#AREADATA Name Subterranos~ VNUMs 16500 16599 Credits Thornan Tidus~ Security 9 LevelRange 5 35 Flags closed noquest~ End #MOBILES #16500 drow~ A tall slender {DDrow~ A tall slender drow is here hiding in the shadows ~ ~ dark-elf~ ACFGTc FQV -1000 0 30 30 61d10+273 30d9+60 9d3+16 none -9 -9 -9 -3 DEFHIKQR M 0 Y stand stand none 1000 0 0 large flesh~ ~ #16501 spider~ {Wa {ymonstrous spider{x~ {Wa {ymonstrous spider {W scuttles about, barely noticing you.{x ~ This spider is about two and a half feet in length, measuring approximately four feet from leg to leg on either side. It's hairy body is of a brownish-tan color. It doesn't seem to notice you. If it does, then it is none too interested. ~ unique~ AGLUY Z 0 0 4 4 9d3+41 4d11+95 2d2+10 none 5 5 5 6 U L L H stand stand male 0 P BCDEKV medium flesh~ ~ #16502 bat night hunter~ {Wa {mnight hunter bat{x~ {Wa {mnight hunter bat{W is perched here, looking for a meal.{x ~ This bat is velvet black in color. It's wings spread twice the length of it's body, with sharp claws at the end of each. It's eyes glow bright orange in the dark, and take on a very light reddish hue when exposed to light. Stretching beyond the length of it's body is a long tail with a sharp, triangular spike at the end. ~ bat~ AGLY 0 -500 0 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 0 0 0 0 stand stand male 0 0 0 large flesh~ ~ #16503 horned felldrake male~ {wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Wmale{x~ {Wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Wmale bares it horrible fangs and {Rattacks!{g ~ ~ dragon~ AFGY F -500 0 25 25 51d8+253 25d10+85 8d3+17 none -7 -7 -7 -1 CMN 0 0 0 stand stand male 200 0 0 large flesh~ ~ F aff T F res H F vul I F par P #16504 horned felldrake female~ {Wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Wfemale{x~ {Wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Wfemale skulks about here.{x ~ ~ dragon~ AGY F -500 0 30 30 63d11+304 30d11+95 11d2+27 none -12 -12 -12 -6 CMN 0 0 0 stand stand female 0 0 0 large flesh~ ~ F aff T F res H F vul I F par P #16505 horned felldrake offspring~ {Wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Woffspring{g~ {Wa {yh{Yo{yr{Yn{ye{Yd {yf{Ye{yl{Yl{yd{Yr{ya{Yk{ye {Woffspring eyes you suspiciously.{g ~ ~ dragon~ AGY 0 -500 0 10 10 21d3+102 10d10+85 3d3+10 none 2 2 2 4 CN 0 0 0 stand stand female 0 0 0 medium flesh~ ~ F aff T F res H F vul I F par P #16506 sword spider~ A {ws{Dw{wo{Dr{wd {Ds{wp{Di{wd{De{wr{x~ A {ws{Dw{wo{Dr{wd {Ds{wp{Di{wd{De{wr{x clings to the ceiling here, scanning for suitable prey. ~ ~ unique~ AGLYe FVZ 0 0 22 22 46d8+223 22d11+95 8d2+22 none -6 -6 -6 -2 HU L BF E stand stand female 0 O BCDEFK large flesh~ ~ M greet 16506 100~ #16507 monstrous spider~ {Wa {ylarge, monstrous spider{x~ {Wa {ylarge, monstrous spider {Wis spinning her web here.{x ~ ~ unique~ AGLUY Z 0 0 8 8 17d2+81 8d10+85 2d4+9 none 3 3 3 5 U L L H stand stand female 0 P BCDEKV large flesh~ ~ #16508 junior myconid worker~ {Wa {gjunior {bm{By{Cc{co{b{Bn{Ci{cd {Wworker{x~ {Wa {gjunior {bm{By{Cc{co{b{Bn{Ci{cd {Wworker gathers very small pieces of mushrooms here{x ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble tiny elephant feet; they are very flat and very round. The creature takes on a slight hue of blue throughout its plant-like body. Judging by its size, you quickly gather that this little guy is merely a child. ~ unique~ AGHY Z 0 0 4 4 9d2+37 4d9+60 1d4+4 none 7 7 7 7 IR 0 0 0 stand stand none 0 M ABCDEGHIK large flesh~ ~ #16509 senior myconid worker~ {Wa {csenior {bm{By{Cc{co{Bn{Ci{cd {Wworker{x~ {Wa {csenior {bm{By{Cc{co{Bn{Ci{cd {Wworker gathers large chunks of mushrooms here.{x ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble those of an elephant's; they are very flat and very round. The creature takes on shades of blue throughout it's plant-like body. Judging by its size and demeanor, you quickly gather that this particular Myconid is an adult, and has had much experience in mushroom farming. ~ unique~ ACGTY Z 0 0 14 14 29d4+142 14d10+85 4d3+12 none 0 0 0 2 CIRU 0 0 0 stand stand none 0 M ABCDEGHIK medium flesh~ ~ #16510 average myconid worker~ {Wan {Gaverage {bm{By{Cc{co{Bn{Ci{cd {Wworker~ {Wan {Gaverage {bm{By{Cc{co{Bn{Ci{cd {Wworker gathers fair-sized pieces of mushrooms here.{x ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble those of an elephant's; they are very flat and very round. The creature takes on shades of blue throughout it's plant-like body. Judging by its size and demeanor, you quickly gather that this particular Myconid is an adolescent, blooming into adult-hood. ~ unique~ AGY Z 0 0 8 8 17d2+81 8d10+85 2d4+9 none 3 3 3 5 IR 0 0 0 stand stand none 0 M ABCDEGHIK medium flesh~ ~ #16511 myconid elder~ {Wa {bm{By{Cc{co{Bn{Ci{cd {Celder{x~ {Wa {bm{By{Cc{co{Bn{Ci{cd {Celder {Wsupervises the mushroom farming here.{x ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble those of an elephant's; they are very flat and very round. The creature takes on shades of blue and green throughout it's plant-like body. Judging by its size and demeanor, you quickly gather that this particular Myconid is old, and has been supervising the mushroom farming in its clan for quite some time. ~ unique~ ACGQY Z 0 0 28 28 59d10+283 28d11+95 10d2+26 none -10 -10 -10 -5 IRU 0 0 0 stand stand none 0 M ABCDEGHIK medium flesh~ ~ #16512 myconid leader~ {Wthe {bm{By{Cc{co{Bn{Ci{cd {Wcircle leader{x~ {Wthe {bm{By{Cc{co{Bn{Ci{cd {Wcircle leader sits on its mushroom throne here.{x ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble those of an elephant's; they are very flat and very round. The creature takes on shades of blue and green throughout it's plant-like body. This particular Myconid holds a kind of leadership aura about it, and you quickly gather that this Myconid is the leader of the circle. ~ unique~ ABGQY Z -100 0 33 33 69d12+334 33d11+95 12d2+29 none -14 -14 -14 -7 CIJU 0 0 0 stand stand none 0 M ABCDEGHIK medium flesh~ ~ #16513 myconid guard~ {Wa {bm{By{Cc{co{Bn{Ci{cd {Bguard{x~ {Wa {bm{By{Cc{co{Bn{Ci{cd {mguard{W is here, watching for unwelcome intruders. ~ A strange creature indeed, this being greatly resembles a walking mushroom with beady eyes and short, stalky arms and legs. Its feet somewhat resemble those of an elephant's; they are very flat and very round. The creature takes on shades of blue and magenta throughout it's plant-like body. Judging by its demeanor, you quickly gather that this particular Myconid is a guard for the circle. ~ unique~ ABGTY Z 0 0 25 25 52d9+253 25d11+95 9d2+24 none -8 -8 -8 -3 CEIJNRU 0 0 0 stand stand none 0 M ABCDEGHIK medium flesh~ ~ #16514 bulrathi minotaur legendary legend bul~ {WBulrathi{x~ {WBulrathi, The {rL{be{rg{be{rn{bd{ra{br{ry {yMinotaur {Wis here, looking for a fight.{x ~ This minotaur is larger than any you've ever encountered before. He stands at nearly ten feet tall. His arms are large enough to double for tree trunks, and his hoofs make the ground thunder when he walks. His horns rise high above his head, scratched and chipped from years upon years of fighting. His large, muscular body is painted with scrapes and scars. He is known across the lands as a Minotaur of Legend. Draped over one shoulder is an axe of immense proportions, its blade stained with blood and notched a thousand times over. ~ minotaur~ ABFTY Z -500 0 50 80 50d8+2600 1d1+200 2d10+270 none -23 -23 -23 -6 DE 0 0 0 stand stand male 500 0 0 gargantuan flesh~ ~ M fight 16514 100~ #16515 vicious minotaur warrior~ {Wa vicious minotaur{x~ {WA vicious minotaur is here, snorting angrily at you.{x ~ This is your average minotaur. A large creature, standing at approximately eight feet tall and weighing nearly one thousand pounds. His eyes are pitch black, and his nose snorts loudly with every breath. His body is covered with battle marks, and you quickly get the distinction that he has seen his share of fights, and almost always comes out on top. ~ minotaur~ AGY Z -400 0 33 33 69d12+334 33d11+95 12d2+29 none -14 -14 -14 -7 E 0 0 0 stand stand male 300 0 0 large flesh~ ~ M grall 16515 100~ M fight 16516 100~ #16516 minotaur shaman~ {WA Minotaur {MShaman{x~ {WA large, robed minotaur is here chanting spells.