cyan  x7=white
 For example:
 \e[0;31;42;1m   Would set red, high intensity foreground color
                 and green background color.
 \e[37m          Sets foreground color to white.
 These attributes "bleed", meaning that the attributes of the
 current line are the same to those of the last one unless
 specifically changed.

mIRC codes are:
 \x02 - Bold
 \x03 - Color
 \x0F - Plain (no color or attributes)
 \x16 - Reverse
 \x1F - Underline
 Color codes are of the form:
 \x3<foreground color>[,<backgorund color>]<text>[\x3]
 In other words, a number specifying the foreground
 color plus the optional background color preceded
 by a comma, plus the text, plus an optional \x3 which
 would close the sequence. If a sequence isn't closed
 it lasts until the end of the line.
 These attributes do not bleed. A new line resets them
 to the defaults.
 (This is information gathered experimentally and there
 is no guarantee this actually works).