#AREADATA Name Mystic Plains~ Builders thornan~ VNUMs 3800 3899 Credits Thornan~ Security 9 LevelRange 35 45 ResetMessage {WYour vision suddenly blurs beyond comprehension and then clears as quickly as it blurred{x~ Flags closed noquest~ End #MOBILES #3800 gopher phase phasing~ A Phasing Gopher~ A gopher sits here phasing in and out of the physical realm ~ ~ gopher~ A 0 0 0 40 40 116d40+0 200d10+85 13d3+25 bite -17 -17 -17 -9 0 0 0 0 stand stand none 0 K 0 small unknown #3801 blink dog phase phasing~ A Blink Dog~ A dog type creature is here blinking in and out of reality ~ ~ blink dog~ AG JU 0 0 40 40 116d40+0 200d10+85 13d3+25 bite -17 -17 -17 -9 0 0 0 0 stand stand either 0 0 0 medium unknown #3802 guardian guard ghost ghostly micheal angel arch~ Guardian of the Ancients~ {CThe {wghost{C of the {WArch Angel Micheal{C stands here guarding the entrance to the {YKeep of the Ancients{x ~ A ghostly figure of the former Arch Angel Micheal stands here. His eyes are bathed in a holy fire and his body radiates an holy aura that would make even the strongest tremble in fear. ~ ghost~ A DFHJNUVlt 1000 0 70 70 328d70+0 700d11+95 24d2+54 drain -41 -41 -41 -26 0 AB N P stand stand none 0 0 0 medium unknown F vul N #0 #OBJECTS #3800 holy hammer mithril warhammer war~ {WWarhammer of the Ancients{x~ {CA mighty hammer lies here radiating an {Wholy{C aura{x~ Mithril~ weapon ABGIKLahik AN hammer 5 19 divine I 85 86 4550 P A 24 -5 A 1 2 A 19 5 A 18 5 G male G none G paladin #3801 key rod~ {CA small rod made of pure energy{x~ {CThe key to the {YKeep of the Ancients{C lies here{x~ Energy~ key AB AO 0 0 0 0 0 0 5 0 P G none G none G none #0 #ROOMS #3800 A {Ggrassy {yfield{x~ A path through the plains leads to the east. Back to the north from whence you came you cannot seem to make out the surroundings ~ 0 W field D1 ~ ~ Z 0 3801 0 0 S #3801 A {Ggrassy {yfield{x~ The path continues to the east here and back to the west. Looking around you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3802 0 0 D3 ~ ~ Z 0 3800 0 0 S #3802 A {Ggrassy {yfield{x~ The path continues to the east here and back to the west. Looking around you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3803 0 0 D3 ~ ~ Z 0 3801 0 0 S #3803 A {Ggrassy {yfield{x~ The path turns and continues south here and back to the west the way you came. Looking around you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D2 ~ ~ Z 0 3804 0 0 D3 ~ ~ Z 0 3802 0 0 S #3804 A {Ggrassy {yfield{x~ The path continues to the east here and back to the north the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D0 ~ ~ Z 0 3803 0 0 D1 ~ ~ Z 0 3805 0 0 S #3805 A {Ggrassy {yfield{x~ The path continues to the east and back to the west here. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3806 0 0 D3 ~ ~ Z 0 3804 0 0 S #3806 A {Ggrassy {yfield{x~ The path continues to the north and back to the west the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D0 ~ ~ Z 0 3807 0 0 D3 ~ ~ Z 0 3805 0 0 S #3807 A {Ggrassy {yfield{x~ The path continues east and south back the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3808 0 0 D2 ~ ~ Z 0 3806 0 0 S #3808 A {Ggrassy {yfield{x~ The path continues east and west back the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3809 0 0 D3 ~ ~ Z 0 3807 0 0 S #3809 A {Ggrassy {yfield{x~ The path continues south and west back the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D2 ~ ~ Z 0 3810 0 0 D3 ~ ~ Z 0 3808 0 0 S #3810 A {Ggrassy {yfield{x~ The path continues east and north back the way you came. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D0 ~ ~ Z 0 3809 0 0 D1 ~ ~ Z 0 3811 0 0 S #3811 A {Ggrassy {yfield{x~ The path continues east and west back the way you came. You begin to wonder if your wandering around in circles from the lack of change in scenery. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D1 ~ ~ Z 0 3812 0 0 D3 ~ ~ Z 0 3810 0 0 S #3812 A {Ggrassy {yfield{x~ The path turns to the north here and continues back the way you came to the west. You start to think your wandering in circles when in the distance just on the edge of the horizon you think you can make out a building of somekind or perhaps a very large wall. Looking around, you notice the field seems to go on forever with flowing greens and yellows and browns as the grasses, plants and trees blow in the gentle winds. ~ 0 W field D0 ~ ~ Z 0 3813 0 0 D3 ~ ~ Z 0 3811 0 0 S #3813 A {Ggrassy {yfield{x~ The path continues north toward the massive structure in the distance and back south the way you came. The grasses and plants seem to be moving more slowly here as if they are stuck in a time warp that is moving more slowly than you are. ~ 0 W field D0 ~ ~ Z 0 3814 0 0 D2 ~ ~ Z 0 3812 0 0 S #3814 {WBefore the gates of the Ancients{x~ You walk up to the overly massive gates on this ancient castle. The walls surrounding the castle are so tall you can't make out the tops of the walls. You wonder how it is possible for the walls to stand without tumbling over. The walls and gates are a blazing white and burn with a holy fire that produces neither heat nor ash. You can follow the path back to the south the way you came or you can continue through the gates to the north. ~ 0 CW field D0 ~ ~ ABCIZ 3801 3815 0 0 D2 ~ ~ Z 0 3813 0 0 S #3815 {WEntrance hall{x~ The entrance hall stretches a couple more rooms to the north where you see the hall connects to, two side halls leading east and west. 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#3829 ~ ~ 0 0 inside D0 ~ ~ Z 0 3841 0 0 D2 ~ ~ Z 0 3816 0 0 D3 ~ ~ Z 0 3830 0 0 S #3830 ~ ~ 0 0 inside D1 ~ ~ Z 0 3829 0 0 D2 ~ ~ Z 0 3831 0 0 S #3831 ~ ~ 0 0 inside D0 ~ ~ Z 0 3830 0 0 D3 ~ ~ Z 0 3832 0 0 S #3832 ~ ~ 0 0 inside D1 ~ ~ Z 0 3831 0 0 D3 ~ ~ Z 0 3833 0 0 S #3833 ~ ~ 0 0 inside D0 ~ ~ Z 0 3834 0 0 D1 ~ ~ Z 0 3832 0 0 S #3834 ~ ~ 0 0 inside D2 ~ ~ Z 0 3833 0 0 D3 ~ ~ Z 0 3835 0 0 S #3835 ~ ~ 0 0 inside D1 ~ ~ Z 0 3834 0 0 D3 ~ ~ Z 0 3836 0 0 S #3836 ~ ~ 0 0 inside D0 ~ ~ Z 0 3837 0 0 D1 ~ ~ Z 0 3835 0 0 S #3837 ~ ~ 0 0 inside D1 ~ ~ Z 0 3838 0 0 D2 ~ ~ Z 0 3836 0 0 S #3838 ~ ~ 0 0 inside D0 ~ ~ Z 0 3839 0 0 D3 ~ ~ Z 0 3837 0 0 S #3839 ~ ~ 0 0 inside D0 ~ ~ Z 0 3840 0 0 D2 ~ ~ Z 0 3838 0 0 S #3840 ~ ~ 0 0 inside D2 ~ ~ Z 0 3839 0 0 S #3841 ~ ~ 0 0 inside D0 ~ ~ Z 0 3868 0 0 D1 ~ ~ Z 0 3842 0 0 D2 ~ ~ Z 0 3829 0 0 S #3842 ~ ~ 0 0 inside D1 ~ ~ Z 0 3843 0 0 D3 ~ ~ Z 0 3841 0 0 S #3843 ~ ~ 0 0 inside D1 ~ ~ Z 0 3844 0 0 D3 ~ ~ Z 0 3842 0 0 S #3844 ~ ~ 0 0 inside D1 ~ ~ Z 0 3845 0 0 D3 ~ ~ Z 0 3843 0 0 S #3845 ~ ~ 0 0 inside D1 ~ ~ Z 0 3846 0 0 D3 ~ ~ Z 0 3844 0 0 S #3846 ~ ~ 0 0 inside D1 ~ ~ Z 0 3847 0 0 D3 ~ ~ Z 0 3845 0 0 S #3847 ~ ~ 0 0 inside D1 ~ ~ Z 0 3848 0 0 D3 ~ ~ Z 0 3846 0 0 S #3848 ~ ~ 0 0 inside D1 ~ ~ Z 0 3849 0 0 D3 ~ ~ Z 0 3847 0 0 S #3849 ~ ~ 0 0 inside D1 ~ ~ Z 0 3850 0 0 D3 ~ ~ Z 0 3848 0 0 S #3850 ~ ~ 0 0 inside D1 ~ ~ Z 0 3851 0 0 D3 ~ ~ Z 0 3849 0 0 S #3851 ~ ~ 0 0 inside D1 ~ ~ Z 0 3852 0 0 D3 ~ ~ Z 0 3850 0 0 S #3852 ~ ~ 0 0 inside D1 ~ ~ Z 0 3853 0 0 D3 ~ ~ Z 0 3851 0 0 S #3853 ~ ~ 0 0 inside D1 ~ ~ Z 0 3854 0 0 D3 ~ ~ Z 0 3852 0 0 S #3854 ~ ~ 0 0 inside D1 ~ ~ Z 0 3855 0 0 D3 ~ ~ Z 0 3853 0 0 S #3855 ~ ~ 0 0 inside D2 ~ ~ Z 0 3856 0 0 D3 ~ ~ Z 0 3854 0 0 S #3856 ~ ~ 0 0 inside D0 ~ ~ Z 0 3855 0 0 D3 ~ ~ Z 0 3857 0 0 S #3857 ~ ~ 0 0 inside D1 ~ ~ Z 0 3856 0 0 D3 ~ ~ Z 0 3858 0 0 S #3858 ~ ~ 0 0 inside D1 ~ ~ Z 0 3857 0 0 D3 ~ ~ Z 0 3859 0 0 S #3859 ~ ~ 0 0 inside D1 ~ ~ Z 0 3858 0 0 D3 ~ ~ Z 0 3860 0 0 S #3860 ~ ~ 0 0 inside D1 ~ ~ Z 0 3859 0 0 D3 ~ ~ Z 0 3861 0 0 S #3861 ~ ~ 0 0 inside D1 ~ ~ Z 0 3860 0 0 D3 ~ ~ Z 0 3862 0 0 S #3862 ~ ~ 0 0 inside D1 ~ ~ Z 0 3861 0 0 D3 ~ ~ Z 0 3863 0 0 S #3863 ~ ~ 0 0 inside D1 ~ ~ Z 0 3862 0 0 D3 ~ ~ Z 0 3864 0 0 S #3864 ~ ~ 0 0 inside D1 ~ ~ Z 0 3863 0 0 D3 ~ ~ Z 0 3865 0 0 S #3865 ~ ~ 0 0 inside D1 ~ ~ Z 0 3864 0 0 D3 ~ ~ Z 0 3866 0 0 S #3866 ~ ~ 0 0 inside D1 ~ ~ Z 0 3865 0 0 D3 ~ ~ Z 0 3867 0 0 S #3867 ~ ~ 0 0 inside D1 ~ ~ Z 0 3866 0 0 S #3868 ~ ~ 0 0 inside D0 ~ ~ Z 0 3869 0 0 D2 ~ ~ Z 0 3841 0 0 S #3869 ~ ~ 0 0 inside D0 ~ ~ Z 0 3870 0 0 D2 ~ ~ Z 0 3868 0 0 S #3870 ~ ~ 0 0 inside D2 ~ ~ Z 0 3869 0 0 S #0 #SPECIALS M 3800 spec_troll_member * A Phasing Gopher M 3801 spec_ogre_member * A Blink Dog S #RESETS D 0 3814 0 2 * {WBefore the gates of the Ancients{x: door to the north: closed and locked D 0 3815 2 2 * {WEntrance hall{x: door to the south: closed and locked M 0 3800 1 3800 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3800 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3801 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3801 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3802 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3802 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3803 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3803 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3804 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3804 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3805 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3805 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3806 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3806 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3807 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3807 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3808 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3808 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3809 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3809 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3810 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3810 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3811 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3811 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3812 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3812 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3800 1 3813 1 * A Phasing Gopher (A {Ggrassy {yfield{x) M 0 3801 1 3813 1 * A Blink Dog (A {Ggrassy {yfield{x) M 0 3802 1 3814 1 * Guardian of the Ancients ({WBefore the gates of the Ancients{x) E 0 3800 0 16 * {WWarhammer of the Ancients{x: wielded G 0 3801 0 * {CA small rod made of pure energy{x S #OLIMITS O 3800 1 * {WWarhammer of the Ancients{x S #MOBPROGS #3800 ~ #0 #$