zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
Sender  Zsuzsu~
Date    Tue Apr 26 03:09:53 2005~
Stamp   1114506593
To      all~
Subject Where are old {YCHANGES{x?~
Text
You can read the long list of older changes on the forum.
   help {Yforum{x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu May 12 15:51:26 2005~
Stamp   1115934686
To      all~
Subject The {WBig {RClan {rShake{w-{rup{x~
Text
Okay Folks,

   This is the big clan shake-up.  It's meant to help balancing and to
   make it so non-clannies are competitive in PK.

   {BPRIMARY CHANGES{x

{W- {Gskills {D-{x all clan skills have been moved to different levels.
        Generally, the more desirable the skill, the higher the level up
        to approximately lvl 70 for the best of skills.

{W- {Gpets {D-{x clannies cannot buy pets outside of a clan hall.

{W- {Gskills {D-{x many skills that were completely unbalancing have
        vanished.  Many others have been toned down.

{W- {Gtrade {D-{x all clans are now required to either have an RP
        obligation (Ruler/Sylvan) or give up an eq slot.

{W- {Gwarlock {D-{x is no longer a clan.

{W- {Gscion {D-{x is no longer a clan.

{W- {GElidoDi {D-{x is a new mage clan based on the idea of using magic
        to become gods.  All members must be Athiests.

{W- {GNightfall {D-{x is an enslaver clan and only accepts evils.

{YNOTE:{x details about clan skill changes are posted on the forum.

   {BOTHER CHANGES{x

{W- {Gtattoos {D-{x probabilities on several tattoos have been normalized
        so that they go off in frequency  appropriate to their power.

{W- {Gtattoo {D-{x demonfire toned down a little since the spell was
        increased in power when given to evil clerics.

{W- {Gdouble-grip {D-{x added feedback for when you double-grip something.

{W- {Gtwohanded {D-{x fixed a bug where non-giants could dual wield with a
        twohanded primary weapon.

{W- {Glanguages {D-{x you now see the slang you speak if it is not common.
        The same goes for the listener, even if they understand the
        language.

{W- {Gmatandra {D-{x holyword no longer affects goods.

{W- {Gtravel spells {D-{x all travel-spells have a timeout that varies
        depending on which class has the spell.  Witches get to
        bop-around the fastest.

{W- {Grangers {D-{x now have lions.

{W- {Groom flags {D-{x {YA{xrena, {BP{xeace, and {MS{xafe room flags will
        appear next to the room name if you walk into one of these rooms.

   {BIMM CHANGES{x

{W- {Gresets {D-{x no longer color bleed and are better formatted.

{W- {Gofind {D-{x doesn't show closed areas by default, and now has a
        bp percentage variable.  A weight range is also a variable.

{W- {Gslang {D-{x IMMs can now speak slang, and no longer see "[common]"
        when common is spoken.

{W- {Gdarkvision {D-{x now actually works!

okay, I think that's everything.
 
{GZ{gz{x
~
Sender  Angelo~
Date    Wed Jul  6 14:25:32 2005~
Stamp   1120681532
To      All~
Subject Clanskill Secrecy~
Text
A while ago, Thorel enacted a rule that essentially said no clanmember can ever
use his or her clan's skills to aid someone outside of the clan.
 
After some discussion, Nalaeya and I have decided to declare the afforementioned
rule dead.
 
Essentially, if a clan member wants to aid a comrade outside his or her clan
with their unique skills, this is A-OK, as long as it's RP-appropriate. To
maintain some level of secrecy, however, explaining a clanskill's name, use
and purpose in full detail is still a no-no. However, simply saying "My clan
has a skill that can help us" or something similar while using it is acceptable.
 
Clan leaders can put further restrictions on the use of their skills, at their
own descretion.
 
I encourage all clan leaders to post a note to their clans clarifying when and
how their skills can be used outside of their clan.
 
Angelo {BAkidu-Suto{z, {DGod of Darkness{z
~
Sender  Nalaeya~
Date    Wed Jul 13 11:20:46 2005~
Stamp   1121275246
To      all~
Subject clan guards~
Text
Until we get a healthier hero population, clan guards have been fixed to
be easier to handle.  If you feel the guards are too strong/weak, or have
any other feedback, feel free to write me a note and I'll see what I can do.

The goal in this is to get clan raiding going again, and give clan members
a bit more inspiration to hero up so they can better defend themselves.
~
Sender  Zsuzsu~
Date    Mon Jul 18 00:52:39 2005~
Stamp   1121669559
To      all~
Subject {MQ{muest {MP{moint{x: Inflation~
Text
Okay folks,
 
   Due to an anticipated change in the quest system, where we will 
institute a progressive quest point reward system, you can expect
significant QP inflation in the next week or so.
 
   This change is mostly going to be problematic for Heros.  Since QPs
will be easier to earn at Hero, the costs of certain things will rise
purportionaly.  The number of quest completes needed to purchase items
will remain relatively the same for certain items (sam deaths, rugs, money,
etc) but your existing QPs will lose purchasing power (inflation).
 
   Therefore, we recommend you make whatever purchases you're expecting to
make in the next week before the change happens.  If you are planning on
purchasing a house, please declare that ASAP, so you can lock in the
current price with your current QP total.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Jul 19 11:46:59 2005~
Stamp   1121795219
To      all~
Subject {BCON{x for the pros~
Text
Okay, folks, this is mostly bug fixes.

- {GNEW{x -

{r- {WAFK{x: the Away From Keyboard flag is back for mortals.

{r- {WCON{x: Heros may buy CON from Questus, only when they've run out
        of trains, and have less than max CON.

{r- {WPets{x: clan pets are being balanced.

{r- {WQuest Weapons{x: will be level 40, same as Katana

- {GBUGS{x -

{r-{x {WMaladiction{x: KOed players no longer wake to maladiction spells

{r-{x {WClan Pets{x: clannies can now buy pets in clan halls.

{r-{x {WCalm{x: now has feedback messages.  No longer calm affect to caster.

{r-{x {WClan EQ{x: clan EQ restrictions are now in effect.
        Shadow, Sentinel, and Knight can't wear "about body" items.
        Chaos can't wear pants!

{r-{x {WWitch Curse{x: witches now get messages when NPCs die.

{r-{x {WMPKill{x: mobs set to kill players will no longer kill ghosts.

{r-{x {WTypos{x: various typos for Crush & Magic Resistance spell.

{GZ{gz{x
~
Sender  Shaelindra~
Date    Thu Jul 21 18:15:35 2005~
Stamp   1121991335
To      sentinel~
Subject Clanhall~
Text
You now have a door to your clanhall, as all clanhalls are supposed to have.
 
