muddy/
muddy/CVS/
muddy/area/
muddy/area/CVS/
muddy/clans/CVS/
muddy/classes/CVS/
muddy/doc/
muddy/doc/CVS/
muddy/etc/CVS/
muddy/etc/i3/
muddy/etc/i3/CVS/
muddy/imc/CVS/
muddy/lang/CVS/
muddy/licenses/CVS/
muddy/msgdb/CVS/
muddy/new/CVS/
muddy/notes/
muddy/player/
muddy/races/CVS/
muddy/religions/CVS/
muddy/src/CVS/
muddy/src/comm/CVS/
muddy/src/db/CVS/
muddy/src/intermud/
muddy/src/intermud/CVS/
muddy/src/irc/CVS/
muddy/src/olc/CVS/
#AREADATA
Name Arkham Legion~
Version 1.04
Credits Ceran   Arkham Legion~
LevelRange 30 51
VNUMs 29500 29899
End

#MOBILES
#29700
arkham guard~
an Arkham guard~
An Arkham guard in darkened armor is preparing for the oncoming battle.
~
This man has been waiting for this moment for years. The assault on the tower
of Arkham's Legion will put all his skills to test. The evil that resides here
is strong, but he believes that good will triumph.
~
human~
AGT F 900 0
45 0 50d10+3300 1d1+1000 8d4+17 punch
-15 -15 -15 -4
CDEK stand stand male 1000
0 0 6 unknown
#29701
arkham ranger~
an Arkham ranger~
A tall ranger in forest green armor is watching out for signs of trouble.
~
The Arkham templars have more than just the holy warriors on their side. The
rangers of the local lands have joined their attack on the Legion tower and
are providing forward warning of any surprise counter attacks.
~
human~
ABGT DEF 400 0
54 0 50d10+7000 1d1+1000 10d4+23 punch
-25 -25 -25 -17
DEK stand stand male 1000
0 0 6 unknown
#29702
arkham crusader dwarf~
the Arkham crusader~
A powerful dwarf regards the darkness around him with utter hatred.
~
This dwarf is the last of the true crusaders of Arkham. His fellow crusaders
were massacred by the ancients of Legion and now he has come for revenge and
a final reckoning. Whether he finds peace of mind or eternal peace of body
is yet to be decided...
~
dwarf~
ABGT DEFV 0 0
57 8 1d1+9250 1d1+1000 8d6+35 punch
-30 -30 -30 -30
ACDEKO stand stand male 15000
0 0 6 unknown
#29703
templar arkham commander~
the Arkham commander~
A grand templar is here going over the final arrangements for the attack.
~
This proud and royal paladin has lead the Arkham forces through the swamps to
this island and is preparing for the assault on the Legion tower.
~
human~
ABGT DEFH 900 0
59 1 50d10+8000 1d1+1000 8d6+26 punch
-26 -25 -27 -20
CDEKO stand stand male 10000
0 0 6 unknown
#29704
apprentice necromancer~
an apprentice necromancer~
A gaunt young student of necromancy glares at you with superior contempt.
~
Arrogant and evil, this young apprentice has the might of Legion behind him
and has fears little. He is safe in his knowledge that the Masters will
destroy the puny forces gathering outside the tower.
~
human~
AGR F -800 29700
35 0 10d10+1200 1d1+1000 4d7+10 punch
-11 -11 -11 -5
E stand stand male 700
0 0 6 unknown
#29705
apprentice demonologist~
an apprentice demonologist~
A black robed student sketches a hexagram in the air and points at you!
~
Arrogant and evil, this young apprentice has the might of Legion behind him
and has fears little. He is safe in his knowledge that the Masters will
destroy the puny forces gathering outside the tower.
~
human~
AFGR F -900 29700
35 0 10d10+1200 1d1+1000 4d7+10 punch
-11 -11 -11 -5
F stand stand male 700
0 0 6 unknown
#29706
half nightwalker half-moon~
a half-moon nightwalker~
A nightwalker turns to watch you from the shadows.
~
This nightwalker is silent and watchful, acting as he has been taught by the
Masters, but not truly grasping the essence of his true destiny. Until his
powers are properly controlled he will remain little more than a pawn to
the Masters of Legion as they cull out their weak in the oncoming battles.
~
human~
AFGRT DEFQ -1000 29700
35 0 10d10+1350 1d1+1000 4d7+11 punch
-11 -11 -11 -5
K stand stand male 0
0 0 6 unknown
#29707
apprentice anti-paladin anti~
an apprentice anti-paladin~
A strong looking man with harsh black eyes regards you with pure disdain.
~
This young anti-paladin has the arrogance and evilness of one who hides
amidst the might of Legion. He has yet to learn the true powers of darkness,
and until then will be little more than battle-fodder to be used by the
Masters until the weak have all been culled.
~
human~
AFGRT F -1000 29700
36 0 10d10+1450 1d1+1000 3d10+11 punch
-12 -12 -12 -7
F stand stand male 0
0 0 6 unknown
#29708
lesser zombie~
a lesser zombie~
A pale and badly formed zombie stumbles toward you.
~
This petty undead has been raised as practice for the new necromancers of
Legion. The poor soul who's body was sacrificed for the studies was almost
certainly an innocent person from nearby Arkham.
~
human~
AFGOT 0 -1000 0
32 0 10d10+1000 1d1+100 6d4+9 none
-10 -10 -8 0
EK stand stand none 0
0 0 6 unknown
#29709
skeleton~
a staggering skeleton~
A poorly preserved skeleton is here serving it's master.
~
One of the weaker and less subtle forms of necromantic magic. The raising of
this skeleton is the work of some eager apprentice's application of his
unholy power.
~
human~
AFGOT 0 -1000 0
30 0 6d12+853 1d1+100 4d6+8 none
-7 -8 -15 -4
EK stand stand none 0
0 0 6 unknown
#29710
minor imp~
a minor imp~
A small ghastly looking imp sits here watching you with malice.
~
This little imps has the eyes of something truly wicked. It peers at you with
hungry eyes and hisses, awaiting release from it's master so it may feed!
~
human~
ABGT DEF -1000 0
28 0 6d12+710 1d1+100 2d12+8 bite
-5 -6 -7 -6
EK rest stand male 0
0 0 6 unknown
#29711
hellion familiar~
a demonic familiar~
A twisted hellion hisses and claws at you in hunger!
~
This little beast from the abyss seems to have broken it's enslavement to it's
master and now just wants to FEED!
~
human~
ABFGT DEF -1000 0
32 0 10d10+1000 1d1+100 6d4+10 claw
-11 -11 -11 -4
EK stand stand none 0
0 0 6 unknown
#29712
man black legion instructor~
a Legion instructor~
A man cloaked in black stands here watching the students.
~
This man has risen high enough in the ranks of Legion to command the lower
ranks of students, but has not the aptitude or influence to go further. He
tasks his students hard, punishing them for his own failures and resents
teaching those who may someday surpass his position.
~
human~
ABFGRT DEFHPQ -1000 29700
37 0 10d10+1600 1d1+100 3d10+12 punch
-12 -12 -12 -8
CDEFK stand stand male 0
0 0 6 unknown
#29713
legion guard~
a Legion guard~
A Legion guard is here preparing for the slaughter to come.
~
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
giant~
AFGT F -800 29700
36 0 10d10+1500 1d1+100 3d10+12 punch
-13 -13 -13 -13
CDEKU stand stand either 1000
0 0 6 unknown
#29714
draconian legionaire legion~
a draconian Legionaire~
A draconian in black Legion robes hisses and glares with evil yellow eyes.
~
Very big, very dumb. This is the corps of Legion's dark mortal armies and
serves as fodder in the fights it has against those that oppose Legion's
might. Because of it's strength this one has been selected to remain in the
tower during the oncoming raid by Arkham's guards.
~
draconian~
AFGT F -890 29700
38 0 10d10+1700 1d1+100 5d6+13 claw
-13 -14 -15 -5
CDF stand stand none 1000
0 0 6 unknown
#29715
shadow~
a shadow~
A flickering shadow tears through the darkness!
~
It is nothing but a trick of the light, a mere illusion of shadows. But it
also has essence and seems quite capable of inflicting serious wounds...
~
human~
AFGT DEF -1000 0
39 0 15d10+1700 1d1+100 5d6+13 frbite
0 0 0 0
F stand stand none 0
0 0 6 unknown
#29716
legion necromancer~
a legion animator~
A necromancer walks amongst the corpses granting unlife to them.
~
This necromancer is one of the last remaining mid-rank mages of Legion to
remain in the tower during the oncoming siege. He has stayed in order to
maintain the undead forces that will fight while the Masters prepare the
great powers at the top of the tower.
~
human~
AFGR DH -1000 0
43 0 25d10+2500 1d1+100 3d12+14 punch
-10 -10 -10 -16
F stand stand male 2400
0 0 6 unknown
#29717
crescent nightwalker crescent-moon~
a crescent-moon nightwalker~
A powerful nightwalker stands in the shadows breathing heavily.
~
This mid-rank nightwalker has remained in the tower while the rest of the
mid-ranks have left for another Legion tower. This one remains to help
build up the shadows that will fight in the oncoming battles while the
Master nightwalkers prepare the great powers on the roof of the tower.
~
giant~
ABFGT DEF -1000 0
42 1 25d10+2400 1d1+100 3d12+15 frbite
-15 -15 -15 -10
CDEFK stand stand none 0
0 0 6 unknown
#29718
monster zombie~
a monster zombie~
A huge zombie stares at you with a hunger unmatched by the living.
~
This creature's corpse has been granted a new unlife, brought back for the
duration to fight the invading knights of Arkham. It's dull, empty eyes
show nothing but the emptiness of the undead.
~
human~
ABGOT 0 -1000 0
40 0 15d10+1850 1d1+100 4d8+14 none
-12 -13 -16 -5
DEF stand stand none 0
0 0 6 unknown
#29719
mummy~
a mummy~
A mummy wrapped in bloody rags shuffles towards you with outstretched arms.
~
This body is nothing more than the animated remains of some poor victim, but
in it's new unlife it possess strength unmatched by it's living self. It's
arms reach out for you, seeking warmth and life that it itself has lost.
~
giant~
AFGOT DEF -1000 0
42 0 25d10+2750 1d1+100 3d12+14 smash
-17 -16 -18 -10
CDEK stand stand none 0
0 0 6 unknown
#29720
skeleton~
a skeleton~
A skeleton swivels it's skull around and stares right through you.
~
This skeleton is all that remains of some unfortunate victim that was unlucky
enough to fall into the hands of Legion. With his or her flesh stripped away
all that has been left is the skeletal frame that now lives on by neromantic
power.
~
human~
AFGOT DEF -650 0
35 0 10d10+1300 1d1+100 4d7+11 pierce
-11 -11 -11 -2
EK stand stand none 0
0 0 6 unknown
#29721
lord lich~
a Lich lord of Legion~
A demonic man points in your direction and his eyes burn bright blue!
~
This dark archmage has remained behind in the tower to help raise the army
that will fight the invading Arkham guards, and he is NOT pleased by your
sudden intrusion!
~
human~
ABFGOR DEFH -1000 0
51 0 50d10+4200 1d1+100 5d8+19 scratch
-20 -20 -20 -20
ADFZ stand stand none 9000
0 0 6 unknown
#29722
blackheart guard~
the Blackheart guard~
A huge guard that barely fits in the room is here guarding the way.
~
This massive giant has been assigned the duty of preventing any wayward
undead from wandering from their room until the main battle begins. He also
serves as a good deterant to anyone foolish enough to have come this far up
into the tower.
~
giant~
ABGT DEF -1000 0
51 1 50d10+7000 1d1+100 7d6+22 punch
-22 -22 -22 -10
CDK stand stand male 0
0 0 6 unknown
#29723
master necromancer~
a Master necromancer~
A figure in black robes is weaving dweomers of ancient power.
~
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+3800 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FKX stand stand male 2000
0 0 6 unknown
#29724
master demon summoner~
a Master demon summoner~
A cowled figure raises it's arms and calls forth the darkness!
~
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+3700 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FKX stand stand male 2000
0 0 6 unknown
#29725
eclipsed nightwalker eclipsed-moon~
an eclipsed-moon nightwalker~
A deadly nightwalker steps out of the shadows.
~
This servant of ancient darkness walks between the planes of night and the
material world, and has been called forth into the tower to guard against
those who would oppose Legion's might.
~
human~
AFGT DEFV -1000 0
52 0 50d10+5000 1d1+1000 6d7+21 frbite
-21 -21 -21 -16
CDEFHK stand stand none 0
0 0 6 unknown
#29726
anti anti-paladin~
an evil incarnate~
An anti-paladin of demonic power is preparing for battle.
~
This anti-paladin stands powerful and dominating. There is nothing this
evil incarnate will not do, and the blood that soaks them is their bath.
~
giant~
AFGT D -1000 0
52 1 50d10+5600 1d1+100 6d7+22 punch
-21 -21 -22 -12
CDEFK stand stand either 5000
0 0 6 unknown
#29727
thuringwethil vampire~
Thuringwethil~
A vampire surrounded in a cloud of black smoke is guarding the way.
~
Upon closer inspection you can see that the mist that seems to surround this
ancient vampire is, in fact, part of it. The darkness is so strong around
it that it has formed a tangible, solid cloak of night.
~
human~
ABFGT DEFH -1000 0
51 0 50d10+7500 1d1+100 5d8+23 wrath
-22 -22 -22 -22
ACDFKV stand stand none 0
0 0 6 unknown
#29728
greater demon pazuzu~
Pazuzu~
A huge demon with blackened wings rises up to meet you!
~
The wings of this demon are razor sharp and beat slowly with deadly cutting
might. It turns it's fierce red eyes upon you and screeches!
~
giant~
ABGT DEFH -1000 0
51 0 50d10+6500 1d1+100 10d4+23 claw
-25 -25 -25 -20
ACDFKVX stand stand none 0
0 0 6 unknown
#29729
shadow titan~
the shadow of a greater titan~
A massive shadow of a slain titan stands here in eternal service to the dark.
~
One of the lesser titan's imprisoned within Malebolge has had it's sentence
temporarily removed. It now lives trapped here as a shadow, bound by powerful
magic to keep it guarding the tower.
~
giant~
ABGT DEF -1000 0
51 0 50d10+7500 1d1+100 5d10+25 drain
-25 -25 -25 -20
ACDFKVX stand stand none 0
0 0 6 unknown
#29730
black knight~
the Black knight of Legion~
The Black knight of Arkham's Legion stands here guarding his hall.
~
This undead anti-paladin is hanging between full deathknight power and just
mortal ability. He guards this turret as a way of showing his service to
Legion, and in hope that the Lords of Legion will look upon him with favour
and grant him the final step towards deathknight-hood, and immortality.
~
giant~
ABGT DEFV -1000 0
51 0 50d10+6000 1d1+100 10d4+23 punch
-25 -25 -25 -20
ACDFHKOVX stand stand none 0
0 0 6 unknown
#29731
hooded figure necromancer~
a hooded necromancer~
A hooded figure is here chanting soft necromantic words.
~
This is the head necromancer of the Arkham cabal of Legion. He serves as
the prime mover of the region's undead power and is capable of calling upon
even the most powerful undead in times of need. Right now he seems to be in
the middle of an extremely powerful incantation...
~
human~
ABR DEFH -1000 0
56 0 50d10+5000 1d1+100 8d6+25 drain
-30 -30 -30 -25
AFV stand stand male 14000
0 0 6 unknown
#29732
hooded figure demonologist~
a hooded demonologist~
A hooded figure raises it's hands and burns a flaming pentegram in the air.
~
You gaze upon a hooded figure who raises it's head briefly. Beneath the cowl
a skeletal face stares back at you with a lich's burning red eyes!
It's eyes glow briefly and then it resumes building up it's magical hex with
little care for your mortal prescence.
~
human~
ABR DEFH -1000 0
56 0 50d10+5000 1d1+100 8d6+25 suction
-30 -30 -30 -25
AFW stand stand male 14000
0 0 6 unknown
#29733
hooded figure nightwalker~
a Darkstar nightwalker~
A hooded figure is here breathing heavily.
~
Dark faced creature dressed in a black robe gazes at you with his green
eyes. Waves of fear pass around him and greater power fill air with hatred 
to all who can breath.
~
giant~
ABT DEFH -1000 0
56 1 50d10+6000 1d1+100 8d6+25 frbite
-30 -30 -30 -25
ACDEFKW stand stand male 14000
0 0 6 unknown
#29734
hooded figure anti anti-paladin~
a hooded anti-paladin~
A hooded figure stares through the darkness and right at you!
~
You gaze upon one of the greatest anti-paladins of Legion, one who has fully
attained immortal life in the form of a deathknight. He has remained here in
the tower to destroy what puny forces Arkham may mount against Legion.
~
giant~
ABOT DEFH -1000 0
56 1 50d10+5500 1d1+100 8d6+25 beating
-30 -30 -30 -25
ACDEFKOWX stand stand male 14000
0 0 6 unknown
#29735
shadowlord~
a shadowlord~
A creature from the negative plane reaches for your soul!
~
Nothing but pure darkness and glowing red eyes stare back at YOU!
This being of incredible undead power is not pleased to have been raised forth
and seeks life as payment.
~
human~
ABFGORT DFZ -1000 0
60 2 50d10+9250 1d1+2000 8d6+29 divine
-30 -30 -30 -25
CDEFJKWZX stand stand male 12000
0 0 6 unknown
#29736
demogorgon~
the Demogorgon~
A massive creature with twin ape heads thrashes within the pentegram.
~
This is the Demogorgon, Queen of the Undead and ruler of one of the largest
layers of the Abyss. Her prescence here on the mortal planes is almost unheard
of and she herself is not pleased to be called forth. She turns her massive
twin heads toward you and bellows in rage, demanding her release!
~
giant~
ABFGORT DFHZ -1000 0
60 2 50d10+8000 1d1+2000 8d6+33 bite
-30 -30 -30 -25
CDEFJKMOVZX stand stand female 15000
0 0 6 unknown
#29737
vortex~
a vortex~
A gigantic vortex of negative energy surges violently upon the roof!
~
This appears like a blackhole, where nothing that goes in comes back out. It
would not be a good idea to stay around it too long...
~
human~
ABFGORT DFV -1000 0
60 15 1d1+29999 1d1+2000 8d10+80 drain
-30 -30 -30 -30
AHV stand stand none 0
0 0 6 unknown
#29738
ebon black titan~
a black titan from Malebolge~
A titanic man with beautiful ebon features stands chained to the roof.
~
This is one of the mighty titans sent to serve forever within the circle of
hell named Malebolge. His summons here is both a release and an imprisonment.
The relief from hell is only overcome by his overwhelming sense of pride and
anger at being trapped by mere mortals. His service, to fight for Legion in
the coming days, has only been gained through very costly sacrifices.
~
giant~
ABFGT DEF -1000 0
60 2 50d10+8000 1d1+100 8d6+28 crush
-30 -30 -30 -20
ACDKOW stand stand male 0
0 0 6 unknown
#29739
ancient gold dragon~
an ancient gold dragon~
A massive gold dragon rests idly as it waits patiently for battle.
~
This dragon has come to aid in the coming battle against Legion. It's time
is nearing and it is weaker than it's size would indicate, but it wishes to
do one last great thing for the cause of good before it passes on.
~
dragon~
ABGRT DEFH 1000 0
51 1 50d10+7000 1d1+100 10d4+26 claw
-25 -25 -25 -20
CDKMW rest stand either 6000
0 0 6 unknown
#29745
master necromancer~
a Master necromancer~
A figure in black robes is invoking the powers of ancient magic.
~
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+5000 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FK stand stand male 2000
0 0 6 unknown
#29746
master necromancer~
a Master necromancer~
A black robed necromancer is here preparing words of death.
~
This necromancer is at the highest echelon of the Legion's archmages. He
now seeks the ultimate power, that of lich-hood. But before he can continue
with his studies the rabble that are preparing to raid the tower must be
dealt with....with a soft hiss he prepares another powerful spell for the
coming battle.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+5000 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FK stand stand male 2000
0 0 6 unknown
#29747
master demon summoner~
a Master demon summoner~
A cowled figure sketches symbols of darkness in the air before it.
~
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+5000 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FK stand stand male 2000
0 0 6 unknown
#29748
master demon summoner~
a Master demon summoner~
A cowled figure's red eyes flare up and reveal a glaring skull!
~
This master of the abyss is pulling together his power to call forth the
demons that will aid in the destruction of Arkham's guards and an end to
the opposition Legion has been facing here.
~
human~
ABFGR DEFH -1000 29700
52 0 50d10+5000 1d1+1000 6d7+20 wrath
-20 -20 -20 -25
FK stand stand male 2000
0 0 6 unknown
#29749
legion guard~
a Legion guard~
A Legion guard glares around himself looking for a fight.
~
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
giant~
AFGT F -800 29700
36 0 10d10+1500 1d1+100 3d10+12 punch
-13 -13 -13 -13
CDEKU stand stand either 1000
0 0 6 unknown
#29750
legion guard~
a Legion guard~
A Legion guard stands here guarding the tower from the oncoming invasion.
~
Big, dumb and ugly. This guard was probably one of the rejects from Arkham's
normal guards and was instead recruited by Legion as meat-fodder in both the
battles it undergoes, and as convenient meat for necromancers to practice on.
~
giant~
AFGT F -800 29700
36 0 10d10+1500 1d1+100 3d10+12 punch
-13 -13 -13 -13
CDEKU stand stand either 1000
0 0 6 unknown
#29751
giant warrior~
an giant warrior~
A towering giant is here clearing the rubble to make way for the invasion.
~
This giant has been hired by the Arkham council to help in the purging of
the Legion tower. The warrior seems quite disgusted with the swamp muck and
has trouble walking in it as his massive weight bogs him down. However in the
coming battles his size will prove to be a match for even the most dangerous
of Legion's undead forces.
~
giant~
ABGT 0 900 0
57 0 50d10+7600 1d1+100 6d8+24 none
-20 -20 -20 -7
CDEFK stand stand male 3600
0 0 6 unknown
#29752
arkham knight~
an Arkham knight~
A knight of Arkham is standing here ready for the battle to come.
~
This man has been waiting for this moment for years. The assault on the tower
of Arkham's Legion will put all his skills to test. The evil that resides here
is strong, but he believes that good will triumph.
~
human~
AGT F 900 0
56 0 50d10+7200 1d1+1000 10d4+25 punch
-20 -20 -20 -10
CDEK stand stand male 2000
0 0 6 unknown
#29753
arkham artillerist~
an Arkham artillerist~
An artillerist is here standing by to follow his orders.
~
This man has had a harrowing few days. The battle against the Legion has been
tough on both him and his catapult, especially when the mages like to target
them both for fiery destruction. Right now he's taking a breather as the next
stages of the battle are prepared.
~
human~
ABGT F 900 0
53 0 50d10+6000 1d1+1000 6d7+21 punch
-20 -20 -20 -10
CDEKW stand stand male 2000
0 0 6 unknown
#29754
legion archer~
a Legion archer~
An archer is here ready to repel the oncoming invasion.
~
This guard of Legion has been assigned a suicide mission. Left here to fire at
the Arkham guards as they begin their assault, it is a job with no hope. The
life of this insignificant soldier means nothing, and the few minutes his life
will buy are all the lords of Legion want.
~
human~
ABFGT F -800 0
30 0 6d12+840 1d1+100 4d6+9 punch
-19 -9 -10 -1
CDK stand stand male 0
0 0 6 unknown
#29760
legion finest zombie~
one of Legion's finest~
A giant figure devoid of expression stands unmoving in the chill mists.
~
This is one of the zombies that will bring forth the damned on Judgement day.
For now it remains in place without moving, waiting for the day when all life
will end and the souls of the damned are brought forth for reckoning. Then,
and only then, shall Legion's finest enter the pentegrams and take themselves
up to the world above to perform their duties.
~
giant~
ABGT DEF -1000 0
50 3 50d10+7000 1d1+100 10d4+23 wrath
-30 -30 -30 -30
ACDKV stand stand none 0
0 0 6 unknown
#29761
lord judgement~
a Lord of Judgement~
A black skeleton sits upon it's throne awaiting the day of Judgement.
~
This is the face of all damnation, residing here until the Final day. When
It's time comes It shall rise up with Legion and the other Lord's of Judgement
to claim the souls that are to be damned for eternity. Until then it rests
here unmoving and uncaring.
~
human~
ABGT DEFHV -1000 29790
60 0 1d1+9999 1d1+1000 10d7+30 wrath
-30 -30 -30 -30
ACDEHKV stand stand none 0
0 0 6 unknown
#29762
legion man cabal lord~
A Legion cabal lord~
A deathly looking man stands here silent and unmoving.
~
This man has risen to the ultimate position in Legion through sheer power and
evil. He nows stands here awaiting the Final call when he, and the select other
few, will rise up through the pentegrams and call Judgement down upon all the
living. Although much weaker in mortal form he mostly exists in the immortal
planes and this body is but a fragment of his real power.
He hold the final position in Legion's ranks and this is one of the two
selected from the Arkham cabal of Legion.
~
human~
ABGT DEFH -1000 29790
42 0 50d10+2500 1d1+100 8d4+15 punch
-15 -15 -15 -15
CDEKWU stand stand male 0
0 0 6 unknown
#29740
red dragon~
an ancient red dragon~
A huge red dragon rises up and beats the air with it's massive wings!
~
This dragon is awaiting the battle with Arkham's forces and it looking forward
to a nice tasty meal of human flesh. Afterwards it will join the ranks of the
undead by sacrificing it's mortal flesh to become a powerful dracolich. It
wears an unholy amulet that will preserve it's essence during the transition,
and is looking forward to the next stage of it's existence.
~
dragon~
ABFGT DEFH -1000 0
52 1 50d10+7800 1d1+100 10d4+23 claw
-24 -26 -25 -17
ACDK stand stand either 15000
0 0 6 unknown
#29741
black dragon~
an ancient black dragon~
A massive black silhoutte of a dragon stands out against the dark sky.
~
The power of Legion has seduced this ancient wyrm with the one thing it cannot
accomplish itself..the becoming of a dracolich. It wears an amulet that will
preserve it's essence during the weeks of change, at the end of which it will
be raised as an undead dragon of immense power. For now it serves as help to
Legion in the oncoming battles, a small favour for the immortality it will
obtain once raised in lich form.
~
dragon~
ABFGT DEFH -1000 0
52 1 50d10+7800 1d1+100 10d4+23 claw
-24 -26 -25 -17
ACDK stand stand either 15000
0 0 6 unknown
#29765
elf girl~
a captured elf girl~
A young elven girl is lying huddled in the corner of the room.
~
This girl is to be the next sacrifice in the calling of Legion's powers. She
doesn't seem too hurt but she's cowering in the corner crying and has been
dressed in a special gown designed for sacrificial ceremonies.
~
elf~
ABGHT HN 1000 0
46 0 25d10+3200 1d1+100 6d6+18 slap
-18 -17 -17 -10
DFW rest stand female 0
0 0 6 unknown
#29766
ethereal~
an enslaved ethereal~
An almost solid ethereal is here floating in despair.
~
This ethereal has been captured and imprisoned for Legion's use. It's essence
is slowly being drained away from it and it's form has become almost solid as
it loses it's misty form. Eventually all it's lifeforce will be taken and only
the condensed mist of a vampiric ethereal will remain.
~
ethereal~
ABGT DEFH 0 0
49 0 50d10+3800 1d1+1000 5d8+20 suction
-20 -20 -20 -10
DEFK stand stand either 0
0 0 6 unknown
#29767
ghoul~
a disgusting ghoul~
A disgusting ghoul cowers in the corner gnawing on some flesh.
~
This is the hollow remains of what was once one of Legion's captives. He, or
she now lives without any life or soul, trapped as a ghastly ghoul here in the
cell.
~
undead~
ABGOT 0 -1000 0
40 0 15d10+1900 1d1+100 4d8+13 bite
-12 -12 -12 -3
CDFK stand stand none 0
0 0 6 unknown
#29768
brother arkham monk~
an Arkham brother~
A placid looking monk rests here meditating in his captivity.
~
This brother of the Arkham monks was kidnapped and imprisoned in order to steal
his soul. Somehow he has overcome all the attempts and has been left here in
his cell to rot during the oncoming raids. He himself seems unconcerned about
it all and simply looks up at you momentarily before resuming his meditations.
~
human~
ABGT DEFHV 1000 0
48 1 25d10+4000 1d1+100 6d6+19 punch
-20 -20 -20 -15
CDEFHKV stand stand male 0
0 0 6 unknown
#29769
dwarf~
a crazed dwarf~
A wild looking dwarf stares at you and screams incoherently!
~
This poor dwarf seems to have had his mind and body tortured beyond his ability
to withstand. He appears very mad and very insane, but the madness seems to
have given him some unnatural strength too.
~
dwarf~
ABGT DEF 0 0
47 3 25d10+3800 1d1+100 7d6+22 punch
-20 -20 -20 -14
CDEFK stand stand male 0
0 0 6 unknown
#29770
guard~
a captured Arkham guard~
An Arkham guard is resting here in strong thick chains.
~
This unfortunate guard was probably summoned away from the battles and taken
prisoner for various tortures and interrogations. Now he rests here awaiting
his final fate when the mages of Legion have time to reduce him to a mere
undead zombie to fight against his former friends.
~
human~
ABGT 0 700 0
43 0 25d10+2500 1d1+100 3d12+15 punch
-15 -14 -13 0
CDEKW rest stand male 0
0 0 6 unknown
#29771
keeper prisonkeeper~
the prison keeper~
A fat, ugly man with a large key attached to his belt is here.
~
This prisonkeeper is disgusting. He spends most of his time tormenting his
prisoners with food which he then eats in front of them as they starve...
probably why he's so fat. He has no hopes of rising any further in Legion's
forces, and is in fact a sacrificial pawn left here to die in the battles.
~
human~
ABGT DEF -700 0
37 0 10d10+1500 1d1+100 3d10+12 punch
-12 -12 -12 -4
CDEK stand stand male 2000
0 0 6 unknown
#0

