zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Zsuzsu Workshop~
Builders zsuzsu~
VNUMs 500 699
Credits zsuzsu~
Security 9
LevelRange 30 60
ResetMessage {mOff in the distance you hear the {M*tink* *tink*{m of gnomes at work.{x~
Flags closed noquest~
End

#MOBILES
#500
dispenser~
@eng A {GQ{guest {CT{coken{w dispenser~
@eng A {GQ{guest {CT{coken{w dispenser.
~
@eng This magical automoton spits out token expressions of Immortal gratitude.
~
golem~
AB 0 0 0
1 1 6d1+0 1d9+60 1d2+2 none
9 9 9 9
0 0 0 0
stand stand none 0
CD 0 large flesh~
~
F for MV
F par BCDHI
#501
mrmedal thespian leader~
the {Gth{ge{Gsp{gia{Gn {cl{Cea{cd{Ce{cr{x~
The {cL{Cea{cd{Ce{cr{w of the {GTh{ge{Gsp{gia{Gn {DGuild{x is giving out awards.
~
This is the leader of the famed thespian guild of Thera.  He is known to
give out award for {RR{wenouned {RP{xerformances.
~
gnome~
ABHRe DFHTUZlmt 0 0
20 120 570d120+0 600d10+85 40d3+65 none
-71 -71 -71 -46
EFHJKV AB 0 0
stand stand male 0
D 0 large flesh~
~
#502
developer game~
a game developer~
A game developer is here, totally bewildered.
~
The Thing stares back at you, wondering what you're looking at.
~
modron~
ABQ c -5000 0
140 140 683d140+0 700d10+85 46d3+75 none
-85 -85 -85 -55
N 0 0 0
stand stand either 100
JS 0 gargantuan flesh~
~
M greet 799 100~
#503
blood sausage~
a {rblood{x sausage~
An {Weverlasting {rblood{x sausage is here, waiting to be fed on.
~
There's a blood sausage still squirming around on the floor here.  You
might have to kill it to eat it.  But it sure does look tasty!
~
unique~
ABGe 0 0 0
1 1 8d1+-7 5d10+85 1d1+0 none
8 8 8 8
0 0 0 0
stand stand none 0
AS 0 medium flesh~
~
M death 503 100~
#510
moth~
a {Wmoth{x~
A {Wmoth{x is here fluttering around {DAamon{x.
~
A moth of Aamon is here, looking for light.
~
zombie~
A 0 0 0
1 1 6d1+0 1d9+60 1d2+2 none
9 9 9 9
0 0 0 0
stand stand either 0
0 0 medium flesh~
~
#511
uther~
Uther~
~
~
human~
A 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
#520
thespian leader mrmedal~
the {cL{Cea{cd{Ce{cr{x of the {GTh{ge{Gsp{gia{Gn {DGuild{x~
The {cL{Cea{cd{Ce{cr{w of the {GTh{ge{Gsp{gia{Gn {DGuild{x is giving out awards.
~
This is the leader of the famed thespian guild of Thera.  He is known to
give out award for {RR{wenouned {RP{xerformances.
~
gnome~
ABHRe DFHTUZlmt 0 0
20 120 570d120+0 600d10+85 40d3+65 none
-71 -71 -71 -46
EFHJKV AB 0 0
stand stand male 0
D 0 large flesh~
~
#521
ernik gambler shellgamer kobold~
Ernik~
A {mk{Mo{mbold{x is here, looking for a friendly {gwager{x.
~
The kobold has 3 shells in one hand and a {rstone{x in the other.  He
seems to be waiting for someone to play a game with.
 
{Dooc: {CWAGER SHELL{x to start.
~
kobold~
AGSk 0 -600 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
BFNV B 0 0
stand stand male 100
0 0 large flesh~
~
#545
kobold thief thiefquest~
a {mk{Mo{mb{Mo{mld {Dthief{x~
A {mk{Mo{mb{Mo{mld {Dthief{x is looking around nerviously.
~
The dog-faced thief has a guilty look on his face, and is darting eyes
in all directions.  Obviously, he should probably find a new profession.
~
kobold~
A P -1000 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
N A 0 0
stand stand either 40
0 0 large flesh~
~
#546
calinostra wanderer monk~
a calinostra wanderer~
A {ymonk{x in a dark habit wanders as if possessed.
~
The monk seems to be possessed of some question on his mind or an idea that keeps him from his prayers.
~
githyanki~
ACHT 0 -500 0
20 20 37d20+0 100d10+85 6d3+15 chill
-10 -10 -10 -10
IJ AB 0 0
stand stand male 100
0 0 medium flesh~
~
F attr+ B
#599
thing enormous~
an {DE{gn{Do{Gr{Dm{go{Dus {yT{Dhin{gg{x~
An {DE{gn{Do{Gr{Dm{go{Dus {yT{Dhin{gg{x stands here gawking at you.
~
The Thing stares back at you, wondering what you're looking at.
~
pig~
A 0 0 0
100 140 683d140+20000 700d10+85 46d3+75 none
-85 -85 -85 -55
0 0 0 0
stand stand none 999999
0 0 medium flesh~
~
#620
grunt orc horde jaggedquest~
an orc grunt~
A {ygrunt{x of the {DJa{rgg{Ded {cAxe {yH{Yo{yrde{x
~
This orc seems to be a low level grunt of a force aiming to take over the
city of midgaard.
~
orc~
AT 0 -500 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
K AB 0 0
stand stand either 10
0 0 large flesh~
~
#621
sargeant orc horde jaggedquest~
an orcish {Rsargeant{x~
A {Rsargeant{x of the {DJa{rgg{Ded {cAxe {yH{Yo{yrde{x
~
A sargeant in the Horde, intent on taking over the city of Midgaard.
~
orc~
ATj Va -500 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
CKOW AB 0 0
stand stand either 0
0 0 gargantuan flesh~
~
#623
captain horde ogre~
an ogre {rcaptain{x~
A {rcaptain{x of the {DJa{rgg{Ded {cAxe {yH{Yo{yrde{x
~
This is an ogre captain in the horde trying to invade Midgaard.