Shaelindra
~
Sender  Zsuzsu~
Date    Tue Jul 26 01:30:57 2005~
Stamp   1122363057
To      all~
Subject {MQ{muest {MP{moint {WInflation{x~
Text
- {GNEW{x -

{m- {MQuest Rewards{W:{x are now determined by level.  The higher your
        level, the more quest points you get per quest.

{m- {MQuest Items{W:{x there is a long description of prices and how
        they compare with old prices on the {Yforum{x.  So check it out.
        In short, quest items are cheaper under the new system.

{m- {MQuest Amulet{W:{x is taking the place of the Quest Girth so that
        the unique eq slot is freed up.

{m- {MQuest Song{W:{x is much cheaper, and no longer has dam/hit bonuses.
        This is mostly done so that low level PK isn't wacko, and because
        we're trying to figure out what to do with the last remaining
        quest item that takes a unique slot.

{m- {MQuest Weapons{W:{x are being brought up to level 70 to justify
        the incredible stats and damages some of them inflict.  Also
        we want people to be looking for cool weapons longer.

- {GFIXES{x -
{m- {MSummon Zombie{W:{x is {Dtemporarily{x replacing {Wanimate dead.
        We're doing this to see if it was causing the short-name bug.
        There should be no need to practice this skill, as everyone
        who has it gets a +100% bonus on it (even though you don't
        see it.  If you waste a practice, it's your fault. {Y:-p{x

{m- {MMirror{W:{x now has a cooldown.

{m- {MKnight Sword{W:{x avg damage has been set equal to chaos blade.
        These will prolly get a small boost later when I fix something
        else that's not working the way we want it to.

{m- {MPure sight{W:{x now has a sane duration.

{m- {MImp_invis{W:{x you can no longer imp_invis your clan guard.

{m- {MEnslave{W:{x now removes affects on enslavement, so blind people
        can pick up their loot.

{m- {M2nd death CON loss{W:{x lowbies will no longer lose CON on their
        second death, but instead on their third as normal.

- {GIMMs{x -

{m- {MRoom Flags{W:{x we can now see roomflags in "look" to spot check.
        Strange rooms.  You need to have proper security or be the
        builder to see them.

{m- {MArea Show{W:{x now displays reset message.

{m- {MPK Deaths{W:{x a PK death counter has been added to the pfiles.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Jul 27 07:57:59 2005~
Stamp   1122472679
To      all~
Subject {CM{cedals {w& {YK{yudos{x~
Text
- {cNEW{x -

{c- {Cpin medals{W:{x we now have a command "pin" which will mostly be used
        by immortals to give you medals for large quests you participate
        in.  You can see your medals, and other people's with the '{cmedals{x'
        command. (help files soon)

{c- {Cbestow{W:{x a similar command will be used for bestowing {RRP{x awards
        on players.  You can see a list of your awards and others, wiht
        the '{ckudos{x' command.

- {cIMM{x -

{c- {Cmedal{W:{x a new item type for, guess what, medals.

{c- {Caward{W:{x another new item type.  v0 selects what kind of award.
        v1 is the 'value' of the award.
       
The interesting thing about these two commands is that they can be used
by mortals.  So, we might be giving the medals to the Rulers to pin on
people for defense of a town, or maybe give it to your clan leader for
other heroic deeds.

Note: there is no game-play value to these items except to differ the cost
of Hero houses.  Really, they're meant for RP and bragging rights. {Y:){x

In the next few days, I'll be handing out RP awards to people who have won
them in the past (I have a list).

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Jul 27 14:48:09 2005~
Stamp   1122497289
To      imm~
Subject {yMOB{x: attributes~
Text
Okay folks,
 
   I added "Attributes" to the mob editor.  There are two right now:
       {Wnoquest{x - for mobs that questus shouldn't assign
       {Wnofind{x  - for imm quest mobs so EoI and "hunt" don't work.
 
   Also, I fixed the "nosac" bug, where an "extra_flag" of "nosac" didn't
do anything.  Please use it instead of the "wear nosac", which is dumb.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Jul 29 23:30:00 2005~
Stamp   1122701400
To      all~
Subject {MC{mh{Ma{mr{Mm {CSOOPER {Ynerf{x~
Text
Okay folks,
 
   For a long time it has been an unwritten rule that you were not to use
charm as a death sentence.  It really isn't meant to be that powerful.
And it certainly isn't meant to empty someone's bank account or cost them
quest points.  It's mostly meant for you to get an advantage, or make
someone look silly.
 
   Unfortunately, we weren't having a great time encouraging this type
of usage.  So, I've added some safe-guards in the code.  Here's what's
new:
 
  {r*{x) {WThe number of commands you can order a PC to do are limited{x
  {r*{x) {WYou will receive feedback if they won't respond to a command{x
  {r*{x) {WAUTOASSIST will be automatically turned off when you get charmed{x
  {r*{x) {WIf the charmed is attacked or takes damage the charm is broken{x
 
What's generally allowed:
 
  {r*{x) {Wcommunication commands except ooc and newbie
  {r*{x) {Wgiving someone all your gold or things in your inventory.{x
  {r*{x) {Wsleep, sit, rest, wake, etc{x
 
The command list is pretty short, and if we feel the need we will expand it.
I'm sure there are still ways to totally own someone with charm, and if
you find one please report it, and if I can I'll do something about it.
But please, do NOT exploit it.
 
Thanks for your understanding,
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Jul 30 02:19:25 2005~
Stamp   1122711565
To      imm~
Subject {Ynew{x Mob Prog Checks~
Text
As requested:
 
   {g* {Gif isonquest $n{x - for detecting if they are on a quest (duh).
   {g* {Gif isquestcomplete $n{x - has the quest been completed?
   {g* {Gif hometown $n Midgaard{x - compare hometowns.
 
Oh and,
   {g* {Gplayers under lvl 5 don't get hungry/thirsty{x - for those who really
      read the newbie school descriptions!
 
{GZ{gz{x
~
Sender  Shaelindra~
Date    Sat Aug  6 11:44:06 2005~
Stamp   1123350246
To      ElidoDi~
Subject helpfile~
Text
The helpfile for the clan Elido Di has been updated.  Sorry that it
didn't happen sooner, with the shifting of servers, changing in the internal
structure of immortals, that task had been shuffled under some papers.  
 
Any further changes in the helpfile must first go through active leader of
Elido Di.
 
