zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
Sender  Daphais~
Date    Sun May  9 07:44:43 2004~
Stamp   1084110283
To      chaos~
Subject chaos blade~
Text
Chaos blade has lost the mirror spell, reason for this was you all asked
me to remove it so I had Fronz do that asap.  
 
Daphais.
~
Sender  Daphais~
Date    Fri Oct  8 22:10:31 2004~
Stamp   1097295031
To      all ~
Subject Quest objs. and Backstab~
Text
Quest items should now float, and the bug with backstab has been fixed. 
All this thanx to Alamor.  (Backstab was messed up by making the damage for
those under level 20 to do half then normal..  Thats been fixed now.)  
~
Sender  Alamor~
Date    Sat Oct  9 11:25:10 2004~
Stamp   -1902515985
To      all ~
Subject Tells, Clan channel~
Text
You can now use tells and your clan channel if you are sleeping normally,
as opposed to being unconscious. (You still can't use them if you are 
unconscious.)
-Alamor
~
Sender  Zsuzsu~
Date    Thu Oct 28 03:27:15 2004~
Stamp   1098955635
To      all~
Subject Titanville Short Cut Gone~
Text
If you recall to Titanville you might notice you can no longer go up
from the Temple into the Mud School and back down to Midgaard.  This 
short cut is only meant for people ranked 5 and below.  You will have
to find another route.
 
Note: this applies to all such shortcuts.
 
Zz
~
Sender  Zsuzsu~
Date    Sat Oct 30 00:30:24 2004~
Stamp   1099117824
To      all~
Subject OOC & Newbie Channels~
Text
From now on your real name will be seen in OOC, Newbie and Clan channels
dispite your posing as someone else, being horribly ugly, or skirting 
around in the shadows.
 
  You will also notice that the use of OOC and Newbie will no longer
reveal your hidden form.
 
Zz
~
Sender  Zsuzsu~
Date    Sun Oct 31 22:43:58 2004~
Stamp   1099287838
To      paladin~
Subject bless weapon & healing~
Text
Upon next reboot Paladins will lose Master Heal, which they found to be
too taxing on their intellects to perform, and will instead gain the lesser
superior heal.
 
Also, "bless weapon" will now affect weapons with the bless flag, and also
those with the "sharp" flag.
 
Zz
~
Sender  Zsuzsu~
Date    Tue Nov  2 00:15:05 2004~
Stamp   1099379705
To      all~
Subject {MQ{muest{x Items Balanced~
Text
Quests has developed a new manufacturing technique for making his quest
item rewards.  They are now made of a strange material that not only 
{Bfloats{x, but is also {Rindestructible{x.  He's also hired an apprentice
to paint the quest items in colors appropriate to the owner's disposition.
 
   Questus has also noticed that more than a few adventurers are pledging
their early lives to a boring existance serving him.  Because he is bored
of sending the same people to the same places, he's made it so that the
rewards can only be earned at certain times in an adventurer's life.  You
may quest all you want, but you might not be {Cpowerful enough{x to wear your
hard won item.
 
   Questus offers the following guide to his awards:
      {WSongs{x may be earned by those of 20th level
      {WWeapons{x are also for those of 20th level
      {WGirths{x are for those of 40th level
and   {WRings{x are for those who have attained 60th level
 
   Those of you who have already purchased items from Questus may keep them,
though should you lose them in some catastrophe the replacements will be
of the new breed.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Nov  3 02:33:21 2004~
Stamp   1099474401
To      paladin~
Subject spell craft~
Text
Upon next reboot, Paladins will be granted the the "spell craft" ability.
 
Zz
~
Sender  Zsuzsu~
Date    Thu Nov  4 03:55:43 2004~
Stamp   1099565743
To      all~
Subject Gear changes~
Text
Gear from Drako has been brought within the new BP specs.  Also the Good,
Neutral and Evil hero gear has been affected by bringing these items to
spec as well.
 
Zz
~
Sender  Zsuzsu~
Date    Fri Nov  5 12:43:30 2004~
Stamp   1099683810
To      all~
Subject Godly {RT{Ga{Btt{Yoo{Ms{x~
Text
As you may have noticed, if you are branded with a tattoo of a godly
figure, the tattoo has been refreshed with new ink.
 
   Also, Questus's tattooing skills have been imbuned with new power, in
the form of Sirala, Goddess of Twilight, of which ancient lore indicates
there are still temples to her worship found in the realm.
 
{GZ{gz{x
~
Sender  Alamor~
Date    Sat Nov  6 11:18:05 2004~
Stamp   1099765085
To      all~
Subject hero's~
Text
Hero's are now summonable by others, as was decided by the immstaff.  You
can also gate/astral walk/etc to a hero, which you could not before.  
~
Sender  Zsuzsu~
Date    Sun Nov  7 18:35:53 2004~
Stamp   1099877753
To      all~
Subject Paranoia~
Text
With the fall of Midgaard, and Rulers being unable to prosecute the crimes
taking place in that town, the citizens of the realm have developed a
mantra, "fool me once, shame on me, fool me twice and . . . you'll be sorry."
To this end it appears theives, vampires and ninja can often get their first
knockout in as per usual, but might find it a little harder to tag their
victim a second time within a short span of time.  This is due to the
paranoia the victim feels after they wake.  Unfortunately, nobody can keep
up that sort of vigilance for too long though.
 
{GZ{gz{x
~
Sender  Thornan~
Date    Mon Nov  8 12:48:52 2004~
Stamp   1099943332
To      all~
Subject {C"{RNew Rule{C"{x~
Text
There is a new rule in the rules guys.  It is going to be enforced
starting today.  This rule does not give you a second chance if you break it
the first time you will be punished to it's fullest extent.
{G"{RIGNORANCE IS NOT AN EXCUSE{G"{x
 
Signed,
The Immortal Staff
~
Sender  Zsuzsu~
Date    Thu Nov 11 02:46:50 2004~
Stamp   1100166410
To      all~
Subject Better feedback from spells~
Text
The caster and observers should now receive better feedback about what
effect the magic had on the victim.  Please keep an eye out for typos
and pronoun errors and report them to "Zsuzsu".
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Nov 11 02:48:18 2004~
Stamp   1100166498
To      antipal witches warlocks~
Subject Deafen & Shielding~
Text
Deafen & Shielding are no longer castable in combat.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Nov 11 04:16:54 2004~
Stamp   1100171814
To      anti~
Subject Deafen~
Text
Deafen no longer is combat-castable.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Nov 11 15:19:26 2004~
Stamp   1100211566
To      all~
Subject Stronger alignment convictions~
Text
The division between the dark and the light has grown stronger, and each
side has become more entrenched with their dedication to their way of life.
The dark and the light now find each other so repulsive that not even one
who walks in twilight is able to mitigate their lust for each others'
destruction.  Thus, no longer will the dark and the light unify under one
banner, even though they share the same goal.
 
{GZ{gZ{x
{Dooc: good and evil can't group around a neutral anymore. At next reboot{x
~
Sender  Nalaeya~
Date    Thu Nov 11 17:38:10 2004~
Stamp   1100219890
To      all~
Subject Mud School~
Text
Due to lack of proper funding, the mud school has gradually fallen into
disrepair.  The time has finally come where the school cannot even afford to
pay its own teachers, and they have all packed up and left.  Many of the
former students and teachers of the mud school have found a new home at
Newsouls Academy, which seems to be doing quite well and is filling the void
left by the unfortunate closure of their former school.  
 
{Cooc: If you have any comments, ideas or suggestions for the mud school,
please post them on the forum. 
~
Sender  Zsuzsu~
Date    Fri Nov 12 01:11:13 2004~
Stamp   1100247073
To      vamp imm~
Subject Attract Other~
Text
The trama to your confidence from a seduction rebuffed is great indeed.
It will take time for you to muster your strength for another try.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Nov 12 01:21:20 2004~
Stamp   1100247680
To      imm~
Subject Who list~
Text
Okay, as you've probably realized I've modified the who-list to get
more information about what the composition of the players online is.
This is useful for figuring out if I should run an evil based quest or
a good one.
The Class is red for girls and cyan for boys.
The first letter of the race is yellow for lawful, brown for neut, dark for chaotic
The rest of the name is cyan for good, grey/white for neut, and red for evil
 
I know it's kinda ugly, but if you have other suggestions about the color
scheme, let me know.
 
Or if you just don't like it, let me know and I'll remove it.  But it's
very useful for the quests.
 
Zz
~
Sender  Zsuzsu~
Date    Fri Nov 12 02:58:21 2004~
Stamp   1100253501
To      sentinel imm~
Subject holy cloak~
Text
Holy cloak has been augmented, hopefully you'll find it more useful.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Nov 12 14:11:00 2004~
Stamp   1100293860
To      all~
Subject Your true age~
Text
Since humans are the most plentify race in Thera, many of you for some
time have been judging your age by their standards.  That time has past.
From now on, when you count your years in the realm you will do so with
racial pride.
 
{GZ{gz{x
{Dooc: in the "score" you will see your age adjusted for your race{x
~
Sender  Thornan~
Date    Fri Nov 12 16:43:15 2004~
Stamp   1100302995
To      all~
Subject new helpfile~
Text
A new helpfile has been created for your viewing pleasure.  It is HELP
AGE.  Please read it and if you have any questions use the FORUMS and we
shall answer you.  
Signed,
Thornan Battlehammer, Ageless Barbarian
~
Sender  Zsuzsu~
Date    Fri Nov 12 20:07:26 2004~
Stamp   1100315246
To      all~
Subject Score~
Text
As you well have noticed, some additional info is now present in the
"score" display.  Your attribute (STR, WIS, etc) will turn bright {Wwhite{x
when you reach your racial max.
 
If you find any problems, or formatting issues, please note me.
 
This change is brought to you by the letter {GZ{x and the letter {gz{x.
~
Sender  Zsuzsu~
Date    Sat Nov 13 05:31:59 2004~
Stamp   1100349119
To      witch imm~
Subject Witch Curse~
Text
Witch Curse was found to have not let the victim make a saving throw
at all.  So a saving throw has been added.  It should be hard to land now.
The damage incured on the witch herself has been halved to compensate for
this.
 
Witch curse will also now take longer to slay the victim.

Also, Witches now have the "Slow" spell.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Nov 13 05:32:41 2004~
Stamp   1100349161
To      warlocks imm~
Subject slow~
Text
The warlock class now gets the "slow" spell.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Nov 13 05:36:35 2004~
Stamp   1100349395
To      imm~
Subject World Arena~
Text
I've added a new IMM ability called "warena" for World Arena.  With
when you toggle this it makes the entire world an Arena.  This means that
deaths will have no real concequence, and corpses should not be lootable.
 
Hopefully this will be most useful in running invasion quests, so everyone
can RP correctly, without us having to restrict PKing.
 
Also, witch curse now starts at 1hp damage, and progresses geometrically
every round for 99 rounds.
 
The saves on Witch Curse and The Sleep Room affect now benefit the victim.
 
The You killed 99 anti-evils message has been fixed to report the correct
number.
 
And people will no longer see a vampire sucking a corpse in their sleep. :)
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Nov 13 14:13:10 2004~
Stamp   1100380390
To      all ~
Subject Attract Other~
Text
Vampires,
The trama to your confidence from a seduction rebuffed is great indeed.
It will take time for you to muster your strength for another try.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Nov 13 14:18:30 2004~
Stamp   1100380710
To      all~
Subject Warlocks & Witches get Slow~
Text
The warlocks and witches of the land have divined a way to mimic the
ability to "slow" victims, such as that which the cleric communes through
his or her god.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Nov 13 14:43:02 2004~
Stamp   1100382182
To      all~
Subject Equality of Equanimity~
Text
The Rangers, Anti-Paladins, and Ninja of and around Midgaard have long
suffered the slings and arrows of other guilds even from inside their own
guild halls, while other professions seem to have made wards against this
type of attack.  Therefore these three professions have mustered up some
money (which was strangely very easy for the Ninja to do) and hired
contractors to better fortify their guildhalls.
 
{GZ{gz{x
{Dooc: the guild directions have changed as well. And thieves also got an
extra room, for no real reason.  Safety begins at next reboot.
{x
~
Sender  Angelo~
Date    Sun Nov 14 09:21:39 2004~
Stamp   1100449299
To      All~
Subject I set things right, with dark tidings.~
Text
Before he left, Daphais crafted a dark weapon hidden deep in the recesses of
the economicly ravaged town of Daleforn. He didn't get a chance to tell anyone
of it's existance, and as a consequence, the legendary bow of elven bone has
laid unchallenged in the hands of the paladin {YCaston{z. I now set things the
way Daphais wanted; go to Daleforn, evil ones, if you dare risk the wrath of
Sylvan, and reclaim the legend which has eluded you for so long.
 