~
ogre~
ATj Vc -500 0
50 50 173d50+0 250d10+85 16d3+30 none
-24 -24 -24 -14
CEFKW 0 CE 0
stand stand either 0
0 0 unknown flesh~
~
#624
battle master jaggedquest~
a {rbattle{w-{Dmaster{x of the {yH{Yo{yrde{x~
A {rbattle{w-{Dmaster{x of the {yH{Yo{yrde{x is looking for a fight!
~
~
ogre~
ATj Z -1000 0
75 75 315d75+0 375d10+85 25d3+42 none
-41 -41 -41 -25
CEFIJKOUW AB E 0
stand stand either 0
0 0 unknown flesh~
~
#625
leader ogre horde~
the {Dleader{x of the {yH{Yo{yrde{x~
The {Dleader{x of the {DJa{rgg{Ded {cAxe {yH{Yo{yrde{x
~
The leader of the Horde.
~
ogre~
ABT DFOVacu -500 0
100 100 456d100+10000 500d10+85 33d3+55 none
-58 -58 -58 -37
CEFHJKO ABET CHNT 0
stand stand either 0
0 0 unknown flesh~
~
#630
acolyte yurikesh~
an {Ca{ccolyte{x~
An {Ca{ccolyte{x of {rY{Rur{Wi{Rke{rsh{x seeks out evil.
~
The acolyte of the Order of Yurikesh stands here looking for evil.
~
storm giant~
AHQ JZ 1000 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
FIK A 0 0
stand stand either 50
0 0 unknown flesh~
~
M greet 530 100~
M entry 531 100~
#631
knight yurikesh~
a {Ck{cnight{x~
A {Ck{cnight{x of {rY{Rur{Wi{Rke{rsh{x steels his courage against evil.
~
A knight of Yurikesh, giant in form and stature, steels his courage 
for a fight against emense evil.
~
storm giant~
AT CNVZa 0 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
CEFHIJKLOW AB E 0
stand stand either 100
0 0 unknown flesh~
~
M greet 532 100~
M entry 533 100~
#632
crusader yurikesh~
a {Cc{crus{Ca{cder{x~
A {Cc{crus{Ca{cder{x of {rY{Rur{Wi{Rke{rsh{x is purging the world of evil.
~
A crusader of Yurikesh seeks out the evils of the world and smites them.
~
storm giant~
AFQT CHJNVZ 1000 0
40 40 116d40+0 200d10+85 13d3+25 none
-17 -17 -17 -9
CEFIJKLOUW ABQ 0 0
stand stand either 200
0 0 unknown flesh~
~
F vul HP
M greet 534 100~
M entry 535 100~
#633
templar yurikesh~
a {Ct{ce{Cmp{cl{Car{x~
A {Ct{ce{Cmp{cl{Car{x of {rY{Rur{Wi{Rke{rsh{x brings forth a tide of holy might.
~
A templar is here, surrounded by goodness, slaying all evil in his path.
~
storm giant~
AQT HJZaw 1000 0
65 65 258d65+0 325d10+85 21d3+37 none
-50 -50 -50 -50
ACDEFHIKLOUW ABLQ EM 0
stand stand either 300
0 0 unknown flesh~
~
F vul HIP
M greet 536 100~
M entry 537 100~
#634
priest high yurikesh~
a {Ch{ci{Cgh pr{ci{Cest{x~
A {Ch{ci{Cgh pr{ci{Cest{x of {rY{Rur{Wi{Rke{rsh{x is surrounded by holy light.
~
The priest is surrounded by an impentitrable white light that makes even
your eyes wince.  He looks bent on purging the world of evil.
~
storm giant~
AQ CGHJNUVcwx 1000 0
85 85 371d85+0 425d10+85 28d3+47 none
-48 -48 -48 -30
AFKU AB 0 0
stand stand either 500
0 0 unknown flesh~
~
F vul HP
#635
champion yurikesh~
a {Cch{ca{Cmp{cio{Cn{x~
A {Cch{ca{Cmp{cio{Cn{x of {rY{Rur{Wi{Rke{rsh{x is posessed by holy light.
~
~
storm giant~
ABQT CFHJVZac 1000 0
120 120 570d120+0 600d10+85 40d3+65 none
-71 -71 -71 -46
ACEFHIJKLOQVW ABET 0 0
stand stand either 0
0 0 unknown flesh~
~
F vul HIP
#640
bunny pink easterbunny~
a {Mpink{x bunny~
A {Mpink{x bunny is here hopping down the bunny trail.
~
The {Mpink{x bunny is twitching a rose colored nose at you, and wiggling
grey whiskers.
~
rabbit~
ACH VZ 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
0 A 0 0
stand stand none 0
0 0 medium flesh~
~
#641
bunny easterbunny purple~
a {mpurple{x bunny~
A {mpurple{x bunny is here hopping down the bunny trail.
~
The {mpurple{x bunny is twitching a rose colored nose at you, and wiggling
grey whiskers.
~
rabbit~
ACH VZ 0 0
40 40 116d40+0 200d10+85 13d3+25 none
-17 -17 -17 -9
0 A 0 0
stand stand either 0
0 0 medium flesh~
~
#642
bunny easterbunny white~
a {Wwhite{x bunny~
A {Wwhite{x bunny is here hopping down the bunny trail.
~
The {Wwhite{x bunny is twitching a rose colored nose at you, and wiggling
grey whiskers.
~
rabbit~
ACH VZ 0 0
60 40 116d40+0 200d10+85 13d3+25 none
-17 -17 -17 -9
0 A 0 0
stand stand either 0
0 0 medium flesh~
~
#643
bunny easterbunny peterrabbit~
{MP{Wete{Mr {mR{Wabbi{mt{x~
{WPeter Rabbit{x is here, hidding wierd eggs.
~
Peter Rabbit, is here in a {mvelvet{x smoking jacket.  He's hunched over
and planting crazy colored eggs in the strangest of places.