Shaelindra
~
Sender  Zsuzsu~
Date    Tue Aug 16 04:11:45 2005~
Stamp   1124187105
To      imm~
Subject {GBUG{mGIES{x and BP~
Text
Okay Immies,
 
   Just fixed a few little odds & ends that have been bugging me/us.
 
* can't dual wield 2H stuff if you aren't a big'n anymore
 
* I fixed the autoweapon in OLC so it promotes greater variablity in
  damage rolls (bigger dice-size, fewer dice rolls).  All weapons have
  been changed.
 
* Avg damage for weapons is now calculated into the BP cost.  This is an
  approximiate, so please use it as a guideline, not justification for
  sooper weapons or anything.
 
* granularity for BP colors has increased a bit:
  {r+100{x%, {R90{x%, {Y75{x%, {G50{x%, {b25{x%, {g1{x%, {y0{x, {Dless than 0{x
 
* since we have longer uptimes, I've added a "trash compactor" feature to
  the donation pits.  The "cost" of the pit determines intervals between
  purging the items.  0 means don't purge.  The items are pruged according
  to their level.  The higher level the item, the more chance it evaporates.
  The counter on pits is rest to plus a few hours if someone's corpse goes
  there.
 
* PC corpses no longer decay while being held by an IMM.  This means, that
  there is {rNO RUSH TO EAT SOMEONE{x.  You can slay them, and hold their
  corpse forever while they make up lies on how they didn't cheat. {Y;){x
 
* You can no longer auction noremove, nouncurse and nodrop items.  This
  was kinda wigging out some newbies that bought things unawares.  Besides
  it's a cheap out.
 
* hmm, I'm sure I forgot something, but that's all I can remember now.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Fri Sep  2 12:59:07 2005~
Stamp   1125687547
To      all~
Subject {YTRUE LIFE{x and {gWorld Affects{x!~
Text
Okay, I spend 15hrs on a train last week, so I got some changes done for
you guys.
 
{YNEW{x

{c- {CTRUE LIFER{x - a 'hardcore' account type for players still looking
        for the ultimate challenge.  One Life, One death.  How long can
        you survive?

{c- {CWORLD AFFECTS{x - affects that can be applied to the world or just
        a specific area.  Types include: {gexp bonus{x, {gPvP damage
        modifiers{x, {gauction on/off{x, {gfree for all (FFA - no PK
        range limits){x, {gPvM damage modifiers{x, and more!  Use the 
        command {CWAFF{x to see what's currently active.

{c- {CGroup EXP{x - since groups blow through higher level mobs faster,
        they shouldn't get the same exp for the mob, instead they will
        split the exp between them according to level, and be awarded 
        up to a 20% bonus for grouping.

{c- {Clowbie lights{x - lowbie lights don't expire.  Too many poeple
        actually _reading_ the newbie area descrips found themselves
        in the dark, rather than enlightened. {Y;){x

{c- {Cnew vs newbie{x - people new to the realm, but not "newbies" will
        receive a welcome message.  "Newbie protection" is seperate
        choice at character creation.

{c- {Carean fights{x - no longer get passdoor on death.  No longer
        disbands your pets (yeah, necros!).  Now does "quest quit"
        for you.  (so you don't get a free fly from an arena battle)

{YBUG FIXES{x

{c- {CCharmies & EXP{x - Warlock and Witch charmies don't affect EXP gain.

{c- {CKill vs Target{x - kill <victim> while in a fight no longer changes
        your target.  The samurai skill "target" does this.

{c- {CFailed Trip{x - failed trip now initiates combat.

{c- {CUnghost{x - I think the fly+passdoor after unghost bug is fixed.
        Please report any new encounter with this bug.

{c- {CNo Quest at 69{x - fixed, I think.  Please report if it's still
        happening.

{c- {CQUEST TIMER BUG{x - fixed, I think.  Please report if it's still
        happening.

{YIMM ONLY{x

{c- {CInform{x - new command to force someone to read a helpfile.  Be
        sure the helpfile actually exists first. {Y;){x

{c- {CMOBdeaths{x - fixed/added to WIZNET

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Sep  4 14:26:07 2005~
Stamp   1125865567
To      all~
Subject {RBAD {rBreath{x~
Text
-={YNEW{x=-

{r- {RFFA Room Flag{x - Free for All room flag. Designated by [{rF{x]
        Not every FFA room is an Arena room, so be careful!

{r- {RHumming{x - you an now see Humming flagged items, even if blind.

{r- {RVulnerability{x - now only does +33% damage, instead of +50%
        Should make felars a bit more viable.

-={YBUGS{x=-

{r- {RGuards{x - now prefer Rulers of all alignments, and should go after
        the more evil of the people in a brawl.  Or the higher level on.

{r- {RBreath Attack{x - now does different damage to NPCs and PCs.
        This should help survivability, though I wouldn't bet on it. {Y;){x

-={YIMMs ONLY{x=-

{r- {Rpet_weaponed{x - flag, for pets that can wield weapons.

{r- {Rpet_armored{x - flag, for pets that can wear armor.

{r- {Raggro_relative{x - mobs that only attack in PK range.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Tue Sep  6 15:29:50 2005~
Stamp   1126042190
To      all~
Subject {DPK {rScalps{x~
Text
Okay, this one is for the PKers in the house!
(and also for proof of Shadow hits)
 
-={RNEW{x=-

{D- {rscalps{x - at level 10 everyone now can learn "scalp".  This skill
        does just what it sounds like.  Scalps can only be taken from
        Player corpse if {Wyou{x made the kill (or your pet).  If you
        'examine' the scalp you will see some information about the
        kill (sorry about the OOC date).

        Also, the scalps can be 'pin'ed on you.  And others can view
        them with the 'medals' command.  This will also make them
        unlootable for the time being.