#OBJECTS
#29700
key~
a black key~
A small black key is here.~
obsidian~
key 0 A
0 0 0 0 0
0 10 0 P
G none
#29701
key~
a black key~
A small black key is here.~
obsidian~
key 0 A
0 0 0 0 0
0 10 0 P
G none
#29702
key~
a black key~
A small black key is here.~
obsidian~
key 0 A
0 0 0 0 0
0 10 0 P
G none
#29703
key~
a black key~
A small black key is here.~
obsidian~
key 0 A
0 0 0 0 0
0 10 0 P
G none
#29704
key~
a black key~
A small black key is here.~
obsidian~
key 0 A
0 0 0 0 0
0 10 0 P
G none
#29705
guardian sword~
a guardian sword~
A guardian sword lies here.~
steel~
weapon L ANP
sword 5 7 slash F
35 150 700 P
E
guardian sword~
This sword is heavy but deadly.
~
G none
A
18 -2
A
19 7
#29706
suit plate darkened~
a suit of darkened platemail~
A suit of darkened platemail rests here.~
iron~
armor L AD
11 12 10 3 3
35 200 4000 P
E
darkened platemail~
It is dark and heavy, but polished to a brilliant sheen.
~
G none
A
13 20
A
5 1
A
19 2
#29707
helm darkened~
a darkened helm~
A darkened helm is on the ground.~
iron~
armor 0 AE
6 8 7 3 2
30 100 3000 P
E
darkened helm~
The helm looks heavy and strong.
~
G none
A
18 1
A
19 2
A
13 10
#29708
tesar guardian bow~
a guardian bow~
A finely made bow is resting on the ground here.~
wood~
weapon ABGMK AN
exotic 7 7 slash F
52 70 27500 P
E
guardian bow~
The bow appears to be made of some magically preserved wood. There is an almost
holy warmth that can be felt coming off it's surface.
~
G none
A
19 1
A
18 1
#29709
green battlemail battle mail suit~
a suit of green tinted battlemail~
A bulky suit of frest green battlemail is here.~
steel~
armor AK AD
8 9 8 5 5
51 250 25400 P
G none
A
17 -8
A
18 3
A
19 3
A
24 -3
#29710
green boots~
a pair of green boots~
A pair of fine forest green boots are here.~
leather~
armor K AG
4 5 5 5 5
46 40 27500 P
G none
A
18 2
A
19 2
A
17 -5
A
2 3
A
14 25
A
24 -5
#29711
spiked gauntlet blood striking~
the gauntlets of striking~
A spiked gauntlet lies in a pool of sticky red blood.~
steel~
armor BCM AH
6 5 6 15 15
52 70 49970 P
G none
A
24 -5
A
19 3
#29712
guardian sword~
a guardian sword~
A guardian sword lies here.~
steel~
weapon 0 AN
sword 11 3 slash F
35 150 4700 P
E
guardian sword~
This sword is heavy but deadly.
~
G none
A
18 -2
A
19 7
#29713
darkened shield~
a darkened shield~
A large darkened shield is here.~
steel~
armor 0 AJ
6 5 6 4 4
40 90 4700 P
G none
A
18 2
A
1 1
A
17 -5
#29714
double double-edged bastard sword~
a double-edged bastard sword~
A huge double-edged bastard sword is here.~
steel~
weapon AIPK AN
sword 7 6 slice 0
46 190 9000 P
G none
A
18 4
A
19 6
#29715
suit darkened platemail~
a suit of darkened platemail~
A suit of darkened platemail is here.~
steel~
armor ABCEIKT AD
14 14 14 14 0
49 4 28600 A
E
suit darkened platemail~
This is the standard battlearmor given to the commanders of Arkham's guard. In
times past many other such suits have been made and been passed on, although
some, such as Shadar Lunn's, have since become corrupt like their owners and
now serve use for only the dark rather than the light.
~
G none
A
1 1
A
5 1
A
13 45
A
17 -9
A
18 4
A
19 3
#29716
wide belt darkened~
a wide darkened belt~
A wide belt made of some darkened metal is here.~
steel~
armor K AL
4 4 3 0 0
35 10 15000 P
E
belt darkened~
This belt seems to be made of some stretched and bent pierce of darkened steel.
It is not as flexible as normal belts but it provides much better protection
and strength.
~
G none
A
19 3
A
17 -5
A
1 1
A
2 -2
#29717
black longsword sword~
a black longsword~
A black longsword is here on the ground.~
obsidian~
weapon CJ AN
sword 5 7 slash 0
40 170 2000 P
G none
A
18 -1
A
19 2
#29718
black axe~
a black axe~
A large black axe is lying here.~
obsidian~
weapon CJ AN
axe 5 7 slice 0
40 200 2000 P
G none
A
18 -2
A
19 3
#29719
wicked whip~
a wicked whip~
An evil looking whip is here waiting to be used on someone.~
leather~
weapon CJL AN
whip 6 7 beating 0
43 50 8000 P
G none
A
18 -2
A
19 1
#29720
chainmail legion~
chainmail marked with the symbol of Legion~
A set of chainmail marked with an inverted cross is here.~
steel~
armor CJLM AD
7 7 6 5 5
39 190 800 P
G none
A
19 2
A
24 -2
#29721
crescent moon crescent-moon scimitar~
a crescent-moon shaped scimitar~
A deadly scimitar in the shape of a crescent moon is here.~
steel~
weapon BCGHJL AN
sword 7 6 slice 0
40 140 15000 P
G none
A
19 4
#29722
rune death~
a rune of death~
A small rune with strange symbols of necromancy lies here.~
obsidian~
scroll CEGH AO
45 'fireball' 'iceball' 'lifebane' ''
40 10 2000 P
E
rune death~
The symbols depict fire, ice and darkness, all combined into a single object
of death.
~
G none
#29723
pitch-black black robes~
some pitch-black robes~
A pile of pitch-black robes is lying here.~
cloth~
armor CEJ AD
8 7 8 18 18
45 30 11000 P
G none
A
3 1
A
4 1
A
12 25
A
17 -5
#29724
strife spear~
the Strife spear~
A large jagged spear of pure black material is here.~
ebony~
weapon CEGM AN
spear 5 7 pierce F
51 210 8000 P
G none
A
18 3
A
19 3
#29725
pitch-black black ring~
a pitch-black ring~
A small pitch-black ring lies here.~
obsidian~
armor CEJ AB
4 5 4 0 0
35 10 2000 P
G none
A
18 1
A
19 1
A
13 20
A
12 20
#29726
bloodstone dagger~
a bloodstone dagger~
A dagger made from blood-red rock is here.~
stone~
weapon CGHJL AN
dagger 6 7 drain 0
40 30 9000 P
E
bloodstone dagger~
This dagger is made from the stone upon which an innocent victim was sacrificed
in the name of the dark. The soul of the damned victim now resides within it
forever seeking to drink upon the warm souls of the living.
~
G none
#29727
obsidian  steel hexagram staff~
a hexagram-headed steel staff~
A long steel staff tipped with an obsidian hexagram is here.~
steel~
staff ABCEGH AO
45 3 3 'deathspell' 0
40 80 2000 P
G none
#29728
eyes darkness~
eyes of darkness~
An obsidian rock carved into the shape of an eye is here.~
obsidian~
wand CEG AO
51 3 3 'blindness' 0
40 10 2000 P
G none
#29729
eclipsed-moon eclipsed moon ring~
an eclipsed-moon signet ring~
A ring with the picture of an eclipsed-moon on it is lying here.~
steel~
armor CEJL AB
5 5 5 5 5
42 10 12500 P
G none
A
18 3
A
19 2
A
13 10
#29730
shadow shield~
a Nightwalker's shadow shield~
A shield of pure black is lying on the ground.~
energy~
armor CEJL AJ
8 8 8 5 5
48 0 18000 P
G none
A