Angelo {BAkidu-Suto{z, {DGod of Darkness{z
~
Sender  Zsuzsu~
Date    Sun Nov 14 14:23:33 2004~
Stamp   1100467413
To      all~
Subject Clerics & Rangers~
Text
The clerics of Arntok have passed through the land of Thera.  While
staying in one of the local Inns they met with a few of our realm's cleric
to discuss divine matters.  Over some mead one of the Arntok novices let
slip that he could call down fire from the heavens.  The Theran's clerics
seized on the oppertunity and called for another round.  By the end of
the night the novice had let slip the prayer used to do this.  By morning
the poor novice was defrocked, when found in bed with the barmaid.
 
The Sylvan have discovered a new, more efficent way to conceal oneselve in
the brush of the land.  They have instructed the local ranger guilds on
the new method, in hopes their charity will encourage more rangers to 
join their ranks and help protect the forests.
 
{GZ{gz{x
 
{Dooc: clerics now get the prayer "flamestrike".  "camoflague" now has
the same delay as "hide"
{x
~
Sender  Zsuzsu~
Date    Mon Nov 15 04:56:16 2004~
Stamp   1100519776
To      all~
Subject Gender/Race/Class Restricted Gear~
Text
Items can now be tailored to a specific gender, race and class.
Keep an eye out for new goodies popping up everywhere.
 
{GZ{gz{x
~
Sender  Alamor~
Date    Mon Nov 15 23:20:40 2004~
Stamp   1100586040
To      all~
Subject Wild Swing~
Text
The heads of the warrior guild have discovered a new technique to teach
to their pupils, and they have named it "wild swing".  According to the
guildmaster, the technique entails a reckless spinning of the body, while
swinging one's weapon at the same time.  The guildmasters did not choose to
confirm this, but it is rumored that the ability was discovered when two of
the warrior guildmasters became very intoxicated at the bar of the grunting
boar, and had a spinning contest.  They have informed me that all can refer
to the "help wildswing" text if they need further information.  In other
news, the scholars of the rangers have decided to update their grammar, and
will no longer be seen stepping out of him's cover.  Another subtle change,
female adventurers will no longer swap genders when replacing their disarmed
weapon with their secondary weapon, they have wisened up and decided that
gender is not a thing to play around with.  
 
(Note: these changes will occur after the next reboot.)
~
Sender  Zsuzsu~
Date    Tue Nov 16 14:53:09 2004~
Stamp   1100641989
To      all~
Subject Paladins & Anti-Paladins: Spellcraft~
Text
The grumpy old wizard who used to instruct Paladins and Anti-Paladins
in the ways of mastering spellcraft, has grown frustrated with his students'
lack of discipline, and general distraction of their other training.  Since 
the Paladins and Anti-Paladins refused to put aside their sword-play,
the wizard has refused to instruct them.  He's left a note on his classroom
door telling all that if they are truely interested in the Source, or
channeling the Source through their god, then they may find him in the
center tower of the Warlock Tower.
 
{GZ{gz{x
{Dooc: Paladins & Anti-Paladins will no longer have spellcraft after reboot{x
~
Sender  Zsuzsu~
Date    Tue Nov 16 18:54:45 2004~
Stamp   1100656485
To      all~
Subject edit A change of direction~
Text
The realm has become more interested in its own history of late.  There
are historian employed to scribe the biographies of the realms greatest
heros.  Children are asking where they came from.  Half-elves are mulling
over their origins in pubs, and mostly under the table.
 
   This all has affected the adventurers of the realm in little ways.  No
longer are they only interested in where people are going, but also where
they are coming from.
 
{GZ{gz{x
{Dooc: you will now see the direction a person arrived from, instead of
"Player has arrived" it will say "Player has arrived from the east."{x
~
Sender  Zsuzsu~
Date    Tue Nov 16 23:24:26 2004~
Stamp   1100672666
To      imm~
Subject Auto 2H changed~
Text
Autoweapon now gives a 20% increase to damage if the weapon is 2Handed.
 
Also, the Damage Average now shows up in the object editor, along with an indication of how far it is off auto.
Red > more than 20% high
Yellow > higher
Green > about right
Blue < below
Purp < more than 20% below 
 
Zz
~
Sender  Zsuzsu~
Date    Wed Nov 17 18:02:54 2004~
Stamp   1100739774
To      imm~
Subject if check "religion"~
Text
I've added an 'if' check for religion
ex:
   if religion $n sirala
 
let me know of bugs.
also
   if religion $n none
should check for athiesm
 
Zz
~
Sender  Zsuzsu~
Date    Thu Nov 18 09:47:41 2004~
Stamp   1100796461
To      all~
Subject Necros & close combat~
Text
The Necromancer guild elders have long debated over the irrelivance of
attacking foes from a distance when they have the might of their entire
army to bring to bare on a foe.  One of the last hold-outs for teaching
the manipulation of acid streams has died, and with him the knowledge to
wield that substance.  A new hire has come forth to teach the Necromancers
something he recently learned in his travels to the underworld.  It is 
called Poison Bolt.  And he thinks it should help weaker Necros stay 
alive a little longer while they learn to build their army.
 
{GZ{gz{x
{Dooc: Necros have lost Acid Blast, and gained Poison Bolt{x
~
Sender  Zsuzsu~
Date    Thu Nov 18 10:05:39 2004~
Stamp   1100797539
To      sylvan imm~
Subject New Clan skills~
Text
As was requested by your leader Oola, Sylvan has been givin some new
clan skills to help them patrol the Forests.
 
bush sense: This will allow you to see anyone, no matter how they are
conceled, but only in the the Forest.
 
clairvoyance - allows you to commune with the creatures of the forest
and ask them if there is anyone poking their head around.  You will only
see those visible to the naked eye.  All others will show up as Someone.
And you'll have to go and look for yourself to find out who it is.
 
pollen - this is your "get out a my forest" skill.  It has no PK restrictions
 It asks the trees to summon pollen to aggrivate your target.  That person
will be plagued with allergies.  Every turn they have a chance of going
blind from their eyes swelling shut.  And every turn they have a chance
of recovering.  They also have a small chance of falling asleep because
of the pollen, and will most likely wake in a turn.  Also, while covered
in pollen they will find it impossible to concele themselves in any 
natural way because of all the itching.
All these affects will stop once they leave the forest.  Should they return
the affects witll start up again.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Nov 18 15:33:13 2004~
Stamp   1100817193
To      imm~
Subject {bCode:{x new files~
Text
I'm cleaning up the files still.  One of the things I've done is make
a "magic3.c" for all our new spells, as magic2.c is getting rather large.
And I've moved some skills to a file called "skills.c" which sould
be comparable to "magic.c".  The things that were in skills.c before have
been moved to "skill_info.c"
 
You will need to grab the new files, as well as a new "Makefile" so you
can build correctly.
 
Zz
~
Sender  Alamor~
Date    Sat Nov 20 22:58:24 2004~
Stamp   1101016704
To      all~
Subject Pets~
Text
By the will of the gods, the undead bodies of animate corpses and the
summoned shadows of the necromancers will no longer try to take experience
from the group for their own personal benefit.  
-Alamor
~
Sender  Zsuzsu~
Date    Wed Nov 24 15:19:14 2004~
Stamp   1101334754
To      imm~
Subject gtransfer~
Text
gtransfer should now work, per next reboot
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Nov 26 01:38:15 2004~
Stamp   1101458295
To      imm~
Subject bugs: pollen, female HP penalty~
Text
Pollen-blind should now wear off in town.
The female HP penalty/Mana boost has been eliminated.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Nov 26 04:47:13 2004~
Stamp   1101469633
To      imm~
Subject Auto Weapon~
Text
Okay, I believe the auto-miscalc bug is finally dead.
Please let me know if there are further problems.
 
Zz
~
Sender  Zsuzsu~
Date    Sat Nov 27 14:34:59 2004~
Stamp   1101591299
To      all~
Subject Recalling greater strength~
Text
Since the magical bindings on armor and weapons in the realm has grown
considerably weaker in recent time, the gods have noticed a drastic increase
in the volume of prayers to pull heros out of danger and wisk them back to
a safe temple.  They've turned a concerned eye towards the battles that
have necessitated such extreme fleeing and have dispared at seeing the
hero's unwilling companions and summoned minions left behind to be
slaughtered as the hero nurses his wounds in saftey.
 
   Thus the gods have deemed fit to not only rescue the the hero who calls
out to the divine for help, but also all those who call him "master".
 
   Those who practice the arts of Astral Walk and Gate may also find that
they have more company than they're used to while traveling through the
astral plane.
 
{GZ{gz{x
{Dooc: store bought and summoned pets will now recall, gate and astral walk
with you as long as they are in the same room and standing.{x
~
Sender  Zsuzsu~
Date    Sat Nov 27 15:58:05 2004~
Stamp   1101596285
To      all~
Subject The conversion of the Healers~
Text
Aedar and his fellows at the healer guild have just come out of a 
congress centered around the debate on whether to ask the gods' permission
for their healing power, or continue to pilfer it by casting magical spells
that seem similar to the divine blessings.
 
   While all have agree to ask the gods' permission and assistance in the
healing arts, not all members have been so bold as to take up the Barbarian
beliefs.
 
{GZ{gz{x
{Dooc: the healers now 'commune' instead of cast.{x
~
Sender  Zsuzsu~
Date    Sun Nov 28 16:34:41 2004~
Stamp   1101684881
To      all~
Subject Clan Politics~
Text
As the clans have grown so have the political turbulation inside them.
No long is having a Leader and a fews Seconds enough to really satisfy the
aspirations of the commoners.  So the buericrats of the realm have offered
a new structure to the clans.
 
   Clans now have a 13 tiered internal ranking system.  If you are in a
clan you will find your list of title you may earn in the clan library
under "titles" {D(type: clantitles){x.
 
   Clan members posessing the rank {yMagistrate{x and above may induct
new members.
 
   Clan members of {yMagistrate{x and above may also promote other members
up to, but not including, their rank.
 
    Clan members may now be promoted, even if they are traveling through
the astral plane {D(not online){x.
 
   There are two ranks below {yRecruit{x (the rank of induction).  They are
{RProbation{x and {rOutcast{x.  If you have not performed your duties as
a clan member well, you may find yourself demoted to these ranks.  At that
time you will also find that your clan skills and powers are no longer
accessible to you.
 
   Finally, Clan members will also be able to easily identify the ranks
of fellow clannies {D(the Who list displays the rank){x for those 
members not yet a Hero.
 
   Oh, and one more thing.  The buericrats frown on, and stricktly forbid
the idea of more than one {BLeader{x of a clan.  After all:
   {WThere can be only ONE!{x
 
This message brought to you by the letter {GZ{x and the other letter {gz{x.
~
Sender  Zsuzsu~
Date    Sun Nov 28 17:10:25 2004~
Stamp   1101687025
To      all~
Subject Clan Titles!~
Text
Addendum:
   The buericrats have also determined that clans don't necessarily like
the generic titles for members that the beuricrats have given them.  Thus,
they have made them customizable, and the clan Leader can submit to the 
gods a list of titles (male and female) for their members to hold.
 
On a graver note:
   Those who used to be clan "seconds" will find themselves recruits once
again, and the Leader must promote you to an appropriate rank at their
convinience.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Nov 29 18:55:44 2004~
Stamp   1101779744
To      all~
Subject Dual Wielding a little more pickey~
Text
The battlemasters of the realm have been smacking their foreheads at
the sight of fighters wielding a dagger in their strong hand and a 
bastard sword in the other.  Even dual wielding two long swords has made
them cringe, as the combatant looks off balance during the whole fight.
 
Well, no longer.  The battlemasters refuse to teach anyone how to fight
with such unbalanced weapons.
 
{GZ{gz{x
{Dooc: to dual wield the second weapon must be smaller than the first and
but of a compatible attacking type.  For a full list of what is possible
please read the IMM TASKS section of the forum.  type: MOTD to see the forum
address.{x
~
Sender  Zsuzsu~
Date    Mon Nov 29 20:59:18 2004~
Stamp   1101787158
To      all~
Subject Samurai and their Katana~
Text
Samurai, masters of the longsword, wielders of the perfect katana,
have long dispaired over losing their precious weapon in combat to the
skillful swat of an opponent.  Thus, they have discovered a new technique
that allows them to wield their precious katana with both hands, and
keep it from falling to the dirt.
 
{GZ{gz{x
{Dooc: samurai now gain the skill 'double grip', which prevents them from
being disarmed as long as they hold no shield, and no item in hand.{x
~
Sender  Zsuzsu~
Date    Mon Nov 29 22:57:08 2004~
Stamp   1101794228
To      ruler imm~
Subject The secret identity of Uglies~
Text
The artist who draws up the Wanted posters has recently ventured to 
the Elven Kingdom of Lu'Tinal.  There she learned a new technique of 
rendering a person's soul on a piece of parchment.  She's still not that
good at it, but see seems to excell at doing Vampires.
 