-={RBUGS{x=-

{D- {rcamo{x - can no longer maintain camo if you portal into a
        non-forest room.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Sep  8 14:11:54 2005~
Stamp   1126210314
To      all~
Subject {Y2{x - new areas {MCloudy Mts{x & {yShoalin Temple{x~
Text
Thanks to Aamon and Shaelindra, two new areas have been made available:
 
{MCloudy Mountains{x - the clouds around Anon Village have been making
rather odd shapes in the sky.  The local shaman has looked into the matter
and after consulting the ancient spirit of the hawk, has found that the 
mountainside near down hosts a strange town full of dragon-like people.  So
far no villager, even the Village Champion, has been brave enough to 
venture into it.
Levels: 45-91
 
{yShoalin Temple{x - students of the Yun Fei Yang have stumbled on the
possible source of the monk's insight into the martial arts.  A secret
passage has been descovered in the Emerald Forest that leads to a 
mountain-top sanctuary and school of the Shoalin sect.
Levels: 15-21
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Sep  8 14:44:00 2005~
Stamp   1126212240
To      all~
Subject {WOld{x area {MNew{x - {gGoblin {yStronghold{x~
Text
Thanks to Shaelindra for making this ready:
 
{gGoblin {yStronghold{x - the plague that closed King Grumm's stronghold
has lifted and the goblins have retaken their old fortress in hopes of
terrorizing the surrounding area once more!
Levels: 10-20
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Sep 11 02:13:50 2005~
Stamp   1126426430
To      all~
Subject {GEXP {gaffects bonus. {GYipee!{x~
Text
Okay, folks.  Due to popular demand, we bring you EXP bonuses, for
those nasty mobs with their damage shields and other fiendish ways.
This should mostly help out higher level players who tackle tougher
baddies.

-={GNEW{x=-

{G- {gmore EXP{x - you now get more experience points from mobs with
        made harder due to sanctuary/shroud/mini, "ACT_WARRIOR"
        spell casters mobs and dragon breathing mobs.  Bonuses range
        from 15% to 35% (plus 1 to 4 levels) and are {Gcumulative{x. 
        {Yo_O{x

{G- {gmedals/kudos{x - an indicator has been added to "look" so that
        it shows you if someone has a medals or awards.

-={GBUGS{x=-

{G- {gdeadly blow{x - is now fixed and does correct damage.

{G- {gmedals{x - fixed.  you should be able to 'pin' them w/o problem.
        Old invasion medals needed to be pOOfed.  I need to make new
        ones so you can pin them.

{G- {gkatana{x - damage dice are fixed so as not to create huge extremes
        which, when compounded with 'master sword' were doing crazy
        damage.  Instead, avg is the same, but max damage is lower.

-={GIMMS{x=-

{G- {gpenalties{x - avatars should now see new penalties.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Sep 12 23:47:56 2005~
Stamp   1126590476
To      all~
Subject {yHalf-Orcs{x and {yTrade{x~
Text
Okay, folks, just some minor things.

-={YNEW{x=-

{Y- {yHalf-Orcs{x - now a selectable race.  Any align, cleric,
        warrior, anti-paladin, thief, ranger.  They prolly aren't
        very good choices for a bunch of those, but playing one
        should be fun.

{Y- {yHalfing Samurai{x - an idea silly enough to be good!

{Y- {yTrade{x - the auction channel is being replaced by the "trade"
        channel.  Use the command "offer" to talk on it.  (or turn
        it off).

-={YBUGS{x=-

{Y- {ydead lights{x - vampires no longer suffer from dead lights.

{Y- {yrings{x - rings that were set incorrectly as "armor" are now
        of jewelery type.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Thu Oct  6 16:43:46 2005~
Stamp   1128638626
To      all~
Subject group {Wexp multiplier{x back~
Text
Okay folks,
 
   While removing the group exp multiplier was logically sound, it didn't
seem to work very well with our current structure.  And so, I've re-added
the group exp multiplier.
 
   You should once again get the same amount of exp grouped as solo per mob.
 
{GZ{gz{x
~
Sender  Shaelindra~
Date    Sat Oct 15 23:30:37 2005~
Stamp   1129440637
To      sylvan~
Subject Sylvan Entrance~
Text
Your entrance has been fixed insofar as a door was added,
and the proper procedures so that you can get in and out of
your clanhall, in addition to other people being able to
get in and out of your clanhall.
 
What isn't common knowledge, however, is that no matter what
status someone's sneakiness is, non-Sylvans will have a message
as they exit the clanhall on either side of the exit.
 
Sylvans will not leave a message for others to see.
 
Shae
~
Sender  Zsuzsu~
Date    Sat Nov 26 00:45:39 2005~
Stamp   1132991139
To      all~
Subject {rUsage based Limiteds{R!{x~
Text
Okay, folks, I finally got time to complete the usage code.

{r-={RNEW{r=-{x

{r- {RArtifacts{x - new command that tells you how many artifacts
        you can take into the astral plane with you. (aka limiteds)

{r- {RRepossession{x - artifacts are now repossessed daily by, well,
        a mysterious entity who seems to leave perfumed notes
        behind.

{r  {R1{rst {Rrepossession netted {W92 {rartifacts{R resting with {W52{r dead-beats{x
   One player had 25 artifacts on 11 alts, with a total of 10hrs of play time
   last month . . . total!{x  sheesh.

{r- {RClan Activity{x - you can now see who of your clanmates is
        active, and who is a dead-beat.  {rKIA{x means deleted.
        The others show activity progression over the last 10 days:
        {DMIA {gMIA AWOL POOR SEMI ACTIVE HYPER{x {Y:){x

{r-={RBUGS{r=-{x

{r- {RMedals{x - medals and awards should no longer need to be pinned
        after you log in. (you'll need to do it one last time, though)

{r- {REars{x - should no longer take up weight when pinned.

{r- {RMobKill{x - Mobs that attack because of MPCode will no longer be
        aggro to ghosts.

{r-={RIMMS{r=-{x

{r- {RPData{x - new command shows persistant data for characters offline.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Dec  3 07:47:41 2005~
Stamp   1133621261
To      all~
Subject artifacts & {rdowntime{x~
Text
Okay folks,
 
Quick change:  Your artifact allowance is now adjusted for server uptime.
If the server goes kaput, it shouldn't be your problem that you can't
log in.  Also, if the network connect goes p00f, but the server stays
up, this will also count as "server-downtime" as far as artifacts go.
 
On a minor note, you should be able to re-fill lights with the spell,
though the scroll isn't fixed yet.
 
{GZ{gz{x
~
Sender  Shaelindra~
Date    Tue Feb  7 17:17:38 2006~
Stamp   1139354258
To      knight imm~
Subject pets~
Text
Because there are Knights simply STEALING horses out of the stables, (FOR
SHAME!)  , I've permanently removed access to the stables.  So.  Buy your
horses from now on.  
 
Shae
~
Sender  Zsuzsu~
Date    Sat Feb 11 03:34:39 2006~
Stamp   1139650479
To      all~
Subject {R Bushido, Cloud Giants, and Arenas{x~
Text
{r-={WNEW{r=-{x

{r- {Rsvirfneblin{x - have found satanically incline members among them.
        This oddly comes at a time when the svirfneblin find themselves
        physically tougher against blunt weapons, but have lost their
        secret resistance to the arcane arts.