{x ~ ~ minotaur~ ABGY 0 0 0 38 38 79d13+384 38d11+95 13d2+32 none -18 -18 -18 -12 ERU 0 0 0 stand stand male 100 0 0 large flesh~ ~ M fight 16517 100~ #16517 goblin greblin~ {GGreblin {Wthe {GGoblin{x~ {GGreblin {Wsquats by the cave wall, quivering from hunger.{x ~ ~ goblin~ ABGYc 0 0 0 15 13 13d6+105 0d0+0 0d0+0 none 0 0 0 0 FH 0 0 0 stand stand male 10 0 0 large flesh~ ~ #16518 stripbulrathi~ Bulrathi's private stripper~ Bulrathi's private stripper seductively strips Bulrathi, then runs off. ~ A gorgeous naked woman stands before you... Well ok, not exactly. Bulrathi's stripper's only purpose is to strip blindness from him so that his mprogs function properly, reference mprog 16514 to view all procedures. ~ human~ AB DFJlmt 0 0 1 0 1d1+0 1d1+0 1d1+0 none 0 0 0 0 0 CD 0 0 stand stand female 0 0 0 medium flesh~ ~ F for AHMV F par ABCDEFGHIJK M random 16518 100~ I 92 #16519 black orc~ {Wa tall, lanky {Dblack orc{x~ {WA tall, lanky {Dblack orc{W is here, dipping in and out of the shadows.{x ~ ~ orc~ ACGLSY 0 -750 0 33 33 76d33+0 165d10+85 11d3+21 none -12 -12 -12 -8 BEFJN 0 0 0 stand stand none 100 0 0 medium flesh~ ~ F res Q M greet 16519 100~ #0 #OBJECTS #16500 corpse~ {wa {Wskeletal corpse{x~ {wA {Wskeletal corpse {wleans against the cavern wall here.{x~ bone~ ~ container R 0 1 0 0 1 1 0 0 0 0 P E corpse~ Judging by the bone structure of this skeletal form, you quickly gather that is was once the mortal form of a dwarf. Scraps of old, decaying leather are still draped across the broken form. No other pieces of armor or clothing are apparent. One of its bony hands is clenched in a fist, as if it was holding on to something. ~ G none G none G none G none #16501 key~ {Wan {Mamethyst {Wkey{x~ {WAn {Mamethyst {Wkey lies on the ground here.{x~ unknown~ amathest~ key 0 A 0 0 0 0 0 0 0 0 0 0 P E key amethyst~ Carved to perfection, this key has been crafted from a beautiful violet stone. The impeccable craftsmanship of the worked stone clearly reveals its dwarven makers. ~ G none G none G none G none #16502 platemail hell plate~ {yFiery Plate{z of the {RHELL Furnace{z~ {yFiery Plate{z of the {RHell Furnace{z lies here, neglected.~ mithril~ ~ armor ABERab AD 33 33 33 32 'none' 0 90 91 892615 P A 13 90 A 18 9 A 19 9 E plate~ This platemail repeatedly changes colors from hues of yellow, orange, and red as if it is continously being heated to searing temperatures, then cooled back down to normal. ~ G none G none G none G none #16503 axe greataxe~ {RB{ra{Rr{ra{Ru{ro{Rk{r's {DG{wr{De{wa{Dt{wa{Dx{we {Wof the {MD{ma{Dr{mk {MF{ml{Da{mm{Me.{g~ {RB{ra{Rr{ra{Ru{ro{Rk{r's {DG{wr{De{wa{Dt{wa{Dx{we {Wof the {MD{ma{Dr{mk {MF{ml{Da{mm{Me.{g~ adamantite~ ~ weapon ABEGORTY AN axe 5 22 cleave A 92 80 162876 P G none G none G none G none #16504 torch~ {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x~ {WAn {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{W illuminates brightly in it's sconce here.{x~ unknown~ magic~ light AGRY 0 0 0 2 0 P G none G none G none G none #16505 pool water~ {wa {Bp{Coo{Bl of w{Cate{Br{x~ {wA {Bp{Coo{Bl of w{Cate{Br{w glistens here, gathered against the north wall.{x~ water~ ~ fountain R 0 0 0 'water' 0 0 0 0 P G none G none G none G none #16506 myconid amulet leader~ {WAmulet of the {bm{By{Cc{co{Bn{Ci{cd {bc{ci{Br{bc{Bl{be {Wleader{x~ {WA {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{W{C-{Mw{Ro{Bv{Ge{Cn{W amulet lies on the ground here.{x~ unknown~ mushroom~ jewelry GJKS AC 0 0 0 0 0 0 0 30 2 25000 P F A 0 0 c E amulet~ This shimmering amulet seems to have been crafted from multi-colored mushrooms. The pieces have been woven together and bonded by magical means. Connected to the strand of mushroom pieces is a small pendant of a golden mushroom cap. ~ G none G none G none G none #16507 ring myconid~ {WRing of the {bM{By{Cc{co{Bn{Ci{cd{x~ {WA {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{C-{Mw{Ro{Bv{Ge{Cn{W ring hums softly on the ground here.{x~ unknown~ mushroom~ jewelry BGJKS AB 0 0 0 0 0 0 0 15 2 1000 P A 20 -2 A 1 2 E ring~ The ring is woven from soft, multi-colored mushrooms grown within the Myconid circle and harvested by the Myconids themselves. Though the ring has the soft texture of a fresh mushroom, it is as hard as steel, protected by the magic of the Myconids. Upon the top of the band, a small mushroom cap serves as an emblem embedded upon the ring. ~ G none G none G none G none #16508 greataxe thundering axe~ {WBulrathi's {CT{Dh{Cu{Dn{Cd{De{Cr{Di{Cn{Dg {wG{Dr{we{Da{wt{Da{wx{De{x~ {WA huge, many-notched axe lies on the ground here, consumed in wickedness.{x~ metal~ ~ weapon AEGJ AN axe 2 36 cleave DEFG 50 51 1740832 P A 13 30 A 18 5 A 19 5 A 1 2 E axe~ This axe is extremely heavy, weighing in at nearly eighty pounds. The handle is of a solid wrought iron material, adding to its stability and weight. The blade is double-edged, and despite the many notches it has, it is still as sharp as ever. Runes line the edge of both blades, emitting a faint humming noise. ~ E greataxe~ This axe is extremely heavy, weighing in at nearly eighty pounds. The handle is of a solid wrought iron material, adding to its stability and weight. The blade is double-edged, and despite the many notches it has, it is still as sharp as ever. Runes line the edge of both blades, emitting a faint humming noise. ~ G none G none G none G none #16509 emerald key~ {Wan {Gemerald {Wkey{x~ {WAn {Gemerald {Wkey is here, covered in dust gathered throughout the centuries.{x~ emerald~ ~ key GT A 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #16510 serrated waraxe axe~ ~ ~ iron~ ~ weapon 0 AN axe 2 12 slash D 20 21 9724 P A 18 1 A 19 1 G none G none G none G none #16511 rothe leg~ {Wa leg of {yrothe{x~ {WA leg of {yrothe{W is here, simply begging you to take a bite.{x~ meat~ ~ food 0 A DG D 0 0 0 DG D 0 2 784 P G none G none G none G none #16512 table wooden~ a large {ywooden{x table~ A large {ywooden {xtable stands some six feet off the ground here.~ wood~ ~ container R 0 182 0 0 100 100 0 0 27 0 P G none G none G none G none #16513 sack hay large~ {Wa large {ysack{W of {Yhay{x~ {WA large {ysack {Wof {Yhay{W rests against the back wall here.{x~ unknown~ hay~ furniture GR 0 B ABCGHI EHK BEF 0 B ABCGHI 0 23 0 P G none G none G none G none #16514 bracer myconid~ {WBracer of the {bM{By{Cc{co{Bn{Ci{cd{x~ {WA {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{W-woven bracer is glowing softly here.{x~ unknown~ mushroom~ armor AGJKS AM 3 3 3 1 'none' 0 20 5 500 P F R 0 0 P G none G none G none G none #16515 spiney spider body arachnid~ {wa spider's corpse{x~ {wThe large, spiney body of an arachnid is curled up here, dead as a doornail.{x~ unknown~ spider~ trash 0 A 0 0 0 0 0 0 0 0 19 0 P G none G none G none G none #16517 bronze cudgel~ {Wa {Ybr{yon{Yze{W cudgel{x~ {WA {Ybr{yon{Yze{W cudgel rests on the ground here.{x~ unknown~ ~ weapon 0 0 mace 2 14 pound 0 28 29 1780 P A 13 10 A 19 3 A 18 3 G none G none G none G none #0 #ROOMS #16500 {wA Non-Descript Stone Room{g~ This small stone room is completely unadorned. The walls are bare, along with the floor and the ceiling. The air here is somewhat chilly, giving the room a slight eerie feel to it. Judging by the many cracks and splits in the stones of the room, one could gather that this room has been unused for some time. One particular crack catches your eye on the north wall. Stretching from floor to ceiling, the vertical split is set in the dead center of the wall, and you get the impression it was not put there by natural causes. ~ 0 D inside E crack~ {xFor some reason, this particular crack seems out of place. It runs vertically from floor to ceiling in the center of the north wall. Upon further investigation, you realize that the north wall is actually a secret door, though what this door is hiding is a mystery. ~ D0 {wa huge hole in the floor{g ~ secret door crack~ ABZ 0 16501 0 0 S #16501 {wA Huge Hole In The Floor!