Sender Daphais~ Date Sun May 9 07:44:43 2004~ Stamp 1084110283 To chaos~ Subject chaos blade~ Text Chaos blade has lost the mirror spell, reason for this was you all asked me to remove it so I had Fronz do that asap. Daphais. ~ Sender Daphais~ Date Fri Oct 8 22:10:31 2004~ Stamp 1097295031 To all ~ Subject Quest objs. and Backstab~ Text Quest items should now float, and the bug with backstab has been fixed. All this thanx to Alamor. (Backstab was messed up by making the damage for those under level 20 to do half then normal.. Thats been fixed now.) ~ Sender Alamor~ Date Sat Oct 9 11:25:10 2004~ Stamp -1902515985 To all ~ Subject Tells, Clan channel~ Text You can now use tells and your clan channel if you are sleeping normally, as opposed to being unconscious. (You still can't use them if you are unconscious.) -Alamor ~ Sender Zsuzsu~ Date Thu Oct 28 03:27:15 2004~ Stamp 1098955635 To all~ Subject Titanville Short Cut Gone~ Text If you recall to Titanville you might notice you can no longer go up from the Temple into the Mud School and back down to Midgaard. This short cut is only meant for people ranked 5 and below. You will have to find another route. Note: this applies to all such shortcuts. Zz ~ Sender Zsuzsu~ Date Sat Oct 30 00:30:24 2004~ Stamp 1099117824 To all~ Subject OOC & Newbie Channels~ Text From now on your real name will be seen in OOC, Newbie and Clan channels dispite your posing as someone else, being horribly ugly, or skirting around in the shadows. You will also notice that the use of OOC and Newbie will no longer reveal your hidden form. Zz ~ Sender Zsuzsu~ Date Sun Oct 31 22:43:58 2004~ Stamp 1099287838 To paladin~ Subject bless weapon & healing~ Text Upon next reboot Paladins will lose Master Heal, which they found to be too taxing on their intellects to perform, and will instead gain the lesser superior heal. Also, "bless weapon" will now affect weapons with the bless flag, and also those with the "sharp" flag. Zz ~ Sender Zsuzsu~ Date Tue Nov 2 00:15:05 2004~ Stamp 1099379705 To all~ Subject {MQ{muest{x Items Balanced~ Text Quests has developed a new manufacturing technique for making his quest item rewards. They are now made of a strange material that not only {Bfloats{x, but is also {Rindestructible{x. He's also hired an apprentice to paint the quest items in colors appropriate to the owner's disposition. Questus has also noticed that more than a few adventurers are pledging their early lives to a boring existance serving him. Because he is bored of sending the same people to the same places, he's made it so that the rewards can only be earned at certain times in an adventurer's life. You may quest all you want, but you might not be {Cpowerful enough{x to wear your hard won item. Questus offers the following guide to his awards: {WSongs{x may be earned by those of 20th level {WWeapons{x are also for those of 20th level {WGirths{x are for those of 40th level and {WRings{x are for those who have attained 60th level Those of you who have already purchased items from Questus may keep them, though should you lose them in some catastrophe the replacements will be of the new breed. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Nov 3 02:33:21 2004~ Stamp 1099474401 To paladin~ Subject spell craft~ Text Upon next reboot, Paladins will be granted the the "spell craft" ability. Zz ~ Sender Zsuzsu~ Date Thu Nov 4 03:55:43 2004~ Stamp 1099565743 To all~ Subject Gear changes~ Text Gear from Drako has been brought within the new BP specs. Also the Good, Neutral and Evil hero gear has been affected by bringing these items to spec as well. Zz ~ Sender Zsuzsu~ Date Fri Nov 5 12:43:30 2004~ Stamp 1099683810 To all~ Subject Godly {RT{Ga{Btt{Yoo{Ms{x~ Text As you may have noticed, if you are branded with a tattoo of a godly figure, the tattoo has been refreshed with new ink. Also, Questus's tattooing skills have been imbuned with new power, in the form of Sirala, Goddess of Twilight, of which ancient lore indicates there are still temples to her worship found in the realm. {GZ{gz{x ~ Sender Alamor~ Date Sat Nov 6 11:18:05 2004~ Stamp 1099765085 To all~ Subject hero's~ Text Hero's are now summonable by others, as was decided by the immstaff. You can also gate/astral walk/etc to a hero, which you could not before. ~ Sender Zsuzsu~ Date Sun Nov 7 18:35:53 2004~ Stamp 1099877753 To all~ Subject Paranoia~ Text With the fall of Midgaard, and Rulers being unable to prosecute the crimes taking place in that town, the citizens of the realm have developed a mantra, "fool me once, shame on me, fool me twice and . . . you'll be sorry." To this end it appears theives, vampires and ninja can often get their first knockout in as per usual, but might find it a little harder to tag their victim a second time within a short span of time. This is due to the paranoia the victim feels after they wake. Unfortunately, nobody can keep up that sort of vigilance for too long though. {GZ{gz{x ~ Sender Thornan~ Date Mon Nov 8 12:48:52 2004~ Stamp 1099943332 To all~ Subject {C"{RNew Rule{C"{x~ Text There is a new rule in the rules guys. It is going to be enforced starting today. This rule does not give you a second chance if you break it the first time you will be punished to it's fullest extent. {G"{RIGNORANCE IS NOT AN EXCUSE{G"{x Signed, The Immortal Staff ~ Sender Zsuzsu~ Date Thu Nov 11 02:46:50 2004~ Stamp 1100166410 To all~ Subject Better feedback from spells~ Text The caster and observers should now receive better feedback about what effect the magic had on the victim. Please keep an eye out for typos and pronoun errors and report them to "Zsuzsu". {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Nov 11 02:48:18 2004~ Stamp 1100166498 To antipal witches warlocks~ Subject Deafen & Shielding~ Text Deafen & Shielding are no longer castable in combat. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Nov 11 04:16:54 2004~ Stamp 1100171814 To anti~ Subject Deafen~ Text Deafen no longer is combat-castable. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Nov 11 15:19:26 2004~ Stamp 1100211566 To all~ Subject Stronger alignment convictions~ Text The division between the dark and the light has grown stronger, and each side has become more entrenched with their dedication to their way of life. The dark and the light now find each other so repulsive that not even one who walks in twilight is able to mitigate their lust for each others' destruction. Thus, no longer will the dark and the light unify under one banner, even though they share the same goal. {GZ{gZ{x {Dooc: good and evil can't group around a neutral anymore. At next reboot{x ~ Sender Nalaeya~ Date Thu Nov 11 17:38:10 2004~ Stamp 1100219890 To all~ Subject Mud School~ Text Due to lack of proper funding, the mud school has gradually fallen into disrepair. The time has finally come where the school cannot even afford to pay its own teachers, and they have all packed up and left. Many of the former students and teachers of the mud school have found a new home at Newsouls Academy, which seems to be doing quite well and is filling the void left by the unfortunate closure of their former school. {Cooc: If you have any comments, ideas or suggestions for the mud school, please post them on the forum. ~ Sender Zsuzsu~ Date Fri Nov 12 01:11:13 2004~ Stamp 1100247073 To vamp imm~ Subject Attract Other~ Text The trama to your confidence from a seduction rebuffed is great indeed. It will take time for you to muster your strength for another try. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Nov 12 01:21:20 2004~ Stamp 1100247680 To imm~ Subject Who list~ Text Okay, as you've probably realized I've modified the who-list to get more information about what the composition of the players online is. This is useful for figuring out if I should run an evil based quest or a good one. The Class is red for girls and cyan for boys. The first letter of the race is yellow for lawful, brown for neut, dark for chaotic The rest of the name is cyan for good, grey/white for neut, and red for evil I know it's kinda ugly, but if you have other suggestions about the color scheme, let me know. Or if you just don't like it, let me know and I'll remove it. But it's very useful for the quests. Zz ~ Sender Zsuzsu~ Date Fri Nov 12 02:58:21 2004~ Stamp 1100253501 To sentinel imm~ Subject holy cloak~ Text Holy cloak has been augmented, hopefully you'll find it more useful. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Nov 12 14:11:00 2004~ Stamp 1100293860 To all~ Subject Your true age~ Text Since humans are the most plentify race in Thera, many of you for some time have been judging your age by their standards. That time has past. From now on, when you count your years in the realm you will do so with racial pride. {GZ{gz{x {Dooc: in the "score" you will see your age adjusted for your race{x ~ Sender Thornan~ Date Fri Nov 12 16:43:15 2004~ Stamp 1100302995 To all~ Subject new helpfile~ Text A new helpfile has been created for your viewing pleasure. It is HELP AGE. Please read it and if you have any questions use the FORUMS and we shall answer you. Signed, Thornan Battlehammer, Ageless Barbarian ~ Sender Zsuzsu~ Date Fri Nov 12 20:07:26 2004~ Stamp 1100315246 To all~ Subject Score~ Text As you well have noticed, some additional info is now present in the "score" display. Your attribute (STR, WIS, etc) will turn bright {Wwhite{x when you reach your racial max. If you find any problems, or formatting issues, please note me. This change is brought to you by the letter {GZ{x and the letter {gz{x. ~ Sender Zsuzsu~ Date Sat Nov 13 05:31:59 2004~ Stamp 1100349119 To witch imm~ Subject Witch Curse~ Text Witch Curse was found to have not let the victim make a saving throw at all. So a saving throw has been added. It should be hard to land now. The damage incured on the witch herself has been halved to compensate for this. Witch curse will also now take longer to slay the victim. Also, Witches now have the "Slow" spell. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Nov 13 05:32:41 2004~ Stamp 1100349161 To warlocks imm~ Subject slow~ Text The warlock class now gets the "slow" spell. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Nov 13 05:36:35 2004~ Stamp 1100349395 To imm~ Subject World Arena~ Text I've added a new IMM ability called "warena" for World Arena. With when you toggle this it makes the entire world an Arena. This means that deaths will have no real concequence, and corpses should not be lootable. Hopefully this will be most useful in running invasion quests, so everyone can RP correctly, without us having to restrict PKing. Also, witch curse now starts at 1hp damage, and progresses geometrically every round for 99 rounds. The saves on Witch Curse and The Sleep Room affect now benefit the victim. The You killed 99 anti-evils message has been fixed to report the correct number. And people will no longer see a vampire sucking a corpse in their sleep. :) {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Nov 13 14:13:10 2004~ Stamp 1100380390 To all ~ Subject Attract Other~ Text Vampires, The trama to your confidence from a seduction rebuffed is great indeed. It will take time for you to muster your strength for another try. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Nov 13 14:18:30 2004~ Stamp 1100380710 To all~ Subject Warlocks & Witches get Slow~ Text The warlocks and witches of the land have divined a way to mimic the ability to "slow" victims, such as that which the cleric communes through his or her god. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Nov 13 14:43:02 2004~ Stamp 1100382182 To all~ Subject Equality of Equanimity~ Text The Rangers, Anti-Paladins, and Ninja of and around Midgaard have long suffered the slings and arrows of other guilds even from inside their own guild halls, while other professions seem to have made wards against this type of attack. Therefore these three professions have mustered up some money (which was strangely very easy for the Ninja to do) and hired contractors to better fortify their guildhalls. {GZ{gz{x {Dooc: the guild directions have changed as well. And thieves also got an extra room, for no real reason. Safety begins at next reboot. {x ~ Sender Angelo~ Date Sun Nov 14 09:21:39 2004~ Stamp 1100449299 To All~ Subject I set things right, with dark tidings.