19 3
A
18 3
A
24 -5
#29731
butchers butcher blade~
a butcher's blade~
A large serated butcher's blade is here.~
steel~
weapon CE ANP
exotic 5 9 slice F
40 170 11000 P
G none
A
18 -3
A
19 1
A
17 10
#29732
suit legion battle armor~
a suit of Legion battle armor~
A huge set of armor with an inverted cross burnt into it is here.~
steel~
armor AJ AD
16 16 17 15 15
25 20 28000 P
G none
A 
18 2
A
19 3
A
13 18
#29733
thuringwethil cloak~
thuringwethil's cloak~
A strange cloak lies on the ground.~
energy~
armor BCGH AK
5 5 5 5 5
50 1 13000 P
G none
A
3 1
A
4 1
A
17 -15
A
18 3
A
19 3
#29734
wings demon black feather~
wings of black demon feather~
A huge pair of wings made from black demon feathers is here.~
energy~
trash CG AK
0 0 0 0 0
50 200 14000 P
E
wings demon black feather~
These wings are HUGE. They provide little protecton, in fact they even hinder
movement and are probably going to get their wearer caught in some bad places
when movement is desirable. But they do have some razor sharp feathers that
provide extremely sharp edges.
~
G none
A
19 4
A
17 15
A
24 10
A
1 3
A
2 -3
#29735
claw demon burnt sigils~
a massive claw etched with burnt sigils~
A huge claw from some unspeakable beast lies here.~
bone~
weapon CE ANP
exotic 7 7 claw F
51 300 22000 P
G none
A
18 -4
A
19 2
A
24 4
A
17 5
#29737
sword demonslayer~
a Demonslayer~
A large sword is lying here.~
steel~
weapon CEHMP AN
sword 7 6 divine 0
51 300 22000 P
G none
A
18 4
A
19 6
#29738
helm black horn~
a helm with a single black horn~
A helm adorned with a single sharp black horn is here.~
iron~
armor CEG AE
6 5 5 5 5
40 70 24500 P
G none
A
19 4
A
24 4
#29739
scroll ancient necromancy~
a scroll of Ancient Necromancy~
A scroll with arcane symbols of necromancy is lying here.~
paper~
scroll ABCE AO
72 'mummify' 'animate dead' 'animate dead' 0
35 10 4000 P
G none
#29740
robes undead~
robes of undeath~
A pile of black cloth sits motionless in the room.~
cloth~
armor CEF AD
7 5 5 10 10
50 40 7000 P
G none
A
13 -100
A
14 100
A
1 -2
A
3 4
A
5 -4
A
24 -15
#29741
lich hand~
the severed hand of a lich~
A horrible twitching hand is lying on the ground.~
flesh~
weapon CEGHJLMQ AN
exotic 13 3 frbite BC
48 40 24000 P
E
hand lich~
This hand provides a deadly conduit to the negative planes, unfortunately it
is very hard to make contact with a victim as it has little range. This also
makes it very poor for defending oneself with, although by virtue of it's
powerful magic it provides very good protection against magics.
~
G none
A
18 -6
A
17 10
A
24 -7
#29742
pitch-black black bracelet~
a pitch-black bracelet~
A pitch-black bracelet is here.~
obsidian~
armor CEJ AM
4 4 4 0 0
36 40 1400 P
G none
A
18 1
A
19 1
A
13 15
A
12 15
#29743
sickle bone~
a sickle of carved human bone~
A large bone in the shape of a sickle is here.~
bone~
weapon CEG AN
exotic 7 7 slice CF
51 180 31000 P
G none
A
18 -3
#29744
armguards arm demon scale greater~
armguards of greater demon scale~
Some armguards fashioned from hardened demon scale is here.~
bone~
armor CE AI
6 6 6 5 5
51 400 25000 P
E
armguards arm demon scale greater~
These scales have been forged into a set of extermely strong, very sharp
armguards. The edges are sharp enough to cut steel and in combat would be
deadly. Unfortunately their massive weight and bulk make them quite hard to
move about in, and greatly hinder ones ability to actually hit.
~
G none
A
19 5
A
18 -3
A
2 -3
A
14 -40
A
17 -8
#29745
cloak shadows~
a cloak of shadows~
A strange shadowy cloak is floating in the air here.~
energy~
armor CEJ AK
8 9 8 5 5
47 0 14000 P
G none
A
2 3
A
18 2
A
19 3
A
17 -5
#29746
figurine death~
a figurine of death~
A small figurine of a hooded man is sitting here.~
crystal~
staff CEJ AO
51 1 1 'call slayer' 0
40 10 4000 P
G none
#29747
unholy avenger sword~
a two-handed Unholy avenger~
A large two-handed sword with dark inscriptions upon it is here.~
steel~
weapon BCEJLM ANP
sword 7 7 wrath BCF
52 190 29000 P
E
unholy avenger~
This dark blade appears to be made for pure destruction and hasn't even been
given a basic cross-piece for defence. The blade, however, is of superb make
and thrums with an inner power that only the darkest mages could have empowered.
~
G none
A
18 3
A
19 5
A
17 -15
A
5 -2
#29748
razor-edged razor ring~
a razor-edged ring~
A small ring with sharp razor-edges is here.~
steel~
armor BCE AB
4 3 4 0 0
35 10 7000 P
G none
A
19 4
#29749
cloak underworld~
a cloak of the Underworld~
A deathly black cloak lies here unused and unmoving.~
cloth~
armor CEM AK
10 10 10 10 10
51 40 44000 P
G none
#29750
sceptre dead~
the sceptre of the Dead~
A long bone sceptre is here.~
bone~
armor ABCEGHM AO
8 8 8 8 8
51 6 50000 P
E
sceptre dead~
This piece of bone is one of the specially enchanted relics of the underworld.
Lord of the dead use them to hold sway over their minions, and it is rumoured
that such an item can command respect even from the most powerful undead.
~
G none
A
5 -3
A
18 2
A
19 2
#29751
hammer black flames~
a hammer shrouded in black flames~
A massive hammer wreathed in black unholy flames is here.~
energy~
weapon CE AN
mace 10 5 crush F
51 260 32000 P
G none
#29752
girdle titanic strength~
a girdle of titanic strength~
A huge girdle from some giant is here.~
steel~
armor G AL
5 4 5 5 5
50 70 21000 P
G none
A
1 4
A
5 3
A
19 2
#29753
corpse~
the corpse of an elf~
A corpse of a slain elf is here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
G none
#29754
corpse~
the corpse of a dwarf~
A corpse of burnt dwarf is lying here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
G none
#29755
corpse~
the corpse of a creature~
A corpse of some creature is rotting away here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
G none
#29756
skeleton~
a skeleton of a decayed creature~
A skeleton with sticky bits of decayed flesh is here.~
bone~
skeleton O 0
0 0 0 0 0
0 0 0 P
G none
#29757
pile bodies~
a pile of bodies~
A pile of hacked and blood drenched bodies is here.~
flesh~
trash O 0
0 0 0 0 0
0 0 0 P
E
pile bodies~
This pile of corpses seems to be arranged in a ritualistic pattern, as if being
prepared for some kind of dark sacrifice. From the looks of it there seems to
be several elf girls, some dwarf children and a baby of some kind here.
~
G none
#29759
scroll paper~
a scroll of paper~
A scroll of paper with a few words written on it is here.~
paper~
trash 0 A
0 0 0 0 0
0 0 0 P
E
scroll paper~
There is a diagram of a pentegram and the words in the centre of it:
	'Yal Dagon Nar Sothoth'

Beneath this is a diagram of 4 small pentegrams with arrows going from
one to another and the word, 'karguska'.
~
G none
#29760
dark scroll paper~
a scroll of paper~
A dark scroll of paper with a few words written on it is here.~
paper~
trash 0 A
0 0 0 0 0
0 0 0 P
E
dark scroll paper~
The scroll reads:
Upon the bodies of three elf maidens, two dwarf children and a human baby speak
the words of raising after the final preprations have been done.

	'Yal nosferatu vampyri sothoth'

Beneath this is a diagram of 4 small pentegrams with arrows going from
one to another and the word, 'karguska'.
~
G none
#29763
guardian bow~
a guardian bow~
A finely made bow is resting on the ground here.~
wood~
weapon ABGMK ANP
exotic 5 7 pierce F
33 70 3000 P
E
guardian bow~
The bow appears to be made of some magically preserved wood. There is an almost
holy warmth that can be felt coming off it's surface.
~
G none
A
19 3
A
18 -1
#29764
cowl black~
a grim reaper's cowl~
A pure black cowl of strange material is here.~
energy~
armor CEGJM AE
1 1 1 10 10
40 10 5000 P
G none
A
12 20
A
13 20
A
3 2
A
17 -5
#29765
razor-edged razor ring~
a razor-edged ring~
A small ring with sharp razor-edges is here.~
steel~
armor CE AB
4 3 4 0 0
35 10 1000 P
G none
A
19 3
#29766
corpse~
the corpse of an arkham guard~
A corpse of an arkham guard is lying here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
E
corpse~
Looks like one of the guards of arkham has done his last day of duty.
~
G none
#29767
corpse~
the corpse of a young girl~
A corpse of young girl is lying here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
E
corpse~
Looks like the youth of this victim had some kind of appeal to the necromancers
performing the deadly rituals in here.
~
G none
#29769
cowl black~
the grim reaper's cowl~
A pure black cowl of strange material is here.~
energy~
armor CEGM AE
1 1 1 11 11
51 10 15000 P
G none
A
12 30
A
13 30
A
3 2
A
19 2
A
17 -9
A
24 -5
#29770
gold dragon orb~
a gold dragon orb~
A large orb of glinting gold is lying here.~
gold~
staff GIKL AO
40 4 4 'sanctuary' 0
35 50 1000 P
E
gold dragon orb~
It looks almost like pure gold, but as you look closer at it you realise it
is in fact the product of a gold dragon's magical influence on the rocks around
it.
~
G none
#29771
helm gold dragon skull~
a helm stylized into a gold dragon skull~
A beautifully crafted helm shaped like a gold dragon's skull is here.~
gold~
armor ABGIK AE
0 0 0 0 0
50 150 50000 P
E
gold dragon skull helm~
This helm looks like the pride and honor of some extremely exceptional smith.
The workmanship is superb and it is a great tribute to the race of Gold dragons.
~
G none
A
17 -12
A
18 3
A
19 3
A
24 -2
A
6 2
A
13 15
#29772
gold dragon scale shield curved~
a curved gold dragon scale~
A large piece of curved gold scale is on the ground.~
gold~
armor AGIKL AJ
5 5 5 5 5
45 200 10000 P
G none
A
19 2
A
13 15
A
17 -6
#29773
gold dragon scale leggings~
the leg scales of a gold dragon~
Some large golden scales shaped to fit legs are here.~
gold~
armor GIK AF
7 6 7 5 5
45 230 10000 P
G none
A
19 3
A
14 -50
A
2 -2
A
17 -7
#29777
wood wooden barricade~
a wooden barricade~
A large wooden barricade has been erected here.~
wood~
trash O 0
0 0 0 0 0
0 0 0 P
E
wooden barricade~
It looks pretty fragile but provides some small protection against normal arrows
and rocks.
~
G none
#29778
rubble~
a pile of rubble~
A huge pile of rocks and rubble lie here.~
rock~
trash O 0
0 0 0 0 0
0 0 0 P
G none
#29779
corpse~
the corpse of an arkham guard~
The corpse of a badly mangled Arkham guard is here.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
E
corpse~
This body seems to have been killed by some tremendous force. Strangely enough
the other bodies nearby are all also of Arkham soldiers and there is a lack
of Legion bodies.
~
G none
#29780
catapult~
a catapult~
A large catapult is standing here loaded for battle.~
wood~
trash O 0
0 0 0 0 0
0 0 0 P
E
catapult~
This machine has seen some heavy use recently. The elastic windings used to
power it are worn and frayed and there are scorch marks all over it from where
Legion mages have blasted it. Many of the parts seem recently bolted on as if
it has been rebuilt multiple times.
~
G none
#29781
corpse~
the corpse of an arkham guard~
An Arkham guard's corpse lies half buried in the mud.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
G none
#29782
corpse~
the corpse of an arkham knight~
A knight's corpse lies face down in the swampy waters.~
flesh~
npc_corpse O 0
0 0 0 0 0
0 0 0 P
G none
#29783
trebuchet~
a trebuchet~
A trebuchet with a broken draw-string is here.~
wood~
trash O 0
0 0 0 0 0
0 0 0 P
E
trebuchet~
This huge crossbow is aimed inward at the blackened gates north of here. It
seems broken now from constant use in the earlier battles.
~
G none
#29784
hammer judgement~
the Hammer of Judgement~
A massive hammer is here thrumming with power!~
energy~
weapon ABCEFGHM AN
exotic 11 5 wrath CF
51 300 50000 P
E
hammer judgement~
This is the hammer of Final judgement, used to condemn souls to the abyss. On
the Final day of Judgement when all souls are judged this hammer is one of the
weapons that will be used to smite the accursed and to send them to hell for
all eternity.
~
G none
A
18 6
A
19 6
A
13 -100
A
5 -10
#29785
flask damnation~
a flask of damnation~
A flask of black liquid is here.~
steel~
potion AB AO
51 'curse' 'atrophy' 'power word kill' ''
1 10 0 P
E
damnation flask~
This contains the essence of damnation and the destruction of all life.
~
G none
#29786
redemption~
a flask of redemption~
A flash of black liquid is here.~
steel~
potion AB AO
51 'remove curse' 'word of recall' 'heal' ''
1 10 0 P
E
flask redemption~
This contains the essence of redemption to be granted to those who's souls are
judged worthy of eternal reward.
~
G none
#29788
blood red dragonstar amulet~
the red Dragonstar~
A blood-red amulet is lying here.~
energy~
trash ABG AC
0 0 0 0 0
51 10 5000 P
G none
A
17 -10
A
24 -4
A
18 3
A
19 3
#29789
black dragonstar amulet~
the black Dragonstar~
A pitch-black amulet is lying here.~
energy~
trash ABG AC
0 0 0 0 0
51 10 5000 P
G none
A
17 -10
A
24 -4
A
18 3
A
19 3
#29792
black key~
a black key~
A large black key is here.~
iron~
key 0 AO
0 0 0 0 0
0 10 0 P
G none
#29793
belt interlinking rose thorns~
a belt of interlinking rose thorns~
A blood soaked belt made from some interlinking rose thorns is here.~
wood~
trash CG AL
0 0 0 0 0
40 20 4000 P
E
belt interlinking rose thorns~
This belt is soaked in blood from it's previous owner. It seems to be made for
torture rather than armor although anyone fighting with it could easily tear
their opponents skin on it.
~
G none
A
1 -2
A
5 -2
A
13 -20
A
18 -1
A
19 3
#29794
white sacrificial gown~
a white sacrificial gown~
A white gown covered in arcane runes is here.~
cloth~
armor CGM AD
3 3 4 0 0
35 10 500 P
E
white sacrificial gown~
It seems to be decorated in dark runes of pain and sacrifice. Not a nice item
at all.
~
G none
A
5 -3
A
13 -25
#29795
light harmony~
a light called Harmony~
A brilliant white light shines here against the darkness.~
energy~
light AGKL AO
0 0 900 0 0
40 0 4000 P
E
harmony light~
This light is the lasting peace of an elven maiden's inner soul. It has
gathered her energy and built into a real power that helps the elf in a
time of great need.
~
G none
A
18 2
A
19 3
A
13 50
#29796
chewed flesh~
a bit of half-chewed flesh~
A large bit of half-eaten flesh is here.~
flesh~
pill CG AO
40 'poison' 'disease' 0 0
1 10 0 P
E
chewed flesh~
It's disgusting, who knows what sort of germs are on it...
~
G none
#29797
ring flesh~
a ring embedded with flesh~
A large ring with flesh grafted onto it is here.~
steel~
armor CEH AB
5 5 5 5 5
45 10 5000 P
G none
A
17 10
A
18 2
A
19 3
#29798
cap abbott~
a plain abbott's cap~
A plain cloth cap is here.~
cloth~
armor AK AE
4 4 3 5 5
40 10 5000 P
G none
A
4 2
A
12 20
A
13 20
A
18 1
A
19 1
#29799
talisman inner strength~
talisman of inner strength~
A small talisman is here.~
iron~
armor AK AC
5 5 5 5 5
40 10 5000 P
G none
A
18 1
A
19 1
A
13 15
A
12 15
A
14 25
#29801
spiked boots~
a pair of spiked boots~
A pair of large boots with a mean spike in them is here.~
iron~
armor 0 AG
6 5 7 0 0
46 80 4000 P
G none
A
2 -1
A
17 8
A
18 -1
A
19 3
#29802
iron shackles~
some heavy iron shackles~
A set of iron shackles lie here.~
iron~
weapon CEH AN
flail 7 7 beating 0
50 180 1000 P
G none
A
2 -3
A
18 -3
A
19 -3
#29803
firebrand sword~
a Firebrand sword~
A sword flickering with orange flames is here.~
steel~
weapon ACE AN
sword 5 7 flbite 0
35 150 6000 P
G none
#29805
mist misty essence~
a misty essence~
A strange mist is floating in the air here.~
energy~
trash 0 AK
0 0 0 0 0
51 0 10000 P
G none
A
2 3
A
24 -5
#29806
infinite libram conjuration~
the Libram of Infinite Conjuration~
A strange libram with glowing runes lies on the ground.~
energy~
scroll ABG AO
50 'armor' 'detect invis' 'fly' 0
50 40 10000 P
G none
A
3 3
A
4 3
A
12 30
#0