~
rabbit~
ACH HVZc 0 0
120 120 655d120+0 1200d11+95 41d2+87 none
-77 -77 -77 -52
EMV AB 0 0
stand stand male 0
0 0 medium flesh~
~
#644
turkey tiny turkeyquest~
a {Ytiny {yturkey{x~
A {Ytiny {yturkey{x is gobbling up feed.
~
The little turkey chick is here, gobbling up scant amounts of seed.
~
song bird~
AHUi 0 0 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
0 A 0 0
stand stand either 0
0 0 medium flesh~
~
F attr+ B
#645
turkey turkeyquest fat butterball~
a {Ybutter-ball {yturkey{x~
A {Yfat {yturkey{x is woddling down the path.
~
A fat turkey is here, looking mighty tasty.
~
song bird~
AHUi 0 0 0
40 40 116d40+0 200d10+85 13d3+25 none
-17 -17 -17 -9
0 A 0 0
stand stand either 0
0 0 large flesh~
~
F attr+ B
#646
turkey turkeyquest wild~
a {Ywild {yturkey{x~
A {Ywild {yturkey{x is here, staring you down.
~
This guy looks pretty mean.
~
song bird~
AHUij 0 0 0
60 60 230d60+0 300d10+85 20d3+35 none
-30 -30 -30 -18
0 A 0 0
stand stand either 0
0 0 large flesh~
~
F attr+ B
#647
turkey turkeyquest gobbler~
a {Ygreat gobbler {yturkey{x~
A {Ygreat gobbler{y turkey{x stalks the shadows.
~
This guy looks pretty mean.
~
song bird~
AHUij Vt 0 0
80 80 343d80+0 400d10+85 26d3+45 none
-44 -44 -44 -28
J A 0 0
stand stand either 0
0 0 large flesh~
~
F attr+ B
#648
turkey turkeyquest marshmellow~
{WMarshmellow{x~
A {yturkey{x with no fear, struts around the room.
~
This turkey seems to be annointed by the gods against death!
~
song bird~
AHUi HVt 0 0
100 100 456d100+0 500d10+85 33d3+55 none
-58 -58 -58 -37
AJNV A 0 0
stand stand either 0
0 0 large flesh~
~
F attr+ B
#649
turkey turkeyquest tofurkey~
a {YTofu{yrkey{x~
A {Ydeformed {ymonstrosity{x of nature is wandering around.
~
Is it even edible?!
~
song bird~
AHUi DHVt 0 0
120 120 655d120+0 1200d11+95 41d2+87 none
-77 -77 -77 -52
AJNV AB B 0
stand stand either 0
0 0 large flesh~
~
F attr+ B
#650
zombie murnokquest~
a z{Do{xmb{Wi{xe~
A decaying z{Do{xmb{Wi{xe of {DM{Bu{wr{Dn{wo{Dk{w's {DCurse{x staggers toward you.
~
The zombie reaches its hands out to grasp your neck!
~
zombie~
AHO 0 -1000 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
J A C 0
stand stand either 14
0 0 medium flesh~
~
F imm C
#651
skeleton mystic murnokquest~
a {Wsk{we{Wle{Dt{Won {mmyst{Mi{mc{x~
A {Wsk{we{Wle{Dt{Won {mmyst{Mi{mc{x of {DM{wu{Br{Dn{wo{Dk{x's {DCurse{x summons away your courage.
~
The mystic weaves an incantation drawing your courage from your soul!
~
undead~
AHOQ 0 -1000 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
HJK 0 0 0
stand stand either 52
0 0 medium flesh~
~
#652
ghoul murnokquest~
a g{Dh{Wou{Dl{x~
A tourtured g{Dh{Wou{Dl{x of {DM{wu{Br{Dn{wo{Dk{x's {DCurse{x lurches toward you.
~
A ghoul staggers forward reaching out for your heart.
~
ghost~
ACHT D -1000 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
EIK A 0 0
stand stand either 143
0 0 medium flesh~
~
#0

#OBJECTS
#501
tattoo zsuzsu~
the {Gl{gi{Gtt{gl{Ge{x {Dtattoo{x of {WMe{x~
A tiny tattoo is floating here.~
unknown~
~
container I AR
10000 0 0 10000 100 0
107 0 109865 P
G none
G none
G none
G none
#502
whip encouragement~
the {YW{yhip{w of {cEn{Cco{wur{Wa{wge{Cme{cnt{x~
A {rbloody{x whip is coiled up on the ground.~
ionium~
~
weapon B AN
exotic 1 2 beating A
0 0 17004 P
F
A 3 1 n
F
A 0 0 E
F
A 4 2 C
F
A 4 1 G
G none
G none
G none
G none
#503
list the zsuzsu~
a {Dvery very very{W long {rscroll {xlabled '{DThe {CL{cist{x'~
A very very very long scroll is here with teeny tiny scrawl all over it.~
paper~
~
scroll AEY AO
0 'reserved' 'reserved' 'reserved' 'reserved'
76 1000000 0 P
F
A 3 0 n
G none
G none
G none
G none
#504
earmuffs whining~
{Gear{gmuffs{x of {ranti{D-{Wwhining{x~
A pair of huge noise-cancelling earmuffs are here.~
unknown~
~
clothing B AE
0 0 0 0 0 0 0
0 10 10 P
G none
G none
G none
G none
#510
pompom zsuzsu cheerleader~
a {rP{Wom{D-{rP{Wom{x of the {rCheer{Wleaders{x of {GZ{gsu{Gz{gsu{x~
A {rP{Wom{D-{rP{Wom{x of the {rCheer{Wleaders{x of {GZ{gsu{Gz{gsu{x is rumpled up on the floor.~
energy~
~
treasure A AO
0 0 0 0 0
20 0 0 P
G none
G none
G none
G none
#511
link sausage~
a {rs{Rau{rsage {wlink{x~
A delectable {rs{Rau{rsage{x link is here.~
meat~
~
food 0 AO
BC BC 0 0 0 BC BC
0 0 64 P
G none
G none
G none
G none
#512
fountain~
the {cfo{Cu{Wn{Cta{cin{w of {Wre{Cfl{ce{Cct{Wion{x~
The {cfo{Cu{Wn{Cta{cin{w of {Wre{Cfl{ce{Cct{Wion{x stands here.~
unknown~
~
fountain 0 0
-1 -1 'cranberry juice' 0
0 10000 0 P
G none
G none
G none
G none
#513
cheese whiner~
a piece of {rw{Rh{rin{Re{rr{R'{rs {Yc{yh{Yeese{x~
A delicious piece of {rw{Rh{rin{Re{rr{R'{rs {Yc{yh{Yeese{x is here.~
unknown~
cheese~