{GZ{gz{x
{Dooc: Rulers will now be able to see the indentity of Vampires who have
transformed into their Ugly form on the Who list.{x
~
Sender  Zsuzsu~
Date    Wed Dec  1 14:09:16 2004~
Stamp   1101935356
To      all~
Subject Clan Elders~
Text
Because many clans wished to honor old leaders and legends of old who
once brought glory to the clan, but have since retired, the positions of
Clan Elder has been created.
 
   An Elder in the clan will possess the rank just below Leader, but will
not have the power to induct new clan members, nor promote clan members.
It is meant to be a rank of honor, rather than function.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Dec  1 14:16:28 2004~
Stamp   1101935788
To      all~
Subject noreply~
Text
Sneaky people will no longer be subjected to people using "reply" to
find out if they are still around.  Now all have available the new command:
                      {Gnoreply{x
which will remove your name from their reply list, until you send them
another tell.
 
Syntax: {gnoreply player{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Dec  1 14:43:43 2004~
Stamp   1101937423
To      barbarian imm~
Subject Santuary & Resistance~
Text
Clerics have been give back the ability to stack sanctuary and resistance.
However, when Sanctuary is cast on someone else in the Barbarian clan it
will remove their resistance and add Sanctuary.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Dec  1 15:18:08 2004~
Stamp   1101939488
To      imm~
Subject noreply, owhere, clantitles~
Text
owhere - no longer restricts IMMs by level, so you should be able to see
         everything, now.
noreply - so you can go wizi and stop morts from bugging you.
vampire - changes are in, see the forum.  Hopefully this won't be too
          bad.  if it is we'll modify again.
statrolls - new stat roller.  based on 15 +/- 15pts (netsum zero)
            On the very first roll it is based on 16. :)
            if that makes people quit then resignup to get the one point
            then I'll change it.
clairvoyance - should no longer see immortals as Someone.
auction - you will now see who the seller is (only Imms)
clan titles  - you can now edit the clan titles in the OLC.
               title 5 male Super Dooper Guy
and so on.
 
We're going to have to nerf the paladins rather quickly to help balance
against the Vamp change.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Dec  2 09:35:22 2004~
Stamp   1102005322
To      all~
Subject {WSanctuary{x & {DShroud{x~
Text
Due to their lack of commitment to prayer compared to their over pious
fellow Clerics, the Paladins are no longer able to call down the full
strength of their god to protect them in battle.  They've come to call
the new prayer 'minor sanctuary'.  It will protect them well, but not as
well as the blessing of a Cleric.  However, should they meet a cleric on
the steps of the temple, the Cleric will be able to augment the this 
holy protection for them.
 
   Anti-Paladins and Vampires find themselves in a similar position, and
have learned a new spell called 'minor black shroud'.
 
   Lesser Clerics and Necromancers will also know these incantations, but
later will learn their greater versions.
 
{GZ{gz{x
{Dooc: 'minor sanctuary' and 'minor black shroud' have replaced the old
versions for non-pure spellcasting classes.  This is in hopes of balancing
those classes with damage-reduction vs those without it.{x
~
Sender  Zsuzsu~
Date    Thu Dec  2 09:37:45 2004~
Stamp   1102005465
To      all~
Subject A flu going around.~
Text
There is a Flu going around Thera.  Many people do not seem to show 
symtoms but it appears to have tainted everyone's blood.  The blood
suckers of the realm have found that their powers have diminished due
to this laced blood.
 
{GZ{gz{x
{Dooc: vampires no longer get 2*damage rolls when ugly, but instead get
+level damage rolls.  Hopefully, this will help balancing the insane amount
of damage they were doing in melee.{x
~
Sender  Zsuzsu~
Date    Fri Dec  3 02:40:37 2004~
Stamp   1102066837
To      all~
Subject Pets Disband~
Text
When the Master dies, his hold over those whom he has charmed vanishes
with his life force.  No longer will pets respect their Master's
reincarnated form.
 
{GZ{gz{x
{Dooc: upon death your pets are disbanded from your party, and should
flee combat if they can.  Also, pets now vanish when you logout so we don't
have lots of Blood Golums all over the place.{x
~
Sender  Alamor~
Date    Fri Dec  3 15:50:44 2004~
Stamp   1102114244
To      all~
Subject Literary Achievements~
Text
The scholars of the realm have decided that it is finally time to pass
down their knowledge of writing to the young travellers of the realm.  They
have left behind lore describing their legacy, for they would not want their
knowledge to become lost even if all have forgotten it.  From what they have
told me, to write on a piece of parchment one must be carrying it in his or
her inventory.  They also informed me that some parchments are not so large,
and can only be written on once, and other parchment that can be used for
bulletins can be pinned to surfaces and not be picked up by others.  
 
Please enjoy this new technique!
 
{DOOC: Anyone can now use the Write ability, please reference the "help write"
for more information.{x
~
Sender  Zsuzsu~
Date    Wed Dec  8 11:22:10 2004~
Stamp   1102530130
To      all~
Subject Major Ward~
Text
The Major Ward has become very popular of late.  With so many clutching
onto its powers and sleeping with them in bed at night, the Ward has seemed
to fade in power.  To counter act the waning of its vital powers a great
Wizard has recharged the powers of the Ward, but unfortunately, this
has left the Ward itself unable to be taken for long times into the 
Astral Plane, and thus will be left behind.
 
{GZ{gz{x
{Dooc: the Major Ward has become too pervasive and is now Quit Drop to make
the commodity more valuable.{x
~
Sender  Zsuzsu~
Date    Fri Dec 10 12:51:01 2004~
Stamp   1102708261
To      all~
Subject Slinging metal from a room away~
Text
The Ninja shuriken skill will no longer be a viable PK tool.  Instead its
primary function will be pulling mobs, as Ninja didn't really need another
way to kill people.  Similarly, the shirken they make will fit this new
roll.
 
   Thieves have gained the skill "sling" to fling daggers at foes from a 
room away.  This is very similar to the Ninja ability, except you have to
find your own daggers.  Again, this is supposed to be for pulling mobs from
rooms, not PKing.
 
   Thieves have will also experience a better success rate at hiding in the
cities, and a harder time hiding in the broken shadows of the forest.
 
   Also a reminder to all the Hiders out there.  Spamming HIDE will not 
not improve your hide success rate.  If you fail to hide you become visible
(though you will get no message).  This prevents people from spamming hide
to increase their success rate.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Dec 10 12:51:52 2004~
Stamp   1102708312
To      shadow~
Subject Sling~
Text
Shadow clan,
   Sling has been given to the Thieves.  We're working on something else
for to replace the lost clan skill.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Dec 11 10:41:15 2004~
Stamp   1102786875
To      all~
Subject Rockseers~
Text
Rockseers will no longer have to cast 'meld to stone' but instead will
have it as a skill.  Also, the skill will increase in effectiveness as
the character increases in level.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Dec 11 15:53:45 2004~
Stamp   1102805625
To      all~
Subject Shhh . . . Quiet Movement~
Text
For those who didn't know, quiet movement didn't do much of anything
before.  And certainly didn't do what was advertised in the help file.
It has been fixed.  Read: {CHELP QUIET MOVEMENT{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Dec 11 17:12:33 2004~
Stamp   1102810353
To      imm~
Subject minor things~
Text
Just a couple of minor things:
   I fixed the "stat mob" command so it reports gender correctly.  I was
   always kinda bothered by being reported as "male"
 
   Also added "trains" to the stat command, so you can see them.
   As well as "award prac" for people turning in RP medals and such.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Dec 11 18:24:00 2004~
Stamp   1102814640
To      all~
Subject The ugly live longer~
Text
As many of you might have noticed, you could have a few more trains
in your pocket today.  This is due to the recent change that took away
the automatic charisma bonuses of each class.  If you wish to re-apply
it to Charisma, you may, of course.  But I'm sure many of the heros would
rather have their constitution raised.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Dec 12 04:47:25 2004~
Stamp   1102852045
To      all~
Subject {REXP{D:{x Balance through Equality~
Text
As most of you know, one of our goals is to achieve balance with the
classes.  To that end we have {reliminated{x the {Wexperience penality{x
many classes have had.  This will most likely make you show a {Dnegative{x
un{RT{xill{RN{xext{RL{xevel{x.   Only the Samuria class still has an
exp penalty.
 
   Also, because many have mentioned that leveling is too easy, and that
once you have attained hero there is little to do, we've made the road
longer.  After level 10 the exp gain you experience through combat will
not be as much as you remember.
 
And yes, this {rwill{x make Samurai especially hard to hero.
 
No adjustment has been made to races, which still have exp penalties.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Dec 12 05:00:10 2004~
Stamp   1102852810
To      imm~
Subject wiznet promo, herotitle, auctions~
Text
Okay, some minor changes:
   {rwiznet{D:{x now has a promotions category to watch clan promotions
   {rherotitle{D:{x allows you to set the hero title of someone.  This
   will be better than giving everyone the "string" command.
   {rstring{D:{x you can no longer set anyone other than a Hero's title
   with the old "string char <player> title <title>" command.  Thornan
   was getting sick of IMMs changing their titles every day, so he asked
   me to make it so only 99 and above can change an IMM title.
   {rauction{D:{x no more 1gp bids.  Now they have to be over 20% of the
   current price.
   {ridenifty{D:{x now shows the item's wearable locations.  This will
   also affect the auction report.  So you can see what kind of object
   you a bidding on.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Dec 12 22:54:56 2004~
Stamp   1102917296
To      all~
Subject {CNew Rules{x~
Text
Just so everyone knows, the Rules have been updated.  You are required
to follow them.  Ignorance of the rules is no excuse.
 
READ: {CHELP RULES{x
 
Of particular note is rule number {R9{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Dec 13 16:58:53 2004~
Stamp   1102982333
To      warlock imm~
Subject Transform~
Text
Warlocks,
   It is with heavy heart that I inform you that Tranform is but a shadow
of its former self.  The spell will now grant you 1/2 your natural
hit points.  We have a replacement coming down the pipe for the spell,
but it won't be finished for a while.
 
Transform is being changed because it's throwing class/clan balance way
out of wack.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Dec 20 12:50:22 2004~
Stamp   1103572222
To      all~
Subject Clan Hopping~
Text
Due to the increased amount of clan hopping, it has become apparent that
a few requirements need to be formalized about the process.
 
Here are those requirements:
 
1. All changes of clan must be roleplayed.
 
2. A note to your old clan must be written in a roleplay manner, declaring
your reasons and stating your intentions and disposition toward the old
clan.
 
3. There is a {RONE WEEK{x waiting period once you leave the old clan and
are able to enter the new clan.  This {RMUST{x be a week of active play.
You cannot disappear for the week and then re-emerge to join the new
clan.  Anyone caught doing this risks being denied access to any clan,
or having the waiting period doubled, starting the date of re-emergence.
 
The reason for this last rule it to give your old clan a chance to hunt
those who commit treason, or reject their values, yet carry their secrets
to another clan.  Jumping clans should be a risky endevor.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Dec 20 23:56:20 2004~
Stamp   1103612180
To      ruler imm~
Subject Stalkers~
Text
Rulers,
   Stalkers will now be visible to you, and will be invisible to all
others except immortals.
 
{GZ{gz{x
{Dooc: on next reboot{x
~
Sender  Nalaeya~
Date    Tue Dec 21 14:55:41 2004~
Stamp   1103666141
To      all~
Subject clerics and clan items~
Text
You can now ask your clan clerics to give you any clan item in your altar
but your own.  Simply say 'give me the (clan name) item', and if they have
it they'll hand it over.  
 
If you find any bugs or problems, note the imms immediately and we'll fix it.
~
Sender  Zsuzsu~
Date    Tue Dec 21 19:42:46 2004~
Stamp   1103683366
To      chaos imm~
Subject Garbling~
Text
Chaos,
   Garbling is now widely seen a an aggressive act.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Dec 21 20:01:58 2004~
Stamp   1103684518
To      all~
Subject Challening for Leadership~
Text
Leaders of Clans,
   All clan leaders must file with the IMM staff their clan's formal 
proceedure for challenging the current leader's rule.  How this is conducted
is pretty much up to the clan.  But {RALL{x new leaders {RMUST{x be approved
by the IMM staff.
 
One of the primary functions of the Leadership position is to guide the clan
  The other is to enforce the members' RP.
 
That being the case, all people wishing to challenge the current leadership
of their clan must file with the IMMs their intention of clan direction, as
well as a pledge to keep the RP of members in good standing.
 