~ Text Before he left, Daphais crafted a dark weapon hidden deep in the recesses of the economicly ravaged town of Daleforn. He didn't get a chance to tell anyone of it's existance, and as a consequence, the legendary bow of elven bone has laid unchallenged in the hands of the paladin {YCaston{z. I now set things the way Daphais wanted; go to Daleforn, evil ones, if you dare risk the wrath of Sylvan, and reclaim the legend which has eluded you for so long. Angelo {BAkidu-Suto{z, {DGod of Darkness{z ~ Sender Zsuzsu~ Date Sun Nov 14 14:23:33 2004~ Stamp 1100467413 To all~ Subject Clerics & Rangers~ Text The clerics of Arntok have passed through the land of Thera. While staying in one of the local Inns they met with a few of our realm's cleric to discuss divine matters. Over some mead one of the Arntok novices let slip that he could call down fire from the heavens. The Theran's clerics seized on the oppertunity and called for another round. By the end of the night the novice had let slip the prayer used to do this. By morning the poor novice was defrocked, when found in bed with the barmaid. The Sylvan have discovered a new, more efficent way to conceal oneselve in the brush of the land. They have instructed the local ranger guilds on the new method, in hopes their charity will encourage more rangers to join their ranks and help protect the forests. {GZ{gz{x {Dooc: clerics now get the prayer "flamestrike". "camoflague" now has the same delay as "hide" {x ~ Sender Zsuzsu~ Date Mon Nov 15 04:56:16 2004~ Stamp 1100519776 To all~ Subject Gender/Race/Class Restricted Gear~ Text Items can now be tailored to a specific gender, race and class. Keep an eye out for new goodies popping up everywhere. {GZ{gz{x ~ Sender Alamor~ Date Mon Nov 15 23:20:40 2004~ Stamp 1100586040 To all~ Subject Wild Swing~ Text The heads of the warrior guild have discovered a new technique to teach to their pupils, and they have named it "wild swing". According to the guildmaster, the technique entails a reckless spinning of the body, while swinging one's weapon at the same time. The guildmasters did not choose to confirm this, but it is rumored that the ability was discovered when two of the warrior guildmasters became very intoxicated at the bar of the grunting boar, and had a spinning contest. They have informed me that all can refer to the "help wildswing" text if they need further information. In other news, the scholars of the rangers have decided to update their grammar, and will no longer be seen stepping out of him's cover. Another subtle change, female adventurers will no longer swap genders when replacing their disarmed weapon with their secondary weapon, they have wisened up and decided that gender is not a thing to play around with. (Note: these changes will occur after the next reboot.) ~ Sender Zsuzsu~ Date Tue Nov 16 14:53:09 2004~ Stamp 1100641989 To all~ Subject Paladins & Anti-Paladins: Spellcraft~ Text The grumpy old wizard who used to instruct Paladins and Anti-Paladins in the ways of mastering spellcraft, has grown frustrated with his students' lack of discipline, and general distraction of their other training. Since the Paladins and Anti-Paladins refused to put aside their sword-play, the wizard has refused to instruct them. He's left a note on his classroom door telling all that if they are truely interested in the Source, or channeling the Source through their god, then they may find him in the center tower of the Warlock Tower. {GZ{gz{x {Dooc: Paladins & Anti-Paladins will no longer have spellcraft after reboot{x ~ Sender Zsuzsu~ Date Tue Nov 16 18:54:45 2004~ Stamp 1100656485 To all~ Subject edit A change of direction~ Text The realm has become more interested in its own history of late. There are historian employed to scribe the biographies of the realms greatest heros. Children are asking where they came from. Half-elves are mulling over their origins in pubs, and mostly under the table. This all has affected the adventurers of the realm in little ways. No longer are they only interested in where people are going, but also where they are coming from. {GZ{gz{x {Dooc: you will now see the direction a person arrived from, instead of "Player has arrived" it will say "Player has arrived from the east."{x ~ Sender Zsuzsu~ Date Tue Nov 16 23:24:26 2004~ Stamp 1100672666 To imm~ Subject Auto 2H changed~ Text Autoweapon now gives a 20% increase to damage if the weapon is 2Handed. Also, the Damage Average now shows up in the object editor, along with an indication of how far it is off auto. Red > more than 20% high Yellow > higher Green > about right Blue < below Purp < more than 20% below Zz ~ Sender Zsuzsu~ Date Wed Nov 17 18:02:54 2004~ Stamp 1100739774 To imm~ Subject if check "religion"~ Text I've added an 'if' check for religion ex: if religion $n sirala let me know of bugs. also if religion $n none should check for athiesm Zz ~ Sender Zsuzsu~ Date Thu Nov 18 09:47:41 2004~ Stamp 1100796461 To all~ Subject Necros & close combat~ Text The Necromancer guild elders have long debated over the irrelivance of attacking foes from a distance when they have the might of their entire army to bring to bare on a foe. One of the last hold-outs for teaching the manipulation of acid streams has died, and with him the knowledge to wield that substance. A new hire has come forth to teach the Necromancers something he recently learned in his travels to the underworld. It is called Poison Bolt. And he thinks it should help weaker Necros stay alive a little longer while they learn to build their army. {GZ{gz{x {Dooc: Necros have lost Acid Blast, and gained Poison Bolt{x ~ Sender Zsuzsu~ Date Thu Nov 18 10:05:39 2004~ Stamp 1100797539 To sylvan imm~ Subject New Clan skills~ Text As was requested by your leader Oola, Sylvan has been givin some new clan skills to help them patrol the Forests. bush sense: This will allow you to see anyone, no matter how they are conceled, but only in the the Forest. clairvoyance - allows you to commune with the creatures of the forest and ask them if there is anyone poking their head around. You will only see those visible to the naked eye. All others will show up as Someone. And you'll have to go and look for yourself to find out who it is. pollen - this is your "get out a my forest" skill. It has no PK restrictions It asks the trees to summon pollen to aggrivate your target. That person will be plagued with allergies. Every turn they have a chance of going blind from their eyes swelling shut. And every turn they have a chance of recovering. They also have a small chance of falling asleep because of the pollen, and will most likely wake in a turn. Also, while covered in pollen they will find it impossible to concele themselves in any natural way because of all the itching. All these affects will stop once they leave the forest. Should they return the affects witll start up again. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Nov 18 15:33:13 2004~ Stamp 1100817193 To imm~ Subject {bCode:{x new files~ Text I'm cleaning up the files still. One of the things I've done is make a "magic3.c" for all our new spells, as magic2.c is getting rather large. And I've moved some skills to a file called "skills.c" which sould be comparable to "magic.c". The things that were in skills.c before have been moved to "skill_info.c" You will need to grab the new files, as well as a new "Makefile" so you can build correctly. Zz ~ Sender Alamor~ Date Sat Nov 20 22:58:24 2004~ Stamp 1101016704 To all~ Subject Pets~ Text By the will of the gods, the undead bodies of animate corpses and the summoned shadows of the necromancers will no longer try to take experience from the group for their own personal benefit. -Alamor ~ Sender Zsuzsu~ Date Wed Nov 24 15:19:14 2004~ Stamp 1101334754 To imm~ Subject gtransfer~ Text gtransfer should now work, per next reboot {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Nov 26 01:38:15 2004~ Stamp 1101458295 To imm~ Subject bugs: pollen, female HP penalty~ Text Pollen-blind should now wear off in town. The female HP penalty/Mana boost has been eliminated. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Nov 26 04:47:13 2004~ Stamp 1101469633 To imm~ Subject Auto Weapon~ Text Okay, I believe the auto-miscalc bug is finally dead. Please let me know if there are further problems. Zz ~ Sender Zsuzsu~ Date Sat Nov 27 14:34:59 2004~ Stamp 1101591299 To all~ Subject Recalling greater strength~ Text Since the magical bindings on armor and weapons in the realm has grown considerably weaker in recent time, the gods have noticed a drastic increase in the volume of prayers to pull heros out of danger and wisk them back to a safe temple. They've turned a concerned eye towards the battles that have necessitated such extreme fleeing and have dispared at seeing the hero's unwilling companions and summoned minions left behind to be slaughtered as the hero nurses his wounds in saftey. Thus the gods have deemed fit to not only rescue the the hero who calls out to the divine for help, but also all those who call him "master". Those who practice the arts of Astral Walk and Gate may also find that they have more company than they're used to while traveling through the astral plane. {GZ{gz{x {Dooc: store bought and summoned pets will now recall, gate and astral walk with you as long as they are in the same room and standing.{x ~ Sender Zsuzsu~ Date Sat Nov 27 15:58:05 2004~ Stamp 1101596285 To all~ Subject The conversion of the Healers~ Text Aedar and his fellows at the healer guild have just come out of a congress centered around the debate on whether to ask the gods' permission for their healing power, or continue to pilfer it by casting magical spells that seem similar to the divine blessings. While all have agree to ask the gods' permission and assistance in the healing arts, not all members have been so bold as to take up the Barbarian beliefs. {GZ{gz{x {Dooc: the healers now 'commune' instead of cast.{x ~ Sender Zsuzsu~ Date Sun Nov 28 16:34:41 2004~ Stamp 1101684881 To all~ Subject Clan Politics~ Text As the clans have grown so have the political turbulation inside them. No long is having a Leader and a fews Seconds enough to really satisfy the aspirations of the commoners. So the buericrats of the realm have offered a new structure to the clans. Clans now have a 13 tiered internal ranking system. If you are in a clan you will find your list of title you may earn in the clan library under "titles" {D(type: clantitles){x. Clan members posessing the rank {yMagistrate{x and above may induct new members. Clan members of {yMagistrate{x and above may also promote other members up to, but not including, their rank. Clan members may now be promoted, even if they are traveling through the astral plane {D(not online){x. There are two ranks below {yRecruit{x (the rank of induction). They are {RProbation{x and {rOutcast{x. If you have not performed your duties as a clan member well, you may find yourself demoted to these ranks. At that time you will also find that your clan skills and powers are no longer accessible to you. Finally, Clan members will also be able to easily identify the ranks of fellow clannies {D(the Who list displays the rank){x for those members not yet a Hero. Oh, and one more thing. The buericrats frown on, and stricktly forbid the idea of more than one {BLeader{x of a clan. After all: {WThere can be only ONE!{x This message brought to you by the letter {GZ{x and the other letter {gz{x. ~ Sender Zsuzsu~ Date Sun Nov 28 17:10:25 2004~ Stamp 1101687025 To all~ Subject Clan Titles!~ Text Addendum: The buericrats have also determined that clans don't necessarily like the generic titles for members that the beuricrats have given them. Thus, they have made them customizable, and the clan Leader can submit to the gods a list of titles (male and female) for their members to hold. On a graver note: Those who used to be clan "seconds" will find themselves recruits once again, and the Leader must promote you to an appropriate rank at their convinience. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Nov 29 18:55:44 2004~ Stamp 1101779744 To all~ Subject Dual Wielding a little more pickey~ Text The battlemasters of the realm have been smacking their foreheads at the sight of fighters wielding a dagger in their strong hand and a bastard sword in the other. Even dual wielding two long swords has made them cringe, as the combatant looks off balance during the whole fight. Well, no longer. The battlemasters refuse to teach anyone how to fight with such unbalanced weapons. {GZ{gz{x {Dooc: to dual wield the second weapon must be smaller than the first and but of a compatible attacking type. For a full list of what is possible please read the IMM TASKS section of the forum. type: MOTD to see the forum address.{x ~ Sender Zsuzsu~ Date Mon Nov 29 20:59:18 2004~ Stamp 1101787158 To all~ Subject Samurai and their Katana~ Text Samurai, masters of the longsword, wielders of the perfect katana, have long dispaired over losing their precious weapon in combat to the skillful swat of an opponent. Thus, they have discovered a new technique that allows them to wield their precious katana with both hands, and keep it from falling to the dirt. {GZ{gz{x {Dooc: samurai now gain the skill 'double grip', which prevents them from being disarmed as long as they hold no shield, and no item in hand.{x ~ Sender Zsuzsu~ Date Mon Nov 29 22:57:08 2004~ Stamp 1101794228 To ruler imm~ Subject The secret identity of Uglies~ Text The artist who draws up the Wanted posters has recently ventured to the Elven Kingdom of Lu'Tinal. There she learned a new technique of rendering a person's soul on a piece of parchment. She's still not that good at it, but see seems to excell at doing Vampires. {GZ{gz{x {Dooc: Rulers will now be able to see the indentity of Vampires who have transformed into their Ugly form on the Who list.