Sender Zsuzsu~ Date Tue Apr 26 03:09:53 2005~ Stamp 1114506593 To all~ Subject Where are old {YCHANGES{x?~ Text You can read the long list of older changes on the forum. help {Yforum{x {GZ{gz{x ~ Sender Zsuzsu~ Date Thu May 12 15:51:26 2005~ Stamp 1115934686 To all~ Subject The {WBig {RClan {rShake{w-{rup{x~ Text Okay Folks, This is the big clan shake-up. It's meant to help balancing and to make it so non-clannies are competitive in PK. {BPRIMARY CHANGES{x {W- {Gskills {D-{x all clan skills have been moved to different levels. Generally, the more desirable the skill, the higher the level up to approximately lvl 70 for the best of skills. {W- {Gpets {D-{x clannies cannot buy pets outside of a clan hall. {W- {Gskills {D-{x many skills that were completely unbalancing have vanished. Many others have been toned down. {W- {Gtrade {D-{x all clans are now required to either have an RP obligation (Ruler/Sylvan) or give up an eq slot. {W- {Gwarlock {D-{x is no longer a clan. {W- {Gscion {D-{x is no longer a clan. {W- {GElidoDi {D-{x is a new mage clan based on the idea of using magic to become gods. All members must be Athiests. {W- {GNightfall {D-{x is an enslaver clan and only accepts evils. {YNOTE:{x details about clan skill changes are posted on the forum. {BOTHER CHANGES{x {W- {Gtattoos {D-{x probabilities on several tattoos have been normalized so that they go off in frequency appropriate to their power. {W- {Gtattoo {D-{x demonfire toned down a little since the spell was increased in power when given to evil clerics. {W- {Gdouble-grip {D-{x added feedback for when you double-grip something. {W- {Gtwohanded {D-{x fixed a bug where non-giants could dual wield with a twohanded primary weapon. {W- {Glanguages {D-{x you now see the slang you speak if it is not common. The same goes for the listener, even if they understand the language. {W- {Gmatandra {D-{x holyword no longer affects goods. {W- {Gtravel spells {D-{x all travel-spells have a timeout that varies depending on which class has the spell. Witches get to bop-around the fastest. {W- {Grangers {D-{x now have lions. {W- {Groom flags {D-{x {YA{xrena, {BP{xeace, and {MS{xafe room flags will appear next to the room name if you walk into one of these rooms. {BIMM CHANGES{x {W- {Gresets {D-{x no longer color bleed and are better formatted. {W- {Gofind {D-{x doesn't show closed areas by default, and now has a bp percentage variable. A weight range is also a variable. {W- {Gslang {D-{x IMMs can now speak slang, and no longer see "[common]" when common is spoken. {W- {Gdarkvision {D-{x now actually works! okay, I think that's everything. {GZ{gz{x ~ Sender Angelo~ Date Wed Jul 6 14:25:32 2005~ Stamp 1120681532 To All~ Subject Clanskill Secrecy~ Text A while ago, Thorel enacted a rule that essentially said no clanmember can ever use his or her clan's skills to aid someone outside of the clan. After some discussion, Nalaeya and I have decided to declare the afforementioned rule dead. Essentially, if a clan member wants to aid a comrade outside his or her clan with their unique skills, this is A-OK, as long as it's RP-appropriate. To maintain some level of secrecy, however, explaining a clanskill's name, use and purpose in full detail is still a no-no. However, simply saying "My clan has a skill that can help us" or something similar while using it is acceptable. Clan leaders can put further restrictions on the use of their skills, at their own descretion. I encourage all clan leaders to post a note to their clans clarifying when and how their skills can be used outside of their clan. Angelo {BAkidu-Suto{z, {DGod of Darkness{z ~ Sender Nalaeya~ Date Wed Jul 13 11:20:46 2005~ Stamp 1121275246 To all~ Subject clan guards~ Text Until we get a healthier hero population, clan guards have been fixed to be easier to handle. If you feel the guards are too strong/weak, or have any other feedback, feel free to write me a note and I'll see what I can do. The goal in this is to get clan raiding going again, and give clan members a bit more inspiration to hero up so they can better defend themselves. ~ Sender Zsuzsu~ Date Mon Jul 18 00:52:39 2005~ Stamp 1121669559 To all~ Subject {MQ{muest {MP{moint{x: Inflation~ Text Okay folks, Due to an anticipated change in the quest system, where we will institute a progressive quest point reward system, you can expect significant QP inflation in the next week or so. This change is mostly going to be problematic for Heros. Since QPs will be easier to earn at Hero, the costs of certain things will rise purportionaly. The number of quest completes needed to purchase items will remain relatively the same for certain items (sam deaths, rugs, money, etc) but your existing QPs will lose purchasing power (inflation). Therefore, we recommend you make whatever purchases you're expecting to make in the next week before the change happens. If you are planning on purchasing a house, please declare that ASAP, so you can lock in the current price with your current QP total. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Jul 19 11:46:59 2005~ Stamp 1121795219 To all~ Subject {BCON{x for the pros~ Text Okay, folks, this is mostly bug fixes. - {GNEW{x - {r- {WAFK{x: the Away From Keyboard flag is back for mortals. {r- {WCON{x: Heros may buy CON from Questus, only when they've run out of trains, and have less than max CON. {r- {WPets{x: clan pets are being balanced. {r- {WQuest Weapons{x: will be level 40, same as Katana - {GBUGS{x - {r-{x {WMaladiction{x: KOed players no longer wake to maladiction spells {r-{x {WClan Pets{x: clannies can now buy pets in clan halls. {r-{x {WCalm{x: now has feedback messages. No longer calm affect to caster. {r-{x {WClan EQ{x: clan EQ restrictions are now in effect. Shadow, Sentinel, and Knight can't wear "about body" items. Chaos can't wear pants! {r-{x {WWitch Curse{x: witches now get messages when NPCs die. {r-{x {WMPKill{x: mobs set to kill players will no longer kill ghosts. {r-{x {WTypos{x: various typos for Crush & Magic Resistance spell. {GZ{gz{x ~ Sender Shaelindra~ Date Thu Jul 21 18:15:35 2005~ Stamp 1121991335 To sentinel~ Subject Clanhall~ Text You now have a door to your clanhall, as all clanhalls are supposed to have. Shaelindra ~ Sender Zsuzsu~ Date Tue Jul 26 01:30:57 