#ROOMS
#29700
Entrance to a darkened tower~
You are in a dark and foreboding tower. The corridor heads north into it
or south out into the ruins. 
~
255 D 0
D0
~
~
0 0 29701 50
D2
~
~
0 0 29505 50
S
#29701
Within the darkened tower~
You are in the entrance hall to the large tower that rises out of the Arkham
swamps. From outside the noxious smell of deadly marsh vapours wafts in on
a chilling breeze. Somewhere nearby you hear the cries of infernal suffering.
~
255 D 0
D0
~
~
0 0 29702 50
D2
~
~
0 0 29700 50
S
#29702
Within the darkened tower~
You are in the entrance hall to the large tower that rises out of the Arkham
swamps. From outside the noxious smell of deadly marsh vapours wafts in on
a chilling breeze. Somewhere nearby you hear the cries of infernal suffering.
~
255 D 0
D0
~
~
0 0 29703 50
D2
~
~
0 0 29701 50
S
#29703
The foyer of the darkened tower~
You are at the entrance foyer to the ominously dark tower. To the north you
can make out a stairwell leading up, and east and west the corridor leads
towards some doorways. South of here you can smell the noxious swamp vapours
that blow in on the cold arkham air.
~
255 D 0
D0
~
~
0 0 29710 50
D1
~
~
0 0 29705 50
D2
~
~
0 0 29702 50
D3
~
~
0 0 29704 50
S
#29704
Before some rune covered doors~
Here in the corridor's end are a pair of huge black doors covered in arcane
runes of warding and protection. The corridor heads back east and the two
doors lie set into the north and south walls.
~
255 D 0
D0
~
huge black door~
1 0 29706 50
D1
~
~
0 0 29703 50
D2
~
huge black door~
1 0 29708 50
S
#29705
Before some rune covered doors~
Here in the corridor's end are a pair of huge black doors covered in arcane
runes of warding and protection. The corridor heads back west and the two
doors lie set into the north and south walls.
~
255 D 0
D0
~
huge black door~
1 0 29707 50
D2
~
huge black door~
1 0 29709 50
D3
~
~
0 0 29703 50
S
#29706
A room inscribed with a huge pentegram~
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the south wall that
leads back out.
~
255 D 0
D2
~
huge black door~
1 0 29704 50
S
#29707
A room inscribed with a huge pentegram~
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the south wall that
leads back out.
~
255 D 0
D2
~
huge black door~
1 0 29705 50
S
#29708
A room inscribed with a huge pentegram~
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the north wall that
leads back out.
~
255 D 0
D0
~
huge black door~
1 0 29704 50
S
#29709
A room inscribed with a huge pentegram~
You are within a black marble room with nothing but a massive pentegram etched
permenantly into the floor. There is a huge black door in the north wall that
leads back out.
~
255 D 0
D0
~
huge black door~
1 0 29705 50
S
#29710
Below a winding black stairwell~
You stand beneath a spiraling stairwell leading up into darkness where the
sounds of infernal pain and suffering can be heard. To the south is the foyer
of the tower, from which the swamp vapours of Arkham's marshlands can be
smelled.
~
255 D 0
D2
~
~
0 0 29703 50
D4
~
~
0 0 29711 50
S
#29711
At the top of a winding black stairwell~
You are at the top of a spiraling stairwell leading up from the ground floor
of the down. Around you the walls are pitch-black and there is no light of
any kind. The wails of suffering creatures echo around you in a maddening
crescendo. The corridor heads south towards some doors, or you can go back
down the stairs.
~
255 D 0
D2
~
~
0 0 29712 50
D5
~
~
0 0 29710 50
S
#29712
In a pitch-black corridor~
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
In the east and west walls are large grey doors marked with symbols of dark
magic. The corridor itself continues north and south.
~
255 D 0
D0
~
~
0 0 29711 50
D1
~
grey door~
1 0 29716 50
D2
~
~
0 0 29713 50
D3
~
grey door~
1 0 29721 50
S
#29713
In a pitch-black corridor~
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
The corridor leads north and south.
~
255 D 0
D0
~
~
0 0 29712 50
D2
~
~
0 0 29714 50
S
#29714
In a pitch-black corridor~
The corridor here is totally dark with no light provided at all. It is almost
as if those who live here no longer require the normal means to see things.
In the east wall if a door inscribed with an eclipsed moon, and in the west
wall is a door painted with a blood-soaked pentegram. The corridor itself
continues north and south.
~
255 D 0
D0
~
~
0 0 29713 50
D1
~
grey door~
1 0 29728 50
D2
~
~
0 0 29715 50
D3
~
grey door~
1 0 29725 50
S
#29715
Before a huge ebony grate~
You are at the end of the corridor where a large grate of ebony steel blocks
the way. Beyond the grate you can see a spiraling stairwell leading up into
darkness. The corridor you are in heads back north.
~
255 D 0
D0
~
~
0 0 29714 50
D2
~
ebony grate~
1 29700 29732 50
S
#29716
The apprentice necromancer room~
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room leads off east and south, or you
can leave it through the west door.
~
255 D 0
D1
~
~
0 0 29717 50
D2
~
~
0 0 29718 50
D3
~
grey door~
1 0 29712 50
S
#29717
The apprentice necromancer room~
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the south and west.
~
255 D 0
D2
~
~
0 0 29719 50
D3
~
~
0 0 29716 50
S
#29718
The apprentice necromancer room~
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the north and east.
~
255 D 0
D0
~
~
0 0 29716 50
D1
~
~
0 0 29719 50
S
#29719
A bloody corner of the apprentice necromancer room~
This room reeks of blood and decayed flesh. The hacked body parts of countless
victims lie scattered about the room, discarded by whoever was using them. A
couple of long tables with restraints lie in the corners of the room, both
drenched in fresh blood and guts. The room continues to the north and west.
~
255 D 0
D0
~
~
0 0 29717 50
D3
~
~
0 0 29718 50
S
#29720
In a room covered in symbols of warding~
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
east and south from here.
~
255 D 0
D1
~
~
0 0 29721 50
D2
~
~
0 0 29722 50
S
#29721
In a room covered in symbols of warding~
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
south and west from here, and there is a grey door in the eastern wall.
~
255 D 0
D1
~
grey door~
1 0 29712 50
D2
~
~
0 0 29723 50
D3
~
~
0 0 29720 50
S
#29722
In a room covered in symbols of warding~
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
north and east from here.
~
255 D 0
D0
~
~
0 0 29720 50
D1
~
~
0 0 29723 50
S
#29723
In a room covered in symbols of warding~
You are within a large open room covered in burnt arcane runes protecting
against creatures from the outer planes. On the walls, floors and ceiling are
hundreds of runes of all sizes, ranging from tiny arrangements of dots to a
massive hexagram for summoning and slaying practice demons. The room heads
north and west from here.
~
255 D 0
D0
~
~
0 0 29721 50
D3
~
~
0 0 29722 50
S
#29724
A pitch-black room~
It's pitch-black in here...you can't see a thing!
~
255 D 0
D1
~
~
0 0 29725 50
D2
~
~
0 0 29726 50
S
#29725
A pitch-black room~
It's pitch-black in here...you can't see a thing!
~
255 D 0
D1
~
grey door~
1 0 29714 50
D2
~
~
0 0 29727 50
D3
~
~
0 0 29724 50
S
#29726
A pitch-black room~
It's pitch-black in here...you can't see a thing!
~
255 D 0
D0
~
~
0 0 29724 50
D1
~
~
0 0 29727 50
S
#29727
A pitch-black room~
It's pitch-black in here...you can't see a thing!
~
255 D 0
D0
~
~
0 0 29725 50
D3
~
~
0 0 29726 50
S
#29728
In a torture room~
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here. To the west is
a large grey door.
~
255 D 0
D1
~
~
0 0 29729 50
D2
~
~
0 0 29730 50
D3
~
grey door~
1 0 29714 50
S
#29729
In a torture room~
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
255 D 0
D2
~
~
0 0 29731 50
D3
~
~
0 0 29728 50
S
#29730
In a torture room~
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
255 D 0
D0
~
~
0 0 29728 50
D1
~
~
0 0 29731 50
S
#29731
In a torture room~
This room is basically just one huge torture chamber. Dozens of nasty devices
for inflicting pain and death are lined up around the room, and all show
signs of frequent use. Severed body parts of now unrecognisable creatures are
hanging by bloody shreds amongst the devices, making it looks like this is
some kind of practice place for the evil beings who live here.
~
255 D 0
D0
~
~
0 0 29729 50
D3
~
~
0 0 29730 50
S
#29732
At the base of a dark winding stairwell~
You are at the bottom of a spiraling stairwell leading upwards into the dark
confines of the tower. A huge ebony steel grate blocks the way north.
~
255 D 0
D0
~
ebony grate~
1 29700 29715 50
D4
~
~
0 0 29899 50
S
#29733
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. To the
east is a large ebony grate blocking a stairwell leading downwards, while
the guard quarters head off north and west.
~
255 D 0
D0
~
~
0 0 29736 50
D1
~
ebony grate~
1 29700 29899 50
D3
~
~
0 0 29734 50
S
#29734
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off north, east and west.
~
255 D 0
D0
~
~
0 0 29737 50
D1
~
~
0 0 29733 50
D3
~
~
0 0 29735 50
S
#29735
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off north and east.
~
255 D 0
D0
~
~
0 0 29738 50
D1
~
~
0 0 29734 50
S
#29736
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off south and west.
~
255 D 0
D2
~
~
0 0 29733 50
D3
~
~
0 0 29737 50
S
#29737
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters continue east, south and west.
~
255 D 0
D1
~
~
0 0 29736 50
D2
~
~
0 0 29734 50
D3
~
~
0 0 29738 50
S
#29738
In a blood-soaked guard room~
You have entered a large room soaked in blood and guts. Various body parts of
victims being dragged to the higher levels for ritual sacrifice have been
severed and left to rot here. Guard bunks line the walls of this room so the
legion grunts can lie amongst the gore and become accostomed to it. The guard
quarters head off south and east. There is a large black door with the symbol
of an eclipsed moon in the north wall.
~
255 D 0
D0
~
eclipsed moon door~
1 29701 29739 50
D1
~
~
0 0 29737 50
D2
~
~
0 0 29735 50
S
#29739
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29742 50
D1
~
~
0 0 29740 50
D2
~
eclipsed moon door~
1 29701 29738 50
S
#29740
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29743 50
D1
~
~
0 0 29741 50
D3
~
~
0 0 29739 50
S
#29741
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29744 50
D3
~
~
0 0 29740 50
S
#29742
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29745 50
D1
~
~
0 0 29743 50
D2
~
~
0 0 29739 50
S
#29743
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29746 50
D1
~
~
0 0 29744 50
D2
~
~
0 0 29740 50
D3
~
~
0 0 29742 50
S
#29744
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D0
~
~
0 0 29747 50
D2
~
~
0 0 29741 50
D3
~
~
0 0 29743 50
S
#29745
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath. To the north is a grey door.
~
255 D 0
D0
~
grey door~
1 29702 29748 50
D1
~
~
0 0 29746 50
D2
~
~
0 0 29742 50
S
#29746
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D1
~
~
0 0 29747 50
D2
~
~
0 0 29743 50
D3
~
~
0 0 29745 50
S
#29747
A room of blackest night~
This room is darkened to a blackness purer than the blackest of unholy nights.
From somewhere nearby you can hear the sounds of someone's heavy, rasping
breath.
~
255 D 0
D2
~
~
0 0 29744 50
D3
~
~
0 0 29746 50
S
#29748
In a pitch-black corridor~
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. In the south wall is the faint outline of a grey door spattered
in rust coloured blood. The corridor heads east.
~
255 D 0
D1
~
~
0 0 29749 50
D2
~
grey door~
1 29702 29745 50
S
#29749
In a pitch-black corridor~
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. The corridor continues east and west.
~
255 D 0
D1
~
~
0 0 29750 50
D3
~
~
0 0 29748 50
S
#29750
In a pitch-black corridor~
This corridor is pitch-black, with nothing but the warmth of fresh blood
on the ground and floors to indicate where the darkness ends and the stone
walls begin. To the east you can see the corridor ending at at large door
outlined in a blood red glow.
~
255 D 0
D1
~
~
0 0 29751 50
D3
~
~
0 0 29749 50
S
#29751
Before a door bathed in a blood red glow~
You stand in front of a huge door made of some black obsidian rock. A dull
glow of blood red colour seeps out from behind it in a ghastly light. From
beyond you can hear the sounds of heavy rasping and scraping.
~
255 D 0
D1
~
obsidian blood door~
1 0 29752 50
D3
~
~
0 0 29750 50
S
#29752
NW corner of the undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's
Legion. A horrible glow of blood red bathes everything and through it you
can see some of the corpses twitching and spasming on the ground with some
kind of dark half-life. A large obsidian door is in the western wall, and
the undead roaming grounds continue east and south.
~
255 0 0
D1
~
~
0 0 29753 50
D2
~
~
0 0 29755 50
D3
~
obsidian door~
1 0 29751 50
S
#29753
Northern undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue east, south and west.
~
255 0 0
D1
~
~
0 0 29754 50
D2
~
~
0 0 29756 50
D3
~
~
0 0 29752 50
S
#29754
NE corner of the undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue south and west, and
there is a blood soaked door in the eastern wall.
~
255 0 0
D1
~
blood door~
1 0 29767 50
D2
~
~
0 0 29757 50
D3
~
~
0 0 29753 50
S
#29755
Western undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and south.
~
255 0 0
D0
~
~
0 0 29752 50
D1
~
~
0 0 29756 50
D2
~
~
0 0 29758 50
S
#29756
Central undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds spread out all around you.
~
255 0 0
D0
~
~
0 0 29753 50
D1
~
~
0 0 29757 50
D2
~
~
0 0 29759 50
D3
~
~
0 0 29755 50
S
#29757
Eastern undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, south and west.
~
255 0 0
D0
~
~
0 0 29754 50
D2
~
~
0 0 29760 50
D3
~
~
0 0 29756 50
S
#29758
Western undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and south.
~
255 0 0
D0
~
~
0 0 29755 50
D1
~
~
0 0 29759 50
D2
~
~
0 0 29761 50
S
#29759
Central undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds spread out all around you.
~
255 0 0
D0
~
~
0 0 29756 50
D1
~
~
0 0 29760 50
D2
~
~
0 0 29762 50
D3
~
~
0 0 29758 50
S
#29760
Eastern undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, south and west.
~
255 0 0
D0
~
~
0 0 29757 50
D2
~
~
0 0 29763 50
D3
~
~
0 0 29759 50
S
#29761
SW corner of the undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north and east, and you
can see a blood soaked door in the western wall.
~
255 0 0
D0
~
~
0 0 29758 50
D1
~
~
0 0 29762 50
D3
~
blood door~
1 0 29769 50
S
#29762
Southern end of the undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's Legion.
A horrible glow of blood red bathes everything and through it you can see
some of the corpses twitching and spasming on the ground with some kind of
dark half-life. The undead roaming grounds continue north, east and west.
To the south there is a large obsidian door with a fire-etched pentegram of
warding upon it.
~
255 0 0
D0
~
~
0 0 29759 50
D1
~
~
0 0 29763 50
D2
~
obsidan pentegram door~
1 29704 29764 50
D3
~
~
0 0 29761 50
S
#29763
SE corner of the undead roaming grounds~
You are within the raising grounds for the necromancers of Arkham's
Legion. A horrible glow of blood red bathes everything and through it you
can see some of the corpses twitching and spasming on the ground with some
kind of dark half-life. The undead roaming grounds continue north and
west, and you can see a blood soaked door in the eastern wall.
~
255 0 0
D0
~
~
0 0 29760 50
D1
~
blood door~
1 0 29768 50
D3
~
~
0 0 29762 50
S
#29764
At the end of a narrow corridor~
You are standing before a large obsidian door with nothing but darkness
to keep you comfort. From the north, beyond the door, the sounds of flesh
being torn and pulped can be heard. The corridor itself heads westwards
into the darkness.
~
255 D 0
D0
~
obsidian door~
1 29704 29762 50
D3
~
~
0 0 29765 50
S
#29765
In a narrow corridor~
The corridor is smelly and reeks of decayed flesh and excrement. The foul
stench seems to be wafting in from the east, while west of here you can
just make out a stairwell in the shadows.
~
255 D 0
D1
~
~
0 0 29764 50
D3
~
~
0 0 29766 50
S
#29766
Beneath the bone stairwell~
You are at the base of a large stairwell that appears to be made from the
spine of some massive beast. Above you the chilling air of Arkham blows
down upon you and a dark grey sky can be seen. To the east a foul stench
of death comes wafting in from the darkness.
~
255 D 0
D1
~
~
0 0 29765 50
D4
~
~
0 0 29550 50
S
#29767
The skeleton raising room~
This rooms contains the remains of countless skeletons, mostly crushed
and charred beyond use. Horrible skulls grin up at you in silent mockery
and a smell of rotted flesh lingers in the air from the magic used to
strip the bodies of their mortal flesh. A door lies in the west wall,
leading back into the undead roaming grounds.
~
255 D 0
D3
~
blood door~
1 0 29754 50
S
#29768
A corpse filled room~
This rooms is litterly carpeted with the bodies of countless victims. No
matter where you step blood and flesh pulp beneath your feet. There is a
door leading back west into the roaming grounds where the final product of
the necromancers are left to roam.
~
255 D 0
D3
~
blood door~
1 0 29763 50
S
#29769
In a room filled with knee-deep blood~
This room is pretty much a large indoor pool of sticky deep blood. The
bodies on the floor are partially raised to drain their blood out and the
dried out corpses are then prepared for full mummification by Legion's
more able mages. A blood soaked door heads back east into roaming grounds
where most of the necromantic end-products are left to wander.
~
255 D 0
D1
~
blood door~
1 0 29761 50
S
#29770
On a windy walkway~
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. There is a huge spine of some beast in the
ground here, allowing you to climb back down into the tower. The walkway
continues east and west.
~
255 D 0
D1
~
~
0 0 29771 50
D3
~
~
0 0 29773 50
D5
~
~
0 0 29575 50
S
#29771
On a windy walkway~
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. The walkway continues east and west.
~
255 D 0
D1
~
~
0 0 29772 50
D3
~
~
0 0 29770 50
S
#29772
Before a pair of black turrets~
You are on a windy walkway at the top of the tower. Before you, in the
north and south walls of the walkway, are a pair of huge obsidian doors
leading to some wide black turrets that rise up above the roof of the
tower. The sounds of arcane chanting can be heard from inside the turrets.
The walkway continues back west from here.
~
255 D 0
D0
~
obsidian door~
1 0 29800 50
D2
~
obsidian door~
1 0 29803 50
D3
~
~
0 0 29771 50
S
#29773
On a windy walkway~
You stand upon a long, wide walkway at the top of the tower. Strong gusts
of chilling wind blow against you and the sounds of dark arcane chanting
echo faintly on the winds. The walkway continues east and west.
~
255 D 0
D1
~
~
0 0 29770 50
D3
~
~
0 0 29774 50
S
#29774
Before a pair of black turrets~
You are on a windy walkway at the top of the tower. Before you, in the
north and south walls of the walkway, are a pair of huge obsidian doors
leading to some wide black turrets that rise up above the roof of the
tower. Sounds of arcane chanting can be heard from inside. The walkway
continues back east from here.
~
255 D 0
D0
~
obsidian door~
1 0 29782 50
D1
~
~
0 0 29773 50
D2
~
obsidian door~
1 0 29785 50
S
#29775
Bottom of a ebony stairwell~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. A black stairwell is here, rising up into the tower.
~
255 D 0
D1
~
~
0 0 29776 50
D2
~
~
0 0 29778 50
D4
~
~
0 0 29811 50
S
#29776
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues east, south and west.
~
255 D 0
D1
~
~
0 0 29777 50
D2
~
~
0 0 29779 50
D3
~
~
0 0 29775 50
S
#29777
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues south and west.
~
255 D 0
D2
~
~
0 0 29780 50
D3
~
~
0 0 29776 50
S
#29778
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north, east and south.
~
255 D 0
D0
~
~
0 0 29775 50
D1
~
~
0 0 29779 50
D2
~
~
0 0 29781 50
S
#29779
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues all around you.
~
255 D 0
D0
~
~
0 0 29776 50
D1
~
~
0 0 29780 50
D2
~
~
0 0 29782 50
D3
~
~
0 0 29778 50
S
#29780
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north, south and west.
~
255 D 0
D0
~
~
0 0 29777 50
D2
~
~
0 0 29783 50
D3
~
~
0 0 29779 50
S
#29781
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and
there seems to be some kind of dark magic slowly building up from all
around. The turret room continues north and east.
~
255 D 0
D0
~
~
0 0 29778 50
D1
~
~
0 0 29782 50
S
#29782
Entrance to the Nightwalker's domain~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and there
seems to be some kind of dark magic slowly building up from all around. From
the darkness the faint whispery shapes of deadly creatures flicker in and
out of existence, as if not truly here but trying to materialise. A large
obsidian door lies in the south wall.
~
255 D 0
D0
~
~
0 0 29779 50
D1
~
~
0 0 29783 50
D2
~
obsidian door~
1 0 29774 50
D3
~
~
0 0 29781 50
S
#29783
A room of Hungry Shadows~
You are in a room filled with some kind of soul tearing darkness. A cold