{r- {Rcloud giants{x - warriors from around the realm have disseminated
        a new battle technique against these foes that allows blades
        to slice through their protective skin.  The thieves guild
        has studied this and found a way to inflict a great deal of
        harm with piercing weapons.  Blunt weapons still seem to have
        a deadened affect against the cushy hide of these giants.

{r- {Rhonor{x - samurai bushido is being taken more seriously than ever.
        No longer will samurai lose face (Charisma) through honorable
        death.  But instead will occationally lose respect when they
        prove themselves a coward on the battle field.  Regaining their
        honor will begin them on the path to restoring their reputation.
        Dishonor against like souls will truely bring them shame.

{r- {Rarena{x - the rules of arena battles have changed due to
        Lord Gelnai taking control of the tournament council.  No
        longer will fights be to the seeming death, but instead
        when one is defeated they will be wisked to their temple
        fully clothed.  Unfortunately, this will still leave them
        quite vulnerable at the moment of defeat.

{r- {Rdeath{x - many warriors have reported that the trauma of death
        has left them disoriented for a bit.  No longer do ghosts
        rise up immediately after the corpse has fallen.  Some have
        used this time to take greater care in scalping ears off
        of dead men.

{r- {Rcharms{x - only the force of will and beauty of those casting
        charming incantations will affect the strenght of the spell.
        If you're ugly you have no more to fear than the pretty.

{r- {Rdissent{x - those affected by murderous dissent have a greater
        chance to resist the charms of others due to their anti-social
        dispossition.  Wizards will find that their charms have a
        chance of overpowering weaker dissention, and might cancel it.

{r- {RKIA{x - clan rosters now report departed members as {rRIP{x.

{r- {Rtrust{x - trusting people is a delicate matter.  Some in the
        realm have decided they only trust people who think like
        they do regarding moral issues.

{r-={WBUGS{r=-{x

{r- {Rusage{x - you no longer have to re-login if you are disconnected.

{r- {Rhomonym{x - similarly named people shouldn't mix usage times.

{r- {Rshroud{x - 'enhanced armor' and 'shroud' no longer stack. o_O

{r- {Rexcalibur{x - no longer gives infinite silver on saccing.

{r- {Rcurses{x - cursed mobs no longer recall with owners.

{r- {Rrequest{x - can't 'request' from a charmed mob.

{r- {Rcityguards{x - can't attack what they can't see.

{r- {Ract flag{x - wasn't really giving good exp for Sanc etc.

{r- {Ratheist{x - spelling corrected.

{r- {Rwaff pvp{x - now affects pets.

{r- {Rpet_eq{x - restrictions on pet EQ now active.

{r- {Rhand2hand{x - hand to hand damage should be MUCH less, except for ninja.

{r- {Rvamipirc{x - vampiric weapon 'heal' was excessive against mobs.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sat Feb 11 03:44:52 2006~
Stamp   1139651092
To      imm~
Subject {gSector Flags{x~
Text
Imms,
   I've added Sector flags to the [ ] in the room desc.  If you can't
figure out what they mean, try changing the room to sort it out.
 
   I've also made a prompt item for sector flags %T (terrain).  But
I haven't told the morts about it because sooooo many of the sectors
are screwed up.  {WDo NOT tell the morts about the prompt thing.{x  But
if you want to use it on your morts go ahead.  Please use it to find
trouble spots to change stoopid flags.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Date    Wed Feb 15 22:33:35 2006~
Stamp   1140064415
To      all~
Subject {WRaces{x~
Text
{D-{x={W[ {xNEW {W]{x={D-{x

{D- {Wsvirfneblin{x - those of darker souls have infultrated the ranks
        of the darknights, and have delved into the ways of necromancy.


{D-{x={W[ {xBUGS {W]{x={D-{x

{D- {Wsamurai{x - no longer get free deaths.  (hope you enjoyed it)

{D- {Whand2hand{x - has been adjusted again, hopefully for the better.

{D- {Wpets{x - no longer suck exp if you get them for your _class_.


{D-{x={W[ {xIMMS {W]{x={D-{x

{D- {Wraces{x - I've written an OLC race editor.  These are the default
        settings for when you set the mob to that race.  Let me know
        if you spot any bugs.

{D- {Wdodge{x - skill can now be set for NPCs on a race level, and mob
        level.  I think the default is 70 (35% of the time).

{D- {Wmob edit{x - there are a few fields that were invisible before.
        I now have them shown because I don't think many knew about them.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Sun Feb 26 14:01:58 2006~
Stamp   1140984118
To      all~
Subject The {Droad{x less {ytravelled{x~
Text
{y-={YNEW{y=-{x

{Y- {yterrain{x - Wise adventurers are now taking greater notice of the
        type of terrain around them, in order to tailor their strategies
        to their environs.  Notably, samurai and warriors take great
        care not to fight over watery lands.  {D(a new prompt %T shows
        you the terrain of the room you are standing in.  If you notice
        something really out of wack, please notify the IMMs){x

{Y- {yeconomy{x - The munificence of King Equinicous the IV, and his
        reluctance to leavy a stiff tax on the kingdom, has run his
        coffers dry.  The questors in particular have suffered the brunt
        of this and find their pockets empty.  They only rewards they can
        offer are those of the King's favor.  Rumors about of a drastic
        increase in muggings in the realm.  Beware of highwaymen.
        them and how it affects their battle strategies.

{Y- {yinvisible war{x - The stalemate between the practicioners of the
        illusionary arts, and the arts of divination has been broken.
        New research has found a way for the simple cantrip of invisibility
        to now mask the user from those able to see them.  The more powerful
        way to cast this spell is now making it's way around the realm.
        It seems that the greater the mages' illusionary skill the easier
        it is for him to hid from weaker detection skills.  The divination
        schools are desperately working to regain their dominance over
        the invisible arts.
        {D(invisibility is now level dependant on the spell (not the user)
        as is detect invisibility.  Those classes with these skills will
        receive a bonus to their detection or invis level.  Those with
        higher intelligence will also get a bonus.  Mass invisibility
        is not as powerful as the single spell){x

{Y- {yintentions{x - Faith in the land seems to be waining.  And moral
        commitment seems less obvious than before.  No longer are people
        able to gaze into each other's eyes and tell the path they follow.
        {D(consider no longer reports moral disposition for PCs){x

{Y- {ymementos{x - the Auctioneer is now considering selling mementos as
        the market for ears seems to be ripe.