THe IMM staff retains the right to reject new leaders, especially if they
demonstrate bad RP or have little understand of their clan's charter.
 
Please file the formal proceedure in the next two weeks.
 
{GZ{gz{x
~
Sender  Thorel~
Date    Sun Dec 26 15:19:11 2004~
Stamp   1104099551
To      all~
Subject upates :)~
Text
Well hello all, Time to tell you if the new things i have fixed because
they have botherd me so.  First off, There have been roomers of thoes who do
not sell intown have access to a black market.  So they do not need to go
into town or worry about the laws for they sell under the table.  Next
off...  The gods have put thier hands down and talked to thoes of the gods
of law.  Now stalkers are only aloud to attack you in protected areas.  Some
garble problems were fixed.  Randomized aswell has been fixed meaning that
chaos now again can randomize in citys but there will be certail room they
may not randomize.  
 
ooc: 1:wanted can buy stuff in unprotect areas, 2: stalkers can only be summon when the wanted is in a city or town that is protected by the rulers. Chaos can garble clerics again, randomizer maybe used but not on clan hall entrances or any others that immortals see fix to protect.
 
 
sign
 
Thorel
~
Sender  Zsuzsu~
Date    Wed Jan 19 06:00:53 2005~
Stamp   1106139653
To      all~
Subject Weapon Cleave & Mastering Sword~
Text
The bug with Weapon Cleave and Mastering Sword have been fixed.
Sorry for the inconvienience.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 00:42:19 2005~
Stamp   1106206939
To      all~
Subject {GZ{gsu{Gz{gsu{W'{gs {YHoliday Changes!{x~
Text
{GZ{gsu{Gz{gsu{W'{gs {YHoliday Changes{B:

{Ychannel       {B-{x ninja and samurai no longer "cast" spells, but "channel" ki

{Yhealing       {B-{x spells will now give feedback.
        The first adjective is the percentage of the person's wounds you
        heal, in regard to over all health.
        The second is the power of your healing.

{Ydelve         {B-{x those with the delve skill will automatically see their
        patient's health status on each heal.
        It is also a "skill" for clerics now, instead of a "spell"

{Yshield cleave {B-{x can now be done with a bastard sword

{Yareas list    {B-{x is now sorted by average level.  Also you will not see
        closed areas.  Player houses are at the end of the list and in
        green.

{Yclans         {B-{x now have clan specific helpfiles for skills and such.
        The helps still need to be written, but the ability to have them
        is there.

{Ydrunkeness    {B-{x the affects of partying too hard.
        You'll get -toHit/+toDam +AC -Saves +str -dex. depending on level.
        10% damage reduction
        20% failure rate for casters
        15% for channelers
        10% for communers (drunken clerics!)
        also 15% penalty for reciting scrolls (blurry eyes)
        The alchohol needed to get drunk depends on a few factors
        including size and CON.  It is also rumored that dwarves
        hold their liquor better.

{Ydrinking      {B-{x a new skill for warriors.  Lessens the detrimental effects of
        drinking.  But it can't be practiced at a guild master.
        Oh, and the better you are at drinking, the more drink it takes
        to get you loaded.

{Yintoxication  {B-{x new AP spell

{Ysobriety      {B-{x new Paladin / Cleric spell

{Ycondemn       {B-{x new AP spell.  Makes it so it is very difficult to heal via
        magic means.

{Ydemonfire     {B-{x new AP spell

{D(APs lost "sleep" and "fireball"){x

{Yreplyimm      {B-{x reply to the last IMM who spoke to you.  Also doesn't unhide
        you.

{Yanonymous color {B-{x When IMMs log in they are given a random color that you
        will see in OOC and Tells, so you can figure out if there is more
        than one IMM talking.

{Y:format         {B-{x in the editor the ":f" command will now take colors into
        account to figure out spacing.

{Ywitch curse     {B-{x the death of the witch that cursed you will cancel the curse.
        If the witch logs out, your curse will also be cured.
        Witches are notified when their victim dies.
 
{BI'm sure there will be a bunch of bugs, so just bare with me until I can
find them all and squash them{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 00:48:18 2005~
Stamp   1106207298
To      all~
Subject Affects~
Text
Right now you might see a LOT more affects than you're used to.
 
We're currently making a list of ones that shouldn't be shown.  So don't
get too attached to seeing some formerly hidden affect on the list.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 01:12:57 2005~
Stamp   1106208777
To      ruler imm~
Subject Stalkers~
Text
Rulers,
   Stalkers can no longer be dodged by people logging out.  The number
of stalkers chasing someone is saved when they log.  The next Ruler to
cast stalker on the criminal will summon the posse that was chasing the
criminal before.
 
Also, the restriction on only stalkering someone in the city has been
lifted.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 01:34:28 2005~
Stamp   1106210068
To      imm~
Subject {GZ{gz{x's IMM holiday changes~
Text
Imm changes,
   note the formatting of the "alist obj" etc lists.  They are correctly
formated for color.
   The area list is color coded.  And all {{R colors should be removed
from the actual area titles.
 
   "transfer player" now puts them back in the old room after you transfer
them to you (I think).  Might be a bug in this.
 
   anoncolor doesn't work right now.  I'll fix it tomorrow.  Only works for
99 and above really right now.
 
   The Build Points that are show in "edit obj" are not accurate yet.  A
few things need to be formalized first.  Weapon flags are not taken into
account right now.
 
  I think that's it.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 08:56:11 2005~
Stamp   1106236571
To      scion imm~
Subject {renslavement{x~
Text
Scion,
   The way enslavement works has been changed.  Done away with is the
need for your future slave to "submit" to you.  It just wasn't working
as nobody seemed to want to be a slave . . . go figure.
 
   So now you have a toggle "autoenslave".  If it is on, the next person
you slay in combat will become your slave instead of dying. (thus they will
not suffer CON/exp loss).  Instead they will be stunned for 1 turn
(sometimes this can seem like a long time, sometimes not).  All their
belongings will be cast to the ground for you to loot.
 
   The only way for them to get free is if the slave owner releases them
with "enslave player".  Or if you die while they are around.  Just 
typing "enslave" will show you the current slaves in the world and who
owns them.
 
   It is going to be considered valid RP for slaves to suicide in private
to free themselves.  At that point they will suffer the usual penalties of
death (which were spared them by enslavement).
 
   Also, just so you know, you get PK credit for enslavement.  But you do
not get a PK credit for killing them soon after you enslaved them.
 
   Also, since they do not turn into a ghost at death.  Nor do they get
transported elsewhere, if you spam some area attach you will kill your
slave right after enslavement (which would basically have the same net
effect of just killing them).
 
   Please report if there are any problems with all this.  I'm sure it
will need some tweeking.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Jan 20 21:35:50 2005~
Stamp   1106282150
To      imm~
Subject Build Points~
Text
Imms,
   I've added an build point calculator to the object editor.  It will
show you how many BPs you're spending when you add stuff to your objects.
The color indicator tells you 'grey' for 0.  '{ybrown{x' for less than 1/3
of your allowed BPs.  '{Ggreen{x' for less than 2/3.  '{Yyellow{x' for
more than 2/3s.  And '{rred{x' if you've exceeded your max.
 
build point calculation is kinda complicated, but read "help bp".  Also
if you add negative things to your item you get more BPs to spend, but
the ratio is not 1:1 for positive and negative effects.
 
The BP calculator hasn't really been solidified yet, so don't take it as
bible.  But you can use it as a guide for now.
 
Also, when you do "alist obj" for your area, you can see the vnums color
coded for quick reference.  If you see a {B[{x before the vnum, then the
item is "rare" (limited) and the BP Max is adjusted for it -- so the
color code should still apply.
 
Also, the average BPs per item for your area is shown.  This should be
a {Ggreen{x number!
 
I'll let you know when the BP calculator is certified bible. {Y:){x
 
Hopefully this will help us build better balanced areas.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Jan 21 18:41:10 2005~
Stamp   1106358070
To      all~
Subject Deafen & Acid~
Text
While APs are not supposed to be a Knock Out class, the removal of sleep
made them too weak, we feel.  The primary purpose of sleep was to 
land Deafen.  So instead, Deafen will again be combat castable {Wbut{x
the duration of the spell will only be one turn.
 
Also, with the reduction of HPs for everyone the spell Acid Blast was
just owning everyone.  It had insane damage.  We've reduced it, but it's
still the highest damage range spell in the game.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Jan 22 11:38:06 2005~
Stamp   1106419086
To      all~
Subject {MQ{muest{x Gear Changes~
Text
Okay, there are a few changes going on with Questus.
 
He has decided to offer infinite quest {mtroubles{x for all gear.
This has the side effect of making it impossible to get a second ring.
 
However, Questus is offering a new item, the quest {mBracer{x.
For those of you with a second ring, you may turn in your ring for
a bracer.  {RIf{x you do {Rnot{x and you lose the second ring it will
{RNOT{x be replaced.  So you decide if you want to chance it.  This 
includes, but is not limited to server crashes.
 
Also, Questus will now sell {MCON{mstitution{x points for 650qps each.
However, only Heros may buy them, and only if they no longer have any
trains and less than 10 practices.
 
Enjoy.
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Jan 22 15:35:47 2005~
Stamp   1106433347
To      all~
Subject Buying CON~
Text
Sorry, folks.  Thorel put the veto on buying CON points from Questus.
 
So that won't be going in. {D:({x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Jan 22 17:01:19 2005~
Stamp   1106438479
To      barbarian imm~
Subject Spellbane fixed~
Text
Barbarians,
   Well, I found out on Monday (when I got back from break) that spellbane
was broken.  I looked into it today and found it was completely _missing_
from the code.  Not sure why.  It was actually sucking up spells half the
time, but not saying anything about it.
 
Anyway, fixed it today.  It works a little differently than before.
It deflects spells based on your skill at it, + the difference level
between you and the caster.  And the minus a little if you are asleep.
 
It only does nominal damnage to the caster (mostly for RP effect).
 
If you trigger your own spellbane it will do much more damage.
 
Sorry you didn't talk to Tannice today, Ruan.  You would have known it
was fixed per next reboot.
 
Oh, and when you say "Barbarian is Broken" please specify that a skill
doesn't work.  Saying the clan is broken means something different.  All
wish you would have told me spellbane was broken earlier.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Jan 22 17:46:55 2005~
Stamp   1106441215
To      all~
Subject {YLIMITEDs{x~
Text
Okay Folks,
   By popular demand we're bringing back {YLimited{x items.  There won't
be any perm-sanc, or other nut-so, items.  But they will be a lot more
powerful than their normal item counterparts.
 
One of the problems we had before was people using "mule" characters to
horde items.  These were lowbie characters that only held onto items for
other characters a user played.  We're trying to prevent that by not
allowing you to quit with a limited that is not between -15 and +16 your
current level.
 
Many of the items out there now are limited {Y400{x.  This will gradually
be changed, as the builders go through their areas.
 
If you are one of those people who has a character that just check notes
once a month, please be kind and do not hang onto any limited items.  It
will just deprive the rest of the people from enjoying that aspect of
the game.
 
Thanks,
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Jan 24 22:39:56 2005~
Stamp   1106631596
To      all~
Subject Questus pt 2~
Text
Okay, the new Questus is back.  He's selling the Bracer.  If you want to
know the stats, check in the vault.
 
You have infinite quest troubles.  However, it only works if the item
is not in the realm (destroyed somehow).  You cannot just get your
disarmed sword this way.  If you need to find a lost Quest item, I suggest
you ask your fellow mortals.  There are a people who know how to find
these types of things, I hear.
 
Do {RNOT{x ask the Gods.
 
Also there is a new command "quest return".  This will {Reat{x your quest
item.  It's for something we're working on, which I didn't have time to
complete before the reboot.

We will {RNOT{x give it back to you if you do this by accident!
 
Also, you will only see Weapons on the "quest list" which you can use.
 
Samurai will not be able to purchase a quest weapon, as only the only
true blade worth having is a {WKatana{x.
 
Also, you should be getting credit for quest mobs killed by your pets.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Jan 24 22:49:03 2005~
Stamp   1106632143
To      imm~
Subject ofind (no more "limited")~
Text
Imms,
   I've added a new command called 'ofind' for Object Finding.
It replaces the old "limited" command.  And it {Rlags{x the server just
like the old command.
 
ofind is juiced up though.  And will allow you to see items of different
search criteria.
 
Syntax: ofind [vnum]
    or: ofind [options]
                level  [min] [max]
                type   [pill|boat|light]
                wear   [neck|ring]
                weapon [spear|dagger]
                limited
 
 
so for example:
   ofind weapon shortsword levels 0 20
or
   ofind limited type light
 
stuff like that.
 