and deathly chill seeps through you every second you stand here, and there
seems to be some kind of dark magic slowly building up from all around. The
turret room continues north and west.
~
255 D 0
D0
~
~
0 0 29780 50
D3
~
~
0 0 29782 50
S
#29784
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret room heads east and south.
~
255 D 0
D1
~
~
0 0 29785 50
D2
~
~
0 0 29787 50
S
#29785
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues east, south and west, while to the north is a
door leading back out onto the open walkway.
~
255 D 0
D0
~
obsidian door~
1 0 29774 50
D1
~
~
0 0 29786 50
D2
~
~
0 0 29788 50
D3
~
~
0 0 29784 50
S
#29786
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues south and west.
~
255 D 0
D2
~
~
0 0 29789 50
D3
~
~
0 0 29785 50
S
#29787
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues north, east and south from here.
~
255 D 0
D0
~
~
0 0 29784 50
D1
~
~
0 0 29788 50
D2
~
~
0 0 29790 50
S
#29788
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues all around you.
~
255 D 0
D0
~
~
0 0 29785 50
D1
~
~
0 0 29789 50
D2
~
~
0 0 29791 50
D3
~
~
0 0 29787 50
S
#29789
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turrent continues to the north, south and west.
~
255 D 0
D0
~
~
0 0 29786 50
D2
~
~
0 0 29792 50
D3
~
~
0 0 29788 50
S
#29790
Bottom of a pile of corpses~
Here in this room of slaughter there is an extra large pile of corpses built
up to provide a mangled messy stairway up onto the turret's roof. The bloody
turret room continues north and east from here.
~
255 D 0
D0
~
~
0 0 29787 50
D1
~
~
0 0 29791 50
D4
~
~
0 0 29835 50
S
#29791
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. You can go north, east and west from here.
~
255 D 0
D0
~
~
0 0 29788 50
D1
~
~
0 0 29792 50
D3
~
~
0 0 29790 50
S
#29792
The anti-paladin's abattoir~
This looks like a butchers shop, only the corpses being hacked up are of elven,
human and dwarven origin. Many look like children and there's quite a few that
you are certain must be from the same families. It looks like a slaughter of
Arkham's people, as well as those of other Theran cities, has been going on
recently. The turret continues north and west.
~
255 D 0
D0
~
~
0 0 29789 50
D3
~
~
0 0 29791 50
S
#29793
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues east and south.
~
255 D 0
D1
~
~
0 0 29794 50
D2
~
~
0 0 29796 50
S
#29794
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues east, south and west.
~
255 D 0
D1
~
~
0 0 29795 50
D2
~
~
0 0 29797 50
D3
~
~
0 0 29793 50
S
#29795
Beneath a small stairwell~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues south and west. In the northwest
corner you can see a set of stairs leading up onto the top of the turret.
~
255 D 0
D2
~
~
0 0 29798 50
D3
~
~
0 0 29794 50
D4
~
~
0 0 29822 50
S
#29796
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north, east and south.
~
255 D 0
D0
~
~
0 0 29793 50
D1
~
~
0 0 29797 50
D2
~
~
0 0 29799 50
S
#29797
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues all around you.
~
255 D 0
D0
~
~
0 0 29794 50
D1
~
~
0 0 29798 50
D2
~
~
0 0 29800 50
D3
~
~
0 0 29796 50
S
#29798
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north, south and west.
~
255 D 0
D0
~
~
0 0 29795 50
D2
~
~
0 0 29801 50
D3
~
~
0 0 29797 50
S
#29799
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north and east.
~
255 D 0
D0
~
~
0 0 29796 50
D1
~
~
0 0 29800 50
S
#29800
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The deathly room continues north, east and west. To
the south is a large obsidian door.
~
255 D 0
D0
~
~
0 0 29797 50
D1
~
~
0 0 29801 50
D2
~
obsidian door~
1 0 29772 50
D3
~
~
0 0 29799 50
S
#29801
The turret of Blood Summons~
This turret is one huge room with a myriad of sacrifical runes etched into
the floor. Small shallow grooves have been carved into the rocky floor and
blood flows through them, mixing and converging at points that describe a
single huge pentegram. The room continues north and west.
~
255 D 0
D0
~
~
0 0 29798 50
D3
~
~
0 0 29800 50
S
#29802
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues east and south.
~
255 D 0
D1
~
~
0 0 29803 50
D2
~
~
0 0 29805 50
S
#29803
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues east and south. To the north
is a large obsidian door.
~
255 D 0
D0
~
obsidian door~
1 0 29772 50
D1
~
~
0 0 29804 50
D2
~
~
0 0 29806 50
D3
~
~
0 0 29802 50
S
#29804
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues south and west.
~
255 D 0
D2
~
~
0 0 29807 50
D3
~
~
0 0 29803 50
S
#29805
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, east and south.
~
255 D 0
D0
~
~
0 0 29802 50
D1
~
~
0 0 29806 50
D2
~
~
0 0 29808 50
S
#29806
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues all around you.
~
255 D 0
D0
~
~
0 0 29803 50
D1
~
~
0 0 29807 50
D2
~
~
0 0 29809 50
D3
~
~
0 0 29805 50
S
#29807
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, south and west.
~
255 D 0
D0
~
~
0 0 29804 50
D2
~
~
0 0 29810 50
D3
~
~
0 0 29806 50
S
#29808
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north and east.
~
255 D 0
D0
~
~
0 0 29805 50
D1
~
~
0 0 29809 50
S
#29809
The room of unspeakable Creators~
This room is filled with a soft necromantic chanting that seems to come from
the air itself. All around you there are corpses lying on the ground in some
kind of twisted arrangement. The room continues north, east and west.
~
255 D 0
D0
~
~
0 0 29806 50
D1
~
~
0 0 29810 50
D3
~
~
0 0 29808 50
S
#29810
Beneath a blood stained stairwell~
You are standing in the corner of a large turret filled with mangled corpses.
A soft necromantic chanting seems to come from the air itself and every now
and then one of the corpses twitches as something unholy briefly touches it
before moving on. The room continues north and west, while the stairs lead
upwards onto the top of the turret.
~
255 D 0
D0
~
~
0 0 29807 50
D3
~
~
0 0 29809 50
D4
~
~
0 0 29846 50
S
#29811
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues east and south, and there is an ebony stairwell going down.
~
255 D 0
D1
~
~
0 0 29812 50
D2
~
~
0 0 29814 50
D5
~
~
0 0 29775 50
S
#29812
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the south the wind is being pulled inwards toward a huge
vortex of horrible darkness. The roof continues east, south and west.
~
255 D 0
D1
~
~
0 0 29813 50
D2
~
~
0 0 29815 50
D3
~
~
0 0 29811 50
S
#29813
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the tower you can just make out the
small figures of arkham's warriors as they prepare their assault on legion's
tower. The roof continues south and west.
~
255 D 0
D2
~
~
0 0 29816 50
D3
~
~
0 0 29812 50
S
#29814
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the east the wind is being drawn into a huge vortex of
pitch-black matter. The roof continues north, south and east.
~
255 D 0
D0
~
~
0 0 29811 50
D1
~
~
0 0 29815 50
D2
~
~
0 0 29817 50
S
#29815
Before a vortex of purest night~
Here at the centre of the black turret is a huge vortex reaching up into the
sky. Air is being drawn into it with a howling sound, and nothing seems to
escape once it is touched. The roof continues all around you, and the vortex
itself draws upwards into whatever abyss it comes from...
~
255 D 0
D0
~
~
0 0 29812 50
D1
~
~
0 0 29816 50
D2
~
~
0 0 29818 50
D3
~
~
0 0 29814 50
S
#29816
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. West of here the air is being sucked inwards toward a huge
black vortex of nothingness. The roof continues north, south and west.
~
255 D 0
D0
~
~
0 0 29813 50
D2
~
~
0 0 29819 50
D3
~
~
0 0 29815 50
S
#29817
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues north and east.
~
255 D 0
D0
~
~
0 0 29814 50
D1
~
~
0 0 29818 50
S
#29818
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. To the north there is a huge black vortex drawing in the air
from all around it. The roof continues north, east and west.
~
255 D 0
D0
~
~
0 0 29815 50
D1
~
~
0 0 29819 50
D3
~
~
0 0 29817 50
S
#29819
On the roof of a black turret~
The air here is chillingly cold and a powerful wind blasts at you from the
dark grey skies. Looking over the edge of the walls you can see tiny figures
moving way down below at the base of the tower, preparing their assault. The
roof continues north and west.
~
255 D 0
D0
~
~
0 0 29816 50
D3
~
~
0 0 29818 50
S
#29820
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues east and south.
~
255 D 0
D1
~
~
0 0 29821 50
D2
~
~
0 0 29823 50
S
#29821
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues east, south and west.
~
255 D 0
D1
~
~
0 0 29822 50
D2
~
~
0 0 29824 50
D3
~
~
0 0 29820 50
S
#29822
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues south and west, and there is a stairwell down.
~
255 D 0
D2
~
~
0 0 29825 50
D3
~
~
0 0 29821 50
D5
~
~
0 0 29795 50
S
#29823
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, east and south.
~
255 D 0
D0
~
~
0 0 29820 50
D1
~
~
0 0 29824 50
D2
~
~
0 0 29826 50
S
#29824
In the centre of a massive pentegram~
You are on the very top of one of the tower's turrets. Here in the middle of
the tower the bloody pentegram crosses and converges into a large open space.
Within the central part of the rune are dozens of smaller inscriptions of
warding and protection. The roof continues all around you.
~
255 D 0
D0
~
~
0 0 29821 50
D1
~
~
0 0 29825 50
D2
~
~
0 0 29827 50
D3
~
~
0 0 29823 50
S
#29825
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, south and west.
~
255 D 0
D0
~
~
0 0 29822 50
D2
~
~
0 0 29828 50
D3
~
~
0 0 29824 50
S
#29826
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north and east.
~
255 D 0
D0
~
~
0 0 29823 50
D1
~
~
0 0 29827 50
S
#29827
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north, east and west.
~
255 D 0
D0
~
~
0 0 29824 50
D1
~
~
0 0 29828 50
D3
~
~
0 0 29826 50
S
#29828
On a pentegram inscribed roof~
You are on the very top of one of the tower's turrets. From here the wind
blows with gale force strength, threatening to blast you over the edge and
down to the ground far far below. The stone surface is smooth and perfectly
clean except for a single, massive pentegram drawn across it in thick dried
blood. The roof continues north and west.
~
255 D 0
D0
~
~
0 0 29825 50
D3
~
~
0 0 29827 50
S
#29829
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues east and south.
~
255 D 0
D1
~
~
0 0 29830 50
D2
~
~
0 0 29832 50
S
#29830
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues east, south and west.
~
255 D 0
D1
~
~
0 0 29831 50
D2
~
~
0 0 29833 50
D3
~
~
0 0 29829 50
S
#29831
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues south and west.
~
255 D 0
D2
~
~
0 0 29834 50
D3
~
~
0 0 29830 50
S
#29832
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north. east and
south.
~
255 D 0
D0
~
~
0 0 29829 50
D1
~
~
0 0 29833 50
D2
~
~
0 0 29835 50
S
#29833
Centre of a black turret's roof~
You are high up on the very roof of one of the tower's four turrets. A huge
set of titanium chains are melted into the stone floor and would easily be
able to contain even the most powerful of beings. The roof continues all
around you.
~
255 D 0
D0
~
~
0 0 29830 50
D1
~
~
0 0 29834 50
D2
~
~
0 0 29836 50
D3
~
~
0 0 29832 50
S
#29834
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north, south and
west.
~
255 D 0
D0
~
~
0 0 29831 50
D2
~
~
0 0 29837 50
D3
~
~
0 0 29833 50
S
#29835
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north and east, and
there is a hole in the roof leading down onto a pile of corpses within the
turret.
~
255 D 0
D0
~
~
0 0 29832 50
D1
~
~
0 0 29836 50
D5
~
~
0 0 29790 50
S
#29836
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north, east and
west.
~
255 D 0
D0
~
~
0 0 29833 50
D1
~
~
0 0 29837 50
D3
~
~
0 0 29835 50
S
#29837
On the roof of a black turret~
You are high up on the very roof of one of the tower's four turrets. The wind
blasts at you with fierce intensity, threatening to blow you over the edge
and down to the ground far, far below. The roof continues north and west.
~
255 D 0
D0
~
~
0 0 29834 50
D3
~
~
0 0 29836 50
S
#29838
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues east and south.
~
255 D 0
D1
~
~
0 0 29839 50
D2
~
~
0 0 29841 50
S
#29839
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues east, south
and west.
~
255 D 0
D1
~
~
0 0 29840 50
D2
~
~
0 0 29842 50
D3
~
~
0 0 29838 50
S
#29840
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues south and west.
~
255 D 0
D2
~
~
0 0 29843 50
D3
~
~
0 0 29839 50
S
#29841
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues north, east
and south.
~
255 D 0
D0
~
~
0 0 29838 50
D1
~
~
0 0 29842 50
D2
~
~
0 0 29844 50
S
#29842
Centre of a blood soaked roof~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. The turret roof continues all around.
~
255 D 0
D0
~
~
0 0 29839 50
D1
~
~
0 0 29843 50
D2
~
~
0 0 29845 50
D3
~
~
0 0 29841 50
S
#29843
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north, south and west.
~
255 D 0
D0
~
~
0 0 29840 50
D2
~
~
0 0 29846 50
D3
~
~
0 0 29842 50
S
#29844
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north and east.
~
255 D 0
D0
~
~
0 0 29841 50
D1
~
~
0 0 29845 50
S
#29845
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north, east and west.
~
255 D 0
D0
~
~
0 0 29842 50
D1
~
~
0 0 29846 50
D3
~
~
0 0 29844 50
S
#29846
On the blood soaked roof of a black turret~
This turret's roof is covered in a thick layer of sticky, cold blood. The
howling winds over arkham's swamp blasts at you mercilessly and you find it
hard to balance on the slick surface. Far below you the tiny figures of
arkham's soldiers can be seen preparing their assault on the Legion. The
turret roof continues north and west. There is a blood stained stairwell also
leading back down into the turret.
~
255 D 0
D0
~
~
0 0 29843 50
D3
~
~
0 0 29845 50
D5
~
~
0 0 29810 50
S
#29850
On a wooden walkway over the swamp~
You are on a narrow and treacherous walkway that barely rises above the swamp
muck all around you. Dirty thick waters lap at your feet as you walk along it
and the stench of foul odours cling to everything in sight. Something plops in
the muddy bogs and somewhere else a loud squelch can be heard from another
local beast. The walkway continues east and west.
~
255 D 2
D1
~
~
0 0 29851 50
D3
~
~
0 0 29450 50
S
#29851
On a wooden walkway over the swamp~
The walkway here rises over the swamp just enough to prevent the murky waters
from lapping at your feet. All around you strange sounds of swamp life can be
heard and the foul odours threaten to choke you. The walkway continues east
and west.
~
255 D 2
D1
~
~
0 0 29852 50
D3
~
~
0 0 29850 50
S
#29852
On a wooden walkway over the swamp~
The walkway here rises over the swamp just enough to prevent the murky waters
from lapping at your feet. All around you strange sounds of swamp life can be
heard and the foul odours threaten to choke you. The walkway continues east
and west.
~
255 D 2
D1
~
~
0 0 29853 50
D3
~
~
0 0 29851 50
S
#29853
At a bend on the wooden walkway~
You are at a bend on the wooden plank walkway that leads over the watery part
of the swamp. To the north you can make out an island within the swamp and a
large, dark structure looming over it all further inland. The sounds of loud
voices and people in some kind of working frenzy can be heard. The walkway
leads west, or north to where it ends at the edge of the island.
~
255 D 2
D0
~
~
0 0 29856 50
D3
~
~
0 0 29852 50
S
#29854
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the west you can see a
small wooden tower rising over the island. The island continues north and
east.
~
255 D 2
D0
~
~
0 0 29862 50
D1
~
~
0 0 29855 50
D3
~
~
0 0 29884 50
S
#29855
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
255 D 2
D0
~
~
0 0 29863 50
D1
~
~
0 0 29856 50
D3
~
~
0 0 29854 50
S
#29856
At the edge of a wooden walkway~
You are on the very end of a small wooden walkway. The wood balances upon the
edge of the small swamp island and extends southwards to where the walkway
heads. Further north on the island you can make out a large dark structure of
some kind that looms ominously over the island. East and west the island
continues.
~
255 D 2
D0
~
~
0 0 29864 50
D1
~
~
0 0 29857 50
D2
~
~
0 0 29853 50
D3
~
~
0 0 29855 50
S
#29857
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
255 D 2
D0
~
~
0 0 29865 50
D1
~
~
0 0 29858 50
D3
~
~
0 0 29856 50
S
#29858
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues all
around you.
~
255 D 2
D0
~
~
0 0 29866 50
D1
~
~
0 0 29859 50
D2
~
~
0 0 29860 50
D3
~
~
0 0 29857 50
S
#29859
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
south and west. To the east is a small wooden tower built in a small corner
of the island.
~
255 D 2
D0
~
~
0 0 29867 50
D1
~
~
0 0 29881 50
D2
~
~
0 0 29861 50
D3
~
~
0 0 29858 50
S
#29860
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north
and east.
~
255 D 2
D0
~
~
0 0 29858 50
D1
~
~
0 0 29861 50
S
#29861
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island continues north,
east and west.
~
255 D 2
D0
~
~
0 0 29859 50
D1
~
~
0 0 29888 50
D3
~
~
0 0 29860 50
S
#29862
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. You can see the blackened
walls of some fortress all around you. The island continues north, east and
south.
~
255 D 2
D0
~
~
0 0 29868 50
D1
~
~
0 0 29863 50
D2
~
~
0 0 29854 50
S
#29863
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the north is what looks
like a fortress or small island town with blackened walls surrounding it. The
island continues all around you.
~
255 D 2
D0
~
~
0 0 29868 50
D1
~
~
0 0 29864 50
D2
~
~
0 0 29855 50
D3
~
~
0 0 29862 50
S
#29864
Beneath a wooden battlement~
You are standing beneath what appears to be a rougly built battlement. The
structure rises up on strong wooden supports and faces the black walls to the
north. The muddy grounds extend all around you.
~
255 D 2
D0
~
~
0 0 29870 50
D1
~
~
0 0 29865 50
D2
~
~
0 0 29856 50
D3
~
~
0 0 29863 50
D4
~
~
0 0 29891 50
S
#29865
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. To the north you can see a
large structure of blackened material and a gateway leading into it. The island
continues all around you.
~
255 D 2
D0
~
~
0 0 29871 50
D1
~
~
0 0 29866 50
D2
~
~
0 0 29857 50
D3
~
~
0 0 29864 50
S
#29866
Beneath a wooden battlement~
You are standing beneath what appears to be a rougly built battlement. The
structure rises up on strong wooden supports and faces the black walls to the
north. The muddy grounds extend all around you.
~
255 D 2
D0
~
~
0 0 29872 50
D1
~
~
0 0 29867 50
D2
~
~
0 0 29858 50
D3
~
~
0 0 29865 50
D4
~
~
0 0 29893 50
S
#29867
On a muddy island battlefield~
You are on a small island in the middle of Arkham's swamps. Around you there
are wooden barricades being erected for some oncoming seige upon the dark
structure to the north of the island. All around you the sounds of men yelling
and rushing about in a working frenzy can be heard. The island heads south and
west, while to the east there seems to be a wide cleared path.
~
255 D 2
D1
~
~
0 0 29882 50
D2
~
~
0 0 29859 50
D3
~
~
0 0 29866 50
S
#29868
Outside a blackened wall~
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. The walls continues east and west or you can go
south into the muddy grounds of the swamp island.
~
255 D 2
D1
~
~
0 0 29869 50
D2
~
~
0 0 29862 50
D3
~
~
0 0 29874 50
S
#29869
Outside a blackened wall~
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. The walls continues east and west or you can go
south into the muddy grounds of the swamp island.
~
255 D 2
D1
~
~
0 0 29870 50
D2
~
~
0 0 29863 50
D3
~
~
0 0 29868 50
S
#29870
Outside a blackened wall~
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. To the east you can see a large, blasted gate
leading into the walls. The wall also continues west and the the muddy grounds
of the swamp island lie south.
~
255 D 2
D1
~
~
0 0 29871 50
D2
~
~
0 0 29864 50
D3
~
~
0 0 29869 50
S
#29871
Before some blasted black gates~
You are at the entrance to what appeared to be a large fortress of town of
some kind. Now the gates of obsidian are blasted wide open by some powerful
magic and smoke rises lazily above the burning rubble. The blackened walls
head east and west around the ruins, while to the north a stone pathway heads
into the ruins and towards a towering structure at it's centre. South of here
lie the swampy grounds of the Arkham swamps.
~
255 D 0
D0
~
~
0 0 29500 50
D1
~
~
0 0 29872 50
D2
~
~
0 0 29865 50
D3
~
~
0 0 29870 50
S
#29872
Outside a blackened wall~
You are standing beneath a tall wall of blackened, charred rock. It looks as if
some kind of fortress or small town was here but it appears mostly ruined and
gutted now from recent battle. To the west you can see a large, blasted gate
leading into the walls. The wall also continues east and the the muddy grounds
of the swamp island lie south.
~
255 D 2
D1
~
~
0 0 29873 50
D2
~
~
0 0 29866 50
D3
~
~
0 0 29871 50
S
#29873
Corner of the ruined walls~
You have reached the eastern end of the burnt and charred walls. The wall
leads north from here or you can go back west along it.
~
255 D 2
D0
~
~
0 0 29878 50
D3
~
