/* * $Id: mob_cmds.c 933 2006-11-19 22:37:00Z zsuzsu $ */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * * * Based on MERC 2.2 MOBprograms by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "mob_cmds.h" #include "mob_prog.h" #include "fight.h" DECLARE_DO_FUN(do_look); DECLARE_DO_FUN(do_say); /* * helper functions */ void transfer_helper(CHAR_DATA * ch, ROOM_INDEX_DATA * location); /* * Command table. */ /* *INDENT-OFF* */ const struct mob_cmd_type mob_cmd_table [] = { { "asound", do_mpasound }, { "gecho", do_mpgecho }, { "zecho", do_mpzecho }, { "kill", do_mpkill }, { "attack", do_mpattack }, { "assist", do_mpassist }, { "junk", do_mpjunk }, { "echo", do_mpecho }, { "echoaround", do_mpechoaround }, { "echoat", do_mpechoat }, { "mload", do_mpmload }, { "oload", do_mpoload }, { "purge", do_mppurge }, { "goto", do_mpgoto }, { "at", do_mpat }, { "transfer", do_mptransfer }, { "gtransfer", do_mpgtransfer }, { "otransfer", do_mpotransfer }, { "force", do_mpforce }, { "gforce", do_mpgforce }, { "vforce", do_mpvforce }, { "damage", do_mpdamage }, { "remember", do_mpremember }, { "forget", do_mpforget }, { "delay", do_mpdelay }, { "cancel", do_mpcancel }, { "call", do_mpcall }, { "flee", do_mpflee }, { "remove", do_mpremove }, { "religion", do_mpreligion }, { "slay", do_slay }, { "affstrip", do_mpaffstrip }, { "affbestow", do_mpaffbestow }, { "award", do_award }, { str_empty, 0 } }; /* *INDENT-ON* */ void do_mob(CHAR_DATA * ch, const char *argument) { /* * Security check! */ if (ch->desc && ch->level < MAX_LEVEL) return; mob_interpret(ch, argument); } /* * Mob command interpreter. Implemented separately for security and speed * reasons. A trivial hack of interpret() */ void mob_interpret(CHAR_DATA * ch, const char *argument) { char command[MAX_INPUT_LENGTH]; int cmd; argument = one_argument(argument, command, sizeof(command)); /* * Look for command in command table. */ for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++) { if (command[0] == mob_cmd_table[cmd].name[0] && !str_prefix(command, mob_cmd_table[cmd].name)) { (*mob_cmd_table[cmd].do_fun) (ch, argument); tail_chain(); return; } } builder_printf("mob_interpret: invalid cmd from mob %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, command); } /* * Displays MOBprogram triggers of a mobile * * Syntax: mpstat [name] */ void do_mpstat(CHAR_DATA * ch, const char *argument) { char arg[MAX_STRING_LENGTH]; MPTRIG *mptrig; CHAR_DATA *victim; int i; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { char_puts("Mpstat whom?\n", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { char_puts("No such creature.\n", ch); return; } if (!IS_NPC(victim)) { char_puts("That is not a mobile.\n", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { char_puts("No such creature visible.\n", ch); return; } char_printf(ch, "Mobile #%-6d [%s]\n", victim->pIndexData->vnum, mlstr_mval(victim->short_descr)); char_printf(ch, "Delay %-6d [%s]\n", victim->mprog_delay, victim->mprog_target == NULL ? "No target" : victim->mprog_target->name); if (!victim->pIndexData->mptrig_types) { char_puts("[No programs set]\n", ch); return; } for (i = 0, mptrig = victim->pIndexData->mptrig_list; mptrig != NULL; mptrig = mptrig->next) char_printf(ch, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n", ++i, flag_string(mptrig_types, mptrig->type), mptrig->vnum, mptrig->phrase); } /* * Prints the argument to all active players in the game * * Syntax: mob gecho [string] */ void do_mpgecho(CHAR_DATA * ch, const char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { builder_printf("MPgecho: invalid object from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING) { if (IS_IMMORTAL(d->character)) char_puts("Mob echo> ", d->character); char_puts(argument, d->character); char_puts("\n", d->character); } } } /* * Prints the argument to all players in the same area as the mob * * Syntax: mob zecho [string] */ void do_mpzecho(CHAR_DATA * ch, const char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { builder_printf("MPzecho: invalid object from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (ch->in_room == NULL) return; for (d = descriptor_list; d; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area) { if (IS_IMMORTAL(d->character)) char_puts("Mob echo> ", d->character); char_puts(argument, d->character); char_puts("\n", d->character); } } } /* * Prints the argument to all the rooms aroud the mobile * * Syntax: mob asound [string] */ void do_mpasound(CHAR_DATA * ch, const char *argument) { ROOM_INDEX_DATA *was_in_room; int door; if (argument[0] == '\0') return; was_in_room = ch->in_room; for (door = 0; door < 6; door++) { EXIT_DATA *pexit; if ((pexit = was_in_room->exit[door]) != NULL && pexit->to_room.r != NULL && pexit->to_room.r != was_in_room) { ch->in_room = pexit->to_room.r; act(argument, ch, NULL, NULL, TO_ROOM | ACT_NOTRIG); } } ch->in_room = was_in_room; return; } /* * Lets the mobile kill any player or mobile without murder * * Syntax: mob kill [victim] */ void do_mpkill(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING) return; if (IS_SET(victim->state_flags, STATE_GHOST)) return; if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim) { builder_printf ("MPkill: charmed mob attacking master from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, victim->name); return; } multi_hit(ch, victim, TYPE_UNDEFINED); } /* * Lets the mobile add a spell effect to a player * Written by: Tainar * * Syntax: mob affbestow [victim] [spell] */ void do_mpaffbestow(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; AFFECT_DATA af; int sn; log_printf("mob affbestow: %s", argument); argument = one_argument(argument, arg, sizeof(arg)); argument = one_argument(argument, arg2, sizeof(arg2)); sn = 0; if (arg[0] == '\0') return; if (!strcmp(arg, "self")) victim = ch; else { if ((victim = get_char_room(ch, arg)) == NULL) { return; } } sn = sn_lookup(arg2); if (sn == -1) return; if (!strcmp(arg2, "armor")) { af.where = TO_AFFECTS; af.type = sn; af.level = ch->level; af.duration = 7 + ch->level / 6; af.modifier = -1 * UMAX(20, 10 + ch->level / 4); af.location = APPLY_AC; af.bitvector = 0; affect_to_char(victim, &af); return; } if (!strcmp(arg2, "curse")) { af.where = TO_AFFECTS; af.type = sn; af.level = ch->level; af.duration = 7 + ch->level / 6; af.location = APPLY_HITROLL; af.modifier = -1 * (ch->level / 8); af.bitvector = AFF_CURSE; affect_to_char(victim, &af); af.location = APPLY_SAVING_SPELL; af.modifier = ch->level / 8; affect_to_char(victim, &af); char_puts("You feel unclean.\n", victim); if (ch != victim) act("$N looks very uncomfortable.", ch, NULL, victim, TO_CHAR); } if (!strcmp(arg2, "frenzy")) { af.where = TO_AFFECTS; af.type = sn; af.level = ch->level; af.duration = ch->level / 3; af.modifier = ch->level / 6; af.bitvector = 0; af.location = APPLY_HITROLL; affect_to_char(victim, &af); af.location = APPLY_DAMROLL; affect_to_char(victim, &af); af.modifier = 10 * (ch->level / 12); af.location = APPLY_AC; affect_to_char(victim, &af); char_puts("You are filled with holy wrath!\n", victim); act("$n gets a wild look in $s eyes!", victim, NULL, NULL, TO_ROOM); } if (!strcmp(arg2, "detect fade")) { af.where = TO_AFFECTS; af.type = sn; af.level = ch->level; af.duration = 5 + ch->level / 3; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_DETECT_FADE; affect_to_char(victim, &af); char_puts("You vision takes on a {ggreenish{x hue.