There will be more options added later.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Jan 26 12:26:48 2005~
Stamp   1106767608
To      all~
Subject protective shield~
Text
Okay, for a while now we've been monitoring the problems caused with 
protective shield.  The problem being that bashing classes were getting
lit up like christmas trees by spells, and their normal defense of 
bashing to make someone stop casting wasn't working very well.
 
So we've lowered the percentage of bashes (throws etc) that the protective
shield will prevent.  We'll see how it goes.
 
This is only a stop-gap solution.  We have a better way (we think) to solve
the bash-lock problem in general, but it'll take a lot more time to fix.
 
Oh, and protective shield will now last a little longer, too.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Jan 28 00:20:44 2005~
Stamp   1106896844
To      imm knight sasha tania~
Subject Knight's immune to Witch Curse~
Text
Today it was realized that Knights are immune to witch-curse via their
golden sword.  Since this would make them immune to a primary Witch skill
and would make Knights basically invulnerable to Witches, it has been
removed.  No longer will the sword save a person from witch curse.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Feb  1 02:45:35 2005~
Stamp   1107251135
To      all~
Subject lore~
Text
In the interest of making thieves a little more RP valuable, and since
this is their traditionally unique skill, {clore{x has been removed from
everyone but thieves.
 
Most of you just complained about it anyway. {Y:){x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb  2 16:16:25 2005~
Stamp   1107386185
To      all~
Subject MultiKill help clarified AGAIN~
Text
The {CMULTIKILL{x helpfile has been clarified again.  Please make sure
you read it over.  Just about everything is the same, just more examples
are given and the rules are a little more explicit.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb  2 17:43:16 2005~
Stamp   1107391396
To      all~
Subject haggle~
Text
Guess I forgot to add this to the Lore note: only Thieves will have
the ability to successfully Haggle with shopkeepers.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb  3 06:28:30 2005~
Stamp   1107437310
To      barbarian imm~
Subject Mortal Strike~
Text
Ninja will now use Mortal Strike against foes with their bare hands.
Everyone else must be wielding a weapon.
 
Also, mortal strike will now do Half Damage to Players, instead of 
instantly killing them (which wasn't really fair).  But, it will now
also cut through Black Shroud and Enhanced Armor, but will still be 
affected by damage reducing spells that might have been the blessings
of the gods.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb  3 12:25:03 2005~
Stamp   1107458703
To      all~
Subject {rMultiKiller{x flag~
Text
okay, peeps,
 
Many of the ole timers here are still pining for the good ole days when
there was no MultiKill rule, and you could just beat each other senseless
for hours on end without troubling yourself over creating a new RP reason.
 
In that vein, we timidly bring you the {rmultikiller{x toggle.  Well, not
really a toggle, because you {rCANNOT{c turn it {rOFF{x.  Once you set
the Multikiller flag, it is set for life.  Don't even try to ask the 
immortals to remove your flag.  Impossible.
 
So, what does activating the MultiKiller flag get you?  Well, it means that
any {rtwo{x people who {rboth{x have the multikiller flag set can ignore
the Multikill rule with each other.  They can kill each other until CON
deletion, if they want -- all in one day, if they're really head strong.
 
So, here are the rules (just to be clear):
 
If you are a {rmultikiller{x and your victim is not, you {RMUST{x abide by
the {CMULTIKILL{x rules.

If you are {rnot{x a multikiller, and your victim is a {rmultikiller{x you
{RMUST{x abide by the {CMULTIKILL{x rules.
But!

If you are a {rmultikiller{x and your victim is a {rmultikiller{x then you
can {RIGNORE{x the {CMULTIKILL{x rules and just keep slaying each other.
(though it would be nice if you gave the other guy a chance to equip or
something, but don't expect him to give you that honor).
 
You will be able to tell a fellow {rmultikiller{x because their {DPK{x flag
will be {Dblack{x instead of {Rred{x.
 
This feature is brought to you with great trepedation, and if it doesn't
work out, then it will prolly vanish.  But for now, enjoy.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb  3 23:25:27 2005~
Stamp   1107498327
To      all~
Subject Dissension~
Text
In our ongoing attempts to convert the AP class from a mis-mash of skills
and spells borrowed from other classes, and convert it into a really
nasty individual of its own right, we bring you:
 
   {rdissension{x
       Upon casting this spell the victim will rebel against his leader
or master and attack them instead of following their lead.  This can
be cast on players in a group as well, and the player will disband and
attack the leader.
 
Enjoy,
{GZ{gz{x
 
ps: the coding for this has been brought to you by Kiuto
~
Sender  Zsuzsu~
Date    Fri Feb  4 23:57:07 2005~
Stamp   1107586627
To      all~
Subject Questus~
Text
Questus has now decided to offer experience points for completing his
find the item quest.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Feb  5 22:58:03 2005~
Stamp   1107669483
To      all~
Subject Samurai Dishonor~
Text
In the last month or so it has become common practice to engage a
Samurai in combat with your pet, then flee and nofollow your pet, thus
binding the Samurai's honor to the death of the pet, while you ranged him
from the next room.
 
Obviously, no true samurai would stick around to be pelted from afar while
he tangoed with some pet.
 
Thus, we've changed the Samurai's obligation to fight unto-death.  (which
honestly, is unfortunate, but some people just won't stop exploiting bugs).
 
So, what we've come up with is this:
 
When a samurai dishonors there are two cases -
   a) he dishonors against overwhelming odds
      For this case he will flee as normal, and will not suffer any
      penalty other than the normal flee penalty.
   b) He flees against even or lesser odds.
      If this is the case, then the samurai will suffer "dishonor"
      in the way of -2 level affect, and -3 charisma.
      He will also lose 1-2k of exp (depending on level).
      {DConsider that before this change, he couldn't flee in this senario
      and would have died, losing 2/3 exp and a death.{x
      He will not be able to gain exp from battle until he regains his
      honor.  To do so he must fight a peer in battle, or an NPC who
      is considered {Gpunk{x to him or higher.
 
It's not a perfect solution, but we think it still preserves the difficulty
of being a samurai, while eliminating the certain death of the bug mentioned
above.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Feb  7 17:10:08 2005~
Stamp   1107821408
To      barbarian imm~
Subject SpellBane~
Text
Barbarians,
   Okay, the idea of near 100% spellbane has gone and passed.  It's been
lowered to about 75% (if your skill is max), and affected by level.
There are plans in the works to make it actually reflect the spell, but
we gotta figure out how to make the code do that.
 
In other news, spellbane works against summon, and inflicts the new
summon-delay on the caster.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Feb  7 17:13:30 2005~
Stamp   1107821610
To      all~
Subject Vamp Touch & Summon~
Text
Vamp Touch, which was landing about 90% of the time, regardless of level
difference, is will low land about 75% of the time, and level difference
will matter.
 
Summon will inflict a timeout on the caster if he summons a player who
does not trust him, and is in PK range.  The timeout is small, but 
will prevent people who have not made themselves immune to summon in some
manner from being harrassed by constant summoning.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Feb  7 18:10:29 2005~
Stamp   1107825029
To      barbarian imm~
Subject Trophy~
Text
Ever wonder why ponchos are sooo hard to make?  Well, I found a bug in
the code.  They were being checked against failure 2x.   I've fixed it,
and it should be a lot better now.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Feb  7 19:33:14 2005~
Stamp   1107829994
To      all~
Subject Evil Clerics~
Text
Okay, we now have the ability to assign alignment restricted abilities to
classes.  For a long time now the "Evil Cleric" has been broken.  Those
of you who took up the challenge to play this class/align recently, I hope
you enjoyed the challenge.
 
But we'll be reviewing the class in the next week or so, to see what
abilities they should get, and what should be left for the Goods or the
Neutral Clerics.
 
Right now the changes are these:
GN - Minor/Sanctuary
E  - Minor/Black Shroud
GN - Ray of Truth / HolyWord / Turn
N  - Bluefire
E  - Demonfire.
 
Most of these skills that you lost you couldn't use anyway.  And we haven't
created replacements for them yet.  So hold on tight.  If you have suggestion
on what an "evil cleric" might be, please post them on the forum.  All
the IMMs read it.
 
Thanks,
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Feb 12 16:28:15 2005~
Stamp   1108250895
To      all~
Subject Quest Gear Changes~
Text
Some of you may notice some changes in the quest gear.  Mostly this is a
re-arranging of stat bonuses and a severe change in Move you get for the
object.  The other stats also changed a bit making the items more specialized.
 
All this is in preparation for a new flurry of changes that will make
Move almost as important for people as Mana is for casting classes.  As
many of you know we're also making stats more significant.  And to do that
we've had to change the modifiers on the quest gear, as well as some
items in the realm.  In order for stats to be meaningful in differentiating
races, classes and people, we need for them to be harder to get.
 
It might be a bit before we have the Vault updated.

Some clan marks might see similar changes, depending on how outragious they
are.
 
{GZ{gz{x
~
Sender  Alamor~
Date    Sun Feb 13 22:51:51 2005~
Stamp   1108360311
To      all~
Subject Ranger Traps~
Text
Rumors are spreading among the elite members of the ranger society that
the guildmasters have fallen upon a new area of expertise in the
forest--{Gt{grap{Gs{x.  
 
    The rumors spread not only there, but among the inns and taverns as
well, where one is sure to hear tales of reckless {ypoachers{x found helpless
inside of a {gn{Ge{gt{x hanging on a tree... 
 
    Recently, an old soothsayer was heard warning a mystified crowd of the
{Wbrilliant {Yflashes{x seen in the forest of late.  Whispers are spreading: 
"did you see how that poor hunter came stumbling back into town, clutching at
his {Dblinded{x eyes and yelling for a healer?"...
 
    Another oddity, several forest demons have been found dead in
the forests, {Rimpaled {xupon hidden spears jutting up from a {gc{ca{gmo{Gufl{gag{ce{gd{x pit
dug in the ground...  {BBut no one can know for sure with rumors.{x
 
{D(ooc: Rangers have learned new {wTrap{D abilities, see {chelp trap{D for more
information. Changes won't go into place until the next reboot.){x
 
-Alamor
~
Sender  Alamor~
Date    Sun Feb 13 22:59:28 2005~
Stamp   1108360768
To      all~
Subject Lash~
Text
News has been overheard at a local tavern that the weaponmasters of Thera
have stumbled upon a new tactic with which to battle their foes.  Witnesses
stated that the new technique had been dubbed "lash", and consisted of a
skillful flick of a whip to snag a flying opponent's ankles, and then slam
them to the ground!  They spoke of it being a somewhat rare ability, only
learned by those unscrupulous enough to perform such a roguish deed, those
trained extensively in the art of weapons, and those who use whips regularly
to trip untamed beasts.  
 
{D(ooc: Lash will bring a flying foe to the ground, and lag both user and
victim. It can be used in and out of combat, and is learned by thieves,
warriors and rangers. See {chelp lash{D for more info.){x
 
-Alamor
~
Sender  Zsuzsu~
Date    Mon Feb 14 01:14:54 2005~
Stamp   1108368894
To      all~
Subject Charisma~
Text
The first in our series called "making stats meaningful":
 
Your {ccharisma{x now affects the amount of exp you earn per kill.  The
higher your charisma is above "average" the more exp you will earn.  The
lower below "average" the less you will earn.
 
Also, the leader of your group affects the group's morale with his/her 
charisma.  A leader with a high charisma will give exp bonuses to everyone
in his/her group.  The leader himself will also get a bonus for leading.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Feb 15 01:32:52 2005~
Stamp   1108456372
To      imm~
Subject {CScatter{x & {YQuestus{x~
Text
Okay, I've added the "scatter" command.  {CHELP SCATTER{x
 
Also, I've set it so objects you make can be turned in for quest points
via Questus.  So you can make a LostObject, set the {cextra{x flag {mquest{x
set the {Ycost{x, load 10 items, scatter them, then have the players use
{Mquest return LostItem{x to get the {Ycost{x in {mquest points{x from Questus.
 
{RPLEASE{x, take note of how many people are in the realm and the likelyhood
of someone finding all the quest items and turning them in.  Also keep
an eye on alt-dropping.
 
Good idea to make the objects quit-rot, and drop-rot, or something.
 
Also, you can only set a cost of 30 or less.  Any more and you will have
to individually re-imburse the player.  This is to prevent any kinda of
accidents that would flood the market with quest points.
 
Remember, as it stands quest points are the {BONE{x thing that is really
non-transferable in this game.  Let's keep it that way.
 
Also, currentl "quest" items can still be found by Shadow clan with one
of their skills.  I'm considering making this impossible in the near
future.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb 16 00:19:30 2005~
Stamp   1108538370
To      ruler imm~
Subject {RCrime Board{x~
Text
Rulers,
   You now have a new 'note' category called "crime".  Please use this
for your Criminal book keeping.
 
   crime read
   crime to ruler
   crime subject Elial was caught flashing cityguards again
   crime edit
 
and so on.
 