~
0 0 29872 50
S
#29874
Corner of the ruined walls~
The blackened walls end here at the edge of the swamp island. They continue to
the north but there is no room to walk around them anymore. A large, crudely
dug tunnel heads down here. The wall leads back east.
~
255 D 2
D1
~
~
0 0 29868 50
D5
~
~
0 0 29875 50
S
#29875
In a muddy trench~
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench continues north or you
can go back up.
~
255 D 6
D0
~
~
0 0 29876 50
D4
~
~
0 0 29874 50
S
#29876
In a muddy trench~
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. You can continue wading through
the trench to the north or south.
~
255 D 6
D0
~
~
0 0 29877 50
D2
~
~
0 0 29875 50
S
#29877
At the end of a muddy trench~
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench ends here and the only
way back is south.
~
255 D 6
D2
~
~
0 0 29876 50
S
#29878
Above a deep muddy trench~
You have reached a pile of unpassable rubble that has fallen away from part of
the ruined wall. To the east the Arkham swamps are blocking any movement, and
the only ways you can go are back south or down into a deep muddy trench that
has been dug here beside the ruined wall.
~
255 D 2
D2
~
~
0 0 29873 50
D5
~
~
0 0 29879 50
S
#29879
In a deep muddy trench~
You are standing knee deep in swamp muck and water. The foul stench of the
Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. You can continue wading through
the trench to the north, or head back up.
~
255 D 6
D0
~
~
0 0 29880 50
D4
~
~
0 0 29878 50
S
#29880
At the end of a muddy trench~
You are standing almost knee deep in swamp muck and water. The foul stench of
the Arkham swamps is even worse down here in the confined trench. Around you
there are small bits of flesh and blood floating in the waters, signs of
the battles that have recently been fought. The trench ends here and the only
way back is south.
~
255 D 6
D2
~
~
0 0 29879 50
S
#29881
Beneath a wooden watch-tower~
You are standing ankle deep in swamp muck and under the protective shelter of
a small wooden tower. The swamp island continues west or you can go up onto
the tower platform.
~
255 D 2
D3
~
~
0 0 29859 50
D4
~
~
0 0 29886 50
S
#29882
On a cleared part of the swamp island~
You are on a large cleared part of the island. It seems that the ground here
has been somehow dried up and hardened, almost as if torched with some hot
flames. The clearing extends to the north where, in fact, the smell of smoke
and ash is wafting in. The island itself heads back west onto the muddy ground.
~
255 D 2
D0
~
~
0 0 29883 50
D3
~
~
0 0 29867 50
S
#29884
Beneath a wooden watch-tower~
You are standing ankle deep in swamp muck and under the protective shelter of
a small wooden tower. The swamp island continues east or you can go up onto
the tower platform.
~
255 D 2
D1
~
~
0 0 29854 50
D4
~
~
0 0 29885 50
S
#29883
In a dried out clearing~
~
255 D 3
D2
~
~
0 0 29882 50
S
#29885
On a small wooden watch-tower~
You are on a small and badly built tower. The wind blows across you bringing
the stench of the swamp and even from this height there is nothing but the
cold dark swamplands to see. A ladder leads back down out of the tower.
~
255 D 0
D5
~
~
0 0 29884 50
S
#29886
On a small wooden watch-tower~
You are on a small and badly built tower. The wind blows across you bringing
the stench of the swamp and even from this height there is nothing but the
cold dark swamplands to see. A ladder leads back down out of the tower.
~
255 D 0
D5
~
~
0 0 29881 50
S
#29888
In a muddy clearing~
The ground here is wet and slippery with the swamp mud, but someone hsa
made a small clearing to allow ease of movement. 
~
255 D 3
D3
~
~
0 0 29861 50
S
#29891
On a wooden battlement~
You are upon the makeshift battlement being used as an observation post during
the battles. Black wisps of smoke rise up from where the recent fireballs
have burnt the tower but newer materials have been brought in and hastily
added to replace the old. The wooden planks lead east on the catwalk or you
can go down the ladder to the muddy grounds below.
~
255 D 0
D1
~
~
0 0 29892 50
D5
~
~
0 0 29864 50
S
#29892
On a wooden battlement~
Here in the centre of the wooden observation post you can see the blasted
gates of the Legion walls to the north. From here you can see that most of
the buildings in the town or fortress that lie ahead are now rubble but there
is a large black tower that has somehow survived the battles almost unscathed.
You can go east or west along the wooden catwalk.
~
255 D 0
D1
~
~
0 0 29893 50
D3
~
~
0 0 29891 50
S
#29893
On a wooden battlement~
You are upon the makeshift battlement being used as an observation post during
the battles. Black wisps of smoke rise up from where the recent fireballs
have burnt the tower but newer materials have been brought in and hastily
added to replace the old. The wooden planks lead west on the catwalk or you
can go down the ladder to the muddy grounds below.
~
255 D 0
D3
~
~
0 0 29892 50
D5
~
~
0 0 29866 50
S
#29899
On a dark landing~
You are on a landing of dark wood covered in unholy symbols. A winding
stairwell leads down and there is an ebony grate in the west wall.
~
255 D 0
D3
~
ebony grate~
1 29700 29733 50
D5
~
~
0 0 29732 50
S
#29500
Inside the blasted gates~
You are in the ruins of what was once either a small town or large
fortress. Around you thick black smoke rises up from burnt buildings and
bodies lie scattered beneath the rocks. The street way you are on
continues north through the ruins, or you can go south back towards the
muddy grounds of the swamp island.
~
255 D 0
D0
~
~
0 0 29501 50
D2
~
~
0 0 29871 50
S
#29501
On a burnt and blasted street~
This street of the Legion fortress is covered in rubble from the recent
attack by magic and physical might. The Arkham army has dealt a serious
blow to the powers of Legion here, but something is not quite right. Far
north at the end of the rubbled streets you can make out a large black
tower that somehow seems almost unaffected by the battle that has reduced
the rest of the region to ruins.
~
255 D 0
D0
~
~
0 0 29502 50
D2
~
~
0 0 29500 50
S
#29502
On a devestated street~
The street here is totally destroyed. Buildings on either side have been
reduced to mere rubble and the ground itself appears to have cracked open
by some kind of tremendous force. Arkham's forces could not have created
such destruction and you now notice that most of the bodies in the rubble
wear the armor of Arkham guards. The street continues north and south.
~
255 D 0
D0
~
~
0 0 29505 50
D2
~
~
0 0 29501 50
S
#29505
On a ruined street~
The street is blocked by rubble and debri from the previous battles. The
side streets leading from this one are all collapsed and filled with
impassable ruins. It is almost impossible to believe that Arkham's forces
could have caused such destruction, and even stranger is the fact that
almost all the corpses are of Arkham forces. To the north a large black
tower stands tall above the ruins, unmarked by the battles and ominously
quiet.
~
255 D 0
D0
~
~
0 0 29700 50
D2
~
~
0 0 29502 50
S
#29520
A dark cavern with a pentegram etched into the floor~
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the south where the cave leads out into a narrow passage.
~
255 D 0
D2
~
~
0 0 29524 50
S
#29521
A dark cavern with a pentegram etched into the floor~
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the south where the cave leads out into a narrow passage.
~
255 D 0
D2
~
~
0 0 29526 50
S
#29522
A dark cavern with a pentegram etched into the floor~
You are in a small cave somewhere under the ground of Arkham's swamps.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the north where the cave leads out into a narrow passage.
~
255 D 0
D0
~
~
0 0 29524 50
S
#29523
A dark cavern with a pentegram etched into the floor~
You are in a small cave somewhere under the ground of Arkham's swamps. On
the floor is a large pentegram that has been etched deep into the rock.
From somewhere nearby a chill wind blows around you. The only visible exit
is to the north where the cave leads out into a narrow passage.
~
255 D 0
D0
~
~
0 0 29526 50
S
#29524
In a narrow damp passage~
You are in a roughly hewn passage somewhere deep beneath the Arkham
swamps. The air here is stagnant and void of life. You can feel a chill
wind blowing softly from somewhere to the east, while north and south of
here you can see the passage ending at identical caves.
~
255 D 0
D0
~
~
0 0 29520 50
D1
~
~
0 0 29525 50
D2
~
~
0 0 29522 50
S
#29525
At a junction in the damp passage~
The damp passageway comes to a t-junction here. To the north all appears
black and a cold, chilling wind blows down it. To the east and west the
passage continues and looks identical in both directions.
~
255 D 0
D0
~
~
0 0 29527 50
D1
~
~
0 0 29526 50
D3
~
~
0 0 29524 50
S
#29526
In a narrow damp passage~
You are in a roughly hewn passage somewhere deep beneath the Arkham
swamps. The air here is stagnant and void of life. You can feel a chill
wind blowing softly from somewhere to the west, while north and south of
here you can see the passage ending at identical caves.
~
255 D 0
D0
~
~
0 0 29521 50
D2
~
~
0 0 29523 50
D3
~
~
0 0 29525 50
S
#29527
In a dark damp tunnel sloping down~
The tunnel slopes down sharply here into a black cavern from which thick
wisps of mist can be seen swirling around in. To the south the tunnel
heads into a t-junction.
~
255 D 0
D2
~
~
0 0 29525 50
D5
~
~
0 0 29529 50
S
#29528
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues north, east and west.
~
255 D 0
D0
~
~
0 0 29531 50
D1
~
~
0 0 29529 50
D3
~
~
0 0 29530 50
S
#29529
Under a mist filled hole~
You are standing in a deep, thick mist that swirls around you in a cold
and chilling embrace. As it moves you see dark shapes of what look like
lifeless zombie-like figures. The hole goes up from here or you can walk
north, east and west into the misty cavern.
~
255 D 0
D0
~
~
0 0 29532 50
D1
~
~
0 0 29530 50
D3
~
~
0 0 29528 50
D4
~
~
0 0 29527 50
S
#29530
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues north, east and west.
~
255 D 0
D0
~
~
0 0 29533 50
D1
~
~
0 0 29528 50
D3
~
~
0 0 29529 50
S
#29531
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
255 D 0
D0
~
~
0 0 29534 50
D1
~
~
0 0 29532 50
D2
~
~
0 0 29528 50
D3
~
~
0 0 29533 50
S
#29532
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
255 D 0
D0
~
~
0 0 29535 50
D1
~
~
0 0 29533 50
D2
~
~
0 0 29529 50
D3
~
~
0 0 29531 50
S
#29533
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
255 D 0
D0
~
~
0 0 29536 50
D1
~
~
0 0 29531 50
D2
~
~
0 0 29530 50
D3
~
~
0 0 29532 50
S
#29534
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
255 D 0
D0
~
~
0 0 29537 50
D1
~
~
0 0 29535 50
D2
~
~
0 0 29531 50
D3
~
~
0 0 29536 50
S
#29535
Above a gaping hole in the ground~
Here near the middle of the cavern is a huge hole going down into the
ground. The cold wind that blows through this underground part of Arkham's
Legion is coming out of this hole in strong gusts. Thick wisps of the
chilling mist rise out of the hole with the wind and circulate into the
rest of the cave.
~
255 D 0
D0
~
~
0 0 29538 50
D1
~
~
0 0 29536 50
D2
~
~
0 0 29532 50
D3
~
~
0 0 29534 50
D5
~
~
0 0 29542 50
S
#29536
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues all around you.
~
255 D 0
D0
~
~
0 0 29539 50
D1
~
~
0 0 29534 50
D2
~
~
0 0 29533 50
D3
~
~
0 0 29535 50
S
#29537
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
255 D 0
D1
~
~
0 0 29538 50
D2
~
~
0 0 29534 50
D3
~
~
0 0 29539 50
S
#29538
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
255 D 0
D1
~
~
0 0 29539 50
D2
~
~
0 0 29535 50
D3
~
~
0 0 29537 50
S
#29539
In a mist filled cavern~
This cavern is filled with a mist that lies heavily upon the cold rock
floor. All around you a chilling cold breeze circulates and brushes the
mist like a huge cobweb, revealing dark shapes within it. The cavern
continues east, south and west.
~
255 D 0
D1
~
~
0 0 29537 50
D2
~
~
0 0 29536 50
D3
~
~
0 0 29538 50
S
#29542
In a mist filled hole~
You are in a deep hole filled with a cold mist and chilling wind. Above
you the thick vapours rise out of the hole and into a dark cavern, while
to the south you can make out the hole leading to a small ledge.
~
255 D 0
D2
~
~
0 0 29543 50
D4
~
~
0 0 29535 50
S
#29543
On a ledge overlooking a deep inverted cross~
You stand on a ledge filled with a cold, almost evil, mist. Cold air
blows up past you from down below where you can see the rock has been cut
out to form the shape of a deep inverted cross. You can go back north on
the ledge or climb down into the rocky hole that makes up the inverted
cross.
~
255 D 0
D0
~
~
0 0 29542 50
D5
~
~
0 0 29544 50
S
#29544
In a deeply cut inverted cross~
You stand at the base of what looks like an inverted cross dug deep into
the rocks. A thick mist rises up all around you and obscures your view.
You can climb up out of the pit or go south along the length of the
'cross'.
~
255 D 0
D2
~
~
0 0 29545 50
D4
~
~
0 0 29543 50
S
#29545
In a deeply cut inverted cross~
You are in what seems to be an inverted cross cut into the very rocks. A
cold thick mist swirls all around you and something cold and evil can be
felt all around. You can go north or south along the trench that makes up
the 'cross'.
~
255 D 0
D0
~
~
0 0 29544 50
D2
~
~
0 0 29546 50
S
#29546
At the hilt of a deeply cut inverted cross~
The rocky trench branches of in all directions here. From the south a
cold blast of chilling air can be felt, while east and west thick mist
billows out.
~
255 D 0
D0
~
~
0 0 29545 50
D1
~
~
0 0 29548 50
D2
~
~
0 0 29549 50
D3
~
~
0 0 29547 50
S
#29547
In the left arm of the deep cut inverted cross~
You are in a dead-end of the trench. Thick cold mist is rising up all
around you from a small hole in the ground, but there is no possible way
you could fit into the tiny opening. The only way out is back east.
~
255 D 0
E
small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
D1
~
~
0 0 29546 50
S
#29548
In the right arm of the deep cut inverted cross~
You are in a dead-end of the trench. Thick cold mist is rising up all
around you from a small hole in the ground, but there is no possible way
you could fit into the tiny opening. The only way out is back west.
~
255 D 0
E
small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
D3
~
~
0 0 29546 50
S
#29549
At the head of a deeply cut inverted cross~
You are at a dead-end in the inverted cross shaped trench. A freezing
wind is coming from a small hole in the ground but there is no way you
could ever fit into it. The only visible exit is back north.
~
255 D 0
E
small hole~
The hole is less than a few centimetres wide and, when you look into it, you
can see nothing through the thick mist coming out of it. You do, however, hear
what sounds like faint demonic laughter echoing from deep, deep within...
~
D0
~
~
0 0 29546 50
S
#29550
In a windy stairwell~
You are on a winding stairwell going up and down through the tower. A
strong gust of wind blows all around you as air rushes down the tower
corridor that lead east and west from here.
~
255 D 0
D1
~
~
0 0 29551 50
D3
~
~
0 0 29554 50
D4
~
~
0 0 29570 50
D5
~
~
0 0 29766 50
S
#29551
In a wind scoured corridor~
You are in a corridor leading east and west through the upper level of
this tower. A burning acidic wind blows past you from the east. The
corridor walls are etched with burn marks and show signs of corrosion.
~
255 D 0
D1
~
~
0 0 29552 50
D3
~
~
0 0 29550 50
S
#29552
In a wind scoured corridor~
You are in a corridor leading east and west through the upper level of
this tower. A burning acidic wind blows past you from the east. The
corridor walls are etched with burn marks and show signs of corrosion. To
the east you can see a set of stairs leading up to where the wind is
blowing in from.
~
255 D 0
D1
~
~
0 0 29553 50
D3
~
~
0 0 29551 50
S
#29553
Under a large set of stairs~
You are under some stairs heading up to an open platform on the eastern
side of the Legion tower. A strong gust of biting, acidic wind rips down
from above and rushes past you through the corridor. You can go up onto
the platform or back west down the corridor.
~
255 D 0
D3
~
~
0 0 29552 50
D4
~
~
0 0 29558 50
S
#29554
In a warm wind scoured corridor~
The corridor here in the tower's higher levels is very warm. A strong
smell of smoke and burnt flesh blows past you from the west on a warm gust
of air. To the east you can see a large winding stairwell.
~
255 D 0
D1
~
~
0 0 29550 50
D3
~
~
0 0 29555 50
S
#29555
In a hot scoured corridor~
You are in a corridor leading east and west through the upper level of
this tower. A hot, smokey wind blows past you from the west. The walls of
the corridor are burnt and covered in soot. To the west you can see a set
of stairs leading up to where the wind is blowing in from.
~
255 D 0
D1
~
~
0 0 29554 50
D3
~
~
0 0 29556 50
S
#29556
Beneath a stairwell~
You are under some stairs heading up to an open platform on the western
side of the Legion tower. A strong gust of hot, smoke laden wind rips down
from above and rushes past you through the corridor. You can go up onto
the platform or back west down the corridor.
~
255 D 0
D1
~
~
0 0 29555 50
D4
~
~
0 0 29557 50
S
#29557
On a blackened rocky platform~
You stand upon a huge open platform covered in black soot. A strong wind
from Arkham's swamps blows all around you and, this high up, it would be
deadly to fall off the edge. A pair of massive depressions have been dug
into the edge of the platform where a creature could mire it's claws for
balance. The only exit is back down the stairs.
~
255 D 0
D5
~
~
0 0 29556 50
S
#29558
On a windy rock platform~
You are on a huge open platform carved from rock. Small pools of black
acid sizzle softly on the ground and etch deep markings into the floor. A
strong gust of cold air pushes you around as the wind high over the Arkham
swamps rushes by. The only exit is back down the stairs.
~
255 D 0
D5
~
~
0 0 29553 50
S
#29570
In a dark stairwell~
You are at the top of some dark winding stairs. Below you the the stairs
go down into unpenetrable darkness, while to the south you can just make
out the black walls of another corridor.
~
255 D 0
D2
~
~
0 0 29571 50
D5
~
~
0 0 29550 50
S
#29571
In a dark corridor~
The walls around you are narrow and threateningly narrow. A soft sound of
maniacal laughter echoes around you, only to fade into the cold air.
There is a door to the south, or you can follow the corridor east and
west. To the north lies a dark stairwell leading down.
~
255 D 0
D0
~
~
0 0 29570 50
D1
~
~
0 0 29572 50
D2
~
door~
1 0 29579 50
D3
~
~
0 0 29578 50
S
#29572
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues north and west.
~
255 D 0
D0
~
~
0 0 29573 50
D1
~
door~
1 29792 29580 50
D3
~
~
0 0 29571 50
S
#29573
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues north and south.
~
255 D 0
D0
~
~
0 0 29574 50
D1
~
door~
1 29792 29581 50
D2
~
~
0 0 29572 50
S
#29574
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the eastern wall, and the
corridor continues south and west.
~
255 D 0
D1
~
door~
1 29792 29582 50
D2
~
~
0 0 29573 50
D3
~
~
0 0 29575 50
S
#29575
Beneath a windy stairwell~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. The corridor continues east and west, and there is
a dark narrow stairwell going up onto a windy walkway.
~
255 D 0
D1
~
~
0 0 29574 50
D3
~
~
0 0 29576 50
D4
~
~
0 0 29770 50
S
#29576
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues east and south.
~
255 D 0
D1
~
~
0 0 29575 50
D2
~
~
0 0 29577 50
D3
~
door~
1 29792 29583 50
S
#29577
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues north and south.
~
255 D 0
D0
~
~
0 0 29576 50
D2
~
~
0 0 29578 50
D3
~
door~
1 29792 29584 50
S
#29578
In a dark corridor~
You are in a dark narrow corridor where the sounds of faint, cackling
laughter can be heard. There is a door in the western wall, and the
corridor continues north and east.
~
255 D 0
D0
~
~
0 0 29577 50
D1
~
~
0 0 29571 50
D3
~
door~
1 29792 29585 50
S
#29579
The prison keeper's Room~
~
255 D 0
D0
~
door~
1 0 29571 50
S
#29580
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
255 D 0
D3
~
door~
1 29792 29572 50
S
#29581
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
255 D 0
D3
~
door~
1 29792 29573 50
S
#29582
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the west
wall.
~
255 D 0
D3
~
door~
1 29792 29574 50
S
#29583
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the east
wall.
~
255 D 0
D1
~
door~
1 29792 29576 50
S
#29584
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful magic
to drive the prisoners insane. The only exit is a door in the east wall.
~
255 D 0
D1
~
door~
1 29792 29577 50
S
#29585
In a small darkened cell~
This prison cell is small and immersed in darkness. A faint evil laughter
echoes from the very walls themselves as if placed there by powerful
magic to drive the prisoners insane. The only exit is a door in the east
wall.
~
255 D 0
D1
~
door~
1 29792 29578 50
S
#29599
Death~
This room is DEATH!
~
255 DENPWU 0
S
#0

