/*- * Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: quest.h 849 2006-04-22 13:08:54Z zsuzsu $ */ #ifndef _QUEST_H_ #define _QUEST_H_ /* * Quest obj vnums must take a continuous interval for proper quest generating. */ #define QUEST_OBJ_FIRST 84 #define QUEST_OBJ_LAST 87 #define QUEST_NEWBIE_DISCOUNT 1/3 /*multiplicative discount for newbies */ /* * quest items */ #define QUEST_VNUM_AMULET 94 #define QUEST_VNUM_RING 95 #define QUEST_VNUM_BRACER 49 #define QUEST_VNUM_RUG 50 #define QUEST_VNUM_SONG 40 /* weapons */ #define QUEST_VNUM_LANCE 111 #define QUEST_VNUM_BOW 110 #define QUEST_VNUM_POLEARM 105 #define QUEST_VNUM_BASTARDSWORD 101 #define QUEST_VNUM_BATTLEAXE 103 #define QUEST_VNUM_WARHAMMER 112 #define QUEST_VNUM_LONGSWORD 31 #define QUEST_VNUM_AXE 113 #define QUEST_VNUM_HAMMER 114 #define QUEST_VNUM_SHORTSWORD 104 #define QUEST_VNUM_STILETTO 115 #define QUEST_VNUM_DAGGER 32 #define QUEST_VNUM_FLAIL 107 #define QUEST_VNUM_MACE 33 #define QUEST_VNUM_SPEAR 106 #define QUEST_VNUM_STAFF 109 #define QUEST_VNUM_WHIP 108 //#define QUEST_VNUM_CANTEEN 69 #define TROUBLE_MAX -1 /*-1 is infinite*/ struct qtrouble_t { int vnum; int count; qtrouble_t *next; }; #define IS_ON_QUEST(ch) (ch->pcdata->questtime > 0) void quest_handle_death(CHAR_DATA *ch, CHAR_DATA *victim); void quest_cancel(CHAR_DATA *ch); void quest_update(void); bool is_quest_item(OBJ_INDEX_DATA *pObj); bool is_quest_complete(CHAR_DATA *ch); int qtrouble_get(CHAR_DATA *ch, int vnum); void qtrouble_set(CHAR_DATA *ch, int vnumi, int count); #endif