{Y- {yinterlopers{x - when interlopers are laying seige to a clanhall the
        clan will have trouble summoning re-enforcements. {D(when a
        person not belonging to a clan is in a clan-area the area will
        not repop){x

{Y- {yElidoDi{x - more followers have dedicated themselves to worshiping
        the new 'gods'.  When atheists pray they do so to ElidoDi.

{y-={YBUGS{y=-{x

{Y- {yKO prayer{x - you can no longer pray when KOed.

{y-={YIMMS{y=-{x

{Y- {yrooms{x = alist rooms now color code vnums by sector.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Mar  6 22:44:37 2006~
Stamp   1141706677
To      all~
Subject The {Dun{w-{Wueber{Y changes{x~
Text
{D-{w={W[ {xNEW {W]{w={D-{x

{D- {Wlearning curve{x - students around the realm have noticed that just
        learned skills are much harder to master than when they've
        advanced in their profession a bit more.  Those, some teachers
        find that their most intelligent students aren't hitting the books
        as often as before.  {D(when you first get a skill it is hard to
        master, this gets easier when you gain a few levels on the skill)
        [note: this fixes the bug of the last week too]{x

{D- {Wwisdom = efficiency{x - the Three Elders Congress, which met in Freeport
        this month, has confirmed reports that wiser mages and priests seem
        to tax themselves less whem wielding their powers.  Foolish people
        of the same professions seem to waste a lot more mental energy
        when performing the same feats. {D(mana costs is highly dependent
        on your wisdom when you cast spells){x

{D- {Wdeafen{x - the darknight guild (AP) has worked on their sonic skills
        and now find greater success against weaker souls in combat.

{D- {Wholy war{x - the Treaty of Argonok is finally over due to the tri-murders
        of the Trinity Council; the Clerics of the realm are no longer bound
        to relative peace with each other, and thus will no longer share
        the secrets of their prayers with this of differing beliefs.  Those
        of the black cloth have turned to wicked ways, and eschew the healing
        arts, while those of the white cloth have turned toward the
        blessings as their main stay.  The grey clothed clerics now hold
        the only true secrets to the healing arts, though their offensive
        might seems not as powerful than the other two. {D[many skill
        changes here]{x

{D- {Wdevotion{x - with the moral war at hand, the gods have deemed to
        bless those clerics most devoted to their cause the benefit of
        stronger prayers.  The clerics become stronger as their god's
        bidding is done.  When they sit idle and without commitment to
        the struggle, their gods will grant them no such strength.  Those
        who claim to worship the dark, light or grey, but act opposed
        to their cause will find their god punishing them with frailty
        and weak prayers.  As for what is correct conduct, well, who
        knows the mind of the gods? {D[clerics and paladins check "worth"
        for your current status]{x

{D- {Wbarbarians{x - with the gods rejuvinated in their mutual struggle for
        dominance, the barbarians find themselves blessed with a bit more
        bite when they lash-back at magic cast upon them.

{D- {Wundead flesh{x - with the split between the grey and black priests
        the art of restoring the undead with healing arts has been lost.
        Fortunately, the necromancers have figured out quicker ways to
        build their minons to replace the fallen.

{D- {Weating their own{x - the wizards of the necromancer guild have
        devised a way to repair their minons by encouraging them to devour
        the recently fallen while the soul is still inside.

{D- {Wprotection{x - with concern about the religious war taking place
        in the temples the guilds have turned inward and toward protection
        of their own.  Many guilds report an inability to extend their
        most protective encantations to others.

{D- {Wpower word kill{x - the necromancers, having lost the ability to
        extend protection to their minons, have looked to create more
        corpses around themselves.  Thus, in a dark deal with the shadows
        they once enslaved to do their bidding, whereby the former were
        freed of their servatude, the powerful art of asking someone to die
        as been learned in trade.

{D- {Wuntouchable{x - the warlock guild, being long secure in their
        mastery of invisibility, have neglected the spells that protect
        them the most.  Blades are now cutting them to pieces when they
        find their mark.

{D- {Wlight{x - the warlocks have developed a new, more powerful attack
        that will allow them the saftey of distance.  Their new
        incantation is said to randomly burn, freeze, and more.  No
        longer are only streams of acid seen on the most deadly of
        battle-fields.

{D- {Wmonsters{x - warlocks have also lost their charms when it comes to
        other adverturers, but still seem to have mastery over the monsters
        of the realm.

{D- {Wninja{x - have noticed an imperfection that has slipped into their
        skills.  No longer can they assassinate those of greater souls.

{D- {Wcleave{x - similarly, a rash of dull axes in the realm have lead to
        a severe reduction in cleaving adventurers in two.

{D- {Whand2hand{x - the ninja have suspected their loss of ability on one
        of the magic wielding guilds, and thus have refused to teach the
        art of hand-to-hand combat to anyone not dedicated to the combat
        arts.

{D-{w={W[ {xBUGS{x {W]{w={D-{x

{D- {Wpolymorph{x - fixed

{D- {Wskill bug{x - fixed

{D- {Wevil barbs{x - now get the vampiric (instead of useless tainted flag)
        on their quest weapons.

{D- {Winvis{x - detect invis gets a small level boost.  And you can now
        refresh it as you like for a small level boost too.

{D- {Wcrucifixtions{x - now have a timer so they don't litter the realm.

{D- {Whandblock{x - reduced a bit.  Won't affect much though.

{D-{w={W[ {xIMMs {W]{w={D-{x

{D- {Wquests{x - wiznet now does quest reporting.

{YNOTE:{x it is impossible to give out 'practices' for new skills or to
replace old ones.  If you are a hero with no practices we'll re-imburse you.
If not, please just bare with us.  There's no way to do it with the current
code.  Evil clerics, sorry, but I told you they were broken. (now you know
why I disabled thieves).  Let the whining commence!


Changes brought to you by the letter {gZ{x and the other letter {Gz{x.
~
Sender  Zsuzsu~
Date    Sat Mar 11 01:37:14 2006~
Stamp   1142062634
To      all~
Subject Buggers~
Text
{Y-{y={D[ {yBUGS{D ]{y={Y-{x

{y- {YRoTerror{x - no longer explodes if the caster is evil

{y- {Ytraps{x - shouldn't autoassist out of traps

{y- {Ymorality{x - small fixes for neuts in here

{y- {Yquestors{x - no longer send you to kill your own align

{y- {Ydetect inivs{x - level boost, and stack bug fixed

{y- {Ylayhands{x - 24hrs cooldown for all, now uses 'heal' function.
        costs mana to use.