food 0 AO
A 0 0 0 0 A 0
0 1 12 P
G none
G none
G none
G none
#514
portal misty~
a {mm{Mi{mst{My{x {gp{Go{grtal{x~
A {mm{Mi{mst{My{x {gp{Go{grtal{x is here, leading to Midgaard.~
unknown~
~
portal Rak A
0 0 A 3014 0
0 1000000 0 P
G none
G none
G none
G none
#515
shiny bauble questbauble~
a {cs{Ch{Wi{Cn{Cy {cb{mau{cb{Cl{ce{x~
A {cs{Ch{Wi{Cn{Cy {cb{mau{cb{Cl{ce{x is rolling around on the floor.~
unknown~
~
trash ATcfj AO
0 0 0 0 0 0 0
1 1 2 P
G none
G none
G none
G none
#516
perfumed thank note~
a {mp{Merf{mumed {x'{rt{Rhank {ry{Rou{x' note~
A perfumed 'thank you' note has been dicarded here.~
unknown~
~
potion Ic AO
100 'benediction' 'reserved' 'reserved' 'reserved'
1 0 15 P
G none
G none
G none
G none
#517
portal shadowy~
a {Dsh{Ba{Ddo{Bw{Dy {gp{Go{grtal{x~
A {Dsh{Ba{Ddo{Bw{Dy {gp{Go{grtal{x is here, leading to an area where the gods protect noone.~
unknown~
~
portal R 0
0 0 A 504 0
0 1000000 0 P
G none
G none
G none
G none
#523
medal~
the {MV{mo{Mt{med {CB{cest {YL{yoo{Yk{ying{x in {rM{Ri{rdgaard {CM{ce{Cd{cal{x~
A {Wbrillaint {Cm{ce{Cd{cal{x is here in the dirt.~
platinum~
~
light AGMNPa A
445
52 1 38540 P
A
18 7
A
19 6
A
6 9
A
9 -3
A
20 -3
A
17 -10
G none
G none
G none
G none
#525
eyes overworld~
{YE{yye{Ys {xof the {YO{yve{wr{Ww{wo{yrl{Yd{x~
A {ygl{Ye{wa{Wm{wi{Yn{yg{x double {Yt{yo{Yp{ya{Yz{x is here.~
unknown~
~
jewelry ATj AE
0 0 0 0 0 0 0
91 10 1 P
F
A 0 0 Z
F
A 0 0 m
F
A 0 0 t
F
A 0 0 l
F
A 0 0 F
F
A 0 0 D
G none
G none
G none
G none
#550
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
40 0 1 'magic missile'
20 10 0 P
G none
G none
G none
G none
#551
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
80 0 1 'fireball'
40 10 0 P
G none
G none
G none
G none
#552
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
90 0 1 'lightning bolt'
50 10 0 P
G none
G none
G none
G none
#553
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
95 0 1 'bluefire'
60 10 0 P
G none
G none
G none
G none
#554
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
95 0 1 'colour spray'
50 10 0 P
G none
G none
G none
G none
#555
roman candle july4~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
95 0 1 'flamestrike'
50 10 0 P
G none
G none
G none
G none
#556
roman candle july4 powerwordkill~
a {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x~
A very patriotic {rr{Ro{Wm{Ba{bn {yc{Ya{Wnd{Yl{ye{x is here sparking away.~
wood~
~
wand ABGTaj AO
100 0 1 'power word kill'
81 10 0 P
G none
G none
G none
G none
#557
manuscript dusty eternal avarice~
{ymanuscript{x of {meternal {gavarice{x~
A dusty manuscript decays here.~
unknown~
~
treasure Tjk AO
0 0 0 0 0
0 5 10 P
A
8 1
G none
G none
G none
G none
#558
rod vanquishing~
{crod {xof {Dvanquishing{x~
A steel rod rolls along the ground here.~
unknown~
~
wand GTjk AO
20 3 3 'high explosive'
0 0 0 P
G none
G none
G none
G none
#559
brazier summoning shiney~
{Cbrazier{x of {msummoning{x~
A shiny brazier is smoking on the ground.~
unknown~
~
wand CGTj AO
30 3 3 'demon summon'
0 0 10 P
G none
G none
G none
G none
#598
marble questmarble~
a {gm{Ga{mrb{Gl{ge{x~
A {Dlost{x {gm{Ga{mrb{Gl{ge{x of an immortal is lying here.~
unknown~
~
treasure ATcj AO
0 0 0 0 0
1 2 1 P
G none
G none
G none
G none
#599
testobj brains~
brains~
this is only a test object~
unknown~
~
armor Pf AE
0 0 0 0 'cloth' 0
1 107 5270 P
A
3 100
G female
G dwarf
G thief
G none
#620
hatchet jaggedquest~
a {Dja{rgg{Ded {yh{Ya{ytchet{x~
A {Dja{rgg{Ded {yh{Ya{ytchet{x is standing in the ground.~
iron~
~
weapon ETaf AN
axe 1 5 chop 0
5 1 350 P
G none
G none
G none
G none
#621
axe broken jaggedquest~
a {Db{yr{Doken {caxe{x~
A {Db{yr{Doken {caxe{x stands here planted in the ground.{x~
iron~
~
weapon ERTaf AN
axe 2 12 chop H
20 10 2337 P
G none
G none
G none
G none
#623
warhammer jaggedquest~
a {Dchipp{we{Dd {yw{Ya{yrhammer{x~
A {Dchipp{we{Dd {yw{Ya{yrhammer{x was left here on the ground.~
iron~
~
weapon ETaf AN
hammer 2 34 smash FK
50 30 52770 P
G none
G none
G none
G none
#624
tree stump jaggedquest~
a {ytree stump{x~
A cut off {ytree stump{x is on the ground.~
unknown~
~
weapon f AN
mace 5 16 crush A
80 81 73081 P
G none
G none
G none
G none
#625
double axe jaggedaxe~
a {Ddouble{w-{Cb{claded {raxe{x~
A {Ddouble{w-{Cb{claded {raxe{x is here in the dirt.~
platinum~
~
weapon CEaf AN
axe 4 32 cleave AEF
90 91 2418189 P
G none
G none
G none
G none
#630
mace yurikeshquest~
a {cbl{Ce{cssed {wm{Wa{wce{x~
A {cbl{Ce{cssed {wm{Wa{wce{x of {rY{Rur{Wi{Rke{rsh{x rolls around on the floor.~
unknown~
~
weapon IKaf AN
mace 1 12 crush 0
12 13 840 P
G none
G none
G none
G none
#631
spadon yurikeshquest~
a {Ch{co{Cly {Wsp{wa{Wnd{wo{Wn{x~