\n", victim); act("$n's eyes flash {ggreen{x for a moment.", ch, NULL, NULL, TO_ROOM); } return; } /* * Lets the mobile strip the spell affect off a player * Written by: Tainar * * Syntax: mob affstrip [victim] [spell] */ void do_mpaffstrip(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; AFFECT_DATA *paf; int sn; argument = one_argument(argument, arg, sizeof(arg)); argument = one_argument(argument, arg2, sizeof(arg2)); sn = 0; if (arg[0] == '\0') return; if (!strcmp(arg, "self")) victim = ch; else { if ((victim = get_char_room(ch, arg)) == NULL) { return; } } if (strcmp(arg2, "") && strcmp(arg2, "all")) { sn = sn_lookup(arg2); if (sn == -1) return; } if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim) { builder_printf ("MPaffstrip: charmed mob attacking master from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, victim->name); return; } /* strip the affects */ if (sn == 0) { for (paf = victim->affected; paf; paf = paf->next) { if (paf && paf->duration > 0) { affect_strip(victim, paf->type); } } } /* strip a specific affect */ else if (sn > 0) { char buf[MAX_STRING_LENGTH]; affect_strip(victim, sn); sprintf(buf, "A wave of intense magic washes the effect of %s from you.\n\r", SKILL(sn)->name); send_to_char(buf, victim); } return; } void do_mpattack(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch) return; multi_hit(ch, victim, TYPE_UNDEFINED); } /* * Lets the mobile assist another mob or player * * Syntax: mob assist [character] */ void do_mpassist(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch || ch->fighting != NULL || victim->fighting == NULL || victim->fighting->in_room != ch->in_room) return; multi_hit(ch, victim->fighting, TYPE_UNDEFINED); } /* * Lets the mobile destroy an object in its inventory * it can also destroy a worn object and it can destroy * items using all.xxxxx or just plain all of them * * Syntax: mob junk [item] */ void do_mpjunk(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; OBJ_DATA *obj_next; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') return; if (str_cmp(arg, "all") && str_prefix("all.", arg)) { if ((obj = get_obj_wear(ch, arg)) != NULL) { unequip_char(ch, obj); extract_obj(obj, 0); return; } if ((obj = get_obj_carry(ch, arg)) == NULL) return; extract_obj(obj, 0); } else for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (arg[3] == '\0' || is_name(&arg[4], obj->name)) { if (obj->wear_loc != WEAR_NONE) unequip_char(ch, obj); extract_obj(obj, 0); } } return; } /* * Prints the message to everyone in the room other than the mob and victim * * Syntax: mob echoaround [victim] [string] */ void do_mpechoaround(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; act(argument, ch, NULL, victim, TO_NOTVICT); } /* * Prints the message to only the victim * * Syntax: mob echoat [victim] [string] */ void do_mpechoat(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0' || argument[0] == '\0') return; if ((victim = get_char_room(ch, arg)) == NULL) return; act(argument, ch, NULL, victim, TO_VICT); } /* * Prints the message to the room at large * * Syntax: mpecho [string] */ void do_mpecho(CHAR_DATA * ch, const char *argument) { if (argument[0] == '\0') return; act(argument, ch, NULL, NULL, TO_ROOM); } /* * Lets the mobile load another mobile. * * Syntax: mob mload [vnum] */ void do_mpmload(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument(argument, arg, sizeof(arg)); if (ch->in_room == NULL || arg[0] == '\0' || !is_number(arg)) return; vnum = atoi(arg); if ((pMobIndex = get_mob_index(vnum)) == NULL) { builder_printf("MPmload: bad mob index (%d) from mob %d", vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } victim = create_mob(pMobIndex); char_to_room(victim, ch->in_room); } /* * Lets the mobile load an object * * Syntax: mob oload [vnum] {R} */ void do_mpoload(CHAR_DATA * ch, const char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; bool fToroom = FALSE, fWear = FALSE; argument = one_argument(argument, arg1, sizeof(arg1)); one_argument(argument, arg2, sizeof(arg2)); if (arg1[0] == '\0' || !is_number(arg1)) { builder_printf("MPoload: Bad syntax from vnum %d", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } /* * omitted - load to mobile's inventory * 'R' - load to room * 'W' - load to mobile and force wear */ if (arg2[0] == 