{g~ This room is made of earth, it's walls flawed from years of corrosion. There is nothing noticeable about the contents of the cavern except for a large hole in the floor, spanding the width of the room, and leading down, deeper into the earth. There is little room to walk here without toppling into the darkness below. The passage down looks rather rocky; one unskilled in the ways of climbing may find it difficult to get back up once they've descended. ~ 0 D inside D2 {wa non-descript stone room{g ~ secret door crack~ ABZ 0 16500 0 0 D5 {ya steep, rocky descent{g ~ ~ Z 0 16503 0 0 S #16502 {wA Small Crawlspace{g~ Carved out of the walls of the cavern to the east, this crawlspace is large enough to house merely one person. Its concealed nature gives you the impression that it was once used as a hiding spot, though from what, you have no idea. A skeleton leans against the far wall in a heap of lifeless, decaying bones. The only retreat from this tiny area is the secret door to the east. ~ 0 ACDJ inside D1 {ya steep, rocky descent{g ~ secret door~ ABZ 0 16503 0 0 S #16503 {yA Steep, Rocky Descent{g~ You are standing on a small, flat area of earth that protrudes from the side of a rocky decline above. There isn't much to see here. The west wall is smooth, unlike the rest of the cavern. The decline continues downward. However, it is far too steep to return once one has descended. Has decended. ~ 0 AD inside D3 {wa small crawlspace{g ~ secret door~ ABZ 0 16502 0 0 D5 {ya dark tunnel{x ~ ~ Z 0 16504 0 0 S #16504 {yA Dark Tunnel In The Underdark{g~ The air is a bit foul here. No light is evident from any direction. The walls are natural, made from hard, solid earth. The ground beneath your feet is covered with marks of all types ranging from humanoid footprints to large lines resembling those left by snakes. The tunnel continues to the north and east. ~ 0 AD inside D0 {yan open cavern{x ~ ~ Z 0 16523 0 0 D1 {ya meandering path{x ~ ~ Z 0 16505 0 0 S #16505 {yOn A Meandering Underdark Path{g~ Though little wind passes through this tunnel, you still notice a foul smell emitting from the east. Light is absent here, and seems to remain absent in both visible directoins, east and west. ~ 0 AD inside D1 {ya turn in the path{x ~ ~ Z 0 16506 0 0 D3 {ya dark tunnel{x ~ ~ Z 0 16504 0 0 S #16506 {yA Turn In The Path{g~ The path forms a curve here, spanding to the north and west. No light can be seen from either direction, though a foul stench lingers here, seemingly emitting from the north. Large, clawed footprints scatter the ground here, though there are far too many to determine what direction they trail off in. ~ 0 ACD inside E footprints~ These footprints must have been created by a fairly large creature, as they are clearly more than a foot long. Three toes are apparent at the front of the print, and one toe at the heel. It is difficult to discern any more about them due to the vast number strewed amongst the floor. ~ D0 {ya turn in the path{x ~ ~ Z 0 16507 0 0 D3 {ya meandering path{x ~ ~ Z 0 16505 0 0 S #16507 {yA Turn In The Path{g~ The path forms a curve here, spanding to the south and east. No light can be seen from either direction. A foul stench lingers here, growing ever stronger to the east. Large, clawed footprints scatter the ground here, though they do not seem to lead anywhere. Rather, they are all jumbled together, as if this area has been crossed a thousand times over by the creature who left them. ~ 0 AD inside D1 {ynearing a small cave{x ~ ~ Z 0 16508 0 0 D2 {ya turn in the path{x ~ ~ Z 0 16506 0 0 S #16508 {yNearing A Small Cave{g~ An immense stench of death assails your nostrils from the south. The floor here is well-trampled, covered in large footprints. The path continues on to the south, where you can make out the opening of a small cave, and to the west, where the path meanders through the Underdark. ~ 0 AD inside D2 {ythe mouth of a cave{x ~ ~ Z 0 16509 0 0 D3 {ya turn in the path{x ~ ~ Z 0 16507 0 0 S #16509 {yThe Mouth Of A Cave{g~ A foul stench of death and decay lingers in the air here, seeming to disembogue from a fairly large cave to the south. The cave mouth rises about nine or ten feet in the air, and closes the tunnel off in an otherwise dead end. Heading south will take you directly into the cave, while a serpentine tunnel stretches out to the north. ~ 0 AD inside D0 {ya path near the cave{x ~ ~ Z 0 16508 0 0 D2 {ythe northern part of the cave ~ ~ Z 0 16510 0 0 S #16510 {yNorthern Section Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the east, west, and south, while north takes you outside the cave. ~ 0 AD inside D0 {ythe mouth of the cave{x ~ ~ Z 0 16509 0 0 D1 {ythe northeastern part of the cave{x ~ ~ Z 0 16515 0 0 D2 {ythe southern part of the cave{x ~ ~ Z 0 16513 0 0 D3 {ythe northwestern part of the cave{x ~ ~ Z 0 16511 0 0 S #16511 {yThe Northwest Corner Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past, and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the east and south. ~ 0 AD inside D1 {ythe northern part of the cave{x ~ ~ Z 0 16510 0 0 D2 {ythe southwestern part of the cave{x ~ ~ Z 0 16512 0 0 S #16512 {yThe Southwest Corner Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past, and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the north and east. ~ 0 AD inside D0 {ythe northwestern part of the cave{x ~ ~ Z 0 16511 0 0 D1 {ythe southern part of the cave{x ~ ~ Z 0 16513 0 0 S #16513 {yThe South Wall Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past, and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the north, east, and west. ~ 0 AD inside D0 {ythe northern part of the cave{x ~ ~ Z 0 16510 0 0 D1 {ythe southeastern part of the cave{x ~ ~ Z 0 16514 0 0 D3 {ythe southwestern part of the cave{x ~ ~ Z 0 16512 0 0 S #16514 {yThe Southeast Corner Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past, and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the north and west. ~ 0 AD inside D0 {ythe northeastern part of the cave{x ~ ~ Z 0 16515 0 0 D1 {ya secret passage{x ~ ~ ABZ 0 16516 0 0 D3 {ythe southern part of the cave{x ~ ~ Z 0 16513 0 0 S #16515 {yThe Northeast Corner Of The Cave{g~ The cave reeks of death and decay. Old bones litter the ground, followed by dismembered corpses and their bodyparts, some of them fresh. The bodies are those of adventurers past, and of many unfortunate denizens of the Underdark. Large, clawed footprints cover the floor of this cave, heading in every direction. Small stalactites protrude from the ceiling, none of them reaching the ground. The echo of dripping water resounds throughout the cave. The grotto continues to the west and south. ~ 0 AD inside D2 {ythe southeastern part of the cave{x ~ ~ Z 0 16514 0 0 D3 {ythe northern part of the cave{x ~ ~ Z 0 16510 0 0 S #16516 {yA Secret Passage Behind The Felldrake Cave{g~ The atmosphere is slightly more pleasant here than the rest of the Underdark's dreary caverns. Torches set in sconces line the walls, providing a soft light that bounces off the walls, creating shadows that dance around you. The air is somewhat foul here, a strong stench of death emitting from the felldrake cave to the west. The tunnel meanders off to the east, though, where the air seems a bit fresher. ~ 0 D inside D1 {ya meandering secret passage{x ~ ~ Z 0 16517 0 0 D3 {ythe southeastern section of a cave{x ~ ~ ABZ 0 16514 0 0 S #16517 {yA Meandering Secret Passage{g~ Light bounces off the tunnel walls here, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. A foul odor is apparent to the west, and the passage continues north, in a seemingly immeasurable tunnel of darkness. ~ 0 D inside D0 {ya meandering secret passage{x ~ ~ Z 0 16518 0 0 D3 {ya secret passage near a cave{x ~ ~ Z 0 16516 0 0 S #16518 {yA Meandering Secret Passage{g~ Light bounces off the tunnel walls here, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. The passage continues north and south, in a seemingly immeasurable tunnel of somberness. ~ 0 D inside D0 ~ ~ Z 0 16519 0 0 D2 {ya meandering secret passage{x ~ ~ Z 0 16517 0 0 S #16519 {yA Meandering Secret Passage{g~ Light bounces off the tunnel walls here, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. The passage continues north and south, in a seemingly immeasurable tunnel of somberness. ~ 0 D inside D0 {ya meandering secret passage{x ~ ~ Z 0 16520 0 0 D2 {ya meandering secret passage{x ~ ~ Z 0 16518 0 0 S #16520 {yA Meandering Secret Passage{g~ Light bounces off the tunnel walls here, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. The passage continues north and south, in a seemingly immeasurable tunnel of somberness. ~ 0 D inside D0 {ya turn in the passage{x ~ ~ Z 0 16521 0 0 D2 {ya meandering secret passage{x ~ ~ Z 0 16519 0 0 S #16521 {yA Turn In The Passage{g~ The tunnel takes a sharp turn here, heading east and south. Light bounces off the walls, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls to the south, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. The passage continues to the east as well, where no sign of torchlight is apparent. ~ 0 D inside D1 {ya {Ddark {ytunnel{x ~ ~ Z 0 16522 0 0 D2 {ya meandering secret passage{x ~ ~ Z 0 16520 0 0 S #16522 {yA {DDark {yTunnel{g~ The walls here are secreted in a blanket of webs, making it very difficult to walk safely. Every step must be an extremely cautious one. You notice several large, abstruce figures moving within the thickness of the webs. Glancing to the north, you notice that the webbing continues, creating a tunnel of silk rather than earth. The passage also continues to the west, where torch light flickers off the walls, and the webs dissipate. ~ 0 AD inside D0 {ya {wweb-covered {ytunnel{x ~ ~ Z 0 16569 0 0 D3 {ya turn in the passage{x ~ ~ Z 0 16521 0 0 S #16523 {yAn Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs.{x {xThe ceiling extends high above your head, with a slight draft blowing in from somewhere above. Hundreds of insects scuttle about the area, running in and out of tiny holes in the walls. The cavern stretches to the north and west, while south takes you down a dark tunnel. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yan open cavern{x ~ ~ Z 0 16575 0 0 D2 {ya dark tunnel{x ~ ~ Z 0 16504 0 0 D3 {yan open cavern{x ~ ~ Z 0 16524 0 0 S #16524 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{w. One particularly large stalactite extends downward in the middle of the room, creating a circular path around the cavern. The stalactite has several dark niches in it, and you can clearly see several pairs of {Rblood red eyes{x gleaming out from the darkness of the small caves. The circular path continues to the east and west. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D1 {yan open cavern{x ~ ~ Z 0 16523 0 0 D3 {yan open cavern{x ~ ~ Z 0 16525 0 0 S #16525 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalactite extends downwad in the middle of the room, creating a circular path around the cavern. The stalactite has several dark niches in it, and you can clearly see several pairs of {Rblood red eyes{x gleaming out from the darkness of the small caves. The circular path continues to the north. To the south is a smaller tunnel, where the mushroom patches grow much thicker. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yan open cavern{x ~ ~ Z 0 16586 0 0 D1 {yan open cavern{x ~ ~ Z 0 16524 0 0 D2 {ya {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm {ylittered trail{x ~ ~ Z 0 16526 0 0 S #16526 {yA {CM{Mu{Rs{Bh{Gr{Bo{Ro{Mm {yLittered Trail{x~ You are travelling along a path full of mushrooms of all sizes and colors. They line the walls of the tunnel, some even protruding from the sides of the walls. Several large chunks have been carefully removed, while others seem as if large portions were simply knocked off with a blunt object. The density of the mushroom patches only grows thicker to the south, while the north opens up into a wide, spacious cavern. ~ 0 AD inside D0 {yan open cavern{x ~ ~ Z 0 16525 0 0 D2 {ya {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm {ylittered trail{x ~ ~ Z 0 16527 0 0 S #16527 {yA {CM{Mu{Rs{Bh{Gr{Bo{Ro{Mm {yLittered Trail{x~ This mushroom-filled Underdark tunnel takes a soft turn here, heading west and north. Large patches of colorful mushrooms grow along the walls here, covering the ground like grass in a valley. Large chunks have been carefully removed from some, while others seem to have had great portions simply knocked off with a blunt object. The mushroom patches seem to spread a bit thinner to the west, where you can see a small path branch off. To the north, the trail continues, still littered with tons of mushrooms of varying sizes. ~ 0 AD inside D0 {ya {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm {ylittered trail{x ~ ~ Z 0 16526 0 0 D3 {ya circular path{x ~ ~ Z 0 16528 0 0 S #16528 {yThe Start Of A Circular Path{x~ You are standing on a T-shaped pathway, scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. The ground is covered in footprints of varying sizes, though not of a humanoid nature. The cavern walls here glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the north and south, while to the east, the patches of colorful fungi are much thicker. ~ 0 AD inside D0 {yin the {bm{By{cc{Co{Bn{bi{Cd {bc{ci{Br{bc{Bl{be{x ~ ~ Z 0 16530 0 0 D1 {ya {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm {ylittered trail{x ~ ~ Z 0 16527 0 0 D2 ~ ~ Z 0 16529 0 0 S #16529 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the north and west. ~ 0 AD inside D0 ~ ~ Z 0 16528 0 0 D3 ~ ~ Z 0 16536 0 0 S #16530 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the south and west. ~ 0 AD inside D2 {ya circular path{x ~ ~ Z 0 16528 0 0 D3 {ya path around the {bm{By{Cc{cc{Bn{Ci{cd {bc{ci{Br{bc{Bl{be{x ~ ~ Z 0 16531 0 0 S #16531 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the east and west. ~ 0 A inside D1 ~ ~ Z 0 16530 0 0 D3 ~ ~ Z 0 16532 0 0 S #16532 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the south and east. ~ 0 A inside D1 ~ ~ Z 0 16531 0 0 D2 ~ ~ Z 0 16533 0 0 S #16533 {yOutside The Throne Room{x~ You are standing outside of what seems to be some sort of cave set into the side of the cavern walls, though the opening is covered by a {mflap of {mdeep black velvet hide{x. There are several piles of mushroom caps set on the ground outside the cave. The path around the myconid circle continues to the north and south, and the entrance to the cave lies east. ~ 0 A inside E hide~ This flap is made from a {mjet black, velvet{x material that seems to shimmer with every movement. Upon closer inspection you realize that it is the hide of an animal. Whatever this skin once housed was a gorgeous one indeed, as this is the finest piece of hide you have ever seen. ~ E flap~ This flap is made from a {mjet black, velvet{x material that seems to shimmer upon every movement. Upon closer inspection you realize that it is the hide of an animal. Whatever animal this skin once housed was a gorgeous one indeed, as this is the finest piece of hide you have ever seen. ~ D0 ~ ~ Z 0 16532 0 0 D1 ~ flap~ ABZ 0 16534 0 0 D2 ~ ~ Z 0 16535 0 0 S #16534 {yThe Throne Room{x~ You are standing in a small room within the Myconid circle. Set against the far wall directly across from the entrance is a large throne carved from mushrooms. The throne consists of a plethora of colors and extends nearly to the eight-foot-tall ceiling. Large piles of colorful mushroom chunks are scattered about the room in several places, for reasons unknown to you. Nothing else of interest is in the throne room. To the west lies the path around the Myconid circle. ~ 0 AD inside D3 {youtside the throne room{x ~ flap door~ ABZ 0 16533 0 0 S #16535 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the north and east. ~ 0 A inside D0 ~ ~ Z 0 16533 0 0 D1 ~ ~ Z 0 16536 0 0 S #16536 {yIn The {bM{By{cc{Co{Bn{bi{Cd {bC{ci{Br{bc{Bl{be{x~ You are standing on a pathway scarsely scattered with patches of colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. Nearly half of the mushrooms' caps have been completely severed, leaving many small chunks to litter the ground. Footprints of varying sizes cover the flooring here, though not of a humanoid nature. The cavern walls glisten with minerals and condensation, creating an intriguing display of magnificent scintillation. The path stretches to the east and west. ~ 0 A inside D1 ~ ~ Z 0 16529 0 0 D3 ~ ~ Z 0 16535 0 0 S #16537 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. An open cavern lies to the east, while this long, dark tunnel continues to the west in meandering endlessness. ~ 0 AD inside D1 {yIn An Open Cavern{x ~ ~ Z 0 16586 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16538 0 0 S #16538 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. In the near distance to the east, the tunnel opens up into a cavern, while this long, dark tunnel continues to the north in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16539 0 0 D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16537 