A {Ch{co{Cly {wsp{Wa{wnd{Wo{wn{x has been left here.~
unknown~
~
weapon IKaf AN
longsword 2 15 slash DI
25 26 8187 P
G none
G none
G none
G none
#632
claymore yurikeshquest~
a {ch{Co{cly {wclay{Wmore{x~
A {ch{Co{cly {wclay{Wmore{x is in the dust.~
mithril~
~
weapon AIKaf AN
bastardsword 2 29 cleave DFGI
40 41 732740 P
G none
G none
G none
G none
#633
great sword yurikeshquest~
a {Cs{ca{Ccred {wg{Wr{wea{wt {ws{Ww{word{x~
A {Cs{ca{Ccred {wg{Wr{wea{wt {ws{Ww{word{x is stuck in the ground.~
mithril~
~
weapon ABIKaf AN
bastardsword 3 31 frbite BEFI
65 66 1403788 P
G none
G none
G none
G none
#634
flail sacred yurikeshquest~
a {cs{Ca{ccred {wf{Wl{wai{Wl{x~
A {cs{Ca{ccred {wf{Wl{wai{Wl{x was left on the ground.~
mithril~
~
weapon ABIKaf AN
flail 5 17 sting DI
85 86 171702 P
A
18 8
G none
G none
G none
G none
#635
zweihaender divine yurikeshquest~
the {cd{Ci{Wv{Ci{cne {WZ{ww{Cei{chae{Cnd{we{Wr{x of {rY{Rur{Wi{Rke{rsh{x~
The {cd{Ci{Wv{Ci{cne {WZ{ww{Cei{chae{Cnd{we{Wr{x of {rY{Rur{Wi{Rke{rsh{x is in the mud.~
mithril~
~
weapon ABGIKLaf AN
bastardsword 4 38 flbite ADEFI
106 107 2841350 P
G none
G none
G none
G none
#640
easteregg egg~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMc AO
2 'detect magic' 'reserved' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#641
easteregg egg~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMZc AO
2 'detect evil' 'detect good' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#642
easteregg egg~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMc AO
2 'detect invis' 'reserved' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#643
easteregg egg easterhidden~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMTcj AO
2 'detect hidden' 'reserved' 'reserved' 'reserved'
1 5 3 P
G none
G none
G none
G none
#644
easteregg egg easterimproved~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMTcj AO
2 'improved detect' 'reserved' 'reserved' 'reserved'
1 5 3 P
G none
G none
G none
G none
#645
easteregg egg easterimproved easterimp easterfade~
an {Me{ma{Ms{mt{Me{mr {Wegg{x~
An {Me{ma{Ms{mt{Me{mr {Wegg{x is hidden here.~
chocolate~
~
pill AGMZc AO
2 'detect fade' 'reserved' 'reserved' 'reserved'
1 5 40 P
G none
G none
G none
G none
#646
wishbone bone turkeyquest~
a {yw{Yi{ys{Yh {Wbone{x~
A slimy {yw{Yi{ys{Yh {Wbone{x has been left here.~
chocolate~
~
pill AGMTcj AO
2 'detect magic' 'reserved' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#647
wishbone bone turkeyquest~
a {yw{Yi{ys{Yh {Wbone{x~
A slimy {yw{Yi{ys{Yh {Wbone{x has been left here.~
chocolate~
~
pill AGMTcj AO
2 'detect invis' 'detect hidden' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#648
wishbone bone turkeyquest~
a {yw{Yi{ys{Yh {Wbone{x~
A slimy {yw{Yi{ys{Yh {Wbone{x has been left here.~
chocolate~
~
pill AGMTcj AO
2 'improved detect' 'acute vision' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#649
wishbone bone turkeyquest fade~
a {yw{Yi{ys{Yh {Wbone{x~
A slimy {yw{Yi{ys{Yh {Wbone{x has been left here.~
chocolate~
~
pill AGMTcj AO
2 'fade' 'sanctuary' 'reserved' 'reserved'
1 5 2 P
G none
G none
G none
G none
#650
candy cane something santa claus~
a {rc{Wa{rn{Wd{ry {Wc{ra{Wn{re{x~
Something left by {rSanta {WClaus{x.~
ice~
~
pill Vak AO
50 'sanctuary' 'improved detect' 'detect hidden' 'acute vision'
20 10 0 P
G none
G none
G none
G none
#655
party favor newyearsquest~
a used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x~
A used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x is curled up on the ground.~
paper~
~
wand Taj AO
100 -1 3 'dissension'
20 10 0 P
G none
G none
G none
G none
#656
party favor newyearsquest~
a used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x~
A used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x is curled up on the ground.~
paper~
~
wand Taj AO
100 -1 5 'intoxication'
20 10 0 P
G none
G none
G none
G none
#657
party favor newyearsquest~
a used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x~
A used {Yp{Ca{Yr{Ct{Yy {Cf{Yavo{Cr{x is curled up on the ground.~
paper~
~
wand Taj AO
100 -1 2 'confuse'
20 10 0 P
G none
G none
G none
G none
#658
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'love potion'
36 10 0 P
G none
G none
G none
G none
#659
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'scream'
21 10 0 P
G none
G none
G none
G none
#660
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'fade'
21 10 0 P
G none
G none
G none
G none
#661
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'mind light'
21 10 0 P
G none
G none
G none
G none
#662
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'enhanced armor'