{x ~ Sender Zsuzsu~ Date Wed Dec 1 14:09:16 2004~ Stamp 1101935356 To all~ Subject Clan Elders~ Text Because many clans wished to honor old leaders and legends of old who once brought glory to the clan, but have since retired, the positions of Clan Elder has been created. An Elder in the clan will possess the rank just below Leader, but will not have the power to induct new clan members, nor promote clan members. It is meant to be a rank of honor, rather than function. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Dec 1 14:16:28 2004~ Stamp 1101935788 To all~ Subject noreply~ Text Sneaky people will no longer be subjected to people using "reply" to find out if they are still around. Now all have available the new command: {Gnoreply{x which will remove your name from their reply list, until you send them another tell. Syntax: {gnoreply player{x {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Dec 1 14:43:43 2004~ Stamp 1101937423 To barbarian imm~ Subject Santuary & Resistance~ Text Clerics have been give back the ability to stack sanctuary and resistance. However, when Sanctuary is cast on someone else in the Barbarian clan it will remove their resistance and add Sanctuary. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Dec 1 15:18:08 2004~ Stamp 1101939488 To imm~ Subject noreply, owhere, clantitles~ Text owhere - no longer restricts IMMs by level, so you should be able to see everything, now. noreply - so you can go wizi and stop morts from bugging you. vampire - changes are in, see the forum. Hopefully this won't be too bad. if it is we'll modify again. statrolls - new stat roller. based on 15 +/- 15pts (netsum zero) On the very first roll it is based on 16. :) if that makes people quit then resignup to get the one point then I'll change it. clairvoyance - should no longer see immortals as Someone. auction - you will now see who the seller is (only Imms) clan titles - you can now edit the clan titles in the OLC. title 5 male Super Dooper Guy and so on. We're going to have to nerf the paladins rather quickly to help balance against the Vamp change. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Dec 2 09:35:22 2004~ Stamp 1102005322 To all~ Subject {WSanctuary{x & {DShroud{x~ Text Due to their lack of commitment to prayer compared to their over pious fellow Clerics, the Paladins are no longer able to call down the full strength of their god to protect them in battle. They've come to call the new prayer 'minor sanctuary'. It will protect them well, but not as well as the blessing of a Cleric. However, should they meet a cleric on the steps of the temple, the Cleric will be able to augment the this holy protection for them. Anti-Paladins and Vampires find themselves in a similar position, and have learned a new spell called 'minor black shroud'. Lesser Clerics and Necromancers will also know these incantations, but later will learn their greater versions. {GZ{gz{x {Dooc: 'minor sanctuary' and 'minor black shroud' have replaced the old versions for non-pure spellcasting classes. This is in hopes of balancing those classes with damage-reduction vs those without it.{x ~ Sender Zsuzsu~ Date Thu Dec 2 09:37:45 2004~ Stamp 1102005465 To all~ Subject A flu going around.~ Text There is a Flu going around Thera. Many people do not seem to show symtoms but it appears to have tainted everyone's blood. The blood suckers of the realm have found that their powers have diminished due to this laced blood. {GZ{gz{x {Dooc: vampires no longer get 2*damage rolls when ugly, but instead get +level damage rolls. Hopefully, this will help balancing the insane amount of damage they were doing in melee.{x ~ Sender Zsuzsu~ Date Fri Dec 3 02:40:37 2004~ Stamp 1102066837 To all~ Subject Pets Disband~ Text When the Master dies, his hold over those whom he has charmed vanishes with his life force. No longer will pets respect their Master's reincarnated form. {GZ{gz{x {Dooc: upon death your pets are disbanded from your party, and should flee combat if they can. Also, pets now vanish when you logout so we don't have lots of Blood Golums all over the place.{x ~ Sender Alamor~ Date Fri Dec 3 15:50:44 2004~ Stamp 1102114244 To all~ Subject Literary Achievements~ Text The scholars of the realm have decided that it is finally time to pass down their knowledge of writing to the young travellers of the realm. They have left behind lore describing their legacy, for they would not want their knowledge to become lost even if all have forgotten it. From what they have told me, to write on a piece of parchment one must be carrying it in his or her inventory. They also informed me that some parchments are not so large, and can only be written on once, and other parchment that can be used for bulletins can be pinned to surfaces and not be picked up by others. Please enjoy this new technique! {DOOC: Anyone can now use the Write ability, please reference the "help write" for more information.{x ~ Sender Zsuzsu~ Date Wed Dec 8 11:22:10 2004~ Stamp 1102530130 To all~ Subject Major Ward~ Text The Major Ward has become very popular of late. With so many clutching onto its powers and sleeping with them in bed at night, the Ward has seemed to fade in power. To counter act the waning of its vital powers a great Wizard has recharged the powers of the Ward, but unfortunately, this has left the Ward itself unable to be taken for long times into the Astral Plane, and thus will be left behind. {GZ{gz{x {Dooc: the Major Ward has become too pervasive and is now Quit Drop to make the commodity more valuable.{x ~ Sender Zsuzsu~ Date Fri Dec 10 12:51:01 2004~ Stamp 1102708261 To all~ Subject Slinging metal from a room away~ Text The Ninja shuriken skill will no longer be a viable PK tool. Instead its primary function will be pulling mobs, as Ninja didn't really need another way to kill people. Similarly, the shirken they make will fit this new roll. Thieves have gained the skill "sling" to fling daggers at foes from a room away. This is very similar to the Ninja ability, except you have to find your own daggers. Again, this is supposed to be for pulling mobs from rooms, not PKing. Thieves have will also experience a better success rate at hiding in the cities, and a harder time hiding in the broken shadows of the forest. Also a reminder to all the Hiders out there. Spamming HIDE will not not improve your hide success rate. If you fail to hide you become visible (though you will get no message). This prevents people from spamming hide to increase their success rate. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Dec 10 12:51:52 2004~ Stamp 1102708312 To shadow~ Subject Sling~ Text Shadow clan, Sling has been given to the Thieves. We're working on something else for to replace the lost clan skill. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Dec 11 10:41:15 2004~ Stamp 1102786875 To all~ Subject Rockseers~ Text Rockseers will no longer have to cast 'meld to stone' but instead will have it as a skill. Also, the skill will increase in effectiveness as the character increases in level. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Dec 11 15:53:45 2004~ Stamp 1102805625 To all~ Subject Shhh . . . Quiet Movement~ Text For those who didn't know, quiet movement didn't do much of anything before. And certainly didn't do what was advertised in the help file. It has been fixed. Read: {CHELP QUIET MOVEMENT{x {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Dec 11 17:12:33 2004~ Stamp 1102810353 To imm~ Subject minor things~ Text Just a couple of minor things: I fixed the "stat mob" command so it reports gender correctly. I was always kinda bothered by being reported as "male" Also added "trains" to the stat command, so you can see them. As well as "award prac" for people turning in RP medals and such. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Dec 11 18:24:00 2004~ Stamp 1102814640 To all~ Subject The ugly live longer~ Text As many of you might have noticed, you could have a few more trains in your pocket today. This is due to the recent change that took away the automatic charisma bonuses of each class. If you wish to re-apply it to Charisma, you may, of course. But I'm sure many of the heros would rather have their constitution raised. {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Dec 12 04:47:25 2004~ Stamp 1102852045 To all~ Subject {REXP{D:{x Balance through Equality~ Text As most of you know, one of our goals is to achieve balance with the classes. To that end we have {reliminated{x the {Wexperience penality{x many classes have had. This will most likely make you show a {Dnegative{x un{RT{xill{RN{xext{RL{xevel{x. Only the Samuria class still has an exp penalty. Also, because many have mentioned that leveling is too easy, and that once you have attained hero there is little to do, we've made the road longer. After level 10 the exp gain you experience through combat will not be as much as you remember. And yes, this {rwill{x make Samurai especially hard to hero. No adjustment has been made to races, which still have exp penalties. {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Dec 12 05:00:10 2004~ Stamp 1102852810 To imm~ Subject wiznet promo, herotitle, auctions~ Text Okay, some minor changes: {rwiznet{D:{x now has a promotions category to watch clan promotions {rherotitle{D:{x allows you to set the hero title of someone. This will be better than giving everyone the "string" command. {rstring{D:{x you can no longer set anyone other than a Hero's title with the old "string char <player> title <title>" command. Thornan was getting sick of IMMs changing their titles every day, so he asked me to make it so only 99 and above can change an IMM title. {rauction{D:{x no more 1gp bids. Now they have to be over 20% of the current price. {ridenifty{D:{x now shows the item's wearable locations. This will also affect the auction report. So you can see what kind of object you a bidding on. {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Dec 12 22:54:56 2004~ Stamp 1102917296 To all~ Subject {CNew Rules{x~ Text Just so everyone knows, the Rules have been updated. You are required to follow them. Ignorance of the rules is no excuse. READ: {CHELP RULES{x Of particular note is rule number {R9{x {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Dec 13 16:58:53 2004~ Stamp 1102982333 To warlock imm~ Subject Transform~ Text Warlocks, It is with heavy heart that I inform you that Tranform is but a shadow of its former self. The spell will now grant you 1/2 your natural hit points. We have a replacement coming down the pipe for the spell, but it won't be finished for a while. Transform is being changed because it's throwing class/clan balance way out of wack. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Dec 20 12:50:22 2004~ Stamp 1103572222 To all~ Subject Clan Hopping~ Text Due to the increased amount of clan hopping, it has become apparent that a few requirements need to be formalized about the process. Here are those requirements: 1. All changes of clan must be roleplayed. 2. A note to your old clan must be written in a roleplay manner, declaring your reasons and stating your intentions and disposition toward the old clan. 3. There is a {RONE WEEK{x waiting period once you leave the old clan and are able to enter the new clan. This {RMUST{x be a week of active play. You cannot disappear for the week and then re-emerge to join the new clan. Anyone caught doing this risks being denied access to any clan, or having the waiting period doubled, starting the date of re-emergence. The reason for this last rule it to give your old clan a chance to hunt those who commit treason, or reject their values, yet carry their secrets to another clan. Jumping clans should be a risky endevor. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Dec 20 23:56:20 2004~ Stamp 1103612180 To ruler imm~ Subject Stalkers~ Text Rulers, Stalkers will now be visible to you, and will be invisible to all others except immortals. {GZ{gz{x {Dooc: on next reboot{x ~ Sender Nalaeya~ Date Tue Dec 21 14:55:41 2004~ Stamp 1103666141 To all~ Subject clerics and clan items~ Text You can now ask your clan clerics to give you any clan item in your altar but your own. Simply say 'give me the (clan name) item', and if they have it they'll hand it over. If you find any bugs or problems, note the imms immediately and we'll fix it. ~ Sender Zsuzsu~ Date Tue Dec 21 19:42:46 2004~ Stamp 1103683366 To chaos imm~ Subject Garbling~ Text Chaos, Garbling is now widely seen a an aggressive act. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Dec 21 20:01:58 2004~ Stamp 1103684518 To all~ Subject Challening for Leadership~ Text Leaders of Clans, All clan leaders must file with the IMM staff their clan's formal proceedure for challenging the current leader's rule. How this is conducted is pretty much up to the clan. But {RALL{x new leaders {RMUST{x be approved by the IMM staff. One of the primary functions of the Leadership position is to guide the clan The other is to enforce the members' RP. That being the case, all people wishing to challenge the current leadership of their clan must file with the IMMs their intention of clan direction, as well as a pledge to keep the RP of members in good standing. THe IMM staff retains the right to reject new leaders, especially if they demonstrate bad RP or have little understand of their clan's charter. Please file the formal proceedure in the next two weeks. {GZ{gz{x ~ Sender Thorel~ Date Sun Dec 26 15:19:11 2004~ Stamp 1104099551 To all~ Subject upates :)~ Text Well hello all, Time to tell you if the new things i have fixed because they have botherd me so. First off, There have been roomers of thoes who do not sell intown have access to a black market. So they do not need to go into town or worry about the laws for they sell under the table. Next off... The gods have put thier hands down and talked to thoes of the gods of law. Now stalkers are only aloud to attack you in protected areas. Some garble problems were fixed. Randomized aswell has been fixed meaning that chaos now again can randomize in citys but there will be certail room they may not randomize. ooc: 1:wanted can buy stuff in unprotect areas, 2: stalkers can only be summon when the wanted is in a city or town that is protected by the rulers. Chaos can garble clerics again, randomizer maybe used but not on clan hall entrances or any others that immortals see fix to protect. sign Thorel ~ Sender Zsuzsu~ Date Wed Jan 19 06:00:53 2005~ Stamp 1106139653 To all~ Subject Weapon Cleave & Mastering Sword~ Text The bug with Weapon Cleave and Mastering Sword have been fixed. Sorry for the inconvienience. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 00:42:19 2005~ Stamp 1106206939 To all~ Subject {GZ{gsu{Gz{gsu{W'{gs {YHoliday Changes!{x~ Text {GZ{gsu{Gz{gsu{W'{gs {YHoliday Changes{B: {Ychannel {B-{x ninja and samurai no longer "cast" spells, but "channel" ki {Yhealing {B-{x spells will now give feedback. The first adjective is the percentage of the person's wounds you heal, in regard to over all health. The second is the power of your healing. {Ydelve {B-{x those with the delve skill will automatically see their patient's health status on each heal. It is also a "skill" for clerics now, instead of a "spell" {Yshield cleave {B-{x can now be done with a bastard sword {Yareas list {B-{x is now sorted by average level. Also you will not see closed areas. Player houses are at the end of the list and in green. {Yclans {B-{x now have clan specific helpfiles for skills and such. The helps still need to be written, but the ability to have them is there. {Ydrunkeness {B-{x the affects of partying too hard. You'll get -toHit/+toDam +AC -Saves +str -dex. depending on level. 10% damage reduction 20% failure rate for casters 15% for channelers 10% for communers (drunken clerics!) also 15% penalty for reciting scrolls (blurry eyes) The alchohol needed to get drunk depends on a few factors including size and CON. It is also rumored that dwarves hold their liquor better. {Ydrinking {B-{x a new skill for warriors. Lessens the detrimental effects of drinking. But it can't be practiced at a guild master. Oh, and the better you are at drinking, the more drink it takes to get you loaded. {Yintoxication {B-{x new AP spell {Ysobriety {B-{x new Paladin / Cleric spell {Ycondemn {B-{x new AP spell. Makes it so it is very difficult to heal via magic means. {Ydemonfire {B-{x new AP spell {D(APs lost "sleep" and "fireball"){x {Yreplyimm {B-{x reply to the last IMM who spoke to you. Also doesn't unhide you. {Yanonymous color {B-{x When IMMs log in they are given a random color that you will see in OOC and Tells, so you can figure out if there is more than one IMM talking. {Y:format {B-{x in the editor the ":f" command will now take colors into account to figure out spacing. {Ywitch curse {B-{x the death of the witch that cursed you will cancel the curse. If the witch logs out, your curse will also be cured. Witches are notified when their victim dies. {BI'm sure there will be a bunch of bugs, so just bare with me until I can find them all and squash them{x {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 00:48:18 2005~ Stamp 1106207298 To all~ Subject Affects~ Text Right now you might see a LOT more affects than you're used to. We're currently making a list of ones that shouldn't be shown. So don't get too attached to seeing some formerly hidden affect on the list. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 01:12:57 2005~ Stamp 1106208777 To ruler imm~ Subject Stalkers~ Text Rulers, Stalkers can no longer be dodged by people logging out. The number of stalkers chasing someone is saved when they log. The next Ruler to cast stalker on the criminal will summon the posse that was chasing the criminal before. Also, the restriction on only stalkering someone in the city has been lifted. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 01:34:28 2005~ Stamp 1106210068 To imm~ Subject {GZ{gz{x's IMM holiday changes~ Text Imm changes, note the formatting of the "alist obj" etc lists. They are correctly formated for color. The area list is color coded. And all {{R colors should be removed from the actual area titles. "transfer player" now puts them back in the old room after you transfer them to you (I think). Might be a bug in this. anoncolor doesn't work right now. I'll fix it tomorrow. Only works for 99 and above really right now. The Build Points that are show in "edit obj" are not accurate yet. A few things need to be formalized first. Weapon flags are not taken into account right now. I think that's it. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 08:56:11 2005~ Stamp 1106236571 To scion imm~ Subject {renslavement{x~ Text Scion, The way enslavement works has been changed. Done away with is the need for your future slave to "submit" to you. It just wasn't working as nobody seemed to want to be a slave . . . go figure. So now you have a toggle "autoenslave". If it is on, the next person you slay in combat will become your slave instead of dying. (thus they will not suffer CON/exp loss). Instead they will be stunned for 1 turn (sometimes this can seem like a long time, sometimes not). All their belongings will be cast to the ground for you to loot. The only way for them to get free is if the slave owner releases them with "enslave player". Or if you die while they are around. Just typing "enslave" will show you the current slaves in the world and who owns them. It is going to be considered valid RP for slaves to suicide in private to free themselves. At that point they will suffer the usual penalties of death (which were spared them by enslavement). Also, just so you know, you get PK credit for enslavement. But you do not get a PK credit for killing them soon after you enslaved them. Also, since they do not turn into a ghost at death. Nor do they get transported elsewhere, if you spam some area attach you will kill your slave right after enslavement (which would basically have the same net effect of just killing them). Please report if there are any problems with all this. I'm sure it will need some tweeking. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Jan 20 21:35:50 2005~ Stamp 1106282150 To imm~ Subject Build Points~ Text Imms, I've added an build point calculator to the object editor. It will show you how many BPs you're spending when you add stuff to your objects. The color indicator tells you 'grey' for 0. '{ybrown{x' for less than 1/3 of your allowed BPs. '{Ggreen{x' for less than 2/3. '{Yyellow{x' for more than 2/3s. And '{rred{x' if you've exceeded your max. build point calculation is kinda complicated, but read "help bp". Also if you add negative things to your item you get more BPs to spend, but the ratio is not 1:1 for positive and negative effects. The BP calculator hasn't really been solidified yet, so don't take it as bible. But you can use it as a guide for now. Also, when you do "alist obj" for your area, you can see the vnums color coded for quick reference. If you see a {B[{x before the vnum, then the item is "rare" (limited) and the BP Max is adjusted for it -- so the color code should still apply. Also, the average BPs per item for your area is shown. This should be a {Ggreen{x number! I'll let you know when the BP calculator is certified bible. {Y:){x Hopefully this will help us build better balanced areas. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Jan 21 18:41:10 2005~ Stamp 1106358070 To all~ Subject Deafen & Acid~ Text While APs are not supposed to be a Knock Out class, the removal of sleep made them too weak, we feel. The primary purpose of sleep was to land Deafen. So instead, Deafen will again be combat castable {Wbut{x the duration of the spell will only be one turn. Also, with the reduction of HPs for everyone the spell Acid Blast was just owning everyone. It had insane damage. We've reduced it, but it's still the highest damage range spell in the game. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Jan 22 11:38:06 2005~ Stamp 1106419086 To all~ Subject {MQ{muest{x Gear Changes~ Text Okay, there are a few changes going on with Questus. He has decided to offer infinite quest {mtroubles{x for all gear. This has the side effect of making it impossible to get a second ring. However, Questus is offering a new item, the quest {mBracer{x. For those of you with a second ring, you may turn in your ring for a bracer. {RIf{x you do {Rnot{x and you lose the second ring it will {RNOT{x be replaced. So you decide if you want to chance it. This includes, but is not limited to server crashes. Also, Questus will now sell {MCON{mstitution{x points for 650qps each. However, only Heros may buy them, and only if they no longer have any trains and less than 10 practices. Enjoy. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Jan 22 15:35:47 2005~ Stamp 1106433347 To all~ Subject Buying CON~ Text Sorry, folks. Thorel put the veto on buying CON points from Questus. So that won't be going in. {D:({x {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Jan 22 17:01:19 2005~ Stamp 1106438479 To barbarian imm~ Subject Spellbane fixed~ Text Barbarians, Well, I found out on Monday (when I got back from break) that spellbane was broken. I looked into it today and found it was completely _missing_ from the code. Not sure why. It was actually sucking up spells half the time, but not saying anything about it. Anyway, fixed it today. It works a little differently than before. It deflects spells based on your skill at it, + the difference level between you and the caster. And the minus a little if you are asleep. It only does nominal damnage to the caster (mostly for RP effect). If you trigger your own spellbane it will do much more damage. Sorry you didn't talk to Tannice today, Ruan. You would have known it was fixed per next reboot. Oh, and when you say "Barbarian is Broken" please specify that a skill doesn't work. Saying the clan is broken means something different. All wish you would have told me spellbane was broken earlier. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Jan 22 17:46:55 2005~ Stamp 1106441215 To all~ Subject {YLIMITEDs{x~ Text Okay Folks, By popular demand we're bringing back {YLimited{x items. There won't be any perm-sanc, or other nut-so, items. But they will be a lot more powerful than their normal item counterparts. One of the problems we had before was people using "mule" characters to horde items. These were lowbie characters that only held onto items for other characters a user played. We're trying to prevent that by not allowing you to quit with a limited that is not between -15 and +16 your current level. Many of the items out there now are limited {Y400{x. This will gradually be changed, as the builders go through their areas. If you are one of those people who has a character that just check notes once a month, please be kind and do not hang onto any limited items. It will just deprive the rest of the people from enjoying that aspect of the game. Thanks, {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Jan 24 22:39:56 2005~ Stamp 1106631596 To all~ Subject Questus pt 2~ Text Okay, the new Questus is back. He's selling the Bracer. If you want to know the stats, check in the vault. You have infinite quest troubles. However, it only works if the item is not in the realm (destroyed somehow). You cannot just get your disarmed sword this way. If you need to find a lost Quest item, I suggest you ask your fellow mortals. There are a people who know how to find these types of things, I hear. Do {RNOT{x ask the Gods. Also there is a new command "quest return". This will {Reat{x your quest item. It's for something we're working on, which I didn't have time to complete before the reboot. We will {RNOT{x give it back to you if you do this by accident! Also, you will only see Weapons on the "quest list" which you can use. Samurai will not be able to purchase a quest weapon, as only the only true blade worth having is a {WKatana{x. Also, you should be getting credit for quest mobs killed by your pets. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Jan 24 22:49:03 2005~ Stamp 1106632143 To imm~ Subject ofind (no more "limited")~ Text Imms, I've added a new command called 'ofind' for Object Finding. It replaces the old "limited" command. And it {Rlags{x the server just like the old command. ofind is juiced up though. And will allow you to see items of different search criteria. Syntax: ofind [vnum] or: ofind [options] level [min] [max] type [pill|boat|light] wear [neck|ring] weapon [spear|dagger] limited so for example: ofind weapon shortsword levels 0 20 or ofind limited type light stuff like that. There will be more options added later. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Jan 26 12:26:48 2005~ Stamp 1106767608 To all~ Subject protective shield~ Text Okay, for a while now we've been monitoring the problems caused with protective shield. The problem being that bashing classes were getting lit up like christmas trees by spells, and their normal defense of bashing to make someone stop casting wasn't working very well. So we've lowered the percentage of bashes (throws etc) that the protective shield will prevent. We'll see how it goes. This is only a stop-gap solution. We have a better way (we think) to solve the bash-lock problem in general, but it'll take a lot more time to fix. Oh, and protective shield will now last a little longer, too. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Jan 28 00:20:44 2005~ Stamp 1106896844 To imm knight sasha tania~ Subject Knight's immune to Witch Curse~ Text Today it was realized that Knights are immune to witch-curse via their golden sword. Since this would make them immune to a primary Witch skill and would make Knights basically invulnerable to Witches, it has been removed. No longer will the sword save a person from witch curse. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Feb 1 02:45:35 2005~ Stamp 1107251135 To all~ Subject lore~ Text In the interest of making thieves a little more RP valuable, and since this is their traditionally unique skill, {clore{x has been removed from everyone but thieves. Most of you just complained about it anyway. {Y:){x {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 2 16:16:25 2005~ Stamp 1107386185 To all~ Subject MultiKill help clarified AGAIN~ Text The {CMULTIKILL{x helpfile has been clarified again. Please make sure you read it over. Just about everything is the same, just more examples are given and the rules are a little more explicit. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 2 17:43:16 2005~ Stamp 1107391396 To all~ Subject haggle~ Text Guess I forgot to add this to the Lore note: only Thieves will have the ability to successfully Haggle with shopkeepers. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 3 06:28:30 2005~ Stamp 1107437310 To barbarian imm~ Subject Mortal Strike~ Text Ninja will now use Mortal Strike against foes with their bare hands. Everyone else must be wielding a weapon. Also, mortal strike will now do Half Damage to Players, instead of instantly killing them (which wasn't really fair). But, it will now also cut through Black Shroud and Enhanced Armor, but will still be affected by damage reducing spells that might have been the blessings of the gods. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 3 12:25:03 2005~ Stamp 1107458703 To all~ Subject {rMultiKiller{x flag~ Text okay, peeps, Many of the ole timers here are still pining for the good ole days when there was no MultiKill rule, and you could just beat each other senseless for hours on end without troubling yourself over creating a new RP reason. In that vein, we timidly bring you the {rmultikiller{x toggle. Well, not really a toggle, because you {rCANNOT{c turn it {rOFF{x. Once you set the Multikiller flag, it is set for life. Don't even try to ask the immortals to remove your flag. Impossible. So, what does activating the MultiKiller flag get you? Well, it means that any {rtwo{x people who {rboth{x have the multikiller flag set can ignore the Multikill rule with each other. They can kill each other until CON deletion, if they want -- all in one day, if they're really head strong. So, here are the rules (just to be clear): If you are a {rmultikiller{x and your victim is not, you {RMUST{x abide by the {CMULTIKILL{x rules. If you are {rnot{x a multikiller, and your victim is a {rmultikiller{x you {RMUST{x abide by the {CMULTIKILL{x rules. But! If you are a {rmultikiller{x and your victim is a {rmultikiller{x then you can {RIGNORE{x the {CMULTIKILL{x rules and just keep slaying each other. (though it would be nice if you gave the other guy a chance to equip or something, but don't expect him to give you that honor). You will be able to tell a fellow {rmultikiller{x because their {DPK{x flag will be {Dblack{x instead of {Rred{x. This feature is brought to you with great trepedation, and if it doesn't work out, then it will prolly vanish. But for now, enjoy. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 3 23:25:27 2005~ Stamp 1107498327 To all~ Subject Dissension~ Text In our ongoing attempts to convert the AP class from a mis-mash of skills and spells borrowed from other classes, and convert it into a really nasty individual of its own right, we bring you: {rdissension{x Upon casting this spell the victim will rebel against his leader or master and attack them instead of following their lead. This can be cast on players in a group as well, and the player will disband and attack the leader. Enjoy, {GZ{gz{x ps: the coding for this has been brought to you by Kiuto ~ Sender Zsuzsu~ Date Fri Feb 4 23:57:07 2005~ Stamp 1107586627 To all~ Subject Questus~ Text Questus has now decided to offer experience points for completing his find the item quest. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Feb 5 22:58:03 2005~ Stamp 1107669483 To all~ Subject Samurai Dishonor~ Text In the last month or so it has become common practice to engage a Samurai in combat with your pet, then flee and nofollow your pet, thus binding the Samurai's honor to the death of the pet, while you ranged him from the next room. Obviously, no true samurai would stick around to be pelted from afar while he tangoed with some pet. Thus, we've changed the Samurai's obligation to fight unto-death. (which honestly, is unfortunate, but some people just won't stop exploiting bugs). So, what we've come up with is this: When a samurai dishonors there are two cases - a) he dishonors against overwhelming odds For this case he will flee as normal, and will not suffer any penalty other than the normal flee penalty. b) He flees against even or lesser odds. If this is the case, then the samurai will suffer "dishonor" in the way of -2 level affect, and -3 charisma. He will also lose 1-2k of exp (depending on level). {DConsider that before this change, he couldn't flee in this senario and would have died, losing 2/3 exp and a death.{x He will not be able to gain exp from battle until he regains his honor. To do so he must fight a peer in battle, or an NPC who is considered {Gpunk{x to him or higher. It's not a perfect solution, but we think it still preserves the difficulty of being a samurai, while eliminating the certain death of the bug mentioned above. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Feb 7 17:10:08 2005~ Stamp 1107821408 To barbarian imm~ Subject SpellBane~ Text Barbarians, Okay, the idea of near 100% spellbane has gone and passed. It's been lowered to about 75% (if your skill is max), and affected by level. There are plans in the works to make it actually reflect the spell, but we gotta figure out how to make the code do that. In other news, spellbane works against summon, and inflicts the new summon-delay on the caster. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Feb 7 17:13:30 2005~ Stamp 1107821610 To all~ Subject Vamp Touch & Summon~ Text Vamp Touch, which was landing about 90% of the time, regardless of level difference, is will low land about 75% of the time, and level difference will matter. Summon will inflict a timeout on the caster if he summons a player who does not trust him, and is in PK range. The timeout is small, but will prevent people who have not made themselves immune to summon in some manner from being harrassed by constant summoning. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Feb 7 18:10:29 2005~ Stamp 1107825029 To barbarian imm~ Subject Trophy~ Text Ever wonder why ponchos are sooo hard to make? Well, I found a bug in the code. They were being checked against failure 2x. I've fixed it, and it should be a lot better now. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Feb 7 19:33:14 2005~ Stamp 1107829994 To all~ Subject Evil Clerics~ Text Okay, we now have the ability to assign alignment restricted abilities to classes. For a long time now the "Evil Cleric" has been broken. Those of you who took up the challenge to play this class/align recently, I hope you enjoyed the challenge. But we'll be reviewing the class in the next week or so, to see what abilities they should get, and what should be left for the Goods or the Neutral Clerics. Right now the changes are these: GN - Minor/Sanctuary E - Minor/Black Shroud GN - Ray of Truth / HolyWord / Turn N - Bluefire E - Demonfire. Most of these skills that you lost you couldn't use anyway. And we haven't created replacements for them yet. So hold on tight. If you have suggestion on what an "evil cleric" might be, please post them on the forum. All the IMMs read it. Thanks, {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Feb 12 16:28:15 2005~ Stamp 1108250895 To all~ Subject Quest Gear Changes~ Text Some of you may notice some changes in the quest gear. Mostly this is a re-arranging of stat bonuses and a severe change in Move you get for the object. The other stats also changed a bit making the items more specialized. All this is in preparation for a new flurry of changes that will make Move almost as important for people as Mana is for casting classes. As many of you know we're also making stats more significant. And to do that we've had to change the modifiers on the quest gear, as well as some items in the realm. In order for stats to be meaningful in differentiating races, classes and people, we need for them to be harder to get. It might be a bit before we have the Vault updated. Some clan marks might see similar changes, depending on how outragious they are. {GZ{gz{x ~ Sender Alamor~ Date Sun Feb 13 22:51:51 2005~ Stamp 1108360311 To all~ Subject Ranger Traps~ Text Rumors are spreading among the elite members of the ranger society that the guildmasters have fallen upon a new area of expertise in the forest--{Gt{grap{Gs{x. The rumors spread not only there, but among the inns and taverns as well, where one is sure to hear tales of reckless {ypoachers{x found helpless inside of a {gn{Ge{gt{x hanging on a tree... Recently, an old soothsayer was heard warning a mystified crowd of the {Wbrilliant {Yflashes{x seen in the forest of late. Whispers are spreading: "did you see how that poor hunter came stumbling back into town, clutching at his {Dblinded{x eyes and yelling for a healer?"... Another oddity, several forest demons have been found dead in the forests, {Rimpaled {xupon hidden spears jutting up from a {gc{ca{gmo{Gufl{gag{ce{gd{x pit dug in the ground... {BBut no one can know for sure with rumors.{x {D(ooc: Rangers have learned new {wTrap{D abilities, see {chelp trap{D for more information. Changes won't go into place until the next reboot.){x -Alamor ~ Sender Alamor~ Date Sun Feb 13 22:59:28 2005~ Stamp 1108360768 To all~ Subject Lash~ Text News has been overheard at a local tavern that the weaponmasters of Thera have stumbled upon a new tactic with which to battle their foes. Witnesses stated that the new technique had been dubbed "lash", and consisted of a skillful flick of a whip to snag a flying opponent's ankles, and then slam them to the ground! They spoke of it being a somewhat rare ability, only learned by those unscrupulous enough to perform such a roguish deed, those trained extensively in the art of weapons, and those who use whips regularly to trip untamed beasts. {D(ooc: Lash will bring a flying foe to the ground, and lag both user and victim. It can be used in and out of combat, and is learned by thieves, warriors and rangers. See {chelp lash{D for more info.){x -Alamor ~ Sender Zsuzsu~ Date Mon Feb 14 01:14:54 2005~ Stamp 1108368894 To all~ Subject Charisma~ Text The first in our series called "making stats meaningful": Your {ccharisma{x now affects the amount of exp you earn per kill. The higher your charisma is above "average" the more exp you will earn. The lower below "average" the less you will earn. Also, the leader of your group affects the group's morale with his/her charisma. A leader with a high charisma will give exp bonuses to everyone in his/her group. The leader himself will also get a bonus for leading. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Feb 15 01:32:52 2005~ Stamp 1108456372 To imm~ Subject {CScatter{x & {YQuestus{x~ Text Okay, I've added the "scatter" command. {CHELP SCATTER{x Also, I've set it so objects you make can be turned in for quest points via Questus. So you can make a LostObject, set the {cextra{x flag {mquest{x set the {Ycost{x, load 10 items, scatter them, then have the players use {Mquest return LostItem{x to get the {Ycost{x in {mquest points{x from Questus. {RPLEASE{x, take note of how many people are in the realm and the likelyhood of someone finding all the quest items and turning them in. Also keep an eye on alt-dropping. Good idea to make the objects quit-rot, and drop-rot, or something. Also, you can only set a cost of 30 or less. Any more and you will have to individually re-imburse the player. This is to prevent any kinda of accidents that would flood the market with quest points. Remember, as it stands quest points are the {BONE{x thing that is really non-transferable in this game. Let's keep it that way. Also, currentl "quest" items can still be found by Shadow clan with one of their skills. I'm considering making this impossible in the near future. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 16 00:19:30 2005~ Stamp 1108538370 To ruler imm~ Subject {RCrime Board{x~ Text Rulers, You now have a new 'note' category called "crime". Please use this for your Criminal book keeping. crime read crime to ruler crime subject Elial was caught flashing cityguards again crime edit and so on. {GZ{gz{x {DAlso, last time this was introduced there was a bug that gave rulers super mega hitpoints. Please keep an eye on your HP and report it immediately. Thanks{x ~ Sender Zsuzsu~ Date Thu Feb 17 00:09:50 2005~ Stamp 1108624190 To all~ Subject {mN{Mewbie {mH{Melper{x~ Text We've added the {mN{Mewbie {mH{Melper{x toggle. This will display your clan as just that. While you have the newbie helper flag toggled you {rMUST{x not PK offensively. That is not to say you are protected from PKing, but we ask other players to {rRESPECT{x the newbie helper flag and avoid PKing those players if they are {rACTIVELY{x involved in helping a newer player to the realm. When you have this flag toggled, you may help newbies in very NON-IC ways. Even if you are evil to the core, you may give newbies free help, items, and heal them. In the context of helping a newbie you are not bound by your normal RP compulsions. This was created to help the many new players we've welcomed to our mud in the last few weeks. Please help make their stay hospitible. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 17 01:01:38 2005~ Stamp 1108627298 To all~ Subject Making Movement matter ++~ Text In our upcoming series, making stats matter, we're also making Movement points matter. Diffent actions will begin to cost more Move in the near future. Moving while Hiding, and Camoflagued will now cost you movements. Hiding and Camo will be altered by dex. Moving while Imp_invis and Invis will cost you mana. These will be adjusted by Wisdom (the more wisdom the more efficient you are -- don't want to lopside mages with only INT to matter). We're experiementing with the values, so if they seem rediculous they might change. But the idea is to make it so hider/imp_invisers need to choose when they want to be hidden and when they want to be visible -- instead of being immune to people who can't see them all the time. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 17 01:03:26 2005~ Stamp 1108627406 To scion imm~ Subject {DFade{x~ Text Fade is also subject to the movement costs. However, fade will now work at near 100% (if your skill is that high) for non-adreniline circumstances. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 17 01:41:38 2005~ Stamp 1108629698 To all~ Subject Strength modifier~ Text A higher strength will now allow you to hit harder. (about a 5% increase for ever stat point over Average). Also, if you have the Giant Strength spell you get a 10% increase to your damage. Right now this will also apply to spells, but that's just until we change some of the code. Please try to understand we're working as fast as our schedules allow. Hopefully this change will give true advantage to a Giant's stength {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 17 04:31:40 2005~ Stamp 1108639900 To warlocks imm~ Subject Scourge~ Text Sourge damage has been lowered to make it better, but not excessively so, than similar clan/class spells. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Feb 18 00:11:27 2005~ Stamp 1108710687 To all~ Subject Containers and Defense skills~ Text Okay, a few interesting changes coming up: 1) summon, and Who-PK bugs are squashed. 2) Containers and magic items like wands, staves, potion, pills and scrolls are going to work a little differently. If you want to put them in a container, you'll need to find a appropriate container for them. They will just get jumbled up and destroyed in normal bags. We will be placing these special container in shops around the realm. This change is mostly to fix the problem of people walking around wiht several hundred pills and potions -- which tend to nullifiy their class's lack of casting ability. 3) Encumberance can no be seen on your score sheet and in your prompt (%c). Soon this will affect dexterity based skills and movement. The more saddled down you are, the harder it is to dodge and such. 4) Shield Block will now be affected by STR difference. It will also be affected by Giant Strength. 5) Parry will be affected by both STR diff and DEX diff. It will also be affected by Giant Strength. 6) flee and escape now have lag added to them. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Feb 18 21:29:48 2005~ Stamp 1108787388 To imm~ Subject 'nofind' and quest~ Text 'quest' items cannot be put in bags. And can be turned in for cost at questus -- as previously stated. 'nofind' items cannot be found via Shadow's "find" skill, but can be found via 'locate'. Also, please add some different types of containers to your areas. The BP calculator is a bit screwed up for them, so these are the maximums per continer -- please adhere to them. quiver: 50 scorll: 25 pill : 25 potion: 15 wand : 10 staves: 5 {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Feb 19 00:32:46 2005~ Stamp 1108798366 To all~ Subject {rget all corpse{x~ Text You will no longer be able to {rget all corpse{x from Player corpses other than your own. If you're going to full-loot someone, you'll have to do it the hard way. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 23 07:36:27 2005~ Stamp 1109169387 To all~ Subject Movement cost changes~ Text The movement costs for hide, etc, have been lowered a bit to help out with lower level characters. Berserk and other skills that take half your move have been changed to take a static movement cost. Also, parry/dodge, etc is no longer comparative against mobs, since many of the mobs, even at high levels, are not stat maxed. Your stats are still important, they just don't make you super-dodge. {Y:){x Also, 'dragon strength' has similar affects as 'giant strength' on skills and damage {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 23 10:20:57 2005~ Stamp 1109179257 To all~ Subject Fireproof~ Text The 'fireproof' spell has been changed so that the duration makes it more usuable. Typical durations will last from 72ticks to 720ticks, depending on the level of the caster. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Feb 24 10:25:17 2005~ Stamp 1109265917 To all~ Subject {YLIMITEDS{x - {gThe Great {GPurging{x~ Text Peeps of the Realm, The {gGreat {GPurging{x is upon us. Lo, the gods of the realm have swooped down and obsconded with all your most precious items, the {Ylimiteds{x. Once again, all the {Ylimiteds{x are available in their normal and sometimes secret locations. Several items have been, and will be made limited in the near future, and while that happens a {Gpurging{x will follow for that item {Wonly{x. Also, you will no longer be able to log off with more than 3 {Ylimited{x{ items. However, you may keep limited items that are lower than your level, now. If they are unusable by you, they will still vanish. So, please do {RNOT{x {WHORDE{x items in characters that you rarely play. It just takes the fun out for everyone. Enjoy! {GZ{gz{x (who sits back and watches all the mortals scurrying for the new limiteds) ~ Sender Zsuzsu~ Date Fri Feb 25 01:44:41 2005~ Stamp 1109321081 To barbarian imm~ Subject {yBarbarian{x {DA{Gwarenes{Ds{x~ Text {yBarbarians{x, The Wiseman will now help you offer your captured {DA{Gwarenes{Ds{x pills to the gods. With the sacrifice you will be bless with a greater awareness. But beware, the Wiseman is a little overzealous and will grab all the pills in your inventory to make one burt offering to the gods. In the presence of the Wiseman, just say '{Gawareness{z' and he will do the rest. {GZ{gz{x {D(ooc: the grabbing all pills is a limitation of the code that will be addressed eventually -- though prolly not any time soon. So in compensation your 'detect fade' will last a little longer than that of the pill. {x ~ Sender Zsuzsu~ Date Fri Feb 25 09:18:48 2005~ Stamp 1109348328 To all~ Subject Old Stuff go POOF~ Text Many of the older players may have noticed some of their artifacts from ancient times disappearing. We've deleted a bunch of closed areas to lighten the memory load on the mud. These areas have all been closed for more than 6 months. Items from those areas are no longer available, and have gone POOF. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Feb 25 11:24:49 2005~ Stamp 1109355889 To all~ Subject EQ format change~ Text Oops, almost forgot. The format of the "equipment" command has changed. While I'm sure many of you are used to the old one, the new one makes more sense. And no longer will you have the problem of "so, what am I missing?". It is done in top-down order, starting with the light then the head and all the way down to the feet, with the floater trailing behind. Enjoy. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Feb 26 04:03:55 2005~ Stamp 1109415835 To all~ Subject Evading & Enchantments~ Text Okay, we've recently been looking at dodge and other evasion skills. There are a lot of indicators that this stuff is out of wack. People who are not supposed to be tanking are tanking. Other people are completely unhitable. Thus, we take our first steps toward fixing that. Warlocks & Witchs will no longer get the dodge skill. Ninja will no longer get shield block -- which actually won't affect them that much, since it usually only adds about 5% more dodge for ninja, since they are already evading a lot. Also, blessings, cursings, and other item affect spells will now be temporary. The notable exceptions to this will be 'enchant armor' and 'enchant weapon'. {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Feb 27 16:43:54 2005~ Stamp 1109547834 To all~ Subject Warriors = Tanks~ Text In our continuing effort to make Warriors regain their position as the true "tanks" of the game, they have been given 'haft block'. 'haft block' will work twice as well against NPCs as it will against the PCs. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Feb 28 04:12:10 2005~ Stamp 1109589130 To all~ Subject Lights & {DLights{x~ Text Some of you may have discovered, some of the lights in the realm no longer have infinite fuel to burn. Soon there will be few exceptions to this, but we've yet to change them all. Hopefully this will give 'continual light' a little more worth, as well as 'infravision'. Not to mention it's a little more realistic. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Mar 1 04:11:58 2005~ Stamp 1109675518 To all~ Subject {Cflying carpet{x~ Text The {Cflying carpet{x's name has been changed so Barbarian's don't feel odd carrying one around. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Mar 1 18:19:20 2005~ Stamp 1109726360 To all~ Subject Odds and ends~ Text Few little odds and ends, and bug fixes. - newbies will have a guide written by Kira in their inventory upon creation. - newbies will also see "long" format affect output instead of [......] in hopes that will be easier to understand. - poison will no longer allow for infinite applications. But instead will only be able to be applied until the victim has 1/2 their strength left. - holyword should no longer reveal wizinvis mobs. - you can no longer 'get all 2.song' from someone elses song to full loot them. - also, looting has a VERY small lag. Just enougth for flout writing macros to full loot someone. - the imm "award" command was re-written. check 'help wiz award' - mob gtransfer no longer transfers people that are not standing. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Mar 2 09:30:21 2005~ Stamp 1109781021 To all~ Subject {yEncumberance{W &{x other do-dads~ Text okay-dokie, more small changes, The big one is this {D- {Wencumberance{x : now affects movement. The more encumbered you are over 35%, the more difficult it is to move. {D- {Wencumberance{x : also affects 'dodge'. If you are under 15% weight you will get a small bonus to dodge. If you are over 35% you will get a penalty. I imagine a non-giant/orc trying to get under 15% will be near impossible if not naked. And keeping under 35% might be hard too. It's supposed to be that way. In the near future we will be going over the weights of all items, so don't be surprised if they change. {D- {Wshops{x : you can now buy any item you can wear. No longer will you need someone bigger to buy that glorious Sentua gear. {Y:){x {D- {Wstealing{x : you can no longer steal coins from shopkeepers, only items. {D- {Wsage{x : the sage will now charge you according to your level to identify items. Items that are "rare" or "limited" are much more expensive. These prices will seem high, but then consider the value of money today. {D- {Whealer {x: the healer will also charge you based on your level. Those under level 10 will receive a discount. {D- {Wlooting{x : if you are under lvl 20, you can only loot corpses in your PK range. No more lvl 2's, who are immune to PK, looting heros. {D- {Wdonation pit{x : you can now only "get all pit" from the donation pit of your recall. Otherwise you'll be asked not to be greedy. People who are neutral and recall to Midgaard will obviously be at a slight advantage. But then those people are often newbies. {D- {Wclimate{x : it no longer rains in the desert, nor in the arctic. {D- {Wroads{x : a new room sector called "Road" will be used to ease movement tax when you are on it. {D- {Wbuilders{x : will now see MPCode programming errors on WIZNET. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Mar 10 16:44:49 2005~ Stamp 1110498289 To all~ Subject {GChannels{x and more~ Text Okay, a few changes occured. I might miss a few in this change report as I made a few of them a week ago and forgot to write them down. {BMajor Change:{x {W- {Gchannels{x : the public channel code was completely re-written from scratch. {D(AKA so expect a few bugs){x You might only notice some cosmetic changes at first, but wait, there's more! You can add {gadverbs{x to your public {WIn Character{x channels' emotes. So for example you might see the text: Zsuzsu gossips candidly, '{RI hope this works!{x{x{z' and the way you'd do that is with the following: {Bgossip candidly "I hope this works! {xThe quote character(") is used to delimit the division between your adverb and what you want to say. So, please be careful when using the (") character in your normal text. {W- {Gchannels DISABLED{x : channels can now be disabled at the whim of IMMs. Lately a LOT of OOC conversations could really be good IC conversations with just a little bit of thought. If an IMM sees one of these conversations going on they might turn off the OOC channel to give you the hint to take it to the gossip channel. If you resort to bringing the conversation to the {Mnewbie{x channel, you will be punished. {W- {GD&D{x : the D&D text at the top of the Who list will reflect the average alignment of the realm. Immortal will not be counted. I just thought it might be fun to be a paladin and enter the realm with an overwhelmingly evil feeling about it. {Y:){x {W- {Granger staff{x : now commune, instead of cast spells on their wielders. {W- {Gconjured weapons{x : no longer have insane hit/dam rolls. Certain weapons were conjured to be almost as strong as a {WKatana{x, and that's not at all what we want. They will still have superior hit/dam to quest weapons at hero. {W- {Gvanish{x : vanish should no longer work in guildhalls. Please report if this bug hasn't finally been squashed. {W- {Gmagic resistance{x : is no longer tagged as a clan spell, so even if you lose your clan abilities this spell should still work. {GZ{gz{x {D(hope I didn't forget anything too big o.O){x ~ Sender Zsuzsu~ Date Thu Mar 10 18:33:40 2005~ Stamp 1110504820 To imm~ Subject Channels + Silence~ Text Imms, As you can see I re-wrote the channels. I'm in the process of changing 'pray' to 'immhelp'. We now have the ability to turn on and off global channels, as well as silence someone on a channel. The command is '{Dsilence{x', look at the helpfile for reference. Please use discresion in turning on and off all channels but OOC. For that, as soon as there's a conversation that should really be IC go ahead and turn it off for a few minutes so the morts get the hint. Also, there is a new WIZNET called "ANNOUNCE". It's for generic announce- ment notification, like when someone silences the global channel, or turns the world into an arena. Oh, and since the new help is going to be called "immhelp" with also the alias "wizhelp" (which is a common name on some muds for this function), I have renamed our "wizhelp" to "wizcom", short for "wizcommands". {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Mar 10 22:34:23 2005~ Stamp 1110519263 To all~ Subject {mPrayers{x and {GGR{x~ Text okay peeps, As many of you have realized the {GGR{x on the who-list stands for {GGroup Range{x. This allows you to figure out who you should pester for grouping to kill fidos, or whatever. The {mpray{x command has always bothered me. Many new players assume that this is a way to pray the gods for help, rather than a way to communicate with the immortal staff in an OOC fashion. Thus, the old {Wpray{x command is now called {Wimmhelp{x. The new {MPray{x command does more of what you might RP expect. While it doesn't yet talk to your god, it does communicate with the rest of the followers of that god -- much like a clan. Maybe the cool thing will be that this will promote more unity in religions. And no, just because a Paladin and a Vampire worship the same god it does not mean they can even tolerate each other . . . there are far too many examples of this in the world to point out here. This is our first step into making religions more important in the realm. And I'll take this time to remind you that you can lookup who worships your god by issuing the command '{Bwho tattoo{x'. Also, {MFaerie Fire{x now makes people incapable of going invisible and even improved invisibile. {GZ{gz{x {D(wondering what else I forgot){x ~ Sender Nalaeya~ Date Fri Mar 11 13:28:46 2005~ Stamp 1110572926 To all~ Subject {WThe White Desert{x~ Text Having finally settled a dispute with the nomadic tribes of The White Desert, the Sultan of New Thalos has decided to re-open the trade routes to the south of the city that allow passage into the desert. Any who wish to explore the desert are advised to bring plenty of water and wear appropriate attire to shelter themselves from the sun. They are also advised to stick to the main trails, as not all the nomads seem to be friendly. {COOC: A new area has been opened, for levels 30-40. If you notice any bugs, please notify me, and if you have any comments or suggestions, please post them up on the forum.{x ~ Sender Zsuzsu~ Date Sat Mar 12 16:30:11 2005~ Stamp 1110670211 To all~ Subject Adverb & Master Hand~ Text Okay, the " was a bad choice for the adverb delimiter. So now I've changed it to ^. gossip quietly ^I'm coming to get you. will give you Zsuzsu gossips quietly, '{RI'm coming to get you.{z' In other news, after watching a Hero Samurai and Hero Ninja go at it for about 8 turns, we located an odd bug that was making Ninja kinda insane. Ninja were getting off their master-hand stun affect even if the victim dodged the blow. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Mar 22 03:09:16 2005~ Stamp 1111486156 To all~ Subject {WQuest Weapons{Y!!!{x~ Text Okay folks a few changes: {W- {Gdishonor{x - the penalities for dishonoring just got stiffer. You can no- longer quest, nor form or join a new group while you are dishonored. You cannot practice, nor can you skills improve. Also, if you have the Goktengri tattoo it will sting you instead of giving you an extra attack. {W- {Gkatana{x - is now a weapon type, instead of a "longsword". Only warriors and samurai will get this skill. Warriors will get a severe skill penality for using it (basically they can't go above 50% skill in it). The skill to create a katana is now called "make katana". {W- {Gvampiric{x - has been fixed and should now be a desirable weapon flag. It sucks about +20% damage per hit, and the wielder receives half of that to their HPs. {W- {Gknife{x - the thief "knife" skill is once again a "finishing blow" skill. It only works when the person has less than 20% of their HPs. Backstab works for HPs above 60%. {W- {Glights{x - identifying a light will tell you the percentage of fuel left in the light. When a light goes out (for any reason) it will not disappear. Instead, you'll be able to recharge it with the "continual light". The higher your level, the more you'll recharge. {W- {Gpoison{x - can only take you down to 2/3 your natural STR now. Any more, along with encumberance was locking people in place with their burden. It will still happen, but now only if they are heavily encumbered to begin with. {W- {Gambush{x - now does more damage to NPCs than to PCs. {W- {Gescape{x - is now only half as successful if you are blind. {W- {Gweapons{x - the average damage for all weapons is being adjusted so smaller weapons will do less damage than things like bastardswords. There are also battle modifiers for each of the weapons. A polearm is easy to tumble against, easier to parry, hard to handblock, and easier to haft-block. A dagger is hard to parry with, and to parry with, etc. A shortsword increases your ability to parry, and so on. A full explaination will appear in {CHELP 1.WEAPON{x soon. {D(as soon as Alamor, who should be thanked for the change, modifies the helpfile).{x {W- {Glance{x - if you are not mounted you will do very little damage. {W- {Gbow{x - does little damage in melee. However, the bow's stats are now considered in determining the accuracy of your shot, and the damage of the arrow. (surprisingly this wasn't the case before). {YDRUMROLL{x {W- {Gquestus{x - now has a slew of new weapons! Every weapon is now available for all classes except samurai. The stats on the weapons are {RNOT{x equal. Some are prolly better than others. Battle modifiers for the weapons should be considered when choosing a quest weapon. You can only purchase one weapon. If you do not like the weapon you have you may return it (quest return itemname) for half the original cost. There are two daggers. One is for thieves, the other for mages. For a limited time, any Thief with an old dagger may turn theirs in for the new Stilleto. The weapon flags will now be dependent on your alignment. If you are {CGood{x you will get a Holy weapon. If you are {bNeu{gtral{x you will still get a Flaming weapon. And if you are {rEvil{x you will get a Vampiric weapon. Quest weapons will have better average damage than most other weapons in the game. Limiteds and some Rares will still be stronger. It will take some time for us to update the Vault. To see the stats on the new Quest weapons, please refer to the forum's "Changes" section. {Yhttp://dnd-olc.e-boxen.com/forums{x {RNOTE:{x your old quest items may get a little funky. If that is the case you may ask an immortal to eat it for you, so you can quest trouble for one of the new weapons. {RNOTE{r2{R: the values of these quest items are subject to change in the next week or so, if we need to tweek them. If this kinda thing upsets you I suggest you hold off buy a new weapon for a week or two, at least. {GZ{gz{x ~ Sender Nalaeya~ Date Tue Mar 22 22:57:30 2005~ Stamp 1111557450 To all~ Subject {WThe Grand Opening of the White Star Inn{x~ Text {WThe White Star Inn is now open for business! Located to the east of Temple Square, the inn offers a cozy setting for local folk and adventurers alike to gather together and have a few drinks. Fine rooms are available for those with the gold to pay, offering a warm place to rest and recuperate from your travels. All are invited come share their stories over a fine mug of ale. {c(OOC: There are several things you'll all need to know about this new inn. The first is that the common room is made up of safe and peace rooms. What this means is that players cannot pk each other there, nor steal from each other. You can however still die of starvation, poison, illness, etc., and corpses CAN be looted there if you die in such a way. In addition, those who are {RWANTED{c are not safe from stalkers or bodyguards there. The inn is not entirely safe, so be careful. The rooms that can be rented upstairs are NOT safe. {CThe healing rate inside the safe rooms is set at 0, so you will not be able to recuperate your hp or mana while there.{c Those renting the best rooms upstairs will benefit from the maids' gossip that will announce the name of whoever walks past them in the hallway. Those who don't want their presence known can attempt to bribe the maid, so that she will let them pass and keep quiet. {cThe safe rooms are an experiment, and depending on the reaction we receive, we may or may not keep them. {CIf you notice any bugs, please send a note to me (nalaeya) and I'll fix them as soon as possible. Any suggestions or comments would be appreciated, please post them on the forums.