0 0 S #16539 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the west and south, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the south and west in meandering endlessness. ~ 0 AD inside D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16538 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16540 0 0 S #16540 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and east, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and east in meandering endlessness. ~ 0 0 inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16541 0 0 D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16539 0 0 S #16541 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and south, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and south in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16542 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16540 0 0 S #16542 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and south, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and south in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16543 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16541 0 0 S #16543 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the south and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the south and west in meandering endlessness. ~ 0 AD inside D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16542 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16544 0 0 S #16544 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east and west in meandering endlessness. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16543 0 0 D3 {yA T-Shaped Intersection{x ~ ~ Z 0 16545 0 0 S #16545 {yA T-Shaped Intersection{x~ The Underdark seems boundless as the tunnel splits in three directions here. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north, south, and east in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16561 0 0 D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16544 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16546 0 0 S #16546 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and south with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and south in meandering endlessness. ~ 0 AD inside D0 {yA T-Shaped Intersection{x ~ ~ Z 0 16545 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16547 0 0 S #16547 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and west with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and west in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16546 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16548 0 0 S #16548 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and south with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east and south in meandering endlessness. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16547 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16549 0 0 S #16549 {yA Tunnel Junction{x~ This tunnel feels boundless, stretching for what seems like miles. The walls are bare and rocky, carved from years of natural corrossion. The air is stale, a foul stench lingering like a bad after-taste. The lightless tunnel stretches out to the north, south, and west in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16548 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16550 0 0 S #16550 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and east with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and east in meandering endlessness. ~ 0 AD inside D0 {yA Tunnel Junction{x ~ ~ Z 0 16549 0 0 D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16551 0 0 S #16551 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the south and west with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the south and west in meandering endlessness. ~ 0 AD inside D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16552 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16550 0 0 S #16552 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and south with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and south in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16551 0 0 D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16553 0 0 S #16553 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and west with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and west in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16552 0 0 D3 ~ ~ Z 0 16554 0 0 S #16554 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and south with no signs of light. The walls are bare, carved from the earth by the element of water, glistening with moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east and south in meandering endlessness. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16553 0 0 D2 {yA Tunnel Junction{x ~ ~ Z 0 16555 0 0 S #16555 {yA Tunnel Junction{x~ ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16554 0 0 D1 {yA Small Underdark Pathway{x ~ ~ Z 0 16556 0 0 D2 {yA Small {DDark {yCave{x ~ ~ Z 0 16560 0 0 D3 {yA Small Underdark Pathway{x ~ ~ Z 0 16558 0 0 S #16556 {yA Small Underdark Pathway{x~ ~ 0 0 inside D2 {yA Small {DDark {yCave{x ~ ~ Z 0 16557 0 0 D3 {yA Tunnel Junction{x ~ ~ Z 0 16555 0 0 S #16557 {yA Small {DDark {yCave{x~ ~ 0 0 inside D0 {yA Small Underdark Pathway{x ~ ~ Z 0 16556 0 0 S #16558 {yA Small Underdark Pathway{x~ ~ 0 0 inside D1 {yA Tunnel Junction{x ~ ~ Z 0 16555 0 0 D2 {yA Small {DDark {yCave{x ~ ~ Z 0 16559 0 0 S #16559 {yA Small {DDark {yCave{x~ ~ 0 0 inside D0 {yA Small Underdark Pathway{x ~ ~ Z 0 16558 0 0 S #16560 {yA Small {DDark {yCave{x~ ~ 0 0 inside D0 {yA Tunnel Junction{x ~ ~ Z 0 16555 0 0 S #16561 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and south, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east and south in meandering endlessness. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16562 0 0 D2 {yA T-Shaped Intersection{x ~ ~ Z 0 16545 0 0 S #16562 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the north and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the north and west in meandering endlessness. ~ 0 AD inside D0 {yA Long Winding Tunnel{x ~ ~ Z 0 16563 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16561 0 0 S #16563 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the south and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the south and west in meandering endlessness. ~ 0 AD inside D2 {yA Long Winding Tunnel{x ~ ~ Z 0 16562 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16564 0 0 S #16564 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east and west in meandering endlessness. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16563 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16565 0 0 S #16565 {yA Long Winding Tunnel{x~ The Underdark seems boundless as the tunnel continues to the east and west, with no signs of light. The walls are bare, carved from the earth by the element of water, glistening from moisture. The ground is hard, solid rock, providing little comfort for the feet of the weary traveller. The air is stale, without a hint of freshness to fill the nostrils. The long, dark tunnel continues to the east, while the passage west opens up into a cavern. ~ 0 AD inside D1 {yA Long Winding Tunnel{x ~ ~ Z 0 16564 0 0 D3 {yThe Edge of a {bDark Lake{x ~ ~ Z 0 16566 0 0 S #16566 {yThe Edge of a {bDark Lake{x~ This cavern opens up wide, stretching a good thirty feet in the air. The walls glisten with minerals, gemstones, and crystals of all types. There is little earth to walk on before the cavern floor melds into a dark, murky lake. The water is thick and caliginous. Even in its tranquility, the obscurity of the lake is most unsettling. Every so often, a black, bulbous shadow can be seen slinking about the depths of the water. To the east, an Underdark tunnel meanders aimlessly in utter darkness. The lake spans far out to the west, while this open cavern continues to the north and south. ~ 0 AD inside D0 {yThe Edge of a {bDark Lake{x ~ ~ Z 0 16568 0 0 D1 ~ ~ Z 0 16565 0 0 D2 {yThe Edge of a {bDark Lake{x ~ ~ Z 0 16567 0 0 S #16567 {yThe Edge of a {bDark Lake{x~ This cavern opens up wide, stretching a good thirty feet in the air. The walls glisten with minerals, gemstones, and crystals of all types. There is little earth to walk