2005~ Stamp 1122363057 To all~ Subject {MQ{muest {MP{moint {WInflation{x~ Text - {GNEW{x - {m- {MQuest Rewards{W:{x are now determined by level. The higher your level, the more quest points you get per quest. {m- {MQuest Items{W:{x there is a long description of prices and how they compare with old prices on the {Yforum{x. So check it out. In short, quest items are cheaper under the new system. {m- {MQuest Amulet{W:{x is taking the place of the Quest Girth so that the unique eq slot is freed up. {m- {MQuest Song{W:{x is much cheaper, and no longer has dam/hit bonuses. This is mostly done so that low level PK isn't wacko, and because we're trying to figure out what to do with the last remaining quest item that takes a unique slot. {m- {MQuest Weapons{W:{x are being brought up to level 70 to justify the incredible stats and damages some of them inflict. Also we want people to be looking for cool weapons longer. - {GFIXES{x - {m- {MSummon Zombie{W:{x is {Dtemporarily{x replacing {Wanimate dead. We're doing this to see if it was causing the short-name bug. There should be no need to practice this skill, as everyone who has it gets a +100% bonus on it (even though you don't see it. If you waste a practice, it's your fault. {Y:-p{x {m- {MMirror{W:{x now has a cooldown. {m- {MKnight Sword{W:{x avg damage has been set equal to chaos blade. These will prolly get a small boost later when I fix something else that's not working the way we want it to. {m- {MPure sight{W:{x now has a sane duration. {m- {MImp_invis{W:{x you can no longer imp_invis your clan guard. {m- {MEnslave{W:{x now removes affects on enslavement, so blind people can pick up their loot. {m- {M2nd death CON loss{W:{x lowbies will no longer lose CON on their second death, but instead on their third as normal. - {GIMMs{x - {m- {MRoom Flags{W:{x we can now see roomflags in "look" to spot check. Strange rooms. You need to have proper security or be the builder to see them. {m- {MArea Show{W:{x now displays reset message. {m- {MPK Deaths{W:{x a PK death counter has been added to the pfiles. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Jul 27 07:57:59 2005~ Stamp 1122472679 To all~ Subject {CM{cedals {w& {YK{yudos{x~ Text - {cNEW{x - {c- {Cpin medals{W:{x we now have a command "pin" which will mostly be used by immortals to give you medals for large quests you participate in. You can see your medals, and other people's with the '{cmedals{x' command. (help files soon) {c- {Cbestow{W:{x a similar command will be used for bestowing {RRP{x awards on players. You can see a list of your awards and others, wiht the '{ckudos{x' command. - {cIMM{x - {c- {Cmedal{W:{x a new item type for, guess what, medals. {c- {Caward{W:{x another new item type. v0 selects what kind of award. v1 is the 'value' of the award. The interesting thing about these two commands is that they can be used by mortals. So, we might be giving the medals to the Rulers to pin on people for defense of a town, or maybe give it to your clan leader for other heroic deeds. Note: there is no game-play value to these items except to differ the cost of Hero houses. Really, they're meant for RP and bragging rights. {Y:){x In the next few days, I'll be handing out RP awards to people who have won them in the past (I have a list). {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Jul 27 14:48:09 2005~ Stamp 1122497289 To imm~ Subject {yMOB{x: attributes~ Text Okay folks, I added "Attributes" to the mob editor. There are two right now: {Wnoquest{x - for mobs that questus shouldn't assign {Wnofind{x - for imm quest mobs so EoI and "hunt" don't work. Also, I fixed the "nosac" bug, where an "extra_flag" of "nosac" didn't do anything. Please use it instead of the "wear nosac", which is dumb. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Jul 29 23:30:00 2005~ Stamp 1122701400 To all~ Subject {MC{mh{Ma{mr{Mm {CSOOPER {Ynerf{x~ Text Okay folks, For a long time it has been an unwritten rule that you were not to use charm as a death sentence. It really isn't meant to be that powerful. And it certainly isn't meant to empty someone's bank account or cost them quest points. It's mostly meant for you to get an advantage, or make someone look silly. Unfortunately, we weren't having a great time encouraging this type of usage. So, I've added some safe-guards in the code. Here's what's new: {r*{x) {WThe number of commands you can order a PC to do are limited{x {r*{x) {WYou will receive feedback if they won't respond to a command{x {r*{x) {WAUTOASSIST will be automatically turned off when you get charmed{x {r*{x) {WIf the charmed is attacked or takes damage the charm is broken{x What's generally allowed: {r*{x) {Wcommunication commands except ooc and newbie {r*{x) {Wgiving someone all your gold or things in your inventory.{x {r*{x) {Wsleep, sit, rest, wake, etc{x The command list is pretty short, and if we feel the need we will expand it. I'm sure there are still ways to totally own someone with charm, and if you find one please report it, and if I can I'll do something about it. But please, do NOT exploit it. Thanks for your understanding, {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Jul 30 02:19:25 2005~ Stamp 1122711565 To imm~ Subject {Ynew{x Mob Prog Checks~ Text As requested: {g* {Gif isonquest $n{x - for detecting if they are on a quest (duh). {g* {Gif isquestcomplete $n{x - has the quest been completed? {g* {Gif hometown $n Midgaard{x - compare hometowns. Oh and, {g* {Gplayers under lvl 5 don't get hungry/thirsty{x - for those who really read the newbie school descriptions! {GZ{gz{x ~ Sender Shaelindra~ Date Sat Aug 6 11:44:06 2005~ Stamp 1123350246 To ElidoDi~ Subject helpfile~ Text The helpfile for the clan Elido Di has been updated. Sorry that it didn't happen sooner, with the shifting of servers, changing in the internal structure of immortals, that task had been shuffled under some papers. Any further changes in the helpfile must first go through active leader of Elido Di. Shaelindra ~ Sender Zsuzsu~ Date Tue Aug 16 04:11:45 2005~ Stamp 1124187105 To imm~ Subject {GBUG{mGIES{x and BP~ Text Okay Immies, Just fixed a few little odds & ends that have been bugging me/us. * can't dual wield 2H stuff if you aren't a big'n anymore * I fixed the autoweapon in OLC so it promotes greater variablity in damage rolls (bigger dice-size, fewer dice rolls). All weapons have been changed. * Avg damage for weapons is now calculated into the BP cost. This is an approximiate, so please use it as a guideline, not justification for sooper weapons or anything. * granularity for BP colors has increased a bit: {r+100{x%, {R90{x%, {Y75{x%, {G50{x%, {b25{x%, {g1{x%, {y0{x, {Dless than 0{x * since we have longer uptimes, I've added a "trash compactor" feature to the donation pits. The "cost" of the pit determines intervals between purging the items. 