#SPECIALS
M 29725 spec_cast_mage
M 29726 spec_cast_mage
M 29727 spec_cast_undead
M 29728 spec_breath_gas
M 29729 spec_breath_frost
M 29731 spec_cast_mage
M 29733 spec_cast_mage
M 29735 spec_breath_any
M 29736 spec_breath_gas
M 29739 spec_breath_fire
M 29741 spec_breath_acid
M 29760 spec_breath_any
M 29761 spec_cast_undead
S

#RESETS
D 0 29571 2 1
D 0 29579 0 1
D 0 29572 1 2
D 0 29580 3 2
D 0 29573 1 2
D 0 29581 3 2
D 0 29574 1 2
D 0 29582 3 2
D 0 29576 3 2
D 0 29583 1 2
D 0 29577 3 2
D 0 29584 1 2
D 0 29578 3 2
D 0 29585 1 2

D 0 29704 0 1
D 0 29706 2 1
D 0 29704 2 1
D 0 29708 0 1
D 0 29705 0 1
D 0 29705 2 1
D 0 29707 2 1
D 0 29709 0 1
D 0 29712 1 1
D 0 29712 3 1
D 0 29716 3 1
D 0 29721 1 1
D 0 29714 1 1
D 0 29714 3 1
D 0 29725 1 1
D 0 29728 3 1
D 0 29715 2 2
D 0 29732 0 2
D 0 29738 0 1
D 0 29733 1 1
D 0 29899 3 1
D 0 29745 0 1
D 0 29748 2 1
D 0 29739 2 1
D 0 29751 1 1
D 0 29752 3 1
D 0 29754 1 1
D 0 29767 3 1
D 0 29761 3 1
D 0 29769 1 1
D 0 29763 1 1
D 0 29768 3 1
D 0 29762 2 2
D 0 29764 0 2
D 0 29774 0 1
D 0 29774 2 1
D 0 29785 0 1
D 0 29772 0 1
D 0 29772 2 1
D 0 29800 2 1
D 0 29803 0 1