on before the cavern floor melds into a dark, murky lake. The water is thick and caliginous. Even in its tranquility, the obscurity of the lake is most unsettling. Every so often, a black, bulbous shadow can be seen slinking about the depths of the water. The lake spans far out to the west, while this open cavern continues to the north. ~ 0 AD inside D0 {yThe Edge of a {bDark Lake{x ~ ~ Z 0 16566 0 0 S #16568 {yThe Edge of a {bDark Lake{x~ This cavern opens up wide, stretching a good thirty feet in the air. The walls glisten with minerals, gemstones, and crystals of all types. There is little earth to walk on before the cavern floor melds into a dark, murky lake. The water is thick and caliginous. Even in its tranquility, the obscurity of the lake is most unsettling. Every so often, a black, bulbous shadow can be seen slinking about the depths of the water. The lake spans far out to the west, while this open cavern continues to the south. ~ 0 AD inside D2 {yThe Edge of a {bDark Lake{x ~ ~ Z 0 16566 0 0 S #16569 {yA {wWeb-Covered {yTunnel{g~ The walls here are secreted in a blanket of webs, making it very difficult to walk safely. Only about a foot of earth is visible on the ground, proving it very effortful to keep your balance and not topple into the mass of tangled webs. No light is apparent here, and no breeze blows in from any direction. Several large, bulbous figures are prominent in the webbing above. The silky tunnel continues to the north and south. ~ 0 AD inside D0 {ya turn in the {wweb-covered {ytunnel{x ~ ~ Z 0 16570 0 0 D2 {ya {Ddark {ytunnel{x ~ ~ Z 0 16522 0 0 S #16570 {yA Turn In The {wWeb-Covered {yTunnel{g~ You come to a sharp turn in the fluxuous tunnel. The walls here are secreted in a blanket of webs, making it very difficult to walk safely. Only about a foot of earth is visible on the ground, proving it very effortful to keep your balance and not topple into the mass of tangled webs. No light is apparent here, and no breeze blows in from any direction. Several large, bulbous figures are prominent in the webbing above. The silky tunnel continues to the west and south. ~ 0 AD inside D2 {ya {wweb-covered {ytunnel{x ~ ~ Z 0 16569 0 0 D3 {ya {wweb-covered {ytunnel{x ~ ~ Z 0 16571 0 0 S #16571 {yA {wWeb-Covered {yTunnel{g~ The walls here are secreted in a blanket of webs, making it very difficult to walk safely. Every step must be an extremely cautious one. You notice several large, abstruce figures moving within the thickness of the webs. Glancing to the east, you notice that the webbing continues, creating a tunnel of silk rather than earth. The passage also continues to the west, where torch light flickers off the walls, and the webs dissipate. ~ 0 AD inside D1 {ya turn in the {wweb-covered {ytunnel{x ~ ~ Z 0 16570 0 0 D3 {ya meandering secret passage{x ~ ~ Z 0 16572 0 0 S #16572 {yA Meandering Secret Passage{g~ Light bounces off the tunnel walls here, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. The passage continues to the east and west, in a seemingly immeasurable tunnel of somberness. ~ 0 D inside D1 {ya {wweb-covered {ytunnel{x ~ ~ Z 0 16571 0 0 D3 {ya turn in the passage{x ~ ~ Z 0 16573 0 0 S #16573 {yA Turn In The Passage{g~ The tunnel takes a sharp turn here, heading east and south. Light bounces off the walls, setting a more pleasant tone to the Underdark's gloomy environment. The tunnel holds a pacific demeanor, with nothing but the echo of dripping water resounding throughout. Torches set in sconces line the walls, flickering softly in the darkness of the tunnel, and creating shadows that seem to dance around your feet. ~ 0 D inside D1 {ya meandering secret passage{x ~ ~ Z 0 16572 0 0 D2 ~ ~ Z 0 16574 0 0 S #16574 ~ ~ 0 D inside D0 ~ ~ Z 0 16573 0 0 S #16575 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. To the west, a particularly large stalactite extends downward in the middle of the room, creating a circular path around the cavern. To the east, a stalagmite of equal size protrudes from the floor, creating yet a second circular path around the northeastern section of the cavern. The path continues to the north, east, and south. ~ 0 D inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yan open cavern{x ~ ~ Z 0 16583 0 0 D1 {yan open cavern{x ~ ~ Z 0 16576 0 0 D2 {yan open cavern{x ~ ~ Z 0 16523 0 0 S #16576 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular path in this section of the cavern. The circular path continues to the north. To the west, you see a stalactite of immense size extending downward from the ceiling, splitting the cavern into yet another circular pathway. ~ 0 D inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yA Junction Between Stalagmites{x ~ ~ Z 0 16577 0 0 D3 {yan open cavern{x ~ ~ Z 0 16575 0 0 S #16577 {yA Junction Between Stalagmites{x~ The path here forms a junction, heading north, south, east, and west. The paths to the north and east are circling around a rather large stalagmite that protrudes from the cavern floor. To the west and south, the path splits around yet another colossal stalagmite. Colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x litter the cavern floor, with large chunks of the caps missing, as if carefully removed for reasons unknown. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yAround A Large Stalagmite{x ~ ~ Z 0 16582 0 0 D1 {yan open cavern{x ~ ~ Z 0 16578 0 0 D2 {yan open cavern{x ~ ~ Z 0 16576 0 0 D3 {yan open cavern{x ~ ~ Z 0 16583 0 0 S #16578 {yAround A Large Stalagmite{x~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular pathway in this section of the cavern. The circular path continues north, while to the west lies a junction in the path, branching off to form a path around yet another stalagmite. ~ 0 AD inside D0 {yAround A Large Stalagmite{x ~ ~ Z 0 16579 0 0 D3 {yA Junction Between Stalagmites{x ~ ~ Z 0 16577 0 0 S #16579 {yAround A Large Stalagmite{x~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular pathway in this section of the cavern, which continues north and south. From here, you notice several dark niches in the stalagmite, creating a series of tiny caves, out from which gleam many pairs of {Rblood red eyes{x. ~ 0 AD inside D0 {Around A Large Stalagmite{x ~ ~ Z 0 16580 0 0 D2 {Around A Large Stalagmite{x ~ ~ Z 0 16578 0 0 S #16580 {yAround A Large Stalagmite{x~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular pathway in this section of the cavern, which continues west and south. From here, you notice several dark niches in the stalagmite, creating a series of tiny caves, out from which gleam many pairs of {Rblood red eyes{x. A dark path stretches out to the north, in a seemingly immeasurable tunnel of somberness. ~ 0 AD inside D2 {Around A Large Stalagmite{x ~ ~ Z 0 16579 0 0 D3 {Around A Large Stalagmite{x ~ ~ Z 0 16581 0 0 S #16581 {yAround A Large Stalagmite{x~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular pathway in this section of the cavern, which continues east and south. From here, several dark niches are apparent in the stalagmite, creating a series of tiny caves, out from which gleam many pairs of {Rblood red eyes{x. ~ 0 AD inside D1 {Around A Large Stalagmite{x ~ ~ Z 0 16580 0 0 D2 {Around A Large Stalagmite{x ~ ~ Z 0 16582 0 0 S #16582 {yA Mushroom covered cavern{x~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalagmite protrudes from the floor, creating a circular pathway in this section of the cavern, which continues north and south. From here, several dark niches are apparent in the stalagmite, creating a series of tiny caves, out from which gleam many pairs of {Rblood red eyes{x. ~ 0 AD inside D0 {yAround A Large Stalagmite{x ~ ~ Z 0 16581 0 0 D2 {yA Junction Between Stalagmites{x ~ ~ Z 0 16577 0 0 S #16583 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalactite extends downward from the ceiling to the southwest, creating a circular path in the cavern. To the east, a stalagmite of equal size protrudes from the floor, creating yet a second circular pathway in the northeastern section of the cavern. The path continues to the east, west, and south. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D1 {yA Junction Between Stalagmites{x ~ ~ Z 0 16577 0 0 D2 {yan open cavern{x ~ ~ Z 0 16575 0 0 D3 {yan open cavern{x ~ ~ Z 0 16584 0 0 S #16584 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalactite extends downward in the middle of the room, creating a circular path around the cavern. The stalactite has several dark niches in it, and you can clearly see several pairs of {Rblood red eyes{x gleaming out from the darkness of the small caves. A small {Bp{Coo{Bl of {Bw{Cate{Br{x has gathered here by the north wall. Though not very deep, one could easily quench their thirst from it. The circular path continues to the east and west. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D1 {yan open cavern{x ~ ~ Z 0 16583 0 0 D3 {yan open cavern{x ~ ~ Z 0 16585 0 0 S #16585 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalactite extends downward in the middle of the room, creating a circular path around the caver. The stalactite has several dark niches in it, and you can clearly see several pairs of {Rblood red eyes{x gleaming out from the darkness of the small caves. The circular path continues east and south, while the path branches off to a smaller, darker tunnel to the north. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yA {DDark {yNarrow Decline{x ~ ~ Z 0 16587 0 0 D1 {yan open cavern{x ~ ~ Z 0 16584 0 0 D2 {yan open cavern{x ~ ~ Z 0 16586 0 0 S #16586 {yIn An Open Cavern{g~ You are standing in a wide, spacious cavern filled with stalactites and stalagmites, and littered with large colorful {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x. One particularly large stalactite extends downward in the middle of the room, creating a circular path around the cavern. The stalactite has several dark niches in it, and you can clearly see several pairs of {Rblood red eyes{x gleaming out from the darkness of the small caves. The circular path continues north and south, while the path branches off westward to a smaller, darker tunnel. ~ 0 AD inside E mushrooms~ {WThese mushrooms range from one to three feet in height, their caps the same in width. They are brightly colored, with hues of {Bblue{W, {Ggreen{W, {Rred{W, and {Yyellow{W. They are scattered in patches about the cavern, and many of them have large chunks missing, as if carefully removed for reasons unknown to you.{g ~ D0 {yan open cavern{x ~ ~ Z 0 16585 0 0 D2 {yan open cavern{x ~ ~ Z 0 16525 0 0 D3 {yA Long Winding Tunnel{x ~ ~ Z 0 16537 0 0 S #16587 {yA {DDark {yNarrow Decline{x~ The ceiling here is low, making it difficult for large creatures to venture with ease through this declining tunnel. There are very few {Cm{Mu{Rs{Bh{Gr{Bo{Ro{Mm{Cs{x scattered about the ground, and you notice them gradually cease to exist down the decline. The air here is somewhat stale, leaving a bland scent in your nostrils. A very small tunnel extends to the west, while this decline continues downward. To the south the path opens into a wide cavern. ~ 0 AD inside D2 {yAn Open Cavern{x ~ ~ Z 0 16585 0 0 D3 {yA Small Crawlspace{x ~ ~ Z 0 16588 0 0 D5 {yA {DDark {yNarrow Tunnel{x ~ ~ Z 0 16589 0 0 S #16588 {yA Small Crawlspace{x~ This small cave-like crawlspace is barely large enough for one person. Probably used as a hiding spot from the horrible creatures of the Underdark, the cave is pretty bare, holding nothing but a few cobwebs and a LOT of dust. The only exit is eastward, to the tunnel from which this crawlspace branches. ~ 0 ACDJ inside D1 {yA {DDark {yNarrow Decline{x ~ ~ Z 0 16587 0 0 S #16589 {yA {DDark {yNarrow Tunnel{x~ The ceiling here is low, making it difficult for large creatures to venture with ease through this declining tunnel. The are is rather stagnant here, leaving a bland scent to fill your nostrils. The tunnel continues to decline to the east, while ascending upward as well. ~ 0 AD inside D1 {yA {DDark {yNarrow Decline{x ~ ~ Z 0 16590 0 0 D4 {yA {DDark {yNarrow Decline{x ~ ~ Z 0 16587 0 0 S #16590 {yA {DDark {yNarrow Decline{x~ The ceiling here is low, making it difficult for large creatures to venture with ease through this declining tunnel. The air grows ever more stagnant down the decline, while it seems to ease up a bit travelling westward. The decline continues down, where you notice the tunnel open up into a cavern. To the west, the tunnel seems to continue, possibly ascending to higher ground. ~ 0 AD inside D3 {yA {DDark {yNarrow Tunnel{x ~ ~ Z 0 16589 0 0 D5 {yA HUGE Open Cavern{x ~ ~ Z 0 16591 0 0 S #16591 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading east and west. A narrow tunnel ascends upward to a higher part of the Underdark. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D3 {yA HUGE Open Cavern{x ~ ~ Z 0 16592 0 0 D4 {yA {DDark {yNarrow Decline{x ~ ~ Z 0 16590 0 0 S #16592 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading east and north. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D0 {yA HUGE Open Cavern{x ~ ~ Z 0 16593 0 0 D1 {yA HUGE Open Cavern{x ~ ~ Z 0 16591 0 0 S #16593 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading north and south. To the east, a path winds between rocky walls. You notice a particularly huge set of footprints leading down it. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D0 {yA HUGE Open Cavern{x ~ ~ Z 0 16596 0 0 D1 {yThe Entrance To A HUGE Cave{x ~ ~ Z 0 16594 0 0 D2 ~ ~ Z 0 16592 0 0 S #16594 {yThe Entrance To A HUGE Cave{x~ A large cave protrudes from the north wall of this pathway. The mouth of the cave looks large enough to easily house an ogre. No light emerges from within the cave, though the ground has been heavily trampled. Several dark, dried {rblood{x stains paint the floor directly in front of the cave mouth. The path continues to the west, away from the dark cave, while north leads directly into it. ~ 0 AD inside D0 {yA HUGE Cave Den{x ~ ~ Z 0 16595 0 0 D3 {yA HUGE Open Cavern{x ~ ~ Z 0 16593 0 0 S #16595 {yA HUGE Cave Den{x~ A large {ysack{x of {Yhay{x rests against the wall in the back of this large cave. Two giant leg bones full of meat, probably from one of the many Rothe that roam the surrounding caverns, lay on a wooden table that stands nearly six feet off the ground. Scattered randomly across the floor are several piles of bones, some humanoid and others from the many inhabitants of the Underdark. This cave is obviously home to something large, judging by it's size. And judging by the remains of past travellers, you get the feeling you are unwanted here. ~ 0 AD inside E sack~ This sack is about six feet in length, and judging by its size, you can tell it weighs nearly two-hundred pounds. The sack is terribly bent out of shape, as if something large has been resting against it. Perhaps it serves as someone's bedding? ~ D2 {yThe Entrance To A HUGE Cave{x ~ ~ Z 0 16594 0 0 S #16596 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground in the cavern to the north and south. They also lead off to the west, down a smaller, but still quite large rocky Underdark tunnel. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D0 {yA HUGE Open Cavern{x ~ ~ Z 0 16597 0 0 D2 {yA HUGE Open Cavern{x ~ ~ Z 0 16593 0 0 S #16597 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading east and south, where the cavern continues. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D1 {yA HUGE Open Cavern{x ~ ~ Z 0 16598 0 0 D2 {yA HUGE Open Cavern{x ~ ~ Z 0 16596 0 0 S #16598 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading east and west. To the north, a much smaller tunnel branches out from the cavern, littered with tiny {wfootprints{x. ~ 0 AD inside E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ E footprints~ These footprints are as small as a human child's palm. They scatter the ground to the north, but stop abruptly before the cavern begins. Upon closer inspection, you notice that these prints were made by goblinoid creatures. ~ D1 {yA HUGE Open Cavern{x ~ ~ Z 0 16599 0 0 D3 {yA HUGE Open Cavern{x ~ ~ Z 0 16597 0 0 S #16599 {yA HUGE Open Cavern{x~ You are standing in a huge, open cavern filled with jagged rocks that protrude from the earthen walls. The air is extremely stagnant here, probably due to the vast amount of decaying {ybody parts{x strewn about the ground. Very little of the brown, earthen color of the cavern floor shows through the dried blood that has painted the ground a tone of burgundy. Large caves are scattered about the cavern, extending almost to the height of the ceiling, which you perceive to be some thirty feet high. Several large, hooved footprints can be seen on the ground heading east and west. To the north, a much smaller tunnel branches out from the cavern, littered with tiny {wfootprints{x. ~ 0 AD inside E footprints~ These footprints are as small as a human child's palm. They scatter the ground to the north, but stop abruptly before the cavern begins. Upon closer inspection, you notice that these prints were made by goblinoid creatures. ~ E body parts~ These body parts are not from a human. Rather, they are from some sort of large, hairy creature greatly resembling a buffalo. Mainly smaller parts of the animal are strewn about, though you notice a few heads covered in dried blood and dirt, gathering dust and insects on the cavern floor. The stench emitting from them is unbearable, nearly knocking you off your feet. ~ D3 {yA HUGE Open Cavern{x ~ ~ Z 0 16598 0 0 S #0 #SPECIALS M 16500 spec_nasty * A tall slender {DDrow S #RESETS D 0 16500 0 1 * {wA Non-Descript Stone Room{g: door to the north: closed D 0 16501 2 1 * {wA Huge Hole In The Floor!