0 means don't purge. The items are pruged according to their level. The higher level the item, the more chance it evaporates. The counter on pits is rest to plus a few hours if someone's corpse goes there. * PC corpses no longer decay while being held by an IMM. This means, that there is {rNO RUSH TO EAT SOMEONE{x. You can slay them, and hold their corpse forever while they make up lies on how they didn't cheat. {Y;){x * You can no longer auction noremove, nouncurse and nodrop items. This was kinda wigging out some newbies that bought things unawares. Besides it's a cheap out. * hmm, I'm sure I forgot something, but that's all I can remember now. {GZ{gz{x ~ Sender Zsuzsu~ Date Fri Sep 2 12:59:07 2005~ Stamp 1125687547 To all~ Subject {YTRUE LIFE{x and {gWorld Affects{x!~ Text Okay, I spend 15hrs on a train last week, so I got some changes done for you guys. {YNEW{x {c- {CTRUE LIFER{x - a 'hardcore' account type for players still looking for the ultimate challenge. One Life, One death. How long can you survive? {c- {CWORLD AFFECTS{x - affects that can be applied to the world or just a specific area. Types include: {gexp bonus{x, {gPvP damage modifiers{x, {gauction on/off{x, {gfree for all (FFA - no PK range limits){x, {gPvM damage modifiers{x, and more! Use the command {CWAFF{x to see what's currently active. {c- {CGroup EXP{x - since groups blow through higher level mobs faster, they shouldn't get the same exp for the mob, instead they will split the exp between them according to level, and be awarded up to a 20% bonus for grouping. {c- {Clowbie lights{x - lowbie lights don't expire. Too many poeple actually _reading_ the newbie area descrips found themselves in the dark, rather than enlightened. {Y;){x {c- {Cnew vs newbie{x - people new to the realm, but not "newbies" will receive a welcome message. "Newbie protection" is seperate choice at character creation. {c- {Carean fights{x - no longer get passdoor on death. No longer disbands your pets (yeah, necros!). Now does "quest quit" for you. (so you don't get a free fly from an arena battle) {YBUG FIXES{x {c- {CCharmies & EXP{x - Warlock and Witch charmies don't affect EXP gain. {c- {CKill vs Target{x - kill <victim> while in a fight no longer changes your target. The samurai skill "target" does this. {c- {CFailed Trip{x - failed trip now initiates combat. {c- {CUnghost{x - I think the fly+passdoor after unghost bug is fixed. Please report any new encounter with this bug. {c- {CNo Quest at 69{x - fixed, I think. Please report if it's still happening. {c- {CQUEST TIMER BUG{x - fixed, I think. Please report if it's still happening. {YIMM ONLY{x {c- {CInform{x - new command to force someone to read a helpfile. Be sure the helpfile actually exists first. {Y;){x {c- {CMOBdeaths{x - fixed/added to WIZNET {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Sep 4 14:26:07 2005~ Stamp 1125865567 To all~ Subject {RBAD {rBreath{x~ Text -={YNEW{x=- {r- {RFFA Room Flag{x - Free for All room flag. Designated by [{rF{x] Not every FFA room is an Arena room, so be careful! {r- {RHumming{x - you an now see Humming flagged items, even if blind. {r- {RVulnerability{x - now only does +33% damage, instead of +50% Should make felars a bit more viable. -={YBUGS{x=- {r- {RGuards{x - now prefer Rulers of all alignments, and should go after the more evil of the people in a brawl. Or the higher level on. {r- {RBreath Attack{x - now does different damage to NPCs and PCs. This should help survivability, though I wouldn't bet on it. {Y;){x -={YIMMs ONLY{x=- {r- {Rpet_weaponed{x - flag, for pets that can wield weapons. {r- {Rpet_armored{x - flag, for pets that can wear armor. {r- {Raggro_relative{x - mobs that only attack in PK range. {GZ{gz{x ~ Sender Zsuzsu~ Date Tue Sep 6 15:29:50 2005~ Stamp 1126042190 To all~ Subject {DPK {rScalps{x~ Text Okay, this one is for the PKers in the house! (and also for proof of Shadow hits) -={RNEW{x=- {D- {rscalps{x - at level 10 everyone now can learn "scalp". This skill does just what it sounds like. Scalps can only be taken from Player corpse if {Wyou{x made the kill (or your pet). If you 'examine' the scalp you will see some information about the kill (sorry about the OOC date). Also, the scalps can be 'pin'ed on you. And others can view them with the 'medals' command. This will also make them unlootable for the time being. -={RBUGS{x=- {D- {rcamo{x - can no longer maintain camo if you portal into a non-forest room. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Sep 8 14:11:54 2005~ Stamp 1126210314 To all~ Subject {Y2{x - new areas {MCloudy Mts{x & {yShoalin Temple{x~ Text Thanks to Aamon and Shaelindra, two new areas have been made available: {MCloudy Mountains{x - the clouds around Anon Village have been making rather odd shapes in the sky. The local shaman has looked into the matter and after consulting the ancient spirit of the hawk, has found that the mountainside near down hosts a strange town full of dragon-like people. So far no villager, even the Village Champion, has been brave enough to venture into it. Levels: 45-91 {yShoalin Temple{x - students of the Yun Fei Yang have stumbled on the possible source of the monk's insight into the martial arts. A secret passage has been descovered in the Emerald Forest that leads to a mountain-top sanctuary and school of the Shoalin sect. Levels: 15-21 {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Sep 8 14:44:00 2005~ Stamp 1126212240 To all~ Subject {WOld{x area {MNew{x - {gGoblin {yStronghold{x~ Text Thanks to Shaelindra for making this ready: {gGoblin {yStronghold{x - the plague that closed King Grumm's stronghold has lifted and the goblins have retaken their old fortress in hopes of terrorizing the surrounding area once more! Levels: 10-20 {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Sep 11 02:13:50 2005~ Stamp 1126426430 To all~ Subject {GEXP {gaffects bonus. {GYipee!