{GZ{gz{x
~
Sender  Zsuzsu~
Date    Mon Mar 13 22:18:29 2006~
Stamp   1142309909
To      all ~
Subject {Dhidden{x {gbugs{x~
Text
-={D[ {GBUGS {D]{x=-
 
{G- {ghiding{x - fixed the bug that let you know if you were hiding by your
   movement.  Now movement is decremented even if you fail.  This is true
   for camo, and fade as well.

{G- {gspells{x - mana cost in the spells list is now accurate.

{G- {gclerics{x - forgot to remove their second evade "parry" before.

{GZ{gz{x
~
Sender  Thornan~
Date    Wed Mar 15 19:55:51 2006~
Stamp   1142474151
To      all~
Subject Help file altered~
Text
The helpfile for "{CHELP THORNAN{x has changed.
 
Signed,
Thornan
~
Sender  Zsuzsu~
Date    Wed Mar 22 23:43:08 2006~
Stamp   1143092588
To      all~
Subject {WClan{g FFA{x~
Text
All clan halls have been made {GFFA{g(Free For All){x, which means they
no longer respect PK range.  This means that a raiding hero will be able
to kill a level 20 clan members.  It also means that clan members can
easily kill each other as well.
 
If you find a room in your hall that is not FFA, please let the IMMs know.
 
Enjoy!
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun Apr  2 21:52:00 2006~
Stamp   1144032720
To      all~
Subject Do you feel {Ylucky{x?~
Text
{Y-{y={D[ {yNEW{D ]{y={Y-{x

{y- {Ywagers{x - with the poor of the realm looking for entertainment and
        financial relief, many . . . et hem. . . entrepenures have taken
        to the streets with 3 shells in hand, setting up little boxes and
        looking for a {Wwager{x or so.  {DSome mobs will gamble with you
        try the 'wager' command.  'wager shell' is the only game in
        town right now.  And yes, that was my Secret Surpise!! LOVE IT!{x.

{y- {Ymoral leaning{x - those who follow the middle path will better be
        able to tell if they stray to one side or the other by the hue
        of their moral standing.

{Y-{y={D[ {yBUGS{D ]{y={Y-{x

{y- {Youtcasts{x - will now be auto-booted from the clan the next time they
        log in.

{y- {Ycamo{x - you no longer get the movement cost after going out of the
        forest.

{y- {Ypuny weapons{x - ueber mobs with dinky weapons now do correct damage.

{y- {Ydonating{x - you can no longer donate while asleep or pumped up.

{y- {Yinterloper{x - the count now adjusts for people going link-dead.

{y- {Ymoral standing{x - adjusts to base-line slower for heros.

{Y-{y={D[ {yIMM{D ]{y={Y-{x

{y- {Yevents{x - a new section of the bulletin board has been carved out
        to announce events of the realm.

{y- {Ysigning{x - imms now have the ability to "sign" their notes from
        different authors.  The mortals will only see the signer's name
        in the "From" heading.

{y- {Ytitles{x - imms can once again change their titles at will.

{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Wed May  3 23:24:20 2006~
Stamp   1146716660
To      all~
Subject {rclan {Draiding{x~
Text
{D- {rraiding{x - clan power items must stay within their altar to 
        properly channel their powers to members.  Also, beings whose
        entire existance is supported by the clan item will vanish
        when it is taken from the altar.  Souls bound by the item will
        be set free.  The long hands of the Law will also cease to be
        without the power of the Law.

{D- {renslavement{x - souls bound are no longer freed upon death.
        The only way to be set free is to die of an enslaver, kill
        the enslaver who bound your soul, or remove the power that
        binds your soul.

{WIMMS{x

{D- {rpolitics{x - clan raids now show up on WIZNET

{D- {rdamtype{x - a bug in "damtype" made it so it didn't save.
        please check your areas to see if they were affected.

{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun May  7 20:10:29 2006~
Stamp   1147050629
To      all~
Subject {rclan{D raidng{x (pt 2)~
Text
Clan Raiding:
   You no longer have to deal with the Cleric to get items in or out of
the altars.  You should still need to kill the cleric to get the key if
it's not your altar.  But you shouldn't be able to raid you own item.
 
   Clan mobs go p00f when someone puts your item in another altar.  But
regular mobs will reset whever they reset.  Enslavement is broken for
all those online when the raid occured.
   You lose your powers when the item is taken out of your altar.
 
IMMS:
   a new command: alist mob brief
   will give you a summary of affects on mobs in the area.
   I know it's a little cryptic, but it's compact {Y:){x
 
   read help "OLC ALIST MOB BRIEF"
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun Jun 25 14:54:08 2006~
Stamp   1151265248
To      all~
Subject {mpower{x to the {Yleaders{x!~
Text
{m-={M[ {WNEW {M]{m=-{x

{D- {Wleader power{x - active clan leaders will find the health and
        activity of their clan fuels how grounded their spirit is
        in the material plane, and thus how many artifacts they can
        amass.
        {DActive leaders get +1 artifacts.
        Hyper get +2.
        Then for every 2 other active+ members they will receive
        another +1 artifact.  Hence, very active clans will have
        very powerful leaders.{x

{D- {Wclan power{x - as clans exert their influence over the material
        plane, their ability to retain artifacts increases.  Active
        members fuel this influence, dead weight members tend to
        errode it.
        {DAll active clan members will receive +1 artifact if the
        clan ratio of active to dead-beat members 1 or more.
        Note: 'elders' do not count as dead-beats no matter their
        activity status.  Also, only former leaders qualify as
        elders.  Clans that promote MIA members to elder to throw
        off the ratio will have their leader kicked out or worse.{x

{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun Jun 25 22:50:02 2006~
Stamp   1151293802
To      all~
Subject {mraid{x item {Yzap{x~
Text
{m-={M[ {WFIXES {M]{m=-{x

{D- {Wclan items{x - items that draw their power from the clan's sacred
        source of power will wink out of existance when the item is
        locked away in another's altar.
        {Dthis should affect all clan-made items, and many items in
        the raided clan hall.  Some items are not set as 'clan' items
        correctly, and will be adjusted in short-time.{x

{D- {Wclan areas{x - will not rejuvinate without the power of their
        sacred item.
        {Dno reset in raided clans{x

{D- {Whiding socials{x - socials that unhide you will now cancel the
        'hide' affect, so you won't be taxed.

{D- {Wplague{x - no longer stacks.

{D- {Wlocate{x - no longer shows blank results for any situation.

{m-={M[ {WIMMS {M]{m=-{x

{D- {Wset race{x - now adds flags, but doesn't remove then from act,
        immunity, vuln, offenses, affects, etc.

{D- {Wsockets{x - reformatted with less obnoxious colors, and more room
        for the hostname.

