/*- * Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: class.c 952 2006-12-06 03:11:24Z zsuzsu $ */ #include <stdio.h> #include "merc.h" varr classes = { sizeof(class_t), 4 }; class_t *class_new(void) { class_t *class; class = varr_enew(&classes); class->skills.nsize = sizeof(cskill_t); class->skills.nstep = 8; class->restrict_sex = -1; class->death_limit = -1; class->poses.nsize = sizeof(pose_t); class->poses.nstep = 4; class->guild.nsize = sizeof(int); class->guild.nstep = 4; class->restrict_align = RA_NONE; class->restrict_ethos = RE_NONE; return class; } void class_free(class_t *class) { varr_free(&class->skills); varr_free(&class->poses); } /* * guild_ok - check if ch allowed in the room (if the room is guild) */ int guild_ok(CHAR_DATA *ch, ROOM_INDEX_DATA *room) { int class = -1; int iClass, iGuild; if (!IS_SET(room->room_flags, ROOM_GUILD) || IS_IMMORTAL(ch) || ch->level > GUILD_RAID_MIN_LEVEL) return TRUE; for (iClass = 0; iClass < classes.nused; iClass++) { class_t *cl = CLASS(iClass); for (iGuild = 0; iGuild < cl->guild.nused; iGuild++) { if (room->vnum == *(int*)VARR_GET(&cl->guild, iGuild)) { if (iClass == ch->class) return TRUE; class = iClass; } } } if (class < 0) { /* * room was not found in the list of guild rooms * of all classes */ log_printf("guild_ok: room %d: is not in guild rooms list", room->vnum); return TRUE; } return FALSE; } const char *class_name(CHAR_DATA *ch) { class_t *cl; if (IS_NPC(ch) || (cl = class_lookup(ch->class)) == NULL) return "Mobile"; return cl->name; } const char *class_who_name(CHAR_DATA *ch) { class_t *cl; if (IS_NPC(ch) || (cl = class_lookup(ch->class)) == NULL) return "Mob"; return cl->who_name; } /* returns class number */ int cn_lookup(const char *name) { int num; for (num = 0; num < classes.nused; num++) { if (LOWER(name[0]) == LOWER(CLASS(num)->name[0]) && !str_prefix(name, (CLASS(num)->name))) return num; } return -1; } /* command for retrieving stats */ int get_curr_stat(CHAR_DATA *ch, int stat) { int max; if (IS_NPC(ch) || ch->level >= LEVEL_IMMORTAL) max = 100; return UMAX(5, ch->perm_stat[stat] + ch->mod_stat[stat]); } /* command for returning max training score */ int get_max_train(CHAR_DATA *ch, int stat) { if (IS_DELETED(ch)) return 0; return 120; /* class_t *cl; race_t *r; if (IS_NPC(ch) || ch->level >= LEVEL_IMMORTAL) return 25; if ((cl = class_lookup(ch->class)) == NULL || (r = race_lookup(ch->pcdata->race)) == NULL || !r->pcdata) return 0; */ /* ORG_RACE && RACE serdar*/ /* return UMIN(25, 20 + r->pcdata->stats[stat] + cl->stats[stat]); */ } bool clan_ok(CHAR_DATA *ch, int sn) { return TRUE; } const char *title_lookup(CHAR_DATA *ch) { class_t *class; if ((class = class_lookup(ch->class)) == NULL || (ch->level < 0 || ch->level > MAX_LEVEL)) return str_empty; return class->titles[ch->level][URANGE(1, ch->sex, 2)-1]; } /* * check to see if the character can use this skill with their * current stats. */ bool ch_skill_stats_ok (CHAR_DATA *ch, int sn) { cskill_t *cskill = NULL; cskill = cskill_lookup(CLASS(ch->class), sn); bool rvalue = TRUE; int i; if (!cskill) return TRUE; for (i = 0; i < MAX_STATS && rvalue; i++) { if (cskill->min_stat[i] > get_curr_stat(ch, i)) rvalue = FALSE; } return rvalue; } int skill_min_stat(CHAR_DATA *ch, int stat, int sn) { cskill_t *cskill = cskill_lookup(CLASS(ch->class), sn); if (!cskill) return -1; return cskill->min_stat[stat]; }