{GZ{gz{x
{DAlso, last time this was introduced there was a bug that gave rulers
super mega hitpoints.  Please keep an eye on your HP and report it 
immediately.  Thanks{x
~
Sender  Zsuzsu~
Date    Thu Feb 17 00:09:50 2005~
Stamp   1108624190
To      all~
Subject {mN{Mewbie {mH{Melper{x~
Text
We've added the {mN{Mewbie {mH{Melper{x toggle.  This will display your
clan as just that.  While you have the newbie helper flag toggled you 
{rMUST{x not PK offensively.  That is not to say you are protected from
PKing, but we ask other players to {rRESPECT{x the newbie helper flag and
avoid PKing those players if they are {rACTIVELY{x involved in helping a
newer player to the realm.
 
When you have this flag toggled, you may help newbies in very NON-IC ways.
Even if you are evil to the core, you may give newbies free help, items,
and heal them.  In the context of helping a newbie you are not bound by
your normal RP compulsions.
 
This was created to help the many new players we've welcomed to our mud
in the last few weeks.  Please help make their stay hospitible.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb 17 01:01:38 2005~
Stamp   1108627298
To      all~
Subject Making Movement matter ++~
Text
In our upcoming series, making stats matter, we're also making Movement
points matter.  Diffent actions will begin to cost more Move in the near
future.
 
Moving while Hiding, and Camoflagued will now cost you movements.
Hiding and Camo will be altered by dex.
 
Moving while Imp_invis and Invis will cost you mana.  These will be 
adjusted by Wisdom (the more wisdom the more efficient you are -- don't
want to lopside mages with only INT to matter).
 
We're experiementing with the values, so if they seem rediculous they might
change.  But the idea is to make it so hider/imp_invisers need to choose
when they want to be hidden and when they want to be visible -- instead of
being immune to people who can't see them all the time.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb 17 01:03:26 2005~
Stamp   1108627406
To      scion imm~
Subject {DFade{x~
Text
Fade is also subject to the movement costs.  However, fade will now
work at near 100% (if your skill is that high) for non-adreniline circumstances.  
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb 17 01:41:38 2005~
Stamp   1108629698
To      all~
Subject Strength modifier~
Text
A higher strength will now allow you to hit harder.  (about a 5% increase
for ever stat point over Average).  Also, if you have the Giant Strength
spell you get a 10% increase to your damage.
 
Right now this will also apply to spells, but that's just until we change
some of the code.  Please try to understand we're working as fast as our
schedules allow.
 
Hopefully this change will give true advantage to a Giant's stength
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb 17 04:31:40 2005~
Stamp   1108639900
To      warlocks imm~
Subject Scourge~
Text
Sourge damage has been lowered to make it better, but not excessively so,
than similar clan/class spells.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Feb 18 00:11:27 2005~
Stamp   1108710687
To      all~
Subject Containers and Defense skills~
Text
Okay, a few interesting changes coming up:
 
1) summon, and Who-PK bugs are squashed.
 
2) Containers and magic items like wands, staves, potion, pills and scrolls
are going to work a little differently.  If you want to put them in a 
container, you'll need to find a appropriate container for them.  They will
just get jumbled up and destroyed in normal bags.
 
We will be placing these special container in shops around the realm.
 
This change is mostly to fix the problem of people walking around wiht
several hundred pills and potions -- which tend to nullifiy their class's
lack of casting ability.
 
3) Encumberance can no be seen on your score sheet and in your prompt (%c).
Soon this will affect dexterity based skills and movement.  The more 
saddled down you are, the harder it is to dodge and such.
 
4) Shield Block will now be affected by STR difference.  It will also
be affected by Giant Strength.
 
5) Parry will be affected by both STR diff and DEX diff.  It will also
be affected by Giant Strength.
 
6) flee and escape now have lag added to them.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Feb 18 21:29:48 2005~
Stamp   1108787388
To      imm~
Subject 'nofind' and quest~
Text
'quest' items cannot be put in bags.  And can be turned in for cost
at questus -- as previously stated.
 
'nofind' items cannot be found via Shadow's "find" skill, but can be
found via 'locate'.
 
Also, please add some different types of containers to your areas.  The
BP calculator is a bit screwed up for them, so these are the maximums
per continer -- please adhere to them.
 
quiver: 50
scorll: 25
pill  : 25
potion: 15
wand  : 10
staves:  5
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Feb 19 00:32:46 2005~
Stamp   1108798366
To      all~
Subject {rget all corpse{x~
Text
You will no longer be able to {rget all corpse{x from Player corpses other
than your own.  If you're going to full-loot someone, you'll have to do 
it the hard way.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb 23 07:36:27 2005~
Stamp   1109169387
To      all~
Subject Movement cost changes~
Text
The movement costs for hide, etc, have been lowered a bit to help out with
lower level characters.
 
Berserk and other skills that take half your move have been changed to take
a static movement cost.
 
Also, parry/dodge, etc is no longer comparative against mobs, since many
of the mobs, even at high levels, are not stat maxed.  Your stats are still
important, they just don't make you super-dodge. {Y:){x
 
Also, 'dragon strength' has similar affects as 'giant strength' on skills
and damage
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb 23 10:20:57 2005~
Stamp   1109179257
To      all~
Subject Fireproof~
Text
The 'fireproof' spell has been changed so that the duration makes it more
usuable.  Typical durations will last from 72ticks to 720ticks, depending
on the level of the caster.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Feb 24 10:25:17 2005~
Stamp   1109265917
To      all~
Subject {YLIMITEDS{x - {gThe Great {GPurging{x~
Text
Peeps of the Realm,
 
   The {gGreat {GPurging{x is upon us.  Lo, the gods of the realm have
swooped down and obsconded with all your most precious items, the {Ylimiteds{x.
 
  Once again, all the {Ylimiteds{x are available in their normal and
sometimes secret locations.  Several items have been, and will be made
limited in the near future, and while that happens a {Gpurging{x will
follow for that item {Wonly{x.
 
   Also, you will no longer be able to log off with more than 3 {Ylimited{x{
items.  However, you may keep limited items that are lower than your
level, now.  If they are unusable by you, they will still vanish.
 
   So, please do {RNOT{x {WHORDE{x items in characters that you rarely 
play.  It just takes the fun out for everyone.
 
Enjoy!
 
{GZ{gz{x
(who sits back and watches all the mortals scurrying for the new limiteds)
~
Sender  Zsuzsu~
Date    Fri Feb 25 01:44:41 2005~
Stamp   1109321081
To      barbarian imm~
Subject {yBarbarian{x {DA{Gwarenes{Ds{x~
Text
{yBarbarians{x,
   The Wiseman will now help you offer your captured {DA{Gwarenes{Ds{x pills
to the gods.  With the sacrifice you will be bless with a greater awareness.
But beware, the Wiseman is a little overzealous and will grab all the pills
in your inventory to make one burt offering to the gods.
 
In the presence of the Wiseman, just say '{Gawareness{z' and he will do
the rest.
 
{GZ{gz{x
{D(ooc: the grabbing all pills is a limitation of the code that will be
addressed eventually -- though prolly not any time soon.  So in compensation
your 'detect fade' will last a little longer than that of the pill.
{x
~
Sender  Zsuzsu~
Date    Fri Feb 25 09:18:48 2005~
Stamp   1109348328
To      all~
Subject Old Stuff go POOF~
Text
Many of the older players may have noticed some of their artifacts from 
ancient times disappearing.  We've deleted a bunch of closed areas to
lighten the memory load on the mud.  These areas have all been closed for
more than 6 months.  Items from those areas are no longer available, and
have gone POOF.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Feb 25 11:24:49 2005~
Stamp   1109355889
To      all~
Subject EQ format change~
Text
Oops, almost forgot.
 
The format of the "equipment" command has changed.  While I'm sure many of
you are used to the old one, the new one makes more sense.  And no longer
will you have the problem of "so, what am I missing?".
 
It is done in top-down order, starting with the light then the head and
all the way down to the feet, with the floater trailing behind.
 
Enjoy.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Feb 26 04:03:55 2005~
Stamp   1109415835
To      all~
Subject Evading & Enchantments~
Text
Okay, we've recently been looking at dodge and other evasion skills.  There
are a lot of indicators that this stuff is out of wack.  People who are
not supposed to be tanking are tanking.  Other people are completely
unhitable.  Thus, we take our first steps toward fixing that.
 
Warlocks & Witchs will no longer get the dodge skill.
Ninja will no longer get shield block -- which actually won't affect them
that much, since it usually only adds about 5% more dodge for ninja, since
they are already evading a lot.
 
Also, blessings, cursings, and other item affect spells will now be 
temporary.  The notable exceptions to this will be 'enchant armor' and
'enchant weapon'.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Feb 27 16:43:54 2005~
Stamp   1109547834
To      all~
Subject Warriors = Tanks~
Text
In our continuing effort to make Warriors regain their position as the
true "tanks" of the game, they have been given 'haft block'.
 
'haft block' will work twice as well against NPCs as it will against the
PCs.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Feb 28 04:12:10 2005~
Stamp   1109589130
To      all~
Subject Lights & {DLights{x~
Text
Some of you may have discovered, some of the lights in the realm no longer
have infinite fuel to burn.  Soon there will be few exceptions to this,
but we've yet to change them all.
 
Hopefully this will give 'continual light' a little more worth, as well
as 'infravision'.
 
Not to mention it's a little more realistic.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Mar  1 04:11:58 2005~
Stamp   1109675518
To      all~
Subject {Cflying carpet{x~
Text
The {Cflying carpet{x's name has been changed so Barbarian's don't feel 
odd carrying one around.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Mar  1 18:19:20 2005~
Stamp   1109726360
To      all~
Subject Odds and ends~
Text
Few little odds and ends, and bug fixes.
 
- newbies will have a guide written by Kira in their inventory upon
  creation.
- newbies will also see "long" format affect output instead of [......]
  in hopes that will be easier to understand.
 
- poison will no longer allow for infinite applications.  But instead will
  only be able to be applied until the victim has 1/2 their strength left.
 
- holyword should no longer reveal wizinvis mobs.
 
- you can no longer 'get all 2.song' from someone elses song to full loot
  them.
 
- also, looting has a VERY small lag.  Just enougth for flout writing macros
   to full loot someone.
 
- the imm "award" command was re-written.  check 'help wiz award'
 
- mob gtransfer no longer transfers people that are not standing.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Mar  2 09:30:21 2005~
Stamp   1109781021
To      all~
Subject {yEncumberance{W &{x other do-dads~
Text
okay-dokie, more small changes,
 
The big one is this
 
{D- {Wencumberance{x : now affects movement.  The more encumbered you are
   over 35%, the more difficult it is to move.
 
{D- {Wencumberance{x : also affects 'dodge'.  If you are under 15% weight
   you will get a small bonus to dodge.  If you are over 35% you will get
   a penalty.  I imagine a non-giant/orc trying to get under 15% will be 
   near impossible if not naked.  And keeping under 35% might be hard too.
   It's supposed to be that way.  In the near future we will be going over
   the weights of all items, so don't be surprised if they change.
 
{D- {Wshops{x : you can now buy any item you can wear.  No longer will you
   need someone bigger to buy that glorious Sentua gear. {Y:){x
 
{D- {Wstealing{x : you can no longer steal coins from shopkeepers, only items.
 
{D- {Wsage{x : the sage will now charge you according to your level to identify
   items.  Items that are "rare" or "limited" are much more expensive.  These
   prices will seem high, but then consider the value of money today.
 
{D- {Whealer {x: the healer will also charge you based on your level.  Those
   under level 10 will receive a discount.
 
{D- {Wlooting{x : if you are under lvl 20, you can only loot corpses in your
   PK range.  No more lvl 2's, who are immune to PK, looting heros.
 
{D- {Wdonation pit{x : you can now only "get all pit" from the donation pit of
   your recall.  Otherwise you'll be asked not to be greedy.  People who are
   neutral and recall to Midgaard will obviously be at a slight advantage.  But
   then those people are often newbies.
 
{D- {Wclimate{x : it no longer rains in the desert, nor in the arctic.
 
{D- {Wroads{x : a new room sector called "Road" will be used to ease movement
   tax when you are on it.
 
{D- {Wbuilders{x : will now see MPCode programming errors on WIZNET.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Mar 10 16:44:49 2005~
Stamp   1110498289
To      all~
Subject {GChannels{x and more~
Text
Okay, a few changes occured.  I might miss a few in this change report as
I made a few of them a week ago and forgot to write them down.
 
