/* $Id: class.c,v 1.666 2004/09/20 10:49:47 shrike Exp $ */ /************************************************************************************ * Copyright 2004 Astrum Metaphora consortium * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * * * ************************************************************************************/ /************************************************************************************ * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***********************************************************************************/ /************************************************************************************ * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ************************************************************************************/ /************************************************************************************ * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************************/ /************************************************************************************ * Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru> * * All rights reserved. * * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions * * are met: * * 1. Redistributions of source code must retain the above copyright * * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * * SUCH DAMAGE. * ************************************************************************************/ #include <stdio.h> #include "merc.h" varr classes = { sizeof(class_t), 4}; class_t *class_new(void) { class_t *class; class = varr_enew(&classes); class->skills.nsize = sizeof(class_skill_t); class->skills.nstep = 8; class->restrict_sex = -1; class->poses.nsize = sizeof(pose_t); class->poses.nstep = 4; return class; } void class_free(class_t *class) { varr_free(&class->skills); varr_free(&class->poses); } /* * guild_check - == 0 - the room is not a guild * > 0 - the room is guild and ch is allowed there * < 0 - the room is guild and ch is not allowed there */ int guild_check(CHAR_DATA *ch, ROOM_INDEX_DATA *room) { int class = -1; int iClass, iGuild; for (iClass = 0; iClass < classes.nused; iClass++) { class_t *cl = CLASS(iClass); for (iGuild = 0; iGuild < cl->guild->nused; iGuild++) { if (room->vnum == *(int*) VARR_GET(cl->guild, iGuild)) { if (iClass == ch->class) return 1; class = iClass; } } } if (class == -1) return 0; if (IS_IMMORTAL(ch)) return 1; return -1; } const char *class_name(CHAR_DATA *ch) { class_t *cl; if (IS_NPC(ch) || (cl = class_lookup(ch->class)) == NULL) return "Mobile"; return cl->name; } int class_dodge(CHAR_DATA *ch) { class_t *cl; if (IS_NPC(ch) || (cl = class_lookup(ch->class)) == NULL) return 0; return cl->dodge; } const char *class_who_name(CHAR_DATA *ch) { class_t *cl; if (IS_NPC(ch) || (cl = class_lookup(ch->class)) == NULL) return "Mob"; return cl->who_name; } /* returns class number */ int cn_lookup(const char *name) { int num; for (num = 0; num < classes.nused; num++) { if (LOWER(name[0]) == LOWER(CLASS(num)->name[0]) && !str_prefix(name, (CLASS(num)->name))) return num; } return -1; } /* command for retrieving stats */ int get_curr_stat(CHAR_DATA *ch, int stat) { int max; if (IS_NPC(ch) || ch->level >= LEVEL_IMMORTAL) max = 25; else max = UMIN(get_max_train(ch, stat), 25); return URANGE(3, ch->perm_stat[stat] + ch->mod_stat[stat], max); } /* command for returning max training score */ int get_max_train(CHAR_DATA *ch, int stat) { class_t *cl; race_t *r; if (IS_NPC(ch) || ch->level >= LEVEL_IMMORTAL) return 25; if ((cl = class_lookup(ch->class)) == NULL || (r = race_lookup(ch->pcdata->race)) == NULL || !r->pcdata) return 0; /* ORG_RACE && RACE serdar*/ return UMIN(25, 20 + r->pcdata->stats[stat] + cl->stats[stat]); } bool clan_ok(CHAR_DATA *ch, int sn) { return TRUE; } const char *title_lookup(CHAR_DATA *ch) { class_t *class; if ((class = class_lookup(ch->class)) == NULL || (ch->level < 0 || ch->level > MAX_LEVEL)) return str_empty; return class->titles[ch->level][ch->sex == SEX_MALE ? 0 : 1]; } int class_can_wear(CHAR_DATA *ch, int location) { class_t *class; if ((class = class_lookup(ch->class)) == NULL || IS_NPC(ch) || IS_IMMORTAL(ch)) return 1; return class->wear_loc[location]; } int is_class_mage(CHAR_DATA *ch) { class_t *class; if ((class = class_lookup(ch->class)) == NULL) return -1; if (IS_SET(class->flags, CLASS_MAGIC)) return 1; return 0; } int is_class_warrior(CHAR_DATA *ch) { class_t *class; if ((class = class_lookup(ch->class)) == NULL) return -1; if (IS_SET(class->flags, CLASS_WARR)) return 1; return 0; } const char *cl_name(int i) { class_t *c = class_lookup(i); if (c == NULL) return "unknown"; return c->name; } void *class_vlookup(varr *v, const char *name) { int i; if (IS_NULLSTR(name)) return NULL; for (i = 0; i < v->nused; i++) { class_t *cl; int *psn = (int*) VARR_GET(v, i); log_printf("name: %s psn: %d i:%d, nused:%d ", name, psn[i], i, v->nused); cl = class_lookup(*psn) ; if(cl !=NULL) { if (!str_prefix(name, cl->name)) { log_printf("name: %s clname: %s psn: %d", name, cl->name, psn[i]); return psn; } } if (cl !=NULL) log_printf("class %s arg: %s psn:%d i:%d, nused:%d", cl->name, name, psn, i, v->nused); else log_printf("cl is NULL"); } return NULL; } int cmp_skill_int(const void *p1, const void *p2) { return ((class_skill_t*) p1)->level - ((class_skill_t*) p2)->level; }