{g: door to the south: closed D 0 16502 1 1 * {wA Small Crawlspace{g: door to the east: closed D 0 16503 3 1 * {yA Steep, Rocky Descent{g: door to the west: closed D 0 16514 1 1 * {yThe Southeast Corner Of The Cave{g: door to the east: closed D 0 16516 3 1 * {yA Secret Passage Behind The Felldrake Cave{g: door to the west: closed D 0 16533 1 1 * {yOutside The Throne Room{x: door to the east: closed D 0 16534 3 1 * {yThe Throne Room{x: door to the west: closed O 0 16500 0 16502 * {wa {Wskeletal corpse{x ({wA Small Crawlspace{g) P 0 16501 1 16500 1 * {wa {Wskeletal corpse{x: {Wan {Mamethyst {Wkey{x O 0 16504 0 16516 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Secret Passage Behind The Felldrake Cave{g) O 0 16504 0 16517 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Meandering Secret Passage{g) O 0 16504 0 16518 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Meandering Secret Passage{g) O 0 16504 0 16519 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Meandering Secret Passage{g) O 0 16504 0 16520 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Meandering Secret Passage{g) O 0 16504 0 16521 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Turn In The Passage{g) M 0 16512 1 16534 1 * {Wthe {bm{By{Cc{co{Bn{Ci{cd {Wcircle leader{x ({yThe Throne Room{x) E 0 16506 0 3 * {WAmulet of the {bm{By{Cc{co{Bn{Ci{cd {bc{ci{Br{bc{Bl{be {Wleader{x: around the neck (1) M 0 16506 2 16569 1 * A {ws{Dw{wo{Dr{wd {Ds{wp{Di{wd{De{wr{x ({yA {wWeb-Covered {yTunnel{g) M 0 16507 2 16570 1 * {Wa {ylarge, monstrous spider{x ({yA Turn In The {wWeb-Covered {yTunnel{g) M 0 16506 2 16571 1 * A {ws{Dw{wo{Dr{wd {Ds{wp{Di{wd{De{wr{x ({yA {wWeb-Covered {yTunnel{g) O 0 16504 0 16572 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Meandering Secret Passage{g) O 0 16504 0 16573 * {Wan {re{Rv{re{Rr {rb{Ru{rr{Rn{ri{Rn{rg {Yt{ro{yr{rc{Yh{x ({yA Turn In The Passage{g) O 0 16505 0 16584 * {wa {Bp{Coo{Bl of w{Cate{Br{x ({yIn An Open Cavern{g) O 0 16509 0 16588 * {Wan {Gemerald {Wkey{x ({yA Small Crawlspace{x) P 0 16511 2 16512 2 * a large {ywooden{x table: {Wa leg of {yrothe{x O 0 16512 0 16595 * a large {ywooden{x table ({yA HUGE Cave Den{x) P 0 16511 2 16512 2 * a large {ywooden{x table: {Wa leg of {yrothe{x O 0 16513 0 16595 * {Wa large {ysack{W of {Yhay{x ({yA HUGE Cave Den{x) M 0 16514 1 16595 1 * {WBulrathi{x ({yA HUGE Cave Den{x) E 0 16508 0 16 * {WBulrathi's {CT{Dh{Cu{Dn{Cd{De{Cr{Di{Cn{Dg {wG{Dr{we{Da{wt{Da{wx{De{x: wielded S #MOBPROGS #16502 if rand 70 mob echoat $n $I {YSWOOPS down with incredible speed, {R*SLASHING*{Y you with its tail!!{x mob echoaround $n $I {Yswoops in with lightning speed and slashes{x $n {Ywith its spiked tail!!.{x mob damage $n 20 50 lethal mob echoat $n {RBlood streams from the freshly opened gash.{x end endif ~ #16506 if race $n drow pmote casts a many-eyed glance at $n, and goes about its business. end endif if isimmort $n emote cowers in your presence, quickly scuttling into its webbing. end endif mob echoat $n $I LEAPS at you viciously, six of its spiney legs puncturing you deeply!!! mob echoaround $n $I LEAPS at $n viciously, six of its spiney legs puncturing them deeply!!! mob damage $n 70 100 lethal mob echoat $n {RBlood flows freely from your freshly opened wounds!{x k $n end endif ~ #16514 if affected $I blind mob mload 16518 mob echo Bulrathi blinks as the milky whiteness of his eyes fades, and his vision is restored. end endif if wears $I greataxe if rand 99 mob echoat $n Bulrathi's Great Axe swings in a wide arc lopping {ROFF YOUR HEAD!!!{x mob echoaround $n Bulrathi swings his axe with incredible power, instantly {RDECAPITATING $n{x!!!!! mob damage $n 30000 30001 lethal end endif if rand 75 mob echoat $n Froth spatters off $I's lips as he lurches toward you and takes a MIGHTY swing!!!!! mob echoaround $n WHOOOSH! $I takes a mighty swing at $n with his enormous axe!!!!! mob damage $n 300 1000 lethal mob echoat $n {R OUCH!!!{x end endif if rand 60 mob echoat $n Nostrils flaring, eyes ablaze, $I charges, {MS{YL{GA{RM{CM{YI{MN{GG{x bodily into you!!! mob echoaround $n $I charges powerfully into $n, goring them with his horns!!! mob damage $n 400 800 lethal mob echoat $n {R OUCH!!!{x end endif if rand 95 pmote snarls menacingly at you. 'I shall eat your disgusting corpse for dinner, FOOL! emote flares his nostrils, his eyes going blood {Rred{x with rage as he moves in for another attack. end endif else if rand 60 mob echoat $n Nostrils flaring, eyes ablaze, $I charges, {MS{YL{GA{RM{CM{YI{MN{GG{x bodily into you!!! mob echoaround $n $I charges powerfully into $n, GORING them with his horns! mob damage $n 400 800 lethal mob echoat $n {R OUCH!!!{x end endif if rand 95 pmote snarls menacingly at $n. 'I shall eat your disgusting corpse for dinner, FOOL! emote flares his nostrils, eyes going blood {Rred{x with rage as he moves in for another attack. end endif if rand 80 mob echoat $n $I SLAMS a pie-plated sized fist directly into your face!!! mob echoaround $n $I SLAMS $n in the face with a huge fist! mob damage $n 300 700 lethal mob echoat $n {R OUCH!!!{x end endif ~ #16515 if rand 100 pmote glares icily at $n, flares its nostrils and CHARGES! kill $n end endif ~ #16516 if rand 60 mob echoat $n {YNostrils flaring, eyes ablaze, {x$I {Ycharges, {MS{YL{GA{RM{CM{YI{MN{GG {Ybodily into you!!!{x mob echoaround $n $I {Ycharges powerfully into {x$n{Y, goring $e with his horns!{x mob damage $n 100 300 lethal mob echoat $n {yThe minotaur's horns skewer you, causing {rblood{y to flow heavily, soaking your clothes.{x end endif ~ #16517 if rand 80 mob echoat $n $I {Ysnarls angrily, hurling its arm in a devastating backswing that connects to your face!{x mob echoaround $n $I {Yswipes {x$n{Y HARD with a powerful backswing of its gigantic arm!{x mob damage $n 80 120 lethal mob echoat $n {yThe minotaur's powerful backhand leaves you feeling disoriented, but you quickly regain your bearings.{x mob echoaround $n $n {ysways a bit from the blow, but quickly regains $s bearings.{x end endif if rand 80 mob echoat $n $I {Ygrunts and charges toward you, {RSLAMMING{Y into you with its horns!!!{x mob echoaround $n $I {Ygrunts and charges toward {x$n{Y, ramming its horns into $m hard!{x mob damage $n 100 300 lethal mob echoat $n {yThe minotaur's horns skewer you, causing {rblood{y to flow heavily, soaking your clothes.{x mob echoaround $n {yThat looked like it REALLY hurt!!{x end endif if rand 95 mob echoat $n $I {Ctakes a quick step backward to observe its wounds, and immediately begins chanting in a strange tongue.{x mob echoaround $n $I {Ctakes a quick step backward to observe its wounds, and immediately begins chanting in a strange tongue.{x cast 'heal' self mob echoat $n {CThe minotaur, feeling refreshed, quickly springs back at you, arms flailing wildly.{x mob echoaround $n {CThe minotaur, feeling refreshed, quickly springs back at $n, arms flailing wildly.{x end endif if hpcnt $I == 50 cast 'cure serious' self end endif if objhere 16517 get cudgel wield cudgel end endif ~ #16518 if mobhere bulrathi mob remember bulrathi mob affstrip $q blind mob purge $i ~ #16519 if race $n drow hide sneak end endif hide backstab $n end endif ~ #0 #$