21 10 0 P
G none
G none
G none
G none
#663
martini glass newyearsquest~
an {ge{Rm{gpty {Wmartini {Cglass{x~
An {ge{Rm{gpty {Wmartini {Cglass{x rolls around on the floor.~
glass~
~
potion Taj AO
100 'intoxication' 'intoxication' 'intoxication' 'benediction'
21 10 0 P
G none
G none
G none
G none
#664
resolution reminder paper wadded newyearsquest~
a {Yres{Rolution {Creminder{x~
A wadded up piece of {Yp{Raper{x is on the ground.~
paper~
~
scroll Taj AO
100 'remove fear' 'remove curse' 'refresh' 'teleport'
20 10 0 P
G none
G none
G none
G none
#665
resolution reminder paper wadded newyearsquest~
a {Yres{Rolution {Creminder{x~
A wadded up piece of {Yp{Raper{x is on the ground.~
paper~
~
scroll Taj AO
100 'calm' 'inspire' 'attract other' 'superior heal'
20 10 0 P
G none
G none
G none
G none
#666
heart chocolate valentines <3~
a {r<3 {xshaped {ychocolate{x~
A {r<3 {xshaped {ychocolate{x has been furtively left here.~
chocolate~
~
pill TVacjk AO
50 'master healing' 'create rose' 'love potion' 'insanity'
20 10 1 P
A
9 -20
A
6 3
G none
G none
G none
G none
#0

#ROOMS
#500
@eng {GZ{gsu{Gz{gsu{G'{gs {CW{cork{Cs{chop{x~
@eng You've entered Zsuzsu's Workshop, a crazy place of mechanical and magical
oddities.  Most don't seem to fulfill their intended purpose.
~
0 DT inside
D0
~
~
ABCFGZ 0 510
0 0
D1
~
~
Z 0 506
0 0
D3
~
~
ABCZ 0 501
0 0
S
#501
{MQ{muest {CC{central{x~
Papers, maps, contracts for monsters, and over a thousand little {Ynotes{x
stuck to every available surface dominate this room.  Covering the complete
north wall is a gigantic map of the realm.  Upon taking a closer look you
notice little {Msp{ma{Mrkles{x wandering about the map like lost stars.  Each star
tracks one of the mortals of the realm as he or she goes about duties of the
day.  Darker stars show the monsters of the realm, and these frequently wink
out of existance.  My what amazing and intricate quests must be planned in
this room.
~
0 AKTX inside
D1
~
~
ABCFGZ 0 500
0 0
S
#502
@eng {DThe {yMud {Wof {CL{ci{Cfe {WRoom{x~
@eng There are large lumps of {ystock mud{x used to form new beings in barrels
around the room.  There's a throw-wheel, used to spin and form the mud into
the shape of the being it will become.  One barrel is filled with a strange
glowing {Bw{ba{Bter{x, pulsating with {Gl{gi{Gfe{x.
~
0 DT inside
D1
~
~
ABCFGZ 0 507
0 0
D3
~
~
Z 0 506
0 0
S
#503
@eng {DThe {GP{groving {GG{grounds{x~
In this room, experimental monsters, created by Zsuzsu, battle the best of
the realm in order to determine their mettle.  {yTrees{x and {Gf{goliage{x allow for
plenty of places to hide under the {Yl{yea{Yv{ye{Ys{x.  An {Ca{cur{Ca{x also {Cb{cless{Ce{cs{x the room,
so no combatant should find their life force diminished, should the monster
rage out of control.
~
0 NTXZd forest
D3
~
~
Z 0 504
0 0
S
#504
@eng {DThe {GS{gtaging {GA{grea{x~
You're on the verge of the proving grounds, a place were mysical creations
come to life and do battle to test their mettle.  Proper preparation is often
the key to winning an encounter; this room gives you such an opportunity.
A patch of shrubs and ferns just before the door might help conceal your
approach.
~
0 ANTXZd forest
D1
~
~
Z 0 503
0 0
D2
~
~
ABCFGZ 0 506
0 0
S
#505
@eng {DThe {YT{yi{Ynk{ye{Yr{yi{Yng {WShop{x~
@eng Tools litter the floor of this workshop.  There are places on the walls for
them to be organized, but it looks like whoever works here was in such a
flurry to finish whatever project she was working on, that she just up and
left the tools everywhere.  Some are rusting.  And some in disrepair.  But
you can just imagine what kind of {mw{Mo{mnders{x were built here.
~
0 DT inside
D0
~
~
Z 0 506
0 0
S
#506
@eng {DThe {CE{cx{Cp{cerimentatio{Cn {GL{ga{Gb{x~
@eng You've entered the Experimentation Lab of what is most probably some kind
of mad alchemist.  There are {Ds{wc{Dorch {rm{Ra{rrks{x on the walls from previous
disasterous attempts at creation.  Claw marks, as large as a dragon can be
seen clawing the door to the north.  An animated mud oozes out of the eastern
passageway.  And the {Ct{ci{Cnk {Ct{ci{Cnk{x of a {Dtiny{x hammer on metal comes from the
south.
~
0 DT inside
D0
~
~
ABCFGZ 0 504
0 0
D1
~
~
Z 0 502
0 0
D2
~
~
Z 0 505
0 0
D3
~
~
Z 0 500
0 0
S
#507
{gM{yons{gt{ye{gr{x {CH{co{Clding{c {DPen{x~
This cage is built with all the lastest in humain treatment spells.  There's
a everflowing water troff, and a mystical food dispenser.  Anything the
monsters trapped her might need.  The monsters are waiting for their next
mission, which might be to invade Midgaard, or burn down the forest.