'R' || arg2[0] == 'r') fToroom = TRUE; else if (arg2[0] == 'W' || arg2[0] == 'w') fWear = TRUE; if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { builder_printf("MPoload: Bad argument from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg1); return; } if (pObjIndex->limit >= 0 && pObjIndex->count >= pObjIndex->limit) { builder_printf("Mpoload - mob[%d] limit exceeded [%d]", ch->pIndexData->vnum, pObjIndex->vnum); return; } obj = create_obj(pObjIndex, 0); if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE)) { obj_to_char(obj, ch); if (fWear) wear_obj(ch, obj, TRUE); } else obj_to_room(obj, ch->in_room); } /* * Lets the mobile purge all objects and other npcs in the room, * or purge a specified object or mob in the room. The mobile cannot * purge itself for safety reasons. * * syntax mob purge {target} */ void do_mppurge(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC(victim) && victim != ch && !IS_SET(victim->pIndexData->act, ACT_NOPURGE)) extract_char(victim, 0); } for (obj = ch->in_room->contents; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (!IS_SET(obj->extra_flags, ITEM_NOPURGE)) extract_obj(obj, 0); } return; } if ((victim = get_char_room(ch, arg)) == NULL) { if ((obj = get_obj_here(ch, arg))) { extract_obj(obj, 0); } else { builder_printf("Mppurge: invalid cmd from mob %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); } return; } if (!IS_NPC(victim)) { builder_printf("Mppurge: Purging a PC from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } extract_char(victim, 0); } /* * Lets the mobile goto any location it wishes that is not private. * * Syntax: mob goto [location] */ void do_mpgoto(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { builder_printf("Mpgoto: No argumnet from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location(ch, arg)) == NULL) { builder_printf("Mpgoto: No such location from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (ch->fighting != NULL) stop_fighting(ch, TRUE); char_from_room(ch); char_to_room(ch, location); } /* * Lets the mobile do a command at another location. * * Syntax: mob at [location] [commands] */ void do_mpat(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; OBJ_DATA *on; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0' || argument[0] == '\0') { builder_printf("MPat: Bad argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((location = find_location(ch, arg)) == NULL) { builder_printf("MPat: No such location from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } original = ch->in_room; on = ch->on; char_from_room(ch); char_to_room(ch, location); if (JUST_KILLED(ch)) return; interpret(ch, argument); if (ch->extracted) return; char_from_room(ch); char_to_room(ch, original); if (!JUST_KILLED(ch)) ch->on = on; } /* * Lets the mobile transfer people. The 'all' argument transfers * everyone in the current room to the specified location * * Syntax: mob transfer [target|'all'] [location] */ void do_mptransfer(CHAR_DATA * ch, const char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; CHAR_DATA *victim; argument = one_argument(argument, arg1, sizeof(arg1)); argument = one_argument(argument, arg2, sizeof(arg2)); if (arg1[0] == '\0') { builder_printf("MPtransfer: Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(arg1, "all")) { CHAR_DATA *victim_next; for (victim = ch->in_room->people; victim != NULL; victim = victim_next) { victim_next = victim->next_in_room; if (!IS_NPC(victim)) doprintf(do_mptransfer, ch, "%s %s", victim->name, arg2); } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location(ch, arg2)) == NULL) { builder_printf ("MPtransfer: No such location from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg2); return; } if (room_is_private(location)) return; } if ((victim = get_char_world(ch, arg1)) == NULL) return; if (victim->in_room == NULL) return; transfer_helper(victim, location); } void