O 0 29753 1 29752 1       * corpse
O 0 29754 1 29760 1       * corpse
O 0 29755 1 29768 1       * corpse
O 0 29756 1 29767 1       * skeleton
O 0 29757 1 29842 1       * pile of corpse
O 0 29766 1 29756 1       * corpse
O 0 29767 1 29769 1       * corpse
O 0 29777 3 29500 1       * barricade
O 0 29777 3 29866 1       * barricade
O 0 29777 3 29869 1       * barricade
O 0 29778 1 29501 1       * rubble
O 0 29779 1 29502 1       * corpse in ruins
O 0 29780 2 29863 1       * catapult
O 0 29780 2 29858 1       * catapult
O 0 29781 2 29869 1       * corpse
O 0 29781 2 29877 1       * corpse
O 0 29782 1 29858 1       * corpse
O 0 29783 1 29892 1        trebuchet

M 0 29700 7 29877 1       * arkham guard
E 0 29705 0 16           * guardian sword
E 0 29706 0 5            * darkened platemail
M 0 29700 7 29875 1       * arkham guard
E 0 29707 0 6            * darkened helm
M 0 29700 7 29869 1       * arkham guard
E 0 29705 0 16           * guardian sword
E 0 29707 0 6            * darkened helm
M 0 29700 7 29879 1       * arkham guard
E 0 29706 0 5            * darkened platemail
E 0 29707 0 6            * darkened helm
M 0 29700 7 29865 1       * arkham guard
E 0 29706 0 5            * darkened platemail
M 0 29700 7 29855 1       * arkham guard
E 0 29705 0 16           * guardian sword
E 0 29706 0 5            * darkened platemail
M 0 29700 7 29893 1       * arkham guard
E 0 29705 0 16           * guardian sword
E 0 29706 0 5            * darkened platemail
E 0 29707 0 6            * darkened helm

M 0 29701 2 29885 1       * arkham ranger
E 0 29708 0 16           * guardian bow
E 0 29709 0 5            * green battle mail

M 0 29701 2 29886 1       * arkham ranger
E 0 29763 0 16           * guardian bow
E 0 29710 0 8           * a pair of green boots

M 0 29702 1 29888 1       * arkham crusader
E 0 29711 0 9            * gauntlets soaked in mages blood
E 0 29712 0 16           * a guardian sword
E 0 29713 0 11           * darkened shield
E 0 29706 0 5            * darkened platemail
E 0 29707 0 6            * darkened helm

M 0 29703 1 29892 1       * arkham commander
E 0 29714 0 16           * double-edged bastard sword
E 0 29715 0 5            * a suit of darkened platemail
E 0 29716 0 13           * a wide darkened belt
E 0 29707 0 6            * darkened helm

M 0 29704 3 29716 1       * apprentice necromancer
M 0 29704 3 29717 1       * apprentice necromancer
M 0 29704 3 29719 1       * apprentice necromancer

M 0 29705 3 29720 1       * apprentice demonologist
M 0 29705 3 29722 1       * apprentice demonologist
M 0 29705 3 29723 1       * apprentice demonologist

M 0 29706 3 29725 1       * apprentice nightwalker
E 0 29717 0 16           * black longsword
M 0 29706 3 29726 1       * apprentice nightwalker
E 0 29718 0 16           * black axe
M 0 29706 3 29727 1       * apprentice nightwalker
E 0 29717 0 16           * black longsword

M 0 29707 3 29728 1       * apprentice anti-paladin
E 0 29717 0 16           * black longsword
M 0 29707 3 29729 1       * apprentice anti-paladin
E 0 29718 0 16           * black axe
M 0 29707 3 29730 1       * apprentice anti-paladin
E 0 29717 0 16           * black longsword

M 0 29708 1 29716 1       * zombie
M 0 29709 1 29718 1       * skeleton
M 0 29710 1 29720 1       * imp
M 0 29711 1 29723 1       * familiar

M 0 29712 1 29731 1       * instructor
E 0 29719 0 16           * wicked whip
E 0 29720 0 5            * legion chainmail
G 0 29700 0              * key

M 0 29750 1 29703 1       * legion guard
E 0 29720 0 5            * legion chainmail
E 0 29717 0 16           * black longsword

M 0 29713 2 29738 1       * legion guard
E 0 29720 0 5            * legion chainmail
E 0 29765 0 1            * razor ring
E 0 29717 0 16           * black longsword
G 0 29701 0              * key

M 0 29713 2 29737 1       * legion guard
E 0 29720 0 5            * legion chainmail
E 0 29717 0 16           * black longsword
E 0 29765 0 1            * razor ring
G 0 29701 0              * key

M 0 29749 1 29735 1       * legion guard
E 0 29720 0 5            * legion chainmail
E 0 29717 0 16           * black longsword
G 0 29701 0              * key

M 0 29714 2 29734 1       * draconian legionnare
G 0 29701 0              * key
M 0 29714 2 29737 1       * draconian legionnare
G 0 29701 0              * key

M 0 29715 6 29739 1       * shadow
M 0 29715 6 29745 1       * shadow
M 0 29715 6 29744 1       * shadow
M 0 29715 6 29747 1       * shadow
M 0 29715 6 29740 1     * shadow

M 0 29716 1 29767 1       * legion necromancer
G 0 29704 0              * key
E 0 29726 0 16           * bloodstone dagger

M 0 29717 1 29743 1       * crescent-moon nightwalker
E 0 29721 0 16           * crescent-moon shaped scimitar

M 0 29718 18 29753 3      * monster zombie
M 0 29718 18 29755 3      * monster zombie
M 0 29718 18 29755 3      * monster zombie
M 0 29718 18 29757 3      * monster zombie
M 0 29718 18 29757 3      * monster zombie
M 0 29718 18 29767 3      * monster zombie
M 0 29718 18 29769 3      * monster zombie
M 0 29718 18 29769 3      * monster zombie
M 0 29718 18 29768 3      * monster zombie
M 0 29718 18 29758 3      * monster zombie
M 0 29718 18 29760 3      * monster zombie
M 0 29718 18 29756 2      * monster zombie

M 0 29719 2 29769 1       * mummy
M 0 29719 2 29757 1       * mummy

M 0 29720 15 29752 3      * skeleton
M 0 29720 15 29754 3      * skeleton
M 0 29720 15 29756 3      * skeleton
M 0 29720 15 29758 3      * skeleton
M 0 29720 15 29760 3      * skeleton
M 0 29720 15 29767 3      * skeleton
M 0 29720 15 29761 3      * skeleton
M 0 29720 15 29762 3      * skeleton

M 0 29721 1 29768 1       * lich
G 0 29704 0              * key
E 0 29722 0 17           * rune of death
E 0 29723 0 5            * pitch-black robes

M 0 29722 1 29751 1       * blackheart guard
E 0 29724 0 16           * strife spear

M 0 29723 1 29802 1       * master necromancer
E 0 29725 0 1            * pitch-black ring
E 0 29723 0 5            * pitch-black robes
E 0 29764 0 6            * large black cowl

M 0 29745 1 29810 1       * master necromancer
E 0 29725 0 1            * pitch-black ring
E 0 29723 0 5            * pitch-black robes
E 0 29764 0 6            * large black cowl

M 0 29746 1 29806 1       * master necromancer
E 0 29725 0 1            * pitch-black ring
E 0 29723 0 5            * pitch-black robes
E 0 29764 0 6            * large black cowl

M 0 29747 1 29795 1       * master demonologist
E 0 29725 0 1            * pitch-black ring
E 0 29742 0 14           * pitch-black bracelet
E 0 29727 0 17           * hexagram-headed staff

M 0 29748 1 29797 1       * master demonologist
E 0 29742 0 14           * pitch-black bracelet
E 0 29725 0 1            * pitch-black ring
E 0 29727 0 17           * hexagram-headed staff

M 0 29724 3 29793 1       * master demonologist
E 0 29742 0 14           * pitch-black bracelet
E 0 29725 0 1            * pitch-black ring
E 0 29727 0 17           * hexagram-headed staff

M 0 29726 3 29788 1       * master anti-paladin
E 0 29742 0 14           * pitch-black bracelet
E 0 29731 0 16           * butcher's blade
E 0 29732 0 5            * legion battle armor

M 0 29726 3 29792 1       * master anti-paladin
E 0 29742 0 14           * pitch-black bracelet
E 0 29731 0 16           * butcher's blade
E 0 29732 0 5            * legion battle armor

M 0 29726 3 29789 1       * master anti-paladin
E 0 29742 0 14           * pitch-black bracelet
E 0 29731 0 16           * butcher's blade
E 0 29732 0 5            * legion battle armor

M 0 29727 1 29803 1       * thuringwethil
E 0 29733 0 12           * thuringwethil's cloak

M 0 29728 1 29800 1       * pazuzu
E 0 29734 0 12           * wings of black feather
E 0 29735 0 16           * claw etched in burnt sigils

M 0 29729 1 29782 1       * shadow of titan
* E 0 29736 0 12           * a shroud of shadows

M 0 29730 1 29785 1       * black knight of legion
E 0 29737 0 16           * demonslayer
E 0 29738 0 6            * horn with a single black horn

M 0 29731 1 29838 1       * cloaked necromancer
G 0 29739 0              * scroll ancient necromancy
E 0 29740 0 5            * robes of undead
E 0 29741 0 16           * lich's hand
E 0 29760 0 17           * paper with raising words
E 0 29769 0 6            * large black cowl

M 0 29732 1 29826 1       * cloaked demonologist
E 0 29743 0 16           * sickle carved from bone
G 0 29759 0            * paper with summoning words
E 0 29806 0 17  * libram of infinite conjuration

M 0 29733 1 29819 1       * cloaked nightwalker
E 0 29745 0 13           * cloak of shadows
G 0 29746 0              * figurine of death
E 0 29744 0 10           * armguards od greater demon scale


M 0 29734 1 29831 1       * cloaked anti-paladin
E 0 29720 0 5            * legion chainmail
E 0 29747 0 16           * unholy avenger
E 0 29748 0 1            * razor ring

M 0 29738 1 29833 1       * black titan of malebolge
E 0 29751 0 16           * hammer shrouded in black flames
E 0 29752 0 13           * girdle of titanic strength

M 0 29737 1 29815 1       * vortex

M 0 29739 1 29883 1       * ancient gold dragon
E 0 29770 0 17           * gold dragon orb
E 0 29771 0 6            * helm stylized like a gold dragon
G 0 29772 0              * gold dragon shield
E 0 29773 0 7            * gold dragon scale leggings

M 0 29740 1 29557 1             * ancient red dragon
E 0 29788 0 3           * red dragonstar

M 0 29741 1 29558 1     * ancient black dragon
E 0 29789 0 3   * black dragonstar

M 0 29751 1 29501 1       * giant warrior

M 0 29752 7 29891 1       * arkham knight
M 0 29752 7 29874 2       * arkham knight
M 0 29752 7 29862 2       * arkham knight
M 0 29752 7 29865 2       * arkham knight
M 0 29752 7 29872 2       * arkham knight
M 0 29752 7 29855 2       * arkham knight
M 0 29752 7 29860 2       * arkham knight

M 0 29753 2 29863 1       * artillerist
M 0 29753 2 29858 1       * artillerist


M 0 29760 50 29528 4      * legion's finest
M 0 29760 50 29528 4      * legion's finest
M 0 29760 50 29528 4      * legion's finest
M 0 29760 50 29528 4      * legion's finest
M 0 29760 50 29529 4      * legion's finest
M 0 29760 50 29529 4      * legion's finest
M 0 29760 50 29529 4      * legion's finest
M 0 29760 50 29529 4      * legion's finest
M 0 29760 50 29530 5      * legion's finest
M 0 29760 50 29530 5      * legion's finest
M 0 29760 50 29530 5      * legion's finest
M 0 29760 50 29530 5      * legion's finest
M 0 29760 50 29530 4      * legion's finest
M 0 29760 50 29530 4      * legion's finest
M 0 29760 50 29530 4      * legion's finest
M 0 29760 50 29531 4      * legion's finest
M 0 29760 50 29531 4      * legion's finest
M 0 29760 50 29531 4      * legion's finest
M 0 29760 50 29532 4      * legion's finest
M 0 29760 50 29532 4      * legion's finest
M 0 29760 50 29532 4      * legion's finest
M 0 29760 50 29533 4      * legion's finest
M 0 29760 50 29533 4      * legion's finest
M 0 29760 50 29534 4      * legion's finest
M 0 29760 50 29534 4      * legion's finest
M 0 29760 50 29534 4      * legion's finest
M 0 29760 50 29536 4      * legion's finest
M 0 29760 50 29536 4      * legion's finest
M 0 29760 50 29537 4      * legion's finest
M 0 29760 50 29537 4      * legion's finest
M 0 29760 50 29538 4      * legion's finest
M 0 29760 50 29538 4      * legion's finest
M 0 29760 50 29539 4      * legion's finest
M 0 29760 50 29539 4      * legion's finest

M 0 29761 1 29549 1       * Lord of judgement
E 0 29784 0 16           * the hammer of judgement
G 0 29785 0              * damnation
G 0 29786 0              * redemption

M 0 29762 2 29547 1       * legion cabal lord
M 0 29762 2 29548 1       * legion cabal lord

M 0 29765 1 29582 1     * elf prisoner
E 0 29793 0 13          * belt of interlinking rose thorns
E 0 29794 0 5           * white sacrificial gown
E 0 29795 0 0           * harmony light

M 0 29766 1 29581 1     * ethereal prisoner
E 0 29805 0 12          * ethereal essence

M 0 29767 1 29584 1     * ghoul
G 0 29796 0             * chewwed flesh
E 0 29797 0 1           * ring flesh

M 0 29768 1 29580 1     * monk prisoner
E 0 29798 0 6           * Abbott's cap
E 0 29799 0 3           * talisman of inner strength

M 0 29769 1 29585 1     * dwarf prisoner
E 0 29801 0 8           * spiked boots

M 0 29770 1 29583 1     * arkham guard prisoner
E 0 29802 0 16          * shackles

M 0 29771 1 29579 1     * prison keeper
G 0 29792 0             * key
E 0 29803 0 16          * firebrand

M 0 29735 1 29599 1     * shadowlord
E 0 29749 0 13          * cloak of underworld

M 0 29736 1 29599 1     * demogorgon
E 0 29750 0 17          * sceptre of the dead

S

#MOBPROGS
#29700
emote releases a deathly breath and you faintly hear the word, 'Karguska'.
~
#29701
emote twitches momentarily then resumes It's silent waiting.
~
#0

#$