{x~ Text Okay, folks. Due to popular demand, we bring you EXP bonuses, for those nasty mobs with their damage shields and other fiendish ways. This should mostly help out higher level players who tackle tougher baddies. -={GNEW{x=- {G- {gmore EXP{x - you now get more experience points from mobs with made harder due to sanctuary/shroud/mini, "ACT_WARRIOR" spell casters mobs and dragon breathing mobs. Bonuses range from 15% to 35% (plus 1 to 4 levels) and are {Gcumulative{x. {Yo_O{x {G- {gmedals/kudos{x - an indicator has been added to "look" so that it shows you if someone has a medals or awards. -={GBUGS{x=- {G- {gdeadly blow{x - is now fixed and does correct damage. {G- {gmedals{x - fixed. you should be able to 'pin' them w/o problem. Old invasion medals needed to be pOOfed. I need to make new ones so you can pin them. {G- {gkatana{x - damage dice are fixed so as not to create huge extremes which, when compounded with 'master sword' were doing crazy damage. Instead, avg is the same, but max damage is lower. -={GIMMS{x=- {G- {gpenalties{x - avatars should now see new penalties. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Sep 12 23:47:56 2005~ Stamp 1126590476 To all~ Subject {yHalf-Orcs{x and {yTrade{x~ Text Okay, folks, just some minor things. -={YNEW{x=- {Y- {yHalf-Orcs{x - now a selectable race. Any align, cleric, warrior, anti-paladin, thief, ranger. They prolly aren't very good choices for a bunch of those, but playing one should be fun. {Y- {yHalfing Samurai{x - an idea silly enough to be good! {Y- {yTrade{x - the auction channel is being replaced by the "trade" channel. Use the command "offer" to talk on it. (or turn it off). -={YBUGS{x=- {Y- {ydead lights{x - vampires no longer suffer from dead lights. {Y- {yrings{x - rings that were set incorrectly as "armor" are now of jewelery type. {GZ{gz{x ~ Sender Zsuzsu~ Date Thu Oct 6 16:43:46 2005~ Stamp 1128638626 To all~ Subject group {Wexp multiplier{x back~ Text Okay folks, While removing the group exp multiplier was logically sound, it didn't seem to work very well with our current structure. And so, I've re-added the group exp multiplier. You should once again get the same amount of exp grouped as solo per mob. {GZ{gz{x ~ Sender Shaelindra~ Date Sat Oct 15 23:30:37 2005~ Stamp 1129440637 To sylvan~ Subject Sylvan Entrance~ Text Your entrance has been fixed insofar as a door was added, and the proper procedures so that you can get in and out of your clanhall, in addition to other people being able to get in and out of your clanhall. What isn't common knowledge, however, is that no matter what status someone's sneakiness is, non-Sylvans will have a message as they exit the clanhall on either side of the exit. Sylvans will not leave a message for others to see. Shae ~ Sender Zsuzsu~ Date Sat Nov 26 00:45:39 2005~ Stamp 1132991139 To all~ Subject {rUsage based Limiteds{R!{x~ Text Okay, folks, I finally got time to complete the usage code. {r-={RNEW{r=-{x {r- {RArtifacts{x - new command that tells you how many artifacts you can take into the astral plane with you. (aka limiteds) {r- {RRepossession{x - artifacts are now repossessed daily by, well, a mysterious entity who seems to leave perfumed notes behind. {r {R1{rst {Rrepossession netted {W92 {rartifacts{R resting with {W52{r dead-beats{x One player had 25 artifacts on 11 alts, with a total of 10hrs of play time last month . . . total!{x sheesh. {r- {RClan Activity{x - you can now see who of your clanmates is active, and who is a dead-beat. {rKIA{x means deleted. The others show activity progression over the last 10 days: {DMIA {gMIA AWOL POOR SEMI ACTIVE HYPER{x {Y:){x {r-={RBUGS{r=-{x {r- {RMedals{x - medals and awards should no longer need to be pinned after you log in. (you'll need to do it one last time, though) {r- {REars{x - should no longer take up weight when pinned. {r- {RMobKill{x - Mobs that attack because of MPCode will no longer be aggro to ghosts. {r-={RIMMS{r=-{x {r- {RPData{x - new command shows persistant data for characters offline. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Dec 3 07:47:41 2005~ Stamp 1133621261 To all~ Subject artifacts & {rdowntime{x~ Text Okay folks, Quick change: Your artifact allowance is now adjusted for server uptime. If the server goes kaput, it shouldn't be your problem that you can't log in. Also, if the network connect goes p00f, but the server stays up, this will also count as "server-downtime" as far as artifacts go. On a minor note, you should be able to re-fill lights with the spell, though the scroll isn't fixed yet. {GZ{gz{x ~ Sender Shaelindra~ Date Tue Feb 7 17:17:38 2006~ Stamp 1139354258 To knight imm~ Subject pets~ Text Because there are Knights simply STEALING horses out of the stables, (FOR SHAME!) , I've permanently removed access to the stables. So. Buy your horses from now on. Shae ~ Sender Zsuzsu~ Date Sat Feb 11 03:34:39 2006~ Stamp 1139650479 To all~ Subject {R Bushido, Cloud Giants, and Arenas{x~ Text {r-={WNEW{r=-{x {r- {Rsvirfneblin{x - have found satanically incline members among them. This oddly comes at a time when the svirfneblin find themselves physically tougher against blunt weapons, but have lost their secret resistance to the arcane arts. {r- {Rcloud giants{x - warriors from around the realm have disseminated a new battle technique against these foes that allows blades to slice through their protective skin. The thieves guild has studied this and found a way to inflict a great deal of harm with piercing weapons. Blunt weapons still seem to have a deadened affect against the cushy hide of these giants. {r- {Rhonor{x - samurai bushido is being taken more seriously than ever. No longer will samurai lose face (Charisma) through honorable death. But instead will occationally lose respect when they prove themselves a coward on the battle field. Regaining their honor will begin them on the path to restoring their reputation. Dishonor against like souls will truely bring them shame. {r- {Rarena{x - the rules of arena battles have changed due to Lord Gelnai taking control