{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Tue Jun 27 22:49:40 2006~
Stamp   1151466580
To      nightfall~
Subject EoI, notification change~
Text
EoI now only notifies on failure 5% of the time, and notifies on success
less than half the time.
 
It was getting annoying, now that the cool-down is so much shorter.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  Kira~
Date    Sat Jul  8 17:48:59 2006~
Stamp   1152398939
To      all~
Subject {GNEW AREA{x: {DC{Wradle{Yn{yook{x~
Text
Beyond a mess of spiderwebs in the Forest of Nowhere a new village has
been discovered by a curious adventurer.  Lucky for her, she's a female, for
word has it that there's a charming man by the name of Rupert in the village
who sells the finest wizarding robes in all of Thera, but beware, he is
notorious for stealing the hearts of many wives and lovers.  Don't be
discouraged, though, men!  Wind has it there's a lovely little waitress who
tends a bar in the village and has a soft spot for kind men who can hold
their liquor and stay steady.  
Cradlenook offers some extravagant views of the village itself if you can find
the proper hills, mountains, and rooftops to look out from. It is also home to a
famous, now passed, artisan who has crafted and sculpted many famous
artworks all throughout the city. Wind has it, however, that he has a great
grand daughter who lives in a small boulevard somewhere in the village;
she, perhaps, can give some great inspiration to struggling artists. Creative
souls will find themselves right at home in Cradlenook.
{x
Enjoy and discover its secrets!
Lurve,
{MK{mira{
~
Sender  Zsuzsu~
Signer  ~
Date    Fri Oct  6 14:41:26 2006~
Stamp   1160163686
To      all~
Subject {Ddark tidings{x~
Text
The {Ddeath{x surrounding {rBloody October{x has plunged the realm into
truely dark days.  Evil is thriving as adventurers are struck down in their
cribs.  The {Dvampires{x of Thera are invigorated by the swell of corpses
in the street.  The smell of {rblood{x is in the air.  And night is all
around.
 
   {DVampires{x, laid low by the ascention of the squeeky-voiced goodies
have restored some of their former power.  In their altered form they are
able to mask their presence from the world {D(don't appear on who){x and
have found their powers of touch and bite more devistating than ever
before.  Their native resistance to light also finds that when indoors and
there is no magic light present, they nolonger fear the sun outside.
{D(For some reason vamps took light damage inside even when no light was
present){x
 
   Truely is it no longer safe in the {Ddark{x.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Fri Oct 27 23:41:50 2006~
Stamp   1162010510
To      all~
Subject {DVampire{x bite tone down~
Text
As was shown tonight, the vampire bite was WAAAAAY out of wack for PvP.
I've fixed it to be in a better range.  Shouldn't see one hit kills 
if people are in normal PK ranges.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun Nov 26 22:35:44 2006~
Stamp   1164602144
To      all~
Subject Quick summary of v{g2{x {BBETA{x~
Text
Quick Summary of the v2 Changes:

* Hero level is 60
* Ethos is by reputation, instead of coded.
* Any race can be any class (w/in certain obvious restrictions)
* Stats are based on 100.  There is no upper limit.
* Rolled stats are {Brelative{x to your race.
* Level gains take into account what you've been wearing for the
    {Bwhole{x last level, instead of just a level-up.
* There are no 'Trains'.  You can only augment your stats via magic.
* Skills have min skill requirements.  If you don't meet them, you can't
    learn or use the skill.  These mins will be in {Bflux{x, as we
    try to figure out what is reasonable.
* Materials have been added to items.
* Race/Class/Size restrictions have been added to items.
* The god Pantheon has been removed for the time being.
* Clans will be opened in a couple of weeks.

{W* {BLots{x of things will be wrong.  Fixing them will probably
   require an eventual {Bpwipe{x.  Play with that in mind.
 
Please, oh, pretty please, be patient.  This is {BBETA{x for a reason.
{Y=){x
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Wed Dec  6 13:37:01 2006~
Stamp   1165433821
To      all~
Subject {WGuild {rRaids{x~
Text
Those adventurers over level 20 shall be able to invade the guild of their
foes.  No longer will the guildmasters tolerate loiterers, hanging about,
doing nothing but scratching their bum.
 
(in the near future the guard will act like clan guards do, but will be much
much weaker (prolly solo at 30)).
 
(need to wait for Shae or Nal for that)
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Fri Dec 22 13:16:42 2006~
Stamp   1166815002
To      all~
Subject {gOrcs{x~
Text
{gOrcs{x now have new stats and exp penality.  They now get normal 
dexterity (+5 from before), and aren't so repulsive to their own kind
(CHA of 50).  Also, the exp penal is now 300 instead of 500.
 
Hopefully, this should make them more playable.
 
Also, half-orc CHA is now 50.
 
{GZ{gz{x
~
Sender  Zsuzsu~
Signer  ~
Date    Sun Jan 21 19:18:34 2007~
Stamp   1169428714
To      all~
Subject {WNaked & Reborn!{x~
Text
Lots of bug fixes and a bit of something new:
 
- detect invis bug fixed
- damroll bug per level fixed
- HP per level fixed (boosted)
 
{rWhat the hell is this {WNaked and Reborn{r crap?!
   The HP and Damroll fixes change a lot about how the characters will
end up at hero.  In order to fix existing characters, I had to strip you
all naked, reset you to level 1, then advance you to your old level.  This
should correct people.  If you're upset about not receiving your stat
bonuses, sorry.  I can always restore your character to before the fix,
but you'll probably have 1/2 the HPs.  I can't accomodate everyone
please remember, this is still {BBETA{x.
 
Thanks for your understanding.
 
{YNEW{x
   AC now does something!  It is a damage modifier.  So the less AC you
have (higher negative number), the less damage done to you in melee (only
melee).  Damroll is the opposite.  The simplified calculation is
this: Damroll + AC = damage bonus.  If your AC is bigger than the damroll
then you can get up to half melee damage.
 
Also, AC is now adjusted by class.  Until I get some builders to change
all the armor items to CLOTH, LIGHT, MEDIUM, HEAVY, the AC for all items
will be adjusted by class.  Thus, mages will only receive partial armor
bonuses (as they would traditionally only wear CLOTH armors).  Spells,
however, affect everyone the same.
 
Also, evade skills were modified.  Hopefully mobs should evade more,
and chars less (take more rounds of dam, but less dam, and they have more
HPs now).
 
ACTs for mobs now affect how they evade. ;)
 
I think that's all.  *phew*
 
{GZ{gz{x
~