{BMajor Change:{x
{W- {Gchannels{x : the public channel code was completely re-written from
scratch.  {D(AKA so expect a few bugs){x You might only notice some cosmetic
changes at first, but wait, there's more!  You can add {gadverbs{x to your
public {WIn Character{x channels' emotes.  So for example you might see
the text:
   Zsuzsu gossips candidly, '{RI hope this works!{x{x{z'
and the way you'd do that is with the following:
   {Bgossip candidly "I hope this works!
{xThe quote character(") is used to delimit the division between your adverb
and what you want to say.  So, please be careful when using the (") character
in your normal text.
 
{W- {Gchannels DISABLED{x : channels can now be disabled at the whim of IMMs.
Lately a LOT of OOC conversations could really be good IC conversations with
just a little bit of thought.  If an IMM sees one of these conversations 
going on they might turn off the OOC channel to give you the hint to take
it to the gossip channel.  If you resort to bringing the conversation to 
the {Mnewbie{x channel, you will be punished.
 
{W- {GD&D{x : the D&D text at the top of the Who list will reflect the average
alignment of the realm.  Immortal will not be counted.  I just thought it
might be fun to be a paladin and enter the realm with an overwhelmingly
evil feeling about it. {Y:){x
 
{W- {Granger staff{x : now commune, instead of cast spells on their wielders.
 
{W- {Gconjured weapons{x : no longer have insane hit/dam rolls.  Certain
weapons were conjured to be almost as strong as a {WKatana{x, and that's
not at all what we want.  They will still have superior hit/dam to quest
weapons at hero.
 
{W- {Gvanish{x : vanish should no longer work in guildhalls.  Please report
if this bug hasn't finally been squashed.
 
{W- {Gmagic resistance{x : is no longer tagged as a clan spell, so even if you
lose your clan abilities this spell should still work.
 
{GZ{gz{x
{D(hope I didn't forget anything too big o.O){x
~
Sender  Zsuzsu~
Date    Thu Mar 10 18:33:40 2005~
Stamp   1110504820
To      imm~
Subject Channels + Silence~
Text
Imms,
   As you can see I re-wrote the channels.  I'm in the process of changing
'pray' to 'immhelp'.
 
   We now have the ability to turn on and off global channels, as well as
silence someone on a channel.  The command is '{Dsilence{x', look at the
helpfile for reference.  Please use discresion in turning on and off all
channels but OOC.  For that, as soon as there's a conversation that should
really be IC go ahead and turn it off for a few minutes so the morts get
the hint.
 
Also, there is a new WIZNET called "ANNOUNCE".  It's for generic announce-
ment notification, like when someone silences the global channel, or turns
the world into an arena.
 
Oh, and since the new help is going to be called "immhelp" with also the 
alias "wizhelp" (which is a common name on some muds for this function), I
have renamed our "wizhelp" to "wizcom", short for "wizcommands".
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Mar 10 22:34:23 2005~
Stamp   1110519263
To      all~
Subject {mPrayers{x and {GGR{x~
Text
okay peeps,
 
   As many of you have realized the {GGR{x on the who-list stands for
{GGroup Range{x.  This allows you to figure out who you should pester for
grouping to kill fidos, or whatever.
 
   The {mpray{x command has always bothered me.  Many new players assume
that this is a way to pray the gods for help, rather than a way to communicate
with the immortal staff in an OOC fashion.  Thus, the old {Wpray{x command
is now called {Wimmhelp{x.
 
   The new {MPray{x command does more of what you might RP expect.  While
it doesn't yet talk to your god, it does communicate with the rest of 
the followers of that god -- much like a clan.  Maybe the cool thing will
be that this will promote more unity in religions.  And no, just because
a Paladin and a Vampire worship the same god it does not mean they can
even tolerate each other . . . there are far too many examples of this
in the world to point out here.
 
   This is our first step into making religions more important in the realm.
 
   And I'll take this time to remind you that you can lookup who worships your
god by issuing the command '{Bwho tattoo{x'.

   Also, {MFaerie Fire{x now makes people incapable of going invisible
and even improved invisibile.
 
{GZ{gz{x
{D(wondering what else I forgot){x
~
Sender  Nalaeya~
Date    Fri Mar 11 13:28:46 2005~
Stamp   1110572926
To      all~
Subject {WThe White Desert{x~
Text
Having finally settled a dispute with the nomadic tribes of The White
Desert, the Sultan of New Thalos has decided to re-open the trade routes to
the south of the city that allow passage into the desert.  Any who wish to
explore the desert are advised to bring plenty of water and wear appropriate
attire to shelter themselves from the sun.  They are also advised to stick
to the main trails, as not all the nomads seem to be friendly.  
 
{COOC: A new area has been opened, for levels 30-40. If you notice any bugs,
please notify me, and if you have any comments or suggestions, please post
them up on the forum.{x
~
Sender  Zsuzsu~
Date    Sat Mar 12 16:30:11 2005~
Stamp   1110670211
To      all~
Subject Adverb & Master Hand~
Text
Okay, the " was a bad choice for the adverb delimiter.  So now I've changed
it to ^.
 
   gossip quietly ^I'm coming to get you.
will give you
   Zsuzsu gossips quietly, '{RI'm coming to get you.{z'
 
In other news, after watching a Hero Samurai and Hero Ninja go at it for
about 8 turns, we located an odd bug that was making Ninja kinda insane.
Ninja were getting off their master-hand stun affect even if the victim
dodged the blow.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Mar 22 03:09:16 2005~
Stamp   1111486156
To      all~
Subject {WQuest Weapons{Y!!!{x~
Text
Okay folks a few changes:
 
{W- {Gdishonor{x - the penalities for dishonoring just got stiffer.  You can no-
        longer quest, nor form or join a new group while you are dishonored.
        You cannot practice, nor can you skills improve.  Also, if you have
        the Goktengri tattoo it will sting you instead of giving you an extra
        attack.

{W- {Gkatana{x - is now a weapon type, instead of a "longsword".  Only warriors and
        samurai will get this skill.  Warriors will get a severe skill penality
        for using it (basically they can't go above 50% skill in it).
        The skill to create a katana is now called "make katana".

{W- {Gvampiric{x - has been fixed and should now be a desirable weapon flag.  It
        sucks about +20% damage per hit, and the wielder receives half of
        that to their HPs.
{W- {Gknife{x - the thief "knife" skill is once again a "finishing blow" skill.  It
        only works when the person has less than 20% of their HPs.  Backstab
        works for HPs above 60%.

{W- {Glights{x - identifying a light will tell you the percentage of fuel left in
        the light.  When a light goes out (for any reason) it will not
        disappear.  Instead, you'll be able to recharge it with the
        "continual light".  The higher your level, the more you'll recharge.

{W- {Gpoison{x - can only take you down to 2/3 your natural STR now.  Any more,
        along with encumberance was locking people in place with their
        burden.  It will still happen, but now only if they are heavily
        encumbered to begin with.

{W- {Gambush{x - now does more damage to NPCs than to PCs.

{W- {Gescape{x - is now only half as successful if you are blind.

{W- {Gweapons{x - the average damage for all weapons is being adjusted so smaller
        weapons will do less damage than things like bastardswords.  There
        are also battle modifiers for each of the weapons.  A polearm is easy
        to tumble against, easier to parry, hard to handblock, and easier to
        haft-block.  A dagger is hard to parry with, and to parry with, etc.
        A shortsword increases your ability to parry, and so on.  A full
        explaination will appear in {CHELP 1.WEAPON{x soon. {D(as soon as Alamor,
        who should be thanked for the change, modifies the helpfile).{x

{W- {Glance{x - if you are not mounted you will do very little damage.

{W- {Gbow{x - does little damage in melee.  However, the bow's stats are now
        considered in determining the accuracy of your shot, and the damage
        of the arrow. (surprisingly this wasn't the case before).

{YDRUMROLL{x

{W- {Gquestus{x - now has a slew of new weapons!  Every weapon is now available for
        all classes except samurai.  The stats on the weapons are {RNOT{x
        equal.  Some are prolly better than others.  Battle modifiers for
        the weapons should be considered when choosing a quest weapon.

        You can only purchase one weapon.  If you do not like the weapon you
        have you may return it (quest return itemname) for half the original
        cost.

        There are two daggers.  One is for thieves, the other for mages.  For
        a limited time, any Thief with an old dagger may turn theirs in for
        the new Stilleto.

        The weapon flags will now be dependent on your alignment.  If you
        are {CGood{x you will get a Holy weapon.  If you are {bNeu{gtral{x you will
        still get a Flaming weapon.  And if you are {rEvil{x you will get a
        Vampiric weapon.

        Quest weapons will have better average damage than most other weapons
        in the game.  Limiteds and some Rares will still be stronger.

        It will take some time for us to update the Vault.  To see the stats
        on the new Quest weapons, please refer to the forum's "Changes"
        section. {Yhttp://dnd-olc.e-boxen.com/forums{x

{RNOTE:{x your old quest items may get a little funky.  If that is the case
        you may ask an immortal to eat it for you, so you can quest trouble
        for one of the new weapons.
{RNOTE{r2{R: the values of these quest items are subject to change in the next
        week or so, if we need to tweek them.  If this kinda thing upsets you
        I suggest you hold off buy a new weapon for a week or two, at least.
 
{GZ{gz{x
~
Sender  Nalaeya~
Date    Tue Mar 22 22:57:30 2005~
Stamp   1111557450
To      all~
Subject {WThe Grand Opening of the White Star Inn{x~
Text
{WThe White Star Inn is now open for business!  Located to the east of
Temple Square, the inn offers a cozy setting for local folk and adventurers
alike to gather together and have a few drinks.  Fine rooms are available
for those with the gold to pay, offering a warm place to rest and recuperate
from your travels.  All are invited come share their stories over a fine mug
of ale.  
 
{c(OOC: There are several things you'll all need to know about this new inn.
The first is that the common room is made up of safe and peace rooms. What
this means is that players cannot pk each other there, nor steal from each
other. You can however still die of starvation, poison, illness, etc., and
corpses CAN be looted there if you die in such a way. In addition, those
who are {RWANTED{c are not safe from stalkers or bodyguards there. The
inn is not entirely safe, so be careful. The rooms that can be rented
upstairs are NOT safe. {CThe healing rate inside the safe rooms is set at
0, so you will not be able to recuperate your hp or mana while there.{c
 
Those renting the best rooms upstairs will benefit from the maids' gossip
that will announce the name of whoever walks past them in the hallway. Those
who don't want their presence known can attempt to bribe the maid, so that
she will let them pass and keep quiet.
 
{cThe safe rooms are an experiment, and depending on the reaction we receive, 
we may or may not keep them.
 
{CIf you notice any bugs, please send a note to me (nalaeya) and I'll fix
them as soon as possible. Any suggestions or comments would be appreciated,
please post them on the forums.{x
~
Sender  Zsuzsu~
Date    Thu Mar 24 02:05:20 2005~
Stamp   1111655120
To      all~
Subject {BBlessings{x & {RCurses{x~
Text
Okay folks,
 
   Blessed weapons will now receive a +toHit instead of -AC.
 
   Cursed weapons will now receive a -toHit.  And armor will receive a
+AC (that is, it will be worse).  This should be fun for the evil amongst
you to curse someone's gear (after PK or disarming or whatever) and give
it back to them. {r:){x
 
   Other things fixed: Ranger staff bug, Mastering sword bug, and the newbie
infinite battle with the beetle.  Old katana will now turn into a katana
automagically.
 
   Also, holy weapons now ALWAYS inflict holy damage, but do less of a 
percentage (same net total, just works a little differently).
 
   Vampiric weapons will now only boost you to 120% your normal HPs, instead
of infinitely (which was the case today o.O).  
 
   And the exp gain for skills is now variable, and MUCH lower.   Since it
is silly to gain more exp from spamming "hide hide hide hide" than going
out and killing something.
 
Okay, I think that's it for this time around.
 
{GZ{gz{x
~
Sender  Nalaeya~
Date    Fri Mar 25 20:24:29 2005~
Stamp   1111807469
To      all~
Subject {DCaerlon's Graveyard{x~
Text
Due to several recent disappearances in the area, the members of
Caerlon's city watch have begun advising people to stay away from the
{Dgraveyard{x in the south of the city, until they can learn more.  Those with
deceased loved ones resting there who cannot bear to stay away are
encouraged to visit only in daylight, in the company of one or more guards. 
Anyone who has information about the recent disappearances is asked to
contact the authorities.  
 
({cOOC: A new area has opened in the city of Caerlon, for levels 5-15. You
can find it in the southwestern section of the city, off Center Street.){x
~
Sender  Zsuzsu~
Date    Tue Mar 29 12:51:45 2005~
Stamp   1112125905
To      all~
Subject dual wield and misc fixes~
Text
okay folks,
 
   Just a few little fixes.
 