{x ~ Sender Zsuzsu~ Date Thu Mar 24 02:05:20 2005~ Stamp 1111655120 To all~ Subject {BBlessings{x & {RCurses{x~ Text Okay folks, Blessed weapons will now receive a +toHit instead of -AC. Cursed weapons will now receive a -toHit. And armor will receive a +AC (that is, it will be worse). This should be fun for the evil amongst you to curse someone's gear (after PK or disarming or whatever) and give it back to them. {r:){x Other things fixed: Ranger staff bug, Mastering sword bug, and the newbie infinite battle with the beetle. Old katana will now turn into a katana automagically. Also, holy weapons now ALWAYS inflict holy damage, but do less of a percentage (same net total, just works a little differently). Vampiric weapons will now only boost you to 120% your normal HPs, instead of infinitely (which was the case today o.O). And the exp gain for skills is now variable, and MUCH lower. Since it is silly to gain more exp from spamming "hide hide hide hide" than going out and killing something. Okay, I think that's it for this time around. {GZ{gz{x ~ Sender Nalaeya~ Date Fri Mar 25 20:24:29 2005~ Stamp 1111807469 To all~ Subject {DCaerlon's Graveyard{x~ Text Due to several recent disappearances in the area, the members of Caerlon's city watch have begun advising people to stay away from the {Dgraveyard{x in the south of the city, until they can learn more. Those with deceased loved ones resting there who cannot bear to stay away are encouraged to visit only in daylight, in the company of one or more guards. Anyone who has information about the recent disappearances is asked to contact the authorities. ({cOOC: A new area has opened in the city of Caerlon, for levels 5-15. You can find it in the southwestern section of the city, off Center Street.){x ~ Sender Zsuzsu~ Date Tue Mar 29 12:51:45 2005~ Stamp 1112125905 To all~ Subject dual wield and misc fixes~ Text okay folks, Just a few little fixes. {W-{x {gdual wield{x is once again fixed. You should have no problem with two daggers again. {W-{G web{x now gives feedback upon success. {W-{G summon charmie{x now respects the same restrictions upon summoning the master. If the master has nosum on, then the NPCs can't be summoned by people outside your PK range. {W-{G nobag{x is a new flag for items. Builders used to tag things limited when they didn't want you to bag something. This will no longer be the case. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Apr 1 00:14:51 2005~ Stamp 1112339691 To all~ Subject {YClan abilities{x~ Text Okay, In the interest of giving everyone a fair shake, we're going to try something a little different for this month, and maybe keep it for a while, just to see how well it does. Since people have been complaining about each others' clans, saying X clan is way too powerful, or Y clan is invincible, we're going to switch things up a little. The other thing is people have been complaining that unclanned people are getting the raw end of the stick since they have no ueber powers. So this is what we're going to do: {GAfter the next reboot:{x {Y- {xBarbarian and Warlock are going to swap abilities, so that they each find out what it's like to be the other. {Y- {xSentinel abilities are given to Knight, and Knight abilities are going to be given to Scion. Sure, it will look a little odd, with a Scion vampire riding around on a horse, but this is just for a while so they can see that Knight's aren't that ueber. {Y-{x Sylvan abilities are going to be given to Shadow and vice-versa, since Shadow has long bemoaned not having a PK skill. And Sylvan, should really have certain abilities of Shadow, as it would make sense. {Y-{x And finally, Scion abilities are going to be given to all unclanned players over the rank of 40. That way the unclanned will stand a chance against the clanned players. Hopefully this will promote a little more empathy in some of the clans for those who formerly had no home. Remember, we're just trying this out. We'll see how it goes. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Apr 1 22:19:34 2005~ Stamp 1112419174 To all~ Subject {CAPRIL FOOLS! {Y(re: Clan abilities){x~ Text Well, at least a few of you fell for it before people let the cat out of the bag. As you might have guess (geez, I hope you guessed), the clan ability switch, though often a fantasy of many, was an April Fools Day joke. LOL, what would Warlock do with Barbarain skills. LOL. anyway, thanks for being good sports, {GZ{gz{x ~ Sender Shaelindra~ Date Tue Apr 12 22:47:32 2005~ Stamp 1113367652 To all~ Subject Valley of Titans~ Text Thanks to the plucking of strings by the rulers of the Valley of Titans, there is now a large carriage available at the north gates of the Valley for safe passage to Midgaard. Shaelindra ~ Sender Zsuzsu~ Date Mon Apr 25 15:26:26 2005~ Stamp 1114464386 To all~ Subject Much needed tweeks and {Ytweets{x~ Text Okay folks here we go, {RFEATURED{x {W- {Gnewbie {D:{x a newbie flag can be chosen at character creation. It gives you a hard-cap limit of level 40. Quest items are at 1/3 the price. You can't loot PC corpses other than your own. You can't pickup limiteds. You can't PK or be PKed. This feature is meant for new players. If you are a veteran here please feel free to test out this new feature and report bugs, but don't expect to keep that character for long. {W- {Ghalflings {D:{x A new race of tiny little fellows. They get sneak, and peek as racial skills, and steal and dodge as bonus skills. They can't be evil. And while they are pretty weak, they have the highest racial dexterity. {W- {Gwood-elves {D:{x The woodsy friends of the Elves. These guys are a little rough around the edges. They aren't as smart as their cousins, but a little healthier. They get Bow and Creep at 100%. {BRANDOM{x {W- {Gscratch {D:{x now removes your tattoo. {W- {Grepudiate {D:{x makes you a life long athiest "help repudiate" {W- {Gcommune {D:{x clerics must choose a religion to commune spells after level 5 or so. {W- {Garial {D:{x is now a new language. For those of you who don't speak it, you'll wonder what all the clucking is about. {Y:){x {W- {Gbash/throw/trip {D:{x are now based on 2/3 the proficiency. Smaller people are harder to hit, but get more damage. Bigger people are a bit easier to trip. We're trying to prevent complete bash-lock. {W- {Gassist {D:{x now has longer timeout. {W- {Grecall {D:{x now has a timeout {W- {Gdonate {D:{x items now go to your pit {W- {Gcreation {D:{x character creation has been partial re-written so that races can be restricted to multiple alignements {W- {Gbow {D:{x arrow damage is now bow + arrow damage. {BCLASSES{x {W- {Gattacks {D:{x second attack has been removed from the mage classes. All other classes get multiple attacks later. {W- {Gvampire {D:{x can create roses again. {W- {Gwarriors {D:{x can repair armor (smithting), but can no longer read scrolls. {W- {Gninja/samurai {D:{x can no longer channel 'cure critical' and 'cure blindness' but instead can channel a new ki called 'sakura' which heals and cures blindness and poison once per 24 hours. {W- {Gwarlock/witch {D:{x no longer experience exp-penalities for charmies {BRACES{x {W- {Garial {D:{x are a bit less dexterous, less intelligent and are now vulnerable to lightning and can now be Paladins {W- {Ggnomes {D:{x now get lore and indentify as racial abilities {W- {Gsvir {D:{x now get lore as a racial ability {W- {Gfelars {D:{x got a small dex boost {W- {Gdwarves {D:{x can no longer be warlocks/witchs (wasn't that dumb) but can now be Paladins. {W- {Gduegar {D:{x aren't magic resistant anymore {W- {Gorcs {D:{x got a small dex bonus {W- {Gtrolls {D:{x are now uglier than ever {RFIXES{x {W- {Gslang {D:{x you can no-longer speak a language you don't know. {W- {GOOC {D:{x the OOC and Newbie channel will not use slang. {W- {Gdouble-grip {D:{x has been fixed {W- {Gkatana {D:{x quest enchanted katana shouldn't revert to 1/1 anymore {W- {Gghost bug {D:{x the weird pet PK ghost bug is fixed. {W- {Genslave bug {D:{x death by poison now rids you of enslave. {W- {Grecall bug {D:{x where you recall someone else but go to their recall. These changes brought to you by the letter {GZ{x and the letter {gz{x. ~ Sender Zsuzsu~ Date Tue Apr 26 03:09:53 2005~ Stamp 1114506593 To all~ Subject Auctions & the {gBank{x~ Text Some more little ones, {W- {Gwithdraw {Y:{x now withdraws the exact ammount you asked and charges the fee to your account. {W- {Gauctions {Y:{x if you are standing at the bank, and you are holding less gold than you bid, the extra money will be withdrawn from your bank accout with a service fee. This will enable you to bid on items when the price is too high for the gold you can carry. Becareful, though, if someone outbids you all the gold is given to you, not the bank (to prevent excess fees). the fee to your account. {W- {Garials {Y:{x no longer vulnerable to lightning. (oops!) {W- {Gnewbie {Y:{x can't buy rugs or artifacts (limiteds) via auction. {W- {Gisnewbie {Y:{x MPCode conditional has been added (for builders). {W- {Gghosts {Y:{x dead players now really appear as ghosts. {W- {Gtitles {Y:{x the title length limitations based on color have been extended a bit. {DThank me, I can be a Goddess finally!{x {GZ{gz{x ~ Sender Zsuzsu~ Date Thu May 12 15:51:26 2005~ Stamp 1115934686 To all~ Subject The {WBig {RClan {rShake{w-{rup{x~ Text Okay Folks, This is the big clan shake-up. It's meant to help balancing and to make it so non-clannies are competitive in PK. {BPRIMARY CHANGES{x {W- {Gskills {D-{x all clan skills have been moved to different levels. Generally, the more desirable the skill, the higher the level up to approximately lvl 70 for the best of skills. {W- {Gpets {D-{x clannies cannot buy pets outside of a clan hall. {W- {Gskills {D-{x many skills that were completely unbalancing have vanished. Many others have been toned down. {W- {Gtrade {D-{x all clans are now required to either have an RP obligation (Ruler/Sylvan) or give up an eq slot. {W- {Gwarlock {D-{x is no longer a clan. {W- {Gscion {D-{x is no longer a clan. {W- {GElidoDi {D-{x is a new mage clan based on the idea of using magic to become gods. All members must be Athiests. {W- {GNightfall {D-{x is an enslaver clan and only accepts evils. {YNOTE:{x details about clan skill changes are posted on the forum. {BOTHER CHANGES{x {W- {Gtattoos {D-{x probabilities on several tattoos have been normalized so that they go off in frequency appropriate to their power. {W- {Gtattoo {D-{x demonfire toned down a little since the spell was increased in power when given to evil clerics. {W- {Gdouble-grip {D-{x added feedback for when you double-grip something. {W- {Gtwohanded {D-{x fixed a bug where non-giants could dual wield with a twohanded primary weapon. {W- {Glanguages {D-{x you now see the slang you speak if it is not common. The same goes for the listener, even if they understand the language. {W- {Gmatandra {D-{x holyword no longer affects goods. {W- {Gtravel spells {D-{x all travel-spells have a timeout that varies depending on which class has the spell. Witches get to bop-around the fastest. {W- {Grangers {D-{x now have lions. {W- {Groom flags {D-{x {YA{xrena, {BP{xeace, and {MS{xafe room flags will appear next to the room name if you walk into one of these rooms. {BIMM CHANGES{x {W- {Gresets {D-{x no longer color bleed and are better formatted. {W- {Gofind {D-{x doesn't show closed areas by default, and now has a bp percentage variable. A weight range is also a variable. {W- {Gslang {D-{x IMMs can now speak slang, and no longer see "[common]" when common is spoken. {W- {Gdarkvision {D-{x now actually works! okay, I think that's everything. {GZ{gz{x ~ Sender Angelo~ Date Wed Jul 6 14:25:32 2005~ Stamp 1120681532 To All~ Subject Clanskill Secrecy~ Text A while ago, Thorel enacted a rule that essentially said no clanmember can ever use his or her clan's skills to aid someone outside of the clan. After some discussion, Nalaeya and I have decided to declare the afforementioned rule dead. Essentially, if a clan member wants to aid a comrade outside his or her clan with their unique skills, this is A-OK, as long as it's RP-appropriate. To maintain some level of secrecy, however, explaining a clanskill's name, use and purpose in full detail is still a no-no. However, simply saying "My clan has a skill that can help us" or something similar while using it is acceptable. Clan leaders can put further restrictions on the use of their skills, at their own descretion. I encourage all clan leaders to post a note to their clans clarifying when and how their skills can be used outside of their clan. Angelo {BAkidu-Suto{z, {DGod of Darkness{z ~ Sender Nalaeya~ Date Wed Jul 13 11:20:46 2005~ Stamp 1121275246 To all~ Subject clan guards~ Text Until we get a healthier hero population, clan guards have been fixed to be easier to handle. If you feel the guards are too strong/weak, or have any other feedback, feel free to write me a note and I'll see what I can do. The goal in this is to get clan raiding going again, and give clan members a bit more inspiration to hero up so they can better defend themselves. ~ Sender Zsuzsu~ Date Mon Jul 18 00:52:39 2005~ Stamp 1121669559 To all~ Subject {MQ{muest {MP{moint{x: Inflation~ Text Okay folks, Due to an anticipated change in the quest system, where we will institute a progressive quest point reward system, you can expect significant QP inflation in the next week or so. This change is mostly going to be problematic for Heros. Since QPs will be easier to earn at Hero, the costs of certain things will rise purportionaly. The number of quest completes needed to purchase items will remain relatively the same for certain items (sam deaths, rugs, money, etc) but your existing QPs will lose purchasing power (inflation). Therefore, we recommend you make whatever purchases you're expecting to make in the next week before the change happens. If you are planning on purchasing a house, please declare that ASAP, so you can lock in the current price with your current QP total. {GZ{gz{x ~