~
0 TX inside
D3
~
~
ABCFGZ 0 502
0 0
S
#510
{DThe {mC{Mo{mns{Mu{mlt{Ma{mt{Mio{mn {cCh{Ca{cmb{Ce{cr{x~
The walls are smooth and without shadow, nor harsh light.  Instead a warm
glow prevades the room.  {mS{Mi{mlk{x tapestries depicting the signing of the
Tre'Nol Accord, and the Peace Pact at Antiochren adorn the walls.  A table
in the center is made of {Dobsidian{x and the chairs around it have high backs
with {Wsilver{x and {Wplatinum{x trim.  The entire room is constructed to provide an
overwhelming sense of serenity and calm, so that reason may prevail within
these walls.  
~
0 DNTX inside
D2
~
~
ABCFGZ 0 500
0 0
S
#0

#RESETS
D 0 500 0 2	* {GZ{gsu{Gz{gsu{G'{gs {CW{cork{Cs{chop{x: door to the north: closed and locked
D 0 500 3 2	* {GZ{gsu{Gz{gsu{G'{gs {CW{cork{Cs{chop{x: door to the west: closed and locked
D 0 501 1 2	* {MQ{muest {CC{central{x: door to the east: closed and locked
D 0 502 1 2	* {DThe {yMud {Wof {CL{ci{Cfe {WRoom{x: door to the east: closed and locked
D 0 504 2 2	* {DThe {GS{gtaging {GA{grea{x: door to the south: closed and locked
D 0 506 0 2	* {DThe {CE{cx{Cp{cerimentatio{Cn {GL{ga{Gb{x: door to the north: closed and locked
D 0 507 3 2	* {gM{yons{gt{ye{gr{x {CH{co{Clding{c {DPen{x: door to the west: closed and locked
D 0 510 2 2	* {DThe {mC{Mo{mns{Mu{mlt{Ma{mt{Mio{mn {cCh{Ca{cmb{Ce{cr{x: door to the south: closed and locked
M 0 599 1 502 1	* an {DE{gn{Do{Gr{Dm{go{Dus {yT{Dhin{gg{x ({DThe {yMud {Wof {CL{ci{Cfe {WRoom{x)
O 0 514 0 504	* a {mm{Mi{mst{My{x {gp{Go{grtal{x ({DThe {GS{gtaging {GA{grea{x)
O 0 512 0 510	* the {cfo{Cu{Wn{Cta{cin{w of {Wre{Cfl{ce{Cct{Wion{x ({DThe {mC{Mo{mns{Mu{mlt{Ma{mt{Mio{mn {cCh{Ca{cmb{Ce{cr{x)
M 0 503 1 510 1	* a {rblood{x sausage ({DThe {mC{Mo{mns{Mu{mlt{Ma{mt{Mio{mn {cCh{Ca{cmb{Ce{cr{x)
E 0 511 0 17		*	a {rs{Rau{rsage {wlink{x: held in the hands
S

#OLIMITS
O 525 1	* {YE{yye{Ys {xof the {YO{yve{wr{Ww{wo{yrl{Yd{x
O 599 1	* brains
S

#MOBPROGS
#503
mob echo Another link of the sausage appears.
mob mload 503
mob vforce 503 mob oload 511 W
~
#530
if isgood $n
and rand 5
say Have you seen any evil souls to be converted, $n?
break
endif
if isevil $n
if level $n > 20
if rand 20
mob echoat $n $I trembles with fear in your presence.
mob echoaround $n $I trembles with fear in $n's presence.
endif
break
endif
if level $n > 6
if clones >= 2
if rand 10
say You can't stand against our united might, $n!
murder $n
endif
break
endif
if clones >= 1
if rand 20
say Your twisted soul if forfeit to me, $n.
murder $n
say Assist me, brother!
endif
break
endif
say Devil, begone!
yell Brothers, help me vanquish $n!
murder $n
endif
break
endif
if rand 5
say There is time yet for your twisted soul to feel the grace of Light, $n.
mob echoat $n $I gets down on one knee and prays for you.
mob echoaround $n $I gets down on one knee and prays for $n.
endif
endif
~
#531
if isgood $r
and rand 10
say Have you seen any evil souls to be converted, $r?
break
endif
if isevil $r
if level $r > 20
if rand 15
mob echoat $r $I trembles with fear in your presence.
mob echoaround $r $I trembles with fear in $r's presence.
endif
break
endif
if level $r > 6
if clones >= 2
if rand 30
say You can't stand against our united might, $r!
murder $r
endif
break
endif
if clones >= 1
if rand 50
say Your twisted soul if forfeit to me, $r.
murder $r
say Assist me, brother!
endif
break
endif
say Devil, begone!
yell Brothers, help me vanquish $n!
murder $r
endif
break
endif
if rand 10
say There is time yet for your twisted soul to feel the grace of Light, $r.
mob echoat $r $I gets down on one knee and prays for you.
mob echoaround $r $I gets down on one knee and prays for $r.
endif
~
#532
if isgood $n
and rand 10
say Point me in the direction of evil, $n?
break
endif
if isevil $n
' hi evil
if level $n > 40
if rand 10
mob echoat $n $I seems crestfallen at your presence.
mob echoaround $n $I seems crestfallen at $n's presence.
endif
break
endif
if level $n > 17
if clones >= 2
if rand 30
say We will crush the evil out of you, $n!
murder $n
endif
break
endif
if clones >= 1
if rand 40
say Repent and your soul may be saved in death, $n.
murder $n
say Assist me, brother!
endif
break
endif
say Devil, pray to your god for mercy!
yell Brothers, rally around me to slay $n!
murder $n
endif
break
endif
if rand 15
say May the gods grace you with Light whenever you are ready, $n.
mob echoat $n $I closes $s eyes and whispers a prayer for you.
mob echoaround $n $I closes $s eyes and whispers a prayer for $n.