{W-{x {gdual wield{x is once again fixed.  You should have no problem with two
      daggers again.
 
{W-{G web{x now gives feedback upon success.
 
{W-{G summon charmie{x now respects the same restrictions upon summoning the
     master.  If the master has nosum on, then the NPCs can't be summoned by
     people outside your PK range.
 
{W-{G nobag{x is a new flag for items.  Builders used to tag things limited when
      they didn't want you to bag something.  This will no longer be the case.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Apr  1 00:14:51 2005~
Stamp   1112339691
To      all~
Subject {YClan abilities{x~
Text
Okay,
 
   In the interest of giving everyone a fair shake, we're going to try
something a little different for this month, and maybe keep it for a 
while, just to see how well it does.
 
Since people have been complaining about each others' clans, saying X clan
is way too powerful, or Y clan is invincible, we're going to switch things
up a little.
 
The other thing is people have been complaining that unclanned people are
getting the raw end of the stick since they have no ueber powers.
 
So this is what we're going to do:
 
{GAfter the next reboot:{x
 
   {Y- {xBarbarian and Warlock are going to swap abilities, so that they 
each find out what it's like to be the other.
   {Y- {xSentinel abilities are given to Knight, and Knight abilities are
going to be given to Scion.  Sure, it will look a little odd, with a Scion
vampire riding around on a horse, but this is just for a while so they can
see that Knight's aren't that ueber.
   {Y-{x Sylvan abilities are going to be given to Shadow and vice-versa,
since Shadow has long bemoaned not having a PK skill.  And Sylvan, should
really have certain abilities of Shadow, as it would make sense.
   {Y-{x And finally, Scion abilities are going to be given to all unclanned
players over the rank of 40.  That way the unclanned will stand a chance
against the clanned players.  Hopefully this will promote a little more
empathy in some of the clans for those who formerly had no home.
 
Remember, we're just trying this out.  We'll see how it goes.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Apr  1 22:19:34 2005~
Stamp   1112419174
To      all~
Subject {CAPRIL FOOLS! {Y(re: Clan abilities){x~
Text
Well, at least a few of you fell for it before people let the cat out of
the bag.
 
As you might have guess (geez, I hope you guessed), the clan ability switch,
though often a fantasy of many, was an April Fools Day joke.
 
LOL, what would Warlock do with Barbarain skills.  LOL.
 
anyway, thanks for being good sports,
{GZ{gz{x
~
Sender  Shaelindra~
Date    Tue Apr 12 22:47:32 2005~
Stamp   1113367652
To      all~
Subject Valley of Titans~
Text
Thanks to the plucking of strings by the rulers of the Valley of Titans,
there is now a large carriage available at the north gates of the Valley
for safe passage to Midgaard.
 
Shaelindra
~
Sender  Zsuzsu~
Date    Mon Apr 25 15:26:26 2005~
Stamp   1114464386
To      all~
Subject Much needed tweeks and {Ytweets{x~
Text
Okay folks here we go,

{RFEATURED{x
{W- {Gnewbie {D:{x a newbie flag can be chosen at character creation.
        It gives you a hard-cap limit of level 40.  Quest items are
        at 1/3 the price.  You can't loot PC corpses other than your own.
        You can't pickup limiteds.  You can't PK or be PKed.

        This feature is meant for new players.  If you are a veteran here
        please feel free to test out this new feature and report bugs, but
        don't expect to keep that character for long.

{W- {Ghalflings {D:{x A new race of tiny little fellows.  They get sneak,
        and peek as racial skills, and steal and dodge as bonus skills.
        They can't be evil.  And while they are pretty weak, they have the
        highest racial dexterity.

{W- {Gwood-elves {D:{x The woodsy friends of the Elves.  These guys are a little
        rough around the edges.  They aren't as smart as their cousins, but
        a little healthier.  They get Bow and Creep at 100%.

{BRANDOM{x
{W- {Gscratch {D:{x now removes your tattoo.
{W- {Grepudiate {D:{x makes you a life long athiest "help repudiate"
{W- {Gcommune {D:{x clerics must choose a religion to commune spells after
        level 5 or so.
{W- {Garial {D:{x is now a new language.  For those of you who don't speak
        it, you'll wonder what all the clucking is about. {Y:){x
{W- {Gbash/throw/trip {D:{x are now based on 2/3 the proficiency.  Smaller
        people are harder to hit, but get more damage.  Bigger people are
        a bit easier to trip.  We're trying to prevent complete bash-lock.
{W- {Gassist {D:{x now has longer timeout.
{W- {Grecall {D:{x now has a timeout
{W- {Gdonate {D:{x items now go to your pit
{W- {Gcreation {D:{x character creation has been partial re-written
        so that races can be restricted to multiple alignements
{W- {Gbow {D:{x arrow damage is now bow + arrow damage.

{BCLASSES{x
{W- {Gattacks {D:{x second attack has been removed from the mage classes.
        All other classes get multiple attacks later.
{W- {Gvampire {D:{x can create roses again.
{W- {Gwarriors {D:{x can repair armor (smithting), but can no longer read
        scrolls.
{W- {Gninja/samurai {D:{x can no longer channel 'cure critical' and
        'cure blindness' but instead can channel a new ki called 'sakura'
        which heals and cures blindness and poison once per 24 hours.
{W- {Gwarlock/witch {D:{x no longer experience exp-penalities for charmies

{BRACES{x
{W- {Garial {D:{x are a bit less dexterous, less intelligent and are
        now vulnerable to lightning and can now be Paladins
{W- {Ggnomes {D:{x now get lore and indentify as racial abilities
{W- {Gsvir {D:{x now get lore as a racial ability
{W- {Gfelars {D:{x got a small dex boost
{W- {Gdwarves {D:{x can no longer be warlocks/witchs (wasn't that dumb)
        but can now be Paladins.
{W- {Gduegar {D:{x aren't magic resistant anymore
{W- {Gorcs {D:{x got a small dex bonus
{W- {Gtrolls {D:{x are now uglier than ever

{RFIXES{x
{W- {Gslang {D:{x you can no-longer speak a language you don't know.
{W- {GOOC {D:{x the OOC and Newbie channel will not use slang.
{W- {Gdouble-grip {D:{x has been fixed
{W- {Gkatana {D:{x quest enchanted katana shouldn't revert to 1/1 anymore
{W- {Gghost bug {D:{x the weird pet PK ghost bug is fixed.
{W- {Genslave bug {D:{x death by poison now rids you of enslave.
{W- {Grecall bug {D:{x where you recall someone else but go to their recall.
 
These changes brought to you by the letter {GZ{x and the letter {gz{x.
~
Sender  Zsuzsu~
Date    Tue Apr 26 03:09:53 2005~
Stamp   1114506593
To      all~
Subject Auctions & the {gBank{x~
Text
Some more little ones,
 
{W- {Gwithdraw {Y:{x now withdraws the exact ammount you asked and charges
        the fee to your account.

{W- {Gauctions {Y:{x if you are standing at the bank, and you are holding
        less gold than you bid, the extra money will be withdrawn from 
        your bank accout with a service fee.  This will enable you to bid
        on items when the price is too high for the gold you can carry.
        Becareful, though, if someone outbids you all the gold is given
        to you, not the bank (to prevent excess fees).
        the fee to your account.

{W- {Garials {Y:{x no longer vulnerable to lightning. (oops!)

{W- {Gnewbie {Y:{x can't buy rugs or artifacts (limiteds) via auction.

{W- {Gisnewbie {Y:{x MPCode conditional has been added (for builders).

{W- {Gghosts {Y:{x dead players now really appear as ghosts.

{W- {Gtitles {Y:{x the title length limitations based on color have been
        extended a bit.  {DThank me, I can be a Goddess finally!{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu May 12 15:51:26 2005~
Stamp   1115934686
To      all~
Subject The {WBig {RClan {rShake{w-{rup{x~
Text
Okay Folks,

   This is the big clan shake-up.  It's meant to help balancing and to
   make it so non-clannies are competitive in PK.

   {BPRIMARY CHANGES{x

{W- {Gskills {D-{x all clan skills have been moved to different levels.
        Generally, the more desirable the skill, the higher the level up
        to approximately lvl 70 for the best of skills.

{W- {Gpets {D-{x clannies cannot buy pets outside of a clan hall.

{W- {Gskills {D-{x many skills that were completely unbalancing have
        vanished.  Many others have been toned down.

{W- {Gtrade {D-{x all clans are now required to either have an RP
        obligation (Ruler/Sylvan) or give up an eq slot.

{W- {Gwarlock {D-{x is no longer a clan.

{W- {Gscion {D-{x is no longer a clan.

{W- {GElidoDi {D-{x is a new mage clan based on the idea of using magic
        to become gods.  All members must be Athiests.

{W- {GNightfall {D-{x is an enslaver clan and only accepts evils.

{YNOTE:{x details about clan skill changes are posted on the forum.

   {BOTHER CHANGES{x

{W- {Gtattoos {D-{x probabilities on several tattoos have been normalized
        so that they go off in frequency  appropriate to their power.

{W- {Gtattoo {D-{x demonfire toned down a little since the spell was
        increased in power when given to evil clerics.

{W- {Gdouble-grip {D-{x added feedback for when you double-grip something.

{W- {Gtwohanded {D-{x fixed a bug where non-giants could dual wield with a
        twohanded primary weapon.

{W- {Glanguages {D-{x you now see the slang you speak if it is not common.
        The same goes for the listener, even if they understand the
        language.

{W- {Gmatandra {D-{x holyword no longer affects goods.

{W- {Gtravel spells {D-{x all travel-spells have a timeout that varies
        depending on which class has the spell.  Witches get to
        bop-around the fastest.

{W- {Grangers {D-{x now have lions.

{W- {Groom flags {D-{x {YA{xrena, {BP{xeace, and {MS{xafe room flags will
        appear next to the room name if you walk into one of these rooms.

   {BIMM CHANGES{x

{W- {Gresets {D-{x no longer color bleed and are better formatted.

{W- {Gofind {D-{x doesn't show closed areas by default, and now has a
        bp percentage variable.  A weight range is also a variable.

{W- {Gslang {D-{x IMMs can now speak slang, and no longer see "[common]"
        when common is spoken.

{W- {Gdarkvision {D-{x now actually works!

okay, I think that's everything.
 
{GZ{gz{x
~
Sender  Angelo~
Date    Wed Jul  6 14:25:32 2005~
Stamp   1120681532
To      All~
Subject Clanskill Secrecy~
Text
A while ago, Thorel enacted a rule that essentially said no clanmember can ever
use his or her clan's skills to aid someone outside of the clan.
 
After some discussion, Nalaeya and I have decided to declare the afforementioned
rule dead.
 
Essentially, if a clan member wants to aid a comrade outside his or her clan
with their unique skills, this is A-OK, as long as it's RP-appropriate. To
maintain some level of secrecy, however, explaining a clanskill's name, use
and purpose in full detail is still a no-no. However, simply saying "My clan
has a skill that can help us" or something similar while using it is acceptable.
 
Clan leaders can put further restrictions on the use of their skills, at their
own descretion.
 
I encourage all clan leaders to post a note to their clans clarifying when and
how their skills can be used outside of their clan.
 
Angelo {BAkidu-Suto{z, {DGod of Darkness{z
~
Sender  Nalaeya~
Date    Wed Jul 13 11:20:46 2005~
Stamp   1121275246
To      all~
Subject clan guards~
Text
Until we get a healthier hero population, clan guards have been fixed to
be easier to handle.  If you feel the guards are too strong/weak, or have
any other feedback, feel free to write me a note and I'll see what I can do.

The goal in this is to get clan raiding going again, and give clan members
a bit more inspiration to hero up so they can better defend themselves.
~
Sender  Zsuzsu~
Date    Mon Jul 18 00:52:39 2005~
Stamp   1121669559
To      all~
Subject {MQ{muest {MP{moint{x: Inflation~
Text
Okay folks,
 
   Due to an anticipated change in the quest system, where we will 
institute a progressive quest point reward system, you can expect
significant QP inflation in the next week or so.
 
   This change is mostly going to be problematic for Heros.  Since QPs
will be easier to earn at Hero, the costs of certain things will rise
purportionaly.  The number of quest completes needed to purchase items
will remain relatively the same for certain items (sam deaths, rugs, money,
etc) but your existing QPs will lose purchasing power (inflation).
 
   Therefore, we recommend you make whatever purchases you're expecting to
make in the next week before the change happens.  If you are planning on
purchasing a house, please declare that ASAP, so you can lock in the
current price with your current QP total.
 
{GZ{gz{x
~