of the tournament council. No longer will fights be to the seeming death, but instead when one is defeated they will be wisked to their temple fully clothed. Unfortunately, this will still leave them quite vulnerable at the moment of defeat. {r- {Rdeath{x - many warriors have reported that the trauma of death has left them disoriented for a bit. No longer do ghosts rise up immediately after the corpse has fallen. Some have used this time to take greater care in scalping ears off of dead men. {r- {Rcharms{x - only the force of will and beauty of those casting charming incantations will affect the strenght of the spell. If you're ugly you have no more to fear than the pretty. {r- {Rdissent{x - those affected by murderous dissent have a greater chance to resist the charms of others due to their anti-social dispossition. Wizards will find that their charms have a chance of overpowering weaker dissention, and might cancel it. {r- {RKIA{x - clan rosters now report departed members as {rRIP{x. {r- {Rtrust{x - trusting people is a delicate matter. Some in the realm have decided they only trust people who think like they do regarding moral issues. {r-={WBUGS{r=-{x {r- {Rusage{x - you no longer have to re-login if you are disconnected. {r- {Rhomonym{x - similarly named people shouldn't mix usage times. {r- {Rshroud{x - 'enhanced armor' and 'shroud' no longer stack. o_O {r- {Rexcalibur{x - no longer gives infinite silver on saccing. {r- {Rcurses{x - cursed mobs no longer recall with owners. {r- {Rrequest{x - can't 'request' from a charmed mob. {r- {Rcityguards{x - can't attack what they can't see. {r- {Ract flag{x - wasn't really giving good exp for Sanc etc. {r- {Ratheist{x - spelling corrected. {r- {Rwaff pvp{x - now affects pets. {r- {Rpet_eq{x - restrictions on pet EQ now active. {r- {Rhand2hand{x - hand to hand damage should be MUCH less, except for ninja. {r- {Rvamipirc{x - vampiric weapon 'heal' was excessive against mobs. {GZ{gz{x ~ Sender Zsuzsu~ Date Sat Feb 11 03:44:52 2006~ Stamp 1139651092 To imm~ Subject {gSector Flags{x~ Text Imms, I've added Sector flags to the [ ] in the room desc. If you can't figure out what they mean, try changing the room to sort it out. I've also made a prompt item for sector flags %T (terrain). But I haven't told the morts about it because sooooo many of the sectors are screwed up. {WDo NOT tell the morts about the prompt thing.{x But if you want to use it on your morts go ahead. Please use it to find trouble spots to change stoopid flags. {GZ{gz{x ~ Sender Zsuzsu~ Date Wed Feb 15 22:33:35 2006~ Stamp 1140064415 To all~ Subject {WRaces{x~ Text {D-{x={W[ {xNEW {W]{x={D-{x {D- {Wsvirfneblin{x - those of darker souls have infultrated the ranks of the darknights, and have delved into the ways of necromancy. {D-{x={W[ {xBUGS {W]{x={D-{x {D- {Wsamurai{x - no longer get free deaths. (hope you enjoyed it) {D- {Whand2hand{x - has been adjusted again, hopefully for the better. {D- {Wpets{x - no longer suck exp if you get them for your _class_. {D-{x={W[ {xIMMS {W]{x={D-{x {D- {Wraces{x - I've written an OLC race editor. These are the default settings for when you set the mob to that race. Let me know if you spot any bugs. {D- {Wdodge{x - skill can now be set for NPCs on a race level, and mob level. I think the default is 70 (35% of the time). {D- {Wmob edit{x - there are a few fields that were invisible before. I now have them shown because I don't think many knew about them. {GZ{gz{x ~ Sender Zsuzsu~ Date Sun Feb 26 14:01:58 2006~ Stamp 1140984118 To all~ Subject The {Droad{x less {ytravelled{x~ Text {y-={YNEW{y=-{x {Y- {yterrain{x - Wise adventurers are now taking greater notice of the type of terrain around them, in order to tailor their strategies to their environs. Notably, samurai and warriors take great care not to fight over watery lands. {D(a new prompt %T shows you the terrain of the room you are standing in. If you notice something really out of wack, please notify the IMMs){x {Y- {yeconomy{x - The munificence of King Equinicous the IV, and his reluctance to leavy a stiff tax on the kingdom, has run his coffers dry. The questors in particular have suffered the brunt of this and find their pockets empty. They only rewards they can offer are those of the King's favor. Rumors about of a drastic increase in muggings in the realm. Beware of highwaymen. them and how it affects their battle strategies. {Y- {yinvisible war{x - The stalemate between the practicioners of the illusionary arts, and the arts of divination has been broken. New research has found a way for the simple cantrip of invisibility to now mask the user from those able to see them. The more powerful way to cast this spell is now making it's way around the realm. It seems that the greater the mages' illusionary skill the easier it is for him to hid from weaker detection skills. The divination schools are desperately working to regain their dominance over the invisible arts. {D(invisibility is now level dependant on the spell (not the user) as is detect invisibility. Those classes with these skills will receive a bonus to their detection or invis level. Those with higher intelligence will also get a bonus. Mass invisibility is not as powerful as the single spell){x {Y- {yintentions{x - Faith in the land seems to be waining. And moral commitment seems less obvious than before. No longer are people able to gaze into each other's eyes and tell the path they follow. {D(consider no longer reports moral disposition for PCs){x {Y- {ymementos{x - the Auctioneer is now considering selling mementos as the market for ears seems to be ripe. {Y- {yinterlopers{x - when interlopers are laying seige to a clanhall the clan will have trouble summoning re-enforcements. {D(when a person not belonging to a clan is in a clan-area the area will not repop){x {Y- {yElidoDi{x - more followers have dedicated themselves to worshiping the new 'gods'. When atheists pray they do so to ElidoDi. {y-={YBUGS{y=-{x {Y- {yKO prayer{x - you can no longer pray when KOed. {y-={YIMMS{y=-{x {Y- {yrooms{x = alist rooms now color code vnums by sector. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Mar 6 22:44:37 2006~ Stamp 1141706677 To all~ Subject The {Dun{w-{Wueber{Y changes{x~ Text {D-{w={W[ {xNEW {W]{w={D-{x {D- {Wlearning curve{x - students around the realm have noticed that just learned skills are much harder to master than when they've advanced in their profession a bit more. Those, some teachers find that their most intelligent students aren't hitting the books as often as before. {D(when you first get a skill it is hard to master, this gets easier when you gain a few levels on the skill) [note: this fixes the bug of the last week too]{x {D- {Wwisdom = efficiency{x - the Three Elders Congress, which met in Freeport this month, has confirmed reports that wiser mages and priests seem to tax themselves less whem wielding their powers. Foolish people of the same professions seem to waste a lot more mental energy when performing the same feats. {D(mana costs is highly dependent on your wisdom when you cast spells){x {D- {Wdeafen{x - the darknight guild (AP) has worked on their sonic skills and now find greater success against weaker souls in combat. {D- {Wholy war{x - the Treaty of Argonok is finally over due to the tri-murders of the Trinity Council; the Clerics of the realm are no longer bound to relative peace with each other, and thus will no longer share the secrets of their prayers with this of differing beliefs. Those of the black cloth have turned to wicked ways, and eschew the healing arts, while those of the white cloth have turned toward the blessings as their main stay. The grey clothed clerics now hold the only true secrets to the healing arts, though their offensive might seems not as powerful than the other two. {D[many skill changes here]{x {D- {Wdevotion{x - with the moral war at hand, the gods have deemed to bless those clerics most devoted to their cause the benefit of stronger prayers. The clerics become stronger as their god's bidding is done. When they sit idle and without commitment to the struggle, their gods will grant them no such strength. Those who claim to worship the dark, light or grey, but act opposed to their cause will find their god punishing them with frailty and weak prayers. As for what is correct conduct, well, who knows the mind of the gods? {D[clerics and paladins check "worth" for your current status]{x {D- {Wbarbarians{x - with the gods rejuvinated in their mutual struggle for dominance, the barbarians find themselves blessed with a bit more bite when they lash-back at magic cast upon them. {D- {Wundead flesh{x - with the split between the grey and black priests the art of restoring the undead with healing arts has been lost. Fortunately, the necromancers have figured out quicker ways to build their minons to replace the fallen. {D- {Weating their own{x - the wizards of the necromancer guild have devised a way to repair their minons by encouraging them to devour the recently fallen while the soul is still inside. {D- {Wprotection{x - with concern about the religious war taking place in the temples the guilds have turned inward and toward protection of their own. Many guilds report an inability to extend their most protective encantations to others. {D- {Wpower word kill{x - the necromancers, having lost the ability to extend protection to their minons, have looked to create more corpses around themselves. Thus, in a dark deal with the shadows they once enslaved to do their bidding, whereby the former were freed of their servatude, the powerful art of asking someone to die as been learned in trade. {D- {Wuntouchable{x - the warlock guild, being long secure in their mastery of invisibility, have neglected the spells that protect them the most. Blades are now cutting them to pieces when they find their mark. {D- {Wlight{x - the warlocks have developed a new, more powerful attack that will allow them the saftey of distance. Their new incantation is said to randomly burn, freeze, and more. No longer are only streams of acid seen on the most deadly of battle-fields. {D- {Wmonsters{x - warlocks have also lost their charms when it comes to other adverturers, but still seem to have mastery over the monsters of the realm. {D- {Wninja{x - have noticed an imperfection that has slipped into their skills. No longer can they assassinate those of greater souls. {D- {Wcleave{x - similarly, a rash of dull axes in the realm have lead to a severe reduction in cleaving adventurers in two. {D- {Whand2hand{x - the ninja have suspected their loss of ability on one of the magic wielding guilds, and thus have refused to teach the art of hand-to-hand combat to anyone not dedicated to the combat arts. {D-{w={W[ {xBUGS{x {W]{w={D-{x {D- {Wpolymorph{x - fixed {D- {Wskill bug{x - fixed {D- {Wevil barbs{x - now get the vampiric (instead of useless tainted flag) on their quest weapons. {D- {Winvis{x - detect invis gets a small level boost. And you can now refresh it as you like for a small level boost too. {D- {Wcrucifixtions{x - now have a timer so they don't litter the realm. {D- {Whandblock{x - reduced a bit. Won't affect much though. {D-{w={W[ {xIMMs {W]{w={D-{x {D- {Wquests{x - wiznet now does quest reporting. {YNOTE:{x it is impossible to give out 'practices' for new skills or to replace old ones. If you are a hero with no practices we'll re-imburse you. If not, please just bare with us. There's no way to do it with the current code. Evil clerics, sorry, but I told you they were broken. (now you know why I disabled thieves). Let the whining commence! Changes brought to you by the letter {gZ{x and the other letter {Gz{x. ~ Sender Zsuzsu~ Date Sat Mar 11 01:37:14 2006~ Stamp 1142062634 To all~ Subject Buggers~ Text {Y-{y={D[ {yBUGS{D ]{y={Y-{x {y- {YRoTerror{x - no longer explodes if the caster is evil {y- {Ytraps{x - shouldn't autoassist out of traps {y- {Ymorality{x - small fixes for neuts in here {y- {Yquestors{x - no longer send you to kill your own align {y- {Ydetect inivs{x - level boost, and stack bug fixed {y- {Ylayhands{x - 24hrs cooldown for all, now uses 'heal' function. costs mana to use. {GZ{gz{x ~ Sender Zsuzsu~ Date Mon Mar 13 22:18:29 2006~ Stamp 1142309909 To all ~ Subject {Dhidden{x {gbugs{x~ Text -={D[ {GBUGS {D]{x=- {G- {ghiding{x - fixed the bug that let you know if you were hiding by your movement. Now movement is decremented even if you fail. This is true for camo, and fade as well. {G- {gspells{x - mana cost in the spells list is now accurate. {G- {gclerics{x - forgot to remove their second evade "parry" before. {GZ{gz{x ~ Sender Thornan~ Date Wed Mar 15 19:55:51 2006~ Stamp 1142474151 To all~ Subject Help file altered~ Text The helpfile for "{CHELP THORNAN{x has changed. Signed, Thornan ~ Sender Zsuzsu~ Date Wed Mar 22 23:43:08 2006~ Stamp 1143092588 To all~ Subject {WClan{g FFA{x~ Text All clan halls have been made {GFFA{g(Free For All){x, which means they no longer respect PK range. This means that a raiding hero will be able to kill a level 20 clan members. It also means that clan members can easily kill each other as well. If you find a room in your hall that is not FFA, please let the IMMs know. Enjoy! {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun Apr 2 21:52:00 2006~ Stamp 1144032720 To all~ Subject Do you feel {Ylucky{x?