endif
endif
~
#533
if isgood $r
and rand 10
say Have you seen any evil souls to be converted, $r?
break
endif
if isevil $r
' hi evil
if level $r > 40
if rand 15
mob echoat $r $I seems crestfallen at your presence.
mob echoaround $r $I seems crestfallen at $r's presence.
endif
break
endif
if level $r > 17
if clones >= 2
if rand 30
say We will crush the evil out of you, $r!
murder $r
endif
break
endif
if clones >= 1
if rand 50
say Repent and your soul may be saved in death, $r.
murder $r
say Assist me, brother!
endif
break
endif
say Devil, pray to your god for mercy!
yell Brothers, rally around me to slay $r!
murder $r
endif
break
endif
if rand 10
say May the gods grace you with Light whenever you are ready, $r.
mob echoat $r $I closes $s eyes and whispers a prayer for you.
mob echoaround $n $I closes $s eyes and whispers a prayer for $r.
endif
endif
~
#534
if isgood $n
and rand 10
say Join the battle against evil, $n!
break
endif
if isevil $n
if level $n > 70
if rand 15
mob echoat $n $I contemplates $s chances against you.
mob echoaround $n $I contemplates $s chances against $n.
endif
break
endif
if level $n > 30
if clones >= 2
if rand 30
say My bothers and I cannot be bested by you, $n!
murder $n
endif
break
endif
if clones >= 1
if rand 50
say You don't stand a chance, $n.
murder $n
say Bother, together we can fell the evil!
endif
break
endif
say Now that I've got you, best you pray for mercy, $n!
yell Over here, Yurikesh, I have one cornered $n!
murder $n
endif
break
endif
if rand 5
say Join the fight against the Darkness, and you soul be saved, $n.
mob echoat $n $I prays to $s god that you will see the Light.
mob echoaround $n $I prays to $s god that $n will see the Light.
endif
endif
~
#535
if isgood $r
and rand 30
say Join the battle against evil, $r!
break
endif
if isevil $r
if level $r > 70
if rand 15
mob echoat $r $I contemplates $s chances against you.
mob echoaround $r $I contemplates $s chances against $r.
endif
break
endif
if level $r > 30
if clones >= 2
if rand 30
say My bothers and I cannot be bested by you, $r!
murder $r
endif
break
endif
if clones >= 1
if rand 50
say You don't stand a chance, $r.
murder $r
say Bother, together we can fell the evil!
endif
break
endif
say Now that I've got you, best you pray for mercy, $r!
yell Over here, Yurikesh, I have one cornered $r!
murder $r
endif
break
endif
if rand 5
say Join the fight against the Darkness, and you soul be saved, $r.
mob echoat $n $I prays to $s god that you will see the Light.
mob echoaround $n $I prays to $s god that $r will see the Light.
endif
endif
~
#536
if isgood $n
and rand 10
say All that follow the Light must band together, $n!
break
endif
if isevil $n
if level $n > 85
if rand 25
mob echoat $n $I looks a little nervous at seeing you here.
mob echoaround $n $I looks a little nervous at seeing $n here.
endif
break
endif
if level $n > 50
if clones >= 2
if rand 30
say You cannot stand against our united might, $n!
murder $n
endif
break
endif
if clones >= 1
if rand 50
say Pray I make this swift, $n.
murder $n
say Join me comrade, in smiting this Darkness!
endif
break
endif
say You will not have a chance to escape your destiny, $n!
yell Yurikesh, $n cowers before me!
murder $n
endif
break
endif
if rand 5
say $n, I know you will follow the path of Light, eventually.
mob echoat $n $I prays to $s god that you find direction.
mob echoaround $n $I prays to $s god that $n will find direction.
endif
endif
~
#537
if isgood $r
and rand 20
say All that follow the Light must band together, $r!
break
endif
if isevil $r
if level $r > 85
if rand 25
mob echoat $r $I looks a little nervous at seeing you here.
mob echoaround $r $I looks a little nervous at seeing $r here.
endif
break
endif
if level $r > 50
if clones >= 2
if rand 30
say You cannot stand against our united might, $r!
murder $r
endif
break
endif
if clones >= 1
if rand 50
say Pray I make this swift, $r.
murder $r
say Join me comrade, in smiting this Darkness!
endif
break
endif
say You will not have a chance to escape your destiny, $r!
yell Yurikesh, $r cowers before me!
murder $r
endif
break
endif
if rand 10
say $r, I know you will follow the path of Light, eventually.
mob echoat $r $I prays to $s god that you find direction.
mob echoaround $r $I prays to $s god that $r will find direction.
endif
endif
~
#538
if isgood $n
and rand 5
say All that follow the Light must band together, $n!
break
endif
if isevil $n
if level $n > 70
if clones >= 2
if rand 30
say You should have repented eariler, $n.  It is too late now!
murder $n
endif
break
endif
if clones >= 1
if rand 50
say Only , You are lost, $n.
murder $n
say The gods of Light will see you fallen!
endif
break
endif
say It's just you an me, now, $n!
yell Follower of Light, $n trembles before me!
murder $n
endif
break
endif
if rand 5
say $n, should you wish to convert, let me know, I will be glad to assist you.
mob echoat $n $I offers you a chance to convert.
mob echoaround $n $I offers $n a chance to convert.
endif
endif
~
#539
if isgood $r
and rand 5
say All that follow the Light must band together, $r!
break
endif
if isevil $r
if level $r > 70
if clones >= 2
if rand 30
say You should have repented eariler, $r.  It is too late now!
murder $r
endif
break
endif
if clones >= 1
if rand 50
say Only , You are lost, $r.
murder $r
say The gods of Light will see you fallen!
endif
break
endif
say It's just you an me, now, $r!
yell Follower of Light, $r trembles before me!
murder $r
endif
break
endif
if rand 5
say $r, should you wish to convert, let me know, I will be glad to assist you.
mob echoat $r $I offers you a chance to convert.
mob echoaround $r $I offers $n a chance to convert.
endif
endif
~
#0

#$