transfer_helper(CHAR_DATA * ch, ROOM_INDEX_DATA * location) { if (ch->fighting != NULL) stop_fighting(ch, TRUE); char_from_room(ch); char_to_room(ch, location); if (!JUST_KILLED(ch)) do_look(ch, "auto"); } /* * Lets the mobile transfer all chars in same group as the victim. * * Syntax: mob gtransfer [victim] [location] */ void do_mpgtransfer(CHAR_DATA * ch, const char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *who, *victim, *victim_next; ROOM_INDEX_DATA *location; argument = one_argument(argument, arg1, sizeof(arg1)); argument = one_argument(argument, arg2, sizeof(arg2)); if (arg1[0] == '\0') { builder_printf("MPtransfer: Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((who = get_char_room(ch, arg1)) == NULL) return; if (arg2 == '\0') location = ch->in_room; else if ((location = find_location(ch, arg2)) == NULL) { builder_printf ("MPtransfer: No such location from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg2); return; } for (victim = ch->in_room->people; victim; victim = victim_next) { victim_next = victim->next_in_room; if (is_same_group(who, victim) && victim->position >= POS_STANDING) { transfer_helper(victim, location); } } } /* * Lets the mobile force someone to do something. Must be mortal level * and the all argument only affects those in the room with the mobile. * * Syntax: mob force [victim] [commands] */ void do_mpforce(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0' || argument[0] == '\0') { builder_printf("MPforce: Bad syntax from num %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(arg, "all")) { CHAR_DATA *vch; CHAR_DATA *vch_next; for (vch = char_list; vch; vch = vch_next) { vch_next = vch->next; if (vch->in_room == ch->in_room && IS_TRUSTED(ch, vch->level) && can_see(ch, vch)) interpret(vch, argument); } } else { CHAR_DATA *victim; if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch) return; interpret(victim, argument); } return; } /* * Lets the mobile force a group something. Must be mortal level. * * Syntax: mob gforce [victim] [commands] */ void do_mpgforce(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim, *vch, *vch_next; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0' || argument[0] == '\0') { builder_printf("MPgforce: Bad syntax from num %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if ((victim = get_char_room(ch, arg)) == NULL) return; if (victim == ch) return; for (vch = victim->in_room->people; vch != NULL; vch = vch_next) { vch_next = vch->next_in_room; if (is_same_group(victim, vch)) { interpret(vch, argument); } } return; } /* * Forces all mobiles of certain vnum to do something (except ch) * * Syntax: mob vforce [vnum] [commands] */ void do_mpvforce(CHAR_DATA * ch, const char *argument) { CHAR_DATA *victim, *victim_next; char arg[MAX_INPUT_LENGTH]; int vnum; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0' || argument[0] == '\0') { builder_printf("MPvforce: Bad syntax from num %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!is_number(arg)) { builder_printf("MPvforce: Non-number argument from num %d:'%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } vnum = atoi(arg); for (victim = npc_list; victim; victim = victim_next) { victim_next = victim->next; if (victim->pIndexData->vnum == vnum && ch != victim && victim->fighting == NULL) interpret(victim, argument); } return; } /* * Lets mob cause unconditional damage to someone. Nasty, use with caution. * Also, this is silent, you must show your own damage message... * * Syntax: mob damage [victim] [min] [max] {kill} */ void do_mpdamage(CHAR_DATA * ch, const char *argument) { CHAR_DATA *victim = NULL, *victim_next; char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH]; int low, high; bool fAll = FALSE, fKill = FALSE; argument = one_argument(argument, target, sizeof(target)); argument = one_argument(argument, min, sizeof(min)); argument = one_argument(argument, max, sizeof(max)); if (target[0] == '\0') { builder_printf("MPdamage: Bad syntax from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); return; } if (!str_cmp(target, "all")) fAll = TRUE; else if ((victim = get_char_room(ch, target)) == NULL) return; if (is_number(min)) low = atoi(min); else { builder_printf("MPdamage: Bad damage min from vnum %d:'%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, min); return; } if (is_number(max)) high = atoi(max); else { builder_printf("MPdamage: Bad damage max from vnum %d:'%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, max); return; } one_argument(argument, target, sizeof(target)); /* * If kill parameter is omitted, this command is "safe" and will not * kill the victim. */ if (target[0] != '\0') fKill = TRUE; if (fAll) { for (victim = ch->in_room->people; victim; victim = victim_next) { victim_next = victim->next_in_room; if (victim != ch) damage(victim, victim, fKill ? number_range(low, high) : UMIN(victim->hit, number_range (low, high)), TYPE_UNDEFINED, DAM_NONE, DAMF_NOREDUCTION); } } else damage(victim, victim, fKill ? number_range(low, high) : UMIN(victim->hit, number_range(low, high)), TYPE_UNDEFINED, DAM_NONE, DAMF_NOREDUCTION); return; } /* * Lets the mobile to remember a target. The target can be referred to * with $q and $Q codes in MOBprograms. See also "mob forget". * * Syntax: mob remember [victim] */ void do_mpremember(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg, sizeof(arg)); if (arg[0] != '\0') ch->mprog_target = get_char_world(ch, arg); else builder_printf("MPremember: missing argument from vnum %d.", IS_NPC(ch) ? ch->pIndexData->vnum : 0); } /* * Reverse of "mob remember". * * Syntax: mob forget */ void do_mpforget(CHAR_DATA * ch, const char *argument) { ch->mprog_target = NULL; } /* * Sets a delay for MOBprogram execution. When the delay time expires, * the mobile is checked for a MObprogram with DELAY trigger, and if * one is found, it is executed. Delay is counted in PULSE_MOBILE * * Syntax: mob delay [pulses] */ void do_mpdelay(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg, sizeof(arg)); if (!is_number(arg)) { builder_printf("MPdelay: invalid arg from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } ch->mprog_delay = atoi(arg); } /* * Reverse of "mob delay", deactivates the timer. * * Syntax: mob cancel */ void do_mpcancel(CHAR_DATA * ch, const char *argument) { ch->mprog_delay = -1; } /* * Lets the mobile to call another MOBprogram withing a MOBprogram. * This is a crude way to implement subroutines/functions. Beware of * nested loops and unwanted triggerings... Stack usage might be a problem. * Characters and objects referred to must be in the same room with the * mobile. * * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null'] * */ void do_mpcall(CHAR_DATA * ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *vch; OBJ_DATA *obj1, *obj2; int vnum; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { builder_printf("MPcall: invalid arg from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } vnum = atoi(arg); vch = NULL; obj1 = obj2 = NULL; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] != '\0') vch = get_char_room(ch, arg); argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] != '\0') obj1 = get_obj_here(ch, arg); argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] != '\0') obj2 = get_obj_here(ch, arg); program_flow(vnum, ch, vch, (void *) obj1, (void *) obj2); } /* * Forces the mobile to flee. * * Syntax: mob flee * */ void do_mpflee(CHAR_DATA * ch, const char *argument) { ROOM_INDEX_DATA *was_in; EXIT_DATA *pexit; int door, attempt; if (ch->fighting != NULL) return; if ((was_in = ch->in_room) == NULL) return; for (attempt = 0; attempt < 6; attempt++) { door = number_door(); if ((pexit = was_in->exit[door]) == 0 || pexit->to_room.r == NULL || IS_SET(pexit->exit_info, EX_CLOSED) || (IS_NPC(ch) && IS_SET(pexit->to_room.r->room_flags, ROOM_NOMOB))) continue; move_char(ch, door, FALSE); if (ch->in_room != was_in) return; } } /* * Lets the mobile to transfer an object. The object must be in the same * room with the mobile. * * Syntax: mob otransfer [item name] [location] */ void do_mpotransfer(CHAR_DATA * ch, const char *argument) { OBJ_DATA *obj; ROOM_INDEX_DATA *location; char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { builder_printf("MPotransfer: missing arg from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } one_argument(argument, buf, sizeof(buf)); if ((location = find_location(ch, buf)) == NULL) { builder_printf ("MPotransfer: no such location from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, buf); return; } if ((obj = get_obj_here(ch, arg)) == NULL) return; if (obj->carried_by == NULL) obj_from_room(obj); else { if (obj->wear_loc != WEAR_NONE) unequip_char(ch, obj); obj_from_char(obj); } obj_to_room(obj, location); } /* * Lets the mobile to strip an object or all objects from the victim. * Useful for removing e.g. quest objects from a character. * * Syntax: mob remove [victim] [object vnum|'all'] */ void do_mpremove(CHAR_DATA * ch, const char *argument) { CHAR_DATA *victim; OBJ_DATA *obj, *obj_next; int vnum = 0; bool fAll = FALSE; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg, sizeof(arg)); if ((victim = get_char_room(ch, arg)) == NULL) return; one_argument(argument, arg, sizeof(arg)); if (!str_cmp(arg, "all")) fAll = TRUE; else if (!is_number(arg)) { builder_printf("MPremove: invalid object from vnum %d: '%s'", IS_NPC(ch) ? ch->pIndexData->vnum : 0, arg); return; } else vnum = atoi(arg); for (obj = victim->carrying; obj; obj = obj_next) { obj_next = obj->next_content; if (fAll || obj->pIndexData->vnum == vnum) { unequip_char(ch, obj); obj_from_char(obj); extract_obj(obj, 0); } } } int lookup_religion_leader(const char *name) { int value; for (value = 0; value < MAX_RELIGION; value++) { if (LOWER(name[0]) == LOWER(religion_table[value].leader[0]) && !str_prefix(name, religion_table[value].leader)) return value; } return 0; } void do_mpreligion(CHAR_DATA * ch, const char *argument) { CHAR_DATA *victim; char name[MAX_STRING_LENGTH]; int chosen = 0; bool correct = TRUE; argument = one_argument(argument, name, sizeof(name)); if ((victim = get_char_room(ch, name)) == NULL) return; if ((chosen = lookup_religion_leader(argument)) == 0) return; if (victim->religion > 0 && victim->religion < MAX_RELIGION) { doprintf(do_say, ch, "You are already in the way of %s", religion_table[victim->religion].leader); return; } switch (chosen) { case RELIGION_ATUM_RA: if (!IS_GOOD(victim) || victim->ethos != ETHOS_LAWFUL) correct = FALSE; break; case RELIGION_ZEUS: if (!IS_GOOD(victim) || victim->ethos != ETHOS_NEUTRAL) correct = FALSE; break; case RELIGION_SIEBELE: if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_NEUTRAL) correct = FALSE; break; case RELIGION_AHURAMAZDA: if (!IS_GOOD(victim) || victim->ethos != ETHOS_CHAOTIC) correct = FALSE; break; case RELIGION_EHRUMEN: if (!IS_EVIL(victim) || victim->ethos != ETHOS_CHAOTIC) correct = FALSE; break; case RELIGION_DEIMOS: if (!IS_EVIL(victim) || victim->ethos != ETHOS_LAWFUL) correct = FALSE; break; case RELIGION_PHOBOS: if (!IS_EVIL(victim) || victim->ethos != ETHOS_NEUTRAL) correct = FALSE; break; case RELIGION_ODIN: if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_LAWFUL) correct = FALSE; break; case RELIGION_TESHUB: if (!IS_NEUTRAL(victim) || victim->ethos != ETHOS_CHAOTIC) correct = FALSE; break; } if (!correct) { if (victim->ethos == ETHOS_NONE && !CHAR_CREATE_ETHOS) do_say(ch, "That god is not taking on believers right now, choose another."); else do_say(ch, "That religion doesn't match your ethos and alignment."); return; } victim->religion = chosen; doprintf(do_say, ch, "From now on and forever, you are in the way of %s", religion_table[victim->religion].leader); }