~ Text {Y-{y={D[ {yNEW{D ]{y={Y-{x {y- {Ywagers{x - with the poor of the realm looking for entertainment and financial relief, many . . . et hem. . . entrepenures have taken to the streets with 3 shells in hand, setting up little boxes and looking for a {Wwager{x or so. {DSome mobs will gamble with you try the 'wager' command. 'wager shell' is the only game in town right now. And yes, that was my Secret Surpise!! LOVE IT!{x. {y- {Ymoral leaning{x - those who follow the middle path will better be able to tell if they stray to one side or the other by the hue of their moral standing. {Y-{y={D[ {yBUGS{D ]{y={Y-{x {y- {Youtcasts{x - will now be auto-booted from the clan the next time they log in. {y- {Ycamo{x - you no longer get the movement cost after going out of the forest. {y- {Ypuny weapons{x - ueber mobs with dinky weapons now do correct damage. {y- {Ydonating{x - you can no longer donate while asleep or pumped up. {y- {Yinterloper{x - the count now adjusts for people going link-dead. {y- {Ymoral standing{x - adjusts to base-line slower for heros. {Y-{y={D[ {yIMM{D ]{y={Y-{x {y- {Yevents{x - a new section of the bulletin board has been carved out to announce events of the realm. {y- {Ysigning{x - imms now have the ability to "sign" their notes from different authors. The mortals will only see the signer's name in the "From" heading. {y- {Ytitles{x - imms can once again change their titles at will. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Wed May 3 23:24:20 2006~ Stamp 1146716660 To all~ Subject {rclan {Draiding{x~ Text {D- {rraiding{x - clan power items must stay within their altar to properly channel their powers to members. Also, beings whose entire existance is supported by the clan item will vanish when it is taken from the altar. Souls bound by the item will be set free. The long hands of the Law will also cease to be without the power of the Law. {D- {renslavement{x - souls bound are no longer freed upon death. The only way to be set free is to die of an enslaver, kill the enslaver who bound your soul, or remove the power that binds your soul. {WIMMS{x {D- {rpolitics{x - clan raids now show up on WIZNET {D- {rdamtype{x - a bug in "damtype" made it so it didn't save. please check your areas to see if they were affected. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun May 7 20:10:29 2006~ Stamp 1147050629 To all~ Subject {rclan{D raidng{x (pt 2)~ Text Clan Raiding: You no longer have to deal with the Cleric to get items in or out of the altars. You should still need to kill the cleric to get the key if it's not your altar. But you shouldn't be able to raid you own item. Clan mobs go p00f when someone puts your item in another altar. But regular mobs will reset whever they reset. Enslavement is broken for all those online when the raid occured. You lose your powers when the item is taken out of your altar. IMMS: a new command: alist mob brief will give you a summary of affects on mobs in the area. I know it's a little cryptic, but it's compact {Y:){x read help "OLC ALIST MOB BRIEF" {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun Jun 25 14:54:08 2006~ Stamp 1151265248 To all~ Subject {mpower{x to the {Yleaders{x!~ Text {m-={M[ {WNEW {M]{m=-{x {D- {Wleader power{x - active clan leaders will find the health and activity of their clan fuels how grounded their spirit is in the material plane, and thus how many artifacts they can amass. {DActive leaders get +1 artifacts. Hyper get +2. Then for every 2 other active+ members they will receive another +1 artifact. Hence, very active clans will have very powerful leaders.{x {D- {Wclan power{x - as clans exert their influence over the material plane, their ability to retain artifacts increases. Active members fuel this influence, dead weight members tend to errode it. {DAll active clan members will receive +1 artifact if the clan ratio of active to dead-beat members 1 or more. Note: 'elders' do not count as dead-beats no matter their activity status. Also, only former leaders qualify as elders. Clans that promote MIA members to elder to throw off the ratio will have their leader kicked out or worse.{x {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun Jun 25 22:50:02 2006~ Stamp 1151293802 To all~ Subject {mraid{x item {Yzap{x~ Text {m-={M[ {WFIXES {M]{m=-{x {D- {Wclan items{x - items that draw their power from the clan's sacred source of power will wink out of existance when the item is locked away in another's altar. {Dthis should affect all clan-made items, and many items in the raided clan hall. Some items are not set as 'clan' items correctly, and will be adjusted in short-time.{x {D- {Wclan areas{x - will not rejuvinate without the power of their sacred item. {Dno reset in raided clans{x {D- {Whiding socials{x - socials that unhide you will now cancel the 'hide' affect, so you won't be taxed. {D- {Wplague{x - no longer stacks. {D- {Wlocate{x - no longer shows blank results for any situation. {m-={M[ {WIMMS {M]{m=-{x {D- {Wset race{x - now adds flags, but doesn't remove then from act, immunity, vuln, offenses, affects, etc. {D- {Wsockets{x - reformatted with less obnoxious colors, and more room for the hostname. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Tue Jun 27 22:49:40 2006~ Stamp 1151466580 To nightfall~ Subject EoI, notification change~ Text EoI now only notifies on failure 5% of the time, and notifies on success less than half the time. It was getting annoying, now that the cool-down is so much shorter. {GZ{gz{x ~ Sender Zsuzsu~ Signer Kira~ Date Sat Jul 8 17:48:59 2006~ Stamp 1152398939 To all~ Subject {GNEW AREA{x: {DC{Wradle{Yn{yook{x~ Text Beyond a mess of spiderwebs in the Forest of Nowhere a new village has been discovered by a curious adventurer. Lucky for her, she's a female, for word has it that there's a charming man by the name of Rupert in the village who sells the finest wizarding robes in all of Thera, but beware, he is notorious for stealing the hearts of many wives and lovers. Don't be discouraged, though, men! Wind has it there's a lovely little waitress who tends a bar in the village and has a soft spot for kind men who can hold their liquor and stay steady. Cradlenook offers some extravagant views of the village itself if you can find the proper hills, mountains, and rooftops to look out from. It is also home to a famous, now passed, artisan who has crafted and sculpted many famous artworks all throughout the city. Wind has it, however, that he has a great grand daughter who lives in a small boulevard somewhere in the village; she, perhaps, can give some great inspiration to struggling artists. Creative souls will find themselves right at home in Cradlenook. {x Enjoy and discover its secrets! Lurve, {MK{mira{ ~ Sender Zsuzsu~ Signer ~ Date Fri Oct 6 14:41:26 2006~ Stamp 1160163686 To all~ Subject {Ddark tidings{x~ Text The {Ddeath{x surrounding {rBloody October{x has plunged the realm into truely dark days. Evil is thriving as adventurers are struck down in their cribs. The {Dvampires{x of Thera are invigorated by the swell of corpses in the street. The smell of {rblood{x is in the air. And night is all around. {DVampires{x, laid low by the ascention of the squeeky-voiced goodies have restored some of their former power. In their altered form they are able to mask their presence from the world {D(don't appear on who){x and have found their powers of touch and bite more devistating than ever before. Their native resistance to light also finds that when indoors and there is no magic light present, they nolonger fear the sun outside. {D(For some reason vamps took light damage inside even when no light was present){x Truely is it no longer safe in the {Ddark{x. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Fri Oct 27 23:41:50 2006~ Stamp 1162010510 To all~ Subject {DVampire{x bite tone down~ Text As was shown tonight, the vampire bite was WAAAAAY out of wack for PvP. I've fixed it to be in a better range. Shouldn't see one hit kills if people are in normal PK ranges. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun Nov 26 22:35:44 2006~ Stamp 1164602144 To all~ Subject Quick summary of v{g2{x {BBETA{x~ Text Quick Summary of the v2 Changes: * Hero level is 60 * Ethos is by reputation, instead of coded. * Any race can be any class (w/in certain obvious restrictions) * Stats are based on 100. There is no upper limit. * Rolled stats are {Brelative{x to your race. * Level gains take into account what you've been wearing for the {Bwhole{x last level, instead of just a level-up. * There are no 'Trains'. You can only augment your stats via magic. * Skills have min skill requirements. If you don't meet them, you can't learn or use the skill. These mins will be in {Bflux{x, as we try to figure out what is reasonable. * Materials have been added to items. * Race/Class/Size restrictions have been added to items. * The god Pantheon has been removed for the time being. * Clans will be opened in a couple of weeks. {W* {BLots{x of things will be wrong. Fixing them will probably require an eventual {Bpwipe{x. Play with that in mind. Please, oh, pretty please, be patient. This is {BBETA{x for a reason. {Y=){x {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Wed Dec 6 13:37:01 2006~ Stamp 1165433821 To all~ Subject {WGuild {rRaids{x~ Text Those adventurers over level 20 shall be able to invade the guild of their foes. No longer will the guildmasters tolerate loiterers, hanging about, doing nothing but scratching their bum. (in the near future the guard will act like clan guards do, but will be much much weaker (prolly solo at 30)). (need to wait for Shae or Nal for that) {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Fri Dec 22 13:16:42 2006~ Stamp 1166815002 To all~ Subject {gOrcs{x~ Text {gOrcs{x now have new stats and exp penality. They now get normal dexterity (+5 from before), and aren't so repulsive to their own kind (CHA of 50). Also, the exp penal is now 300 instead of 500. Hopefully, this should make them more playable. Also, half-orc CHA is now 50. {GZ{gz{x ~ Sender Zsuzsu~ Signer ~ Date Sun Jan 21 19:18:34 2007~ Stamp 1169428714 To all~ Subject {WNaked & Reborn!{x~ Text Lots of bug fixes and a bit of something new: - detect invis bug fixed - damroll bug per level fixed - HP per level fixed (boosted) {rWhat the hell is this {WNaked and Reborn{r crap?! The HP and Damroll fixes change a lot about how the characters will end up at hero. In order to fix existing characters, I had to strip you all naked, reset you to level 1, then advance you to your old level. This should correct people. If you're upset about not receiving your stat bonuses, sorry. I can always restore your character to before the fix, but you'll probably have 1/2 the HPs. I can't accomodate everyone please remember, this is still {BBETA{x. Thanks for your understanding. {YNEW{x AC now does something! It is a damage modifier. So the less AC you have (higher negative number), the less damage done to you in melee (only melee). Damroll is the opposite. The simplified calculation is this: Damroll + AC = damage bonus. If your AC is bigger than the damroll then you can get up to half melee damage. Also, AC is now adjusted by class. Until I get some builders to change all the armor items to CLOTH, LIGHT, MEDIUM, HEAVY, the AC for all items will be adjusted by class. Thus, mages will only receive partial armor bonuses (as they would traditionally only wear CLOTH armors). Spells, however, affect everyone the same. Also, evade skills were modified. Hopefully mobs should evade more, and chars less (take more rounds of dam, but less dam, and they have more HPs now). ACTs for mobs now affect how they evade. ;) I think that's all. *phew* {GZ{gz{x ~